Files
roll20-character-sheets/ADnD_2E_Revised/javascript/players-option-talents.js
T

176 lines
4.5 KiB
JavaScript

const TALENTS = {};
TALENTS['Alertness'] = {
'slots': 1,
'points': 6,
'abilityScore': '@{Wisdom}',
'subAbilityScore': '@{Intuition}',
'modifier': +1,
'classes': '',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Ambidexterity'] = {
'slots': 1,
'points': 4,
'abilityScore': '@{Dexterity}',
'subAbilityScore': '@{Aim}',
'modifier': 0,
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Ambush'] = {
'slots': 1,
'points': 4,
'abilityScore': '@{Intelligence}',
'subAbilityScore': '@{Reason}',
'modifier': 0,
'rating': '5',
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Camouflage'] = {
'slots': 1,
'points': 4,
'abilityScore': '@{Intelligence}',
'subAbilityScore': '@{Knowledge}',
'modifier': 0,
'rating': '5',
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Dirty Fighting'] = {
'slots': 1,
'points': 3,
'abilityScore': '@{Intelligence}',
'subAbilityScore': '@{Knowledge}',
'modifier': 0,
'rating': '5',
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Endurance'] = {
'slots': 2,
'points': 4,
'abilityScore': '@{Constitution}',
'subAbilityScore': '@{Fitness}',
'modifier': 0,
'rating': '3',
'classes': 'Warrior',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Fine Balance'] = {
'slots': 2,
'points': 5,
'abilityScore': '@{Dexterity}',
'subAbilityScore': '@{Balance}',
'modifier': 0,
'rating': '7',
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Iron Will'] = {
'slots': 2,
'points': 6,
'abilityScore': '@{Wisdom}',
'subAbilityScore': '@{Will}',
'modifier': -2,
'rating': '3',
'classes': 'Warrior/Priest',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Leadership'] = {
'slots': 1,
'points': 3,
'abilityScore': '@{Charisma}',
'subAbilityScore': '@{Leadership}',
'modifier': -1,
'rating': '5',
'classes': 'Warrior',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Quickness'] = {
'slots': 2,
'points': 6,
'abilityScore': '@{Dexterity}',
'subAbilityScore': '@{Aim}',
'modifier': 0,
'rating': '3',
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Steady Hand'] = {
'slots': 1,
'points': 5,
'abilityScore': '@{Dexterity}',
'subAbilityScore': '@{Aim}',
'modifier': 0,
'classes': 'Warrior/Rogue',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Trouble Sense'] = {
'slots': 1,
'points': 4,
'abilityScore': '@{Wisdom}',
'subAbilityScore': '@{Intuition}',
'modifier': 0,
'rating': '3',
'classes': '',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Flying Kick'] = {
'slots': 1,
'points': 3,
'abilityScore': '@{Strength}',
'subAbilityScore': '@{Muscle}',
'modifier': 0,
'rating': '5',
'classes': 'Warrior, Martial Arts Talents',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Backward Kick'] = {
'slots': 1,
'points': 3,
'abilityScore': 'N/A',
'subAbilityScore': '',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Spring'] = {
'slots': 1,
'points': 3,
'abilityScore': '@{Dexterity}',
'subAbilityScore': '@{Balance}',
'modifier': 0,
'rating': '5',
'classes': 'Warrior/Rogue, Martial Arts Talents',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Crushing Blow'] = {
'slots': 1,
'points': 3,
'abilityScore': 'N/A',
'subAbilityScore': '',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Instant Stand'] = {
'slots': 1,
'points': 3,
'abilityScore': '@{Dexterity}',
'subAbilityScore': '@{Balance}',
'modifier': 0,
'rating': '7',
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Option: Combat & Tactics'
};
TALENTS['Missile Deflection'] = {
'slots': 1,
'points': 3,
'abilityScore': 'N/A',
'subAbilityScore': '',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Option: Combat & Tactics'
};
module.exports = TALENTS;