Files
roll20-character-sheets/ADnD_2E_Revised/sheet.json
T

279 lines
16 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"html": "2ESheet.html",
"css": "2EStyle.css",
"authors": "Seth, Peter B.",
"preview": "2EPreview.png",
"roll20userid": "2569950, 5062881",
"instructions": "# Character sheet\n\nThis sheet tries to include as much functionality from the Advanced Dungeons & Dragons 2nd Edition as possible, adding automation for calculating THAC0, Rogue skill points, proficiencies and much, much more.\n\nThe sheet can be used for either a Character or a Monster. Henchmen, Followers, and Mercenaries can either be included on an existing characters sheet or can be created on a stand alone character sheet depending on their complexity and how they are used in the game.\n\nThe sheet tries to help you by doing the bulk of the work by filling in fields for you, leaving handling of house rules and fine tuning of game balance to you.\n\n# Feature list\n\nThere are input fields for nearly every conceivable thing you would want to track when playing AD&D 2nd Edition. Beyond this many things have been automated or expanded to include different systems. An overview of features are given below:\n\n* Autofill Ability Score modifiers such as Hit Probability from Strength and Defensive Adjustment from Dexterity, including buttons for rolling relevant checks.\n* Two weapon systems: Standard Players Handbook and Players Options: Combat & Tactics.\n* Autofill Weapon attributes, such as damage, speed, type, and range. This also support simple magical weapons.\n* Buttons for rolling Hit, Damage, Critical damage, and Players Option: Critical Hit: System II.\n* Three Spell tracking systems\n * Spell Slots: Default system described in the Players Handbook.\n * Spell Points: Optional system from Players Option: Spells & Magic.\n * Arc / Wind: System from Forgotten Realms, Netheril: Empire of Magic.\n* Autofill Spells and Scrolls attributes with level scaling calculations.\n* Button for adding Priest spells based on Sphere of influence\n* Autofill Psionic powers with advanced logic for handling the Power Check roll.\n* Autofill Proficiency, Talent, Traits, and Disadvantage ability score, modifier, including button for rolling their checks\n* Rogue Skill Points tracking for Thieves and Bards\n* Autofill for Rogue Skill Armor Adjustments for Thieves and Bards\n* Currency tracking and conversion calculators for the following settings: Standard, Dragonlance, Dark Sun, Ravenloft, Maztica, Birthright\n* Automatic weight calculations for worn equipment and carried gear.\n* Options for Dungeon Masters to turn on and off what book content should be available to players\n\n# Documentation\n\nThe sheets wiki page can be found here [ADnD 2nd Edition Character sheet wiki](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet), which has documentation for the various Roll Templates on the sheet.\nThe [Changelog](https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog) can always be found at the bottom of the wiki page.\n# Tutorials\nComing soon\n\n# Community\n\nFollow the development, give suggestions or share your feedback on the [Official [AD&D 2E Revised] Update thread](https://app.roll20.net/forum/permalink/9311682/) on the forum\n\n# Special Thanks\n\n* Seth - The original author of the sheet\n* Vince - Fixed a few bugs after Seth left.\n* Elena - Added awesome Roll Templates",
"legacy": false,
"useroptions": [
{
"displayname": "*** General settings ***"
},
{
"displayname": "In addition to the Player's Handbook, the following books can be added for more Weapons, Spells, Powers, Proficiencies, Special Talents, Traits, and Disadvantages",
"description": "Each book can be seen as a \"Patch\" or \"DLC\" (for you young kids) to the Player's Handbook. Each bringing new elements, such as Rules, Weapons, Spells, and Proficiencies. To add any book by default when creating a new sheet, please check the associated box below. These settings can also be changed on each individual sheet after the sheet has been created."
},
{
"attribute": "book-tcfhb",
"displayname": "The Complete Fighter's Handbook",
"type": "checkbox",
"value": "The Complete Fighters Handbook",
"checked": false,
"description": "Includes Weapons and Proficiencies (11th Printing, May 1996)"
},
{
"attribute": "book-tcthb",
"displayname": "The Complete Thief's Handbook",
"type": "checkbox",
"value": "The Complete Thiefs Handbook",
"checked": false,
"description": "Includes Proficiencies (November 1993)"
},
{
"attribute": "book-tcprhb",
"displayname": "The Complete Priest's Handbook",
"type": "checkbox",
"value": "The Complete Priests Handbook",
"checked": false,
"description": "Includes Weapons (Seventh printing, October 1996)"
},
{
"attribute": "book-tcwhb",
"displayname": "The Complete Wizard's Handbook",
"type": "checkbox",
"value": "The Complete Wizards Handbook",
"checked": false,
"description": "Includes Weapons and Spells (10th printing, March 1996)"
},
{
"attribute": "book-psionics",
"displayname": "The Complete Psionics Handbook",
"type": "checkbox",
"value": "The Complete Psionics Handbook",
"checked": false,
"description": "Includes Powers and Proficiencies (Ninth printing: October 1996)"
},
{
"attribute": "book-tom",
"displayname": "Tome of Magic",
"type": "checkbox",
"value": "Tome of Magic",
"checked": false,
"description": "Includes Spells (Seventh Printing: March, 1996)"
},
{
"attribute": "book-aaeg",
"displayname": "Arms and Equipment Guide",
"type": "checkbox",
"value": "Arms and Equipment Guide",
"checked": false,
"description": "Includes Weapons (Fifth Printing: January 1994)"
},
{
"attribute": "book-dwarves",
"displayname": "The Complete Book of Dwarves",
"type": "checkbox",
"value": "The Complete Book of Dwarves",
"checked": false,
"description": "Includes Weapons and Proficiencies (November 1993)"
},
{
"attribute": "book-bards",
"displayname": "The Complete Bard's Handbook",
"type": "checkbox",
"value": "The Complete Bards Handbook",
"checked": false,
"description": "Includes Spells and Proficiencies (Fourth printing, November 1994)"
},
{
"attribute": "book-elves",
"displayname": "The Complete Book of Elves",
"type": "checkbox",
"value": "The Complete Book of Elves",
"checked": false,
"description": "Includes Weapons, Spells, and Proficiencies"
},
{
"attribute": "book-humanoids",
"displayname": "The Complete Book of Humanoids",
"type": "checkbox",
"value": "The Complete Book of Humanoids",
"checked": false,
"description": "Includes Weapons and Proficiencies (Sixth printing, March 1999)"
},
{
"attribute": "book-rangers",
"displayname": "The Complete Ranger's Handbook",
"type": "checkbox",
"value": "The Complete Rangers Handbook",
"checked": false,
"description": "Includes Weapons, Spells, and Proficiencies (Fifth printing, July 1995)"
},
{
"attribute": "book-paladins",
"displayname": "The Complete Paladin's Handbook",
"type": "checkbox",
"value": "The Complete Paladins Handbook",
"checked": false,
"description": "Includes Proficiencies"
},
{
"attribute": "book-druids",
"displayname": "The Complete Druid's Handbook",
"type": "checkbox",
"value": "The Complete Druids Handbook",
"checked": false,
"description": "Includes Spells"
},
{
"attribute": "book-barbarians",
"displayname": "The Complete Barbarian's Handbook",
"type": "checkbox",
"value": "The Complete Barbarians Handbook",
"checked": false,
"description": "Includes Weapons and Proficiencies"
},
{
"attribute": "book-necromancers",
"displayname": "The Complete Book of Necromancers",
"type": "checkbox",
"value": "The Complete Book of Necromancers",
"checked": false,
"description": "Includes Spells and Proficiencies"
},
{
"attribute": "book-ninjas",
"displayname": "The Complete Ninja's Handbook",
"type": "checkbox",
"value": "The Complete Ninjas Handbook",
"checked": false,
"description": "Includes Weapons, Spells, and Proficiencies (2nd printing, March 1996)"
},
{
"attribute": "book-combat-and-tactics",
"displayname": "Player's Option: Combat & Tactics",
"type": "checkbox",
"value": "Players Option: Combat & Tactics",
"checked": false,
"description": "Includes Weapons, Proficiencies, and Special Talents"
},
{
"attribute": "book-skills-and-powers",
"displayname": "Player's Option: Skills & Powers",
"type": "checkbox",
"value": "Players Option: Skills & Powers",
"checked": false,
"description": "Includes Weapons, Traits, and Disadvantages"
},
{
"attribute": "book-spells-and-magic",
"displayname": "Player's Option: Spells & Magic",
"type": "checkbox",
"value": "Players Option: Spells & Magic",
"checked": false,
"description": "Includes Spells and Proficiencies"
},
{
"displayname": " "
},
{
"displayname": "Optional rules for Spells",
"description": "The books below have optional rules for spells, extending or changing what spheres and schools the spells belong to. This is done to give players and NPCs wider access to spells, and to remedy some poor placement of spells"
},
{
"attribute": "sphere-druids",
"displayname": "The Complete Druid's Handbook: Animal & Plant Sphere expansion",
"type": "checkbox",
"value": "sphere-druids",
"checked": false,
"description": "This extends the Animal & Plant spheres with more spells in order to give druids access to some nature related spells, that was otherwise only accessible to clerics. This sphere expansion only increases the number of spheres a spell is included in, and therefore do not limit any current casters from accessing these spells. The description can be found on page 86 in the book. The Animal sphere is extended with: Call Woodland Beings, Commune With Nature, Insect Plague, Reincarnate. The Plant sphere is extended with: Commune With Nature"
},
{
"attribute": "sphere-necromancers",
"displayname": "The Complete Necromancer's Handbook: Necromantic Sphere expansion",
"type": "checkbox",
"value": "sphere-necromancers",
"checked": false,
"description": "This extends the Necromantic spheres with more spells in order to give evil necromancer NPCs access to the revisable (evil) version of some helpful spells. This is primarily intended for the DM when creating NPC necromancers for the players to defeat. If you want to use this as a player, make sure to ask for your DMs permission. This sphere expansion only increases the number of spheres a spell is included in, and therefore do not limit any current casters from accessing these spells. The description can be found on page 77 and 126 in the book. The Necromantic sphere is extended with the following spells: Slow Poison, Remove Paralysis, Speak With Dead, Neutralize Poison / Poison, Dispel Evil / Dispel Good, Fortify, Undead Ward"
},
{
"attribute": "sphere-spells-and-magic",
"displayname": "Player's Option: Spells & Magic: Rearranged Priest Spheres",
"type": "checkbox",
"value": "sphere-spells-and-magic",
"checked": false,
"description": "This rearranged spells into different spheres for either game balance or to reflect what a spell does. Spells that was previously exclusive to druids are so again, while a bunch of spells that all priests should have access to have been moved to the All sphere. This rule overrules the druids and necromancers extensions above, as these were taken into consideration when rearranging the spheres. The description can be found on page 31 and 186-188 in the book. A complete overview of the changes can be found here: https://htmlpreview.github.io/?https://github.com/Roll20/roll20-character-sheets/blob/master/ADnD_2E_Revised/misc/sphere-overview.html"
},
{
"attribute": "school-spells-and-magic",
"displayname": "Player's Option: Spells & Magic: Rearranged Wizard Schools",
"type": "checkbox",
"value": "school-spells-and-magic",
"checked": false,
"description": "This rearranged spells into different schools for either game balance or to reflect what a spell does. The biggest change is the school of Divination is no longer split into Lesser and Greater Divination. The spells that all wizards should have access to have been moved to the school of Universal Magic. Additionally spells have gotten their schools extended by the Schools of Effect (Air, Earth, Fire, Water, Dimension, Force, Shadow) and the Schools of Thaumaturgy (Alchemy, Artifice, Geometry, Song, Wild Magic). A complete overview of the changes can be found here: https://htmlpreview.github.io/?https://github.com/Roll20/roll20-character-sheets/blob/master/ADnD_2E_Revised/misc/school-overview.html"
},
{
"displayname": " "
},
{
"attribute": "spell-tracking-system",
"displayname": "System for Spell Tracking",
"type": "select",
"options": [
"Spell Slots|spell-slots",
"Spell Points|spell-points",
"Arcs, Songs, Winds|spell-arcs-winds"
],
"default": "spell-slots",
"description": "AD&D 2E have different systems for tracking spells, three have been implemented: Spell Slots: The default system described in the Player's Handbook. Spell Points: Introduced in Player's Option: Spells & Magic. Arcs, Songs, Winds: Introduced in Forgotten Realms, Netheril: Empire of Magic"
},
{
"attribute": "misc-mod",
"displayname": "Miscellaneous modifier popup on rolls",
"type": "select",
"options": [
"Popup on rolls|?{Misc. modifier?|0}",
"No popup|0"
],
"default": "?{Misc. modifier?|0}",
"description": "By default all rolls creates a popup asking for a 'Miscellaneous modifier' to capture when the DM says: 'Make an X-roll with +2'. If your DM rarely asks for this, if you find the popup annoying, or if you would rather add any bonuses after the roll is made, this popup can be turned off."
},
{
"displayname": " "
},
{
"displayname": "*** Character Sheet ***"
},
{
"attribute": "rogue-skill-visibility",
"displayname": "Thieving skill roll visibility",
"type": "select",
"options": [
"All rolls are visible to the player|player",
"Roll visibility is by the book|by-the-book",
"All rolls are hidden from the player,|dm"
],
"default": "player",
"description": "The thieving skills are described to be rolled in different ways. Some skills such as Pick Pockets, or Climb Walls have no description and are assumed to be rolled by the player. Other skills such as Move Silently or Hide in Shadows are supposed to be rolled by the DM in secret. Here you can choose how visible the various skills should be."
},
{
"displayname": " "
},
{
"displayname": "*** Monster Sheet ***"
},
{
"attribute": "wtype",
"displayname": "Should Monster Attack and Spell rolls be public to players or only to GM?",
"type": "select",
"options": [
"Public|@{character_name}",
"To GM|/w gm @{character_name}"
],
"default": "@{character_name}",
"description": "By default all monster attacks and spells are public. These attacks include the static buttons ThAC0, Attack 1-3, Special attack. It also include the repeating buttons Hit, Dam S/M, Dam L, Special damage, and Spell. To GM rolls will send the mentioned buttons only to yourself and the GM. Thus if a GM clicks the button, only the GM can see it."
}
]
}