mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-04 22:22:28 +00:00
479 lines
34 KiB
JSON
479 lines
34 KiB
JSON
{
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"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
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"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
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"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
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"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
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"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
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"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
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"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
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"investigatorinfo-u": "探索者情報",
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"heroinfo-u": "ヒーロー情報",
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"name-u": "名前",
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"player-u": "プレイヤー名",
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"occupation-u": "職業",
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"archetype-u": "アーキタイプ",
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"age-u": "年齢",
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"sex-u": "性別",
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"residence-u": "住所",
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"birthplace-u": "出身",
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"characteristics-u": "能力値",
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"STR-u": "STR",
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"STR-r-txt": "STRロール",
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"DEX-u": "DEX",
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"DEX-r-txt": "DEXロール",
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"POW-u": "POW",
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"POW-r-txt": "POWロール",
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"CON-u": "CON",
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"CON-r-txt": "CONロール",
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"APP-u": "APP",
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"APP-r-txt": "APPロール",
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"EDU-u": "EDU",
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"EDU-r-txt": "EDUロール",
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"SIZ-u": "SIZ",
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"SIZ-r-txt": "SIZロール",
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"INT-u": "INT",
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"INT-r-txt": "INTロール",
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"Move rate-u": "移動率",
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"Move rate-r-txt": "移動率ロール",
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"HP-u": "耐久力",
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"HP-r-txt": "耐久力ロール",
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"majorwound-u": "重傷",
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"hptemp-z": "HP Temporary",
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"pulphp-u": "パルプ耐久力",
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"luck-u": "幸運",
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"luck-r-txt": "幸運ロール",
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"init-r-txt": "Send Initiative to Turn Order",
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"init-uf": "Initiative (Fixed)",
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"init-ur": "Initiative (Rolled)",
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"init-set-txt": "ATTENTION: MANUALLY SET",
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"init-roll-p": "Previous Value",
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"init-roll-c": "Current Value",
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"init-roll-s": "Roll Sent",
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"damagebonus-u": "ダメージ・ボーナス",
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"None": "無し",
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"build-u": "ビルド",
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"sanity-u": "正気度",
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"indins-tr1-u": "Attention:",
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"indins-tr2-u": "You are Becomes Indefinitely Insane",
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"pulp-z": "パルプ",
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"sanity-r-txt": "正気度ロール",
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"start": "スタート",
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"current": "現在",
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"current-u": "現在",
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"tempinsane-u": "一時的狂気",
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"indefinsane-u": "不定の狂気",
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"bouts-of-madness-u": "狂気の発作",
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"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
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"pulp-bouts-of-madness-u": "パルプ狂気の発作",
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"bom-real-time": "リアルタイム",
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"bom-summary": "サマリー",
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"stable": "安定",
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"magicpoints-u": "マジック・ポイント",
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"dicerolls-u": "ダイスロール",
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"custom-u": "カスタム",
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"investigatorskills-u": "技能",
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"accounting_da-u": "経理(10%)",
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"animalhandling_da-u": "動物使い(15%)",
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"accounting-u": "経理(05%)",
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"accounting-r-txt": "経理ロール",
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"anthropology-u": "人類学(01%)",
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"anthropology-r-txt": "人類学ロール",
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"artandcraft-u": "芸術/製作(05%)",
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"artandcraft1": "芸術/製作1",
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"artandcraft2": "芸術/製作2",
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"appraise-u": "鑑定(05%)",
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"appraise-r-txt": "鑑定ロール",
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"appraise_et-u": "鑑定(10%)",
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"appraise_ic-u": "鑑定(15%)",
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"archaeology-u": "考古学(01%)",
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"archaeology-r-txt": "考古学ロール",
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"charm-u": "魅惑(15%)",
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"charm-r-txt": "魅惑ロール",
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"civics-u": "Civics(10%)",
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"climb-u": "登攀(20%)",
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"climb-r-txt": "登攀ロール",
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"status-u": "能力値",
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"creditrating-u": "信用(00%)",
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"creditrating-r-txt": "信用ロール",
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"cthulhumythos-u": "クトゥルフ神話(00%)",
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"cthulhumythos-r-txt": "クトゥルフ神話ロール",
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"disguise-u": "変装(05%)",
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"disguise-r-txt": "変装ロール",
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"dodge-u": "回避(DEX×1/2)",
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"dodge-r-txt": "回避ロール",
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"drivewagon-u": "Drive Wagon(20%)",
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"driveauto-u": "自動車(20%)",
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"driveauto-r-txt": "自動車ロール",
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"drive-u": "Drive(20%)",
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"elecrepair-u": "電気修理(10%)",
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"elecrepair-r-txt": "電気修理ロール",
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"elecrepair_ow-u": "電気修理(10%)",
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"empire-u": "帝国(25%)",
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"fasttalk-u": "言いくるめ(05%)",
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"fasttalk-r-txt": "言いくるめロール",
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"fighting(brawl)-u": "近接戦闘(格闘)(25%)",
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"fighting_brawl-r-txt": "近接戦闘(格闘)ロール",
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"fightspec1": "Fighting Specialization 1",
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"fightspec2": "Fighting Specialization 2",
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"fightspec3": "Fighting Specialization 3",
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"shield-u": "盾(15%)",
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"fighting_other-u": "Fighting(Other)",
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"firearms(hg)-u": "射撃(拳銃)(20%)",
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"firearms_hg-r-txt": "射撃(拳銃)ロール",
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"firearms(r/s)-u": "射撃(ライフル/ショットガン)(25%)",
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"firearms_rs-r-txt": "射撃(ライフル/ショットガン)ロール",
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"firearms_s_m_g-u": "射撃(サブマシンガン)(15%)",
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"firearms_other-u": "射撃(その他)",
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"firearms_electr-u": "Firearms(Electr.)(25%)",
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"firstaid-u": "応急手当(30%)",
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"firstaid-r-txt": "応急手当ロール",
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"gambling-u": "賭博(10%)",
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"history-u": "歴史(05%)",
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"history-r-txt": "歴史ロール",
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"insight-da": "洞察(05%)",
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"intimidate-u": "威圧(15%)",
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"intimidate-r-txt": "威圧ロール",
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"jump_da-u": "跳躍(25%)",
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"jump-u": "跳躍(20%)",
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"jump-r-txt": "跳躍ロール",
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"language(own)-u": "言語(母国語)(EDU)",
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"language_own-r-txt": "言語(母国語)ロール",
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"otherlanguage1": "言語(その他)(01%)",
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"otherlanguage2": "言語(その他)(01%)",
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"law-u": "法律(05%)",
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"law-r-txt": "法律ロール",
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"libraryuse-u": "図書館(20%)",
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"libraryuse-r-txt": "図書館ロール",
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"libraryuse_da-u": "図書館(05%)",
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"listen_da-u": "聞き耳(25%)",
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"listen-u": "聞き耳(20%)",
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"listen-r-txt": "聞き耳ロール",
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"listen_mdr-u": "聞き耳(25%)",
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"locksmith-u": "鍵開け(01%)",
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"locksmith-r-txt": "鍵開けロール",
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"mechrepair-u": "機械修理(10%)",
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"mechrepair-r-txt": "機械修理ロール",
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"medicine-u": "医学(1%)",
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"medicine-r-txt": "医学ロール",
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"naturalworld-u": "自然(10%)",
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"naturalworld-r-txt": "自然ロール",
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"naturalworld_da-u": "自然(20%)",
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"naturalworld_et-u": "自然(20%)",
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"navigate-u": "ナビゲート(10%)",
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"navigate-r-txt": "ナビゲートロール",
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"occult-u": "オカルト(05%)",
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"occult-r-txt": "オカルトロール",
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"ophvmachine-u": "重機械操作(01%)",
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"ophvmachine-r-txt": "重機械操作ロール",
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"ownkingdom_da-u": "Own Kingdom(20%)",
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"otherkingdom1": "Other Kingdom 1",
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"otherkingdom2": "Other Kingdom 2",
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"persuade-u": "説得(10%)",
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"persuade-r-txt": "説得ロール",
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"pilotboat-u": "操縦(船)(01%)",
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"psychology-u": "心理学(10%)",
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"psychology-r-txt": "心理学ロール",
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"psychoanalysis-u": "精神分析(01%)",
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"psychoanalysis-r-txt": "精神分析ロール",
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"readandwritelang1": "Read and Write Language 1",
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"readandwritelang2": "Read and Write Language 2",
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"religion-u": "宗教学(20%)",
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"repair/devise-u": "Repair/Devise(20%)",
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"ride-u": "乗馬(05%)",
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"ride-r-txt": "乗馬ロール",
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"ride_ow-u": "乗馬(15%)",
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"rope_use_ow-u": "Rope Use(05%)",
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"scavenge-u": "Scavenge(15%)",
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"sleightofhand-u": "手さばき(10%)",
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"sleightofhand-r-txt": "手さばきロール",
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"sleight_of_hand_da": "手さばき(25%)",
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"spothidden-u": "目星(25%)",
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"spothidden-r-txt": "目星ロール",
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"stealth-u": "隠密(20%)",
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"stealth-r-txt": "隠密ロール",
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"swim_da-u": "水泳(25%)",
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"swim-u": "水泳(20%)",
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"swim-r-txt": "水泳ロール",
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"techrepair-u": "Tech. Repair(01%)",
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"throw-u": "投擲(20%)",
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"throw-r-txt": "投擲ロール",
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"throw_da-u": "投擲(25%)",
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"track-u": "追跡(10%)",
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"track-r-txt": "追跡ロール",
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"trap-u": "Trap(10%)",
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"otherskills-u": "その他の技能:",
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"animalhandling-u": "動物使い(05%)",
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"firearms(varies)-u": "Firearms(Varies)",
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"art/craft-u": "芸術/製作(05%)",
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"hypnosis-u": "ヒプノーシス(01%)",
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"artillery-u": "砲(01%)",
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"language(other)-u": "言語(その他)(01%)",
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"computeruse-u": "コンピューター(05%)",
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"computermaint_ic-u": "Computer Maint.(05%)",
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"pilot-u": "操縦(01%)",
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"demolitions-u": "爆破(01%)",
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"demolitions-txt": "爆破ロール",
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"readlips-u": "読唇術(01%)",
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"electronics-u": "電子工学(01%)",
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"science-u": "科学 (01%)",
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"fighting(varies)-u": "Fighting(Varies)",
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"survival-u": "サバイバル(10%)",
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"sysops-u": "SysOps(10%)",
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"zerog_ic-u": "Zero-G(05%)",
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"talents-u": "Talents",
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"shield-z": "盾",
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"head-u": "頭部",
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"body-u": "Body",
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"l_arm-u": "左腕",
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"chest-u": "胸部",
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"r_arm-u": "右腕",
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"l_leg-u": "左脚",
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"abdmn-u": "腹部",
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"r_leg-u": "右脚",
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"item-u": "アイテム",
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"defence-u": "防御",
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"weapons-u": "武器",
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"combat-u": "戦闘",
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"type-u": "Type of Weapons",
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"hth-u": "Hand-to-Hand",
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"hgun-u": "Handguns",
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"rifles-u": "Rifles",
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"shotgun-u": "Shotgun",
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"automatic-u": "Automatic",
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"explhv-u": "Explosives/Heavy",
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"misc-u": "Miscellaneous",
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"curr-u": "Curr.",
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"max-u": "Max",
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"mid-u": "Mid",
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"weaponname-u": "武器",
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"skill-u": "技能",
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"damage-u": "ダメージ",
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"conditions-u": "Conditions",
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"condition-u": "Conditions:",
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"noammo-tr1-u": "Ammo Depleted:",
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"noammo-tr2-u": "Recharge",
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"none-u": "None",
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"stun-u": "+Stun",
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"burn-u": "+Burn",
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"range-u": "射程",
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"rangeunit-u": "Range (yd)",
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"radiusunit-u": "Radius (yd)",
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"attacks-u": "攻撃回数",
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"uses-u": "Uses",
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"ammo-u": "装弾数",
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"malf-u": "故障",
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"malf-t": "Malfunction",
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"yd-t": "yd",
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"Fighting(Brawl)": "近接戦闘(格闘)",
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"Firarms(HG)": "射撃(拳銃)",
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"Firarms(SMG)": "射撃(サブマシンガン)",
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"Firarms(R/S)": "射撃(ライフル/ショットガン)",
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"Fighting(Other)": "Fighting(Other)",
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"Firarms(Electr.)": "Firarms(Electr.)",
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"Throw": "投擲",
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"Other Skill #1": "その他の技能#1",
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"Other Skill #2": "その他の技能#2",
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"Other Skill #3": "その他の技能#3",
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"Other Skill #4": "その他の技能#4",
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"Other Skill #5": "その他の技能#5",
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"Other Skill #6": "その他の技能#6\n",
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"Other Skill #7": "その他の技能#7",
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"Other Skill #8": "その他の技能#8",
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"Other Skill #9": "その他の技能#9",
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"Other Skill #10": "その他の技能#10",
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"F.(Brawl)": "F.(Brawl)",
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"F.a.(HG)": "F.a.(HG)",
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"F.a.(R/S)": "F.a.(R/S)",
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"O.S. #1": "O.S. #1",
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"O.S. #2": "O.S. #2",
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"O.S. #3": "O.S. #3",
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"O.S. #4": "O.S. #4",
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"O.S. #5": "O.S. #5",
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"O.S. #6": "O.S. #6",
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"O.S. #7": "O.S. #7",
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"O.S. #8": "O.S. #8",
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"O.S. #9": "O.S. #9",
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"O.S. #10": "O.S. #10",
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"spells-u": "呪文",
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"companions&mounts-u": "NPC",
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"vehicles-u": "乗り物",
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"cap-u": "Capacity",
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"vehicleattack-u": "Vehicular Impact Attack",
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"operatorskill": "Operator's Skill",
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"MountedWeaponSkill": "Mounted Weapon Skill",
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"generalinfo-u": "一般情報",
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"cargo-u": "Cargo",
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"passengers-u": "Passengers",
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"san-u": "正気度",
|
||
"HP-z": "耐久力",
|
||
"MP-z": "マジック・ポイント",
|
||
"armor-z": "鎧",
|
||
"db-z": "DB",
|
||
"bdb-u": "B/DB",
|
||
"damage&db-z": "ダメージ+DB",
|
||
"dam-z": "ダメージ",
|
||
"MOV-u": "移動率",
|
||
"skill1": "技能 1",
|
||
"skill2": "技能 2",
|
||
"skill3": "技能 3",
|
||
"skill4": "技能 4",
|
||
"skill5": "技能 5",
|
||
"skill6": "技能 6",
|
||
"skill7": "技能 7",
|
||
"skill8": "技能 8",
|
||
"gearandpossessions-u": "装備と所持品",
|
||
"cashandassets-u": "収入と財産",
|
||
"spendinglevel-u": "支出レベル",
|
||
"cash-u": "現金",
|
||
"assets-u": "資産",
|
||
"backstory-u": "バックストーリー",
|
||
"Personal Description": "容姿の描写",
|
||
"Ideology/Beliefs": "イデオロギー/信念",
|
||
"Significant People": "重要な人々",
|
||
"Meaningful Locations": "意味のある場所",
|
||
"Treasured Possessions": "秘蔵の品",
|
||
"Traits": "特徴",
|
||
"Injuries & Scars": "負傷、傷跡",
|
||
"Phobias/Manias": "恐怖症、マニア",
|
||
"Tomes, Spells and Artifacts": "魔導書、呪文、アーティファクト",
|
||
"Encounters with Strange Entities-z": "遭遇した超自然の存在",
|
||
"majorwound-z": "重傷",
|
||
"dying-z": "瀕死",
|
||
"pulphp-z": "パルプ耐久力",
|
||
"unarmed-z": "素手",
|
||
"dodge-z": "回避",
|
||
"current-mental-condition": "現在精神状態",
|
||
"body-hit-location": "命中部位",
|
||
"rolled": "ロール:",
|
||
"right-leg": "右足",
|
||
"left-leg": "左足",
|
||
"abdomen": "Abdomen",
|
||
"chest": "Chest",
|
||
"right-arm": "右腕",
|
||
"left-arm": "左腕",
|
||
"head": "頭",
|
||
"downtime-u": "Downtime",
|
||
"scenarioname-u": "シナリオ名",
|
||
"scenarioinfo-u": "Conclusion & Info",
|
||
"scenariorewards-u": "報酬",
|
||
"spellname-u": "呪文名",
|
||
"cost-u": "コスト",
|
||
"castime-u": "発動時間",
|
||
"description-u": "説明",
|
||
"amnesia": "健忘症:",
|
||
"psychosomatic-disability": "身体症状症:",
|
||
"significant-person": "重要な人々:",
|
||
"violence": "暴力衝動:",
|
||
"paranoia": "偏執病:",
|
||
"faint": "失神:",
|
||
"flee-in-panic": "パニックになって逃亡する:",
|
||
"physical-hysterics-or-emotional-outburst": "身体的ヒステリーもしくは感情爆発:",
|
||
"phobia": "恐怖症:",
|
||
"mania": "マニア:",
|
||
"robbed": "盗難:",
|
||
"battered": "Battered:",
|
||
"institutionalized": "Institutionalized:",
|
||
"crazy-pan": "Crazy Plan:",
|
||
"rage": "Rage:",
|
||
"ideology-beliefs": "イデオロギー/信念:",
|
||
"significant-people": "重要な人々:",
|
||
"gloat": "Gloat:",
|
||
"relax": "Relax:",
|
||
"show-off": "Show Off:",
|
||
"alter-ego": "アルターエゴ:",
|
||
"institutionalized-or-apprehended": "収容または逮捕",
|
||
"bout-of-madness-u-time": "狂気の発作 - リアルタイム",
|
||
"amnesia-dec": "探索者は、最後に安全な場所にいた時からあとに起こった出来事の記憶を持たない。例えば、朝食を食べていた次の瞬間には怪物と向かい合っている。これは1D10ラウンド続く。",
|
||
"psychosomatic-disability-dec": "探索者は1D10ラウンドの間、狂気によって視覚や聴覚に異常が生じたり、四肢の1つまたは複数が動かなくなる。",
|
||
"violence-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。",
|
||
"paranoia-dec": "探索者は1D10ラウンドの間、重い偏執症に襲われる。誰もが探索者に襲い掛かろうとしている。信用できる者はいない。監視されている。裏切ったやつがいる。これは罠だ。",
|
||
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
|
||
"faint-dec": "探索者は失神する。1D10ラウンド後に回復する。",
|
||
"flee-in-panic-dec": "探索者は利用できるあらゆる手段を使って、可能なかぎり遠くへ逃げ出さずにはいられない。それが唯一の車両を奪って仲間を置き去りにすることであっても。探索者は1D10ラウンドの間、逃げ続ける。",
|
||
"physical-hysterics-or-emotional-outburst-dec": "探索者は1D10ラウンドの間、笑ったり、泣いたり、あるいは叫んだりし続け、行動できなくなる。",
|
||
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
|
||
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
|
||
"bout-of-madness-u-summary": "狂気の発作 - サマリー",
|
||
"amnesia-dec2": "探索者が意識を取り戻すと、見知らぬ場所におり、自分が誰かもわからない。記憶は時間をかけてゆっくりと戻るだろう。",
|
||
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||
"violence-dec2": "探索者は暴力と破壊の噴流を爆発させる。探索者が意識を取り戻した時、その行動を認識し、記憶していることもあればそうでないこともある。探索者が暴力を振るった物、もしくは人、そして相手を殺してしまったのか、あるいは単に傷つけただけなのかはキーパーに委ねられる。",
|
||
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
|
||
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
|
||
"institutionalized-dec": "探索者は精神医療施設あるいは警察の留置書で意識を取り戻す。探索者は徐々にそこにいたった出来事を思い出すかもしれない。",
|
||
"flee-in-panic-dec2": "探索者は非常に遠い場所で意識を取り戻す。",
|
||
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
||
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||
"value": "結果:",
|
||
"critical": "クリティカル",
|
||
"success": "Regular",
|
||
"hard": "ハード",
|
||
"extreme": "イクストリーム",
|
||
"fumble": "ファンブル",
|
||
"fail": "失敗",
|
||
"malf": "故障:",
|
||
"result": "結果:",
|
||
"dam": "ダメージ:",
|
||
"recluck-u": "Luck Recovery",
|
||
"norluck-u": "You don't recover Luck",
|
||
"succ-u": "Success",
|
||
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
|
||
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
|
||
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
||
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
|
||
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
|
||
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
|
||
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
|
||
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
|
||
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
|
||
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
|
||
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
|
||
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
|
||
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
|
||
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
|
||
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
|
||
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
|
||
"phobia-number": "Phobia Number:",
|
||
"mania-number": "Mania Number:",
|
||
"hours": "Hours:",
|
||
"underlying-duration": "Underlying Insanity Duration (Hours):",
|
||
"pulp-bout-of-madness-u-time": "狂気の発作(パルプ・リアルタイム)サマリー",
|
||
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
|
||
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
|
||
"pulp-rage-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。",
|
||
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
|
||
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
|
||
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
|
||
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
|
||
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
|
||
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
|
||
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
|
||
"pulp-bout-of-madness-u-summary": "狂気の発作(パルプ)サマリー",
|
||
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
|
||
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
|
||
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
|
||
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
|
||
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
|
||
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
|
||
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
||
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
||
"delusion-da": "妄想:",
|
||
"shackled-da": "Shackled:",
|
||
"delusion-da-dec": "探索者には現実ではないものが見えるが、真実と幻覚の区別がつかない。",
|
||
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
|
||
"flee-in-panic-da-dec2": "探索者は非常に遠い場所で意識を取り戻す。荒野で道に迷っているか、ドアを叩いて中に入れてほしいと懇願している。",
|
||
"shackled-da-dec": "調査員は捕らえられ、手錠をかけられたり、何らかの方法で投獄されたりしており、もがきながら理解できない言葉のようのものを話し続けている。"
|
||
} |