mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-05 22:52:32 +00:00
479 lines
34 KiB
JSON
479 lines
34 KiB
JSON
{
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"1920-skill-list": "anthropology,firearms(hg),firearms(r/s),archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,charm,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
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"invictus-skill-list": "artandcraft1,artandcraft2,libraryuse,fasttalk,occult,civics,drivewagon,accounting,fighting(brawl),fightspec1,fightspec2,fightspec3,spothidden,disguise,listen,shield,charm,dodge,ride,status,intimidate,empire,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,otherkingdom1,otherkingdom2,insight,persuade,pilotboat,firstaid,repair/devise,jump,track,stealth,appraise,climb",
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"modern-skill-list": "anthropology,firearms(hg),firearms(r/s),firearms_s_m_g,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,electronics,charm,ride,listen,dodge,history,computeruse,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
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"dark-ages-skill-list": "artandcraft1,artandcraft2,libraryuse,locksmith,fasttalk,occult,drivewagon,fighting(brawl),fightspec1,fightspec2,fightspec3,accounting,spothidden,disguise,charm,ride,listen,shield,dodge,status,intimidate,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,insight,persuade,pilotboat,firstaid,ownkingdom,otherkingdom1,otherkingdom2,religion,repair/devise,jump,track,stealth,appraise,climb",
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"old-west-skill-list": "anthropology,gambling,firearms(hg),firearms(r/s),firearmsother,artandcraft,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drivewagon,ophvmachine,accounting,ropeuse,creditrating,law,spothidden,disguise,elecrepair,charm,trap,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,jump,track,stealth,appraise,climb",
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"icarus-skill-list": "firearms(hg),firearms(r/s),firearmselectr,archaeology,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,demolitions,law,spothidden,elecrepair,electronics,charm,listen,dodge,history,computermaint,intimidate,sleightofhand,throw,readlips,language(own),mechrepair,medicine,cthulhumythos,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,sysops,appraise,techrepair,climb,zerog",
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"end-of-times-skill-list": "firearms(hg),firearms(r/s),firearms_s_m_g,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drive,ophvmachine,spothidden,elecrepair,disguise,charm,ride,listen,dodge,status,history,computeruse,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,scavenge,jump,track,stealth,appraise,techrepair,climb",
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"investigatorinfo-u": "Información del investigador",
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"heroinfo-u": "Información del Héroe",
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"name-u": "Nombre",
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"player-u": "Jugador",
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"occupation-u": "Ocupación",
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"archetype-u": "Arquetipo",
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"age-u": "Edad",
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"sex-u": "Género",
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"residence-u": "Residencia",
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"birthplace-u": "Nacimiento",
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"characteristics-u": "Características",
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"STR-u": "FUE",
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"STR-r-txt": "Tirada de FUE",
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"DEX-u": "DES",
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"DEX-r-txt": "Tirada de DES",
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"POW-u": "POD",
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"POW-r-txt": "Tirada de POD",
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"CON-u": "CON",
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"CON-r-txt": "Tirada de CON",
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"APP-u": "APA",
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"APP-r-txt": "Tirada de APA",
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"EDU-u": "EDU",
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"EDU-r-txt": "Tirada de EDU",
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"SIZ-u": "TAM",
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"SIZ-r-txt": "Tirada de TAM",
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"INT-u": "INT",
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"INT-r-txt": "Tirada de INT",
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"Move rate-u": "Movimiento",
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"Move rate-r-txt": "Tirada de Movimiento",
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"HP-u": "Puntos de Vida",
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"HP-r-txt": "Tirada de Puntos de Vida",
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"majorwound-u": "Herida grave",
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"hptemp-z": "HP Temporary",
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"pulphp-u": "PV Pulp",
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"luck-u": "Suerte",
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"luck-r-txt": "Tirada de Suerte",
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"init-r-txt": "Send Initiative to Turn Order",
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"init-uf": "Initiative (Fixed)",
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"init-ur": "Initiative (Rolled)",
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"init-set-txt": "ATTENTION: MANUALLY SET",
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"init-roll-p": "Previous Value",
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"init-roll-c": "Current Value",
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"init-roll-s": "Roll Sent",
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"damagebonus-u": "Bonificación al Daño",
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"None": "Ninguno",
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"build-u": "Corpulencia",
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"sanity-u": "Cordura",
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"indins-tr1-u": "Attention:",
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"indins-tr2-u": "You are Becomes Indefinitely Insane",
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"pulp-z": "Pulp",
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"sanity-r-txt": "Tirada de Cordura",
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"start": "inicial",
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"current": "actual",
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"current-u": "actual",
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"tempinsane-u": "Locura Temporal",
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"indefinsane-u": "Locura Indefinida",
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"bouts-of-madness-u": "Episodios de locura",
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"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
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"pulp-bouts-of-madness-u": "Episodios de locura Pulp",
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"bom-real-time": "En tiempo real",
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"bom-summary": "Resumidos",
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"stable": "Firme",
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"magicpoints-u": "Puntos de Magia",
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"dicerolls-u": "Tiradas de dados",
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"custom-u": "Personalizado",
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"investigatorskills-u": "Habilidades del Investigador",
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"accounting_da-u": "Contabilidad(10%)",
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"animalhandling_da-u": "Trato con animales(15%)",
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"accounting-u": "Contabilidad(05%)",
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"accounting-r-txt": "Tirada de Contabilidad",
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"anthropology-u": "Antropología(01%)",
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"anthropology-r-txt": "Tirada de Antropología",
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"artandcraft-u": "Art and Craft(05%)",
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"artandcraft1": "Arte/Artesanía 1",
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"artandcraft2": "Arte/Artesanía 2",
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"appraise-u": "Tasación(05%)",
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"appraise-r-txt": "Tirada de Tasación",
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"appraise_et-u": "Tasación(10%)",
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"appraise_ic-u": "Tasación(15%)",
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"archaeology-u": "Arqueología(01%)",
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"archaeology-r-txt": "Tirada de Arqueología",
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"charm-u": "Encanto(15%)",
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"charm-r-txt": "Tirada de Encanto",
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"civics-u": "Civismo(10%)",
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"climb-u": "Trepar(20%)",
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"climb-r-txt": "Tirada de Trepar",
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"status-u": "Estatus",
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"creditrating-u": "Crédito(00%)",
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"creditrating-r-txt": "Tirada de Crédito",
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"cthulhumythos-u": "Mitos de Cthulhu(00%)",
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"cthulhumythos-r-txt": "Tirada de Mitos de Cthulhu",
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"disguise-u": "Disfrazarse(05%)",
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"disguise-r-txt": "Tirada de Disfrazarse",
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"dodge-u": "Esquivar(DES/2)",
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"dodge-r-txt": "Tirada de Esquivar",
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"drivewagon-u": "Conducir Carreta(20%)",
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"driveauto-u": "Conducir Automóvil(20%)",
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"driveauto-r-txt": "Tirada de Conducir automóvil",
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"drive-u": "Conducir(20%)",
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"elecrepair-u": "Electricidad(10%)",
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"elecrepair-r-txt": "Tirada de Electricidad",
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"elecrepair_ow-u": "Electricidad(00%)",
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"empire-u": "Imperio(25%)",
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"fasttalk-u": "Charlatanería(05%)",
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"fasttalk-r-txt": "Tirada de Charlatanería",
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"fighting(brawl)-u": "Combatir(Pelea)(25%)",
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"fighting_brawl-r-txt": "Tirada de Combatir(Pelea)",
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"fightspec1": "Fighting Specialization 1",
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"fightspec2": "Fighting Specialization 2",
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"fightspec3": "Fighting Specialization 3",
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"shield-u": "Escudo(15%)",
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"fighting_other-u": "Combatir(Otra)",
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"firearms(hg)-u": "Armas de fuego(AC)(20%)",
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"firearms_hg-r-txt": "Tirada de Armas de fuego(AC)",
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"firearms(r/s)-u": "Armas de fuego(F/E)(25%)",
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"firearms_rs-r-txt": "Tirada de Armas de fuego(F/E)",
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"firearms_s_m_g-u": "Armas de fuego(Subfusil)(15%)",
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"firearms_other-u": "Armas de fuego(Otra)",
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"firearms_electr-u": "Armas de fuego(Electr.)(25%)",
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"firstaid-u": "Primeros Auxilios(30%)",
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"firstaid-r-txt": "Tirada de Primeros Auxilios",
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"gambling-u": "Apostar(10%)",
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"history-u": "Historia(05%)",
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"history-r-txt": "Tirada de Historia",
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"insight-da": "Perspicacia(05%)",
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"intimidate-u": "Intimidar(15%)",
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"intimidate-r-txt": "Tirada de Intimidar",
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"jump_da-u": "Saltar(25%)",
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"jump-u": "Saltar(20%)",
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"jump-r-txt": "Tirada de Saltar",
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"language(own)-u": "Lengua(Propia)(EDU)",
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"language_own-r-txt": "Tirada de Lengua(Propia)",
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"otherlanguage1": "Lengua(Otra)(01%)",
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"otherlanguage2": "Other Language 2",
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"law-u": "Derecho(05%)",
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"law-r-txt": "Tirada de Derecho",
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"libraryuse-u": "Buscar libros(20%)",
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"libraryuse-r-txt": "Tirada de Buscar Libros",
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"libraryuse_da-u": "Buscar Libros(05%)",
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"listen_da-u": "Escuchar(25%)",
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"listen-u": "Escuchar(20%)",
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"listen-r-txt": "Tirada de Escuchar",
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"listen_mdr-u": "Escuchar(25%)",
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"locksmith-u": "Cerrajería(01%)",
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"locksmith-r-txt": "Tirada de Cerrajería",
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"mechrepair-u": "Mecánica(10%)",
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"mechrepair-r-txt": "Tirada de Mecánica",
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"medicine-u": "Medicina(01%)",
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"medicine-r-txt": "Tirada de Medicina",
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"naturalworld-u": "Naturaleza(10%)",
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"naturalworld-r-txt": "Tirada de Naturaleza",
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"naturalworld_da-u": "Naturaleza(20%)",
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"naturalworld_et-u": "Naturaleza(20%)",
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"navigate-u": "Orientarse(10%)",
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"navigate-r-txt": "Tirada de Orientarse",
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"occult-u": "Ciencias ocultas(05%)",
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"occult-r-txt": "Tirada de Ciencias ocultas",
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"ophvmachine-u": "Conducir maquinaria(01%)",
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"ophvmachine-r-txt": "Tirada de Conducir maquinaria",
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"ownkingdom_da-u": "Reino Propio(20%)",
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"otherkingdom1": "Other Kingdom 1",
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"otherkingdom2": "Other Kingdom 2",
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"persuade-u": "Persuasión(10%)",
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"persuade-r-txt": "Tirada de Persuadir",
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"pilotboat-u": "Pilotar Embarcación(01%)",
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"psychology-u": "Psicología(10%)",
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"psychology-r-txt": "Tirada de Psicología",
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"psychoanalysis-u": "Psicoanálisis(01%)",
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"psychoanalysis-r-txt": "Tirada de Psicoanálisis",
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"readandwritelang1": "Read and Write Language 1",
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"readandwritelang2": "Read and Write Language 2",
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"religion-u": "Religión(20%)",
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"repair/devise-u": "Reparar/Elaborar(20%)",
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"ride-u": "Equitación(05%)",
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"ride-r-txt": "Tirada de Equitación",
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"ride_ow-u": "Equitación(15%)",
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"rope_use_ow-u": "Cordelería(05%)",
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"scavenge-u": "Rapiñar(15%)",
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"sleightofhand-u": "Juego de manos(10%)",
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"sleightofhand-r-txt": "Tirada de Juego de manos",
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"sleight_of_hand_da": "Juego de manos(25%)",
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"spothidden-u": "Descubrir(25%)",
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"spothidden-r-txt": "Tirada de Descubrir",
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"stealth-u": "Sigilo(20%)",
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"stealth-r-txt": "Tirada de Sigilo",
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"swim_da-u": "Nadar(25%)",
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"swim-u": "Nadar(20%)",
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"swim-r-txt": "Tirada de Nadar",
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"techrepair-u": "Tecnología(01%)",
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"throw-u": "Lanzar(20%)",
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"throw-r-txt": "Tirada de Lanzar",
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"throw_da-u": "Lanzar(25%)",
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"track-u": "Seguir rastros(10%)",
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"track-r-txt": "Tirada de Seguir rastros",
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"trap-u": "Entrampar(10%)",
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"otherskills-u": "Otras Habilidades:",
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"animalhandling-u": "Manejo animal(05%)",
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"firearms(varies)-u": "Armas de fuego(Varios)",
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"art/craft-u": "Arte/Artesanía(05%)",
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"hypnosis-u": "Hipnosis(01%)",
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"artillery-u": "Artillería(01%)",
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"language(other)-u": "Lengua(Otra)(01%)",
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"computeruse-u": "Informática(05%)",
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"computermaint_ic-u": "Informática(05%)",
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"pilot-u": "Pilotar(01%)",
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"demolitions-u": "Demoliciones(01%)",
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"demolitions-txt": "Tirada de Demoliciones",
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"readlips-u": "Leer los labios(01%)",
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"electronics-u": "Electrónica(01%)",
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"science-u": "Ciencia(01%)",
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"fighting(varies)-u": "Combatir(Varios)",
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"survival-u": "Supervivencia(10%)",
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"sysops-u": "SysOps(10%)",
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"zerog_ic-u": "Zero-G(05%)",
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"talents-u": "Talentos",
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"shield-z": "Escudo",
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"head-u": "Cabez",
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"body-u": "Cuerpo",
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"l_arm-u": "Bra.I",
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"chest-u": "Pecho",
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"r_arm-u": "Bra.D",
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"l_leg-u": "Pie.I",
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"abdmn-u": "Abdom",
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"r_leg-u": "Pie.D",
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"item-u": "Objeto",
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"defence-u": "Defensa",
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"weapons-u": "Armas",
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"combat-u": "Combate",
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"type-u": "Type of Weapons",
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"hth-u": "Hand-to-Hand",
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"hgun-u": "Handguns",
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"rifles-u": "Rifles",
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"shotgun-u": "Shotgun",
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"automatic-u": "Automatic",
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"explhv-u": "Explosives/Heavy",
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"misc-u": "Miscellaneous",
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"curr-u": "Curr.",
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"max-u": "Max",
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"mid-u": "Mid",
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"weaponname-u": "Arma",
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"skill-u": "Habilidad",
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"damage-u": "Daño",
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"conditions-u": "Conditions",
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"condition-u": "Conditions:",
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"noammo-tr1-u": "Ammo Depleted:",
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"noammo-tr2-u": "Recharge",
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"none-u": "None",
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"stun-u": "+Stun",
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"burn-u": "+Burn",
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"range-u": "Alcance",
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"rangeunit-u": "Range (yd)",
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"radiusunit-u": "Radius (yd)",
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"attacks-u": "Ataques",
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"uses-u": "Uses",
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"ammo-u": "Munición",
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"malf-u": "Avería",
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"malf-t": "Malfunction",
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"yd-t": "yd",
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"Fighting(Brawl)": "Combatir(Pelea)",
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"Firarms(HG)": "Armas de fuego(AC)",
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"Firarms(SMG)": "Firarms(SMG)",
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"Firarms(R/S)": "Armas de fuego(F/E)",
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"Fighting(Other)": "Combatir(Otra)",
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"Firarms(Electr.)": "Armas de fuego(Electr.)",
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"Throw": "Lanzar",
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"Other Skill #1": "Otra Habilidad #1",
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"Other Skill #2": "Otra Habilidad #2",
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"Other Skill #3": "Otra Habilidad #3",
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"Other Skill #4": "Otra Habilidad #4",
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"Other Skill #5": "Otra Habilidad #5",
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"Other Skill #6": "Otra Habilidad #6",
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"Other Skill #7": "Otra Habilidad #7",
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"Other Skill #8": "Otra Habilidad #8",
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"Other Skill #9": "Otra Habilidad #9",
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"Other Skill #10": "Otra Habilidad #10",
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"F.(Brawl)": "F.(Brawl)",
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"F.a.(HG)": "F.a.(HG)",
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"F.a.(R/S)": "F.a.(R/S)",
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"O.S. #1": "O.S. #1",
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"O.S. #2": "O.S. #2",
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"O.S. #3": "O.S. #3",
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"O.S. #4": "O.S. #4",
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"O.S. #5": "O.S. #5",
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"O.S. #6": "O.S. #6",
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"O.S. #7": "O.S. #7",
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"O.S. #8": "O.S. #8",
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"O.S. #9": "O.S. #9",
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"O.S. #10": "O.S. #10",
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"spells-u": "Hechizos",
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"companions&mounts-u": "Companions & Mounts",
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"vehicles-u": "Vehículos",
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"cap-u": "Capacidad",
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"vehicleattack-u": "Ataque a vehículos",
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"operatorskill": "Habilidad del conductor",
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"MountedWeaponSkill": "Habilidad del Arma del vehículo",
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"generalinfo-u": "Información General",
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"cargo-u": "Carga",
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"passengers-u": "Pasajeros",
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"san-u": "COR",
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"HP-z": "PV",
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"MP-z": "PM",
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"armor-z": "Armadura",
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"db-z": "BD",
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"bdb-u": "B/BD",
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"damage&db-z": "Daño+BD",
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|
"dam-z": "Daño",
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"MOV-u": "MOV",
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|
"skill1": "Habilidad 1",
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"skill2": "Habilidad 2",
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"skill3": "Habilidad 3",
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"skill4": "Habilidad 4",
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"skill5": "Habilidad 5",
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"skill6": "Habilidad 6",
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"skill7": "Habilidad 7",
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"skill8": "Habilidad 8",
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|
"gearandpossessions-u": "Equipo y Posesiones",
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"cashandassets-u": "Dinero y Bienes",
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|
"spendinglevel-u": "Nivel de gasto",
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|
"cash-u": "Dinero",
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"assets-u": "Bienes",
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|
"backstory-u": "Trasfondo",
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|
"Personal Description": "Descipción personal",
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|
"Ideology/Beliefs": "Ideología/Creencias",
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"Significant People": "Allegados",
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"Meaningful Locations": "Lugares significativos",
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"Treasured Possessions": "Posesiones preciadas",
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"Traits": "Rasgos",
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"Injuries & Scars": "Lesiones y cicatrices",
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"Phobias/Manias": "Fobias y manías",
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"Tomes, Spells and Artifacts": "Tomos arcanos, hechizos y artefactos",
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"Encounters with Strange Entities-z": "Encuentros con entidades extrañas",
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"majorwound-z": "Herida grave",
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"dying-z": "Moribundo",
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"pulphp-z": "PV Pulp",
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"unarmed-z": "Desarmado",
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"dodge-z": "Esquivar",
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|
"current-mental-condition": "Condición mental actual",
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|
"body-hit-location": "Localización de Impacto",
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|
"rolled": "Tirada:",
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|
"right-leg": "Pierna derecha",
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"left-leg": "Pierna izquierda",
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|
"abdomen": "Abdomen",
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"chest": "Pecho",
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|
"right-arm": "Brazo derecho",
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|
"left-arm": "Brazo izquierdo",
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"head": "Cabeza",
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|
"downtime-u": "Descanso",
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|
"scenarioname-u": "Nombre de la aventura",
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"scenarioinfo-u": "Conclusión e Información",
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|
"scenariorewards-u": "Recompensas",
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|
"spellname-u": "Nombre Hechizo",
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|
"cost-u": "Coste",
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|
"castime-u": "Tiempo de ejecución",
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|
"description-u": "Descripción",
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|
"amnesia": "Amnesia:",
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|
"psychosomatic-disability": "Discapacidad psicosomática:",
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|
"significant-person": "Allegado:",
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|
"violence": "Violencia:",
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|
"paranoia": "Paranoia:",
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|
"faint": "Desmayo:",
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|
"flee-in-panic": "Huir presa del pánico:",
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|
"physical-hysterics-or-emotional-outburst": "Histeria física o estallido emocional:",
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|
"phobia": "Fobia:",
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|
"mania": "Manía:",
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|
"robbed": "Atraco:",
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|
"battered": "Paliza:",
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|
"institutionalized": "Ingresado:",
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|
"crazy-pan": "Plan alocado:",
|
|
"rage": "Rage:",
|
|
"ideology-beliefs": "Ideología/Creencias:",
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|
"significant-people": "Allegados:",
|
|
"gloat": "Gloat:",
|
|
"relax": "Relax:",
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|
"show-off": "Show Off:",
|
|
"alter-ego": "Alter Ego:",
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|
"institutionalized-or-apprehended": "Ingresado o Arrestado:",
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|
"bout-of-madness-u-time": "Episodio de locura - En tiempo real",
|
|
"amnesia-dec": "El investigador no recuerda los acontecimientos que han tenido lugar desde la última vez que se encontró a salvo.",
|
|
"psychosomatic-disability-dec": "El investigador padece ceguera psicosomática, sordera o parálisis de una extremidad o varias extremidades.",
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|
"violence-dec": "Una niebla roja engulle al investigador, que explota en una oleada de violencia y destrucción indiscri-minadas hacia su entorno, aliados y enemigos por igual.",
|
|
"paranoia-dec": "El investigador sufre paranoia aguda.",
|
|
"significant-person-dec": "El investigador confunde a otra persona que se encuentra en la escena con su Allegado.",
|
|
"faint-dec": "El investigador se desmaya.",
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|
"flee-in-panic-dec": "El investigador no puede evitar huir tan lejos como sea posible por cualquier medio que haya a su disposición.",
|
|
"physical-hysterics-or-emotional-outburst-dec": "El investigador queda incapacitado por la risa, el llanto, chillidos, etc.",
|
|
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
|
|
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
|
|
"bout-of-madness-u-summary": "Episodio de locura - Resumen",
|
|
"amnesia-dec2": "El investigador recupera el sentido en un lugar extraño sin recordar quién es. Sus recuerdos regresarán lentamente con el tiempo.",
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|
"robbed-dec": "El investigador recupera el sentido 1D10 horas más tarde, victima de un robo. No habrá sufrido daño. Si llevaba consigo una Posesión preciada (véase Transfondo del investigador), haz una tirada de Suerte para comprobar si se la han robado. Cualquier otro objeto de valor habrá desaparecido automáticamente.",
|
|
"battered-dec": "El investigador recupera el sentido 1D10 horas más tarde con el cuerpo maltrecho y magullado. Sus Puntos de Vida habrán quedado reducidos a la mitad de los que tuviera antes de enloquecer, aunque esto no le causará una Herida grave. No le habrán robado. El Guardián decide la forma en que ha sufrido sus heridas.",
|
|
"violence-dec2": "El investigador estalla en una oleada de violencia y destrucción. Cuando el investigador recupera el sentido, puede que no recuerde sus actos o que no sean evidentes. El Guardián debe determinar qué o quién ha sido víctima de los actos violentos del investigador, y si lo ha matado o solo lo ha herido.",
|
|
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
|
|
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
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|
"institutionalized-dec": "El investigador recupera el sentido en un pabellón psiquiátrico o en una celda policial. Puede que vaya recordando lentamente los sucesos que lo llevaron hasta allí.",
|
|
"flee-in-panic-dec2": "Cuando el investigador recupera el sentido se encuentra muy lejos.",
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|
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
|
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
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|
"value": "Puntuación:",
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|
"critical": "Crítico",
|
|
"success": "Regular",
|
|
"hard": "Difícil",
|
|
"extreme": "Extremo",
|
|
"fumble": "Pifia",
|
|
"fail": "Fracaso",
|
|
"malf": "Avería:",
|
|
"result": "Resultado:",
|
|
"dam": "Daño:",
|
|
"recluck-u": "Luck Recovery",
|
|
"norluck-u": "You don't recover Luck",
|
|
"succ-u": "Success",
|
|
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
|
|
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
|
|
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
|
|
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
|
|
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
|
|
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
|
|
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
|
|
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
|
|
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
|
|
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
|
|
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
|
|
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
|
|
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
|
|
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
|
|
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
|
|
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
|
|
"phobia-number": "Phobia Number:",
|
|
"mania-number": "Mania Number:",
|
|
"hours": "Hours:",
|
|
"underlying-duration": "Underlying Insanity Duration (Hours):",
|
|
"pulp-bout-of-madness-u-time": "Episodio de locura - En tiempo real",
|
|
"pulp-amnesia-dec": "El héroe deja de pensar en sí mismo como un héroe, perdiendo la capacidad de usar sus talentos pulp.",
|
|
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
|
|
"pulp-rage-dec": "Una niebla roja engulle al investigador, que explota en una oleada de violencia y destrucción indiscriminadas hacia su entorno, aliados y enemigos por igual.",
|
|
"pulp-gloat-dec": "El héroe se ve impelido a presumir, vanagloriarse o difundir su plan.",
|
|
"pulp-relax-dec": "El héroe está convencido de que la amenaza es insignificante, por lo que se sienta y se relaja.",
|
|
"pulp-flee-in-panic-dec": "El héroe es impelido a alejarse tanto como pueda para buscar cualquier ayuda disponible, incluso si tiene que llevarse el único vehículo y dejar a todo el mundo atrás.",
|
|
"pulp-show-off-dec": "El héroe se convierte en un demente que busca atención, posiblemente cometiendo actos imprudentes.",
|
|
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
|
|
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
|
|
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
|
|
"pulp-bout-of-madness-u-summary": "Episodio de locura Pulp - Resumido",
|
|
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
|
|
"pulp-robbed-dec": "El héroe recupera el sentido (1D10) horas más tarde, victima de un robo. No habrá sufrido daño. Si llevaba consigo una Posesión preciada (véase Trasfondo del investigador), haz una tirada de Suerte para comprobar si se la han robado. Cualquier otro objeto de valor habrá desaparecido automáticamente.",
|
|
"pulp-battered-dec": "El héroe recupera el sentido (1D10) horas más tarde con el cuerpo maltrecho y magullado. Sus Puntos de Vida habrán quedado reducidos a la mitad de los que tuviera antes de enloquecer. No le habrán robado. El Guardián decide la forma en que ha sufrido sus heridas.",
|
|
"pulp-violence-dec2": "El héroe estalla en una oleada de violencia y destrucción. Cuando el héroe recupera el sentido, puede que no recuerde sus actos o que no sean evidentes. El Guardián debe determinar qué o quién ha sido víctima de los actos violentos del héroe, y si lo ha matado o solo lo ha herido.",
|
|
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
|
|
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
|
|
"pulp-institutionalized-or-apprehended-dec": "El héroe recupera el sentido en un pabellón psiquiátrico o en una celda policial. Puede que vaya recordando lentamente los sucesos que lo llevaron hasta allí.",
|
|
"pulp-flee-in-panic-dec2": "Cuando el héroe recupera el sentido se encuentra muy lejos, tal vez en un lugar importante o perdido. Como llegó al lugar lo desconoce.",
|
|
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
|
|
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
|
|
"delusion-da": "Alucinaciones:",
|
|
"shackled-da": "Esposado:",
|
|
"delusion-da-dec": "El investigador ve cosas que no son reales pero es incapaz de distinguir la realidad de las alucinaciones.",
|
|
"delusion-da-dec2": "El investigador está profundamente afectado por una alucinación, llevándole a realizar algunos tipos de acciones. Quizás cave un hoyo profundo en el que esconderse o se atrinchere en una cabaña.",
|
|
"flee-in-panic-da-dec2": "Cuando el investigador recupera el sentido se encuentra muy lejos, tal vez perdido en la espesura o golpeando una puerta para que le dejen entrar.",
|
|
"shackled-da-dec": "El investigador, delirando y hablando en lenguas extrañas, ha sido capturado y maniatado o encerrado de alguna manera."
|
|
} |