Minor Edits and Fixes on Existing Basic_Roleplaying Character Sheet • You now input your damage bonus instead of choosing one from a drop-down list. • Changed Modifier to Multiplier in the Attribute rolls • Changed Magic Pts to Power Pts in Characteristic Box • Flipped Max HP, Max MP, Max Fati. Max San with Cur HP, Cur MP, Cur Fati, Cur San respectively. • Fliped Max MP and Cur MP in the powers section. • Fixed the extra Ranged Weapons section so that it uses the roll template • Changed Ranged Weapon Type to Damage Bonus? (Y/N) • Fixed Ranged Damage Bonus so that the modified Bonus is rounded up. Instead of the allowing fractions. • Fixed the Persuade skill, the special success section was using the Etiquette skill instead of the persuade skill. • Added Artillery (Various), Fast Talk (05%), Martial Arts (01%), Projection (DEX x02%), Psychotherapy (00% or 01%), Research (25%) in alphabetical skills • Fixed the problem with the combat skills where deleting one deletes all the others by changing repeating_meleeskill to repeating_rangeskil and repeating_artilleryskill • Change SR/Attks to a text box to allow fractions • Aligned the combat skills in the Skills by Category • Add Artillery (Various), Fast Talk (05%), Martial Arts (01%), Projection (DEX x02%), Psychotherapy (00% or 01%), Research (25%) in categorical skills • Change Magic Pts to Power Pts in Magic/Powers Section • Modify First Aid (30%) or INT x1 to First Aid (30% or INT x01%), Brawl (50%) to Brawl (25%) • Add a Multiplier Modifier for every Skill Roll in Alphabetic Skills. • Add Multiplier Modifier for Combat Skill Rolls. • Fixed the grapple skill since it used the brawling skill. • Change Perform from a single skill to a repeating skill in alphabetical skills. • Fixed the fly in skills by category, added fumbles, critical and special success. • Skills by Category now adds the category bonus automatically. • Made Combat a skill category under the skills by category tag • Changed the general armor section to make it easier to read and be more like the character sheet. Added an energy charge counter for energy shields and other magical defenses. • Fixed the Repair Skill’s Fumble on the Categorical Skills List • Add (Stat) section for Skill Categories • Have the Skill Categories sections receive a bonus based on stats. • Add a Multiplier Modifier for every Skill Roll in Categorical Skills
Character sheet for Basic Roleplaying 4th (Big Gold Book) Edition. The sheet has split up by category but there an configuration to display in alphabetical order .The sheet is configurable to use Hit locations or the major wound system. The EDU, Fatigue stats, strike and magic / powers sections can be hidden.
At the bottom of the combat sections are buttons for fumble rolls and melee / missle targets for humans and major wounds if the option is selected in the configuratiuon.
The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier.
To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%.
There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc....