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roll20-character-sheets/Call_of_Cthulhu_7th_Ed/translations/ko.json
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{
"1920-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,jump,listen,fasttalk,charm,law,disguise,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),history,locksmith,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,driveauto,libraryuse,naturalworld,creditrating,elecrepair,psychoanalysis,ophvmachine,track,cthulhumythos,throw,navigate,accounting,dodge",
"invictus-skill-list": "appraise,fightspec1,fightspec2,fightspec3,civics,spothidden,fighting(brawl),otherlanguage1,otherlanguage2,otherkingdom1,otherkingdom2,jump,animalhandling,listen,drivewagon,fasttalk,charm,shield,disguise,pilotboat,persuade,sleightofhand,repair/devise,swim,ride,readandwritelang1,readandwritelang2,language(own),artandcraft1,artandcraft2,climb,occult,intimidate,stealth,firstaid,medicine,libraryuse,naturalworld,empire,status,track,cthulhumythos,insight,throw,navigate,accounting,dodge",
"modern-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,jump,listen,fasttalk,charm,law,disguise,firearms_s_m_g,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),history,locksmith,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,driveauto,libraryuse,naturalworld,creditrating,elecrepair,electronics,psychoanalysis,ophvmachine,track,computeruse,cthulhumythos,throw,navigate,accounting,dodge",
"dark-ages-skill-list": "appraise,fightspec1,fightspec2,fightspec3,spothidden,fighting(brawl),otherlanguage1,otherlanguage2,otherkingdom1,otherkingdom2,jump,animalhandling,listen,drivewagon,fasttalk,charm,shield,disguise,pilotboat,persuade,sleightofhand,repair/devise,swim,ride,language(own),readandwritelang1,readandwritelang2,locksmith,artandcraft1,artandcraft2,climb,occult,intimidate,stealth,firstaid,medicine,ownkingdom,libraryuse,naturalworld,religion,status,track,cthulhumythos,insight,throw,navigate,accounting,dodge",
"old-west-skill-list": "appraise,fightingother,archaeology,spothidden,fighting(brawl),mechrepair,gambling,jump,animalhandling,listen,drivewagon,fasttalk,charm,law,disguise,firearms(hg),firearmsother,firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),language(other),history,locksmith,artandcraft,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,libraryuse,naturalworld,creditrating,elecrepair,ophvmachine,track,cthulhumythos,throw,ropeuse,trap,navigate,accounting,dodge",
"icarus-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,techrepair,jump,readlips,listen,fasttalk,charm,zerog,law,firearms(hg),firearms(r/s),firearmselectr,persuade,sleightofhand,sysops,psychology,language(own),history,locksmith,artandcraft,climb,occult,intimidate,stealth,firstaid,medicine,driveauto,libraryuse,naturalworld,creditrating,elecrepair,electronics,psychoanalysis,ophvmachine,track,computermaint,cthulhumythos,throw,demolitions,navigate,accounting,dodge",
"end-of-times-skill-list": "appraise,spothidden,fighting(brawl),fightingother,mechrepair,techrepair,jump,animalhandling,listen,fasttalk,charm,disguise,firearms_s_m_g,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,scavenge,language(own),language(other),history,locksmith,artandcraft,climb,occult,drive,intimidate,stealth,firstaid,medicine,libraryuse,naturalworld,elecrepair,ophvmachine,status,track,computeruse,cthulhumythos,throw,navigate,dodge",
"investigatorinfo-u": "탐사자 정보",
"heroinfo-u": "영웅 정보",
"name-u": "이름",
"player-u": "플레이어",
"occupation-u": "직업",
"archetype-u": "아키타입",
"age-u": "나이",
"sex-u": "성별",
"residence-u": "거주지",
"birthplace-u": "출생지",
"characteristics-u": "특성치",
"STR-u": "근력",
"STR-r-txt": "근력",
"DEX-u": "민첩",
"DEX-r-txt": "민첩",
"POW-u": "정신",
"POW-r-txt": "정신",
"CON-u": "건강",
"CON-r-txt": "건강",
"APP-u": "외모",
"APP-r-txt": "외모",
"EDU-u": "교육",
"EDU-r-txt": "교육",
"SIZ-u": "크기",
"SIZ-r-txt": "크기",
"INT-u": "지능",
"INT-r-txt": "지능",
"Move rate-u": "이동력",
"Move rate-r-txt": "이동력",
"HP-u": "체력",
"HP-r-txt": "체력",
"majorwound-u": "중상",
"hptemp-z": "HP Temporary",
"pulphp-u": "펄프 HP",
"luck-u": "운",
"luck-r-txt": "운",
"init-r-txt": "Send Initiative to Turn Order",
"init-uf": "Initiative (Fixed)",
"init-ur": "Initiative (Rolled)",
"init-set-txt": "ATTENTION: MANUALLY SET",
"init-roll-p": "Previous Value",
"init-roll-c": "Current Value",
"init-roll-s": "Roll Sent",
"damagebonus-u": "피해보너스",
"None": "없음",
"build-u": "체구",
"sanity-u": "이성",
"indins-tr1-u": "Attention:",
"indins-tr2-u": "You are Becomes Indefinitely Insane",
"pulp-z": "펄프",
"sanity-r-txt": "이성",
"start": "시작",
"current": "현재",
"current-u": "현재",
"tempinsane-u": "일시적 광기",
"indefinsane-u": "장기적 광기",
"bouts-of-madness-u": "광기의 발작",
"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
"pulp-bouts-of-madness-u": "펄프 광기의 발작",
"bom-real-time": "실시간",
"bom-summary": "요약",
"stable": "평정심",
"magicpoints-u": "마력",
"dicerolls-u": "주사위 굴림",
"custom-u": "임의 주사위",
"investigatorskills-u": "탐사자 기능",
"accounting_da-u": "회계(10%)",
"animalhandling_da-u": "동물 다루기(15%)",
"accounting-u": "회계(05%)",
"accounting-r-txt": "회계",
"anthropology-u": "인류학(01%)",
"anthropology-r-txt": "인류학",
"artandcraft-u": "예술/공예(05%)",
"artandcraft1": "예술/공예 1",
"artandcraft2": "예술/공예 2",
"appraise-u": "감정(05%)",
"appraise-r-txt": "감정",
"appraise_et-u": "감정(10%)",
"appraise_ic-u": "감정(15%)",
"archaeology-u": "고고학(01%)",
"archaeology-r-txt": "고고학",
"charm-u": "매혹(15%)",
"charm-r-txt": "매혹",
"civics-u": "공민학(10%)",
"climb-u": "오르기(20%)",
"climb-r-txt": "오르기",
"status-u": "지위",
"creditrating-u": "재력(00%)",
"creditrating-r-txt": "재력",
"cthulhumythos-u": "크툴루 신화(00%)",
"cthulhumythos-r-txt": "크툴루 신화",
"disguise-u": "변장(05%)",
"disguise-r-txt": "변장",
"dodge-u": "회피(민/2)",
"dodge-r-txt": "회피",
"drivewagon-u": "마차 운전(20%)",
"driveauto-u": "자동차 운전(20%)",
"driveauto-r-txt": "자동차 운전",
"drive-u": "운전(20%)",
"elecrepair-u": "전기수리(10%)",
"elecrepair-r-txt": "전기수리",
"elecrepair_ow-u": "전기수리(00%)",
"empire-u": "제국(25%)",
"fasttalk-u": "말재주(05%)",
"fasttalk-r-txt": "말재주",
"fighting(brawl)-u": "근접전(격투)(25%)",
"fighting_brawl-r-txt": "근접전(격투)",
"fightspec1": "격투 특기 1",
"fightspec2": "격투 특기 2",
"fightspec3": "격투 특기 3",
"shield-u": "방패(15%)",
"fighting_other-u": "격투(기타)",
"firearms(hg)-u": "사격(권총)(20%)",
"firearms_hg-r-txt": "사격(권총)",
"firearms(r/s)-u": "사격(라/산)(25%)",
"firearms_rs-r-txt": "사격(라/산)",
"firearms_s_m_g-u": "사격(smg)(15%)",
"firearms_other-u": "화기(기타)",
"firearms_electr-u": "사격(전기)(25%)",
"firstaid-u": "응급처치(30%)",
"firstaid-r-txt": "응급처치",
"gambling-u": "도박(10%)",
"history-u": "역사(05%)",
"history-r-txt": "역사",
"insight-da": "통찰(05%)",
"intimidate-u": "위협(15%)",
"intimidate-r-txt": "위협",
"jump_da-u": "도약(25%)",
"jump-u": "도약(20%)",
"jump-r-txt": "도약",
"language(own)-u": "언어(모국어)(교육)",
"language_own-r-txt": "언어(모국어)",
"otherlanguage1": "다른 언어 1",
"otherlanguage2": "다른 언어 2",
"law-u": "법률(05%)",
"law-r-txt": "법률",
"libraryuse-u": "자료조사(20%)",
"libraryuse-r-txt": "자료조사",
"libraryuse_da-u": "자료조사(05%)",
"listen_da-u": "듣기(25%)",
"listen-u": "듣기(20%)",
"listen-r-txt": "듣기",
"listen_mdr-u": "듣기(25%)",
"locksmith-u": "열쇠공(01%)",
"locksmith-r-txt": "열쇠공",
"mechrepair-u": "기계수리(10%)",
"mechrepair-r-txt": "기계수리",
"medicine-u": "의료(01%)",
"medicine-r-txt": "의료",
"naturalworld-u": "자연(10%)",
"naturalworld-r-txt": "자연",
"naturalworld_da-u": "자연(20%)",
"naturalworld_et-u": "자연(20%)",
"navigate-u": "항법(10%)",
"navigate-r-txt": "항법",
"occult-u": "오컬트(05%)",
"occult-r-txt": "오컬트",
"ophvmachine-u": "중장비 조작(01%)",
"ophvmachine-r-txt": "중장비 조작",
"ownkingdom_da-u": "자국(20%)",
"otherkingdom1": "다른 왕국 1",
"otherkingdom2": "다른 왕국 2",
"persuade-u": "설득(10%)",
"persuade-r-txt": "설득",
"pilotboat-u": "보트 조종(01%)",
"psychology-u": "심리학(10%)",
"psychology-r-txt": "심리학",
"psychoanalysis-u": "정신분석(01%)",
"psychoanalysis-r-txt": "정신분석",
"readandwritelang1": "언어 읽고 쓰기 1",
"readandwritelang2": "언어 읽고 쓰기 2",
"religion-u": "종교(20%)",
"repair/devise-u": "수리/고안(20%)",
"ride-u": "승마(05%)",
"ride-r-txt": "승마",
"ride_ow-u": "승마(15%)",
"rope_use_ow-u": "포승술(05%)",
"scavenge-u": "쓰레기뒤지기(15%)",
"sleightofhand-u": "손놀림(10%)",
"sleightofhand-r-txt": "손놀림",
"sleight_of_hand_da": "손놀림(25%)",
"spothidden-u": "관찰력(25%)",
"spothidden-r-txt": "관찰력",
"stealth-u": "은밀행동(20%)",
"stealth-r-txt": "은밀행동",
"swim_da-u": "수영(25%)",
"swim-u": "수영(20%)",
"swim-r-txt": "수영",
"techrepair-u": "기기 수리(01%)",
"throw-u": "투척(20%)",
"throw-r-txt": "투척",
"throw_da-u": "투척(25%)",
"track-u": "추적(10%)",
"track-r-txt": "추적",
"trap-u": "함정(10%)",
"otherskills-u": "다른 기능들:",
"animalhandling-u": "동물 다루기(05%)",
"firearms(varies)-u": "화기(다양)",
"art/craft-u": "예술/공예(05%)",
"hypnosis-u": "최면술(01%)",
"artillery-u": "포격(01%)",
"language(other)-u": "언어(외국어)(01%)",
"computeruse-u": "컴퓨터 사용(05%)",
"computermaint_ic-u": "컴퓨터 수리(05%)",
"pilot-u": "조종(01%)",
"demolitions-u": "폭파(01%)",
"demolitions-txt": "파괴 굴림",
"readlips-u": "독순술(01%)",
"electronics-u": "전자기기(01%)",
"science-u": "과학(01%)",
"fighting(varies)-u": "근접전(다양)",
"survival-u": "생존술(10%)",
"sysops-u": "시스템운용(10%)",
"zerog_ic-u": "무중력(05%)",
"talents-u": "재능",
"shield-z": "방패",
"head-u": "머리",
"body-u": "몸",
"l_arm-u": "왼쪽 팔",
"chest-u": "가슴",
"r_arm-u": "오른쪽 팔",
"l_leg-u": "왼다리",
"abdmn-u": "복부",
"r_leg-u": "오른다리",
"item-u": "아이템",
"defence-u": "방어",
"weapons-u": "무기",
"combat-u": "전투",
"type-u": "Type of Weapons",
"hth-u": "Hand-to-Hand",
"hgun-u": "Handguns",
"rifles-u": "Rifles",
"shotgun-u": "Shotgun",
"automatic-u": "Automatic",
"explhv-u": "Explosives/Heavy",
"misc-u": "Miscellaneous",
"curr-u": "Curr.",
"max-u": "Max",
"mid-u": "Mid",
"weaponname-u": "무기",
"skill-u": "기능",
"damage-u": "피해",
"conditions-u": "Conditions",
"condition-u": "Conditions:",
"noammo-tr1-u": "Ammo Depleted:",
"noammo-tr2-u": "Recharge",
"none-u": "None",
"stun-u": "+Stun",
"burn-u": "+Burn",
"range-u": "사거리",
"rangeunit-u": "Range (yd)",
"radiusunit-u": "Radius (yd)",
"attacks-u": "공격 횟수",
"uses-u": "Uses",
"ammo-u": "탄약",
"malf-u": "고장",
"malf-t": "Malfunction",
"yd-t": "yd",
"Fighting(Brawl)": "근접전(격투)",
"Firarms(HG)": "사격(권총)",
"Firarms(SMG)": "사격(SMG)",
"Firarms(R/S)": "사격(라/산)",
"Fighting(Other)": "격투(기타)",
"Firarms(Electr.)": "사격(전기)",
"Throw": "투척",
"Other Skill #1": "다른 기능 #1",
"Other Skill #2": "다른 기능 #2",
"Other Skill #3": "다른 기능 #3",
"Other Skill #4": "다른 기능 #4",
"Other Skill #5": "다른 기능 #5",
"Other Skill #6": "다른 기능 #6",
"Other Skill #7": "다른 기능 #7",
"Other Skill #8": "다른 기능 #8",
"Other Skill #9": "다른 기능 #9",
"Other Skill #10": "다른 기능 #10",
"F.(Brawl)": "F.(Brawl)",
"F.a.(HG)": "F.a.(HG)",
"F.a.(R/S)": "F.a.(R/S)",
"O.S. #1": "O.S. #1",
"O.S. #2": "O.S. #2",
"O.S. #3": "O.S. #3",
"O.S. #4": "O.S. #4",
"O.S. #5": "O.S. #5",
"O.S. #6": "O.S. #6",
"O.S. #7": "O.S. #7",
"O.S. #8": "O.S. #8",
"O.S. #9": "O.S. #9",
"O.S. #10": "O.S. #10",
"spells-u": "주문",
"companions&mounts-u": "조력자",
"vehicles-u": "탈것",
"cap-u": "수용량",
"vehicleattack-u": "탈 것의 충돌 공격",
"operatorskill": "조종사의 기능",
"MountedWeaponSkill": "탑재 무기 기능",
"generalinfo-u": "일반 정보",
"cargo-u": "화물",
"passengers-u": "승객",
"san-u": "이성",
"HP-z": "HP",
"MP-z": "마력",
"armor-z": "방어구",
"db-z": "피해 보너스",
"bdb-u": "체구/피해보너스",
"damage&db-z": "피해 + 피해 보너스",
"dam-z": "피해",
"MOV-u": "이동력",
"skill1": "기능 1",
"skill2": "기능 2",
"skill3": "기능 3",
"skill4": "기능 4",
"skill5": "기능 5",
"skill6": "기능 6",
"skill7": "기능 7",
"skill8": "기능 8",
"gearandpossessions-u": "장비와 소지품",
"cashandassets-u": "현금과 자산",
"spendinglevel-u": "소비 수준",
"cash-u": "현금",
"assets-u": "자산",
"backstory-u": "백스토리",
"Personal Description": "겉보기",
"Ideology/Beliefs": "사상/신념",
"Significant People": "중요한 사람들",
"Meaningful Locations": "의미 있는 장소들",
"Treasured Possessions": "소중한 물건들",
"Traits": "성격",
"Injuries & Scars": "부상과 흉터",
"Phobias/Manias": "공포증과 집착증",
"Tomes, Spells and Artifacts": "신화서, 주문, 유물",
"Encounters with Strange Entities-z": "기이한 존재들과의 만남",
"majorwound-z": "중상",
"dying-z": "빈사",
"pulphp-z": "펄프 HP",
"unarmed-z": "비무장",
"dodge-z": "회피",
"current-mental-condition": "현재 정신 상태",
"body-hit-location": "명중 부위",
"rolled": "굴림:",
"right-leg": "오른쪽 다리",
"left-leg": "왼쪽 다리",
"abdomen": "배",
"chest": "가슴",
"right-arm": "오른팔",
"left-arm": "왼팔",
"head": "머리",
"downtime-u": "다운타임",
"scenarioname-u": "시나리오 이름",
"scenarioinfo-u": "결론 & 정보",
"scenariorewards-u": "보상",
"spellname-u": "주문 이름",
"cost-u": "비용",
"castime-u": "시전시간",
"description-u": "설명",
"amnesia": "기억상실: ",
"psychosomatic-disability": "심신성 장애:",
"significant-person": "중요한 사람: ",
"violence": "폭력: ",
"paranoia": "편집증: ",
"faint": "기절: ",
"flee-in-panic": "필사적인 도주: ",
"physical-hysterics-or-emotional-outburst": "발작적 행동이나 감정 폭발",
"phobia": "공포증: ",
"mania": "집착증: ",
"robbed": "도난: ",
"battered": "부상: ",
"institutionalized": "시설 감금: ",
"crazy-pan": "미친 계획",
"rage": "분노:",
"ideology-beliefs": "사상/신념: ",
"significant-people": "중요한 사람들: ",
"gloat": "흡족:",
"relax": "릴랙스:",
"show-off": "자랑:",
"alter-ego": "다른 자아:",
"institutionalized-or-apprehended": "정신병원 수감/체포",
"bout-of-madness-u-time": "광기의 발작 - 실시간",
"amnesia-dec": "마지막으로 안전했던 장소에서 떠난 후로 일어난 일을 전혀 기억하지 못합니다. 이 증상은 1D10 라운드 동안 계속됩니다.",
"psychosomatic-disability-dec": "심신증으로 인해 1D10 라운드 동안 눈이 안 보이거나, 소리가 안 들리거나, 사지가 안 움직이게 됩니다.",
"violence-dec": "분노에 휩싸여 자제심을 완전히 잃고 1D10 라운드 동안 주변의 적과 아군 모두에게 폭력과 파괴를 가합니다.",
"paranoia-dec": "1D10 라운드 동안 심각한 편집증에 시달립니다.",
"significant-person-dec": "1D10라운드 동안 곁에 있는 사람을 자기의 중요한 사람으로 착각합니다.",
"faint-dec": "기절해서 1D10라운드 후에 깨어납니다.",
"flee-in-panic-dec": "가능한 모든 수단을 동원해서 최대한 멀리 도망칩니다. 1D10 라운드 동안 계속 도망칩니다.",
"physical-hysterics-or-emotional-outburst-dec": "1D10 라운드 동안 웃거나, 울거나, 비명을 지르거나 하느라 다른 행동은 전혀 못 합니다.",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
"bout-of-madness-u-summary": "광기의 발작 - 요약",
"amnesia-dec2": "탐사자는 낯선 곳에서 정신을 차리며, 자기가 누구인지도 기억하지 못합니다. 시간이 지나면 기억이 조금씩 돌아옵니다.",
"robbed-dec": "탐사자가 1D10시간 후에 정신을 차려 보니 도난을 당했습니다. 다친 곳은 없습니다. 소중한 물건(탐사자 백스토리)을 지니고 있었으면 운 판정을 해서 빼앗겼는지 확인합니다. 그 외의 귀중품은 자동으로 없어집니다.",
"battered-dec": "탐사자가 1D10시간 후에 정신을 차려보니 잔뜩 다쳤습니다. 체력은 광기에 빠지기 전의 절반이 되어 있지만, 그 사이에 중상을 입지는 않았습니다. 강도를 당하지도 않았습니다. 부상을 입은 부위는 수호자가 정합니다.",
"violence-dec2": "탐사자가 폭력과 파괴 행각을 벌입니다. 정신을 차렸을 때 그 사이의 행동이 기억날 수도 있고 기억나지 않을 수도 있습니다. 탐사자가 무엇을 대상으로 폭력을 휘둘렀는지, 그리고 사람을 죽이거나 다치게 했는지는 수호자가 결정합니다.",
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized-dec": "탐사자가 정신을 차려 보니 정신병원이나 경찰서 유치장에 갇혀 있습니다. 그간의 사정이 조금씩 기억나기 시작할 수도 있습니다.",
"flee-in-panic-dec2": "탐사자가 정신을 차려 보니 먼 곳에 와 있습니다.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "기준치:",
"critical": "대성공",
"success": "보통 성공",
"hard": "어려운 성공",
"extreme": "극단적 성공",
"fumble": "대실패",
"fail": "실패",
"malf": "고장:",
"result": "판정결과:",
"dam": "피해:",
"recluck-u": "Luck Recovery",
"norluck-u": "You don't recover Luck",
"succ-u": "Success",
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
"phobia-number": "Phobia Number:",
"mania-number": "Mania Number:",
"hours": "Hours:",
"underlying-duration": "Underlying Insanity Duration (Hours):",
"pulp-bout-of-madness-u-time": "펄프 광기의 발작 - 실시간",
"pulp-amnesia-dec": "영웅은 자기 자신을 영웅이라고 생각하기를 그만두고, 펄프 재능을 사용하는 능력을 잃습니다.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "분노에 휩싸여 자제심을 완전히 잃고 1D10 라운드 동안 주변의 적과 아군 모두에게 폭력과 파괴를 가합니다.",
"pulp-gloat-dec": "영웅은 계획들을 자랑하고, 흡족해하며 큰 소리로 외쳐야만 합니다.",
"pulp-relax-dec": "영웅은 위협이 무시할 만한 것이라고 생각하고, 뒤로 기대앉아 긴장을 풉니다.",
"pulp-flee-in-panic-dec": "영웅은 가능한 수단을 동원해 최대한 멀리 도망가려 합니다. 탈출을 위한 유일한 탈것을 가지고 모두를 뒤에 남기고 도망가야 하더라도요.",
"pulp-show-off-dec": "영웅은 관심을 바라는 미치광이가 되어, 무모한 행동을 할 가능성이 높습니다.",
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "펄프 광기의 발작 - 요약",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "영웅이 1D10시간 후에 정신을 차려 보니 도난을 당했습니다. 다친 곳은 없습니다. 소중한 물건(백스토리)을 지니고 있었으면 운 판정을 해서 빼앗겼는지 확인합니다. 그 외의 귀중품은 자동으로 없어집니다.",
"pulp-battered-dec": "영웅이 1D10시간 후에 정신을 차려보니 잔뜩 다쳤습니다. 체력은 광기에 빠지기 전의 절반이 되어 있지만, 그 사이에 중상을 입지는 않았습니다. 강도를 당하지도 않았습니다. 부상을 입은 부위는 수호자가 정합니다.",
"pulp-violence-dec2": "영웅이 폭력과 파괴 행각을 벌입니다. 정신을 차렸을 때 그 사이의 행동이 기억날 수도 있고 기억나지 않을 수도 있습니다. 영웅이 무엇을 대상으로 폭력을 휘둘렀는지, 그리고 사람을 죽이거나 다치게 했는지는 수호자가 결정합니다.",
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "영웅은 정신을 차려 보니 보안이 잘된 정신병동, 경찰서 유치장 등에 갇혀 있습니다. 그간의 사정이 조금씩 기억나기 시작할 수도 있습니다.",
"pulp-flee-in-panic-dec2": "영웅이 정신을 차리면 그들은 멀리 있습니다. 아마 중요한 곳이거나, 길을 잃었습니다. 어떻게 거기에 왔는지는 모릅니다.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da": "망상:",
"shackled-da": "족쇄를 차다:",
"delusion-da-dec": "탐사자는 진실이 아닌 것을 보지만, 환각과 진실을 구분할 수 없습니다.",
"delusion-da-dec2": "탐사자는 환각의 영향을 강력하게 받아, 어떠한 행동을 하게 됩니다. 아마 그들은 깊은 구덩이를 파고 안에 숨었을 수도, 오두막 안에 바리케이드를 치고 있을 수도 있습니다.",
"flee-in-panic-da-dec2": "탐사자가 정신을 차렸을 때, 먼 곳입니다. 야생에서 길을 잃었을 수도, 들여보내달라며 문을 마구 두들기고 있을 수도 있습니다.",
"shackled-da-dec": "탐사자는 횡설수설하고 이상한 언어로 말하다가 잡혀가서 족쇄가 채워지거나 수감당했습니다."
}