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DnD Moldvay Basic Character Sheet
This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest.
Current Version
2.1
Changelog
2.1
- Added in Roll Templates for Casting Spells
2.0
- Monster Sheet Update
- Monster Initiative can now be rolled within sheet
- Monster HP can now be rolled within sheet - result sent to GM
- Monster Morale checks can now be rolled within sheet - result sent to GM
- Monster Surprise checks can now be rolled within sheet - result sent to GM
- Monsters now have saves (Moldvay: Add monster saves #1898)
- Monsters now can have multiple damage dice per attack (Moldvay: Monster multiple monster attack die #1897)
- Monsters now have abilities section for non-attack roll abilities (Moldvay: Add monster abilities #1896)
- Fumbles no longer show damage done
1.16
- Fixing sheet worker to calculate chance to open door on sheet open and STR mod change
1.15
- Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6)
- Fixed roll templates for the above, removing the critical successes in favor of operating properly
- Moving calculation for chance to open doors to a Sheet Worker to enforce minimum and maximum values
1.14
- Separated out the two sheets (Character Record and Monster) so that they are more noticeable to the GM/Players
- Added To Hit AC for Monsters which fixes a bug with the new Attack Roll Template on the Monster Side
- Beginnings of Monster Update 2.0 - Random Encounter and Distance rolls sent to GM
1.13
- Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table
- Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!)
- Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise
- Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise
- Fixed spacing issue with spell labels in Firefox
- Added bonus/minus for Surprise Checks
- Fixed Halflings not speaking their own language
1.12
- Moved Morale Check button next to Charisma in Ability section
- Removed old Morale Check from Class Abilities and fixed line spacing
- Fixed a format issue with drop-down select boxes in Chrome
- Decreased font slightly for labels
- Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit
- Placeholder for Prime Requisite is no longer 0
- Starting value for Level is 1!
- Fixed spacing issue with Saving Throw Bonus fields
- Fixed bug with value for +/- Bonus not saving
- Fixed odd spacing with Armor Class Text
- Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2
- Added Character Name to all Roll Template Rolls - Now you know who is doing what!
- Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box
- Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20"
- Added better Crit Success, Crit Failure looks to Roll Template including number highlights
- Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally
1.11
- Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3
- Added in missing text for Thief Pickpocket skill
- Fixed bug with Class text field and Class radio button using the same value
- Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked
1.1
- Changed Player Attack to static fields of Melee and Missile, removed repeating fields
- Fixed random formatting issues
- Fixed roll template look and feel - Now with more graph-y goodness
- All rolls should now have a visible roll template
- Added Success Fail indicators to Saving Throws.
- Added Success Fail indicators to Ability Rolls.
- Added Success Fail indicators to Open Doors Check.
- Added Success Fail indicators to Class Abilitiy/Misc Action.
- Fixed bug with Detect Secret Doors roll
1.0
- Sheet creation for Roll20 contest
Credit Where Credit is Due
The CSS and the layout of this sheet is an amalgamation of the work done by myself, (@Actoba on roll20) on the 5e D&D sheet and (@Natha) on the Portes, Monstres et Trésors sheet.