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roll20-character-sheets/13th Age Glorantha/ChangeLog.md
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Seraaron 6b1ee183f1 [13th Age Glorantha] New sheet pull request - by Seraaron (#7526)
* Version 1.9 update

* Readme updated with 1.9 Changelog

* Update README.md

fixed typo

* sheet.json updated with new version number

* Version 1.9.1 (hotfixes)

* Create logo_13G.png

Logo for hosting while testing

* First upload of main content for Glorantha sheet

* Delete logo_13G.png~

* Delete bg_paper.jpg~

* Version 1.0

- Final version, ready for public inspection
- All indended features have been added and are functional
- Read the updated README for more info

* Updated readme

Fixed typo

* Update ChangeLog.md

Fixed typo

* Internal patch (v 1.0.1)

- Fixed Chrome compatibility issues (mostly related to number input widths)
- Fixed a few typos and poor attr_ name choices
- Re-ordered the rules & macros section to be more sensible

* Reverting 'legacy' changes

* Reverting burning wheel edits

* Changed version number
2020-10-19 09:36:36 -04:00

2.0 KiB

13G Changelog

1.0

  • Originally forked from the 13th_Age-neovatar character sheet (MIT license).
  • Heavily edited and overhauled it's features and design principles.
  • The core difference is to approach the sheet from the angle of 'rules representation' over 'rules implementation', so that user customization options are more accessible.
  • This includes:
    • Editable top-row character summary labels, and editable headers for most subsections
    • Editable internal macros, dice mechanics, rules, and calculations: brought up to the 'soft-layer'
    • Buttons to hide/show additional ability scores: and the inclusion of several common options from the ttrpg community, plus a custom option
    • Additional subsection buttons for unusual class options and homebrew styles
    • Toggle between 'Runes' and 'Icons' at will, in case you're not using this sheet to play in the Glorantha setting
    • Lifestyle tab for making lots of custom character notes: great for long-term campaigns!
  • Graphical differences include:
    • Larger fonts and thematic type-faces inspired by the Glorantha sourcebook
    • Stone-black headers for clearer section divisions
    • Color-coded macro templates with thematic patterning
    • Cleaner background paper texture and a different logo
    • Custom buttons and checkboxes that loosely resemble common Gloranthan runes:
      • the 'roll macro' button resembles the Fate rune when you hover over it
      • the circular bullets that resemble the Darkness rune, and they turn to Light when clicked
      • the generic square checkboxes resemble the Earth rune, and they turn Maligned when clicked
      • the triangular checkbox for showing macros and game-rules resembles the Law rune when clicked
      • instead of slashes in headers, three I's are used to represent Harmony
    • A commitment to a 'folio style' character sheet, with useful character information separated into two columns on every tab for easier readability