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roll20-character-sheets/Call_of_Cthulhu_7th_Ed/translations/ru.json
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{
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
"investigatorinfo-u": "Информация о Сыщике",
"heroinfo-u": "Информация о Персонаже",
"name-u": "Имя",
"player-u": "Игрок",
"occupation-u": "Занятие",
"archetype-u": "Архетип",
"age-u": "Возраст",
"sex-u": "Пол",
"residence-u": "Резиденция",
"birthplace-u": "Место рождения",
"characteristics-u": "Характеристики",
"STR-u": "СИЛ",
"STR-r-txt": "Проверка СИЛ",
"DEX-u": "ЛВК",
"DEX-r-txt": "Проверка ЛОВ",
"POW-u": "МОЩ",
"POW-r-txt": "Проверка МОЩ",
"CON-u": "ВЫН",
"CON-r-txt": "Проверка ВЫН",
"APP-u": "НАР",
"APP-r-txt": "Проверка НАР",
"EDU-u": "ОБР",
"EDU-r-txt": "Проверка ОБР",
"SIZ-u": "ТЕЛ",
"SIZ-r-txt": "Проверка ТЕЛ",
"INT-u": "ИНТ",
"INT-r-txt": "Проверка ИНТ",
"Move rate-u": "СКОР",
"Move rate-r-txt": "Проверка Скорости",
"HP-u": "Очки Здоровья",
"HP-r-txt": "Проверка ХП",
"majorwound-u": "Серьезная рана",
"hptemp-z": "HP Temporary",
"pulphp-u": "Pulp ОЗ",
"luck-u": "Удача",
"luck-r-txt": "Проверка Удачи",
"init-r-txt": "Send Initiative to Turn Order",
"init-uf": "Initiative (Fixed)",
"init-ur": "Initiative (Rolled)",
"init-set-txt": "ATTENTION: MANUALLY SET",
"init-roll-p": "Previous Value",
"init-roll-c": "Current Value",
"init-roll-s": "Roll Sent",
"damagebonus-u": "Бонус к урону",
"None": "Без",
"build-u": "Комплекция",
"sanity-u": "Рассудок",
"indins-tr1-u": "Attention:",
"indins-tr2-u": "You are Becomes Indefinitely Insane",
"pulp-z": "Pulp",
"sanity-r-txt": "Проверка Рассудка",
"start": "начальное",
"current": "текущиее",
"current-u": "текущее",
"tempinsane-u": "Врем. Безумие",
"indefinsane-u": "Пост. Безумие",
"bouts-of-madness-u": "Приступ безумия",
"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
"pulp-bouts-of-madness-u": "Pulp Приступ безумия",
"bom-real-time": "Текущее",
"bom-summary": "Сводка",
"stable": "Стабильный",
"magicpoints-u": "Очки Магии",
"dicerolls-u": "Броски костей",
"custom-u": "Особый",
"investigatorskills-u": "Навыки",
"accounting_da-u": "Бух. учет (10%)",
"animalhandling_da-u": "Дрессировка (15%)",
"accounting-u": "Бух. учет (05%)",
"accounting-r-txt": "Бухгалтерское дело",
"anthropology-u": "Антропология (01%)",
"anthropology-r-txt": "Проверка Антропологии",
"artandcraft-u": "Ис-во и ремесло (05%)",
"artandcraft1": "Ис-во и ремесло 1",
"artandcraft2": "Ис-во и ремесло 2",
"appraise-u": "Оценка (05%)",
"appraise-r-txt": "Проверка Оценки",
"appraise_et-u": "Оценка (10%)",
"appraise_ic-u": "Оценка (15%)",
"archaeology-u": "Археология (01%)",
"archaeology-r-txt": "Проверка Археологии",
"charm-u": "Обаяние (15%)",
"charm-r-txt": "Проверка Обаяния",
"civics-u": "Гражданское право (10%)",
"climb-u": "Лазание (20%)",
"climb-r-txt": "Проверка Лазания",
"status-u": "Статус",
"creditrating-u": "Кредитоспособность (00%)",
"creditrating-r-txt": "Проверка Кредитоспособности",
"cthulhumythos-u": "Мифы Ктулху (00%)",
"cthulhumythos-r-txt": "Проверка Мифов Ктулху",
"disguise-u": "Маскировка (05%)",
"disguise-r-txt": "Проверка Маскировки",
"dodge-u": "Уворот (1/2 ВЫН)",
"dodge-r-txt": "Проверка Уворота",
"drivewagon-u": "Управление повозкой (20%)",
"driveauto-u": "Управление Авто (20%)",
"driveauto-r-txt": "Проверка Управления Авто",
"drive-u": "Вождение (20%)",
"elecrepair-u": "Электрика (10%)",
"elecrepair-r-txt": "Проверка Электрики",
"elecrepair_ow-u": "Электрика (00%)",
"empire-u": "Империя (25%)",
"fasttalk-u": "Красноречие (05%)",
"fasttalk-r-txt": "Проверка Красноречия",
"fighting(brawl)-u": "Ближний бой(драка) (25%)",
"fighting_brawl-r-txt": "Проверка Ближнего боя(Драка)",
"fightspec1": "Ближний бой(Навык) 1",
"fightspec2": "Ближний бой(Навык) 2",
"fightspec3": "Ближний бой(Навык) 3",
"shield-u": "Щит (15%)",
"fighting_other-u": "Ближний бой(Другое)",
"firearms(hg)-u": "Стрельба(пистолет) (20%)",
"firearms_hg-r-txt": "Проверка Стрельбы(Пистолет)",
"firearms(r/s)-u": "Стрельба(винт./дроб.) (25%)",
"firearms_rs-r-txt": "Проверка Стрельбы(Винт./Дроб.)",
"firearms_s_m_g-u": "Стрельба(ПП) (15%)",
"firearms_other-u": "Стрельба(Другое)",
"firearms_electr-u": "Стрельба(Электр.) (25%)",
"firstaid-u": "Первая помощь (30%)",
"firstaid-r-txt": "Проверка Первой помощи",
"gambling-u": "Азартные игры (10%)",
"history-u": "История (05%)",
"history-r-txt": "Проверка Истории",
"insight-da": "Проницательность (05%)",
"intimidate-u": "Запугивание (15%)",
"intimidate-r-txt": "Проверка Запугивания",
"jump_da-u": "Прыжки (25%)",
"jump-u": "Прыжки (20%)",
"jump-r-txt": "Проверка Прыжков",
"language(own)-u": "Язык(Родной) (ОБР)",
"language_own-r-txt": "Проверка Языка(Родной)",
"otherlanguage1": "Язык (Иностранный) 1 (01%)",
"otherlanguage2": "Язык (Иностранный) 2 (01%)",
"law-u": "Юриспруденция (05%)",
"law-r-txt": "Проверка Юриспруденции",
"libraryuse-u": "Библиотечное дело (20%)",
"libraryuse-r-txt": "Проверка Библиотечного дела",
"libraryuse_da-u": "Библиотечное дело (05%)",
"listen_da-u": "Слух(25%)",
"listen-u": "Слух(20%)",
"listen-r-txt": "Проверка Слуха",
"listen_mdr-u": "Слух (25%)",
"locksmith-u": "Взлом (01%)",
"locksmith-r-txt": "Проверка Взлома",
"mechrepair-u": "Механика (10%)",
"mechrepair-r-txt": "Проверка Механики",
"medicine-u": "Медицина (01%)",
"medicine-r-txt": "Проверка Медицины",
"naturalworld-u": "Естествознание (10%)",
"naturalworld-r-txt": "Проверка Естествознания",
"naturalworld_da-u": "Естествознание (20%)",
"naturalworld_et-u": "Естествознание (20%)",
"navigate-u": "Ориентирование (10%)",
"navigate-r-txt": "Проверка Ориентирования",
"occult-u": "Оккультизм (05%)",
"occult-r-txt": "Проверка Оккультизма",
"ophvmachine-u": "Упр. Тяж. Машинами (01%)",
"ophvmachine-r-txt": "Проверка Упр. Тяж. Машинами",
"ownkingdom_da-u": "Королевство (родное) (20%)",
"otherkingdom1": "Королевство(иное) 1 (10%)",
"otherkingdom2": "Королевство(иное) 2 (10%)",
"persuade-u": "Убеждение (10%)",
"persuade-r-txt": "Проверка Убездения",
"pilotboat-u": "Управление судном (01%)",
"psychology-u": "Психология (10%)",
"psychology-r-txt": "Проверка Психологии",
"psychoanalysis-u": "Психоанализ (01%)",
"psychoanalysis-r-txt": "Проверка Психоанализа",
"readandwritelang1": "Грамотность (Язык) 1 (01%)",
"readandwritelang2": "Грамотность (Язык) 2 (01%)",
"religion-u": "Религия (20%)",
"repair/devise-u": "Ремонт/Разборка (20%)",
"ride-u": "Верховая езда (05%)",
"ride-r-txt": "Проверка Езды верхом",
"ride_ow-u": "Верховая езда (15%)",
"rope_use_ow-u": "Использование веревок (05%)",
"scavenge-u": "Сбор мусора (15%)",
"sleightofhand-u": "Ловкость рук (10%)",
"sleightofhand-r-txt": "Проверка Ловкости Рук",
"sleight_of_hand_da": "Ловкость рук (25%)",
"spothidden-u": "Внимание (25%)",
"spothidden-r-txt": "Проверка Внимания",
"stealth-u": "Скрытность (20%)",
"stealth-r-txt": "Проверка Сктраытности",
"swim_da-u": "Плавание (25%)",
"swim-u": "Плавание (20%)",
"swim-r-txt": "Проверка Плавания",
"techrepair-u": "Ремонт техники (01%)",
"throw-u": "Метание (20%)",
"throw-r-txt": "Проверка Метания",
"throw_da-u": "Метание (25%)",
"track-u": "Чтение следов (10%)",
"track-r-txt": "Проверка Чтения следов",
"trap-u": "Ловушки (10%)",
"otherskills-u": "Другие Навыки:",
"animalhandling-u": "Дрессировка (05%)",
"firearms(varies)-u": "Стрельба(Тип)",
"art/craft-u": "Ис-во/Ремесло (05%)",
"hypnosis-u": "Гипноз (01%)",
"artillery-u": "Артиллерия (01%)",
"language(other)-u": "Язык(Другой) (01%)",
"computeruse-u": "Владение компьютерами (05%)",
"computermaint_ic-u": "Обслуживание Комп. (05%)",
"pilot-u": "Пилотирование (01%)",
"demolitions-u": "Разрушение (01%)",
"demolitions-txt": "Проверка Разрушения",
"readlips-u": "Чтение по губам (01%)",
"electronics-u": "Электроника (01%)",
"science-u": "Наука (01%)",
"fighting(varies)-u": "Ближний бой (Навык)",
"survival-u": "Выживание (10%)",
"sysops-u": "Сисоп (10%)",
"zerog_ic-u": "Невесомость (05%)",
"talents-u": "Таланты",
"shield-z": "Щит",
"head-u": "Голова",
"body-u": "Тело",
"l_arm-u": "Л.Рука",
"chest-u": "Грудь",
"r_arm-u": "П.Рука",
"l_leg-u": "Л.Нога",
"abdmn-u": "Живот",
"r_leg-u": "П.Нога",
"item-u": "Вещь",
"defence-u": "Защита",
"weapons-u": "Оружие",
"combat-u": "Бой",
"type-u": "Type of Weapons",
"hth-u": "Hand-to-Hand",
"hgun-u": "Handguns",
"rifles-u": "Rifles",
"shotgun-u": "Shotgun",
"automatic-u": "Automatic",
"explhv-u": "Explosives/Heavy",
"misc-u": "Miscellaneous",
"curr-u": "Curr.",
"max-u": "Max",
"mid-u": "Mid",
"weaponname-u": "Оружие",
"skill-u": "Скилл",
"damage-u": "Урон",
"conditions-u": "Conditions",
"condition-u": "Conditions:",
"noammo-tr1-u": "Ammo Depleted:",
"noammo-tr2-u": "Recharge",
"none-u": "None",
"stun-u": "+Stun",
"burn-u": "+Burn",
"range-u": "Дистанция",
"rangeunit-u": "Range (yd)",
"radiusunit-u": "Radius (yd)",
"attacks-u": "Атаки",
"uses-u": "Uses",
"ammo-u": "Аммуниция",
"malf-u": "Слом.",
"malf-t": "Malfunction",
"yd-t": "yd",
"Fighting(Brawl)": "Ближний бой (Драка)",
"Firarms(HG)": "Стрельба (Пистолет)",
"Firarms(SMG)": "Стрельба (пистолет-пулемет)",
"Firarms(R/S)": "Стрельба (Винт./Дроб.)",
"Fighting(Other)": "Ближний бой (Другое)",
"Firarms(Electr.)": "Стрельба (Электр.)",
"Throw": "Метание",
"Other Skill #1": "Другой Навык #1",
"Other Skill #2": "Другой Навык #2",
"Other Skill #3": "Другой Навык #3",
"Other Skill #4": "Другой Навык #4",
"Other Skill #5": "Другой Навык #5",
"Other Skill #6": "Другой Навык #6",
"Other Skill #7": "Другой Навык #7",
"Other Skill #8": "Другой Навык #8",
"Other Skill #9": "Другой Навык #9",
"Other Skill #10": "Другой Навык #10",
"F.(Brawl)": "F.(Brawl)",
"F.a.(HG)": "F.a.(HG)",
"F.a.(R/S)": "F.a.(R/S)",
"O.S. #1": "O.S. #1",
"O.S. #2": "O.S. #2",
"O.S. #3": "O.S. #3",
"O.S. #4": "O.S. #4",
"O.S. #5": "O.S. #5",
"O.S. #6": "O.S. #6",
"O.S. #7": "O.S. #7",
"O.S. #8": "O.S. #8",
"O.S. #9": "O.S. #9",
"O.S. #10": "O.S. #10",
"spells-u": "Заклинания",
"companions&mounts-u": "Компаньоны и Ездовые животные",
"vehicles-u": "Транспорт",
"cap-u": "Вместимость",
"vehicleattack-u": "Таран техникой",
"operatorskill": "Навык оператора",
"MountedWeaponSkill": "Навык боя верхом",
"generalinfo-u": "Общая информация",
"cargo-u": "Груз",
"passengers-u": "Пассажиры",
"san-u": "РАС",
"HP-z": "ОЗ",
"MP-z": "ОМ",
"armor-z": "Броня",
"db-z": "БУ",
"bdb-u": "К/БУ",
"damage&db-z": "Урон+БУ",
"dam-z": "Урон",
"MOV-u": "СКР",
"skill1": "Навык 1",
"skill2": "Навык 2",
"skill3": "Навык 3",
"skill4": "Навык 4",
"skill5": "Навык 5",
"skill6": "Навык 6",
"skill7": "Навык 7",
"skill8": "Навык 8",
"gearandpossessions-u": "Снаряжение и Имущество",
"cashandassets-u": "Деньги и Активы",
"spendinglevel-u": "Уровень затрат",
"cash-u": "Наличные",
"assets-u": "Активы",
"backstory-u": "Предыстория",
"Personal Description": "Описание персонажа",
"Ideology/Beliefs": "Убеждения/Верования",
"Significant People": "Значимые люди",
"Meaningful Locations": "Значимые места",
"Treasured Possessions": "Ценное имущество",
"Traits": "Черты",
"Injuries & Scars": "Увечья и Шрамы",
"Phobias/Manias": "Фобии/Мании",
"Tomes, Spells and Artifacts": "Тома, Заклинания и Артефакты",
"Encounters with Strange Entities-z": "Встречи со Странными Сущностями",
"majorwound-z": "Серьезная рана",
"dying-z": "Умирает",
"pulphp-z": "Pulp ОЗ",
"unarmed-z": "Безоружен",
"dodge-z": "Уворот",
"current-mental-condition": "Текущее психическое состояние",
"body-hit-location": "Пораженная область",
"rolled": "Результат:",
"right-leg": "Правая Нога",
"left-leg": "Левая Нога",
"abdomen": "Живот",
"chest": "Грудь",
"right-arm": "Правая Рука",
"left-arm": "Левая Рука",
"head": "Голова",
"downtime-u": "Передышка",
"scenarioname-u": "Название Сценария",
"scenarioinfo-u": "Информация о сценарии",
"scenariorewards-u": "Награды",
"spellname-u": "Название Заклинания",
"cost-u": "Цена",
"castime-u": "Время применения",
"description-u": "Описание",
"amnesia": "Амнезия:",
"psychosomatic-disability": "Психосоматическая дисфункция:",
"significant-person": "Значимая личность:",
"violence": "Жестокость:",
"paranoia": "Паранойя:",
"faint": "Слабость:",
"flee-in-panic": "Flee in panic:",
"physical-hysterics-or-emotional-outburst": "Истерика/Нервный срыв:",
"phobia": "Фобия:",
"mania": "Мания:",
"robbed": "Ограблен:",
"battered": "Избит:",
"institutionalized": "Арестован:",
"crazy-pan": "Безумный план:",
"rage": "Ярость:",
"ideology-beliefs": "Взгляды/Верования:",
"significant-people": "Значимая личность:",
"gloat": "Злорадство:",
"relax": "Расслабление:",
"show-off": "Выпендреж:",
"alter-ego": "Альтер Эго:",
"institutionalized-or-apprehended": "Задержан:",
"bout-of-madness-u-time": "Приступ безумия - Текущий",
"amnesia-dec": "Сыщик ничего не помнит о том, что происходило с ним после того, как он покинул безопасное место. Эффект длится 1d10 раундов.",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.",
"paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
"faint-dec": "The investigator faints. They recover after 1D10 rounds.",
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.",
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
"bout-of-madness-u-summary": "Приступ безумия - Сводка",
"amnesia-dec2": "Сыщик приходит в себя в незнакомом месте и не помнит, как там оказался. Воспоминания постепенно восстанавливаются",
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "Сыщик приходит в себя после вспышки ярости. Он может помнить или не помнить произошедшее. Детали определяются Хранителем",
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized-dec": "Персонаж приходит в себя в участке или психиатрической лечебнице. Постепенно он вспоминает, как туда попал",
"flee-in-panic-dec2": "Когда сыщик приходит в себя, он уже далеко",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Значение:",
"critical": "Критический",
"success": "Regular",
"hard": "Тяжелый",
"extreme": "Экстремальный",
"fumble": "Крит.Провал",
"fail": "Провал",
"malf": "Сломан:",
"result": "Результат:",
"dam": "Урон:",
"recluck-u": "Luck Recovery",
"norluck-u": "You don't recover Luck",
"succ-u": "Success",
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
"phobia-number": "Phobia Number:",
"mania-number": "Mania Number:",
"hours": "Hours:",
"underlying-duration": "Underlying Insanity Duration (Hours):",
"pulp-bout-of-madness-u-time": "Pulp Приступ безумия - Текущий",
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Приступ безумия - Сводка",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da": "Делюзия:",
"shackled-da": "Скован:",
"delusion-da-dec": "Сыщик видит то, что не является настоящим, однако не способен отличить реальность от галлюцинации",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "Когда сыщик приходит в себя, он уже далеко, возможно, в пустоши или лесу, либо колотит в какую-то дверь, требуя, чтобы его впустили.",
"shackled-da-dec": "Сыщик, бредящий или говорящий на странном языке, был пойман и закован в кандалы либо арестован иным образом."
}