mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-05 22:52:32 +00:00
1184 lines
81 KiB
HTML
1184 lines
81 KiB
HTML
<div class="bio sheet-3colrow">
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<div class="sheet-col">
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<label>Name: <input type="text" name="attr_Name" /></label>
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<label>
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<span>Clan:</span>
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<select name="attr_Clan">
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<option value="Crab"></option>
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<option value="Crab">Crab</option>
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<option value="Crane">Crane</option>
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<option value="Dragon">Dragon</option>
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<option value="Lion">Lion</option>
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<option value="Mantis">Mantis</option>
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<option value="Phoenix">Phoenix</option>
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<option value="Scorpion">Scorpion</option>
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<option value="Spider">Spider</option>
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<option value="Unicorn">Unicorn</option>
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<option value="Crab">Ronin</option>
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<option value="Misc">Misc</option>
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</select>
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</label>
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<label><span>Family</span> <input type="text" name="attr_Family" /></label>
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<label><span>School</span> <input type="text" name="attr_School" /></label>
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</div>
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<div class="sheet-col">
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<table>
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<tr>
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<td><label style=display:inline><span>Rank</span></label></td>
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<td><input type="number" disabled="true" name="attr_Rank" value="round(((@{Insight} - 112) / 25))" /></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span>Experience</span></label></td>
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<td><input type="number" value='40' name="attr_Experience" /></div></td>
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</tr>
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<tr>
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<td><div><label style=display:inline><span>Insight</span></label></td>
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<td><input type="number" disabled="true" name="attr_Insight" value="(((@{Air} + @{Water} + @{Fire} + @{Earth} + @{Void}) * 10 ) + (@{rank_acting} + @{rank_artisan} + @{rank_calligraphy} + @{rank_courtier} + @{rank_divination} + @{rank_etiquette} + @{rank_games} + @{rank_investigation} + @{rank_lore} + @{rank_Lore2} + @{rank_Lore3} + @{rank_Medicine} + @{rank_Meditation} + @{rank_Perform} + @{rank_Sincerity} + @{rank_Spellcraft} + @{rank_Tea_Ceremony} + @{rank_Athletics} + @{rank_Battle} + @{rank_Defense} + @{rank_Horsemanship} + @{rank_Hunting} + @{rank_Iaijutsu} + @{rank_Jiujiutsu} + @{rank_Chain_Weapons} + @{rank_Heavy_Weapons} + @{rank_Kenjutsu} + @{rank_Knives} + @{rank_Kyujutsu} + @{rank_Ninjutsu_Ranged} + @{rank_Spears} + @{rank_Staves} + @{rank_WarFan} + @{rank_AnimalHandling} + @{rank_Commerce} + @{rank_Craft} + @{rank_Engineering} + @{rank_Sailing} + @{rank_Forgery} + @{rank_Intimidation} + @{rank_SleightofHand} + @{rank_Stealth} + @{rank_Temptation}))"/></div></td>
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</tr>
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</table>
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</div>
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<div class="sheet-col center">
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<img src="http://i.imgur.com/tv2Gvag.png" class="banner" />
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</div>
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</div>
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<div class="center">
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<input type="radio" class="tab" name="attr_tab" value="traits" checked="checked" /><span title="Traits"></span>
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<input type="radio" class="tab" name="attr_tab" value="skills" /><span title="Skills"></span>
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<input type="radio" class="tab" name="attr_tab" value="weapons" /><span title="Weapons"></span>
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<input type="radio" class="tab" name="attr_tab" value="spells" /><span title="Spells"></span>
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<p></p>
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<div class="tab-content traits-tab">
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<h1 class="separator"><span></span></h1>
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<div class="center">
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<div class="sheet-6colrow">
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<div class="sheet-col" style=background-color:#B4C8DB;>
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<p></p>
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<div class="attribute">
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<img src="http://fc03.deviantart.net/fs71/f/2011/163/b/0/air_ring_by_exahyl-d3is15c.png"/>
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<h3 class="attribute">Air</h3>
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</div>
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<div class="attribute">
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<input type="number" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2" disabled="true" name="attr_Air"/>
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<button type='roll' name='roll_Air' value='/roll [[@{Air}]]d10!! Air!'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span>Reflexes</span></p>
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<input type="number" value='2' name="attr_Reflexes" />
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<button type='roll' name='roll_Reflexes' value='@{name} rolls [[Reflexes @{Reflexes}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></label><span>Awareness</span></p>
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<input type="number" value='2' name="attr_Awareness" />
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<button type='roll' name='roll_Awareness' value='@{name} rolls Awareness [[@{Awareness}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#B39C85;>
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<p></p>
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<div class="attribute">
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<img src="http://fc04.deviantart.net/fs70/f/2011/163/8/3/earth_by_exahyl-d3is114.png"/>
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<h3 class="attribute">Earth</h3>
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</div>
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<div class="attribute">
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<input type="number" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2" disabled="true" name="attr_Earth"/>
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<button type='roll' name='roll_Earth' value='/roll [[@{Earth}]]d10!! Earth!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Stamina</span></p>
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<input type="number" value='2' name="attr_Stamina" />
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<button type='roll' name='roll_Stamina' value='@{name} rolls Stamina [[@{Stamina}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Willpower</span></p>
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<input type="number" value='2' name="attr_Willpower" />
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<button type='roll' name='roll_Willpower' value='@{name} rolls Willpower [[@{Willpower}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#EBA93C;>
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<p></p>
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<div class="attribute">
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<img src="http://fc00.deviantart.net/fs70/f/2011/163/2/d/fire_ring_by_exahyl-d3is13z.png"/>
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<h3 class="attribute">Fire</h3>
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</div>
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<div class="attribute">
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<input type="number" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2' disabled="true" name="attr_Fire"/>
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<button type='roll' name='roll_Fire' value='/roll [[@{Fire}]]d10!! Fire!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Agility</span></p>
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<input type="number" value='2' name="attr_Agility" />
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<button type='roll' name='roll_Agility' value='@{name} rolls Agility [[@{Agility}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Intelligence</span></p>
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<input type="number" value='2' name="attr_Intelligence" />
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<button type='roll' name='roll_Intelligence' value='@{name} rolls Intelligence [[@{Intelligence}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#98ADDA;>
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<p></p>
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<div class="attribute">
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<img src="http://fc06.deviantart.net/fs71/f/2011/163/d/e/water_ring_by_exahyl-d3is12g.png"/>
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<h3 class="attribute">Water</h3>
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</div>
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<div class="attribute">
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<input type="number" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2' disabled='true' name="attr_Water" />
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<button type='roll' name='roll_Water' value='/roll [[@{Water}]]d10!! Water!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Strength</span></p>
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<input type="number" value='2' name="attr_Strength" />
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<button type='roll' name='roll_Strength' value='@{name} rolls Strength [[@{Strength}d10!!]]'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Perception</span></p>
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<input type="number" value='2' name="attr_Perception" />
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<button type='roll' name='roll_Perception' value='@{name} rolls Perception [[@{Perception}d10!!]]'></button><br/>
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</div>
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<p></p>
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</div>
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<div class="sheet-col" style=background-color:#BDA7A8;>
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<p></p>
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<div class="attribute">
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<img src="http://fc01.deviantart.net/fs71/f/2011/163/4/1/void_by_exahyl-d3is16h.png"/>
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<h3 class="attribute">Void</h3>
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</div>
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<div class="attribute">
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<input type="number" value='2' name="attr_Void" />
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<button type='roll' name='roll_Void' value='/roll [[@{Void}]]d10!! Void!'></button><br/>
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</div>
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<div class="attribute">
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<p></ladel><span>Void Spent</span></p>
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<input type="number" value='0' name="attr_Voidspent" />
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</div>
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<div class="sheet-col">
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<div class="attribute">
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<p></p>
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</div>
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</div>
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</div>
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</div>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<div><label><span>Sex: </span><input type="text" class="narrow" style=display:inline name="attr_Sex" /></label></div>
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<div><label><span>Age: </span> <input type="text" class="narrow" style=display:inline name="attr_Age" /></label></div>
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<div><label><span>Height: </span> <input type="text" class="narrow" style=display:inline name="attr_Height" /></label></div>
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<div><label><span>Weight: </span> <input type="text" class="narrow" style=display:inline name="attr_Weight" /></label></div>
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<div><label><span>Hair: </span> <input type="text" class="narrow" style=display:inline name="attr_Hair" /></label></div>
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<div><label><span>Eyes: </span> <input type="text" class="narrow" style=display:inline name="attr_Eyes" /></label></div>
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<div><label><span>Father: </span> <input type="text" class="narrow" style=display:inline name="attr_Father" /></label></div>
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<div><label><span>Mother: </span> <input type="text" class="narrow" style=display:inline name="attr_Mother" /></label></div>
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</div>
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<div class="sheet-col">
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<h3 class="ability">Honor <input type="number" name="attr_HonorRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Honor_max" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="0" checked="checked" />
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<input type="radio" name="attr_Honor" value="1" /><span></span>
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<input type="radio" name="attr_Honor" value="2" /><span></span>
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<input type="radio" name="attr_Honor" value="3" /><span></span>
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<input type="radio" name="attr_Honor" value="4" /><span></span>
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<input type="radio" name="attr_Honor" value="5" /><span></span>
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<input type="radio" name="attr_Honor" value="6" /><span></span>
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<input type="radio" name="attr_Honor" value="7" /><span></span>
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<input type="radio" name="attr_Honor" value="8" /><span></span>
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<input type="radio" name="attr_Honor" value="9" /><span></span>
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<input type="radio" name="attr_Honor" value="10" /><span></span>
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</div>
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<h3 class="ability">Glory <input type="number" name="attr_GloryRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Glory_max" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="0" checked="checked" />
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<input type="radio" name="attr_Glory" value="1" /><span></span>
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<input type="radio" name="attr_Glory" value="2" /><span></span>
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<input type="radio" name="attr_Glory" value="3" /><span></span>
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<input type="radio" name="attr_Glory" value="4" /><span></span>
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<input type="radio" name="attr_Glory" value="5" /><span></span>
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<input type="radio" name="attr_Glory" value="6" /><span></span>
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<input type="radio" name="attr_Glory" value="7" /><span></span>
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<input type="radio" name="attr_Glory" value="8" /><span></span>
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<input type="radio" name="attr_Glory" value="9" /><span></span>
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<input type="radio" name="attr_Glory" value="10" /><span></span>
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</div>
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<h3 class="ability">Status <input type="number" name="attr_StatusRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Status_max" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="0" checked="checked" />
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<input type="radio" name="attr_Status" value="1" /><span></span>
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<input type="radio" name="attr_Status" value="2" /><span></span>
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<input type="radio" name="attr_Status" value="3" /><span></span>
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<input type="radio" name="attr_Status" value="4" /><span></span>
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<input type="radio" name="attr_Status" value="5" /><span></span>
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<input type="radio" name="attr_Status" value="6" /><span></span>
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<input type="radio" name="attr_Status" value="7" /><span></span>
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<input type="radio" name="attr_Status" value="8" /><span></span>
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<input type="radio" name="attr_Status" value="9" /><span></span>
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<input type="radio" name="attr_Status" value="10" /><span></span>
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</div>
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<h3 class="ability">Taint <input type="number" name="attr_TaintRank" /></h3>
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<div class="dots">
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<input type="checkbox" name="attr_Taint_max" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="0" checked="checked" />
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<input type="radio" name="attr_Taint" value="1" /><span></span>
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<input type="radio" name="attr_Taint" value="2" /><span></span>
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<input type="radio" name="attr_Taint" value="3" /><span></span>
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<input type="radio" name="attr_Taint" value="4" /><span></span>
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<input type="radio" name="attr_Taint" value="5" /><span></span>
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<input type="radio" name="attr_Taint" value="6" /><span></span>
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<input type="radio" name="attr_Taint" value="7" /><span></span>
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<input type="radio" name="attr_Taint" value="8" /><span></span>
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<input type="radio" name="attr_Taint" value="9" /><span></span>
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<input type="radio" name="attr_Taint" value="10" /><span></span>
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</div>
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</div>
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<div class="sheet-col">
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<table style='border-collapse: collapse; border-spacing: 0;'>
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<h3>Wounds <input type="number" name="attr_Wounds" value="0"/></h3>
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<tr>
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<td style='font-weight: bold;'>Wound Level</td>
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<td style='font-weight: bold;'>Total</td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Healthy (+0)</td>
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<td><input type="number" name="attr_Healthy" value="@{Earth}*5" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Nicked (+3)</td>
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<td><input type="number" name="attr_Nicked" value="@{Earth}*7" disabled="true"/></td></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Grazed (+5)</td>
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<td><input type="number" name="attr_Grazed" value="@{Earth}*9" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Hurt (+10)</td>
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<td><input type="number" name="attr_Hurt" value="@{Earth}*11" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Injured (+15)</td>
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<td><input type="number" name="attr_Injured" value="@{Earth}*13" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Crippled (+20)</td>
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<td><input type="number" name="attr_Crippled" value="@{Earth}*15" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Down (+40)</td>
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<td><input type="number" name="attr_Down" value="@{Earth}*17" disabled="true"/></td>
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</tr>
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<tr>
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<td style='font-weight: bold;'>Out</td>
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<td><input type="number" name="attr_Out" value="@{Earth}*19" disabled="true"/></td>
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</tr>
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</table>
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</div>
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</div>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<p></p>
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<div class="center">
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<table class=borderedtable>
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<tr>
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<th>Initiative</th>
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<th></th>
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<th>Armor TN</th>
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<th></th>
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<th>Armor</th>
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<th></th>
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</tr>
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<tr>
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<td>RankRefl</td>
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<td><input type="number" disabled="true" name="attr_BaseInitiative" value="(@{Reflexes}+@{Rank})" />
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<button type='roll' name='roll_Initiative' value='@{name} rolls Initiative [[(@{BaseInitiative})d10k@{reflexes}!!]]'></button><br/></td>
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<td>Base TN</td>
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<td><input type="number" disabled="true" name="attr_BaseTN" value="(((@{Reflexes}) * 5) + 5)"/></td>
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<td>Quality</td>
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<td><input type="text" class="narrow" name="attr_ArmorType"></td>
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</tr>
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<tr>
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<td>Modifiers</td>
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<td><input type="number" name="attr_InitiativeMod"></td>
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<td>Armor +</td>
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<td><input type="number" name="attr_ArmorBonus"></td>
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<td>Reduction</td>
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<td><input type="number" name="attr_ArmorReduction"></td>
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</tr>
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<tr>
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<td>Initiative</td>
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<td><input type="number" name="attr_Initiative"/>
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<button type='roll' name='roll_Initiative' value='@{name} rolls Initiative [[(@{BaseInitiative})d10k@{reflexes}!! + @{InitiativeMod}]]'></button>
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</td>
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<td>Current TN</td>
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<td><input type="number" disabled="true" name="attr_CurrentTN" value="(@{BaseTN}+@{ArmorBonus})"/></td>
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<td>Notes</td>
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<td><input type="text" class="narrow" name="attr_ArmorNotes"></td>
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</tr>
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</table>
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</div>
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</div>
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<p></p>
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<p></p>
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<h1 class="separator"><span></span></h1>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3> School Techniques</h3>
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<textarea name="attr_Description" class="four-lines"></textarea>
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</div>
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<div class="sheet-col">
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<h3> Advantages</h3>
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<textarea name="attr_Advantages" class="four-lines"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3> Disadvantages</h3>
|
|
<textarea name="attr_Disadvantages" class="four-lines"></textarea>
|
|
</div>
|
|
</div>
|
|
<h3>Background</h3>
|
|
<textarea name="attr_Background" class="four-lines"></textarea>
|
|
</div>
|
|
|
|
|
|
|
|
<div class="tab-content skills-tab">
|
|
<fieldset>
|
|
<h1><span>High Skills</span></h1>
|
|
U = Untrained Roll | T = Trained Roll | E = Emphasis Roll
|
|
<p></p>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold">U</td>
|
|
<td style="font-weight:bold">T</td>
|
|
<td style="font-weight:bold">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Acting</td>
|
|
<td><input type="number" name="attr_rank_acting" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_acting" value="@{rank_acting}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_acting" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_acting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_acting" value="0"></td>
|
|
<td><input type="text" name="attr_acting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Artisan</td>
|
|
<td><input type="number" name="attr_rank_artisan" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_artisan" value="@{rank_artisan}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_artisan" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_artisan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_artisan" value="0"></td>
|
|
<td><input type="text" name="attr_artisan_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_artisan_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Calligraphy</td>
|
|
<td><input type="number" name="attr_rank_calligraphy" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_calligraphy" value="@{rank_calligraphy}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_calligraphy" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_calligraphy" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_calligraphy" value="0"></td>
|
|
<td><input type="text" name="attr_calligraphy_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Courtier</td>
|
|
<td><input type="number" name="attr_rank_courtier" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_courtier" value="@{rank_courtier}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_courtier" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_courtier" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_courtier" value="0"></td>
|
|
<td><input type="text" name="attr_courtier_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Divination</td>
|
|
<td><input type="number" name="attr_rank_divination" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_divination" value="@{rank_divination}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_divination" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_divination" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_divination" value="0"></td>
|
|
<td><input type="text" name="attr_divination_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Etiquette</td>
|
|
<td><input type="number" name="attr_rank_etiquette" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_etiquette" value="@{rank_etiquette}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_etiquette" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_etiquette" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_etiquette" value="0"></td>
|
|
<td><input type="text" name="attr_etiquette_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Games</td>
|
|
<td><input type="number" name="attr_rank_games" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_games" value="@{rank_games}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_games" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_games" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_games" value="0"></td>
|
|
<td><input type="text" name="attr_games_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_games_type" value=""></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td>Investigation</td>
|
|
<td><input type="number" name="attr_rank_investigation" value="0"></td>
|
|
<td>Perception</td>
|
|
<input type="hidden" name="attr_roll_investigation" value="@{rank_investigation}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_investigation" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_investigation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_investigation" value="0"></td>
|
|
<td><input type="text" name="attr_investigation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lore</td>
|
|
<td><input type="number" name="attr_rank_lore" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_lore" value="@{rank_lore}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_lore" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_lore" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_lore" value="0"></td>
|
|
<td><input type="text" name="attr_lore_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_lore_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lore</td>
|
|
<td><input type="number" name="attr_rank_Lore2" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Lore2" value="@{rank_Lore2}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Lore2" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore2" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore2" value="0"></td>
|
|
<td><input type="text" name="attr_Lore2_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore2_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lore</td>
|
|
<td><input type="number" name="attr_rank_Lore3" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Lore3" value="@{rank_Lore3}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Lore3" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Lore3" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Lore3" value="0"></td>
|
|
<td><input type="text" name="attr_Lore3_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Lore3_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Medicine</td>
|
|
<td><input type="number" name="attr_rank_Medicine" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Medicine" value="@{rank_Medicine}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Medicine" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Medicine" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Medicine" value="0"></td>
|
|
<td><input type="text" name="attr_Medicine_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Meditation</td>
|
|
<td><input type="number" name="attr_rank_Meditation" value="0"></td>
|
|
<td>Void</td>
|
|
<input type="hidden" name="attr_roll_Meditation" value="@{rank_Meditation}+@{Void}" disabled>
|
|
<input type="hidden" name="attr_keep_Meditation" value="@{Void}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Meditation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Meditation" value="0"></td>
|
|
<td><input type="text" name="attr_Meditation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Perform</td>
|
|
<td><input type="number" name="attr_rank_Perform" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Perform" value="@{rank_Perform}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Perform" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Perform" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Perform" value="0"></td>
|
|
<td><input type="text" name="attr_Perform_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Perform_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sincerity</td>
|
|
<td><input type="number" name="attr_rank_Sincerity" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_Sincerity" value="@{rank_Sincerity}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Sincerity" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Sincerity" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sincerity" value="0"></td>
|
|
<td><input type="text" name="attr_Sincerity_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Spellcraft</td>
|
|
<td><input type="number" name="attr_rank_Spellcraft" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Spellcraft" value="@{rank_Spellcraft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Spellcraft" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spellcraft" value="0"></td>
|
|
<td><input type="text" name="attr_Spellcraft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Tea Ceremony</td>
|
|
<td><input type="number" name="attr_rank_Tea_Ceremony" value="0"></td>
|
|
<td>Void</td>
|
|
<input type="hidden" name="attr_roll_Tea_Ceremony" value="@{rank_Tea_Ceremony}+@{Void}" disabled>
|
|
<input type="hidden" name="attr_keep_Tea_Ceremony" value="@{Void}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Tea_Ceremony" value="0"></td>
|
|
<td><input type="text" name="attr_Tea_Ceremony_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
</tr></table></fieldset>
|
|
<fieldset>
|
|
<h1><span>Bugei Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px">U</td>
|
|
<td style="font-weight:bold;font-size:9px">T</td>
|
|
<td style="font-weight:bold;font-size:9px">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Athletics</td>
|
|
<td><input type="number" name="attr_rank_Athletics" value="0"></td>
|
|
<td>Strength</td>
|
|
<input type="hidden" name="attr_roll_Athletics" value="@{rank_Athletics}+@{Strength}" disabled>
|
|
<input type="hidden" name="attr_keep_Athletics" value="@{Strength}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Athletics" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Athletics" value="0"></td>
|
|
<td><input type="text" name="attr_Athletics_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Battle</td>
|
|
<td><input type="number" name="attr_rank_Battle" value="0"></td>
|
|
<td>Perception</td>
|
|
<input type="hidden" name="attr_roll_Battle" value="@{rank_Battle}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_Battle" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Battle" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Battle" value="0"></td>
|
|
<td><input type="text" name="attr_Battle_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Defense</td>
|
|
<td><input type="number" name="attr_rank_Defense" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Defense" value="@{rank_Defense}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Defense" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Defense" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Defense" value="0"></td>
|
|
<td><input type="text" name="attr_Defense_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Horsemanship</td>
|
|
<td><input type="number" name="attr_rank_Horsemanship" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Horsemanship" value="@{rank_Horsemanship}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Horsemanship" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Horsemanship" value="0"></td>
|
|
<td><input type="text" name="attr_Horsemanship_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hunting</td>
|
|
<td><input type="number" name="attr_rank_Hunting" value="0"></td>
|
|
<td>Perception</td>
|
|
<input type="hidden" name="attr_roll_Hunting" value="@{rank_Hunting}+@{Perception}" disabled>
|
|
<input type="hidden" name="attr_keep_Hunting" value="@{Perception}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Hunting" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Hunting" value="0"></td>
|
|
<td><input type="text" name="attr_Hunting_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Iaijutsu</td>
|
|
<td><input type="number" name="attr_rank_Iaijutsu" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Iaijutsu" value="@{rank_Iaijutsu}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Iaijutsu" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Iaijutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Iaijutsu_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Jiujiutsu</td>
|
|
<td><input type="number" name="attr_rank_Jiujiutsu" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Jiujiutsu" value="@{rank_Jiujiutsu}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Jiujiutsu" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Jiujiutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Jiujiutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Jiujiutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Jiujitsu_Untrained_roll" value="/roll [[@{roll_Jiujiutsu}+@{roll_bonus_Jiujiutsu}]]d10k[[@{keep_Jiujiutsu}+@{keep_bonus_Jiujiutsu}]]"></button></td>
|
|
<td><button type="roll" name="Jiujitsu_Trained_roll" value="/roll [[@{roll_Jiujiutsu}+@{roll_bonus_Jiujiutsu}]]d10k[[@{keep_Jiujiutsu}+@{keep_bonus_Jiujiutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Jiujitsu_Emphasis_roll" value="/roll [[@{roll_Jiujiutsu}+@{roll_bonus_Jiujiutsu}]]d10k[[@{keep_Jiujiutsu}+@{keep_bonus_Jiujiutsu}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Chain Weapons</td>
|
|
<td><input type="number" name="attr_rank_Chain_Weapons" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Chain_Weapons" value="@{rank_Chain_Weapons}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Chain_Weapons" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Chain_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Chain_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" name="Chain_Weapons_Untrained_roll" value="/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]"></button></td>
|
|
<td><button type="roll" name="Chain_Weapons_Trained_roll" value="/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!"></button></td>
|
|
<td><button type="roll" name="Chain_Weapons_Emphasis_roll" value="/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Heavy Weapons</td>
|
|
<td><input type="number" name="attr_rank_Heavy_Weapons" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Heavy_Weapons" value="@{rank_Heavy_Weapons}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Heavy_Weapons" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Heavy_Weapons" value="0"></td>
|
|
<td><input type="text" name="attr_Heavy_Weapons_Emphases" value=""></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Untrained_roll" value="/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]"></button></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Trained_roll" value="/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!"></button></td>
|
|
<td><button type="roll" name="Heavy_Weapons_Emphasis_roll" value="/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Kenjutsu</td>
|
|
<td><input type="number" name="attr_rank_Kenjutsu" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Kenjutsu" value="@{rank_Kenjutsu}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Kenjutsu" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kenjutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kenjutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Kenjutsu_Untrained_roll" value="/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]"></button></td>
|
|
<td><button type="roll" name="Kenjutsu_Trained_roll" value="/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Kenjutsu_Emphasis_roll" value="/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knives</td>
|
|
<td><input type="number" name="attr_rank_Knives" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Knives" value="@{rank_Knives}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Knives" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Knives" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Knives" value="0"></td>
|
|
<td><input type="text" name="attr_Knives_Emphases" value=""></td>
|
|
<td><button type="roll" name="Knives_Untrained_roll" value="/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]"></button></td>
|
|
<td><button type="roll" name="Knives_Trained_roll" value="/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!"></button></td>
|
|
<td><button type="roll" name="Knives_Emphasis_roll" value="/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Kyujutsu</td>
|
|
<td><input type="number" name="attr_rank_Kyujutsu" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Kyujutsu" value="@{rank_Kyujutsu}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Kyujutsu" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Kyujutsu" value="0"></td>
|
|
<td><input type="text" name="attr_Kyujutsu_Emphases" value=""></td>
|
|
<td><button type="roll" name="Kyujutsu_Untrained_roll" value="/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]"></button></td>
|
|
<td><button type="roll" name="Kyujutsu_Trained_roll" value="/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!"></button></td>
|
|
<td><button type="roll" name="Kyujutsu_Emphasis_roll" value="/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Ninjutsu Ranged</td>
|
|
<td><input type="number" name="attr_rank_Ninjutsu_Ranged" value="0"></td>
|
|
<td>Reflexes</td>
|
|
<input type="hidden" name="attr_roll_Ninjutsu_Ranged" value="@{rank_Ninjutsu_Ranged}+@{Reflexes}" disabled>
|
|
<input type="hidden" name="attr_keep_Ninjutsu_Ranged" value="@{Reflexes}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Ninjutsu_Ranged" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Ninjutsu_Ranged" value="0"></td>
|
|
<td><input type="text" name="attr_Ninjutsu_Ranged_Emphases" value=""></td>
|
|
<td><button type="roll" name="Ninjutsu_Ranged_Untrained_roll" value="/roll [[@{roll_Ninjutsu_Ranged}+@{roll_bonus_Ninjutsu_Ranged}]]d10k[[@{keep_Ninjutsu_Ranged}+@{keep_bonus_Ninjutsu_Ranged}]]"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Ranged_Trained_roll" value="/roll [[@{roll_Ninjutsu_Ranged}+@{roll_bonus_Ninjutsu_Ranged}]]d10k[[@{keep_Ninjutsu_Ranged}+@{keep_bonus_Ninjutsu_Ranged}]]!!"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Ranged_Emphasis_roll" value="/roll [[@{roll_Ninjutsu_Ranged}+@{roll_bonus_Ninjutsu_Ranged}]]d10k[[@{keep_Ninjutsu_Ranged}+@{keep_bonus_Ninjutsu_Ranged}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Ninjutsu Melee</td>
|
|
<td><input type="number" name="attr_rank_Ninjutsu_Melee" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Ninjutsu_Melee" value="@{rank_Ninjutsu_Melee}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Ninjutsu_Melee" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Ninjutsu_Melee" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Ninjutsu_Melee" value="0"></td>
|
|
<td><input type="text" name="attr_Ninjutsu_Melee_Emphases" value=""></td>
|
|
<td><button type="roll" name="Ninjutsu_Melee_Untrained_roll" value="/roll [[@{roll_Ninjutsu_Melee}+@{roll_bonus_Ninjutsu_Melee}]]d10k[[@{keep_Ninjutsu_Melee}+@{keep_bonus_Ninjutsu_Melee}]]"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Melee_Trained_roll" value="/roll [[@{roll_Ninjutsu_Melee}+@{roll_bonus_Ninjutsu_Melee}]]d10k[[@{keep_Ninjutsu_Melee}+@{keep_bonus_Ninjutsu_Melee}]]!!"></button></td>
|
|
<td><button type="roll" name="Ninjutsu_Melee_Emphasis_roll" value="/roll [[@{roll_Ninjutsu_Melee}+@{roll_bonus_Ninjutsu_Melee}]]d10k[[@{keep_Ninjutsu_Melee}+@{keep_bonus_Ninjutsu_Melee}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Spears</td>
|
|
<td><input type="number" name="attr_rank_Spears" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Spears" value="@{rank_Spears}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Spears" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Spears" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Spears" value="0"></td>
|
|
<td><input type="text" name="attr_Spears_Emphases" value=""></td>
|
|
<td><button type="roll" name="Spears_Untrained_roll" value="/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]"></button></td>
|
|
<td><button type="roll" name="Spears_Trained_roll" value="/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!"></button></td>
|
|
<td><button type="roll" name="Spears_Emphasis_roll" value="/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Staves</td>
|
|
<td><input type="number" name="attr_rank_Staves" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Staves" value="@{rank_Staves}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Staves" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Staves" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Staves" value="0"></td>
|
|
<td><input type="text" name="attr_Staves_Emphases" value=""></td>
|
|
<td><button type="roll" name="Staves_Untrained_roll" value="/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]"></button></td>
|
|
<td><button type="roll" name="Staves_Trained_roll" value="/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!"></button></td>
|
|
<td><button type="roll" name="Staves_Emphasis_roll" value="/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>WarFan</td>
|
|
<td><input type="number" name="attr_rank_WarFan" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_WarFan" value="@{rank_WarFan}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_WarFan" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_WarFan" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_WarFan" value="0"></td>
|
|
<td><input type="text" name="attr_WarFan_Emphases" value=""></td>
|
|
<td><button type="roll" name="WarFan_Untrained_roll" value="/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]"></button></td>
|
|
<td><button type="roll" name="WarFan_Trained_roll" value="/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!"></button></td>
|
|
<td><button type="roll" name="WarFan_Emphasis_roll" value="/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!<1"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<fieldset>
|
|
<h1><span>Merchant Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px">U</td>
|
|
<td style="font-weight:bold;font-size:9px">T</td>
|
|
<td style="font-weight:bold;font-size:9px">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Animal Handling</td>
|
|
<td><input type="number" name="attr_rank_AnimalHandling" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_AnimalHandling" value="@{rank_AnimalHandling}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_AnimalHandling" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_AnimalHandling" value="0"></td>
|
|
<td><input type="text" name="attr_AnimalHandling_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Commerce</td>
|
|
<td><input type="number" name="attr_rank_Commerce" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Commerce" value="@{rank_Commerce}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Commerce" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Commerce" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Commerce" value="0"></td>
|
|
<td><input type="text" name="attr_Commerce_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Craft</td>
|
|
<td><input type="number" name="attr_rank_Craft" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Craft" value="@{rank_Craft}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Craft" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Craft" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Craft" value="0"></td>
|
|
<td><input type="text" name="attr_Craft_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!<1"></button></td>
|
|
<td><input type="text" class="regular" name="attr_Craft_type" value=""></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Engineering</td>
|
|
<td><input type="number" name="attr_rank_Engineering" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Engineering" value="@{rank_Engineering}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Engineering" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Engineering" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Engineering" value="0"></td>
|
|
<td><input type="text" name="attr_Engineering_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sailing</td>
|
|
<td><input type="number" name="attr_rank_Sailing" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Sailing" value="@{rank_Sailing}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Sailing" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
|
|
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sailing</td>
|
|
<td><input type="number" name="attr_rank_Sailing2" value="0"></td>
|
|
<td>Intelligence</td>
|
|
<input type="hidden" name="attr_roll_Sailing2" value="@{rank_Sailing2}+@{Intelligence}" disabled>
|
|
<input type="hidden" name="attr_keep_Sailing2" value="@{Intelligence}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
|
|
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sailing2}+@{roll_bonus_Sailing2}]]d10k[[@{keep_Sailing2}+@{keep_bonus_Sailing2}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sailing2}+@{roll_bonus_Sailing2}]]d10k[[@{keep_Sailing2}+@{keep_bonus_Sailing2}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Sailing2}+@{roll_bonus_Sailing2}]]d10k[[@{keep_Sailing2}+@{keep_bonus_Sailing2}]]!!<1"></button></td>
|
|
</tr>
|
|
</table></fieldset>
|
|
<fieldset>
|
|
<h1><span>Low Skills</span></h1>
|
|
<table style="border-collapse:collapse;border-spacing:0">
|
|
<tr>
|
|
<td style="font-weight:bold">Skill Name</td>
|
|
<td style="font-weight:bold">Rank</td>
|
|
<td style="font-weight:bold">Trait</td>
|
|
<td style="font-weight:bold">+Roll</td>
|
|
<td style="font-weight:bold">+Keep</td>
|
|
<td style="font-weight:bold">Emphases</td>
|
|
<td style="font-weight:bold;font-size:9px">U</td>
|
|
<td style="font-weight:bold;font-size:9px">T</td>
|
|
<td style="font-weight:bold;font-size:9px">E</td>
|
|
<td style="font-weight:bold">Sub-Type</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Forgery</td>
|
|
<td><input type="number" name="attr_rank_Forgery" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Forgery" value="@{rank_Forgery}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Forgery" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Forgery" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Forgery" value="0"></td>
|
|
<td><input type="text" name="attr_Forgery_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Intimidation</td>
|
|
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_Intimidation" value="@{rank_Intimidation}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Intimidation" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Intimidation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Intimidation" value="0"></td>
|
|
<td><input type="text" name="attr_Intimidation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sleight of Hand</td>
|
|
<td><input type="number" name="attr_rank_SleightofHand" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_SleightofHand" value="@{rank_SleightofHand}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_SleightofHand" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_SleightofHand" value="0"></td>
|
|
<td><input type="text" name="attr_SleightofHand_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Stealth</td>
|
|
<td><input type="number" name="attr_rank_Stealth" value="0"></td>
|
|
<td>Agility</td>
|
|
<input type="hidden" name="attr_roll_Stealth" value="@{rank_Stealth}+@{Agility}" disabled>
|
|
<input type="hidden" name="attr_keep_Stealth" value="@{Agility}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Stealth" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Stealth" value="0"></td>
|
|
<td><input type="text" name="attr_Stealth_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!<1"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Temptation</td>
|
|
<td><input type="number" name="attr_rank_Temptation" value="0"></td>
|
|
<td>Awareness</td>
|
|
<input type="hidden" name="attr_roll_Temptation" value="@{rank_Temptation}+@{Awareness}" disabled>
|
|
<input type="hidden" name="attr_keep_Temptation" value="@{Awareness}" disabled>
|
|
<td><input type="number" name="attr_roll_bonus_Temptation" value="0"></td>
|
|
<td><input type="number" name="attr_keep_bonus_Temptation" value="0"></td>
|
|
<td><input type="text" name="attr_Temptation_Emphases" value=""></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!"></button></td>
|
|
<td><button type="roll" value="/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!<1"></button></td>
|
|
</tr>
|
|
</table></fieldset>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<div class="tab-content weapons-tab">
|
|
U = Untrained Attack | T = Trained Attack | E = Emphasis Attack
|
|
<fieldset>
|
|
<h1 class="separator vspace"><span>Melee Weapons</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='font-weight: bold;'>Weapon</td>
|
|
<td style='font-weight: bold;'>Skill</td>
|
|
<td style='font-weight: bold;'>U</td>
|
|
<td style='font-weight: bold;'>T</td>
|
|
<td style='font-weight: bold;'>E</td>
|
|
<td style='font-weight: bold;'><div>Weapon</div> <div>Damage</div> <div>Roll</div></td>
|
|
<td style='font-weight: bold;'><div>Weapon</div> <div>Damage</div> <div>Keep</div></td>
|
|
<td style='font-weight: bold;'>Damage</td>
|
|
<td style='font-weight: bold;'>Notes</td>
|
|
</tr>
|
|
|
|
<fieldset class="repeating_weapons">
|
|
<tr>
|
|
<td><input type="text" name="attr_Weapon" class="regular"></td>
|
|
<td><select class="narrow" name="attr_WeaponSkill">
|
|
<option value="Jiujiutsu">Jiujiutsu</option>
|
|
<option value="Chain_Weapons">Chain Weapons</option>
|
|
<option value="Heavy_Weapons">Heavy Weapons</option>
|
|
<option value="Kenjutsu">Kenjutsu</option>
|
|
<option value="Knives">Knives</option>
|
|
<option value="Kyujutsu">Kyujutsu</option>
|
|
<option value="Ninjutsu_Ranged">Ninjutsu (Ranged)</option>
|
|
<option value="Ninjutsu_Melee">Ninjutsu (Melee)</option>
|
|
<option value="Ninjutsu_Melee">Ninjutsu (Melee)</option>
|
|
<option value="Spears">Spears</option>
|
|
<option value="Staves">Staves</option>
|
|
<option value="WarFan">War Fan</option>
|
|
</select></td>
|
|
<td><button type="roll" name="roll_untrained_attack" value="#[[@{WeaponSkill}&_Untrained_roll]]"></button></td>
|
|
<td><button type="roll" name="roll_trained_attack" value="#[[@{WeaponSkill}&_Trained_roll]]"></button></td>
|
|
<td><button type="roll" name="roll_emphasis_attack" value="#[[@{WeaponSkill}&_Emphasis_roll]]"></button></td>
|
|
<td><input type="number" name="attr_WeaponDamageRoll" class="sheet-short" value="1"></td>
|
|
<td><input type="number" name="attr_WeaponDamageKeep" class="sheet-short" value="1"></td>
|
|
<td><button type="roll" name="roll_damage1" value="/roll [[@{WeaponDamageRoll}+@{Strength}]]d10k[[@{WeaponDamageKeep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
</table> </fieldset>
|
|
<fieldset>
|
|
<h1 class="separator vspace"><span>Bows</span></h1>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='font-weight: bold;'>Bow</td>
|
|
<td style='font-weight: bold;'>Skill</td>
|
|
<td style='font-weight: bold;'>Strength</td>
|
|
<td style='font-weight: bold;'>U</td>
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<td style='font-weight: bold;'>T</td>
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<td style='font-weight: bold;'>E</td>
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<td style='font-weight: bold;'>Arrow</td>
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<td style='font-weight: bold;'><div>Arrow</div> <div>Damage</div> <div>Roll</div></td>
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<td style='font-weight: bold;'><div>Arrow</div> <div>Damage</div> <div>Keep</div></td>
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<td style='font-weight: bold;'>Damage</td>
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|
<td style='font-weight: bold;'>Notes</td>
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</tr>
|
|
<fieldset class="repeating_ranged_weapons">
|
|
<tr>
|
|
<td><input type="text" name="attr_ranged_Weapon" class="regular"></td>
|
|
<td><input type="text" class="narrow" name="attr_ranged_WeaponSkill" value="Kyujutsu" disabled='true'></td>
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|
<td><input type="number" name="attr_bow_Strength" class="sheet-short"></td>
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|
<td><button type="roll" name="roll_untrained_attack" value="/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]"></button></td>
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|
<td><button type="roll" name="roll_trained_attack" value="/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!"></button></td>
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|
<td><button type="roll" name="roll_emphasis_attack" value="/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!<1"></button></td>
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|
<td><select class="narrow" name="attr_ArrowType">
|
|
<option value="ArmorPiercing"></option>
|
|
<option value="ArmorPiercing">Armor Piercing</option>
|
|
<option value="FleshCutter">Flesh Cutter</option>
|
|
<option value="HummingBulb">Humming Bulb</option>
|
|
<option value="RopeCutter">Rope Cutter</option>
|
|
<option value="WillowLeaf">Willow Leaf</option>
|
|
</select></td>
|
|
<td><button type="roll" name="roll_damage1" value="/roll [[@{arrow_roll}+min(@{Agility},@{bow_Strength})]]d10k[[@{arrow_keep}]]!!"></button></td>
|
|
<td><input type="text" name="attr_Notes" class="sheet-short"></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<fieldset class="sheet-3colrow">
|
|
<fieldset class="sheet-col">
|
|
<tr><td style='font-weight: bold;'>Armor Piercing</td></tr>
|
|
<tr><td style='font-weight: bold;'>Flesh Cutter</td></tr>
|
|
<tr style='font-weight: bold;'>Humming Bulb</tr>
|
|
<tr style='font-weight: bold;'>Rope Cutter</tr>
|
|
<tr style='font-weight: bold;'>Willow Leaf</tr>
|
|
</fieldset>
|
|
<fieldset class="sheet-col">
|
|
<div class="dots">
|
|
<input type="radio" name="attr_arrow_roll" value="1" checked="checked" />
|
|
<input type="radio" name="attr_arrow_roll" value="2" /><span></span>
|
|
<input type="radio" name="attr_arrow_roll" value="0" /><span></span>
|
|
<input type="radio" name="attr_arrow_roll" value="1" /><span></span>
|
|
<input type="radio" name="attr_arrow_roll" value="2" /><span></span>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="sheet-col">
|
|
<div class="dots">
|
|
<input type="radio" name="attr_arrow_keep" value="1" checked="checked" />
|
|
<input type="radio" name="attr_arrow_keep" value="2" /><span></span>
|
|
<input type="radio" name="attr_arrow_keep" value="0" /><span></span>
|
|
<input type="radio" name="attr_arrow_keep" value="1" /><span></span>
|
|
<input type="radio" name="attr_arrow_keep" value="2" /><span></span>
|
|
</div>
|
|
</fieldset>
|
|
</fieldset>
|
|
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<h4>Gear</h4><table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Description</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
|
|
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Location</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_geardesc"></td>
|
|
<td><input type="text" name="attr_gearweigh" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_gearloc" class=""></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset name="repeating_gear" class="repeating_gear"><table style='border-collapse: collapse; border-spacing: 0;'>
|
|
<tr>
|
|
<td><input type="text" name="attr_geardesc"></td>
|
|
<td><input type="text" name="attr_gearweigh" class="sheet-short"></td>
|
|
<td><input type="text" name="attr_gearloc" class=""></td>
|
|
</tr>
|
|
</table></fieldset><br>
|
|
Current weight:<input type="number" name="attr_gearweighttotal" class="sheet-nobut"><br>
|
|
<b>Notes</b><textarea name="attr_gearnotes"></textarea>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab-content spells-tab">
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<h3>Background</h3>
|
|
<textarea name="attr_Background" class="four-lines"></textarea>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
|
|
</div>
|