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roll20-character-sheets/Call_of_Cthulhu_7th_Ed/translations/fr.json
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{
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
"investigatorinfo-u": "État civil",
"heroinfo-u": "État civil",
"name-u": "Investigateur :",
"player-u": "Joueur :",
"occupation-u": "Occupation :",
"archetype-u": "Archétype ",
"age-u": "Âge :",
"sex-u": "Sexe :",
"residence-u": "Résidence :",
"birthplace-u": "Lieu de naiss :",
"characteristics-u": "Caractéristiques/Attributs",
"STR-u": "FOR",
"STR-r-txt": "Jet de Puissance",
"DEX-u": "DEX",
"DEX-r-txt": "Jet d'Agilité",
"POW-u": "POU",
"POW-r-txt": "Jet de Volonté",
"CON-u": "CON",
"CON-r-txt": "Jet d'Endurance",
"APP-u": "APP",
"APP-r-txt": "Jet de Prestance",
"EDU-u": "ÉDU",
"EDU-r-txt": "Jet de Connaissance",
"SIZ-u": "TAI",
"SIZ-r-txt": "Jet de Corpulence",
"INT-u": "INT",
"INT-r-txt": "Jet d'Idées/Intuitions",
"Move rate-u": "MVT",
"Move rate-r-txt": "Jet de Mouvement",
"HP-u": "Points de vie/PV",
"HP-r-txt": "Jet de Points de vie/PV",
"majorwound-u": "Blessure majeure",
"hptemp-z": "HP Temporary",
"pulphp-u": "PdV Pulp",
"luck-u": "Chance",
"luck-r-txt": "Jet de Chance",
"init-r-txt": "Send Initiative to Turn Order",
"init-uf": "Initiative (Fixed)",
"init-ur": "Initiative (Rolled)",
"init-set-txt": "ATTENTION: MANUALLY SET",
"init-roll-p": "Previous Value",
"init-roll-c": "Current Value",
"init-roll-s": "Roll Sent",
"damagebonus-u": "Impact",
"None": "Aucun",
"build-u": "Carrure",
"sanity-u": "Santé mentale/SAN (POU)",
"indins-tr1-u": "Attention:",
"indins-tr2-u": "You are Becomes Indefinitely Insane",
"pulp-z": "Pulp",
"sanity-r-txt": "Jet de Santé mentale",
"start": "Initiale",
"current": "Actuel",
"current-u": "actuel",
"tempinsane-u": "Folie Temp. (5 pts) :",
"indefinsane-u": " : Folie Persist. (1/5 SAN)",
"bouts-of-madness-u": "Folies Temporaires",
"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
"pulp-bouts-of-madness-u": "Folies Temporaires Pulp",
"bom-real-time": "Temp réel",
"bom-summary": "Narratif",
"stable": "Stable",
"magicpoints-u": "Points de Magie (POU/5)",
"dicerolls-u": "Jet de Dés",
"custom-u": "Défini",
"investigatorskills-u": "Compétences de l'Investigateur",
"accounting_da-u": "Comptabilité (10%)",
"animalhandling_da-u": "Dressage (15%)",
"accounting-u": "Comptabilité (05%)",
"accounting-r-txt": "Jet de Comptabilité",
"anthropology-u": "Anthropologie (01%)",
"anthropology-r-txt": "Jet d'Anthropologie",
"artandcraft-u": "Art et Artisanat (05%)",
"artandcraft1": "Art et Artisanat 1",
"artandcraft2": "Art et Artisanat 2",
"appraise-u": "Estimation (05%)",
"appraise-r-txt": "Jet d'Estimation",
"appraise_et-u": "Estimation (10%)",
"appraise_ic-u": "Estimation (15%)",
"archaeology-u": "Archéologie (01%)",
"archaeology-r-txt": "Jet d'Archéologie",
"charm-u": "Charme (15%)",
"charm-r-txt": "Jet de Charme",
"civics-u": "Education Civique (10%)",
"climb-u": "Grimper (20%)",
"climb-r-txt": "Jet de Grimpe",
"status-u": "Statut",
"creditrating-u": "Crédit (00%)",
"creditrating-r-txt": "Jet de Crédit",
"cthulhumythos-u": "Mythe de Cthulhu (00%)",
"cthulhumythos-r-txt": "Jet de Mythe de Cthulhu",
"disguise-u": "Imposture (05%)",
"disguise-r-txt": "Jet d'Imposture",
"dodge-u": "Esquive (DEX/2)",
"dodge-r-txt": "Jet d'Esquive",
"drivewagon-u": "Conduite (Chariot) (20%)",
"driveauto-u": "Conduite (Voiture) (20%)",
"driveauto-r-txt": "Jet de Conduite",
"drive-u": "Conduite (20%)",
"elecrepair-u": "Électricité (10%)",
"elecrepair-r-txt": "Jet d'Électricité",
"elecrepair_ow-u": "Électricité (00%)",
"empire-u": "Empire (25%)",
"fasttalk-u": "Baratin (05%)",
"fasttalk-r-txt": "Jet de Barratin",
"fighting(brawl)-u": "Combat rapproché (Corps-à-corps) (25%)",
"fighting_brawl-r-txt": "Jet de Combat rapproché (Corps-à-corps)",
"fightspec1": "Spécialisation de Combat 1",
"fightspec2": "Spécialisation de Combat 2",
"fightspec3": "Spécialisation de Combat 3",
"shield-u": "Armure (15%)",
"fighting_other-u": "Combat (Autres)",
"firearms(hg)-u": "Combat à distance (Armes de poing) (20%)",
"firearms_hg-r-txt": "Jet de Combat à distance (Armes de poing)",
"firearms(r/s)-u": "Combat à distance (Fusils) (25%)",
"firearms_rs-r-txt": "Jet de Combat à distance (Fusils)",
"firearms_s_m_g-u": "Jet de Combat à distance (Mitraillettes)(15%)",
"firearms_other-u": "Combat à distance (Autre)",
"firearms_electr-u": "Combat à distance (Électr.) (25%)",
"firstaid-u": "Premiers soins (30%)",
"firstaid-r-txt": "Jet de Premiers soins",
"gambling-u": "Jeux d'argent (10%)",
"history-u": "Histoire (05%)",
"history-r-txt": "Jet d'Histoire",
"insight-da": "Perspicacité (05%)",
"intimidate-u": "Intimidation (15%)",
"intimidate-r-txt": "Jet d'Intimidation",
"jump_da-u": "Sauter (25%)",
"jump-u": "Sauter (20%)",
"jump-r-txt": "Jet de Saut",
"language(own)-u": "Langue maternelle (ÉDU)",
"language_own-r-txt": "Jet de Langue maternelle",
"otherlanguage1": "Autre Langue 1",
"otherlanguage2": "Autre Langue 2",
"law-u": "Droit (05%)",
"law-r-txt": "Jet de Droit",
"libraryuse-u": "Bibliothèque (20%)",
"libraryuse-r-txt": "Jet de Bibliothèque",
"libraryuse_da-u": "Bibliothèque (05%)",
"listen_da-u": "Écouter (25%)",
"listen-u": "Écouter (20%)",
"listen-r-txt": "Jet d'Écoute",
"listen_mdr-u": "Écouter (25%)",
"locksmith-u": "Crochetage (01%)",
"locksmith-r-txt": "Jet de Crochetage",
"mechrepair-u": "Mécanique (10%)",
"mechrepair-r-txt": "Jet de Méchanique",
"medicine-u": "Médicine (01%)",
"medicine-r-txt": "Jet de Médecine",
"naturalworld-u": "Naturalisme (10%)",
"naturalworld-r-txt": "Jet de Naturalisme",
"naturalworld_da-u": "Naturalisme (20%)",
"naturalworld_et-u": "Naturalisme (20%)",
"navigate-u": "Orientation (10%)",
"navigate-r-txt": "Jet d'Orientation",
"occult-u": "Occultisme (05%)",
"occult-r-txt": "Jet d'Occultisme",
"ophvmachine-u": "Conduite (Engin lourd) (01%)",
"ophvmachine-r-txt": "Jet de Conduite (Engin lourd)",
"ownkingdom_da-u": "Royaume (20%)",
"otherkingdom1": "Autre Royaume 1",
"otherkingdom2": "Autre Royaume 2",
"persuade-u": "Persuasion (10%)",
"persuade-r-txt": "Jet de Persuasion",
"pilotboat-u": "Conduite (Bateau) (01%)",
"psychology-u": "Psychologie (10%)",
"psychology-r-txt": "Jet de Psychologie",
"psychoanalysis-u": "Psychiatrie (01%)",
"psychoanalysis-r-txt": "Jet de Psychiatrie",
"readandwritelang1": "Lecture et Écriture Langue 1",
"readandwritelang2": "Lecture et Écriture Langue 2",
"religion-u": "Religion (20%)",
"repair/devise-u": "Réparer/Concevoir (20%)",
"ride-u": "Équitation (05%)",
"ride-r-txt": "Jet d'Équitation",
"ride_ow-u": "Équitation (15%)",
"rope_use_ow-u": "Cordage (05%)",
"scavenge-u": "Collecte (15%)",
"sleightofhand-u": "Pick-pocket (10%)",
"sleightofhand-r-txt": "Jet de Pick-pocket",
"sleight_of_hand_da": "Pick-pocket (25%)",
"spothidden-u": "Trouver Objet Caché (25%)",
"spothidden-r-txt": "Jet de Trouver Objets Cachés",
"stealth-u": "Discrétion (20%)",
"stealth-r-txt": "Jet de Discrétion",
"swim_da-u": "Nager (25%)",
"swim-u": "Nager (20%)",
"swim-r-txt": "Jet de Nage",
"techrepair-u": "Réparation Tech. (01%)",
"throw-u": "Lancer (20%)",
"throw-r-txt": "Jet de Lancer",
"throw_da-u": "Lancer (25%)",
"track-u": "Pister (10%)",
"track-r-txt": "Jet de Piste",
"trap-u": "Piège (10%)",
"otherskills-u": "Autres compétences :",
"animalhandling-u": "Dressage (05%)",
"firearms(varies)-u": "Combat à distance (Autres)",
"art/craft-u": "Arts et métiers (05%)",
"hypnosis-u": "Hypnose (01%)",
"artillery-u": "Artillerie (01%)",
"language(other)-u": "Langues (Autres) (01%)",
"computeruse-u": "Informatique (05%)",
"computermaint_ic-u": "Maintenance Informatique (05%)",
"pilot-u": "Pilotage (01%)",
"demolitions-u": "Explosifs (01%)",
"demolitions-txt": "Jet d'Explosifs",
"readlips-u": "Lire sur les lèvres (01%)",
"electronics-u": "Électronique (01%)",
"science-u": "Sciences (01%)",
"fighting(varies)-u": "Combat rapproché (Autres)",
"survival-u": "Survie (10%)",
"sysops-u": "Modérateur réseau (10%)",
"zerog_ic-u": "Apesanteur (05%)",
"talents-u": "Talents",
"shield-z": "Armure :",
"head-u": "Tête :",
"body-u": "Corps",
"l_arm-u": "Bras G. :",
"chest-u": "Torse :",
"r_arm-u": "Bras D. :",
"l_leg-u": "Jambe G. :",
"abdmn-u": "Ventre :",
"r_leg-u": "Jambe D. :",
"item-u": "Objet",
"defence-u": "Défence",
"weapons-u": "Armes :",
"combat-u": "Combat",
"type-u": "Type of Weapons",
"hth-u": "Hand-to-Hand",
"hgun-u": "Handguns",
"rifles-u": "Rifles",
"shotgun-u": "Shotgun",
"automatic-u": "Automatic",
"explhv-u": "Explosives/Heavy",
"misc-u": "Miscellaneous",
"curr-u": "Curr.",
"max-u": "Max",
"mid-u": "Mid",
"weaponname-u": "Armes :",
"skill-u": "Compétence :",
"damage-u": "Dégâts :",
"conditions-u": "Conditions",
"condition-u": "Conditions:",
"noammo-tr1-u": "Ammo Depleted:",
"noammo-tr2-u": "Recharge",
"none-u": "None",
"stun-u": "+Stun",
"burn-u": "+Burn",
"range-u": "Portée :",
"rangeunit-u": "Range (yd)",
"radiusunit-u": "Radius (yd)",
"attacks-u": "Cadence :",
"uses-u": "Uses",
"ammo-u": "Munit. :",
"malf-u": "Panne :",
"malf-t": "Malfunction",
"yd-t": "yd",
"Fighting(Brawl)": "Rapproché (Corps-à-corps) ",
"Firarms(HG)": "Armes à feu (Armes de poing)",
"Firarms(SMG)": "Armes à feu (Mitraillettes)",
"Firarms(R/S)": "Armes à feu (Fusils)",
"Fighting(Other)": "Combat (Autre)",
"Firarms(Electr.)": "Armes à feu (Électr.)",
"Throw": "Lancer",
"Other Skill #1": "Autre Compétence #1",
"Other Skill #2": "Autre Compétence #2",
"Other Skill #3": "Autre Compétence #3",
"Other Skill #4": "Autre Compétence #4",
"Other Skill #5": "Autre Compétence #5",
"Other Skill #6": "Autre Compétence #6",
"Other Skill #7": "Autre Compétence #7",
"Other Skill #8": "Autre Compétence #8",
"Other Skill #9": "Autre Compétence #9",
"Other Skill #10": "Autre Compétence #10",
"F.(Brawl)": "F.(Brawl)",
"F.a.(HG)": "F.a.(HG)",
"F.a.(R/S)": "F.a.(R/S)",
"O.S. #1": "O.S. #1",
"O.S. #2": "O.S. #2",
"O.S. #3": "O.S. #3",
"O.S. #4": "O.S. #4",
"O.S. #5": "O.S. #5",
"O.S. #6": "O.S. #6",
"O.S. #7": "O.S. #7",
"O.S. #8": "O.S. #8",
"O.S. #9": "O.S. #9",
"O.S. #10": "O.S. #10",
"spells-u": "Sorts",
"companions&mounts-u": "Montures et Compagnions",
"vehicles-u": "Véhicules",
"cap-u": "Capacité",
"vehicleattack-u": "Attaque: Impact avec le véhicule",
"operatorskill": "Compétence de l'opérateur",
"MountedWeaponSkill": "Compétence en tourelle d'armement",
"generalinfo-u": "Infos Générales",
"cargo-u": "Cargaison",
"passengers-u": "Passagers",
"san-u": "SAN",
"HP-z": "PV",
"MP-z": "PM",
"armor-z": "Armure :",
"db-z": "Imp.",
"bdb-u": "Car/Imp",
"damage&db-z": "Dég+Imp",
"dam-z": "Dgt",
"MOV-u": "MVT",
"skill1": "Compétence 1",
"skill2": "Compétence 2",
"skill3": "Compétence 3",
"skill4": "Compétence 4",
"skill5": "Compétence 5",
"skill6": "Compétence 6",
"skill7": "Compétence 7",
"skill8": "Compétence 8",
"gearandpossessions-u": "Équipement et Possessions",
"cashandassets-u": "Richesse",
"spendinglevel-u": "Dépense courantes :",
"cash-u": "Espèces :",
"assets-u": "Capital :",
"backstory-u": "Biographie",
"Personal Description": "Description personnelle :",
"Ideology/Beliefs": "Idéologie/Croyances :",
"Significant People": "Personnes importantes :",
"Meaningful Locations": "Lieux significatifs :",
"Treasured Possessions": "Biens précieux :",
"Traits": "Traits :",
"Injuries & Scars": "Blessures & Cicatrices :",
"Phobias/Manias": "Phobies/Manies :",
"Tomes, Spells and Artifacts": "Tomes, sorts et artefacts",
"Encounters with Strange Entities-z": "Rencontres avec des Entités du Mythe (SAN) :",
"majorwound-z": " : Blessure majeure",
"dying-z": "Mourrant :",
"pulphp-z": "HP Pulp",
"unarmed-z": "Désarmé",
"dodge-z": "Esquive",
"current-mental-condition": "État Mental Actuel :",
"body-hit-location": "Localisation du tir :",
"rolled": "Jets :",
"right-leg": "Jambe Droite",
"left-leg": "Jambe Gauche",
"abdomen": "Ventre",
"chest": "Torse",
"right-arm": "Bras Droit",
"left-arm": "Bras Gauche",
"head": "Tête",
"downtime-u": "Indisponibilité",
"scenarioname-u": "Nom du scénario",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Récompenses",
"spellname-u": "Nom du Sort",
"cost-u": "Coût",
"castime-u": "Temps d'Incantation",
"description-u": "Description ",
"amnesia": "Amnésie :",
"psychosomatic-disability": "Handicap psychosomatique :",
"significant-person": "Personne importante :",
"violence": "Violence :",
"paranoia": "Paranoïa :",
"faint": "Évanoui :",
"flee-in-panic": "Fuite dans la panique :",
"physical-hysterics-or-emotional-outburst": "Hystérie :",
"phobia": "Phobie :",
"mania": "Manie :",
"robbed": "Pillé :",
"battered": "Meurtri :",
"institutionalized": "Institutionnalisé :",
"crazy-pan": "Plan Fou :",
"rage": "Rager :",
"ideology-beliefs": "Idéologie/Croyances :",
"significant-people": "Personnes importantes :",
"gloat": "Jubiler :",
"relax": "Détendu :",
"show-off": "Frimer :",
"alter-ego": "Dédoublement de personnalité :",
"institutionalized-or-apprehended": "Institutionnalisé ou appréhendé :",
"bout-of-madness-u-time": "Folies Temporaires - Temp réel",
"amnesia-dec": "L'Invetigateur n'a aucun souvenir des événements qui se sont déroulés depuis le dernier lieu en sécurité. Cela dure 1D10 tours.",
"psychosomatic-disability-dec": "L'Investigateur souffre de cécité psychosomatique, de surdité ou de perte de lutilisation dun ou de plusieurs membres.",
"violence-dec": "La vue de l'Investigateur est recouverte d'un voile rouge conduisant à une frénésie de violence et de destructions dirigées contre son entourage, ses alliés ou ses ennemis, pendant.",
"paranoia-dec": "L'Invetigateur souffre de paranoïa grave pendant 1D10 tours.",
"significant-person-dec": "LInvetigateur confond une autre personne sur les lieux avec une Personne importante. Cela dure 1D10 tours.",
"faint-dec": "L'Invetigateur s'évanouit. Ils récupèrent après 1D10 tours.",
"flee-in-panic-dec": "L'Invetigateur est obligé de s’éloigner le plus possible par tous les moyens possibles. Ils voyagent pour 1D10 tours.",
"physical-hysterics-or-emotional-outburst-dec": "L'Investigateur est accablé de rires, de pleurs, de cris, etc...",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
"bout-of-madness-u-summary": "Folies Temporaires - Narratif",
"amnesia-dec2": "L'Investigateur reprend ses esprits dans un lieu inconnu. Il n'a aucun souvenir de ceux qui l'entoure. Ses souvenirs lui reviennent lentement.",
"robbed-dec": "L'Investigateur reprend conscience 1D10 heures plus tard après avoir été dépouillé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les autres objets de valeurs ont automatiquement disparu.",
"battered-dec": "L'investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits de moitié par rapport à ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessure majeure. La façon dont les dégâts ont été causés est au soin du MJ.",
"violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Lorsque l'Investigateur revient à la raison, ses actions peuvent ne pas lui revenir en mémoire. Sa ou ses victimes qu'il les ait tué ou leur ait simplement infligé des dégâts sont choisies par le MJ.",
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized-dec": "L'Invetigateur doit se remettre en question dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui les ont menés là.",
"flee-in-panic-dec2": "Quand l'Investigateur revient à lui, il est loin de la source de sa folie, mais se sent totalement perdu.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Stat. :",
"critical": "R. Critique",
"success": "Regular",
"hard": "R. Majeur",
"extreme": "R. Extrême",
"fumble": "E. Critique",
"fail": "Échec",
"malf": "Panne :",
"result": "Résulat :",
"dam": "Dég. :",
"recluck-u": "Luck Recovery",
"norluck-u": "You don't recover Luck",
"succ-u": "Success",
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
"phobia-number": "Phobia Number:",
"mania-number": "Mania Number:",
"hours": "Hours:",
"underlying-duration": "Underlying Insanity Duration (Hours):",
"pulp-bout-of-madness-u-time": "Folies Temporaires Pulp - Temp réel",
"pulp-amnesia-dec": "L'Investigateur cesse de se considérer comme un héros et perd la capacité d'utiliser ses Traits Pulp.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "La vue de l'Investigateur est recouverte d'un voile rouge conduisant à une frénésie de violence et de destructions dirigées contre son entourage, ses alliés ou ses ennemis.",
"pulp-gloat-dec": "L'Investigateur est obligé de se vanter, de jubiler ou d'exclamer ses plans à haute voix.",
"pulp-relax-dec": "L'Investigateur est convaincu que la menace est négligeable, donc il s'assied et se détend.",
"pulp-flee-in-panic-dec": "L'Investigateur est obligé de s’éloigner le plus possible, par tous les moyens possibles, même si cela nécessite de prendre le seul véhicule et de laisser tous les autres derrière.",
"pulp-show-off-dec": "L'Investigateur devient obsédé par l'attention qu'on lui porte, jusqu'à éventuellement être enclin à des actes imprudentes.",
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Folies Temporaires Pulp - Narratif",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "L'Investigateur se rend compte 1D10 heures plus tard qu'il a été volé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les objets de valeurs ont été volé automatiquement.",
"pulp-battered-dec": "L'Investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits à la moitié de ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessures majeures. Le MJ est responsable de la façon dont les dégâts ont été causés.",
"pulp-violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Sa ou ses cibles sont choisies par la MJ. Lorsque l'Investigateur revient à la raison, ses actions ne peuvent ne pas lui revenir en mémoire.",
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "L'Investigateur reprend ses esprits dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui l'ont mené là.",
"pulp-flee-in-panic-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, mais se sent totalement perdu.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da": "Hallucination :",
"shackled-da": "Entraver :",
"delusion-da-dec": "L'Investigateur voit des choses qui ne sont pas réelles, mais est incapable de dire la vérité sur ses hallucinations.",
"delusion-da-dec2": "L'Investigateur a été profondément affecté par son hallucination, ce qui l'a amené à entreprendre une action. Il a peut-être creusé un trou profond et s'y cache maintenant, ou s'est barricadé dans une hutte.",
"flee-in-panic-da-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, peut être perdu dans le désert ou frappant à une porte demandant à pouvoir rentrer à l'intérieur.",
"shackled-da-dec": "L'Investigateur, délirant et parlant dans des langues étranges, est entravé ou capturé d'une manière ou d'une autre."
}