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roll20-character-sheets/backbone/source/articles/pc/_basic_stats.pug
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section(data-i18n-aria-label="basic stats")#basic-stats
.characteristics
h2(data-i18n='characteristics')
-
const groupHolder = Object.values(characteristics).reduce((acc,obj)=>{
const endIndex = Math.max(acc.length - 1,0)
if(!acc[endIndex] || acc[endIndex][1]){
const dest = [];
dest.push(obj);
acc.push(dest);
}else{
acc[endIndex].push(obj);
}
return acc;
},[]);
each arr in groupHolder
.even-flow
each obj in arr
- const trigger = {affects:obj.affects};
+statContainer({class:obj.name})
+input-label({
inputObj:{name:obj.name,type:'number',trigger},
spanObj:{'data-i18n':`${obj.name}-abbreviation`,role:'heading','aria-level':3},
divObj:{class:'stacked center no-gap'}
})
.attributes
h2(data-i18n='attributes')
-
const attrHolder = attributes.reduce((acc,name) => {
const endIndex = Math.max(acc.length - 1,0)
if(!acc[endIndex] || acc[endIndex][1]){
const dest = [];
dest.push(name);
acc.push(dest);
}else{
acc[endIndex].push(name);
}
return acc;
},[]);
each arr in attrHolder
.even-flow
each name in arr
+attributeHolder(name)
.armor-movement.collapse-container
+collapse('armor-collapse')(checked)
h2(data-i18n='armor-movement')
each obj in movementArmor
+statContainer({class:obj.name.replace(/\s.+/,'')}).circle
+input-label({
inputObj:{type:'number',...obj},
spanObj:{'data-i18n':`${obj.name} abbreviation`,role:'heading','aria-level':3},
divObj:{class:`stacked center no-gap`}
})
.headed-textarea.armor-details.collapse-container.tiny-gap
.flex-box.half-gap(style="width:100%")
+text({name:'armor name',value:'','data-i18n-placeholder':'equipped armor',class:'flex-min-content underlined'})
+action({
name:'unequip armor',
'data-i18n':'unequip',
class:'control-button',
trigger:{triggeredFuncs:['equipArmor']}
})
+adaptiveTextarea({name:'armor details',class:'boxed underlined--light'}).expanded