mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
282 lines
13 KiB
HTML
282 lines
13 KiB
HTML
<div class="2colrow">
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<div class="col character-section">
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<h3>Character</h3>
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<label>Name & Age:</label><input type="text" name="attr_character_name_age" />
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<label>Appearance:</label><input type="text" name="attr_character_appearance" />
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<hr/>
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<label>1. Lifepath:</label><input type="text" name="attr_lifepath_1" />
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<label>2. Lifepath:</label><input type="text" name="attr_lifepath_2" />
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<label>3. Lifepath:</label><input type="text" name="attr_lifepath_3" />
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<label>4. Lifepath:</label><input type="text" name="attr_lifepath_4" />
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<label>5. Lifepath:</label><input type="text" name="attr_lifepath_5" />
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<label>6. Lifepath:</label><input type="text" name="attr_lifepath_6" />
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<h3>Lifepath Moves</h3>
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<textarea name="attr_lifepath_moves"></textarea>
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</div>
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<div class="col">
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<div class="witchcraft-section">
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<h3>Witchcraft & Spells</h3>
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<label>Witch type:</label><input type="text" name="attr_witch_type" />
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<label>Obligation:</label><input type="text" name="attr_witch_obligation" />
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<label>Spells</label>
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<textarea name="attr_witch_spells"></textarea>
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<label>Witch marks</label>
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<textarea name="attr_witch_marks"></textarea>
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</div>
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<div>
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<h4>Agenda</h4>
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<ul>
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<li>Play your character as a real human being, albeit determined</li>
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<li>Never compromise the integrity of your character</li>
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<li>Don't preplan who your character is, let it emerge from play</li>
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<li>Drive towards your beliefs, but relent if your priorities change</li>
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<li>Compel the other characters' traits to learn what their true nature is</li>
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</ul>
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</div>
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</div>
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</div>
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<hr class="solid-line" />
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<div class="row stat-section">
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<h3>Stats, Moves & Rolls</h3>
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<div>
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<label>Might:</label><input type="number" name="attr_might" />
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<span class="associated-moves">
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<span>Fight,</span>
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<span class="lifepath-move">Lead into Battle</span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{might}" name="roll_Might">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{might}" name="roll_MightAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{might}" name="roll_MightDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div>
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<label>Rigor:</label><input type="number" name="attr_rigor" />
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<span class="associated-moves">
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<span>Threaten,</span>
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<span class="lifepath-move">Interrogate</span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{rigor}" name="roll_Rigor">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{rigor}" name="roll_RigorAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{rigor}" name="roll_RigorDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div>
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<label>Guile:</label><input type="number" name="attr_guile" />
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<span class="associated-moves">
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<span>Deceive,</span>
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<span class="lifepath-move">Shadow</span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{guile}" name="roll_Guile">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{guile}" name="roll_GuileAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{guile}" name="roll_GuileDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div>
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<label>Insight:</label><input type="number" name="attr_insight" />
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<span class="associated-moves">
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<span>Read body language,</span>
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<span class="lifepath-move">Forge</span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{insight}" name="roll_Insight">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{insight}" name="roll_InsightAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{insight}" name="roll_InsightDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div>
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<label>Will:</label><input type="number" name="attr_will" />
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<span class="associated-moves">
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<span>Manipulate,</span>
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<span class="lifepath-move">Orate</span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{will}" name="roll_Will">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{will}" name="roll_WillAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{will}" name="roll_WillDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div>
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<label>Reason:</label><input type="number" name="attr_reason" />
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<span class="associated-moves">
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<span>Convince,</span>
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<span class="lifepath-move">Poison</span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{reason}" name="roll_Reason">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{reason}" name="roll_ReasonAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{reason}" name="roll_ReasonDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div>
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<label>Blight:</label><input type="number" name="attr_blight" />
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<span class="associated-moves">
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<span>Witchcraft moves</span>
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<span class="lifepath-move"></span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 + @{blight}" name="roll_Blight">Roll</button>
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<button type="roll" value="/roll 3d10dl1 + @{blight}" name="roll_BlightAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 + @{blight}" name="roll_BlightDisadvantage">Roll disadv.</button>
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</span>
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</div>
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<div class="opposite-of-blight">
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<label>Opposite of Blight:</label>
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<span class="associated-moves">
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<span>Resist Blight</span>
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<span class="lifepath-move"></span>
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</span>
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<span class="roll-buttons">
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<button type="roll" value="/roll 2d10 - (@{blight})" name="roll_OppositeOfBlight">Roll</button>
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<button type="roll" value="/roll 3d10dl1 - (@{blight})" name="roll_OppositeOfBlightAdvantage">Roll adv.</button>
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<button type="roll" value="/roll 3d10kl2 - (@{blight})" name="roll_OppositeOfBlightDisadvantage">Roll disadv.</button>
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</span>
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</div>
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</div>
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<div class="2colrow point-section">
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<div class="col">
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<h3>Grit points</h3>
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<input class="checkbox" type="checkbox" name="attr_grit_box_1">
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<input class="checkbox" type="checkbox" name="attr_grit_box_2">
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<input class="checkbox" type="checkbox" name="attr_grit_box_3">
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<input class="checkbox" type="checkbox" name="attr_grit_box_4">
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<input class="margin-checkbox" type="checkbox" name="attr_grit_box_5">
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<input class="checkbox" type="checkbox" name="attr_grit_box_6">
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<input class="checkbox" type="checkbox" name="attr_grit_box_7">
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<input class="checkbox" type="checkbox" name="attr_grit_box_8">
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<input class="checkbox" type="checkbox" name="attr_grit_box_9">
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<input class="margin-checkbox" type="checkbox" name="attr_grit_box_10">
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<input class="checkbox" type="checkbox" name="attr_grit_box_11">
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<input class="checkbox" type="checkbox" name="attr_grit_box_12">
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<input class="checkbox" type="checkbox" name="attr_grit_box_13">
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<input class="checkbox" type="checkbox" name="attr_grit_box_14">
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<input class="checkbox" type="checkbox" name="attr_grit_box_14">
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<input class="margin-checkbox" type="checkbox" name="attr_grit_box_15">
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<input class="checkbox" type="checkbox" name="attr_grit_box_16">
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<input class="checkbox" type="checkbox" name="attr_grit_box_17">
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<input class="checkbox" type="checkbox" name="attr_grit_box_18">
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<input class="checkbox" type="checkbox" name="attr_grit_box_19">
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<input class="checkbox" type="checkbox" name="attr_grit_box_20">
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</div>
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<div class="col">
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<h3>Stress points</h3>
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<input class="checkbox" type="checkbox" name="attr_stress_box_1">
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<input class="checkbox" type="checkbox" name="attr_stress_box_2">
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<input class="checkbox" type="checkbox" name="attr_stress_box_3">
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<input class="checkbox" type="checkbox" name="attr_stress_box_4">
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<input class="margin-checkbox" type="checkbox" name="attr_stress_box_5">
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<input class="checkbox" type="checkbox" name="attr_stress_box_6">
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<input class="checkbox" type="checkbox" name="attr_stress_box_7">
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<input class="highlighted-checkbox" type="checkbox" name="attr_stress_box_8">
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<input class="checkbox" type="checkbox" name="attr_stress_box_9">
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<input class="margin-checkbox" type="checkbox" name="attr_stress_box_10">
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<input class="checkbox" type="checkbox" name="attr_stress_box_11">
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<input class="checkbox" type="checkbox" name="attr_stress_box_12">
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<input class="checkbox" type="checkbox" name="attr_stress_box_13">
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<input class="checkbox" type="checkbox" name="attr_stress_box_14">
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<input class="checkbox" type="checkbox" name="attr_stress_box_14">
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<input class="margin-checkbox" type="checkbox" name="attr_stress_box_15">
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<input class="checkbox" type="checkbox" name="attr_stress_box_16">
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<input class="checkbox" type="checkbox" name="attr_stress_box_17">
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<input class="checkbox" type="checkbox" name="attr_stress_box_18">
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<input class="checkbox" type="checkbox" name="attr_stress_box_19">
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<input class="checkbox" type="checkbox" name="attr_stress_box_20">
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</div>
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</div>
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<hr class="solid-line" />
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<div class="row belief-section">
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<div class="col">
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<h3>Situation Belief</h3>
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<label>Belief:</label><input type="text" name="attr_situation_belief" />
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<label>Long-term goal:</label><input type="text" name="attr_situation_goal" />
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<label>Next:</label><input type="text" name="attr_situation_action" />
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<h3>Relationship Belief</h3>
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<label>Belief:</label><input type="text" name="attr_relationship_belief" />
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<label>Long-term goal:</label><input type="text" name="attr_relationship_goal" />
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<label>Next:</label><input type="text" name="attr_relationship_action" />
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<h3>Personal Belief</h3>
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<label>Belief:</label><input type="text" name="attr_personal_belief" />
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<label>Long-term goal:</label><input type="text" name="attr_personal_goal" />
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<label>Next:</label><input type="text" name="attr_personal_action" />
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</div>
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</div>
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<hr class="solid-line" />
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<div class="2colrow trait-section">
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<div class="col">
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<h3>Trait Meter</h3>
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<div class="3colrow">
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<div class="col trait-meter-col">
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<input type="text" name="attr_trait_1" />
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_1">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_2">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_3">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_4">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_5">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_6">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_7">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_8">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_9">
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<input class="checkbox" type="checkbox" name="attr_trait_1_box_10">
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</div>
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<div class="col vs-column">
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<hr/>
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<span>vs.</span>
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</div>
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<div class="col trait-meter-col">
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<input type="text" name="attr_trait_2" />
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_1">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_2">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_3">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_4">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_5">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_6">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_7">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_8">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_9">
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<input class="checkbox" type="checkbox" name="attr_trait_2_box_10">
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</div>
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</div>
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<hr/>
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<div>
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<h3>Trait notes for other characters</h3>
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<textarea class="trait-notes" name="attr_trait_notes"></textarea>
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</div>
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</div>
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<div class="col">
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<h3>Deep Traits</h3>
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<input type="text" name="attr_deep_trait_1" />
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<input type="text" name="attr_deep_trait_2" />
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<input type="text" name="attr_deep_trait_3" />
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<input type="text" name="attr_deep_trait_4" />
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<input type="text" name="attr_deep_trait_5" />
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<input type="text" name="attr_deep_trait_6" />
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</div>
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</div>
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