mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-03 21:52:28 +00:00
831 lines
53 KiB
HTML
831 lines
53 KiB
HTML
<div class="sheet-tab-content sheet-section-rogue">
|
|
<h4>Rogue Skills</h4>
|
|
<br>
|
|
<div class="sheet-body">
|
|
<input type="radio" name="attr_tab15" class="sheet-tab sheet-tab39" value="1" checked/><span class="sheet-tab sheet-tab39">Standard</span>
|
|
<input type="radio" name="attr_tab15" class="sheet-tab sheet-tab60" value="2"/><span class="sheet-tab sheet-tab60">S.P./D.S.</span>
|
|
<br>
|
|
<br>
|
|
<table class="sheet-default-header-first-row sheet-inline-5">
|
|
<tr>
|
|
<td colspan="2">Backstab Multiplier</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_backstabmultiplier" title="@{backstabmultiplier}" class="sheet-table-dynamic" list="rogue-backstab"></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-default-header-thead sheet-inline-5">
|
|
<thead>
|
|
<tr>
|
|
<td colspan="2" class="sheet-centering">Thieving skills progression</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Macro / Number</td>
|
|
<td>Total</td>
|
|
</tr>
|
|
</thead>
|
|
<tr>
|
|
<td><input type="text" name="attr_rogue-level-base" title="@{rogue-level-base}" class="sheet-length" list="rogue-skill-macros"></td>
|
|
<td><input type="text" name="attr_rogue-level-total" title="@{rogue-level-total}" class="sheet-shortish" value="0" readonly></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-inline-5 sheet-default-header-first-row">
|
|
<tr>
|
|
<td>Are you a Ranger?<sup>R</sup></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<select name="attr_rogue-ranger" title="@{rogue-ranger}" class="sheet-table-dynamic">
|
|
<option value="95" selected>No</option>
|
|
<option value="99">Yes</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<br>
|
|
<div class="sheet-tab-content sheet-section-rogue-standard">
|
|
<h4>Standard</h4>
|
|
</div>
|
|
<div class="sheet-tab-content sheet-section-rogue-spds">
|
|
<h4>Skills & Powers / Dark Sun / Sages & Specialists</h4>
|
|
</div>
|
|
<table class="sheet-default-header-first-column sheet-table-white">
|
|
<thead class="sheet-default-header">
|
|
<tr>
|
|
<th colspan="5"></th>
|
|
<th colspan="2" style="text-align: end">Remaining:</th>
|
|
<th colspan="2">
|
|
<input type="text" class="sheet-short" name="attr_all-thief-points-remain" title="@{all-thief-points-remain}" value="0" readonly>
|
|
</th>
|
|
<th rowspan="2">
|
|
<input type="text" name="attr_armorname" title="@{armorname}" class="sheet-table-dynamic sheet-chrome" placeholder="Select Armor Type" list="rogue-armor"/>
|
|
<input type="text" name="attr_armorname" title="@{armorname}" class="sheet-table-dynamic sheet-firefox" placeholder="Select Armor Type" list="rogue-armor-ff"/>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Skill</th>
|
|
<th>Base</th>
|
|
<th>Race</th>
|
|
<th>Dex</th>
|
|
<th>Kit</th>
|
|
<th>Armor</th>
|
|
<th>Magic</th>
|
|
<th>Level</th>
|
|
<th>Total<sup>95</sup></th>
|
|
</tr>
|
|
</thead>
|
|
<tr>
|
|
<th class="sheet-default-header">Pick Pockets</th>
|
|
<td><input type="text" name="attr_ppb" title="@{ppb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppr" title="@{ppr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppd" title="@{ppd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppk" title="@{ppk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppa" title="@{ppa}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppm" title="@{ppm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppl" title="@{ppl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ppt" title="@{ppt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_pp" title="%{pp}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Pick Pockets\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{ppt}+(@{misc-mod}),95}kl1]]%}} {{success=You got the item and can try again for more.}} {{fail=You did not get the item, but can try again unless you got caught!}}">Pick Pockets</button>
|
|
<button type="roll" name="roll_pp-dm" title="%{pp-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Pick Pockets\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|pp)=}} {{desc=You try to pick the pocket...}}">Pick Pockets</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Open Locks</th>
|
|
<td><input type="text" name="attr_olb" title="@{olb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_olr" title="@{olr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_old" title="@{old}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_olk" title="@{olk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ola" title="@{ola}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_olm" title="@{olm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_oll" title="@{oll}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_olt" title="@{olt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_ol" title="%{ol}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Open Locks\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{olt}+(@{misc-mod}),95}kl1]]%}} {{success=After [[1d10]] round(s) the lock opens!}} {{fail=After [[1d10]] rounds the lock remains locked.\nYou can try again at next level}} {{fumble=After [[1d10]] rounds the lock remains locked.\nYou can try again at next level.\n\n**Optional rule:** Your lock pick snaps inside the lock, but can be wangled out if a Dexterity check is made.}}">Open Locks</button>
|
|
<button type="roll" name="roll_ol-dm" title="%{ol-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Open Locks\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|ol)=}} {{desc=You try to open the lock...}}">Open Locks</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Find/Remove Traps</th>
|
|
<td><input type="text" name="attr_rtb" title="@{rtb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rtr" title="@{rtr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rtd" title="@{rtd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rtk" title="@{rtk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rta" title="@{rta}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rtm" title="@{rtm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rtl" title="@{rtl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rtt" title="@{rtt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="action" name="act_rt" title="%{rt}" class="sheet-hidden sheet-rogue-skill-player btn sheet-action-button-roll">Find/Remove Traps</button>
|
|
<button type="roll" name="roll_rt-dm" title="%{rt-dm}" class="sheet-hidden sheet-rogue-skill-dm sheet-rogue-skill-by-the-book" value="/w gm &{template:2Edefault} {{name=Find/Remove Traps\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|rt)=}} {{desc=You try to find/remove the trap...}}">Find/Remove Traps</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Move Silently<sup>R</sup></th>
|
|
<td><input type="text" name="attr_msb" title="@{msb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_msr" title="@{msr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_msd" title="@{msd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_msk" title="@{msk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_msa" title="@{msa}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_msm" title="@{msm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_msl" title="@{msl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_mst" title="@{mst}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="action" name="act_ms" title="%{ms}" class="sheet-hidden sheet-rogue-skill-player btn sheet-action-button-roll">Move Silently</button>
|
|
<button type="roll" name="roll_ms-dm" title="%{ms-dm}" class="sheet-hidden sheet-rogue-skill-dm sheet-rogue-skill-by-the-book" value="/w gm &{template:2Edefault} {{name=Move Silently\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|ms)=}} {{desc=You try to move silently...}}">Move Silently</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Hide in Shadows<sup>R</sup></th>
|
|
<td><input type="text" name="attr_hsb" title="@{hsb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hsr" title="@{hsr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hsd" title="@{hsd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hsk" title="@{hsk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hsa" title="@{hsa}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hsm" title="@{hsm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hsl" title="@{hsl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_hst" title="@{hst}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="action" name="act_hs" title="%{hs}" class="sheet-hidden sheet-rogue-skill-player btn sheet-action-button-roll">Hide in Shadows</button>
|
|
<button type="roll" name="roll_hs-dm" title="%{hs-dm}" class="sheet-hidden sheet-rogue-skill-dm sheet-rogue-skill-by-the-book" value="/w gm &{template:2Edefault} {{name=Hide in Shadows\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|hs)=}} {{desc=You try to hide in the shadows...}}">Hide in Shadows</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Detect Noise</th>
|
|
<td><input type="text" name="attr_dnb" title="@{dnb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dnr" title="@{dnr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dnd" title="@{dnd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dnk" title="@{dnk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dna" title="@{dna}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dnm" title="@{dnm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dnl" title="@{dnl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dnt" title="@{dnt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_dn" title="%{dn}" class="sheet-hidden sheet-rogue-skill-player" value="/w gm &{template:2Echeck} {{checkvs=Detect Noise\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{dnt}+(@{misc-mod}),95}kl1]]%}} {{success=Having silence in your immediate surroundings and without a helmet or hat you concentrate on listening for one minute and hear the sounds.}} {{fail=Having silence in your immediate surroundings and without a helmet or hat you concentrate on listening for one minute and hear nothing.}}">Detect Noise</button>
|
|
<button type="roll" name="roll_dn-dm" title="%{dn-dm}" class="sheet-hidden sheet-rogue-skill-dm sheet-rogue-skill-by-the-book" value="/w gm &{template:2Edefault} {{name=Detect Noise\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|dn)=}} {{desc=You try to detect the noise...}}">Detect Noise</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Climb Walls</th>
|
|
<td><input type="text" name="attr_cwb" title="@{cwb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwr" title="@{cwr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwd" title="@{cwd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwk" title="@{cwk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwa" title="@{cwa}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwm" title="@{cwm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwl" title="@{cwl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cwt" title="@{cwt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_cw" title="%{cw}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Climb Walls\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{cwt}+(@{misc-mod}),95}kl1]]%}} {{success=You can climb 100 feet or up to 10 minutes which ever comes first.}} {{fail=You cannot start or are stuck and cannot continue your climb.\nYou can try again after a significant change in location or if your chances improve.}}">Climb Walls</button>
|
|
<button type="roll" name="roll_cw-dm" title="%{cw-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Climb Walls\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|cw)=}} {{desc=You try to climb the wall...}}">Climb Walls</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Read Languages</th>
|
|
<td><input type="text" name="attr_rlb" title="@{rlb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rlr" title="@{rlr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rld" title="@{rld}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rlk" title="@{rlk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rla" title="@{rla}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rlm" title="@{rlm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rll" title="@{rll}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_rlt" title="@{rlt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_rl" title="%{rl}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Read Languages\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{rlt}+(@{misc-mod}),95}kl1]]%}} {{success=You understand about [[{@{rlt}+(@{misc-mod}),95}kl1]]% of the meaning of the written text.}} {{fail=You do not understand any of the written text.\nYou can try again at next level.}}">Read Languages</button>
|
|
<button type="roll" name="roll_rl-dm" title="%{rl-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Read Languages\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|rl)=}} {{desc=You try to read the language...}}">Read Languages</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th class="sheet-default-header">Legend Lore</th>
|
|
<td><input type="text" name="attr_ibb" title="@{ibb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ibr" title="@{ibr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ibd" title="@{ibd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ibk" title="@{ibk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_iba" title="@{iba}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ibm" title="@{ibm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ibl" title="@{ibl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ibt" title="@{ibt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_ib" title="%{ib}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Legend Lore\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{ibt}+(@{misc-mod}),95}kl1]]%}} {{success=You spend [[1d10]] round(s) examining the item closely, not necessarily touching the item, and learn something general about the item!}} {{fail=You spend [[1d10]] round(s) examining the item closely, not necessarily touching the item, and learn nothing.}}">Legend Lore</button>
|
|
<button type="roll" name="roll_ib-dm" title="%{ib-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Legend Lore\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|ib)=}} {{desc=You try to learn something about the item...}}">Legend Lore</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-tab-content sheet-section-rogue-spds">
|
|
<table class="sheet-table-white sheet-default-header-first-column">
|
|
<!-- Invisible header row to keep the spacing of all the cells -->
|
|
<tr class="sheet-collapse">
|
|
<td>Find/Remove Traps</td>
|
|
<td colspan="8"></td>
|
|
<td><button class="btn sheet-action-button-roll">Find/Remove Traps</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Detect Magic*</td>
|
|
<td><input type="text" name="attr_dmb" title="@{dmb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dmr" title="@{dmr}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmd" title="@{dmd}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmk" title="@{dmk}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dma" title="@{dma}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmm" title="@{dmm}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dml" title="@{dml}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dmt" title="@{dmt}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_dm" title="%{dm}" class="sheet-hidden sheet-rogue-skill-player" value="/w gm &{template:2Echeck} {{checkvs=Detect Magic\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{dmt}+(@{misc-mod}),95}kl1]]%}}">Detect Magic</button>
|
|
<button type="roll" name="roll_dm-dm" title="%{dm-dm}" class="sheet-hidden sheet-rogue-skill-dm sheet-rogue-skill-by-the-book" value="/w gm &{template:2Edefault} {{name=Detect Magic\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|dm)=}} {{desc=You try to detect magic...}}">Detect Magic</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Detect Illusion*</td>
|
|
<td><input type="text" name="attr_dib" title="@{dib}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_dir" title="@{dir}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_did" title="@{did}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dik" title="@{dik}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dia" title="@{dia}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dim" title="@{dim}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dil" title="@{dil}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_dit" title="@{dit}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_di" title="%{di}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Detect Illusion\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{dit}+(@{misc-mod}),95}kl1]]%}}">Detect Illusion</button>
|
|
<button type="roll" name="roll_di-dm" title="%{di-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Detect Illusion\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|di)=}} {{desc=You try to detect illusions...}}">Detect Illusion</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Bribe*</td>
|
|
<td><input type="text" name="attr_brb" title="@{brb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_brr" title="@{brr}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brd" title="@{brd}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brk" title="@{brk}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_bra" title="@{bra}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brm" title="@{brm}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brl" title="@{brl}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_brt" title="@{brt}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_br" title="%{br}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Bribe Official\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{brt}+(@{misc-mod}),95}kl1]]%}}">Bribe</button>
|
|
<button type="roll" name="roll_br-dm" title="%{br-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Bribe Official\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|br)=}} {{desc=You try to bribe the official...}}">Bribe</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Tunneling*</td>
|
|
<td><input type="text" name="attr_tub" title="@{tub}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_tur" title="@{tur}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tud" title="@{tud}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tuk" title="@{tuk}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tua" title="@{tua}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tum" title="@{tum}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tul" title="@{tul}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_tut" title="@{tut}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_tu" title="%{tu}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Tunneling\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{tut}+(@{misc-mod}),95}kl1]]%}} {{success=You dig through 10 feet of ground.}} {{fail=The tunnel collapses. It can be re-dug at the loose earth rate.}}">Tunneling</button>
|
|
<button type="roll" name="roll_tu-dm" title="%{tu-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Tunneling\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|tu)=}} {{desc=You try to dig the tunnel...}}">Tunneling</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Escape Bonds*</td>
|
|
<td><input type="text" name="attr_ebb" title="@{ebb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_ebr" title="@{ebr}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebd" title="@{ebd}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebk" title="@{ebk}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_eba" title="@{eba}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebm" title="@{ebm}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebl" title="@{ebl}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_ebt" title="@{ebt}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_eb" title="%{eb}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Escape Bonds\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{ebt}+(@{misc-mod}),95}kl1]]%}} {{success=After 5 rounds you escape one bond.}} {{fail=You cannot escape this bond.}}">Escape Bonds</button>
|
|
<button type="roll" name="roll_eb-dm" title="%{eb-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Escape Bonds\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|eb)=}} {{desc=You try to escape your bonds...}}">Escape Bonds</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Forge Documents*</td>
|
|
<td><input type="text" name="attr_fdb" title="@{fdb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_fdr" title="@{fdr}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_fdd" title="@{fdd}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_fdk" title="@{fdk}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_fda" title="@{fda}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_fdm" title="@{fdm}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_fdl" title="@{fdl}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_fdt" title="@{fdt}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_fd" title="%{fd}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=Forge Documents\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{fdt}+(@{misc-mod}),95}kl1]]%}}">Forge Documents</button>
|
|
<button type="roll" name="roll_fd-dm" title="%{fd-dm}" class="sheet-hidden sheet-rogue-skill-dm" value="/w gm &{template:2Edefault} {{name=Forge Documents\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|fd)=}} {{desc=You try to forge the documents...}}">Forge Documents</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Appraisal<sup>S&S</sup></td>
|
|
<td><input type="text" name="attr_apb" title="@{apb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_apr" title="@{apr}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_apd" title="@{apd}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_apk" title="@{apk}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_apa" title="@{apa}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_apm" title="@{apm}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_apl" title="@{apl}" value="0" class="sheet-short"/>%</td>
|
|
<td><input type="text" name="attr_apt" title="@{apt}" value="0" class="sheet-short" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_ap" title="%{ap}" class="sheet-hidden sheet-rogue-skill-player" value="/w gm &{template:2Echeck} {{checkvs=Appraisal\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{apt}+(@{misc-mod}),95}kl1]]%}} {{success=You estimate the value of the item within 10%.}} {{fail=Your estimate of the item is off by more than 10%.}}">Appraisal</button>
|
|
<button type="roll" name="roll_ap-dm" title="%{ap-dm}" class="sheet-hidden sheet-rogue-skill-dm sheet-rogue-skill-by-the-book" value="/w gm &{template:2Edefault} {{name=Appraisal\n(in @{armorname})}} {{subtitle=for @{character_name}}} {{color=dark-purple}} {{[Secret by DM](~@{character_name}|ap)=}} {{desc=You try to appraise the item...}}">Appraisal</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<fieldset name="attr_customrogue" title="@{customrogue}" class="repeating_customrogue">
|
|
<table class="sheet-default-header-first-column sheet-table-white">
|
|
<!-- Invisible header row to keep the spacing of all the cells -->
|
|
<tr class="sheet-default-header sheet-collapse">
|
|
<th>Find/Remove Traps</th>
|
|
<th colspan="9"></th>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskill" title="@{repeating_customrogue_$X_customskill}" class="sheet-table-dynamic" placeholder="New Rogue Skill"/></td>
|
|
<td><input type="text" name="attr_crb" title="@{repeating_customrogue_$X_crb}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_crr" title="@{repeating_customrogue_$X_crr}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_crd" title="@{repeating_customrogue_$X_crd}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_crk" title="@{repeating_customrogue_$X_crk}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_cra" title="@{repeating_customrogue_$X_cra}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_crm" title="@{repeating_customrogue_$X_crm}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_crl" title="@{repeating_customrogue_$X_crl}" class="sheet-short" value="0"/>%</td>
|
|
<td><input type="text" name="attr_crt" title="@{repeating_customrogue_$X_crt}" class="sheet-short" value="0" readonly/>%</td>
|
|
<td>
|
|
<button type="roll" name="roll_cr" title="%{repeating_customrogue_$X_cr}" class="sheet-hidden sheet-rogue-skill-player sheet-rogue-skill-by-the-book" value="/w gm &{template:2Echeck} {{checkvs=@{customskill}\n(in @{armorname})}} {{character=@{character_name}}} {{checkroll=[[1d100cs<1cf>96]]%}} {{checktarget=[[{@{crt}+(@{misc-mod}),95}kl1]]%}}">Custom Skill</button>
|
|
<button type="action" name="roll_cr-dm" title="%{repeating_customrogue_$X_cr-dm}" class="sheet-hidden sheet-rogue-skill-dm btn sheet-action-button-roll">Custom Skill</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<ul class="custom-list">
|
|
<li class="bullet-disc">
|
|
<span>Autofill adjustments for Dexterity, Aim, and Balance are based on the <em>Player's Handbook</em> and <em>Player's Option: Skills & Powers Second printing: February 1996.</em> (see table below)</span>
|
|
</li>
|
|
<li class="bullet-disc">
|
|
<span>Autofill adjustments for Armor type are based on the <em>Player's Handbook, Complete Thief's Handbook, Complete Bard's Handbook, Complete Ranger's Handbook, Player's Option: Skills & Powers, and Dungeon Master Option: High-Level Campaign</em> (see tables below).</span>
|
|
</li>
|
|
<li class="bullet-95">
|
|
<span>
|
|
Thieving skills maximum chance of success after all modifiers are applied (for race, dexterity, kit, armor, conditions, equipment, etc.) is 95%. <em>The Complete Thief's Handbook</em> p. 90.<br>
|
|
This limit is applied when you click to roll the ability.
|
|
</span>
|
|
</li>
|
|
<li class="bullet-R">
|
|
<span>
|
|
Ranger's chance to <em>Hide in Shadows</em> or <em>Move Silently</em> can never be more than 99%. <em>The Complete Ranger's Handbook</em> p. 11.<br>
|
|
When attempting to <em>Hide in Shadows</em> or <em>Move Silently</em> in non-natural surroundings (a crypt, city street, indoor, underground) the chance of success is halved.<br>
|
|
This limit is applied when you click to roll the ability.
|
|
</span>
|
|
</li>
|
|
</ul>
|
|
<div class="sheet-tab-content sheet-section-rogue-spds">
|
|
<ul class="custom-list">
|
|
<li class="bullet-star">
|
|
<span>These skills are from <em>Player's Option: Skills & Powers, Dungeon Master Option: High-Level Campaign, Dark Sun: Dragon Kings,</em> and <em>Dark Sun Revised: The Age of Heroes</em>.</span>
|
|
</li>
|
|
<li class="bullet-S-and-S">
|
|
<span>
|
|
Ability score adjustment to the Appraisal skill is based on Intelligence instead of Dexterity. This is <strong>not</strong> autofilled by the sheet.<br>
|
|
Source: <em>Sages & Specialists, p. 28</em>.
|
|
</span>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<br>
|
|
<details>
|
|
<summary>Thieving Skill Dexterity (Aim, Balance) Adjustments</summary>
|
|
insert_thieving-skills-dexterity-adjustments.html
|
|
</details>
|
|
<details>
|
|
<summary>Thief Armor information</summary>
|
|
<p>A thief can wear Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), or Elven Chain Mail (AC 5)</p>
|
|
<b>Thieving Skill Armor Adjustments</b>
|
|
<table class="sheet-rogue-info">
|
|
<tr>
|
|
<th>Skill</th>
|
|
<th>No<br>Armor</th>
|
|
<th>Padded Armor or<br>Studded Leather</th>
|
|
<th>Elven<br>Chain Mail</th>
|
|
<th>Silenced Elven<br>Chain Mail</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Pick Pocket</td>
|
|
<td>+5%</td>
|
|
<td>-30%</td>
|
|
<td>-20%</td>
|
|
<td>-25%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Open Locks</td>
|
|
<td>—</td>
|
|
<td>-10%</td>
|
|
<td>-5%</td>
|
|
<td>-5%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Find/Remove Traps</td>
|
|
<td>—</td>
|
|
<td>-10%</td>
|
|
<td>-5%</td>
|
|
<td>-5%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Move Silently</td>
|
|
<td>+10%</td>
|
|
<td>-20%</td>
|
|
<td>-10%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hide in Shadows</td>
|
|
<td>+5%</td>
|
|
<td>-20%</td>
|
|
<td>-10%</td>
|
|
<td>-10%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Detect Noise</td>
|
|
<td>—</td>
|
|
<td>-10%</td>
|
|
<td>-5%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Climb Walls</td>
|
|
<td>+10%</td>
|
|
<td>-30%</td>
|
|
<td>-20%</td>
|
|
<td>-25%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Read Languages</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Bribe*</td>
|
|
<td>-10%</td>
|
|
<td>+5%</td>
|
|
<td>-5%</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Escape Bonds*</td>
|
|
<td>+5%</td>
|
|
<td>-5%</td>
|
|
<td>-5%</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Tunneling*</td>
|
|
<td>+10%</td>
|
|
<td>-5%</td>
|
|
<td>-10%</td>
|
|
<td></td>
|
|
</tr>
|
|
</table>
|
|
<ul class="custom-list">
|
|
<li class="bullet-star">
|
|
<span>Armor type adjustments are different in some settings, like Dark Sun. If you play in such a setting, update these adjustments manually every time your Dexterity or Armor type changes.</span>
|
|
</li>
|
|
</ul>
|
|
<br>
|
|
<p>
|
|
Multi-classed demihumans or dual-classe humans, may have fighter or cleric as one of their classes, and my therefore be permitted any sort of armor whatsoever.<br>
|
|
Thieves using the disguise nonweapon proficiency should also be permitted to wear armor not normally used by their class, to aid the deception.
|
|
</p>
|
|
<table class="sheet-rogue-info">
|
|
<tr>
|
|
<th>Skills</th>
|
|
<th>Hide<br>Amor</th>
|
|
<th>Ring or<br>Chain Mail</th>
|
|
<th>Brigandine<br>or Splint Mail</th>
|
|
<th>Scale or<br>Banded Mail</th>
|
|
<th>Plate Mail or<br>Bronze Plate Mail</th>
|
|
<th>Field or<br>Full Plate</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Pick Pockets</td>
|
|
<td>-60%</td>
|
|
<td>-40%</td>
|
|
<td>-40%</td>
|
|
<td>-50%</td>
|
|
<td>-75%</td>
|
|
<td>-95%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Open Locks</td>
|
|
<td>-50%</td>
|
|
<td>-15%</td>
|
|
<td>-15%</td>
|
|
<td>-20%</td>
|
|
<td>-40%</td>
|
|
<td>-80%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Find/Remove Traps</td>
|
|
<td>-50%</td>
|
|
<td>-15%</td>
|
|
<td>-25%</td>
|
|
<td>-20%</td>
|
|
<td>-40%</td>
|
|
<td>-80%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Move Silently</td>
|
|
<td>-30%</td>
|
|
<td>-40%</td>
|
|
<td>-40%</td>
|
|
<td>-60%</td>
|
|
<td>-80%</td>
|
|
<td>-95%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hide in Shadows</td>
|
|
<td>-20%</td>
|
|
<td>-30%</td>
|
|
<td>-30%</td>
|
|
<td>-50%</td>
|
|
<td>-75%</td>
|
|
<td>-95%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Detect Noise</td>
|
|
<td>-10%</td>
|
|
<td>-20%</td>
|
|
<td>-25%</td>
|
|
<td>-30%</td>
|
|
<td>-50%</td>
|
|
<td>-70%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Climb Walls</td>
|
|
<td>-60%</td>
|
|
<td>-40%</td>
|
|
<td>-50%</td>
|
|
<td>-90%</td>
|
|
<td>-95%</td>
|
|
<td>-95%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Read Languages</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
</details>
|
|
<details>
|
|
<summary>Bard Armor information</summary>
|
|
<p>A bard can wear any armor up to, and including, chain mail, but cannot use a shield.</p>
|
|
<p>This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), Ring Mail (AC 7), Hide Armor (AC 6), Brigandine Armor (AC 6), Scale Mail (AC 6), Chain Mail (AC 5), including Elven Chain Mail (AC 5)</p>
|
|
<b>Barding Skill Armor Adjustments</b>
|
|
<table class="sheet-rogue-info">
|
|
<tr>
|
|
<th>Type of<br>Armor</th>
|
|
<th>Pick<br>Pockets</th>
|
|
<th>Detect<br>Noise</th>
|
|
<th>Climb<br>Walls</th>
|
|
<th>Read<br>Languages</th>
|
|
</tr>
|
|
<tr>
|
|
<td>None</td>
|
|
<td>+5%</td>
|
|
<td>—</td>
|
|
<td>+10%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Leather Armor</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Padded Armor</td>
|
|
<td>-30%</td>
|
|
<td>-10%</td>
|
|
<td>-30%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Studded Leather</td>
|
|
<td>-30%</td>
|
|
<td>-10%</td>
|
|
<td>-30%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Ring Mail</td>
|
|
<td>-25%</td>
|
|
<td>-10%</td>
|
|
<td>-25%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Brigandine Armor</td>
|
|
<td>-20%</td>
|
|
<td>-10%</td>
|
|
<td>-25%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Scale Mail</td>
|
|
<td>-25%</td>
|
|
<td>-15%</td>
|
|
<td>-40%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hide Armor</td>
|
|
<td>-30%</td>
|
|
<td>-5%</td>
|
|
<td>-30%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Chain Mail</td>
|
|
<td>-25%</td>
|
|
<td>-10%</td>
|
|
<td>-25%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Elven Chain Mail</td>
|
|
<td>-20%</td>
|
|
<td>-5%</td>
|
|
<td>-20%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<p>
|
|
If your DM allows a bard to put on any form of armor normally disallowed to the class (as suggested by certain kits, for purposes of disguise,
|
|
out of necessity, or for the sake of entertainment), the penalties are identical to those for a thief in similar armor.
|
|
</p>
|
|
<b>Illegal Armor Barding Skill Adjustments</b>
|
|
<table class="sheet-rogue-info">
|
|
<tr>
|
|
<th>Armor<br>Type</th>
|
|
<th>Pick<br>Pockets</th>
|
|
<th>Detect<br>Noise</th>
|
|
<th>Climb<br>Walls</th>
|
|
<th>Read<br>Languages</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Splint Mail</td>
|
|
<td>-40%</td>
|
|
<td>-25%</td>
|
|
<td>-50%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Banded Armor</td>
|
|
<td>-50%</td>
|
|
<td>-30%</td>
|
|
<td>-90%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Plate Mail</td>
|
|
<td>-75%</td>
|
|
<td>-50%</td>
|
|
<td>-95%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Bronze Plate</td>
|
|
<td>-75%</td>
|
|
<td>-50%</td>
|
|
<td>-95%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Field Plate</td>
|
|
<td>-95%</td>
|
|
<td>-70%</td>
|
|
<td>-95%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Full Plate</td>
|
|
<td>-95%</td>
|
|
<td>-70%</td>
|
|
<td>-95%</td>
|
|
<td>—</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
</details>
|
|
<details>
|
|
<summary>Ranger Armor information</summary>
|
|
<p>
|
|
The ranger can wear any armor, but several of his special abilities are usable only when he is wearing studded leather or lighter armor. (PHB p. 40).
|
|
This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7).<br>
|
|
<em>The Complete Ranger's Handbook</em> includes Ring Mail (AC 7) to the list of allowed armor types.
|
|
</p>
|
|
<b>Ranger Skill Armor Adjustments</b>
|
|
<table class="sheet-rogue-info">
|
|
<tr>
|
|
<th>Armor</th>
|
|
<th>Hide in<br>Shadows</th>
|
|
<th>Move<br>Silently</th>
|
|
</tr>
|
|
<tr>
|
|
<td>None</td>
|
|
<td>+5%</td>
|
|
<td>+10%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Leather Armor</td>
|
|
<td>—</td>
|
|
<td>—</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Padded Armor</td>
|
|
<td>-20%</td>
|
|
<td>-20%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Studded Leather</td>
|
|
<td>-20%</td>
|
|
<td>-20%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Ring Mail</td>
|
|
<td>-30%</td>
|
|
<td>-40%</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<p>
|
|
If the DM allows rangers to wear any armor they like and still be able to hide in shadows and move silently,
|
|
or to use a ranger kit that allows for for heavier armor of AC 6 or less. Use the following modifiers.
|
|
</p>
|
|
<b>Ranger Skills Optional Armor Adjustments</b>
|
|
<table class="sheet-rogue-info">
|
|
<tr>
|
|
<th>Armor</th>
|
|
<th>Hide in<br>Shadows</th>
|
|
<th>Move<br>Silently</th>
|
|
</tr>
|
|
<tr>
|
|
<td>Hide</td>
|
|
<td>-20%</td>
|
|
<td>-30%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Brigandine</td>
|
|
<td>-30%</td>
|
|
<td>-40%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Scale Mail</td>
|
|
<td>-50%</td>
|
|
<td>-60%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Chain Mail</td>
|
|
<td>-30%</td>
|
|
<td>-40%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Elven Chain</td>
|
|
<td>-10%</td>
|
|
<td>-10%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Splint Mail</td>
|
|
<td>-30%</td>
|
|
<td>-40%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Banded</td>
|
|
<td>-50%</td>
|
|
<td>-60%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Bronze Plate</td>
|
|
<td>-75%</td>
|
|
<td>-80%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Plate Mail</td>
|
|
<td>-75%</td>
|
|
<td>-80%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Field Plate</td>
|
|
<td>-95%</td>
|
|
<td>-95%</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Full Plate</td>
|
|
<td>-95%</td>
|
|
<td>-95%</td>
|
|
</tr>
|
|
</table>
|
|
</details>
|
|
</div>
|
|
</div> |