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29 lines
2.2 KiB
HTML
29 lines
2.2 KiB
HTML
<div class="sheet-tab-content sheet-section-attributes">
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<h4>Attributes</h4>
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<br>
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<div class="sheet-body">
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<input type="radio" name="attr_tab4" class="sheet-tab sheet-tab17" value="1" checked/><span class="sheet-tab sheet-tab17">Standard</span>
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<input type="radio" name="attr_tab4" class="sheet-tab sheet-tab18" value="2"/><span class="sheet-tab sheet-tab18">Player's Option</span><br><br>
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<h4>Ability Scores</h4>
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insert_attributes-standard-tab.html
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insert_attributes-players-option-tab.html
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<details>
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<summary><strong>Wishing for Ability Scores</strong></summary>
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The higher your ability score currently is, the more wishes it takes to increase it. See below:
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<ul>
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<li><strong>15 or lower:</strong> Each <em>wish</em> raises the ability score one point. 1 <em>wish</em> is need to increase Dexterity from 15 to 16. DMG (Revised / Black book) p. 16</li>
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<li><strong>16-20:</strong> Each <em>wish</em> raise the ability score one-tenth of a point. 10 <em>wishes</em> is needed to raise Dexterity from 16-17. DMG (Revised / Black book) p. 16
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<ul>
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<li><strong>Warriors with 18 Strength:</strong> Each <em>wish</em> increase the exceptional strength percentile score by 10 percent. It takes 11 wishes to reach Strength 19. DMG (Revised / Black book) p. 16</li>
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</ul>
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</li>
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<li><strong>21-25:</strong> Each <em>wish</em> raises the ability score one-twentieth of a point. 20 <em>wishes</em> is needed to increase Dexterity from 21 to 22. DMG (Original / Blue book) p. 12 & Sage Advice 238 p. 80</li>
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</ul>
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</details>
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<br>
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<h4>Notes</h4>
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<textarea name="attr_statnotes" title="@{statnotes}" placeholder="Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison."></textarea>
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</div>
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</div> |