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roll20-character-sheets/AMP Year One/translation.json
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William Barker aeb6259e48 [New Sheet] AMP Year One
New sheet for Third Eye Games RPG "AMP: Year One"
2026-01-31 07:58:55 -05:00

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{
"handle-c": "Handle:",
"sapName-c": "Sap Name:",
"name-c": "Name:",
"player-c": "Player:",
"primaryStrain-c": "Primary Strain:",
"startingJuice-c": "Starting Juice:",
"affiliation-c": "Affiliation:",
"description-c": "Description:",
"personality-c": "Personality:",
"xpTotal-c": "XP Total:",
"xpSpent-c": "XP Spent:",
"skills-u": "SKILLS",
"athletics-c": "Athletics",
"beastHandling-c": "Beast Handling",
"crafts-c": "Crafts",
"deception-c": "Deception",
"discipline-c": "Discipline",
"empathy-c": "Empathy",
"fighting-c": "Fighting",
"fortitude-c": "Fortitude",
"intimidation-c": "Intimidation",
"intuition-c": "Intuition",
"knowledge-c": "Knowledge",
"marksmanship-c": "Marksmanship",
"might-c": "Might",
"medicine-c": "Medicine",
"perception-c": "Perception",
"performance-c": "Performance",
"persuasion-c": "Persuasion",
"speed-c": "Speed",
"stealth-c": "Stealth",
"survival-c": "Survival",
"technology-c": "Technology",
"travel-c": "Travel",
"powers-u": "POWERS",
"primary-c": "Primary",
"coreAbility-c": "Core Ability",
"augments-c": "Augments",
"secondary-c": "Secondary",
"tertiary-c": "Tertiary",
"specialties-u": "SPECIALTIES",
"loyalties-u": "LOYALTIES",
"community-c": "Community",
"comrades-c": "Comrades",
"humanity-c": "Humanity",
"justice-c": "Justice",
"love-c": "Love",
"perfection-c": "Perfection",
"self-c": "Self",
"truth-c": "Truth",
"combat and misc.": "COMBAT and MISC.",
"initiative-c": "Initiative",
"strengthBonus-c": "Str Bonus",
"carry/lift-c": "Carry/Lift",
"ar-u": "AR",
"movementNormal-c": "Move: Normal",
"running-c": "Running",
"jump-c": "Jump H/V",
"flight-c": "Flight",
"favouredAttacks-c": "Fav. Attacks",
"check-c": "Check",
"damage-c": "Damage",
"favAttack1-c": "Favorite Attack 1",
"displayFavAttack1-c": "Display Favorite Attack 1",
"favAttack2-c": "Favorite Attack 2",
"displayFavAttack2-c": "Display Favorite Attack 2",
"favAttack3-c": "Favorite Attack 3",
"displayFavAttack3-c": "Display Favorite Attack 3",
"favAttack4-c": "Favorite Attack 4",
"displayFavAttack4-c": "Display Favorite Attack 4",
"favAttack5-c": "Favorite Attack 5",
"displayFavAttack5-c": "Display Favorite Attack 5",
"favAttack6-c": "Favorite Attack 6",
"displayFavAttack6-c": "Display Favorite Attack 6",
"gifts-u": "GIFTS",
"drawbacks-u": "DRAWBACKS",
"juice-c": "Juice",
"max-c": "Max:",
"current-c": "Current:",
"notes-c": "Notes",
"integrity-u": "INTEGRITY",
"painPenalty-c":"Pain Penalty",
"comboRolls-c":"Combo Rolls",
"first-c": "First",
"second-c": "Second",
"singleRoll-c":"Single Roll",
"comboSuggestions-c":"Common Skill Combos Suggestions",
"type-c":"Type",
"actionReaction-c":"Action or Reaction",
"skillCombo-c":"Skill Combo",
"commonCombos-c": "Common Combos",
"inflictHarm-c": "Inflict Harm",
"inflictPain-c": "Inflict Pain",
"feintDistract-c": "Feint/Distract",
"prepare-c": "Prepare",
"grab-c": "Grab",
"breakGrab-c": "Break Grab",
"changeEmotion-c": "Change Emotion",
"knockBack-c": "Knock Back",
"knockDown-c": "Knock Down",
"touch-c": "Touch",
"aim-c": "Aim",
"move-c": "Move",
"block-c": "Block",
"dodge-c": "Dodge",
"push-c": "Push",
"findCover-c": "Find Cover",
"catch-c": "Catch",
"resist-c": "Resist",
"protect-c": "Protect",
"fighting-c": "Fighting",
"fightingCrafts-c": "Fighting + Crafts",
"marksmanshipAthletics-c": "Marksmanship + Athletics",
"marksmanship-c": "Marksmanship",
"fightingStealth-c": "Fighting + Stealth",
"fightingMight-c": "Fighting + Might",
"fightingDeception-c": "Fighting + Deception",
"mightAthletics-c": "Might + Athletics (Strength)",
"mightSpeed-c": "Might + Speed",
"mightFighting-c": "Might + Fighting",
"intimidationFighting-c": "Intimidation + Fighting",
"mightCrafts-c": "Might + Crafts",
"fightingSpeed-c": "Fighting + Speed",
"marksmanshipFighting-c": "Marksmanship + Fighting",
"marksmanshipPerception-c": "Marksmanship + Perception",
"athleticsSpeed-c": "Athletics + Speed",
"fightingAthletics-c": "Fighting + Athletics",
"speedPerception-c": "Speed + Perception",
"fightingDiscipline-c": "Fighting + Discipline",
"perceptionSpeed-c": "Perception + Speed",
"fortitudeSpeed-c": "Fortitude + Speed",
"punchKickOrUseWeapon-c": "Punch, kick or use weapon",
"throwWeapon-c": "Throw weapon",
"useFirearm-c": "Use firearm",
"suckerPunch-c": "Sucker punch",
"gutPunch-c": "Gut punch",
"initiateGrab-c": "Initiate Grab",
"humanShield-c": "Human Shield",
"strangle-c": "Strangle",
"slipFree-c": "Slip free",
"shove-c": "Shove",
"shieldSlam-c": "Shield Slam",
"sweep-c": "Sweep",
"touch-c": "Touch",
"forwardBlock-c": "Forward Block",
"intimidateYourFoe-c": "Intimidate your foe",
"parryWeapon-c": "Parry with weapon",
"avoidSword-c": "Avoid a sword",
"resistDistracted-c": "Resist being distracted",
"avoidTrap-c": "Avoid a Trap",
"iOpponent-c": "Im your opponent",
"hideUnder-c": "Hide under a table",
"getAway-c": "Get away from me!",
"jumpSweep-c": "Jump over a sweep",
"avoidObstacles-c": "Avoid obstacles while running",
"crosshairs-c": "Get them in crosshairs",
"throwSomething-c": "Throw something in the way",
"ripLamppost-c": "Rip lamppost from ground",
"whatThat-c": "Whats that over there?",
"improvisedWeapon-c": "Attack with improvised weapon",
"normal-c": "Normal",
"brutal-c": "Brutal"
}