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roll20-character-sheets/AW2E/apocalypse-world.html
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2024-06-03 13:15:14 -04:00

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HTML

<!-- ========= SCRIPT ========= -->
<script type="text/worker">
on('sheet:opened',function(){
getAttrs(["SHEETVERSION"], function(values) {
var vers = parseFloat(values.SHEETVERSION) || 0;
if (vers < 1.1) {
// fix harm attribute to handle the clock visual
getAttrs(["sheet-harm-1","sheet-harm-2","sheet-harm-3","sheet-harm-4","sheet-harm-5","sheet-harm-6"], function(values) {
var h1 = parseInt(values["sheet-harm-1"]) || 0;
var h2 = parseInt(values["sheet-harm-2"]) || 0;
var h3 = parseInt(values["sheet-harm-3"]) || 0;
var h4 = parseInt(values["sheet-harm-4"]) || 0;
var h5 = parseInt(values["sheet-harm-5"]) || 0;
var h6 = parseInt(values["sheet-harm-6"]) || 0;
var vharm = 0;
if (h6 == 1) {
vharm = 12;
} else if (h5 == 1) {
vharm = 11;
} else if (h4 == 1) {
vharm = 10;
} else if (h3 == 1) {
vharm = 9;
} else if (h2 == 1) {
vharm = 6;
} else if (h1 == 1) {
vharm = 3;
}
setAttrs({"harm":vharm,"SHEETVERSION":"1.1"});
});
}
});
});
</script>
<!-- ========= SHEET ========= -->
<div class='sheet-maindiv'>
<input type="hidden" name="SHEETVERSION" value="1.0" />
<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
<input type="text" name="attr_character_name"/>
<div class="lne">
<label class="sheet-name"><span data-i18n="playbook-archetype">Playbook</span>:</label>
<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
<label class="sheet-lock"><small><span data-i18n="lock-unlock-playbook">Lock/Unlock Playbook</span></small></label><br/>
</div>
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<input type="checkbox" name="attr_class" class="sheet-class" value='Angel'/><label><span data-i18n="angel">Angel</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Battlebabe'/><label><span data-i18n="battlebabe">Battlebabe</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Brainer'/><label><span data-i18n="brainer">Brainer</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Child-Thing'/><label><span data-i18n="child-thing">Child-Thing</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Chopper'/><label><span data-i18n="chopper">Chopper</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Driver'/><label><span data-i18n="driver">Driver</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Faceless'/><label><span data-i18n="faceless">Faceless</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='GunLugger'/><label><span data-i18n="gunlugger">GunLugger</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hardholder'/><label><span data-i18n="hardholder">Hardholder</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Hocus'/><label><span data-i18n="hocus">Hocus</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Maestro'/><label><span data-i18n="maestro-d">Maestro D</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='News'/><label><span data-i18n="news">News</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Quarantine'/><label><span data-i18n="quarantine">The Quarantine</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Waterbearer'/><label><span data-i18n="waterbearer">Waterbearer</span></label>
<input type="checkbox" name="attr_class" class="sheet-class" value='Marine'/><label><span data-i18n="marine">Landfall Marine</span></label>
</div>
<div class="sheet-3colrow" style="padding-left: 20px;">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div class="sheet-col sheet-classcol">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Angel' /><label><span data-i18n="angel">Angel</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Battlebabe'/><label><span data-i18n="battlebabe">Battlebabe</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Brainer'/><label><span data-i18n="brainer">Brainer</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Child-Thing'/><label><span data-i18n="child-thing">Child-Thing</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Chopper'/><label><span data-i18n="chopper">Chopper</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Driver'/><label><span data-i18n="driver">Driver</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Faceless'/><label><span data-i18n="faceless">Faceless</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='GunLugger'/><label><span data-i18n="gunlugger">GunLugger</span></label></div>
</div>
<div class="sheet-col sheet-classcol">
<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
<div><input type="radio" name="attr_class" class="sheet-class" value='Hardholder'/><label><span data-i18n="hardholder">Hardholder</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Hocus'/><label><span data-i18n="hocus">Hocus</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Maestro'/><label><span data-i18n="maestro-d">Maestro D</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='News'/><label><span data-i18n="news">News</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Quarantine'/><label><span data-i18n="quarantine">The Quarantine</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='SavvyHead'/><label><span data-i18n="savvyhead">SavvyHead</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Skinner'/><label><span data-i18n="skinner">Skinner</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Waterbearer'/><label><span data-i18n="waterbearer">Waterbearer</span></label></div>
<div><input type="radio" name="attr_class" class="sheet-class" value='Marine'/><label><span data-i18n="marine">Landfall Marine</span></label></div>
</div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col odd"> <!-- COL1 SATS AND IMPROVEMENTS -->
<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
<div class="sheet-attr-box">
<label class="sheet-cool sheet-name"><span data-i18n="cool">Cool</span>:</label>
<input type="number" name="attr_cool" value="0" />
<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="do-something-under-fire">do something under fire</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_dsuf'></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hard sheet-name"><span data-i18n="hard">Hard</span>:</label>
<input type="number" name="attr_hard" value="0" />
<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="go-aggro">go aggro/seize by force</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_gasbf' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-hot sheet-name"><span data-i18n="hot">Hot</span>:</label>
<input type="number" name="attr_hot" value="0" />
<input type='checkbox' name='attr_hotHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="seduce-or-manipulate">seduce or manipulate</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hot}}} {{roll_mod=@{hot}}} {{result=[[2d6 + @{hot} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_som' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-sharp sheet-name"><span data-i18n="sharp">Sharp</span>:</label>
<input type="number" name="attr_sharp" value="0" />
<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="read-a-sitch">read a sitch; read a person</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_rasrap' ></button>
</div>
</div>
<div class="sheet-attr-box">
<label class="sheet-weird sheet-name"><span data-i18n="weird">Weird</span>:</label>
<input type="number" name="attr_weird" value="0" />
<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="open-your-brain">open your brain</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_oyb' ></button>
</div>
</div>
<div class="sheet-box">
<label class="sheet-improvements sheet-section-title"><span data-i18n="improvements">Improvements</span>:</label>
<div class="sheet-tracker">
<label class="sheet-improvement"><span data-i18n="experience">Experience</span>:</label>
<input type="checkbox" name="attr_sheet-improvement-1" />
<input type="checkbox" name="attr_sheet-improvement-2" />
<input type="checkbox" name="attr_sheet-improvement-3" />
<input type="checkbox" name="attr_sheet-improvement-4" />
<input type="checkbox" name="attr_sheet-improvement-5" />
</div>
<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
<label class="sheet-showhide"><small><span data-i18n="show-hide-improvements">Show/Hide Improvements</span></small></label><br/>
<small><span data-i18n="phase1-add-improvements">Add all these improvements manually into your stats, they will not be auto-calculated</span></small>
<div class="sheet-subbox">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChildThing" value='Child-Thing' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro" value='Maestro' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isNews" value='News' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-angel">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-6" /> <span data-i18n="get-plus-sharp-max3">get +1sharp (max sharp+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-8" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-9" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-10" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-11" /> <span data-i18n="get-move-angel">get a new angel move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-12" /> <span data-i18n="get-move-angel">get a new angel move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-13" /> <span data-i18n="get-supplier">get a supplier (cf, detail with the MC)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_angel-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-battlebabe">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-6" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-7" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-9" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-11" /> <span data-i18n="get-move-battlebabe">get a new battlebabe move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-12" /> <span data-i18n="get-move-battlebabe">get a new battlebabe move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-13" /> <span data-i18n="get-ally">get an ally (cf, detail with the MC)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-10" /> <span data-i18n="get-gang-leadership">get a gang (detail) and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_battlebabe-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-brainer">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-6" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-7" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-8" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-9" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-11" /> <span data-i18n="get-move-brainer">get a new brainer move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-12" /> <span data-i18n="get-move-brainer">get a new brainer move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-13" /> <span data-i18n="get-2brainer-gear">get 2 new or relacement brainer gear (you choose)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-10" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brainer-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-child-thing" style="padding-left: 20px;">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-6" /> <span data-i18n="get-plus-weird-max3">get +1weird (max weird+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-8" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-9" /> <span data-i18n="get-move-child">get a new child-thing move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-10" /> <span data-i18n="get-move-child">get a new child-thing move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-11" /> <span data-i18n="get-gang-alpha">get a gang (you detail) and Pack Alpha</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-12" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_child-thing-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-chopper">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-6" /> <span data-i18n="get-plus-hard-max3">get +1hard (max hard+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-9" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-12" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-11" /> <span data-i18n="gang-new-option">choose a new option for your gang</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-13" /> <span data-i18n="gang-new-option">choose a new option for your gang</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-10" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_chopper-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-driver">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-6" /> <span data-i18n="get-plus-cool-max3">get +1cool (max cool+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-7" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-9" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-11" /> <span data-i18n="get-move-driver">get a new driver move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-12" /> <span data-i18n="get-move-driver">get a new driver move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-13" /> <span data-i18n="get-vehicle">get a new vehicle (you detail)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-10" /> <span data-i18n="get-garage-crew">get a garage (workspace, detail) and crew</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_driver-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-faceless">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-6" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-7" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-8" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-9" /> <span data-i18n="get-move-faceless">get a new faceless move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-10" /> <span data-i18n="get-move-faceless">get a new faceless move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-11" /> <span data-i18n="get-vehicle-combat-driver">get a vehicle (you detail) and Combat Driver</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-12" /> <span data-i18n="get-gang-alpha">get a gang (you detail) and Pack Alpha</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-13" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_faceless-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-gunlugger">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-6" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-7" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-8" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-9" /> <span data-i18n="get-move-gunlugger">get a new gunlugger move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-10" /> <span data-i18n="get-move-gunlugger">get a new gunlugger move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-11" /> <span data-i18n="get-vehicle-new">get a vehicle (you detail)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-12" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-13" /> <span data-i18n="get-gang-alpha">get a gang (detail) and Pack Alpha</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_gunlugger-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-holder">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-6" /> <span data-i18n="get-plus-hard-max3">get +1hard (max hard+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-7" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-8" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-9" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-10" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-11" /> <span data-i18n="get-holding-newoption">choose a new option for your holding</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-12" /> <span data-i18n="get-holding-newoption">choose a new option for your holding</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-13" /> <span data-i18n="erase-holding-option">erase an option from your holding</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hardholder-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-hocus">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-6" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-7" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-9" /> <span data-i18n="get-move-hocus">get a new hocus move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-10" /> <span data-i18n="get-move-hocus">get a new hocus move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-11" /> <span data-i18n="followers-newoption">choose a new option for your followers</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-12" /> <span data-i18n="followers-newoption">choose a new option for your followers</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-13" /> <span data-i18n="get-holding-wealth">get a holding (detail) and Wealth</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_hocus-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-maestro">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-6" /> <span data-i18n="get-plus-hot-max3">get +1hot (max hot+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-8" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-9" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-10" /> <span data-i18n="get-move-maestro">get a new maestro d' move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-11" /> <span data-i18n="get-move-maestro">get a new maestro d' move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-12" /> <span data-i18n="establishment-security">add a security to your establishment</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-13" /> <span data-i18n="resolve-interest-establishment">resolve somebody's interest in your establishment</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_maestro-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-news">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-6" /> <span data-i18n="get-plus-hot-max3">get +1hot (max hot+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-9" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-10" /> <span data-i18n="get-move-news">get a new news move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-11" /> <span data-i18n="get-move-news">get a new news move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-12" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-13" /> <span data-i18n="get-workspace-2options">get a workspace (you detail) or add 2 options to your workspace</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_news-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-quarantine">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-6" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-7" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-8" /> <span data-i18n="get-plus-weird-max2">get +1weird (max weird+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-9" /> <span data-i18n="unlock-stasis-facility">unlock a stasis facility</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-10" /> <span data-i18n="unlock-stasis-facility">unlock a stasis facility</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-11" /> <span data-i18n="unlock-stasis-facility">unlock a stasis facility</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-12" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_quarantine-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-savvy">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-6" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-7" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-9" /> <span data-i18n="get-move-savvyhead">get a new savvyhead move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-10" /> <span data-i18n="get-move-savvyhead">get a new savvyhead move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-11" /> <span data-i18n="get-gang-security-leadership">get a gang (detail) for security, and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-12" /> <span data-i18n="add-workspace-2options">add 2 options to your workspace</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-13" /> <span data-i18n="workspace-lifesupport">add life support to your workspace, and now you can work on people there too</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_savvyhead-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-skinner">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-6" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1cool (max cool+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-8" /> <span data-i18n="get-plus-hard-max2">get +1hard (max hard+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-9" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-10" /> <span data-i18n="get-move-skinner">get a new skinner move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-11" /> <span data-i18n="get-move-skinner">get a new skinner move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-12" /> <span data-i18n="get-establishment">get an establishment (detail)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-13" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_skinner-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-waterbearer">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-6" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-7" /> <span data-i18n="get-plus-sharp-max2">get +1sharp (max sharp+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-8" /> <span data-i18n="get-move-waterbearer">get a new waterbearer move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-9" /> <span data-i18n="get-move-waterbearer">get a new waterbearer move</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-10" /> <span data-i18n="source-2features">add 2 features to the source</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-11" /> <span data-i18n="source-laws">change the laws and penalties of the source</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-12" /> <span data-i18n="get-followers-fortune">get followers (you detail) and Fortunes</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-13" /> <span data-i18n="get-gang-leadership">get a gang (detail) and Leadership</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_waterbearer-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
<div class="sheet-marine">
<ul>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-6" /> <span data-i18n="get-plus-cool-max3">get +1cool (max cool+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-7" /> <span data-i18n="get-plus-hard-max3">get +1hard (max hard+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-8" /> <span data-i18n="get-plus-sharp-max3">get +1sharp (max sharp+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-9" /> <span data-i18n="get-plus-hot-max2">get +1hot (max hot+2)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-10" /> <span data-i18n="no-vuln-hunger">you're no longer vulnerable to hunger</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-11" /> <span data-i18n="no-vuln-phychic">you're no longer vulnerable to Ψ-harm</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-12" /> <span data-i18n="no-vuln-isolation">you're no longer vulnerable to reflexive isolation</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-13" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-14" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-15" /> <span data-i18n="get-move-other">get a move from another playbook</span></label></li>
<li><hr></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-16" /> <span data-i18n="get-plus-stat-max3">get +1 to any stat (max stat+3)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-17" /> <span data-i18n="retire-char-safety">retire your character (to safety)</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-18" /> <span data-i18n="second-char">create a second character to play</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-19" /> <span data-i18n="change-char-type">change your character to a new type</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-20" /> <span data-i18n="advance-3basicmoves">choose 3 basic moves and advance them.</span></label></li>
<li><label class="sheet-improvement"><input type="checkbox" name="attr_marine-improvement-21" /> <span data-i18n="advance-3other-moves">advance the other 3 basic moves.</span></label></li>
</ul>
</div>
</div>
</div>
</div> <!-- END COL 1 -->
<div class="sheet-col even"> <!-- COL 2 -->
<label class="sheet-class-moves sheet-section-title"><span data-i18n="playbook-moves">Playbook Moves</span>:</label>
<fieldset class="repeating_moves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_classmovename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_classmoves" class="sheet-moves">
<option value="@{cool}" data-i18n="cool">Cool</option>
<option value="@{hard}" data-i18n="hard">Hard</option>
<option value="@{hot}" data-i18n="hot">Hot</option>
<option value="@{sharp}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
</fieldset>
<label class="sheet-other-moves sheet-section-title"><span data-i18n="other-moves">Other Moves</span>:</label>
<fieldset class="repeating_othermoves">
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
<input type="text" name="attr_movename" />
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
<select name="attr_moves" class="sheet-moves">
<option value="@{cool}" data-i18n="cool">Cool</option>
<option value="@{hard}" data-i18n="hard">Hard</option>
<option value="@{hot}" data-i18n="hot">Hot</option>
<option value="@{sharp}" data-i18n="sharp">Sharp</option>
<option value="@{weird}" data-i18n="weird">Weird</option>
</select>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
</fieldset>
</div> <!-- END COL 2 -->
<div class="sheet-col"> <!-- COL 3 -->
<div class="sheet-box">
<label class="sheet-harm sheet-section-title"><span data-i18n="harm">Harm</span>:</label>
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 + ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
</div>
<div class="sheet-harm-section">
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
<input type="radio" value="6" name="attr_harm" class="sheet-harm-checkbox sheet-harm-6" />6
<input type="radio" value="9" name="attr_harm" class="sheet-harm-checkbox sheet-harm-9" />9
<input type="radio" value="10" name="attr_harm" class="sheet-harm-checkbox sheet-harm-10" />10
<input type="radio" value="11" name="attr_harm" class="sheet-harm-checkbox sheet-harm-11" />11
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm-12" />12
<br/>
<div class="sheet-harm-clock"></div>
</div>
<h4><span data-i18n="life-untenable">When Life is Untenable</span>:</h4>
<input type="checkbox" name="attr_-1hard" value="1" /><label><span data-i18n="back-minus-harm">Come back with -1hard</span></label><br />
<input type="checkbox" name="attr_newplaybook" value="1" /><label><span data-i18n="change-playbook">Change to a new Playbook</span></label><br />
<input type="checkbox" name="attr_1weird" value="1" /><label><span data-i18n="back-minus-weird">Come back with +1weird</span></label><br />
<input type="checkbox" name="attr_dead" value="1" /><label><span data-i18n="die">Die</span></label>
</div>
<div class="sheet-box">
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
<!-- End Class Selected -->
<!-- Hx -->
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
<fieldset class="repeating_hx">
<input type="text" name="attr_hxcharacter" />
<input type="number" name="attr_hxvalue" min="-3" max="3" value="0" />
<div class="sheet-roll-box sheet-cf">
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
</div>
</fieldset>
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<div class="sheet-angel">
<label class="sheet-other sheet-section-title"><span data-i18n="stock">Stock</span>:</label>
<input type="number" name="attr_stock" min="0" max="6" value="6" />
<textarea rows="4" cols="50" name="attr_stock"></textarea>
</div>
<div class="sheet-battlebabe">
<label class="sheet-other sheet-section-title"><span data-i18n="custom-weapons">Custom Weapons</span>:</label>
<textarea rows="4" cols="50" name="attr_custom"></textarea>
</div>
<div class="sheet-skinner">
<label class="sheet-other sheet-section-title"><span data-i18n="crew-contacts">Crew Contacts</span>:</label>
<textarea rows="4" cols="50" name="attr_crew"></textarea>
</div>
<div class="sheet-brainer">
<label class="sheet-other sheet-section-title"><span data-i18n="puppet-strings">Puppet Strings</span>:</label>
<textarea rows="4" cols="50" name="attr_puppetstrings"></textarea>
</div>
</div>
<!-- Class Selected -->
<input type="checkbox" name="attr_class" class="sheet-isAngel" value='Angel' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBattlebabe" value='Battlebabe' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isBrainer" value='Brainer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChildThing" value='Child-Thing' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isChopper" value='Chopper' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isDriver" value='Driver' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isFaceless" value='Faceless' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isGunlugger" value='GunLugger' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHardholder" value='Hardholder' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isHocus" value='Hocus' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMaestro" value='Maestro' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isNews" value='News' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isQuarantine" value='Quarantine' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSavvyhead" value='SavvyHead' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isSkinner" value='Skinner' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isWaterbearer" value='Waterbearer' style="display: none;" />
<input type="checkbox" name="attr_class" class="sheet-isMarine" value='Marine' style="display: none;" />
<!-- End Class Selected -->
<div class="sheet-box sheet-child-thing">
<label class="sheet-other sheet-section-title"><span data-i18n="your-den">Your Den</span>:</label>
<label class="sheet-custom"><span data-i18n="features">Features</span>:</label>
<textarea rows="4" cols="30" name="attr_features"></textarea>
</div>
<div class="sheet-box sheet-child-thing">
<label class="sheet-other sheet-section-title"><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span>:</label>
<label class="sheet-custom"><span data-i18n="under-disguises">Under Their Disguises</span>:</label>
<textarea rows="4" cols="30" name="attr_disguises"></textarea>
<label class="sheet-custom"><span data-i18n="but">But</span>:</label>
<textarea rows="4" cols="30" name="attr_wolves_features"></textarea>
</div>
<div class="sheet-box sheet-driver">
<label class="sheet-other sheet-section-title"><span data-i18n="your-cars">Your Car(s)</span>:</label>
<fieldset class="repeating_cars">
<div><label class="sheet-custom"><span data-i18n="frame">Frame</span>:</label></div>
<div><input type="text" name="attr_carframe" /></div>
<div><label class="sheet-custom"><span data-i18n="power">Power</span>:</label></div>
<div><input type="text" name="attr_carpower" /></div>
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label></div>
<div><input type="text" name="attr_cararmor" /></div>
<div><label class="sheet-custom"><span data-i18n="looks">Looks</span>:</label></div>
<div><input type="text" name="attr_carlooks" /></div>
<div><label class="sheet-custom"><span data-i18n="weaknesses">Weaknesses</span>:</label></div>
<div><input type="text" name="attr_carweak" /></div>
<div><label class="sheet-custom"><span data-i18n="tags">Tags</span>:</label></div>
<div><textarea rows="4" cols="50" name="attr_cartags"></textarea></div>
</fieldset>
</div>
<div class="sheet-box sheet-faceless">
<label class="sheet-other sheet-section-title"><span data-i18n="your-mask">Your Mask</span>:</label>
<label class="sheet-custom"><span data-i18n="look">Look</span>:</label>
<textarea rows="4" cols="30" name="attr_look"></textarea>
<label class="sheet-custom"><span data-i18n="unmasked">Unmasked, You Are</span>:</label>
<textarea rows="4" cols="30" name="attr_unmasked"></textarea>
</div>
<div class="sheet-holder sheet-box">
<label class="sheet-other sheet-section-title"><span data-i18n="holding">Holding</span>:</label>
<div><label class="sheet-custom"><span data-i18n="holding-size">Size</span>:</label></div>
<div><input type="text" name="attr_holdingsize" /></div>
<div><label class="sheet-custom"><span data-i18n="gigs">Gigs</span>:</label></div>
<div><input type="text" name="attr_holdinggigs" /></div>
<div><label class="sheet-custom"><span data-i18n="barter">Barter</span>:</label></div>
<div><input type="text" name="attr_holdingbarter" /></div>
<div><label class="sheet-custom"><span data-i18n="surplus">Surplus</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_surplus"></textarea></div>
<div><label class="sheet-custom"><span data-i18n="want">Want</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-holder sheet-chopper">
<label class="sheet-other sheet-section-title"><span data-i18n="gang">Gang</span>:</label>
<div><label class="sheet-custom"><span data-i18n="size">Size</span>:</label></div>
<div><input type="text" name="attr_gangsize" /></div>
<div><label class="sheet-custom"><span data-i18n="harm">Harm</span>:</label></div>
<div><input type="text" name="attr_gangharm" /></div>
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label></div>
<div><input type="text" name="attr_gangarmor" /></div>
<div><label class="sheet-custom"><span data-i18n="tags">Tags</span>:</label></div>
<div><textarea rows="4" cols="50" name="attr_gangtags"></textarea></div>
</div>
<div class="sheet-box sheet-chopper">
<label class="sheet-other sheet-section-title"><span data-i18n="your-bike">Your Bike</span>:</label>
<div><label class="sheet-custom"><span data-i18n="strength">Strength</span>:</label></div>
<div><input type="text" name="attr_bikestrength" /></div>
<div><label class="sheet-custom"><span data-i18n="looks">Looks</span>:</label></div>
<div><input type="text" name="attr_bikelook" /></div>
<div><label class="sheet-custom"><span data-i18n="weaknesses">Weaknesses</span>:</label></div>
<div><input type="text" name="attr_bikeweakness" /></div>
</div>
<div class="sheet-box sheet-hocus">
<label class="sheet-other sheet-section-title"><span data-i18n="followers">Followers</span>:</label>
<div><label class="sheet-custom"><span data-i18n="description">Description</span>:</label></div>
<div><input type="text" name="attr_followerdesc" /></div>
<div><label class="sheet-custom"><span data-i18n="fortune">Fortune</span>:</label>
<input type="number" name="attr_fortune" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{fortune}}} {{roll_mod=@{fortune}}} {{result=[[2d6 + @{fortune} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_fortune' ></button></div>
<div><input type="text" name="attr_followerfortune" /></div>
<div><label class="sheet-custom"><span data-i18n="follower_barter">Follower Barter</span>:</label>
<input type="number" name="attr_follower_barter" min="0" value="0" /></div>
<div><input type="text" name="attr_followerbarter" /></div>
<div><label class="sheet-custom"><span data-i18n="surplus">Surplus</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_surplus"></textarea></div>
<div><label class="sheet-custom"><span data-i18n="want">Want</span>:</label></div>
<div><textarea rows="4" cols="30" name="attr_want"></textarea></div>
</div>
<div class="sheet-box sheet-maestro">
<label class="sheet-other sheet-section-title"><span data-i18n="establishment">Establishment</span>:</label>
<label class="sheet-custom"><span data-i18n="attractions">Attractions</span>:</label>
<textarea rows="4" cols="30" name="attr_attractions"></textarea>
<label class="sheet-custom"><span data-i18n="atmosphere">Atmosphere</span>:</label>
<textarea rows="4" cols="30" name="attr_atmosphere"></textarea>
<label class="sheet-custom"><span data-i18n="regulars">Regulars</span>:</label>
<textarea rows="4" cols="30" name="attr_regulars"></textarea>
<label class="sheet-custom"><span data-i18n="interested-parties">Interested Parties</span>:</label>
<textarea rows="4" cols="30" name="attr_interested"></textarea>
<label class="sheet-custom"><span data-i18n="security">Security</span>:</label>
<textarea rows="4" cols="30" name="attr_security"></textarea>
</div>
<div class="sheet-box sheet-news">
<label class="sheet-other sheet-section-title"><span data-i18n="studio">Studio</span>:</label>
<label class="sheet-custom"><span data-i18n="amenities">Amenities</span>:</label>
<textarea rows="4" cols="30" name="attr_amenities"></textarea>
<label class="sheet-custom"><span data-i18n="attractions">Attractions</span>:</label>
<textarea rows="4" cols="30" name="attr_attractions"></textarea>
<label class="sheet-custom"><span data-i18n="complications">Complications</span>:</label>
<textarea rows="4" cols="30" name="attr_complications"></textarea>
<label class="sheet-custom"><span data-i18n="people-connections">People with Connections</span>:</label>
<textarea rows="4" cols="30" name="attr_connections"></textarea>
</div>
<div class="sheet-box sheet-quarantine">
<label class="sheet-other sheet-section-title"><span data-i18n="stasis">Stasis</span>:</label>
<label class="sheet-custom"><span data-i18n="emerged-stasis">You emerged from stasis</span>:</label>
<textarea rows="4" cols="30" name="attr_emerged"></textarea>
<label class="sheet-custom"><span data-i18n="remaining-stasis">Remaining in Stasis</span></label>
<textarea rows="4" cols="30" name="attr_remaining_stasis"></textarea>
<label class="sheet-custom"><span data-i18n="untouched-why">It's Untouched. Why?</span></label>
<textarea rows="4" cols="30" name="attr_untouched"></textarea>
<label class="sheet-custom"><span data-i18n="specialist-jackson">Status of Specialist Jackson, Tammy M.</span>:</label>
<textarea rows="4" cols="30" name="attr_tammy"></textarea>
</div>
<div class="sheet-box sheet-quarantine">
<label class="sheet-other sheet-section-title"><span data-i18n="stasis-facilities">Stasis Facilities</span>:</label>
<label class="sheet-custom"><span data-i18n="unlocked-facilities">Unlocked Facilities</span>:</label>
<textarea rows="4" cols="30" name="attr_unlocked"></textarea>
</div>
<div class="sheet-box sheet-waterbearer">
<label class="sheet-other sheet-section-title"><span data-i18n="source">Source</span>:</label>
<label class="sheet-custom"><span data-i18n="features">Features</span>:</label>
<textarea rows="4" cols="30" name="attr_features"></textarea>
<label class="sheet-custom"><span data-i18n="chosen-friends">Chosen Friends</span>:</label>
<textarea rows="4" cols="30" name="attr_chosen_friends"></textarea>
<label class="sheet-custom"><span data-i18n="laws">Laws</span>:</label>
<textarea rows="4" cols="30" name="attr_laws"></textarea>
<label class="sheet-custom"><span data-i18n="penalties">Penalties</span>:</label>
<textarea rows="4" cols="30" name="attr_penalties"></textarea>
</div>
<div class="sheet-box sheet-marine">
<label class="sheet-other sheet-section-title"><span data-i18n="food">Food</span>:</label>
<div class="sheet-food-section">
<input type="radio" value="0" name="attr_food" class="sheet-food-checkbox sheet-food-0" checked />0
<input type="radio" value="3" name="attr_food" class="sheet-food-checkbox sheet-food-3" />3
<input type="radio" value="6" name="attr_food" class="sheet-food-checkbox sheet-food-6" />6
<input type="radio" value="9" name="attr_food" class="sheet-food-checkbox sheet-food-9" />9
<input type="radio" value="10" name="attr_food" class="sheet-food-checkbox sheet-food-10" />10
<input type="radio" value="11" name="attr_food" class="sheet-food-checkbox sheet-food-11" />11
<input type="radio" value="12" name="attr_food" class="sheet-food-checkbox sheet-food-12" />12
<br/>
<div class="sheet-food-clock"></div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="walkingSuit">Walking Suit</span>:</label>
<label class="sheet-custom"><span data-i18n="config">Configuration</span>:</label>
<div><label class="sheet-custom"><span data-i18n="power">Power</span>:</label>
<input type="number" name="attr_power" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{force entrance_exit}}} {{roll_mod=@{power}}} {{result=[[2d6 + @{power} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_power' ></button></div>
<div><label class="sheet-custom"><span data-i18n="agility">Agility</span>:</label>
<input type="number" name="attr_agility" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard_shutdown/cover_ground}}} {{roll_mod=@{agility}}} {{result=[[2d6 + @{agility} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_agility' ></button></div>
<div><label class="sheet-custom"><span data-i18n="armor">Armor</span>:</label>
<input type="number" name="attr_armor" value="0" /></div>
<div><label class="sheet-custom"><span data-i18n="massive">Massive</span>:</label>
<input type="number" name="attr_massive" value="0" /></div>
<textarea rows="4" cols="30" name="attr_walkingSuit"></textarea>
<label class="sheet-other sheet-section-title"><span data-i18n="charge">Charge</span>:</label>
<div class="sheet-charge-section">
<input type="radio" value="0" name="attr_charge" class="sheet-charge-checkbox sheet-charge-0" checked />0
<input type="radio" value="3" name="attr_charge" class="sheet-charge-checkbox sheet-charge-3" />3
<input type="radio" value="6" name="attr_charge" class="sheet-charge-checkbox sheet-charge-6" />6
<input type="radio" value="9" name="attr_charge" class="sheet-charge-checkbox sheet-charge-9" />9
<input type="radio" value="10" name="attr_charge" class="sheet-charge-checkbox sheet-charge-10" />10
<input type="radio" value="11" name="attr_charge" class="sheet-charge-checkbox sheet-charge-11" />11
<input type="radio" value="12" name="attr_charge" class="sheet-charge-checkbox sheet-charge-12" />12
<br/>
<div class="sheet-charge-clock"></div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="damage">Damage</span>:</label>
<div class="sheet-dmg-section">
<input type="radio" value="0" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-0" checked />0
<input type="radio" value="3" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-3" />3
<input type="radio" value="6" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-6" />6
<input type="radio" value="9" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-9" />9
<input type="radio" value="10" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-10" />10
<input type="radio" value="11" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-11" />11
<input type="radio" value="12" name="attr_dmg" class="sheet-dmg-checkbox sheet-dmg-12" />12
<br/>
<div class="sheet-dmg-clock"></div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="ammo">Ammo</span>:</label>
<div class="sheet-ammo-section">
<input type="radio" value="0" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-0" checked />0
<input type="radio" value="3" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-3" />3
<input type="radio" value="6" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-6" />6
<input type="radio" value="9" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-9" />9
<input type="radio" value="10" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-10" />10
<input type="radio" value="11" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-11" />11
<input type="radio" value="12" name="attr_ammo" class="sheet-ammo-checkbox sheet-ammo-12" />12
<br/>
<div class="sheet-ammo-clock"></div>
</div>
</div>
<label class="sheet-other sheet-section-title"><span data-i18n="gear-barter">Gear & Barter</span>:</label>
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + ?{Amount Of Barter to roll |0} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
<textarea rows="4" cols="50" name="attr_gear"></textarea>
<label class="sheet-other sheet-section-title"><span data-i18n="hold">Hold</span>:</label>
<textarea rows="4" cols="50" name="attr_hold"></textarea>
</div> <!-- END COL 3 -->
</div>
</div>
<!-- ROLL TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-aw">
<table>
<tr><th colspan="2">{{name}}<br/><span data-i18n="rolls">rolls</span>{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
<tr>
{{#rollGreater() result 9}}
<td class="result success">{{result}}</td>
<td><span data-i18n="succeeds">Succeeds</span></td>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<td class="result">{{result}}</td>
<td><span data-i18n="succeeds-partially">Succeeds partially</span></td>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<td class="result failure">{{result}}</td>
<td><span data-i18n="misses">Misses</span></td>
{{/rollLess() result 7}}
</tr>
</table>
</rolltemplate>