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4 lines
268 KiB
HTML
4 lines
268 KiB
HTML
<div class="preload"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-halfgrey.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-grey.png"/></div><input class="focus-shadow" type="hidden" name="attr_setting_focus_shadow" value="1"/><input class="show-broadcast" type="hidden" name="attr_setting_show_broadcast" value="1"/><input class="show-itemdesc" type="hidden" name="attr_setting_show_itemdesc" value="1"/><input class="use-kirsty" type="hidden" name="attr_setting_usekirsty" value="0"/><input class="flexwidth" type="hidden" name="attr_setting_flexwidth" value="0"/><input type="hidden" name="attr_changed_attributes" value=""/><input type="hidden" name="attr_bonusdice" value="Bonus dice"/><input type="hidden" name="attr_numberofdice" value=" {{?{Number of dice|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_notes_query" value="?{Notes}"/><input type="hidden" name="attr_position_query" value="?{Position|Risky,position=Risky|Controlled,position=Controlled|Desperate,position=Desperate|Fortune roll,position=}"/><input type="hidden" name="attr_effect_query" value="?{Effect|Standard|Limited|Great|Extreme|Zero}"/><input type="hidden" name="attr_consequence_query" value="^{a_consequence}"/><input type="hidden" name="attr_stress_max" value="9"/><input type="hidden" name="attr_trauma_max" value="4"/><input type="hidden" name="attr_coin_max" value="4"/><input type="hidden" name="attr_stash_max" value="40"/><input type="hidden" name="attr_playbook_xp_max" value="8"/><input type="hidden" name="attr_rep_max" value="12"/><input type="hidden" name="attr_turf_max" value="6"/><input type="hidden" name="attr_crew_tier_max" value="4"/><input type="hidden" name="attr_heat_max" value="9"/><input type="hidden" name="attr_wanted_max" value="4"/><input type="hidden" name="attr_crewcoin_max" value="16"/><input type="hidden" name="attr_crew_xp_max" value="8"/><div class="container"><input class="type" type="hidden" name="attr_sheet_type" value="character"/><!-- Title & Version--><div class="topholder flex"><!-- Toggle the type of sheet--><div class="type-selector label"><input class="hidden threewaybox" type="checkbox" name="attr_sheet_type" value="faction"/><input class="threewaybox" type="radio" name="attr_sheet_type" value="character" checked="checked"/><input class="threewaybox" type="radio" name="attr_sheet_type" value="crew"/><input class="threewaybox" type="radio" name="attr_sheet_type" value="faction"/><span data-i18n="character_mode"></span><span data-i18n="crew_mode"></span><span data-i18n="faction_mode"></span></div><label class="settings-checkbox"><input type="checkbox" name="attr_show_settings" value="1"/><span>y</span></label><div class="version"><span class="version-text" data-i18n="version"></span><span name="attr_version"></span></div></div><input class="hider" type="hidden" name="attr_show_settings" value="0"/><!-- Settings--><div class="settings flex-wrap"><div class="setting-char generaterow"><select name="attr_generate_source_character" title="Choose source"><option value="cutter" data-i18n="cutter"></option><option value="ghost" data-i18n="ghost"></option><option value="hound" data-i18n="hound"></option><option value="intellectual" data-i18n="intellectual"></option><option value="radical" data-i18n="radical"></option><option value="swinger" data-i18n="swinger"></option><option value="operative" data-i18n="operative"></option><option value="paranormalist" data-i18n="paranormalist"></option><option value="veteran" data-i18n="veteran"></option><option value="hull" data-i18n="hull"></option><option value="leech" data-i18n="leech"></option><option value="lurk" data-i18n="lurk"></option><option value="slide" data-i18n="slide"></option><option value="spider" data-i18n="spider"></option><option value="whisper" data-i18n="whisper"></option><option value="vampire" data-i18n="vampire"></option><option value="time_traveler_future" data-i18n="time_traveler_future"></option></select><label class="generatebutton"><input type="checkbox" name="attr_generate_ability" value="1"/><span data-i18n="add_abilities"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_friend" value="1"/><span data-i18n="add_friends"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_playbookitem" value="1"/><span data-i18n="add_items"></span></label></div><div class="setting-crew generaterow"><select name="attr_generate_source_crew" title="Choose source"><option value="hit_squad" data-i18n="hit_squad"></option><option value="militants" data-i18n="militants"></option><option value="utopians" data-i18n="utopians"></option><option value="dealers" data-i18n="dealers"></option><option value="shadows" data-i18n="shadows"></option><option value="racers" data-i18n="racers"></option><option value="vigilantes" data-i18n="vigilantes"></option></select><label class="generatebutton"><input type="checkbox" name="attr_generate_crewability" value="1"/><span data-i18n="add_abilities"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_contact" value="1"/><span data-i18n="add_contacts"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_upgrade" value="1"/><span data-i18n="add_upgrades"></span></label></div><div class="setting-faction generaterow"><label class="generatebutton"><input type="checkbox" name="attr_generate_factions" value="1"/><span data-i18n="generate_factions"></span></label></div><div class="setting-char"><label><select name="attr_setting_extra_stress" title="Stress Boxes"><option value="0" selected="selected">9</option><option value="1">10</option><option value="2">11</option><option value="3">12</option></select><span data-i18n="number_stress_boxes"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_trauma" value="1"/><span></span><span data-i18n="show_extra_trauma_box"></span></label></div><div class="setting-char setting-crew"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_xp" value="1"/><span></span><span data-i18n="show_extra_xp_condition"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_strictures" value="1"/><span></span><span data-i18n="show_vampire_strictures"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_frame" value="1"/><span></span><span data-i18n="show_frame_section"></span></label></div><div class="setting-char setting-crew"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_itemdesc" value="1" checked="checked"/><span></span><span data-i18n="show_item_description"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_veteran" value="1"/><span></span><span data-i18n="show_veteran_section"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_sparkmind" value="1"/><span></span><span data-i18n="show_sparkmind_section"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_radical" value="1"/><span></span><span data-i18n="show_bandolier_section"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_cohort" value="1"/><span></span><span data-i18n="show_cohort_section"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_faction" value="1"/><span></span><span data-i18n="show_faction_affiliation_section"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_autopod" value="1"/><span></span><span data-i18n="show_autopod_section"></span></label></div><div class="setting-char"><label><input type="text" spellcheck="false" name="attr_setting_stress_label" value="Stress"/><span data-i18n="stress_label"></span></label></div><div class="setting-char"><label><input type="text" spellcheck="false" name="attr_setting_trauma_label" value="Trauma"/><span data-i18n="trauma_label"></span></label></div><div class="setting-char"><span data-i18n="resistance_bonus"></span><label><input type="number" name="attr_setting_resbonus_insight" value="0"/><span data-i18n="insight"></span></label><label><input type="number" name="attr_setting_resbonus_prowess" value="0"/><span data-i18n="prowess"></span></label><label><input type="number" name="attr_setting_resbonus_resolve" value="0"/><span data-i18n="resolve"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_consequence_query" value="1"/><span></span><span data-i18n="query_for_consequence"></span></label></div><div class="setting-char"><span data-i18n="load:"></span><label><input type="number" name="attr_setting_load_l" value="3"/><span data-i18n="light"></span></label><label><input type="number" name="attr_setting_load_n" value="5"/><span data-i18n="normal"></span></label><label><input type="number" name="attr_setting_load_h" value="6"/><span data-i18n="heavy"></span></label></div><div class="setting-char"><label><select name="attr_setting_traumata_set" title="Traumata"><option value="normal" data-i18n="normal"></option><option value="ghost" data-i18n="ghost"></option><option value="hull" data-i18n="hull"></option></select><span data-i18n="traumata"></span></label></div><div class="setting-char"><label><select name="attr_setting_vice_type" title="Vice"><option value="normal" data-i18n="normal" selected="selected"></option><option value="ghost" data-i18n="ghost"></option><option value="hull" data-i18n="hull"></option><option value="vampire" data-i18n="vampire"></option><option value="time_traveler" data-i18n="time_traveler"></option></select><span data-i18n="vice"></span></label></div><div class="setting-char setting-crew setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_flexwidth" value="1"/><span></span><span data-i18n="flexible_width"></span></label></div><div class="setting-char setting-crew setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_focus_shadow" value="1" checked="checked"/><span></span><span data-i18n="show_outline"></span></label></div><div class="setting-char setting-crew setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_broadcast" value="1" checked="checked"/><span></span><span data-i18n="show_broadcast"></span></label></div><div class="setting-char setting-crew"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_autofill" value="1" checked="checked"/><span></span><span data-i18n="fill_fields"></span></label></div><div class="setting-char setting-crew"><input class="wide" type="text" spellcheck="false" name="attr_chat_image" value=""/><span data-i18n="chat_image"></span></div><div class="setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_clocks_only" value="1"/><span></span><span data-i18n="clocks_only"></span></label></div></div><!-- Character Sheet--><div class="type-character flex"><input class="avatar_checker" name="attr_character_avatar"/><div class="bi68_avatar"><img name="attr_character_avatar"/></div><!-- Left column--><div class="col55 flex-wrap"><!-- Logo, Header text fields--><div class="col100 header flex"><div class="col50 bladeslogo"></div><label class="col50 header"><input type="text" spellcheck="false" name="attr_crew"/><div class="label text title" data-i18n="crew"></div></label><label class="col50"><input type="text" spellcheck="false" name="attr_character_name"/><input class="hider designationchecker" type="hidden" name="attr_setting_show_designation" value="1"/><div class="label text title" data-i18n="name"></div><div class="label text title designation" data-i18n="designation"></div></label><label class="col50"><input type="text" spellcheck="false" name="attr_alias"/><div class="label text title" data-i18n="alias"></div></label><input class="hull_look" type="hidden" name="attr_setting_show_frame" value="0"/><label class="col50 look"><div class="auto-expand"><span name="attr_look"></span><textarea spellcheck="false" name="attr_look"></textarea></div><div class="label text title" data-i18n="look"></div></label><input class="hider" type="hidden" name="attr_setting_show_wearing" value="1"/><label class="col50 wearing"><div class="auto-expand"><span name="attr_wearing"></span><textarea spellcheck="false" name="attr_wearing"></textarea></div><div class="label text title" data-i18n="wearing"></div></label><input class="hider" type="hidden" name="attr_setting_show_heritage" value="1"/><label class="col50 bottomleft"><div class="auto-expand"><span name="attr_heritage"></span><textarea spellcheck="false" name="attr_heritage"></textarea></div><input type="hidden" name="attr_heritage" value=""/><div class="text"><span class="label title" data-i18n="heritage"></span><span class="uppercase info" data-i18n="heritage_info"></span></div></label><input class="hider" type="hidden" name="attr_setting_show_background" value="1"/><label class="col50 bottomright"><div class="auto-expand"><span name="attr_background"></span><textarea spellcheck="false" name="attr_background"></textarea></div><input class="veteranhider" type="hidden" name="attr_setting_special_background" value="0"/><input type="hidden" name="attr_background" value=""/><div class="text regularbackground"><span class="label title" data-i18n="background"></span><span class="uppercase info" data-i18n="background_info"></span></div><div class="text veteranbackground specialtitle"><span class="label title" data-i18n="vet_background"></span><span class="uppercase info" data-i18n="vet_background_info"></span></div><div class="text intellectualbackground specialtitle"><span class="label title" data-i18n="int_background"></span><span class="uppercase info" data-i18n="int_background_info"></span></div><div class="text radicalbackground specialtitle"><span class="label title" data-i18n="rad_background"></span><span class="uppercase info" data-i18n="rad_background_info"></span></div></label><input class="vice-input" type="hidden" name="attr_setting_vice_type" value="normal"/><label class="col100 vice normal"><div class="auto-expand"><span name="attr_vice_purveyor"></span><textarea spellcheck="false" name="attr_vice_purveyor"></textarea></div><input type="hidden" name="attr_vice_purveyor" value=""/><div class="text"><span class="label title" data-i18n="vice_purveyor"></span><span class="uppercase info" data-i18n="vice_info"></span></div></label><div class="col100 vice ghost"><span class="italic" data-i18n="ghost_viceblurb"></span></div><div class="col100 vice hull"><label class="flex-wrap"><input type="text" spellcheck="false" name="attr_hull_functions"/><input type="hidden" name="attr_hull_functions" value=""/><span class="label text title" data-i18n="owning_faction"></span></label><div class="hull-blurb1" data-i18n="hull_blurb1"></div><div class="owning-faction"> <div class="label text title" data-i18n="suspicion"></div><input class="size" type="hidden" name="attr_suspicion_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_suspicion" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_suspicion" value="1" data-i18n-title="suspicion"/><input class="input-progress all" type="radio" name="attr_suspicion" value="2" data-i18n-title="suspicion"/><input class="input-progress all" type="radio" name="attr_suspicion" value="3" data-i18n-title="suspicion"/><input class="input-progress all" type="radio" name="attr_suspicion" value="4" data-i18n-title="suspicion"/><div class="clock"></div></div></div></div><div class="col100 vice vampire"><span class="italic" data-i18n="vampire_viceblurb"></span><!-- +roll('Vice', '{{subtitle=^{viceroll1}@{stress} @{setting_stress_label}^{viceroll2}}} {{vice=1}} {{title=^{vice}}} @{vice_formula}')(data-i18n='indulge_vice').vicebutton.borderbutton--></div><div class="col100 vice time_traveler"><div class="label text title" data-i18n="alluvium"></div><div class="product_dots flex crewcoin-coins"><input class="zero" type="radio" name="attr_alluvium" value="0"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="1"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="2"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="3"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="4" checked="checked"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="5"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="6"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="7"/><span></span><input class="radiobox" type="radio" name="attr_alluvium" value="8"/><span></span></div><span class="italic viceblurb" data-i18n="time_traveler_viceblurb"></span><!-- +roll('Vice', '{{subtitle=^{viceroll1}@{stress} @{setting_stress_label}^{viceroll2}}} {{vice=1}} {{title=^{vice}}} @{vice_formula}')(data-i18n='indulge_vice').vicebutton.borderbutton--></div></div><!-- Stress --><div class="col50 flex stress def-margin"><!-- Stress markers--><div class="stress1 blackheader"><div class="label"><span name="attr_setting_stress_label"></span></div></div><div class="stress2 flex"><input class="tooth zero" type="radio" name="attr_stress" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="8"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_stress" value="0" checked="checked"/><input class="tooth stresstooth" type="radio" name="attr_stress" value="9"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_stress" value="1"/><input class="tooth stresstooth" type="radio" name="attr_stress" value="10"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_stress" value="2"/><input class="tooth stresstooth" type="radio" name="attr_stress" value="11"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="12"/><span></span></div></div><input class="hider" type="hidden" name="attr_setting_hidevicebutton" value="1"/><div class="col50 flex def-margin"><button class="vicebutton borderbutton" type="roll" name="roll_Vice" value="&{template:bitd} {{charname=@{character_name}}} {{{{subtitle=^{viceroll1}@{stress} @{setting_stress_label}^{viceroll2}}} {{vice=1}} {{title=^{vice}}} @{vice_formula} {{charimage=@{chat_image}}}" data-i18n="indulge_vice"></button><input type="hidden" name="attr_vice_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/></div><input class="hider" type="hidden" name="attr_setting_show_temporal_glitches" value="0"/><div class="col50 flex def-margin"><div class="label tempglitches" data-i18n="temporal_glitches"></div><div class="picklist" data-i18n="temporal_glitches_list"></div></div><input class="hider" type="hidden" name="attr_setting_show_temporal_glitches" value="0"/><div class="col100 vice time_traveler instabilityblurb"><span class="italic viceblurb" data-i18n="time_traveler_instability_blurb"></span></div><input class="hider" type="hidden" name="attr_setting_show_frame" value="0"/><div class="hull-blurb2"><div class="hull-blurb1 hull-blurb2" data-i18n="hull_blurb2"></div><div class="keys_hull" data-i18n="hull_no_keys"></div></div><!-- Keys and Deadlocks--><div class="col100 flex def-margin keysdeadlocks"><div class="col50 keysheader"><div class="label" data-i18n="keys"></div></div><div class="col50 deadlocksheader"><div class="label" data-i18n="deadlocks"></div></div><div class="col49"><input class="hidden" type="checkbox" name="attr_boom1" value="1"/><span></span><input type="text" spellcheck="false" name="attr_key1"/><div class="pills2"><input class="tooth zero" type="radio" name="attr_mark1" value="0" checked="checked"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark1" value="1"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark1" value="2"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark1" value="3"/><span></span></div></div><div class="col2"></div><div class="col49 deadlock"><div class="boombox"><input class="tooth stresstooth boomtooth" type="checkbox" name="attr_boom1" value="1"/><span></span></div><input type="text" spellcheck="false" name="attr_deadlock1"/></div><div class="col49"><input class="hidden" type="checkbox" name="attr_boom2" value="1"/><span></span><input type="text" spellcheck="false" name="attr_key2"/><div class="pills2"><input class="tooth zero" type="radio" name="attr_mark2" value="0" checked="checked"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark2" value="1"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark2" value="2"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark2" value="3"/><span></span></div></div><div class="col2"></div><div class="col49 deadlock"><div class="boombox"><input class="tooth stresstooth boomtooth" type="checkbox" name="attr_boom2" value="1"/><span></span></div><input type="text" spellcheck="false" name="attr_deadlock2"/></div><div class="col49"><input class="hidden" type="checkbox" name="attr_boom3" value="1"/><span></span><input type="text" spellcheck="false" name="attr_key3"/><div class="pills2"><input class="tooth zero" type="radio" name="attr_mark3" value="0" checked="checked"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark3" value="1"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark3" value="2"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark3" value="3"/><span></span></div></div><div class="col2"></div><div class="col49 deadlock"><div class="boombox"><input class="tooth stresstooth boomtooth" type="checkbox" name="attr_boom3" value="1"/><span></span></div><input type="text" spellcheck="false" name="attr_deadlock3"/></div><div class="col49"><input class="hidden" type="checkbox" name="attr_boom4" value="1"/><span></span><input type="text" spellcheck="false" name="attr_key4"/><div class="pills2"><input class="tooth zero" type="radio" name="attr_mark4" value="0" checked="checked"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark4" value="1"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark4" value="2"/><span></span><input class="tooth stresstooth bluetooth" type="radio" name="attr_mark4" value="3"/><span></span></div></div><div class="col2"></div><div class="col49 deadlock"><div class="boombox"><input class="tooth stresstooth boomtooth" type="checkbox" name="attr_boom4" value="1"/><span></span></div><input type="text" spellcheck="false" name="attr_deadlock4"/></div></div><!-- Harm, Healing, Armor, Coin--><div class="col100 flex def-margin"><!-- Harm--><div class="harm col63"><div class="blackheader col100"><input class="hider" type="hidden" name="attr_setting_show_frame" value="0"/><div class="label hull_damage" data-i18n="damage"></div><div class="label" data-i18n="harm"></div></div><div class="harmbody"><div class="flex-center harmnumber">4</div><textarea class="twocols" spellcheck="false" name="attr_harm4"></textarea><div class="flex-center harmeffect" data-i18n="mortal"></div><div class="flex-center harmnumber">3</div><textarea class="twocols" spellcheck="false" name="attr_harm3"></textarea><div class="flex-center harmeffect" data-i18n="need_help"></div><div class="flex-center harmnumber">2</div><textarea spellcheck="false" name="attr_harm2_1"></textarea><textarea spellcheck="false" name="attr_harm2_2"></textarea><div class="flex-center harmeffect" data-i18n="major"></div><div class="flex-center harmnumber">1</div><textarea spellcheck="false" name="attr_harm1_1"></textarea><textarea spellcheck="false" name="attr_harm1_2"></textarea><div class="flex-center harmeffect" data-i18n="passing"></div></div></div><!-- Armor, Healing and Coin--><div class="col37 flex-wrap"><!-- Healing--><div class="col45 healing"><div class="blackheader col100"><input class="hider" type="hidden" name="attr_setting_show_frame" value="0"/><div class="repair"><button class="label rollbutton inherit hull_damage repairbutton" type="roll" name="roll_Repair" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{repair}}} {{subtitle=^{rolls_for}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="repair"></button></div><button class="label rollbutton inherit" type="roll" name="roll_Recovery" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{recovery}}} {{subtitle=^{rolls_for}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="healing"></button></div><!-- Healing clock--><input class="size" type="hidden" name="attr_recovery_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_recovery" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_recovery" value="1" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="2" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="3" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="4" data-i18n-title="recoveryblurb"/><div class="clock"></div></div></div><!-- Armor--><div class="armor col55"><div class="blackheader col100"><div class="label" data-i18n="armor_uses"></div><label><input class="checkbox squarebox" type="checkbox" name="attr_armor" value="1"/><span></span><span class="label" data-i18n="armor"></span></label><div class="resourceholder"><input class="label" type="text" spellcheck="false" name="attr_special_resource"/><input class="checkbox squarebox" type="checkbox" name="attr_special" value="1"/><span></span><input class="checkbox squarebox secondbox" type="checkbox" name="attr_special2" value="1"/><span></span></div></div></div><!-- Coin and Stash--><div class="col100 coin-and-stash"><!-- Coin--><div class="col100 coinrow col100"><div class="coin col100"><div class="label" data-i18n="coin"></div><div class="stackspacer"></div><input class="zero" type="radio" name="attr_coin" value="0" checked="checked"/><span></span><div class="stackspacer"></div><input class="radiobox stackbox" type="radio" name="attr_coin" value="1"/><span></span><div class="stackspacer"></div><input class="radiobox stackbox" type="radio" name="attr_coin" value="2"/><span></span><div class="stackspacer"></div><input class="radiobox stackbox" type="radio" name="attr_coin" value="3"/><span></span><div class="stackspacer"></div><input class="radiobox stackbox" type="radio" name="attr_coin" value="4"/><span></span><div class="stackspacer"></div></div><div class="stashbutton-holder col100"><input type="hidden" name="attr_stash_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><button class="rollbutton label" type="roll" name="roll_Stash" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{stash}}} {{subtitle=^{rolls}}} @{stash_formula} {{charimage=@{chat_image}}}" data-i18n="stash"></button></div></div><!-- Stash--><div class="col100 stash"><input class="zero" type="radio" name="attr_stash" value="0" checked="checked"/><span></span><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="1"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="2"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="3"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="4"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="5"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="6"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="7"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="8"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="9"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="10"/><span></span><div class="stashspacer"></div><br/><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="11"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="12"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="13"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="14"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="15"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="16"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="17"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="18"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="19"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="20"/><span></span><div class="stashspacer"></div><br/><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="21"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="22"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="23"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="24"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="25"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="26"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="27"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="28"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="29"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="30"/><span></span><div class="stashspacer"></div><br/><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="31"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="32"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="33"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="34"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="35"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="36"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="37"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="38"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="39"/><span></span><div class="stashspacer"></div><input class="radiobox stackbox stashbox" type="radio" name="attr_stash" value="40"/><span></span><div class="stashspacer"></div><br/></div></div></div></div><!-- Special abilities--><div class="col100 def-margin"><div class="specialheader col100 label" data-i18n="special_abilities"></div><div class="greyholder col100"><fieldset class="repeating_ability"><div class="specialability flex"><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{type=^{special_ability}}} {{title=@{name}}} {{content=@{description}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><input class="checkbox circlebox" type="checkbox" name="attr_check" value="1"/><span></span><div class="auto-expand abilityname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="ability_name"></textarea></div><div class="auto-expand abilitydesc"><span name="attr_description"></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="ability_description"></textarea></div></div></fieldset></div></div><!-- Advancement--><div class="col100 def-margin"><div class="advancement-header flex blackheader"><div class="label markxp" data-i18n="mark_xp:"></div><div class="label advancement_label" data-i18n="playbook_advancement"></div><div class="xpholder flex"><input class="tooth zero" type="radio" name="attr_playbook_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="6"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="7"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="8"/><span></span></div></div><ul class="advancement-desc"><li data-i18n="xp_desperate"></li><li data-i18n="xp_keys"></li><li class="nondot" data-i18n="xp_top"></li><li><div class="auto-expand"><span name="attr_xp_condition"></span><textarea spellcheck="false" name="attr_xp_condition" data-i18n-placeholder="xp_specific"></textarea></div></li><input class="hider" type="hidden" name="attr_setting_extra_xp" value="0"/><li><div class="auto-expand"><span name="attr_xp_condition_extra"></span><textarea spellcheck="false" name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"></textarea></div></li><!--li--><!-- +autoexpand('xp_condition2', 'xp_beliefs')--><li><div class="auto-expand"><span name="attr_xp_condition3">You struggled with issues stemming from a deadlock.</span><textarea spellcheck="false" name="attr_xp_condition3">You struggled with issues stemming from a deadlock.</textarea></div></li></ul></div><div class="col100 keyexamples def-margin"> <span class="keybig">Keys</span><span class="keysmall">(choose or make up your own)</span><span class="keybig" name="attr_keyexample1big"></span><span class="keysmall" name="attr_keyexample1small"></span><span class="keybig" name="attr_keyexample2big"></span><span class="keysmall" name="attr_keyexample2small"></span><span class="keybig" name="attr_keyexample3big"></span><span class="keysmall" name="attr_keyexample3small"></span><span class="keybig" name="attr_keyexample4big"></span><span class="keysmall" name="attr_keyexample4small"></span><span class="keybig" name="attr_keyexample5big"></span><span class="keysmall" name="attr_keyexample5small"></span><span class="keybig" name="attr_keyexample6big"></span><span class="keysmall" name="attr_keyexample6small"></span><span class="keybig" name="attr_keyexample7big"></span><span class="keysmall" name="attr_keyexample7small"></span><span class="keybig" name="attr_keyexample8big"></span><span class="keysmall" name="attr_keyexample8small"></span><span class="keybig" name="attr_keyexample9big"></span><span class="keysmall" name="attr_keyexample9small"></span><span class="keybig" name="attr_keyexample10big"></span><span class="keysmall" name="attr_keyexample10small"></span><span class="keybig" name="attr_keyexample11big"></span><span class="keysmall" name="attr_keyexample11small"></span><span class="keybig" name="attr_keyexample12big"></span><span class="keysmall" name="attr_keyexample12small"></span><span class="keybig" name="attr_keyexample13big"></span><span class="keysmall" name="attr_keyexample13small"></span><span class="keybig" name="attr_keyexample14big"></span><span class="keysmall" name="attr_keyexample14small"></span><span class="keybig" name="attr_keyexample15big"></span><span class="keysmall" name="attr_keyexample15small"></span><span class="keybig" name="attr_keyexample16big"></span><span class="keysmall" name="attr_keyexample16small"></span><div class="creditblock"></div></div></div><!-- Right column--><div class="col45 flex-wrap right-column"><!-- Playbook name and description--><div class="playbook flex"><input class="label" type="text" spellcheck="false" name="attr_playbook" data-i18n-placeholder="playbook"/><textarea class="label" spellcheck="false" name="attr_playbook_description" data-i18n-placeholder="playbook_description"></textarea><input class="hider" type="hidden" name="attr_show_playbook_reminder" value="1"/><div class="reminder"><span data-i18n="autofill_reminder_playbook"></span><br/><span data-i18n="list_playbooks"></span></div></div><!-- Items and Planning--><div class="col53 itemcolumn small-margin"><!-- Load--><div class="loadheader flex col100"><div class="label" data-i18n="load"></div><label><input class="checkbox" type="checkbox" name="attr_load" value="light"/><span></span><span class="loadnumber" name="attr_setting_load_l"></span><span data-i18n="light"></span></label><label><input class="checkbox" type="checkbox" name="attr_load" value="heavy"/><span></span><span class="loadnumber" name="attr_setting_load_h"></span><span data-i18n="heavy"></span></label></div><div class="itemheader small-margin col100 flex"><div class="label" data-i18n="items"></div><span class="italic" data-i18n="italics_dont_count"></span><label class="text-button"><input type="checkbox" name="attr_reset_items" value="1"/><span data-i18n="reset?"></span></label></div><!-- Items--><div class="itemholder col100 items"><!-- Playbook items--><div class="playbookitems col100 free-repcontrol"><fieldset class="repeating_playbookitem"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_much_load"></div><input type="number" name="attr_numboxes" min="0" max="3" value="0"/><label><input type="checkbox" name="attr_bold" value="1"/><span data-i18n="bold"></span></label><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="input-bold" type="hidden" name="attr_bold" value="0"/><input class="numboxes" type="hidden" name="attr_numboxes" value="0"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><div class="auto-expand itemname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="item_name"></textarea></div></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></fieldset><input class="hider" type="hidden" name="attr_setting_show_frame" value="0"/><div class="frame small-margin"><input type="text" spellcheck="false" name="attr_frame" value="Upgrades"/><input class="input-expand" type="hidden" name="attr_frameexpand1" value="0"/><div class="item-container frame-container"><div class="item"><input class="checkbox circlebox" type="checkbox" name="attr_framecheck1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_advanced_visual_sensors"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_frameexpand1" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_description1" data-i18n="advanced_visual_sensors_description"></textarea></div></div><input class="input-expand" type="hidden" name="attr_frameexpand2" value="0"/><div class="item-container frame-container"><div class="item"><input class="checkbox circlebox" type="checkbox" name="attr_framecheck2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_life_like_appearance"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_frameexpand2" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_description2" data-i18n="life_like_appearance_description"></textarea></div></div><input class="input-expand" type="hidden" name="attr_frameexpand3" value="0"/><div class="item-container frame-container"><div class="item"><input class="checkbox circlebox" type="checkbox" name="attr_framecheck3" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_hidden_compartment"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_frameexpand3" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_description3" data-i18n="hidden_compartment_description"></textarea></div></div><input class="input-expand" type="hidden" name="attr_frameexpand4" value="0"/><div class="item-container frame-container"><div class="item"><input class="checkbox circlebox" type="checkbox" name="attr_framecheck4" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_smokescreen_emitter"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_frameexpand4" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_description4" data-i18n="smokescreen_emitter_description"></textarea></div></div><input class="input-expand" type="hidden" name="attr_frameexpand5" value="0"/><div class="item-container frame-container"><div class="item"><input class="checkbox circlebox" type="checkbox" name="attr_framecheck5" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_surveillance_hardware"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_frameexpand5" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_description5" data-i18n="surveillance_hardware_description"></textarea></div></div><input class="input-expand" type="hidden" name="attr_frameexpand6" value="0"/><div class="item-container frame-container"><div class="item"><input class="checkbox circlebox" type="checkbox" name="attr_framecheck6" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_jet_propulsion"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_frameexpand6" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_description6" data-i18n="jet_propulsion_description"></textarea></div></div></div></div><!-- Regular items--><div class="regularitems col100 free-repcontrol free-repcontrol"><fieldset class="repeating_item"><input class="input-short" type="hidden" name="attr_short" value="0"/><input class="input-expand" type="hidden" name="attr_expand" value="0"/><div class="item-container"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_much_load"></div><input type="number" name="attr_numboxes" min="0" max="3" value="0"/><label><input type="checkbox" name="attr_short" value="1"/><span data-i18n="short"></span></label><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="numboxes" type="hidden" name="attr_numboxes" value="0"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><input class="itemname" type="text" spellcheck="false" name="attr_name" data-i18n-placeholder="item_name"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></div></fieldset></div></div><!-- Bandolier --><input class="hider" type="hidden" name="attr_setting_show_radical" value="0"/><div class="col100 def-margin"><input class="title-checkbox" type="checkbox" name="attr_show_alchemicals" value="0"/><span class="label plainheader" data-i18n="explosives"></span><div class="alchemicals free-repcontrol"><div class="bandolier item"><span class="bandoliers-name" data-i18n="bandoliers"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier1_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier1_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier1_check_3" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier2_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier2_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier2_check_3" value="1"/><span></span></div><div class="bandolier-desc" data-i18n="when_you_use_bandolier"></div><fieldset class="repeating_alchemical"><input class="alchemicals-expand" type="checkbox" name="attr_expand" value="1"/><span></span><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name"></textarea></div><textarea class="alchemicals-info" spellcheck="false" name="attr_description"></textarea></fieldset></div></div><!-- Planning and Load--><div class="planning col100 def-margin"><input class="title-checkbox" type="checkbox" name="attr_show_planning" value="1" checked="checked"/><span class="label plainheader" data-i18n="planning_load"></span><div class="planning-content"><div class="planningdesc" data-i18n="planningdesc"></div><div class="teamworkbox"><span class="bold" data-i18n="assault"></span><span class="italic" data-i18n="detail_assault"></span></div><div class="teamworkbox"><span class="bold" data-i18n="occult"></span><span class="italic" data-i18n="detail_occult"></span></div><div class="teamworkbox"><span class="bold" data-i18n="deception"></span><span class="italic" data-i18n="detail_deception"></span></div><div class="teamworkbox"><span class="bold" data-i18n="social"></span><span class="italic" data-i18n="detail_social"></span></div><div class="teamworkbox"><span class="bold" data-i18n="stealth"></span><span class="italic" data-i18n="detail_stealth"></span></div><div class="teamworkbox"><span class="bold" data-i18n="transport"></span><span class="italic" data-i18n="detail_transport"></span></div></div></div></div><!-- Action ratings--><div class="col47 right-column actioncolumn small-margin"><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_insight" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{insight}}} @{insight_formula} {{charimage=@{chat_image}}}" data-i18n="insight" data-i18n-title="insight_description"></button><input type="hidden" name="attr_insight" value="0"/><input type="hidden" name="attr_insight_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_insight_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_insight_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_hunt_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_hunt" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_hunt" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{hunt}}} {{@{position_query}}} {{effect=@{effect_query}}} @{hunt_formula} {{charimage=@{chat_image}}}" data-i18n="hunt" data-i18n-title="hunt_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_study_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_study" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_study" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{study}}} {{@{position_query}}} {{effect=@{effect_query}}} @{study_formula} {{charimage=@{chat_image}}}" data-i18n="study" data-i18n-title="study_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_survey_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_survey" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_survey" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{survey}}} {{@{position_query}}} {{effect=@{effect_query}}} @{survey_formula} {{charimage=@{chat_image}}}" data-i18n="survey" data-i18n-title="survey_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_hack_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_hack" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hack" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hack" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hack" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hack" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_hack" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{hack}}} {{@{position_query}}} {{effect=@{effect_query}}} @{hack_formula} {{charimage=@{chat_image}}}" data-i18n="hack" data-i18n-title="hack_description"></button></div></div></div><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_prowess" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{prowess}}} @{prowess_formula} {{charimage=@{chat_image}}}" data-i18n="prowess" data-i18n-title="prowess_description"></button><input type="hidden" name="attr_prowess" value="0"/><input type="hidden" name="attr_prowess_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_prowess_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_prowess_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_finesse_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_finesse" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_finesse" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{finesse}}} {{@{position_query}}} {{effect=@{effect_query}}} @{finesse_formula} {{charimage=@{chat_image}}}" data-i18n="finesse" data-i18n-title="finesse_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_prowl_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_prowl" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_prowl" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{prowl}}} {{@{position_query}}} {{effect=@{effect_query}}} @{prowl_formula} {{charimage=@{chat_image}}}" data-i18n="prowl" data-i18n-title="prowl_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_skirmish_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_skirmish" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_skirmish" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{skirmish}}} {{@{position_query}}} {{effect=@{effect_query}}} @{skirmish_formula} {{charimage=@{chat_image}}}" data-i18n="skirmish" data-i18n-title="skirmish_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_wreck_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_wreck" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_wreck" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{wreck}}} {{@{position_query}}} {{effect=@{effect_query}}} @{wreck_formula} {{charimage=@{chat_image}}}" data-i18n="wreck" data-i18n-title="wreck_description"></button></div></div></div><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_resolve" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{resolve}}} @{resolve_formula} {{charimage=@{chat_image}}}" data-i18n="resolve" data-i18n-title="resolve_description"></button><input type="hidden" name="attr_resolve" value="0"/><input type="hidden" name="attr_resolve_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_resolve_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_resolve_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_attune_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_attune" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_attune" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{attune}}} {{@{position_query}}} {{effect=@{effect_query}}} @{attune_formula} {{charimage=@{chat_image}}}" data-i18n="attune" data-i18n-title="attune_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_command_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_command" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_command" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{command}}} {{@{position_query}}} {{effect=@{effect_query}}} @{command_formula} {{charimage=@{chat_image}}}" data-i18n="command" data-i18n-title="command_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_consort_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_consort" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_consort" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{consort}}} {{@{position_query}}} {{effect=@{effect_query}}} @{consort_formula} {{charimage=@{chat_image}}}" data-i18n="consort" data-i18n-title="consort_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_sway_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_sway" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_sway" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{sway}}} {{@{position_query}}} {{effect=@{effect_query}}} @{sway_formula} {{charimage=@{chat_image}}}" data-i18n="sway" data-i18n-title="sway_description"></button></div></div></div><!-- Bonus die box--><div class="bonusdie col100"><div class="col100 label" data-i18n="bonus_die"></div><div class="col100 flex"><div class="flex-center bonusdieplus">+</div><div class="bonusdietext"><div class="label" data-i18n="push_yourself"></div><span data-i18n="push_yourself_desc1"></span><span name="attr_setting_stress_label"></span><span data-i18n="push_yourself_desc2"></span><div class="label" data-i18n="devils_bargain"></div></div></div></div><!-- Roll Fortune--><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{subtitle=^{rolls}}} {{title=^{fortune}}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button><!-- Cohort--><input class="hider" type="hidden" name="attr_setting_show_cohort" value="0"/><div class="cohort"><input type="hidden" name="attr_char_cohort_verb" value="^{rolls_their}"/><input type="hidden" name="attr_char_cohort_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_char_cohort_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{char_cohort_name} (^{@{char_cohort_type}}, @{char_cohort_subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{char_cohort_verb}}}) @{char_cohort_roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_char_cohort_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_char_cohort_type" value="gang"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_char_cohort_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_char_cohort_type" value="expert" checked="checked"/><span data-i18n="expert"></span></div></div><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_subtype" data-i18n-placeholder="hunter"/><div class="label cohort-quality-label" data-i18n="quality_abbreviated">Q:</div><input class="label" type="number" name="attr_char_cohort_quality" min="0" max="5" value="1"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_armor" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_char_cohort_edges"></span><textarea spellcheck="false" name="attr_char_cohort_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_char_cohort_flaws"></span><textarea spellcheck="false" name="attr_char_cohort_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_char_cohort_description"></textarea></div><!-- Sparkmind Assistant--><input class="hider" type="hidden" name="attr_setting_show_sparkmind" value="0"/><div class="cohort"><input type="hidden" name="attr_char_cohort_verb" value="^{rolls_their}"/><input type="hidden" name="attr_char_cohort_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_char_cohort_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{char_cohort_name} (^{@{char_cohort_type}}, @{char_cohort_subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{char_cohort_verb}}}) @{char_cohort_roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_char_cohort_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_char_cohort_type" value="gang"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_char_cohort_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_char_cohort_type" value="expert" checked="checked"/><span data-i18n="expert"></span></div></div><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_subtype" data-i18n-placeholder="hunter"/><div class="label cohort-quality-label" data-i18n="quality_abbreviated">Q:</div><input class="label" type="number" name="attr_char_cohort_quality" min="0" max="5" value="1"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_broken" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_char_cohort_edges"></span><textarea spellcheck="false" name="attr_char_cohort_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_char_cohort_flaws"></span><textarea spellcheck="false" name="attr_char_cohort_flaws"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="type"></span><input class="checkbox squarebox" type="checkbox" name="attr_typecheck_1" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_type_research"></span><textarea spellcheck="false" name="attr_char_cohort_type_research"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase"></span><input class="checkbox squarebox" type="checkbox" name="attr_typecheck_2" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_type_analysis"></span><textarea spellcheck="false" name="attr_char_cohort_type_analysis"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase"></span><input class="checkbox squarebox" type="checkbox" name="attr_typecheck_3" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_type_ingress"></span><textarea spellcheck="false" name="attr_char_cohort_type_ingress"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="housing"></span><input class="checkbox squarebox" type="checkbox" name="attr_housingcheck_1" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_housing_small"></span><textarea spellcheck="false" name="attr_char_cohort_housing_small"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase"></span><input class="checkbox squarebox" type="checkbox" name="attr_housingcheck_2" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_housing_large"></span><textarea spellcheck="false" name="attr_char_cohort_housing_large"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_char_cohort_description"></textarea></div><!-- Swinger's Autopod--><input class="hider" type="hidden" name="attr_setting_show_autopod" value="0"/><div class="cohort"><input type="hidden" name="attr_char_cohort_verb" value="^{rolls_their}"/><input type="hidden" name="attr_char_cohort_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_char_cohort_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{char_cohort_name} (^{@{char_cohort_type}}, @{char_cohort_subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{char_cohort_verb}}}) @{char_cohort_roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_subtype" data-i18n-placeholder="hunter"/><div class="label cohort-quality-label" data-i18n="quality_abbreviated">Q:</div><input class="label" type="number" name="attr_char_cohort_quality" min="0" max="5" value="1"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_broken" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase autopodpurpose" data-i18n="purpose"></span><input class="checkbox squarebox" type="checkbox" name="attr_purpose_1" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_purpose_racing"></span><textarea spellcheck="false" name="attr_char_cohort_purpose_racing"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase autopodpurpose"></span><input class="checkbox squarebox" type="checkbox" name="attr_purpose_2" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_purpose_impressing"></span><textarea spellcheck="false" name="attr_char_cohort_purpose_impressing"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase autopodpurpose"></span><input class="checkbox squarebox" type="checkbox" name="attr_purpose_3" value="1"/><span></span><div class="auto-expand itemname"><span name="attr_char_cohort_purpose_surprising"></span><textarea spellcheck="false" name="attr_char_cohort_purpose_surprising"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_char_cohort_autopod_style"></textarea></div><!-- Friends--><div class="col100 def-margin friends"><div class="specialheader col100 label flex"><input class="inherit" type="text" spellcheck="false" name="attr_friends_title" value="Friends"/></div><div class="greyholder col100"><fieldset class="repeating_friend"><div class="friend-contact friend flex"><input class="friendstate" type="hidden" name="attr_status" value="0"/><label class="up"><input class="checkbox" type="checkbox" name="attr_status" value="up"/><span></span></label><label class="down"><input class="checkbox" type="checkbox" name="attr_status" value="down"/><span></span></label><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="friend_name"></textarea></div></div><input class="expand" type="checkbox" name="attr_null" value="1"/><span></span><textarea class="description" spellcheck="false" name="attr_description" data-i18n-placeholder="notes"></textarea></fieldset></div></div></div><!-- Clocks--><div class="col100 clocks def-margin free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_clock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand clocktitle"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 twelveclock"></div><div class="spoke-45 eightclock"></div><div class="spoke-36 tenclock"></div><div class="spoke-60 sixclock twelveclock"></div><div class="spoke-72 tenclock"></div><div class="spoke-90 fourclock eightclock twelveclock"></div><div class="spoke-108 tenclock"></div><div class="spoke-120 sixclock twelveclock"></div><div class="spoke-135 eightclock"></div><div class="spoke-144 tenclock"></div><div class="spoke-150 twelveclock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sixclock eightclock tenclock twelveclock" type="radio" name="attr_progress" value="5"/><input class="input-progress sixclock eightclock tenclock twelveclock" type="radio" name="attr_progress" value="6"/><input class="input-progress eightclock tenclock twelveclock" type="radio" name="attr_progress" value="7"/><input class="input-progress eightclock tenclock twelveclock" type="radio" name="attr_progress" value="8"/><input class="input-progress tenclock twelveclock" type="radio" name="attr_progress" value="9"/><input class="input-progress tenclock twelveclock" type="radio" name="attr_progress" value="10"/><input class="input-progress twelveclock" type="radio" name="attr_progress" value="11"/><input class="input-progress twelveclock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><!-- Veteran section--><input class="hider" type="hidden" name="attr_setting_show_veteran" value="0"/><div class="veteranbox"><div class="discarded"> <div class="label text title vet2" data-i18n="veteran_used_and_discarded_title"></div><span class="vet2" data-i18n="veteran_used_and_discarded_info"></span></div><div class="discarded2"> <label class="vet2"><div class="label text title vet2" data-i18n="vet_damage_title"></div><span class="vet2" data-i18n="vet_damage_info"></span><div class="auto-expand"><span name="attr_damage"></span><textarea spellcheck="false" name="attr_damage"></textarea></div></label><label class="vet2"><div class="label text title vet2" data-i18n="vet_helps_title"></div><span class="vet2" data-i18n="vet_helps_info"></span><div class="auto-expand"><span name="attr_helps"></span><textarea spellcheck="false" name="attr_helps"></textarea></div></label></div></div><!-- Operative section--><input class="hider" type="hidden" name="attr_setting_show_faction" value="0"/><div class="veteranbox"><div class="operativeintro"> <div class="label text title vet2" data-i18n="faction_affiliation_title"></div><input class="hider" type="hidden" name="attr_setting_show_operative" value="0"/><span class="vet2" data-i18n="faction_affiliation_info"></span></div><div class="operative2"> <label class="vet2"><div class="label text title vet2" data-i18n="faction"></div><div class="auto-expand"><span name="attr_faction_name"></span><textarea spellcheck="false" name="attr_faction_name"></textarea></div></label></div><div class="operative2 operative3"><label class="vet2"><div class="label text title vet2" data-i18n="personal_mission"></div><div class="auto-expand"><span name="attr_personal_mission_details"></span><textarea spellcheck="false" name="attr_personal_mission_details"></textarea></div></label></div><div class="operativeintro operative4"><div class="label text title vet2" data-i18n="special_ability"></div><div class="auto-expand"><span name="attr_special_ability_details"></span><textarea spellcheck="false" name="attr_special_ability_details"></textarea></div><input class="size" type="hidden" name="attr_mission_max" value="4"/></div><div class="operative5"><div class="label text title vet2" data-i18n="failure"></div><input class="size" type="hidden" name="attr_mission_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_mission" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_mission" value="1" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_mission" value="2" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_mission" value="3" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_mission" value="4" data-i18n-title="recoveryblurb"/><div class="clock"></div></div></div><div class="operative6"><span class="uppercase factionhelp" data-i18n="backing_faction_help"></span><span class="vet2 helpblurb" data-i18n="backing_faction_help_blurb"></span><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_1" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_1"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_2" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_2"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_3" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_3"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_4" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_4"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_4b" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_4b"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_5" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_5"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_6" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_6"> </span></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_backinghelp_7" value="1"/><span></span><span class="helptype" data-i18n="backinghelp_7"></span></div></div></div><input class="hider" type="hidden" name="attr_setting_show_future" value="0"/><div class="veteranbox"><input class="title-checkbox" type="checkbox" name="attr_show_prevent_terrible_future" value="1" checked="checked"/><span class="label plainheader" data-i18n="prevent_terrible_future"></span><div class="timetraveldetails"><div class="operative6"><span class="vet2 helpblurb" data-i18n="prevent_terrible_future_blurb"></span><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_terrible_future_1" value="1"/><span></span><span class="helptype" data-i18n="terrible_future_1"> </span></div><div class="auto-expand futureinput"><span name="attr_terrible_future_1_details"></span><textarea spellcheck="false" name="attr_terrible_future_1_details"></textarea></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_terrible_future_2" value="1"/><span></span><span class="helptype" data-i18n="terrible_future_2"> </span></div><div class="auto-expand futureinput"><span name="attr_terrible_future_2_details"></span><textarea spellcheck="false" name="attr_terrible_future_2_details"></textarea></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_terrible_future_3" value="1"/><span></span><span class="helptype" data-i18n="terrible_future_3"> </span></div><div class="auto-expand futureinput"><span name="attr_terrible_future_3_details"></span><textarea spellcheck="false" name="attr_terrible_future_3_details"></textarea></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_terrible_future_4" value="1"/><span></span><span class="helptype" data-i18n="terrible_future_4"> </span></div><div class="auto-expand futureinput"><span name="attr_terrible_future_4_details"></span><textarea spellcheck="false" name="attr_terrible_future_4_details"></textarea></div></div></div></div><input class="hider" type="hidden" name="attr_setting_show_future" value="0"/><div class="veteranbox"><input class="title-checkbox" type="checkbox" name="attr_show_chase_down_bad" value="1" checked="checked"/><span class="label plainheader" data-i18n="chase_down_bad"></span><div class="timetraveldetails"><div class="operative6"><span class="vet2 helpblurb" data-i18n="chase_down_bad_blurb"></span><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_chasing_bad_1" value="1"/><span></span><span class="helptype" data-i18n="chasing_bad_1"> </span></div><div class="auto-expand futureinput"><span name="attr_chasing_bad_1_details"></span><textarea spellcheck="false" name="attr_chasing_bad_1_details"></textarea></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_chasing_bad_2" value="1"/><span></span><span class="helptype" data-i18n="chasing_bad_2"> </span></div><div class="auto-expand futureinput"><span name="attr_chasing_bad_2_details"></span><textarea spellcheck="false" name="attr_chasing_bad_2_details"></textarea></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_chasing_bad_3" value="1"/><span></span><span class="helptype" data-i18n="chasing_bad_3"> </span></div><div class="auto-expand futureinput"><span name="attr_chasing_bad_3_details"></span><textarea spellcheck="false" name="attr_chasing_bad_3_details"></textarea></div><div class="helpcheckholder"><input class="checkbox squarebox" type="checkbox" name="attr_chasing_bad_4" value="1"/><span></span><span class="helptype" data-i18n="chasing_bad_4"> </span></div><div class="auto-expand futureinput"><span name="attr_chasing_bad_4_details"></span><textarea spellcheck="false" name="attr_chasing_bad_4_details"></textarea></div></div></div></div><!-- Hull section--><input class="hider" type="hidden" name="attr_setting_show_frame" value="0"/><div class="hull_memories"><div class="humanmemories"><div class="label" data-i18n="human_memories"></div></div><div class="hull-blurb1 hull-blurb2 hull-blurb3" data-i18n="memory_blurb"></div><div class="memoryclock"><div class="label text title memorytitle" data-i18n="memoryclock1"></div><div class="memoryclockclock"><div class="label text title" data-i18n="memory_clock"></div><input class="size" type="hidden" name="attr_memory1_max" value="8"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-45 eightclock"></div><div class="spoke-90 eightclock"></div><div class="spoke-135 eightclock"></div><input class="zero input-progress" type="radio" name="attr_memory1" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_memory1" value="1" data-i18n-title="memory1"/><input class="input-progress all" type="radio" name="attr_memory1" value="2" data-i18n-title="memory1"/><input class="input-progress all" type="radio" name="attr_memory1" value="3" data-i18n-title="memory1"/><input class="input-progress all" type="radio" name="attr_memory1" value="4" data-i18n-title="memory1"/><input class="input-progress eightclock" type="radio" name="attr_memory1" value="5"/><input class="input-progress eightclock" type="radio" name="attr_memory1" value="6"/><input class="input-progress eightclock" type="radio" name="attr_memory1" value="7"/><input class="input-progress eightclock" type="radio" name="attr_memory1" value="8"/><div class="clock"></div></div></div><div class="auto-expand"><span name="attr_memory1_details"></span><textarea spellcheck="false" name="attr_memory1_details"></textarea></div><span class="memorydetails" data-i18n="memory1_blurb"></span></div><div class="memoryclock"><div class="label text title memorytitle" data-i18n="memoryclock2"></div><div class="memoryclockclock"><div class="label text title" data-i18n="memory_clock"></div><input class="size" type="hidden" name="attr_memory2_max" value="8"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-45 eightclock"></div><div class="spoke-90 eightclock"></div><div class="spoke-135 eightclock"></div><input class="zero input-progress" type="radio" name="attr_memory2" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_memory2" value="1" data-i18n-title="memory2"/><input class="input-progress all" type="radio" name="attr_memory2" value="2" data-i18n-title="memory2"/><input class="input-progress all" type="radio" name="attr_memory2" value="3" data-i18n-title="memory2"/><input class="input-progress all" type="radio" name="attr_memory2" value="4" data-i18n-title="memory2"/><input class="input-progress eightclock" type="radio" name="attr_memory2" value="5"/><input class="input-progress eightclock" type="radio" name="attr_memory2" value="6"/><input class="input-progress eightclock" type="radio" name="attr_memory2" value="7"/><input class="input-progress eightclock" type="radio" name="attr_memory2" value="8"/><div class="clock"></div></div></div><div class="auto-expand"><span name="attr_memory2_details"></span><textarea spellcheck="false" name="attr_memory2_details"></textarea></div><span class="memorydetails" data-i18n="memory2_blurb"></span></div><div class="memoryclock"><div class="label text title memorytitle" data-i18n="memoryclock3"></div><div class="memoryclockclock"><div class="label text title" data-i18n="memory_clock"></div><input class="size" type="hidden" name="attr_memory3_max" value="8"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-45 eightclock"></div><div class="spoke-90 eightclock"></div><div class="spoke-135 eightclock"></div><input class="zero input-progress" type="radio" name="attr_memory3" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_memory3" value="1" data-i18n-title="memory3"/><input class="input-progress all" type="radio" name="attr_memory3" value="2" data-i18n-title="memory3"/><input class="input-progress all" type="radio" name="attr_memory3" value="3" data-i18n-title="memory3"/><input class="input-progress all" type="radio" name="attr_memory3" value="4" data-i18n-title="memory3"/><input class="input-progress eightclock" type="radio" name="attr_memory3" value="5"/><input class="input-progress eightclock" type="radio" name="attr_memory3" value="6"/><input class="input-progress eightclock" type="radio" name="attr_memory3" value="7"/><input class="input-progress eightclock" type="radio" name="attr_memory3" value="8"/><div class="clock"></div></div></div><div class="auto-expand"><span name="attr_memory3_details"></span><textarea spellcheck="false" name="attr_memory3_details"></textarea></div><span class="memorydetails" data-i18n="memory3_blurb"></span></div><div class="memoryclock"><div class="label text title memorytitle" data-i18n="memoryclock4"></div><div class="memoryclockclock"><div class="label text title" data-i18n="memory_clock"></div><input class="size" type="hidden" name="attr_memory4_max" value="8"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-45 eightclock"></div><div class="spoke-90 eightclock"></div><div class="spoke-135 eightclock"></div><input class="zero input-progress" type="radio" name="attr_memory4" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_memory4" value="1" data-i18n-title="memory4"/><input class="input-progress all" type="radio" name="attr_memory4" value="2" data-i18n-title="memory4"/><input class="input-progress all" type="radio" name="attr_memory4" value="3" data-i18n-title="memory4"/><input class="input-progress all" type="radio" name="attr_memory4" value="4" data-i18n-title="memory4"/><input class="input-progress eightclock" type="radio" name="attr_memory4" value="5"/><input class="input-progress eightclock" type="radio" name="attr_memory4" value="6"/><input class="input-progress eightclock" type="radio" name="attr_memory4" value="7"/><input class="input-progress eightclock" type="radio" name="attr_memory4" value="8"/><div class="clock"></div></div></div><div class="auto-expand"><span name="attr_memory4_details"></span><textarea spellcheck="false" name="attr_memory4_details"></textarea></div><span class="memorydetails" data-i18n="memory4_blurb"></span></div><div class="memoryclock"><div class="label text title memorytitle" data-i18n="special_abilities"></div><span class="memorydetails finalblurb" data-i18n="specialabilities_blurb"></span><div class="label text title memorytitle finaltitle" data-i18n="marking_xp"></div><span class="memorydetails finalblurb" data-i18n="markxp_blurb"></span></div></div><!-- Teamwork--><div class="col45 right-column def-margin"><div class="plainheader label" data-i18n="teamwork"></div><div class="teamworkbox" data-i18n="assist_a_teammate"></div><div class="teamworkbox" data-i18n="lead_a_group_action"></div><div class="teamworkbox" data-i18n="protect_a_teammate"></div><div class="teamworkbox" data-i18n="set_up_a_teammate"></div></div><!-- Gather Information--><div class="col55 right-column def-margin"><div class="gatherinfo col100"><div class="plainheader label" data-i18n="gather_information"></div><div><ul><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo1" data-i18n-placeholder="gatherinfo_what_do_they_intend"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo2" data-i18n-placeholder="gatherinfo_how_can_I_get_them"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo3" data-i18n-placeholder="gatherinfo_what_are_they_really"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo4" data-i18n-placeholder="gatherinfo_what_should_I_look"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo5" data-i18n-placeholder="gatherinfo_wheres_the_weakness"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo6" data-i18n-placeholder="gatherinfo_how_can_I_find"/></li><li data-i18n="gatherinfo_whats_going_on"></li></ul></div></div><!-- Strictures--><input class="hider" type="hidden" name="attr_setting_show_strictures" value="0"/><div class="strictures col100 def-margin"><div class="plainheader label" data-i18n="strictures"></div><div><span class="italic" data-i18n="stricturesblurb"></span></div><div><label><input class="checkbox squarebox" type="checkbox" name="attr_stricture_slumber" value="1"/><span></span><span class="label" data-i18n="slumber"></span></label><span data-i18n="strictures_slumber"></span></div><div><label><input class="checkbox squarebox" type="checkbox" name="attr_stricture_forbidden" value="1"/><span></span><span class="label" data-i18n="forbidden"></span></label><span data-i18n="strictures_forbidden"></span></div><div><label><input class="checkbox squarebox" type="checkbox" name="attr_stricture_repelled" value="1"/><span></span><span class="label" data-i18n="repelled"></span></label><span data-i18n="strictures_repelled"></span></div><div><label><input class="checkbox squarebox" type="checkbox" name="attr_stricture_bestial" value="1"/><span></span><span class="label" data-i18n="bestial"></span></label><span data-i18n="strictures_bestial"></span></div><div><label><input class="checkbox squarebox" type="checkbox" name="attr_stricture_bound" value="1"/><span></span><span class="label" data-i18n="bound"></span></label><span data-i18n="strictures_bound"></span></div></div></div><textarea class="notes" spellcheck="false" name="attr_notes" data-i18n-placeholder="notes"></textarea></div></div><!-- Crew Sheet--><div class="type-crew flex"><input class="avatar_checker" name="attr_character_avatar"/><div class="bi68_avatar"><img name="attr_character_avatar"/></div><!-- Left column--><div class="col55 flex-wrap"><!-- Logo, Header text fields--><div class="col100 header flex-wrap"><div class="col55 bladeslogo"></div><div class="col45 crewheader label" data-i18n="crew_sheet"></div><label class="col55"><input type="text" spellcheck="false" name="attr_character_name"/><div class="label text title" data-i18n="name"></div></label><label class="col45"><input type="text" spellcheck="false" name="attr_reputation"/><div class="label text title" data-i18n="reputation"></div></label><label class="col100"><input type="text" spellcheck="false" name="attr_lair"/><div class="label text title" data-i18n="lair"></div></label><label class="col80"><input type="text" spellcheck="false" name="attr_ward_boss"/><div class="label text title" data-i18n="ward_boss"></div></label><label class="col20 angerbox"><input class="size" type="hidden" name="attr_anger_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_anger" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_anger" value="1" data-i18n-title="anger"/><input class="input-progress all" type="radio" name="attr_anger" value="2" data-i18n-title="anger"/><input class="input-progress all" type="radio" name="attr_anger" value="3" data-i18n-title="anger"/><input class="input-progress all" type="radio" name="attr_anger" value="4" data-i18n-title="anger"/><div class="clock"></div></div><div class="label text title" data-i18n="anger"></div></label><input class="hider" type="hidden" name="attr_setting_hide_hunting_grounds" value="1"/><label class="col100"><input type="text" spellcheck="false" name="attr_hunting_grounds"/><div class="auto-expand label huntingroundstitle"><span name="attr_hunting_grounds_type"></span><textarea spellcheck="false" name="attr_hunting_grounds_type" data-i18n-placeholder="hunting_grounds"></textarea></div><div class="auto-expand description preferredoperations"><span name="attr_hunting_grounds_description"></span><textarea spellcheck="false" name="attr_hunting_grounds_description" data-i18n-placeholder="hunting_grounds_description"></textarea></div><div class="auto-expand description huntingblurb"><span name="attr_hunting_grounds_blurb"></span><textarea spellcheck="false" name="attr_hunting_grounds_blurb" data-i18n-placeholder="hunting_grounds_blurb"></textarea></div></label><input class="hider" type="hidden" name="attr_setting_show_anomalies" value="0"/><label class="col100 anomalybox"><div class="auto-expand label huntingroundstitle"><span name="attr_hunting_grounds_type"></span><textarea spellcheck="false" name="attr_hunting_grounds_type" data-i18n-placeholder="hunting_grounds"></textarea></div><div class="auto-expand description huntingblurb"><span name="attr_hunting_grounds_blurb"></span><textarea spellcheck="false" name="attr_hunting_grounds_blurb" data-i18n-placeholder="hunting_grounds_blurb"></textarea></div></label></div><!-- Rep, Hold, and Tier--><div class="col100 flex rep-and-hold def-margin"><div class="rep flex col45"><div class="rep1 blackheader orangeheader"><div class="label" data-i18n="rep"></div></div><div class="rep2 blackborder flex"><div class="turfbox"><input type="radio" name="attr_turf" value="1"/><span></span><input type="radio" name="attr_turf" value="2"/><span></span><input type="radio" name="attr_turf" value="3"/><span></span><input type="radio" name="attr_turf" value="4"/><span></span><input type="radio" name="attr_turf" value="5"/><span></span><input type="radio" name="attr_turf" value="6"/><span></span></div><input class="turf-input" type="hidden" name="attr_turf" value="0"/><input class="tooth zero" type="radio" name="attr_rep" value="0" checked="checked"/><span></span><input class="tooth stresstooth reptooth" type="radio" name="attr_rep" value="1"/><span></span><input class="tooth stresstooth reptooth" type="radio" name="attr_rep" value="2"/><span></span><input class="tooth stresstooth reptooth" type="radio" name="attr_rep" value="3"/><span></span><input class="tooth stresstooth reptooth" type="radio" name="attr_rep" value="4"/><span></span><input class="tooth stresstooth reptooth" type="radio" name="attr_rep" value="5"/><span></span><input class="tooth stresstooth reptooth" type="radio" name="attr_rep" value="6"/><span></span><input class="tooth stresstooth reptooth turf6" type="radio" name="attr_rep" value="7"/><span></span><input class="tooth stresstooth reptooth turf6 turf5" type="radio" name="attr_rep" value="8"/><span></span><input class="tooth stresstooth reptooth turf6 turf5 turf4" type="radio" name="attr_rep" value="9"/><span></span><input class="tooth stresstooth reptooth turf6 turf5 turf4 turf3" type="radio" name="attr_rep" value="10"/><span></span><input class="tooth stresstooth reptooth turf6 turf5 turf4 turf3 turf2" type="radio" name="attr_rep" value="11"/><span></span><input class="tooth stresstooth reptooth turf6 turf5 turf4 turf3 turf2 turf1" type="radio" name="attr_rep" value="12"/><span></span></div><div class="rep3 blackborder"><div class="black-on-grey"><div class="label" data-i18n="turf"></div></div><div class="turfzero-holder"><input class="zero" type="radio" name="attr_turf" value="0" checked="checked"/><span></span></div></div></div><!-- Hold--><div class="hold flex"><div class="hold1 blackheader orangeheader"><div class="label" data-i18n="hold"></div></div><label class="blackborder"><div class="black-on-grey holdbg"><div class="label" data-i18n="weak"></div></div><input class="tooth holdtooth" type="radio" name="attr_hold" value="weak"/><span></span></label><label class="blackborder"><div class="black-on-grey holdbg"><div class="label" data-i18n="strong"></div></div><input class="tooth holdtooth" type="radio" name="attr_hold" value="strong" checked="checked"/><span></span></label><!-- Tier--><div class="blackheader orangeheader"><button class="label inherit rollbutton" type="roll" name="roll_Tier" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{crew_tier}}} {{subtitle=^{roll_their}}} @{crew_tier_formula} {{charimage=@{chat_image}}}" data-i18n="tier"></button><input type="hidden" name="attr_crew_tier_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/></div><div class="tier flex"><input class="hidden fakeradio" type="checkbox" name="attr_crew_tier" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="1"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="4"/><span></span></div></div></div><!-- Claims--><input class="hider" type="hidden" name="attr_setting_show_dealer_claims" value="0"/><div class="dealerproduct col100"><div class="auto-expand"><span name="attr_the_product"></span><textarea spellcheck="false" name="attr_the_product"></textarea></div><div class="label text title" data-i18n="the_product"></div><div class="huntingblurb" data-i18n="product_qualities"></div><div class="label text title" data-i18n="units"></div><div class="product_dots flex crewcoin-coins"><input class="zero" type="radio" name="attr_units" value="0" checked="checked"/><span></span><input class="radiobox" type="radio" name="attr_units" value="1"/><span></span><input class="radiobox" type="radio" name="attr_units" value="2"/><span></span><input class="radiobox" type="radio" name="attr_units" value="3"/><span></span><input class="radiobox" type="radio" name="attr_units" value="4"/><span></span><input class="radiobox" type="radio" name="attr_units" value="5"/><span></span><div class="spacer"></div><input class="radiobox" type="radio" name="attr_units" value="6"/><span></span><input class="radiobox" type="radio" name="attr_units" value="7"/><span></span><input class="radiobox" type="radio" name="attr_units" value="8"/><span></span><input class="radiobox" type="radio" name="attr_units" value="9"/><span></span><input class="radiobox" type="radio" name="attr_units" value="10"/><span></span><div class="spacer"></div><input class="radiobox" type="radio" name="attr_units" value="11"/><span></span><input class="radiobox" type="radio" name="attr_units" value="12"/><span></span><input class="radiobox" type="radio" name="attr_units" value="13"/><span></span><input class="radiobox" type="radio" name="attr_units" value="14"/><span></span><input class="radiobox" type="radio" name="attr_units" value="15"/><span></span><div class="spacer"></div><input class="radiobox" type="radio" name="attr_units" value="16"/><span></span><input class="radiobox" type="radio" name="attr_units" value="17"/><span></span><input class="radiobox" type="radio" name="attr_units" value="18"/><span></span><input class="radiobox" type="radio" name="attr_units" value="19"/><span></span><input class="radiobox" type="radio" name="attr_units" value="20"/><span></span><div class="spacer"></div><input class="radiobox" type="radio" name="attr_units" value="21"/><span></span><input class="radiobox" type="radio" name="attr_units" value="22"/><span></span><input class="radiobox" type="radio" name="attr_units" value="23"/><span></span><input class="radiobox" type="radio" name="attr_units" value="24"/><span></span><input class="radiobox" type="radio" name="attr_units" value="25"/><span></span><div class="spacer"></div><input class="radiobox" type="radio" name="attr_units" value="26"/><span></span><input class="radiobox" type="radio" name="attr_units" value="27"/><span></span><input class="radiobox" type="radio" name="attr_units" value="28"/><span></span><input class="radiobox" type="radio" name="attr_units" value="29"/><span></span><input class="radiobox" type="radio" name="attr_units" value="30"/><span></span></div><div class="label text title producttitle producttitle1" data-i18n="supply"></div><div class="label text title producttitle producttitle2" data-i18n="demand"></div><div class="label text title producttitle producttitle3" data-i18n="competitive_advantages"></div><div class="label text title producttitle producttitle4" data-i18n="distribution"></div></div><input class="showdealerclaims" type="hidden" name="attr_setting_show_dealer_claims" value="0"/><input class="hider" type="hidden" name="attr_setting_show_claim_map" value="1"/><div class="claims col100 free-repcontrol"><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_1_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_1_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_1_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_1_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_1_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_1_2" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_2_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_2_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_2_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_2_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_2_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_2_3" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_3_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_3_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_3_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_3_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_3_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_3_4" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_4_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_4_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_4_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_4_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_4_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_4_5" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_5_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_5_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_5_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_5_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_5_desc"></textarea></div></div><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_1_6" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_2_7" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_3_8" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_4_9" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_5_10" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_6_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_6_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_6_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_6_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_6_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_6_7" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_7_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_7_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_7_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_7_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_7_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_7_8" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_8_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_8_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_8_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_8_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_8_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_8_9" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_9_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_9_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_9_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_9_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_9_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_9_10" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_10_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_10_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_10_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_10_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_10_desc"></textarea></div></div><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_6_11" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_7_12" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_8_13" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_9_14" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_10_15" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_11_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_11_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_11_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_11_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_11_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_11_12" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_12_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_12_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_12_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_12_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_12_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_12_13" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_13_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_13_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_13_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_13_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_13_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_13_14" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_14_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_14_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_14_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_14_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_14_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_14_15" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_15_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_15_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_15_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_15_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_15_desc"></textarea></div></div><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_11_16" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_12_17" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_13_18" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_14_19" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_15_20" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex claim18holder"><input class="specialcheck" type="hidden" name="attr_specialclaim_16_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_16_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_16_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_16_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_16_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_16_17" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_17_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_17_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_17_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_17_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_17_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_17_18" value="1" checked="checked"/><span></span></label><div class="lairbox flex-center uppercase" data-i18n="lair"></div><input class="specialcheck" type="hidden" name="attr_specialclaim_18_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_18_check" value="0"/><div class="claimbox claimbox18"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_18_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_18_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_18_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_18_19" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_19_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_19_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_19_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_19_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_19_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_19_20" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_20_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_20_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_20_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_20_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_20_desc"></textarea></div></div><fieldset class="repeating_claim"><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_1" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_2" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_3" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_4" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_5" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_1_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_1_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_1_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_1_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_1_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_1_2" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_2_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_2_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_2_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_2_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_2_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_2_3" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_3_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_3_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_3_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_3_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_3_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_3_4" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_4_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_4_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_4_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_4_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_4_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_4_5" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_5_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_5_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_5_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_5_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_5_desc"></textarea></div></div></fieldset></div><!-- Utopian Claims--><input class="hider" type="hidden" name="attr_setting_show_utopian_map" value="0"/><div class="claims col100 free-repcontrol utopianclaims"><div class="auto-expand"><span name="attr_the_vision"></span><textarea spellcheck="false" name="attr_the_vision"></textarea></div><div class="label text title" data-i18n="your_utopian_vision"></div><div class="utopiancircle firstcircle"><div class="col100 flex"><input class="checkbox circlebox specialability 1" type="checkbox" name="attr_circlecheck1" value="1"/><span class="1"></span><div class="abilityname" data-i18n="first_circle"></div><div class="huntingblurb truths" data-i18n="truths1"></div></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_1_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_1_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_1_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_1_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_1_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_2_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_2_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_2_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_2_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_2_desc"></textarea></div><div class="lairbox flex-center uppercase" data-i18n="lair"></div><input class="specialcheck" type="hidden" name="attr_specialclaim_4_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_4_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_4_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_4_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_4_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_5_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_5_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_5_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_5_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_5_desc"></textarea></div></div></div><div class="utopiancircle secondcircle"><div class="col100 flex"><input class="checkbox circlebox specialability" type="checkbox" name="attr_circlecheck2" value="1"/><span> </span><div class="abilityname" data-i18n="second_circle"></div><div class="huntingblurb threshold" data-i18n="threshold1"></div><div class="huntingblurb truths" data-i18n="truths2"></div></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_6_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_6_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_6_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_6_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_6_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_7_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_7_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_7_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_7_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_7_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_8_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_8_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_8_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_8_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_8_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_9_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_9_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_9_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_9_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_9_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_10_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_10_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_10_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_10_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_10_desc"></textarea></div></div></div><div class="utopiancircle thirdcircle"><div class="col100 flex"><input class="checkbox circlebox specialability" type="checkbox" name="attr_circlecheck3" value="1"/><span></span><div class="abilityname" data-i18n="third_circle"></div><div class="huntingblurb threshold" data-i18n="threshold2"></div><div class="huntingblurb truths" data-i18n="truths3"></div></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_11_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_11_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_11_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_11_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_11_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_12_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_12_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_12_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_12_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_12_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_13_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_13_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_13_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_13_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_13_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_14_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_14_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_14_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_14_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_14_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_15_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_15_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_15_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_15_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_15_desc"></textarea></div></div></div><div class="utopiancircle finalcircle"><div class="col100 flex"><input class="checkbox circlebox specialability" type="checkbox" name="attr_circlecheck4" value="1"/><span></span><div class="abilityname" data-i18n="final_circle"></div><div class="huntingblurb threshold" data-i18n="threshold3"></div><div class="huntingblurb truths" data-i18n="truths4"></div></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_16_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_16_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_16_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_16_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_16_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_17_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_17_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_17_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_17_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_17_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_18_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_18_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_18_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_18_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_18_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_19_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_19_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_19_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_19_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_19_desc"></textarea></div><input class="specialcheck" type="hidden" name="attr_specialclaim_20_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_20_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_20_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_20_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_20_desc"></textarea></div></div></div><fieldset class="repeating_claim"><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_1" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_2" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_3" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_4" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_5" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input class="specialcheck" type="hidden" name="attr_specialclaim_1_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_1_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_1_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_1_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_1_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_1_2" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_2_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_2_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_2_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_2_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_2_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_2_3" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_3_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_3_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_3_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_3_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_3_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_3_4" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_4_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_4_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_4_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_4_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_4_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_4_5" value="1" checked="checked"/><span></span></label><input class="specialcheck" type="hidden" name="attr_specialclaim_5_check" value="0"/><input class="claimcheck" type="hidden" name="attr_claim_5_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_5_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_5_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_5_desc"></textarea></div></div></fieldset></div><!-- Heat and Coin--><div class="col100 flex heat-and-vault def-margin"><!-- Heat--><div class="col45 flex heat"><!-- Heat markers--><div class="heat1 blackheader orangeheader"><div class="label" data-i18n="heat"></div></div><div class="heat2 blackborder flex"><input class="tooth zero" type="radio" name="attr_heat" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="8"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="9"/><span></span></div><!-- Wanted Level--><div class="heat3"><div class="blackheader orangeheader"><button class="label inherit rollbutton" type="roll" name="roll_Wanted" value="&{template:bitd} {{charname=@{character_name}}} {{vice=1}} {{short=1}} {{title=^{entanglement}}} {{subtitle=^{wantedroll1}@{heat} ^{heat}^{wantedroll2}}} @{wanted_formula} {{charimage=@{chat_image}}}" data-i18n="wanted"></button><input type="hidden" name="attr_wanted_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/></div><div class="wantedholder flex"><input class="tooth zero" type="radio" name="attr_wanted" value="0" checked="checked"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="1"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="2"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="3"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="4"/><span></span></div></div></div><!-- Coin--><div class="crewcoin col52b"><div class="col100 flex"><div class="blackheader crewcoin1 orangeheader"><div class="label" data-i18n="coin"></div></div><div class="greyheader crewcoin2"><div class="label" data-i18n="vaults"></div></div></div><div class="col100 flex crewcoin-coins"><input class="zero" type="radio" name="attr_crewcoin" value="0" checked="checked"/><span></span><input class="radiobox stackbox" type="radio" name="attr_crewcoin" value="1"/><span></span><input class="radiobox stackbox" type="radio" name="attr_crewcoin" value="2"/><span></span><input class="radiobox stackbox" type="radio" name="attr_crewcoin" value="3"/><span></span><input class="radiobox stackbox" type="radio" name="attr_crewcoin" value="4"/><span></span><div class="crewcoinbar"></div><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="5"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="6"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="7"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="8"/><span></span><div class="crewcoinbar"></div><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="9"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="10"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="11"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="12"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="13"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="14"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="15"/><span></span><input class="radiobox vaultcoin stackbox" type="radio" name="attr_crewcoin" value="16"/><span></span></div><div class="col100 crewcoin-desc" data-i18n="upon_crew_advance"></div></div></div><!-- Special abilities--><div class="col100 def-margin"><div class="specialheader col100 label" data-i18n="special_abilities"></div><div class="greyholder col100"><fieldset class="repeating_crewability"><div class="specialability flex"><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{type=^{special_ability}}} {{title=@{name}}} {{content=@{description}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><input class="checkbox circlebox" type="checkbox" name="attr_check" value="1"/><span></span><div class="auto-expand abilityname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="ability_name"></textarea></div><div class="auto-expand abilitydesc"><span name="attr_description"></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="ability_description"></textarea></div></div></fieldset></div></div><!-- Advancement--><div class="col100 def-margin"><div class="advancement-header flex blackheader"><div class="label markxp" data-i18n="mark_xp:"></div><div class="label crewadvancement" data-i18n="crew_advancement"></div><div class="xpholder flex"><input class="tooth zero" type="radio" name="attr_crew_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="6"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="7"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="8"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="9"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="10"/><span></span></div></div><ul class="advancement-desc"><li class="nondot" data-i18n="xp_top"></li><li><div class="auto-expand"><span name="attr_crew_xp_condition"></span><textarea spellcheck="false" name="attr_crew_xp_condition" data-i18n-placeholder="xp_crew_specific"></textarea></div></li><input class="hider" type="hidden" name="attr_setting_extra_xp" value="0"/><li><div class="auto-expand"><span name="attr_xp_condition_extra"></span><textarea spellcheck="false" name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"></textarea></div></li><li data-i18n="xp_contend"></li><li data-i18n="xp_bolster"></li><li data-i18n="xp_express"></li></ul></div></div><!-- Right column--><div class="col45 flex-wrap right-column"><!-- Crew Type--><div class="playbook flex"><input class="label" type="text" spellcheck="false" name="attr_crew_type" data-i18n-placeholder="crew" placeholder="Crew"/><textarea class="label" spellcheck="false" name="attr_crew_description" data-i18n-placeholder="crew_description" placeholder="A short crew description"></textarea><input class="hider" type="hidden" name="attr_show_playbook_reminder" value="1"/><div class="reminder"><span data-i18n="autofill_reminder_crew"></span><br/><span data-i18n="list_crews"></span></div></div><!-- Upgrades and Hunting Grounds--><div class="col53 small-margin"><!-- Upgrades--><div class="itemheader col100"><span class="label" data-i18n="crew_upgrades"></span></div><div class="itemholder col100 upgrades"><!-- Specific upgrades--><div class="playbookitems col100 free-repcontrol"><fieldset class="repeating_upgrade"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_many_boxes"></div><input type="number" name="attr_numboxes" min="1" max="3" value="1"/><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="numboxes" type="hidden" name="attr_numboxes" value="1"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><div class="auto-expand itemname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="an_upgrade"></textarea></div></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></fieldset></div><!-- Regular upgrades--><div class="regularitems flex-wrap col100"><div class="item col50"><span class="label" data-i18n="lair"></span></div><div class="item col50"><span class="label" data-i18n="quality"></span></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_6_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_6_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_6_name" value="Van"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_6_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_6_description" data-i18n-placeholder="description">You have a transport autopod, big enough for the whole crew and their gear. A second upgrade improves the van with armor and a more powerful engine.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_7_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_7_name" value="Documents"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_7_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_7_description" data-i18n-placeholder="description">+1 quality for Documents.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_8_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_8_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_8_name" value="Boat"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_8_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_8_description" data-i18n-placeholder="description">You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_9_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_9_name" value="Gear"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_9_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_9_description" data-i18n-placeholder="description">+1 quality for Burglary Gear and Climbing Gear.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_10_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_10_name" value="Hidden"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_10_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_10_description" data-i18n-placeholder="description">Your base has a secret location and is disguised to hide it from view. Maybe it’s a new base, or maybe you find a way to hide your current base. If you’re raided, it can’t be at your base until they work out where it is (if they try to raid you outside your base, you take +2d to engagement roll). If your base is discovered, use two downtime activities and pay stacks equal to your Tier to hide it once again.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_11_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_11_name" value="Implements"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_11_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_11_description" data-i18n-placeholder="description">+1 quality for Paranormal Implements.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_12_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_12_name" value="Lounge and Quarters"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_12_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_12_description" data-i18n-placeholder="description">Your lair includes a shared lounge as well as living quarters for the crew. Add another piece of flair to the base. Whenever the crew unwinds (at the end of crew business), clear all passing harm. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_13_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_13_name" value="Supplies"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_13_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_13_description" data-i18n-placeholder="description">+1 quality for Subterfuge Supplies.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_14_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_14_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_14_name" value="Security Systems"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_14_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_14_description" data-i18n-placeholder="description">Your lair has cameras, alarms, and traps to thwart intruders. If you’re raided, add +1d to the engagement roll and you have always have access to a minimum of 4 load. A second upgrade improves the defenses to include measures that work against paranormal intrusion, and you add +2d total to raid engagement rolls.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_15_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_15_name" value="Tools"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_15_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_15_description" data-i18n-placeholder="description">+1 quality for Demolition Tools and Tinkering Tools.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_16_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_16_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_16_name" value="Vault"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_16_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_16_description" data-i18n-placeholder="description">Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_17_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_17_name" value="Weapons"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_17_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_17_description" data-i18n-placeholder="description">+1 quality for Weapons.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_18_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_18_name" value="Workshop"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_18_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_18_description" data-i18n-placeholder="description">Your base has a workshop with tools for tinkering and invention, some sparktech equipment like a tape recorder and basic computer, as well as a collection of books, documents, and maps. You may accomplish long- term projects with these assets without leaving your base. When you work on an invention long-term project with the workshop, increase the result level of the roll by one. You can spend stacks to increase the result further as usual.</textarea></div></div><div class="item col50"></div><div class="item upgradecaption col50"><span class="label" data-i18n="training"></span></div><div class="item upgradecaption col50"><span class="label" data-i18n="cohorts"></span></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_20_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_20_name" value="Insight"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_20_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_20_description" data-i18n-placeholder="description">Earn 2 xp when training insight during downtime.</textarea></div></div><div class="item col50"><div class="label upgradecosts" data-i18n="upgrade_costs"></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_21_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_21_name" value="Prowess"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_21_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_21_description" data-i18n-placeholder="description">Earn 2 xp when training prowess during downtime.</textarea></div></div><div class="item col50"><div class="upgradecosts" data-i18n="new_cohort"></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_22_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_22_name" value="Resolve"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_22_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_22_description" data-i18n-placeholder="description">Earn 2 xp when training resolve during downtime.</textarea></div></div><div class="item col50"><div class="upgradecosts" data-i18n="add_type"></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_23_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_23_name" value="Personal"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_23_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_23_description" data-i18n-placeholder="description">Earn 2 xp when training playbook during downtime.</textarea></div></div><div class="col100"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_3" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_4" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_24_name" value="Mastery"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_24_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_24_description" data-i18n-placeholder="description">Your crew has access to master level training. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3). This costs four upgrade boxes to unlock.</textarea></div></div></div></div><button class="engagementbutton borderbutton" type="roll" name="roll_Engagement" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{short=1}} {{small-title=1}} {{subtitle=^{roll_for}}} {{title=^{engagement}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="roll_engagement"></button></div><!-- Cohorts and Contacts--><div class="col47 right-column small-margin"><!-- First Cohort--><div class="cohort"><input type="hidden" name="attr_cohort1_verb" value="^{roll_their}"/><input type="hidden" name="attr_cohort1_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_cohort1_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_cohort1_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{cohort1_name} (^{@{cohort1_type}}, @{cohort1_subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{cohort1_verb}}}) @{cohort1_roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_cohort1_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_cohort1_type" value="gang" checked="checked"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_cohort1_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_cohort1_type" value="expert"/><span data-i18n="expert"></span></div></div><input class="inherit" type="text" spellcheck="false" name="attr_cohort1_subtype" data-i18n-placeholder="gang_type"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_armor" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_cohort1_edges"></span><textarea spellcheck="false" name="attr_cohort1_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_cohort1_flaws"></span><textarea spellcheck="false" name="attr_cohort1_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_cohort1_description"></textarea></div><!-- Cohort repeating section--><div class="col100 cohorts free-repcontrol"><fieldset class="repeating_cohort"><div class="cohort"><input type="hidden" name="attr_verb" value="^{roll_their}"/><input type="hidden" name="attr_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{name} (^{@{type}}, @{subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{verb}}}) @{roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_type" value="gang" checked="checked"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_type" value="expert"/><span data-i18n="expert"></span></div></div><input class="inherit" type="text" spellcheck="false" name="attr_subtype" data-i18n-placeholder="gang_type"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_armor" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_edges"></span><textarea spellcheck="false" name="attr_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_flaws"></span><textarea spellcheck="false" name="attr_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_description"></textarea></div></fieldset></div><!-- Contacts--><div class="col100 def-margin contacts"><div class="specialheader col100 label flex"><input class="inherit" type="text" spellcheck="false" name="attr_contacts_title" value="Contacts"/></div><div class="greyholder col100"><fieldset class="repeating_contact"><div class="friend-contact contact flex"><input class="friendstate" type="hidden" name="attr_check" value="0"/><label><input class="checkbox" type="checkbox" name="attr_check" value="1"/><span></span></label><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="contact_name"></textarea></div></div><input class="expand" type="checkbox" name="attr_null" value="1"/><span></span><textarea class="description" spellcheck="false" name="attr_description" data-i18n-placeholder="notes"></textarea></fieldset></div></div><!-- Roll Fortune--><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune_crew" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{subtitle=^{roll}}} {{title=^{fortune}}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><!-- Clocks--><div class="col100 clocks def-margin free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_crewclock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand clocktitle"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 twelveclock"></div><div class="spoke-45 eightclock"></div><div class="spoke-36 tenclock"></div><div class="spoke-60 sixclock twelveclock"></div><div class="spoke-72 tenclock"></div><div class="spoke-90 fourclock eightclock twelveclock"></div><div class="spoke-108 tenclock"></div><div class="spoke-120 sixclock twelveclock"></div><div class="spoke-135 eightclock"></div><div class="spoke-144 tenclock"></div><div class="spoke-150 twelveclock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sixclock eightclock tenclock twelveclock" type="radio" name="attr_progress" value="5"/><input class="input-progress sixclock eightclock tenclock twelveclock" type="radio" name="attr_progress" value="6"/><input class="input-progress eightclock tenclock twelveclock" type="radio" name="attr_progress" value="7"/><input class="input-progress eightclock tenclock twelveclock" type="radio" name="attr_progress" value="8"/><input class="input-progress tenclock twelveclock" type="radio" name="attr_progress" value="9"/><input class="input-progress tenclock twelveclock" type="radio" name="attr_progress" value="10"/><input class="input-progress twelveclock" type="radio" name="attr_progress" value="11"/><input class="input-progress twelveclock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><input class="hider" type="hidden" name="attr_setting_show_racers" value="0"/><div class="col100 def-margin"><div class="signaturestunts flex"><div class="abilityname" data-i18n="signature_stunts"></div><div class="huntingblurb chooseone" data-i18n="choose_one"></div><input class="checkbox circlebox specialability" type="checkbox" name="attr_stuntcheck1" value="1"/><span> </span><div class="huntingblurb" data-i18n="smugglers_turn"></div><input class="checkbox circlebox specialability" type="checkbox" name="attr_stuntcheck2" value="1"/><span> </span><div class="huntingblurb" data-i18n="reverse180"></div><input class="checkbox circlebox specialability" type="checkbox" name="attr_stuntcheck3" value="1"/><span> </span><div class="huntingblurb" data-i18n="shell_game"></div><input class="checkbox circlebox specialability" type="checkbox" name="attr_stuntcheck4" value="1"/><span> </span><div class="huntingblurb" data-i18n="outside_ride"></div><input class="checkbox circlebox specialability" type="checkbox" name="attr_stuntcheck5" value="1"/><span> </span><div class="huntingblurb" data-i18n="big_air"></div><input class="checkbox circlebox specialability" type="checkbox" name="attr_stuntcheck6" value="1"/><span> </span><div class="huntingblurb" data-i18n="ramming_speed"></div></div><div class="vehicle_edges_flaws flex"><div class="abilityname" data-i18n="vehicle_edges_title"></div><div class="abilityname" data-i18n="vehicle_flaws_title"></div><div class="huntingblurb" data-i18n="vehicle_edges"></div><div class="huntingblurb" data-i18n="vehicle_flaws"></div></div></div><textarea class="notes" spellcheck="false" name="attr_crew_notes" data-i18n-placeholder="notes"></textarea><div class="col100 planning"><div class="label" data-i18n="planning_meeting"></div><div class="planning_header"><div class="label" data-i18n="1_table_opportunities"></div><div class="label" data-i18n="2_roll_for_payouts"></div><div class="label" data-i18n="3_choose_next_score"></div></div><div class="planning_blurbs"><div class="blurb" data-i18n="1_table_blurb"></div><div class="blurb" data-i18n="2_roll_blurb"></div><div class="blurb" data-i18n="3_choose_blurb"></div></div></div></div></div><!-- Faction Sheet--><input class="input-clocks-only" type="hidden" name="attr_setting_clocks_only" value="0"/><div class="type-faction flex-wrap"><div class="factiontitle flex col100"><input class="label" type="text" spellcheck="false" name="attr_factions_title" value="Factions of Doskvol"/><input class="hider" type="hidden" name="attr_show_faction_generatebutton" value="1"/><label class="generatebutton"><input type="checkbox" name="attr_generate_factions" value="1"/><span data-i18n="generate_factions"></span></label><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune_faction" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{title=^{fortune}}} {{short=1}} {{charname=}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><div class="factions flex free-repcontrol"><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions1_header" value="Underworld"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions1"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="hider faction-hider" type="hidden" name="attr_status"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions2_header" value="Institutions"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions2"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="hider faction-hider" type="hidden" name="attr_status"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions3_header" value="Corporate & Community"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions3"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="hider faction-hider" type="hidden" name="attr_status"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset><div class="factions-header flex uppercase def-margin"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions4_header" value="Fringe"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions4"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="hider faction-hider" type="hidden" name="attr_status"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions5_header" value="Citizenry"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions5"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="hider faction-hider" type="hidden" name="attr_status"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset><div class="warblurb def-margin"><div class="label" data-i18n="war"></div><ul><li class="nondot" data-i18n="warblurb1"></li><li data-i18n="warblurb2"></li><li data-i18n="warblurb3"></li><li data-i18n="warblurb4"></li><li data-i18n="warblurb5"></li></ul></div></div></div><div class="clocks col55 free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_factionclock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand clocktitle"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 twelveclock"></div><div class="spoke-45 eightclock"></div><div class="spoke-36 tenclock"></div><div class="spoke-60 sixclock twelveclock"></div><div class="spoke-72 tenclock"></div><div class="spoke-90 fourclock eightclock twelveclock"></div><div class="spoke-108 tenclock"></div><div class="spoke-120 sixclock twelveclock"></div><div class="spoke-135 eightclock"></div><div class="spoke-144 tenclock"></div><div class="spoke-150 twelveclock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sixclock eightclock tenclock twelveclock" type="radio" name="attr_progress" value="5"/><input class="input-progress sixclock eightclock tenclock twelveclock" type="radio" name="attr_progress" value="6"/><input class="input-progress eightclock tenclock twelveclock" type="radio" name="attr_progress" value="7"/><input class="input-progress eightclock tenclock twelveclock" type="radio" name="attr_progress" value="8"/><input class="input-progress tenclock twelveclock" type="radio" name="attr_progress" value="9"/><input class="input-progress tenclock twelveclock" type="radio" name="attr_progress" value="10"/><input class="input-progress twelveclock" type="radio" name="attr_progress" value="11"/><input class="input-progress twelveclock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><div class="col45 right-column"><textarea class="notes" spellcheck="false" name="attr_faction_notes" data-i18n-placeholder="notes"></textarea></div></div></div>
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<rolltemplate class="sheet-rolltemplate-bitd"><div class="holder{{#action}} action{{/action}}{{#resist}} resist{{/resist}}{{#vice}} vice{{/vice}}{{#fortune}} fortune{{/fortune}}{{#short}} short{{/short}}{{#action}}{{^position}} short{{/position}}{{/action}}">{{#charimage}}<div class="char-image">[Image]({{charimage}})</div>{{/charimage}}<div class="header{{#charimage}} narrow{{/charimage}}">{{charname}} {{subtitle}}</div><div class="title"><span class="{{#small-title}}small-title{{/small-title}}">{{title}}</span></div><div class="dice">{{^zerodice}}{{dice}}{{/zerodice}}{{#zerodice}}<div class="zerodice1">{{zerodice}}</div><div class="zerodice2" data-i18n="zerodice"></div>{{/zerodice}}</div>{{#position}}<div class="position">{{position}}</div>{{/position}}{{#effect}}<div class="effect">{{effect}}</div>{{/effect}}{{#resist}}{{^short}}<div class="instructions" data-i18n="resist_instructions"></div>{{/short}}{{/resist}}{{#vice}}{{^short}}<div class="instructions" data-i18n="vice_instructions"></div>{{/short}}{{/vice}}{{#notes}}<div class="notes">{{notes}}</div>{{/notes}}</div></rolltemplate><rolltemplate class="sheet-rolltemplate-bitd-broadcast"><div>{{#charimage}}{{^clock}}<div class="char-image">[Image]({{charimage}})</div>{{/clock}}{{/charimage}}<div class="header{{#charimage}}{{^clock}} narrow{{/clock}}{{/charimage}}"><div>{{charname}}</div><div>{{type}}</div></div>{{#content}}<div class="title">{{title}}</div><div class="content">{{content}}</div>{{/content}}{{#clock}}<div class="flex"><div class="clock size-{{clocksize}} progress-{{clockprogress}}"><div class="spoke-0"></div><div class="spoke-30"></div><div class="spoke-36"></div><div class="spoke-45"></div><div class="spoke-60"></div><div class="spoke-72"></div><div class="spoke-90"></div><div class="spoke-108"></div><div class="spoke-135"></div><div class="spoke-144"></div><div class="spoke-120"></div><div class="spoke-150"></div></div><div class="title">{{title}}</div></div>{{/clock}}</div></rolltemplate>
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<script type="text/worker">"use strict";const data={crew:{hit_squad:{base:{claim_1_desc:"claim_friendly_ink_rake_description",claim_1_name:"claim_friendly_ink_rake",claim_2_desc:"claim_city_records_description",claim_2_name:"claim_city_records",claim_3_desc:"claim_legendary_target_description",claim_3_name:"claim_legendary_target",specialclaim_3_check:"2",claim_4_desc:"claim_double_contract_description",claim_4_name:"claim_double_contract",specialclaim_4_check:"1",claim_5_desc:"claim_cover_identities_description",claim_5_name:"claim_cover_identities",claim_6_desc:"claim_protection_racket_description",claim_6_name:"claim_protection_racket",claim_7_name:"claim_shady_hotel",claim_7_desc:"claim_shady_hotel_description",claim_8_name:"claim_detailed_map",claim_8_desc:"claim_detailed_map_description",specialclaim_8_check:"1",claim_9_name:"claim_cover_operation",claim_9_desc:"claim_cover_operation_description",claim_10_desc:"claim_hagfish_farm_description",claim_10_name:"claim_hagfish_farm",claim_11_name:"claim_elusive_target",claim_11_desc:"claim_elusive_target_description",specialclaim_11_check:"1",claim_12_desc:"claim_gambling_hall_description",claim_12_name:"claim_gambling_hall",claim_13_desc:"claim_vip_lounge_description",claim_13_name:"claim_vip_lounge",claim_14_desc:"claim_dispensary_description",claim_14_name:"claim_dispensary",claim_15_desc:"claim_informants_description",claim_15_name:"claim_informants",claim_16_desc:"claim_dive_bar_description",claim_16_name:"claim_dive_bar",claim_17_desc:"claim_turf_description",claim_17_name:"claim_turf",claim_19_desc:"claim_turf_description",claim_19_name:"claim_turf",claim_20_desc:"claim_clock_the_routine_description",claim_20_name:"claim_clock_the_routine",specialclaim_20_check:"1",claim_bridge_3_8:"0",claim_bridge_4_9:"0",claim_bridge_7_12:"0",claim_bridge_9_14:"0",claim_bridge_12_13:"0",claim_bridge_19_20:"0",crew_description:"crew_hit_squad_description",crew_xp_condition:"crew_hit_squad_xp_condition",hunting_grounds_type:"crew_hit_squad_hunting_grounds_type",hunting_grounds_description:"crew_hit_squad_hunting_grounds_description",hunting_grounds_blurb:"crew_hit_squad_hunting_grounds_blurb",upgrade_21_check_1:"1",cohort1_subtype:"muscle"},crewability:["take_the_shot","under_the_radar","chameleons","cold_storage","benefactor","loopers","professionals","versatile"],upgrade:[{name:"crew_upgrade_multifaceted",numboxes:"3"},{name:"crew_upgrade_assassin_rigging",numboxes:"1"},{name:"crew_upgrade_elite_skulks",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},militants:{base:{claim_1_desc:"claim_secret_caches_description",claim_1_name:"claim_secret_caches",claim_2_desc:"claim_popular_support_description",claim_2_name:"claim_popular_support",claim_3_desc:"claim_critical_strike_description",claim_3_name:"claim_critical_strike",specialclaim_3_check:"2",claim_4_desc:"claim_expropriation_description",claim_4_name:"claim_expropriation",specialclaim_4_check:"1",claim_5_desc:"claim_hostel_description",claim_5_name:"claim_hostel",claim_6_desc:"claim_catalyst_action_description",claim_6_name:"claim_catalyst_action",specialclaim_6_check:"1",claim_7_name:"claim_turf",claim_7_desc:"claim_turf_militants_description",claim_8_desc:"claim_key_conspirator_description",claim_8_name:"claim_key_conspirator",specialclaim_8_check:"1",claim_9_name:"claim_turf",claim_9_desc:"claim_turf_militants_description",claim_10_name:"claim_interview_room",claim_10_desc:"claim_interview_room_description",claim_11_desc:"claim_informants_description",claim_11_name:"claim_informants",claim_12_desc:"claim_grassroot_support_description",claim_12_name:"claim_grassroot_support",specialclaim_12_check:"1",claim_13_desc:"claim_donations_description",claim_13_name:"claim_donations",claim_14_desc:"claim_dispensary_description",claim_14_name:"claim_dispensary",claim_15_desc:"claim_social_clubs_description",claim_15_name:"claim_social_clubs",claim_16_desc:"claim_covert_funding_description",claim_16_name:"claim_covert_funding",claim_17_desc:"claim_turf_militants_description",claim_17_name:"claim_turf",claim_19_desc:"claim_turf_militants_description",claim_19_name:"claim_turf",claim_20_desc:"claim_meeting_hall_description",claim_20_name:"claim_meeting_hall",claim_bridge_3_8:"0",claim_bridge_9_10:"0",claim_bridge_11_12:"0",claim_bridge_12_17:"0",claim_bridge_14_19:"0",cohort1_subtype:"muscle",crew_description:"crew_militants_description",crew_xp_condition:"crew_militants_xp_condition",hunting_grounds_type:"crew_militants_hunting_grounds_type",hunting_grounds_description:"crew_militants_hunting_grounds_description",hunting_grounds_blurb:"crew_militants_hunting_grounds_blurb",upgrade_22_check_1:"1"},crewability:["sympathizers","mutual_aid","guerrillas","on_the_side_of_the_oppressed","absolute_commitment","benefactor","revolutionaries","versatile"],upgrade:[{name:"crew_upgrade_complicated",numboxes:"3"},{name:"crew_upgrade_militant_rigging",numboxes:"1"},{name:"crew_upgrade_elite_rovers",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},utopians:{base:{claim_1_desc:"claim_wellness_class_description",claim_1_name:"claim_wellness_class",claim_2_name:"claim_turf",claim_4_name:"claim_turf",claim_5_desc:"claim_luxury_retreat_description",claim_5_name:"claim_luxury_retreat",claim_6_desc:"claim_donations2_description",claim_6_name:"claim_donations2",claim_7_name:"claim_turf",claim_8_desc:"claim_temple_description",claim_8_name:"claim_temple",claim_9_name:"claim_turf",claim_10_desc:"claim_dispensary_description",claim_10_name:"claim_natural_healer",claim_11_desc:"claim_abandoned_lab_description",claim_11_name:"claim_abandoned_lab",claim_12_desc:"claim_ancient_altar_description",claim_12_name:"claim_ancient_altar",claim_13_desc:"claim_reality_shift_description",claim_13_name:"claim_reality_shift",specialclaim_13_check:"1",claim_14_desc:"claim_ancient_tower_description",claim_14_name:"claim_ancient_tower",claim_15_desc:"claim_ancient_gate_description",claim_15_name:"claim_ancient_gate",claim_16_desc:"claim_ancient_tomes_description",claim_16_name:"claim_ancient_tomes",specialclaim_16_check:"1",claim_17_desc:"claim_notable_skeptic_description",claim_17_name:"claim_notable_skeptic",specialclaim_17_check:"1",claim_18_desc:"claim_reality_tear_description",claim_18_name:"claim_reality_tear",specialclaim_18_check:"2",claim_19_desc:"claim_interested_party_description",claim_19_name:"claim_interested_party",specialclaim_19_check:"1",claim_20_desc:"claim_the_obelisk_description",claim_20_name:"claim_the_obelisk",cohort1_subtype:"eggheads",setting_hide_hunting_grounds:"0",setting_show_anomalies:"1",setting_show_claim_map:"0",setting_show_utopian_map:"1",crew_description:"crew_utopians_description",crew_xp_condition:"crew_utopians_xp_condition",hunting_grounds_type:"crew_utopians_hunting_grounds_type",hunting_grounds_description:"crew_utopians_hunting_grounds_description",hunting_grounds_blurb:"crew_utopians_hunting_grounds_blurb",upgrade_22_check_1:"1"},crewability:["enlightened","commune","best_intentions","zeal","versatile","second_circle","true_believers","altered_states","third_circle","for_the_greater_good","this_is_fine","fourth_circle","remember_the_forgotten","paradise_manifest","we_no_longer_play_by_your_rules"],upgrade:[{name:"crew_upgrade_awakened",numboxes:"3"},{name:"crew_upgrade_utopians_rigging",numboxes:"1"},{name:"crew_upgrade_elite_eggheads",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},dealers:{base:{claim_1_desc:"claim_local_supplier_description",claim_1_name:"claim_local_supplier",claim_2_desc:"claim_local_supplier_description",claim_2_name:"claim_local_supplier",claim_3_desc:"claim_smuggler_description",claim_3_name:"claim_smuggler",claim_4_desc:"claim_manufacturer_description",claim_4_name:"claim_manufacturer",claim_5_desc:"claim_airship_description",claim_5_name:"claim_airship",claim_6_desc:"claim_local_fiends_description",claim_6_name:"claim_local_fiends",claim_7_desc:"claim_citywide_description",claim_7_name:"claim_citywide",claim_8_desc:"claim_luxury_venue2_description",claim_8_name:"claim_luxury_venue2",claim_9_desc:"claim_key_influencer_description",claim_9_name:"claim_key_influencer",claim_10_desc:"claim_vip_clients_description",claim_10_name:"claim_vip_clients",claim_11_desc:"claim_branding_description",claim_11_name:"claim_branding",claim_12_desc:"claim_money_laundering_description",claim_12_name:"claim_money_laundering",claim_13_desc:"claim_top_secret_intel_description",claim_13_name:"claim_top_secret_intel",specialclaim_13_check:"1",claim_14_desc:"claim_money_laundering_description",claim_14_name:"claim_money_laundering",claim_15_desc:"claim_monopoly_description",claim_15_name:"claim_monopoly",specialclaim_15_check:"1",claim_16_desc:"claim_turf_dealers_description",claim_16_name:"claim_turf",claim_17_desc:"claim_turf_dealers_description",claim_17_name:"claim_turf",claim_18_desc:"claim_turf_dealers_description",claim_18_name:"claim_turf",claim_19_desc:"claim_turf_dealers_description",claim_19_name:"claim_turf",claim_20_desc:"claim_turf_dealers_description",claim_20_name:"claim_turf",claim_bridge_1_6:"0",claim_bridge_2_7:"1",claim_bridge_3_8:"0",claim_bridge_4_9:"0",claim_bridge_5_10:"0",claim_bridge_6_11:"0",claim_bridge_7_12:"1",claim_bridge_6_7:"0",claim_bridge_8_13:"0",claim_bridge_9_14:"0",claim_bridge_10_15:"0",claim_bridge_11_16:"0",claim_bridge_12_17:"0",claim_bridge_13_18:"0",claim_bridge_14_19:"0",claim_bridge_15_20:"0",cohort1_subtype:"hustlers",setting_show_dealer_claims:"1",crew_description:"crew_dealers_description",crew_xp_condition:"crew_dealers_xp_condition",hunting_grounds_type:"crew_dealers_hunting_grounds_type",hunting_grounds_description:"crew_dealers_hunting_grounds_description",hunting_grounds_blurb:"crew_dealers_hunting_grounds_blurb",upgrade_14_check_1:"1"},crewability:["first_ones_free","like_candy","on_retainer","cat_and_mouse","double_blind","payment_in_kind","benefactor","versatile"],upgrade:[{name:"crew_upgrade_intriguing",numboxes:"3"},{name:"crew_upgrade_dealers_rigging",numboxes:"1"},{nam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i=data.playbook[e].base;Object.keys(i).forEach(e=>{data.translatedPlaybookAttributes.includes(e)&&(i[e]=getTranslation(i[e]))}),data.playbook[e].friend=data.friendlessPlaybooks.includes(e)?[]:[...Array(data.maxFriendsPerPlaybook).keys()].map(a=>({name:getTranslation(`playbook_${e}_friend_${a}`)})).filter(e=>e.name),data.playbook[e].ability=data.playbook[e].ability.map(e=>({name:getTranslation(`playbook_ability_${e}`),description:getTranslation(`playbook_ability_${e}_description`)})),data.playbook[e].playbookitem.forEach(e=>{e.name=getTranslation(e.name),e.description&&(e.description=getTranslationByKey(e.description)||""),e.boxes_chosen="1"})});const playbookAbilityMap=new Map([...Object.values(data.playbook).map(e=>e.ability).reduce((e,i)=>(i.forEach(i=>e.add(i)),e),new Set)].map(e=>[e.name.toLowerCase(),e.description])),crewAbilityMap=new Map([...Object.values(data.crew).map(e=>e.crewability).reduce((e,i)=>(i.forEach(i=>e.add(i)),e),new Set)].map(e=>[e.name.toLowerCase(),e.description])),mySetAttrs=(e,i,a)=>{const _=Object.keys(e).reduce((i,a)=>(i[a]=e[a]+"",i),{});setAttrs(_,i,a)},setAttr=(e,i)=>{getAttrs([e],a=>{const _={};a[e]!==i+""&&(_[e]=i+""),setAttrs(_)})},fillRepeatingSectionFromData=(e,i,a,_)=>{_=_||(()=>{}),getSectionIDs(`repeating_${e}`,t=>{const n=[...t.map(i=>`repeating_${e}_${i}_name`),...t.map(i=>`repeating_${e}_${i}_autogen`)];getAttrs(n,n=>{a&&(t=t.filter(i=>!n[`repeating_${e}_${i}_autogen`]||(removeRepeatingRow(`repeating_${e}_${i}`),!1)));const l=t.map(i=>n[`repeating_${e}_${i}_name`]),c=[],r=i.filter(e=>!l.includes(e.name)).map(i=>{let _;for(;!_;){let e=generateRowID();c.includes(e)||(_=e,c.push(_))}const t={};return a&&(t[`repeating_${e}_${_}_autogen`]="1"),Object.keys(i).reduce((a,t)=>(a[`repeating_${e}_${_}_${t}`]=i[t],a),t)}).reduce((e,i)=>Object.assign(e,i),{});mySetAttrs(r,{},_)})})},diceMagic=e=>{return 0<e?`dice=${(e=>[...Array(e+1).keys()].slice(1))(e).map(()=>"[[d6]]").join(", ")}`:"zerodice=[[d6]], [[d6]]"},buildRollFormula=e=>` {{?{@{bonusdice}|${[0,1,2,3,4,5,6,-1,-2,-3].map(i=>`${i},${diceMagic(i+(parseInt(e)||0))}`).join("|")}}}}`,buildNumdiceFormula=()=>` {{?{${getTranslation("numberofdice")}|${[0,1,2,3,4,5,6].map(e=>`${e},${diceMagic(e)}`).join("|")}}}}`,emptyFirstRowIfUnnamed=e=>{getSectionIDs(`repeating_${e}`,i=>{const a=i[0];getAttrs([`repeating_${e}_${a}_name`],i=>{i[`repeating_${e}_${a}_name`]||removeRepeatingRow(`repeating_${e}_${a}`)})})},handleBoxesFill=(e,i)=>{on(`change:${e}1 change:${e}2 change:${e}3 change:${e}4`,e=>{"player"!==e.sourceType||getAttrs([e.sourceAttribute],a=>{const _=e.sourceAttribute.slice(0,-1),t={};if("1"===a[e.sourceAttribute]+"")switch(e.sourceAttribute.slice(-1)){case"4":t[`${_}3`]=1;/* falls through */case"3":t[`${_}2`]=1;/* falls through */case"2":t[`${_}1`]=1;}if("0"===a[e.sourceAttribute]+"")switch(e.sourceAttribute.slice(-1)){case"1":t[`${_}2`]=0;/* falls through */case"2":t[`${_}3`]=0;/* falls through */case"3":i&&(t[`${_}4`]=0);}mySetAttrs(t)})})},calculateResistance=e=>{getAttrs([...data.actions[e],`setting_resbonus_${e}`],i=>{const a=data.actions[e].map(e=>i[e]).reduce((e,i)=>e+("0"===i+""?0:1),0);setAttr(e,a),setAttr(`${e}_formula`,buildRollFormula(a+parseInt(i[`setting_resbonus_${e}`])))})},calculateVice=()=>{getAttrs(Object.keys(data.actions),e=>{const i=Math.min(...Object.keys(e).map(i=>parseInt(e[i])||0));setAttr("vice_formula",buildRollFormula(i))})},calculateStashFormula=()=>getAttrs(["stash"],e=>{setAttr("stash_formula",buildRollFormula(Math.floor(parseInt(e.stash)/10)))}),calculateWantedFormula=()=>getAttrs(["wanted"],e=>{setAttr("wanted_formula",buildRollFormula(e.wanted))}),calculateCohortDice=e=>{const i=["crew_tier",...e.map(e=>`${e}_impaired`),...e.map(e=>`${e}_type`),...e.map(e=>`${e}_roll_formula`)];getAttrs(i,i=>{const a={};e.forEach(e=>{const _=(parseInt(i.crew_tier)||0)-(parseInt(i[`${e}_impaired`])||0)+("elite"===i[`${e}_type`]||"expert"===i[`${e}_type`]?1:0),t=buildRollFormula(_);t!==i[`${e}_roll_formula`]&&(a[`${e}_roll_formula`]=t)}),setAttrs(a)})},crewAttributes=[...new Set([].concat(...Object.keys(data.crew).map(e=>Object.keys(data.crew[e].base))))],playbookAttributes=[...new Set([].concat(...Object.keys(data.playbook).map(e=>Object.keys(data.playbook[e].base))))],watchedAttributes=new Set(crewAttributes.concat(playbookAttributes)),actionsFlat=[].concat(...Object.keys(data.actions).map(e=>data.actions[e])),traumaDataFlat=Object.keys(data.traumas).reduce((e,i)=>e.concat(data.traumas[i]),[]),autoExpandFields=["repeating_ability:name","repeating_ability:description","repeating_crewability:name","repeating_crewability:description","repeating_playbookitem:name","repeating_upgrade:name","repeating_friend:name","repeating_contact:name","repeating_clock:name","repeating_crewclock:name","repeating_factionclock:name","repeating_cohort:edges","repeating_cohort:flaws","repeating_alchemical:name","xp_condition","xp_condition_extra","xp_condition2","xp_condition3","crew_xp_condition","hunting_grounds_type","hunting_grounds_description","cohort1_edges","cohort1_flaws","heritage","background","vice_purveyor","damage","helps","faction_name","personal_mission_details","special_ability_details"],autogenSections=["ability","crewability","friend","contact","playbookitem","upgrade"],spiritPlaybooks=["ghost","hull","vampire"],translatedNames=[...Object.keys(data.playbook),...Object.keys(data.crew)].reduce((e,i)=>(getTranslationByKey(i)?e[getTranslationByKey(i).toLowerCase()]=i:e[i.toLowerCase()]=i,e),{});/* Utility functions - shouldn't need to touch most of these *//* CONSTANTS *//* EVENT HANDLERS *//* Set default fields when setting crew type or playbook */on("change:crew_type change:playbook",e=>{getAttrs(["playbook","crew_type","changed_attributes","setting_autofill",...watchedAttributes],i=>{const a=(i.changed_attributes||"").split(","),_=translatedNames[("crew_type"===e.sourceAttribute?i.crew_type:i.playbook).toLowerCase()],t=(e,t)=>{if(data){const n=t.filter(e=>!a.includes(e)).filter(e=>!spiritPlaybooks.includes(_)||!actionsFlat.includes(e)).filter(e=>i[e]!==(data.defaultValues[e]||"")).reduce((e,i)=>(e[i]=data.defaultValues[i]||"",e),{});Object.keys(e).filter(e=>!a.includes(e)).forEach(i=>n[i]=e[i]),mySetAttrs(n)}};("crew_type"===e.sourceAttribute?i.crew_type:i.playbook)&&setAttr("show_playbook_reminder","0");"1"!==i.setting_autofill||("crew_type"===e.sourceAttribute&&_ in data.crew&&(fillRepeatingSectionFromData("contact",data.crew[_].contact,!0),fillRepeatingSectionFromData("crewability",data.crew[_].crewability,!0,()=>{"racers"===_&&getSectionIDs("repeating_crewability",e=>{if(0<e.length){const i=e[0],a={};a[`repeating_crewability_${i}_check`]="1",setAttrs(a)}})}),fillRepeatingSectionFromData("upgrade",data.crew[_].upgrade,!0),t(data.crew[_].base,crewAttributes),"dealers"===_&&setAttr("claim_16_check","1")),"playbook"===e.sourceAttribute&&_ in data.playbook&&(fillRepeatingSectionFromData("friend",data.playbook[_].friend,!0),fillRepeatingSectionFromData("ability",data.playbook[_].ability,!0,()=>{("veteran"===_||"hull"===_||"time_traveler_future"===_)&&getSectionIDs("repeating_ability",e=>{if(0<e.length){const i=e[0],a={};a[`repeating_ability_${i}_check`]="1",setAttrs(a)}})}),fillRepeatingSectionFromData("playbookitem",data.playbook[_].playbookitem,!0),t(data.playbook[_].base,playbookAttributes),"radical"===_&&fillRepeatingSectionFromData("alchemical",data.alchemicals),"veteran"===_&&setAttr("boom1","1")))})});const fillPlaybookAbility=()=>{const e="repeating_ability";getAttrs([`${"repeating_ability"}_name`,`${"repeating_ability"}_description`],i=>{if(!i[`${e}_description`]){const a=playbookAbilityMap.get((i[`${e}_name`]||"").toLowerCase());a&&setAttr(`${e}_description`,a)}}),spiritPlaybooks.includes(playbook)&&(data.playbook[playbook].ability[0].check="1")},fillCrewAbility=()=>{const e="repeating_crewability";getAttrs([`${"repeating_crewability"}_name`,`${"repeating_crewability"}_description`],i=>{if(!i[`${e}_description`]){const a=crewAbilityMap.get((i[`${e}_name`]||"").toLowerCase());a&&setAttr(`${e}_description`,a)}})};/* Watch repeating rows for changes and set autogen to false if change happens *//* Watch for changes in auto-set attributes and update changed_attributes*//* Register attribute/action event handlers *//* Calculate stash *//* Calculate trauma *//* Generate buttons *//* Extra stress and trauma *//* Calculate cohort quality *//* Set correct verb for cohort roll button *//* Left-fill checkboxes *//* Pseudo-radios *//* Item reset button *//* INITIALISATION AND UPGRADES */on("change:repeating_ability:name",fillPlaybookAbility),on("change:repeating_crewability:name",fillCrewAbility),autogenSections.forEach(e=>{on(`change:repeating_${e}`,i=>{getAttrs([`repeating_${e}_autogen`],a=>{a[`repeating_${e}_autogen`]&&"player"===i.sourceType&&setAttr(`repeating_${e}_autogen`,"")})})}),watchedAttributes.forEach(e=>{on(`change:${e}`,i=>{"player"===i.sourceType&&getAttrs(["changed_attributes"],i=>{const a=[...new Set(i.changed_attributes.split(",")).add(e)].filter(e=>!!e).join(",");setAttr("changed_attributes",a)})})}),Object.keys(data.actions).forEach(e=>{on([...data.actions[e],`setting_resbonus_${e}`].map(e=>`change:${e}`).join(" "),()=>calculateResistance(e)),on(`change:${e}`,calculateVice)}),on("change:stash",calculateStashFormula),on("change:wanted",calculateWantedFormula),on("change:setting_traumata_set "+traumaDataFlat.map(e=>`change:trauma_${e}`).join(" "),e=>{getAttrs(["setting_traumata_set",...traumaDataFlat.map(e=>`trauma_${e}`)],i=>{const a="0"===i.setting_traumata_set?"normal":i.setting_traumata_set;if(data.traumas[a]&&"player"===e.sourceType){const e=data.traumas[a].reduce((e,a)=>e+(parseInt(i[`trauma_${a}`])||0),0);setAttr("trauma",e)}})}),on("change:generate_factions",()=>{setAttr("show_faction_generatebutton","0"),Object.keys(data.factions).forEach(e=>{fillRepeatingSectionFromData(e,data.factions[e])})}),autogenSections.forEach(e=>{on(`change:generate_${e}`,()=>{getAttrs(["generate_source_character","generate_source_crew","sheet_type"],i=>{const a="character"===i.sheet_type?data.playbook:data.crew,_=i[`generate_source_${i.sheet_type}`];_ in a&&(emptyFirstRowIfUnnamed(e),fillRepeatingSectionFromData(e,a[_][e]))})})}),on("change:setting_extra_stress",e=>setAttr("stress_max",9+(parseInt(e.newValue)||0))),on("change:setting_extra_trauma",e=>setAttr("trauma_max",4+(parseInt(e.newValue)||0))),on(["crew_tier","cohort1_impaired","cohort1_type"].map(e=>`change:${e}`).join(" "),()=>calculateCohortDice(["cohort1"])),on("change:repeating_cohort",()=>calculateCohortDice(["repeating_cohort"])),on("change:crew_tier",()=>{getSectionIDs("repeating_cohort",e=>calculateCohortDice(e.map(e=>`repeating_cohort_${e}`)))}),on("change:char_cohort_quality change:char_cohort_impaired change:setting_show_cohort",()=>{getAttrs(["char_cohort_quality","char_cohort_impaired"],e=>{const i=(parseInt(e.char_cohort_quality)||0)-(parseInt(e.char_cohort_impaired)||0);setAttr("char_cohort_roll_formula",buildRollFormula(i))})}),["char_cohort","cohort1","repeating_cohort"].forEach(e=>{const i="change:"+("repeating_cohort"===e?`${e}:type`:`${e}_type`);on(i,i=>{const a="expert"===i.newValue?"^{rolls_their}":"^{roll_their}";setAttr(`${e}_verb`,a)})}),handleBoxesFill("upgrade_24_check_",!0),handleBoxesFill("bandolier1_check_"),handleBoxesFill("bandolier2_check_"),["item","playbookitem","upgrade"].forEach(e=>handleBoxesFill(`repeating_${e}:check_`)),["crew_tier",...actionsFlat].forEach(e=>{on(`change:${e}`,i=>{"0"===i.newValue+""&&"player"===i.sourceType&&setAttr(e,(parseInt(i.previousValue)||1)-1),setAttr(`${e}_formula`,buildRollFormula(i.newValue||"0"))})}),on("change:reset_items",()=>{setAttr("load",0),["item","playbookitem"].forEach(e=>{getSectionIDs(`repeating_${e}`,i=>{const a=[...i.map(i=>`repeating_${e}_${i}_check_1`),...i.map(i=>`repeating_${e}_${i}_check_2`),...i.map(i=>`repeating_${e}_${i}_check_3`)].reduce((e,i)=>(e[i]=0,e),{});mySetAttrs(a)})})}),on("change:setting_consequence_query sheet:opened",()=>{getAttrs(["setting_consequence_query"],e=>{const i="1"===e.setting_consequence_query+""?`?{${getTranslation("consequence")}|${getTranslation("a_consequence")}}`:"^{a_consequence}";setAttr("consequence_query",i)})}),autoExpandFields.forEach(e=>{on(`change:${e}`,i=>{const a=e.replace(":","_");getAttrs([a],e=>{e[a].trim()!==e[a]&&"player"===i.sourceType&&setAttr(a,e[a].trim())})})}),on("change:chat_image",e=>{const i=(e.newValue||"").match(/^(https:\/\/s3\.amazonaws\.com\/files\.d20\.io\/images\/.*\.jpg)\?\d+$/);i&&setAttr("chat_image",i[1])}),on("sheet:opened",()=>{/* Set up translated attributes */const e={bonusdice:getTranslation("bonusdice"),effect_query:getTranslation("effect_query"),notes_query:`?{${getTranslation("notes")}}`,numberofdice:buildNumdiceFormula(),position_query:`?{${getTranslation("position")}|`+`${getTranslation("risky")},position=${getTranslation("risky")}|`+`${getTranslation("controlled")},position=${getTranslation("controlled")}|`+`${getTranslation("desperate")},position=${getTranslation("desperate")}|`+`${getTranslation("fortune_roll")},position=}`};getAttrs(Object.keys(e),i=>{const a={};Object.keys(e).forEach(_=>{i[_]!==e[_]&&(a[_]=e[_])}),mySetAttrs(a)})}),on("sheet:opened",()=>{/* Setup and upgrades */getAttrs(["sheet_type","changed_attributes","crew_type","playbook"],e=>{["crew","faction"].includes(e.sheet_type)||setAttr("sheet_type","character"),(e.playbook||e.crew_type)&&setAttr("show_playbook_reminder","0")}),getAttrs(["version"],e=>{e.version?(e=>{console.log(`Found version ${e}.`)})(e.version):(()=>{const e=["ability","friend","crewability","contact","playbookitem","upgrade","framefeature"].reduce((e,i)=>(e[`repeating_${i}_${generateRowID()}_autogen`]=1,e),{});/* Set translated default values */mySetAttrs(e),fillRepeatingSectionFromData("item",data.items),getAttrs(Object.keys(data.translatedDefaults),e=>{const i={};Object.keys(data.translatedDefaults).forEach(a=>{e[a]!==data.translatedDefaults[a]&&(i[a]=data.translatedDefaults[a])}),mySetAttrs(i)}),console.log("Initialising new sheet.")})(),mySetAttrs({version:sheetVersion,character_sheet:`${sheetName} v${sheetVersion}`})})});</script>
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