Files
roll20-character-sheets/Shadowrun5th/Shadowrun5th.html
T
2016-11-07 23:17:57 +01:00

4064 lines
313 KiB
HTML

<div class="wrapper">
<input type="radio" class="tabs tab1" name="attr_tabnumber" value="1" checked>
<div class="tablabel">Main</div>
<input type="radio" class="tabs tab2" name="attr_tabnumber" value="2">
<div class="tablabel">Skills</div>
<input type="radio" class="tabs tab3" name="attr_tabnumber" value="3">
<div class="tablabel">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="labelmage">Magic</div>
<div class="labeltechnomancer">Technomancy</div>
</div>
<input type="radio" class="tabs tab4" name="attr_tabnumber" value="4">
<div class="tablabel">Augmentations</div>
<input type="radio" class="tabs tab5" name="attr_tabnumber" value="5">
<div class="tablabel">Matrix</div>
<input type="radio" class="tabs tab6" name="attr_tabnumber" value="6">
<div class="tablabel">Vehicles</div>
<input type="radio" class="tabs tab7" name="attr_tabnumber" value="7">
<div class="tablabel">Equipment</div>
<input type="radio" class="tabs tab8" name="attr_tabnumber" value="8">
<div class="tablabel">Character</div>
<div class="gmroll">
<input type="radio" class="gmrollcheckbox box1" name="attr_gmroll" value="/w gm " title="Switch between GM only and public Rolls">
<div class="gmrolllabel gmrollticked">GM Only</div>
<input type="radio" class="gmrollcheckbox box2" name="attr_gmroll" value="" title="Switch between GM only and public Rolls" checked>
<div class="gmrolllabel gmrollunticked">Public</div>
</div>
<div class="content1">
<div class="statblock">
<h2>Attributes</h2>
<div class="statcol statcol1">
<div class="statheading"><h4> </h4></div>
<div class="statlabel"><label>Body</label></div>
<div class="statlabel"><label>Agility</label></div>
<div class="statlabel"><label>Reaction</label></div>
<div class="statlabel"><label>Strength</label></div>
<div class="statlabel"><label>Charisma</label></div>
<div class="statlabel"><label>Intuition</label></div>
<div class="statlabel"><label>Logic</label></div>
<div class="statlabel"><label>Willpower</label></div>
<div class="statlabel">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<label class="labelmage">Magic</label>
<label class="labeltechnomancer">Resonance</label>
</div>
<div class="statlabel"><label>Edge</label></div>
</div>
<div class="statcol2">
<div class="statheading"><h4>Base</h4></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_bod_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_agi_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_rea_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_str_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_cha_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_int_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_log_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_wil_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_mag_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_edg_total" title="Base Attribute unaugmented"></div>
</div>
<div class="statcol3">
<div class="statsubcol">
<div class="statheading"><h4>Bonus</h4></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_bod_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_agi_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_rea_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_str_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_cha_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_int_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_log_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_wil_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_mag_aug" value="0" title="Bonuses from Augmentations"></div>
</div>
<div class="statsubcol">
<div class="statheading"><h4>Total</h4></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_bod_total" value="@{bod_base}+@{bod_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_agi_total" value="@{agi_base}+@{agi_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_rea_total" value="@{rea_base}+@{rea_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_str_total" value="@{str_base}+@{str_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_cha_total" value="@{cha_base}+@{cha_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_int_total" value="@{int_base}+@{int_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_log_total" value="@{log_base}+@{log_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_wil_total" value="@{wil_base}+@{wil_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_mag_total" value="@{mag_base}+@{mag_aug}" title="Base + Bonus" disabled="true"></div>
</div>
<div class="edgewrapper">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_1" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="1">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_2" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="2">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_3" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="3">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_4" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<br>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="4">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_5" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="5">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_6" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="6">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_7" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="7">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_8" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
</div>
</div>
<div class="movement">
<h2>Movement</h2>
<div class="movementrow">
<div class="movementmethod"></div>
<div class="movementfactor"><label>Factor</label></div>
<div class="movementtotal"><label>Total</label></div>
</div>
<div class="movementrow">
<div class="movementmethod">
<label>Walking</label>
</div>
<div class="movementfactor">
<input type="text" name="attr_walkingfactor" value="2">
</div>
<div class="movementtotal">
<input type="number" name="attr_walkingtotal" value="(@{agi_total})*@{walkingfactor}" disabled="true">
</div>
</div>
<div class="movementrow">
<div class="movementmethod">
<label>Running</label>
</div>
<div class="movementfactor">
<input type="text" name="attr_runningfactor" value="4">
</div>
<div class="movementtotal">
<input type="number" name="attr_runningtotal" value="(@{agi_total})*@{runningfactor}" disabled="true">
</div>
</div>
<div class="movementrow">
<div class="movementmethod">
<label>Sprinting</label>
</div>
<div class="movementfactor">
<input type="text" name="attr_sprintingfactor" value="+2">
</div>
<div class="movementtotal">
<label>per Nethit</label>
</div>
</div>
</div>
<div class="specrolls">
<h2>Attribute Rolls</h2>
<div class="specroll"><label>Composure</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_composureroll" title="Roll Composure (Charisma+WIllpower)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Composure}}{{val1=Charisma}}{{val1_num=[[@{cha_total}]]}}{{val2=Willpower}}{{val2_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{cha_total}+@{wil_total}+?{Situational Modifiers}-[[@{wound_total}]])d6cs>5>5sd]]}}" />
</div>
<div class="specroll"><label>Judge Intentions</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_judgeroll" title="Roll Judge Intetions (Charisma+Intuition)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Judge Intetions}}{{val1=Charisma}}{{val1_num=[[@{cha_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{cha_total}+@{int_total}+?{Situational Modifiers}-[[@{wound_total}]])d6cs>5>5sd]]}}" />
</div>
<br>
<div class="specroll"><label>Memory</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_memoryroll" title="Roll Memory (Logic+Willpower)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Memory}}{{val1=Logic}}{{val1_num=[[@{log_total}]]}}{{val2=Willpower}}{{val2_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{log_total}+@{wil_total}+?{Situational Modifiers}-[[@{wound_total}]])d6cs>5>5sd]]}}" />
</div>
<div class="specroll"><label>Carry/Lift</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_carryroll" title="Roll Lift/Carry (Body+Strength)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Carry/Lift}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Strength}}{{val2_num=[[@{str_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{bod_total}+@{str_total}+?{Situational Modifiers}-[[@{wound_total}]])d6cs>5>5sd]]}}{{description=Can lift (Strength + Nethits) x 15kg
Can carry (Strength + Nethits) x 10kg
Can lift overhead (Strength + Nethits) x 5kg}}" />
</div>
</div>
<div class="notesblock">
<h2>Notes</h2>
<textarea name="attr_generalnotes"></textarea>
</div>
</div>
<div class="infoblock">
<h2>Standard Rolls</h2>
<div class="standardrolls">
<div class="rollrow">
<div class="rolllabel"><label> </label></div>
<div class="rolllabel"><label>Standard Roll</label></div>
<div class="rolllabel"><label>Edge Roll</label></div>
</div>
<div class="rollrow">
<div class="rolllabel"><label>Without Wounds</label></div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_standardroll" title="Roll with a given Dicepool without Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|6}]]}}{{result=[[(?{Dice-Pool})d6cs>5>5sdkh[[?{Limit}]]]]}}{{description=?{Description}}}" />
</div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_edgeroll" title="Roll with a given Dicepool + Edge and exploding sixes without Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{val2=Edge}}{{val2_num=[[@{edg_total}]]}}{{result=[[(?{Dice-Pool}+@{edg_total})d6!cs>5>5sd]]}}{{description=?{Description}}}" />
</div>
</div>
<div class="rollrow">
<div class="rolllabel"><label>With Wounds</label></div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_standardroll" title="Roll with a given Dicepool with Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|6}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(?{Dice-Pool}-[[@{wound_total}]])d6cs>5>5sdkh[[?{Limit}]]]]}}{{description=?{Description}}}" />
</div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_edgeroll" title="Roll with a given Dicepool + Edge and exploding sixes with Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{val2=Edge}}{{val2_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(?{Dice-Pool}+@{edg_total}-[[@{wound_total}]])d6!cs>5>5sd]]}}{{description=?{Description}}}" />
</div>
</div>
</div>
<div class="wounds">
<h2>Damage Tracks</h2>
<div class="woundsrow">
<div><label>Track</label></div>
<div><label>Wounds</label></div>
<div><label>Health</label></div>
<div><label>Overflow</label></div>
</div>
<div class="woundsrow">
<div><label>Physical</label></div>
<div><input type="text" name="attr_physicalwoundstaken" value="0" title="Physical Damage taken"></div>
<div><input type="number" name="attr_physicaltracktotal" value="(8+ceil((@{bod_total})/2)+@{physicaltrackmod})-@{physicalwoundstaken}" disabled="true" title="Remaining Damage before Uncounciousness"></div>
<div><input type="number" name="attr_physicaloverflow" value="@{bod_total}+@{overflowmod}+@{physicaltracktotal}" disabled="true" title="Remaining Damage before Death"></div>
</div>
<div class="woundsrow">
<div><label>Stun</label></div>
<div><input type="text" name="attr_stunwoundstaken" value="0" title="Stun Damage taken"></div>
<div><input type="number" name="attr_stuntracktotal" value="(8+ceil((@{wil_total})/2)+@{stuntrackmod})-@{stunwoundstaken}" disabled="true" title="Remaining Damage before Uncounciousness"></div>
<div><label>Total <br>Woundpenalty</label></div>
<div><input type="number" name="attr_wound_total" value="floor((@{stunwoundstaken}-@{woundadditive})/@{woundmultiplikative})+floor((@{physicalwoundstaken}-@{woundadditive})/@{woundmultiplikative})" disabled="true"></div>
</div>
</div>
<div class="defense">
<h2>Defense</h2>
<div class="defenserow">
<div class="defensebonuslabel"><label>Bonus</label></div>
<div class="defenselabel"><label>Dodge</label></div>
<div class="defenselabel"><label>Roll</label></div>
<div class="defenselabel"><label>Soak</label></div>
<div class="defenselabel"><label>Roll</label></div>
</div>
<div class="defenserow">
<div class="defensebonuslabel">
<input type="text" name="attr_avoid_bonus" value="0">
</div>
<div class="defenselabel">
<input type="number" name="attr_avoid_total" value="@{rea_total}+@{int_total}+@{avoid_bonus}" disabled="true">
</div>
<div class="defenselabel">
<button type="roll" class="defenseroll" name="roll_defenseroll" title="Roll to Dodge an incoming Attack" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Dodge Damage}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{avoid_bonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{avoid_total}+?{Situational Modifiers}-[[@{wound_total}]])d6cs>5>5sd]]}}" />
</div>
<div class="defenselabel">
<input type="number" name="attr_soak_total" value="@{armor_total}+@{bod_total}" disabled="true">
</div>
<div class="defenselabel">
<button type="roll" class="armorroll" name="roll_armorroll" title="Roll to Absorb Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Absorb Damage}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Armor}}{{val2_num=[[@{armor_total}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{result=[[(@{bod_total}+@{armor_total}+?{Armor Penetration})d6cs>5>5sd]]}}" />
</div>
</div>
</div>
<div class="initiative">
<h2>Initiative</h2>
<div class="initiativerow">
<div class="initiativelabel"><label>Physical</label></div>
<div class="initiativeattribute">
<input type="number" value="@{rea_total}+@{int_total}" name="attr_initiativeattribute" disabled="true">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativebonus">
<input type="text" name="attr_initiativebonus" value="0">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativedice">
<input type="text" name="attr_initiativedice" value="1">
</div>
<div class="initiativelabelwrapper"><label>d6</label></div>
<div class="initiativerollwrapper">
<button type="roll" class="initiativeroll" name="roll_initiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Initiative}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{initiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=true}}{{initiative=[[@{initiativeattribute}+@{initiativebonus}-[[@{wound_total}]]+(@{initiativedice})d6 &{tracker}]]}}"></button>
</div>
</div>
<div class="initiativerow">
<div class="initiativelabel"><label>Astral</label></div>
<div class="initiativeattribute">
<input type="number" value="@{int_total}+@{int_total}" name="attr_astralinitiativeattribute" disabled="true">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativebonus">
<input type="text" name="attr_astralinitiativebonus" value="0">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativedice">
<input type="text" name="attr_astralinitiativedice" value="2">
</div>
<div class="initiativelabelwrapper"><label>d6</label></div>
<div class="initiativerollwrapper">
<button type="roll" class="initiativeroll" name="roll_astralinitiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Astral Initiative}}{{val1=Intuition}}{{val1_num=[[@{int_total}]]}}{{val2=Bonus}}{{val2_num=[[@{astralinitiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=[[@{astralinitiativeattribute}+@{astralinitiativebonus}-[[@{wound_total}]]+(@{astralinitiativedice})d6 &{tracker}]]}}"></button>
</div>
</div>
<div class="initiativerow">
<div class="initiativelabel"><label>Matrix</label></div>
<div class="initiativeattribute">
<input type="number" value="@{datap_total}+@{int_total}" name="attr_matrixinitiativeattribute" disabled="true">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativebonus">
<input type="text" name="attr_matrixinitiativebonus" value="0">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativedice">
<input type="text" name="attr_matrixinitiativedice" value="3">
</div>
<div class="initiativelabelwrapper"><label>d6</label></div>
<div class="initiativerollwrapper">
<button type="roll" class="initiativeroll" name="roll_matrixinitiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Matrix Initiative}}{{val1=Data Processing}}{{val1_num=[[@{datap_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{matrixinitiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=[[@{matrixinitiativeattribute}+@{matrixinitiativebonus}-[[@{wound_total}]]+(@{matrixinitiativedice})d6 &{tracker}]]}}"></button>
</div>
</div>
</div>
<div class="limits">
<h2>Limits</h2>
<div class="limitlabels">
<div class="limitwrapper"><label>Physical Limit</label></div>
<div class="limitwrapper"><label>Mental Limit</label></div>
<div class="limitwrapper"><label>Social Limit</label></div>
</div>
<div class="limitfields">
<div class="limitwrapper">
<div class="limitmodifier"><input type="text" name="attr_physical_mod" value="0" title="Limit Modifier from e.g. Adept Powers or Cyberware"></div>
<div class="limitdisplay"><input type="number" name="attr_physical_total" value="@{physical_mod}+ceil((@{str_total}+@{str_total}+@{rea_total}+@{bod_total})/3)" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_physical_name" value="Physical Limit"></div>
</div>
<div class="limitwrapper">
<div class="limitmodifier"><input type="text" name="attr_mental_mod" value="0" title="Limit Modifier from e.g. Adept Powers or Cyberware"></div>
<div class="limitdisplay"><input type="number" name="attr_mental_total" value="@{mental_mod}+ceil((@{log_total}+@{log_total}+@{wil_total}+@{int_total})/3)" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_mental_name" value="Mental Limit"></div>
</div>
<div class="limitwrapper">
<div class="limitmodifier"><input type="text" name="attr_social_mod" value="0" title="Limit Modifier from e.g. Adept Powers or Cyberware"></div>
<div class="limitdisplay"><input type="number" name="attr_social_total" value="@{social_mod}+ceil((@{cha_total}+@{cha_total}+@{wil_total}+@{ess_total})/3)" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_social_name" value="Social Limit"></div>
</div>
<div class="limitwrapper">
<div class="hiddentextfield"><input type="text" name="attr_astral_total" value="{(@{social_total}),(@{mental_total})}kh1" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_astral_name" value="Astral Limit"></div>
</div>
</div>
</div>
<div class="weapon">
<h2>Weapons</h2>
<div class="weaponrow">
<div class="weaponmeleewrapper">
<label class="weaponlabel">Melee</label>
</div>
<div class="weaponnamewrapper">
<label class="weaponlabel">Name</label>
</div>
<div class="weaponcategorywrapper">
<label class="weaponlabel">Category</label>
</div>
<div class="weaponaccuracywrapper">
<label class="weaponlabel">Acc.</label>
</div>
<div class="weapondvwrapper">
<label class="weaponlabel">DV</label>
</div>
<div class="weapondmgtypewrapper">
<label class="weaponlabel">Damage Type</label>
</div>
<div class="weaponapwrapper">
<label class="weaponlabel">AP</label>
</div>
<div class="weaponrcwrapper">
<label class="weaponlabel">RC</label>
</div>
<div class="weaponmodewrapper">
<label class="weaponlabel">Mode / Reach</label>
</div>
<div class="weaponskillwrapper">
<label class="weaponlabel">Skill</label>
</div>
<div class="weaponbonuswrapper">
<label class="weaponlabel">Mod</label>
</div>
<div class="weaponrangerollwrapper">
<label class="weaponlabel">Roll</label>
</div>
<div class="weaponnoteboxwrapper">
<label class="weaponlabel">Notes</label>
</div>
</div>
<input class="meleecheckbox hiddenmelee hide1" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname1" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory1" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy1" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv1" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype1" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap1" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc1" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode1" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach1" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill1" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus1" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll1" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach1}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes1" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes1" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide1">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide1">
<fieldset class="repeating_equipment1">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname1" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber1" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber1" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv1" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype1">
<option value="@{weapondmgtype1}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap1" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc1" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription1" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple1" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[@{weaponmode1}-floor(@{weaponmode1}/10)*10]]}}{{description=@{ammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex1" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[floor(@{weaponmode1}/10)]]}}{{description=@{ammodescription1}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide2" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname2" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory2" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy2" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv2" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype2" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap2" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc2" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode2" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach2" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill2" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus2" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll2" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach2}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes2" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes2" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide2">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide2">
<fieldset class="repeating_equipment2">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname2" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber2" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber2" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv2" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype2">
<option value="@{weapondmgtype2}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap2" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc2" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription2" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple2" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+@{ammoap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[@{weaponmode2}-floor(@{weaponmode2}/10)*10]]}}{{description=@{ammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex2" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+@{ammoap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[floor(@{weaponmode2}/10)]]}}{{description=@{ammodescription2}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide3" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname3" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory3" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy3" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv3" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype3" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap3" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc3" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode3" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach3" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill3" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus3" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll3" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll3" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach3}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes3" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes3" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide3">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Roll</label>
</div>
</div>
<div class="ammofieldset hide3">
<fieldset class="repeating_equipment3">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname3" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber3" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber3" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv3" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype3">
<option value="@{weapondmgtype3}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap3" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc3" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription3" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple3" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})}]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[@{weaponmode3}-floor(@{weaponmode3}/10)*10]]}}{{description=@{ammodescription3}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex3" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})}]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[floor(@{weaponmode3}/10)]]}}{{description=@{ammodescription3}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide4" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname4" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory4" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy4" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv4" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype4" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap4" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc4" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode4" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach4" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill4" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus4" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll4" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll4" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach4}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes4" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes4" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide4">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide4">
<fieldset class="repeating_equipment4">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname4" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber4" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber4" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv4" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype4">
<option value="@{weapondmgtype4}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap4" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc4" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription4" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple4" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})}]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4}}}{{after2_num=[[@{weaponmode4}-floor(@{weaponmode4}/10)*10]]}}{{description=@{ammodescription4}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammoroll4complex" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})}]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4}}}{{after2_num=[[floor(@{weaponmode4}/10)]]}}{{description=@{ammodescription4}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide5" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname5" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory5" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy5" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv5" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype5" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap5" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc5" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode5" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach5" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill5" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus5" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll5" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll5" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach5}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes5" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes5" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide5">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide5">
<fieldset class="repeating_equipment5">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname5" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber5" title="How many still left in the Clip">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber5" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv5" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype5">
<option value="@{weapondmgtype5}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap5" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc5" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription5" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple5" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5}})]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5}}}{{after2_num=[[@{weaponmode5}-floor(@{weaponmode5}/10)*10]]}}{{description=@{ammodescription5}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex5" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5})}]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5}}}{{after2_num=[[floor(@{weaponmode5}/10)]]}}{{description=@{ammodescription5}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide6" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname6" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory6" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy6" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv6" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype6" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap6" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc6" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode6" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach6" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill6" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus6" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll6" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll6" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes6" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes6" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide6">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide6">
<fieldset class="repeating_equipment6">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname6" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber6" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber6" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv6" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype6">
<option value="@{weapondmgtype6}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap6" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc6" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription6" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple6" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})}]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6}}}{{after2_num=[[@{weaponmode6}-floor(@{weaponmode6}/10)*10]]}}{description=@{ammodescription6}}}{{description=@{ammodescription6}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex6" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})}]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6}}}{{after2_num=[[floor(@{weaponmode6}/10)]]}}{{description=@{ammodescription6}}}" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="content2">
<div class="skills">
<h2>Active Skills</h2>
<div class="skillrow">
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<fieldset class="repeating_skills">
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" name="attr_skillname" title="Active Skill Name">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating" value="0" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool" value="@{skillattr}_total}+@{skillrating}+@{skillbonus}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname}}}{{val1=@{skillattr}_name}}}{{val1_num=[[@{skillattr}_total}]]}}{{val2=@{skillname}}}{{val2_num=[[@{skillrating}+@{skillbonus}]]}}{{val3=@{skillspec}}}{{val3_num=[[2*(?{Specialization @{skillspec} applies|Yes,1|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit}_name}}}{{limit_num=[[@{skilllimit}_total}]]}}{{limit_mod=[[@{skilllimitbonus}]]}}{{result=[[(@{skilldicepool}+(2*?{Specialization @{skillspec} applies})-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[[[@{skilllimit}_total}]]+@{skilllimitbonus}]]]]}}{{description=@{skillnotes}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname}}}{{val1=@{skillattr}_name}}}{{val1_num=[[@{skillattr}_total}]]}}{{val2=@{skillname}}}{{val2_num=[[@{skillrating}+@{skillbonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit}_name}}}{{limit_num=[[@{skilllimit}_total}]]}}{{limit_mod=[[@{skilllimitbonus}]]}}{{result=[[(@{skilldicepool}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[[[@{skilllimit}_total}]]+@{skilllimitbonus}]]]]}}{{description=@{skillnotes}}" />
</div>
</div>
</fieldset>
</div>
<div class="knowledge">
<h2>Knowledge Skills</h2>
<div class="skilllabels">
<div class="skillnamewrapper">
<label class="skilllabel">Knowledge Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Type</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<fieldset class="repeating_knowledge">
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" name="attr_knowledgename" title="Knowledge Skill Name">
</div>
<div class="skillattributewrapper">
<select name="attr_knowledgeattr">
<option value="@{academic">Academic</option>
<option value="@{interest">Interest</option>
<option value="@{language">Language</option>
<option value="@{professional">Professional</option>
<option value="@{street">Street</option>
</select>
</div>
<div class="skillratingwrapper">
<input type="text" name="attr_knowledgerating" value="0" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_knowledgebonus" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_knowledgelimitbonus" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_knowledgenotes" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="knowledgespecticker hiddencheckbox" name="attr_knowledgespec" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker knowledgespecunticked"></div>
<input type="text" name="attr_knowledgespec" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_knowledgedicepool" value="@{knowledgeattr}_total}+@{knowledgerating}+@{knowledgebonus}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="knowledgeshowspec" name="attr_knowledgespec" value="none">
<button type="roll" class="rollbuttonspec" name="roll_knowledgeroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{knowledgename}}}{{val1=@{knowledgeattr}_name}}}{{val1_num=[[@{knowledgeattr}_total}]]}}{{val2=@{knowledgename}}}{{val2_num=[[@{knowledgerating}+@{knowledgebonus}]]}}{{val3=@{knowledgespec}}}{{val3_num=[[2*(?{Specialization @{knowledgespec} applies|Yes,1|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mental_name}}}{{limit_num=[[@{mental_total}]]}}{{limit_mod=[[@{knowledgelimitbonus}]]}}{{result=[[(@{knowledgedicepool}+(2*?{Specialization @{knowledgespec} applies|yes,1|no,0})-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[[[@{mental_total}]]+@{knowledgelimitbonus}]]]]}}{{description=@{knowledgenotes}}" />
<button type="roll" class="rollbuttonnospec" name="roll_knowledgeroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{knowledgename}}}{{val1=@{knowledgeattr}_name}}}{{val1_num=[[@{knowledgeattr}_total}]]}}{{val2=@{knowledgename}}}{{val2_num=[[@{knowledgerating}+@{knowledgebonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mental_name}}}{{limit_num=[[@{mental_total}]]}}{{limit_mod=[[@{knowledgelimitbonus}]]}}{{result=[[(@{knowledgedicepool}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[[[@{mental_total}]]+@{knowledgelimitbonus}]]]]}}{{description=@{knowledgenotes}}" />
</div>
</div>
</fieldset>
</div>
</div>
<div class="content3">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="magician">
<h2>Magic</h2>
<div class="magiciansummoning">
<label>Summoning</label>
<div>
<input type="text" name="attr_summoning_skill" value="0" title="Rating of Summoning-Skill without Attribute">
</div>
</div>
<div class="magicianbinding">
<label>Binding</label>
<div>
<input type="text" name="attr_binding_skill" value="0" title="Rating of Binding-Skill without Attribute">
</div>
</div>
<div class="magiciansorcery">
<label>Sorcery</label>
<div>
<input type="text" name="attr_sorcery_skill" value="0" title="Rating of Sorcery-Skill without Attribute">
</div>
</div>
<div class="magicianalchemy">
<label>Alchemy</label>
<div>
<input type="text" name="attr_alchemy_skill" value="0" title="Rating of Alchemy-Skill without Attribute">
</div>
</div>
<div class="magicianritual">
<label>Ritual Casting</label>
<div>
<input type="text" name="attr_ritual_skill" value="0" title="Rating of Ritual-Casting-Skill without Attribute">
</div>
</div>
<div class="magiciandrainattribute">
<label>Drain-Attribute</label>
<div>
<select name="attr_drainattribute">
<option value="@{log_total}">LOG</option>
<option value="@{int_total}">INT</option>
<option value="@{cha_total}">CHA</option>
</select>
</div>
</div>
<br>
</div>
<div class="technomancer">
<h2>Technomancy</h2>
<div class="magiciancompiling">
<label>Compiling</label>
<div>
<input type="text" name="attr_compiling_skill" value="0" title="Rating of Compiling-Skill without Attribute">
</div>
</div>
<div class="magicianregistering">
<label>Registering</label>
<div>
<input type="text" name="attr_registering_skill" value="0" title="Rating of Registering-Skill without Attribute">
</div>
</div>
<div class="magiciansoftware">
<label>Software</label>
<div>
<input type="text" name="attr_software_skill" value="0" title="Rating of Software-Skill without Attribute">
</div>
</div>
<br>
</div>
<div class="spells">
<h2>Spells</h2>
<div class="spelllabels">
<div class="spellnamewrapper">
<label class="spelllabel">Name</label>
</div>
<div class="spellschoolwrapper">
<label class="spelllabel">School</label>
</div>
<div class="spelltypewrapper">
<label class="spelllabel">Type</label>
</div>
<div class="spellcategorywrapper">
<label class="spelllabel">Category</label>
</div>
<div class="spellrangewrapper">
<label class="spelllabel">Range</label>
</div>
<div class="spelldurationwrapper">
<label class="spelllabel">Dur</label>
</div>
<div class="spelldrainwrapper">
<label class="spelllabel magelabel">Drain</label>
<label class="spelllabel technolabel">Fade</label>
</div>
<div class="spellsourcewrapper">
<label class="spelllabel">Source</label>
</div>
<div class="spelldescriptionwrapper">
<label class="spelllabel">Description</label>
</div>
<div class="spellbonuswrapper">
<label class="spelllabel">Bonus</label>
</div>
<div class="spellspecializationwrapper">
<label class="spelllabel">Spec</label>
</div>
<div class="spellrollwrapper">
<label class="spelllabel">Roll</label>
</div>
</div>
<fieldset class="repeating_spells">
<div class="spellrow">
<div class="spellnamewrapper">
<input type="text" name="attr_spellname" title="Name of the Spell">
</div>
<div class="spellschoolwrapper">
<select name="attr_spellschool">
<option value="@{sorcery">Spell</option>
<option value="@{alchemy">Preparation</option>
<option value="@{ritual">Ritual</option>
<option value="@{software">Complex Form</option>
</select>
</div>
<div class="spelltypewrapper">
<input type="text" name="attr_spelltype" title="(optional) e.g. M/P">
</div>
<div class="spellcategorywrapper">
<input type="text" name="attr_spellcategory" title="(optional) e.g. Combat/Health/...">
</div>
<div class="spellrangewrapper">
<input type="text" name="attr_spellrange" title="(optional) e.g. LOS">
</div>
<div class="spelldurationwrapper">
<input type="text" name="attr_spellduration" title="(optional) e.g. I/S/P">
</div>
<div class="spelldrainwrapper">
<input type="text" name="attr_spelldrain" title="DO NOT ENTER ANY LETTERS like 'F-1'
ONLY THE MODIFIER e.g. '-1'
For Rituals enter '*2' to display the amount of Dice to be rolled seperatly">
</div>
<div class="spellsourcewrapper">
<input type="text" name="attr_spellsource" title="e.g. SR5 283">
</div>
<div class="spelldescriptionwrapper">
<input type="text" name="attr_spelldescription" title="To make life easy on your gm
make sure to enter what the spell is resisted with">
</div>
<div class="spellbonuswrapper">
<input type="text" name="attr_spellbonus" value="0" title="Bonus applying only to this Test">
</div>
<div class="spellspecializedwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_spellspecialized" value="2" title="Apply +2 from specialization to casting this Spell">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="spellbuttonwrapper">
<button type="roll" class="spellrollmage" name="roll_spellroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool}_name}}}{{val2_num=[[@{spellschool}_skill}+@{spellspecialized}+@{spellbonus}]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{mag_total}+@{spellschool}_skill}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[?{Force|6}+?{Raise Limit by|0}]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}+@{spelldrain}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})d6cs>5>5sd]]}}{{description=@{spelldescription}}}" />
<button type="roll" class="spellrolltechno" name="roll_spellroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool}_name}}}{{val2_num=[[@{spellschool}_skill}+@{spellspecialized}+@{spellbonus}]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{mag_total}+@{spellschool}_skill}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[?{Level|6}]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})d6cs>5>5sd]]}}{{description=@{spelldescription}}}" />
</div>
</div>
</fieldset>
</div>
<div class="spirites">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="magicianinitiation">
<h2>Spirits</h2>
<div class="spiriterow">
<div class="spiritelabel"><label>Summon Spirit</label></div>
<div class="spiritelabel"><label>Bind Spirit</label></div>
</div>
<div class="spiriterow">
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_summonroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to summon}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=Summoning}}{{val2_num=[[@{summoning_skill}+?{Specialized in this Spirit|yes,2|no,0}]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}+?{Drain Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{mag_total}+@{summoning_skill}+?{Specialized in this Spirit}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[[[?{Force}]]+?{Raise Limit by|0}]]]]}}{{after1=Spirit Defense}}{{after1_num=[[?{Force|6}d6cs>5>5sd]]}}{{after2=Drain Resist}}{{drain=Drain}}{{spiritdrain=true}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})d6cs>5>5sd]]}}" />
</div>
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_bindroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to bind}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=Binding}}{{val2_num=[[@{binding_skill}+?{Specialized in this Spirit|yes,2|no,0}]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}+?{Drain Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{mag_total}+@{binding_skill}+?{Specialized in this Spirit}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[[[?{Force}]]+?{Raise Limit by|0}]]]]}}{{after1=Spirit Defense}}{{after1_num=[[(?{Force|6}*2)d6cs>5>5sd]]}}{{after2=Drain Resist}}{{drain=Drain}}{{spiritdrain=true}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})d6cs>5>5sd]]}}" />
</div>
</div>
</div>
<div class="technomancerinitiation">
<h2>Sprites</h2>
<div class="spiriterow">
<div class="spiritelabel"><label>Compile Sprite</label></div>
<div class="spiritelabel"><label>Register Sprite</label></div>
</div>
<div class="spiriterow">
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_summonroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to compile}}{{val1=@{res_name}}}{{val1_num=[[@{res_total}]]}}{{val2=Compiling}}{{val2_num=[[@{compiling_skill}+?{Specialized in this Sprite|yes,2|no,0}]]}}{{val3=Fade Resist Bonus}}{{val3_num=[[?{Fade Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Level}}{{val5_num=[[?{Level|6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{res_total}+@{compiling_skill}+?{Specialized in this Sprite}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[?{Level}]]]]}}{{after1=Sprite Defense}}{{after1_num=[[?{Level|6}d6cs>5>5sd]]}}{{drain=Fade}}{{spiritdrain=true}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})d6cs>5>5sd]]}}" />
</div>
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_bindroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to register}}{{val1=@{res_name}}}{{val1_num=[[@{res_total}]]}}{{val2=Registering}}{{val2_num=[[@{registering_skill}+?{Specialized in this Sprite|yes,2|no,0}]]}}{{val3=Fade Resist Bonus}}{{val3_num=[[?{Fade Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Level}}{{val5_num=[[?{Level|6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{res_total}+@{registering_skill}+?{Specialized in this Sprite}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[?{Level}]]]]}}{{after1=Sprite Defense}}{{after1_num=[[(?{Level|6}*2)d6cs>5>5sd]]}}{{drain=Fade}}{{spiritdrain=true}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})d6cs>5>5sd]]}}" />
</div>
</div>
</div>
</div>
<div class="initiation">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="technomancerinitiation">
<h2>Submersion</h2>
<div class="initiationrow">
<div class="metamagicnamewrapper">
<label class="qualitylabel">Echo</label>
</div>
<div class="metamagicdescriptionwrapper">
<label class="qualitylabel">Description</label>
</div>
</div>
</div>
<div class="magicianinitiation">
<h2>Initiation</h2>
<div class="initiationrow">
<div class="metamagicnamewrapper">
<label class="qualitylabel">Metamagic</label>
</div>
<div class="metamagicdescriptionwrapper">
<label class="qualitylabel">Description</label>
</div>
</div>
</div>
<fieldset class="repeating_initiation">
<div class="initiationrow">
<div class="metamagicnamewrapper">
<input type="text" name="attr_metamagicname" title="What you got">
</div>
<div class="metamagicdescriptionwrapper">
<input type="text" name="attr_metamagicdescription" title="What it does">
</div>
</div>
</fieldset>
</div>
<div class="spiritestable">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="spiriterow">
<div class="spiritenamewrapper">
<label>Name</label>
</div>
<div class="spiritetypewrapper">
<label>Type</label>
</div>
<div class="spiriteforcewrapper magebound">
<label>Force</label>
</div>
<div class="spiriteforcewrapper technobound">
<label>Level</label>
</div>
<div class="spiriteserviceswrapper">
<label>Services</label>
</div>
<div class="spiriterollwrapper">
<label>Initiative</label>
</div>
<div class="spiriterollwrapper">
<label>Test</label>
</div>
<div class="spiriterollwrapper">
<label>Attribute</label>
</div>
<div class="spiriterollwrapper">
<label>Show Stats</label>
</div>
<div class="spiriteboundwrapper magebound">
<label>Bound</label>
</div>
<div class="spiriteboundwrapper technobound">
<label>Registered</label>
</div>
<div class="spiritenoteslabelwrapper">
<label>Notes</label>
</div>
</div>
<fieldset class="repeating_spirites">
<div class="spiriterow">
<div class="spiritenamewrapper">
<input type="text" name="attr_spiritename" title="Name of your little Helper">
</div>
<div class="spiritetypewrapper magebound" title="What Type of Spirit">
<select name="attr_spirittype">
<option value="@{air">Air Spirit</option>
<option value="@{earth">Earth Spirit</option>
<option value="@{beast">Beast Spirit</option>
<option value="@{fire">Fire Spirit</option>
<option value="@{man">Man Spirit</option>
<option value="@{water">Water Spirit</option>
<option value="@{guardian">Guardian Spirit</option>
<option value="@{guidance">Guidance Spirit</option>
<option value="@{plant">Plant Spirit</option>
<option value="@{task">Task Spirit</option>
</select>
</div>
<div class="spiritetypewrapper technobound" title="What Type of Sprite">
<select name="attr_spritetype">
<option value="@{courier">Courier Sprite</option>
<option value="@{crack">Crack Sprite</option>
<option value="@{data">Data Sprite</option>
<option value="@{fault">Fault Sprite</option>
<option value="@{machine">Machine Sprite</option>
</select>
</div>
<div class="spiriteforcewrapper">
<input type="text" name="attr_spiriteforce" title="Strength of your little Helper">
</div>
<div class="spiriteserviceswrapper">
<input type="text" name="attr_spiriteservices" title="Number of Services owed">
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spriritinitiativeroll" title="Roll for Initiative with this Spirit" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{roll_name=for Initiative}}{{val1=Force}}{{val1_num=[[@{spiriteforce}]]}}{{val3=Dice}}{{val3_num=[[2+?{Initiative Type|Astral,1|Physical,0}]]}}{{val2=Attributes}}{{val2_num=[[[[{@{spiriteforce}@{spirittype}_int},1}kh1]]*(1+?{Initiative Type})+[[{@{spiriteforce}@{spirittype}_rea},1}kh1]]*(1-?{Initiative Type})]]}}{{initiative=[[[[{@{spiriteforce}@{spirittype}_int},1}kh1]]*(1+?{Initiative Type})+[[{@{spiriteforce}@{spirittype}_rea},1}kh1]]*(1-?{Initiative Type})+(2+?{Initiative Type})d6 &{tracker}]]}}"></button>
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spriteinitiativeroll" title="Roll for Initiative with this Sprite" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{roll_name=for Matrix Initiative}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Data Processing}}{{val2_num=[[{@{spiriteforce}@{spritetype}_datap},1}kh1]]}}{{val3=Dice}}{{val3_num=[[4]]}}{{initiative=[[@{spiriteforce}+[[{@{spiriteforce}@{spritetype}_datap},1}kh1]]+4d6 &{tracker}]]}}"></button>
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spirittest" title="Roll a Skill Test or a Test with 2 Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{val1=Force}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Dice-Pool Part1}}{{val2_num=[[{@{spiriteforce}?{Spirit Attribute|Body,@{spirittype}_bod}|Agility,@{spirittype}_agi}|Reaction,@{spirittype}_rea}|Strength,@{spirittype}_str}|Willpower,@{spirittype}_wil}|Logic,@{spirittype}_log}|Intuition,@{spirittype}_int}|Charisma,@{spirittype}_cha}|Magic,-0|Force,-0},1}kh1]]}}{{val3=Dice-Pool Part2}}{{val3_num=[[{@{Spiriteforce}?{Part 2|Skill,-0|Body,@{spirittype}_bod}|Agility,@{spirittype}_agi}|Reaction,@{spirittype}_rea}|Strength,@{spirittype}_str}|Willpower,@{spirittype}_wil}|Logic,@{spirittype}_log}|Intuition,@{spirittype}_int}|Charisma,@{spirittype}_cha}|Magic,-0|Force x2,*2},1}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Force,@{spiriteforce}|Physical,ceil((@{spiriteforce}*4@{spirittype}_str}*2@{spirittype}_rea}@{spirittype}_bod})/3)|Mental,ceil((@{spiriteforce}*4@{spirittype}_log}*2@{spirittype}_int}@{spirittype}_wil})/3)|Social,ceil((@{spiriteforce}*4)/3)|Astral,ceil((@{spiriteforce}*4)/3)}]]}}{{result=[[([[{@{spiriteforce}?{Spirit Attribute},1}kh1]]+[[{@{spiriteforce}?{Part 2},1}kh1]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[?{Limit}]]]]}}" />
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spritetest" title="Roll a Skill Test or a Test with 2 Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attribute}}{{val2_num=[[{@{spiriteforce}?{Sprite Attribute|Level,-0|Attack,@{spritetype}_attack}|Sleaze,@{spritetype}_sleaze}|Data Proc.,@{spritetype}_datap}|Firewall,@{spritetype}_firewall}},1}kh1]]}}{{limit=Limit}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit_num=[[@{spiriteforce}?{Limit|Level,-0|Attack,@{spritetype}_attack}|Sleaze,@{spritetype}_sleaze}|Data Proc.,@{spritetype}_datap}|Firewall,@{spritetype}_firewall},1}kh1]]}}{{result=[[([[{@{spiriteforce}?{Sprite Attribute},1}kh1]]+@{spiriteforce}+?{Situational Modifiers|0})d6cs>5>5sdkh[[{@{spiriteforce}?{Limit},1}kh1]]]]}}" />
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spiritattribute" title="Roll a Test with a single Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{val1=Force}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attribute}}{{val2_num=[[{@{spiriteforce}?{Spirit Attribute|Body,@{spirittype}_bod}|Agility,@{spirittype}_agi}|Reaction,@{spirittype}_rea}|Strength,@{spirittype}_str}|Willpower,@{spirittype}_wil}|Logic,@{spirittype}_log}|Intuition,@{spirittype}_int}|Charisma,@{spirittype}_cha}|Magic,-0|Force,-0},1}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[([[{@{spiriteforce}?{Spirit Attribute},1}kh1]]+?{Situational Modifiers|0})d6cs>5>5sd]]}}" />
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spriteattribute" title="Roll a Test with a single Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attribute}}{{val2_num=[[{@{spiriteforce}?{Sprite Attribute|Level,-0|Attack,@{spritetype}_attack}|Sleaze,@{spritetype}_sleaze}|Data Proc.,@{spritetype}_datap}|Firewall,@{spritetype}_firewall}},1}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[([[{@{spiriteforce}?{Sprite Attribute},1}kh1]]+?{Situational Modifiers|0})d6cs>5>5sd]]}}" />
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spiritattributes" title="Output Attributes to Chat" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{roll_name=his stats}}{{val1=Body}}{{val1_num=[[{@{spiriteforce}@{spirittype}_bod},1}kh1]]}}{{val2=Agility}}{{val2_num=[[{@{spiriteforce}@{spirittype}_agi},1}kh1]]}}{{val3=Reaction}}{{val3_num=[[{@{spiriteforce}@{spirittype}_rea},1}kh1]]}}{{val4=Strength}}{{val4_num=[[{@{spiriteforce}@{spirittype}_str},1}kh1]]}}{{val5=Willpower}}{{val5_num=[[{@{spiriteforce}@{spirittype}_wil},1}kh1]]}}{{val6=Logic}}{{val6_num=[[{@{spiriteforce}@{spirittype}_log},1}kh1]]}}{{val7=Intuition}}{{val7_num=[[{@{spiriteforce}@{spirittype}_int},1}kh1]]}}{{val8=Charisma}}{{val8_num=[[{@{spiriteforce}@{spirittype}_cha},1}kh1]]}}{{description=@{spiritenotes}}}" />
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spriteattributes" title="Output Attributes to Chat" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{roll_name=his stats}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attack}}{{val2_num=[[{@{spiriteforce}@{spritetype}_attack},1}kh1]]}}{{val3=Sleaze}}{{val3_num=[[{@{spiriteforce}@{spritetype}_sleaze},1}kh1]]}}{{val4=Data Proc.}}{{val4_num=[[{@{spiriteforce}@{spritetype}_datap},1}kh1]]}}{{val5=Firewall}}{{val5_num=[[{@{spiriteforce}@{spritetype}_firewall},1}kh1]]}}{{description=@{spiritenotes}}}" />
</div>
<input type="checkbox" class="hiddencheckbox spiriteboundcheckbox" name="attr_spiritebound">
<div class="checkboxticker spiriteboundunticked"></div>
<div class="checkboxticker spiriteboundticked">X</div>
<div class="spiritespacer"></div>
<input class="spiritenotescheckbox hiddencheckbox" type="checkbox" name="attr_showposspiritenotes" title="Need more Space?">
<div class="checkboxticker spiritenotesunticked"></div>
<div class="checkboxticker spiritenotesticked">X</div>
<div class="spiritenoteswrapper">
<textarea name="attr_spiritenotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="content4">
<div class="qualities">
<h2>Positive Qualities</h2>
<div class="qualityrow">
<div class="qualitynamewrapper">
<label class="qualitylabel">Name</label>
</div>
<div class="qualitydescriptionwrapper">
<label class="qualitylabel">Rating</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Karma</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Notes</label>
</div>
</div>
<fieldset class="repeating_posqualities">
<div class="qualityrow">
<div class="qualitynamewrapper">
<input type="text" name="attr_posqualityname" title="Name of the Quality">
</div>
<div class="qualitydescriptionwrapper">
<input type="text" name="attr_posqualitydescription" title="Description of the Quality">
</div>
<div class="qualitykarmawrapper">
<input type="text" name="attr_posqualitykarma" title="Karma Value of the Quality">
</div>
<input class="qualitycheckbox hiddencheckbox" type="checkbox" name="attr_showposqualnotes" title="Need more Space?">
<div class="checkboxticker qualityunticked"></div>
<div class="checkboxticker qualityticked">X</div>
<div class="qualitynoteswrapper">
<textarea name="attr_posqualnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="qualities">
<h2>Negative Qualities</h2>
<div class="qualityrow">
<div class="qualitynamewrapper">
<label class="qualitylabel">Name</label>
</div>
<div class="qualitydescriptionwrapper">
<label class="qualitylabel">Rating</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Karma</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Notes</label>
</div>
</div>
<fieldset class="repeating_negqualities">
<div class="qualityrow">
<div class="qualitynamewrapper">
<input type="text" name="attr_negqualityname" title="Name of the Quality">
</div>
<div class="qualitydescriptionwrapper">
<input type="text" name="attr_negqualitydescription" title="Description of the Quality">
</div>
<div class="qualitykarmawrapper">
<input type="text" name="attr_negqualitykarma" title="Karma Value of the Quality">
</div>
<input class="qualitycheckbox hiddencheckbox" type="checkbox" name="attr_shownegqualnotes" title="Need more Space?">
<div class="checkboxticker qualityunticked"></div>
<div class="checkboxticker qualityticked">X</div>
<div class="qualitynoteswrapper">
<textarea name="attr_negqualnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="ware">
<h2>Adept Powers</h2>
<div class="warerow">
<div class="essencelabelwrapper"><label>Adept Power Points</label></div>
<div class="essencewrapper"><input type="text" class="essence" name="attr_powerpoints" value="0"></div>
</div>
<div class="warerow">
<div class="warenamewrapper">
<label class="warelabel">Name</label>
</div>
<div class="waredescriptionwrapper">
<label class="warelabel">Rating</label>
</div>
<div class="waregradewrapper">
<label class="warelabel">Focus</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Adept PP</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_powers">
<div class="warerow">
<div class="warenamewrapper">
<input type="text" name="attr_poweryname" title="Name of the Adept Power">
</div>
<div class="waredescriptionwrapper">
<input type="text" name="attr_powerdescription" title="Description of the Adept Power">
</div>
<div class="waregradewrapper">
<input type="text" name="attr_powerfocus" title="Is this Power on a Focus or from your Mentor Spirit?">
</div>
<div class="wareessencewrapper">
<input type="text" name="attr_powerpoints" title="Power Point Cost of the Adept Power">
</div>
<input class="warecheckbox hiddencheckbox" type="checkbox" name="attr_showpowernotes" title="Need more Space?">
<div class="checkboxticker wareunticked"></div>
<div class="checkboxticker wareticked">X</div>
<div class="warenoteswrapper">
<textarea name="attr_powernotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="ware">
<h2>Cyber-/Bioware</h2>
<div class="warerow">
<div class="essencelabelwrapper"><label>Essence Remaining</label></div>
<div class="essencewrapper"><input type="text" class="essence" name="attr_ess_total" value="6"></div>
</div>
<div class="warerow">
<div class="warenamewrapper">
<label class="warelabel">Name</label>
</div>
<div class="waredescriptionwrapper">
<label class="warelabel">Rating</label>
</div>
<div class="waregradewrapper">
<label class="warelabel">Grade</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Essence</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_ware">
<div class="warerow">
<div class="warenamewrapper">
<input type="text" name="attr_warename" title="Name of the Cyber-/Bioware">
</div>
<div class="waredescriptionwrapper">
<input type="text" name="attr_waredescription" title="Description of the Cyber-/Bioware">
</div>
<div class="waregradewrapper">
<input type="text" name="attr_waregrade" title="Grade of the Cyber-/Bioware">
</div>
<div class="wareessencewrapper">
<input type="text" name="attr_warekarma" title="Essence Cost of the Cyber-/Bioware">
</div>
<input class="warecheckbox hiddencheckbox" type="checkbox" name="attr_showwarenotes" title="Need more Space?">
<div class="checkboxticker wareunticked"></div>
<div class="checkboxticker wareticked">X</div>
<div class="warenoteswrapper">
<textarea name="attr_warenotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="content5">
<div class="cyberdeck">
<h2>Cyberdeck</h2>
<div class="decklabelwrapper"><label>Deck Array</label></div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray1" title="Highest Stat in the Decks Base Array" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray2" title="Higher Middle Stat in the Decks Base Array" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray3" title="Lower Middle Stat in the Decks Base Array" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray4" title="Lowest Stat in the Decks Base Array" value="0">
</div>
<div class="deckrow">
<div class="deckrowlabel"></div>
<div class="decklabelwrapper"><label>Attack</label></div>
<div class="decklabelwrapper"><label>Sleaze</label></div>
<div class="decklabelwrapper"><label>Data P.</label></div>
<div class="decklabelwrapper"><label>Firewall</label></div>
<div class="decklabelwrapper"><label>Dev Rtg</label></div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Base</label>
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_attack_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_sleaze_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_datap_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_firewall_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_devicertg_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Bonus</label>
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_attack_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_sleaze_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_datap_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_firewall_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_devicertg_bonus" title="Modifications or other Bonuses" value="0">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Total</label>
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_attack_total" value="@{attack_base}+@{attack_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_sleaze_total" value="@{sleaze_base}+@{sleaze_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_datap_total" value="@{datap_base}+@{datap_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_firewall_total" value="@{firewall_base}+@{firewall_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_devicertg_total" value="@{devicertg_base}+@{devicertg_bonus}" title="Base + Bonus" disabled="true">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel"></div>
<div class="decklabelwrapper"><label>Damaged</label></div>
<div class="decklabelwrapper"><label>Condition</label></div>
<div class="decklabelwrapper"><label>Noise Red</label></div>
<div class="decklabelwrapper"><label>Defenseroll</label></div>
<div class="decklabelwrapper"><label>Stay Silent</label></div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Misc</label>
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_deckdamage" value="0" title="How much Matrix Damage it took">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_deckcondition" value="ceil((@{devicertg_total})/2)+8-@{deckdamage}" title="How much Matrix Damage remaining untill bricked" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_noisereduction" title="Total Noise Reduction of the Device" title="(optional) How much Noisereduction total" value="0">
</div>
<div class="deckinputwrapper">
<button type="roll" class="deckroll" name="roll_deckdefense" title="Click to Roll Matrix Defense" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Defend}}{{val1=Firewall}}}{{val1_num=[[@{firewall_total}]]}}{{val2=Attribute}}{{val2_num=[[?{Attribute|Willpower,@{wil_total}|Logic,@{log_total}|Intuition,@{int_total}}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[(@{firewall_total}+?{Attribute}+?{Situational Modifiers|0})d6cs>5>5sd]]}}" />
</div>
<div class="deckinputwrapper">
<button type="roll" class="deckroll" name="roll_deckantispott" title="Click to Roll against Matrix Perception" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to stay hidden}}{{val1=Sleaze}}{{val1_num=[[@{sleaze_total}]]}}{{val2=Logic}}{{val2_num=[[@{log_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[(@{sleaze_total}+@{log_total}+?{Situational Modifiers|0})d6cs>5>5sd]]}}" />
</div>
</div>
</div>
<div class="cyberprograms">
<h2>Cyberprograms</h2>
<div class="programrow">
<div class="programnamewrapper">
<label>Name</label>
</div>
<div class="programdescriptionwrapper">
<label>Description</label>
</div>
<div class="programloadedwrapper">
<label>Loaded</label>
</div>
</div>
<fieldset class="repeating_programs">
<div class="programrow">
<div class="programnamewrapper">
<input type="text" name="attr_programname" title="Name of the Program">
</div>
<div class="programdescriptionwrapper">
<input type="text" name="attr_programdescription" title="Description">
</div>
<div class="programloadedwrapper">
<input class="programcheckbox hiddencheckbox" type="checkbox" name="attr_programloaded" title="Program loaded?">
<div class="checkboxticker programunticked"></div>
<div class="checkboxticker programticked">X</div>
</div>
</div>
</fieldset>
</div>
<div class="matrixactions">
<h2>Matrix Actions</h2>
<div class="mskillrow">
<div class="mskillmodlabel"><label>Running Silent</label></div>
<input class="mskillsilentcheckbox hiddencheckbox" type="checkbox" value="-2" name="attr_runningsilent" title="-2 for Running Silent">
<div class="checkboxticker mskillsilentunticked"></div>
<div class="checkboxticker mskillsilentticked">X</div>
<div class="mskillmodlabel"><label>Hot Sim</label></div>
<input class="mskillhotsimcheckbox hiddencheckbox" type="checkbox" value="2" name="attr_hotsim" title="+2 for Hot Sim">
<div class="checkboxticker mskillhotsimunticked"></div>
<div class="checkboxticker mskillhotsimticked">X</div>
</div>
<div class="mskillrow">
<div class="mskillnamewrapper">
<label>Matrix Skill</label>
</div>
<div class="mskillattributewrapper">
<label>Attribute</label>
</div>
<div class="mskillratingwrapper">
<label>Rating</label>
</div>
<div class="mskillbonuswrapper">
<label>Mod</label>
</div>
<div class="mskillspecwrapper">
<label>Spec</label>
</div>
<div class="mskilllimitwrapper">
<label>Limit</label>
</div>
<div class="mskillnoteswrapper">
<label>Description</label>
</div>
<div class="mskilldicepoolwrapper">
<label>Dice</label>
</div>
<div class="mskillbuttonwrapper">
<label>Roll</label>
</div>
</div>
<fieldset class="repeating_mskills">
<div class="mskillrow">
<div class="mskillnamewrapper">
<input type="text" name="attr_mskillname" title="Matrix Skill Name">
</div>
<div class="mskillattributewrapper">
<select name="attr_mskillattr">
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{wil">WIL</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="mskillratingwrapper">
<input type="text" name="attr_mskillrating" value="0" title="Skill-Rating without Attribute">
</div>
<div class="mskillbonuswrapper">
<input type="text" name="attr_mskillbonus" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="mskillspecwrapper">
<input type="checkbox" class="mskillspecticker hiddencheckbox" name="attr_mskillspec" value="none" title="Check if Skill has a Specialization" checked>
<div class="checkboxticker mskillspecunticked"></div>
<input type="text" name="attr_mskillspec" title="Name of the Specialization, input 'none' to disable">
</div>
<div class="mskilllimitwrapper">
<select name="attr_mskilllimit">
<option value="@{attack">Attack</option>
<option value="@{sleaze">Sleaze</option>
<option value="@{datap">Data Processing</option>
<option value="@{firewall">Firewall</option>
<option value="@{mental">Mental</option>
</select>
</div>
<div class="mskillnoteswrapper">
<input type="text" name="attr_mskillnotes" title="Description...">
</div>
<div class="mskilldicepoolwrapper">
<input type="number" name="attr_mskilldicepool" value="@{mskillattr}_total}+@{mskillrating}+@{mskillbonus}+@{runningsilent}+@{hotsim}" title="Base Dicepool" disabled="true">
</div>
<div class="mskillbuttonwrapper">
<input type="checkbox" class="mskillshowspec" name="attr_mskillspec" value="none" title="Check if Skill has a Specialization">
<button type="roll" class="rollbuttonspec" name="roll_mskillroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{mskillname}}}{{val1=@{mskillattr}_name}}}{{val1_num=[[@{mskillattr}_total}]]}}{{val2=@{mskillname}}}{{val2_num=[[@{mskillrating}]]}}{{val3=Specialized}}{{val3_num=[[?{Specialization @{mskillspec} applies|Yes,2|No,0}]]}}{{val4=HotSim/Silent}}{{val4_num=[[@{runningsilent}+@{hotsim}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mskilllimit}_name}}}{{limit_num=[[@{mskilllimit}_total}]]}}{{result=[[(@{mskilldicepool}+?{Specialization @{mskillspec} applies|yes,2|no,0}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{mskilllimit}_total}]]]]}}{{description=@{mskillnotes}}" />
<button type="roll" class="rollbuttonnospec" name="roll_mskillroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{mskillname}}}{{val1=@{mskillattr}_name}}}{{val1_num=[[@{mskillattr}_total}]]}}{{val2=@{mskillname}}}{{val2_num=[[@{mskillrating}]]}}{{val3=HotSim/Silent}}{{val3_num=[[@{runningsilent}+@{hotsim}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mskilllimit}_name}}}{{limit_num=[[@{mskilllimit}_total}]]}}{{result=[[(@{mskilldicepool}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{mskilllimit}_total}]]]]}}{{description=@{mskillnotes}}" />
</div>
</div>
</fieldset>
</div>
</div>
<div class="content6">
<div class="vehicle">
<h2>Vehicles</h2>
<div class="vehiclerow">
<div class="vehicleskillmodlabel"><label>Control Rig Rating</label></div>
<div class="vehicleskillmodinput">
<input type="text" name="attr_controlrig" value="0" title="Rating of the Control Rig">
</div>
<div class="vehicleskillmodlabel"><label>Running Silent</label></div>
<input class="mskillsilentcheckbox hiddencheckbox" type="checkbox" value="-2" name="attr_runningsilent" title="-2 for Running Silent">
<div class="checkboxticker mskillsilentunticked"></div>
<div class="checkboxticker mskillsilentticked">X</div>
<div class="vehicleskillmodlabel"><label>Hot Sim</label></div>
<input class="mskillhotsimcheckbox hiddencheckbox" type="checkbox" value="2" name="attr_hotsim" title="+2 for Hot Sim">
<div class="checkboxticker mskillhotsimunticked"></div>
<div class="checkboxticker mskillhotsimticked">X</div>
<input type="checkbox" class="technomancycheckbox vehiclemode3" name="attr_vehiclemode" value="3">
<div class="vehicleskillmodlabel"><label>Control</label></div>
<input type="radio" class="vehiclemode vehiclemode0" name="attr_vehiclemode" value="0" title="Click to switch to Manual
Click again to switch to Remote and Jumped in" checked>
<input type="radio" class="vehiclemode vehiclemode1" name="attr_vehiclemode" value="1" title="Click to switch to Remote
Click again to switch to Jumped in and Autopilot">
<input type="radio" class="vehiclemode vehiclemode2" name="attr_vehiclemode" value="2" title="Click to switch to Jumped in
Click again to switch to Autopilot and Manual">
<input type="radio" class="vehiclemode vehiclemode3" name="attr_vehiclemode" value="3" title="Click to switch to Autopilot
Click again to switch to Manual and Remote">
<div class="vehicleskillmodelabel vehiclelabel0"><label>Manual</label></div>
<div class="vehicleskillmodelabel vehiclelabel1"><label>Remote</label></div>
<div class="vehicleskillmodelabel vehiclelabel2"><label>Jumped in</label></div>
<div class="vehicleskillmodelabel vehiclelabel3"><label>Autopilot</label></div>
</div>
<div class="vehiclelabels">
<div class="vehiclenamewrapper">
<label class="vehiclelabel">Name</label>
</div>
<div class="vehiclehandwrapper">
<label class="vehiclelabel">Hand.</label>
</div>
<div class="vehiclespeedwrapper">
<label class="vehiclelabel">Speed</label>
</div>
<div class="vehicleacclwrapper">
<label class="vehiclelabel">Accl.</label>
</div>
<div class="vehiclepilotwrapper">
<label class="vehiclelabel">Pilot</label>
</div>
<div class="vehiclesenswrapper">
<label class="vehiclelabel">Sens.</label>
</div>
<div class="vehicleseatswrapper">
<label class="vehiclelabel">Seats</label>
</div>
<div class="vehiclecostwrapper">
<label class="vehiclelabel">Price</label>
</div>
<div class="vehiclebodywrapper">
<label class="vehiclelabel">Body</label>
</div>
<div class="vehiclearmorwrapper">
<label class="vehiclelabel">Armor</label>
</div>
<div class="vehicledamagewrapper">
<label class="vehiclelabel">Damage</label>
</div>
<div class="vehicleboxwrapper">
<label class="vehiclelabel">Notes</label>
</div>
<div class="vehicleboxwrapper">
<label class="vehiclelabel">Skills</label>
</div>
<div class="vehicleboxwrapper">
<label class="vehiclelabel">Weapon</label>
</div>
</div>
<input type="checkbox" class="technomancycheckbox vehiclemode3" name="attr_vehiclemode" value="3">
<fieldset class="repeating_vehicles">
<div class="vehiclerow">
<div class="vehiclenamewrapper">
<input type="text" name="attr_vehiclename" title="Name of the Vehicle">
</div>
<div class="vehiclehandwrapper">
<input type="text" name="attr_vehiclehand" value="0" title="Handling of the Vehicle">
</div>
<div class="vehiclespeedwrapper">
<input type="text" name="attr_vehiclespeed" value="0" title="Speed of the Vehicle">
</div>
<div class="vehicleacclwrapper">
<input type="text" name="attr_vehicleaccl" value="0" title="(optional)Acceleration of the Vehicle">
</div>
<div class="vehiclepilotwrapper">
<input type="text" name="attr_vehiclepilot" value="0" title="Pilot Rating of the Vehicle">
</div>
<div class="vehiclesenswrapper">
<input type="text" name="attr_vehiclesens" value="0" title="Sensor Rating of the Vehicle">
</div>
<div class="vehicleseatswrapper">
<input type="text" name="attr_vehicleseats" value="0" title="Available Seats in the Vehicle">
</div>
<div class="vehiclecostwrapper">
<input type="text" name="attr_vehicleprice" value="0" title="Total Cost of the Vehicle">
</div>
<div class="vehiclebodywrapper">
<input type="text" name="attr_vehiclebody" value="0" title="Body Rating of the Vehicle">
</div>
<div class="vehiclearmorwrapper">
<input type="text" name="attr_vehiclearmor" value="0" title="Armor Rating of the Vehicle">
</div>
<div class="vehicledamagewrapper">
<input type="text" name="attr_vehicledamage" value="0" title="Total Damage this Vehicle has taken">
</div>
<input class="vehiclenotescheckbox hiddencheckbox" type="checkbox" name="attr_showvehiclenotes" title="Need more Space?">
<div class="checkboxticker vehiclenotesunticked"></div>
<div class="checkboxticker vehiclenotesticked">X</div>
<div class="vehiclespacer"></div>
<input class="vehicleskillscheckbox hiddencheckbox" type="checkbox" name="attr_showvehicleskills" title="Need to do stuff?">
<div class="checkboxticker vehicleskillsunticked"></div>
<div class="checkboxticker vehicleskillsticked">X</div>
<div class="vehiclespacer"></div>
<input class="vehicleshowweaponcheckbox hiddencheckbox" type="checkbox" name="attr_showvehicleweapon" title="Got a Gun?">
<div class="checkboxticker vehicleshowweaponunticked"></div>
<div class="checkboxticker vehicleshowweaponticked">X</div>
<div class="vehiclenoteswrapper">
<textarea name="attr_vehiclenotes" title="Have more Space!"></textarea>
</div>
<div class="vehicleskillswrapper">
<div class="vehicleskillrow">
<div class="vehicleskillinitiative">
<label class="vehiclelabel">Initiative</label>
</div>
<div class="vehicleskillsoak">
<label class="vehiclelabel">Soak</label>
</div>
<div class="vehicleskilldodge">
<label class="vehiclelabel">Evasion</label>
</div>
<div class="vehicleskillmaneuver">
<label class="vehiclelabel">Maneuver</label>
</div>
<div class="vehicleskillperception">
<label class="vehiclelabel">Cleasight</label>
</div>
<div class="vehicleskillsneak">
<label class="vehiclelabel">Stealth</label>
</div>
<div class="vehicleskillother">
<label class="vehiclelabel">Other</label>
</div>
</div>
<div class="vehicleskillrow">
<div class="vehicleskillinitiative">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicledodgerollautopilot" title="Roll for Initiative" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=for Initiative}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{initiative=[[@{vehiclepilot}*2+4d6 &{tracker}]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_matrixinitiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Matrix Initiative}}{{val1=Data Processing}}{{val1_num=[[@{datap_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{matrixinitiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=[[@{matrixinitiativeattribute}+@{matrixinitiativebonus}-[[@{wound_total}]]+(@{matrixinitiativedice})d6 &{tracker}]]}}"></button>
</div>
<div class="vehicleskillsoak">
<button type="roll" class="vehicleroll" name="roll_vehiclesoakroll" title="Damage Resistance Roll" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=to resist Damage}}{{val1=Body}}{{val1_num=[[@{vehiclebody}]]}}{{val2=Armor}}{{val2_num=[[@{vehiclearmor}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{result=[[(@{vehiclebody}+@{vehiclearmor}+?{Armor Penetration|0})d6cs>5>5sd]]}}" />
</div>
<div class="vehicleskilldodge">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehicledodgesoft" title="Evasion Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicledodgerollautopilot" title="Roll a Dodge Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Avoidance Test}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Evasion-Soft}}{{val2_num=[[@{vehicledodgesoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Handling}}{{limit_num=[[@{vehiclehand}}]]}}{{result=[[(@{vehiclepilot}+@{vehicledodgesoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehiclehand}]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicledodgerollpilot" title="Roll a Dodge Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Avoidance Test with @{vehiclename}}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[(@{rea_total}+@{int_total}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim})+floor(@{vehiclemode}/2)*@{controlrig}]]+?{Situational Modifiers})d6cs>5>5sd]]}}" />
</div>
<div class="vehicleskillmaneuver">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehiclemaneuversoft" title="Maneuver Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehiclemaneuverrollautopilot" title="Roll a Driving Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}}{{roll_name=a Piloting Test with @{vehiclename}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Maneuver-Soft}}{{val2_num=[[@{vehiclemaneuversoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}}]]}}{{result=[[(@{vehiclepilot}+@{vehiclemaneuversoft}+?{Situational Modifiers})d6cs>5>5sdkh[[?{Limit}]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehiclemaneuverrollpilot" title="Roll a Driving Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Piloting Test with @{vehiclename}}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Vehicle Skill}}{{val2_num=[[?{Vehicle Skill Rating|0}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Speed/Handling}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}]]}}{{result=[[(@{rea_total}+?{Vehicle Skill Rating}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim})+floor(@{vehiclemode}/2)*@{controlrig}]]+?{Situational Modifiers})d6cs>5>5sdkh[[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}}+floor(@{vehiclemode}/2)*@{controlrig}]]]]}}" />
</div>
<div class="vehicleskillperception">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehicleperceptionsoft" title="Cleasight Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleperceptionrollautopilot" title="Roll a Perception Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Perception Test}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Clearsight-Soft}}{{val2_num=[[@{vehicleperceptionsoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Sensor}}{{limit_num=[[@{vehiclesens}]]}}{{limit_mod=?{Limit Modifier?}}}{{result=[[(@{vehiclepilot}+@{vehicleperceptionsoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehiclesens}+?{Limit Modifier?}]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleperceptionrollpilot" title="Roll a Perception Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Perception Test with @{vehiclename}}}{{val1=Intuition}}{{val1_num=[[@{int_total}]]}}{{val2=Perception/EW}}{{val2_num=[[?{Perception/Electronic Warfare Rating|0}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Sensor}}{{limit_num=[[@{vehiclesens}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}+?{Limit Modifier?}]]}}{{result=[[(@{int_total}+?{Perception/Electronic Warfare Rating}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim})+floor(@{vehiclemode}/2)*@{controlrig}]]+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehiclesens}+floor(@{vehiclemode}/2)*@{controlrig}+?{Limit Modifier?}]]]]}}" />
</div>
<div class="vehicleskillsneak">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehiclesneaksoft" title="Stealth Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehiclesneakrollautopilot" title="Roll a Sneaking Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Sneaking Test}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Stealth-Soft}}{{val2_num=[[@{vehiclesneaksoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Handling}}{{limit_num=[[@{vehiclehand}]]}}{{result=[[(@{vehiclepilot}+@{vehiclesneaksoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehiclehand}]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehiclesneakrollpilot" title="Roll a Sneaking Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Sneaking Test with @{vehiclename}}}{{val1=Attribute}}{{val1_num=[[?{Attribute|Reaction,@{rea_total}|Intuition,@{int_total}}]]}}{{val2=Sneaking}}{{val2_num=[[?{Sneaking-Rating|0}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Handling}}{{limit_num=[[@{vehiclehand}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}]]}}{{result=[[(?{Attribute}+?{Sneaking-Rating}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim})+floor(@{vehiclemode}/2)*@{controlrig}]]+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehiclehand}+floor(@{vehiclemode}/2)*@{controlrig}]]]]}}" />
</div>
<div class="vehicleskillother">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleotherrollautopilot" title="Any other Vehicle Teste" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Test}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[?{Autosoft-Rating|0}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}|Sensor,@{vehiclesens}}]]}}{{result=[[(@{vehiclepilot}+?{Autosoft-Rating|0}+?{Situational Modifiers})d6cs>5>5sdkh[[?{Limit}]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleotherrollpilot" title="Any other Vehicle Teste" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Test with @{vehiclename}}}{{val1=Attribute}}{{val1_num=[[?{Attribute|Body,@{bod_total}|Agility,@{agi_total}|Reaction,@{rea_total}|Strength,@{str_total}|Charisma,@{cha_total}|Intuition,@{int_total}|Logic,@{log_total}|Willpower,@{wil_total}}]]}}{{val2=Skill}}{{val2_num=[[?{Skill-Rating|0}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}|Sensor,@{vehiclesens}}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}]]}}{{result=[[(?{Attribute}+?{Skill-Rating}+@{runningsilent}+@{hotsim}+@{vehiclemode}*@{controlrig}+?{Situational Modifiers})d6cs>5>5sdkh[[?{Limit}+floor(@{vehiclemode}/2)*@{controlrig}]]]]}}" />
</div>
</div>
</div>
<div class="vehicleweaponwrapper">
<div class="vehicleweaponrow">
<div class="weaponnamewrapper">
<label class="weaponlabel">Weaponname</label>
</div>
<div class="weaponaccuracywrapper">
<label class="weaponlabel">Acc.</label>
</div>
<div class="weapondvwrapper">
<label class="weaponlabel">DV</label>
</div>
<div class="weaponapwrapper">
<label class="weaponlabel">AP</label>
</div>
<div class="weaponrcwrapper">
<label class="weaponlabel">RC</label>
</div>
<div class="weaponmodewrapper">
<label class="weaponlabel">Mode</label>
</div>
<div class="weaponautosoftwrapper">
<label class="weaponlabel">Softw</label>
</div>
<div class="weaponskillwrapper">
<label class="weaponlabel">Skill</label>
</div>
<div class="weaponbonuswrapper">
<label class="weaponlabel">Mod</label>
</div>
<div class="weaponrollwrapper">
<label class="weaponlabel">Roll</label>
</div>
<div class="weaponnoteboxwrapper">
<label class="weaponlabel">Notes</label>
</div>
</div>
<div class="vehicleweaponrow">
<div class="weaponnamewrapper">
<input type="text" name="attr_vehicleweaponname" title="Weapon Name">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_vehicleweaponaccuracy" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_vehicleweapondv" title="Weapon Damage Code with all Modifications but Ammo">
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_vehicleweaponap" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_vehicleweaponrc" title="Weapon Recoil Compensation with all Modifications including Vehicle Body">
</div>
<div class="weaponmodewrapper">
<select name="attr_vehicleweaponmode" title="Current Firing Mode of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
</div>
<div class="weaponautosoftwrapper">
<input type="text" name="attr_vehicleweaponautosoft" title="Targeting Autosoft on this Vehicle">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_vehicleweaponskill" title="Gunnery Skill including Bonuses applying to all Guns">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_vehicleweaponbonus" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollautopilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollpilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{vehicleweaponskill}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{vehicleweaponskill}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
</div>
<input class="vehicleweaponcheckbox hiddencheckbox" type="checkbox" name="attr_vehicleshowweaponnotes" title="Need more Space?">
<div class="checkboxticker vehicleweaponunticked"></div>
<div class="checkboxticker vehicleweaponticked">X</div>
<div class="vehicleweaponnoteswrapper">
<textarea name="attr_vehicleweaponnotes" title="Have more Space!"></textarea>
</div>
<div class="vehicleammolabels">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="vehicleammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_vehicleammoname1" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_vehicleammonumber1" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_vehicleammodv1" value="0" title="DV change from the Ammunition">
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_vehicleammoap1" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_vehicleammoacc1" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_vehicleammodescription1" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollsimpleautopilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]]]}}{{after1=DV([[@{vehicleweapondv}+@{vehicleammodv1}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap1}]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{vehicleweaponskill}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{vehicleweaponskill}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv1})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollcomplexautopilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]]]}}{{after1=DV([[@{vehicleammodv1}+@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap1}]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{vehicleweaponskill}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{vehicleweaponskill}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]]]}}{{after1=DV([[@{vehicleammodv1}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
</div>
</div>
<div class="vehicleammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_vehicleammoname2" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_vehicleammonumber2" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_vehicleammodv2" value="0" title="DV change from the Ammunition">
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_vehicleammoap2" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_vehicleammoacc2" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_vehicleammodescription2" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollsimpleautopilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]]]}}{{after1=DV([[@{vehicleweapondv}+@{vehicleammodv2}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap2}]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{vehicleweaponskill}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{vehicleweaponskill}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv2})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollcomplexautopilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]]]}}{{after1=DV([[@{vehicleammodv2}+@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap2}]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=Attribute}}{{val1_num=[[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{vehicleweaponskill}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[([[ceil(@{vehiclemode}/5)*@{log_total}+(1-ceil(@{vehiclemode}/5))*@{agi_total}]]+@{vehicleweaponskill}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]]]}}{{after1=DV([[@{vehicleammodv2}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
</div>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="content7">
<div class="equipment">
<h2>Equipment</h2>
<div class="equipmentrow">
<div class="equipmentnumberwrapper">
<label class="equipmentlabel">Qty</label>
</div>
<div class="equipmentnamewrapper">
<label class="equipmentlabel">Name</label>
</div>
<div class="equipmentdescriptionwrapper">
<label class="equipmentlabel">Description</label>
</div>
<div class="equipmentnoteslabel">
<label class="equipmentlabel">Notes</label>
</div>
</div>
<fieldset class="repeating_equipment">
<div class="equipmentrow">
<div class="equipmentnumberwrapper">
<input type="number" name="attr_equipmentnumber" title="Name of the Equipment">
</div>
<div class="equipmentnamewrapper">
<input type="text" name="attr_equipmentname" title="Name of the Equipment">
</div>
<div class="equipmentdescriptionwrapper">
<input type="text" name="attr_equipmentdescription" title="Description of the Equipment">
</div>
<input class="equipmentcheckbox hiddencheckbox" type="checkbox" name="attr_showequipmentnotes" title="Need more Space?">
<div class="checkboxticker equipmentunticked"></div>
<div class="checkboxticker equipmentticked">X</div>
<div class="equipmentnoteswrapper">
<textarea name="attr_equipmentnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="armor">
<h2>Money</h2>
<div class="armortotalwrapper">
<div class="nuyentotallabel">
<label class="armorlabel">¥¥¥¥¥</label>
</div>
<div class="nuyentotal">
<input type="text" name="attr_nuyen_total" title="Total Money">
</div>
<input class="nuyencheckbox hiddencheckbox" type="checkbox" name="attr_shownuyennotes" title="Need more Space?">
<div class="checkboxticker nuyenunticked"></div>
<div class="checkboxticker nuyenticked">X</div>
<div class="nuyennoteswrapper">
<textarea name="attr_nuyennotes" title="Have more Space!"></textarea>
</div>
</div>
<h2>Armor</h2>
<div class="armortotalwrapper">
<div class="armortotallabel">
<label class="armorlabel">Total Armor</label>
</div>
<div class="armortotal">
<input type="number" name="attr_armor_total" value="@{armorworn1}+@{armorworn2}+@{armorworn3}+@{armorworn4}+@{armorworn5}+@{armorworn6}" title="Sum of all worn Armor" disabled="true">
</div>
<button type="roll" class="armorroll" name="roll_armorroll" title="Roll to Absorb Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Absorb Damage}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Armor}}{{val2_num=[[@{armor_total}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{result=[[(@{bod_total}+@{armor_total}+?{Armor Penetration})d6cs>5>5sd]]}}" />
</div>
<div class="armorlabels">
<div class="armorwornwrapper">
<label class="armorlabel">On</label>
</div>
<div class="armornamewrapper">
<label class="armorlabel">Name</label>
</div>
<div class="armorratingwrapper">
<label class="armorlabel">Rtg</label>
</div>
<div class="armorcapacitywrapper">
<label class="armorlabel">Cap</label>
</div>
<div class="armornoteboxwrapper">
<label class="armorlabel">Notes</label>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn1" value="@{armorrating1}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname1" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="text" name="attr_armorrating1" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity1" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes1" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes1" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn2" value="@{armorrating2}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname2" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="text" name="attr_armorrating2" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity2" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes2" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes2" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn3" value="@{armorrating3}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname3" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="text" name="attr_armorrating3" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity3" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes3" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes3" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn4" value="@{armorrating4}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname4" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="text" name="attr_armorrating4" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity4" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes4" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes4" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn5" value="@{armorrating5}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname5" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="text" name="attr_armorrating5" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity5" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes5" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes5" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn6" value="@{armorrating6}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname6" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="text" name="attr_armorrating6" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity6" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes6" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes6" title="Have more Space!"></textarea>
</div>
</div>
</div>
<div class="weapon">
<h2>Melee + Ranged Weapons</h2>
<div class="weaponrow">
<div class="weaponmeleewrapper">
<label class="weaponlabel">Melee</label>
</div>
<div class="weaponnamewrapper">
<label class="weaponlabel">Name</label>
</div>
<div class="weaponcategorywrapper">
<label class="weaponlabel">Category</label>
</div>
<div class="weaponaccuracywrapper">
<label class="weaponlabel">Acc.</label>
</div>
<div class="weapondvwrapper">
<label class="weaponlabel">DV</label>
</div>
<div class="weapondmgtypewrapper">
<label class="weaponlabel">Damage Type</label>
</div>
<div class="weaponapwrapper">
<label class="weaponlabel">AP</label>
</div>
<div class="weaponrcwrapper">
<label class="weaponlabel">RC</label>
</div>
<div class="weaponmodewrapper">
<label class="weaponlabel">Mode / Reach</label>
</div>
<div class="weaponskillwrapper">
<label class="weaponlabel">Skill</label>
</div>
<div class="weaponbonuswrapper">
<label class="weaponlabel">Mod</label>
</div>
<div class="weaponrangerollwrapper">
<label class="weaponlabel">Roll</label>
</div>
<div class="weaponnoteboxwrapper">
<label class="weaponlabel">Notes</label>
</div>
</div>
<input class="meleecheckbox hiddenmelee hide1" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname1" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory1" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy1" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv1" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype1" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap1" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc1" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode1" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach1" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill1" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus1" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll1" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach1}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes1" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes1" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide1">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide1">
<fieldset class="repeating_equipment1">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname1" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber1" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber1" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv1" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype1">
<option value="@{weapondmgtype1}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap1" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc1" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription1" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple1" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[@{weaponmode1}-floor(@{weaponmode1}/10)*10]]}}{{description=@{ammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex1" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory1}-Skill}}{{val2_num=[[@{weaponbonus1}+@{weaponskill1}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{agi_total}+@{weaponskill1}+@{weaponbonus1}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[floor(@{weaponmode1}/10)]]}}{{description=@{ammodescription1}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide2" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname2" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory2" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy2" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv2" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype2" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap2" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc2" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode2" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach2" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill2" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus2" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll2" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach2}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes2" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes2" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide2">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide2">
<fieldset class="repeating_equipment2">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname2" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber2" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber2" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv2" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype2">
<option value="@{weapondmgtype2}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap2" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc2" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription2" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple2" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+@{ammoap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[@{weaponmode2}-floor(@{weaponmode2}/10)*10]]}}{{description=@{ammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex2" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory2}-Skill}}{{val2_num=[[@{weaponbonus2}+@{weaponskill2}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{agi_total}+@{weaponskill2}+@{weaponbonus2}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+@{ammoap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[floor(@{weaponmode2}/10)]]}}{{description=@{ammodescription2}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide3" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname3" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory3" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy3" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv3" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype3" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap3" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc3" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode3" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach3" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill3" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus3" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll3" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll3" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach3}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes3" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes3" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide3">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Roll</label>
</div>
</div>
<div class="ammofieldset hide3">
<fieldset class="repeating_equipment3">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname3" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber3" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber3" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv3" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype3">
<option value="@{weapondmgtype3}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap3" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc3" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription3" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple3" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})}]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[@{weaponmode3}-floor(@{weaponmode3}/10)*10]]}}{{description=@{ammodescription3}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex3" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory3}-Skill}}{{val2_num=[[@{weaponbonus3}+@{weaponskill3}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{agi_total}+@{weaponskill3}+@{weaponbonus3}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})}]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[floor(@{weaponmode3}/10)]]}}{{description=@{ammodescription3}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide4" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname4" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory4" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy4" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv4" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype4" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap4" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc4" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode4" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach4" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill4" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus4" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll4" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll4" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach4}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes4" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes4" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide4">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide4">
<fieldset class="repeating_equipment4">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname4" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber4" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber4" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv4" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype4">
<option value="@{weapondmgtype4}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap4" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc4" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription4" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple4" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})}]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4}}}{{after2_num=[[@{weaponmode4}-floor(@{weaponmode4}/10)*10]]}}{{description=@{ammodescription4}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammoroll4complex" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory4}-Skill}}{{val2_num=[[@{weaponbonus4}+@{weaponskill4}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{agi_total}+@{weaponskill4}+@{weaponbonus4}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})}]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4}}}{{after2_num=[[floor(@{weaponmode4}/10)]]}}{{description=@{ammodescription4}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide5" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname5" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory5" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy5" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv5" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype5" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap5" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc5" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode5" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach5" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill5" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus5" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll5" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll5" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach5}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes5" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes5" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide5">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide5">
<fieldset class="repeating_equipment5">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname5" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber5" title="How many still left in the Clip">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber5" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv5" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype5">
<option value="@{weapondmgtype5}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap5" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc5" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription5" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple5" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5}})]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5}}}{{after2_num=[[@{weaponmode5}-floor(@{weaponmode5}/10)*10]]}}{{description=@{ammodescription5}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex5" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory5}-Skill}}{{val2_num=[[@{weaponbonus5}+@{weaponskill5}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{agi_total}+@{weaponskill5}+@{weaponbonus5}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5})}]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5}}}{{after2_num=[[floor(@{weaponmode5}/10)]]}}{{description=@{ammodescription5}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide6" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname6" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<input type="text" name="attr_weaponcategory6" title="e.g. Assaultrifle/SMG/Crossbow">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_weaponaccuracy6" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_weapondv6" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype6" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap6" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc6" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode6" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach6" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weaponskillwrapper">
<input type="text" name="attr_weaponskill6" value="0" title="Weapon Skill without Agility">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_weaponbonus6" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll6" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll6" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes6" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes6" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide6">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide6">
<fieldset class="repeating_equipment6">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname6" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber6" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber6" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv6" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype6">
<option value="@{weapondmgtype6}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap6" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc6" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription6" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple6" title="Fire the Weapon as a Simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})}]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6}}}{{after2_num=[[@{weaponmode6}-floor(@{weaponmode6}/10)*10]]}}{description=@{ammodescription6}}}{{description=@{ammodescription6}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex6" title="Fire the Weapon as a Complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponcategory6}-Skill}}{{val2_num=[[@{weaponbonus6}+@{weaponskill6}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{agi_total}+@{weaponskill6}+@{weaponbonus6}-[[@{wound_total}]]+?{Situational Modifiers|0})d6cs>5>5sdkh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})}]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6}}}{{after2_num=[[floor(@{weaponmode6}/10)]]}}{{description=@{ammodescription6}}}" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="content8">
<div class="charinfo">
<h2>Character Information</h2>
<div class="charinforow">
<div class="charnamewrapper">
<label>Name</label>
</div>
<div class="charmetawrapper">
<label>Metatype</label>
</div>
<div class="charsexwrapper">
<label>Sex</label>
</div>
<div class="charagewrapper">
<label>Age</label>
</div>
<div class="charheightwrapper">
<label>Height</label>
</div>
<div class="charweightwrapper">
<label>Weight</label>
</div>
<div class="charweightwrapper">
<label>Player</label>
</div>
</div>
<div class="charinforow">
<div class="charnamewrapper">
<input type="text" name="attr_character_name" title="Name of your Character">
</div>
<div class="charmetawrapper">
<input type="text" name="attr_metatype" title="Metatype of your Character">
</div>
<div class="charsexwrapper">
<input type="text" name="attr_sex" title="Sex of your Character">
</div>
<div class="charagewrapper">
<input type="text" name="attr_age" title="Age of your Character">
</div>
<div class="charheightwrapper">
<input type="text" name="attr_height" title="Height of your Character">
</div>
<div class="charweightwrapper">
<input type="text" name="attr_weight" title="Weight of your Character">
</div>
<div class="charplayerwrapper">
<input type="text" name="attr_player" title="Your Name. The real one.">
</div>
</div>
<div class="charinforow">
<div class="charkarmawrapper">
<label>Current Karma</label>
</div>
<div class="charkarmacareerwrapper">
<label>Career Karma</label>
</div>
<div class="charnotorietywrapper">
<label>Notoriety</label>
</div>
<div class="charpawarenesswrapper">
<label>Public Awareness</label>
</div>
<div class="charstreetcredwrapper">
<label>Street Cred</label>
</div>
<div class="charistechnomancerwrapper">
<label>Technomancer</label>
</div>
</div>
<div class="charinforow">
<div class="charkarmawrapper">
<input type="text" name="attr_karma" title="Current Karma of your Character">
</div>
<div class="charkarmacareerwrapper">
<input type="text" name="attr_karmacareer" title="Career Karma of your Character">
</div>
<div class="charnotorietywrapper">
<input type="text" name="attr_notoriety" title="Notoriety of your Character">
</div>
<div class="charpawarenesswrapper">
<input type="text" name="attr_pawareness" title="Public Awareness of your Character">
</div>
<div class="charstreetcredwrapper">
<input type="text" name="attr_streetcred" title="Street Cred of your Character">
</div>
<div class="charistechnomancerwrapper">
<input class="istechnocheckbox hiddencheckbox" type="checkbox" name="attr_istechnomancer" value="1" title="Is your Character a Technomancer?">
<div class="checkboxticker istechnounticked"></div>
<div class="checkboxticker istechnoticked">X</div>
</div>
</div>
<div class="charinforow">
<div class="charbackgroundwrapper">
<label>Background</label>
</div>
<div class="chardescriptionwrapper">
<label>Description</label>
</div>
<div class="charnoteswrapper">
<label>Notes</label>
</div>
</div>
<div class="charinforow">
<div class="charbackgroundwrapper chartextsize">
<textarea name="attr_background"></textarea>
</div>
<div class="chardescriptionwrapper chartextsize">
<textarea name="attr_description"></textarea>
</div>
<div class="charnoteswrapper chartextsize">
<textarea name="attr_notes"></textarea>
</div>
</div>
</div>
<div class="contacts">
<h2>Contacts</h2>
<div class="contactsrow">
<div class="contactnamewrapper">
<label class="warelabel">Name</label>
</div>
<div class="contacttypewrapper">
<label class="warelabel">Type</label>
</div>
<div class="contactconnectionwrapper">
<label class="warelabel">Connection</label>
</div>
<div class="contactloyaltywrapper">
<label class="warelabel">Loyality</label>
</div>
<div class="contactnoteswrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_contacts">
<div class="contactsrow">
<div class="contactnamewrapper">
<input type="text" name="attr_contactname" title="Name of the Contact">
</div>
<div class="contacttypewrapper">
<input type="text" name="attr_contactdescription" title="Type of the Contact">
</div>
<div class="contactconnectionwrapper">
<input type="text" name="attr_contactconncetion" title="Connection of the Contact">
</div>
<div class="contactloyaltywrapper">
<input type="text" name="attr_contactloyalty" title="Loyalty of the Contact">
</div>
<input class="contactscheckbox hiddencheckbox" type="checkbox" name="attr_showcontactnotes" title="Need more Space?">
<div class="checkboxticker contactsunticked"></div>
<div class="checkboxticker contactsticked">X</div>
<div class="contactsnoteswrapper">
<textarea name="attr_contactnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="contacts">
<h2>SINs + Lifestyle</h2>
<div class="contactsrow">
<div class="contactnamewrapper">
<label class="warelabel">SIN Name</label>
</div>
<div class="contactconnectionwrapper">
<label class="warelabel">Rating</label>
</div>
<div class="contacttypewrapper">
<label class="warelabel">Lifestyle</label>
</div>
<div class="contactloyaltywrapper">
<label class="warelabel">Cost</label>
</div>
<div class="contactnoteswrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_sins">
<div class="contactsrow">
<div class="contactnamewrapper">
<input type="text" name="attr_sinname" title="Name of the fake SIN">
</div>
<div class="contactconnectionwrapper">
<input type="text" name="attr_sinrating" title="Rating of the fake SIN">
</div>
<div class="contacttypewrapper">
<select name="attr_lifestyle" title="Lifestyle linked to the fake SIN">
<option>None</option>
<option>Street</option>
<option>Squatter</option>
<option>Low</option>
<option>Medium</option>
<option>High</option>
<option>Luxury</option>
</select>
</div>
<div class="contactloyaltywrapper">
<input type="text" name="attr_lifestylecost" value="0" title="Cost of the Lifestyle">
</div>
<input class="contactscheckbox hiddencheckbox" type="checkbox" name="attr_showsinnotes" title="Need more Space?">
<div class="checkboxticker contactsunticked"></div>
<div class="checkboxticker contactsticked">X</div>
<div class="contactsnoteswrapper">
<textarea name="attr_sinnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="woundsmod">
<h2>Wound Calculation Modifier</h2>
<div class="woundsmodrow">
<div><label>Single Box</label></div>
<div><label>Multiplier</label></div>
<div><label>Empty Overfl</label></div>
<div><label>Empty Phys</label></div>
<div><label>Empty Stun</label></div>
</div>
<div class="woundsmodrow">
<div><input type="text" name="attr_woundadditive" value="0" title="Ignores that many Boxes of Damage on both Tracks before calculating the Woundpenalty like the High Pain Tolerance Quallity"></div>
<div><input type="text" name="attr_woundmultiplikative" value="3" title="Modifies the Multiplier of how many Boxes of Damage before incuring another Penalty like the Low Pain Tolerance Quallity"></div>
<div><input type="text" name="attr_overflowmod" value="0" title="Additional empty Overflow Boxes like the Will To Live Quallity"></div>
<div><input type="text" name="attr_physicaltrackmod" value="0" title="Additional empty Damage Boxes for the physical Track"></div>
<div><input type="text" name="attr_stuntrackmod" value="0" title="Additional empty Damage Boxes for the stun Track"></div>
</div>
</div>
<div class="hiddentextfield"><input type="text" name="attr_res_total" value="@{mag_base}+@{mag_aug}"></div>
<div class="hiddentextfield"><input type="text" name="attr_bod_name" value="Body"></div>
<div class="hiddentextfield"><input type="text" name="attr_str_name" value="Strength"></div>
<div class="hiddentextfield"><input type="text" name="attr_agi_name" value="Agility"></div>
<div class="hiddentextfield"><input type="text" name="attr_rea_name" value="Reaction"></div>
<div class="hiddentextfield"><input type="text" name="attr_log_name" value="Logic"></div>
<div class="hiddentextfield"><input type="text" name="attr_int_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_cha_name" value="Charisma"></div>
<div class="hiddentextfield"><input type="text" name="attr_wil_name" value="Willpower"></div>
<div class="hiddentextfield"><input type="text" name="attr_mag_name" value="Magic"></div>
<div class="hiddentextfield"><input type="text" name="attr_res_name" value="Resonance"></div>
<div class="hiddentextfield"><input type="text" name="attr_edg_name" value="Edge"></div>
<div class="hiddentextfield"><input type="text" name="attr_ess_name" value="Essence"></div>
<div class="hiddentextfield"><input type="text" name="attr_vehiclehand_name" value="Handling"></div>
<div class="hiddentextfield"><input type="text" name="attr_vehiclespeed_name" value="Speed"></div>
<div class="hiddentextfield"><input type="text" name="attr_vehiclesens_name" value="Sensor"></div>
<div class="hiddentextfield"><input type="text" name="attr_attack_name" value="Attack"></div>
<div class="hiddentextfield"><input type="text" name="attr_sleaze_name" value="Sleaze"></div>
<div class="hiddentextfield"><input type="text" name="attr_datap_name" value="Data Processing"></div>
<div class="hiddentextfield"><input type="text" name="attr_firewall_name" value="Firewall"></div>
<div class="hiddentextfield"><input type="text" name="attr_summoning_name" value="Summoning"></div>
<div class="hiddentextfield"><input type="text" name="attr_binding_name" value="Binding"></div>
<div class="hiddentextfield"><input type="text" name="attr_sorcery_name" value="Sorcery"></div>
<div class="hiddentextfield"><input type="text" name="attr_alchemy_name" value="Alchemy"></div>
<div class="hiddentextfield"><input type="text" name="attr_ritual_name" value="Ritual Casting"></div>
<div class="hiddentextfield"><input type="text" name="attr_compiling_name" value="Compiling"></div>
<div class="hiddentextfield"><input type="text" name="attr_registering_name" value="Registering"></div>
<div class="hiddentextfield"><input type="text" name="attr_software_name" value="Software"></div>
<div class="hiddentextfield"><input type="text" name="attr_academic_name" value="Logic"></div>
<div class="hiddentextfield"><input type="text" name="attr_interest_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_language_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_professional_name" value="Logic"></div>
<div class="hiddentextfield"><input type="text" name="attr_street_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_academic_total" value="@{log_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_interest_total" value="@{int_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_language_total" value="@{int_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_professional_total" value="@{log_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_street_total" value="@{int_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_name" value="Spirit of Earth"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_bod" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_agi" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_rea" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_str" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_log" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_name" value="Spirit of Air"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_bod" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_agi" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_rea" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_str" value="-3"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_name" value="Spirit of Beast"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_bod" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_agi" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_rea" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_str" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_name" value="Spirit of Fire"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_bod" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_agi" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_rea" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_str" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_int" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_name" value="Spirit of Man"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_bod" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_agi" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_str" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_int" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_name" value="Spirit of Water"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_bod" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_agi" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_str" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_name" value="Guardian-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_bod" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_agi" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_rea" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_str" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_name" value="Guidance-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_bod" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_agi" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_str" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_name" value="Plant-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_bod" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_agi" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_rea" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_str" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_log" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_name" value="Task-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_bod" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_agi" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_str" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_name" value="Courier Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_attack" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_sleaze" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_datap" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_firewall" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_name" value="Crack Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_attack" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_sleaze" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_datap" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_firewall" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_name" value="Data Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_attack" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_sleaze" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_datap" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_firewall" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_name" value="Fault Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_attack" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_sleaze" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_datap" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_firewall" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_name" value="Machine Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_attack" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_sleaze" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_datap" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_firewall" value="+2"></div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-shadowrun">
<table>
<tr>
<th><img src="http://4.bp.blogspot.com/-1jrWKeMyeO8/U_Rjfb5B0MI/AAAAAAAAByA/qgfLMIjJsSk/s1600/SR5%2BLogo%2BSigil.png">
{{#name}}{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{/name}}</th>
</tr>
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Dicepool</div></td></tr>
{{#val1}}
<tr>
<td>> {{val1}}({{val1_num}})</td>
</tr>
{{/val1}}
{{#val2}}
<tr>
<td>> {{val2}}({{val2_num}})</td>
</tr>
{{/val2}}
{{#val3}}
<tr>
<td>> {{val3}}({{val3_num}})</td>
</tr>
{{/val3}}
{{#val4}}
<tr>
<td>> {{val4}}({{val4_num}})</td>
</tr>
{{/val4}}
{{#val5}}
<tr>
<td>> {{val5}}({{val5_num}})</td>
</tr>
{{/val5}}
{{#val6}}
<tr>
<td>> {{val6}}({{val6_num}})</td>
</tr>
{{/val6}}
{{#val7}}
<tr>
<td>> {{val7}}({{val7_num}})</td>
</tr>
{{/val7}}
{{#val8}}
<tr>
<td>> {{val8}}({{val8_num}})</td>
</tr>
{{/val8}}
{{#mod_num}}
<tr>
<td>> Modifiers({{mod_num}})</td>
</tr>
{{/mod_num}}
{{#wounds_num}}
<tr>
<td>> Woundpenalty({{wounds_num}})</td>
</tr>
{{/wounds_num}}
{{#limit}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Limit</div></td></tr>
<tr>
<td><div class="sheet-rolltemplate-limit">> {{limit}}({{limit_num}})</div></td>
</tr>
{{#limit_mod}}
<tr>
<td><div class="sheet-rolltemplate-limit">> Modifiers({{limit_mod}})</div></td>
</tr>
{{/limit_mod}}
{{/limit}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Result</div></td></tr>
{{#result}}
<tr><td><div> <br> </div></td></tr>
{{#rollGreater() result 1}}
<tr class="sheet-rolltemplate-results-success">
<td class="result">{{result}} Successes</td>
</tr>
{{/rollGreater() result 1}}
{{#rollTotal() result 1}}
<tr class="sheet-rolltemplate-results-success">
<td class="result">{{result}} Success</td>
</tr>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<tr class="sheet-rolltemplate-results-fail">
<td class="result">{{result}} Successes</td>
</tr>
{{/rollTotal() result 0}}
{{/result}}
{{#initiative}}
{{#rollGreater() initiative 10}}
<tr class="sheet-rolltemplate-results-success">
<td class="result">{{initiative}} Initiative</td>
</tr>
{{/rollGreater() initiative 10}}
{{#rollLess() initiative 11}}
<tr class="sheet-rolltemplate-results-fail">
<td class="result">{{initiative}} Initiative</td>
</tr>
{{/rollLess() initiative 11}}
{{/initiative}}
<tr><td><div> <br> </div></td></tr>
{{#after1}}
<tr class="sheet-rolltemplate-after">
<td>{{after1}}({{after1_num}}{{#after1dmg}}<b>{{after1dmg}}</b>{{/after1dmg}})</td>
</tr>
{{/after1}}
{{#drain}}
<tr class="sheet-rolltemplate-after">
<td>Incoming {{drain}}({{#rollGreater() drain_num 1}}{{drain_num}}{{/rollGreater() drain_num 1}}{{#rollLess() drain_num 2}}<b>2</b>{{/rollLess() drain_num 2}}{{#spiritdrain}}{{after1_num}}<b>* 2</b>{{/spiritdrain}})</td>
</tr>
{{/drain}}
{{#after2}}
<tr class="sheet-rolltemplate-after">
<td>{{after2}}({{after2_num}})</td>
</tr>
{{/after2}}
{{#description}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Description</div></td></tr>
<tr>
<td><div class="sheet-rolltemplate-description">{{description}}</div></td>
</tr>
{{/description}}
</table>
</rolltemplate>