mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
6216 lines
568 KiB
HTML
6216 lines
568 KiB
HTML
<!-- Alien the Roleplaying Game
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v1.0 The Quick Start Rules 7/28/2019
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v1.01 The Quick Start Rules Adjustments 8/04/2019
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v1.02 Updated some of the layout, adjusted to mirror the layout/tone of the game's character sheet and to make it a bit more understandable after play session feedback 15/08/2020
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V1.03 Yann : adding i18n 21/11/2020
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v2.0 Richard W: Added ship tab
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v2.01 Richard W: Fixed Rolltemplate AllProps and Stress hits
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v3.00 Richard W: Added encumbrance and list tab indicators, API dice rolls
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v3.01 Richard W: Fixed roll names to make macros work
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v3.02 Richard W: Fixed armament roll rangemod to calculate on load
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v3.03 Richard W: Fixed armament 3 roll button, changed armament roll name to support API, and changed armor rolls to not use API
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v4.00 Richard W: Added the Hostile tab for use with Xenos and such, including signature attacks, speed, and armor specific to xenos
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-->
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<input type="hidden" name="attr_sheetversion" value="5.00">
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<input type="hidden" name="attr_version" value="0">
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<input type="hidden" name="attr_newchar" value="1">
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<input class="tab-sheet" type="hidden" name="attr_tab_sheet" value="Character">
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<input class="config-apirolls" type="checkbox" hidden name="attr_config_apirolls">
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<input class="advencumbrance" type="checkbox" hidden name="attr_config_advencumbrance">
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<input class="squareinput" type="checkbox" hidden name="attr_config_squareinput">
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<input class="spacebackground" type="checkbox" hidden name="attr_config_spacebackground">
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<input class="optionalspinners" type="checkbox" hidden name="attr_config_optionalspinners">
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<input class="config_permanentmods" type="checkbox" value="1" hidden name="attr_config_permanentmods">
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<input class="permanentmods" type="hidden" value="1" hidden name="attr_permanentmods">
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<input class="config-modifierquery" type="checkbox" value="1" hidden name="attr_config_modifierquery">
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<input class="" type="hidden" hidden name="attr_roll_command" value="">
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<input class="" type="hidden" hidden name="attr_roll_command_api" value="!alienr">
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<div class="background-wrap">
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<div class="grid-container contains-fourteen-columns">
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<div class="header-image span-six-thru-nine span-row1"> </div>
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<div class="header-tabs floating-header span-one-thru-five span-row1">
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<!-- <button type="action" class="action-tab" data-i18n="character" name="act_tab_character" title="Character">Character</button>
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<button type="action" class="action-tab" data-i18n="ship" name="act_tab_ship" title="Ship">Ship</button> -->
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<div class="skinny-div flex-row">
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<button type="action" name="act_tab_character" class="action-tab w150 shift-down-17 darkest-teal-header ship-header ship-header-name flex-self-center flex-content-center" value="Character" data-i18n="character">Character</button>
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<button type="action" name="act_tab_ship" class="action-tab w150 shift-down-17 darkest-teal-header ship-header ship-header-name flex-self-center flex-content-center" value="Ship" data-i18n="ship">Ship</button>
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<button type="action" name="act_tab_xeno" class="action-tab w150 shift-down-17 darkest-teal-header ship-header ship-header-name flex-self-center flex-content-center" value="Xeno" data-i18n="hostile">Hostile</button>
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<input type="checkbox" name="attr_config_notice" class="config-notice" value="1" hidden />
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<button type="action" name="act_tab_config" class="action-tab w40 shift-down-17 darkest-teal-header ship-header ship-header-name flex-self-center flex-content-center" value="Config">y</button>
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</div>
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<!-- <input type="radio" class="tab tab-char ship " name="attr_tab_sheet" value="Character" checked="checked"/>
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<input type="radio" class="tab tab-ship character" name="attr_tab_sheet" value="Ship" /> -->
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</div>
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</div>
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<!----------------------------------------------------------------------------- CHARACTER TAB --------------------------------------------------------------------------------------------------->
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<div class="grid-container character contains-thirteen-columns">
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<div class="grid-item span-one-thru-four span-personal-agenda"> <!-- START OF ROW 1 -->
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<div class="black-floating-header">
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<span class="teal-header" data-i18n="personal-agenda-u" >Personal Agenda</span>
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</div>
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<!-- <div class="auto-expand textarea-margin-correct"> -->
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<!-- <span name="attr_personal_agenda"></span> -->
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<textarea name="attr_personal_agenda" class="auto-expand" data-i18n-placeholder="personal-agenda-place" placeholder="This is my personal agenda..." title="@{personal_agenda}" spellcheck="false" ></textarea>
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<!-- </div> -->
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</div>
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<div class="grid-item black-item">
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</div>
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<div class="grid-item span-six-thru-eight">
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<div class="black-floating-header">
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<span class="teal-header" data-i18n="character-name-u" >Character Name</span>
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</div>
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<div class="vertical-adjust-one">
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<input type="text" name="attr_character_name" value="" class="text-input" title="@{character_name}" spellcheck="false" data-i18n-placeholder="character-name-place" placeholder="Character Name"/>
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</div>
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</div>
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<div class="grid-item black-item">
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</div>
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<div class="grid-item span-ten-thru-thirteen span-talents">
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<div class="black-floating-header">
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<span class="teal-header" data-i18n="talents-u" >Talents</span>
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</div>
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<input class="tab-sheet" type="hidden" name="attr_tal_one" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_two" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_three" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_four" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_five" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_six" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_seven" value="-"/>
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<input class="tab-sheet" type="hidden" name="attr_tal_eight" value="-"/>
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<input type="radio" class="tab tab-one" name="attr_tab" value="1" checked="checked"/>
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<input type="radio" class="tab tab-two" name="attr_tab" value="2" />
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<input type="radio" class="tab tab-three" name="attr_tab" value="3" />
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<input type="radio" class="tab tab-four" name="attr_tab" value="4" />
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<input type="radio" class="tab tab-five" name="attr_tab" value="5" />
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<input type="radio" class="tab tab-six" name="attr_tab" value="6" />
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<input type="radio" class="tab tab-seven" name="attr_tab" value="7" />
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<input type="radio" class="tab tab-eight" name="attr_tab" value="8" />
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<div class="talent-tabs">
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<button type="action" name="act_tab_one" class="action-tab action-tab-one" value="1"><span name="attr_tal_one"></span></button>
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<button type="action" name="act_tab_two" class="action-tab action-tab-two" value="2"><span name="attr_tal_two"></span></button>
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<button type="action" name="act_tab_three" class="action-tab action-tab-three" value="3"><span name="attr_tal_three"></span></button>
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<button type="action" name="act_tab_four" class="action-tab action-tab-four" value="4"><span name="attr_tal_four"></span></button>
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<button type="action" name="act_tab_five" class="action-tab action-tab-five" value="5"><span name="attr_tal_five"></span></button>
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<button type="action" name="act_tab_six" class="action-tab action-tab-six" value="6"><span name="attr_tal_six"></span></button>
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<button type="action" name="act_tab_seven" class="action-tab action-tab-seven" value="7"><span name="attr_tal_seven"></span></button>
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<button type="action" name="act_tab_eight" class="action-tab action-tab-eight" value="8"><span name="attr_tal_eight"></span></button>
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</div>
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<div class="tab-container tab-one-contents"> <!--TAB 1 TALENT -->
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<input type="radio" name="attr_talent_one_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
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<input type="radio" name="attr_talent_one_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
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<input type="radio" name="attr_talent_one_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
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<!-- <input type="checkbox" id="talent1type" name="attr_talent_one_type" class="talent-type" checked hidden />
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-->
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<input type="text" name="attr_talent_one" value="" class="text-input talent-name" title="@{talent_one}" spellcheck="false" data-i18n-placeholder="talent-one-name.place" placeholder="Talent One Name"/>
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<input type="checkbox" name="attr_talent_two_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
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<span class="talent-roll-btn roll-rolltemplate">
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<button type="roll" name="talent1rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_one} }} {{base-dice=[[(@{talent_one_attr} + @{talent_one_skill} + @{talent_one_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
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<button type="roll" name="talent1rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_one} }} {{supply-dice=[[[[{@{talent_one_supply}+@{talent_one_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
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</span>
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<span class="talent-roll-btn roll-api">
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<button type="roll" name="talent1rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent1rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_one}] [[(@{talent_one_attr} + @{talent_one_skill} + @{talent_one_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
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<button type="roll" name="talent1rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent1rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_one} }} {{supply-dice=[[[[{@{talent_one_supply}+@{talent_one_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
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</span>
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<div class="talent-roll">
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<!-- <label for="talent1type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
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<label for="talent1type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
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-->
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<div class="darker-rounded-box talent-radio">
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<select name="attr_talent_one_radio" class="darker-rounded-box talent-type-btn talent-type-select">
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<option value="1" data-i18n="skill-u" selected>Skill</option>
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<option value="2" data-i18n="supply-u">Supply</option>
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<!-- <option value="3">Other</option> -->
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</select>
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</div>
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<div class="darker-rounded-box talent-attribute talent-skill">
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<select name="attr_talent_one_attr" class="select-input w50 left">
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<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
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<option value="0">---</option>
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<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
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<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
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<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
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<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
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</select>
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</div>
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<div class="darker-rounded-box talent-skill">
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<select name="attr_talent_one_skill" class="select-input w100 left">
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<option value="0" selected hidden data-i18n="skill-u">Skill</option>
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<option value="0">---</option>
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<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
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<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
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<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
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<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
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<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
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<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
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<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
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<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
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<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
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<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
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<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
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<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
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</select>
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</div>
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<div class="darker-rounded-box talent-supply">
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<select name="attr_talent_one_supply" class="select-input w80 left">
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<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
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<option value="0">---</option>
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<option value="@{air}" data-i18n="air-u">Air</option>
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<option value="@{food}" data-i18n="food-u">Food</option>
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<option value="@{water}" data-i18n="water-u">Water</option>
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<option value="@{power}" data-i18n="power-u">Power</option>
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</select>
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</div>
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<div class="darker-rounded-box talent-mod talent-supply talent-skill">
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<select name="attr_talent_one_mod" class="select-input w40 left">
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<option value="-4">-4</option>
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<option value="-3">-3</option>
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<option value="-2">-2</option>
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<option value="-1">-1</option>
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<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
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<option value="0">0</option>
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<option value="1">+1</option>
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<option value="2">+2</option>
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<option value="3">+3</option>
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<option value="4">+4</option>
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<option value="5">+5</option>
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<option value="6">+6</option>
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</select>
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</div>
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<!-- <div class="talent-other">
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<select name="attr_talent_one_skill" class="select-input w100 left">
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<option value="0" selected hidden data-i18n="other">Other</option>
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<option value="0">---</option>
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<option value="tough" data-i18n="tough-u">Tough</option>
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<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
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<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
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</select>
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<div class="darker-rounded-box">
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<span class="pad-right pad-left" data-i18n="tough-u">Tough</span><input type="checkbox" class="talent-roll-box" name="attr_tough" value="2">
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</div>
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<div class="darker-rounded-box">
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<span class="pad-right pad-left" data-i18n="steel-nerves">Nerves of steel</span><input type="checsupplkbox" class="talent-roll-box" name="attr_steelnerves" value="-2">
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</div>
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<div class="darker-rounded-box">
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<span class="pad-right pad-left" data-i18n="pack-mule-u">Pack mule</span><input type="checkbox" class="talent-roll-box" name="attr_packmule" value="2">
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</div>
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</div> -->
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<!-- <div class="hidden darker-rounded-box talent-stress">
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<input type="checkbox" id="talent1stress" name="attr_talent_one_stress" class="talent-stress-box" value="@{stress}" hidden checked />
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<label for="talent1stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
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<label for="talent1stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
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</div> -->
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</div>
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<textarea name="attr_talent_one_description" class="auto-expand" value="" data-i18n-placeholder="talent-one-description.place" placeholder="Talent One Description..." title="@{talent_one_description}" spellcheck="false" ></textarea>
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</div>
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<div class="tab-container tab-two-contents"> <!--TAB 2 TALENT -->
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<input type="radio" name="attr_talent_two_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
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<input type="radio" name="attr_talent_two_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
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<input type="radio" name="attr_talent_two_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
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<!-- <input type="checkbox" id="talent2type" name="attr_talent_two_type" class="talent-type" checked hidden />
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-->
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<input type="text" name="attr_talent_two" value="" class="text-input" title="@{talent_two}" spellcheck="false" data-i18n-placeholder="talent-two-name.place" placeholder="Talent Two Name"/>
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<input type="checkbox" name="attr_talent_two_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
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<span class="talent-roll-btn roll-rolltemplate">
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<button type="roll" name="talent2rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_two} }} {{base-dice=[[(@{talent_two_attr} + @{talent_two_skill} + @{talent_two_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
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<button type="roll" name="talent2rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_two} }} {{supply-dice=[[[[{@{talent_two_supply}+@{talent_two_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent2rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent2rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_two}] [[(@{talent_two_attr} + @{talent_two_skill} + @{talent_two_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent2rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent2rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_two} }} {{supply-dice=[[[[{@{talent_two_supply}+@{talent_two_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent2type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent2type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_two_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_two_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_two_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_two_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_two_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_two_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent2stress" name="attr_talent_two_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent2stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent2stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
|
|
<textarea name="attr_talent_two_description" class="auto-expand" value="" data-i18n-placeholder="talent-two-description.place" placeholder="Talent Two Description..." title="@{talent_two_description}" spellcheck="false" ></textarea>
|
|
|
|
</div>
|
|
<div class="tab-container tab-three-contents"> <!--TAB 3 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_three" value="" class="text-input" title="@{talent_three}" spellcheck="false" data-i18n-placeholder="talent-three-name.place" placeholder="Talent Three Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_three_description" value="" data-i18n-placeholder="talent-three-description.place" placeholder="Talent Three Description..." title="@{talent_three_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
<input type="radio" name="attr_talent_three_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_three_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_three_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
|
|
<input type="checkbox" id="talent3type" name="attr_talent_three_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_three" value="" class="text-input" title="@{talent_three}" spellcheck="false" data-i18n-placeholder="talent-three-name.place" placeholder="Talent three Name"/>
|
|
<input type="checkbox" name="attr_talent_three_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent3rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_three} }} {{base-dice=[[(@{talent_three_attr} + @{talent_three_skill} + @{talent_three_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent3rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_three} }} {{supply-dice=[[[[{@{talent_three_supply}+@{talent_three_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent3rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent3rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_three}] [[(@{talent_three_attr} + @{talent_three_skill} + @{talent_three_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent3rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent3rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_three} }} {{supply-dice=[[[[{@{talent_three_supply}+@{talent_three_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent3type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent3type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_three_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_three_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_three_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_three_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_three_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_three_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
</div>
|
|
|
|
<textarea name="attr_talent_three_description" class="auto-expand" value="" data-i18n-placeholder="talent-three-description.place" placeholder="Talent three Description..." title="@{talent_three_description}" spellcheck="false" ></textarea>
|
|
|
|
</div>
|
|
<div class="tab-container tab-four-contents"> <!--TAB 4 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_four" value="" class="text-input" title="@{talent_four}" spellcheck="false" data-i18n-placeholder="talent-four-name.place" placeholder="Talent Four Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_four_description" value="" data-i18n-placeholder="talent-four-description.place" placeholder="Talent Four Description..." title="@{talent_four_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
<input type="radio" name="attr_talent_four_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_four_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_four_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
|
|
<input type="checkbox" id="talent4type" name="attr_talent_four_type" class="talent-type" checked hidden />
|
|
<input type="radio" id="talent4radio1" name="attr_talent_four_radio" value="1" class="talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" id="talent4radio2" name="attr_talent_four_radio" value="2" class="talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" id="talent4radio3" name="attr_talent_four_radio" value="3" class="talent-radio talent-radio-other" hidden />
|
|
<input type="text" name="attr_talent_four" value="" class="text-input" title="@{talent_four}" spellcheck="false" data-i18n-placeholder="talent-four-name.place" placeholder="Talent four Name"/>
|
|
<input type="checkbox" name="attr_talent_four_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent4rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_four} }} {{base-dice=[[(@{talent_four_attr} + @{talent_four_skill} + @{talent_four_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent4rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_four} }} {{supply-dice=[[[[{@{talent_four_supply}+@{talent_four_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-twor=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent4rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent4rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_four}] [[(@{talent_four_attr} + @{talent_four_skill} + @{talent_four_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent4rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent4rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_four} }} {{supply-dice=[[[[{@{talent_four_supply}+@{talent_four_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent4type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent4type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_four_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_four_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_four_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_four_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-skill talent-supply">
|
|
<select name="attr_talent_four_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div><!--
|
|
<div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_four_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress talent-skill">
|
|
<input type="checkbox" id="talent4stress" name="attr_talent_four_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent4stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent4stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
|
|
<textarea name="attr_talent_four_description" class="auto-expand" value="" data-i18n-placeholder="talent-four-description.place" placeholder="Talent four Description..." title="@{talent_four_description}" spellcheck="false" ></textarea>
|
|
|
|
</div>
|
|
<div class="tab-container tab-five-contents"> <!--TAB 5 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_five" value="" class="text-input" title="@{talent_five}" spellcheck="false" data-i18n-placeholder="talent-five-name.place" placeholder="Talent five Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_five_description" value="" data-i18n-placeholder="talent-five-description.place" placeholder="Talent five Description..." title="@{talent_five_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
<input type="radio" name="attr_talent_five_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_five_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_five_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
|
|
<input type="checkbox" id="talent5type" name="attr_talent_five_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_five" value="" class="text-input" title="@{talent_five}" spellcheck="false" data-i18n-placeholder="talent-five-name.place" placeholder="Talent five Name"/>
|
|
<input type="checkbox" name="attr_talent_five_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent5rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_five} }} {{base-dice=[[(@{talent_five_attr} + @{talent_five_skill} + @{talent_five_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent5rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_five} }} {{supply-dice=[[[[{@{talent_five_supply}+@{talent_five_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent5rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent5rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_five}] [[(@{talent_five_attr} + @{talent_five_skill} + @{talent_five_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent5rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent5rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_five} }} {{supply-dice=[[[[{@{talent_five_supply}+@{talent_five_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent5type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent5type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_five_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_five_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_five_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_five_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_five_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_five_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent5stress" name="attr_talent_five_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent5stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent5stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
|
|
<textarea name="attr_talent_five_description" class="auto-expand" value="" data-i18n-placeholder="talent-five-description.place" placeholder="Talent five Description..." title="@{talent_five_description}" spellcheck="false" ></textarea>
|
|
|
|
</div>
|
|
<div class="tab-container tab-six-contents"> <!--TAB 6 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_six" value="" class="text-input" title="@{talent_six}" spellcheck="false" data-i18n-placeholder="talent-six-name.place" placeholder="Talent six Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_six_description" value="" data-i18n-placeholder="talent-six-description.place" placeholder="Talent six Description..." title="@{talent_six_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
<input type="radio" name="attr_talent_six_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_six_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_six_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
|
|
<input type="checkbox" id="talent6type" name="attr_talent_six_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_six" value="" class="text-input" title="@{talent_six}" spellcheck="false" data-i18n-placeholder="talent-six-name.place" placeholder="Talent six Name"/>
|
|
<input type="checkbox" name="attr_talent_six_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent6rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_six} }} {{base-dice=[[(@{talent_six_attr} + @{talent_six_skill} + @{talent_six_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent6rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_six} }} {{supply-dice=[[[[{@{talent_six_supply}+@{talent_six_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-six=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent6rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent6rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_six}] [[(@{talent_six_attr} + @{talent_six_skill} + @{talent_six_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent6rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent6rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_six} }} {{supply-dice=[[[[{@{talent_six_supply}+@{talent_six_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent6type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent6type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_six_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_six_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_six_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_six_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_six_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_six_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent6stress" name="attr_talent_six_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent6stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent6stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
|
|
<textarea name="attr_talent_six_description" class="auto-expand" value="" data-i18n-placeholder="talent-six-description.place" placeholder="Talent six Description..." title="@{talent_six_description}" spellcheck="false" ></textarea>
|
|
|
|
</div>
|
|
<div class="tab-container tab-seven-contents"> <!--TAB 7 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_seven" value="" class="text-input" title="@{talent_seven}" spellcheck="false" data-i18n-placeholder="talent-seven-name.place" placeholder="Talent seven Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_seven_description" value="" data-i18n-placeholder="talent-seven-description.place" placeholder="Talent seven Description..." title="@{talent_seven_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
<input type="radio" name="attr_talent_seven_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_seven_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_seven_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
|
|
<input type="checkbox" id="talent7type" name="attr_talent_seven_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_seven" value="" class="text-input" title="@{talent_seven}" spellcheck="false" data-i18n-placeholder="talent-seven-name.place" placeholder="Talent seven Name"/>
|
|
<input type="checkbox" name="attr_talent_seven_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent7rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_seven} }} {{base-dice=[[(@{talent_seven_attr} + @{talent_seven_skill} + @{talent_seven_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent7rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_seven} }} {{supply-dice=[[[[{@{talent_seven_supply}+@{talent_seven_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent7rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent7rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_seven}] [[(@{talent_seven_attr} + @{talent_seven_skill} + @{talent_seven_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent7rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent7rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_seven} }} {{supply-dice=[[[[{@{talent_seven_supply}+@{talent_seven_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent7type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent7type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_seven_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_seven_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_seven_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_seven_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_seven_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_seven_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent7stress" name="attr_talent_seven_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent7stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent7stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
|
|
<textarea name="attr_talent_seven_description" class="auto-expand" value="" data-i18n-placeholder="talent-seven-description.place" placeholder="Talent seven Description..." title="@{talent_seven_description}" spellcheck="false" ></textarea>
|
|
|
|
</div>
|
|
<div class="tab-container tab-eight-contents"> <!--TAB 8 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_eight" value="" class="text-input" title="@{talent_eight}" spellcheck="false" data-i18n-placeholder="talent-eight-name.place" placeholder="Talent eight Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_eight_description" value="" data-i18n-placeholder="talent-eight-description.place" placeholder="Talent eight Description..." title="@{talent_eight_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
<input type="radio" name="attr_talent_eight_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_eight_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_eight_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
|
|
<input type="checkbox" id="talent8type" name="attr_talent_eight_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_eight" value="" class="text-input" title="@{talent_eight}" spellcheck="false" data-i18n-placeholder="talent-eight-name.place" placeholder="Talent eight Name"/>
|
|
<input type="checkbox" name="attr_talent_eight_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent8rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_eight} }} {{base-dice=[[(@{talent_eight_attr} + @{talent_eight_skill} + @{talent_eight_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent8rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_eight} }} {{supply-dice=[[[[{@{talent_eight_supply}+@{talent_eight_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent8rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent8rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_eight}] [[(@{talent_eight_attr} + @{talent_eight_skill} + @{talent_eight_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent8rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent8rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_eight} }} {{supply-dice=[[[[{@{talent_eight_supply}+@{talent_eight_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent8type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent8type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_eight_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_eight_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_eight_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_eight_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_eight_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_eight_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent8stress" name="attr_talent_eight_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent8stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent8stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
<textarea name="attr_talent_eight_description" class="auto-expand" value="" data-i18n-placeholder="talent-eight-description.place" placeholder="Talent eight Description..." title="@{talent_eight_description}" spellcheck="false" ></textarea>
|
|
</div>
|
|
<div class="hidden tab-container tab-nine-contents"> <!--TAB 9 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_nine" value="" class="text-input" title="@{talent_nine}" spellcheck="false" data-i18n-placeholder="talent-nine-name.place" placeholder="Talent nine Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_nine_description" value="" data-i18n-placeholder="talent-nine-description.place" placeholder="Talent nine Description..." title="@{talent_nine_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
|
|
<input type="checkbox" id="talent9type" name="attr_talent_nine_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_nine" value="" class="text-input" title="@{talent_nine}" spellcheck="false" data-i18n-placeholder="talent-nine-name.place" placeholder="Talent nine Name"/>
|
|
<input type="checkbox" name="attr_talent_nine_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent9rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_nine} }} {{base-dice=[[(@{talent_nine_attr} + @{talent_nine_skill} + @{talent_nine_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent9rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_nine} }} {{supply-dice=[[[[{@{talent_nine_supply}+@{talent_nine_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent9rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent9rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_nine}] [[(@{talent_nine_attr} + @{talent_nine_skill} + @{talent_nine_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent9rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent9rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_nine} }} {{supply-dice=[[[[{@{talent_nine_supply}+@{talent_nine_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent9type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent9type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_nine_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<input type="radio" name="attr_talent_nine_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_nine_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_nine_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_nine_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_nine_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_nine_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_nine_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_nine_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent9stress" name="attr_talent_nine_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent9stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent9stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
<textarea name="attr_talent_nine_description" class="auto-expand" value="" data-i18n-placeholder="talent-nine-description.place" placeholder="Talent nine Description..." title="@{talent_nine_description}" spellcheck="false" ></textarea>
|
|
</div>
|
|
<div class="hidden tab-container tab-ten-contents"> <!--TAB 10 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_ten" value="" class="text-input" title="@{talent_ten}" spellcheck="false" data-i18n-placeholder="talent-ten-name.place" placeholder="Talent ten Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_ten_description" value="" data-i18n-placeholder="talent-ten-description.place" placeholder="Talent ten Description..." title="@{talent_ten_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
|
|
<input type="checkbox" id="talent10type" name="attr_talent_ten_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_ten" value="" class="text-input" title="@{talent_ten}" spellcheck="false" data-i18n-placeholder="talent-ten-name.place" placeholder="Talent ten Name"/>
|
|
<input type="checkbox" name="attr_talent_ten_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent10rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_ten} }} {{base-dice=[[(@{talent_ten_attr} + @{talent_ten_skill} + @{talent_ten_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent10rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_ten} }} {{supply-dice=[[[[{@{talent_ten_supply}+@{talent_ten_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent10rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent10rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_ten}] [[(@{talent_ten_attr} + @{talent_ten_skill} + @{talent_ten_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent10rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent10rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_ten} }} {{supply-dice=[[[[{@{talent_ten_supply}+@{talent_ten_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent10type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent10type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_ten_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<input type="radio" name="attr_talent_ten_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_ten_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_ten_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_ten_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_ten_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_ten_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_ten_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_ten_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent10stress" name="attr_talent_ten_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent10stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent10stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
<textarea name="attr_talent_ten_description" class="auto-expand" value="" data-i18n-placeholder="talent-ten-description.place" placeholder="Talent ten Description..." title="@{talent_ten_description}" spellcheck="false" ></textarea>
|
|
</div>
|
|
<div class="hidden tab-container tab-eleven-contents"> <!--TAB 11 TALENT -->
|
|
<!-- <input type="text" name="attr_talent_eleven" value="" class="text-input" title="@{talent_eleven}" spellcheck="false" data-i18n-placeholder="talent-eleven-name.place" placeholder="Talent eleven Name"/>
|
|
<div class="auto-expand">
|
|
<textarea name="attr_talent_eleven_description" value="" data-i18n-placeholder="talent-eleven-description.place" placeholder="Talent eleven Description..." title="@{talent_eleven_description}" spellcheck="false" ></textarea>
|
|
</div> -->
|
|
|
|
<input type="checkbox" id="talent11type" name="attr_talent_eleven_type" class="talent-type" checked hidden />
|
|
<input type="text" name="attr_talent_eleven" value="" class="text-input" title="@{talent_eleven}" spellcheck="false" data-i18n-placeholder="talent-eleven-name.place" placeholder="Talent eleven Name"/>
|
|
<input type="checkbox" name="attr_talent_eleven_roll" class="talent-roll-box talent-roll-active" data-i18n-title="activate-talent-roll" title="Activate talent roll"/>
|
|
<span class="talent-roll-btn roll-rolltemplate">
|
|
<button type="roll" name="talent11rollskill" class="talent-roll-skill button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_eleven} }} {{base-dice=[[(@{talent_eleven_attr} + @{talent_eleven_skill} + @{talent_eleven_mod})]] }} {{stress-dice=[[@{stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent11rollsupply" class="talent-roll-supply button-skill button-gamma roll-rolltemplate" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_eleven} }} {{supply-dice=[[[[{@{talent_eleven_supply}+@{talent_eleven_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<span class="talent-roll-btn roll-api">
|
|
<button type="roll" name="talent11rollskill_api" class="talent-roll-skill button-skill button-gamma roll-api" title="@{talent11rollskill_api}" data-i18n="roll" value="@{roll_command_api} [@{talent_eleven}] [[(@{talent_eleven_attr} + @{talent_eleven_skill} + @{talent_eleven_mod})d6]] [[@{stress}d6]] --runas|@{character_name}"><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="talent11rollsupply_api" class="talent-roll-supply button-skill button-gamma roll-api" title="@{talent11rollsupply}" data-i18n="roll" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{talent_eleven} }} {{supply-dice=[[[[{@{talent_eleven_supply}+@{talent_eleven_mod},1}kh1]] ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"><span data-i18n="roll">Roll</span></button>
|
|
</span>
|
|
<div class="talent-roll">
|
|
<!-- <label for="talent11type" class="darker-rounded-box talent-type-btn talent-type-skill" data-i18n-title="skill-supply-switch"><span data-i18n="skill-abbr">Skill</span></label>
|
|
<label for="talent11type" class="darker-rounded-box talent-type-btn talent-type-supply" data-i18n-title="skill-supply-switch"><span data-i18n="supply-abbr">Supply</span></label>
|
|
-->
|
|
<div class="darker-rounded-box talent-radio">
|
|
<select name="attr_talent_eleven_radio" class="darker-rounded-box talent-type-btn talent-type-select">
|
|
<option value="1" data-i18n="skill-u" selected>Skill</option>
|
|
<option value="2" data-i18n="supply-u">Supply</option>
|
|
<!-- <option value="3">Other</option> -->
|
|
</select>
|
|
</div>
|
|
<input type="radio" name="attr_talent_eleven_radio" value="1" class="hidden talent-radio talent-radio-skill" checked hidden />
|
|
<input type="radio" name="attr_talent_eleven_radio" value="2" class="hidden talent-radio talent-radio-supply" hidden />
|
|
<input type="radio" name="attr_talent_eleven_radio" value="3" class="hidden talent-radio talent-radio-other" hidden />
|
|
<div class="darker-rounded-box talent-attribute talent-skill">
|
|
<select name="attr_talent_eleven_attr" class="select-input w50 left">
|
|
<option value="0" selected hidden data-i18n="attribute-abbr">Attr</option>
|
|
<option value="0">---</option>
|
|
<option value="@{strength}" data-i18n="strength-abbr-u">STR</option>
|
|
<option value="@{agility}" data-i18n="agility-abbr-u">AGI</option>
|
|
<option value="@{wits}" data-i18n="wits-abbr-u">WIT</option>
|
|
<option value="@{empathy}" data-i18n="empathy-abbr-u">EMP</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-skill">
|
|
<select name="attr_talent_eleven_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="skill-u">Skill</option>
|
|
<option value="0">---</option>
|
|
<option value="@{close_combat}+@{close_combat_mod}" data-i18n="close-combat-u">Close Combat</option>
|
|
<option value="@{stamina}+@{stamina_mod}" data-i18n="stamina-u">Stamina</option>
|
|
<option value="@{heavy_machinery}+@{heavy_machinery_mod}" data-i18n="heavy-machinery-u">Heavy Machinery</option>
|
|
<option value="@{ranged_combat}+@{ranged_combat_mod}" data-i18n="ranged-combat-u">Ranged Combat</option>
|
|
<option value="@{mobility}+@{mobility_mod}" data-i18n="mobility-u">Mobility</option>
|
|
<option value="@{piloting}+@{piloting_mod}" data-i18n="piloting-u">Piloting</option>
|
|
<option value="@{observation}+@{observation_mod}" data-i18n="observation-u">Observation</option>
|
|
<option value="@{survival}+@{survival_mod}" data-i18n="survival-u">Survival</option>
|
|
<option value="@{comtech}+@{comtech_mod}" data-i18n="comtech-u">Comtech</option>
|
|
<option value="@{manipulation}+@{manipulation_mod}" data-i18n="manipulation-u">Manipulation</option>
|
|
<option value="@{command}+@{command_mod}" data-i18n="command-u">Command</option>
|
|
<option value="@{medical_aid}+@{medical_aid_mod}" data-i18n="medical-aid-u">Medical Aid</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-supply">
|
|
<select name="attr_talent_eleven_supply" class="select-input w80 left">
|
|
<option value="0" selected hidden data-i18n="supplyroll-u">Supply roll</option>
|
|
<option value="0">---</option>
|
|
<option value="@{air}" data-i18n="air-u">Air</option>
|
|
<option value="@{food}" data-i18n="food-u">Food</option>
|
|
<option value="@{water}" data-i18n="water-u">Water</option>
|
|
<option value="@{power}" data-i18n="power-u">Power</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box talent-mod talent-supply talent-skill">
|
|
<select name="attr_talent_eleven_mod" class="select-input w40 left">
|
|
<option value="-4">-4</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-1">-1</option>
|
|
<option value="0" selected hidden data-i18n="modifier-abbr">Mod</option>
|
|
<option value="0">0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
</select>
|
|
</div>
|
|
<!-- <div class="darker-rounded-box talent-other">
|
|
<select name="attr_talent_eleven_skill" class="select-input w100 left">
|
|
<option value="0" selected hidden data-i18n="other">Other</option>
|
|
<option value="0">---</option>
|
|
<option value="tough" data-i18n="tough-u">Tough</option>
|
|
<option value="steelnerves" data-i18n="steel-nerves">Nerves of Steel</option>
|
|
<option value="packmule" data-i18n="pack-mule-u">Pack mule</option>
|
|
</select>
|
|
</div> -->
|
|
<!-- <div class="hidden darker-rounded-box talent-stress">
|
|
<input type="checkbox" id="talent10stress" name="attr_talent_eleven_stress" class="talent-stress-box" value="@{stress}" hidden checked />
|
|
<label for="talent10stress" class="talent-type-btn talent-stress-incl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
<label for="talent10stress" class="talent-type-btn talent-stress-excl" data-i18n="stress" data-i18n-title="stress-included">Stress</label>
|
|
</div> -->
|
|
</div>
|
|
<textarea name="attr_talent_eleven_description" class="auto-expand" value="" data-i18n-placeholder="talent-eleven-description.place" placeholder="Talent eleven Description..." title="@{talent_eleven_description}" spellcheck="false" ></textarea>
|
|
</div>
|
|
</div> <!-- END OF ROW 1 -->
|
|
<!-- START OF ROW 2 -->
|
|
<div class="grid-item black-item small-box small-option-box">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="modifierquery-u">Modifier Query</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input id="modifierquery_char" type="checkbox" class="numbered-box grey-box hidden" name="attr_modifierquery" value="?{Modifiers|0}" checked hidden><label for="modifierquery_char" title="+" >+</label>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-six-thru-eight">
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="career-u" >Career</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="text" name="attr_career" value="" class="text-input" title="@{career}" spellcheck="false" data-i18n-placeholder="career-place" placeholder="Career"/>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item grid-row2 black-item span-nine small-box small-option-box">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="token-init-abbr-u" data-i18n-title="token-init-desc-u">Token Initiative</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input id="tokeninit" type="checkbox" class="numbered-box grey-box hidden" value="&{tracker}" name="attr_tokeninitiative" checked hidden><label for="tokeninit" class="" title="+" data-i18n-title="token-init-desc-u">+</label>
|
|
</div>
|
|
</div>
|
|
<!-- END OF ROW 2 -->
|
|
<!-- START OF ROW 3 -->
|
|
<div class="grid-item span-one-thru-four span-relationships">
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="relationships-u" >Relationships</span>
|
|
</div>
|
|
<div class="relation-rows align-right">
|
|
<span class="dark-teal-header relationship-title" data-i18n="buddy-u">Buddy:</span>
|
|
<input type="text" name="attr_buddy" value="" class="relationship-input text-input"spellcheck="false" data-i18n-placeholder="none-place" placeholder="None" title="@{buddy}" />
|
|
<hr class="dotted-line"/>
|
|
<span class="dark-teal-header relationship-title" data-i18n="rival-u">Rival:</span>
|
|
<input type="text" name="attr_rival" value="" class="relationship-input text-input" spellcheck="false" data-i18n-placeholder="none-place" placeholder="None" title="@{rival}" />
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-five-thru-nine span-rollbuttons">
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="roll-buttons-u" >Roll Buttons</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<div class="roll-buttons alpha-buttons">
|
|
<button type="roll" class="button-skill button-alpha" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d3 )* }} {{roll-dice=[[ round(1d6/2) ]] }}" name="sheet-one_die_three" ><span data-i18n="1d3-u">1d3</span></button>
|
|
<button type="roll" class="button-skill button-alpha" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d6 )* }} {{roll-dice=[[ 1d6 ]] }}" name="sheet-one_die_six" ><span data-i18n="1d6-u">1d6</span></button>
|
|
<button type="roll" class="button-skill button-alpha" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 2d6 )* }} {{roll-dice=[[ 2d6 ]] }}" name="sheet-two_die_six" ><span data-i18n="12d6d3-u">2d6</span></button>
|
|
<button type="roll" class="button-skill button-alpha" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 3d6 )* }} {{roll-dice=[[ 3d6 ]] }}" name="sheet-three_die_six" ><span data-i18n="3d6-u">3d6</span></button>
|
|
<button type="roll" class="button-skill button-alpha" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( d66 )* }} {{roll-dice=[[ (1d6)*10 + 1d6 ]] }}" name="sheet-die_sixty_six" ><span data-i18n="d66-u">d66</span></button>
|
|
</div>
|
|
<div class="roll-buttons beta-buttons">
|
|
<input class="panicdesc" type="checkbox" hidden name="attr_config_panicdesc">
|
|
<button type="roll" class="button-skill button-beta panicdesc" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Panic Roll }} {{roll-dice=[[ 1d6 + @{stress} + @{steelnerves} [ Stress ] ]] }}" name="sheet-panic-desc" data-i18n-title="panic-desc" ><span data-i18n="panic-u">Panic</span></button>
|
|
<button type="roll" class="button-skill button-beta nopanicdesc" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Panic Roll }} {{panic-roll=[[ 1d6 + @{stress} + @{steelnerves} [ Stress ] ]] }}" name="sheet-panic" data-i18n-title="panic-desc" ><span data-i18n="panic-u">Panic</span></button>
|
|
<button type="roll" class="button-skill button-beta" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Card Value* }} {{roll-dice=[[ ?{Card Number|0} @{tokeninitiative} ]] }}" name="sheet-initiative_card" data-i18n-title="initiative-card-desc" ><span data-i18n="initiative-card-u">Initiative: Card</span></button>
|
|
<button type="roll" class="button-skill button-beta" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Dice Roll* }} {{roll-dice=[[ @{config_initiativedice} @{tokeninitiative} ]] }}" name="sheet-initiative_dice" data-i18n-title="initiative-card-desc" ><span data-i18n="initiative-dice-u">Initiative: Dice</span></button>
|
|
</div>
|
|
<hr class="dotted-line">
|
|
<div class="roll-buttons gamma-buttons">
|
|
<button type="action" name="act_customrollreset" class="button-skill button-gamma" value="" ><span data-i18n="reset">Reset</span></button>
|
|
<input type="text" name="attr_customroll_name" value="Custom roll" class="left text-input" data-i18n-placeholder="custom-roll" data-i18n-title="custom-roll-desc" placeholder="Custom roll." />
|
|
<span class="roll-option-frame">
|
|
<span class="left" data-i18n="base" data-i18n-title="base-dice-desc" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_customroll_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</span>
|
|
<span class="roll-option-frame">
|
|
<span class="left" data-i18n="stress" data-i18n-title="stress-dice-desc" title="Stress dice. This will make a roll using stress dice, and count the failures (1s or Facehugger icons)." >Stress</span>
|
|
<select name="attr_customroll_stress" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
</select>
|
|
</span>
|
|
<button type="roll" name="customroll" class="button-skill button-gamma roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{customroll_name} }} {{base-dice=[[@{customroll_base}]] }} {{stress-dice=[[@{customroll_stress}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" ><span data-i18n="roll">Roll</span></button>
|
|
<button type="roll" name="customroll_api" class="button-skill button-gamma roll-api" data-i18n="roll" value="@{roll_command_api} [@{customroll_name}] [[@{customroll_base}d6]] [[@{customroll_stress}d6]] --runas|@{character_name}" title="@{customroll_api}"><span data-i18n="roll">Roll</span></button>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END OF ROW 3 -->
|
|
|
|
<!-- START OF ROW 4 --> <!-- END OF ROW 4 -->
|
|
|
|
<div class="grid-item span-one-thru-four stress"> <!-- START OF ROW 5 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="stress-level-u">Stress Level</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="checkbox" id="stress_1" name="attr_stress_1" value="1" class="numbered-box gold-box hidden" title="@{stress_1}"/><label for="stress_1" title="1" >1</label>
|
|
<input type="checkbox" id="stress_2" name="attr_stress_2" value="1" class="numbered-box gold-box hidden" title="@{stress_2}"/><label for="stress_2" title="2" >2</label>
|
|
<input type="checkbox" id="stress_3" name="attr_stress_3" value="1" class="numbered-box gold-box hidden" title="@{stress_3}"/><label for="stress_3" title="3" >3</label>
|
|
<input type="checkbox" id="stress_4" name="attr_stress_4" value="1" class="numbered-box gold-box hidden" title="@{stress_4}"/><label for="stress_4" title="4" >4</label>
|
|
<input type="checkbox" id="stress_5" name="attr_stress_5" value="1" class="numbered-box gold-box hidden" title="@{stress_5}"/><label for="stress_5" title="5" >5</label>
|
|
<input type="checkbox" id="stress_6" name="attr_stress_6" value="1" class="numbered-box gold-box hidden" title="@{stress_6}"/><label for="stress_6" title="6" >6</label>
|
|
<input type="checkbox" id="stress_7" name="attr_stress_7" value="1" class="numbered-box gold-box hidden" title="@{stress_7}"/><label for="stress_7" title="7" >7</label>
|
|
<input type="checkbox" id="stress_8" name="attr_stress_8" value="1" class="numbered-box gold-box hidden" title="@{stress_8}"/><label for="stress_8" title="8" >8</label>
|
|
<input type="checkbox" id="stress_9" name="attr_stress_9" value="1" class="numbered-box gold-box hidden" title="@{stress_9}"/><label for="stress_9" title="9" >9</label>
|
|
<input type="checkbox" id="stress_10" name="attr_stress_10" value="1" class="numbered-box gold-box hidden" title="@{stress_10}"/><label for="stress_10" title="10" >10</label>
|
|
|
|
<input type="number" name="attr_stress" value="0" class="no-spin-input low-visibility-number" title="@{stress}"/>
|
|
<input type="number" name="attr_stress_max" value="10" class="no-spin-input low-visibility-number" title="@{stress_max}"/>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item small-box small-option-box steelnerves">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="steel-nerves">Nerves of Steel</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input id="steelnerves" type="checkbox" class="numbered-box grey-box hidden" name="attr_steelnerves" value="-2" hidden><label for="steelnerves" title="+" >+</label>
|
|
</div>
|
|
</div><!--
|
|
<div class="grid-item black-item">
|
|
|
|
</div> -->
|
|
<div class="grid-item span-six-thru-eight skill skill-closecombat">
|
|
<div class="float-left">
|
|
<input type="number" name="attr_close_combat" value="0" class="no-spin-input optional-spinner-input" title="@{close_combat}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_close_combat_mod" value="0" class="skill-modifier" title="@{close_combat_mod}" hidden />
|
|
<input type="checkbox" name="attr_close_combat_modviz" value="1" class="skill-modifier-viz" title="@{close_combat_modviz}" hidden />
|
|
<button type="action" name="act_closecombatmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_close_combat_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_close_combat_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_closecombatmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<button type="roll" name="sheet-close_combat" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Close Combat }} {{base-dice=[[@{strength} + @{close_combat}+@{close_combat_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="close-combat-u" >Close Combat</button>
|
|
<button type="roll" name="sheet-close_combat_api" class="button-skill vertical-adjust-half roll-api" data-i18n="close-combat-u" value="@{roll_command_api} [Close combat] [[(@{strength}+@{close_combat}+@{close_combat_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[close_combat_api]">
|
|
<span >Close Combat</span>
|
|
</button>
|
|
</div>
|
|
<div class="grid-item black-item">
|
|
|
|
</div>
|
|
<div class="grid-item span-ten-thru-thirteen experience">
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="experience-points-u" >Experience Points</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="checkbox" id="experience_1" name="attr_experience_1" value="1" class="numbered-box grey-box hidden" title="@{experience_1}" hidden/><label for="experience_1" title="1" >1</label>
|
|
<input type="checkbox" id="experience_2" name="attr_experience_2" value="1" class="numbered-box grey-box hidden" title="@{experience_2}" hidden/><label for="experience_2" title="2" >2</label>
|
|
<input type="checkbox" id="experience_3" name="attr_experience_3" value="1" class="numbered-box grey-box hidden" title="@{experience_3}" hidden/><label for="experience_3" title="3" >3</label>
|
|
<input type="checkbox" id="experience_4" name="attr_experience_4" value="1" class="numbered-box grey-box hidden" title="@{experience_4}" hidden/><label for="experience_4" title="4" >4</label>
|
|
<input type="checkbox" id="experience_5" name="attr_experience_5" value="1" class="numbered-box grey-box hidden" title="@{experience_5}" hidden/><label for="experience_5" title="5" >5</label>
|
|
<input type="checkbox" id="experience_6" name="attr_experience_6" value="1" class="numbered-box grey-box hidden" title="@{experience_6}" hidden/><label for="experience_6" title="6" >6</label>
|
|
<input type="checkbox" id="experience_7" name="attr_experience_7" value="1" class="numbered-box grey-box hidden" title="@{experience_7}" hidden/><label for="experience_7" title="7" >7</label>
|
|
<input type="checkbox" id="experience_8" name="attr_experience_8" value="1" class="numbered-box grey-box hidden" title="@{experience_8}" hidden/><label for="experience_8" title="8" >8</label>
|
|
<input type="checkbox" id="experience_9" name="attr_experience_9" value="1" class="numbered-box grey-box hidden" title="@{experience_9}" hidden/><label for="experience_9" title="9" >9</label>
|
|
<input type="checkbox" id="experience_10" name="attr_experience_10" value="1" class="numbered-box grey-box hidden" title="@{experience_10}" hidden/><label for="experience_10" title="10" >10</label>
|
|
</div>
|
|
</div> <!-- END OF ROW 5 -->
|
|
|
|
|
|
<div class="grid-item span-one-thru-four health"> <!-- START OF ROW 6 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="health-u">Health</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
|
|
<input type="checkbox" name="attr_config_healthcalculation" class="config-healthcalculation" hidden />
|
|
<input type="hidden" name="attr_health_max" class="attr-health-manual" hidden readonly />
|
|
<input type="hidden" name="attr_health_calc" class="attr-health-calculated" hidden readonly />
|
|
|
|
<input type="checkbox" id="attr_health_1" name="attr_health_1" value="1" class="numbered-box health-manual hidden" title="@{health_1}" hidden/><label for="attr_health_1" title="1" class="numbered-box red-radio health-manual">1</label>
|
|
<input type="checkbox" id="attr_health_2" name="attr_health_2" value="1" class="numbered-box health-manual hidden" title="@{health_2}" hidden/><label for="attr_health_2" title="2" class="numbered-box red-radio health-manual">2</label>
|
|
<input type="checkbox" id="attr_health_3" name="attr_health_3" value="1" class="numbered-box health-manual hidden" title="@{health_3}" hidden/><label for="attr_health_3" title="3" class="numbered-box red-radio health-manual">3</label>
|
|
<input type="checkbox" id="attr_health_4" name="attr_health_4" value="1" class="numbered-box health-manual hidden" title="@{health_4}" hidden/><label for="attr_health_4" title="4" class="numbered-box red-radio health-manual">4</label>
|
|
<input type="checkbox" id="attr_health_5" name="attr_health_5" value="1" class="numbered-box health-manual hidden" title="@{health_5}" hidden/><label for="attr_health_5" title="5" class="numbered-box red-radio health-manual">5</label>
|
|
<input type="checkbox" id="attr_health_6" name="attr_health_6" value="1" class="numbered-box health-manual hidden" title="@{health_6}" hidden/><label for="attr_health_6" title="6" class="numbered-box red-radio health-manual">6</label>
|
|
<input type="checkbox" id="attr_health_7" name="attr_health_7" value="1" class="numbered-box health-manual hidden" title="@{health_7}" hidden/><label for="attr_health_7" title="7" class="numbered-box red-radio health-manual">7</label>
|
|
<input type="checkbox" id="attr_health_8" name="attr_health_8" value="1" class="numbered-box health-manual hidden" title="@{health_8}" hidden/><label for="attr_health_8" title="8" class="numbered-box red-radio health-manual">8</label>
|
|
<input type="checkbox" id="attr_health_9" name="attr_health_9" value="1" class="numbered-box health-manual hidden" title="@{health_9}" hidden/><label for="attr_health_9" title="9" class="numbered-box red-radio health-manual">9</label>
|
|
<input type="checkbox" id="attr_health_10" name="attr_health_10" value="1" class="numbered-box health-manual hidden" title="@{health_10}" hidden/><label for="attr_health_10" title="10" class="numbered-box red-radio health-manual">10</label>
|
|
|
|
<input type="checkbox" id="attr_calchealth_1" name="attr_health_1" value="1" class="numbered-box health-calculated hidden" title="@{health_1}" hidden/><label for="attr_calchealth_1" title="1" class="numbered-box red-radio health-calculated">1</label>
|
|
<input type="checkbox" id="attr_calchealth_2" name="attr_health_2" value="1" class="numbered-box health-calculated hidden" title="@{health_2}" hidden/><label for="attr_calchealth_2" title="2" class="numbered-box red-radio health-calculated">2</label>
|
|
<input type="checkbox" id="attr_calchealth_3" name="attr_health_3" value="1" class="numbered-box health-calculated hidden" title="@{health_3}" hidden/><label for="attr_calchealth_3" title="3" class="numbered-box red-radio health-calculated">3</label>
|
|
<input type="checkbox" id="attr_calchealth_4" name="attr_health_4" value="1" class="numbered-box health-calculated hidden" title="@{health_4}" hidden/><label for="attr_calchealth_4" title="4" class="numbered-box red-radio health-calculated">4</label>
|
|
<input type="checkbox" id="attr_calchealth_5" name="attr_health_5" value="1" class="numbered-box health-calculated hidden" title="@{health_5}" hidden/><label for="attr_calchealth_5" title="5" class="numbered-box red-radio health-calculated">5</label>
|
|
<input type="checkbox" id="attr_calchealth_6" name="attr_health_6" value="1" class="numbered-box health-calculated hidden" title="@{health_6}" hidden/><label for="attr_calchealth_6" title="6" class="numbered-box red-radio health-calculated">6</label>
|
|
<input type="checkbox" id="attr_calchealth_7" name="attr_health_7" value="1" class="numbered-box health-calculated hidden" title="@{health_7}" hidden/><label for="attr_calchealth_7" title="7" class="numbered-box red-radio health-calculated">7</label>
|
|
<input type="checkbox" id="attr_calchealth_8" name="attr_health_8" value="1" class="numbered-box health-calculated hidden" title="@{health_8}" hidden/><label for="attr_calchealth_8" title="8" class="numbered-box red-radio health-calculated">8</label>
|
|
<input type="checkbox" id="attr_calchealth_9" name="attr_health_9" value="1" class="numbered-box health-calculated hidden" title="@{health_9}" hidden/><label for="attr_calchealth_9" title="9" class="numbered-box red-radio health-calculated">9</label>
|
|
<input type="checkbox" id="attr_calchealth_10" name="attr_health_10" value="1" class="numbered-box health-calculated" title="@{health_10} hidden"/><label for="attr_calchealth_10" title="10" class="numbered-box red-radio health-calculated">10</label>
|
|
|
|
<!-- <input type="checkbox" name="attr_config_healthcalculation" class="config-healthcalculation" hidden /> -->
|
|
<input type="number" name="attr_health" value="0" class="no-spin-input low-visibility-number health-manual" title="@{health}"/>
|
|
<input type="number" name="attr_health_max" value="10" class="no-spin-input low-visibility-number health-manual" title="@{health_max}"/>
|
|
|
|
<input type="number" name="attr_health" value="0" class="no-spin-input low-visibility-number health-calculated" title="@{health}"/>
|
|
<input type="number" name="attr_health_calc" class="no-spin-input low-visibility-number health-calculated" readonly title="@{health_calc}"/>
|
|
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-five-six skill skill-heavymachinery">
|
|
<div class="float-left">
|
|
<input type="number" name="attr_heavy_machinery" value="0" class="no-spin-input optional-spinner-input" title="@{heavy_machinery}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_heavy_machinery_mod" value="0" class="skill-modifier" title="@{heavy_machinery_mod}" hidden />
|
|
<input type="checkbox" name="attr_heavy_machinery_modviz" value="1" class="skill-modifier-viz" title="@{heavy_machinery_modviz}" hidden />
|
|
<button type="action" name="act_heavymachinerymodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_heavy_machinery_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_heavy_machinery_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_heavymachinerymodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<button type="roll" name="sheet-heavy_machinery" class="button-skill vertical-adjust-half roll-rolltemplate bigger-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Heavy Machinery }} {{base-dice=[[@{strength} + @{heavy_machinery}+@{heavy_machinery_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="heavy-machinery-u">Heavy Machinery</button>
|
|
<button type="roll" name="sheet-heavy_machinery_api" class="button-skill vertical-adjust-half roll-api bigger-skill" data-i18n="heavy-machinery-u" value="@{roll_command_api} [Heavy machinery] [[(@{strength}+@{heavy_machinery}+@{heavy_machinery_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[heavy_machinery]">
|
|
<span >Heavy Machinery</span>
|
|
</button>
|
|
</div>
|
|
<!-- <div class="grid-item black-item">
|
|
<button type="roll" name="sheet-strength" class="teal-header bold attribute-button roll-nonapi roll-rolltemplate" data-i18n="strength-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Strength }} {{base-dice=[[@{strength} + @{modifierquery} ]] }} {{passthroughdata=[[0]]}} {{buttonlabel=Push Roll}} {{buttonlink=pushroll}} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}">
|
|
Strength
|
|
</button>
|
|
<button type="roll" name="sheet-strength_api" class="teal-header bold attribute-button roll-api" value="@{roll_command_api} [Strength] [[ (@{strength}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[strength]">
|
|
<span >Strength</span>
|
|
</button>
|
|
</div> -->
|
|
<div class="grid-item span-eight-nine skill skill-stamina">
|
|
<button type="roll" name="sheet-stamina" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Stamina }} {{base-dice=[[@{strength} + @{stamina}+@{stamina_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="stamina-u">Stamina</button>
|
|
<button type="roll" name="sheet-stamina_api" class="button-skill vertical-adjust-half roll-api" data-i18n="stamina-u" value="@{roll_command_api} [Stamina] [[(@{strength}+@{stamina}+@{stamina_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[stamina_api]">
|
|
<span >Stamina</span>
|
|
</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_stamina" value="0" class="no-spin-input optional-spinner-input" title="@{stamina}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_stamina_mod" value="0" class="skill-modifier" title="@{stamina_mod}" hidden />
|
|
<input type="checkbox" name="attr_stamina_modviz" value="1" class="skill-modifier-viz" title="@{stamina_modviz}" hidden />
|
|
<button type="action" name="act_staminamodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_stamina_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_stamina_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_staminamodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item span-ten-eleven small-box small-option-box">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="make-roll-secret-u">Make Roll Secret</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input id="secretroll_char" type="checkbox" class="numbered-box grey-box hidden" value="1" name="attr_secret_roll" hidden><label for="secretroll_char" class="" title="+" >+</label>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-twelve-thirteen story-points">
|
|
<div class="black-floating-header more-curves">
|
|
<span class="teal-header" data-i18n="story-points-u">Story Points</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="checkbox" id="story_1" name="attr_story_1" value="1" class="numbered-box grey-box hidden" title="@{story_1}"/><label for="story_1" title="1" >1</label>
|
|
<input type="checkbox" id="story_2" name="attr_story_2" value="1" class="numbered-box grey-box hidden" title="@{story_2}"/><label for="story_2" title="2" >2</label>
|
|
<input type="checkbox" id="story_3" name="attr_story_3" value="1" class="numbered-box grey-box hidden" title="@{story_3}"/><label for="story_3" title="3" >3</label>
|
|
</div>
|
|
</div> <!-- END OF ROW 6 -->
|
|
|
|
<div class="grid-item span-one-two span-radiation radiation"> <!-- START OF ROW 7 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="radiation-u">Radiation</span>
|
|
</div>
|
|
<div class="">
|
|
<div class="vertical-adjust-one rad-buttons">
|
|
<input type="hidden" hidden name="attr_radiation" value="0" class="radiation-attr" />
|
|
<input type="hidden" hidden name="attr_radiation_perm" value="0" class="permanent-radiation-attr" />
|
|
<span class="permanent p1" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad1" name="attr_radiation_1" value="1" class="numbered-box green-box rad-button transient r1 hidden" title="@{radiation_1}" hidden/>
|
|
<label for="rad1" class="transient r1" title="1" >1</label>
|
|
<span class="permanent p2" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad2" name="attr_radiation_2" value="1" class="numbered-box green-box rad-button transient r2 hidden" title="@{radiation_2}" hidden/>
|
|
<label for="rad2" class="transient r2" title="2" >2</label>
|
|
<span class="permanent p3" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad3" name="attr_radiation_3" value="1" class="numbered-box green-box rad-button transient r3 hidden" title="@{radiation_3}" hidden/>
|
|
<label for="rad3" class="transient r3" title="3" >3</label>
|
|
<span class="permanent p4" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad4" name="attr_radiation_4" value="1" class="numbered-box green-box rad-button transient r4 hidden" title="@{radiation_4}" hidden/>
|
|
<label for="rad4" class="transient r4" title="4" >4</label>
|
|
<span class="permanent p5" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad5" name="attr_radiation_5" value="1" class="numbered-box green-box rad-button transient r5 hidden" title="@{radiation_5}" hidden/>
|
|
<label for="rad5" class="transient r5" title="5" >5</label> <br>
|
|
<span class="permanent p6" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad6" name="attr_radiation_6" value="1" class="numbered-box green-box rad-button transient r6 hidden" title="@{radiation_6}" hidden/>
|
|
<label for="rad6" class="transient r6" title="6" >6</label>
|
|
<span class="permanent p7" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad7" name="attr_radiation_7" value="1" class="numbered-box green-box rad-button transient r7 hidden" title="@{radiation_7}" hidden/>
|
|
<label for="rad7" class="transient r7" title="7" >7</label>
|
|
<span class="permanent p8" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad8" name="attr_radiation_8" value="1" class="numbered-box green-box rad-button transient r8 hidden" title="@{radiation_8}" hidden/>
|
|
<label for="rad8" class="transient r8" title="8" >8</label>
|
|
<span class="permanent p9" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad9" name="attr_radiation_9" value="1" class="numbered-box green-box rad-button transient r9 hidden" title="@{radiation_9}" hidden/>
|
|
<label for="rad9" class="transient r9" title="9" >9</label>
|
|
<span class="permanent p10" title="Permanent" data-i18n-title="permanent" >l</span>
|
|
<input type="checkbox" id="rad10" name="attr_radiation_10" value="1" class="numbered-box green-box rad-button transient r10 hidden" title="@{radiation_10}" hidden/>
|
|
<label for="rad10" class="transient r10" title="10" >10</label>
|
|
</div>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<!-- <span class="left" data-i18n="perm-rads" data-i18n-title="perm-rads-desc" title="Permanent rads." >Permanent</span> -->
|
|
<span class="roll-option-frame">
|
|
<span class="left" data-i18n="permanent-abbr">Perm</span>:
|
|
<select name="attr_radiation_perm" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
</select>
|
|
</span>
|
|
<button type="roll" name="radiationdamage" class="button-skill button-gamma button-radiation radiation-damage" data-i18n-title="radiation-damage" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Radiation }} {{base-dice=[[@{radiation}]] }} {{radiation-dmg=[[1]]}} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }}" ><span style="font-family: Pictos three">l</span></button>
|
|
<button type="roll" name="radiationheal" class="button-skill button-gamma button-radiation radiation-heal" data-i18n-title="radiation-heal" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Radiation Recovery }} {{radiation-heal=[[1]]}} {{heal-dice=[[1]] }} {{radiation-dmg=[[1]]}} {{heal-roll=[[1d6]] }}" ><span style="font-family: Pictos">Y</span></button>
|
|
</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_config_healthcalculation" class="config-healthcalculation" hidden />
|
|
<div class="grid-item black-item small-box small-option-box tough">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="tough-u">Tough</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input type="checkbox" class="numbered-box grey-box" name="attr_tough" value="2"><span title="+" ></span><span></span>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-four-five skill skill-rangedcombat">
|
|
<div class="float-left">
|
|
<input type="number" name="attr_ranged_combat" value="0" class="no-spin-input optional-spinner-input" title="@{ranged_combat}" />
|
|
<div class="popout-container container-left">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_ranged_combat_mod" value="0" class="skill-modifier" title="@{ranged_combat_mod}" hidden />
|
|
<input type="checkbox" name="attr_ranged_combat_modviz" value="1" class="skill-modifier-viz" title="@{ranged_combat_modviz}" hidden />
|
|
<button type="action" name="act_rangedcombatmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<!-- <input type="number" name="attr_ranged_combat_mod" value="0" class="no-spin-input shorter-number small" title="@{ranged_combat_mod}" /> -->
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_ranged_combat_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_ranged_combat_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_rangedcombatmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<button type="roll" name="sheet-ranged_combat" class="button-skill vertical-adjust-half roll-rolltemplate bigger-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Ranged Combat }} {{base-dice=[[@{agility} + @{ranged_combat}+@{ranged_combat_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="ranged-combat-u">Ranged Combat</button>
|
|
<button type="roll" name="sheet-ranged_combat_api" class="button-skill vertical-adjust-half roll-api bigger-skill" data-i18n="ranged-combat-u" value="@{roll_command_api} [Ranged combat] [[(@{agility}+@{ranged_combat}+@{ranged_combat_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[ranged_combat_api]">
|
|
<span >Ranged Combat</span>
|
|
</button>
|
|
</div>
|
|
|
|
<div class="grid-item black-item span-six-thru-eight attribute-strength-box">
|
|
<button type="roll" name="sheet-strength" class="teal-header bold attribute-button roll-nonapi roll-rolltemplate" data-i18n="strength-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Strength }} {{base-dice=[[@{strength} + @{modifierquery} ]] }} {{passthroughdata=[[0]]}} {{buttonlabel=Push Roll}} {{buttonlink=pushroll}} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}">
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|
Strength
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|
</button>
|
|
<button type="roll" name="sheet-strength_api" class="teal-header bold attribute-button roll-api" data-i18n="strength-u" value="@{roll_command_api} [Strength] [[ (@{strength}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[strength]">
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|
<span >Strength</span>
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|
</button>
|
|
<div class="">
|
|
<input type="number" name="attr_strength" value="0" class="no-spin-input attribute-input" title="@{strength}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-nine-ten skill skill-observation">
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|
<button type="roll" name="sheet-observation" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Observation }} {{base-dice=[[@{wits} + @{observation}+@{observation_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="observation-u">Observation</button>
|
|
<button type="roll" name="sheet-observation_api" class="button-skill vertical-adjust-half roll-api" data-i18n="observation-u" value="@{roll_command_api} [Observation] [[(@{wits}+@{observation}+@{observation_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[observation_api]">
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|
<span >Observation</span>
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|
</button>
|
|
<div class="float-right">
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|
<input type="number" name="attr_observation" value="0" class="no-spin-input optional-spinner-input" title="@{observation}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_observation_mod" value="0" class="skill-modifier" title="@{observation_mod}" hidden />
|
|
<input type="checkbox" name="attr_observation_modviz" value="1" class="skill-modifier-viz" title="@{observation_modviz}" hidden />
|
|
<button type="action" name="act_observationmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
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|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_observation_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_observation_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
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|
</span>
|
|
<button type="action" name="act_observationmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
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|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item">
|
|
|
|
</div>
|
|
<div class="grid-item span-twelve-thirteen span-radiation span-tinyitems">
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="tiny-items-u" >Tiny Items</span>
|
|
</div>
|
|
<!-- <div class="vertical-adjust-one"> -->
|
|
<!-- <div class="auto-expand textarea-margin-correct"> -->
|
|
<!-- <span name="attr_tiny_items"></span> -->
|
|
<textarea name="attr_tiny_items" class="auto-expand" data-i18n-placeholder="odds-and-ends-place" placeholder="Odds and ends..." title="@{tiny_items}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
<!-- </div> -->
|
|
</div> <!-- END OF ROW 7 -->
|
|
|
|
<div class="grid-item span-three-four skill skill-mobility"> <!-- START OF ROW 8 -->
|
|
<div class="float-left">
|
|
<input type="number" name="attr_mobility" value="0" class="no-spin-input optional-spinner-input" title="@{mobility}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_mobility_mod" value="0" class="skill-modifier" title="@{mobility_mod}" hidden />
|
|
<input type="checkbox" name="attr_mobility_modviz" value="1" class="skill-modifier-viz" title="@{mobility_modviz}" hidden />
|
|
<button type="action" name="act_mobilitymodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_mobility_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_mobility_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_mobilitymodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<button type="roll" name="sheet-mobility" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Mobility }} {{base-dice=[[@{agility} + @{mobility}+@{mobility_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="mobility-u" >Mobility</button>
|
|
<button type="roll" name="sheet-mobility_api" class="button-skill vertical-adjust-half roll-api" data-i18n="mobility-u" value="@{roll_command_api} [Mobility] [[(@{agility}+@{mobility}+@{mobility_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[mobility_api]">
|
|
<span >Mobility</span>
|
|
</button>
|
|
</div>
|
|
<div class="grid-item black-item span-five-six attribute-agility-box">
|
|
<button type="roll" name="sheet-agility" class="teal-header bold attribute-button roll-rolltemplate" data-i18n="agility-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Agility }} {{base-dice=[[@{agility} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}">
|
|
Agility</button>
|
|
<button type="roll" name="sheet-agility_api" class="teal-header bold attribute-button roll-api" data-i18n="agility-u" value="@{roll_command_api} [Agility] [[ (@{agility}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[agility_api]">
|
|
<span >Agility</span>
|
|
</button>
|
|
<!--span class="teal-header bold" data-i18n="agility-u">Agility</span-->
|
|
<div class="float-right">
|
|
<input type="number" name="attr_agility" value="0" class="no-spin-input attribute-input" title="@{agility}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item attribute-box">
|
|
<span class="teal-header bold" data-i18n="attributes-u">Attributes</span>
|
|
</div>
|
|
<div class="grid-item black-item span-eight-nine attribute-wits-box">
|
|
<div class="float-left">
|
|
<input type="number" name="attr_wits" value="0" class="no-spin-input" title="@{wits}" />
|
|
</div>
|
|
<button type="roll" name="sheet-wits" class="teal-header bold attribute-button roll-rolltemplate" data-i18n="wits-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Wits }} {{base-dice=[[@{wits} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}">
|
|
Wits</button>
|
|
<button type="roll" name="sheet-wits_api" class="teal-header bold attribute-button roll-api" data-i18n="wits-u" value="@{roll_command_api} [Wits] [[ (@{wits}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[wits_api]">
|
|
<span >Wits</span>
|
|
</button>
|
|
|
|
<!--span class="teal-header bold" data-i18n="wits-u">Wits</span-->
|
|
</div>
|
|
<div class="grid-item span-ten-eleven skill skill-survival">
|
|
<button type="roll" name="sheet-survival" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Survival }} {{base-dice=[[@{wits} + @{survival}+@{survival_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="survival-u">Survival</button>
|
|
<button type="roll" name="sheet-survival_api" class="button-skill vertical-adjust-half roll-api" data-i18n="survival-u" value="@{roll_command_api} [Survival] [[(@{wits}+@{survival}+@{survival_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="{survival_api]">
|
|
<span >Survival</span>
|
|
</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_survival" value="0" class="no-spin-input optional-spinner-input" title="@{survival}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_survival_mod" value="0" class="skill-modifier" title="@{survival_mod}" hidden />
|
|
<input type="checkbox" name="attr_survival_modviz" value="1" class="skill-modifier-viz" title="@{survival_modviz}" hidden />
|
|
<button type="action" name="act_survivalmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_survival_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_survival_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_survivalmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END OF ROW 8 -->
|
|
|
|
<div class="grid-item span-one-thru-three span-critical-injuries"> <!-- START OF ROW 9 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="critical-injuries-u">Critical Injuries</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="text" name="attr_critical_injury_one" value="" class="text-input" title="@{critical_injury_one}" spellcheck="false" data-i18n-placeholder="critical-injuries-place" placeholder="Critical Injury"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_critical_injury_two" value="" class="text-input" title="@{critical_injury_two}" spellcheck="false" data-i18n-placeholder="critical-injuries-place" placeholder="Critical Injury"/>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-four-five skill skill-piloting">
|
|
<div class="float-left">
|
|
<input type="number" name="attr_piloting" value="0" class="no-spin-input optional-spinner-input" title="@{piloting}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_piloting_mod" value="0" class="skill-modifier" title="@{piloting_mod}" hidden />
|
|
<input type="checkbox" name="attr_piloting_modviz" value="1" class="skill-modifier-viz" title="@{piloting_modviz}" hidden />
|
|
<button type="action" name="act_pilotingmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_piloting_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_piloting_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_pilotingmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<button type="roll" name="sheet-piloting" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Piloting }} {{base-dice=[[@{agility} + @{piloting}+@{piloting_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="piloting-u">Piloting</button>
|
|
<button type="roll" name="sheet-piloting_api" class="button-skill vertical-adjust-half roll-api" data-i18n="piloting-u" value="@{roll_command_api} [Piloting] [[(@{agility}+@{piloting}+@{piloting_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[piloting_api]">
|
|
<span >Piloting</span>
|
|
</button>
|
|
</div>
|
|
<div class="grid-item black-item span-six-thru-eight attribute-empathy-box">
|
|
<div class="">
|
|
<input type="number" name="attr_empathy" value="0" class="no-spin-input attribute-input" title="@{empathy}" />
|
|
</div>
|
|
<button type="roll" name="sheet-empathy" class="teal-header bold attribute-button roll-rolltemplate" data-i18n="empathy-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Empathy }} {{base-dice=[[@{empathy} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}">
|
|
Empathy</button>
|
|
<button type="roll" name="sheet-empathy_api" class="teal-header bold attribute-button roll-api" data-i18n="empathy-u" value="@{roll_command_api} [Empathy] [[(@{empathy}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[empathy_api">
|
|
<span >Empathy</span>
|
|
</button>
|
|
</div>
|
|
<div class="grid-item span-nine-ten skill skill-comtech">
|
|
<button type="roll" name="sheet-comtech" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Comtech }} {{base-dice=[[@{wits} + @{comtech}+@{comtech_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="comtech-u">Comtech</button>
|
|
<button type="roll" name="sheet-comtech_api" class="button-skill vertical-adjust-half roll-api" data-i18n="comtech-u" value="@{roll_command_api} [Comtech] [[(@{wits}+@{comtech}+@{comtech_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[comtech_api]">
|
|
<span >Comtech</span>
|
|
</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_comtech" value="0" class="no-spin-input optional-spinner-input" title="@{comtech}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_comtech_mod" value="0" class="skill-modifier" title="@{comtech_mod}" hidden />
|
|
<input type="checkbox" name="attr_comtech_modviz" value="1" class="skill-modifier-viz" title="@{comtech_modviz}" hidden />
|
|
<button type="action" name="act_comtechmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_comtech_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_comtech_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_comtechmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-eleven-thru-thirteen signature-item">
|
|
<div class="black-floating-header more-curves">
|
|
<span class="teal-header" data-i18n="signature-item-u">Signature Item</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="text" name="attr_signature_item" value="" class="text-input" title="@{signature_item}" spellcheck="false" data-i18n-placeholder="signature-item-place" placeholder="Signture Item"/>
|
|
</div>
|
|
</div> <!-- END OF ROW 9 -->
|
|
<!-- START OF ROW 10 -->
|
|
|
|
<div class="grid-item black-item">
|
|
|
|
</div>
|
|
<div class="grid-item span-five-six skill skill-command">
|
|
<div class="float-left">
|
|
<input type="number" name="attr_command" value="0" class="no-spin-input optional-spinner-input" title="@{command}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_command_mod" value="0" class="skill-modifier" title="@{command_mod}" hidden />
|
|
<input type="checkbox" name="attr_command_modviz" value="1" class="skill-modifier-viz" title="@{command_modviz}" hidden />
|
|
<button type="action" name="act_commandmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_command_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_command_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_commandmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<button type="roll" name="sheet-command" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Command }} {{base-dice=[[@{empathy} + @{command}+@{command_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="command-u">Command</button>
|
|
<button type="roll" name="sheet-command_api" class="button-skill vertical-adjust-half roll-api" data-i18n="command-u" value="@{roll_command_api} [Command] [[(@{empathy}+@{command}+@{command_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[command_api]">
|
|
<span >Command</span>
|
|
</button>
|
|
</div>
|
|
|
|
<!-- <div class="grid-item black-item">
|
|
<button type="roll" name="empathy" class="teal-header bold attribute-button roll-rolltemplate" data-i18n="empathy-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Empathy }} {{base-dice=[[@{empathy} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}">
|
|
Empathy</button>
|
|
<button type="roll" name="empathy_api" class="teal-header bold attribute-button roll-api" data-i18n="empathy-u" value="@{roll_command_api} [Empathy] [[(@{empathy}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[empathy_api">
|
|
<span >Empathy</span>
|
|
</button>
|
|
</div> -->
|
|
|
|
<div class="grid-item span-eight-nine skill skill-medicalaid">
|
|
<button type="roll" name="sheet-medical_aid" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Medical Aid }} {{base-dice=[[@{empathy} + @{medical_aid}+@{medical_aid_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="medical-aid-u" >Medical Aid</button>
|
|
<button type="roll" name="sheet-medical-aid_api" class="button-skill vertical-adjust-half roll-api" data-i18n="medical-aid-u" value="@{roll_command_api} [Medical Aid] [[(@{empathy}+@{medical_aid}+@{medical_aid_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[medical-aid_api]">
|
|
<span >Medical Aid</span>
|
|
</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_medical_aid" value="0" class="no-spin-input optional-spinner-input" title="@{medical_aid}" />
|
|
<div class="popout-container container-right">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_medical_aid_mod" value="0" class="skill-modifier" title="@{medical_aid_mod}" hidden />
|
|
<input type="checkbox" name="attr_medical_aid_modviz" value="1" class="skill-modifier-viz" title="@{medical_aid_modviz}" hidden />
|
|
<button type="action" name="act_medicalaidmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_medical_aid_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_medical_aid_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_medicalaidmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-ten-thru-thirteen span-gear">
|
|
<div class="black-floating-header-gear more-curves">
|
|
<span class="teal-header-gear-l" data-i18n="gear-u" >Gear</span>
|
|
<span class="teal-header-gear-r gear-header showencumbrance" data-i18n="encumbrance-u-abbr" data-i18n-title="encumbrance-u">Enc</span>
|
|
<span class="teal-header-gear-r gear-header showencumbrance" data-i18n="weight-u-abbr" data-i18n-title="weight-u">Wt</span>
|
|
<span class="teal-header-gear-r gear-header showencumbrance">#</span>
|
|
</div>
|
|
<div class="vertical-adjust-one">
|
|
<input type="checkbox" name="attr_config_gearrepeatingonly" hidden readonly class="gearrepeatingonly" />
|
|
<input type="text" name="attr_gear_item_one" value="" class="text-inv" title="@{gear_item_one}" spellcheck="false" data-i18n-placeholder="item-1-place" placeholder="Item 1"/>
|
|
<input type="number" name="attr_total_wt_item_one" value="(@{num_item_one})*(@{wt_item_one})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_one" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_one" class="select-input spinner-input weight showencumbrance" title="@{wt_item_one}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_one" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_two" value="" class="text-inv" title="@{gear_item_two}" spellcheck="false" data-i18n-placeholder="item-2-place" placeholder="Item 2"/>
|
|
<input type="number" name="attr_total_wt_item_two" value="(@{num_item_two})*(@{wt_item_two})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_two" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_two" class="select-input spinner-input weight showencumbrance" title="@{wt_item_two}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_two" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_three" value="" class="text-inv" title="@{gear_item_three}" spellcheck="false" data-i18n-placeholder="item-3-place" placeholder="Item 3"/>
|
|
<input type="number" name="attr_total_wt_item_three" value="(@{num_item_three})*(@{wt_item_three})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_three" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_three" class="select-input spinner-input weight showencumbrance" title="@{wt_item_three}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_three" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_four" value="" class="text-inv" title="@{gear_item_four}" spellcheck="false" data-i18n-placeholder="item-4-place" placeholder="Item 4"/>
|
|
<input type="number" name="attr_total_wt_item_four" value="(@{num_item_four})*(@{wt_item_four})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_four" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_four" class="select-input spinner-input weight showencumbrance" title="@{wt_item_four}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_four" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_five" value="" class="text-inv" title="@{gear_item_five}" spellcheck="false" data-i18n-placeholder="item-5-place" placeholder="Item 5"/>
|
|
<input type="number" name="attr_total_wt_item_five" value="(@{num_item_five})*(@{wt_item_five})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_five" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_five" class="select-input spinner-input weight showencumbrance" title="@{wt_item_five}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_five" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_six" value="" class="text-inv" title="@{gear_item_six}" spellcheck="false" data-i18n-placeholder="item-6-place" placeholder="Item 6"/>
|
|
<input type="number" name="attr_total_wt_item_six" value="(@{num_item_six})*(@{wt_item_six})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_six" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_six" class="select-input spinner-input weight showencumbrance" title="@{wt_item_six}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_six" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_seven" value="" class="text-inv" title="@{gear_item_seven}" spellcheck="false" data-i18n-placeholder="item-7-place" placeholder="Item 7"/>
|
|
<input type="number" name="attr_total_wt_item_seven" value="[[(@{num_item_seven})*(@{wt_item_seven})]]" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_seven" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_seven" class="select-input spinner-input weight showencumbrance" title="@{wt_item_seven}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_seven" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<input type="text" name="attr_gear_item_eight" value="" class="text-inv" title="@{gear_item_eight}" spellcheck="false" data-i18n-placeholder="item-8-place" placeholder="Item 8"/>
|
|
<input type="number" name="attr_total_wt_item_eight" value="(@{num_item_eight})*(@{wt_item_eight})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt_item_eight" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt_item_eight" class="select-input spinner-input weight showencumbrance" title="@{wt_item_eight}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num_item_eight" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
<fieldset class="repeating_gear">
|
|
<div class="span-gear span-gear-repeating">
|
|
<input type="text" name="attr_item" value="" class="text-inv" title="@{gear_item}" spellcheck="false" data-i18n-placeholder="item-place" placeholder="Item"/>
|
|
<input type="number" name="attr_total" value="(@{num})*(@{wt})" class="spinner-input-total showencumbrance" disabled/>
|
|
<!-- <input type="number" name="attr_wt" value="0" class="spinner-input spinner-input-wt"/> -->
|
|
<select name="attr_wt" class="select-input weight showencumbrance" title="@{repeating_gear_X_wt}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input type="number" name="attr_num" value="0" class="spinner-input spinner-input-num showencumbrance"/>
|
|
<hr class="dotted-line">
|
|
</div>
|
|
</fieldset>
|
|
|
|
</div>
|
|
</div> <!-- END OF ROW 10 -->
|
|
|
|
<div class="grid-item span-one-thru-four span-conditions"> <!-- START OF ROW 11 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="conditions-u">Conditions</span>
|
|
</div>
|
|
<div class="condition-rows align-right">
|
|
<div class="condition-row vertical-adjust-one">
|
|
<span class="dark-teal-header condition-title" data-i18n="starving-u">Starving</span>
|
|
<input type="checkbox" id="starving" name="attr_starving" value="1" class="numbered-box condition hidden" title="@{starving}"/><label for="starving" title="+" >+</label>
|
|
</div>
|
|
<div class="condition-row">
|
|
<hr class="dotted-line">
|
|
</div>
|
|
<div class="condition-row">
|
|
<span class="dark-teal-header condition-title" data-i18n="dehydrated-u">Dehydrated</span>
|
|
<input type="checkbox" id="dehydrated" name="attr_dehydrated" value="1" class="numbered-box condition hidden" title="@{dehydrated}"/><label for="dehydrated" title="+" >+</label>
|
|
</div>
|
|
<div class="condition-row">
|
|
<hr class="dotted-line">
|
|
</div>
|
|
<div class="condition-row">
|
|
<span class="dark-teal-header condition-title" data-i18n="exhausted-u">Exhausted</span>
|
|
<input type="checkbox" id="exhausted" name="attr_exhausted" value="1" class="numbered-box condition hidden" title="@{exhausted}"/><label for="exhausted" title="+" >+</label>
|
|
</div>
|
|
<div class="condition-row">
|
|
<hr class="dotted-line">
|
|
</div>
|
|
<div class="condition-row">
|
|
<span class="dark-teal-header condition-title" data-i18n="freezing-u">Freezing</span>
|
|
<input type="checkbox" id="freezing" name="attr_freezing" value="1" class="numbered-box condition hidden" title="@{freezing}"/><label for="freezing" title="+" >+</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item">
|
|
|
|
</div>
|
|
<div class="grid-item span-six-thru-eight skill skill-manipulation">
|
|
<button type="roll" name="sheet-manipulation" class="button-skill vertical-adjust-half roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Manipulation }} {{base-dice=[[@{empathy} + @{manipulation}+@{manipulation_mod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="manipulation-u">Manipulation</button>
|
|
<button type="roll" name="sheet-manipulation_api" class="button-skill vertical-adjust-half roll-api" data-i18n="manipulation-u" value="@{roll_command_api} [Manipulation] [[(@{empathy}+@{manipulation}+@{manipulation_mod}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name}" title="[manipulation_api]">
|
|
<span >Manipulation</span>
|
|
</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_manipulation" value="0" class="no-spin-input optional-spinner-input" title="@{manipulation}" />
|
|
<div class="popout-container container-left">
|
|
<div class="skill-modifier">
|
|
<input type="number" name="attr_manipulation_mod" value="0" class="skill-modifier" title="@{manipulation_mod}" hidden />
|
|
<input type="checkbox" name="attr_manipulation_modviz" value="1" class="skill-modifier-viz" title="@{manipulation_modviz}" hidden />
|
|
<button type="action" name="act_manipulationmodsub" class="no-spin-input grey-box small " data-i18n-title="permanent-modifier-sub-desc" title="Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}">-</button>
|
|
<span class="no-spin-input" title="Permanent modifier. This modifier is always added to the skill rolls. ">
|
|
<input type="checkbox" name="attr_manipulation_modplus" value="1" class="skill-modifier-plus" hidden />
|
|
<span name="attr_manipulation_mod" class="small" data-i18n-title="permanent-modifier-desc" title="Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}"></span>
|
|
</span>
|
|
<button type="action" name="act_manipulationmodadd" class="no-spin-input grey-box small" data-i18n-title="permanent-modifier-add-desc" title="Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}">+</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item span-nine packmule small-box small-option-box">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="pack-mule-u">Pack mule</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input type="checkbox" class="numbered-box grey-box" name="attr_packmule" value="2"><span title="+" ></span>
|
|
</div>
|
|
</div> <!-- END OF ROW 11 -->
|
|
|
|
<div class="grid-item span-five-six"> <!-- START OF ROW 12 -->
|
|
<button type="roll" name="sheet-armor" class="button-skill bigger-skill float-left" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Armor Roll }} {{base-dice=[[@{armor} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="armor-u">Armor</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_armor" value="0" class="no-spin-input optional-spinner-input" title="@{armor}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-seven-thru-nine">
|
|
<input type="number" name="attr_encumbrance_repgear" value="0" hidden disabled />
|
|
<input type="number" name="attr_encumbrance_gear" value="0" hidden disabled />
|
|
<input type="number" name="attr_encumbrance_weapons" value="0" hidden disabled />
|
|
<input type="number" name="attr_encumbrance_consum" value="0" hidden disabled />
|
|
<input type="number" name="attr_carrycap" value="0" hidden disabled />
|
|
<input type="checkbox" class="overencumbered-check" name="attr_overencumbered" value="1" hidden />
|
|
<input type="checkbox" class="overloaded-check" name="attr_overloaded" value="1" hidden />
|
|
<span class="dark-teal-header" data-i18n="encumbrance-u">Encumbrance</span>
|
|
<span class="dark-teal-header dark-pink-header hidden" data-i18n-title="overencumbered-title" data-i18n="overencumbered-u">Over-encumbered</span>
|
|
<span class="dark-teal-header dark-red-header hidden" data-i18n-title="overloaded-title" data-i18n="overloaded-u">Overloaded</span>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_encumbrance" value="0" class="no-spin-input optional-spinner-input small wide encumbrance_manual" title="@{encumbrance}" />
|
|
<input type="number" name="attr_encumbrance_calc" value="0" class="no-spin-input small wide encumbrance_calc" title="@{encumbrance_calc}" readonly />
|
|
</div>
|
|
</div> <!-- END OF ROW 12 -->
|
|
|
|
<div class="grid-item span-five-thru-nine span-weapons"> <!-- START OF ROW 13 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="weapons-u">Weapons</span>
|
|
</div>
|
|
<input class="tab-sheet" type="hidden" name="attr_wpn_one" value="-"/>
|
|
<input class="tab-sheet" type="hidden" name="attr_wpn_two" value="-"/>
|
|
<input class="tab-sheet" type="hidden" name="attr_wpn_three" value="-"/>
|
|
<input class="tab-sheet" type="hidden" name="attr_wpn_four" value="-"/>
|
|
<input class="tab-sheet" type="hidden" name="attr_wpn_five" value="-"/>
|
|
<input class="tab-sheet" type="hidden" name="attr_wpn_six" value="-"/>
|
|
<input type="radio" class="tab tab-alpha" name="attr_tab_weapon" value="1" checked="checked"/>
|
|
<input type="radio" class="tab tab-beta" name="attr_tab_weapon" value="2" />
|
|
<input type="radio" class="tab tab-gamma" name="attr_tab_weapon" value="3" />
|
|
<input type="radio" class="tab tab-delta" name="attr_tab_weapon" value="4" />
|
|
<input type="radio" class="tab tab-epsilon" name="attr_tab_weapon" value="5" />
|
|
<input type="radio" class="tab tab-zeta" name="attr_tab_weapon" value="6" />
|
|
<div class="skinny-div tab-weapons">
|
|
<button type="action" name="act_tab_alpha" class="action-tab tab-weapon tab-alpha-button" value="1"><span name="attr_wpn_one"></span></button>
|
|
<button type="action" name="act_tab_beta" class="action-tab tab-weapon tab-beta-button" value="2"><span name="attr_wpn_two"></span></button>
|
|
<button type="action" name="act_tab_gamma" class="action-tab tab-weapon tab-gamma-button" value="3"><span name="attr_wpn_three"></span></button>
|
|
<button type="action" name="act_tab_delta" class="action-tab tab-weapon tab-delta-button" value="4"><span name="attr_wpn_four"></span></button>
|
|
<button type="action" name="act_tab_epsilon" class="action-tab tab-weapon tab-epsilon-button" value="5"><span name="attr_wpn_five"></span></button>
|
|
<button type="action" name="act_tab_zeta" class="action-tab tab-weapon tab-zeta-button" value="6"><span name="attr_wpn_six"></span></button>
|
|
<!--<button type="action" name="act_tab_alpha" class="action-tab tab-weapon" value="1">I</button>
|
|
<button type="action" name="act_tab_beta" class="action-tab tab-weapon" value="2">II</button>
|
|
<button type="action" name="act_tab_gamma" class="action-tab tab-weapon" value="3">III</button>
|
|
<button type="action" name="act_tab_delta" class="action-tab tab-weapon" value="4">IV</button>
|
|
<button type="action" name="act_tab_epsilon" class="action-tab tab-weapon" value="5">V</button>
|
|
<button type="action" name="act_tab_zeta" class="action-tab tab-weapon" value="6">VI</button>-->
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="tab-container tab-alpha-contents align-left"> <!--TAB 1 1ST WEAPON -->
|
|
<input type="text" name="attr_weapon_one_name" value="" class="text-input seventy-seven-percent" title="@{weapon_one_name}" spellcheck="false" data-i18n-placeholder="weapon-one-name-place" placeholder="Weapon One Name"/>
|
|
<button type="roll" name="sheet-weapon_one" class="button-skill roll-rolltemplate smaller-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_one_name} }} {{base-dice=[[@{weapon_one_skill} + @{weapon_one_bonus} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_one_bonus} }} {{current-damage=@{weapon_one_damage} }} {{current-range=@{weapon_one_range} }} {{current-comment=@{weapon_one_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-weapon_one_api" class="button-skill roll-api smaller-skill" data-i18n="attack-u" value="@{roll_command_api} [@{weapon_one_name}] [[(@{weapon_one_skill}+@{weapon_one_bonus}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name} --|Bonus @{weapon_one_bonus}, Damage @{weapon_one_damage}, @{weapon_one_range} Range --|@{weapon_one_comment}" title="[weapon_one_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container weapon-item-details">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_weapon_one_bonus" value="0" class="number-input optional-spinner-input" title="@{weapon_one_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_weapon_one_damage" value="0" class="number-input optional-spinner-input" title="@{weapon_one_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_weapon_one_range" class="select-input" title="@{weapon_one_range}">
|
|
<option value="Engaged" data-i18n="engaged-u" >Engaged</option>
|
|
<option value="Short" data-i18n="short-u" >Short</option>
|
|
<option value="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
|
<option value="Long" data-i18n="long-u" >Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u" >Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="range-u" >Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item weight showencumbrance-flex flex-column center">
|
|
<select name="attr_weapon_one_weight" class="select-input weight" title="@{weapon_one_weight}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.25">0.25</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<span class="mini-header weight" data-i18n="weight-u" >Weight</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type flex-column center">
|
|
<div>
|
|
<input type="radio" name="attr_weapon_one_skill" value="@{strength} + @{close_combat}+@{close_combat_mod}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/>
|
|
<span data-i18n-title="cc-title" title="CC" ></span>
|
|
</div>
|
|
<div>
|
|
<input type="radio" name="attr_weapon_one_skill" value="@{agility} + @{ranged_combat}+@{ranged_combat_mod}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/>
|
|
<span data-i18n-title="rc-title" title="RC" ></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="auto-expand"> -->
|
|
<!-- <span name="attr_weapon_one_comment"></span> -->
|
|
<textarea name="attr_weapon_one_comment" class="auto-expand" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_one_comment}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
<div class="tab-container tab-beta-contents align-left"> <!--TAB 2 2ND WEAPON -->
|
|
<input type="text" name="attr_weapon_two_name" value="" class="text-input seventy-seven-percent" title="@{weapon_two_name}" spellcheck="false" data-i18n-placeholder="weapon-two-name-place" placeholder="Weapon Two Name"/>
|
|
<button type="roll" name="sheet-weapon_two" class="button-skill roll-rolltemplate smaller-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_two_name} }} {{base-dice=[[@{weapon_two_skill} + @{weapon_two_bonus} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_two_bonus} }} {{current-damage=@{weapon_two_damage} }} {{current-range=@{weapon_two_range} }} {{current-comment=@{weapon_two_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-weapon_two_api" class="button-skill roll-api smaller-skill" data-i18n="attack-u" value="@{roll_command_api} [@{weapon_two_name}] [[(@{weapon_two_skill}+@{weapon_two_bonus}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name} --|Bonus @{weapon_two_bonus}, Damage @{weapon_two_damage}, @{weapon_two_range} Range --|@{weapon_two_comment}" title="[weapon_two_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container weapon-item-details">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_weapon_two_bonus" value="0" class="number-input optional-spinner-input" title="@{weapon_two_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_weapon_two_damage" value="0" class="number-input optional-spinner-input" title="@{weapon_two_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_weapon_two_range" class="select-input" title="@{weapon_two_range}">
|
|
<option value="Engaged" data-i18n="engaged-u" >Engaged</option>
|
|
<option value="Short" data-i18n="short-u" >Short</option>
|
|
<option value="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
|
<option value="Long" data-i18n="long-u" >Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u" >Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="range-u" >Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item weight showencumbrance-flex flex-column center">
|
|
<select name="attr_weapon_two_weight" class="select-input" title="@{weapon_two_weight}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.5" >0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="weight-u" >Weight</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type flex-column center">
|
|
<div>
|
|
<input type="radio" name="attr_weapon_two_skill" value="@{strength} + @{close_combat}+@{close_combat_mod}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/>
|
|
<span data-i18n-title="cc-title" title="CC" ></span>
|
|
</div>
|
|
<div>
|
|
<input type="radio" name="attr_weapon_two_skill" value="@{agility} + @{ranged_combat}+@{ranged_combat_mod}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked" />
|
|
<span data-i18n-title="rc-title" title="RC" ></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="auto-expand"> -->
|
|
<!-- <span name="attr_weapon_two_comment"></span> -->
|
|
<textarea name="attr_weapon_two_comment" class="auto-expand" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_two_comment}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
<div class="tab-container tab-gamma-contents align-left"> <!--TAB 3 3RD WEAPON -->
|
|
<input type="text" name="attr_weapon_three_name" value="" class="text-input seventy-seven-percent" title="@{weapon_three_name}" spellcheck="false" data-i18n-placeholder="weapon-three-name-place" placeholder="Weapon Three Name"/>
|
|
<button type="roll" name="sheet-weapon_three" class="button-skill roll-rolltemplate smaller-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_three_name} }} {{base-dice=[[@{weapon_three_skill} + @{weapon_three_bonus} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_three_bonus} }} {{current-damage=@{weapon_three_damage} }} {{current-range=@{weapon_three_range} }} {{current-comment=@{weapon_three_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-weapon_three_api" class="button-skill roll-api smaller-skill" data-i18n="attack-u" value="@{roll_command_api} [@{weapon_three_name}] [[(@{weapon_three_skill}+@{weapon_three_bonus}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name} --|Bonus @{weapon_three_bonus}, Damage @{weapon_three_damage},@{weapon_three_range} Range --|@{weapon_three_comment}" title="[weapon_three_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
<hr class="dotted-line">
|
|
<div class="grid-container weapon-item-details">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_weapon_three_bonus" value="0" class="number-input optional-spinner-input" title="@{weapon_three_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_weapon_three_damage" value="0" class="number-input optional-spinner-input" title="@{weapon_three_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_weapon_three_range" class="select-input" title="@{weapon_three_range}">
|
|
<option value="Engaged" data-i18n="engaged-u" >Engaged</option>
|
|
<option value="Short" data-i18n="short-u" >Short</option>
|
|
<option value="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
|
<option value="Long" data-i18n="long-u" >Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u" >Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="range-u" >Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item weight showencumbrance-flex flex-column center">
|
|
<select name="attr_weapon_three_weight" class="select-input" title="@{weapon_three_weight}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="weight-u" >Weight</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type flex-column center">
|
|
<div>
|
|
<input type="radio" name="attr_weapon_three_skill" value="@{strength} + @{close_combat}+@{close_combat_mod}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/>
|
|
<span data-i18n-title="cc-title" title="CC" ></span>
|
|
</div>
|
|
<div>
|
|
<input type="radio" name="attr_weapon_three_skill" value="@{agility} + @{ranged_combat}+@{ranged_combat_mod}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/>
|
|
<span data-i18n-title="rc-title" title="RC" ></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="auto-expand"> -->
|
|
<!-- <span name="attr_weapon_three_comment"></span> -->
|
|
<textarea name="attr_weapon_three_comment" class="auto-expand" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_three_comment}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
<div class="tab-container tab-delta-contents align-left"> <!--TAB 4 4TH WEAPON -->
|
|
<input type="text" name="attr_weapon_four_name" value="" class="text-input seventy-seven-percent" title="@{weapon_four_name}" spellcheck="false" data-i18n-placeholder="weapon-four-name-place" placeholder="Weapon Four Name"/>
|
|
<button type="roll" name="sheet-weapon_four" class="button-skill roll-rolltemplate smaller-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_four_name} }} {{base-dice=[[@{weapon_four_skill} + @{weapon_four_bonus} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_four_bonus} }} {{current-damage=@{weapon_four_damage} }} {{current-range=@{weapon_four_range} }} {{current-comment=@{weapon_four_comment} }}" data-i18n="attack-u" >Attack</button>
|
|
<button type="roll" name="sheet-weapon_four_api" class="button-skill roll-api smaller-skill" data-i18n="attack-u" value="@{roll_command_api} [@{weapon_four_name}] [[(@{weapon_four_skill}+@{weapon_four_bonus}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name} --|Bonus @{weapon_four_bonus}, Damage @{weapon_four_damage}, @{weapon_four_range} Range --|@{weapon_four_comment}" title="[weapon_four_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
<hr class="dotted-line">
|
|
<div class="grid-container weapon-item-details">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_weapon_four_bonus" value="0" class="number-input optional-spinner-input" title="@{weapon_four_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_weapon_four_damage" value="0" class="number-input optional-spinner-input" title="@{weapon_four_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_weapon_four_range" class="select-input" title="@{weapon_four_range}">
|
|
<option value="Engaged" data-i18n="engaged-u" >Engaged</option>
|
|
<option value="Short" data-i18n="short-u" >Short</option>
|
|
<option value="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
|
<option value="Long" data-i18n="long-u" >Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u" >Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="range-u" >Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item weight showencumbrance-flex flex-column center">
|
|
<select name="attr_weapon_four_weight" class="select-input" title="@{weapon_four_weight}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.5" >0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="weight-u" >Weight</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type flex-column center">
|
|
<div>
|
|
<input type="radio" name="attr_weapon_four_skill" value="@{strength} + @{close_combat}+@{close_combat_mod}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/><span data-i18n-title="cc-title" title="CC" ></span>
|
|
</div>
|
|
<div>
|
|
<input type="radio" name="attr_weapon_four_skill" value="@{agility} + @{ranged_combat}+@{ranged_combat_mod}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="rc-title" title="RC" ></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="auto-expand"> -->
|
|
<!-- <span name="attr_weapon_four_comment"></span> -->
|
|
<textarea name="attr_weapon_four_comment" class="auto-expand" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_four_comment}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
<div class="tab-container tab-epsilon-contents align-left"> <!--TAB 5 5TH WEAPON -->
|
|
<input type="text" name="attr_weapon_five_name" value="" class="text-input seventy-seven-percent" title="@{weapon_five_name}" spellcheck="false" data-i18n-placeholder="weapon-five-name-place" placeholder="Weapon Five Name"/>
|
|
<button type="roll" name="sheet-weapon_five" class="button-skill roll-rolltemplate smaller-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_five_name} }} {{base-dice=[[@{weapon_five_skill} + @{weapon_five_bonus} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_five_bonus} }} {{current-damage=@{weapon_five_damage} }} {{current-range=@{weapon_five_range} }} {{current-comment=@{weapon_five_comment} }}" data-i18n="attack-u" >Attack</button>
|
|
<button type="roll" name="sheet-weapon_five_api" class="button-skill roll-api smaller-skill" data-i18n="attack-u" value="@{roll_command_api} [@{weapon_five_name}] [[(@{weapon_five_skill}+@{weapon_five_bonus}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name} --|Bonus @{weapon_five_bonus}, Damage @{weapon_five_damage}, @{weapon_five_range} Range --|@{weapon_five_comment}" title="[weapon_five_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
<hr class="dotted-line">
|
|
<div class="grid-container weapon-item-details">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_weapon_five_bonus" value="0" class="number-input optional-spinner-input" title="@{weapon_five_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_weapon_five_damage" value="0" class="number-input optional-spinner-input" title="@{weapon_five_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_weapon_five_range" class="select-input" title="@{weapon_five_range}">
|
|
<option value="Engaged" data-i18n="engaged-u" >Engaged</option>
|
|
<option value="Short" data-i18n="short-u" >Short</option>
|
|
<option value="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
|
<option value="Long" data-i18n="long-u" >Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u" >Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="range-u" >Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item weight showencumbrance-flex flex-column center">
|
|
<select name="attr_weapon_five_weight" class="select-input" title="@{weapon_five_weight}">
|
|
<option value="0" selected="selected">0</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="weight-u" >Weight</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type flex-column center">
|
|
<div>
|
|
<input type="radio" name="attr_weapon_five_skill" value="@{strength} + @{close_combat}+@{close_combat_mod}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/>
|
|
<span data-i18n-title="cc-title" title="CC" ></span>
|
|
</div>
|
|
<div>
|
|
<input type="radio" name="attr_weapon_five_skill" value="@{agility} + @{ranged_combat}+@{ranged_combat_mod}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/>
|
|
<span data-i18n-title="rc-title" title="RC" ></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="auto-expand"> -->
|
|
<!-- <span name="attr_weapon_five_comment"></span> -->
|
|
<textarea name="attr_weapon_five_comment" class="auto-expand" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_five_comment}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
<div class="tab-container tab-zeta-contents align-left"> <!--TAB 6 6TH WEAPON -->
|
|
<input type="text" name="attr_weapon_six_name" value="" class="text-input seventy-seven-percent" title="@{weapon_six_name}" spellcheck="false" data-i18n-placeholder="weapon-six-name-place" placeholder="Weapon Six Name"/>
|
|
<button type="roll" name="sheet-weapon_six" class="button-skill roll-rolltemplate smaller-skill" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{weapon_six_name} }} {{base-dice=[[@{weapon_six_skill} + @{weapon_six_bonus} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{weapon_six_bonus} }} {{current-damage=@{weapon_six_damage} }} {{current-range=@{weapon_six_range} }} {{current-comment=@{weapon_six_comment} }}" data-i18n="attack-u" >Attack</button>
|
|
<button type="roll" name="sheet-weapon_six_api" class="button-skill roll-api smaller-skill" data-i18n="attack-u" value="@{roll_command_api} [@{weapon_six_name}] [[(@{weapon_six_skill}+@{weapon_six_bonus}+@{modifierquery})d6]] [[@{stress}d6]] --runas|@{character_name} --|Bonus @{weapon_six_bonus}, Damage @{weapon_six_damage}, @{weapon_six_range} Range --|@{weapon_six_comment}" title="[weapon_six_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
<hr class="dotted-line">
|
|
<div class="grid-container weapon-item-details">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_weapon_six_bonus" value="0" class="number-input optional-spinner-input" title="@{weapon_six_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_weapon_six_damage" value="0" class="number-input optional-spinner-input" title="@{weapon_six_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_weapon_six_range" class="select-input" title="@{weapon_six_range}">
|
|
<option value="Engaged" data-i18n="engaged-u" >Engaged</option>
|
|
<option value="Short" data-i18n="short-u" >Short</option>
|
|
<option value="Medium" selected="selected" data-i18n="medium-u" >Medium</option>
|
|
<option value="Long" data-i18n="long-u" >Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u" >Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="range-u" >Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item weight showencumbrance-flex flex-column center">
|
|
<select name="attr_weapon_six_weight" class="select-input" title="@{weapon_six_weight}">
|
|
<option value="0" selected="selected" >0</option>
|
|
<option value="0.5">0.5</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="weight-u" >Weight</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type flex-column center">
|
|
<div>
|
|
<input type="radio" name="attr_weapon_six_skill" value="@{strength} + @{close_combat}+@{close_combat_mod}" class="letter-box" data-i18n-title="use-close-combat-title" title="Use Close Combat"/>
|
|
<span data-i18n-title="cc-title" title="CC" ></span>
|
|
</div>
|
|
<div>
|
|
<input type="radio" name="attr_weapon_six_skill" value="@{agility} + @{ranged_combat}+@{ranged_combat_mod}" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/>
|
|
<span data-i18n-title="rc-title" title="RC" ></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- <div class="auto-expand"> -->
|
|
<!-- <span name="attr_weapon_six_comment"></span> -->
|
|
<textarea name="attr_weapon_six_comment" class="auto-expand" data-i18n-placeholder="comment-desc-notes-place" placeholder="Comment / Description / Notes..." title="@{weapon_six_comment}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
</div> <!-- END OF ROW 13 -->
|
|
|
|
<div class="grid-item span-one-two consumable"> <!-- START OF ROW 14 -->
|
|
<div class="black-floating-header">
|
|
<span class="teal-header" data-i18n="consumables-u" >Consumables</span>
|
|
</div>
|
|
<button type="roll" name="sheet-air" class="button-skill float-left vertical-adjust-one w70pc" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Air Supply Roll }} {{supply-dice=[[ @{air} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" data-i18n="air-u">Air</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_air" value="0" class="no-spin-input optional-spinner-input" title="@{air}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-three-four consumable">
|
|
<button type="roll" name="sheet-food" class="button-skill float-left vertical-adjust-one w70pc" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Food Supply Roll }} {{supply-dice=[[ @{food} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" data-i18n="food-u" >Food</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_food" value="0" class="no-spin-input optional-spinner-input" title="@{food}" />
|
|
</div>
|
|
</div> <!-- END OF ROW 14 -->
|
|
|
|
<div class="grid-item span-one-two consumable"> <!-- START OF ROW 15 -->
|
|
<button type="roll" name="sheet-power" class="button-skill float-left vertical-adjust-one w70pc" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Power Supply Roll }} {{supply-dice=[[ @{power} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}" data-i18n="power-u" >Power</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_power" value="0" class="no-spin-input optional-spinner-input" title="@{power}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-three-four consumable">
|
|
<button type="roll" name="sheet-water" class="button-skill float-left vertical-adjust-one w70pc" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Water Supply Roll }} {{supply-dice=[[ @{water} ]] }} {{supply-roll-one=[[1d6]] }} {{supply-roll-two=[[1d6]] }} {{supply-roll-three=[[1d6]] }} {{supply-roll-four=[[1d6]] }} {{supply-roll-five=[[1d6]] }} {{supply-roll-six=[[1d6]] }}"data-i18n="water-u" >Water</button>
|
|
<div class="float-right">
|
|
<input type="number" name="attr_water" value="0" class="no-spin-input optional-spinner-input" title="@{water}" />
|
|
</div>
|
|
</div> <!-- END OF ROW 15 -->
|
|
</div>
|
|
|
|
|
|
|
|
<!-------------------------------------------------------------------------------- SHIP TAB ----------------------------------------------------------------------------------------------------->
|
|
|
|
|
|
|
|
<div class="grid-container ship contains-fourteen-columns">
|
|
<!-- START OF ROW 1-5 -->
|
|
<div class="grid-item span-one-thru-four span-modules clip-edges no-border">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="internal-modules-u" >INTERNAL MODULES</span>
|
|
</div>
|
|
<input type="radio" class="tab tab-modules1" name="attr_tab_modules" value="1" checked="checked"/>
|
|
<input type="radio" class="tab tab-modules2" name="attr_tab_modules" value="2" />
|
|
<div class="skinny-div vertical-adjust-two-more">
|
|
<button type="action" name="act_tab_modules1" class="action-tab fit-two tab-modules tab-modules1-button" value="1">I</button>
|
|
<button type="action" name="act_tab_modules2" class="action-tab fit-two tab-modules tab-modules2-button" value="2"><span name="attr_modules2_tab">II</span></button>
|
|
</div>
|
|
<div class="cover-100-flex"><span class="darkest-teal-header cover-75"> </span><span class="darkest-teal-header cover-25" data-i18n="size-u" data-i18n-title="size-u-desc">Size</span></div>
|
|
<div class="tab-container tab-modules1-contents shift-up-5"> <!--TAB 1 MODULES -->
|
|
<input type="text" name="attr_module1" value="" class="text-input dotted-underline cover-75" title="@{module1}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module1_sz" />
|
|
<input type="text" name="attr_module2" value="" class="text-input dotted-underline cover-75" title="@{module2}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module2_sz" />
|
|
<input type="text" name="attr_module3" value="" class="text-input dotted-underline cover-75" title="@{module3}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module3_sz" />
|
|
<input type="text" name="attr_module4" value="" class="text-input dotted-underline cover-75" title="@{module4}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module4_sz" />
|
|
<input type="text" name="attr_module5" value="" class="text-input dotted-underline cover-75" title="@{module5}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module5_sz" />
|
|
<input type="text" name="attr_module6" value="" class="text-input dotted-underline cover-75" title="@{module6}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module6_sz" />
|
|
<input type="text" name="attr_module7" value="" class="text-input dotted-underline cover-75" title="@{module7}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module7_sz" />
|
|
<input type="text" name="attr_module8" value="" class="text-input dotted-underline cover-75" title="@{module8}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module8_sz" />
|
|
<input type="text" name="attr_module9" value="" class="text-input dotted-underline cover-75" title="@{module9}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module9_sz" />
|
|
<input type="text" name="attr_module10" value="" class="text-input dotted-underline cover-75" title="@{module10}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module10_sz" />
|
|
<input type="text" name="attr_module11" value="" class="text-input dotted-underline cover-75" title="@{module11}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module11_sz" />
|
|
<input type="text" name="attr_module12" value="" class="text-input dotted-underline cover-75" title="@{module12}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module12_sz" />
|
|
<input type="text" name="attr_module13" value="" class="text-input dotted-underline cover-75" title="@{module13}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module13_sz" />
|
|
<input type="text" name="attr_module14" value="" class="text-input dotted-underline cover-75" title="@{module14}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module14_sz" />
|
|
<input type="text" name="attr_module15" value="" class="text-input dotted-underline cover-75" title="@{module15}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module15_sz" />
|
|
|
|
</div>
|
|
<div class="tab-container tab-modules2-contents shift-up-5"> <!--TAB 2 MODULES -->
|
|
<input type="text" name="attr_module16" value="" class="text-input dotted-underline cover-75" title="@{module16}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module16_sz" />
|
|
<input type="text" name="attr_module17" value="" class="text-input dotted-underline cover-75" title="@{module17}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module17_sz" />
|
|
<input type="text" name="attr_module18" value="" class="text-input dotted-underline cover-75" title="@{module18}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module18_sz" />
|
|
<input type="text" name="attr_module19" value="" class="text-input dotted-underline cover-75" title="@{module19}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module19_sz" />
|
|
<input type="text" name="attr_module20" value="" class="text-input dotted-underline cover-75" title="@{module20}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module20_sz" />
|
|
<input type="text" name="attr_module21" value="" class="text-input dotted-underline cover-75" title="@{module21}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module21_sz" />
|
|
<input type="text" name="attr_module22" value="" class="text-input dotted-underline cover-75" title="@{module22}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module22_sz" />
|
|
<input type="text" name="attr_module23" value="" class="text-input dotted-underline cover-75" title="@{module23}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module23_sz" />
|
|
<input type="text" name="attr_module24" value="" class="text-input dotted-underline cover-75" title="@{module24}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module24_sz" />
|
|
<input type="text" name="attr_module25" value="" class="text-input dotted-underline cover-75" title="@{module25}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module25_sz" />
|
|
<input type="text" name="attr_module26" value="" class="text-input dotted-underline cover-75" title="@{module26}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module26_sz" />
|
|
<input type="text" name="attr_module27" value="" class="text-input dotted-underline cover-75" title="@{module27}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module27_sz" />
|
|
<input type="text" name="attr_module28" value="" class="text-input dotted-underline cover-75" title="@{module28}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module28_sz" />
|
|
<input type="text" name="attr_module29" value="" class="text-input dotted-underline cover-75" title="@{module29}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module29_sz" />
|
|
<input type="text" name="attr_module30" value="" class="text-input dotted-underline cover-75" title="@{module30}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-25 centered" name="attr_module30_sz" />
|
|
</div>
|
|
</div>
|
|
|
|
<div class="span-row1 span-six-thru-nine darkest-teal-header ship-header ship-header-name flex-self-center flex-content-center" data-i18n="ship-name-u">Name</div>
|
|
<div class="grid-item span-row1 span-five-thru-ten flex-column clip-edges ship-attribute clip-edges ship-attribute-name">
|
|
<input type="text" name="attr_ship-name" class="text-input centered"/>
|
|
</div>
|
|
|
|
<span class="span-row2 span-six-thru-nine darkest-teal-header ship-header ship-header-manufacturer flex-self-center flex-content-center" data-i18n="ship-manufacturer-u">Manufacturer</span>
|
|
<div class="grid-item span-row2 span-six-thru-nine flex-column clip-edges ship-attribute clip-edges ship-attribute-manufacturer">
|
|
<input type="text" name="attr_ship-manufacturer" class="text-input centered" />
|
|
</div>
|
|
|
|
<span class="span-row3 span-six-thru-nine darkest-teal-header ship-header ship-header-ai flex-self-center flex-content-center" data-i18n="ship-ai-u">AI</span>
|
|
<div class="grid-item span-row3 span-six-thru-nine flex-column clip-edges ship-attribute clip-edges ship-attribute-ai">
|
|
<input type="text" name="attr_ship-ai" class="text-input centered" />
|
|
</div>
|
|
|
|
<div class="grid-item span-five-thru-seven span-row4 flex-row flex-content-left flex-items-center-align flex-self-right clip-edges w60pc">
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_crew" value="0" class="no-spin-input optional-spinner-input" title="@{ship_crew}" />
|
|
</div>
|
|
<div class="dark-teal-header some-padding pad-left" data-i18n="ship-crew-u">Crew</div>
|
|
</div>
|
|
<div class="grid-item span-eight-thru-ten span-row4 flex-row flex-content-end flex-items-center-align clip-edges w60pc">
|
|
<div class="dark-teal-header some-padding pad-right" data-i18n="ship-passengers-u">Passengers</div>
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_passengers" value="0" class="no-spin-input optional-spinner-input" title="@{ship_passengers}" />
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-five-thru-seven span-row5 flex-row flex-content-left flex-items-align-center flex-self-right clip-edges w90pc">
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_length" value="0" class="no-spin-input small wide" title="@{ship_length}" />
|
|
</div>
|
|
<div class="dark-teal-header some-padding pad-left" data-i18n="ship-length-u">Length</div>
|
|
</div>
|
|
<div class="grid-item span-eight-thru-ten span-row5 flex-row flex-content-end flex-items-align-center clip-edges w90pc">
|
|
<div class="dark-teal-header some-padding pad-right" data-i18n="ship-ftl-rating-u">FTL Rating</div>
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_ftlrating" value="0" class="no-spin-input optional-spinner-input" title="@{ship_ftlrating}" />
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-five-thru-seven span-row6 flex-row flex-content-left flex-items-align-center flex-self-right clip-edges w70pc">
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_signature" value="0" class="no-spin-input optional-spinner-input" title="@{ship_signature}" />
|
|
</div>
|
|
<div class="dark-teal-header some-padding pad-left" data-i18n="ship-signature-u">Signature</div>
|
|
</div>
|
|
<div class="grid-item span-eight-thru-ten span-row6 flex-row flex-content-end flex-items-align-center clip-edges w70pc">
|
|
<div class="dark-teal-header some-padding pad-right" data-i18n="ship-thrusters-u">Thrusters</div>
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_thrusters" value="0" class="no-spin-input optional-spinner-input" title="@{ship_thrusters}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-five span-row7 black-item small-box small-option-box flex-items-center">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="modifierquery-u">Modifier query</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input id="modifierquery_ship" type="checkbox" class="numbered-box grey-box hidden" name="attr_modifierquery" value="?{Modifiers|0}" checked hidden><label for="modifierquery_ship" title="+" >+</label>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item span-five-thru-seven span-row7 flex-row flex-content-left flex-items-align-center flex-self-right clip-edges w50pc">
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_shipdamage_max" value="0" class="no-spin-input optional-spinner-input" title="@{ship_hull}" />
|
|
</div>
|
|
<div class="dark-teal-header some-padding pad-left" data-i18n="ship-hull-u">Hull</div>
|
|
</div>
|
|
<div class="grid-item span-eight-thru-ten span-row7 flex-row flex-content-end flex-items-align-center clip-edges w50pc">
|
|
<button type="roll" name="sheet-ship_armor" class="button-skill pad-right roll-rolltemplate roll-api" value="@{roll_command} &{template:alien} {{character-name=@{ship-name} }} {{roll-name=Ship Armor }} {{base-dice=[[@{ship_armor} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} " data-i18n="ship-armor-u" >Armor</button>
|
|
<!-- <button type="roll" name="sheet-ship_armor_api" class="button-skill pad-right roll-api" data-i18n="ship-armor-u" value="@{roll_command_api} [Ship Armor] [[(@{ship_armor}+@{modifierquery})d6]] [[0d6]] --runas|@{character_name}" title="[ship_armor_api]">
|
|
<span >Armor</span>
|
|
</button> -->
|
|
<div class="some-padding">
|
|
<input type="number" name="attr_ship_armor" value="0" class="no-spin-input optional-spinner-input" title="@{ship_armor}" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item black-item span-ten span-row7 small-box small-option-box flex-items-center">
|
|
<div class="more-curves">
|
|
<span class="small-teal-label" data-i18n="make-roll-secret-u">Make Roll Secret</span>
|
|
</div>
|
|
<div class="smallbox-option-input">
|
|
<input id="secretroll_ship" type="checkbox" class="numbered-box grey-box hidden" value="1" name="attr_secret_roll" hidden><label for="secretroll_ship" class="" title="+" >+</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-five-thru-ten span-row8 flex-column clip-edges ship-damage-row no-border">
|
|
<div class="ship-header-black flex-content-center flex-self-center w80 no-border">
|
|
<span class="teal-header flex-content-center flex-self-center" data-i18n="damage-u">Damage</span>
|
|
</div>
|
|
<div class="flex-row cover-100 flex-self-left">
|
|
<input type="number" name="attr_shipdamage_max" readonly hidden />
|
|
<div class="flex-row cover-15 flex-self-right flex-self-align-start flex-content-center">
|
|
<input type="radio" id="shipdamage0" name="attr_shipdamage" value="0" class="numbered-box blue-box clear-button flex-self-align-end some-padding hidden" title="@{shipdamage_0}" hidden/>
|
|
<label for="shipdamage0" title="Clear" class="numbered-box blue-box clear-button flex-self-align-end some-padding" data-i18n-title="clear" >Clear</label>
|
|
</div>
|
|
<div class="flex-row cover-70 flex-wrap">
|
|
<input type="hidden" name="attr_shipdamage_max" readonly hidden />
|
|
<input type="hidden" name="attr_shipdamage" value="0" class="numbered-box red-radio row1 shipdamage shipdamage0 hidden" title="@{shipdamage_0}" hidden readonly/>
|
|
<input type="radio" id="shipdamage1" name="attr_shipdamage" value="1" class="numbered-box red-radio row1 shipdamage shipdamage1 hidden" title="@{shipdamage_1}" hidden/><label for="shipdamage1" class="numbered-box red-radio shipdamage shipdamage1" title="1" >1</label>
|
|
<input type="radio" id="shipdamage2" name="attr_shipdamage" value="2" class="numbered-box red-radio row1 shipdamage shipdamage2 hidden" title="@{shipdamage_2}" hidden/><label for="shipdamage2" class="numbered-box red-radio shipdamage shipdamage2" title="2" >2</label>
|
|
<input type="radio" id="shipdamage3" name="attr_shipdamage" value="3" class="numbered-box red-radio row1 shipdamage shipdamage3 hidden" title="@{shipdamage_3}" hidden/><label for="shipdamage3" class="numbered-box red-radio shipdamage shipdamage3" title="3" >3</label>
|
|
<input type="radio" id="shipdamage4" name="attr_shipdamage" value="4" class="numbered-box red-radio row1 shipdamage shipdamage4 hidden" title="@{shipdamage_4}" hidden/><label for="shipdamage4" class="numbered-box red-radio shipdamage shipdamage4" title="4" >4</label>
|
|
<input type="radio" id="shipdamage5" name="attr_shipdamage" value="5" class="numbered-box red-radio row1 shipdamage shipdamage5 hidden" title="@{shipdamage_5}" hidden/><label for="shipdamage5" class="numbered-box red-radio shipdamage shipdamage5" title="5" >5</label>
|
|
<input type="radio" id="shipdamage6" name="attr_shipdamage" value="6" class="numbered-box red-radio row1 shipdamage shipdamage6 hidden" title="@{shipdamage_6}" hidden/><label for="shipdamage6" class="numbered-box red-radio shipdamage shipdamage6" title="6" >6</label>
|
|
<input type="radio" id="shipdamage7" name="attr_shipdamage" value="7" class="numbered-box red-radio row1 shipdamage shipdamage7 hidden" title="@{shipdamage_7}" hidden/><label for="shipdamage7" class="numbered-box red-radio shipdamage shipdamage7" title="7" >7</label>
|
|
<input type="radio" id="shipdamage8" name="attr_shipdamage" value="8" class="numbered-box red-radio row1 shipdamage shipdamage8 hidden" title="@{shipdamage_8}" hidden/><label for="shipdamage8" class="numbered-box red-radio shipdamage shipdamage8" title="8" >8</label>
|
|
<input type="radio" id="shipdamage9" name="attr_shipdamage" value="9" class="numbered-box red-radio row1 shipdamage shipdamage9 hidden" title="@{shipdamage_9}" hidden/><label for="shipdamage9" class="numbered-box red-radio shipdamage shipdamage9" title="9" >9</label>
|
|
<input type="radio" id="shipdamage10" name="attr_shipdamage" value="10" class="numbered-box red-radio row1 shipdamage shipdamage10 hidden" title="@{shipdamage_10}" hidden/><label for="shipdamage10" class="numbered-box red-radio shipdamage shipdamage10" title="10" >10</label>
|
|
|
|
<input type="radio" id="shipdamage11" name="attr_shipdamage" value="11" class="numbered-box red-radio row2 shipdamage shipdamage11 hidden" title="@{shipdamage_11}" hidden/><label for="shipdamage11" class="numbered-box red-radio shipdamage shipdamage11" title="11" >11</label>
|
|
<input type="radio" id="shipdamage12" name="attr_shipdamage" value="12" class="numbered-box red-radio row2 shipdamage shipdamage12 hidden" title="@{shipdamage_12}" hidden/><label for="shipdamage12" class="numbered-box red-radio shipdamage shipdamage12" title="12" >12</label>
|
|
<input type="radio" id="shipdamage13" name="attr_shipdamage" value="13" class="numbered-box red-radio row2 shipdamage shipdamage13 hidden" title="@{shipdamage_13}" hidden/><label for="shipdamage13" class="numbered-box red-radio shipdamage shipdamage13" title="13" >13</label>
|
|
<input type="radio" id="shipdamage14" name="attr_shipdamage" value="14" class="numbered-box red-radio row2 shipdamage shipdamage14 hidden" title="@{shipdamage_14}" hidden/><label for="shipdamage14" class="numbered-box red-radio shipdamage shipdamage14" title="14" >14</label>
|
|
<input type="radio" id="shipdamage15" name="attr_shipdamage" value="15" class="numbered-box red-radio row2 shipdamage shipdamage15 hidden" title="@{shipdamage_15}" hidden/><label for="shipdamage15" class="numbered-box red-radio shipdamage shipdamage15" title="15" >15</label>
|
|
<input type="radio" id="shipdamage16" name="attr_shipdamage" value="16" class="numbered-box red-radio row2 shipdamage shipdamage16 hidden" title="@{shipdamage_16}" hidden/><label for="shipdamage16" class="numbered-box red-radio shipdamage shipdamage16" title="16" >16</label>
|
|
<input type="radio" id="shipdamage17" name="attr_shipdamage" value="17" class="numbered-box red-radio row2 shipdamage shipdamage17 hidden" title="@{shipdamage_17}" hidden/><label for="shipdamage17" class="numbered-box red-radio shipdamage shipdamage17" title="17" >17</label>
|
|
<input type="radio" id="shipdamage18" name="attr_shipdamage" value="18" class="numbered-box red-radio row2 shipdamage shipdamage18 hidden" title="@{shipdamage_18}" hidden/><label for="shipdamage18" class="numbered-box red-radio shipdamage shipdamage18" title="18" >18</label>
|
|
<input type="radio" id="shipdamage19" name="attr_shipdamage" value="19" class="numbered-box red-radio row2 shipdamage shipdamage19 hidden" title="@{shipdamage_19}" hidden/><label for="shipdamage19" class="numbered-box red-radio shipdamage shipdamage19" title="19" >19</label>
|
|
<input type="radio" id="shipdamage20" name="attr_shipdamage" value="20" class="numbered-box red-radio row2 shipdamage shipdamage20 hidden" title="@{shipdamage_20}" hidden/><label for="shipdamage20" class="numbered-box red-radio shipdamage shipdamage20" title="20" >20</label>
|
|
<span class="hullpoints-missing" data-i18n="hullpoints-missing">No hull points entered</span>
|
|
</div>
|
|
<div class="cover-15 flex-column flex-self-right flex-self-align-start flex-content-center flex-wrap">
|
|
<div class="flex-self-align-center flex-content-center ">
|
|
<input type="number" name="attr_shipdamage" value="0" class="no-spin-input low-visibility-number some-padding" title="@{shipdamage}"/>
|
|
<input type="number" name="attr_shipdamage_max" value="@{ship_hull}" class="no-spin-input low-visibility-number some-padding" title="@{shipdamage_max}"/>
|
|
</div>
|
|
<!-- <div class="flex-self-align-center flex-content-center ">
|
|
<input type="radio" name="attr_shipdamage" value="0" class="numbered-box blue-box clear-button flex-self-align-end some-padding" title="@{shipdamage_0}"/><span data-i18n-title="clear" title="Clear" ></span>
|
|
</div> -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-eleven-thru-fourteen span-log clip-edges no-border">
|
|
<div class="span-eleven-thru-fourteen span-log black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="ships-log-u" >SHIP'S LOG</span>
|
|
</div>
|
|
<input type="radio" class="tab tab-log1" name="attr_tab_log" value="1" checked="checked"/>
|
|
<input type="radio" class="tab tab-log2" name="attr_tab_log" value="2" />
|
|
<input type="radio" class="tab tab-log3" name="attr_tab_log" value="3" />
|
|
<div class="skinny-div vertical-adjust-two-more">
|
|
<button type="action" name="act_tab_log1" class="action-tab tab-log tab-log1-button" value="1">I</button>
|
|
<button type="action" name="act_tab_log2" class="action-tab tab-log tab-log2-button" value="2"><span name="attr_logs2_tab">II</span></button>
|
|
<button type="action" name="act_tab_log3" class="action-tab tab-log tab-log3-button" value="3"><span name="attr_logs3_tab">III</span></button>
|
|
<!-- <button type="action" name="act_tab_log4" class="action-tab" value="4">IV</button> -->
|
|
</div>
|
|
<!-- <input type="radio" class="tab tab-log4" name="attr_tab_log" value="4" /> -->
|
|
<div class="cover-100-flex"><span class="darkest-teal-header cover-40" data-i18n="date">Date</span><span class="darkest-teal-header cover-60" data-i18n="location">Location</span></div>
|
|
<div class="tab-container tab-log1-contents shift-up-5"> <!--TAB 1 STAR LOGS -->
|
|
<input type="text" name="attr_log1_date" value="" class="text-input dotted-underline cover-40 centered some-padding" title="@{log1_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60 some-padding" name="attr_log1" />
|
|
<input type="text" name="attr_log2_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log2_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log2" />
|
|
<input type="text" name="attr_log3_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log3_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log3" />
|
|
<input type="text" name="attr_log4_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log4_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log4" />
|
|
<input type="text" name="attr_log5_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log5_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log5" />
|
|
<input type="text" name="attr_log6_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log6_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log6" />
|
|
<input type="text" name="attr_log7_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log7_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log7" />
|
|
<input type="text" name="attr_log8_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log8_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log8" />
|
|
<input type="text" name="attr_log9_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log9_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log9" />
|
|
<input type="text" name="attr_log10_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log10_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log10" />
|
|
<input type="text" name="attr_log11_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log11_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log11" />
|
|
<input type="text" name="attr_log12_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log12_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log12" />
|
|
<input type="text" name="attr_log13_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log13_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log13" />
|
|
<input type="text" name="attr_log14_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log14_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log14" />
|
|
<input type="text" name="attr_log15_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log15_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log15" />
|
|
</div>
|
|
<div class="tab-container tab-log2-contents shift-up-5"> <!--TAB 2 STAR LOGS -->
|
|
<input type="text" name="attr_log16_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log16_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log16" />
|
|
<input type="text" name="attr_log17_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log17_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log17" />
|
|
<input type="text" name="attr_log18_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log18_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log18" />
|
|
<input type="text" name="attr_log19_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log19_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log19" />
|
|
<input type="text" name="attr_log20_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log20_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log20" />
|
|
<input type="text" name="attr_log21_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log21_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log21" />
|
|
<input type="text" name="attr_log22_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log22_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log22" />
|
|
<input type="text" name="attr_log23_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log23_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log23" />
|
|
<input type="text" name="attr_log24_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log24_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log24" />
|
|
<input type="text" name="attr_log25_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log25_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log25" />
|
|
<input type="text" name="attr_log26_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log26_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log26" />
|
|
<input type="text" name="attr_log27_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log27_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log27" />
|
|
<input type="text" name="attr_log28_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log28_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log28" />
|
|
<input type="text" name="attr_log29_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log29_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log29" />
|
|
<input type="text" name="attr_log30_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log30_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log30" />
|
|
</div>
|
|
<div class="tab-container tab-log3-contents shift-up-5"> <!--TAB 3 STAR LOG -->
|
|
<input type="text" name="attr_log31_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log31_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log31" />
|
|
<input type="text" name="attr_log32_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log32_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log32" />
|
|
<input type="text" name="attr_log33_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log33_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log33" />
|
|
<input type="text" name="attr_log34_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log34_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log34" />
|
|
<input type="text" name="attr_log35_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log35_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log35" />
|
|
<input type="text" name="attr_log36_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log36_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log36" />
|
|
<input type="text" name="attr_log37_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log37_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log37" />
|
|
<input type="text" name="attr_log38_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log38_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log38" />
|
|
<input type="text" name="attr_log39_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log39_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log39" />
|
|
<input type="text" name="attr_log40_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log40_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log40" />
|
|
<input type="text" name="attr_log41_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log41_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log41" />
|
|
<input type="text" name="attr_log42_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log42_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log42" />
|
|
<input type="text" name="attr_log43_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log43_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log43" />
|
|
<input type="text" name="attr_log44_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log44_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log44" />
|
|
<input type="text" name="attr_log45_date" value="" class="text-input dotted-underline cover-40 centered" title="@{log45_date}" spellcheck="false" /><input type="text" class="text-input dotted-underline cover-60" name="attr_log45" />
|
|
</div>
|
|
</div> <!-- END OF ROW 1-5 -->
|
|
|
|
<!-- START OF ROW 6-->
|
|
<div class="grid-item span-one-thru-seven span-cmp-dmg grid-container contains-seven-columns clip-edges no-border">
|
|
<div class="black-floating-header-clipped span-one-thru-four w-fit no-border">
|
|
<span class="teal-header no-border" data-i18n="min-comp-dmg-u" >MINOR COMPONENT DAMAGE</span>
|
|
</div>
|
|
<span class="darkest-teal-header span-five-thru-seven shift-up-5" data-i18n="effect-u" >EFFECT</span>
|
|
<div class="span-one-thru-four what-padding shift-up-5">
|
|
<div class="">
|
|
<input type="text" name="attr_mincompdmg1" value="" class="text-input dotted-underline" title="@{mincompdmg1}" spellcheck="false" />
|
|
<input type="text" name="attr_mincompdmg2" value="" class="text-input dotted-underline" title="@{mincompdmg2}" spellcheck="false" />
|
|
<input type="text" name="attr_mincompdmg3" value="" class="text-input dotted-underline" title="@{mincompdmg3}" spellcheck="false" />
|
|
</div>
|
|
</div>
|
|
<div class="span-five-thru-seven what-padding shift-up-5">
|
|
<div class="">
|
|
<input type="text" name="attr_mincompdmg1_effect" value="" class="text-input dotted-underline" title="@{mincompdmg1_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_mincompdmg2_effect" value="" class="text-input dotted-underline" title="@{mincompdmg2_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_mincompdmg3_effect" value="" class="text-input dotted-underline" title="@{mincompdmg3_effect}" spellcheck="false" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-eight-thru-fourteen span-cmp-dmg grid-container contains-seven-columns clip-edges no-border">
|
|
<div class="black-floating-header-clipped span-one-thru-four w-fit no-border">
|
|
<span class="teal-header no-border" data-i18n="maj-comp-dmg-u" >MAJOR COMPONENT DAMAGE</span>
|
|
</div>
|
|
<span class="darkest-teal-header span-five-thru-seven shift-up-5" data-i18n="effect-u" >EFFECT</span>
|
|
<div class="span-one-thru-four what-padding shift-up-5">
|
|
<div class="">
|
|
<input type="text" name="attr_majcompdmg1" value="" class="text-input dotted-underline" title="@{majcompdmg1}" spellcheck="false" />
|
|
<input type="text" name="attr_majcompdmg2" value="" class="text-input dotted-underline" title="@{majcompdmg2}" spellcheck="false" />
|
|
<input type="text" name="attr_majcompdmg3" value="" class="text-input dotted-underline" title="@{majcompdmg3}" spellcheck="false" />
|
|
</div>
|
|
</div>
|
|
<div class="span-five-thru-seven what-padding shift-up-5">
|
|
<div class="">
|
|
<input type="text" name="attr_majcompdmg1_effect" value="" class="text-input dotted-underline" title="@{majcompdmg1_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_majcompdmg2_effect" value="" class="text-input dotted-underline" title="@{majcompdmg2_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_majcompdmg3_effect" value="" class="text-input dotted-underline" title="@{majcompdmg3_effect}" spellcheck="false" />
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
<!-- END OF ROW 6-->
|
|
|
|
<!-- START OF ROW 7-->
|
|
<div class="grid-item span-one-thru-seven span-upg-arm grid-container contains-seven-columns clip-edges no-border">
|
|
<div class="black-floating-header-clipped span-one-thru-four w-fit no-border">
|
|
<span class="teal-header no-border" data-i18n="upgrades-u">UPGRADES</span>
|
|
</div>
|
|
<span class="darkest-teal-header span-five-thru-seven shift-up-5" data-i18n="effect-u" >EFFECT</span>
|
|
<div class="span-one-thru-four what-padding shift-up-10">
|
|
<div class="">
|
|
<input type="text" name="attr_upgrades1" value="" class="text-input dotted-underline" title="@{upgrades1}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades2" value="" class="text-input dotted-underline" title="@{upgrades2}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades3" value="" class="text-input dotted-underline" title="@{upgrades3}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades4" value="" class="text-input dotted-underline" title="@{upgrades4}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades5" value="" class="text-input dotted-underline" title="@{upgrades5}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades6" value="" class="text-input dotted-underline" title="@{upgrades6}" spellcheck="false" />
|
|
</div>
|
|
</div>
|
|
<div class="span-five-thru-seven what-padding shift-up-10">
|
|
<div class="">
|
|
<input type="text" name="attr_upgrades1_effect" value="" class="text-input dotted-underline" title="@{upgrades1_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades2_effect" value="" class="text-input dotted-underline" title="@{upgrades2_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades3_effect" value="" class="text-input dotted-underline" title="@{upgrades3_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades4_effect" value="" class="text-input dotted-underline" title="@{upgrades4_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades5_effect" value="" class="text-input dotted-underline" title="@{upgrades5_effect}" spellcheck="false" />
|
|
<input type="text" name="attr_upgrades6_effect" value="" class="text-input dotted-underline" title="@{upgrades6_effect}" spellcheck="false" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="grid-item span-eight-thru-fourteen span-upg-arm span-armaments clip-edges no-border">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="armaments-u">ARMAMENTS</span>
|
|
</div>
|
|
<input type="radio" class="tab tab-armament1" name="attr_tab_armament" value="1" checked="checked"/>
|
|
<input type="radio" class="tab tab-armament2" name="attr_tab_armament" value="2" />
|
|
<input type="radio" class="tab tab-armament3" name="attr_tab_armament" value="3" />
|
|
<input type="radio" class="tab tab-armament4" name="attr_tab_armament" value="4" />
|
|
<input type="radio" class="tab tab-armament5" name="attr_tab_armament" value="5" />
|
|
<input type="radio" class="tab tab-armament6" name="attr_tab_armament" value="6"/>
|
|
<input type="radio" class="tab tab-armament7" name="attr_tab_armament" value="7" />
|
|
<input type="radio" class="tab tab-armament8" name="attr_tab_armament" value="8" />
|
|
<input type="radio" class="tab tab-armament9" name="attr_tab_armament" value="9" />
|
|
<input type="radio" class="tab tab-armament10" name="attr_tab_armament" value="10" />
|
|
<div class="armament-btns">
|
|
<button type="action" name="act_tab_armament1" class="action-tab tab-armament tab-armament1-button" value="1" title="(@{armament1_tab})"><span name="attr_armament1_tab">I</span></button>
|
|
<button type="action" name="act_tab_armament2" class="action-tab tab-armament tab-armament2-button" value="2"><span name="attr_armament2_tab">II</span></button>
|
|
<button type="action" name="act_tab_armament3" class="action-tab tab-armament tab-armament3-button" value="3"><span name="attr_armament3_tab">III</span></button>
|
|
<button type="action" name="act_tab_armament4" class="action-tab tab-armament tab-armament4-button" value="4"><span name="attr_armament4_tab">IV</span></button>
|
|
<button type="action" name="act_tab_armament5" class="action-tab tab-armament tab-armament5-button" value="5"><span name="attr_armament5_tab">V</span></button>
|
|
<button type="action" name="act_tab_armament6" class="action-tab tab-armament tab-armament6-button" value="6"><span name="attr_armament6_tab">VI</span></button>
|
|
<button type="action" name="act_tab_armament7" class="action-tab tab-armament tab-armament7-button" value="7"><span name="attr_armament7_tab">VII</span></button>
|
|
<button type="action" name="act_tab_armament8" class="action-tab tab-armament tab-armament8-button" value="8"><span name="attr_armament8_tab">VIII</span></button>
|
|
<button type="action" name="act_tab_armament9" class="action-tab tab-armament tab-armament9-button" value="9"><span name="attr_armament9_tab">IX</span></button>
|
|
<button type="action" name="act_tab_armament10" class="action-tab tab-armament tab-armament10-button" value="10"><span name="attr_armament10_tab">X</span></button>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament1-contents align-left"> <!--TAB 1 1ST ARMAMENT-->
|
|
<input type="text" name="attr_armament1_name" value="" class="text-input seventy-seven-percent" title="@{armament1_name}" spellcheck="false" data-i18n-placeholder="armament1-name-place" placeholder="Armament I Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament1_bonus" value="0" class="number-input optional-spinner-input" title="@{armament1_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament1_damage" value="0" class="number-input optional-spinner-input" title="@{armament1_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_armament1_maxrange" class="select-input" title="@{armament1_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament1_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament1_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament1_ranged" value="0" class="number-input optional-spinner-input" title="@{armament1_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament1_stress" value="0" class="number-input optional-spinner-input" title="@{armament1_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header"data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament1_targetrange" class="select-input" title="@{armament1_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament1_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament1" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament1_name}}} {{roll-type=@{armament1_type}}} {{base-dice=[[ @{armament1_bonus} + @{armament1_ranged} + @{armament1_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament1_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament1_bonus} }} {{current-damage=@{armament1_damage} }} {{current-range=@{armament1_targetrange} }} {{current-comment=@{armament1_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament1_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament1_name}] [[(@{armament1_bonus}+@{armament1_ranged}+@{armament1_rangemod}+@{modifierquery})d6]] [[@{armament1_stress}d6]] --runas|@{ship-name} --|Skill @{armament1_ranged}+@{armament1_bonus}, Damage @{armament1_damage}, @{armament1_targetrange} Range --|@{armament1_comment}" title="[armament1_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament1_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament1_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament2-contents align-left"> <!--TAB 2 2ND ARMAMENT -->
|
|
<input type="text" name="attr_armament2_name" value="" class="text-input seventy-seven-percent" title="@{armament2_name}" spellcheck="false" data-i18n-placeholder="armament2-name-place" placeholder="Armament II Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament2_bonus" value="0" class="number-input optional-spinner-input" title="@{armament2_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament2_damage" value="0" class="number-input optional-spinner-input" title="@{armament2_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament2_maxrange" class="select-input" title="@{armament2_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament2_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament2_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament2_ranged" value="0" class="number-input optional-spinner-input" title="@{armament2_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament2_stress" value="0" class="number-input optional-spinner-input" title="@{armament2_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament2_targetrange" class="select-input" title="@{armament2_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament2_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament2" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament2_name}}} {{roll-type=@{armament2_type}}} {{base-dice=[[ @{armament2_bonus} + @{armament2_ranged} + @{armament2_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament2_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament2_bonus} }} {{current-damage=@{armament2_damage} }} {{current-range=@{armament2_targetrange} }} {{current-comment=@{armament2_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament2_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament2_name}] [[(@{armament2_bonus}+@{armament2_ranged}+@{armament2_rangemod}+@{modifierquery})d6]] [[@{armament2_stress}d6]] --runas|@{ship-name} --|Skill @{armament2_ranged}+@{armament2_bonus}, Damage @{armament2_damage}, @{armament2_targetrange} Range --|@{armament2_comment}" title="[armament2_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament2_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament2_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament3-contents align-left"> <!--TAB 3 3RD ARMAMENT -->
|
|
<input type="text" name="attr_armament3_name" value="" class="text-input seventy-seven-percent" title="@{armament3_name}" spellcheck="false" data-i18n-placeholder="armament3-name-place" placeholder="Armament III Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament3_bonus" value="0" class="number-input optional-spinner-input" title="@{armament3_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament3_damage" value="0" class="number-input optional-spinner-input" title="@{armament3_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament3_maxrange" class="select-input" title="@{armament3_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament3_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament3_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament3_ranged" value="0" class="number-input optional-spinner-input" title="@{armament3_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament3_stress" value="0" class="number-input optional-spinner-input" title="@{armament3_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament3_targetrange" class="select-input" title="@{armament3_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament3_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament3" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament3_name}}} {{roll-type=@{armament3_type}}} {{base-dice=[[@{armament3_bonus} + @{armament3_ranged} + @{armament3_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament3_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament3_bonus} }} {{current-damage=@{armament3_damage} }} {{current-range=@{armament3_targetrange} }} {{current-comment=@{armament3_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament3_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament3_name}] [[(@{armament3_bonus}+@{armament3_ranged}+@{armament3_rangemod}+@{modifierquery})d6]] [[@{armament3_stress}d6]] --runas|@{ship-name} --|Skill @{armament3_ranged}+@{armament3_bonus}, Damage @{armament3_damage}, @{armament3_targetrange} Range --|@{armament3_comment}" title="[armament3_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament3_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament3_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament4-contents align-left"> <!--TAB 4 4TH ARMAMENT -->
|
|
<input type="text" name="attr_armament4_name" value="" class="text-input seventy-seven-percent" title="@{armament4_name}" spellcheck="false" data-i18n-placeholder="armament4-name-place" placeholder="Armament IV Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament4_bonus" value="0" class="number-input optional-spinner-input" title="@{armament4_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament4_damage" value="0" class="number-input optional-spinner-input" title="@{armament4_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament4_maxrange" class="select-input" title="@{armament4_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament4_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament4_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament4_ranged" value="0" class="number-input optional-spinner-input" title="@{armament4_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament4_stress" value="0" class="number-input optional-spinner-input" title="@{armament4_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament4_targetrange" class="select-input" title="@{armament4_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament4_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament4" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament4_name}}} {{roll-type=@{armament4_type}}} {{base-dice=[[@{armament4_bonus} + @{armament4_ranged} + @{armament4_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament4_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament4_bonus} }} {{current-damage=@{armament4_damage} }} {{current-range=@{armament4_targetrange} }} {{current-comment=@{armament4_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament4_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament4_name}] [[(@{armament4_bonus}+@{armament4_ranged}+@{armament4_rangemod}+@{modifierquery})d6]] [[@{armament4_stress}d6]] --runas|@{ship-name} --|Skill @{armament4_ranged}+@{armament4_bonus}, Damage @{armament4_damage}, @{armament4_targetrange} Range --|@{armament4_comment}" title="[armament4_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament4_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament4_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament5-contents align-left"> <!--TAB 5 5TH ARMAMENT -->
|
|
<input type="text" name="attr_armament5_name" value="" class="text-input seventy-seven-percent" title="@{armament5_name}" spellcheck="false" data-i18n-placeholder="armament5-name-place" placeholder="Armament IV Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament5_bonus" value="0" class="number-input optional-spinner-input" title="@{armament5_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament5_damage" value="0" class="number-input optional-spinner-input" title="@{armament5_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament5_maxrange" class="select-input" title="@{armament5_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament5_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament5_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament5_ranged" value="0" class="number-input optional-spinner-input" title="@{armament5_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament5_stress" value="0" class="number-input optional-spinner-input" title="@{armament5_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament5_targetrange" class="select-input" title="@{armament5_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament5_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament5" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament5_name}}} {{roll-type=@{armament5_type}}} {{base-dice=[[@{armament5_bonus} + @{armament5_ranged} + @{armament5_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament5_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament5_bonus} }} {{current-damage=@{armament5_damage} }} {{current-range=@{armament5_targetrange} }} {{current-comment=@{armament5_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament5_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament5_name}] [[(@{armament5_bonus}+@{armament5_ranged}+@{armament5_rangemod}+@{modifierquery})d6]] [[@{armament5_stress}d6]] --runas|@{ship-name} --|Skill @{armament5_ranged}+@{armament5_bonus}, Damage @{armament5_damage}, @{armament5_targetrange} Range --|@{armament5_comment}" title="[armament5_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament5_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament5_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament6-contents align-left"> <!--TAB 6 6TH ARMAMENT -->
|
|
<input type="text" name="attr_armament6_name" value="" class="text-input seventy-seven-percent" title="@{armament6_name}" spellcheck="false" data-i18n-placeholder="armament6-name-place" placeholder="Armament V Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament6_bonus" value="0" class="number-input optional-spinner-input" title="@{armament6_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament6_damage" value="0" class="number-input optional-spinner-input" title="@{armament6_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament6_maxrange" class="select-input" title="@{armament6_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament6_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament6_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament6_ranged" value="0" class="number-input optional-spinner-input" title="@{armament6_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament6_stress" value="0" class="number-input optional-spinner-input" title="@{armament6_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament6_targetrange" class="select-input" title="@{armament6_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament6_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament6" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament6_name}}} {{roll-type=@{armament6_type}}} {{base-dice=[[@{armament6_bonus} + @{armament6_ranged} + @{armament6_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament6_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament6_bonus} }} {{current-damage=@{armament6_damage} }} {{current-range=@{armament6_targetrange} }} {{current-comment=@{armament6_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament6_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament6_name}] [[(@{armament6_bonus}+@{armament6_ranged}+@{armament6_rangemod}+@{modifierquery})d6]] [[@{armament6_stress}d6]] --runas|@{ship-name} --|Skill @{armament6_ranged}+@{armament6_bonus}, Damage @{armament6_damage}, @{armament6_targetrange} Range --|@{armament6_comment}" title="[armament6_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament6_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament6_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament7-contents align-left"> <!--TAB 7 7TH ARMAMENT -->
|
|
<input type="text" name="attr_armament7_name" value="" class="text-input seventy-seven-percent" title="@{armament7_name}" spellcheck="false" data-i18n-placeholder="armament7-name-place" placeholder="Armament V Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament7_bonus" value="0" class="number-input optional-spinner-input" title="@{armament7_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament7_damage" value="0" class="number-input optional-spinner-input" title="@{armament7_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament7_maxrange" class="select-input" title="@{armament7_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament7_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament7_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament7_ranged" value="0" class="number-input optional-spinner-input" title="@{armament7_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament7_stress" value="0" class="number-input optional-spinner-input" title="@{armament7_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament7_targetrange" class="select-input" title="@{armament7_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament7_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament7" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament7_name}}} {{roll-type=@{armament7_type}}} {{base-dice=[[@{armament7_bonus} + @{armament7_ranged} + @{armament7_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament7_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament7_bonus} }} {{current-damage=@{armament7_damage} }} {{current-range=@{armament7_targetrange} }} {{current-comment=@{armament7_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament7_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament7_name}] [[(@{armament7_bonus}+@{armament7_ranged}+@{armament7_rangemod}+@{modifierquery})d6]] [[@{armament7_stress}d6]] --runas|@{ship-name} --|Skill @{armament7_ranged}+@{armament7_bonus}, Damage @{armament7_damage}, @{armament7_targetrange} Range --|@{armament7_comment}" title="[armament7_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament7_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament7_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament8-contents align-left"> <!--TAB 8 8TH ARMAMENT -->
|
|
<input type="text" name="attr_armament8_name" value="" class="text-input seventy-seven-percent" title="@{armament8_name}" spellcheck="false" data-i18n-placeholder="armament8-name-place" placeholder="Armament V Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament8_bonus" value="0" class="number-input optional-spinner-input" title="@{armament8_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament8_damage" value="0" class="number-input optional-spinner-input" title="@{armament8_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament8_maxrange" class="select-input" title="@{armament8_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament8_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament8_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament8_ranged" value="0" class="number-input optional-spinner-input" title="@{armament8_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament8_stress" value="0" class="number-input optional-spinner-input" title="@{armament8_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament8_targetrange" class="select-input" title="@{armament8_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament8_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament8" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament8_name}}} {{roll-type=@{armament8_type}}} {{base-dice=[[@{armament8_bonus} + @{armament8_ranged} + @{armament8_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament8_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament8_bonus} }} {{current-damage=@{armament8_damage} }} {{current-range=@{armament8_targetrange} }} {{current-comment=@{armament8_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament8_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament8_name}] [[(@{armament8_bonus}+@{armament8_ranged}+@{armament8_rangemod}+@{modifierquery})d6]] [[@{armament8_stress}d6]] --runas|@{ship-name} --|Skill @{armament8_ranged}+@{armament8_bonus}, Damage @{armament8_damage}, @{armament8_targetrange} Range --|@{armament8_comment}" title="[armament8_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament8_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament8_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament9-contents align-left"> <!--TAB 9 9TH ARMAMENT -->
|
|
<input type="text" name="attr_armament9_name" value="" class="text-input seventy-seven-percent" title="@{armament9_name}" spellcheck="false" data-i18n-placeholder="armament9-name-place" placeholder="Armament V Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament9_bonus" value="0" class="number-input optional-spinner-input" title="@{armament9_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament9_damage" value="0" class="number-input optional-spinner-input" title="@{armament9_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament9_maxrange" class="select-input" title="@{armament9_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament9_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament9_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament9_ranged" value="0" class="number-input optional-spinner-input" title="@{armament9_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament9_stress" value="0" class="number-input optional-spinner-input" title="@{armament9_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament9_targetrange" class="select-input" title="@{armament9_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament9_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament9" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament9_name}}} {{roll-type=@{armament9_type}}} {{base-dice=[[@{armament9_bonus} + @{armament9_ranged} + @{armament9_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament9_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament9_bonus} }} {{current-damage=@{armament9_damage} }} {{current-range=@{armament9_targetrange} }} {{current-comment=@{armament9_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament9_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament9_name}] [[(@{armament9_bonus}+@{armament9_ranged}+@{armament9_rangemod}+@{modifierquery})d6]] [[@{armament9_stress}d6]] --runas|@{ship-name} --|Skill @{armament9_ranged}+@{armament9_bonus}, Damage @{armament9_damage}, @{armament9_targetrange} Range --|@{armament9_comment}" title="[armament9_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament9_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament9_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
<div class="tab-container tab-armament tab-armament10-contents align-left"> <!--TAB 10 10TH ARMAMENT -->
|
|
<input type="text" name="attr_armament10_name" value="" class="text-input seventy-seven-percent" title="@{armament10_name}" spellcheck="false" data-i18n-placeholder="armament10-name-place" placeholder="Armament V Name"/>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<input type="number" name="attr_armament10_bonus" value="0" class="number-input optional-spinner-input" title="@{armament10_bonus}" />
|
|
<span class="mini-header" data-i18n="bonus-u" >Bonus</span>
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<input type="number" name="attr_armament10_damage" value="0" class="number-input optional-spinner-input" title="@{armament10_damage}" />
|
|
<span class="mini-header" data-i18n="damage-u" >Damage</span>
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="max-range-u">Max Range</span>
|
|
<select name="attr_armament10_maxrange" class="select-input" title="@{armament10_range}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="radio" name="attr_armament10_type" value="Ranged" class="letter-box" data-i18n-title="use-ranged-combat-title" title="Use Close Combat" checked="checked"/><span data-i18n-title="ranged-combat-abbr-u" title="RC" ></span>
|
|
<input type="radio" name="attr_armament10_type" value="Counter" class="letter-box" data-i18n-title="use-countermeasure-title" title="Use Countermeasure"/><span data-i18n-title="countermeasure-abbr-u" title="CM" ></span>
|
|
</div>
|
|
</div>
|
|
<hr class="dotted-line"/>
|
|
<div class="grid-container contains-four-columns">
|
|
<div class="grid-item weapon-item bonus">
|
|
<span class="mini-header" data-i18n="gunner-ranged-u" >Gunner Ranged</span>
|
|
<input type="number" name="attr_armament10_ranged" value="0" class="number-input optional-spinner-input" title="@{armament10_ranged}" />
|
|
</div>
|
|
<div class="grid-item weapon-item damage">
|
|
<span class="mini-header" data-i18n="gunner-stress-u" >Gunner stress</span>
|
|
<input type="number" name="attr_armament10_stress" value="0" class="number-input optional-spinner-input" title="@{armament10_stress}" />
|
|
</div>
|
|
<div class="grid-item weapon-item range">
|
|
<span class="mini-header" data-i18n="target-range-u">Target Range</span>
|
|
<select name="attr_armament10_targetrange" class="select-input" title="@{armament10_targetrange}">
|
|
<option value="Contact" data-i18n="range-contact-u">Contact</option>
|
|
<option value="Short" data-i18n="short-u">Short</option>
|
|
<option value="Medium" data-i18n="medium-u" selected="selected">Medium</option>
|
|
<option value="Long" data-i18n="long-u">Long</option>
|
|
<option value="Extreme" data-i18n="extreme-u">Extreme</option>
|
|
</select>
|
|
</div>
|
|
<div class="grid-item weapon-item type">
|
|
<input type="number" name="attr_armament10_rangemod" readonly hidden />
|
|
<button type="roll" name="sheet-armament10" class="button-skill roll-rolltemplate" value="@{roll_command} &{template:alien} {{character-name=@{ship-name}}} {{roll-name=@{armament10_name}}} {{roll-type=@{armament10_type}}} {{base-dice=[[@{armament10_bonus} + @{armament10_ranged} + @{armament10_rangemod} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{armament10_stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }} {{current-bonus=@{armament10_bonus} }} {{current-damage=@{armament10_damage} }} {{current-range=@{armament10_targetrange} }} {{current-comment=@{armament10_comment} }}" data-i18n="attack-u">Attack</button>
|
|
<button type="roll" name="sheet-armament10_api" class="button-skill roll-api" data-i18n="attack-u" value="@{roll_command_api} [@{armament10_name}] [[(@{armament10_bonus}+@{armament10_ranged}+@{armament10_rangemod}+@{modifierquery})d6]] [[@{armament10_stress}d6]] --runas|@{ship-name} --|Skill @{armament10_ranged}+@{armament10_bonus}, Damage @{armament10_damage}, @{armament10_targetrange} Range --|@{armament10_comment}" title="[armament10_api]">
|
|
<span >Attack</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_armament10_comment" class="auto-expand" data-i18n-placeholder="gunner-comment-desc-notes-place" placeholder="Gunner name / Comment / Description / Notes..." title="@{armament10_comment}" spellcheck="false" ></textarea>
|
|
</div>
|
|
|
|
</div> <!-- END OF ROW 7 -->
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<!----------------------------------------------------------------------------- XENO TAB --------------------------------------------------------------------------------------------------->
|
|
|
|
|
|
|
|
<div class="grid-container xeno contains-eight-columns">
|
|
<div class="span-row1 span-three-thru-six darkest-teal-header xeno-header xeno-header-name flex-self-center flex-content-center" data-i18n="species-name">SPECIES</div>
|
|
<div class="grid-item span-row1 span-three-thru-six flex-column clip-edges ship-attribute clip-edges xeno-header-attribute">
|
|
<input type="text" name="attr_character_name" class="text-input centered"/>
|
|
</div>
|
|
<div class="span-row1 span-seven-eight darkest-teal-header xeno-header xeno-header-name flex-self-center flex-content-center" data-i18n="stage">STAGE</div>
|
|
<div class="grid-item span-row1 span-seven-eight flex-column clip-edges ship-attribute clip-edges xeno-header-attribute">
|
|
<div class="grid-item weapon-item range">
|
|
<select name="attr_xeno_stage" class="select-input" title="@{xeno_stage}">
|
|
<option value="0" selected="selected"></option>
|
|
<option value="1">I</option>
|
|
<option value="2">II</option>
|
|
<option value="3">III</option>
|
|
<option value="4">IV</option>
|
|
<option value="5">V</option>
|
|
<option value="6">VI</option>
|
|
<option value="7">VII</option>
|
|
<option value="8">VIII</option>
|
|
<option value="9">IX</option>
|
|
<option value="10">X</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- LEFT COLUMN -->
|
|
|
|
<div class="span-row2-3 span-one-two grid-item clip-edges no-border box-flexlist xeno-speed"> <!-- START OF ROW 11 -->
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header" data-i18n="speed">SPEED</span>
|
|
</div>
|
|
<div class="vertical-adjust-two-more flexlist">
|
|
<span class="dark-teal-header condition-title" data-i18n="stealth">Stealth</span>
|
|
<input type="number" name="attr_speed_stealth" value="1" class="no-spin-input optional-spinner-input" title="@{speed_stealth}" min="0"/>
|
|
<hr class="dotted-line vertical-adjust-one">
|
|
<span class="dark-teal-header condition-title" data-i18n="combat">Combat</span>
|
|
<input type="number" name="attr_speed_combat" value="1" class="no-spin-input optional-spinner-input" title="@{speed_combat}" min="0"/>
|
|
<hr class="dotted-line">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="span-row2-3 span-three-four grid-item clip-edges no-border box-flexlist xeno-skills"> <!-- START OF ROW 11 -->
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header" data-i18n="skills">SKILLS</span>
|
|
</div>
|
|
<div class="vertical-adjust-two-more flexlist">
|
|
<button type="roll" name="sheet-observation" class="button-skill float-left" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Observation }} {{base-dice=[[@{wits} + @{observation} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="observation-u" data-i18n-title="skill-xeno-desc">Observation</button>
|
|
|
|
<!-- <span class="dark-teal-header condition-title" data-i18n="observation-u">Observation</span> -->
|
|
<input type="number" name="attr_observation" value="1" class="no-spin-input optional-spinner-input" title="@{observation}" min="0"/>
|
|
<hr class="dotted-line">
|
|
<button type="roll" name="sheet-mobility" class="button-skill float-left" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Mobility }} {{base-dice=[[@{agility} + @{mobility} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }} {{stress-dice=[[@{stress}]] }} {{stress-roll-one=[[1d6]] }} {{stress-roll-two=[[1d6]] }} {{stress-roll-three=[[1d6]] }} {{stress-roll-four=[[1d6]] }} {{stress-roll-five=[[1d6]] }} {{stress-roll-six=[[1d6]] }} {{stress-roll-seven=[[1d6]] }} {{stress-roll-eight=[[1d6]] }} {{stress-roll-nine=[[1d6]] }} {{stress-roll-ten=[[1d6]] }}" data-i18n="mobility-u" data-i18n-title="skill-xeno-desc">Mobility</button>
|
|
<!-- <span class="dark-teal-header condition-title" data-i18n="mobility-u">Mobility</span> -->
|
|
<input type="number" name="attr_mobility" value="1" class="no-spin-input optional-spinner-input" title="@{mobility}" min="0"/>
|
|
<hr class="dotted-line">
|
|
</div>
|
|
</div>
|
|
|
|
<div class="span-row4-5 span-one-two grid-item clip-edges no-border xeno-spec-abil"> <!-- START OF ROW 11 -->
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header" data-i18n="special-abilities">SPECIAL ABILITIES</span>
|
|
</div>
|
|
<!-- <div class="xeno-textfield auto-expand"> -->
|
|
<textarea name="attr_xeno_abilities" class="xeno-textfield auto-expand" value="" data-i18n-placeholder="xeno-abilities.place" placeholder="Xenomorph special abilities description" title="@{xeno_abilities}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
|
|
<div class="span-row4-5 span-three-four grid-item clip-edges no-border xeno-cont-term">
|
|
<div class="black-floating-header-clipped no-border header-doublerow">
|
|
<span class="teal-header no-border" data-i18n="cont-and-term" >CONTAINMENT & TERMINATION</span>
|
|
</div>
|
|
<!--<div class="xeno-textfield auto-expand"> -->
|
|
<textarea name="attr_xeno_contterm" class="xeno-textfield auto-expand" value="" data-i18n-placeholder="xeno-contterm.place" placeholder="Xenomorph containment and termination" title="@{xeno_contterm}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
|
|
<div class="span-row6-8 span-one-thru-four grid-item clip-edges no-border xeno-notes">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="notes" >NOTES</span>
|
|
</div>
|
|
<!-- <div class="xeno-textfield auto-expand"> --> <!-- -->
|
|
<textarea name="attr_xeno_notes" class="xeno-textfield auto-expand" value="" data-i18n-placeholder="xeno-notes.place" placeholder="Notes..." title="@{xeno_notes}" spellcheck="false" ></textarea>
|
|
<!-- </div> -->
|
|
</div>
|
|
<!-- <div class="span-row-8 span-one-thru-four h100pc"> </div> -->
|
|
|
|
|
|
<!-- RIGHT COLUMN -->
|
|
|
|
|
|
|
|
<div class="span-row2 span-five-thru-eight grid-item flex-column clip-edges no-border xenohealth">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header" data-i18n="health-u">Health</span>
|
|
</div>
|
|
<div class="flex-row flex-self-left">
|
|
<input type="number" name="attr_health_max" readonly hidden />
|
|
<div class="cover-15 flex-column flex-self-right flex-self-align-start flex-content-center">
|
|
<div class="flex-self-align-center flex-content-center ">
|
|
<label class="dark-teal-header flex-center flex-self-right" data-i18n="maximum-u-abbr">Max: </label>
|
|
<!-- <input type="number" name="attr_health" value="0" class="no-spin-input low-visibility-number some-padding" title="@{xenohealth}" /> -->
|
|
<input type="number" name="attr_health_max" value="0" min="1" max="20" class="no-spin-input low-visibility-number some-padding" title="@{xenohealth_max}"/> <br/>
|
|
</div>
|
|
<!-- <div class="flex-self-align-center flex-content-center ">
|
|
<input type="radio" name="attr_health" value="0" class="numbered-box blue-box clear-button flex-self-align-end some-padding" title="@{xenohealth_0}"/><span data-i18n-title="clear" title="Clear" ></span>
|
|
</div> -->
|
|
</div>
|
|
<!-- <div class="flex-row cover-15 flex-self-right flex-self-align-start flex-content-center">
|
|
<input type="radio" name="attr_health" value="0" class="numbered-box blue-box clear-button flex-self-align-end some-padding" title="@{xenohealth_0}"/><span data-i18n-title="clear" title="Clear" >Clear</span>
|
|
</div> -->
|
|
<div class="flex-column xeno-health-row">
|
|
<div class="flex-row flex-wrap xeno-health-boxes">
|
|
<input type="hidden" name="attr_health_max" readonly hidden />
|
|
<!-- <div class="row1 flex-row flex-wrap"> -->
|
|
<!-- <input type="number" name="attr_health" value="0" class="numbered-box red-radio row1 xenohealth-box xenohealth0" title="@{xenohealth_0} hidden readonly"/> -->
|
|
<input type="radio" name="attr_health" id="xenohealth0" value="0" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth0" title="@{xenohealth_0}" hidden/><label for="xenohealth0" class="xenohealth xenohealth0" title="0" >0</label>
|
|
<input type="radio" name="attr_health" id="xenohealth1" value="1" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth1" title="@{xenohealth_1}" hidden/><label for="xenohealth1" class="xenohealth xenohealth1" title="1" >1</label>
|
|
<input type="radio" name="attr_health" id="xenohealth2" value="2" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth2" title="@{xenohealth_2}" hidden/><label for="xenohealth2" class="xenohealth xenohealth2" title="2" >2</label>
|
|
<input type="radio" name="attr_health" id="xenohealth3" value="3" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth3" title="@{xenohealth_3}" hidden/><label for="xenohealth3" class="xenohealth xenohealth3" title="3" >3</label>
|
|
<input type="radio" name="attr_health" id="xenohealth4" value="4" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth4" title="@{xenohealth_4}" hidden/><label for="xenohealth4" class="xenohealth xenohealth4" title="4" >4</label>
|
|
<input type="radio" name="attr_health" id="xenohealth5" value="5" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth5" title="@{xenohealth_5}" hidden/><label for="xenohealth5" class="xenohealth xenohealth5" title="5" >5</label>
|
|
<input type="radio" name="attr_health" id="xenohealth6" value="6" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth6" title="@{xenohealth_6}" hidden/><label for="xenohealth6" class="xenohealth xenohealth6" title="6" >6</label>
|
|
<input type="radio" name="attr_health" id="xenohealth7" value="7" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth7" title="@{xenohealth_7}" hidden/><label for="xenohealth7" class="xenohealth xenohealth7" title="7" >7</label>
|
|
<input type="radio" name="attr_health" id="xenohealth8" value="8" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth8" title="@{xenohealth_8}" hidden/><label for="xenohealth8" class="xenohealth xenohealth8" title="8" >8</label>
|
|
<input type="radio" name="attr_health" id="xenohealth9" value="9" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth9" title="@{xenohealth_9}" hidden/><label for="xenohealth9" class="xenohealth xenohealth9" title="9" >9</label>
|
|
<input type="radio" name="attr_health" id="xenohealth10" value="10" class="numbered-box green-radio row1 xenohealth xenohealth-box xenohealth10" title="@{xenohealth_10}" hidden/><label for="xenohealth10" class="xenohealth xenohealth10" title="10">10</label>
|
|
<!-- <span class="xenohealth-separator"> </span> -->
|
|
<!-- </div>
|
|
<div class="flex-row flex-wrap xeno-health-boxes">
|
|
<input type="number" name="attr_health_max" readonly hidden /> -->
|
|
<input type="radio" name="attr_health" id="xenohealth11" value="11" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth11" title="@{xenohealth_11}" hidden/><label for="xenohealth11" class="xenohealth xenohealth11" title="11" >11</label>
|
|
<input type="radio" name="attr_health" id="xenohealth12" value="12" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth12" title="@{xenohealth_12}" hidden/><label for="xenohealth12" class="xenohealth xenohealth12" title="12" >12</label>
|
|
<input type="radio" name="attr_health" id="xenohealth13" value="13" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth13" title="@{xenohealth_13}" hidden/><label for="xenohealth13" class="xenohealth xenohealth13" title="13" >13</label>
|
|
<input type="radio" name="attr_health" id="xenohealth14" value="14" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth14" title="@{xenohealth_14}" hidden/><label for="xenohealth14" class="xenohealth xenohealth14" title="14" >14</label>
|
|
<input type="radio" name="attr_health" id="xenohealth15" value="15" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth15" title="@{xenohealth_15}" hidden/><label for="xenohealth15" class="xenohealth xenohealth15" title="15" >15</label>
|
|
<input type="radio" name="attr_health" id="xenohealth16" value="16" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth16" title="@{xenohealth_16}" hidden/><label for="xenohealth16" class="xenohealth xenohealth16" title="16" >16</label>
|
|
<input type="radio" name="attr_health" id="xenohealth17" value="17" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth17" title="@{xenohealth_17}" hidden/><label for="xenohealth17" class="xenohealth xenohealth17" title="17" >17</label>
|
|
<input type="radio" name="attr_health" id="xenohealth18" value="18" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth18" title="@{xenohealth_18}" hidden/><label for="xenohealth18" class="xenohealth xenohealth18" title="18" >18</label>
|
|
<input type="radio" name="attr_health" id="xenohealth19" value="19" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth19" title="@{xenohealth_19}" hidden/><label for="xenohealth19" class="xenohealth xenohealth19" title="19" >19</label>
|
|
<input type="radio" name="attr_health" id="xenohealth20" value="20" class="numbered-box green-radio row2 xenohealth xenohealth-box xenohealth20" title="@{xenohealth_20}" hidden/><label for="xenohealth20" class="xenohealth xenohealth20" title="20" >20</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="span-row3 span-five-thru-eight grid-item clip-edges no-border">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="roll-buttons-u" >ROLL BUTTONS</span>
|
|
</div>
|
|
<div class="roll-buttons">
|
|
<!-- <div class="cover-15 flex-column flex-self-right flex-self-align-start flex-content-center flex-wrap"> -->
|
|
<input type="checkbox" id="modifierquery" class="button-skill button-beta xenomodifierquery" name="attr_modifierquery" value="?{Modifiers|0}" checked hidden>
|
|
<label for="modifierquery" class="button-skill button-beta xenowhisper xenomodifierquery button-narrow" data-i18n="modifiers">Modifiers</label>
|
|
<input type="checkbox" id="xenowhisper" class="button-skill button-beta xenowhisper" value="1" name="attr_secret_roll" hidden>
|
|
<label for="xenowhisper" class="button-skill button-beta xenowhisper" data-i18n="secret-roll-u">Secret</label>
|
|
<!-- <span class="dotted-separator"> </span> -->
|
|
<button type="roll" class="button-skill button-alpha" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=*( 1d6 )* }} {{roll-dice=[[ 1d6 ]] }}" name="sheet-one_die_six" ><span data-i18n="1d6-u">1d6</span></button>
|
|
<!-- <span class="dotted-separator"> </span> -->
|
|
<button type="roll" class="button-skill button-beta" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Card Value* }} {{roll-dice=[[ ?{Card Number|0} &{tracker} ]] }}" name="sheet-initiative_card" data-i18n-title="initiative-card-desc" ><span data-i18n="initiative-card-u">Initiative: Card</span></button>
|
|
<button type="roll" class="button-skill button-beta" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Initiative: *Dice Roll* }} {{roll-dice=[[ @{config_initiativedice} &{tracker} ]] }}" name="sheet-initiative_dice" data-i18n-title="initiative-dice-desc" ><span data-i18n="initiative-dice-u">Initiative: Dice</span></button>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="span-row4 span-five-thru-eight grid-item clip-edges no-border">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="armor-u" >ARMOR</span>
|
|
</div>
|
|
<div class="armor">
|
|
<div class="align-right cover-90">
|
|
<button type="roll" name="armor-hostile" class="button-skill flex-center float-left" data-i18n="armor-u" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Armor Roll }} {{base-dice=[[@{armor} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}">
|
|
Armor
|
|
</button>
|
|
<input type="number" name="attr_armor" value="0" class="no-spin-input optional-spinner-input" title="@{armor}" min="0"/>
|
|
<hr class="dotted-line">
|
|
<button type="roll" name="armor-vsfire" class="button-skill flex-center float-left" data-i18n="armor-vs-fire" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Armor Roll }} {{base-dice=[[@{armorvsfire} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}">
|
|
Armor vs fire
|
|
</button>
|
|
<input type="number" name="attr_armorvsfire" value="0" class="no-spin-input optional-spinner-input" title="@{armorvsfire}" min="0"/>
|
|
<hr class="dotted-line">
|
|
</div>
|
|
<div class="align-right cover-90">
|
|
<button type="roll" name="armor-vs" class="button-skill button-armorvs flex-center float-left" data-i18n="armor-vs" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Armor Roll }} {{base-dice=[[@{armorvs} + @{modifierquery} ]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}">
|
|
Armor vs
|
|
</button>
|
|
<input type="text" name="attr_armorvsname" placeholder="...">
|
|
<input type="number" name="attr_armorvs" value="0" class="no-spin-input optional-spinner-input" title="@{armorvs}" min="0"/>
|
|
<hr class="dotted-line">
|
|
<button type="roll" name="sheet-acidsplash_roll" class="button-skill float-left" data-i18n="acid-splash" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=Acid Splash }} {{base-dice=[[@{acidsplash} + @{modifierquery} ]] }} {{current-damage=@{acidsplash} }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" >
|
|
Acid splash
|
|
</button>
|
|
<input type="number" name="attr_acidsplash" value="0" class="no-spin-input optional-spinner-input" title="@{acidsplash}" min="0"/>
|
|
<hr class="dotted-line">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="span-row5-8 span-five-thru-eight grid-item clip-edges no-border box-flexlist">
|
|
<div class="black-floating-header-clipped no-border">
|
|
<span class="teal-header no-border" data-i18n="signature-attacks" >SIGNATURE ATTACKS</span>
|
|
</div>
|
|
<div class="span-two-thru-four xeno-attack-control">
|
|
<button type="action" name="act_expandattacks" class="dark-teal-header attack-control-label text-underline" title="Expand all" data-i18n="expand-u-abbr" data-i18n-title="expand-all">Exp.</button>
|
|
<span class="dark-teal-header">/</span>
|
|
<button type="action" name="act_collapseattacks" class="dark-teal-header attack-control-label text-underline" title="Collapse all" data-i18n="collapse-u-abbr" data-i18n-title="collapse-all">Col.</button>
|
|
<button type="action" class="button-skill button-gamma span-four signatureattack hidden" name="act_randomizeattackaction" data-i18n="random-attack-u" data-i18n-title="random-signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Random Attack</button>
|
|
<input type="hidden" name="attr_randomizeattack-attr" class="hidden" value="">
|
|
<button type="roll" name="sheet-randomizeattack" class="button-skill button-gamma span-four signatureattack" value="@{randomizeattack-attr}">ATTACK</button>
|
|
</div>
|
|
<div class="align-right vertical-adjust-two-more flexlist xeno-attack xeno-textfield">
|
|
|
|
<!-- Signature attack 1 -->
|
|
<span class="dark-teal-header condition-title xeno-attack-number">1</span>
|
|
<span>
|
|
<input type="text" name="attr_xenoattack1_name" class="xeno-attack-input xeno-attack-name">
|
|
<button type="roll" name="sheet-xenoattackroll1" class="button-skill button-gamma span-four signatureattack left w60" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack1_name} }} {{roll-type=1}} {{current-comment=@{xenoattack1_desc} }} {{current-damage=@{xenoattack1_dmg} }} {{roll-dice-cmd=@{xenoattack1_dice} }} {{roll-dice=[[@{xenoattack1_dice}]] }} {{current-dice=@{xenoattack1_base} }} {{base-dice=[[@{xenoattack1_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="attack-u" data-i18n-title="signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Attack</button>
|
|
</span>
|
|
|
|
<input class="expand hidden" name="attr_xenoattack1_check" id="xenoattack1_check" type="checkbox" data-i18n-title="show-hide" title="show/hide" value="1" checked />
|
|
<label for="xenoattack1_check" class="expand-label">&</label>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<div class="expandable">
|
|
<!-- <button type="action" class="button-skill button-gamma button-copy" data-i18n="copy" data-i18n-title="Copy the fields from the entry above.">Copy</button> -->
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="dice" title="Dice. This will make a separate roll with D6 that will be summed up." data-i18n-title="xeno-signature-dice">Dice</span>
|
|
<select name="attr_xenoattack1_dice" class="select-input w50 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="2d6">2d6</option>
|
|
<option value="3d6">3d6</option>
|
|
<option value="4d6">4d6</option>
|
|
<option value="5d6">5d6</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="base" data-i18n-title="xeno-signature-base" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_xenoattack1_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="damage-u" data-i18n-title="xeno-signature-dmg" title="Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.">Damage</span>
|
|
<select name="attr_xenoattack1_dmg" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<span></span>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<textarea name="attr_xenoattack1_desc" class="xeno-attack-input xeno-attack-desc span-two-three xeno-textfield expandable"></textarea>
|
|
<span></span>
|
|
|
|
|
|
<hr class="dotted-line span-one-thru-four">
|
|
|
|
<!-- Signature attack 2 -->
|
|
<span class="dark-teal-header condition-title xeno-attack-number">2</span>
|
|
<span>
|
|
<input type="text" name="attr_xenoattack2_name" class="xeno-attack-input xeno-attack-name">
|
|
<button type="roll" name="sheet-xenoattackroll2" class="button-skill button-gamma span-four signatureattack left w60" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack2_name} }} {{roll-type=2}} {{current-comment=@{xenoattack2_desc} }} {{current-damage=@{xenoattack2_dmg} }} {{roll-dice-cmd=@{xenoattack2_dice} }} {{roll-dice=[[@{xenoattack2_dice}]] }} {{current-dice=@{xenoattack2_base} }} {{base-dice=[[@{xenoattack2_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="attack-u" data-i18n-title="signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Attack</button>
|
|
</span>
|
|
|
|
<input class="expand hidden" name="attr_xenoattack2_check" id="xenoattack2_check" type="checkbox" data-i18n-title="show-hide" title="show/hide" value="1" checked />
|
|
<label for="xenoattack2_check" class="expand-label">&</label>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<div class="expandable">
|
|
<button type="action" name="act_attackcopy1" class="button-skill button-gamma button-copy" data-i18n-title="Copy the fields from the entry above.">|</button>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="dice" title="Dice. This will make a separate roll with D6 that will be summed up." data-i18n-title="xeno-signature-dice">Dice</span>
|
|
<select name="attr_xenoattack2_dice" class="select-input w50 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="2d6">2d6</option>
|
|
<option value="3d6">3d6</option>
|
|
<option value="4d6">4d6</option>
|
|
<option value="5d6">5d6</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="base" data-i18n-title="xeno-signature-base" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_xenoattack2_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="damage-u" data-i18n-title="xeno-signature-dmg" title="Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.">Damage</span>
|
|
<select name="attr_xenoattack2_dmg" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<span></span>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<textarea name="attr_xenoattack2_desc" class="xeno-attack-input xeno-attack-desc span-two-three xeno-textfield expandable"></textarea>
|
|
<span></span>
|
|
|
|
<hr class="dotted-line span-one-thru-four">
|
|
|
|
|
|
<!-- Signature attack 3 -->
|
|
<span class="dark-teal-header condition-title xeno-attack-number">3</span>
|
|
<span>
|
|
<input type="text" name="attr_xenoattack3_name" class="xeno-attack-input xeno-attack-name">
|
|
<button type="roll" name="sheet-xenoattackroll3" class="button-skill button-gamma span-four signatureattack left w60" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack3_name} }} {{roll-type=3}} {{current-comment=@{xenoattack3_desc} }} {{current-damage=@{xenoattack3_dmg} }} {{roll-dice-cmd=@{xenoattack3_dice} }} {{roll-dice=[[@{xenoattack3_dice}]] }} {{current-dice=@{xenoattack3_base} }} {{base-dice=[[@{xenoattack3_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="attack-u" data-i18n-title="signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Attack</button>
|
|
</span>
|
|
|
|
<input class="expand hidden" name="attr_xenoattack3_check" id="xenoattack3_check" type="checkbox" data-i18n-title="show-hide" title="show/hide" value="1" checked />
|
|
<label for="xenoattack3_check" class="expand-label">&</label>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<div class="expandable">
|
|
<button type="action" name="act_attackcopy2" class="button-skill button-gamma button-copy" data-i18n-title="Copy the fields from the entry above.">|</button>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="dice" title="Dice. This will make a separate roll with D6 that will be summed up." data-i18n-title="xeno-signature-dice">Dice</span>
|
|
<select name="attr_xenoattack3_dice" class="select-input w50 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="2d6">2d6</option>
|
|
<option value="3d6">3d6</option>
|
|
<option value="4d6">4d6</option>
|
|
<option value="5d6">5d6</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="base" data-i18n-title="xeno-signature-base" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_xenoattack3_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="damage-u" data-i18n-title="xeno-signature-dmg" title="Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.">Damage</span>
|
|
<select name="attr_xenoattack3_dmg" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<span></span>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<textarea name="attr_xenoattack3_desc" class="xeno-attack-input xeno-attack-desc span-two-three xeno-textfield expandable"></textarea>
|
|
<span></span>
|
|
|
|
<hr class="dotted-line span-one-thru-four">
|
|
|
|
|
|
<!-- Signature attack 4 -->
|
|
<span class="dark-teal-header condition-title xeno-attack-number">4</span>
|
|
<span>
|
|
<input type="text" name="attr_xenoattack4_name" class="xeno-attack-input xeno-attack-name">
|
|
<button type="roll" name="sheet-xenoattackroll4" class="button-skill button-gamma span-four signatureattack left w60" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack4_name} }} {{roll-type=4}} {{current-comment=@{xenoattack4_desc} }} {{current-damage=@{xenoattack4_dmg} }} {{roll-dice-cmd=@{xenoattack4_dice} }} {{roll-dice=[[@{xenoattack4_dice}]] }} {{current-dice=@{xenoattack4_base} }} {{base-dice=[[@{xenoattack4_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="attack-u" data-i18n-title="signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Attack</button>
|
|
</span>
|
|
|
|
<input class="expand hidden" name="attr_xenoattack4_check" id="xenoattack4_check" type="checkbox" data-i18n-title="show-hide" title="show/hide" value="1" checked />
|
|
<label for="xenoattack4_check" class="expand-label">&</label>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<div class="expandable">
|
|
<button type="action" name="act_attackcopy3" class="button-skill button-gamma button-copy" data-i18n-title="Copy the fields from the entry above.">|</button>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="dice" title="Dice. This will make a separate roll with D6 that will be summed up." data-i18n-title="xeno-signature-dice">Dice</span>
|
|
<select name="attr_xenoattack4_dice" class="select-input w50 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="2d6">2d6</option>
|
|
<option value="3d6">3d6</option>
|
|
<option value="4d6">4d6</option>
|
|
<option value="5d6">5d6</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="base" data-i18n-title="xeno-signature-base" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_xenoattack4_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="damage-u" data-i18n-title="xeno-signature-dmg" title="Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.">Damage</span>
|
|
<select name="attr_xenoattack4_dmg" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<span></span>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<textarea name="attr_xenoattack4_desc" class="xeno-attack-input xeno-attack-desc span-two-three xeno-textfield expandable"></textarea>
|
|
<span></span>
|
|
|
|
<hr class="dotted-line span-one-thru-four">
|
|
|
|
|
|
<!-- Signature attack 5 -->
|
|
<span class="dark-teal-header condition-title xeno-attack-number">5</span>
|
|
<span>
|
|
<input type="text" name="attr_xenoattack5_name" class="xeno-attack-input xeno-attack-name">
|
|
<button type="roll" name="sheet-xenoattackroll5" class="button-skill button-gamma span-four signatureattack left w60" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack5_name} }} {{roll-type=5}} {{current-comment=@{xenoattack5_desc} }} {{current-damage=@{xenoattack5_dmg} }} {{roll-dice-cmd=@{xenoattack5_dice} }} {{roll-dice=[[@{xenoattack5_dice}]] }} {{current-dice=@{xenoattack5_base} }} {{base-dice=[[@{xenoattack5_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="attack-u" data-i18n-title="signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Attack</button>
|
|
</span>
|
|
|
|
<input class="expand hidden" name="attr_xenoattack5_check" id="xenoattack5_check" type="checkbox" data-i18n-title="show-hide" title="show/hide" value="1" checked />
|
|
<label for="xenoattack5_check" class="expand-label">&</label>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<div class="expandable">
|
|
<button type="action" name="act_attackcopy4" class="button-skill button-gamma button-copy" data-i18n-title="Copy the fields from the entry above.">|</button>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="dice" title="Dice. This will make a separate roll with D6 that will be summed up." data-i18n-title="xeno-signature-dice">Dice</span>
|
|
<select name="attr_xenoattack5_dice" class="select-input w50 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="2d6">2d6</option>
|
|
<option value="3d6">3d6</option>
|
|
<option value="4d6">4d6</option>
|
|
<option value="5d6">5d6</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="base" data-i18n-title="xeno-signature-base" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_xenoattack5_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="damage-u" data-i18n-title="xeno-signature-dmg" title="Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.">Damage</span>
|
|
<select name="attr_xenoattack5_dmg" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<span></span>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<textarea name="attr_xenoattack5_desc" class="xeno-attack-input xeno-attack-desc span-two-three xeno-textfield expandable"></textarea>
|
|
<span></span>
|
|
|
|
<hr class="dotted-line span-one-thru-four">
|
|
|
|
|
|
<!-- Signature attack 6 -->
|
|
<span class="dark-teal-header condition-title xeno-attack-number">6</span>
|
|
<span>
|
|
<input type="text" name="attr_xenoattack6_name" class="xeno-attack-input xeno-attack-name">
|
|
<button type="roll" name="sheet-xenoattackroll6" class="button-skill button-gamma span-four signatureattack left w60" value="@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack6_name} }} {{roll-type=6}} {{current-comment=@{xenoattack6_desc} }} {{current-damage=@{xenoattack6_dmg} }} {{roll-dice-cmd=@{xenoattack6_dice} }} {{roll-dice=[[@{xenoattack6_dice}]] }} {{current-dice=@{xenoattack6_base} }} {{base-dice=[[@{xenoattack6_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}" data-i18n="attack-u" data-i18n-title="signature-attack-desc" title="Signature attacks are always whispered to the GM, to be played out in combat.">Attack</button>
|
|
</span>
|
|
|
|
<input class="expand hidden" name="attr_xenoattack6_check" id="xenoattack6_check" type="checkbox" data-i18n-title="show-hide" title="show/hide" value="1" checked />
|
|
<label for="xenoattack6_check" class="expand-label">&</label>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<div class="expandable">
|
|
<button type="action" name="act_attackcopy5" class="button-skill button-gamma button-copy" data-i18n-title="Copy the fields from the entry above.">|</button>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="dice" title="Dice. This will make a separate roll with D6 that will be summed up." data-i18n-title="xeno-signature-dice">Dice</span>
|
|
<select name="attr_xenoattack6_dice" class="select-input w50 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="2d6">2d6</option>
|
|
<option value="3d6">3d6</option>
|
|
<option value="4d6">4d6</option>
|
|
<option value="5d6">5d6</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="base" data-i18n-title="xeno-signature-base" title="Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons)." >Base</span>
|
|
<select name="attr_xenoattack6_base" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
<option value="13">13</option>
|
|
<option value="14">14</option>
|
|
<option value="15">15</option>
|
|
<option value="16">16</option>
|
|
<option value="17">17</option>
|
|
<option value="18">18</option>
|
|
</select>
|
|
</div>
|
|
<div class="darker-rounded-box">
|
|
<span class="left" data-i18n="damage-u" data-i18n-title="xeno-signature-dmg" title="Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.">Damage</span>
|
|
<select name="attr_xenoattack6_dmg" class="select-input w40 left">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<span></span>
|
|
<span></span>
|
|
|
|
<span></span>
|
|
<textarea name="attr_xenoattack6_desc" class="xeno-attack-input xeno-attack-desc span-two-three xeno-textfield expandable"></textarea>
|
|
<span></span>
|
|
|
|
<hr class="dotted-line span-one-thru-four">
|
|
|
|
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!----------------------------------------------------------------------------- CONFIG TAB --------------------------------------------------------------------------------------------------->
|
|
|
|
<div class="grid-container config contains-thirteen-columns">
|
|
<!-- START OF ROW 1-5 -->
|
|
<div class="grid-item-black span-one-thru-six configuration">
|
|
<div class="black-floating-header-clipped">
|
|
<span class="teal-header bold" data-i18n="configuration">Configuration</span>
|
|
</div>
|
|
<!-- <div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right">
|
|
<span class="text-input cover-100" title="">This is a sample configuration</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_config" />
|
|
</div>
|
|
</div> -->
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-enable-apirolls-desc" title="When enabled, rolls will be using the API script for Alien RPG, allowing for in-chat pushing of rolls. The script needs to be added to the game, obviously. " data-i18n="config-enable-apirolls">Enable API rolls</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_apirolls" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-enable-encumbrance-desc" title="Adds fields Wt (weight), # (amount) and Enc (encumbrance) to the Gear list, as well as a Weight option for weapons. Every 4 items of Food or Water in the Consumables section will count as 1 item." data-i18n="config-enable-encumbrance">Enable weights and calculated encumbrance</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_advencumbrance" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-gearrepeatingonly-desc" title="" data-i18n="config-gearrepeatingonly">Only use repeating section for Gear</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_gearrepeatingonly" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-healthcalculation-desc" title="" data-i18n="config-healthcalculation">Use automatically calculated Health</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_healthcalculation" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-squareinput-desc" title="" data-i18n="config-squareinput">Use squarer input boxes</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_squareinput" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-optionalspinners-desc" title="" data-i18n="config-optionalspinners">Use spinners in number input fields (up and down arrows on hover)</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_optionalspinners" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-permanentmods-desc" title="" data-i18n="config-permanentmods">Enable permanent skill modifiers. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" value="1" class="centered" name="attr_config_permanentmods" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-spacebackground-desc" title="" data-i18n="config-spacebackground">Use space background</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_spacebackground" />
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-initiativedice-desc" title="" data-i18n="config-initiativedice">Dice to roll for initiative</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120 flex-content-center">
|
|
<select class="centered select-input" name="attr_config_initiativedice">
|
|
<option value="2d6" data-i18n="dice-2d6" selected>2d6</option>
|
|
<option value="1d10" data-i18n="dice-1d10">1d10</option>
|
|
<option value="1d12" data-i18n="dice-1d12">1d12</option>
|
|
<option value="1d20" data-i18n="dice-1d20">1d20</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-75 marg-right pad-right-30px">
|
|
<span class="text-input cover-100 configitem" data-i18n-title="config-panicdesc-desc" title="" data-i18n="config-panicdesc">Include panic descriptions in rolls</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_panicdesc" />
|
|
</div>
|
|
</div>
|
|
|
|
<!-- <div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges cover-60 marg-right">
|
|
<span class="text-input" title="">This is a sample configuration test</span>
|
|
</div>
|
|
<div class="grid-item clip-edges w120">
|
|
<input type="checkbox" class="centered" name="attr_config_test" />
|
|
</div>
|
|
</div> -->
|
|
|
|
</div>
|
|
|
|
<!-- SCHANGELOG -->
|
|
<div class="grid-item-black span-eight-thru-thirteen changelog">
|
|
<div class="black-floating-header-clipped">
|
|
<span class="teal-header bold" data-i18n="changelog">Change log</span>
|
|
</div>
|
|
<!-- This is a sample of change log
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered">v2.02 <br/>(2021-10-23)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Added configuration tab for sheet level options and customizations.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added weights and encumbrance calculation as an option.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added indicators for tabs of lists making it easier to see where there is data in the tabbed list. <br/>Thanks Richard M for this!</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
-->
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v5.00 <br/>(2022-07-09)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Major version update but no changes to used attributes. Implemented the Char Sheet Enhancement (CSE) and thus moved away from Legacy styling. As part of this, a lot of improvements in the styling was done, e.g. implementing label "for" tag attributes for inputs. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Added options to include specific rolls for talents, based on Attribute and Skill with modifier or for specific Consumable supply roll. The latter is meant to cover talents like Light Eater by selecting Food and -2 modifier. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Added names of talents, weapons and armament to their respective tab to make navigating easier. <br>Also added more Armament tabs to cover for more powerful ships. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Added an option to include more Permanent skill modifiers, to cover bonuses or penalties from gear. <br>Also added a button to disable the Modifier Query popup for rolls, the popup can get lost if using the sheet popped out. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Added handling of Permanent Rads through a dropdown underneath the radiation boxes, as well as rolls for Radiation damage and Radiation recovery. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Added an option Token Initiative to remove the attempts to add a token initiative to turn tracker, thus avoiding any unnecessary and annoying error messages in chat. The button is above and to the right of the Roll buttons section. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Added an option for Nerves of Steel talent. Please note that specific talent modifications like this may later on be moved to the talent slots. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Made sure there is a Secret Rolls and Modifier Query option on each tab, for easy access. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Tested upgrade from previous legacy styling, fixed identified issue with macro quick bar rolls. Roll names now are prefixed with "sheet-" to provide consistency with previous version,
|
|
the prefix seemed to be added automatically by the system in legacy styling. It is then removed for macros but leaving the "-" still as prefix (PM for questions or issues). </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">
|
|
Made the Randomize attack button for Hostiles work with the quick macro bar. <br>
|
|
Please note this means the roll button name is now "sheet-randomizeattack" and the
|
|
action button is "randomizeattackaction", for abilities to use "%{selected|randomizeattackaction}" for token action. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v4.04 <br/>(2022-05-04)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed roll commands error caused by attribute for handling secret rolls not being initiatilised. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added a randomzier button, individual roll buttons and additional options for Hostile's Signature attacks. The options include D6 dice, Base attack dice and Base damage. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added a "Copy above" button, [ <span style="font-family: 'Pictos';">|</span> ] , in Signature attacks to make it easier to configure same outcome on a second roll result, e.g. "The hostile will attack with 6 dice on roll 1-2", can be achieved by using the Copy button on Signature attack 2. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Renamed Damage to Base Damage in Rolltemplate, and moved the roll information Bonus, Base damage and Range to above the dice output. This hopefully makes it clearer what is the static information for the roll and the resulting output, i.e. Successes and Panic. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v4.03 <br/>(2022-04-05)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed spelling mistake in API roll for Weapon 5. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v4.02 <br/>(2022-03-30)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed the handling of secret (whispered) rolls so that it works across tabs and different roll types. Also, it no longer resets when opening the sheet. An upgrade function will ensure setting stays same as before. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Please note an upcoming release will fix the Default Sheet Settings, and it seems like there is no way to prevent the game default settings from overriding the local settings for each sheet. This change will be announced later, and will require you to reset your sheet configuraiton if different from the game default. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v4.01 <br/>(2022-03-20)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Mobility and Observability macros now work the same for Character and Hostile tab, same macro should be usable for either. Technically, they both use the attribute and the skill, but for the Hostile the attribute would be kept at the default 0 level. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">The Roll template Success and Panic calculations are now fixed from the previous version, it kept showing 0 no matter how many successes or facehuggers one rolled. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">The Roll template chat output now states Panic for the facehugger results, to make similar to the API Script output. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Selecting secret rolls when using the API Script now honors the setting for rolls using the Roll template. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v4.00 <br/>(2022-03-09)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Added the Hostile tab to use for Xenos and other nasty things that lurk in the darkness of space. </span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Adjusted the size of the sheet frame to remove white border in dark mode. Space is a very dark place. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v3.03 <br/>(2022-02-04)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed armament 3 roll button, changed armament roll name to support API, and changed armor rolls to not use API. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v3.02 <br/>(2022-01-19)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed armament roll issue by calculating rangemod at sheet load. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v3.01 <br/>(2022-01-10)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed macros not working due to roll names being duplicated. </span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v3.00 <br/>(2021-12-28)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Added configuration tab for sheet level options and customizations, like input fields and background image. </span><button class="button-link appearance-none" type="roll" value="/me https://app.roll20.net/forum/post/10565779/">Link to forum post in chat.</button>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added support for API rolls using the Alien RPG dice roller script. This requires a Pro account.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added default sheet settings for all the configuration options.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added weights and encumbrance calculation as an option. Also added a repeating section at the end of teh gear list, to allow adding 9 items or more.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added option to calculate Health automatcially, and included a Tough checkbox to include in calculation.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added indicators for tabs of lists making it easier to see where there is data in the tabbed list. <br/>Thanks Richard M for this!</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added a repeating section at end of Gear list to allow for exapanding it, and made the panel scrollable. Also added an option to only use the repeating section, and hide the static gear rowws.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added four more talent slots.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added option for squarer input boxes and option to enable spinner (up and down buttons) for number fields.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v2.01</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Fixed roll template, readding the AllProps for use in macros.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Fixed counting of successes also for Stress dice.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v2.0</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Added the Ship tab.</span>
|
|
</div>
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right shift-down-5">
|
|
<span class="text-input cover-100 align-left" title="">Added counting of successes and failures in roll template.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v1.03 <br/>(2020-11-21)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">Added internationalization to support translation of sheet.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v1.02 <br/>(2020-08-15)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title=""> Updated some of the layout, adjusted to mirror the layout/tone of the game's character sheet and to make it a bit more understandable after play session feedback.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v1.01 <br/>(2019-08-04)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">The Quick Start Rules Adjustments.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="grid-item-black span-one-thru-six cover-100-flex flex-content-right">
|
|
<div class="grid-item clip-edges w120 h-fit marg-right">
|
|
<span class="centered bold">v1.0 <br/>(2019-07-28)</span>
|
|
</div>
|
|
<div class="cover-75 flex-content-right flex-column">
|
|
<div class="grid-item clip-edges align-left marg-right pad-left pad-right">
|
|
<span class="text-input cover-100 align-left" title="">The Quick Start Rules.</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="footer-image">
|
|
<span class="footer-text" data-i18n="building-betterworlds-u">"Building Better Worlds"</span>
|
|
</div>
|
|
<!-- <div class="box-under-the-bed">
|
|
<input type="number" name="attr_radiation" value="0" class="" title="@{radiation}"/>
|
|
</div>
|
|
</div> -->
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!-- ROLL TEMPLATES -->
|
|
<rolltemplate class="sheet-rolltemplate-alien">
|
|
<div class="template-wrap">
|
|
<div class="template-background">
|
|
<div class="template-grid">
|
|
<div class="template-grid-item template-span-six">
|
|
{{character-name}}
|
|
</div>
|
|
<div class="template-grid-item template-span-six">
|
|
{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
|
|
</div>
|
|
|
|
{{#roll-dice}}
|
|
{{#rollGreater() roll-dice 0}}
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{roll-dice}}
|
|
</div>
|
|
</div>
|
|
{{/ rollGreater() roll-dice 0}}
|
|
{{/roll-dice}}
|
|
|
|
|
|
<!-- PANIC ROLL -->
|
|
{{#panic-roll}}
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{panic-roll}}
|
|
</div>
|
|
</div>
|
|
{{/panic-roll}}
|
|
{{#rollLess() panic-roll 7}}
|
|
<div i18n-data="panic-6" class="template-grid-item template-span-six panic-effect panic-effect-6">
|
|
KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.
|
|
</div>
|
|
{{/rollLess() panic-roll 7}}
|
|
{{#rollTotal() panic-roll 7}}
|
|
<div i18n-data="panic-7" class="template-grid-item template-span-six panic-effect panic-effect-7">
|
|
NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
|
|
</div>
|
|
{{/rollTotal() panic-roll 7}}
|
|
{{#rollTotal() panic-roll 8}}
|
|
<div i18n-data="panic-8" class="template-grid-item template-span-six panic-effect panic-effect-8">
|
|
TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.
|
|
</div>
|
|
{{/rollTotal() panic-roll 8}}
|
|
{{#rollTotal() panic-roll 9}}
|
|
<div i18n-data="panic-9" class="template-grid-item template-span-six panic-effect panic-effect-9">
|
|
DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.
|
|
</div>
|
|
{{/rollTotal() panic-roll 9}}
|
|
{{#rollTotal() panic-roll 10}}
|
|
<div i18n-data="panic-10" class="template-grid-item template-span-six panic-effect panic-effect-10">
|
|
FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
|
|
</div>
|
|
{{/rollTotal() panic-roll 10}}
|
|
{{#rollTotal() panic-roll 11}}
|
|
<div i18n-data="panic-11" class="template-grid-item template-span-six panic-effect panic-effect-11">
|
|
SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range.
|
|
Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.
|
|
</div>
|
|
{{/rollTotal() panic-roll 11}}
|
|
{{#rollTotal() panic-roll 12}}
|
|
<div i18n-data="panic-12" class="template-grid-item template-span-six panic-effect panic-effect-12">
|
|
SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.
|
|
</div>
|
|
{{/rollTotal() panic-roll 12}}
|
|
{{#rollTotal() panic-roll 13}}
|
|
<div i18n-data="panic-13" class="template-grid-item template-span-six panic-effect panic-effect-13">
|
|
FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed
|
|
to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you
|
|
run must make an immediate Panic Roll.
|
|
</div>
|
|
{{/rollTotal() panic-roll 13}}
|
|
{{#rollTotal() panic-roll 14}}
|
|
<div i18n-data="panic-14" class="template-grid-item template-span-six panic-effect panic-effect-14">
|
|
BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses
|
|
your rampage must make an immediate Panic Roll.
|
|
</div>
|
|
{{/rollTotal() panic-roll 14}}
|
|
{{#rollGreater() panic-roll 14}}
|
|
<div i18n-data="panic-15" class="template-grid-item template-span-six panic-effect panic-effect-15">
|
|
CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion.
|
|
</div>
|
|
{{/rollGreater() panic-roll 14}}
|
|
|
|
<!-- ROLL INFO -->
|
|
|
|
<div class="template-flex template-span-six ">
|
|
{{#current-bonus}}
|
|
<!-- {{#rollGreater() current-bonus 0}} -->
|
|
<div class="template-flex-item">
|
|
{{#current-damage}}{{#current-range}}<div class="flex-column">{{/current-range}}{{/current-damage}}
|
|
<span data-i18n="template-bonus">Bonus: </span> <span data-i18n-title="bonus-desc" title="Bonus dice"> {{current-bonus}} </span>
|
|
{{#current-damage}}{{#current-range}}</div>{{/current-range}}{{/current-damage}}
|
|
</div>
|
|
<!-- {{/rollGreater() current-bonus 0}} -->
|
|
{{/current-bonus}}
|
|
{{#current-dice}}
|
|
<!-- {{#rollGreater() current-dice 0}} -->
|
|
<div class="template-flex-item">
|
|
{{#current-damage}}{{#current-range}}<div class="flex-column">{{/current-range}}{{/current-damage}}
|
|
<span data-i18n="template-dice">Dice: </span> <span data-i18n-title="bonus-desc" title="Bonus dice"> {{current-dice}} </span>
|
|
{{#current-damage}}{{#current-range}}</div>{{/current-range}}{{/current-damage}}
|
|
</div>
|
|
<!-- {{/rollGreater() current-dice 0}} -->
|
|
{{/current-dice}}
|
|
{{#current-damage}}
|
|
<!-- {{#rollGreater() current-damage 0}} -->
|
|
<div class="template-flex-item">
|
|
{{#current-bonus}}{{#current-range}}<div class="flex-column">{{/current-range}}{{/current-bonus}}
|
|
{{#current-dice}}{{#current-range}}<div class="flex-column">{{/current-range}}{{/current-dice}}
|
|
<span data-i18n="template-base-damage" data-i18n-title="base-damage-desc" title="Base damage">Base dmg: </span> <span data-i18n-title="base-damage-desc" title="Base damage"> {{current-damage}} </span>
|
|
{{#current-bonus}}{{#current-range}}</div>{{/current-range}}{{/current-bonus}}
|
|
{{#current-dice}}{{#current-range}}</div>{{/current-range}}{{/current-dice}}
|
|
</div>
|
|
<!-- {{/rollGreater() current-damage 0}} -->
|
|
{{/current-damage}}
|
|
{{#current-range}}
|
|
<div class="template-flex-item">{{current-range}} {{#current-bonus}}{{#current-damage}}<br />{{/current-damage}}{{/current-bonus}} range</div>
|
|
{{/current-range}}
|
|
</div>
|
|
|
|
|
|
<!-- Begin Testing New Roll Template Logic-->
|
|
<div class="template-grid-item template-grid template-span-six temaplate-transparent-bg">
|
|
{{#rollGreater() base-dice 0}} <!-- BASE DIE ONE -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-one 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-one 1 5}}
|
|
{{#rollWasCrit() base-roll-one}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-one}}
|
|
</div>
|
|
{{/rollGreater() base-dice 0}}
|
|
|
|
{{#rollGreater() base-dice 1}} <!-- BASE DIE TWO -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-two 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-two 1 5}}
|
|
{{#rollWasCrit() base-roll-two}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-two}}
|
|
</div>
|
|
{{/rollGreater() base-dice 1}}
|
|
|
|
{{#rollGreater() base-dice 2}} <!-- BASE DIE THREE -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-three 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-three 1 5}}
|
|
{{#rollWasCrit() base-roll-three}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-three}}
|
|
</div>
|
|
{{/rollGreater() base-dice 2}}
|
|
|
|
{{#rollGreater() base-dice 3}} <!-- BASE DIE FOUR -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-four 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-four 1 5}}
|
|
{{#rollWasCrit() base-roll-four}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-four}}
|
|
</div>
|
|
{{/rollGreater() base-dice 3}}
|
|
|
|
{{#rollGreater() base-dice 4}} <!-- BASE DIE FIVE -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-five 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-five 1 5}}
|
|
{{#rollWasCrit() base-roll-five}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-five}}
|
|
</div>
|
|
{{/rollGreater() base-dice 4}}
|
|
|
|
{{#rollGreater() base-dice 5}} <!-- BASE DIE SIX -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-six 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-six 1 5}}
|
|
{{#rollWasCrit() base-roll-six}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-six}}
|
|
</div>
|
|
{{/rollGreater() base-dice 5}}
|
|
|
|
{{#rollGreater() base-dice 6}} <!-- BASE DIE SEVEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-seven 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-seven 1 5}}
|
|
{{#rollWasCrit() base-roll-seven}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-seven}}
|
|
</div>
|
|
{{/rollGreater() base-dice 6}}
|
|
|
|
{{#rollGreater() base-dice 7}} <!-- BASE DIE EIGHT -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-eight 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-eight 1 5}}
|
|
{{#rollWasCrit() base-roll-eight}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-eight}}
|
|
</div>
|
|
{{/rollGreater() base-dice 7}}
|
|
|
|
{{#rollGreater() base-dice 8}} <!-- BASE DIE NINE -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-nine 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-nine 1 5}}
|
|
{{#rollWasCrit() base-roll-nine}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-nine}}
|
|
</div>
|
|
{{/rollGreater() base-dice 8}}
|
|
|
|
{{#rollGreater() base-dice 9}} <!-- BASE DIE TEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-ten 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-ten 1 5}}
|
|
{{#rollWasCrit() base-roll-ten}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-ten}}
|
|
</div>
|
|
{{/rollGreater() base-dice 9}}
|
|
|
|
{{#rollGreater() base-dice 10}} <!-- BASE DIE ELEVEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-eleven 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-eleven 1 5}}
|
|
{{#rollWasCrit() base-roll-eleven}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-eleven}}
|
|
</div>
|
|
{{/rollGreater() base-dice 10}}
|
|
|
|
{{#rollGreater() base-dice 11}} <!-- BASE DIE TWELVE -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-twelve 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-twelve 1 5}}
|
|
{{#rollWasCrit() base-roll-twelve}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-twelve}}
|
|
</div>
|
|
{{/rollGreater() base-dice 11}}
|
|
|
|
{{#rollGreater() base-dice 12}} <!-- BASE DIE THIRTEEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-thirteen 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-thirteen 1 5}}
|
|
{{#rollWasCrit() base-roll-thirteen}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-thirteen}}
|
|
</div>
|
|
{{/rollGreater() base-dice 12}}
|
|
|
|
{{#rollGreater() base-dice 13}} <!-- BASE DIE FOURTEEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-fourteen 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-fourteen 1 5}}
|
|
{{#rollWasCrit() base-roll-fourteen}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-fourteen}}
|
|
</div>
|
|
{{/rollGreater() base-dice 13}}
|
|
|
|
{{#rollGreater() base-dice 14}} <!-- BASE DIE FIFTEEN -->
|
|
<div class="template-die ">
|
|
{{#rollBetween() base-roll-fifteen 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-fifteen 1 5}}
|
|
{{#rollWasCrit() base-roll-fifteen}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-fifteen}}
|
|
</div>
|
|
{{/rollGreater() base-dice 14}}
|
|
|
|
{{#rollGreater() base-dice 15}} <!-- BASE DIE SIXTEEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-sixteen 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-sixteen 1 5}}
|
|
{{#rollWasCrit() base-roll-sixteen}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-sixteen}}
|
|
</div>
|
|
{{/rollGreater() base-dice 15}}
|
|
|
|
{{#rollGreater() base-dice 16}} <!-- BASE DIE SEVENTEEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-seventeen 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-seventeen 1 5}}
|
|
{{#rollWasCrit() base-roll-seventeen}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-seventeen}}
|
|
</div>
|
|
{{/rollGreater() base-dice 16}}
|
|
|
|
{{#rollGreater() base-dice 17}} <!-- BASE DIE EIGHTEEN -->
|
|
<div class="template-die">
|
|
{{#rollBetween() base-roll-eighteen 1 5}}
|
|
<div class="template-base-between"></div>
|
|
{{/rollBetween() base-roll-eighteen 1 5}}
|
|
{{#rollWasCrit() base-roll-eighteen}}
|
|
<div class="template-base-success hit"></div>
|
|
{{/rollWasCrit() base-roll-eighteen}}
|
|
</div>
|
|
{{/rollGreater() base-dice 17}}
|
|
|
|
{{#rollGreater() stress-dice 0}} <!-- STRESS DIE ONE -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-one}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-one}}
|
|
{{#rollBetween() stress-roll-one 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-one 2 5}}
|
|
{{#rollWasCrit() stress-roll-one}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-one}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 0}}
|
|
|
|
{{#rollGreater() stress-dice 1}} <!-- STRESS DIE TWO -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-two}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-two}}
|
|
{{#rollBetween() stress-roll-two 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-two 2 5}}
|
|
{{#rollWasCrit() stress-roll-two}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-two}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 1}}
|
|
|
|
{{#rollGreater() stress-dice 2}} <!-- STRESS DIE THREE -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-three}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-three}}
|
|
{{#rollBetween() stress-roll-three 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-three 2 5}}
|
|
{{#rollWasCrit() stress-roll-three}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-three}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 2}}
|
|
|
|
{{#rollGreater() stress-dice 3}} <!-- STRESS DIE FOUR -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-four}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-four}}
|
|
{{#rollBetween() stress-roll-four 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-four 2 5}}
|
|
{{#rollWasCrit() stress-roll-four}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-four}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 3}}
|
|
|
|
{{#rollGreater() stress-dice 4}} <!-- STRESS DIE FIVE -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-five}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-five}}
|
|
{{#rollBetween() stress-roll-five 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-five 2 5}}
|
|
{{#rollWasCrit() stress-roll-five}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-five}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 4}}
|
|
|
|
{{#rollGreater() stress-dice 5}} <!-- STRESS DIE SIX -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-six}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-six}}
|
|
{{#rollBetween() stress-roll-six 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-six 2 5}}
|
|
{{#rollWasCrit() stress-roll-six}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-six}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 5}}
|
|
|
|
{{#rollGreater() stress-dice 6}} <!-- STRESS DIE SEVEN -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-seven}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-seven}}
|
|
{{#rollBetween() stress-roll-seven 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-seven 2 5}}
|
|
{{#rollWasCrit() stress-roll-seven}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-seven}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 6}}
|
|
|
|
{{#rollGreater() stress-dice 7}} <!-- STRESS DIE EIGHT -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-eight}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-eight}}
|
|
{{#rollBetween() stress-roll-eight 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-eight 2 5}}
|
|
{{#rollWasCrit() stress-roll-eight}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-eight}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 7}}
|
|
|
|
{{#rollGreater() stress-dice 8}} <!-- STRESS DIE NINE -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-nine}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-nine}}
|
|
{{#rollBetween() stress-roll-nine 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-nine 2 5}}
|
|
{{#rollWasCrit() stress-roll-nine}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-nine}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 8}}
|
|
|
|
{{#rollGreater() stress-dice 9}} <!-- STRESS DIE TEN -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() stress-roll-ten}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() stress-roll-ten}}
|
|
{{#rollBetween() stress-roll-ten 2 5}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() stress-roll-ten 2 5}}
|
|
{{#rollWasCrit() stress-roll-ten}}
|
|
<div class="template-stress-success hit"></div>
|
|
{{/rollWasCrit() stress-roll-ten}}
|
|
</div>
|
|
{{/rollGreater() stress-dice 9}}
|
|
|
|
{{#rollGreater() regular-dice 0}} <!-- regular DIE ONE -->
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{regular-dice-one}}
|
|
</div>
|
|
</div>
|
|
{{/rollGreater() regular-dice 0}}
|
|
|
|
{{#rollGreater() regular-dice 1}} <!-- regular DIE TWO -->
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{regular-dice-two}}
|
|
</div>
|
|
</div>
|
|
{{/rollGreater() regular-dice 1}}
|
|
|
|
{{#rollGreater() regular-dice 2}} <!-- regular DIE THREE -->
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{regular-dice-three}}
|
|
</div>
|
|
</div>
|
|
{{/rollGreater() regular-dice 2}}
|
|
|
|
{{#rollGreater() regular-dice 3}} <!-- regular DIE FOUR -->
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{regular-dice-four}}
|
|
</div>
|
|
</div>
|
|
{{/rollGreater() regular-dice 3}}
|
|
|
|
{{#rollGreater() regular-dice 4}} <!-- regular DIE FIVE -->
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{regular-dice-five}}
|
|
</div>
|
|
</div>
|
|
{{/rollGreater() regular-dice 4}}
|
|
|
|
{{#rollGreater() regular-dice 5}} <!-- regular DIE SIX -->
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{regular-dice-six}}
|
|
</div>
|
|
</div>
|
|
{{/rollGreater() regular-dice 5}}
|
|
|
|
<!-- -->
|
|
{{#rollGreater() supply-dice 0}} <!-- SUPPLY DIE ONE -->
|
|
<div class="template-die template-span-one">
|
|
{{#rollWasFumble() supply-roll-one}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() supply-roll-one}}
|
|
{{#rollBetween() supply-roll-one 2 6}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() supply-roll-one 2 6}}
|
|
</div>
|
|
{{/rollGreater() supply-dice 0}}
|
|
|
|
{{#rollGreater() supply-dice 1}} <!-- SUPPLY DIE TWO -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() supply-roll-two}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() supply-roll-two}}
|
|
{{#rollBetween() supply-roll-two 2 6}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() supply-roll-two 2 6}}
|
|
</div>
|
|
{{/rollGreater() supply-dice 1}}
|
|
|
|
{{#rollGreater() supply-dice 2}} <!-- SUPPLY DIE THREE -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() supply-roll-three}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() supply-roll-three}}
|
|
{{#rollBetween() supply-roll-three 2 6}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() supply-roll-three 2 6}}
|
|
</div>
|
|
{{/rollGreater() supply-dice 2}}
|
|
|
|
{{#rollGreater() supply-dice 3}} <!-- SUPPLY DIE FOUR -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() supply-roll-four}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() supply-roll-four}}
|
|
{{#rollBetween() supply-roll-four 2 6}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() supply-roll-four 2 6}}
|
|
</div>
|
|
{{/rollGreater() supply-dice 3}}
|
|
|
|
{{#rollGreater() supply-dice 4}} <!-- SUPPLY DIE FIVE -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() supply-roll-five}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() supply-roll-five}}
|
|
{{#rollBetween() supply-roll-five 2 6}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() supply-roll-five 2 6}}
|
|
</div>
|
|
{{/rollGreater() supply-dice 4}}
|
|
|
|
{{#rollGreater() supply-dice 5}} <!-- SUPPLY DIE SIX -->
|
|
<div class="template-die">
|
|
{{#rollWasFumble() supply-roll-six}}
|
|
<div class="template-stress-fail stress"></div>
|
|
{{/rollWasFumble() supply-roll-six}}
|
|
{{#rollBetween() supply-roll-six 2 6}}
|
|
<div class="template-stress-between"></div>
|
|
{{/rollBetween() supply-roll-six 2 6}}
|
|
</div>
|
|
{{/rollGreater() supply-dice 5}}
|
|
|
|
{{#heal-dice}}
|
|
{{#rollTotal() heal-roll 1}}
|
|
<div class="template-grid-item template-span-six">
|
|
<div class="template-yellow">
|
|
<div class="template-stress-fail stress"></div>
|
|
</div>
|
|
</div>
|
|
{{/rollTotal() heal-roll 1}}
|
|
{{#rollGreater() heal-roll 1}}
|
|
<div class="template-grid-item template-span-six">
|
|
<div class="template-yellow">
|
|
</div>
|
|
</div>
|
|
{{/ rollGreater() heal-roll 1}}
|
|
{{/heal-dice}}
|
|
<!-- End Testing New Roll Template Logic-->
|
|
|
|
</div>
|
|
|
|
{{#rollGreater() base-dice 0}}
|
|
{{#rollGreater() stress-dice 0}}
|
|
<div class="template-grid-item template-span-half1">
|
|
<span data-i18n="template-success" class="template-success">Success: </span>
|
|
</div>
|
|
<div class="template-grid-item template-span-half2">
|
|
<span data-i18n="template-panic" class="template-stress">Panic: </span>
|
|
</div>
|
|
{{/rollGreater() stress-dice 0}}
|
|
{{^stress-dice}}
|
|
{{^radiation-dmg}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span data-i18n="template-success" class="template-success">Success: </span>
|
|
</div>
|
|
{{/radiation-dmg}}
|
|
{{#radiation-dmg}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span data-i18n="radiation-dmg" class="template-success">Radiation damage: </span>
|
|
</div>
|
|
{{/radiation-dmg}}
|
|
{{/stress-dice}}
|
|
{{/rollGreater() base-dice 0}}
|
|
|
|
{{^base-dice}}
|
|
{{#stress-dice}}
|
|
<div class="template-grid-item template-span-half1">
|
|
<span data-i18n="template-success" class="template-success">Success: </span>
|
|
</div>
|
|
<div class="template-grid-item template-span-half2">
|
|
<span data-i18n="template-panic" class="template-stress">Panic: </span>
|
|
</div>
|
|
{{/stress-dice}}
|
|
{{/base-dice}}
|
|
|
|
{{#previousroll}}
|
|
<div class="roll" style="border: 1px solid black">
|
|
{{previousrollname}}: {{previousroll}}
|
|
</div>
|
|
{{/previousroll}}
|
|
{{#showoutcome}}
|
|
<div class="outcome" style="color: blue; background-color: whitesmoke;">
|
|
{{computed::message}}
|
|
</div>
|
|
{{/showoutcome}}
|
|
|
|
<!-- Radiation healing outcomes -->
|
|
{{#heal-dice}}
|
|
{{#rollTotal() heal-roll 1}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span data-i18n="rad-not-healed">The Rad is not healed but instead becomes permanent. </span>
|
|
<span data-i18n="rad-made-permanent">Mark this by increasing your Permanent Rads on your character sheet.</span>
|
|
<span data-i18n="rad-permanent-never-heal">Permanent radiation can never be healed.</span>
|
|
</div>
|
|
{{/rollTotal() heal-roll 1}}
|
|
{{#rollGreater() heal-roll 1}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span data-i18n="rad-healed">The Rad is healed. </span>
|
|
<span data-i18n="rad-removal">Mark this by removing one Radiation point on your character sheet.</span>
|
|
</div>
|
|
{{/ rollGreater() heal-roll 1}}
|
|
{{/heal-dice}}
|
|
|
|
<!-- Roll Comments -->
|
|
{{#current-comment}}
|
|
<div class="template-grid-item template-span-six template-to-the-left">
|
|
{{current-comment}}
|
|
</div>
|
|
{{/current-comment}}
|
|
|
|
{{#allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice roll-dice-cmd base-dice result radiation-dmg radiation-heal heal-dice heal-roll base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-dice current-damage current-range current-comment panic-roll }}
|
|
<div class="template-grid-item template-span-six">
|
|
{{key}} {{value}}
|
|
</div>
|
|
{{/allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice roll-dice-cmd base-dice result radiation-dmg radiation-heal heal-dice heal-roll base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-dice current-damage current-range current-comment panic-roll }}
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<!-- <rolltemplate class="rolltemplate-aliens">
|
|
<div class="rolltemplate-alien">
|
|
<div class="template-wrap">
|
|
<div class="template-background">
|
|
<div class="template-grid">
|
|
<div class="template-grid-item template-span-six">
|
|
{{character-name}}
|
|
</div>
|
|
<div class="template-grid-item template-span-six">
|
|
{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
|
|
</div>
|
|
|
|
{{#roll-dice}}
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{roll-dice}}
|
|
</div>
|
|
</div>
|
|
{{/roll-dice}}
|
|
|
|
|
|
{{#panic-roll}}
|
|
<div class="template-grid-item template-span-six template-to-the-center">
|
|
<div class="template-yellow">
|
|
{{panic-roll}}
|
|
</div>
|
|
</div>
|
|
{{/panic-roll}}
|
|
{{#rollLess() panic-roll 7}}
|
|
<div i18n-data="panic-6" class="template-grid-item template-span-six panic-effect panic-effect-6">
|
|
KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.
|
|
</div>
|
|
{{/rollLess() panic-roll 7}}
|
|
{{#rollTotal() panic-roll 7}}
|
|
<div i18n-data="panic-7" class="template-grid-item template-span-six panic-effect panic-effect-7">
|
|
NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
|
|
</div>
|
|
{{/rollTotal() panic-roll 7}}
|
|
{{#rollTotal() panic-roll 8}}
|
|
<div i18n-data="panic-8" class="template-grid-item template-span-six panic-effect panic-effect-8">
|
|
TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.
|
|
</div>
|
|
{{/rollTotal() panic-roll 8}}
|
|
{{#rollTotal() panic-roll 9}}
|
|
<div i18n-data="panic-9" class="template-grid-item template-span-six panic-effect panic-effect-9">
|
|
DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.
|
|
</div>
|
|
{{/rollTotal() panic-roll 9}}
|
|
{{#rollTotal() panic-roll 10}}
|
|
<div i18n-data="panic-10" class="template-grid-item template-span-six panic-effect panic-effect-10">
|
|
FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
|
|
</div>
|
|
{{/rollTotal() panic-roll 10}}
|
|
{{#rollTotal() panic-roll 11}}
|
|
<div i18n-data="panic-11" class="template-grid-item template-span-six panic-effect panic-effect-11">
|
|
SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range.
|
|
Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.
|
|
</div>
|
|
{{/rollTotal() panic-roll 11}}
|
|
{{#rollTotal() panic-roll 12}}
|
|
<div i18n-data="panic-12" class="template-grid-item template-span-six panic-effect panic-effect-12">
|
|
SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.
|
|
</div>
|
|
{{/rollTotal() panic-roll 12}}
|
|
{{#rollTotal() panic-roll 13}}
|
|
<div i18n-data="panic-13" class="template-grid-item template-span-six panic-effect panic-effect-13">
|
|
FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed
|
|
to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you
|
|
run must make an immediate Panic Roll.
|
|
</div>
|
|
{{/rollTotal() panic-roll 13}}
|
|
{{#rollTotal() panic-roll 14}}
|
|
<div i18n-data="panic-14" class="template-grid-item template-span-six panic-effect panic-effect-14">
|
|
BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses
|
|
your rampage must make an immediate Panic Roll.
|
|
</div>
|
|
{{/rollTotal() panic-roll 14}}
|
|
{{#rollGreater() panic-roll 14}}
|
|
<div i18n-data="panic-15" class="template-grid-item template-span-six panic-effect panic-effect-15">
|
|
CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion.
|
|
</div>
|
|
{{/rollGreater() panic-roll 14}}
|
|
|
|
|
|
|
|
{{#base-dice}}
|
|
<div class="template-grid-item template-span-six base-dice">
|
|
{{base-dice}}
|
|
</div>
|
|
{{/base-dice}}
|
|
|
|
{{#stress-dice}}
|
|
<div class="template-grid-item template-span-six stress-dice">
|
|
{{stress-dice}}
|
|
</div>
|
|
{{/stress-dice}}
|
|
|
|
{{#supply-dice}}
|
|
<div class="template-grid-item template-span-six supply-dice">
|
|
{{supply-dice}}
|
|
</div>
|
|
{{/supply-dice}}
|
|
|
|
{{#base-dice}}
|
|
{{#stress-dice}}
|
|
<div class="template-grid-item template-span-half1">
|
|
<span data-i18n="template-success" class="template-success">Success: </span>
|
|
</div>
|
|
<div class="template-grid-item template-span-half2">
|
|
<span data-i18n="template-panic" class="template-stress">Panic: </span>
|
|
</div>
|
|
{{/stress-dice}}
|
|
{{^stress-dice}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span data-i18n="template-success" class="template-success">Success: </span>
|
|
</div>
|
|
{{/stress-dice}}
|
|
{{/base-dice}}
|
|
|
|
{{#previousroll}}
|
|
<div class="roll" style="border: 1px solid black">
|
|
{{previousrollname}}: {{previousroll}}
|
|
</div>
|
|
{{/previousroll}}
|
|
{{#showoutcome}}
|
|
<div class="outcome" style="color: blue; background-color: whitesmoke;">
|
|
{{computed::message}}
|
|
</div>
|
|
{{/showoutcome}}
|
|
|
|
{{#current-bonus}}
|
|
<div class="template-grid-item template-span-left">
|
|
<span data-i18n="template-bonus">Bonus: </span>{{current-bonus}}
|
|
</div>
|
|
{{/current-bonus}}
|
|
{{#current-damage}}
|
|
<div class="template-grid-item template-span-center">
|
|
<span data-i18n="template-damage">Damage: </span>{{current-damage}}
|
|
</div>
|
|
{{/current-damage}}
|
|
{{#current-range}}
|
|
<div class="template-grid-item template-span-right">{{current-range}}</div>
|
|
{{/current-range}}
|
|
{{#current-comment}}
|
|
<div class="template-grid-item template-span-six template-to-the-left">
|
|
{{current-comment}}
|
|
</div>
|
|
{{/current-comment}}
|
|
|
|
{{#allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice base-dice base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-damage current-range current-comment panic-roll }}
|
|
<div class="template-grid-item template-span-six">
|
|
{{key}} {{value}}
|
|
</div>
|
|
{{/allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice base-dice base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-damage current-range current-comment panic-roll }}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate> -->
|
|
|
|
|
|
<!--Sheet Workers -->
|
|
<script type="text/worker">
|
|
|
|
|
|
/* number and log handling */
|
|
const int = (score, on_error = 0) => parseInt(score) || on_error;
|
|
const float = (score, on_error = 0) => parseFloat(score) || on_error;
|
|
const clog = (text, title = "", color = "green", style = "font-size:12px; font-weight:normal;", headerstyle = "font-size:13px; font-weight:bold;") => {
|
|
let titleStyle = `color:${color}; ${headerstyle} text-decoration:underline;`;
|
|
let textStyle = `color:${color}; ${style}`;
|
|
let output = `%c${title} %c${text}`;
|
|
if (title) {
|
|
console.log(output, titleStyle, textStyle);
|
|
} else {
|
|
output = `%c${text}`;
|
|
console.log(output, textStyle);
|
|
}
|
|
};
|
|
|
|
/* Oosh async attribute functions */
|
|
const asw = (() => {
|
|
const setActiveCharacterId = function(charId){
|
|
let oldAcid=getActiveCharacterId();
|
|
let ev = new CustomEvent("message");
|
|
ev.data={"id":"0", "type":"setActiveCharacter", "data":charId};
|
|
self.dispatchEvent(ev);
|
|
return oldAcid;
|
|
};
|
|
const promisifyWorker = (worker, parameters) => {
|
|
let acid=getActiveCharacterId();
|
|
let prevAcid=null;
|
|
return new Promise((res,rej)=>{
|
|
prevAcid=setActiveCharacterId(acid);
|
|
try {if (worker===0) getAttrs(parameters[0]||[],(v)=>res(v));
|
|
else if (worker===1) setAttrs(parameters[0]||{}, parameters[1]||{},(v)=>res(v));
|
|
else if (worker===2) getSectionIDs(parameters[0]||'',(v)=>res(v));
|
|
} catch(err) {rej(console.error(err))}
|
|
}).finally(()=>setActiveCharacterId(prevAcid));
|
|
}
|
|
return {
|
|
getAttrs(attrArray) {return promisifyWorker(0, [attrArray])},
|
|
setAttrs(attrObj, options) {return promisifyWorker(1, [attrObj, options])},
|
|
getSectionIDs(section) {return promisifyWorker(2, [section])},
|
|
setActiveCharacterId,
|
|
}
|
|
})();
|
|
|
|
// METHODS FOR PARSED ROLLS
|
|
const rollEscape = {
|
|
chars: { '"': '%quot;', ',': '%comma;', ':': '%colon;', '}': '%rcub;', '{': '%lcub;', },
|
|
escape(str) {
|
|
str = (typeof(str) === 'object') ? JSON.stringify(str) : (typeof(str) === 'string') ? str : null;
|
|
return (str) ? `${str}`.replace(new RegExp(`[${Object.keys(this.chars)}]`, 'g'), (r) => this.chars[r]) : null;
|
|
},
|
|
unescape(str) {
|
|
str = `${str}`.replace(new RegExp(`(${Object.values(this.chars).join('|')})`, 'g'), (r) => Object.entries(this.chars).find(e=>e[1]===r)[0]);
|
|
return JSON.parse(str);
|
|
}
|
|
}
|
|
|
|
// Helper function to grab player input
|
|
const getQuery = async (queryText) => {
|
|
const rxGrab = /^0\[(.*)\]\s*$/;
|
|
let rollBase = `! {{query1=[[ 0[${queryText}] ]]}}`, // just a [[0]] roll with an inline tag
|
|
queryRoll = await startRoll(rollBase),
|
|
queryResponse = (queryRoll.results.query1.expression.match(rxGrab) || [])[1];
|
|
finishRoll(queryRoll.rollId); // you can just let this time out if you want - we're done with it
|
|
return queryResponse;
|
|
};
|
|
|
|
/* GiGs 'Super Simple Summarizer' */
|
|
const repeatingSum = (destination, section, fields, multiplier = 1) => {
|
|
if (!Array.isArray(fields)) fields = [fields];
|
|
getSectionIDs(`repeating_${section}`, (idArray) => {
|
|
const attrArray = idArray.reduce((m, id) => [...m, ...fields.map((field) => `repeating_${section}_${id}_${field}`)], []);
|
|
getAttrs(attrArray, (v) => {
|
|
//clog("values of v: " + JSON.stringify(v));
|
|
// getValue: if not a number, returns 1 if it is 'on' (checkbox), otherwise returns 0..
|
|
const getValue = (section, id, field) => float(v[`repeating_${section}_${id}_${field}`]) || (v[`repeating_${section}_${id}_${field}`] === "on" ? 1 : 0);
|
|
|
|
const sumTotal = idArray.reduce((total, id) => total + fields.reduce((subtotal, field) => subtotal * getValue(section, id, field), 1), 0);
|
|
setAttrs({
|
|
[destination]: sumTotal * multiplier,
|
|
});
|
|
});
|
|
});
|
|
};
|
|
|
|
// VERSIONING
|
|
// If need for specific data updates with new version then include as a case comparing sheet version with version in the below Switch statement
|
|
on("sheet:opened", () => {
|
|
getAttrs(["sheetversion", "version", "newchar"], async (values) => {
|
|
var sheet = float(values.sheetversion),
|
|
actual = float(values.version),
|
|
newchar = int(values.newchar);
|
|
clog(`Versioning; sheet version: ${sheet}, actual: ${actual}, new char: ${newchar}`);
|
|
|
|
// Add additional check below, e.g. case newchar != 1 && actual < 2.02
|
|
// In the case statements, call on a separate function to handle data upgrades and other necessary changes
|
|
switch (true) {
|
|
case newchar == 1 :
|
|
// A new character would always be on the sheet version, no need to bother with upgrades but need to reset the newchar attribute
|
|
|
|
const newcharAttrs = await asw.getAttrs(["config_gearrepeatingonly","config_healthcalculation","config_apirolls","config_advencumbrance","config_squareinput","config_spacebackground","config_optionalspinners","config_permanentmods","config_modifierquery","config_panicdesc", "config_initiativedice"]);
|
|
|
|
clog(`New character identified. New char: ${newchar}, sheet version: ${sheet}, actual: ${actual}`);
|
|
clog(`New character attributes: ${JSON.stringify(newcharAttrs)}`);
|
|
|
|
var permmodsvalue = newcharAttrs['config_permanentmods'];
|
|
clog(`Permmodsvalue: ${permmodsvalue}`);
|
|
if ( permmodsvalue === "on" || permmodsvalue == "1") {
|
|
permmodsvalue = "1";
|
|
} else { permmodsvalue = "0"; }
|
|
clog(`Setting permanent mods for new character to '${permmodsvalue}'`);
|
|
|
|
setAttrs({
|
|
version: sheet,
|
|
newchar: 0,
|
|
config_notice: 1,
|
|
radiation_perm: 0, // Setting permanent radiation to 0 to support the CSS rules, without value they do not work
|
|
modifierquery: newcharAttrs.config_modifierquery || 0,
|
|
permanentmods: permmodsvalue
|
|
});
|
|
break;
|
|
case actual < float(4.02) :
|
|
clog(`New version upgrade needed. Sheet version: ${sheet}, actual: ${actual}`);
|
|
upg_4_02();
|
|
case actual < float(5) :
|
|
clog(`New version upgrade needed. Sheet version: ${sheet}, actual: ${actual}`);
|
|
setAttrs({})
|
|
case actual < sheet :
|
|
// This can be use as example of upgrade handling, use specific versions in the case logic to handle version specific upgrade of attributes, e.g. actual < 2.10 :
|
|
// Any upgrade handling needs to be done above this one, and may set the actual variable to be same as sheet to avoid doing the below setAttrs twice.
|
|
clog(`Updating version. Sheet version: ${sheet}, actual: ${actual}`);
|
|
// Add reference to upgrade function here, if needed, e.g. upgrade_to_2.24()
|
|
setAttrs({
|
|
version: sheet,
|
|
newchar: 0,
|
|
config_notice: 1
|
|
});
|
|
// In case an upgrade can be followed by further upgrading, then omit the break at this stage to move down the list of cases
|
|
break;
|
|
}
|
|
});
|
|
});
|
|
const upg_4_02 = () => {
|
|
//clog("==== Upgrading to version 4.02 ====");
|
|
getAttrs(['config_apirolls', 'secret_roll_api','secret_roll', 'config_apirolls', 'config_advencumbrance'], (values) => {
|
|
// // // Secret Rolls // // //
|
|
const sa = values.secret_roll_api,
|
|
s = values.secret_roll,
|
|
api = values.config_apirolls;
|
|
var val = "";
|
|
clog(`upgrading secret rolls. secret api: ${sa}, secret rolls : ${s}, api enabled : ${api}`);
|
|
clog(`upgrading secret rolls. secret api: ${!!sa}, secret rolls : ${!!s}, api enabled : ${!!api}`);
|
|
if ( (api == "on" || api == 1) && typeof sa !== "undefined" ) {
|
|
val = ( sa == "1" || sa == "!alienrw" || sa == "w" ) ? 1 : 0;
|
|
} else {
|
|
val = ( s == "1" || s == "/w gm" ) ? 1 : 0;
|
|
}
|
|
clog(`secret roll new : ${val}`);
|
|
const r = ( val == 1 || val == "1" ) ? "/w gm" : "",
|
|
a = ( val == 1 || val == "1" ) ?"!alienrw" : "!alienr";
|
|
clog(`Secret roll ${r}, secret api ${a}`);
|
|
setAttrs({
|
|
secret_roll: val,
|
|
roll_command: r,
|
|
roll_command_api: a
|
|
});
|
|
});
|
|
}
|
|
|
|
on('change:config_permanentmods opened:sheet', (ev) => {
|
|
clog(`Permanent modifications changed: ${JSON.stringify(ev)}`);
|
|
var newvalue = ev.newValue;
|
|
if ( newvalue === "on" || newvalue == "1") {
|
|
newvalue = "1";
|
|
} else { newvalue = "0"; }
|
|
clog(`Setting permanent mods to '${newvalue}'`);
|
|
setAttrs({ permanentmods: newvalue });
|
|
});
|
|
|
|
// SIGNATURE ATTACKS
|
|
// Randomize attack button
|
|
on('clicked:randomizeattackaction', async (ev) => {
|
|
clog(`Starting randomized signature attack parsed roll`);
|
|
await signatureAttack(ev);
|
|
clog(`Completed randomized signature attack parsed roll`);
|
|
});
|
|
// Randomize signature attacks
|
|
const signatureAttack = async (ev) => {
|
|
|
|
//clog(`First event: ${JSON.stringify(ev)}`);
|
|
//clog(`Event name: ${ev.htmlAttributes.name}`);
|
|
|
|
const attackId = Math.ceil(Math.random()*6);
|
|
|
|
const attrs = await asw.getAttrs(["character_name"]);
|
|
const rollBase = `@{roll_command} &{template:alien} {{character-name=@{character_name} }} {{roll-name=@{xenoattack${attackId}_name} }} {{roll-type=${attackId}}} {{current-comment=@{xenoattack${attackId}_desc} }} {{current-damage=@{xenoattack${attackId}_dmg} }} {{roll-dice-cmd=@{xenoattack${attackId}_dice} }} {{roll-dice=[[@{xenoattack${attackId}_dice}]] }} {{current-dice=@{xenoattack${attackId}_base} }} {{base-dice=[[@{xenoattack${attackId}_base}]] }} {{base-roll-one=[[1d6]] }} {{base-roll-two=[[1d6]] }} {{base-roll-three=[[1d6]] }} {{base-roll-four=[[1d6]] }} {{base-roll-five=[[1d6]] }} {{base-roll-six=[[1d6]] }} {{base-roll-seven=[[1d6]] }} {{base-roll-eight=[[1d6]] }} {{base-roll-nine=[[1d6]] }} {{base-roll-ten=[[1d6]] }} {{base-roll-eleven=[[1d6]] }} {{base-roll-twelve=[[1d6]] }} {{base-roll-thirteen=[[1d6]] }} {{base-roll-fourteen=[[1d6]] }} {{base-roll-fifteen=[[1d6]] }} {{base-roll-sixteen=[[1d6]] }} {{base-roll-seventeen=[[1d6]] }} {{base-roll-eighteen=[[1d6]] }}`;
|
|
// Removed range from the command since it isnt sure it is needed: {{current-range=@{xenoattack${attackId}_range} }}
|
|
const firstRoll = await startRoll(rollBase);
|
|
//clog(`First roll data: ${JSON.stringify(firstRoll)}`);
|
|
//clog(`First roll data: ${JSON.stringify(firstRoll.rolls)}`);
|
|
|
|
finishRoll(firstRoll.rollId);
|
|
}
|
|
// Copy a signature attack, with a popup alert to ensure data is not overwritten by mistake.
|
|
const copybuttons = ["attackcopy1","attackcopy2","attackcopy3","attackcopy4","attackcopy5",];
|
|
copybuttons.forEach( async (button) => {
|
|
on(`clicked:${button}`, async (eventInfo) => {
|
|
//clog(`Button eventinfo: ${JSON.stringify(eventInfo)}`);
|
|
let id = eventInfo.triggerName.slice(-1);
|
|
let newId = int(id)+1;
|
|
clog(`Button id: ${id}, new id: ${newId}`);
|
|
const confirm = await getQuery(`?{Are you sure you want to replace the attack ${id} with the data from ${id-1}? This action cannot be undone. |Yes,1|No,0}`);
|
|
clog(`Copy confirmed? ${confirm}`);
|
|
if ( confirm == 1 ) {
|
|
const attrs = await asw.getAttrs([`xenoattack${id}_name`, `xenoattack${id}_desc`, `xenoattack${id}_dice`, `xenoattack${id}_base`, `xenoattack${id}_dmg`, `xenoattack${newId}_name`, `xenoattack${newId}_desc`, `xenoattack${newId}_dice`, `xenoattack${newId}_base`, `xenoattack${newId}_dmg`]);
|
|
//clog(JSON.stringify(attrs));
|
|
clog("Data before copy - name: "+attrs[`xenoattack${newId}_name`]+", dice: "+attrs[`xenoattack${newId}_dice`]+", base: "+attrs[`xenoattack${newId}_base`]+", damage: "+attrs[`xenoattack${newId}_dmg`]+", description: "+attrs[`xenoattack${newId}_desc`]);
|
|
//clog(JSON.stringify(attrs[`xenoattack${newId}_desc`]));
|
|
//clog(JSON.stringify(attrs[`xenoattack${newId}_dice`]));
|
|
//clog(JSON.stringify(attrs[`xenoattack${newId}_base`]));
|
|
//clog(JSON.stringify(attrs[`xenoattack${newId}_dmg`]));
|
|
/* Set attributes for new attack */
|
|
await asw.setAttrs({
|
|
[`xenoattack${newId}_name`]: attrs[`xenoattack${id}_name`],
|
|
[`xenoattack${newId}_desc`]: attrs[`xenoattack${id}_desc`],
|
|
[`xenoattack${newId}_dice`]: attrs[`xenoattack${id}_dice`],
|
|
[`xenoattack${newId}_base`]: attrs[`xenoattack${id}_base`],
|
|
[`xenoattack${newId}_dmg`]: attrs[`xenoattack${id}_dmg`],
|
|
});
|
|
}
|
|
});
|
|
});
|
|
|
|
// EXPERIMENTAL SPACE
|
|
// Parsed Roll, triggered from sheet. Need to add logic and attributes for pushing rolls, keeping this for future additions.
|
|
const rollFirst = async (ev) => {
|
|
// We'll pretend we've done a getAttrs on the attacker's weapon for all the required values
|
|
// Row ID's must be provided when using action buttons too, we'll skip all of that here though
|
|
clog(`First event: ${JSON.stringify(ev)}`);
|
|
clog(`Event name: ${ev.htmlAttributes.name}`);
|
|
const rollName = (ev.htmlAttributes.name).slice(4);
|
|
clog(`Roll name: ${rollName}`);
|
|
|
|
let modifiers = await getQuery(`?{Modifiers?|0}`);
|
|
const attrs = await asw.getAttrs(["character_name", rollName, "stress"]);
|
|
const base = int(attrs[rollName]),
|
|
stress = int(attrs.stress);
|
|
var baseStr = "", stressStr = "";
|
|
let total = base + int(modifiers);
|
|
clog(`Total = ${base} + ${modifiers} = ${total}`);
|
|
for(let i = 1; i <= total; i++) { baseStr += "[[1d6]] "; }
|
|
for(let i = 1; i <= stress; i++) { stressStr += "[[1d6]] "; }
|
|
|
|
let rollBase = `@{roll_command} &{template:aliens} {{character-name=${attrs.character_name} }} {{roll-name=${rollName} }} {{base-dice=${baseStr} }} {{stress-dice=${stressStr} }} {{passthroughdata=[[0]]}} {{buttonlabel=Push Roll}} {{buttonlink=pushroll}}`;
|
|
let firstRoll = await startRoll(rollBase);
|
|
// rollValue = firstRoll.results.roll1.result;
|
|
clog(`First roll data: ${JSON.stringify(firstRoll)}`);
|
|
clog(`First roll data: ${JSON.stringify(firstRoll.rolls)}`);
|
|
// Storing all the passthrough data required for the next roll in an Object helps for larger rolls
|
|
|
|
let rollData = {
|
|
roller: attrs.character_name,
|
|
}
|
|
// Finish the roll, passing the escaped rollData object into the template as computed::passthroughdata
|
|
// Our roll template then inserts that into [butonlabel](~selected|buttonlink||<computed::passthroughdata>)
|
|
// ~selected allows anyone to click the button with their token selected. Omitting this will cause the button
|
|
// to default to whichever character is active in the sandbox when the button is created
|
|
finishRoll(firstRoll.rollId, {
|
|
passthroughdata: rollEscape.escape(rollData),
|
|
});
|
|
};
|
|
/*
|
|
// The defend roll triggered from the button sent to chat by rollAttack()
|
|
const rollPush = async (ev) => {
|
|
let origRoll = rollEscape.unescape(ev.originalRollId);
|
|
console.info(`Original roll: ${JSON.stringify(origRoll)}`);
|
|
//let attrs = { character_name: 'Bob', weapon_name: 'Celery', attack_bonus: '-10', }
|
|
|
|
const attrs = await asw.getAttrs(["character_name", "strength", "stress"]);
|
|
let rollBase = `&{template:aliens} {{name=${attrs.character_name} push}} {{roll-name=Push}} {{base-dice=[[${attrs.strength}d6]]}} {{stress-dice=[[${attrs.stress}d6]] }} {{previousrollname=${attrs.character_name}s Attack}} {{previousroll=${ev.originalRollId}}} {{showoutcome=1}} {{message=[[0]]}} {{passthroughdata=[[0]]}} {{buttonlabel=Push Roll}} {{buttonlink=pushroll}}`;
|
|
let pushedRoll = await startRoll(rollBase);
|
|
// Now we can do some further computation to insert into the {{outcome}} field, primed with a [[0]] roll
|
|
//let pushedTotal = pushedRoll.results.roll1.result;
|
|
let resultText = `${origRoll.character-name} pushes roll!`;
|
|
// Finish the roll, inserting our computed text string into the roll template
|
|
finishRoll(pushedRoll.rollId, {
|
|
message: resultText,
|
|
});
|
|
};
|
|
*/
|
|
|
|
// The pushroll button still needs its event listener, just like a normal button
|
|
on('clicked:strength clicked:agility clicked:wits clicked:empathy', async (ev) => {
|
|
clog(`Starting first roll`);
|
|
await rollFirst(ev);
|
|
clog(`Completed first roll`);
|
|
});
|
|
/*
|
|
// The pushroll button still needs its event listener, just like a normal button
|
|
on('clicked:pushroll', async (ev) => {
|
|
clog(`Starting push roll`);
|
|
await rollPush(ev);
|
|
clog(`Completed push roll`);
|
|
});
|
|
*/
|
|
// END EXPERIMENTAL SPACE
|
|
|
|
|
|
/* PERMANENT MODIFIERS */
|
|
const skills = ['heavy_machinery', 'stamina', 'close_combat', 'mobility', 'piloting', 'ranged_combat', 'observation', 'comtech', 'survival', 'manipulation', 'medical_aid', 'command'];
|
|
const skillmods = _.map(skills, (n) => { return n+"_mod"; });
|
|
const skillmodbaks = _.map(skills, (n) => { return n+"_mod_bak"; });
|
|
//clog(`Skill modifier attributes list: ${skillsmod}`);
|
|
|
|
// Updating modifier value through add and sub buttons, and storing current value as backup
|
|
skills.forEach( (modskill) => {
|
|
const skillmod = modskill.replace(/_/g,'');
|
|
//clog(`Creating sheet worker for ${skillmod}`);
|
|
on(`clicked:${skillmod}modadd clicked:${skillmod}modsub`, async (ev) => {
|
|
//clog(`Mod skill is ${modskill} and skill mod is ${skillmod}`);
|
|
const attrs = await asw.getAttrs([`${modskill}_mod`]);
|
|
//clog(`Values = ${JSON.stringify(attrs)}`);
|
|
const previous = attrs[`${modskill}_mod`];
|
|
//clog(`Previous permanent modifier for ${modskill} is ${previous}.`);
|
|
let addsub = ev.triggerName.slice(-3);
|
|
//clog(`Sub or add: ${addsub} and add? is ${addsub == 'add'}`);
|
|
const current = addsub == "add" ? int(previous) + 1 : ( addsub == "sub" ? int(previous) - 1 : int(previous) );
|
|
clog(`Current permanent modifier for ${modskill} is ${current}.`);
|
|
const modplus = current > 0 ? 1 : 0;
|
|
const modviz = current == 0 ? 0 : 1;
|
|
await asw.setAttrs({
|
|
[`${modskill}_mod`]: current,
|
|
[`${modskill}_mod_bak`]: current, // Backup skill modifiers for use when switching modifiers on and off
|
|
[`${modskill}_modplus`]: modplus,
|
|
[`${modskill}_modviz`]: modviz,
|
|
});
|
|
});
|
|
});
|
|
// Handle toggling modifiers on and off
|
|
on('change:permanentmods', async (ev) => {
|
|
clog(`Mods event: ${JSON.stringify(ev)}`);
|
|
const modconfig = ev.newValue||"";
|
|
clog(`Mod config: ${modconfig}`);
|
|
if ( modconfig === "on" || modconfig === "1" ) {
|
|
const modbak = await asw.getAttrs(skillmodbaks);
|
|
clog(`Mod backups: ${JSON.stringify(modbak)}`);
|
|
setAttrs({
|
|
heavy_machinery_mod: modbak.heavy_machinery_mod_bak||0,
|
|
stamina_mod: modbak.stamina_mod_bak||0,
|
|
close_combat_mod: modbak.close_combat_mod_bak||0,
|
|
mobility_mod: modbak.mobility_mod_bak||0,
|
|
piloting_mod: modbak.piloting_mod_bak||0,
|
|
ranged_combat_mod: modbak.ranged_combat_mod_bak||0,
|
|
observation_mod: modbak.observation_mod_bak||0,
|
|
comtech_mod: modbak.comtech_mod_bak||0,
|
|
survival_mod: modbak.survival_mod_bak||0,
|
|
manipulation_mod: modbak.manipulation_mod_bak||0,
|
|
medical_aid_mod: modbak.medical_aid_mod_bak||0,
|
|
command_mod: modbak.command_mod_bak||0
|
|
});
|
|
} else if ( modconfig === "0" ) {
|
|
setAttrs({
|
|
heavy_machinery_mod: 0,
|
|
stamina_mod: 0,
|
|
close_combat_mod: 0,
|
|
mobility_mod: 0,
|
|
piloting_mod: 0,
|
|
ranged_combat_mod: 0,
|
|
observation_mod: 0,
|
|
comtech_mod: 0,
|
|
survival_mod: 0,
|
|
manipulation_mod: 0,
|
|
medical_aid_mod: 0,
|
|
command_mod: 0
|
|
});
|
|
}
|
|
});
|
|
|
|
// Setting roll button attributes for action button actions
|
|
on("sheet:opened change:character_name", function(eventInfo) {
|
|
getAttrs(["character_name", "randomizeattackattr"], function(v) {
|
|
var attrsToChange = {};
|
|
attrsToChange["randomizeattack-attr"] = "%{" + v["character_name"] + "|randomizeattackaction}";
|
|
setAttrs(attrsToChange);
|
|
});
|
|
});
|
|
|
|
// RESET Dice pool
|
|
on('clicked:customrollreset', async (ev) => {
|
|
clog("Resetting custom roll!");
|
|
const strss = await asw.getAttrs(['stress']);
|
|
//clog(`Stress at reset: ${JSON.stringify(strss)}`);
|
|
setAttrs({
|
|
customroll_name: 'Custom roll',
|
|
customroll_base: 0,
|
|
customroll_stress: strss.stress
|
|
});
|
|
});
|
|
|
|
|
|
// SET SECRET ROLL
|
|
on('change:secret_roll sheet:opened', (ev) => {
|
|
getAttrs(['secret_roll', 'roll_command', 'roll_command_api', ], (values) => {
|
|
clog(`Secret roll update: ${JSON.stringify(ev)}`);
|
|
const s = values.secret_roll;
|
|
var r = "/w gm",
|
|
a = "!alienrw";
|
|
clog("Testing secret rolls: "+ !( s == "0" || !s ));
|
|
if ( s == "0" || !s ) {
|
|
r = "";
|
|
a = "!alienr";
|
|
}
|
|
setAttrs({
|
|
roll_command: r,
|
|
roll_command_api: a
|
|
});
|
|
});
|
|
});
|
|
|
|
// CALCULATE STRESS - HEALTH - RADIATION - VALUE FROM CHECKBOXES OR ATTRIBUTE
|
|
const variableAttributes = ["stress","health","radiation"];
|
|
variableAttributes.forEach(function (variableAttribute) {
|
|
// create an array of the checkbox names. the array(10) sets how many checkboxes there are - change to match.
|
|
const variableAttributeChecks = Array(10).fill().map((_, index) => `${variableAttribute}_${index +1}`);
|
|
on(`change:${variableAttribute} change:${variableAttributeChecks.join(' change:')}`, function (eventinfo) {
|
|
getAttrs(variableAttributeChecks.concat([variableAttribute, variableAttribute + "_max"]), function (values) {
|
|
console.log("%c|*** Character Sheet Calculating Attribute Value Change ***|", "color:Black; background-color: LawnGreen");
|
|
console.log(eventinfo.sourceAttribute + " was activated by " + eventinfo.sourceType);
|
|
console.log("Previous Value: " + eventinfo.previousValue + " changed to a New Value of: " + eventinfo.newValue);
|
|
//console.log(JSON.stringify(eventinfo));
|
|
//console.log('checkbox names: ' + variableAttributeChecks.join(', '));
|
|
if (eventinfo.sourceAttribute == variableAttribute) {
|
|
// stress or health token bar change
|
|
const newValue = values[variableAttribute]*1||0;
|
|
const setAttributeValuesAttrs = variableAttributeChecks.reduce((final,item,index) => {
|
|
final[item] = (index < newValue ? 1: 0); // index will be 0 to 9, so we use < instead of <=
|
|
//console.log(`Setting Attribute Values: ${item} = ${index < newValue ? 1: 0}`);
|
|
return final;
|
|
},{});
|
|
setAttrs(setAttributeValuesAttrs, {silent: true});
|
|
} else {
|
|
const attributeTotal = variableAttributeChecks.reduce((total,item) => total + values[item] *1||0, 0);
|
|
const setAttributeFinalAttrs = {};
|
|
setAttributeFinalAttrs[variableAttribute] = attributeTotal;
|
|
//console.log("Setting Attribute Values: " + attributeTotal);
|
|
setAttrs(setAttributeFinalAttrs, {silent: true});
|
|
}
|
|
});
|
|
});
|
|
});
|
|
|
|
// PERMANENT RADIATION
|
|
on('change:radiation_perm', (eventInfo) => {
|
|
clog('Starting permanent radiation method');
|
|
getAttrs(['radiation_perm', 'radiation_1', 'radiation_2', 'radiation_3', 'radiation_4', 'radiation_5', 'radiation_6', 'radiation_7', 'radiation_8', 'radiation_9', 'radiation_10'], (values) => {
|
|
//clog(`radiation values pre-permanent modification: ${JSON.stringify(values)}`);
|
|
const perm = int(values.radiation_perm),
|
|
max = 10;
|
|
//let rads = new Array(10);
|
|
let attributeObj = {};
|
|
let rads = [null, int(values.radiation_1), int(values.radiation_2), int(values.radiation_3), int(values.radiation_4), int(values.radiation_5), int(values.radiation_6), int(values.radiation_7), int(values.radiation_8), int(values.radiation_9), int(values.radiation_10) ];
|
|
//clog(`radiation values pre-modification: ${JSON.stringify(rads)}`);
|
|
let remove = 0;
|
|
for( let i = 1; i <= max; i++ ) {
|
|
//clog(`Testing if less than permanent value: ${(i <= perm)}`);
|
|
if ( i <= perm ) {
|
|
//clog(`Testing if rad value is not 1: ${(rads[i] != 1)}`);
|
|
if ( rads[i] != 1 ) {
|
|
remove++;
|
|
}
|
|
rads[i] = 1;
|
|
} else {
|
|
//clog(`Testing if value 1 and remove active: ${(rads[i] == 1 && remove > 0)}`);
|
|
if ( rads[i] == 1 && remove > 0 ) {
|
|
rads[i] = 0;
|
|
--remove;
|
|
}
|
|
}
|
|
attributeObj[`radiation_${i}`] = rads[i].toString();
|
|
//clog(`radiation values during modification: ${JSON.stringify(rads)}`);
|
|
}
|
|
//clog(`attribute object after modification: ${JSON.stringify(attributeObj)}`);
|
|
setAttrs(attributeObj);
|
|
clog(`Permanent radiation changed. Shifting rads indicator to permanent state.`);
|
|
});
|
|
});
|
|
|
|
// CALCULATE Health from Attribute
|
|
on("change:strength change:tough sheet:opened", (eventinfo) => {
|
|
//clog("Change detected: Health");
|
|
//clog(`Eventinfo: ${JSON.stringify(eventinfo)}`);
|
|
getAttrs(["strength", "tough", "health_calc"], (values) => {
|
|
const strength = int(values.strength),
|
|
tough = int(values.tough),
|
|
health = strength + tough;
|
|
clog(`Health values: strength = ${strength}, tough = ${tough}, calculated health = ${health}`);
|
|
setAttrs({
|
|
health_calc: health
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
// CALCULATE Encumbrance
|
|
// Calculate encumbrance values for repeating gear section
|
|
on("change:repeating_gear remove:repeating_gear sheet:opened", function () {
|
|
clog("Change Detected: Character Additional Gear Encumbrance");
|
|
repeatingSum("encumbrance_repgear", "gear", ["wt", "num"]);
|
|
});
|
|
|
|
// Calculate encumbrance values for static gear list
|
|
on("change:total_wt_item_one change:total_wt_item_two change:total_wt_item_three change:total_wt_item_four change:total_wt_item_five change:total_wt_item_six change:total_wt_item_seven change:total_wt_item_eight sheet:opened", () => {
|
|
clog("Change Detected: Character Gear Encumbrance");
|
|
const weights = ["wt_item_one", "wt_item_two", "wt_item_three", "wt_item_four", "wt_item_five", "wt_item_six", "wt_item_seven", "wt_item_eight"];
|
|
const amounts = ["num_item_one", "num_item_two", "num_item_three", "num_item_four", "num_item_five", "num_item_six", "num_item_seven", "num_item_eight"];
|
|
getAttrs(["encumbrance_gear", "wt_item_one", "wt_item_two", "wt_item_three", "wt_item_four", "wt_item_five", "wt_item_six", "wt_item_seven", "wt_item_eight", "num_item_one", "num_item_two", "num_item_three", "num_item_four", "num_item_five", "num_item_six", "num_item_seven", "num_item_eight"], (values) => {
|
|
const w1 = float(values.wt_item_one),
|
|
w2 = float(values.wt_item_two),
|
|
w3 = float(values.wt_item_three),
|
|
w4 = float(values.wt_item_four),
|
|
w5 = float(values.wt_item_five),
|
|
w6 = float(values.wt_item_six),
|
|
w7 = float(values.wt_item_seven),
|
|
w8 = float(values.wt_item_eight),
|
|
n1 = float(values.num_item_one),
|
|
n2 = float(values.num_item_two),
|
|
n3 = float(values.num_item_three),
|
|
n4 = float(values.num_item_four),
|
|
n5 = float(values.num_item_five),
|
|
n6 = float(values.num_item_six),
|
|
n7 = float(values.num_item_seven),
|
|
n8 = float(values.num_item_eight),
|
|
total = float((n1*w1) + (n2*w2) + (n3*w3) + (n4*w4) + (n5*w5) + (n6*w6) + (n7*w7) + (n8*w8));
|
|
//clog(`gear weights ${values.wt_item_one} ${values.wt_item_two} ${values.wt_item_three} ${values.wt_item_four} ${values.wt_item_five} ${values.wt_item_six} ${values.wt_item_seven} ${values.wt_item_eight}`);
|
|
//clog(`gear amounts ${n1} ${n2} ${n3} ${n4} ${n5} ${n6} ${n7} ${n8} `);
|
|
setAttrs({
|
|
encumbrance_gear: total
|
|
});
|
|
});
|
|
});
|
|
|
|
// Encumbrance for weapons
|
|
on("change:weapon_one_weight change:weapon_two_weight change:weapon_three_weight change:weapon_four_weight change:weapon_five_weight change:weapon_six_weight sheet:opened", () => {
|
|
clog("Change Detected: Character Weapon Encumbrance");
|
|
getAttrs(["encumbrance_weapons", "weapon_one_weight", "weapon_two_weight", "weapon_three_weight", "weapon_four_weight", "weapon_five_weight", "weapon_six_weight"], (values) => {
|
|
const w1 = float(values.weapon_one_weight),
|
|
w2 = float(values.weapon_two_weight),
|
|
w3 = float(values.weapon_three_weight),
|
|
w4 = float(values.weapon_four_weight),
|
|
w5 = float(values.weapon_five_weight),
|
|
w6 = float(values.weapon_six_weight),
|
|
total = float(w1 + w2 + w3 + w4 + w5 + w6);
|
|
//clog(`weapon weights ${values.weapon_one_weight} ${values.weapon_two_weight} ${values.weapon_three_weight} ${values.weapon_four_weight} ${values.weapon_five_weight} ${values.weapon_six_weight}`);
|
|
//clog("weapon 1 weight: "+ JSON.stringify(w1));
|
|
//clog(`weapon total weight: ${w1 + w2 + w3 + w4 + w5 + w6}`);
|
|
setAttrs({
|
|
encumbrance_weapons: total
|
|
});
|
|
});
|
|
});
|
|
|
|
// Encumbrance for consumables
|
|
on("change:food change:water sheet:opened", () => {
|
|
getAttrs(["food", "water", "encumbrance_consum"], (values) => {
|
|
const food = Math.ceil(int(values.food)/4),
|
|
water = Math.ceil(int(values.water)/4),
|
|
encumb = food + water;
|
|
//clog(`Food ${food}, water ${water} and encumberance ${encumb}`);
|
|
setAttrs({
|
|
encumbrance_consum: encumb
|
|
});
|
|
});
|
|
});
|
|
|
|
// Total Encumbrance
|
|
on("change:encumbrance change:encumbrance_repgear change:encumbrance_gear change:encumbrance_weapons change:encumbrance_consum change:strength change:packmule change:config_advencumbrance sheet:opened", () => {
|
|
getAttrs(["strength", "packmule", "encumbrance_repgear", "encumbrance_gear", "encumbrance_weapons", "encumbrance_consum", "config_advencumbrance", "encumbrance", "encumbrance_calc"], (values) => {
|
|
const repgear = float(values.encumbrance_repgear),
|
|
gear = float(values.encumbrance_gear),
|
|
weapons = float(values.encumbrance_weapons),
|
|
strength = int(values.strength),
|
|
packmule = int(values.packmule),
|
|
consumables = int(values.encumbrance_consum),
|
|
encumb_calc = repgear + gear + weapons + consumables,
|
|
carrycap = (strength*2) + packmule,
|
|
config = values.config_advencumbrance,
|
|
encumb = int(values.encumbrance);
|
|
//clog(`Carry cap and pack mule: pack mule ${packmule}, strength ${strength} and carry cap ${carrycap}`);
|
|
//clog(`Test total ${total} for nonzero value: ${total != 0}`);
|
|
//clog(`advanced encumbrance: ${values.config_advencumbrance}`);
|
|
var overencumbered = 0, overloaded = 0, total = 0;
|
|
( config == "on" ) ? total = encumb_calc : total = encumb;
|
|
( total > carrycap ) ? overencumbered = 1 : overencumbered = 0;
|
|
( total > (carrycap*2) ) ? overloaded = 1 : overloaded = 0;
|
|
//clog(`Manual encumbrance is ${encumb}, calculated encumbrance is ${encumb_calc} and total is ${total}`);
|
|
//clog(`Overencumbered: ${total > carrycap}`);
|
|
//clog(`overloaded: ${total > (carrycap*2)}`);
|
|
//if ( total > carrycap ) overencumbered = 1;
|
|
//if ( total > (carrycap*2) ) overloaded = 1;
|
|
//if ( encumb > carrycap ) overenc_manual = 0;
|
|
//if ( encumb > (carrycap*2) ) overenc_manual = 0;
|
|
|
|
// Only update total encumbrance if encumbrance and weights are actually used.
|
|
// Added configuration for chosing calculated encumbrance using new attribute encumbrance_calc
|
|
setAttrs({
|
|
encumbrance_calc: encumb_calc,
|
|
carrycap: carrycap,
|
|
overencumbered: overencumbered,
|
|
overloaded: overloaded
|
|
});
|
|
});
|
|
});
|
|
|
|
// Set Armament range modifier
|
|
const armas = ["armament1","armament2","armament3","armament4","armament5","armament6","armament7","armament8","armament9","armament10"];
|
|
armas.forEach( (arma) => {
|
|
const target = arma+"_targetrange";
|
|
const rangemod = arma+"_rangemod";
|
|
//clog("Armament: "+arma+" Target: "+target+" Range mod: "+rangemod);
|
|
on(`change:${target} sheet:opened`, (eventInfo) => {
|
|
getAttrs([target, rangemod], (values) => {
|
|
//clog("Armament changed: "+target+" value: "+values[target]+" current range mod: "+values[rangemod]);
|
|
var actual = 0;
|
|
switch(values[target]) {
|
|
case "Contact": actual = 2; break;
|
|
case "Short": actual = 1; break;
|
|
case "Medium": actual = 0; break;
|
|
case "Long": actual = -1; break;
|
|
case "Extreme": actual = -2; break;
|
|
}
|
|
setAttrs({[rangemod]: actual},{silent: true});
|
|
//clog("Armament range modification changed: "+target+", range mod "+rangemod+", range mod value: "+actual);
|
|
})
|
|
})
|
|
});
|
|
// Set Armament tab indicator
|
|
const arma_buttons = {"armament1":"I","armament2":"II","armament3":"III","armament4":"IV","armament5":"V","armament6":"VI","armament7":"VII","armament8":"VIII","armament9":"IX","armament10":"X"};
|
|
//clog("Arma buttons: "+ JSON.stringify(arma_buttons));
|
|
//clog("Arma button1 : "+ JSON.stringify(arma_buttons["armament1"]));
|
|
armas.forEach( (arma) => {
|
|
const armament = arma,
|
|
name = arma+"_name",
|
|
bonus = arma+"_bonus",
|
|
damage = arma+"_damage",
|
|
button = arma+"_tab";
|
|
//clog(`Armament name attribute: ${name}, bonus: ${bonus}, damage: ${damage}`);
|
|
on(`change:${name} change:${bonus} change:${damage} sheet:opened`, (eventInfo) => {
|
|
getAttrs([name, bonus, damage, button], (values) => {
|
|
//clog("armament values for button status: "+JSON.stringify(values));
|
|
var active = "-";
|
|
if( values[name] != "" || values[bonus] != "0" || values[damage] != "0" ) {
|
|
active = arma_buttons[arma];
|
|
}
|
|
//clog("active : "+active);
|
|
setAttrs({
|
|
[button]: active
|
|
},{silent:true});
|
|
});
|
|
});
|
|
});
|
|
|
|
// Set Internal modules tab indicator (only for second tab)
|
|
on(`change:module16 change:module17 change:module18 change:module19 change:module20 change:module21 change:module22 change:module23 change:module24 change:module25 change:module26 change:module27 change:module28 change:module29 change:module30 sheet:opened`, (eventInfo) => {
|
|
getAttrs(["module16", "module17", "module18", "module19", "module20", "module21", "module22", "module23", "module24", "module25", "module26", "module27", "module28", "module29", "module30"], (values) => {
|
|
//clog("modules values for button status: "+JSON.stringify(values));
|
|
const button = "modules2_tab";
|
|
var active = "-";
|
|
|
|
for (let i = 16; i <= 30; i++) {
|
|
if( values[`module${i}`] != "" ) {
|
|
active = "II";
|
|
}
|
|
//clog("value: "+ JSON.stringify(values[`module${i}`]) +", active: "+ active);
|
|
}
|
|
|
|
//clog("active eor : "+active);
|
|
setAttrs({
|
|
[button]: active
|
|
},{silent:true});
|
|
});
|
|
});
|
|
|
|
// Set Ship logs 2nd tab indicator
|
|
on(`change:log16 change:log17 change:log18 change:log19 change:log20 change:log21 change:log22 change:log23 change:log24 change:log25 change:log26 change:log27 change:log28 change:log29 change:log30 sheet:opened`, (eventInfo) => {
|
|
getAttrs(["log16", "log17", "log18", "log19", "log20", "log21", "log22", "log23", "log24", "log25", "log26", "log27", "log28", "log29", "log30"], (values) => {
|
|
//clog("log values for button status: "+JSON.stringify(values));
|
|
const button = "logs2_tab";
|
|
var active = "-";
|
|
|
|
for (let i = 16; i <= 30; i++) {
|
|
if( values[`log${i}`] != "" ) {
|
|
active = "II";
|
|
}
|
|
//clog("value: "+ JSON.stringify(values[`log${i}`]) +", active: "+ active);
|
|
}
|
|
|
|
//clog("active eor : "+active);
|
|
setAttrs({
|
|
[button]: active
|
|
},{silent:true});
|
|
});
|
|
});
|
|
|
|
|
|
// Set Ship logs 3rd tab indicator
|
|
on(`change:log31 change:log32 change:log33 change:log34 change:log35 change:log36 change:log37 change:log38 change:log39 change:log40 change:log41 change:log42 change:log43 change:log44 change:log45 sheet:opened`, (eventInfo) => {
|
|
getAttrs(["log31", "log32", "log33", "log34", "log35", "log36", "log37", "log38", "log39", "log40", "log41", "log42", "log43", "log44", "log45"], (values) => {
|
|
//clog("log values for button status: "+JSON.stringify(values));
|
|
const button = "logs3_tab";
|
|
var active = "-";
|
|
|
|
for (let i = 31; i <= 45; i++) {
|
|
if( values[`log${i}`] != "" ) {
|
|
active = "III";
|
|
}
|
|
//clog("value: "+ JSON.stringify(values[`log${i}`]) +", active: "+ active);
|
|
}
|
|
|
|
//clog("active eor : "+active);
|
|
setAttrs({
|
|
[button]: active
|
|
},{silent:true});
|
|
});
|
|
});
|
|
|
|
// Highlight buttons if talents are populated
|
|
talents = {"one": "I", "two": "II", "three": "III", "four": "IV", "five": "V", "six": "VI", "seven": "VII", "eight": "VIII", "nine": "IX", "ten": "X"};
|
|
_.each(Object.keys(talents), (tal) => {
|
|
on(`change:talent_${tal} sheet:opened`, function() {
|
|
//clog(`Current talent: ${tal}, current value: ${talents[tal]}`);
|
|
getAttrs([`talent_${tal}`], function(v){
|
|
var talentname = v[`talent_${tal}`]||"";
|
|
//clog("Talent output: "+ (talentname.length > 0) ? talents[`${tal}`] : "-");
|
|
//var txt = (talentname.length > 0) ? talents[`${tal}`] : "-";
|
|
var txt = (talentname.length > 0) ? talentname : "-";
|
|
setAttrs({
|
|
[`tal_${tal}`]: txt
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Weapons tabs names*/
|
|
const tab_weapons = {"1": "I", "2": "II", "3": "III", "4": "IV", "5": "V", "6": "VI"};
|
|
const tab_weaponnames = {"1": "one", "2": "two", "3": "three", "4": "four", "5": "five", "6": "six"};
|
|
_.mapObject(tab_weaponnames, (tab,weapon) => {
|
|
//clog(`Worker weapon: weapon_${tab} with id ${weapon}`);
|
|
on(`change:weapon_${tab}_name sheet:opened`, () => {
|
|
clog(`Current weapon tab: weapon_${tab} with id ${weapon}`);
|
|
getAttrs([`weapon_${tab}_name`], (v) => {
|
|
var weaponname = v[`weapon_${tab}_name`]||"";
|
|
//clog("Weapon tab name: "+ weaponname);
|
|
//clog("Weapon tab number: "+ tab_weapons[`${weapon}`]);
|
|
//var txt = (weaponname.length > 0) ? tabs[`${tab}`] : "-";
|
|
//var txt = (weaponname.length > 0) ? weaponname.substring(0, 18) : "-"];
|
|
var txt = (weaponname.length > 0) ? weaponname.substring(0, 18) : tab_weapons[`${weapon}`]||"-";
|
|
//clog("Weapon tab output: "+ txt);
|
|
setAttrs({
|
|
[`wpn_${tab}`]: txt
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
// Signature attack exapand / collapse all
|
|
|
|
var expandall = {'xenoattack1_check':1, 'xenoattack2_check':1, 'xenoattack3_check':1, 'xenoattack4_check':1, 'xenoattack5_check':1, 'xenoattack6_check':1};
|
|
var collapseall = {'xenoattack1_check':0, 'xenoattack2_check':0, 'xenoattack3_check':0, 'xenoattack4_check':0, 'xenoattack5_check':0, 'xenoattack6_check':0};
|
|
on("clicked:expandattacks", function() {
|
|
//clog("Expanding all signature attack!");
|
|
setAttrs(expandall);
|
|
});
|
|
on("clicked:collapseattacks", function() {
|
|
//clog("Collapsing all signature attack!");
|
|
setAttrs(collapseall);
|
|
});
|
|
|
|
// Action Button Tabs
|
|
/* main sheet tabs */
|
|
const main_tabs = {"tab_character":"Character","tab_ship":"Ship","tab_xeno":"Xeno","tab_config":"Config"};
|
|
_.mapObject(main_tabs, (main,tab) => {
|
|
on(`clicked:${tab}`, function() {
|
|
//clog(`${tab} button clicked`);
|
|
setAttrs({
|
|
tab_sheet: main
|
|
});
|
|
//clog(`Sheet tab Set To: ${main}`);
|
|
});
|
|
});
|
|
|
|
/* Talent tabs */
|
|
const tal_tabs = {"1":"tab_one","2":"tab_two","3":"tab_three","4":"tab_four","5":"tab_five","6":"tab_six","7":"tab_seven","8":"tab_eight",}
|
|
_.mapObject(tal_tabs, (tab,talent) => {
|
|
on(`clicked:${tab}`, function() {
|
|
//clog(`${tab} button clicked`);
|
|
setAttrs({
|
|
tab: talent
|
|
});
|
|
//clog(`tab Set To: ${talent}`);
|
|
});
|
|
});
|
|
|
|
/* Weapon tabs */
|
|
const weapon_tabs = {"1":"tab_alpha","2":"tab_beta","3":"tab_gamma","4":"tab_delta","5":"tab_epsilon","6":"tab_zeta"};
|
|
_.mapObject(weapon_tabs, (tab,weapon) => {
|
|
on(`clicked:${tab}`, () => {
|
|
//clog(`${tab} button clicked`);
|
|
setAttrs({
|
|
tab_weapon: weapon
|
|
});
|
|
clog(`tab_weapon Set To: ${weapon}`);
|
|
});
|
|
});
|
|
|
|
/* Ship internal modules tabs */
|
|
const moduletabs = {"1":"tab_modules1", "2":"tab_modules2"};
|
|
_.mapObject(moduletabs, (tab, module) => {
|
|
//clog(`Creating shet worker for ${tab} with id ${module}`);
|
|
on(`clicked:${tab}`, () => {
|
|
//clog(`${tab} button clicked`);
|
|
setAttrs({
|
|
tab_modules: module
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Ship log tabs */
|
|
const logtabs = {"1":"tab_log1", "2":"tab_log2","3": "tab_log3", "4":"tab_log4"};
|
|
_.mapObject(logtabs, (tab, log) => {
|
|
//clog(`Creating shet worker for ${tab} with id ${log}`);
|
|
on(`clicked:${tab}`, () => {
|
|
//clog(`Clicked ${tab}`);
|
|
setAttrs({
|
|
tab_log: log
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Armament tab display */
|
|
const tabs = {"1": "I", "2": "II", "3": "III", "4": "IV", "5": "V", "6": "VI", "7": "VII", "8": "VIII", "9": "IX", "10": "X"};
|
|
_.each(Object.keys(tabs), (tab) => {
|
|
on(`clicked:tab_armament${tab}`,() => {
|
|
//clog(`tab_armament${tab} button clicked`);
|
|
setAttrs({
|
|
tab_armament: `${tab}`
|
|
});
|
|
//clog(`tab_armament Set To: ${tab}`);
|
|
});
|
|
});
|
|
/* Armament tabs names*/
|
|
// Highlight buttons if armament is populated
|
|
_.each(Object.keys(tabs), (tab) => {
|
|
on(`change:armament${tab}_name sheet:opened`, function() {
|
|
//clog(`Current tab: ${tab}, current value: ${tabs[tab]}`);
|
|
getAttrs([`armament${tab}_name`], function(v) {
|
|
var tabname = v[`armament${tab}_name`]||"";
|
|
//clog("Armament Tab name: "+ tabname);
|
|
//clog("Armament Tab output: "+ (tabname.length > 0) ? tabs[`${tab}`] : "-");
|
|
//var txt = (tabname.length > 0) ? tabs[`${tab}`] : "-";
|
|
//var txt = (tabname.length > 0) ? tabname.substring(0, 18) : "-"];
|
|
var txt = (tabname.length > 0) ? tabname.substring(0, 15) : tabs[`${tab}`];
|
|
setAttrs({
|
|
[`armament${tab}_tab`]: txt
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|