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roll20-character-sheets/Call_of_Cthulhu_7th_Ed/translations/pt.json
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{
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
"investigatorinfo-u": "Informações do investigador",
"heroinfo-u": "Informações do Herói",
"name-u": "Nome",
"player-u": "Jogador",
"occupation-u": "Ocupação",
"archetype-u": "Arquétipo",
"age-u": "Idade",
"sex-u": "Sexo",
"residence-u": "Residência",
"birthplace-u": "Local de Nascimento",
"characteristics-u": "Atributos",
"STR-u": "FOR",
"STR-r-txt": "Rolagem de FOR",
"DEX-u": "DES",
"DEX-r-txt": "Rolagem de DES",
"POW-u": "POD",
"POW-r-txt": "Rolagem de POD",
"CON-u": "CON",
"CON-r-txt": "Rolagem de CON",
"APP-u": "APA",
"APP-r-txt": "Rolagem de Aparência ",
"EDU-u": "EDU",
"EDU-r-txt": "Rolagem de Edu",
"SIZ-u": "TAM",
"SIZ-r-txt": "Rolagem de TAM",
"INT-u": "INT",
"INT-r-txt": "Rolagem de INT",
"Move rate-u": "Taxa de movimento",
"Move rate-r-txt": "Taxa de Movimento Roll",
"HP-u": "PV",
"HP-r-txt": "Rolagem de Ponto de Vida",
"majorwound-u": "Lesão Grave",
"hptemp-z": "HP Temporary",
"pulphp-u": "Pulp PV",
"luck-u": "Sorte",
"luck-r-txt": "Rolagem de Sorte",
"init-r-txt": "Send Initiative to Turn Order",
"init-uf": "Initiative (Fixed)",
"init-ur": "Initiative (Rolled)",
"init-set-txt": "ATTENTION: MANUALLY SET",
"init-roll-p": "Previous Value",
"init-roll-c": "Current Value",
"init-roll-s": "Roll Sent",
"damagebonus-u": "Bônus de dano",
"None": "Nenhum",
"build-u": "Corpo",
"sanity-u": "Sanidade",
"indins-tr1-u": "Attention:",
"indins-tr2-u": "You are Becomes Indefinitely Insane",
"pulp-z": "Pulp",
"sanity-r-txt": "Rolagem de Sanidade",
"start": "inicial",
"current": "atual",
"current-u": "atual",
"tempinsane-u": "Insanidade Temp.",
"indefinsane-u": "Insanidade Indef.",
"bouts-of-madness-u": "Acessos de Loucura",
"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
"pulp-bouts-of-madness-u": "Acessos de Loucura Pulp",
"bom-real-time": "Tempo Real",
"bom-summary": "Resumo",
"stable": "Estável",
"magicpoints-u": "Pontos de magia",
"dicerolls-u": "Rolagem de Dados",
"custom-u": "Personalizado",
"investigatorskills-u": "Perícias",
"accounting_da-u": "Contabilidade(10%)",
"animalhandling_da-u": "Trato com Animais(15%)",
"accounting-u": "Contabilidade(05%)",
"accounting-r-txt": "Contabilidade Roll",
"anthropology-u": "Antropologia(01%)",
"anthropology-r-txt": "Antropologia Roll",
"artandcraft-u": "Artes/ofícios(05%)",
"artandcraft1": "Arte/Ofício 1",
"artandcraft2": "Arte/Ofício 2",
"appraise-u": "Avaliação(05%)",
"appraise-r-txt": "Avaliação Roll",
"appraise_et-u": "Avaliação(10%)",
"appraise_ic-u": "Avaliação(15%)",
"archaeology-u": "Arqueologia(01%)",
"archaeology-r-txt": "Arqueologia Roll",
"charm-u": "Charme(15%)",
"charm-r-txt": "Charme Roll",
"civics-u": "Edu. Cívica(10%)",
"climb-u": "Escalar(20%)",
"climb-r-txt": "Escalar Roll",
"status-u": "Status",
"creditrating-u": "Nível de Crédito(00%)",
"creditrating-r-txt": "Nível de Crédito Roll",
"cthulhumythos-u": "Mythos de Cthulhu(00%)",
"cthulhumythos-r-txt": "Mythos de Cthulhu Roll",
"disguise-u": "Disfarce(05%)",
"disguise-r-txt": "Disfarces Roll",
"dodge-u": "Esquivar (Metade DES)",
"dodge-r-txt": "Esquivar Roll",
"drivewagon-u": "Dirigir Carroça(20%)",
"driveauto-u": "Dirigir automóvel(20%)",
"driveauto-r-txt": "Dirigir Auto Roll",
"drive-u": "Dirigir Auto(20%)",
"elecrepair-u": "Consertos Elétricos(10%)",
"elecrepair-r-txt": "Consertos Elétricos Roll",
"elecrepair_ow-u": "Consertos Elétricos(00%)",
"empire-u": "Império(25%)",
"fasttalk-u": "Lábia(05%)",
"fasttalk-r-txt": "Lábia Roll",
"fighting(brawl)-u": "Lutar(Briga)(25%)",
"fighting_brawl-r-txt": "Lutar(Briga) Roll",
"fightspec1": "Lutar(Outro) #1",
"fightspec2": "Lutar(Outro) #2",
"fightspec3": "Lutar(Outro) #3",
"shield-u": "Escudo(15%)",
"fighting_other-u": "Lutar(Outro)",
"firearms(hg)-u": "Armas de fogo(portáteis)(20%)",
"firearms_hg-r-txt": "Armas de Fogo(Pistola/Revolver) Roll",
"firearms(r/s)-u": "Armas de Fogo(Rifle/Shotgun)(25%)",
"firearms_rs-r-txt": "Armas de Fogo(Rifle/Shotgun) Roll",
"firearms_s_m_g-u": "Armas de fogo(SMG)(15%)",
"firearms_other-u": "Armas de Fogo(outros)",
"firearms_electr-u": "Armas de Fogo(Eletrônicas)(25%)",
"firstaid-u": "Primeiros Socorros(30%)",
"firstaid-r-txt": "Primeiros Socorros Roll",
"gambling-u": "Jogo(10%)",
"history-u": "História(05%)",
"history-r-txt": "História Roll",
"insight-da": "Intuição(05%)",
"intimidate-u": "Intimidação(15%)",
"intimidate-r-txt": "Intimidação Roll",
"jump_da-u": "Saltar(25%)",
"jump-u": "Saltar(20%)",
"jump-r-txt": "Saltar Roll",
"language(own)-u": "Língua(Própria)(EDU)",
"language_own-r-txt": "Língua(Própria) Roll",
"otherlanguage1": "Língua(Outra)(01%)",
"otherlanguage2": "Língua(Outra)(01%)",
"law-u": "Direito(05%)",
"law-r-txt": "Direito Roll",
"libraryuse-u": "Usar Biblioteca(20%)",
"libraryuse-r-txt": "Usar Biblioteca Roll",
"libraryuse_da-u": "Usar Biblioteca(05%)",
"listen_da-u": "Escutar(25%)",
"listen-u": "Escutar(20%)",
"listen-r-txt": "Escutar Roll",
"listen_mdr-u": "Escutar(25%)",
"locksmith-u": "Chaveiro(01%)",
"locksmith-r-txt": "Chaveiro Roll",
"mechrepair-u": "Consertos Mecânico(10%)",
"mechrepair-r-txt": "Conserto Mecânico Roll",
"medicine-u": "Medicina(01%)",
"medicine-r-txt": "Medicina Roll",
"naturalworld-u": "Mundo Natural(10%)",
"naturalworld-r-txt": "Mundo Natural Roll",
"naturalworld_da-u": "Mundo Natural(20%)",
"naturalworld_et-u": "Mundo Natural(20%)",
"navigate-u": "Navegação(10%)",
"navigate-r-txt": "Navegação Roll",
"occult-u": "Ocultismo(05%)",
"occult-r-txt": "Ocultismo Roll",
"ophvmachine-u": "Op. Maquinário(01%)",
"ophvmachine-r-txt": "Op. Maquinário Roll",
"ownkingdom_da-u": "Próprio Reino(20%)",
"otherkingdom1": "Outros Reinos(10%)",
"otherkingdom2": "Outros Reinos(10%)",
"persuade-u": "Persuasão(10%)",
"persuade-r-txt": "Persuasão Roll",
"pilotboat-u": "Pilotar Barco(01%)",
"psychology-u": "Psicologia(10%)",
"psychology-r-txt": "Psicologia Roll",
"psychoanalysis-u": "Psicanálise(01%)",
"psychoanalysis-r-txt": "Psicanálise Roll",
"readandwritelang1": "Ler/Escrever Língua(01%)",
"readandwritelang2": "Ler/Escrever Língua(01%)",
"religion-u": "Religião(20%)",
"repair/devise-u": "Reparar/Inventar(20%)",
"ride-u": "Cavalgar(05%)",
"ride-r-txt": "Cavalgar Roll",
"ride_ow-u": "Cavalgar(15%)",
"rope_use_ow-u": "Usar Corda(05%)",
"scavenge-u": "Vasculhar(15%)",
"sleightofhand-u": "Prestidigitação(10%)",
"sleightofhand-r-txt": "Prestidigitação Roll",
"sleight_of_hand_da": "Prestidigitação(25%)",
"spothidden-u": "Encontrar(25%)",
"spothidden-r-txt": "Encontrar Roll",
"stealth-u": "Furtividade(20%)",
"stealth-r-txt": "Furtividade Roll",
"swim_da-u": "Natação(25%)",
"swim-u": "Natação(20%)",
"swim-r-txt": "Natação Roll",
"techrepair-u": "Conserto Tech.(01%)",
"throw-u": "Arremessar(20%)",
"throw-r-txt": "Arremessar Roll",
"throw_da-u": "Arremessar(25%)",
"track-u": "Rastrear(10%)",
"track-r-txt": "Rastrear Roll",
"trap-u": "Armadilha(10%)",
"otherskills-u": "Outras Perícias:",
"animalhandling-u": "Trato com Animais(05%)",
"firearms(varies)-u": "Armas de fogo(Várias)",
"art/craft-u": "Artes/ofícios(05%)",
"hypnosis-u": "Hipnose(01%)",
"artillery-u": "Artilharia(01%)",
"language(other)-u": "Língua(outra)(01%)",
"computeruse-u": "Usar computador(05%)",
"computermaint_ic-u": "Manutenção Computador(05%)",
"pilot-u": "Pilotar(01%)",
"demolitions-u": "Demolição(01%)",
"demolitions-txt": "Demolição Roll",
"readlips-u": "Leitura labial(01%)",
"electronics-u": "Eletrônica(01%)",
"science-u": "Ciência(01%)",
"fighting(varies)-u": "Lutar(vários)",
"survival-u": "Sobrevivência(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talentos",
"shield-z": "Escudo",
"head-u": "Cabeça",
"body-u": "Corpo",
"l_arm-u": "Braço Esq.",
"chest-u": "Peito",
"r_arm-u": "Braço Dir.",
"l_leg-u": "Perna Esq.",
"abdmn-u": "Abdômen",
"r_leg-u": "Perna Dir.",
"item-u": "Item",
"defence-u": "Defesa",
"weapons-u": "Armas",
"combat-u": "Combate",
"type-u": "Type of Weapons",
"hth-u": "Hand-to-Hand",
"hgun-u": "Handguns",
"rifles-u": "Rifles",
"shotgun-u": "Shotgun",
"automatic-u": "Automatic",
"explhv-u": "Explosives/Heavy",
"misc-u": "Miscellaneous",
"curr-u": "Curr.",
"max-u": "Max",
"mid-u": "Mid",
"weaponname-u": "Arma",
"skill-u": "Perícia",
"damage-u": "Dano",
"conditions-u": "Conditions",
"condition-u": "Conditions:",
"noammo-tr1-u": "Ammo Depleted:",
"noammo-tr2-u": "Recharge",
"none-u": "None",
"stun-u": "+Stun",
"burn-u": "+Burn",
"range-u": "Alcance",
"rangeunit-u": "Range (yd)",
"radiusunit-u": "Radius (yd)",
"attacks-u": "Ataques",
"uses-u": "Uses",
"ammo-u": "Munição",
"malf-u": "Defeito",
"malf-t": "Malfunction",
"yd-t": "yd",
"Fighting(Brawl)": "Lutar(Briga)",
"Firarms(HG)": "Armas de Fogo(Pistola/Revolver)",
"Firarms(SMG)": "Armas de fogo(SMG)",
"Firarms(R/S)": "Armas de Fogo(Rifle/Shotgun)",
"Fighting(Other)": "Lutar(Outro)",
"Firarms(Electr.)": "Armas de Fogo(Eletr.)",
"Throw": "Arremessar",
"Other Skill #1": "Outras Perícias #1",
"Other Skill #2": "Outras Perícias #2",
"Other Skill #3": "Outras Perícias #3",
"Other Skill #4": "Outras Perícias #4",
"Other Skill #5": "Outras Perícias #5",
"Other Skill #6": "Outras Perícias #6",
"Other Skill #7": "Outras Perícias #7",
"Other Skill #8": "Outras Perícias #8",
"Other Skill #9": "Outras Perícias #9",
"Other Skill #10": "Outras Perícias #10",
"F.(Brawl)": "F.(Brawl)",
"F.a.(HG)": "F.a.(HG)",
"F.a.(R/S)": "F.a.(R/S)",
"O.S. #1": "O.S. #1",
"O.S. #2": "O.S. #2",
"O.S. #3": "O.S. #3",
"O.S. #4": "O.S. #4",
"O.S. #5": "O.S. #5",
"O.S. #6": "O.S. #6",
"O.S. #7": "O.S. #7",
"O.S. #8": "O.S. #8",
"O.S. #9": "O.S. #9",
"O.S. #10": "O.S. #10",
"spells-u": "Magias",
"companions&mounts-u": "NPCs",
"vehicles-u": "Veículos",
"cap-u": "Capacidade",
"vehicleattack-u": "Ataque do Veículo (Impacto)",
"operatorskill": "Habilidade do Operador",
"MountedWeaponSkill": "Arma Montada",
"generalinfo-u": "Informações Gerais",
"cargo-u": "Carga",
"passengers-u": "Passageiros",
"san-u": "SAN",
"HP-z": "PV",
"MP-z": "PM",
"armor-z": "Armadura",
"db-z": "DX",
"bdb-u": "B/DX",
"damage&db-z": "Dano+DX",
"dam-z": "Dano",
"MOV-u": "Mov",
"skill1": "Perícia 1",
"skill2": "Perícia 2",
"skill3": "Perícia 3",
"skill4": "Perícia 4",
"skill5": "Perícia 5",
"skill6": "Perícia 6",
"skill7": "Perícia 7",
"skill8": "Perícia 8",
"gearandpossessions-u": "Equipamento e Pertences",
"cashandassets-u": "Dinheiro e Recursos",
"spendinglevel-u": "Nível de Gastos",
"cash-u": "Dinheiro",
"assets-u": "Patrimônio",
"backstory-u": "Antecedentes",
"Personal Description": "Descrição Pessoal",
"Ideology/Beliefs": "Ideologias/Crenças",
"Significant People": "Pessoas Significativas",
"Meaningful Locations": "Locais Importantes",
"Treasured Possessions": "Pertences Queridos",
"Traits": "Características",
"Injuries & Scars": "Ferimentos & Cicatrizes",
"Phobias/Manias": "Fobias/Manias",
"Tomes, Spells and Artifacts": "Tomos Arcanos, Feitiços e Artefatos",
"Encounters with Strange Entities-z": "Encontro com Entidades Estranhas",
"majorwound-z": "Lesão Grave",
"dying-z": "Morrendo",
"pulphp-z": "PV Pulp",
"unarmed-z": "Desarmado",
"dodge-z": "Esquiva",
"current-mental-condition": "Condição Mental Atual",
"body-hit-location": "Acerto - Local do Corpo",
"rolled": "Rolagem:",
"right-leg": "Perna Direita",
"left-leg": "Perna Esquerda",
"abdomen": "Abdômen",
"chest": "Peito",
"right-arm": "Braço Direito",
"left-arm": "Braço Esquerdo",
"head": "Cabeça",
"downtime-u": "Entre Sessão",
"scenarioname-u": "Nome do Cenário",
"scenarioinfo-u": "Conclusão & Info.",
"scenariorewards-u": "Recompensas",
"spellname-u": "Nome da Magia",
"cost-u": "Custo",
"castime-u": "Tempo de Conjuração",
"description-u": "Descrição",
"amnesia": "Amnésia",
"psychosomatic-disability": "Deficiência Psicossomática:",
"significant-person": "Pessoa Significativa:",
"violence": "Violência:",
"paranoia": "Paranoia",
"faint": "Desmaio:",
"flee-in-panic": "Fugir em Pânico:",
"physical-hysterics-or-emotional-outburst": "Histeria ou Explosões Emocionais:",
"phobia": "Fobia",
"mania": "Mania:",
"robbed": "Roubado:",
"battered": "Espancado:",
"institutionalized": "Institucionalizado:",
"crazy-pan": "Plano Maluco:",
"rage": "Raiva:",
"ideology-beliefs": "Ideologias/Crenças:",
"significant-people": "Pessoa Significativa:",
"gloat": "Vangloriar:",
"relax": "Relaxar:",
"show-off": "Se Mostrar:",
"alter-ego": "Alter Ego:",
"institutionalized-or-apprehended": "Institucionalizado ou Preso:",
"bout-of-madness-u-time": "Acessos de Loucura - Tempo Real",
"amnesia-dec": "O investigador não tem lembrança alguma dos eventos que aconteceram desde a última vez em que ele esteve em algum lugar seguro. A ele pareceu que em um instante ele estava comendo o café-da-manhã e no outro estava enfrentando um monstro.",
"psychosomatic-disability-dec": "De forma psicossomática, o investigador fica cego, surdo ou perde a capacidade de uso de um ou mais membros.",
"violence-dec": "Uma névoa vermelha da raiva recai sobre o investigador afligido e ele ou ela explode em um arroubo descontrolado de violência e destruição dirigido contra seus arredores, aliados e inimigos.",
"paranoia-dec": "O investigador sofre de paranoia severa. Todo mundo está tentando pegá-lo! Não dá pra confiar em ninguém! Ele está sendo espionado; alguém o traiu; e o que está vendo é um truque",
"significant-person-dec": "Revise o registro de Pessoas Significativas no histórico do investigador. O investigador confunde outra pessoa na cena por uma de suas Pessoas Significativas. Leve em conta a natureza do relacionamento; o investigador age baseado nisso.",
"faint-dec": "O Investigador desmaia.",
"flee-in-panic-dec": "O investigador é compelido a ir para o mais longe possível por qualquer meio disponível, mesmo que isso signifique pegar o único veículo disponível e deixar todo mundo para trás.",
"physical-hysterics-or-emotional-outburst-dec": "O investigador fica incapacitado por estar rindo, chorando, gritando, etc.",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
"bout-of-madness-u-summary": "Acesso de Loucura - Resumo",
"amnesia-dec2": "O investigador recupera o juízo em algum lugar desconhecido, sem memória de quem eles são. Suas memórias retornarão lentamente a eles com o tempo.",
"robbed-dec": "O investigador recupera a razão (1D10) horas depois, tendo sido assaltado. Eles estão ilesos. Se eles estavam carregando um pertence querido, faça um teste de sorte para ver se foi roubado. Todo o resto dos itens e dinheiro dos personagens foi levado.",
"battered-dec": "O investigador volta a si (1D10) horas depois e se vê agredido e machucado. Os pontos de vida são reduzidos à metade do que eram antes de ficarem loucos, embora isso não cause ferimentos graves. Eles não foram roubados. Como o dano foi sofrido depende do Keeper.",
"violence-dec2": "O investigador explode em uma onda de violência e destruição. Quando o investigador recupera os sentidos, suas ações podem ou não ser aparentes ou lembradas. Quem ou o que o investigador infligiu violência e se eles mataram ou simplesmente infligiram danos depende do Keeper.",
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized-dec": "O investigador recupera o juízo em uma ala psiquiátrica ou cela da polícia. Eles podem se lembrar lentamente dos eventos que os levaram até lá.",
"flee-in-panic-dec2": "O investigador ganha uma nova fobia. Role 1D100 na Tabela de fobias ou escolha uma. O investigador volta a si (1D10) horas depois, tomando todas as precauções para evitar sua nova fobia.\n",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Valor",
"critical": "Crítico",
"success": "Regular",
"hard": "Difícil",
"extreme": "Extremo",
"fumble": "Erro Crítico",
"fail": "Falha",
"malf": "Malf:",
"result": "Resultado:",
"dam": "Dano:",
"recluck-u": "Luck Recovery",
"norluck-u": "You don't recover Luck",
"succ-u": "Success",
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
"phobia-number": "Phobia Number:",
"mania-number": "Mania Number:",
"hours": "Hours:",
"underlying-duration": "Underlying Insanity Duration (Hours):",
"pulp-bout-of-madness-u-time": "Pulp Acessos de Loucura - Tempo Real",
"pulp-amnesia-dec": "O Herói deixa de se considerar um herói, perdendo a capacidade de usar seus Talentos Pulp.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "Uma névoa vermelha desce sobre o herói e ele ou ela explode em uma onda de violência descontrolada e destruição direcionada a seus arredores, aliados ou inimigos.",
"pulp-gloat-dec": "O herói é obrigado a vangloriar-se, se gabar ou exclamar seus planos em voz alta.",
"pulp-relax-dec": "O herói está convencido de que a ameaça é insignificante, e ele ou ela se recosta e relaxa.",
"pulp-flee-in-panic-dec": "O herói é obrigado fugir para o mais longe possível, por qualquer meio disponível, mesmo que exija que eles peguem o único veículo e deixem todos os outros para trás.",
"pulp-show-off-dec": "O herói se torna um maníaco que procura atenção, possivelmente propenso a atos imprudentes.",
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Acessos de Loucura - Resumo",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "O herói recupera a razão (1D10) horas depois, tendo sido assaltado. Eles estão ilesos. Se eles estavam carregando um pertence querido, faça um teste de sorte para ver se foi roubado. Todo o resto dos itens ou dinheiro dos personagens foi levado.",
"pulp-battered-dec": "O herói volta aos seus sentidos (1D10) horas depois e se vê agredido e machucado. Os pontos de vida são reduzidos à metade do que eram antes de ficarem loucos. Eles não foram roubados. Como o dano foi causado depende do Kepper.",
"pulp-violence-dec2": "O herói explode em uma onda de violência e destruição. Quando o herói recupera os sentidos, suas ações podem ou não ser aparentes ou lembradas. Quem ou o que o herói infligiu violência, e se eles mataram ou apenas infligiram danos, dependem do Kepper.",
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "O herói recupera os sentidos em uma ala psiquiátrica de alta segurança, célula da polícia ou em cativeiro. Eles podem se lembrar lentamente dos eventos que os levaram até lá.",
"pulp-flee-in-panic-dec2": "Quando o herói recupera a razão, ele está longe, talvez em algum lugar digno de nota ou perdido. Como eles chegaram ao local é desconhecido para eles.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da": "Ilusão:",
"shackled-da": "Algemado:",
"delusion-da-dec": "O investigador vê coisas que não são reais, mas é incapaz de dizer a verdade por alucinação.",
"delusion-da-dec2": "O investigador foi profundamente afetado por uma alucinação, levando-os a realizar alguma ação extrema. Talvez eles tenham cavado um poço profundo e agora estejam escondidos nele, ou se barricado dentro de uma cabana.",
"flee-in-panic-da-dec2": "Quando o investigador recupera os sentidos, eles estão distantes, talvez perdidos na imensidão ou batendo freneticamente uma porta querendo entrar.",
"shackled-da-dec": "O investigador, delirando e falando em línguas estranhas, foi capturado e acorrentado ou preso de alguma maneira."
}