mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 20:22:29 +00:00
1399 lines
54 KiB
HTML
1399 lines
54 KiB
HTML
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<div class="container">
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<div class="float head">
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<div class="float head-logo">
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<img class="logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ButterflyAspect/logo.png" alt="ButterflyAspect" />
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<div class="settings">
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<select name="attr_gmroll">
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<option value="0" selected disabled>Auswahl treffen</option>
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<option value="nogm">Für alle sichtbar würfeln</option>
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<option value="gm">Für GM würfeln</option>
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</select>
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<input type="hidden" name="attr_abilityroll" />
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</div>
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</div>
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<div class="float head-info">
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<div class="header">
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<span>Allgemeines</span>
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</div>
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<div class="float head-info-boxes">
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<div class="formular">
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<label for="attr_character_name">Charaktername</label>
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<input type="text" id="attr_character_name" name="attr_character_name" />
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</div>
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<div class="formular">
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<label for="attr_character_description">Beschreibung</label>
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<textarea id="attr_character_description" name="attr_character_description" style="height: 102px"></textarea>
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</div>
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</div>
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</div>
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<div class="head-stats">
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<div class="formular">
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<label for="attr_leben">Leben</label>
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<input type="number" class="number-20 koerperkraft" id="attr_koerperkraft" name="attr_koerperkraft" title="Körperkraft" placeholder="Körperkraft" value="1" min="1" />
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<div class="health">
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<input type="number" class="number-20" id="attr_leben" name="attr_leben" placeholder="Aktuell" /> /
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<input type="number" class="number-20" id="attr_leben_max" name="attr_leben_max" readonly />
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</div>
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</div>
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<div class="formular">
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<label for="attr_ruestung">Rüstung</label>
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<input type="number" class="number-20" id="attr_ruestung" name="attr_ruestung" readonly />
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</div>
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<div class="formular ressourcen">
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<label for="attr_ressourcen">Ressourcen</label>
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<input type="number" name="attr_ressourcen" value="10" class="number-20" />
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</div>
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<div class="formular">
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<button type="roll" class="small-button" name="roll_schicksalRoll" value="/me hat jetzt noch [[@{schicksal}]] Schicksalspunkte">Schicksal</button>
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<input type="number" name="attr_schicksal" value="4" class="number-20" />
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</div>
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</div>
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</div>
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<div class="break"></div>
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<div class="float attribut">
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<div class="header">
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<span>Attribute</span>
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</div>
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<div class="float attribut-stats">
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<div class="float formular">
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<label>Nahkampf</label>
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<input type="number" name="attr_Na" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Fernkampf</label>
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<input type="number" name="attr_Fe" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Geschick</label>
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<input type="number" name="attr_Ge" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Wahrnehmung</label>
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<input type="number" name="attr_Wa" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Konstitution</label>
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<input type="number" name="attr_Ko" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Intelligenz</label>
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<input type="number" name="attr_In" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Wissen</label>
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<input type="number" name="attr_Wi" value="2" min="1" class="number-20" />
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</div>
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<div class="float formular">
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<label>Charisma</label>
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<input type="number" name="attr_Ca" value="2" min="1" class="number-20" />
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</div>
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</div>
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</div>
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<div class="break"></div>
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<div class="float full skills">
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<div class="header">
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<span>Fertigkeiten</span>
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</div>
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<div class="grid">
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<div>Fertigkeit</div>
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<div>Attr.</div>
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<div>Wert</div>
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<div>PP</div>
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<div>Roll</div>
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</div>
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<div class="gridplace">
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<div class="basicskills">
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_unbewaffnet" title="Fertigkeit" value="Unbewaffnet" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Na}">Nahkampf</option>
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</select>
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</div>
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<div><input type="number" name="attr_unbewaffnet_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_unbewaffnet_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Unbewaffnet Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{unbewaffnet}}} {{rolling=[[{@{unbewaffnet_skill}d10!}k@{Na}]]}} {{rolling2=[[{@{unbewaffnet_skill}d10!}k@{Na}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_werfen" title="Fertigkeit" value="Werfen" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Fe}">Fernkampf</option>
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</select>
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</div>
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<div><input type="number" name="attr_werfen_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_werfen_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Werfen Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{werfen}}} {{rolling=[[{@{werfen_skill}d10!}k@{Fe}]]}} {{rolling2=[[{@{werfen_skill}d10!}k@{Fe}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_athletik" title="Fertigkeit" value="Athletik" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Ge}">Geschick</option>
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</select>
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</div>
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<div><input type="number" name="attr_athletik_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_athletik_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Athletik Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{athletik}}} {{rolling=[[{@{athletik_skill}d10!}k@{Ge}]]}} {{rolling2=[[{@{athletik_skill}d10!}k@{Ge}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_aufmerksamkeit" title="Fertigkeit" value="Aufmerksamkeit" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Wa}">Wahrnehmung</option>
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</select>
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</div>
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<div><input type="number" name="attr_aufmerksamkeit_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_aufmerksamkeit_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Aufmerksamkeit Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{aufmerksamkeit}}} {{rolling=[[{@{aufmerksamkeit_skill}d10!}k@{Wa}]]}} {{rolling2=[[{@{aufmerksamkeit_skill}d10!}k@{Wa}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_gewalt" title="Fertigkeit" value="Gewalt" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Ko}">Konstitution</option>
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</select>
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</div>
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<div><input type="number" name="attr_gewalt_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_gewalt_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Gewalt Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{gewalt}}} {{rolling=[[{@{gewalt_skill}d10!}k@{Ko}]]}} {{rolling2=[[{@{gewalt_skill}d10!}k@{Ko}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_knobeln" title="Fertigkeit" value="Knobeln" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{in}">Intelligenz</option>
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</select>
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</div>
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<div><input type="number" name="attr_knobeln_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_knobeln_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Knobeln Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{knobeln}}} {{rolling=[[{@{knobeln_skill}d10!}k@{in}]]}} {{rolling2=[[{@{knobeln_skill}d10!}k@{in}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_geisteswissenschaft" title="Fertigkeit" value="Geisteswissenschaft" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Wi}">Wissen</option>
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</select>
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</div>
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<div><input type="number" name="attr_geisteswissenschaft_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_geisteswissenschaft_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Geisteswissenschaft Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{geisteswissenschaft}}} {{rolling=[[{@{geisteswissenschaft_skill}d10!}k@{Wi}]]}} {{rolling2=[[{@{geisteswissenschaft_skill}d10!}k@{Wi}]]}}"
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></button>
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</div>
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</div>
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<div class="items">
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<div><input class="textcenter" type="text" name="attr_einschaetzen" title="Fertigkeit" value="Einschätzen" readonly /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Ca}">Charisma</option>
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</select>
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</div>
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<div><input type="number" name="attr_einschaetzen_skill" title="Fertigkeitswert" value="1" min="1" /></div>
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<div><input type="number" name="attr_einschaetzen_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Einschätzen Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{einschaetzen}}} {{rolling=[[{@{einschaetzen_skill}d10!}k@{Ca}]]}} {{rolling2=[[{@{einschaetzen_skill}d10!}k@{Ca}]]}}"
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></button>
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</div>
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</div>
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</div>
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<fieldset class="repeating_basicskills">
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<div><input class="textcenter" type="text" name="attr_skillname" title="Fertigkeit" /></div>
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<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Na}">Nahkampf</option>
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<option value="@{Fe}">Fernkampf</option>
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<option value="@{Ge}">Geschick</option>
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<option value="@{Wa}">Wahrnehmung</option>
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<option value="@{Ko}">Konstitution</option>
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<option value="@{in}">Intelligenz</option>
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<option value="@{Wi}">Wissen</option>
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<option value="@{Ca}">Charisma</option>
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</select>
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</div>
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<div><input type="number" name="attr_skill" title="Fertigkeitswert" value="0" /></div>
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<div><input type="number" name="attr_pp" title="Praxispunkt" value="0" /></div>
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<div>
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<button
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type="roll"
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name="roll_skill"
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title="Würfeln"
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value="@{abilityroll} &{template:butterfly} {{name=@{skillname}}} {{rolling=[[{@{skill}d10!}k@{attribut}]]}} {{rolling2=[[{@{skill}d10!}k@{attribut}]]}}"
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></button>
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</div>
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</fieldset>
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</div>
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</div>
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<div class="break"></div>
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<div class="float full weapons">
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<div class="header">
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<span>Waffen</span>
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<button type="roll" class="small-button right dice" name="roll_ini" title="Initiative WÜrfeln" value="/w GM @{character_name} hat eine Initiative von [[@{Ge}d10 &{tracker}]]">Initiative</button>
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</div>
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<div class="grid">
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<div>Waffe</div>
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<div>Attr.</div>
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<div>Wert</div>
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<div title="Schadenswürfel">Sch.Würfel</div>
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<div title="Schadenswert">Sch.Wert</div>
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<div>Roll</div>
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</div>
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<div class="gridplace">
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<fieldset class="repeating_waponskills">
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<div id="weapondiv" class="repeat-weapon">
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<input class="options-flag" id="weaponcheck" name="attr_options-flag" title="Show/hide options" type="checkbox" /><span>y</span>
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||
<div><input class="textcenter" type="text" name="attr_weaponname" title="Waffenname" /></div>
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||
<div>
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<select name="attr_attribut" title="Attribut">
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<option value="@{Na}">Nahkampf</option>
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||
<option value="@{Fe}">Fernkampf</option>
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<option value="@{Ge}">Geschick</option>
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<option value="@{Ko}">Konstitution</option>
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</select>
|
||
</div>
|
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<div><input type="number" name="attr_weaponskill" title="Fertigkeitswert" value="0" /></div>
|
||
<div><input type="number" name="attr_weapondamagedice" title="Schadenswürfel" value="0" /></div>
|
||
<div><input type="number" name="attr_weapondamage" title="Schadenswert" value="0" /></div>
|
||
<div>
|
||
<button
|
||
type="roll"
|
||
name="roll_weapon"
|
||
title="Würfeln"
|
||
value="@{abilityroll} &{template:butterfly} {{name=@{weaponname}}} {{rolling=[[{@{weaponskill}d10!}k@{attribut}]]}} {{rolling2=[[{@{weaponskill}d10!}k@{attribut}]]}} {{damage=[[1d(@{weapondamagedice}) + @{weapondamage}]]}} {{desc=@{weaponeffekt}}}"
|
||
></button>
|
||
</div>
|
||
<input class="liketextarea hiddenBox" type="text" name="attr_weaponeffekt" placeholder="Spezialeffekt" />
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float full mage">
|
||
<div class="header">
|
||
<span>Magie</span>
|
||
<span class="right">Fertigkeitswert: <input type="number" name="attr_spellskill" title="Magischer Fertigkeitswert" value="0" /></span>
|
||
</div>
|
||
<div class="grid">
|
||
<div>Zauber</div>
|
||
<div>Zufälliger Effekt</div>
|
||
<div title="Entfernung">Entf.</div>
|
||
<div>Zeit</div>
|
||
<div title="Ziehlbereich/-anzahl">Ziel.</div>
|
||
<div title="Verbraucht">Verbr.</div>
|
||
<div>Nutzung</div>
|
||
<div>Roll</div>
|
||
</div>
|
||
<div class="gridplace">
|
||
<fieldset class="repeating_spells">
|
||
<div id="magediv" class="repeat-mage">
|
||
<input class="options-flag" id="magecheck" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<div><input class="textcenter" type="text" name="attr_spellname" title="Zaubername" placeholder="Name" /></div>
|
||
<div><input class="liketextarea" type="text" name="attr_spelleffekt" title="Zaubereffekt" placeholder="Zufälliger Effekt" /></div>
|
||
<div class="select-4">
|
||
<span class="hiddenBox" title="Entfernung">Entf.</span>
|
||
<input type="checkbox" name="attr_spellentfernung" value="1" title="10m + Sicht" />
|
||
<input type="checkbox" name="attr_spellentfernung" value="2" title="30m + Sicht" />
|
||
<input type="checkbox" name="attr_spellentfernung" value="3" title="Sichtreichweite" />
|
||
<input type="checkbox" name="attr_spellentfernung" value="4" title="sympathetischer Verbindung" />
|
||
</div>
|
||
<div class="select-4">
|
||
<span class="hiddenBox" title="Zeit">Zeit</span>
|
||
<input type="checkbox" name="attr_spellzeit" value="1" title="eine Stunde/2 Runden" />
|
||
<input type="checkbox" name="attr_spellzeit" value="2" title="bis zum Sonnenaufgang an/4 Runden" />
|
||
<input type="checkbox" name="attr_spellzeit" value="3" title="eine Woche lang/8 Runden" />
|
||
<input type="checkbox" name="attr_spellzeit" value="4" title="drei Monate/13 Runden." />
|
||
</div>
|
||
<div class="select-4">
|
||
<span class="hiddenBox" title="Ziehlbereich/-anzahl">Ziel.</span>
|
||
<input type="checkbox" name="attr_ziehlbereich" value="1" title="2 Wesen/Objekte" />
|
||
<input type="checkbox" name="attr_ziehlbereich" value="2" title="5 Wesen/Objekte" />
|
||
<input type="checkbox" name="attr_ziehlbereich" value="3" title="10 Wesen/Objekte" />
|
||
<input type="checkbox" name="attr_ziehlbereich" value="4" title="20 Wesen/Objekte" />
|
||
</div>
|
||
<div id="verbraucht"><input type="checkbox" name="attr_verbraucht" title="Zauber ist verbraucht" value="1" /></div>
|
||
<div><input type="number" name="attr_spelluse" title="Zauber benutzungsanzahl" value="0" /></div>
|
||
<div>
|
||
<button
|
||
type="roll"
|
||
class=""
|
||
name="roll_spell"
|
||
title="Würfeln"
|
||
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} [[({floor(([[{@{spellskill}d10!}k@{attribut}]] - [[@{spellwiderstand} + (?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]) / 5),1}kh1)]] {{rolling=$[[0]]}} {{widerstand=$[[1]]}} {{damage=@{damage}}} {{healing=@{healing}}} {{reinigung=@{spellreinigung}}} {{desc=@{spelleffekt}}} {{rolling2=[[{@{spellskill}d10!}k@{attribut}]]}}"
|
||
>
|
||
<input
|
||
type="number"
|
||
name="attr_spellwiderstand"
|
||
value="floor((@{spellbefehligen} + @{spellbewegung} + @{spellelement} + @{spellentfernung} + @{spellgestalt} + @{spellglueck} + @{spellreinigung} + @{spellwissen} + @{ziehlbereich} + @{spellzeit} + @{spelluse}) * 2)"
|
||
disabled
|
||
/>
|
||
</button>
|
||
</div>
|
||
<div class="hiddenBox">
|
||
<div class="select-4">
|
||
<div title="Befehligen">Befeh.</div>
|
||
<select name="attr_spellbefehligen" title="Befehligen">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div class="select-3">
|
||
<div title="Bewegung">Bew.</div>
|
||
<select name="attr_spellbewegung" title="Bewegung">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div class="select-3">
|
||
<div>Element</div>
|
||
<select name="attr_spellelement" title="Element">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div class="select-4">
|
||
<div>Gestalt</div>
|
||
<select name="attr_spellgestalt" title="Gestalt">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div class="select-4">
|
||
<div>Glück</div>
|
||
<select name="attr_spellglueck" title="Glück">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div class="select-3">
|
||
<div title="Reinigung">Rein.</div>
|
||
<select name="attr_spellreinigung" title="Reinigung">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div class="select-4">
|
||
<div>Wissen</div>
|
||
<select name="attr_spellwissen" title="Wissen">
|
||
<option value="-1">-1 Silbe</option>
|
||
<option value="0" selected>keine</option>
|
||
<option value="1">1 Silbe</option>
|
||
<option value="2">2 Silbe</option>
|
||
<option value="3">3 Silbe</option>
|
||
<option value="4">4 Silbe</option>
|
||
<option value="5">5 Silbe</option>
|
||
<option value="6">6 Silbe</option>
|
||
<option value="7">7 Silbe</option>
|
||
<option value="8">8 Silbe</option>
|
||
<option value="9">9 Silbe</option>
|
||
<option value="10">10 Silbe</option>
|
||
</select>
|
||
</div>
|
||
<div id="attribut">
|
||
<select name="attr_attribut" title="Attribut">
|
||
<option value="@{Na}">Nahkampf</option>
|
||
<option value="@{Fe}">Fernkampf</option>
|
||
<option value="@{Ge}">Geschick</option>
|
||
<option value="@{Wa}">Wahrnehmung</option>
|
||
<option value="@{Ko}">Konstitution</option>
|
||
<option value="@{in}" selected>Intelligenz</option>
|
||
<option value="@{Wi}">Wissen</option>
|
||
<option value="@{Ca}">Charisma</option>
|
||
</select>
|
||
</div>
|
||
<div id="damage">
|
||
<select name="attr_damage">
|
||
<option value="0" selected disabled>Schaden</option>
|
||
<option value="[[1d(@{spellbewegung}*2)]]">Bewegen</option>
|
||
<option value="[[1d(@{spellelement}*2)]]">Element</option>
|
||
<option value="">inaktiv</option>
|
||
</select>
|
||
</div>
|
||
<div id="healing">
|
||
<select name="attr_healing">
|
||
<option value="0" selected disabled>Heilung</option>
|
||
<option value="$[[2]]">aktiv</option>
|
||
<option value="">inaktiv</option>
|
||
</select>
|
||
</div>
|
||
<div id="textarea">
|
||
<textarea name="attr_spelldescription" placeholder="Inhalt"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float half aspects">
|
||
<div class="header">
|
||
<span>Aspekte</span>
|
||
</div>
|
||
<fieldset class="repeating_aspekte">
|
||
<input type="text" name="attr_aspekt" placeholder="Name" />
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="float half stunts">
|
||
<div class="header">
|
||
<span>Stunts</span>
|
||
</div>
|
||
<fieldset class="repeating_stunts">
|
||
<div class="repeat-stunt">
|
||
<input class="options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<input type="text" name="attr_stunt" placeholder="Name" />
|
||
<textarea class="hiddenBox" name="attr_description" placeholder="Beschreibung"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float half inventar">
|
||
<div class="header">
|
||
<span>Inventar</span>
|
||
</div>
|
||
<div class="ruestung">
|
||
<input type="text" name="attr_ruestungName" placeholder="Rüstung/Schild" />
|
||
<input type="number" name="attr_ruestungswert" placeholder="Rüstungswert" />
|
||
</div>
|
||
<fieldset class="repeating_extras">
|
||
<div class="repeat-inv extras-row">
|
||
<input class="options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<input type="text" name="attr_name" placeholder="Gegenstand" />
|
||
<input type="number" name="attr_wight" placeholder="Info" />
|
||
<input type="number" name="attr_costs" placeholder="Anzahl" />
|
||
<textarea class="hiddenBox" name="attr_description" placeholder="Beschreibung"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="float half notes">
|
||
<div class="header">
|
||
<span>Notizen</span>
|
||
</div>
|
||
<fieldset class="repeating_notes">
|
||
<div class="repeat-notes notes-row">
|
||
<input class="options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
|
||
<input type="text" name="attr_title" placeholder="Titel" />
|
||
<textarea class="hiddenBox" name="attr_body" placeholder="Inhalt"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float full xp">
|
||
<div class="header">
|
||
<span>Erfahrungspunkte und Steigerung</span>
|
||
</div>
|
||
|
||
<div class="totalxp">
|
||
<div class="formular">
|
||
<label for="attr_XPtoSpend">Verfügbare EP</label>
|
||
<input type="number" id="attr_XPtoSpend" name="attr_XPtoSpend" class="number-20" value="@{XPTotal} - @{XPSpent}" disabled />
|
||
</div>
|
||
<div class="formular">
|
||
<label for="attr_XPSpent">Ausgegebene EP</label>
|
||
<input type="number" id="attr_XPSpent" name="attr_XPSpent" class="number-20" readonly />
|
||
</div>
|
||
<div class="formular">
|
||
<label for="attr_XPTotal">Gesamte EP</label>
|
||
<input type="number" id="attr_XPTotal" name="attr_XPTotal" class="number-20" />
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_advancements">
|
||
<div class="item">
|
||
<input type="text" name="attr_advancement1" title="Beschreibung" />
|
||
</div>
|
||
<div class="brackets">
|
||
<input type="number" name="attr_advancement1xp" title="Kosten" />
|
||
</div>
|
||
<div class="placeholder"></div>
|
||
<div class="item">
|
||
<input type="text" name="attr_advancement2" title="Beschreibung" />
|
||
</div>
|
||
<div class="brackets">
|
||
<input type="number" name="attr_advancement2xp" title="Kosten" />
|
||
</div>
|
||
<div class="placeholder"></div>
|
||
<div class="item">
|
||
<input type="text" name="attr_advancement3" title="Beschreibung" />
|
||
</div>
|
||
<div class="brackets">
|
||
<input type="number" name="attr_advancement3xp" title="Kosten" />
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="break"></div>
|
||
|
||
<div class="float full version">v2023-09-27</div>
|
||
</div>
|
||
|
||
<!-- rolltemplate -->
|
||
<rolltemplate class="sheet-rolltemplate-butterfly">
|
||
<div class="container">
|
||
<div class="header">
|
||
<span>{{name}}</span>
|
||
</div>
|
||
<div class="content">
|
||
<div><span>Ergebnis:</span>{{#rolling2}}{{rolling2}}<span class="spacer">|</span>{{/rolling2}}{{rolling}}</div>
|
||
{{#widerstand}}
|
||
<div><span>Widerstand:</span>{{widerstand}}</div>
|
||
{{/widerstand}}
|
||
{{#damage}}
|
||
<div><span>Schaden:</span>{{damage}}</div>
|
||
{{/damage}}
|
||
{{#healing}}
|
||
<div><span>Heilung:</span><span class="fakeroll">{{reinigung}}</span></div>
|
||
{{/healing}}
|
||
{{#desc}}
|
||
<div class="desc">
|
||
<span>Effekt:</span><br/>
|
||
{{desc}}
|
||
</div>
|
||
{{/desc}}
|
||
</div>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<!-- worker scripts -->
|
||
<script type="text/worker">
|
||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
|
||
// By: The Aaron, Arcane Scriptomancer
|
||
// Contact: https://app.roll20.net/users/104025/the-aaron
|
||
|
||
var TAS = TAS || (function(){
|
||
'use strict';
|
||
|
||
var version = '0.2.5',
|
||
lastUpdate = 1504710542,
|
||
|
||
loggingSettings = {
|
||
debug: {
|
||
key: 'debug',
|
||
title: 'DEBUG',
|
||
color: {
|
||
bgLabel: '#7732A2',
|
||
label: '#F2EF40',
|
||
bgText: '#FFFEB7',
|
||
text: '#7732A2'
|
||
}
|
||
},
|
||
error: {
|
||
key: 'error',
|
||
title: 'Error',
|
||
color: {
|
||
bgLabel: '#C11713',
|
||
label: 'white',
|
||
bgText: '#C11713',
|
||
text: 'white'
|
||
}
|
||
},
|
||
warn: {
|
||
key: 'warn',
|
||
title: 'Warning',
|
||
color: {
|
||
bgLabel: '#F29140',
|
||
label: 'white',
|
||
bgText: '#FFD8B7',
|
||
text: 'black'
|
||
}
|
||
},
|
||
info: {
|
||
key: 'info',
|
||
title: 'Info',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
notice: {
|
||
key: 'notice',
|
||
title: 'Notice',
|
||
color: {
|
||
bgLabel: '#33C133',
|
||
label: 'white',
|
||
bgText: '#ADF1AD',
|
||
text: 'black'
|
||
}
|
||
},
|
||
log: {
|
||
key: 'log',
|
||
title: 'Log',
|
||
color: {
|
||
bgLabel: '#f2f240',
|
||
label: 'black',
|
||
bgText: '#ffff90',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack: {
|
||
key: 'TAS',
|
||
title: 'function',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack_async: {
|
||
key: 'TAS',
|
||
title: 'ASYNC CALL',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#413FA9',
|
||
text: 'white'
|
||
}
|
||
},
|
||
TAS: {
|
||
key: 'TAS',
|
||
title: 'TAS',
|
||
color: {
|
||
bgLabel: 'grey',
|
||
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
|
||
bgText: 'grey',
|
||
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
|
||
}
|
||
}
|
||
},
|
||
|
||
|
||
config = {
|
||
debugMode: false,
|
||
logging: {
|
||
log: true,
|
||
notice: true,
|
||
info: true,
|
||
warn: true,
|
||
error: true,
|
||
debug: false
|
||
}
|
||
},
|
||
|
||
callstackRegistry = [],
|
||
queuedUpdates = {}, //< Used for delaying saves till the last moment.
|
||
|
||
complexType = function(o){
|
||
switch(typeof o){
|
||
case 'string':
|
||
return 'string';
|
||
case 'boolean':
|
||
return 'boolean';
|
||
case 'number':
|
||
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
|
||
case 'function':
|
||
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
|
||
case 'object':
|
||
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
|
||
default:
|
||
return typeof o;
|
||
}
|
||
},
|
||
|
||
dataLogger = function(primaryLogger,secondaryLogger,data){
|
||
_.each(data,function(m){
|
||
var type = complexType(m);
|
||
switch(type){
|
||
case 'string':
|
||
primaryLogger(m);
|
||
break;
|
||
case 'undefined':
|
||
case 'null':
|
||
case 'NaN':
|
||
primaryLogger('['+type+']');
|
||
break;
|
||
case 'number':
|
||
case 'not a number':
|
||
case 'integer':
|
||
case 'decimal':
|
||
case 'boolean':
|
||
primaryLogger('['+type+']: '+m);
|
||
break;
|
||
default:
|
||
primaryLogger('['+type+']:=========================================');
|
||
secondaryLogger(m);
|
||
primaryLogger('=========================================================');
|
||
break;
|
||
}
|
||
});
|
||
},
|
||
|
||
|
||
colorLog = function(options){
|
||
var coloredLoggerFunction,
|
||
key = options.key,
|
||
label = options.title || 'TAS',
|
||
lBGColor = (options.color && options.color.bgLabel) || 'blue',
|
||
lTxtColor = (options.color && options.color.label) || 'white',
|
||
mBGColor = (options.color && options.color.bgText) || 'blue',
|
||
mTxtColor = (options.color && options.color.text) || 'white';
|
||
|
||
coloredLoggerFunction = function(message){
|
||
/* eslint-disable no-console */
|
||
console.log(
|
||
'%c '+label+': %c '+message + ' ',
|
||
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
|
||
'background-color: '+mBGColor+';color: '+mTxtColor+';'
|
||
);
|
||
/* eslint-enable no-console */
|
||
};
|
||
return function(){
|
||
if('TAS'===key || config.logging[key]){
|
||
/* eslint-disable no-console */
|
||
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
|
||
/* eslint-enable no-console */
|
||
}
|
||
};
|
||
},
|
||
|
||
logDebug = colorLog(loggingSettings.debug),
|
||
logError = colorLog(loggingSettings.error),
|
||
logWarn = colorLog(loggingSettings.warn),
|
||
logInfo = colorLog(loggingSettings.info),
|
||
logNotice = colorLog(loggingSettings.notice),
|
||
logLog = colorLog(loggingSettings.log),
|
||
log = colorLog(loggingSettings.TAS),
|
||
logCS = colorLog(loggingSettings.callstack),
|
||
logCSA = colorLog(loggingSettings.callstack_async),
|
||
|
||
registerCallstack = function(callstack,label){
|
||
var idx=_.findIndex(callstackRegistry,function(o){
|
||
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
|
||
_.difference(o.stack,callstack).length === 0 &&
|
||
o.label === label;
|
||
});
|
||
if(-1 === idx){
|
||
idx=callstackRegistry.length;
|
||
callstackRegistry.push({
|
||
stack: callstack,
|
||
label: label
|
||
});
|
||
}
|
||
return idx;
|
||
},
|
||
|
||
setConfigOption = function(options){
|
||
var newconf =_.defaults(options,config);
|
||
newconf.logging=_.defaults(
|
||
(options && options.logging)||{},
|
||
config.logging
|
||
);
|
||
config=newconf;
|
||
},
|
||
|
||
isDebugMode = function(){
|
||
return config.debugMode;
|
||
},
|
||
|
||
debugMode = function(){
|
||
config.logging.debug=true;
|
||
config.debugMode = true;
|
||
},
|
||
|
||
getCallstack = function(){
|
||
var e = new Error('dummy'),
|
||
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
|
||
.replace(/^\s+at\s+/gm, '')
|
||
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
|
||
.split('\n')),function(l){
|
||
return l.replace(/\s+.*$/,'');
|
||
});
|
||
return stack;
|
||
},
|
||
logCallstackSub = function(cs){
|
||
var matches, csa;
|
||
_.find(cs,function(line){
|
||
matches = line.match(/TAS_CALLSTACK_(\d+)/);
|
||
if(matches){
|
||
csa=callstackRegistry[matches[1]];
|
||
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
|
||
logCallstackSub(csa.stack);
|
||
return true;
|
||
}
|
||
logCS(line);
|
||
return false;
|
||
});
|
||
},
|
||
logCallstack = function(){
|
||
var cs;
|
||
if(config.debugMode){
|
||
cs = getCallstack();
|
||
cs.shift();
|
||
log('==============================> CALLSTACK <==============================');
|
||
logCallstackSub(cs);
|
||
log('=========================================================================');
|
||
}
|
||
},
|
||
|
||
|
||
wrapCallback = function (label, callback, context){
|
||
var callstack;
|
||
if('function' === typeof label){
|
||
context=callback;
|
||
callback=label;
|
||
label=undefined;
|
||
}
|
||
if(!config.debugMode){
|
||
return (function(cb,ctx){
|
||
return function(){
|
||
cb.apply(ctx||{},arguments);
|
||
};
|
||
}(callback,context));
|
||
}
|
||
|
||
callstack = getCallstack();
|
||
callstack.shift();
|
||
|
||
return (function(cb,ctx,cs,lbl){
|
||
var ctxref=registerCallstack(cs,lbl);
|
||
|
||
/*jshint -W054 */
|
||
return new Function('cb','ctx','TASlog',
|
||
"return function TAS_CALLSTACK_"+ctxref+"(){"+
|
||
"var start,end;"+
|
||
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
|
||
"start=_.now();"+
|
||
"cb.apply(ctx||{},arguments);"+
|
||
"end=_.now();"+
|
||
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
|
||
"};")(cb,ctx,log);
|
||
/*jshint +W054 */
|
||
}(callback,context,callstack,label));
|
||
},
|
||
|
||
|
||
prepareUpdate = function( attribute, value ){
|
||
queuedUpdates[attribute]=value;
|
||
},
|
||
|
||
applyQueuedUpdates = function() {
|
||
setAttrs(queuedUpdates);
|
||
queuedUpdates = {};
|
||
},
|
||
|
||
namesFromArgs = function(args,base){
|
||
return _.chain(args)
|
||
.reduce(function(memo,attr){
|
||
if('string' === typeof attr) {
|
||
memo.push(attr);
|
||
} else if(_.isArray(args) || _.isArguments(args)){
|
||
memo = namesFromArgs(attr,memo);
|
||
}
|
||
return memo;
|
||
},(_.isArray(base) && base) || [])
|
||
.uniq()
|
||
.value();
|
||
},
|
||
|
||
addId = function(obj,value){
|
||
Object.defineProperty(obj,'id',{
|
||
value: value,
|
||
writable: false,
|
||
enumerable: false
|
||
});
|
||
},
|
||
|
||
addProp = function(obj,prop,value,fullname){
|
||
(function(){
|
||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||
full_pname = fullname || prop,
|
||
pvalue=value;
|
||
|
||
_.each(['S','I','F'],function(p){
|
||
if( !_.has(obj,p)){
|
||
Object.defineProperty(obj, p, {
|
||
value: {},
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
});
|
||
if( !_.has(obj,'D')){
|
||
Object.defineProperty(obj, 'D', {
|
||
value: _.reduce(_.range(10),function(m,d){
|
||
Object.defineProperty(m, d, {
|
||
value: {},
|
||
enumerable: true,
|
||
readonly: true
|
||
});
|
||
return m;
|
||
},{}),
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
|
||
|
||
// Raw value
|
||
Object.defineProperty(obj, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
if(v!==pvalue) {
|
||
pvalue=v;
|
||
prepareUpdate(full_pname,v);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue;
|
||
}
|
||
});
|
||
|
||
// string value
|
||
Object.defineProperty(obj.S, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=v.toString();
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue.toString();
|
||
}
|
||
});
|
||
|
||
// int value
|
||
Object.defineProperty(obj.I, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseInt(v,10) || 0;
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseInt(pvalue,10) || 0;
|
||
}
|
||
});
|
||
|
||
// float value
|
||
Object.defineProperty(obj.F, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseFloat(v) || 0;
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseFloat(pvalue) || 0;
|
||
}
|
||
});
|
||
_.each(_.range(10),function(d){
|
||
Object.defineProperty(obj.D[d], pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=(parseFloat(v) || 0).toFixed(d);
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return (parseFloat(pvalue) || 0).toFixed(d);
|
||
}
|
||
});
|
||
});
|
||
|
||
}());
|
||
},
|
||
|
||
repeating = function( section ) {
|
||
return (function(s){
|
||
var sectionName = s,
|
||
attrNames = [],
|
||
fieldNames = [],
|
||
operations = [],
|
||
after = [],
|
||
|
||
repAttrs = function TAS_Repeating_Attrs(){
|
||
attrNames = namesFromArgs(arguments,attrNames);
|
||
return this;
|
||
},
|
||
repFields = function TAS_Repeating_Fields(){
|
||
fieldNames = namesFromArgs(arguments,fieldNames);
|
||
return this;
|
||
},
|
||
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
|
||
operations.push({
|
||
type: 'reduce',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
memo: (_.isUndefined(initial) && 0) || initial,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repMap = function TAS_Repeating_Map(func, final, context) {
|
||
operations.push({
|
||
type: 'map',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repEach = function TAS_Repeating_Each(func, final, context) {
|
||
operations.push({
|
||
type: 'each',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repTap = function TAS_Repeating_Tap(final, context) {
|
||
operations.push({
|
||
type: 'tap',
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repAfter = function TAS_Repeating_After(callback,context) {
|
||
after.push({
|
||
callback: (callback && _.isFunction(callback) && callback) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repExecute = function TAS_Repeating_Execute(callback,context){
|
||
var rowSet = {},
|
||
attrSet = {},
|
||
fieldIds = [],
|
||
fullFieldNames = [];
|
||
|
||
repAfter(callback,context);
|
||
|
||
// call each operation per row.
|
||
// call each operation's final
|
||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||
fieldIds = ids;
|
||
fullFieldNames = _.reduce(fieldIds,function(memo,id){
|
||
return memo.concat(_.map(fieldNames,function(name){
|
||
return 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
}));
|
||
},[]);
|
||
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
|
||
_.each(attrNames,function(aname){
|
||
if(values.hasOwnProperty(aname)){
|
||
addProp(attrSet,aname,values[aname]);
|
||
}
|
||
});
|
||
|
||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||
var r={};
|
||
addId(r,id);
|
||
_.each(fieldNames,function(name){
|
||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
addProp(r,name,values[fn],fn);
|
||
});
|
||
|
||
memo[id]=r;
|
||
|
||
return memo;
|
||
},{});
|
||
|
||
_.each(operations,function(op){
|
||
var res;
|
||
switch(op.type){
|
||
case 'tap':
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'each':
|
||
_.each(rowSet,function(r){
|
||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'map':
|
||
res = _.map(rowSet,function(r){
|
||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'reduce':
|
||
res = op.memo;
|
||
_.each(rowSet,function(r){
|
||
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
}
|
||
});
|
||
|
||
// finalize attrs
|
||
applyQueuedUpdates();
|
||
_.each(after,function(op){
|
||
_.bind(op.callback,op.context)();
|
||
});
|
||
});
|
||
});
|
||
};
|
||
|
||
return {
|
||
attrs: repAttrs,
|
||
attr: repAttrs,
|
||
|
||
column: repFields,
|
||
columns: repFields,
|
||
field: repFields,
|
||
fields: repFields,
|
||
|
||
reduce: repReduce,
|
||
inject: repReduce,
|
||
foldl: repReduce,
|
||
|
||
map: repMap,
|
||
collect: repMap,
|
||
|
||
each: repEach,
|
||
forEach: repEach,
|
||
|
||
tap: repTap,
|
||
'do': repTap,
|
||
|
||
after: repAfter,
|
||
last: repAfter,
|
||
done: repAfter,
|
||
|
||
execute: repExecute,
|
||
go: repExecute,
|
||
run: repExecute
|
||
};
|
||
}(section));
|
||
},
|
||
|
||
|
||
repeatingSimpleSum = function(section, field, destination){
|
||
repeating(section)
|
||
.attr(destination)
|
||
.field(field)
|
||
.reduce(function(m,r){
|
||
return m + (r.F[field]);
|
||
},0,function(t,r,a){
|
||
a.S[destination]=t;
|
||
})
|
||
.execute();
|
||
};
|
||
|
||
/* eslint-disable no-console */
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
/* eslint-enable no-console */
|
||
|
||
|
||
return {
|
||
/* Repeating Sections */
|
||
repeatingSimpleSum: repeatingSimpleSum,
|
||
repeating: repeating,
|
||
|
||
/* Configuration */
|
||
config: setConfigOption,
|
||
|
||
/* Debugging */
|
||
callback: wrapCallback,
|
||
callstack: logCallstack,
|
||
debugMode: debugMode,
|
||
isDebugMode: isDebugMode,
|
||
_fn: wrapCallback,
|
||
|
||
/* Logging */
|
||
debug: logDebug,
|
||
error: logError,
|
||
warn: logWarn,
|
||
info: logInfo,
|
||
notice: logNotice,
|
||
log: logLog
|
||
};
|
||
}());
|
||
|
||
/* ---- END: TheAaronSheet.js ---- */
|
||
|
||
|
||
|
||
on("change:gmroll", function () {
|
||
getAttrs(["gmroll"], function (values) {
|
||
let gmroll = values.gmroll || "";
|
||
switch (gmroll) {
|
||
case "nogm":
|
||
setAttrs({ abilityroll: "/me" });
|
||
break;
|
||
case "gm":
|
||
setAttrs({ abilityroll: "/w GM **@{character_name}**" });
|
||
break;
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:ko change:koerperkraft", function() {
|
||
getAttrs(["ko", "koerperkraft"], function(values) {
|
||
setAttrs({
|
||
leben: Math.floor(5 + 5 * (parseInt(values.ko) + parseInt(values.koerperkraft)))
|
||
});
|
||
setAttrs({
|
||
leben_max: Math.floor(5 + 5 * (parseInt(values.ko) + parseInt(values.koerperkraft)))
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:ruestungswert", function() {
|
||
getAttrs(["ruestungswert"], function(values) {
|
||
setAttrs({
|
||
ruestung: parseInt(values.ruestungswert)
|
||
});
|
||
});
|
||
});
|
||
|
||
on('change:repeating_advancements', function () {
|
||
TAS.repeating('advancements')
|
||
.attrs('XPSpent')
|
||
.fields('advancement1xp', 'advancement2xp', 'advancement3xp')
|
||
.reduce(function (memo, row, attrSet, id, rowSet) {
|
||
memo.total += row.I.advancement1xp;
|
||
memo.total += row.I.advancement2xp;
|
||
memo.total += row.I.advancement3xp;
|
||
return memo;
|
||
}, { total: 0 }, function (memo, rowSet, attrSet) {
|
||
attrSet.I.XPSpent = memo.total;
|
||
})
|
||
.execute();
|
||
});
|
||
</script>
|