mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
176 lines
4.5 KiB
JavaScript
176 lines
4.5 KiB
JavaScript
const TALENTS = {};
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TALENTS['Alertness'] = {
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'slots': 1,
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'points': 6,
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'abilityScore': '@{Wisdom}',
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'subAbilityScore': '@{Intuition}',
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'modifier': +1,
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'classes': '',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Ambidexterity'] = {
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'slots': 1,
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'points': 4,
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'abilityScore': '@{Dexterity}',
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'subAbilityScore': '@{Aim}',
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'modifier': 0,
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Ambush'] = {
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'slots': 1,
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'points': 4,
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'abilityScore': '@{Intelligence}',
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'subAbilityScore': '@{Reason}',
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'modifier': 0,
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'rating': '5',
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Camouflage'] = {
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'slots': 1,
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'points': 4,
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'abilityScore': '@{Intelligence}',
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'subAbilityScore': '@{Knowledge}',
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'modifier': 0,
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'rating': '5',
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Dirty Fighting'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': '@{Intelligence}',
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'subAbilityScore': '@{Knowledge}',
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'modifier': 0,
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'rating': '5',
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Endurance'] = {
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'slots': 2,
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'points': 4,
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'abilityScore': '@{Constitution}',
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'subAbilityScore': '@{Fitness}',
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'modifier': 0,
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'rating': '3',
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'classes': 'Warrior',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Fine Balance'] = {
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'slots': 2,
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'points': 5,
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'abilityScore': '@{Dexterity}',
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'subAbilityScore': '@{Balance}',
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'modifier': 0,
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'rating': '7',
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Iron Will'] = {
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'slots': 2,
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'points': 6,
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'abilityScore': '@{Wisdom}',
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'subAbilityScore': '@{Will}',
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'modifier': -2,
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'rating': '3',
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'classes': 'Warrior/Priest',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Leadership'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': '@{Charisma}',
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'subAbilityScore': '@{Leadership}',
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'modifier': -1,
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'rating': '5',
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'classes': 'Warrior',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Quickness'] = {
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'slots': 2,
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'points': 6,
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'abilityScore': '@{Dexterity}',
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'subAbilityScore': '@{Aim}',
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'modifier': 0,
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'rating': '3',
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Steady Hand'] = {
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'slots': 1,
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'points': 5,
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'abilityScore': '@{Dexterity}',
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'subAbilityScore': '@{Aim}',
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'modifier': 0,
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'classes': 'Warrior/Rogue',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Trouble Sense'] = {
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'slots': 1,
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'points': 4,
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'abilityScore': '@{Wisdom}',
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'subAbilityScore': '@{Intuition}',
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'modifier': 0,
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'rating': '3',
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'classes': '',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Flying Kick'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': '@{Strength}',
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'subAbilityScore': '@{Muscle}',
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'modifier': 0,
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'rating': '5',
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'classes': 'Warrior, Martial Arts Talents',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Backward Kick'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': 'N/A',
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'subAbilityScore': '',
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'modifier': 0,
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'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Spring'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': '@{Dexterity}',
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'subAbilityScore': '@{Balance}',
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'modifier': 0,
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'rating': '5',
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'classes': 'Warrior/Rogue, Martial Arts Talents',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Crushing Blow'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': 'N/A',
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'subAbilityScore': '',
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'modifier': 0,
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'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Instant Stand'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': '@{Dexterity}',
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'subAbilityScore': '@{Balance}',
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'modifier': 0,
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'rating': '7',
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'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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TALENTS['Missile Deflection'] = {
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'slots': 1,
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'points': 3,
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'abilityScore': 'N/A',
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'subAbilityScore': '',
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'modifier': 0,
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'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
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'book': 'Player\'s Option: Combat & Tactics'
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};
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module.exports = TALENTS; |