Files
roll20-character-sheets/Shadowrun5th/Shadowrun5th.html
T
2017-12-18 10:53:23 +01:00

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<div class="wrapper">
<input type="radio" class="tabs tab1" name="attr_tabnumber" value="1" checked>
<div class="tablabel">Main</div>
<input type="radio" class="tabs tab2" name="attr_tabnumber" value="2">
<div class="tablabel">Skills</div>
<input type="radio" class="tabs tab3" name="attr_tabnumber" value="3">
<div class="tablabel">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="labelmage">Magic</div>
<div class="labeltechnomancer">Technomancy</div>
</div>
<input type="radio" class="tabs tab4" name="attr_tabnumber" value="4">
<div class="tablabel">Enhancements</div>
<input type="radio" class="tabs tab5" name="attr_tabnumber" value="5">
<div class="tablabel">Matrix</div>
<input type="radio" class="tabs tab6" name="attr_tabnumber" value="6">
<div class="tablabel">Vehicles</div>
<input type="radio" class="tabs tab7" name="attr_tabnumber" value="7">
<div class="tablabel">Equipment</div>
<input type="radio" class="tabs tab8" name="attr_tabnumber" value="8">
<div class="tablabel">Character</div>
<div class="gmroll">
<input type="radio" class="gmrollcheckbox" name="attr_gmroll" value="" title="Switch to GM only Rolls" checked>
<input type="radio" class="gmrollcheckbox" name="attr_gmroll" value="/w gm " title="Switch to public Rolls">
<div class="gmrolllabel gmrollticked">GM Roll</div>
<input type="radio" class="edgerollcheckbox" name="attr_edgeroll" value="" title="Switch to Pre-Edged rolls" checked>
<input type="radio" class="edgerollcheckbox" name="attr_edgeroll" value="!/" title="Switch to Normal Rolls">
<div class="gmrolllabel edgerollunticked">Edge</div>
</div>
<div class="content1">
<div class="statblock">
<h2>Attributes</h2>
<div class="statcol statcol1">
<div class="statheading"><h4> </h4></div>
<div class="statlabel"><label>Body</label></div>
<div class="statlabel"><label>Agility</label></div>
<div class="statlabel"><label>Reaction</label></div>
<div class="statlabel"><label>Strength</label></div>
<div class="statlabel"><label>Charisma</label></div>
<div class="statlabel"><label>Intuition</label></div>
<div class="statlabel"><label>Logic</label></div>
<div class="statlabel"><label>Willpower</label></div>
<div class="statlabel">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<label class="labelmage">Magic</label>
<label class="labeltechnomancer">Resonance</label>
</div>
<div class="statlabel"><label>Edge</label></div>
</div>
<div class="statcol2">
<div class="statheading"><h4>Base</h4></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_bod_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_agi_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_rea_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_str_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_cha_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_int_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_log_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_wil_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_mag_base" title="Base Attribute unaugmented"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_edg_total" title="Base Attribute unaugmented"></div>
</div>
<div class="statcol3">
<div class="statsubcol">
<div class="statheading"><h4>Bonus</h4></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_bod_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_agi_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_rea_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_str_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_cha_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_int_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_log_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_wil_aug" value="0" title="Bonuses from Augmentations"></div>
<div class="statinputwrapper"><input type="text" class="statinput" name="attr_mag_aug" value="0" title="Bonuses from Augmentations"></div>
</div>
<div class="statsubcol">
<div class="statheading"><h4>Total</h4></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_bod_total" value="@{bod_base}+@{bod_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_agi_total" value="@{agi_base}+@{agi_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_rea_total" value="@{rea_base}+@{rea_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_str_total" value="@{str_base}+@{str_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_cha_total" value="@{cha_base}+@{cha_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_int_total" value="@{int_base}+@{int_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_log_total" value="@{log_base}+@{log_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_wil_total" value="@{wil_base}+@{wil_aug}" title="Base + Bonus" disabled="true"></div>
<div class="statinputwrapper"><input type="number" class="statinput" name="attr_mag_total" value="@{mag_base}+@{mag_aug}" title="Base + Bonus" disabled="true"></div>
</div>
<div class="rollcol">
<div class="statheading"><h4>Roll</h4></div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_bodroll" title="Roll Body" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Body}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{bod_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_agiroll" title="Roll Agility" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Agility}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{agi_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_rearoll" title="Roll Reaction" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Reaction}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{rea_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_strroll" title="Roll Strength" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Strength}}{{val1=Strength}}{{val1_num=[[@{str_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{str_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_charoll" title="Roll Charisma" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Charisma}}{{val1=Charisma}}{{val1_num=[[@{cha_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{cha_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_introll" title="Roll Intuition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Intuition}}{{val1=Intuition}}{{val1_num=[[@{int_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{int_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_logroll" title="Roll Logic" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Logic}}{{val1=Logic}}{{val1_num=[[@{log_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{log_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_wilroll" title="Roll Willpower" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Willpower}}{{val1=Willpower}}{{val1_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{wil_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
<div class="statinputwrapper"><button type="roll" class="standardroll" name="roll_magroll" title="Roll Magic/Res" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Magic/Res}}{{val1=Magic/Res}}{{val1_num=[[@{mag_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[?{Apply Wounds|Yes,1|No,0}*(@{wound_total})]]}}{{result=[[(@{mag_total}+?{Situational Modifiers}-?{Apply Wounds}*[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" /> </div>
</div>
<div class="edgewrapper">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_1" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="1">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_2" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="2">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_3" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="3">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_4" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<br>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="4">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_5" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="5">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_6" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="6">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_7" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
<input type="checkbox" class="edgehidebox" name="attr_edg_total" value="7">
<div class="edgecheckboxwrapper">
<input type="checkbox" class="hiddencheckbox edgecheckbox" name="attr_edg_8" title="Edge Used">
<div class="checkboxticker edgeunticked"></div>
<div class="checkboxticker edgeticked">X</div>
</div>
</div>
</div>
<div class="specrolls">
<h2>Attribute Rolls</h2>
<div class="specroll"><label>Surprise (R+I)</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_surpriseroll" title="Roll Surprise (Reaction+Intuition)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Surprise}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{rea_total}+@{int_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="specroll"><label>Composure (C+W)</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_composureroll" title="Roll Composure (Charisma+Willpower)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Composure}}{{val1=Charisma}}{{val1_num=[[@{cha_total}]]}}{{val2=Willpower}}{{val2_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{cha_total}+@{wil_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="specroll"><label>Judge Intentions (C+I)</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_judgeroll" title="Roll Judge Intetions (Charisma+Intuition)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Judge Intentions}}{{val1=Charisma}}{{val1_num=[[@{cha_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{cha_total}+@{int_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="specroll"><label>Memory (L+W)</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_memoryroll" title="Roll Memory (Logic+Willpower)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Memory}}{{val1=Logic}}{{val1_num=[[@{log_total}]]}}{{val2=Willpower}}{{val2_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{log_total}+@{wil_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="specroll"><label>Poison/Drug (B+W)</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_pndroll" title="Roll a Poison/Drug Resistance Test (Body+Willpower)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Poison/Drug Resistance}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Willpower}}{{val2_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{bod_total}+@{wil_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="specroll"><label>Carry/Lift (B+S)</label></div>
<div class="specroll">
<button type="roll" class="standardroll" name="roll_carryroll" title="Roll Lift/Carry (Body+Strength)" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=Carry/Lift}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Strength}}{{val2_num=[[@{str_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{bod_total}+@{str_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}{{description=Can lift (Strength + Nethits) x 15kg
Can carry (Strength + Nethits) x 10kg
Can lift overhead (Strength + Nethits) x 5kg}}" />
</div>
</div>
<div class="movement">
<h2>Movement</h2>
<div class="movementrow">
<div class="movementmethod"></div>
<div class="movementfactor"><label>Factor</label></div>
<div class="movementtotal"><label>Total</label></div>
</div>
<div class="movementrow">
<div class="movementmethod">
<label>Walking</label>
</div>
<div class="movementfactor">
<input type="text" name="attr_walkingfactor" value="2">
</div>
<div class="movementtotal">
<input type="number" name="attr_walkingtotal" value="(@{agi_total})*@{walkingfactor}" disabled="true">
</div>
</div>
<div class="movementrow">
<div class="movementmethod">
<label>Running</label>
</div>
<div class="movementfactor">
<input type="text" name="attr_runningfactor" value="4">
</div>
<div class="movementtotal">
<input type="number" name="attr_runningtotal" value="(@{agi_total})*@{runningfactor}" disabled="true">
</div>
</div>
<div class="movementrow">
<div class="movementmethod">
<label>Sprinting</label>
</div>
<div class="movementfactor">
<input type="text" name="attr_sprintingfactor" value="+2">
</div>
<div class="movementtotal">
<label>per Nethit</label>
</div>
</div>
</div>
<div class="notesblock">
<h2>Notes</h2>
<textarea name="attr_generalnotes"></textarea>
</div>
</div>
<div class="infoblock">
<h2>Standard Rolls</h2>
<div class="standardrolls">
<div class="rollrow">
<div class="rolllabel"><label> </label></div>
<div class="rolllabel"><label>Standard Roll</label></div>
<div class="rolllabel"><label>Edge Roll</label></div>
</div>
<div class="rollrow">
<div class="rolllabel"><label>Without Wounds</label></div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_standardroll" title="Roll with a given Dicepool without Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|6}]]}}{{result=[[(?{Dice-Pool})d6cs>5>5sdkh[[?{Limit}]]]]}}{{description=?{Description}}}" />
</div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_edgeroll" title="Roll with a given Dicepool + Edge and exploding sixes without Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{val2=Edge}}{{val2_num=[[@{edg_total}]]}}{{result=[[(?{Dice-Pool}+@{edg_total})d6!cs>5>5sd]]}}{{description=?{Description}}}" />
</div>
</div>
<div class="rollrow">
<div class="rolllabel"><label>With Wounds</label></div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_standardroll" title="Roll with a given Dicepool with Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|6}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(?{Dice-Pool}-[[@{wound_total}]])d6cs>5>5sdkh[[?{Limit}]]]]}}{{description=?{Description}}}" />
</div>
<div class="rolllabel">
<button type="roll" class="standardroll" name="roll_edgeroll" title="Roll with a given Dicepool + Edge and exploding sixes with Woundpenalty" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{val1=Dice-Pool}}{{val1_num=[[?{Dice-Pool|6}]]}}{{val2=Edge}}{{val2_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(?{Dice-Pool}+@{edg_total}-[[@{wound_total}]])d6!cs>5>5sd]]}}{{description=?{Description}}}" />
</div>
</div>
</div>
<div class="limits">
<h2>Limits</h2>
<div class="limitlabels">
<div class="limitwrapper"><label>Physical Limit</label></div>
<div class="limitwrapper"><label>Mental Limit</label></div>
<div class="limitwrapper"><label>Social Limit</label></div>
</div>
<div class="limitfields">
<div class="limitwrapper">
<div class="limitmodifier"><input type="text" name="attr_physical_mod" value="0" title="Limit Modifier from e.g. Adept Powers or Cyberware"></div>
<div class="limitdisplay"><input type="number" name="attr_physical_total" value="@{physical_mod}+ceil((@{str_total}+@{str_total}+@{rea_total}+@{bod_total})/3)" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_physical_name" value="Physical Limit"></div>
</div>
<div class="limitwrapper">
<div class="limitmodifier"><input type="text" name="attr_mental_mod" value="0" title="Limit Modifier from e.g. Adept Powers or Cyberware"></div>
<div class="limitdisplay"><input type="number" name="attr_mental_total" value="@{mental_mod}+ceil((@{log_total}+@{log_total}+@{wil_total}+@{int_total})/3)" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_mental_name" value="Mental Limit"></div>
</div>
<div class="limitwrapper">
<div class="limitmodifier"><input type="text" name="attr_social_mod" value="0" title="Limit Modifier from e.g. Adept Powers or Cyberware"></div>
<div class="limitdisplay"><input type="number" name="attr_social_total" value="@{social_mod}+ceil((@{cha_total}+@{cha_total}+@{wil_total}+@{ess_total})/3)" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_social_name" value="Social Limit"></div>
</div>
<div class="limitwrapper">
<div class="hiddentextfield"><input type="text" name="attr_astral_total" value="{(@{social_total}),(@{mental_total})}kh1" title="Total including Bonus" disabled="true"></div>
<div class="hiddentextfield"><input type="text" name="attr_astral_name" value="Astral Limit"></div>
</div>
</div>
</div>
<div class="wounds">
<h2>Damage Tracks</h2>
<div class="woundsrow">
<div><label>Track</label></div>
<div><label>Wounds</label></div>
<div><label>Health</label></div>
<div><label>Overflow</label></div>
</div>
<div class="woundsrow">
<div><label>Physical</label></div>
<div><input type="text" name="attr_physicalwoundstaken" value="0" title="Physical Damage taken"></div>
<div><input type="number" name="attr_physicaltracktotal" value="(8+ceil((@{bod_total})/2)+@{physicaltrackmod})-@{physicalwoundstaken}" disabled="true" title="Remaining Damage before Uncounsciousness"></div>
<div><input type="number" name="attr_physicaloverflow" value="@{bod_total}+@{overflowmod}+@{physicaltracktotal}" disabled="true" title="Remaining Damage before Death"></div>
</div>
<div class="woundsrow">
<div><label>Stun</label></div>
<div><input type="text" name="attr_stunwoundstaken" value="0" title="Stun Damage taken"></div>
<div><input type="number" name="attr_stuntracktotal" value="(8+ceil((@{wil_total})/2)+@{stuntrackmod})-@{stunwoundstaken}" disabled="true" title="Remaining Damage before Uncounsciousness"></div>
</div>
</div>
<div class="defense">
<h2>Defense</h2>
<div class="defenserow">
<div class="defensebonuslabel"><label>Bonus</label></div>
<div class="defenselabel"><label>Dodge</label></div>
<div class="defenselabel"><label>Roll</label></div>
<div class="defenselabel"><label>Soak</label></div>
<div class="defenselabel"><label>Roll</label></div>
</div>
<div class="defenserow">
<div class="defensebonuslabel">
<input type="text" name="attr_avoid_bonus" value="0">
</div>
<div class="defenselabel">
<input type="number" name="attr_avoid_total" value="@{rea_total}+@{int_total}+@{avoid_bonus}" disabled="true">
</div>
<div class="defenselabel">
<button type="roll" class="defenseroll" name="roll_defenseroll" title="Roll to Dodge an incoming Attack" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Dodge Damage}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{avoid_bonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{avoid_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="defenselabel">
<input type="number" name="attr_soak_total" value="@{armor_total}+@{bod_total}" disabled="true">
</div>
<div class="defenselabel">
<button type="roll" class="armorroll" name="roll_armorroll" title="Roll to Absorb Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Absorb Damage}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Armor}}{{val2_num=[[@{armor_total}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{bod_total}+@{armor_total}+?{Armor Penetration}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
</div>
</div>
<div class="initiative">
<h2>Initiative</h2>
<div class="initiativerow">
<div class="initiativelabel"><label>Physical</label></div>
<div class="initiativeattribute">
<input type="number" value="@{rea_total}+@{int_total}" name="attr_initiativeattribute" disabled="true">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativebonus">
<input type="text" name="attr_initiativebonus" value="0">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativedice">
<input type="text" name="attr_initiativedice" value="1">
</div>
<div class="initiativelabelwrapper"><label>d6</label></div>
<div class="initiativerollwrapper">
<button type="roll" class="initiativeroll" name="roll_initiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Initiative}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{initiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=true}}{{initiative=[[@{initiativeattribute}+@{initiativebonus}-[[@{wound_total}]]+[[{@{initiativedice},(@{edgn}*5)}kh1]]d6 &{tracker}]]}}"></button>
</div>
</div>
<div class="initiativerow">
<div class="initiativelabel"><label>Astral</label></div>
<div class="initiativeattribute">
<input type="number" value="@{int_total}+@{int_total}" name="attr_astralinitiativeattribute" disabled="true">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativebonus">
<input type="text" name="attr_astralinitiativebonus" value="0">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativedice">
<input type="text" name="attr_astralinitiativedice" value="2">
</div>
<div class="initiativelabelwrapper"><label>d6</label></div>
<div class="initiativerollwrapper">
<button type="roll" class="initiativeroll" name="roll_astralinitiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Astral Initiative}}{{val1=Intuition}}{{val1_num=[[@{int_total}]]}}{{val2=Bonus}}{{val2_num=[[@{astralinitiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=[[@{astralinitiativeattribute}+@{astralinitiativebonus}-[[@{wound_total}]]+[[{@{astralinitiativedice},(@{edgn}*5)}kh1]]d6 &{tracker}]]}}"></button>
</div>
</div>
<div class="initiativerow">
<div class="initiativelabel"><label>Matrix</label></div>
<div class="initiativeattribute">
<input type="number" value="@{datap_total}+@{int_total}" name="attr_matrixinitiativeattribute" disabled="true">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativebonus">
<input type="text" name="attr_matrixinitiativebonus" value="0">
</div>
<div class="initiativelabelwrapper"><label>+</label></div>
<div class="initiativedice">
<input type="text" name="attr_matrixinitiativedice" value="3">
</div>
<div class="initiativelabelwrapper"><label>d6</label></div>
<div class="initiativerollwrapper">
<button type="roll" class="initiativeroll" name="roll_matrixinitiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Matrix Initiative}}{{val1=Data Processing}}{{val1_num=[[@{datap_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{matrixinitiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=[[@{matrixinitiativeattribute}+@{matrixinitiativebonus}-[[@{wound_total}]]+[[{@{matrixinitiativedice},(@{edgn}*5)}kh1]]d6 &{tracker}]]}}"></button>
</div>
</div>
</div>
<div class="weapon">
<h2>Weapons</h2>
<div class="weaponrow">
<div class="weaponmeleewrapper">
<label class="weaponlabel">Melee</label>
</div>
<div class="weaponnamewrapper">
<label class="weaponlabel">Name</label>
</div>
<div class="weaponcategorywrapper">
<label class="weaponlabel">Category</label>
</div>
<div class="weaponaccuracywrapper">
<label class="weaponlabel">Acc.</label>
</div>
<div class="weapondvwrapper">
<label class="weaponlabel">DV</label>
</div>
<div class="weapondmgtypewrapper">
<label class="weaponlabel">Damage Type</label>
</div>
<div class="weaponapwrapper">
<label class="weaponlabel">AP</label>
</div>
<div class="weaponrcwrapper">
<label class="weaponlabel">RC</label>
</div>
<div class="weaponmodewrapper">
<label class="weaponlabel">Mode / Reach</label>
</div>
<div class="weaponskillwrapper">
<label class="weaponlabel">Skill</label>
</div>
<div class="weaponbonuswrapper">
<label class="weaponlabel">Mod</label>
</div>
<div class="weapondicewrapper">
<label class="weaponlabel">Dice</label>
</div>
<div class="weaponrangerollwrapper">
<label class="weaponlabel">Roll</label>
</div>
<div class="weaponnoteboxwrapper">
<label class="weaponlabel">Notes</label>
</div>
</div>
<input class="meleecheckbox hiddenmelee hide1" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname1" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory1" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname1" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec1" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus1" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy1" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv1" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype1" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap1" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc1" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode1" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach1" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice1" value="@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll1" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach1}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes1" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes1" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide1">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide1">
<fieldset class="repeating_equipment1">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname1" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber1" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber1" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv1" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype1">
<option value="@{weapondmgtype1}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap1" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc1" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription1" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple1" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[@{weaponmode1}-floor(@{weaponmode1}/10)*10]]}}{{description=@{ammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex1" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[floor(@{weaponmode1}/10)]]}}{{description=@{ammodescription1}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide2" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname2" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory2" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname2" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec2" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus2" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy2" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv2" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype2" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap2" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc2" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode2" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach2" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice2" value="@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll2" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach2}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes2" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes2" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide2">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide2">
<fieldset class="repeating_equipment2">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname2" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber2" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber2" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv2" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype2">
<option value="@{weapondmgtype2}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap2" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc2" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription2" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple2" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+(@{ammoap2})]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[@{weaponmode2}-floor(@{weaponmode2}/10)*10]]}}{{description=@{ammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex2" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+(@{ammoap2})]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[floor(@{weaponmode2}/10)]]}}{{description=@{ammodescription2}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide3" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname3" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory3" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname3" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec3" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus3" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy3" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv3" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype3" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap3" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc3" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode3" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach3" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice3" value="@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll3" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll3" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach3}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes3" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes3" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide3">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide3">
<fieldset class="repeating_equipment3">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname3" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber3" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber3" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv3" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype3">
<option value="@{weapondmgtype3}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap3" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc3" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription3" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple3" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[@{weaponmode3}-floor(@{weaponmode3}/10)*10]]}}{{description=@{ammodescription3}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex3" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[floor(@{weaponmode3}/10)]]}}{{description=@{ammodescription3}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide4" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname4" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory4" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname4" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec4" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus4" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy4" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv4" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype4" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap4" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc4" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode4" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach4" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice4" value="@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll4" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll4" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach4}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes4" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes4" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide4">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide4">
<fieldset class="repeating_equipment4">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname4" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber4" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber4" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv4" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype4">
<option value="@{weapondmgtype4}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap4" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc4" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription4" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple4" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4} Rounds}}{{after2_num=[[@{weaponmode4}-floor(@{weaponmode4}/10)*10]]}}{{description=@{ammodescription4}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex4" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4} Rounds}}{{after2=@{ammoname4} Rounds}}{{after2_num=[[floor(@{weaponmode4}/10)]]}}{{description=@{ammodescription4}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide5" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname5" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory5" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname5" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec5" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus5" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy5" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv5" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype5" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap5" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc5" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode5" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach5" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice5" value="@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll5" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll5" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach5}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes5" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes5" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide5">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide5">
<fieldset class="repeating_equipment5">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname5" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber5" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber5" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv5" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype5">
<option value="@{weapondmgtype5}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap5" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc5" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription5" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple5" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5})]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5} Rounds}}{{after2_num=[[@{weaponmode5}-floor(@{weaponmode5}/10)*10]]}}{{description=@{ammodescription5}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex5" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5})]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5} Rounds}}{{after2=@{ammoname5} Rounds}}{{after2_num=[[floor(@{weaponmode5}/10)]]}}{{description=@{ammodescription5}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide6" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname6" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory6" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname6" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec6" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus6" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy6" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv6" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype6" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap6" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc6" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode6" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach6" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice6" value="@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll6" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll6" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes6" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes6" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide6">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide6">
<fieldset class="repeating_equipment6">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname6" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber6" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber6" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv6" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype6">
<option value="@{weapondmgtype6}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap6" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc6" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription6" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple6" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6} Rounds}}{{after2_num=[[@{weaponmode6}-floor(@{weaponmode6}/10)*10]]}}{{description=@{ammodescription6}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex6" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6} Rounds}}{{after2=@{ammoname6} Rounds}}{{after2_num=[[floor(@{weaponmode6}/10)]]}}{{description=@{ammodescription6}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide7" type="checkbox" name="attr_weaponismelee7" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee7" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee7" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname7" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory7" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname7" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec7" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus7" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy7" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv7" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype7" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap7" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc7" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode7" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach7" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice7" value="@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll7" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc7}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy7}]]}}{{after1=AP([[@{weaponap7}]]) ~ DV}}{{after1_num=[[@{weapondv7}]]}}{{after1dmg=@{weapondmgtype7}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll7" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach7}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy7}]]}}{{after1=AP([[@{weaponap7}]]) ~ DV}}{{after1_num=[[@{weapondv7}]]}}{{after1dmg=@{weapondmgtype7}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes7" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes7" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide7">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide7">
<fieldset class="repeating_equipment7">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname7" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber7" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber7" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv7" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype7">
<option value="@{weapondmgtype7}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap7" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc7" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription7" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple7" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc7}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}+@{ammoacc7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy7}+@{ammoacc7}]]]]}}{{after1=AP([[@{weaponap7}+(@{ammoap7})]]) ~ DV}}{{after1_num=[[@{weapondv7}+(@{ammodv7})]]}}{{after1dmg=@{ammodmgtype7}}}{{after2=@{ammoname7} Rounds}}{{after2_num=[[@{weaponmode7}-floor(@{weaponmode7}/10)*10]]}}{{description=@{ammodescription7}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex7" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc7}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}+@{ammoacc7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy7}+@{ammoacc7}]]]]}}{{after1=AP([[@{weaponap7}+(@{ammoap7})]]) ~ DV}}{{after1_num=[[@{weapondv7}+(@{ammodv7})]]}}{{after1dmg=@{ammodmgtype7}}}{{after2=@{ammoname7} Rounds}}{{after2=@{ammoname7} Rounds}}{{after2_num=[[floor(@{weaponmode7}/10)]]}}{{description=@{ammodescription7}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide8" type="checkbox" name="attr_weaponismelee8" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee8" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee8" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname8" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory8" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname8" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec8" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus8" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy8" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv8" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype8" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap8" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc8" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode8" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach8" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice8" value="@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll8" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc8}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy8}]]}}{{after1=AP([[@{weaponap8}]]) ~ DV}}{{after1_num=[[@{weapondv8}]]}}{{after1dmg=@{weapondmgtype8}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll8" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach8}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy8}]]}}{{after1=AP([[@{weaponap8}]]) ~ DV}}{{after1_num=[[@{weapondv8}]]}}{{after1dmg=@{weapondmgtype8}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes8" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes8" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide8">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide8">
<fieldset class="repeating_equipment8">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname8" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber8" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber8" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv8" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype8">
<option value="@{weapondmgtype8}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap8" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc8" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription8" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple8" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc8}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}+@{ammoacc8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy8}+@{ammoacc8}]]]]}}{{after1=AP([[@{weaponap8}+(@{ammoap8})]]) ~ DV}}{{after1_num=[[@{weapondv8}+(@{ammodv8})]]}}{{after1dmg=@{ammodmgtype8}}}{{after2=@{ammoname8} Rounds}}{{after2_num=[[@{weaponmode8}-floor(@{weaponmode8}/10)*10]]}}{{description=@{ammodescription8}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex8" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc8}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}+@{ammoacc8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy8}+@{ammoacc8}]]]]}}{{after1=AP([[@{weaponap8}+(@{ammoap8})]]) ~ DV}}{{after1_num=[[@{weapondv8}+(@{ammodv8})]]}}{{after1dmg=@{ammodmgtype8}}}{{after2=@{ammoname8} Rounds}}{{after2=@{ammoname8} Rounds}}{{after2_num=[[floor(@{weaponmode8}/10)]]}}{{description=@{ammodescription8}}}" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="content2">
<div class="skills">
<h2>Active Skills</h2>
<h3>Physical Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox1">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox1">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader1" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox1" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Animal Handling" name="attr_skillname1" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr1">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name1" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value1" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating1" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus1" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit1">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name1" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value1" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus1" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes1" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec1" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec1" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool1" value="@{skillattr_value1}+@{skillrating1}+@{skillbonus1}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec1" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec1" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname1}}}{{val1=@{skillattr_name1}}}{{val1_num=[[@{skillattr_value1}]]}}{{val2=@{skillname1}}}{{val2_num=[[@{skillrating1}+@{skillbonus1}]]}}{{val3=@{skillspec1}}}{{val3_num=[[(?{Specialization @{skillspec1} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name1}}}{{limit_num=[[@{skilllimit_value1}]]}}{{limit_mod=[[@{skilllimitbonus1}]]}}{{result=[[(@{skilldicepool1}+(?{Specialization @{skillspec1} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value1}]]+@{skilllimitbonus1}]]]]}}{{description=@{skillnotes1}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll1" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname1}}}{{val1=@{skillattr_name1}}}{{val1_num=[[@{skillattr_value1}]]}}{{val2=@{skillname1}}}{{val2_num=[[@{skillrating1}+@{skillbonus1}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name1}}}{{limit_num=[[@{skilllimit_value1}]]}}{{limit_mod=[[@{skilllimitbonus1}]]}}{{result=[[(@{skilldicepool1}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value1}]]+@{skilllimitbonus1}]]]]}}{{description=@{skillnotes1}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox2" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Disguise" name="attr_skillname2" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr2">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option selected value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name2" value="@{int_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value2" value="@{int_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating2" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus2" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit2">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name2" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value2" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus2" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes2" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec2" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec2" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool2" value="@{skillattr_value2}+@{skillrating2}+@{skillbonus2}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec2" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec2" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname2}}}{{val1=@{skillattr_name2}}}{{val1_num=[[@{skillattr_value2}]]}}{{val2=@{skillname2}}}{{val2_num=[[@{skillrating2}+@{skillbonus2}]]}}{{val3=@{skillspec2}}}{{val3_num=[[(?{Specialization @{skillspec2} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name2}}}{{limit_num=[[@{skilllimit_value2}]]}}{{limit_mod=[[@{skilllimitbonus2}]]}}{{result=[[(@{skilldicepool2}+(?{Specialization @{skillspec2} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value2}]]+@{skilllimitbonus2}]]]]}}{{description=@{skillnotes2}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll2" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname2}}}{{val1=@{skillattr_name2}}}{{val1_num=[[@{skillattr_value2}]]}}{{val2=@{skillname2}}}{{val2_num=[[@{skillrating2}+@{skillbonus2}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name2}}}{{limit_num=[[@{skilllimit_value2}]]}}{{limit_mod=[[@{skilllimitbonus2}]]}}{{result=[[(@{skilldicepool2}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value2}]]+@{skilllimitbonus2}]]]]}}{{description=@{skillnotes2}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox3" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Diving" name="attr_skillname3" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr3">
<option selected value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name3" value="@{bod_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value3" value="@{bod_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating3" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus3" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit3">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name3" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value3" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus3" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes3" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec3" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec3" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool3" value="@{skillattr_value3}+@{skillrating3}+@{skillbonus3}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec3" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec3" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname3}}}{{val1=@{skillattr_name3}}}{{val1_num=[[@{skillattr_value3}]]}}{{val2=@{skillname3}}}{{val2_num=[[@{skillrating3}+@{skillbonus3}]]}}{{val3=@{skillspec3}}}{{val3_num=[[(?{Specialization @{skillspec3} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name3}}}{{limit_num=[[@{skilllimit_value3}]]}}{{limit_mod=[[@{skilllimitbonus3}]]}}{{result=[[(@{skilldicepool3}+(?{Specialization @{skillspec3} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value3}]]+@{skilllimitbonus3}]]]]}}{{description=@{skillnotes3}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll3" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname3}}}{{val1=@{skillattr_name3}}}{{val1_num=[[@{skillattr_value3}]]}}{{val2=@{skillname3}}}{{val2_num=[[@{skillrating3}+@{skillbonus3}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name3}}}{{limit_num=[[@{skilllimit_value3}]]}}{{limit_mod=[[@{skilllimitbonus3}]]}}{{result=[[(@{skilldicepool3}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value3}]]+@{skilllimitbonus3}]]]]}}{{description=@{skillnotes3}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox4" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Escape Artist" name="attr_skillname4" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr4">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name4" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value4" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating4" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus4" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit4">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name4" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value4" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus4" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes4" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec4" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec4" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool4" value="@{skillattr_value4}+@{skillrating4}+@{skillbonus4}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec4" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec4" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname4}}}{{val1=@{skillattr_name4}}}{{val1_num=[[@{skillattr_value4}]]}}{{val2=@{skillname4}}}{{val2_num=[[@{skillrating4}+@{skillbonus4}]]}}{{val3=@{skillspec4}}}{{val3_num=[[(?{Specialization @{skillspec4} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name4}}}{{limit_num=[[@{skilllimit_value4}]]}}{{limit_mod=[[@{skilllimitbonus4}]]}}{{result=[[(@{skilldicepool4}+(?{Specialization @{skillspec4} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value4}]]+@{skilllimitbonus4}]]]]}}{{description=@{skillnotes4}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll4" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname4}}}{{val1=@{skillattr_name4}}}{{val1_num=[[@{skillattr_value4}]]}}{{val2=@{skillname4}}}{{val2_num=[[@{skillrating4}+@{skillbonus4}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name4}}}{{limit_num=[[@{skilllimit_value4}]]}}{{limit_mod=[[@{skilllimitbonus4}]]}}{{result=[[(@{skilldicepool4}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value4}]]+@{skilllimitbonus4}]]]]}}{{description=@{skillnotes4}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox5" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Free-Fall" name="attr_skillname5" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr5">
<option selected value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name5" value="@{bod_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value5" value="@{bod_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating5" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus5" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit5">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name5" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value5" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus5" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes5" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec5" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec5" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool5" value="@{skillattr_value5}+@{skillrating5}+@{skillbonus5}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec5" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec5" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname5}}}{{val1=@{skillattr_name5}}}{{val1_num=[[@{skillattr_value5}]]}}{{val2=@{skillname5}}}{{val2_num=[[@{skillrating5}+@{skillbonus5}]]}}{{val3=@{skillspec5}}}{{val3_num=[[(?{Specialization @{skillspec5} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name5}}}{{limit_num=[[@{skilllimit_value5}]]}}{{limit_mod=[[@{skilllimitbonus5}]]}}{{result=[[(@{skilldicepool5}+(?{Specialization @{skillspec5} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value5}]]+@{skilllimitbonus5}]]]]}}{{description=@{skillnotes5}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll5" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname5}}}{{val1=@{skillattr_name5}}}{{val1_num=[[@{skillattr_value5}]]}}{{val2=@{skillname5}}}{{val2_num=[[@{skillrating5}+@{skillbonus5}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name5}}}{{limit_num=[[@{skilllimit_value5}]]}}{{limit_mod=[[@{skilllimitbonus5}]]}}{{result=[[(@{skilldicepool5}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value5}]]+@{skilllimitbonus5}]]]]}}{{description=@{skillnotes5}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox6" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Gymnastics" name="attr_skillname6" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr6">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name6" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value6" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating6" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus6" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit6">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name6" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value6" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus6" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes6" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec6" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec6" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool6" value="@{skillattr_value6}+@{skillrating6}+@{skillbonus6}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec6" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec6" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname6}}}{{val1=@{skillattr_name6}}}{{val1_num=[[@{skillattr_value6}]]}}{{val2=@{skillname6}}}{{val2_num=[[@{skillrating6}+@{skillbonus6}]]}}{{val3=@{skillspec6}}}{{val3_num=[[(?{Specialization @{skillspec6} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name6}}}{{limit_num=[[@{skilllimit_value6}]]}}{{limit_mod=[[@{skilllimitbonus6}]]}}{{result=[[(@{skilldicepool6}+(?{Specialization @{skillspec6} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value6}]]+@{skilllimitbonus6}]]]]}}{{description=@{skillnotes6}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll6" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname6}}}{{val1=@{skillattr_name6}}}{{val1_num=[[@{skillattr_value6}]]}}{{val2=@{skillname6}}}{{val2_num=[[@{skillrating6}+@{skillbonus6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name6}}}{{limit_num=[[@{skilllimit_value6}]]}}{{limit_mod=[[@{skilllimitbonus6}]]}}{{result=[[(@{skilldicepool6}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value6}]]+@{skilllimitbonus6}]]]]}}{{description=@{skillnotes6}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox7" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Palming" name="attr_skillname7" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr7">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name7" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value7" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating7" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus7" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit7">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name7" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value7" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus7" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes7" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec7" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec7" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool7" value="@{skillattr_value7}+@{skillrating7}+@{skillbonus7}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec7" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec7" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname7}}}{{val1=@{skillattr_name7}}}{{val1_num=[[@{skillattr_value7}]]}}{{val2=@{skillname7}}}{{val2_num=[[@{skillrating7}+@{skillbonus7}]]}}{{val3=@{skillspec7}}}{{val3_num=[[(?{Specialization @{skillspec7} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name7}}}{{limit_num=[[@{skilllimit_value7}]]}}{{limit_mod=[[@{skilllimitbonus7}]]}}{{result=[[(@{skilldicepool7}+(?{Specialization @{skillspec7} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value7}]]+@{skilllimitbonus7}]]]]}}{{description=@{skillnotes7}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll7" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname7}}}{{val1=@{skillattr_name7}}}{{val1_num=[[@{skillattr_value7}]]}}{{val2=@{skillname7}}}{{val2_num=[[@{skillrating7}+@{skillbonus7}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name7}}}{{limit_num=[[@{skilllimit_value7}]]}}{{limit_mod=[[@{skilllimitbonus7}]]}}{{result=[[(@{skilldicepool7}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value7}]]+@{skilllimitbonus7}]]]]}}{{description=@{skillnotes7}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox8" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Perception" name="attr_skillname8" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr8">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option selected value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name8" value="@{int_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value8" value="@{int_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating8" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus8" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit8">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name8" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value8" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus8" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes8" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec8" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec8" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool8" value="@{skillattr_value8}+@{skillrating8}+@{skillbonus8}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec8" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec8" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname8}}}{{val1=@{skillattr_name8}}}{{val1_num=[[@{skillattr_value8}]]}}{{val2=@{skillname8}}}{{val2_num=[[@{skillrating8}+@{skillbonus8}]]}}{{val3=@{skillspec8}}}{{val3_num=[[(?{Specialization @{skillspec8} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name8}}}{{limit_num=[[@{skilllimit_value8}]]}}{{limit_mod=[[@{skilllimitbonus8}]]}}{{result=[[(@{skilldicepool8}+(?{Specialization @{skillspec8} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value8}]]+@{skilllimitbonus8}]]]]}}{{description=@{skillnotes8}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll8" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname8}}}{{val1=@{skillattr_name8}}}{{val1_num=[[@{skillattr_value8}]]}}{{val2=@{skillname8}}}{{val2_num=[[@{skillrating8}+@{skillbonus8}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name8}}}{{limit_num=[[@{skilllimit_value8}]]}}{{limit_mod=[[@{skilllimitbonus8}]]}}{{result=[[(@{skilldicepool8}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value8}]]+@{skilllimitbonus8}]]]]}}{{description=@{skillnotes8}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox9" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Running" name="attr_skillname9" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr9">
<option value="@{bod">BOD</option>
<option selected value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name9" value="@{str_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value9" value="@{str_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating9" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus9" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit9">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name9" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value9" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus9" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes9" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec9" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec9" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool9" value="@{skillattr_value9}+@{skillrating9}+@{skillbonus9}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec9" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec9" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname9}}}{{val1=@{skillattr_name9}}}{{val1_num=[[@{skillattr_value9}]]}}{{val2=@{skillname9}}}{{val2_num=[[@{skillrating9}+@{skillbonus9}]]}}{{val3=@{skillspec9}}}{{val3_num=[[(?{Specialization @{skillspec9} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name9}}}{{limit_num=[[@{skilllimit_value9}]]}}{{limit_mod=[[@{skilllimitbonus9}]]}}{{result=[[(@{skilldicepool9}+(?{Specialization @{skillspec9} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value9}]]+@{skilllimitbonus9}]]]]}}{{description=@{skillnotes9}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll9" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname9}}}{{val1=@{skillattr_name9}}}{{val1_num=[[@{skillattr_value9}]]}}{{val2=@{skillname9}}}{{val2_num=[[@{skillrating9}+@{skillbonus9}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name9}}}{{limit_num=[[@{skilllimit_value9}]]}}{{limit_mod=[[@{skilllimitbonus9}]]}}{{result=[[(@{skilldicepool9}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value9}]]+@{skilllimitbonus9}]]]]}}{{description=@{skillnotes9}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox10" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Sneaking" name="attr_skillname10" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr10">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name10" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value10" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating10" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus10" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit10">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name10" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value10" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus10" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes10" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec10" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec10" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool10" value="@{skillattr_value10}+@{skillrating10}+@{skillbonus10}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec10" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec10" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname10}}}{{val1=@{skillattr_name10}}}{{val1_num=[[@{skillattr_value10}]]}}{{val2=@{skillname10}}}{{val2_num=[[@{skillrating10}+@{skillbonus10}]]}}{{val3=@{skillspec10}}}{{val3_num=[[(?{Specialization @{skillspec10} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name10}}}{{limit_num=[[@{skilllimit_value10}]]}}{{limit_mod=[[@{skilllimitbonus10}]]}}{{result=[[(@{skilldicepool10}+(?{Specialization @{skillspec10} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value10}]]+@{skilllimitbonus10}]]]]}}{{description=@{skillnotes10}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll10" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname10}}}{{val1=@{skillattr_name10}}}{{val1_num=[[@{skillattr_value10}]]}}{{val2=@{skillname10}}}{{val2_num=[[@{skillrating10}+@{skillbonus10}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name10}}}{{limit_num=[[@{skilllimit_value10}]]}}{{limit_mod=[[@{skilllimitbonus10}]]}}{{result=[[(@{skilldicepool10}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value10}]]+@{skilllimitbonus10}]]]]}}{{description=@{skillnotes10}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox11" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Survival" name="attr_skillname11" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr11">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option selected value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name11" value="@{wil_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value11" value="@{wil_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating11" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus11" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit11">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name11" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value11" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus11" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes11" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec11" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec11" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool11" value="@{skillattr_value11}+@{skillrating11}+@{skillbonus11}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec11" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec11" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname11}}}{{val1=@{skillattr_name11}}}{{val1_num=[[@{skillattr_value11}]]}}{{val2=@{skillname11}}}{{val2_num=[[@{skillrating11}+@{skillbonus11}]]}}{{val3=@{skillspec11}}}{{val3_num=[[(?{Specialization @{skillspec11} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name11}}}{{limit_num=[[@{skilllimit_value11}]]}}{{limit_mod=[[@{skilllimitbonus11}]]}}{{result=[[(@{skilldicepool11}+(?{Specialization @{skillspec11} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value11}]]+@{skilllimitbonus11}]]]]}}{{description=@{skillnotes11}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll11" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname11}}}{{val1=@{skillattr_name11}}}{{val1_num=[[@{skillattr_value11}]]}}{{val2=@{skillname11}}}{{val2_num=[[@{skillrating11}+@{skillbonus11}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name11}}}{{limit_num=[[@{skilllimit_value11}]]}}{{limit_mod=[[@{skilllimitbonus11}]]}}{{result=[[(@{skilldicepool11}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value11}]]+@{skilllimitbonus11}]]]]}}{{description=@{skillnotes11}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox12" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Swimming" name="attr_skillname12" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr12">
<option value="@{bod">BOD</option>
<option selected value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name12" value="@{str_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value12" value="@{str_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating12" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus12" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit12">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name12" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value12" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus12" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes12" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec12" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec12" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool12" value="@{skillattr_value12}+@{skillrating12}+@{skillbonus12}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec12" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec12" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname12}}}{{val1=@{skillattr_name12}}}{{val1_num=[[@{skillattr_value12}]]}}{{val2=@{skillname12}}}{{val2_num=[[@{skillrating12}+@{skillbonus12}]]}}{{val3=@{skillspec12}}}{{val3_num=[[(?{Specialization @{skillspec12} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name12}}}{{limit_num=[[@{skilllimit_value12}]]}}{{limit_mod=[[@{skilllimitbonus12}]]}}{{result=[[(@{skilldicepool12}+(?{Specialization @{skillspec12} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value12}]]+@{skilllimitbonus12}]]]]}}{{description=@{skillnotes12}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll12" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname12}}}{{val1=@{skillattr_name12}}}{{val1_num=[[@{skillattr_value12}]]}}{{val2=@{skillname12}}}{{val2_num=[[@{skillrating12}+@{skillbonus12}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name12}}}{{limit_num=[[@{skilllimit_value12}]]}}{{limit_mod=[[@{skilllimitbonus12}]]}}{{result=[[(@{skilldicepool12}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value12}]]+@{skilllimitbonus12}]]]]}}{{description=@{skillnotes12}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox13" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Tracking" name="attr_skillname13" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr13">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option selected value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name13" value="@{int_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value13" value="@{int_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating13" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus13" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit13">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name13" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value13" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus13" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes13" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec13" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec13" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool13" value="@{skillattr_value13}+@{skillrating13}+@{skillbonus13}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec13" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec13" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname13}}}{{val1=@{skillattr_name13}}}{{val1_num=[[@{skillattr_value13}]]}}{{val2=@{skillname13}}}{{val2_num=[[@{skillrating13}+@{skillbonus13}]]}}{{val3=@{skillspec13}}}{{val3_num=[[(?{Specialization @{skillspec13} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name13}}}{{limit_num=[[@{skilllimit_value13}]]}}{{limit_mod=[[@{skilllimitbonus13}]]}}{{result=[[(@{skilldicepool13}+(?{Specialization @{skillspec13} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value13}]]+@{skilllimitbonus13}]]]]}}{{description=@{skillnotes13}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll13" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname13}}}{{val1=@{skillattr_name13}}}{{val1_num=[[@{skillattr_value13}]]}}{{val2=@{skillname13}}}{{val2_num=[[@{skillrating13}+@{skillbonus13}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name13}}}{{limit_num=[[@{skilllimit_value13}]]}}{{limit_mod=[[@{skilllimitbonus13}]]}}{{result=[[(@{skilldicepool13}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value13}]]+@{skilllimitbonus13}]]]]}}{{description=@{skillnotes13}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Social Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox2">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox2">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader2" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox14" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Con" name="attr_skillname14" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr14">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name14" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value14" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating14" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus14" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit14">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name14" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value14" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus14" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes14" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec14" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec14" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool14" value="@{skillattr_value14}+@{skillrating14}+@{skillbonus14}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec14" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec14" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname14}}}{{val1=@{skillattr_name14}}}{{val1_num=[[@{skillattr_value14}]]}}{{val2=@{skillname14}}}{{val2_num=[[@{skillrating14}+@{skillbonus14}]]}}{{val3=@{skillspec14}}}{{val3_num=[[(?{Specialization @{skillspec14} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name14}}}{{limit_num=[[@{skilllimit_value14}]]}}{{limit_mod=[[@{skilllimitbonus14}]]}}{{result=[[(@{skilldicepool14}+(?{Specialization @{skillspec14} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value14}]]+@{skilllimitbonus14}]]]]}}{{description=@{skillnotes14}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll14" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname14}}}{{val1=@{skillattr_name14}}}{{val1_num=[[@{skillattr_value14}]]}}{{val2=@{skillname14}}}{{val2_num=[[@{skillrating14}+@{skillbonus14}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name14}}}{{limit_num=[[@{skilllimit_value14}]]}}{{limit_mod=[[@{skilllimitbonus14}]]}}{{result=[[(@{skilldicepool14}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value14}]]+@{skilllimitbonus14}]]]]}}{{description=@{skillnotes14}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox15" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Etiquette" name="attr_skillname15" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr15">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name15" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value15" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating15" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus15" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit15">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name15" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value15" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus15" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes15" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec15" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec15" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool15" value="@{skillattr_value15}+@{skillrating15}+@{skillbonus15}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec15" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec15" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname15}}}{{val1=@{skillattr_name15}}}{{val1_num=[[@{skillattr_value15}]]}}{{val2=@{skillname15}}}{{val2_num=[[@{skillrating15}+@{skillbonus15}]]}}{{val3=@{skillspec15}}}{{val3_num=[[(?{Specialization @{skillspec15} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name15}}}{{limit_num=[[@{skilllimit_value15}]]}}{{limit_mod=[[@{skilllimitbonus15}]]}}{{result=[[(@{skilldicepool15}+(?{Specialization @{skillspec15} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value15}]]+@{skilllimitbonus15}]]]]}}{{description=@{skillnotes15}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll15" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname15}}}{{val1=@{skillattr_name15}}}{{val1_num=[[@{skillattr_value15}]]}}{{val2=@{skillname15}}}{{val2_num=[[@{skillrating15}+@{skillbonus15}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name15}}}{{limit_num=[[@{skilllimit_value15}]]}}{{limit_mod=[[@{skilllimitbonus15}]]}}{{result=[[(@{skilldicepool15}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value15}]]+@{skilllimitbonus15}]]]]}}{{description=@{skillnotes15}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox16" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Impersonation" name="attr_skillname16" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr16">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name16" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value16" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating16" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus16" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit16">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name16" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value16" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus16" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes16" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec16" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec16" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool16" value="@{skillattr_value16}+@{skillrating16}+@{skillbonus16}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec16" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec16" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname16}}}{{val1=@{skillattr_name16}}}{{val1_num=[[@{skillattr_value16}]]}}{{val2=@{skillname16}}}{{val2_num=[[@{skillrating16}+@{skillbonus16}]]}}{{val3=@{skillspec16}}}{{val3_num=[[(?{Specialization @{skillspec16} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name16}}}{{limit_num=[[@{skilllimit_value16}]]}}{{limit_mod=[[@{skilllimitbonus16}]]}}{{result=[[(@{skilldicepool16}+(?{Specialization @{skillspec16} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value16}]]+@{skilllimitbonus16}]]]]}}{{description=@{skillnotes16}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll16" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname16}}}{{val1=@{skillattr_name16}}}{{val1_num=[[@{skillattr_value16}]]}}{{val2=@{skillname16}}}{{val2_num=[[@{skillrating16}+@{skillbonus16}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name16}}}{{limit_num=[[@{skilllimit_value16}]]}}{{limit_mod=[[@{skilllimitbonus16}]]}}{{result=[[(@{skilldicepool16}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value16}]]+@{skilllimitbonus16}]]]]}}{{description=@{skillnotes16}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox17" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Instruction" name="attr_skillname17" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr17">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name17" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value17" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating17" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus17" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit17">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name17" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value17" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus17" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes17" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec17" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec17" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool17" value="@{skillattr_value17}+@{skillrating17}+@{skillbonus17}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec17" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec17" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname17}}}{{val1=@{skillattr_name17}}}{{val1_num=[[@{skillattr_value17}]]}}{{val2=@{skillname17}}}{{val2_num=[[@{skillrating17}+@{skillbonus17}]]}}{{val3=@{skillspec17}}}{{val3_num=[[(?{Specialization @{skillspec17} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name17}}}{{limit_num=[[@{skilllimit_value17}]]}}{{limit_mod=[[@{skilllimitbonus17}]]}}{{result=[[(@{skilldicepool17}+(?{Specialization @{skillspec17} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value17}]]+@{skilllimitbonus17}]]]]}}{{description=@{skillnotes17}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll17" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname17}}}{{val1=@{skillattr_name17}}}{{val1_num=[[@{skillattr_value17}]]}}{{val2=@{skillname17}}}{{val2_num=[[@{skillrating17}+@{skillbonus17}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name17}}}{{limit_num=[[@{skilllimit_value17}]]}}{{limit_mod=[[@{skilllimitbonus17}]]}}{{result=[[(@{skilldicepool17}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value17}]]+@{skilllimitbonus17}]]]]}}{{description=@{skillnotes17}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox18" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Intimidation" name="attr_skillname18" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr18">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name18" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value18" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating18" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus18" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit18">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name18" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value18" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus18" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes18" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec18" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec18" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool18" value="@{skillattr_value18}+@{skillrating18}+@{skillbonus18}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec18" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec18" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname18}}}{{val1=@{skillattr_name18}}}{{val1_num=[[@{skillattr_value18}]]}}{{val2=@{skillname18}}}{{val2_num=[[@{skillrating18}+@{skillbonus18}]]}}{{val3=@{skillspec18}}}{{val3_num=[[(?{Specialization @{skillspec18} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name18}}}{{limit_num=[[@{skilllimit_value18}]]}}{{limit_mod=[[@{skilllimitbonus18}]]}}{{result=[[(@{skilldicepool18}+(?{Specialization @{skillspec18} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value18}]]+@{skilllimitbonus18}]]]]}}{{description=@{skillnotes18}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll18" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname18}}}{{val1=@{skillattr_name18}}}{{val1_num=[[@{skillattr_value18}]]}}{{val2=@{skillname18}}}{{val2_num=[[@{skillrating18}+@{skillbonus18}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name18}}}{{limit_num=[[@{skilllimit_value18}]]}}{{limit_mod=[[@{skilllimitbonus18}]]}}{{result=[[(@{skilldicepool18}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value18}]]+@{skilllimitbonus18}]]]]}}{{description=@{skillnotes18}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox19" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Leadership" name="attr_skillname19" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr19">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name19" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value19" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating19" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus19" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit19">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name19" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value19" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus19" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes19" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec19" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec19" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool19" value="@{skillattr_value19}+@{skillrating19}+@{skillbonus19}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec19" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec19" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname19}}}{{val1=@{skillattr_name19}}}{{val1_num=[[@{skillattr_value19}]]}}{{val2=@{skillname19}}}{{val2_num=[[@{skillrating19}+@{skillbonus19}]]}}{{val3=@{skillspec19}}}{{val3_num=[[(?{Specialization @{skillspec19} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name19}}}{{limit_num=[[@{skilllimit_value19}]]}}{{limit_mod=[[@{skilllimitbonus19}]]}}{{result=[[(@{skilldicepool19}+(?{Specialization @{skillspec19} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value19}]]+@{skilllimitbonus19}]]]]}}{{description=@{skillnotes19}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll19" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname19}}}{{val1=@{skillattr_name19}}}{{val1_num=[[@{skillattr_value19}]]}}{{val2=@{skillname19}}}{{val2_num=[[@{skillrating19}+@{skillbonus19}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name19}}}{{limit_num=[[@{skilllimit_value19}]]}}{{limit_mod=[[@{skilllimitbonus19}]]}}{{result=[[(@{skilldicepool19}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value19}]]+@{skilllimitbonus19}]]]]}}{{description=@{skillnotes19}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox20" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Negotiation" name="attr_skillname20" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr20">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name20" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value20" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating20" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus20" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit20">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name20" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value20" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus20" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes20" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec20" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec20" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool20" value="@{skillattr_value20}+@{skillrating20}+@{skillbonus20}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec20" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec20" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname20}}}{{val1=@{skillattr_name20}}}{{val1_num=[[@{skillattr_value20}]]}}{{val2=@{skillname20}}}{{val2_num=[[@{skillrating20}+@{skillbonus20}]]}}{{val3=@{skillspec20}}}{{val3_num=[[(?{Specialization @{skillspec20} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name20}}}{{limit_num=[[@{skilllimit_value20}]]}}{{limit_mod=[[@{skilllimitbonus20}]]}}{{result=[[(@{skilldicepool20}+(?{Specialization @{skillspec20} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value20}]]+@{skilllimitbonus20}]]]]}}{{description=@{skillnotes20}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll20" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname20}}}{{val1=@{skillattr_name20}}}{{val1_num=[[@{skillattr_value20}]]}}{{val2=@{skillname20}}}{{val2_num=[[@{skillrating20}+@{skillbonus20}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name20}}}{{limit_num=[[@{skilllimit_value20}]]}}{{limit_mod=[[@{skilllimitbonus20}]]}}{{result=[[(@{skilldicepool20}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value20}]]+@{skilllimitbonus20}]]]]}}{{description=@{skillnotes20}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox21" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Performance" name="attr_skillname21" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr21">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option selected value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name21" value="@{cha_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value21" value="@{cha_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating21" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus21" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit21">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option selected value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name21" value="@{social_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value21" value="@{social_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus21" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes21" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec21" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec21" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool21" value="@{skillattr_value21}+@{skillrating21}+@{skillbonus21}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec21" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec21" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname21}}}{{val1=@{skillattr_name21}}}{{val1_num=[[@{skillattr_value21}]]}}{{val2=@{skillname21}}}{{val2_num=[[@{skillrating21}+@{skillbonus21}]]}}{{val3=@{skillspec21}}}{{val3_num=[[(?{Specialization @{skillspec21} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name21}}}{{limit_num=[[@{skilllimit_value21}]]}}{{limit_mod=[[@{skilllimitbonus21}]]}}{{result=[[(@{skilldicepool21}+(?{Specialization @{skillspec21} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value21}]]+@{skilllimitbonus21}]]]]}}{{description=@{skillnotes21}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll21" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname21}}}{{val1=@{skillattr_name21}}}{{val1_num=[[@{skillattr_value21}]]}}{{val2=@{skillname21}}}{{val2_num=[[@{skillrating21}+@{skillbonus21}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name21}}}{{limit_num=[[@{skilllimit_value21}]]}}{{limit_mod=[[@{skilllimitbonus21}]]}}{{result=[[(@{skilldicepool21}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value21}]]+@{skilllimitbonus21}]]]]}}{{description=@{skillnotes21}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Engineering Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox3">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox3">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader3" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox22" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Aeronautics Mechanic" name="attr_skillname22" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr22">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name22" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value22" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating22" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus22" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit22">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name22" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value22" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus22" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes22" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec22" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec22" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool22" value="@{skillattr_value22}+@{skillrating22}+@{skillbonus22}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec22" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec22" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname22}}}{{val1=@{skillattr_name22}}}{{val1_num=[[@{skillattr_value22}]]}}{{val2=@{skillname22}}}{{val2_num=[[@{skillrating22}+@{skillbonus22}]]}}{{val3=@{skillspec22}}}{{val3_num=[[(?{Specialization @{skillspec22} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name22}}}{{limit_num=[[@{skilllimit_value22}]]}}{{limit_mod=[[@{skilllimitbonus22}]]}}{{result=[[(@{skilldicepool22}+(?{Specialization @{skillspec22} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value22}]]+@{skilllimitbonus22}]]]]}}{{description=@{skillnotes22}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll22" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname22}}}{{val1=@{skillattr_name22}}}{{val1_num=[[@{skillattr_value22}]]}}{{val2=@{skillname22}}}{{val2_num=[[@{skillrating22}+@{skillbonus22}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name22}}}{{limit_num=[[@{skilllimit_value22}]]}}{{limit_mod=[[@{skilllimitbonus22}]]}}{{result=[[(@{skilldicepool22}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value22}]]+@{skilllimitbonus22}]]]]}}{{description=@{skillnotes22}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox23" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Armorer" name="attr_skillname23" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr23">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name23" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value23" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating23" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus23" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit23">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name23" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value23" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus23" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes23" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec23" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec23" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool23" value="@{skillattr_value23}+@{skillrating23}+@{skillbonus23}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec23" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec23" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname23}}}{{val1=@{skillattr_name23}}}{{val1_num=[[@{skillattr_value23}]]}}{{val2=@{skillname23}}}{{val2_num=[[@{skillrating23}+@{skillbonus23}]]}}{{val3=@{skillspec23}}}{{val3_num=[[(?{Specialization @{skillspec23} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name23}}}{{limit_num=[[@{skilllimit_value23}]]}}{{limit_mod=[[@{skilllimitbonus23}]]}}{{result=[[(@{skilldicepool23}+(?{Specialization @{skillspec23} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value23}]]+@{skilllimitbonus23}]]]]}}{{description=@{skillnotes23}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll23" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname23}}}{{val1=@{skillattr_name23}}}{{val1_num=[[@{skillattr_value23}]]}}{{val2=@{skillname23}}}{{val2_num=[[@{skillrating23}+@{skillbonus23}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name23}}}{{limit_num=[[@{skilllimit_value23}]]}}{{limit_mod=[[@{skilllimitbonus23}]]}}{{result=[[(@{skilldicepool23}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value23}]]+@{skilllimitbonus23}]]]]}}{{description=@{skillnotes23}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox24" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Artisan" name="attr_skillname24" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr24">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option selected value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name24" value="@{int_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value24" value="@{int_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating24" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus24" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit24">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name24" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value24" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus24" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes24" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec24" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec24" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool24" value="@{skillattr_value24}+@{skillrating24}+@{skillbonus24}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec24" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec24" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname24}}}{{val1=@{skillattr_name24}}}{{val1_num=[[@{skillattr_value24}]]}}{{val2=@{skillname24}}}{{val2_num=[[@{skillrating24}+@{skillbonus24}]]}}{{val3=@{skillspec24}}}{{val3_num=[[(?{Specialization @{skillspec24} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name24}}}{{limit_num=[[@{skilllimit_value24}]]}}{{limit_mod=[[@{skilllimitbonus24}]]}}{{result=[[(@{skilldicepool24}+(?{Specialization @{skillspec24} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value24}]]+@{skilllimitbonus24}]]]]}}{{description=@{skillnotes24}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll24" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname24}}}{{val1=@{skillattr_name24}}}{{val1_num=[[@{skillattr_value24}]]}}{{val2=@{skillname24}}}{{val2_num=[[@{skillrating24}+@{skillbonus24}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name24}}}{{limit_num=[[@{skilllimit_value24}]]}}{{limit_mod=[[@{skilllimitbonus24}]]}}{{result=[[(@{skilldicepool24}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value24}]]+@{skilllimitbonus24}]]]]}}{{description=@{skillnotes24}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox25" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Automotive Mechanic" name="attr_skillname25" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr25">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name25" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value25" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating25" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus25" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit25">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name25" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value25" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus25" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes25" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec25" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec25" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool25" value="@{skillattr_value25}+@{skillrating25}+@{skillbonus25}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec25" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec25" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname25}}}{{val1=@{skillattr_name25}}}{{val1_num=[[@{skillattr_value25}]]}}{{val2=@{skillname25}}}{{val2_num=[[@{skillrating25}+@{skillbonus25}]]}}{{val3=@{skillspec25}}}{{val3_num=[[(?{Specialization @{skillspec25} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name25}}}{{limit_num=[[@{skilllimit_value25}]]}}{{limit_mod=[[@{skilllimitbonus25}]]}}{{result=[[(@{skilldicepool25}+(?{Specialization @{skillspec25} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value25}]]+@{skilllimitbonus25}]]]]}}{{description=@{skillnotes25}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll25" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname25}}}{{val1=@{skillattr_name25}}}{{val1_num=[[@{skillattr_value25}]]}}{{val2=@{skillname25}}}{{val2_num=[[@{skillrating25}+@{skillbonus25}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name25}}}{{limit_num=[[@{skilllimit_value25}]]}}{{limit_mod=[[@{skilllimitbonus25}]]}}{{result=[[(@{skilldicepool25}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value25}]]+@{skilllimitbonus25}]]]]}}{{description=@{skillnotes25}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox26" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Demolitions" name="attr_skillname26" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr26">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name26" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value26" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating26" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus26" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit26">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name26" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value26" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus26" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes26" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec26" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec26" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool26" value="@{skillattr_value26}+@{skillrating26}+@{skillbonus26}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec26" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec26" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname26}}}{{val1=@{skillattr_name26}}}{{val1_num=[[@{skillattr_value26}]]}}{{val2=@{skillname26}}}{{val2_num=[[@{skillrating26}+@{skillbonus26}]]}}{{val3=@{skillspec26}}}{{val3_num=[[(?{Specialization @{skillspec26} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name26}}}{{limit_num=[[@{skilllimit_value26}]]}}{{limit_mod=[[@{skilllimitbonus26}]]}}{{result=[[(@{skilldicepool26}+(?{Specialization @{skillspec26} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value26}]]+@{skilllimitbonus26}]]]]}}{{description=@{skillnotes26}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll26" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname26}}}{{val1=@{skillattr_name26}}}{{val1_num=[[@{skillattr_value26}]]}}{{val2=@{skillname26}}}{{val2_num=[[@{skillrating26}+@{skillbonus26}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name26}}}{{limit_num=[[@{skilllimit_value26}]]}}{{limit_mod=[[@{skilllimitbonus26}]]}}{{result=[[(@{skilldicepool26}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value26}]]+@{skilllimitbonus26}]]]]}}{{description=@{skillnotes26}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox27" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Hardware" name="attr_skillname27" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr27">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name27" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value27" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating27" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus27" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit27">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name27" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value27" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus27" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes27" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec27" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec27" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool27" value="@{skillattr_value27}+@{skillrating27}+@{skillbonus27}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec27" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec27" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname27}}}{{val1=@{skillattr_name27}}}{{val1_num=[[@{skillattr_value27}]]}}{{val2=@{skillname27}}}{{val2_num=[[@{skillrating27}+@{skillbonus27}]]}}{{val3=@{skillspec27}}}{{val3_num=[[(?{Specialization @{skillspec27} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name27}}}{{limit_num=[[@{skilllimit_value27}]]}}{{limit_mod=[[@{skilllimitbonus27}]]}}{{result=[[(@{skilldicepool27}+(?{Specialization @{skillspec27} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value27}]]+@{skilllimitbonus27}]]]]}}{{description=@{skillnotes27}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll27" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname27}}}{{val1=@{skillattr_name27}}}{{val1_num=[[@{skillattr_value27}]]}}{{val2=@{skillname27}}}{{val2_num=[[@{skillrating27}+@{skillbonus27}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name27}}}{{limit_num=[[@{skilllimit_value27}]]}}{{limit_mod=[[@{skilllimitbonus27}]]}}{{result=[[(@{skilldicepool27}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value27}]]+@{skilllimitbonus27}]]]]}}{{description=@{skillnotes27}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox28" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Industrial Mechanic" name="attr_skillname28" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr28">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name28" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value28" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating28" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus28" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit28">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name28" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value28" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus28" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes28" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec28" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec28" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool28" value="@{skillattr_value28}+@{skillrating28}+@{skillbonus28}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec28" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec28" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname28}}}{{val1=@{skillattr_name28}}}{{val1_num=[[@{skillattr_value28}]]}}{{val2=@{skillname28}}}{{val2_num=[[@{skillrating28}+@{skillbonus28}]]}}{{val3=@{skillspec28}}}{{val3_num=[[(?{Specialization @{skillspec28} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name28}}}{{limit_num=[[@{skilllimit_value28}]]}}{{limit_mod=[[@{skilllimitbonus28}]]}}{{result=[[(@{skilldicepool28}+(?{Specialization @{skillspec28} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value28}]]+@{skilllimitbonus28}]]]]}}{{description=@{skillnotes28}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll28" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname28}}}{{val1=@{skillattr_name28}}}{{val1_num=[[@{skillattr_value28}]]}}{{val2=@{skillname28}}}{{val2_num=[[@{skillrating28}+@{skillbonus28}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name28}}}{{limit_num=[[@{skilllimit_value28}]]}}{{limit_mod=[[@{skilllimitbonus28}]]}}{{result=[[(@{skilldicepool28}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value28}]]+@{skilllimitbonus28}]]]]}}{{description=@{skillnotes28}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox29" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Lockpicking" name="attr_skillname29" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr29">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name29" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value29" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating29" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus29" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit29">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name29" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value29" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus29" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes29" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec29" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec29" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool29" value="@{skillattr_value29}+@{skillrating29}+@{skillbonus29}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec29" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec29" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname29}}}{{val1=@{skillattr_name29}}}{{val1_num=[[@{skillattr_value29}]]}}{{val2=@{skillname29}}}{{val2_num=[[@{skillrating29}+@{skillbonus29}]]}}{{val3=@{skillspec29}}}{{val3_num=[[(?{Specialization @{skillspec29} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name29}}}{{limit_num=[[@{skilllimit_value29}]]}}{{limit_mod=[[@{skilllimitbonus29}]]}}{{result=[[(@{skilldicepool29}+(?{Specialization @{skillspec29} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value29}]]+@{skilllimitbonus29}]]]]}}{{description=@{skillnotes29}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll29" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname29}}}{{val1=@{skillattr_name29}}}{{val1_num=[[@{skillattr_value29}]]}}{{val2=@{skillname29}}}{{val2_num=[[@{skillrating29}+@{skillbonus29}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name29}}}{{limit_num=[[@{skilllimit_value29}]]}}{{limit_mod=[[@{skilllimitbonus29}]]}}{{result=[[(@{skilldicepool29}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value29}]]+@{skilllimitbonus29}]]]]}}{{description=@{skillnotes29}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox30" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Nautical Mechanic" name="attr_skillname30" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr30">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name30" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value30" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating30" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus30" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit30">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name30" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value30" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus30" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes30" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec30" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec30" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool30" value="@{skillattr_value30}+@{skillrating30}+@{skillbonus30}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec30" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec30" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname30}}}{{val1=@{skillattr_name30}}}{{val1_num=[[@{skillattr_value30}]]}}{{val2=@{skillname30}}}{{val2_num=[[@{skillrating30}+@{skillbonus30}]]}}{{val3=@{skillspec30}}}{{val3_num=[[(?{Specialization @{skillspec30} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name30}}}{{limit_num=[[@{skilllimit_value30}]]}}{{limit_mod=[[@{skilllimitbonus30}]]}}{{result=[[(@{skilldicepool30}+(?{Specialization @{skillspec30} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value30}]]+@{skilllimitbonus30}]]]]}}{{description=@{skillnotes30}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll30" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname30}}}{{val1=@{skillattr_name30}}}{{val1_num=[[@{skillattr_value30}]]}}{{val2=@{skillname30}}}{{val2_num=[[@{skillrating30}+@{skillbonus30}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name30}}}{{limit_num=[[@{skilllimit_value30}]]}}{{limit_mod=[[@{skilllimitbonus30}]]}}{{result=[[(@{skilldicepool30}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value30}]]+@{skilllimitbonus30}]]]]}}{{description=@{skillnotes30}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox31" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Navigation" name="attr_skillname31" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr31">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option selected value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name31" value="@{int_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value31" value="@{int_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating31" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus31" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit31">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name31" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value31" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus31" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes31" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec31" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec31" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool31" value="@{skillattr_value31}+@{skillrating31}+@{skillbonus31}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec31" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec31" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname31}}}{{val1=@{skillattr_name31}}}{{val1_num=[[@{skillattr_value31}]]}}{{val2=@{skillname31}}}{{val2_num=[[@{skillrating31}+@{skillbonus31}]]}}{{val3=@{skillspec31}}}{{val3_num=[[(?{Specialization @{skillspec31} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name31}}}{{limit_num=[[@{skilllimit_value31}]]}}{{limit_mod=[[@{skilllimitbonus31}]]}}{{result=[[(@{skilldicepool31}+(?{Specialization @{skillspec31} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value31}]]+@{skilllimitbonus31}]]]]}}{{description=@{skillnotes31}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll31" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname31}}}{{val1=@{skillattr_name31}}}{{val1_num=[[@{skillattr_value31}]]}}{{val2=@{skillname31}}}{{val2_num=[[@{skillrating31}+@{skillbonus31}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name31}}}{{limit_num=[[@{skilllimit_value31}]]}}{{limit_mod=[[@{skilllimitbonus31}]]}}{{result=[[(@{skilldicepool31}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value31}]]+@{skilllimitbonus31}]]]]}}{{description=@{skillnotes31}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Scientific Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox4">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox4">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader4" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox32" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Biotechnology" name="attr_skillname32" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr32">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name32" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value32" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating32" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus32" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit32">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name32" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value32" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus32" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes32" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec32" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec32" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool32" value="@{skillattr_value32}+@{skillrating32}+@{skillbonus32}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec32" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec32" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname32}}}{{val1=@{skillattr_name32}}}{{val1_num=[[@{skillattr_value32}]]}}{{val2=@{skillname32}}}{{val2_num=[[@{skillrating32}+@{skillbonus32}]]}}{{val3=@{skillspec32}}}{{val3_num=[[(?{Specialization @{skillspec32} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name32}}}{{limit_num=[[@{skilllimit_value32}]]}}{{limit_mod=[[@{skilllimitbonus32}]]}}{{result=[[(@{skilldicepool32}+(?{Specialization @{skillspec32} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value32}]]+@{skilllimitbonus32}]]]]}}{{description=@{skillnotes32}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll32" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname32}}}{{val1=@{skillattr_name32}}}{{val1_num=[[@{skillattr_value32}]]}}{{val2=@{skillname32}}}{{val2_num=[[@{skillrating32}+@{skillbonus32}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name32}}}{{limit_num=[[@{skilllimit_value32}]]}}{{limit_mod=[[@{skilllimitbonus32}]]}}{{result=[[(@{skilldicepool32}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value32}]]+@{skilllimitbonus32}]]]]}}{{description=@{skillnotes32}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox33" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Chemistry" name="attr_skillname33" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr33">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name33" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value33" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating33" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus33" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit33">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name33" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value33" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus33" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes33" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec33" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec33" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool33" value="@{skillattr_value33}+@{skillrating33}+@{skillbonus33}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec33" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec33" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname33}}}{{val1=@{skillattr_name33}}}{{val1_num=[[@{skillattr_value33}]]}}{{val2=@{skillname33}}}{{val2_num=[[@{skillrating33}+@{skillbonus33}]]}}{{val3=@{skillspec33}}}{{val3_num=[[(?{Specialization @{skillspec33} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name33}}}{{limit_num=[[@{skilllimit_value33}]]}}{{limit_mod=[[@{skilllimitbonus33}]]}}{{result=[[(@{skilldicepool33}+(?{Specialization @{skillspec33} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value33}]]+@{skilllimitbonus33}]]]]}}{{description=@{skillnotes33}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll33" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname33}}}{{val1=@{skillattr_name33}}}{{val1_num=[[@{skillattr_value33}]]}}{{val2=@{skillname33}}}{{val2_num=[[@{skillrating33}+@{skillbonus33}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name33}}}{{limit_num=[[@{skilllimit_value33}]]}}{{limit_mod=[[@{skilllimitbonus33}]]}}{{result=[[(@{skilldicepool33}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value33}]]+@{skilllimitbonus33}]]]]}}{{description=@{skillnotes33}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox34" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Computer" name="attr_skillname34" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr34">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name34" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value34" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating34" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus34" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit34">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name34" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value34" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus34" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes34" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec34" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec34" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool34" value="@{skillattr_value34}+@{skillrating34}+@{skillbonus34}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec34" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec34" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname34}}}{{val1=@{skillattr_name34}}}{{val1_num=[[@{skillattr_value34}]]}}{{val2=@{skillname34}}}{{val2_num=[[@{skillrating34}+@{skillbonus34}]]}}{{val3=@{skillspec34}}}{{val3_num=[[(?{Specialization @{skillspec34} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name34}}}{{limit_num=[[@{skilllimit_value34}]]}}{{limit_mod=[[@{skilllimitbonus34}]]}}{{result=[[(@{skilldicepool34}+(?{Specialization @{skillspec34} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value34}]]+@{skilllimitbonus34}]]]]}}{{description=@{skillnotes34}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll34" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname34}}}{{val1=@{skillattr_name34}}}{{val1_num=[[@{skillattr_value34}]]}}{{val2=@{skillname34}}}{{val2_num=[[@{skillrating34}+@{skillbonus34}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name34}}}{{limit_num=[[@{skilllimit_value34}]]}}{{limit_mod=[[@{skilllimitbonus34}]]}}{{result=[[(@{skilldicepool34}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value34}]]+@{skilllimitbonus34}]]]]}}{{description=@{skillnotes34}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox35" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Cybercombat" name="attr_skillname35" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr35">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name35" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value35" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating35" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus35" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit35">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name35" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value35" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus35" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes35" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec35" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec35" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool35" value="@{skillattr_value35}+@{skillrating35}+@{skillbonus35}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec35" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec35" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname35}}}{{val1=@{skillattr_name35}}}{{val1_num=[[@{skillattr_value35}]]}}{{val2=@{skillname35}}}{{val2_num=[[@{skillrating35}+@{skillbonus35}]]}}{{val3=@{skillspec35}}}{{val3_num=[[(?{Specialization @{skillspec35} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name35}}}{{limit_num=[[@{skilllimit_value35}]]}}{{limit_mod=[[@{skilllimitbonus35}]]}}{{result=[[(@{skilldicepool35}+(?{Specialization @{skillspec35} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value35}]]+@{skilllimitbonus35}]]]]}}{{description=@{skillnotes35}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll35" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname35}}}{{val1=@{skillattr_name35}}}{{val1_num=[[@{skillattr_value35}]]}}{{val2=@{skillname35}}}{{val2_num=[[@{skillrating35}+@{skillbonus35}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name35}}}{{limit_num=[[@{skilllimit_value35}]]}}{{limit_mod=[[@{skilllimitbonus35}]]}}{{result=[[(@{skilldicepool35}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value35}]]+@{skilllimitbonus35}]]]]}}{{description=@{skillnotes35}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox36" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Cybertechnology" name="attr_skillname36" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr36">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name36" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value36" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating36" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus36" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit36">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name36" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value36" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus36" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes36" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec36" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec36" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool36" value="@{skillattr_value36}+@{skillrating36}+@{skillbonus36}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec36" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec36" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname36}}}{{val1=@{skillattr_name36}}}{{val1_num=[[@{skillattr_value36}]]}}{{val2=@{skillname36}}}{{val2_num=[[@{skillrating36}+@{skillbonus36}]]}}{{val3=@{skillspec36}}}{{val3_num=[[(?{Specialization @{skillspec36} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name36}}}{{limit_num=[[@{skilllimit_value36}]]}}{{limit_mod=[[@{skilllimitbonus36}]]}}{{result=[[(@{skilldicepool36}+(?{Specialization @{skillspec36} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value36}]]+@{skilllimitbonus36}]]]]}}{{description=@{skillnotes36}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll36" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname36}}}{{val1=@{skillattr_name36}}}{{val1_num=[[@{skillattr_value36}]]}}{{val2=@{skillname36}}}{{val2_num=[[@{skillrating36}+@{skillbonus36}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name36}}}{{limit_num=[[@{skilllimit_value36}]]}}{{limit_mod=[[@{skilllimitbonus36}]]}}{{result=[[(@{skilldicepool36}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value36}]]+@{skilllimitbonus36}]]]]}}{{description=@{skillnotes36}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox37" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Electronic Warfare" name="attr_skillname37" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr37">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name37" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value37" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating37" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus37" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit37">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name37" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value37" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus37" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes37" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec37" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec37" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool37" value="@{skillattr_value37}+@{skillrating37}+@{skillbonus37}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec37" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec37" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname37}}}{{val1=@{skillattr_name37}}}{{val1_num=[[@{skillattr_value37}]]}}{{val2=@{skillname37}}}{{val2_num=[[@{skillrating37}+@{skillbonus37}]]}}{{val3=@{skillspec37}}}{{val3_num=[[(?{Specialization @{skillspec37} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name37}}}{{limit_num=[[@{skilllimit_value37}]]}}{{limit_mod=[[@{skilllimitbonus37}]]}}{{result=[[(@{skilldicepool37}+(?{Specialization @{skillspec37} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value37}]]+@{skilllimitbonus37}]]]]}}{{description=@{skillnotes37}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll37" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname37}}}{{val1=@{skillattr_name37}}}{{val1_num=[[@{skillattr_value37}]]}}{{val2=@{skillname37}}}{{val2_num=[[@{skillrating37}+@{skillbonus37}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name37}}}{{limit_num=[[@{skilllimit_value37}]]}}{{limit_mod=[[@{skilllimitbonus37}]]}}{{result=[[(@{skilldicepool37}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value37}]]+@{skilllimitbonus37}]]]]}}{{description=@{skillnotes37}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox38" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="First Aid" name="attr_skillname38" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr38">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name38" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value38" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating38" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus38" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit38">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name38" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value38" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus38" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes38" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec38" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec38" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool38" value="@{skillattr_value38}+@{skillrating38}+@{skillbonus38}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec38" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec38" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname38}}}{{val1=@{skillattr_name38}}}{{val1_num=[[@{skillattr_value38}]]}}{{val2=@{skillname38}}}{{val2_num=[[@{skillrating38}+@{skillbonus38}]]}}{{val3=@{skillspec38}}}{{val3_num=[[(?{Specialization @{skillspec38} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name38}}}{{limit_num=[[@{skilllimit_value38}]]}}{{limit_mod=[[@{skilllimitbonus38}]]}}{{result=[[(@{skilldicepool38}+(?{Specialization @{skillspec38} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value38}]]+@{skilllimitbonus38}]]]]}}{{description=@{skillnotes38}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll38" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname38}}}{{val1=@{skillattr_name38}}}{{val1_num=[[@{skillattr_value38}]]}}{{val2=@{skillname38}}}{{val2_num=[[@{skillrating38}+@{skillbonus38}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name38}}}{{limit_num=[[@{skilllimit_value38}]]}}{{limit_mod=[[@{skilllimitbonus38}]]}}{{result=[[(@{skilldicepool38}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value38}]]+@{skilllimitbonus38}]]]]}}{{description=@{skillnotes38}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox39" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Forgery" name="attr_skillname39" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr39">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name39" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value39" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating39" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus39" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit39">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name39" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value39" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus39" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes39" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec39" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec39" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool39" value="@{skillattr_value39}+@{skillrating39}+@{skillbonus39}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec39" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec39" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname39}}}{{val1=@{skillattr_name39}}}{{val1_num=[[@{skillattr_value39}]]}}{{val2=@{skillname39}}}{{val2_num=[[@{skillrating39}+@{skillbonus39}]]}}{{val3=@{skillspec39}}}{{val3_num=[[(?{Specialization @{skillspec39} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name39}}}{{limit_num=[[@{skilllimit_value39}]]}}{{limit_mod=[[@{skilllimitbonus39}]]}}{{result=[[(@{skilldicepool39}+(?{Specialization @{skillspec39} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value39}]]+@{skilllimitbonus39}]]]]}}{{description=@{skillnotes39}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll39" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname39}}}{{val1=@{skillattr_name39}}}{{val1_num=[[@{skillattr_value39}]]}}{{val2=@{skillname39}}}{{val2_num=[[@{skillrating39}+@{skillbonus39}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name39}}}{{limit_num=[[@{skilllimit_value39}]]}}{{limit_mod=[[@{skilllimitbonus39}]]}}{{result=[[(@{skilldicepool39}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value39}]]+@{skilllimitbonus39}]]]]}}{{description=@{skillnotes39}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox40" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Hacking" name="attr_skillname40" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr40">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name40" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value40" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating40" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus40" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit40">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name40" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value40" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus40" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes40" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec40" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec40" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool40" value="@{skillattr_value40}+@{skillrating40}+@{skillbonus40}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec40" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec40" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname40}}}{{val1=@{skillattr_name40}}}{{val1_num=[[@{skillattr_value40}]]}}{{val2=@{skillname40}}}{{val2_num=[[@{skillrating40}+@{skillbonus40}]]}}{{val3=@{skillspec40}}}{{val3_num=[[(?{Specialization @{skillspec40} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name40}}}{{limit_num=[[@{skilllimit_value40}]]}}{{limit_mod=[[@{skilllimitbonus40}]]}}{{result=[[(@{skilldicepool40}+(?{Specialization @{skillspec40} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value40}]]+@{skilllimitbonus40}]]]]}}{{description=@{skillnotes40}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll40" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname40}}}{{val1=@{skillattr_name40}}}{{val1_num=[[@{skillattr_value40}]]}}{{val2=@{skillname40}}}{{val2_num=[[@{skillrating40}+@{skillbonus40}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name40}}}{{limit_num=[[@{skilllimit_value40}]]}}{{limit_mod=[[@{skilllimitbonus40}]]}}{{result=[[(@{skilldicepool40}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value40}]]+@{skilllimitbonus40}]]]]}}{{description=@{skillnotes40}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox41" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Medicine" name="attr_skillname41" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr41">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name41" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value41" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating41" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus41" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit41">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name41" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value41" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus41" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes41" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec41" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec41" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool41" value="@{skillattr_value41}+@{skillrating41}+@{skillbonus41}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec41" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec41" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname41}}}{{val1=@{skillattr_name41}}}{{val1_num=[[@{skillattr_value41}]]}}{{val2=@{skillname41}}}{{val2_num=[[@{skillrating41}+@{skillbonus41}]]}}{{val3=@{skillspec41}}}{{val3_num=[[(?{Specialization @{skillspec41} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name41}}}{{limit_num=[[@{skilllimit_value41}]]}}{{limit_mod=[[@{skilllimitbonus41}]]}}{{result=[[(@{skilldicepool41}+(?{Specialization @{skillspec41} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value41}]]+@{skilllimitbonus41}]]]]}}{{description=@{skillnotes41}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll41" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname41}}}{{val1=@{skillattr_name41}}}{{val1_num=[[@{skillattr_value41}]]}}{{val2=@{skillname41}}}{{val2_num=[[@{skillrating41}+@{skillbonus41}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name41}}}{{limit_num=[[@{skilllimit_value41}]]}}{{limit_mod=[[@{skilllimitbonus41}]]}}{{result=[[(@{skilldicepool41}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value41}]]+@{skilllimitbonus41}]]]]}}{{description=@{skillnotes41}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox42" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Software" name="attr_skillname42" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr42">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name42" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value42" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating42" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus42" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit42">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name42" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value42" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus42" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes42" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec42" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec42" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool42" value="@{skillattr_value42}+@{skillrating42}+@{skillbonus42}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec42" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec42" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname42}}}{{val1=@{skillattr_name42}}}{{val1_num=[[@{skillattr_value42}]]}}{{val2=@{skillname42}}}{{val2_num=[[@{skillrating42}+@{skillbonus42}]]}}{{val3=@{skillspec42}}}{{val3_num=[[(?{Specialization @{skillspec42} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name42}}}{{limit_num=[[@{skilllimit_value42}]]}}{{limit_mod=[[@{skilllimitbonus42}]]}}{{result=[[(@{skilldicepool42}+(?{Specialization @{skillspec42} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value42}]]+@{skilllimitbonus42}]]]]}}{{description=@{skillnotes42}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll42" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname42}}}{{val1=@{skillattr_name42}}}{{val1_num=[[@{skillattr_value42}]]}}{{val2=@{skillname42}}}{{val2_num=[[@{skillrating42}+@{skillbonus42}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name42}}}{{limit_num=[[@{skilllimit_value42}]]}}{{limit_mod=[[@{skilllimitbonus42}]]}}{{result=[[(@{skilldicepool42}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value42}]]+@{skilllimitbonus42}]]]]}}{{description=@{skillnotes42}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Combat Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox5">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox5">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader5" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox43" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Archery" name="attr_skillname43" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr43">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name43" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value43" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating43" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus43" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit43">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name43" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value43" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus43" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes43" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec43" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec43" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool43" value="@{skillattr_value43}+@{skillrating43}+@{skillbonus43}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec43" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec43" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname43}}}{{val1=@{skillattr_name43}}}{{val1_num=[[@{skillattr_value43}]]}}{{val2=@{skillname43}}}{{val2_num=[[@{skillrating43}+@{skillbonus43}]]}}{{val3=@{skillspec43}}}{{val3_num=[[(?{Specialization @{skillspec43} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name43}}}{{limit_num=[[@{skilllimit_value43}]]}}{{limit_mod=[[@{skilllimitbonus43}]]}}{{result=[[(@{skilldicepool43}+(?{Specialization @{skillspec43} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value43}]]+@{skilllimitbonus43}]]]]}}{{description=@{skillnotes43}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll43" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname43}}}{{val1=@{skillattr_name43}}}{{val1_num=[[@{skillattr_value43}]]}}{{val2=@{skillname43}}}{{val2_num=[[@{skillrating43}+@{skillbonus43}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name43}}}{{limit_num=[[@{skilllimit_value43}]]}}{{limit_mod=[[@{skilllimitbonus43}]]}}{{result=[[(@{skilldicepool43}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value43}]]+@{skilllimitbonus43}]]]]}}{{description=@{skillnotes43}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox44" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Automatics" name="attr_skillname44" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr44">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name44" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value44" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating44" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus44" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit44">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name44" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value44" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus44" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes44" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec44" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec44" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool44" value="@{skillattr_value44}+@{skillrating44}+@{skillbonus44}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec44" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec44" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname44}}}{{val1=@{skillattr_name44}}}{{val1_num=[[@{skillattr_value44}]]}}{{val2=@{skillname44}}}{{val2_num=[[@{skillrating44}+@{skillbonus44}]]}}{{val3=@{skillspec44}}}{{val3_num=[[(?{Specialization @{skillspec44} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name44}}}{{limit_num=[[@{skilllimit_value44}]]}}{{limit_mod=[[@{skilllimitbonus44}]]}}{{result=[[(@{skilldicepool44}+(?{Specialization @{skillspec44} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value44}]]+@{skilllimitbonus44}]]]]}}{{description=@{skillnotes44}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll44" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname44}}}{{val1=@{skillattr_name44}}}{{val1_num=[[@{skillattr_value44}]]}}{{val2=@{skillname44}}}{{val2_num=[[@{skillrating44}+@{skillbonus44}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name44}}}{{limit_num=[[@{skilllimit_value44}]]}}{{limit_mod=[[@{skilllimitbonus44}]]}}{{result=[[(@{skilldicepool44}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value44}]]+@{skilllimitbonus44}]]]]}}{{description=@{skillnotes44}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox45" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Blades" name="attr_skillname45" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr45">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name45" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value45" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating45" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus45" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit45">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name45" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value45" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus45" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes45" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec45" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec45" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool45" value="@{skillattr_value45}+@{skillrating45}+@{skillbonus45}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec45" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec45" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname45}}}{{val1=@{skillattr_name45}}}{{val1_num=[[@{skillattr_value45}]]}}{{val2=@{skillname45}}}{{val2_num=[[@{skillrating45}+@{skillbonus45}]]}}{{val3=@{skillspec45}}}{{val3_num=[[(?{Specialization @{skillspec45} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name45}}}{{limit_num=[[@{skilllimit_value45}]]}}{{limit_mod=[[@{skilllimitbonus45}]]}}{{result=[[(@{skilldicepool45}+(?{Specialization @{skillspec45} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value45}]]+@{skilllimitbonus45}]]]]}}{{description=@{skillnotes45}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll45" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname45}}}{{val1=@{skillattr_name45}}}{{val1_num=[[@{skillattr_value45}]]}}{{val2=@{skillname45}}}{{val2_num=[[@{skillrating45}+@{skillbonus45}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name45}}}{{limit_num=[[@{skilllimit_value45}]]}}{{limit_mod=[[@{skilllimitbonus45}]]}}{{result=[[(@{skilldicepool45}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value45}]]+@{skilllimitbonus45}]]]]}}{{description=@{skillnotes45}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox46" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Clubs" name="attr_skillname46" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr46">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name46" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value46" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating46" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus46" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit46">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name46" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value46" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus46" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes46" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec46" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec46" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool46" value="@{skillattr_value46}+@{skillrating46}+@{skillbonus46}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec46" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec46" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname46}}}{{val1=@{skillattr_name46}}}{{val1_num=[[@{skillattr_value46}]]}}{{val2=@{skillname46}}}{{val2_num=[[@{skillrating46}+@{skillbonus46}]]}}{{val3=@{skillspec46}}}{{val3_num=[[(?{Specialization @{skillspec46} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name46}}}{{limit_num=[[@{skilllimit_value46}]]}}{{limit_mod=[[@{skilllimitbonus46}]]}}{{result=[[(@{skilldicepool46}+(?{Specialization @{skillspec46} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value46}]]+@{skilllimitbonus46}]]]]}}{{description=@{skillnotes46}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll46" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname46}}}{{val1=@{skillattr_name46}}}{{val1_num=[[@{skillattr_value46}]]}}{{val2=@{skillname46}}}{{val2_num=[[@{skillrating46}+@{skillbonus46}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name46}}}{{limit_num=[[@{skilllimit_value46}]]}}{{limit_mod=[[@{skilllimitbonus46}]]}}{{result=[[(@{skilldicepool46}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value46}]]+@{skilllimitbonus46}]]]]}}{{description=@{skillnotes46}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox47" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Heavy Weapons" name="attr_skillname47" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr47">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name47" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value47" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating47" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus47" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit47">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name47" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value47" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus47" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes47" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec47" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec47" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool47" value="@{skillattr_value47}+@{skillrating47}+@{skillbonus47}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec47" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec47" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname47}}}{{val1=@{skillattr_name47}}}{{val1_num=[[@{skillattr_value47}]]}}{{val2=@{skillname47}}}{{val2_num=[[@{skillrating47}+@{skillbonus47}]]}}{{val3=@{skillspec47}}}{{val3_num=[[(?{Specialization @{skillspec47} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name47}}}{{limit_num=[[@{skilllimit_value47}]]}}{{limit_mod=[[@{skilllimitbonus47}]]}}{{result=[[(@{skilldicepool47}+(?{Specialization @{skillspec47} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value47}]]+@{skilllimitbonus47}]]]]}}{{description=@{skillnotes47}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll47" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname47}}}{{val1=@{skillattr_name47}}}{{val1_num=[[@{skillattr_value47}]]}}{{val2=@{skillname47}}}{{val2_num=[[@{skillrating47}+@{skillbonus47}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name47}}}{{limit_num=[[@{skilllimit_value47}]]}}{{limit_mod=[[@{skilllimitbonus47}]]}}{{result=[[(@{skilldicepool47}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value47}]]+@{skilllimitbonus47}]]]]}}{{description=@{skillnotes47}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox48" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Longarms" name="attr_skillname48" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr48">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name48" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value48" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating48" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus48" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit48">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name48" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value48" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus48" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes48" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec48" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec48" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool48" value="@{skillattr_value48}+@{skillrating48}+@{skillbonus48}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec48" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec48" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname48}}}{{val1=@{skillattr_name48}}}{{val1_num=[[@{skillattr_value48}]]}}{{val2=@{skillname48}}}{{val2_num=[[@{skillrating48}+@{skillbonus48}]]}}{{val3=@{skillspec48}}}{{val3_num=[[(?{Specialization @{skillspec48} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name48}}}{{limit_num=[[@{skilllimit_value48}]]}}{{limit_mod=[[@{skilllimitbonus48}]]}}{{result=[[(@{skilldicepool48}+(?{Specialization @{skillspec48} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value48}]]+@{skilllimitbonus48}]]]]}}{{description=@{skillnotes48}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll48" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname48}}}{{val1=@{skillattr_name48}}}{{val1_num=[[@{skillattr_value48}]]}}{{val2=@{skillname48}}}{{val2_num=[[@{skillrating48}+@{skillbonus48}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name48}}}{{limit_num=[[@{skilllimit_value48}]]}}{{limit_mod=[[@{skilllimitbonus48}]]}}{{result=[[(@{skilldicepool48}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value48}]]+@{skilllimitbonus48}]]]]}}{{description=@{skillnotes48}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox49" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Pistols" name="attr_skillname49" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr49">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name49" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value49" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating49" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus49" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit49">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name49" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value49" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus49" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes49" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec49" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec49" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool49" value="@{skillattr_value49}+@{skillrating49}+@{skillbonus49}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec49" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec49" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname49}}}{{val1=@{skillattr_name49}}}{{val1_num=[[@{skillattr_value49}]]}}{{val2=@{skillname49}}}{{val2_num=[[@{skillrating49}+@{skillbonus49}]]}}{{val3=@{skillspec49}}}{{val3_num=[[(?{Specialization @{skillspec49} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name49}}}{{limit_num=[[@{skilllimit_value49}]]}}{{limit_mod=[[@{skilllimitbonus49}]]}}{{result=[[(@{skilldicepool49}+(?{Specialization @{skillspec49} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value49}]]+@{skilllimitbonus49}]]]]}}{{description=@{skillnotes49}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll49" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname49}}}{{val1=@{skillattr_name49}}}{{val1_num=[[@{skillattr_value49}]]}}{{val2=@{skillname49}}}{{val2_num=[[@{skillrating49}+@{skillbonus49}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name49}}}{{limit_num=[[@{skilllimit_value49}]]}}{{limit_mod=[[@{skilllimitbonus49}]]}}{{result=[[(@{skilldicepool49}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value49}]]+@{skilllimitbonus49}]]]]}}{{description=@{skillnotes49}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox50" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Throwing Weapons" name="attr_skillname50" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr50">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name50" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value50" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating50" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus50" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit50">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name50" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value50" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus50" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes50" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec50" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec50" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool50" value="@{skillattr_value50}+@{skillrating50}+@{skillbonus50}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec50" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec50" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname50}}}{{val1=@{skillattr_name50}}}{{val1_num=[[@{skillattr_value50}]]}}{{val2=@{skillname50}}}{{val2_num=[[@{skillrating50}+@{skillbonus50}]]}}{{val3=@{skillspec50}}}{{val3_num=[[(?{Specialization @{skillspec50} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name50}}}{{limit_num=[[@{skilllimit_value50}]]}}{{limit_mod=[[@{skilllimitbonus50}]]}}{{result=[[(@{skilldicepool50}+(?{Specialization @{skillspec50} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value50}]]+@{skilllimitbonus50}]]]]}}{{description=@{skillnotes50}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll50" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname50}}}{{val1=@{skillattr_name50}}}{{val1_num=[[@{skillattr_value50}]]}}{{val2=@{skillname50}}}{{val2_num=[[@{skillrating50}+@{skillbonus50}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name50}}}{{limit_num=[[@{skilllimit_value50}]]}}{{limit_mod=[[@{skilllimitbonus50}]]}}{{result=[[(@{skilldicepool50}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value50}]]+@{skilllimitbonus50}]]]]}}{{description=@{skillnotes50}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox51" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Unarmed Combat" name="attr_skillname51" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr51">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name51" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value51" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating51" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus51" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit51">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name51" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value51" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus51" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes51" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec51" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec51" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool51" value="@{skillattr_value51}+@{skillrating51}+@{skillbonus51}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec51" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec51" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname51}}}{{val1=@{skillattr_name51}}}{{val1_num=[[@{skillattr_value51}]]}}{{val2=@{skillname51}}}{{val2_num=[[@{skillrating51}+@{skillbonus51}]]}}{{val3=@{skillspec51}}}{{val3_num=[[(?{Specialization @{skillspec51} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name51}}}{{limit_num=[[@{skilllimit_value51}]]}}{{limit_mod=[[@{skilllimitbonus51}]]}}{{result=[[(@{skilldicepool51}+(?{Specialization @{skillspec51} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value51}]]+@{skilllimitbonus51}]]]]}}{{description=@{skillnotes51}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll51" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname51}}}{{val1=@{skillattr_name51}}}{{val1_num=[[@{skillattr_value51}]]}}{{val2=@{skillname51}}}{{val2_num=[[@{skillrating51}+@{skillbonus51}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name51}}}{{limit_num=[[@{skilllimit_value51}]]}}{{limit_mod=[[@{skilllimitbonus51}]]}}{{result=[[(@{skilldicepool51}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value51}]]+@{skilllimitbonus51}]]]]}}{{description=@{skillnotes51}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Vehicle Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox6">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox6">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader6" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox52" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Gunnery" name="attr_skillname52" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr52">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name52" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value52" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating52" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus52" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit52">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name52" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value52" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus52" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes52" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec52" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec52" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool52" value="@{skillattr_value52}+@{skillrating52}+@{skillbonus52}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec52" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec52" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname52}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=@{skillname52}}}{{val2_num=[[@{skillrating52}+@{skillbonus52}]]}}{{val3=@{skillspec52}}}{{val3_num=[[(?{Specialization @{skillspec52} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name52}}}{{limit_num=[[@{skilllimit_value52}]]}}{{limit_mod=[[@{skilllimitbonus52}]]}}{{result=[[(@{skilldicepool52}+(?{Specialization @{skillspec52} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value52}]]+@{skilllimitbonus52}]]]]}}{{description=@{skillnotes52}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll52" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname52}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=@{skillname52}}}{{val2_num=[[@{skillrating52}+@{skillbonus52}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name52}}}{{limit_num=[[@{skilllimit_value52}]]}}{{limit_mod=[[@{skilllimitbonus52}]]}}{{result=[[(@{skilldicepool52}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value52}]]+@{skilllimitbonus52}]]]]}}{{description=@{skillnotes52}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox53" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Pilot Aerospace" name="attr_skillname53" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr53">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option selected value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name53" value="@{rea_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value53" value="@{rea_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating53" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus53" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit53">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name53" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value53" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus53" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes53" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec53" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec53" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool53" value="@{skillattr_value53}+@{skillrating53}+@{skillbonus53}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec53" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec53" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname53}}}{{val1=@{skillattr_name53}}}{{val1_num=[[@{skillattr_value53}]]}}{{val2=@{skillname53}}}{{val2_num=[[@{skillrating53}+@{skillbonus53}]]}}{{val3=@{skillspec53}}}{{val3_num=[[(?{Specialization @{skillspec53} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name53}}}{{limit_num=[[@{skilllimit_value53}]]}}{{limit_mod=[[@{skilllimitbonus53}]]}}{{result=[[(@{skilldicepool53}+(?{Specialization @{skillspec53} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value53}]]+@{skilllimitbonus53}]]]]}}{{description=@{skillnotes53}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll53" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname53}}}{{val1=@{skillattr_name53}}}{{val1_num=[[@{skillattr_value53}]]}}{{val2=@{skillname53}}}{{val2_num=[[@{skillrating53}+@{skillbonus53}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name53}}}{{limit_num=[[@{skilllimit_value53}]]}}{{limit_mod=[[@{skilllimitbonus53}]]}}{{result=[[(@{skilldicepool53}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value53}]]+@{skilllimitbonus53}]]]]}}{{description=@{skillnotes53}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox54" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Pilot Aircraft" name="attr_skillname54" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr54">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option selected value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name54" value="@{rea_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value54" value="@{rea_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating54" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus54" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit54">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name54" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value54" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus54" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes54" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec54" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec54" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool54" value="@{skillattr_value54}+@{skillrating54}+@{skillbonus54}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec54" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec54" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname54}}}{{val1=@{skillattr_name54}}}{{val1_num=[[@{skillattr_value54}]]}}{{val2=@{skillname54}}}{{val2_num=[[@{skillrating54}+@{skillbonus54}]]}}{{val3=@{skillspec54}}}{{val3_num=[[(?{Specialization @{skillspec54} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name54}}}{{limit_num=[[@{skilllimit_value54}]]}}{{limit_mod=[[@{skilllimitbonus54}]]}}{{result=[[(@{skilldicepool54}+(?{Specialization @{skillspec54} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value54}]]+@{skilllimitbonus54}]]]]}}{{description=@{skillnotes54}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll54" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname54}}}{{val1=@{skillattr_name54}}}{{val1_num=[[@{skillattr_value54}]]}}{{val2=@{skillname54}}}{{val2_num=[[@{skillrating54}+@{skillbonus54}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name54}}}{{limit_num=[[@{skilllimit_value54}]]}}{{limit_mod=[[@{skilllimitbonus54}]]}}{{result=[[(@{skilldicepool54}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value54}]]+@{skilllimitbonus54}]]]]}}{{description=@{skillnotes54}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox55" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Pilot Groundcraft" title="Active Skill Name" disabled="true">
<input type="text" class="hiddentextfield" value="Groundcraft" name="attr_skillname55" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr55">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option selected value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name55" value="@{rea_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value55" value="@{rea_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating55" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus55" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit55">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name55" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value55" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus55" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes55" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec55" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec55" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool55" value="@{skillattr_value55}+@{skillrating55}+@{skillbonus55}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec55" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec55" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname55}}}{{val1=@{skillattr_name55}}}{{val1_num=[[@{skillattr_value55}]]}}{{val2=@{skillname55}}}{{val2_num=[[@{skillrating55}+@{skillbonus55}]]}}{{val3=@{skillspec55}}}{{val3_num=[[(?{Specialization @{skillspec55} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name55}}}{{limit_num=[[@{skilllimit_value55}]]}}{{limit_mod=[[@{skilllimitbonus55}]]}}{{result=[[(@{skilldicepool55}+(?{Specialization @{skillspec55} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value55}]]+@{skilllimitbonus55}]]]]}}{{description=@{skillnotes55}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll55" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname55}}}{{val1=@{skillattr_name55}}}{{val1_num=[[@{skillattr_value55}]]}}{{val2=@{skillname55}}}{{val2_num=[[@{skillrating55}+@{skillbonus55}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name55}}}{{limit_num=[[@{skilllimit_value55}]]}}{{limit_mod=[[@{skilllimitbonus55}]]}}{{result=[[(@{skilldicepool55}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value55}]]+@{skilllimitbonus55}]]]]}}{{description=@{skillnotes55}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox56" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Pilot Walker" name="attr_skillname56" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr56">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option selected value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name56" value="@{rea_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value56" value="@{rea_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating56" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus56" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit56">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name56" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value56" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus56" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes56" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec56" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec56" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool56" value="@{skillattr_value56}+@{skillrating56}+@{skillbonus56}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec56" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec56" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname56}}}{{val1=@{skillattr_name56}}}{{val1_num=[[@{skillattr_value56}]]}}{{val2=@{skillname56}}}{{val2_num=[[@{skillrating56}+@{skillbonus56}]]}}{{val3=@{skillspec56}}}{{val3_num=[[(?{Specialization @{skillspec56} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name56}}}{{limit_num=[[@{skilllimit_value56}]]}}{{limit_mod=[[@{skilllimitbonus56}]]}}{{result=[[(@{skilldicepool56}+(?{Specialization @{skillspec56} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value56}]]+@{skilllimitbonus56}]]]]}}{{description=@{skillnotes56}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll56" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname56}}}{{val1=@{skillattr_name56}}}{{val1_num=[[@{skillattr_value56}]]}}{{val2=@{skillname56}}}{{val2_num=[[@{skillrating56}+@{skillbonus56}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name56}}}{{limit_num=[[@{skilllimit_value56}]]}}{{limit_mod=[[@{skilllimitbonus56}]]}}{{result=[[(@{skilldicepool56}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value56}]]+@{skilllimitbonus56}]]]]}}{{description=@{skillnotes56}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox57" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Pilot Watercraft" name="attr_skillname57" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr57">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option selected value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name57" value="@{rea_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value57" value="@{rea_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating57" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus57" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit57">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name57" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value57" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus57" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes57" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec57" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec57" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool57" value="@{skillattr_value57}+@{skillrating57}+@{skillbonus57}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec57" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec57" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname57}}}{{val1=@{skillattr_name57}}}{{val1_num=[[@{skillattr_value57}]]}}{{val2=@{skillname57}}}{{val2_num=[[@{skillrating57}+@{skillbonus57}]]}}{{val3=@{skillspec57}}}{{val3_num=[[(?{Specialization @{skillspec57} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name57}}}{{limit_num=[[@{skilllimit_value57}]]}}{{limit_mod=[[@{skilllimitbonus57}]]}}{{result=[[(@{skilldicepool57}+(?{Specialization @{skillspec57} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value57}]]+@{skilllimitbonus57}]]]]}}{{description=@{skillnotes57}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll57" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname57}}}{{val1=@{skillattr_name57}}}{{val1_num=[[@{skillattr_value57}]]}}{{val2=@{skillname57}}}{{val2_num=[[@{skillrating57}+@{skillbonus57}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name57}}}{{limit_num=[[@{skilllimit_value57}]]}}{{limit_mod=[[@{skilllimitbonus57}]]}}{{result=[[(@{skilldicepool57}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value57}]]+@{skilllimitbonus57}]]]]}}{{description=@{skillnotes57}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Magical Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox7">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox7">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader7" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox58" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Alchemy" name="attr_skillname58" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr58">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name58" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value58" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating58" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus58" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit58">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name58" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value58" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus58" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes58" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec58" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec58" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool58" value="@{skillattr_value58}+@{skillrating58}+@{skillbonus58}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec58" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec58" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname58}}}{{val1=@{skillattr_name58}}}{{val1_num=[[@{skillattr_value58}]]}}{{val2=@{skillname58}}}{{val2_num=[[@{skillrating58}+@{skillbonus58}]]}}{{val3=@{skillspec58}}}{{val3_num=[[(?{Specialization @{skillspec58} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name58}}}{{limit_num=[[@{skilllimit_value58}]]}}{{limit_mod=[[@{skilllimitbonus58}]]}}{{result=[[(@{skilldicepool58}+(?{Specialization @{skillspec58} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value58}]]+@{skilllimitbonus58}]]]]}}{{description=@{skillnotes58}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll58" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname58}}}{{val1=@{skillattr_name58}}}{{val1_num=[[@{skillattr_value58}]]}}{{val2=@{skillname58}}}{{val2_num=[[@{skillrating58}+@{skillbonus58}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name58}}}{{limit_num=[[@{skilllimit_value58}]]}}{{limit_mod=[[@{skilllimitbonus58}]]}}{{result=[[(@{skilldicepool58}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value58}]]+@{skilllimitbonus58}]]]]}}{{description=@{skillnotes58}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox59" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Arcana" name="attr_skillname59" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr59">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option selected value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name59" value="@{log_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value59" value="@{log_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating59" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus59" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit59">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name59" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value59" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus59" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes59" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec59" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec59" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool59" value="@{skillattr_value59}+@{skillrating59}+@{skillbonus59}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec59" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec59" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname59}}}{{val1=@{skillattr_name59}}}{{val1_num=[[@{skillattr_value59}]]}}{{val2=@{skillname59}}}{{val2_num=[[@{skillrating59}+@{skillbonus59}]]}}{{val3=@{skillspec59}}}{{val3_num=[[(?{Specialization @{skillspec59} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name59}}}{{limit_num=[[@{skilllimit_value59}]]}}{{limit_mod=[[@{skilllimitbonus59}]]}}{{result=[[(@{skilldicepool59}+(?{Specialization @{skillspec59} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value59}]]+@{skilllimitbonus59}]]]]}}{{description=@{skillnotes59}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll59" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname59}}}{{val1=@{skillattr_name59}}}{{val1_num=[[@{skillattr_value59}]]}}{{val2=@{skillname59}}}{{val2_num=[[@{skillrating59}+@{skillbonus59}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name59}}}{{limit_num=[[@{skilllimit_value59}]]}}{{limit_mod=[[@{skilllimitbonus59}]]}}{{result=[[(@{skilldicepool59}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value59}]]+@{skilllimitbonus59}]]]]}}{{description=@{skillnotes59}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox60" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Artificing" name="attr_skillname60" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr60">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name60" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value60" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating60" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus60" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit60">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name60" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value60" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus60" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes60" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec60" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec60" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool60" value="@{skillattr_value60}+@{skillrating60}+@{skillbonus60}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec60" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec60" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname60}}}{{val1=@{skillattr_name60}}}{{val1_num=[[@{skillattr_value60}]]}}{{val2=@{skillname60}}}{{val2_num=[[@{skillrating60}+@{skillbonus60}]]}}{{val3=@{skillspec60}}}{{val3_num=[[(?{Specialization @{skillspec60} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name60}}}{{limit_num=[[@{skilllimit_value60}]]}}{{limit_mod=[[@{skilllimitbonus60}]]}}{{result=[[(@{skilldicepool60}+(?{Specialization @{skillspec60} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value60}]]+@{skilllimitbonus60}]]]]}}{{description=@{skillnotes60}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll60" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname60}}}{{val1=@{skillattr_name60}}}{{val1_num=[[@{skillattr_value60}]]}}{{val2=@{skillname60}}}{{val2_num=[[@{skillrating60}+@{skillbonus60}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name60}}}{{limit_num=[[@{skilllimit_value60}]]}}{{limit_mod=[[@{skilllimitbonus60}]]}}{{result=[[(@{skilldicepool60}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value60}]]+@{skilllimitbonus60}]]]]}}{{description=@{skillnotes60}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox61" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Assensing" name="attr_skillname61" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr61">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option selected value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name61" value="@{int_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value61" value="@{int_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating61" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus61" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit61">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name61" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value61" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus61" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes61" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec61" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec61" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool61" value="@{skillattr_value61}+@{skillrating61}+@{skillbonus61}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec61" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec61" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname61}}}{{val1=@{skillattr_name61}}}{{val1_num=[[@{skillattr_value61}]]}}{{val2=@{skillname61}}}{{val2_num=[[@{skillrating61}+@{skillbonus61}]]}}{{val3=@{skillspec61}}}{{val3_num=[[(?{Specialization @{skillspec61} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name61}}}{{limit_num=[[@{skilllimit_value61}]]}}{{limit_mod=[[@{skilllimitbonus61}]]}}{{result=[[(@{skilldicepool61}+(?{Specialization @{skillspec61} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value61}]]+@{skilllimitbonus61}]]]]}}{{description=@{skillnotes61}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll61" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname61}}}{{val1=@{skillattr_name61}}}{{val1_num=[[@{skillattr_value61}]]}}{{val2=@{skillname61}}}{{val2_num=[[@{skillrating61}+@{skillbonus61}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name61}}}{{limit_num=[[@{skilllimit_value61}]]}}{{limit_mod=[[@{skilllimitbonus61}]]}}{{result=[[(@{skilldicepool61}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value61}]]+@{skilllimitbonus61}]]]]}}{{description=@{skillnotes61}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox62" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Astral Combat" name="attr_skillname62" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr62">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option selected value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name62" value="@{wil_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value62" value="@{wil_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating62" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus62" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit62">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name62" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value62" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus62" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes62" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec62" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec62" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool62" value="@{skillattr_value62}+@{skillrating62}+@{skillbonus62}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec62" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec62" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname62}}}{{val1=@{skillattr_name62}}}{{val1_num=[[@{skillattr_value62}]]}}{{val2=@{skillname62}}}{{val2_num=[[@{skillrating62}+@{skillbonus62}]]}}{{val3=@{skillspec62}}}{{val3_num=[[(?{Specialization @{skillspec62} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name62}}}{{limit_num=[[@{skilllimit_value62}]]}}{{limit_mod=[[@{skilllimitbonus62}]]}}{{result=[[(@{skilldicepool62}+(?{Specialization @{skillspec62} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value62}]]+@{skilllimitbonus62}]]]]}}{{description=@{skillnotes62}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll62" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname62}}}{{val1=@{skillattr_name62}}}{{val1_num=[[@{skillattr_value62}]]}}{{val2=@{skillname62}}}{{val2_num=[[@{skillrating62}+@{skillbonus62}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name62}}}{{limit_num=[[@{skilllimit_value62}]]}}{{limit_mod=[[@{skilllimitbonus62}]]}}{{result=[[(@{skilldicepool62}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value62}]]+@{skilllimitbonus62}]]]]}}{{description=@{skillnotes62}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox63" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Banishing" name="attr_skillname63" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr63">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name63" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value63" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating63" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus63" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit63">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name63" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value63" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus63" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes63" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec63" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec63" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool63" value="@{skillattr_value63}+@{skillrating63}+@{skillbonus63}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec63" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec63" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname63}}}{{val1=@{skillattr_name63}}}{{val1_num=[[@{skillattr_value63}]]}}{{val2=@{skillname63}}}{{val2_num=[[@{skillrating63}+@{skillbonus63}]]}}{{val3=@{skillspec63}}}{{val3_num=[[(?{Specialization @{skillspec63} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name63}}}{{limit_num=[[@{skilllimit_value63}]]}}{{limit_mod=[[@{skilllimitbonus63}]]}}{{result=[[(@{skilldicepool63}+(?{Specialization @{skillspec63} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value63}]]+@{skilllimitbonus63}]]]]}}{{description=@{skillnotes63}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll63" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname63}}}{{val1=@{skillattr_name63}}}{{val1_num=[[@{skillattr_value63}]]}}{{val2=@{skillname63}}}{{val2_num=[[@{skillrating63}+@{skillbonus63}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name63}}}{{limit_num=[[@{skilllimit_value63}]]}}{{limit_mod=[[@{skilllimitbonus63}]]}}{{result=[[(@{skilldicepool63}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value63}]]+@{skilllimitbonus63}]]]]}}{{description=@{skillnotes63}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox64" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Binding" name="attr_skillname64" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr64">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name64" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value64" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating64" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus64" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit64">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name64" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value64" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus64" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes64" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec64" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec64" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool64" value="@{skillattr_value64}+@{skillrating64}+@{skillbonus64}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec64" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec64" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname64}}}{{val1=@{skillattr_name64}}}{{val1_num=[[@{skillattr_value64}]]}}{{val2=@{skillname64}}}{{val2_num=[[@{skillrating64}+@{skillbonus64}]]}}{{val3=@{skillspec64}}}{{val3_num=[[(?{Specialization @{skillspec64} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name64}}}{{limit_num=[[@{skilllimit_value64}]]}}{{limit_mod=[[@{skilllimitbonus64}]]}}{{result=[[(@{skilldicepool64}+(?{Specialization @{skillspec64} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value64}]]+@{skilllimitbonus64}]]]]}}{{description=@{skillnotes64}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll64" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname64}}}{{val1=@{skillattr_name64}}}{{val1_num=[[@{skillattr_value64}]]}}{{val2=@{skillname64}}}{{val2_num=[[@{skillrating64}+@{skillbonus64}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name64}}}{{limit_num=[[@{skilllimit_value64}]]}}{{limit_mod=[[@{skilllimitbonus64}]]}}{{result=[[(@{skilldicepool64}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value64}]]+@{skilllimitbonus64}]]]]}}{{description=@{skillnotes64}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox65" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Counterspelling" name="attr_skillname65" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr65">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name65" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value65" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating65" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus65" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit65">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name65" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value65" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus65" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes65" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec65" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec65" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool65" value="@{skillattr_value65}+@{skillrating65}+@{skillbonus65}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec65" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec65" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname65}}}{{val1=@{skillattr_name65}}}{{val1_num=[[@{skillattr_value65}]]}}{{val2=@{skillname65}}}{{val2_num=[[@{skillrating65}+@{skillbonus65}]]}}{{val3=@{skillspec65}}}{{val3_num=[[(?{Specialization @{skillspec65} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name65}}}{{limit_num=[[@{skilllimit_value65}]]}}{{limit_mod=[[@{skilllimitbonus65}]]}}{{result=[[(@{skilldicepool65}+(?{Specialization @{skillspec65} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value65}]]+@{skilllimitbonus65}]]]]}}{{description=@{skillnotes65}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll65" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname65}}}{{val1=@{skillattr_name65}}}{{val1_num=[[@{skillattr_value65}]]}}{{val2=@{skillname65}}}{{val2_num=[[@{skillrating65}+@{skillbonus65}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name65}}}{{limit_num=[[@{skilllimit_value65}]]}}{{limit_mod=[[@{skilllimitbonus65}]]}}{{result=[[(@{skilldicepool65}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value65}]]+@{skilllimitbonus65}]]]]}}{{description=@{skillnotes65}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox66" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Disenchanting" name="attr_skillname66" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr66">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name66" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value66" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating66" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus66" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit66">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name66" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value66" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus66" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes66" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec66" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec66" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool66" value="@{skillattr_value66}+@{skillrating66}+@{skillbonus66}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec66" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec66" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname66}}}{{val1=@{skillattr_name66}}}{{val1_num=[[@{skillattr_value66}]]}}{{val2=@{skillname66}}}{{val2_num=[[@{skillrating66}+@{skillbonus66}]]}}{{val3=@{skillspec66}}}{{val3_num=[[(?{Specialization @{skillspec66} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name66}}}{{limit_num=[[@{skilllimit_value66}]]}}{{limit_mod=[[@{skilllimitbonus66}]]}}{{result=[[(@{skilldicepool66}+(?{Specialization @{skillspec66} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value66}]]+@{skilllimitbonus66}]]]]}}{{description=@{skillnotes66}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll66" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname66}}}{{val1=@{skillattr_name66}}}{{val1_num=[[@{skillattr_value66}]]}}{{val2=@{skillname66}}}{{val2_num=[[@{skillrating66}+@{skillbonus66}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name66}}}{{limit_num=[[@{skilllimit_value66}]]}}{{limit_mod=[[@{skilllimitbonus66}]]}}{{result=[[(@{skilldicepool66}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value66}]]+@{skilllimitbonus66}]]]]}}{{description=@{skillnotes66}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox67" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Ritual Spellcasting" name="attr_skillname67" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr67">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name67" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value67" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating67" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus67" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit67">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name67" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value67" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus67" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes67" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec67" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec67" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool67" value="@{skillattr_value67}+@{skillrating67}+@{skillbonus67}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec67" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec67" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname67}}}{{val1=@{skillattr_name67}}}{{val1_num=[[@{skillattr_value67}]]}}{{val2=@{skillname67}}}{{val2_num=[[@{skillrating67}+@{skillbonus67}]]}}{{val3=@{skillspec67}}}{{val3_num=[[(?{Specialization @{skillspec67} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name67}}}{{limit_num=[[@{skilllimit_value67}]]}}{{limit_mod=[[@{skilllimitbonus67}]]}}{{result=[[(@{skilldicepool67}+(?{Specialization @{skillspec67} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value67}]]+@{skilllimitbonus67}]]]]}}{{description=@{skillnotes67}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll67" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname67}}}{{val1=@{skillattr_name67}}}{{val1_num=[[@{skillattr_value67}]]}}{{val2=@{skillname67}}}{{val2_num=[[@{skillrating67}+@{skillbonus67}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name67}}}{{limit_num=[[@{skilllimit_value67}]]}}{{limit_mod=[[@{skilllimitbonus67}]]}}{{result=[[(@{skilldicepool67}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value67}]]+@{skilllimitbonus67}]]]]}}{{description=@{skillnotes67}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox68" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Spellcasting" name="attr_skillname68" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr68">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name68" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value68" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating68" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus68" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit68">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name68" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value68" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus68" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes68" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec68" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec68" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool68" value="@{skillattr_value68}+@{skillrating68}+@{skillbonus68}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec68" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec68" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname68}}}{{val1=@{skillattr_name68}}}{{val1_num=[[@{skillattr_value68}]]}}{{val2=@{skillname68}}}{{val2_num=[[@{skillrating68}+@{skillbonus68}]]}}{{val3=@{skillspec68}}}{{val3_num=[[(?{Specialization @{skillspec68} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name68}}}{{limit_num=[[@{skilllimit_value68}]]}}{{limit_mod=[[@{skilllimitbonus68}]]}}{{result=[[(@{skilldicepool68}+(?{Specialization @{skillspec68} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value68}]]+@{skilllimitbonus68}]]]]}}{{description=@{skillnotes68}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll68" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname68}}}{{val1=@{skillattr_name68}}}{{val1_num=[[@{skillattr_value68}]]}}{{val2=@{skillname68}}}{{val2_num=[[@{skillrating68}+@{skillbonus68}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name68}}}{{limit_num=[[@{skilllimit_value68}]]}}{{limit_mod=[[@{skilllimitbonus68}]]}}{{result=[[(@{skilldicepool68}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value68}]]+@{skilllimitbonus68}]]]]}}{{description=@{skillnotes68}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox69" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Summoning" name="attr_skillname69" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr69">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option selected value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name69" value="@{mag_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value69" value="@{mag_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating69" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus69" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit69">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option selected value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name69" value="@{astral_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value69" value="@{astral_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus69" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes69" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec69" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec69" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool69" value="@{skillattr_value69}+@{skillrating69}+@{skillbonus69}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec69" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec69" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname69}}}{{val1=@{skillattr_name69}}}{{val1_num=[[@{skillattr_value69}]]}}{{val2=@{skillname69}}}{{val2_num=[[@{skillrating69}+@{skillbonus69}]]}}{{val3=@{skillspec69}}}{{val3_num=[[(?{Specialization @{skillspec69} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name69}}}{{limit_num=[[@{skilllimit_value69}]]}}{{limit_mod=[[@{skilllimitbonus69}]]}}{{result=[[(@{skilldicepool69}+(?{Specialization @{skillspec69} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value69}]]+@{skilllimitbonus69}]]]]}}{{description=@{skillnotes69}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll69" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname69}}}{{val1=@{skillattr_name69}}}{{val1_num=[[@{skillattr_value69}]]}}{{val2=@{skillname69}}}{{val2_num=[[@{skillrating69}+@{skillbonus69}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name69}}}{{limit_num=[[@{skilllimit_value69}]]}}{{limit_mod=[[@{skilllimitbonus69}]]}}{{result=[[(@{skilldicepool69}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value69}]]+@{skilllimitbonus69}]]]]}}{{description=@{skillnotes69}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Resonance Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox8">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox8">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader8" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox70" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Compiling" name="attr_skillname70" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr70">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option selected value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name70" value="@{res_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value70" value="@{res_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating70" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus70" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit70">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name70" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value70" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus70" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes70" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec70" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec70" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool70" value="@{skillattr_value70}+@{skillrating70}+@{skillbonus70}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec70" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec70" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname70}}}{{val1=@{skillattr_name70}}}{{val1_num=[[@{skillattr_value70}]]}}{{val2=@{skillname70}}}{{val2_num=[[@{skillrating70}+@{skillbonus70}]]}}{{val3=@{skillspec70}}}{{val3_num=[[(?{Specialization @{skillspec70} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name70}}}{{limit_num=[[@{skilllimit_value70}]]}}{{limit_mod=[[@{skilllimitbonus70}]]}}{{result=[[(@{skilldicepool70}+(?{Specialization @{skillspec70} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value70}]]+@{skilllimitbonus70}]]]]}}{{description=@{skillnotes70}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll70" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname70}}}{{val1=@{skillattr_name70}}}{{val1_num=[[@{skillattr_value70}]]}}{{val2=@{skillname70}}}{{val2_num=[[@{skillrating70}+@{skillbonus70}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name70}}}{{limit_num=[[@{skilllimit_value70}]]}}{{limit_mod=[[@{skilllimitbonus70}]]}}{{result=[[(@{skilldicepool70}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value70}]]+@{skilllimitbonus70}]]]]}}{{description=@{skillnotes70}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox71" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Decompiling" name="attr_skillname71" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr71">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option selected value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name71" value="@{res_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value71" value="@{res_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating71" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus71" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit71">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name71" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value71" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus71" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes71" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec71" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec71" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool71" value="@{skillattr_value71}+@{skillrating71}+@{skillbonus71}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec71" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec71" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname71}}}{{val1=@{skillattr_name71}}}{{val1_num=[[@{skillattr_value71}]]}}{{val2=@{skillname71}}}{{val2_num=[[@{skillrating71}+@{skillbonus71}]]}}{{val3=@{skillspec71}}}{{val3_num=[[(?{Specialization @{skillspec71} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name71}}}{{limit_num=[[@{skilllimit_value71}]]}}{{limit_mod=[[@{skilllimitbonus71}]]}}{{result=[[(@{skilldicepool71}+(?{Specialization @{skillspec71} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value71}]]+@{skilllimitbonus71}]]]]}}{{description=@{skillnotes71}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll71" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname71}}}{{val1=@{skillattr_name71}}}{{val1_num=[[@{skillattr_value71}]]}}{{val2=@{skillname71}}}{{val2_num=[[@{skillrating71}+@{skillbonus71}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name71}}}{{limit_num=[[@{skilllimit_value71}]]}}{{limit_mod=[[@{skilllimitbonus71}]]}}{{result=[[(@{skilldicepool71}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value71}]]+@{skilllimitbonus71}]]]]}}{{description=@{skillnotes71}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox72" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Registering" name="attr_skillname72" title="Active Skill Name" disabled="true">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr72">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option selected value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name72" value="@{res_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value72" value="@{res_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating72" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus72" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit72">
<option value="@{physical">Physical</option>
<option selected value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name72" value="@{mental_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value72" value="@{mental_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus72" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes72" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec72" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec72" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool72" value="@{skillattr_value72}+@{skillrating72}+@{skillbonus72}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec72" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec72" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname72}}}{{val1=@{skillattr_name72}}}{{val1_num=[[@{skillattr_value72}]]}}{{val2=@{skillname72}}}{{val2_num=[[@{skillrating72}+@{skillbonus72}]]}}{{val3=@{skillspec72}}}{{val3_num=[[(?{Specialization @{skillspec72} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name72}}}{{limit_num=[[@{skilllimit_value72}]]}}{{limit_mod=[[@{skilllimitbonus72}]]}}{{result=[[(@{skilldicepool72}+(?{Specialization @{skillspec72} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value72}]]+@{skilllimitbonus72}]]]]}}{{description=@{skillnotes72}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll72" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname72}}}{{val1=@{skillattr_name72}}}{{val1_num=[[@{skillattr_value72}]]}}{{val2=@{skillname72}}}{{val2_num=[[@{skillrating72}+@{skillbonus72}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name72}}}{{limit_num=[[@{skilllimit_value72}]]}}{{limit_mod=[[@{skilllimitbonus72}]]}}{{result=[[(@{skilldicepool72}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value72}]]+@{skilllimitbonus72}]]]]}}{{description=@{skillnotes72}}}" />
</div>
</div>
<div class="skillspacer"> </div>
<h3>Exotic Skills</h3>
<div class="topbuttonwrapper">
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillshowallcheckbox9">
<div class="topbuttonlabel">Show All</div>
<input type="checkbox" class="skillshowallcheckbox" name="attr_skillhideunusedcheckbox9">
<div class="topbuttonlabel">Hide Unused</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" name="attr_skillhideheader9" class="skillhideheadercheckbox">
<div class="skillrow">
<div class="skillhidelabel">
<label class="skilllabel">Hide</label>
</div>
<div class="skillnamewrapper">
<label class="skilllabel">Active Skill</label>
</div>
<div class="skillattributewrapper">
<label class="skilllabel">Attribute</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitwrapper">
<label class="skilllabel">Limit</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<div class="skillspacer"> </div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox73" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Exotic Skill" name="attr_skillname73" title="Active Skill Name">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr73">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name73" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value73" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating73" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus73" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit73">
<option value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name73" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value73" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus73" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes73" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec73" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec73" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool73" value="@{skillattr_value73}+@{skillrating73}+@{skillbonus73}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec73" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec73" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname73}}}{{val1=@{skillattr_name73}}}{{val1_num=[[@{skillattr_value73}]]}}{{val2=@{skillname73}}}{{val2_num=[[@{skillrating73}+@{skillbonus73}]]}}{{val3=@{skillspec73}}}{{val3_num=[[(?{Specialization @{skillspec73} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name73}}}{{limit_num=[[@{skilllimit_value73}]]}}{{limit_mod=[[@{skilllimitbonus73}]]}}{{result=[[(@{skilldicepool73}+(?{Specialization @{skillspec73} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value73}]]+@{skilllimitbonus73}]]]]}}{{description=@{skillnotes73}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll73" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname73}}}{{val1=@{skillattr_name73}}}{{val1_num=[[@{skillattr_value73}]]}}{{val2=@{skillname73}}}{{val2_num=[[@{skillrating73}+@{skillbonus73}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name73}}}{{limit_num=[[@{skilllimit_value73}]]}}{{limit_mod=[[@{skilllimitbonus73}]]}}{{result=[[(@{skilldicepool73}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value73}]]+@{skilllimitbonus73}]]]]}}{{description=@{skillnotes73}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox74" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Exotic Skill" name="attr_skillname74" title="Active Skill Name">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr74">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name74" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value74" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating74" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus74" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit74">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name74" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value74" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus74" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes74" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec74" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec74" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool74" value="@{skillattr_value74}+@{skillrating74}+@{skillbonus74}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec74" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec74" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname74}}}{{val1=@{skillattr_name74}}}{{val1_num=[[@{skillattr_value74}]]}}{{val2=@{skillname74}}}{{val2_num=[[@{skillrating74}+@{skillbonus74}]]}}{{val3=@{skillspec74}}}{{val3_num=[[(?{Specialization @{skillspec74} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name74}}}{{limit_num=[[@{skilllimit_value74}]]}}{{limit_mod=[[@{skilllimitbonus74}]]}}{{result=[[(@{skilldicepool74}+(?{Specialization @{skillspec74} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value74}]]+@{skilllimitbonus74}]]]]}}{{description=@{skillnotes74}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll74" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname74}}}{{val1=@{skillattr_name74}}}{{val1_num=[[@{skillattr_value74}]]}}{{val2=@{skillname74}}}{{val2_num=[[@{skillrating74}+@{skillbonus74}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name74}}}{{limit_num=[[@{skilllimit_value74}]]}}{{limit_mod=[[@{skilllimitbonus74}]]}}{{result=[[(@{skilldicepool74}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value74}]]+@{skilllimitbonus74}]]]]}}{{description=@{skillnotes74}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox75" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Exotic Skill" name="attr_skillname75" title="Active Skill Name">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr75">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name75" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value75" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating75" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus75" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit75">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name75" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value75" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus75" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes75" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec75" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec75" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool75" value="@{skillattr_value75}+@{skillrating75}+@{skillbonus75}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec75" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec75" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname75}}}{{val1=@{skillattr_name75}}}{{val1_num=[[@{skillattr_value75}]]}}{{val2=@{skillname75}}}{{val2_num=[[@{skillrating75}+@{skillbonus75}]]}}{{val3=@{skillspec75}}}{{val3_num=[[(?{Specialization @{skillspec75} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name75}}}{{limit_num=[[@{skilllimit_value75}]]}}{{limit_mod=[[@{skilllimitbonus75}]]}}{{result=[[(@{skilldicepool75}+(?{Specialization @{skillspec75} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value75}]]+@{skilllimitbonus75}]]]]}}{{description=@{skillnotes75}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll75" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname75}}}{{val1=@{skillattr_name75}}}{{val1_num=[[@{skillattr_value75}]]}}{{val2=@{skillname75}}}{{val2_num=[[@{skillrating75}+@{skillbonus75}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name75}}}{{limit_num=[[@{skilllimit_value75}]]}}{{limit_mod=[[@{skilllimitbonus75}]]}}{{result=[[(@{skilldicepool75}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value75}]]+@{skilllimitbonus75}]]]]}}{{description=@{skillnotes75}}}" />
</div>
</div>
<input type="checkbox" class="skillshowcheckbox hiddencheckbox" name="attr_skillshowcheckbox76" title="Check to hide this Skill">
<div class="checkboxticker skillshowticker"></div>
<div class="skillrow">
<div class="skillnamewrapper">
<input type="text" value="Exotic Skill" name="attr_skillname76" title="Active Skill Name">
</div>
<div class="skillattributewrapper">
<select name="attr_skillattr76">
<option value="@{bod">BOD</option>
<option value="@{str">STR</option>
<option selected value="@{agi">AGI</option>
<option value="@{rea">REA</option>
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{cha">CHA</option>
<option value="@{wil">WIL</option>
<option value="@{mag">MAG</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_name76" value="@{agi_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skillattr_value76" value="@{agi_total}"></div>
<div class="skillratingwrapper">
<input type="text" name="attr_skillrating76" value="-1" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_skillbonus76" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitwrapper">
<select name="attr_skilllimit76">
<option selected value="@{physical">Physical</option>
<option value="@{mental">Mental</option>
<option value="@{social">Social</option>
<option value="@{astral">Astral</option>
</select>
</div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_name76" value="@{physical_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_skilllimit_value76" value="@{physical_total}"></div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_skilllimitbonus76" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_skillnotes76" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="skillspecticker hiddencheckbox" name="attr_skillspec76" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker skillspecunticked"></div>
<input type="text" name="attr_skillspec76" value="none" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_skilldicepool76" value="@{skillattr_value76}+@{skillrating76}+@{skillbonus76}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="skillshowspec" name="attr_skillspec76" value="none">
<button type="roll" class="rollbuttonspec" name="roll_skillrollspec76" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname76}}}{{val1=@{skillattr_name76}}}{{val1_num=[[@{skillattr_value76}]]}}{{val2=@{skillname76}}}{{val2_num=[[@{skillrating76}+@{skillbonus76}]]}}{{val3=@{skillspec76}}}{{val3_num=[[(?{Specialization @{skillspec76} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name76}}}{{limit_num=[[@{skilllimit_value76}]]}}{{limit_mod=[[@{skilllimitbonus76}]]}}{{result=[[(@{skilldicepool76}+(?{Specialization @{skillspec76} applies})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value76}]]+@{skilllimitbonus76}]]]]}}{{description=@{skillnotes76}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_skillroll76" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{skillname76}}}{{val1=@{skillattr_name76}}}{{val1_num=[[@{skillattr_value76}]]}}{{val2=@{skillname76}}}{{val2_num=[[@{skillrating76}+@{skillbonus76}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{skilllimit_name76}}}{{limit_num=[[@{skilllimit_value76}]]}}{{limit_mod=[[@{skilllimitbonus76}]]}}{{result=[[(@{skilldicepool76}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{skilllimit_value76}]]+@{skilllimitbonus76}]]]]}}{{description=@{skillnotes76}}}" />
</div>
</div>
</div>
<div class="knowledge">
<h2>Knowledge Skills</h2>
<div class="skillrow">
<div class="knowledgeskillnamewrapper">
<label class="skilllabel">Knowledge Skill</label>
</div>
<div class="knowledgeskillattributewrapper">
<label class="skilllabel">Type</label>
</div>
<div class="skillratingwrapper">
<label class="skilllabel">Rating</label>
</div>
<div class="skillbonuswrapper">
<label class="skilllabel">Bonus</label>
</div>
<div class="skilllimitbonuswrapper">
<label class="skilllabel">Limit-Mod</label>
</div>
<div class="skillnoteswrapper">
<label class="skilllabel">Description</label>
</div>
<div class="skillspecwrapper">
<label class="skilllabel">Specialization</label>
</div>
<div class="skilldicepoolwrapper">
<label class="skilllabel">Dice</label>
</div>
<div class="skillbuttonwrapper">
<label class="skilllabel">Roll</label>
</div>
</div>
<fieldset class="repeating_knowledge">
<div class="skillrow">
<div class="hiddentextfield"><input type="text" name="attr_knowledgerow" value=""></div>
<div class="knowledgeskillnamewrapper">
<input type="text" name="attr_knowledgename" title="Knowledge Skill Name">
</div>
<div class="knowledgeskillattributewrapper">
<select name="attr_knowledgeattr">
<option selected value="@{academic">Academic</option>
<option value="@{interest">Interest</option>
<option value="@{language">Language</option>
<option value="@{professional">Professional</option>
<option value="@{street">Street</option>
</select>
<div class="hiddentextfield"><input type="text" name="attr_knowledgeattr_name" value="@{academic_name}"></div>
<div class="hiddentextfield"><input type="text" name="attr_knowledgeattr_total" value="@{academic_total}"></div>
</div>
<div class="skillratingwrapper">
<input type="text" name="attr_knowledgerating" value="0" title="Skill-Rating without Attribute">
</div>
<div class="skillbonuswrapper">
<input type="text" name="attr_knowledgebonus" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="skilllimitbonuswrapper">
<input type="text" name="attr_knowledgelimitbonus" value="0" title="Limit-Bonuses only applying to this Skill">
</div>
<div class="skillnoteswrapper">
<input type="text" name="attr_knowledgenotes" title="Description...">
</div>
<div class="skillspecwrapper">
<input type="checkbox" class="knowledgespecticker hiddencheckbox" name="attr_knowledgespec" value="none" title="Check if Skill has Specialization" checked>
<div class="checkboxticker knowledgespecunticked"></div>
<input type="text" name="attr_knowledgespec" title="Name of the Specialization; input 'none' to disable.">
</div>
<div class="skilldicepoolwrapper">
<input type="number" name="attr_knowledgedicepool" value="@{knowledgeattr_total}+@{knowledgerating}+@{knowledgebonus}" title="Base Dicepool" disabled="true">
</div>
<div class="skillbuttonwrapper">
<input type="checkbox" class="knowledgeshowspec" name="attr_knowledgespec" value="none">
<button type="roll" class="rollbuttonspec" name="roll_knowledgerollspec" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{knowledgename}}}{{val1=@{knowledgeattr_name}}}{{val1_num=[[@{knowledgeattr_total}]]}}{{val2=@{knowledgename}}}{{val2_num=[[@{knowledgerating}+@{knowledgebonus}]]}}{{val3=@{knowledgespec}}}{{val3_num=[[(?{Specialization @{knowledgespec} applies|Yes,2|No,0})]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mental_name}}}{{limit_num=[[@{mental_total}]]}}{{limit_mod=[[@{knowledgelimitbonus}]]}}{{result=[[(@{knowledgedicepool}+(?{Specialization @{knowledgespec} applies|yes,1|no,0})-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{mental_total}]]+@{knowledgelimitbonus}]]]]}}{{description=@{knowledgenotes}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_knowledgeroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{knowledgename}}}{{val1=@{knowledgeattr_name}}}{{val1_num=[[@{knowledgeattr_total}]]}}{{val2=@{knowledgename}}}{{val2_num=[[@{knowledgerating}+@{knowledgebonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mental_name}}}{{limit_num=[[@{mental_total}]]}}{{limit_mod=[[@{knowledgelimitbonus}]]}}{{result=[[(@{knowledgedicepool}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[[[@{mental_total}]]+@{knowledgelimitbonus}]]]]}}{{description=@{knowledgenotes}}}" />
</div>
</div>
</fieldset>
</div>
</div>
<div class="content3">
<div class="spells">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<h2>Spells</h2>
<div class="magiciandrainattribute">
<label>Drain-Attribute</label>
<div>
<select name="attr_drainattribute">
<option value="@{log_total}">LOG</option>
<option value="@{int_total}">INT</option>
<option value="@{cha_total}">CHA</option>
</select>
</div>
</div>
<div class="spelllabels">
<div class="spellnamewrapper">
<label class="spelllabel">Name</label>
</div>
<div class="spellschoolwrapper">
<label class="spelllabel">School</label>
</div>
<div class="spelltypewrapper">
<label class="spelllabel">Type</label>
</div>
<div class="spellcategorywrapper">
<label class="spelllabel">Category</label>
</div>
<div class="spellrangewrapper">
<label class="spelllabel">Range</label>
</div>
<div class="spelldurationwrapper">
<label class="spelllabel">Dur</label>
</div>
<div class="spelldrainwrapper">
<label class="spelllabel magelabel">Drain</label>
<label class="spelllabel technolabel">Fade</label>
</div>
<div class="spelldescriptionwrapper">
<label class="spelllabel">Description</label>
</div>
<div class="spellbonuswrapper">
<label class="spelllabel">Bonus</label>
</div>
<div class="spellspecializationwrapper">
<label class="spelllabel">Spec</label>
</div>
<div class="spellrollwrapper">
<label class="spelllabel">Fast</label>
</div>
<div class="spellrollwrapper">
<label class="spelllabel">Full</label>
</div>
</div>
<fieldset class="repeating_spells">
<div class="spellrow">
<div class="spellnamewrapper">
<input type="text" name="attr_spellname" title="Name of the Spell">
</div>
<div class="spellschoolwrapper">
<select name="attr_spellschool">
<option value="@{skilldicepool68}">Spell</option>
<option value="@{skilldicepool58}">Preparation</option>
<option value="@{skilldicepool67}">Ritual</option>
<option value="@{skilldicepool42}">Complex Form</option>
</select>
</div>
<input type="text" name="attr_spellschool_name" value="@{skillname68}" class="hiddentextfield">
<div class="spelltypewrapper">
<input type="text" name="attr_spelltype" title="(optional) e.g. M/P">
</div>
<div class="spellcategorywrapper">
<input type="text" name="attr_spellcategory" title="(optional) e.g. Combat/Health/...">
</div>
<div class="spellrangewrapper">
<input type="text" name="attr_spellrange" title="(optional) e.g. LOS">
</div>
<div class="spelldurationwrapper">
<input type="text" name="attr_spellduration" title="(optional) e.g. I/S/P">
</div>
<div class="spelldrainwrapper">
<input type="text" name="attr_spelldrain" title="do not enter any letters
only the modifier like '-1'
a zeros and positive numbers also need a sign like '+0'
For Rituals enter '*2' to display the amount of Dice to be rolled seperatly">
</div>
<div class="spelldescriptionwrapper">
<input type="text" name="attr_spelldescription" title="To make life easy on your gm
make sure to enter what the spell is resisted with">
</div>
<div class="spellbonuswrapper">
<input type="text" name="attr_spellbonus" value="0" title="Bonus applying only to this Test">
</div>
<div class="spellspecializedwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_spellspecialized" value="2" title="Apply +2 from specialization to casting this Spell">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="spellbuttonwrapper">
<button type="roll" class="spellrollmage" name="roll_spellrollmageeasy" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[?{Force|6}]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}@{spelldrain}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute})@{standardroll}]]}}{{description=@{spelldescription}}}" />
<button type="roll" class="spellrolltechno" name="roll_spellrolltechnoeasy" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level|6})]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}" />
</div>
<div class="spellbuttonwrapper">
<button type="roll" class="spellrollmage" name="roll_spellrollmagefull" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname}}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Force|6}+?{Raise Limit by|0})]]]]}}{{drain=Drain}}{{drain_num=[[?{Force|6}@{spelldrain}+?{Increase Drain|0}]]}}{{after2=Drain Resist}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}" />
<button type="roll" class="spellrolltechno" name="roll_spellrolltechnofull" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for @{spellname}}}{{val1=@{res_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=@{spellschool_name}}}{{val2_num=[[@{spellschool}+@{spellspecialized}+@{spellbonus}-(@{mag_total})]]}}{{val3=@{wil_name}}}{{val3_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{spellschool}+@{spellspecialized}+@{spellbonus}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level|6})]]]]}}{{drain=Fade}}{{drain_num=[[?{Level|6}@{spelldrain}]]}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}{{description=@{spelldescription}}}" />
</div>
</div>
</fieldset>
</div>
<div class="spirites">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="magicianinitiation">
<h2>Spirits</h2>
<div class="spiriterow">
<div class="spiritelabel"><label>Summon Spirit</label></div>
<div class="spiritelabel"><label>Bind Spirit</label></div>
</div>
<div class="spiriterow">
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_summonrollmage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to summon}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=Summoning}}{{val2_num=[[@{skilldicepool69}-(@{mag_total})+?{Specialized in this Spirit|yes,2|no,0}]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}+?{Drain Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{skilldicepool69}+?{Specialized in this Spirit}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Force}+?{Raise Limit by|0})]]]]}}{{after1=Spirit Defense}}{{after1_num=[[?{Force|6}@{standardroll}]]}}{{after2=Drain Resist}}{{drain=Drain}}{{spiritdrain=true}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})@{standardroll}]]}}" />
</div>
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_bindrollmage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to bind}}{{val1=@{mag_name}}}{{val1_num=[[@{mag_total}]]}}{{val2=Binding}}{{val2_num=[[@{skilldicepool64}-(@{mag_total})+?{Specialized in this Spirit|yes,2|no,0}]]}}{{val3=Drain Attribute}}{{val3_num=[[@{drainattribute}+?{Drain Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Force}}{{limit_num=[[?{Force|6}]]}}{{limit_mod=[[?{Raise Limit by|0}]]}}{{result=[[(@{skilldicepool64}+?{Specialized in this Spirit}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Force}+?{Raise Limit by|0})]]]]}}{{after1=Spirit Defense}}{{after1_num=[[(?{Force|6}*2)@{standardroll}]]}}{{after2=Drain Resist}}{{drain=Drain}}{{spiritdrain=true}}{{after2_num=[[(@{wil_total}+@{drainattribute}+?{Drain Resist Bonus|0})@{standardroll}]]}}" />
</div>
</div>
</div>
<div class="technomancerinitiation">
<h2>Sprites</h2>
<div class="spiriterow">
<div class="spiritelabel"><label>Compile Sprite</label></div>
<div class="spiritelabel"><label>Register Sprite</label></div>
</div>
<div class="spiriterow">
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_summonrolltechno" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to compile}}{{val1=@{res_name}}}{{val1_num=[[@{res_total}]]}}{{val2=Compiling}}{{val2_num=[[@{skilldicepool70}-(@{mag_total})+?{Specialized in this Sprite|yes,2|no,0}]]}}{{val3=Fade Resist Bonus}}{{val3_num=[[?{Fade Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Level}}{{val5_num=[[?{Level|6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{skilldicepool70}+?{Specialized in this Sprite}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level})]]]]}}{{after1=Sprite Defense}}{{after1_num=[[?{Level|6}@{standardroll}]]}}{{drain=Fade}}{{spiritdrain=true}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}" />
</div>
<div class="spiritelabel">
<button type="roll" class="spellrollmage" name="roll_bindrolltechno" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to register}}{{val1=@{res_name}}}{{val1_num=[[@{res_total}]]}}{{val2=Registering}}{{val2_num=[[@{skilldicepool72}-(@{mag_total})+?{Specialized in this Sprite|yes,2|no,0}]]}}{{val3=Fade Resist Bonus}}{{val3_num=[[?{Fade Resist Bonus|0}]]}}{{val4=@{wil_name}}}{{val4_num=[[@{wil_total}]]}}{{val5=Level}}{{val5_num=[[?{Level|6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Level}}{{limit_num=[[?{Level|6}]]}}{{result=[[(@{skilldicepool72}+?{Specialized in this Sprite}-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Level})]]]]}}{{after1=Sprite Defense}}{{after1_num=[[(?{Level|6}*2)@{standardroll}]]}}{{drain=Fade}}{{spiritdrain=true}}{{after2=Fade Resist}}{{after2_num=[[(@{wil_total}+@{res_total}+?{Fade Resist Bonus|0})@{standardroll}]]}}" />
</div>
</div>
</div>
</div>
<div class="initiation">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="technomancerinitiation">
<h2>Submersion</h2>
<div class="initiationrow">
<div class="metamagicnamewrapper">
<label class="qualitylabel">Echo</label>
</div>
<div class="metamagicdescriptionwrapper">
<label class="qualitylabel">Description</label>
</div>
</div>
</div>
<div class="magicianinitiation">
<h2>Initiation</h2>
<div class="initiationrow">
<div class="initiationspacer"> </div>
<div class="initiationlabelwrapper"><label>Initiationgrade</label></div>
<div class="initiationwrapper"><input type="text" class="essence" name="attr_initiationgrade" value="0"></div>
</div>
<div class="initiationrow">
<div class="metamagicnamewrapper">
<label class="qualitylabel">Metamagic</label>
</div>
<div class="metamagicdescriptionwrapper">
<label class="qualitylabel">Description</label>
</div>
</div>
</div>
<fieldset class="repeating_initiation">
<div class="initiationrow">
<div class="metamagicnamewrapper">
<input type="text" name="attr_metamagicname" title="What you got">
</div>
<div class="metamagicdescriptionwrapper">
<input type="text" name="attr_metamagicdescription" title="What it does">
</div>
</div>
</fieldset>
</div>
<div class="spiritestable">
<input class="technomancycheckbox" type="checkbox" name="attr_istechnomancer" value="1">
<div class="spiriterow">
<div class="spiritenamewrapper">
<label>Name</label>
</div>
<div class="spiritetypewrapper">
<label>Type</label>
</div>
<div class="spiriteforcewrapper magebound">
<label>Force</label>
</div>
<div class="spiriteforcewrapper technobound">
<label>Level</label>
</div>
<div class="spiriteserviceswrapper">
<label>Services</label>
</div>
<div class="spiriterollwrapper">
<label>Initiative</label>
</div>
<div class="spiriterollwrapper">
<label>Test</label>
</div>
<div class="spiriterollwrapper">
<label>Attribute</label>
</div>
<div class="spiriterollwrapper">
<label>Show Stats</label>
</div>
<div class="spiriteboundwrapper magebound">
<label>Bound</label>
</div>
<div class="spiriteboundwrapper technobound">
<label>Registered</label>
</div>
<div class="spiritenoteslabelwrapper">
<label>Notes</label>
</div>
</div>
<fieldset class="repeating_spirites">
<div class="spiriterow">
<div class="spiritenamewrapper">
<input type="text" name="attr_spiritename" title="Name of your little Helper">
</div>
<div class="spiritetypewrapper magebound" title="What Type of Spirit">
<select name="attr_spirittype">
<option value="@{air">Air Spirit</option>
<option value="@{earth">Earth Spirit</option>
<option value="@{beast">Beast Spirit</option>
<option value="@{fire">Fire Spirit</option>
<option value="@{man">Man Spirit</option>
<option value="@{water">Water Spirit</option>
<option value="@{guardian">Guardian Spirit</option>
<option value="@{guidance">Guidance Spirit</option>
<option value="@{plant">Plant Spirit</option>
<option value="@{task">Task Spirit</option>
</select>
</div>
<div class="spiritetypewrapper technobound" title="What Type of Sprite">
<select name="attr_spritetype">
<option value="@{courier">Courier Sprite</option>
<option value="@{crack">Crack Sprite</option>
<option value="@{data">Data Sprite</option>
<option value="@{fault">Fault Sprite</option>
<option value="@{machine">Machine Sprite</option>
</select>
</div>
<div class="spiriteforcewrapper">
<input type="text" name="attr_spiriteforce" title="Strength of your little Helper">
</div>
<div class="spiriteserviceswrapper">
<input type="text" name="attr_spiriteservices" title="Number of Services owed">
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spriritinitiativeroll" title="Roll for Initiative with this Spirit" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{roll_name=for Initiative}}{{val1=Force}}{{val1_num=[[@{spiriteforce}]]}}{{val3=Dice}}{{val3_num=[[2+?{Initiative Type|Astral,1|Physical,0}]]}}{{val2=Attributes}}{{val2_num=[[[[{@{spiriteforce}@{spirittype}_int},1}kh1]]*(1+?{Initiative Type})+[[{@{spiriteforce}@{spirittype}_rea},1}kh1]]*(1-?{Initiative Type})]]}}{{initiative=[[[[{@{spiriteforce}@{spirittype}_int},1}kh1]]*(1+?{Initiative Type})+[[{@{spiriteforce}@{spirittype}_rea},1}kh1]]*(1-?{Initiative Type})+(2+?{Initiative Type})d6 &{tracker}]]}}"></button>
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spriteinitiativeroll" title="Roll for Initiative with this Sprite" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{roll_name=for Matrix Initiative}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Data Processing}}{{val2_num=[[{@{spiriteforce}@{spritetype}_datap},1}kh1]]}}{{val3=Dice}}{{val3_num=[[4]]}}{{initiative=[[@{spiriteforce}+[[{@{spiriteforce}@{spritetype}_datap},1}kh1]]+4d6 &{tracker}]]}}"></button>
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spirittest" title="Roll a Skill Test or a Test with 2 Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{val1=Force}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Dice-Pool Part1}}{{val2_num=[[{@{spiriteforce}?{Spirit Attribute|Body,@{spirittype}_bod}|Agility,@{spirittype}_agi}|Reaction,@{spirittype}_rea}|Strength,@{spirittype}_str}|Willpower,@{spirittype}_wil}|Logic,@{spirittype}_log}|Intuition,@{spirittype}_int}|Charisma,@{spirittype}_cha}|Magic,-0|Force,-0},1}kh1]]}}{{val3=Dice-Pool Part2}}{{val3_num=[[{@{Spiriteforce}?{Part 2|Skill,-0|Body,@{spirittype}_bod}|Agility,@{spirittype}_agi}|Reaction,@{spirittype}_rea}|Strength,@{spirittype}_str}|Willpower,@{spirittype}_wil}|Logic,@{spirittype}_log}|Intuition,@{spirittype}_int}|Charisma,@{spirittype}_cha}|Magic,-0|Force x2,*2},1}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Force,@{spiriteforce}|Physical,ceil((@{spiriteforce}*4@{spirittype}_str}*2@{spirittype}_rea}@{spirittype}_bod})/3)|Mental,ceil((@{spiriteforce}*4@{spirittype}_log}*2@{spirittype}_int}@{spirittype}_wil})/3)|Social,ceil((@{spiriteforce}*4)/3)|Astral,ceil((@{spiriteforce}*4)/3)|Armor,(@{spiriteforce}*3+@{spirittype}_bod})}]]}}{{result=[[([[{@{spiriteforce}?{Spirit Attribute},1}kh1]]+[[{@{spiriteforce}?{Part 2},1}kh1]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[?{Limit}]]]]}}" />
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spritetest" title="Roll a Skill Test or a Test with 2 Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attribute}}{{val2_num=[[{@{spiriteforce}?{Sprite Attribute|Level,-0|Attack (Charisma),@{spritetype}_attack}|Sleaze (Intuition),@{spritetype}_sleaze}|Data Proc. (Logic),@{spritetype}_datap}|Firewall (Willpower),@{spritetype}_firewall}},1}kh1]]}}{{limit=Limit}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit_num=[[@{spiriteforce}?{Limit|Level,-0|Attack,@{spritetype}_attack}|Sleaze,@{spritetype}_sleaze}|Data Proc.,@{spritetype}_datap}|Firewall,@{spritetype}_firewall},1}kh1]]}}{{result=[[([[{@{spiriteforce}?{Sprite Attribute},1}kh1]]+@{spiriteforce}+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[{@{spiriteforce}?{Limit},1}kh1]]]]}}" />
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spiritattribute" title="Roll a Test with a single Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{val1=Force}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attribute}}{{val2_num=[[{@{spiriteforce}?{Spirit Attribute|Body,@{spirittype}_bod}|Agility,@{spirittype}_agi}|Reaction,@{spirittype}_rea}|Strength,@{spirittype}_str}|Willpower,@{spirittype}_wil}|Logic,@{spirittype}_log}|Intuition,@{spirittype}_int}|Charisma,@{spirittype}_cha}|Magic,-0|Force,-0},1}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[([[{@{spiriteforce}?{Spirit Attribute},1}kh1]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spriteattribute" title="Roll a Test with a single Attributes" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attribute}}{{val2_num=[[{@{spiriteforce}?{Sprite Attribute|Level,-0|Attack (Charisma),@{spritetype}_attack}|Sleaze (Intuition),@{spritetype}_sleaze}|Data Proc. (Logic),@{spritetype}_datap}|Firewall (Willpower),@{spritetype}_firewall}},1}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[([[{@{spiriteforce}?{Sprite Attribute},1}kh1]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="spiriterollwrapper magebound">
<button type="roll" class="spellrollmage" name="roll_spiritattributes" title="Output Attributes to Chat" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spirittype}_name})}}{{roll_name=his stats}}{{val1=Body}}{{val1_num=[[{@{spiriteforce}@{spirittype}_bod},1}kh1]]}}{{val2=Agility}}{{val2_num=[[{@{spiriteforce}@{spirittype}_agi},1}kh1]]}}{{val3=Reaction}}{{val3_num=[[{@{spiriteforce}@{spirittype}_rea},1}kh1]]}}{{val4=Strength}}{{val4_num=[[{@{spiriteforce}@{spirittype}_str},1}kh1]]}}{{val5=Willpower}}{{val5_num=[[{@{spiriteforce}@{spirittype}_wil},1}kh1]]}}{{val6=Logic}}{{val6_num=[[{@{spiriteforce}@{spirittype}_log},1}kh1]]}}{{val7=Intuition}}{{val7_num=[[{@{spiriteforce}@{spirittype}_int},1}kh1]]}}{{val8=Charisma}}{{val8_num=[[{@{spiriteforce}@{spirittype}_cha},1}kh1]]}}{{description=@{spiritenotes}}}" />
</div>
<div class="spiriterollwrapper technobound">
<button type="roll" class="spellrollmage" name="roll_spriteattributes" title="Output Attributes to Chat" value="@{gmroll}&{template:shadowrun}{{name=@{spiritename}(@{spritetype}_name})}}{{roll_name=his stats}}{{val1=Level}}{{val1_num=[[@{spiriteforce}]]}}{{val2=Attack}}{{val2_num=[[{@{spiriteforce}@{spritetype}_attack},1}kh1]]}}{{val3=Sleaze}}{{val3_num=[[{@{spiriteforce}@{spritetype}_sleaze},1}kh1]]}}{{val4=Data Proc.}}{{val4_num=[[{@{spiriteforce}@{spritetype}_datap},1}kh1]]}}{{val5=Firewall}}{{val5_num=[[{@{spiriteforce}@{spritetype}_firewall},1}kh1]]}}{{description=@{spiritenotes}}}" />
</div>
<input type="checkbox" class="hiddencheckbox spiriteboundcheckbox" name="attr_spiritebound">
<div class="checkboxticker spiriteboundunticked"></div>
<div class="checkboxticker spiriteboundticked">X</div>
<div class="spiritespacer"></div>
<input class="spiritenotescheckbox hiddencheckbox" type="checkbox" name="attr_showposspiritenotes" title="Need more Space?">
<div class="checkboxticker spiritenotesunticked"></div>
<div class="checkboxticker spiritenotesticked">X</div>
<div class="spiritenoteswrapper">
<textarea name="attr_spiritenotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="content4">
<div class="qualities">
<h2>Positive Qualities</h2>
<div class="qualityrow">
<div class="qualitynamewrapper">
<label class="qualitylabel">Name</label>
</div>
<div class="qualitydescriptionwrapper">
<label class="qualitylabel">Rating</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Karma</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Notes</label>
</div>
</div>
<fieldset class="repeating_posqualities">
<div class="qualityrow">
<div class="qualitynamewrapper">
<input type="text" name="attr_posqualityname" title="Name of the Quality">
</div>
<div class="qualitydescriptionwrapper">
<input type="text" name="attr_posqualitydescription" title="Description of the Quality">
</div>
<div class="qualitykarmawrapper">
<input type="text" name="attr_posqualitykarma" title="Karma Value of the Quality">
</div>
<input class="qualitycheckbox hiddencheckbox" type="checkbox" name="attr_showposqualnotes" title="Need more Space?">
<div class="checkboxticker qualityunticked"></div>
<div class="checkboxticker qualityticked">X</div>
<div class="qualitynoteswrapper">
<textarea name="attr_posqualnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="qualities">
<h2>Negative Qualities</h2>
<div class="qualityrow">
<div class="qualitynamewrapper">
<label class="qualitylabel">Name</label>
</div>
<div class="qualitydescriptionwrapper">
<label class="qualitylabel">Rating</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Karma</label>
</div>
<div class="qualitykarmawrapper">
<label class="qualitylabel">Notes</label>
</div>
</div>
<fieldset class="repeating_negqualities">
<div class="qualityrow">
<div class="qualitynamewrapper">
<input type="text" name="attr_negqualityname" title="Name of the Quality">
</div>
<div class="qualitydescriptionwrapper">
<input type="text" name="attr_negqualitydescription" title="Description of the Quality">
</div>
<div class="qualitykarmawrapper">
<input type="text" name="attr_negqualitykarma" title="Karma Value of the Quality">
</div>
<input class="qualitycheckbox hiddencheckbox" type="checkbox" name="attr_shownegqualnotes" title="Need more Space?">
<div class="checkboxticker qualityunticked"></div>
<div class="checkboxticker qualityticked">X</div>
<div class="qualitynoteswrapper">
<textarea name="attr_negqualnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="ware">
<h2>Adept Powers</h2>
<div class="warerow">
<div class="essencelabelwrapper"><label>Adept Power Points</label></div>
<div class="essencewrapper"><input type="text" class="essence" name="attr_powerpoints" value="0"></div>
</div>
<div class="warerow">
<div class="warenamewrapper">
<label class="warelabel">Name</label>
</div>
<div class="waredescriptionwrapper">
<label class="warelabel">Rating</label>
</div>
<div class="waregradewrapper">
<label class="warelabel">Focus</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Adept PP</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_powers">
<div class="warerow">
<div class="warenamewrapper">
<input type="text" name="attr_poweryname" title="Name of the Adept Power">
</div>
<div class="waredescriptionwrapper">
<input type="text" name="attr_powerdescription" title="Description of the Adept Power">
</div>
<div class="waregradewrapper">
<input type="text" name="attr_powerfocus" title="Is this Power on a Focus or from your Mentor Spirit?">
</div>
<div class="wareessencewrapper">
<input type="text" name="attr_powerpoints" title="Power Point Cost of the Adept Power">
</div>
<input class="warecheckbox hiddencheckbox" type="checkbox" name="attr_showpowernotes" title="Need more Space?">
<div class="checkboxticker wareunticked"></div>
<div class="checkboxticker wareticked">X</div>
<div class="warenoteswrapper">
<textarea name="attr_powernotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="ware">
<h2>Cyber-/Bioware</h2>
<div class="warerow">
<div class="essencelabelwrapper"><label>Essence Remaining</label></div>
<div class="essencewrapper"><input type="text" class="essence" name="attr_ess_total" value="6"></div>
</div>
<div class="warerow">
<div class="warenamewrapper">
<label class="warelabel">Name</label>
</div>
<div class="waredescriptionwrapper">
<label class="warelabel">Rating</label>
</div>
<div class="waregradewrapper">
<label class="warelabel">Grade</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Essence</label>
</div>
<div class="wareessencewrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_ware">
<div class="warerow">
<div class="warenamewrapper">
<input type="text" name="attr_warename" title="Name of the Cyber-/Bioware">
</div>
<div class="waredescriptionwrapper">
<input type="text" name="attr_waredescription" title="Description of the Cyber-/Bioware">
</div>
<div class="waregradewrapper">
<input type="text" name="attr_waregrade" title="Grade of the Cyber-/Bioware">
</div>
<div class="wareessencewrapper">
<input type="text" name="attr_warekarma" title="Essence Cost of the Cyber-/Bioware">
</div>
<input class="warecheckbox hiddencheckbox" type="checkbox" name="attr_showwarenotes" title="Need more Space?">
<div class="checkboxticker wareunticked"></div>
<div class="checkboxticker wareticked">X</div>
<div class="warenoteswrapper">
<textarea name="attr_warenotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="martial">
<h2>Martial Art Techniques</h2>
<div class="martialrow">
<div class="martialnamewrapper">
<label class="warelabel">Technique</label>
</div>
<div class="martialdescriptionwrapper">
<label class="warelabel">Martial Art</label>
</div>
<div class="martialessencewrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_martial">
<div class="martialrow">
<div class="martialnamewrapper">
<input type="text" name="attr_martialname" title="Name of the Cyber-/Bioware">
</div>
<div class="martialdescriptionwrapper">
<input type="text" name="attr_martialdescription" title="Description of the Cyber-/Bioware">
</div>
<input class="martialcheckbox hiddencheckbox" type="checkbox" name="attr_showmartialnotes" title="Need more Space?">
<div class="checkboxticker martialunticked"></div>
<div class="checkboxticker martialticked">X</div>
<div class="martialnoteswrapper">
<textarea name="attr_martialnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="content5">
<div class="cyberdeck">
<h2>Cyberdeck</h2>
<div class="decklabelwrapper"><label>Deck Array</label></div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray1" title="Highest Stat in the Decks Base Array" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray2" title="Higher Middle Stat in the Decks Base Array" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray3" title="Lower Middle Stat in the Decks Base Array" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_cyberarray4" title="Lowest Stat in the Decks Base Array" value="0">
</div>
<div class="deckrow">
<div class="deckrowlabel"></div>
<div class="decklabelwrapper"><label>Attack</label></div>
<div class="decklabelwrapper"><label>Sleaze</label></div>
<div class="decklabelwrapper"><label>Data P.</label></div>
<div class="decklabelwrapper"><label>Firewall</label></div>
<div class="decklabelwrapper"><label>Dev Rtg</label></div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Base</label>
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_attack_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_sleaze_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_datap_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_firewall_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_devicertg_base" title="Base Value without Modifications or other Bonuses" value="0">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Bonus</label>
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_attack_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_sleaze_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_datap_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_firewall_bonus" title="Modifications or other Bonuses" value="0">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_devicertg_bonus" title="Modifications or other Bonuses" value="0">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Total</label>
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_attack_total" value="@{attack_base}+@{attack_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_sleaze_total" value="@{sleaze_base}+@{sleaze_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_datap_total" value="@{datap_base}+@{datap_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_firewall_total" value="@{firewall_base}+@{firewall_bonus}" title="Base + Bonus" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_devicertg_total" value="@{devicertg_base}+@{devicertg_bonus}" title="Base + Bonus" disabled="true">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel"></div>
<div class="decklabelwrapper"><label>Damage</label></div>
<div class="decklabelwrapper"><label>Condition</label></div>
<div class="decklabelwrapper"><label>Noise Red</label></div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Misc</label>
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_deckdamage" value="0" title="How much Matrix Damage it took">
</div>
<div class="deckinputwrapper">
<input type="number" name="attr_deckcondition" value="ceil((@{devicertg_total})/2)+8-@{deckdamage}" title="How much Matrix Damage remaining untill bricked" disabled="true">
</div>
<div class="deckinputwrapper">
<input type="text" name="attr_noisereduction" title="Total Noise Reduction of the Device" title="(optional) How much Noisereduction total" value="0">
</div>
</div>
<div class="deckrow">
<div class="deckrowlabel"></div>
<div class="decklabelwrapper"><label>Resistance</label></div>
<div class="decklabelwrapper"><label>Defenseroll</label></div>
<div class="decklabelwrapper"><label>Stay Silent</label></div>
</div>
<div class="deckrow">
<div class="deckrowlabel">
<label>Rolls</label>
</div>
<div class="deckinputwrapper">
<button type="roll" class="deckroll" name="roll_deckresistance" title="Click to resist Matrix Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to resist damage}}{{val1=Firewall}}{{val1_num=[[@{firewall_total}]]}}{{val2=Device Rtg}}{{val2_num=[[@{devicertg_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{firewall_total}+@{devicertg_total}+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="deckinputwrapper">
<button type="roll" class="deckroll" name="roll_deckdefense" title="Click to Roll Matrix Defense" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Defend}}{{val1=Firewall}}{{val1_num=[[@{firewall_total}]]}}{{val2=Attribute}}{{val2_num=[[?{Attribute|Willpower,@{wil_total}|Logic,@{log_total}|Intuition,@{int_total}}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{firewall_total}+?{Attribute}+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="deckinputwrapper">
<button type="roll" class="deckroll" name="roll_deckantispott" title="Click to Roll against Matrix Perception" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to stay hidden}}{{val1=Sleaze}}{{val1_num=[[@{sleaze_total}]]}}{{val2=Logic}}{{val2_num=[[@{log_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{sleaze_total}+@{log_total}+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
</div>
</div>
<div class="cyberprograms">
<h2>Cyberprograms</h2>
<div class="programrow">
<div class="programnamewrapper">
<label>Name</label>
</div>
<div class="programdescriptionwrapper">
<label>Description</label>
</div>
<div class="programloadedwrapper">
<label>Loaded</label>
</div>
</div>
<fieldset class="repeating_programs">
<div class="programrow">
<div class="programnamewrapper">
<input type="text" name="attr_programname" title="Name of the Program">
</div>
<div class="programdescriptionwrapper">
<input type="text" name="attr_programdescription" title="Description">
</div>
<div class="programloadedwrapper">
<input class="programcheckbox hiddencheckbox" type="checkbox" name="attr_programloaded" title="Program loaded?">
<div class="checkboxticker programunticked"></div>
<div class="checkboxticker programticked">X</div>
</div>
</div>
</fieldset>
</div>
<div class="matrixactions">
<h2>Matrix Actions</h2>
<div class="mskillrow">
<div class="mskillmodlabel"><label>Running Silent</label></div>
<input class="mskillsilentcheckbox hiddencheckbox" type="checkbox" value="-2" name="attr_runningsilent" title="-2 for Running Silent">
<div class="checkboxticker mskillsilentunticked"></div>
<div class="checkboxticker mskillsilentticked">X</div>
<div class="mskillmodlabel"><label>Hot Sim</label></div>
<input class="mskillhotsimcheckbox hiddencheckbox" type="checkbox" value="2" name="attr_hotsim" title="+2 for Hot Sim">
<div class="checkboxticker mskillhotsimunticked"></div>
<div class="checkboxticker mskillhotsimticked">X</div>
<div class="mskillmodlabel"><label>Noise</label></div>
<div class="mskillnoisewrapper">
<input class="mskillnoise" type="number" value="0" name="attr_noise" title="Total noise penalty before noise reduction">
</div>
</div>
<div class="mskillrow">
<div class="mskillnamewrapper">
<label>Matrix Skill</label>
</div>
<div class="mskillattributewrapper">
<label>Attribute</label>
</div>
<div class="mskillratingwrapper">
<label>Skill</label>
</div>
<div class="mskillbonuswrapper">
<label>Mod</label>
</div>
<div class="mskilllimitwrapper">
<label>Limit</label>
</div>
<div class="mskillnoteswrapper">
<label>Description</label>
</div>
<div class="mskilldicepoolwrapper">
<label>Dice</label>
</div>
<div class="mskillbuttonwrapper">
<label>Roll</label>
</div>
</div>
<fieldset class="repeating_mskills">
<div class="mskillrow">
<div class="mskillnamewrapper">
<input type="text" name="attr_mskillname" title="Matrix Skill Name">
</div>
<div class="mskillattributewrapper">
<select name="attr_mskillattr">
<option value="@{log">LOG</option>
<option value="@{int">INT</option>
<option value="@{wil">WIL</option>
<option value="@{res">RES</option>
</select>
</div>
<div class="mskillratingwrapper">
<select name="attr_mskillrating" title="Select the Skill this Action is based on">
<option value="@{skillrating34}+@{skillbonus34}">Computer</option>
<option value="@{skillrating35}+@{skillbonus35}">Cybercombat</option>
<option value="@{skillrating37}+@{skillbonus37}">Electronic Warfare</option>
<option value="@{skillrating40}+@{skillbonus40}">Hacking</option>
<option value="@{skillrating27}+@{skillbonus27}">Hardware</option>
<option value="@{skillrating42}+@{skillbonus42}">Software</option>
</select>
</div>
<div class="mskillbonuswrapper">
<input type="text" name="attr_mskillbonus" value="0" title="Bonuses from Magic or Gear">
</div>
<div class="mskilllimitwrapper">
<select name="attr_mskilllimit">
<option value="@{attack">Attack</option>
<option value="@{sleaze">Sleaze</option>
<option value="@{datap">Data Processing</option>
<option value="@{firewall">Firewall</option>
<option value="@{mental">Mental</option>
<option value="@{highest">Highest</option>
</select>
</div>
<div class="mskillnoteswrapper">
<input type="text" name="attr_mskillnotes" title="Description...">
</div>
<div class="mskilldicepoolwrapper">
<input type="number" name="attr_mskilldicepool" value="@{mskillattr}_total}+@{mskillrating}+@{mskillbonus}+@{runningsilent}+@{hotsim}" title="Base Dicepool before noise and wounds" disabled="true">
</div>
<div class="mskillbuttonwrapper">
<input type="checkbox" class="mskillshowspec" name="attr_mskillspec" value="none">
<input type="text" class="mskillshowspec" name="attr_mskillspec" value="none">
<button type="roll" class="rollbuttonspec" name="roll_mskillroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{mskillname}}}{{val1=@{mskillattr}_name}}}{{val1_num=[[@{mskillattr}_total}]]}}{{val2=@{mskillname}}}{{val2_num=[[@{mskillrating}+@{mskillbonus}]]}}{{val3=@{mskillspec}}}{{val3_num=[[?{Specialization @{mskillspec} applies|Yes,2|No,0}]]}}{{val4=HotSim/Silent}}{{val4_num=[[@{runningsilent}+@{hotsim}]]}}{{val5=Noise}}{{val5_num=[[{0,@{noise}-@{noisereduction}}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mskilllimit}_name}}}{{limit_num=[[@{mskilllimit}_total}]]}}{{result=[[(@{mskilldicepool}+?{Specialization @{mskillspec} applies|yes,2|no,0}-[[@{wound_total}]]+?{Situational Modifiers|0}-[[{0,@{noise}-@{noisereduction}}kh1]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{mskilllimit}_total}]]]]}}{{description=@{mskillnotes}}}" />
<button type="roll" class="rollbuttonnospec" name="roll_mskillroll" title="Click to Roll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=@{mskillname}}}{{val1=@{mskillattr}_name}}}{{val1_num=[[@{mskillattr}_total}]]}}{{val2=@{mskillname}}}{{val2_num=[[@{mskillrating}+@{mskillbonus}]]}}{{val3=HotSim/Silent}}{{val3_num=[[@{runningsilent}+@{hotsim}]]}}{{val4=Noise}}{{val4_num=[[{0,@{noise}-@{noisereduction}}kh1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=@{mskilllimit}_name}}}{{limit_num=[[@{mskilllimit}_total}]]}}{{result=[[(@{mskilldicepool}-[[@{wound_total}]]+?{Situational Modifiers|0}-[[{0,@{noise}-@{noisereduction}}kh1]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{mskilllimit}_total}]]]]}}{{description=@{mskillnotes}}}" />
</div>
</div>
</fieldset>
</div>
</div>
<div class="content6">
<div class="vehicle">
<h2>Vehicles</h2>
<div class="vehiclerow">
<div class="vehicleskillmodlabel"><label>Control Rig Rating</label></div>
<div class="vehicleskillmodinput">
<input type="text" name="attr_controlrig" value="0" title="Rating of the Control Rig">
</div>
<div class="vehicleskillmodlabel"><label>Running Silent</label></div>
<input class="mskillsilentcheckbox hiddencheckbox" type="checkbox" value="-2" name="attr_runningsilent" title="-2 for Running Silent">
<div class="checkboxticker mskillsilentunticked"></div>
<div class="checkboxticker mskillsilentticked">X</div>
<div class="vehicleskillmodlabel"><label>Hot Sim</label></div>
<input class="mskillhotsimcheckbox hiddencheckbox" type="checkbox" value="2" name="attr_hotsim" title="+2 for Hot Sim">
<div class="checkboxticker mskillhotsimunticked"></div>
<div class="checkboxticker mskillhotsimticked">X</div>
<input type="checkbox" class="technomancycheckbox vehiclemode3" name="attr_vehiclemode" value="3">
<div class="vehicleskillmodlabel"><label>Noise</label></div>
<div class="vehicleskillmodinput">
<input class="vehicleskillnoise" type="number" value="0" name="attr_noise" title="Total noise penalty before noise reduction">
</div>
<div class="vehicleskillmodlabel"><label>Control</label></div>
<input type="radio" class="vehiclemode vehiclemode0" name="attr_vehiclemode" value="0" title="Click to switch to Manual
Click again to switch to Remote and Jumped-in" checked>
<input type="radio" class="vehiclemode vehiclemode1" name="attr_vehiclemode" value="1" title="Click to switch to Remote
Click again to switch to Jumped-in and Autopilot">
<input type="radio" class="vehiclemode vehiclemode2" name="attr_vehiclemode" value="2" title="Click to switch to Jumped-in
Click again to switch to Autopilot and Manual">
<input type="radio" class="vehiclemode vehiclemode3" name="attr_vehiclemode" value="3" title="Click to switch to Autopilot
Click again to switch to Manual and Remote">
<div class="vehicleskillmodelabel vehiclelabel0"><label>Manual</label></div>
<div class="vehicleskillmodelabel vehiclelabel1"><label>Remote</label></div>
<div class="vehicleskillmodelabel vehiclelabel2"><label>Jumped-in</label></div>
<div class="vehicleskillmodelabel vehiclelabel3"><label>Autopilot</label></div>
</div>
<div class="vehiclelabels">
<div class="vehiclenamewrapper">
<label class="vehiclelabel">Name</label>
</div>
<div class="vehiclehandwrapper">
<label class="vehiclelabel">Hand.</label>
</div>
<div class="vehiclespeedwrapper">
<label class="vehiclelabel">Speed</label>
</div>
<div class="vehicleacclwrapper">
<label class="vehiclelabel">Accl.</label>
</div>
<div class="vehiclepilotwrapper">
<label class="vehiclelabel">Pilot</label>
</div>
<div class="vehiclesenswrapper">
<label class="vehiclelabel">Sens.</label>
</div>
<div class="vehicleseatswrapper">
<label class="vehiclelabel">Seats</label>
</div>
<div class="vehiclecostwrapper">
<label class="vehiclelabel">Price</label>
</div>
<div class="vehiclebodywrapper">
<label class="vehiclelabel">Body</label>
</div>
<div class="vehiclearmorwrapper">
<label class="vehiclelabel">Armor</label>
</div>
<div class="vehicledamagewrapper">
<label class="vehiclelabel">Dmg</label>
</div>
<div class="vehicleboxwrapper">
<label class="vehiclelabel">Notes</label>
</div>
<div class="vehicleboxwrapper">
<label class="vehiclelabel">Tests</label>
</div>
<div class="vehicleboxwrapper">
<label class="vehiclelabel">Weapon</label>
</div>
</div>
<input type="checkbox" class="technomancycheckbox vehiclemode3" name="attr_vehiclemode" value="3">
<fieldset class="repeating_vehicles">
<div class="vehiclerow">
<div class="vehiclenamewrapper">
<input type="text" name="attr_vehiclename" title="Name of the Vehicle">
</div>
<div class="vehiclehandwrapper">
<input type="text" name="attr_vehiclehand" value="0" title="Handling of the Vehicle">
</div>
<div class="vehiclespeedwrapper">
<input type="text" name="attr_vehiclespeed" value="0" title="Speed of the Vehicle">
</div>
<div class="vehicleacclwrapper">
<input type="text" name="attr_vehicleaccl" value="0" title="(optional)Acceleration of the Vehicle">
</div>
<div class="vehiclepilotwrapper">
<input type="text" name="attr_vehiclepilot" value="0" title="Pilot Rating of the Vehicle">
</div>
<div class="vehiclesenswrapper">
<input type="text" name="attr_vehiclesens" value="0" title="Sensor Rating of the Vehicle">
</div>
<div class="vehicleseatswrapper">
<input type="text" name="attr_vehicleseats" value="0" title="Available Seats in the Vehicle">
</div>
<div class="vehiclecostwrapper">
<input type="text" name="attr_vehicleprice" value="0" title="Total Cost of the Vehicle">
</div>
<div class="vehiclebodywrapper">
<input type="text" name="attr_vehiclebody" value="0" title="Body Rating of the Vehicle">
</div>
<div class="vehiclearmorwrapper">
<input type="text" name="attr_vehiclearmor" value="0" title="Armor Rating of the Vehicle">
</div>
<input class="vehicledmgcheckbox hiddencheckbox" type="checkbox" name="attr_showvehicledmg" title="Took some Damage?">
<div class="checkboxticker vehicledmgunticked"></div>
<div class="checkboxticker vehicledmgticked">X</div>
<div class="vehiclespacer"></div>
<input class="vehiclenotescheckbox hiddencheckbox" type="checkbox" name="attr_showvehiclenotes" title="Need more Space?">
<div class="checkboxticker vehiclenotesunticked"></div>
<div class="checkboxticker vehiclenotesticked">X</div>
<div class="vehiclespacer"></div>
<input class="vehicleskillscheckbox hiddencheckbox" type="checkbox" name="attr_showvehicleskills" title="Need to do stuff?">
<div class="checkboxticker vehicleskillsunticked"></div>
<div class="checkboxticker vehicleskillsticked">X</div>
<div class="vehiclespacer"></div>
<input class="vehicleshowweaponcheckbox hiddencheckbox" type="checkbox" name="attr_showvehicleweapon" title="Got a Gun?">
<div class="checkboxticker vehicleshowweaponunticked"></div>
<div class="checkboxticker vehicleshowweaponticked">X</div>
<div class="vehiclenoteswrapper">
<textarea name="attr_vehiclenotes" title="Have more Space!"></textarea>
</div>
<div class="vehicledmgwrapper">
<div class="vehicleskillrow">
<div class="vehicledmgphys">
<label class="vehiclelabel">Physical Condition</label>
</div>
<div class="vehicledmgmatrix">
<label class="vehiclelabel">Matrix Condition</label>
</div>
</div>
<div class="vehicleskillrow">
<div class="vehicledmgphys">
<div class="vehicledmginput">
<input type="number" name="attr_vehicledamagep" value="0" title="How much pyhsical Damage the Vehicle took">
</div>
<div class="vehicledmginput">
<input type="number" name="attr_vehicledamageprem" value="12+ceil(@{vehiclebody}/2)-@{vehicledamagep}" title="How much physical Damage remaining" disabled="true">
</div>
</div>
<div class="vehicledmgmatrix">
<div class="vehicledmginput">
<input type="number" name="attr_vehicledamagem" value="0" title="How much Matrix Damage the Vehicle took">
</div>
<div class="vehicledmginput">
<input type="number" name="attr_vehicledamagemrem" value="8+ceil(@{vehiclepilot}/2)-@{vehicledamagem}" title="How much Matrix Damage remaining" disabled="true">
</div>
</div>
</div>
</div>
<div class="vehicleskillswrapper">
<div class="vehicleskillrow">
<div class="vehicleskillinitiative">
<label class="vehiclelabel">Initiative</label>
</div>
<div class="vehicleskillsoak">
<label class="vehiclelabel">Soak</label>
</div>
<div class="vehicleskilldodge">
<label class="vehiclelabel">Evasion</label>
</div>
<div class="vehicleskillmaneuver">
<label class="vehiclelabel">Maneuver</label>
</div>
<div class="vehicleskillperception">
<label class="vehiclelabel">Cleasight</label>
</div>
<div class="vehicleskillsneak">
<label class="vehiclelabel">Stealth</label>
</div>
<div class="vehicleskillother">
<label class="vehiclelabel">Other</label>
</div>
<div class="vehicleskilltype">
<label class="vehiclelabel">Vehicle Type</label>
</div>
</div>
<div class="vehicleskillrow">
<div class="vehicleskillinitiative">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicledodgerollautopilot" title="Roll for Initiative" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=for Initiative}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{initiative=[[@{vehiclepilot}*2+4d6 &{tracker}]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_matrixinitiativeroll" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=for Matrix Initiative}}{{val1=Data Processing}}{{val1_num=[[@{datap_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{matrixinitiativebonus}]]}}{{wounds_num=[[@{wound_total}]]}}{{initiative=[[@{matrixinitiativeattribute}+@{matrixinitiativebonus}-[[@{wound_total}]]+[[{@{matrixinitiativedice},(@{edgn}*5)}kh1]]d6 &{tracker}]]}}"></button>
</div>
<div class="vehicleskillsoak">
<button type="roll" class="vehicleroll" name="roll_vehiclesoakroll" title="Damage Resistance Roll" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=to resist Damage}}{{val1=Body}}{{val1_num=[[@{vehiclebody}]]}}{{val2=Armor}}{{val2_num=[[@{vehiclearmor}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{vehiclebody}+@{vehiclearmor}+?{Armor Penetration|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="vehicleskilldodge">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehicledodgesoft" title="Evasion Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicledodgerollautopilot" title="Roll a Dodge Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Avoidance Test}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Evasion-Soft}}{{val2_num=[[@{vehicledodgesoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Handling}}{{limit_num=[[@{vehiclehand}}]]}}{{result=[[(@{vehiclepilot}+@{vehicledodgesoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehiclehand})]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicledodgerollpilot" title="Roll a Dodge Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Avoidance Test with @{vehiclename}}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{val4=Noise}}{{val4_num=[[ceil(@{vehiclemode}/2)*{0,@{noise}-@{noisereduction}}kh1]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{result=[[(@{rea_total}+@{int_total}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim}-{0,@{noise}-@{noisereduction}}kh1)+floor(@{vehiclemode}/2)*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="vehicleskillmaneuver">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehiclemaneuversoft" title="Maneuver Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehiclemaneuverrollautopilot" title="Roll a Driving Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}}{{roll_name=a Piloting Test with @{vehiclename}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Maneuver-Soft}}{{val2_num=[[@{vehiclemaneuversoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}}]]}}{{result=[[(@{vehiclepilot}+@{vehiclemaneuversoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Limit})]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehiclemaneuverrollpilot" title="Roll a Driving Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Piloting Test with @{vehiclename}}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=@{vehicleskillname}}}{{val2_num=[[@{vehicleskilltype}-@{rea_total}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{val4=Noise}}{{val4_num=[[ceil(@{vehiclemode}/2)*{0,@{noise}-@{noisereduction}}kh1]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Speed/Handling}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}]]}}{{result=[[(@{vehicleskilltype}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim}-{0,@{noise}-@{noisereduction}}kh1)+floor(@{vehiclemode}/2)*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}}+floor(@{vehiclemode}/2)*@{controlrig})]]]]}}" />
</div>
<div class="vehicleskillperception">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehicleperceptionsoft" title="Cleasight Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleperceptionrollautopilot" title="Roll a Perception Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Perception Test}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Clearsight-Soft}}{{val2_num=[[@{vehicleperceptionsoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Sensor}}{{limit_num=[[@{vehiclesens}]]}}{{limit_mod=?{Limit Modifier?|0}}}{{result=[[(@{vehiclepilot}+@{vehicleperceptionsoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehiclesens}+(?{Limit Modifier?}))]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleperceptionrollpilot" title="Roll a Perception Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Perception Test with @{vehiclename}}}{{val1=Intuition}}{{val1_num=[[@{int_total}]]}}{{val2=Perception/EW}}{{val2_num=[[{@{skillrating8}+@{skillbonus8},@{skillrating37}+@{skillbonus37}}}kh1]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{val4=Noise}}{{val4_num=[[ceil(@{vehiclemode}/2)*{0,@{noise}-@{noisereduction}}kh1]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Sensor}}{{limit_num=[[@{vehiclesens}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}+?{Limit Modifier?|0}]]}}{{result=[[(@{int_total}+[[{@{skillrating8}+@{skillbonus8},@{skillrating37}+@{skillbonus37}}kh1]]+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim}-{0,@{noise}-@{noisereduction}}kh1)+floor(@{vehiclemode}/2)*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehiclesens}+floor(@{vehiclemode}/2)*@{controlrig}+?{Limit Modifier?})]]]]}}" />
</div>
<div class="vehicleskillsneak">
<div class="vehicleskillinputwrapper">
<input type="text" value="0" name="attr_vehiclesneaksoft" title="Stealth Autosoft Rating for this Drone/Vehicle">
</div>
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehiclesneakrollautopilot" title="Roll a Sneaking Test" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Sneaking Test}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Stealth-Soft}}{{val2_num=[[@{vehiclesneaksoft}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Handling}}{{limit_num=[[@{vehiclehand}]]}}{{result=[[(@{vehiclepilot}+@{vehiclesneaksoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehiclehand})]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehiclesneakrollpilot" title="Roll a Sneaking Test" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Sneaking Test with @{vehiclename}}}{{val1=Attribute}}{{val1_num=[[?{Attribute|Reaction,@{rea_total}|Intuition,@{int_total}}]]}}{{val2=Sneaking}}{{val2_num=[[@{skillrating10}+@{skillbonus10}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{val4=Noise}}{{val4_num=[[ceil(@{vehiclemode}/2)*{0,@{noise}-@{noisereduction}}kh1]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Handling}}{{limit_num=[[@{vehiclehand}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}]]}}{{result=[[(?{Attribute}+@{skillrating10}+@{skillbonus10}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim}-{0,@{noise}-@{noisereduction}}kh1)+floor(@{vehiclemode}/2)*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehiclehand}+floor(@{vehiclemode}/2)*@{controlrig})]]]]}}" />
</div>
<div class="vehicleskillother">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleotherrollautopilot" title="Any other Vehicle Teste" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=a Test}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[?{Autosoft-Rating|0}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}|Sensor,@{vehiclesens}}]]}}{{result=[[(@{vehiclepilot}+?{Autosoft-Rating|0}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Limit})]]]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleotherrollpilot" title="Any other Vehicle Teste" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=a Test with @{vehiclename}}}{{val1=Attribute}}{{val1_num=[[?{Attribute|Body,@{bod_total}|Agility,@{agi_total}|Reaction,@{rea_total}|Strength,@{str_total}|Charisma,@{cha_total}|Intuition,@{int_total}|Logic,@{log_total}|Willpower,@{wil_total}}]]}}{{val2=Skill}}{{val2_num=[[?{Skill-Rating|0}]]}}{{val3=Hot Sim/Silent/CR}}{{val3_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{val4=Noise}}{{val4_num=[[ceil(@{vehiclemode}/2)*{0,@{noise}-@{noisereduction}}kh1]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{limit=Limit}}{{limit_num=[[?{Limit|Handling,@{vehiclehand}|Speed,@{vehiclespeed}|Sensor,@{vehiclesens}}]]}}{{limit_mod=[[floor(@{vehiclemode}/2)*@{controlrig}]]}}{{result=[[(?{Attribute}+?{Skill-Rating}+[[ceil(@{vehiclemode}/2)*(@{runningsilent}+@{hotsim}-{0,@{noise}-@{noisereduction}}kh1)+floor(@{vehiclemode}/2)*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(?{Limit}+floor(@{vehiclemode}/2)*@{controlrig})]]]]}}" />
</div>
<div class="vehicleskilltype">
<select name="attr_vehicleskilltype">
<option value="@{skilldicepool53}">Aerospace</option>
<option value="@{skilldicepool54}">Aircraft</option>
<option selected value="@{skilldicepool55}">Groundcraft</option>
<option value="@{skilldicepool56}">Walker</option>
<option value="@{skilldicepool57}">Watercraft</option>
</select>
<input type="text" class="hiddentextfield" name="attr_vehicleskillname" value="@{skillname55}">
</div>
</div>
</div>
<div class="vehicleweaponwrapper">
<div class="vehicleweaponrow">
<div class="weaponnamewrapper">
<label class="weaponlabel">Weaponname</label>
</div>
<div class="weaponaccuracywrapper">
<label class="weaponlabel">Acc.</label>
</div>
<div class="weapondvwrapper">
<label class="weaponlabel">DV</label>
</div>
<div class="weaponapwrapper">
<label class="weaponlabel">AP</label>
</div>
<div class="weaponrcwrapper">
<label class="weaponlabel">RC</label>
</div>
<div class="weaponmodewrapper">
<label class="weaponlabel">Mode</label>
</div>
<div class="weaponautosoftwrapper">
<label class="weaponlabel">Softw</label>
</div>
<div class="weaponskillwrapper">
<label class="weaponlabel">Bonus</label>
</div>
<div class="weaponrollwrapper">
<label class="weaponlabel">Roll</label>
</div>
<div class="weaponnoteboxwrapper">
<label class="weaponlabel">Notes</label>
</div>
</div>
<div class="vehicleweaponrow">
<div class="weaponnamewrapper">
<input type="text" name="attr_vehicleweaponname" title="Weapon Name">
</div>
<div class="weaponaccuracywrapper">
<input type="text" name="attr_vehicleweaponaccuracy" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="text" name="attr_vehicleweapondv" title="Weapon Damage Code with all Modifications but Ammo">
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_vehicleweaponap" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_vehicleweaponrc" title="Weapon Recoil Compensation with all Modifications including Vehicle Body">
</div>
<div class="weaponmodewrapper">
<select name="attr_vehicleweaponmode" title="Current Firing Mode of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
</div>
<div class="weaponautosoftwrapper">
<input type="text" name="attr_vehicleweaponautosoft" title="Targeting Autosoft on this Vehicle">
</div>
<div class="weaponbonuswrapper">
<input type="text" name="attr_vehicleweaponbonus" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponrollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollautopilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy})]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollpilot" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}]]}}" />
</div>
<input class="vehicleweaponcheckbox hiddencheckbox" type="checkbox" name="attr_vehicleshowweaponnotes" title="Need more Space?">
<div class="checkboxticker vehicleweaponunticked"></div>
<div class="checkboxticker vehicleweaponticked">X</div>
<div class="vehicleweaponnoteswrapper">
<textarea name="attr_vehicleweaponnotes" title="Have more Space!"></textarea>
</div>
<div class="vehicleammolabels">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="vehicleammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_vehicleammoname1" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_vehicleammonumber1" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_vehicleammodv1" value="0" title="DV change from the Ammunition">
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_vehicleammoap1" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_vehicleammoacc1" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_vehicleammodescription1" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollsimpleautopilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1})]]]]}}{{after1=DV([[@{vehicleweapondv}+@{vehicleammodv1}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap1}]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv1})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollcomplexautopilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1})]]]]}}{{after1=DV([[@{vehicleammodv1}+@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap1}]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc1}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc1}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleammodv1}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap1})]]}}{{after2=@{vehicleammoname1} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription1}}}" />
</div>
</div>
<div class="vehicleammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_vehicleammoname2" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_vehicleammonumber2" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_vehicleammodv2" value="0" title="DV change from the Ammunition">
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_vehicleammoap2" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_vehicleammoacc2" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_vehicleammodescription2" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollsimpleautopilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2})]]]]}}{{after1=DV([[@{vehicleweapondv}+@{vehicleammodv2}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap2}]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollsimplepilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleweapondv}+(@{vehicleammodv2})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[@{vehicleweaponmode}-floor(@{vehicleweaponmode}/10)*10]]}}{{description=@{vehicleammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="vehicleroll autopilotroll" name="roll_vehicleweaponrollcomplexautopilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{vehiclename}}}{{roll_name=an Attack with @{vehicleweaponname}}}{{val1=Pilot}}{{val1_num=[[@{vehiclepilot}]]}}{{val2=Autosoft}}{{val2_num=[[@{vehicleweaponautosoft}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{result=[[(@{vehiclepilot}+@{vehicleweaponautosoft}+?{Situational Modifiers}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2})]]]]}}{{after1=DV([[@{vehicleammodv2}+@{vehicleweapondv}]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+@{vehicleammoap2}]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
<button type="roll" class="vehicleroll pilotroll" name="roll_vehicleweaponrollocomplexpilot2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{vehiclename}'s @{vehicleweaponname}}}{{val1=@{skillattr_name52}}}{{val1_num=[[@{skillattr_value52}]]}}{{val2=Gunnery-Skill}}{{val2_num=[[@{skillrating52}+@{skillbonus52}+@{vehicleweaponbonus}]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{vehicleweaponrc}+1+@{vehiclebody}]]}}{{val4=Hot Sim/Silent/CR}}{{val4_num=[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{vehicleweaponaccuracy}+@{vehicleammoacc2}]]}}{{limit_mod=[[[[floor(@{vehiclemode}/2)]]*@{controlrig}]]}}{{result=[[(@{skilldicepool52}+@{vehicleweaponbonus}+[[[[ceil(@{vehiclemode}/2)]]*(@{runningsilent}+@{hotsim})+[[floor(@{vehiclemode}/2)]]*@{controlrig}]]-[[@{wound_total}]]+?{Situational Modifiers|0}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[(@{vehicleweaponaccuracy}+@{vehicleammoacc2}+[[floor(@{vehiclemode}/2)]]*@{controlrig})]]]]}}{{after1=DV([[@{vehicleammodv2}+(@{vehicleweapondv})]]) ~ AP}}{{after1_num=[[@{vehicleweaponap}+(@{vehicleammoap2})]]}}{{after2=@{vehicleammoname2} Rounds}}{{after2_num=[[floor(@{vehicleweaponmode}/10)]]}}{{description=@{vehicleammodescription2}}}" />
</div>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="content7">
<div class="equipment">
<h2>Equipment</h2>
<div class="equipmentrow">
<div class="equipmentnumberwrapper">
<label class="equipmentlabel">Qty</label>
</div>
<div class="equipmentnamewrapper">
<label class="equipmentlabel">Name</label>
</div>
<div class="equipmentdescriptionwrapper">
<label class="equipmentlabel">Description</label>
</div>
<div class="equipmentnoteslabel">
<label class="equipmentlabel">Notes</label>
</div>
</div>
<fieldset class="repeating_equipment">
<div class="equipmentrow">
<div class="equipmentnumberwrapper">
<input type="number" name="attr_equipmentnumber" title="Name of the Equipment">
</div>
<div class="equipmentnamewrapper">
<input type="text" name="attr_equipmentname" title="Name of the Equipment">
</div>
<div class="equipmentdescriptionwrapper">
<input type="text" name="attr_equipmentdescription" title="Description of the Equipment">
</div>
<input class="equipmentcheckbox hiddencheckbox" type="checkbox" name="attr_showequipmentnotes" title="Need more Space?">
<div class="checkboxticker equipmentunticked"></div>
<div class="checkboxticker equipmentticked">X</div>
<div class="equipmentnoteswrapper">
<textarea name="attr_equipmentnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="armor">
<h2>Money</h2>
<div class="armortotalwrapper">
<div class="nuyentotallabel">
<label class="armorlabel">¥¥¥¥¥</label>
</div>
<div class="nuyentotal">
<input type="text" name="attr_nuyen_total" title="Total Money">
</div>
<input class="nuyencheckbox hiddencheckbox" type="checkbox" name="attr_shownuyennotes" title="Need more Space?">
<div class="checkboxticker nuyenunticked"></div>
<div class="checkboxticker nuyenticked">X</div>
<div class="nuyennoteswrapper">
<textarea name="attr_nuyennotes" title="Have more Space!"></textarea>
</div>
</div>
<h2>Armor</h2>
<div class="armortotalwrapper">
<div class="armortotallabel">
<label class="armorlabel">Total Armor</label>
</div>
<div class="armortotal">
<input type="number" name="attr_armor_total" value="@{armorworn1}+@{armorworn2}+@{armorworn3}+@{armorworn4}+@{armorworn5}+@{armorworn6}+@{armorworn7}+@{armorworn8}" title="Sum of all worn Armor" disabled="true">
</div>
<button type="roll" class="armorroll" name="roll_armorroll" title="Roll to Absorb Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Absorb Damage}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Armor}}{{val2_num=[[@{armor_total}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{bod_total}+@{armor_total}+?{Armor Penetration}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="armorlabels">
<div class="armorwornwrapper">
<label class="armorlabel">On</label>
</div>
<div class="armornamewrapper">
<label class="armorlabel">Name</label>
</div>
<div class="armorratingwrapper">
<label class="armorlabel">Rtg</label>
</div>
<div class="armorcapacitywrapper">
<label class="armorlabel">Cap</label>
</div>
<div class="armornoteboxwrapper">
<label class="armorlabel">Notes</label>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn1" value="@{armorrating1}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname1" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating1" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity1" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes1" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes1" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn2" value="@{armorrating2}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname2" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating2" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity2" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes2" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes2" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn3" value="@{armorrating3}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname3" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating3" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity3" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes3" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes3" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn4" value="@{armorrating4}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname4" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating4" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity4" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes4" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes4" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn5" value="@{armorrating5}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname5" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating5" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity5" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes5" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes5" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn6" value="@{armorrating6}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname6" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating6" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity6" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes6" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes6" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn7" value="@{armorrating7}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname7" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating7" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity7" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes7" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes7" title="Have more Space!"></textarea>
</div>
</div>
<div class="armorrow">
<input class="armorworncheckbox hiddencheckbox" type="checkbox" name="attr_armorworn8" value="@{armorrating8}" title="Include this Piece of Armor into total Armor Calculation">
<div class="checkboxticker armorwornunticked"></div>
<div class="checkboxticker armorwornticked">X</div>
<div class="armornamewrapper">
<input type="text" name="attr_armorname8" title="Name of the Armor">
</div>
<div class="armorratingwrapper">
<input type="number" name="attr_armorrating8" value="0" title="Rating of the Armor">
</div>
<div class="armorcapacitywrapper">
<input type="text" name="attr_armorcapacity8" value="0" title="Capacity of the Armor">
</div>
<input class="armornotescheckbox hiddencheckbox" type="checkbox" name="attr_showarmornotes8" title="Need more Space?">
<div class="checkboxticker armornotesunticked"></div>
<div class="checkboxticker armornotesticked">X</div>
<div class="armornoteswrapper">
<textarea name="attr_armornotes8" title="Have more Space!"></textarea>
</div>
</div>
</div>
<div class="weapon">
<h2>Melee + Ranged Weapons</h2>
<div class="reloadwrapper">
<input class="reloadcheckbox" type="checkbox" name="attr_reloadcheckbox" title="Searches the equipment list for matching names.
Will refill any ammunition below its maximum if enough rounds are in the inventory.
The inventory name can have additional letters or words
eg 'APDS-Rounds' when the ammunition is ony called 'APDS'
Only takes the first match even if multiple identical entries are found.">
<div class="reloadlabel"><label>Reload</label></div>
<div class="tooltip">Hover for<br>Tooltip</div>
</div>
<div class="weaponrow">
<div class="weaponmeleewrapper">
<label class="weaponlabel">Melee</label>
</div>
<div class="weaponnamewrapper">
<label class="weaponlabel">Name</label>
</div>
<div class="weaponcategorywrapper">
<label class="weaponlabel">Category</label>
</div>
<div class="weaponspecwrapper">
<label class="weaponlabel">Spec</label>
</div>
<div class="weaponbonuswrapper">
<label class="weaponlabel">Bonus</label>
</div>
<div class="weaponaccuracywrapper">
<label class="weaponlabel">Acc.</label>
</div>
<div class="weapondvwrapper">
<label class="weaponlabel">DV</label>
</div>
<div class="weapondmgtypewrapper">
<label class="weaponlabel">Damage Type</label>
</div>
<div class="weaponapwrapper">
<label class="weaponlabel">AP</label>
</div>
<div class="weaponrcwrapper">
<label class="weaponlabel">RC</label>
</div>
<div class="weaponmodewrapper">
<label class="weaponlabel">Mode / Reach</label>
</div>
<div class="weapondicewrapper">
<label class="weaponlabel">Dice</label>
</div>
<div class="weaponrangerollwrapper">
<label class="weaponlabel">Roll</label>
</div>
<div class="weaponnoteboxwrapper">
<label class="weaponlabel">Notes</label>
</div>
</div>
<input class="meleecheckbox hiddenmelee hide1" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee1" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname1" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory1" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname1" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec1" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus1" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy1" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv1" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype1" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap1" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc1" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode1" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach1" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice1" value="@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll1" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll1" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach1}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy1}]]}}{{after1=AP([[@{weaponap1}]]) ~ DV}}{{after1_num=[[@{weapondv1}]]}}{{after1dmg=@{weapondmgtype1}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes1" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes1" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide1">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide1">
<fieldset class="repeating_equipment1">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname1" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber1" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber1" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv1" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype1">
<option value="@{weapondmgtype1}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap1" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc1" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription1" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple1" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[@{weaponmode1}-floor(@{weaponmode1}/10)*10]]}}{{description=@{ammodescription1}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex1" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname1}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname1}}}{{val2_num=[[@{weaponcategory1}+@{weaponbonus1}+@{weaponspec1}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc1}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy1}+@{ammoacc1}]]}}{{result=[[(@{weapondice1}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy1}+@{ammoacc1}]]]]}}{{after1=AP([[@{weaponap1}+(@{ammoap1})]]) ~ DV}}{{after1_num=[[@{weapondv1}+(@{ammodv1})]]}}{{after1dmg=@{ammodmgtype1}}}{{after2=@{ammoname1} Rounds}}{{after2=@{ammoname1} Rounds}}{{after2_num=[[floor(@{weaponmode1}/10)]]}}{{description=@{ammodescription1}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide2" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee2" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname2" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory2" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname2" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec2" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus2" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy2" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv2" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype2" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap2" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc2" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode2" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach2" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice2" value="@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll2" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll2" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach2}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy2}]]}}{{after1=AP([[@{weaponap2}]]) ~ DV}}{{after1_num=[[@{weapondv2}]]}}{{after1dmg=@{weapondmgtype2}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes2" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes2" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide2">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide2">
<fieldset class="repeating_equipment2">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname2" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber2" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber2" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv2" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype2">
<option value="@{weapondmgtype2}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap2" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc2" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription2" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple2" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+(@{ammoap2})]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[@{weaponmode2}-floor(@{weaponmode2}/10)*10]]}}{{description=@{ammodescription2}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex2" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname2}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname2}}}{{val2_num=[[@{weaponcategory2}+@{weaponbonus2}+@{weaponspec2}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc2}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy2}+@{ammoacc2}]]}}{{result=[[(@{weapondice2}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy2}+@{ammoacc2}]]]]}}{{after1=AP([[@{weaponap2}+(@{ammoap2})]]) ~ DV}}{{after1_num=[[@{weapondv2}+(@{ammodv2})]]}}{{after1dmg=@{ammodmgtype2}}}{{after2=@{ammoname2} Rounds}}{{after2=@{ammoname2} Rounds}}{{after2_num=[[floor(@{weaponmode2}/10)]]}}{{description=@{ammodescription2}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide3" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee3" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname3" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory3" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname3" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec3" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus3" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy3" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv3" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype3" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap3" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc3" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode3" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach3" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice3" value="@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll3" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll3" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach3}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy3}]]}}{{after1=AP([[@{weaponap3}]]) ~ DV}}{{after1_num=[[@{weapondv3}]]}}{{after1dmg=@{weapondmgtype3}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes3" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes3" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide3">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide3">
<fieldset class="repeating_equipment3">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname3" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber3" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber3" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv3" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype3">
<option value="@{weapondmgtype3}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap3" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc3" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription3" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple3" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[@{weaponmode3}-floor(@{weaponmode3}/10)*10]]}}{{description=@{ammodescription3}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex3" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname3}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname3}}}{{val2_num=[[@{weaponcategory3}+@{weaponbonus3}+@{weaponspec3}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc3}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy3}+@{ammoacc3}]]}}{{result=[[(@{weapondice3}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy3}+@{ammoacc3}]]]]}}{{after1=AP([[@{weaponap3}+(@{ammoap3})]]) ~ DV}}{{after1_num=[[@{weapondv3}+(@{ammodv3})]]}}{{after1dmg=@{ammodmgtype3}}}{{after2=@{ammoname3} Rounds}}{{after2=@{ammoname3} Rounds}}{{after2_num=[[floor(@{weaponmode3}/10)]]}}{{description=@{ammodescription3}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide4" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee4" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname4" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory4" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname4" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec4" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus4" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy4" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv4" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype4" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap4" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc4" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode4" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach4" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice4" value="@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll4" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll4" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach4}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy4}]]}}{{after1=AP([[@{weaponap4}]]) ~ DV}}{{after1_num=[[@{weapondv4}]]}}{{after1dmg=@{weapondmgtype4}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes4" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes4" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide4">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide4">
<fieldset class="repeating_equipment4">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname4" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber4" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber4" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv4" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype4">
<option value="@{weapondmgtype4}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap4" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc4" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription4" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple4" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4} Rounds}}{{after2_num=[[@{weaponmode4}-floor(@{weaponmode4}/10)*10]]}}{{description=@{ammodescription4}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex4" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname4}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname4}}}{{val2_num=[[@{weaponcategory4}+@{weaponbonus4}+@{weaponspec4}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc4}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy4}+@{ammoacc4}]]}}{{result=[[(@{weapondice4}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy4}+@{ammoacc4}]]]]}}{{after1=AP([[@{weaponap4}+(@{ammoap4})]]) ~ DV}}{{after1_num=[[@{weapondv4}+(@{ammodv4})]]}}{{after1dmg=@{ammodmgtype4}}}{{after2=@{ammoname4} Rounds}}{{after2=@{ammoname4} Rounds}}{{after2_num=[[floor(@{weaponmode4}/10)]]}}{{description=@{ammodescription4}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide5" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee5" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname5" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory5" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname5" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec5" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus5" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy5" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv5" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype5" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap5" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc5" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode5" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach5" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice5" value="@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll5" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll5" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach5}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy5}]]}}{{after1=AP([[@{weaponap5}]]) ~ DV}}{{after1_num=[[@{weapondv5}]]}}{{after1dmg=@{weapondmgtype5}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes5" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes5" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide5">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide5">
<fieldset class="repeating_equipment5">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname5" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber5" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber5" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv5" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype5">
<option value="@{weapondmgtype5}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap5" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc5" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription5" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple5" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5})]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5} Rounds}}{{after2_num=[[@{weaponmode5}-floor(@{weaponmode5}/10)*10]]}}{{description=@{ammodescription5}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex5" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname5}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname5}}}{{val2_num=[[@{weaponcategory5}+@{weaponbonus5}+@{weaponspec5}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc5}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy5}+@{ammoacc5}]]}}{{result=[[(@{weapondice5}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy5}+@{ammoacc5}]]]]}}{{after1=AP([[@{weaponap5}+(@{ammoap5})]]) ~ DV}}{{after1_num=[[@{weapondv5}+(@{ammodv5})]]}}{{after1dmg=@{ammodmgtype5}}}{{after2=@{ammoname5} Rounds}}{{after2=@{ammoname5} Rounds}}{{after2_num=[[floor(@{weaponmode5}/10)]]}}{{description=@{ammodescription5}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide6" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee6" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname6" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory6" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname6" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec6" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus6" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy6" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv6" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype6" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap6" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc6" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode6" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach6" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice6" value="@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll6" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll6" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach6}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy6}]]}}{{after1=AP([[@{weaponap6}]]) ~ DV}}{{after1_num=[[@{weapondv6}]]}}{{after1dmg=@{weapondmgtype6}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes6" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes6" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide6">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide6">
<fieldset class="repeating_equipment6">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname6" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber6" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber6" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv6" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype6">
<option value="@{weapondmgtype6}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap6" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc6" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription6" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple6" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6} Rounds}}{{after2_num=[[@{weaponmode6}-floor(@{weaponmode6}/10)*10]]}}{{description=@{ammodescription6}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex6" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname6}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname6}}}{{val2_num=[[@{weaponcategory6}+@{weaponbonus6}+@{weaponspec6}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc6}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy6}+@{ammoacc6}]]}}{{result=[[(@{weapondice6}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy6}+@{ammoacc6}]]]]}}{{after1=AP([[@{weaponap6}+(@{ammoap6})]]) ~ DV}}{{after1_num=[[@{weapondv6}+(@{ammodv6})]]}}{{after1dmg=@{ammodmgtype6}}}{{after2=@{ammoname6} Rounds}}{{after2=@{ammoname6} Rounds}}{{after2_num=[[floor(@{weaponmode6}/10)]]}}{{description=@{ammodescription6}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide7" type="checkbox" name="attr_weaponismelee7" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee7" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee7" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname7" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory7" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname7" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec7" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus7" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy7" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv7" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype7" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap7" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc7" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode7" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach7" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice7" value="@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll7" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc7}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy7}]]}}{{after1=AP([[@{weaponap7}]]) ~ DV}}{{after1_num=[[@{weapondv7}]]}}{{after1dmg=@{weapondmgtype7}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll7" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach7}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy7}]]}}{{after1=AP([[@{weaponap7}]]) ~ DV}}{{after1_num=[[@{weapondv7}]]}}{{after1dmg=@{weapondmgtype7}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes7" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes7" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide7">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide7">
<fieldset class="repeating_equipment7">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname7" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber7" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber7" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv7" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype7">
<option value="@{weapondmgtype7}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap7" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc7" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription7" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple7" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc7}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}+@{ammoacc7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy7}+@{ammoacc7}]]]]}}{{after1=AP([[@{weaponap7}+(@{ammoap7})]]) ~ DV}}{{after1_num=[[@{weapondv7}+(@{ammodv7})]]}}{{after1dmg=@{ammodmgtype7}}}{{after2=@{ammoname7} Rounds}}{{after2_num=[[@{weaponmode7}-floor(@{weaponmode7}/10)*10]]}}{{description=@{ammodescription7}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex7" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname7}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname7}}}{{val2_num=[[@{weaponcategory7}+@{weaponbonus7}+@{weaponspec7}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc7}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy7}+@{ammoacc7}]]}}{{result=[[(@{weapondice7}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy7}+@{ammoacc7}]]]]}}{{after1=AP([[@{weaponap7}+(@{ammoap7})]]) ~ DV}}{{after1_num=[[@{weapondv7}+(@{ammodv7})]]}}{{after1dmg=@{ammodmgtype7}}}{{after2=@{ammoname7} Rounds}}{{after2=@{ammoname7} Rounds}}{{after2_num=[[floor(@{weaponmode7}/10)]]}}{{description=@{ammodescription7}}}" />
</div>
</div>
</fieldset>
</div>
<input class="meleecheckbox hiddenmelee hide8" type="checkbox" name="attr_weaponismelee8" title="Melee Weapon?" checked>
<div class="weaponrow">
<input class="meleecheckbox hiddenmelee" type="checkbox" name="attr_weaponismelee8" title="Melee Weapon?" checked>
<div class="weaponmeleewrapper">
<input class="meleecheckbox hiddencheckbox" type="checkbox" name="attr_weaponismelee8" title="Melee Weapon?" checked>
<div class="checkboxticker meleeunticked"></div>
<div class="checkboxticker meleeticked">X</div>
</div>
<div class="weaponnamewrapper">
<input type="text" name="attr_weaponname8" title="Weapon Name">
</div>
<div class="weaponcategorywrapper">
<select name="attr_weaponcategory8" title="Skill to use">
<option value="@{skilldicepool43}">Archery</option>
<option value="@{skilldicepool44}">Automatics</option>
<option value="@{skilldicepool45}">Blades</option>
<option value="@{skilldicepool46}">Clubs</option>
<option value="@{skilldicepool47}">Heavy Weapons</option>
<option value="@{skilldicepool48}">Longarms</option>
<option selected value="@{skilldicepool49}">Pistols</option>
<option value="@{skilldicepool50}">Thrown Weapon</option>
<option value="@{skilldicepool51}">Unarmed</option>
<option value="@{skilldicepool73}">Exotic Weapon 1</option>
<option value="@{skilldicepool74}">Exotic Weapon 2</option>
<option value="@{skilldicepool75}">Exotic Weapon 3</option>
<option value="@{skilldicepool76}">Exotic Weapon 4</option>
</select>
<input type="text" class="hiddentextfield" name="attr_weaponskillname8" value="Pistols">
</div>
<div class="weaponspecwrapper">
<input type="checkbox" class="hiddencheckbox spellspecialized" name="attr_weaponspec8" value="2" title="Apply +2 from Specialization to this Weapon">
<div class="checkboxticker spellspecializedunticked"></div>
<div class="checkboxticker spellspecializedticked">X</div>
</div>
<div class="weaponbonuswrapper">
<input type="number" name="attr_weaponbonus8" value="0" title="Any Bonuses to Weapon Skill">
</div>
<div class="weaponaccuracywrapper">
<input type="number" name="attr_weaponaccuracy8" value="0" title="Weapon Accuracy with all Modifications but Ammo">
</div>
<div class="weapondvwrapper">
<input type="number" name="attr_weapondv8" value="0" title="Weapon Damage with all Modifications but Ammo">
</div>
<div class="weapondmgtypewrapper">
<select class="weapondmgtype" name="attr_weapondmgtype8" title="Select the Damage Type done by this Weapon">
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
</select>
</div>
<div class="weaponapwrapper">
<input type="text" name="attr_weaponap8" value="0" title="Weapon Armor Penetration with all Modifications but Ammo">
</div>
<div class="weaponrcwrapper">
<input type="text" name="attr_weaponrc8" value="0" title="Weapon Recoil Compensation with all Modifications but Strength">
</div>
<div class="weaponmodewrapper">
<select name="attr_weaponmode8" title="(optional)Firing Mode(s) of the Weapon">
<option value="11">SS</option>
<option value="31">SA</option>
<option value="63">BF</option>
<option value="106">FA</option>
</select>
<input type="text" name="attr_weaponreach8" value="0" title="Weapon Reach with all Modifications including Troll Arms etc">
</div>
<div class="weapondicewrapper">
<input type="text" name="attr_weapondice8" value="@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}" disabled="true" title="Total Dicepool">
</div>
<div class="weaponrangerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponrangebaseroll8" title="Fire the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc8}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy8}]]}}{{after1=AP([[@{weaponap8}]]) ~ DV}}{{after1_num=[[@{weapondv8}]]}}{{after1dmg=@{weapondmgtype8}}}" />
</div>
<div class="weaponmeleerollwrapper">
<button type="roll" class="weaponroll" name="roll_weaponmeleebaseroll8" title="Attack with the Weapon" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Reach}}{{val3_num=[[@{weaponreach8}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh@{weaponaccuracy8}]]}}{{after1=AP([[@{weaponap8}]]) ~ DV}}{{after1_num=[[@{weapondv8}]]}}{{after1dmg=@{weapondmgtype8}}}" />
</div>
<input class="weaponcheckbox hiddencheckbox" type="checkbox" name="attr_showweaponnotes8" title="Need more Space?">
<div class="checkboxticker weaponunticked"></div>
<div class="checkboxticker weaponticked">X</div>
<div class="weaponnoteswrapper">
<textarea name="attr_weaponnotes8" title="Have more Space!"></textarea>
</div>
</div>
<div class="ammolabels hide8">
<div class="ammonamewrapper">
<label class="ammolabel">Ammo Name</label>
</div>
<div class="ammonumberwrapper">
<label class="ammolabel">Rounds</label>
</div>
<div class="ammomaxwrapper">
<label class="ammolabel">Max</label>
</div>
<div class="ammodvwrapper">
<label class="ammolabel">DV Mod</label>
</div>
<div class="ammodmgtypewrapper">
<label class="ammolabel">Damage Type</label>
</div>
<div class="ammoapwrapper">
<label class="ammolabel">AP Mod</label>
</div>
<div class="ammoaccwrapper">
<label class="ammolabel">Acc Mod</label>
</div>
<div class="ammodescriptionwrapper">
<label class="ammolabel">Description</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Simple</label>
</div>
<div class="ammorollwrapper">
<label class="ammolabel">Complex</label>
</div>
</div>
<div class="ammofieldset hide8">
<fieldset class="repeating_equipment8">
<div class="ammorow">
<div class="ammonamewrapper">
<input type="text" name="attr_ammoname8" title="Name of the Ammunition">
</div>
<div class="ammonumberwrapper">
<input type="number" name="attr_ammonumber8" title="How many still left in the Clip/Drum/etc">
</div>
<div class="ammomaxwrapper">
<input type="number" name="attr_ammomaxnumber8" title="Maximum Capacity of the Clip/Drum/etc">
</div>
<div class="ammodvwrapper">
<input type="text" name="attr_ammodv8" value="0" title="DV change from the Ammunition">
</div>
<div class="ammodmgtypewrapper">
<select name="attr_ammodmgtype8">
<option value="@{weapondmgtype8}">Weapon</option>
<option value="P">Physical</option>
<option value="S">Stun</option>
<option value="S(e)">Stun (electric)</option>
<option value="Sp">Special</option>
</select>
</div>
<div class="ammoapwrapper">
<input type="text" name="attr_ammoap8" value="0" title="AP change from the Ammunition">
</div>
<div class="ammoaccwrapper">
<input type="text" name="attr_ammoacc8" value="0" title="Accuracy change from the Ammunition">
</div>
<div class="ammodescriptionwrapper">
<input type="text" name="attr_ammodescription8" title="Additional Description">
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollsimple8" title="Fire the Weapon as a simple Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc8}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}+@{ammoacc8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy8}+@{ammoacc8}]]]]}}{{after1=AP([[@{weaponap8}+(@{ammoap8})]]) ~ DV}}{{after1_num=[[@{weapondv8}+(@{ammodv8})]]}}{{after1dmg=@{ammodmgtype8}}}{{after2=@{ammoname8} Rounds}}{{after2_num=[[@{weaponmode8}-floor(@{weaponmode8}/10)*10]]}}{{description=@{ammodescription8}}}" />
</div>
<div class="ammorollwrapper">
<button type="roll" class="ammoroll" name="roll_weaponammorollcomplex8" title="Fire the Weapon as a complex Action with this Ammunition" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=an Attack with @{weaponname8}}}{{val1=Agility}}{{val1_num=[[@{agi_total}]]}}{{val2=@{weaponskillname8}}}{{val2_num=[[@{weaponcategory8}+@{weaponbonus8}+@{weaponspec8}-(@{agi_total})]]}}{{val3=Recoil Compensation}}{{val3_num=[[@{weaponrc8}+ceil((@{str_total})/3)+1]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{limit=Accuracy}}{{limit_num=[[@{weaponaccuracy8}+@{ammoacc8}]]}}{{result=[[(@{weapondice8}+?{Situational Modifiers|0}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}kh[[@{weaponaccuracy8}+@{ammoacc8}]]]]}}{{after1=AP([[@{weaponap8}+(@{ammoap8})]]) ~ DV}}{{after1_num=[[@{weapondv8}+(@{ammodv8})]]}}{{after1dmg=@{ammodmgtype8}}}{{after2=@{ammoname8} Rounds}}{{after2=@{ammoname8} Rounds}}{{after2_num=[[floor(@{weaponmode8}/10)]]}}{{description=@{ammodescription8}}}" />
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="content8">
<div class="charinfo">
<h2>Character Information</h2>
<div class="charinforow">
<div class="charnamewrapper">
<label>Name</label>
</div>
<div class="charmetawrapper">
<label>Metatype</label>
</div>
<div class="charsexwrapper">
<label>Sex</label>
</div>
<div class="charagewrapper">
<label>Age</label>
</div>
<div class="charheightwrapper">
<label>Height</label>
</div>
<div class="charweightwrapper">
<label>Weight</label>
</div>
<div class="charweightwrapper">
<label>Player</label>
</div>
</div>
<div class="charinforow">
<div class="charnamewrapper">
<input type="text" name="attr_character_name" title="Name of your Character">
</div>
<div class="charmetawrapper">
<input type="text" name="attr_metatype" title="Metatype of your Character">
</div>
<div class="charsexwrapper">
<input type="text" name="attr_sex" title="Sex of your Character">
</div>
<div class="charagewrapper">
<input type="text" name="attr_age" title="Age of your Character">
</div>
<div class="charheightwrapper">
<input type="text" name="attr_height" title="Height of your Character">
</div>
<div class="charweightwrapper">
<input type="text" name="attr_weight" title="Weight of your Character">
</div>
<div class="charplayerwrapper">
<input type="text" name="attr_player" title="Your Name. The real one.">
</div>
</div>
<div class="charinforow">
<div class="charkarmawrapper">
<label>Current Karma</label>
</div>
<div class="charkarmacareerwrapper">
<label>Career Karma</label>
</div>
<div class="charnotorietywrapper">
<label>Notoriety</label>
</div>
<div class="charpawarenesswrapper">
<label>Public Awareness</label>
</div>
<div class="charstreetcredwrapper">
<label>Street Cred</label>
</div>
<div class="charistechnomancerwrapper">
<label>Technomancer</label>
</div>
</div>
<div class="charinforow">
<div class="charkarmawrapper">
<input type="text" name="attr_karma" title="Current Karma of your Character">
</div>
<div class="charkarmacareerwrapper">
<input type="text" name="attr_karmacareer" title="Career Karma of your Character">
</div>
<div class="charnotorietywrapper">
<input type="text" name="attr_notoriety" title="Notoriety of your Character">
</div>
<div class="charpawarenesswrapper">
<input type="text" name="attr_pawareness" title="Public Awareness of your Character">
</div>
<div class="charstreetcredwrapper">
<input type="text" name="attr_streetcred" title="Street Cred of your Character">
</div>
<div class="charistechnomancerwrapper">
<input class="istechnocheckbox hiddencheckbox" type="checkbox" name="attr_istechnomancer" value="1" title="Is your Character a Technomancer?">
<div class="checkboxticker istechnounticked"></div>
<div class="checkboxticker istechnoticked">X</div>
</div>
</div>
<div class="charinforow">
<div class="charbackgroundwrapper">
<label>Background</label>
</div>
<div class="chardescriptionwrapper">
<label>Description</label>
</div>
<div class="charnoteswrapper">
<label>Notes</label>
</div>
</div>
<div class="charinforow">
<div class="charbackgroundwrapper chartextsize">
<textarea name="attr_background"></textarea>
</div>
<div class="chardescriptionwrapper chartextsize">
<textarea name="attr_description"></textarea>
</div>
<div class="charnoteswrapper chartextsize">
<textarea name="attr_notes"></textarea>
</div>
</div>
</div>
<div class="contacts">
<h2>Contacts</h2>
<div class="contactsrow">
<div class="contactnamewrapper">
<label class="warelabel">Name</label>
</div>
<div class="contacttypewrapper">
<label class="warelabel">Type</label>
</div>
<div class="contactconnectionwrapper">
<label class="warelabel">Connection</label>
</div>
<div class="contactloyaltywrapper">
<label class="warelabel">Loyality</label>
</div>
<div class="contactnoteswrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_contacts">
<div class="contactsrow">
<div class="contactnamewrapper">
<input type="text" name="attr_contactname" title="Name of the Contact">
</div>
<div class="contacttypewrapper">
<input type="text" name="attr_contactdescription" title="Type of the Contact">
</div>
<div class="contactconnectionwrapper">
<input type="text" name="attr_contactconncetion" title="Connection of the Contact">
</div>
<div class="contactloyaltywrapper">
<input type="text" name="attr_contactloyalty" title="Loyalty of the Contact">
</div>
<input class="contactscheckbox hiddencheckbox" type="checkbox" name="attr_showcontactnotes" title="Need more Space?">
<div class="checkboxticker contactsunticked"></div>
<div class="checkboxticker contactsticked">X</div>
<div class="contactsnoteswrapper">
<textarea name="attr_contactnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="contacts">
<h2>SINs + Lifestyle</h2>
<div class="contactsrow">
<div class="contactnamewrapper">
<label class="warelabel">SIN Name</label>
</div>
<div class="contactconnectionwrapper">
<label class="warelabel">Rating</label>
</div>
<div class="contacttypewrapper">
<label class="warelabel">Lifestyle</label>
</div>
<div class="contactloyaltywrapper">
<label class="warelabel">Cost</label>
</div>
<div class="contactnoteswrapper">
<label class="warelabel">Notes</label>
</div>
</div>
<fieldset class="repeating_sins">
<div class="contactsrow">
<div class="contactnamewrapper">
<input type="text" name="attr_sinname" title="Name of the fake SIN">
</div>
<div class="contactconnectionwrapper">
<input type="text" name="attr_sinrating" title="Rating of the fake SIN">
</div>
<div class="contacttypewrapper">
<select name="attr_lifestyle" title="Lifestyle linked to the fake SIN">
<option>None</option>
<option>Street</option>
<option>Squatter</option>
<option>Low</option>
<option>Medium</option>
<option>High</option>
<option>Luxury</option>
</select>
</div>
<div class="contactloyaltywrapper">
<input type="text" name="attr_lifestylecost" value="0" title="Cost of the Lifestyle">
</div>
<input class="contactscheckbox hiddencheckbox" type="checkbox" name="attr_showsinnotes" title="Need more Space?">
<div class="checkboxticker contactsunticked"></div>
<div class="checkboxticker contactsticked">X</div>
<div class="contactsnoteswrapper">
<textarea name="attr_sinnotes" title="Have more Space!"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="woundsmod">
<h2>Wound Calculation Modifier</h2>
<div class="woundsmodrow">
<div><label>Single Box</label></div>
<div><label>Multiplier</label></div>
<div><label>Empty Overfl</label></div>
<div><label>Empty Phys</label></div>
<div><label>Empty Stun</label></div>
</div>
<div class="woundsmodrow">
<div><input type="text" name="attr_woundadditive" value="0" title="Ignores that many Boxes of Damage on both Tracks before calculating the Woundpenalty like the High Pain Tolerance Quallity"></div>
<div><input type="text" name="attr_woundmultiplikative" value="3" title="Modifies the Multiplier of how many Boxes of Damage before incuring another Penalty like the Low Pain Tolerance Quallity"></div>
<div><input type="text" name="attr_overflowmod" value="0" title="Additional empty Overflow Boxes like the Will To Live Quallity"></div>
<div><input type="text" name="attr_physicaltrackmod" value="0" title="Additional empty Damage Boxes for the physical Track"></div>
<div><input type="text" name="attr_stuntrackmod" value="0" title="Additional empty Damage Boxes for the stun Track"></div>
</div>
</div>
<div class="chummerimport">
<h2>Chummer Import</h2>
<div class="chummertextfield">
<textarea name="attr_chummertext"></textarea>
</div>
<div class="importbuttons">
<input class="warningcheckbox" type="checkbox" name="attr_warningcheckbox">
<div class="warninguncheckedwrapper">
<label class="warningunchecked">Import</label>
</div>
<div class="warningcheckedwrapper">
<label class="warningchecked">Cancle</label>
</div>
<input class="chummercheckbox" type="checkbox" name="attr_chummercheckbox">
<div class="warningcheckedwrapper">
<label class="warningchecked">I Accept</label>
</div>
<div class="warningtext">This will override everything</div>
<div class="waitingtext">Please Wait!</div>
</div>
</div>
</div>
<div class="hiddentextfield"><input type="text" name="attr_wound_total" value="{floor((@{stunwoundstaken}-@{woundadditive})/@{woundmultiplikative}),0}kh1+{floor((@{physicalwoundstaken}-@{woundadditive})/@{woundmultiplikative}),0}kh1"></div>
<div class="hiddentextfield"><input type="text" name="attr_res_total" value="@{mag_base}+@{mag_aug}"></div>
<div class="hiddentextfield"><input type="text" name="attr_bod_name" value="Body"></div>
<div class="hiddentextfield"><input type="text" name="attr_str_name" value="Strength"></div>
<div class="hiddentextfield"><input type="text" name="attr_agi_name" value="Agility"></div>
<div class="hiddentextfield"><input type="text" name="attr_rea_name" value="Reaction"></div>
<div class="hiddentextfield"><input type="text" name="attr_log_name" value="Logic"></div>
<div class="hiddentextfield"><input type="text" name="attr_int_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_cha_name" value="Charisma"></div>
<div class="hiddentextfield"><input type="text" name="attr_wil_name" value="Willpower"></div>
<div class="hiddentextfield"><input type="text" name="attr_mag_name" value="Magic"></div>
<div class="hiddentextfield"><input type="text" name="attr_res_name" value="Resonance"></div>
<div class="hiddentextfield"><input type="text" name="attr_edg_name" value="Edge"></div>
<div class="hiddentextfield"><input type="text" name="attr_ess_name" value="Essence"></div>
<div class="hiddentextfield"><input type="text" name="attr_vehiclehand_name" value="Handling"></div>
<div class="hiddentextfield"><input type="text" name="attr_vehiclespeed_name" value="Speed"></div>
<div class="hiddentextfield"><input type="text" name="attr_vehiclesens_name" value="Sensor"></div>
<div class="hiddentextfield"><input type="text" name="attr_attack_name" value="Attack"></div>
<div class="hiddentextfield"><input type="text" name="attr_sleaze_name" value="Sleaze"></div>
<div class="hiddentextfield"><input type="text" name="attr_datap_name" value="Data Processing"></div>
<div class="hiddentextfield"><input type="text" name="attr_firewall_name" value="Firewall"></div>
<div class="hiddentextfield"><input type="text" name="attr_highest_name" value="Deck Attribute"></div>
<div class="hiddentextfield"><input type="text" name="attr_highest_total" value="{@{attack_total},@{sleaze_total},@{datap_total},@{firewall_total}}kh1"></div>
<div class="hiddentextfield"><input type="text" name="attr_summoning_name" value="Summoning"></div>
<div class="hiddentextfield"><input type="text" name="attr_binding_name" value="Binding"></div>
<div class="hiddentextfield"><input type="text" name="attr_sorcery_name" value="Sorcery"></div>
<div class="hiddentextfield"><input type="text" name="attr_alchemy_name" value="Alchemy"></div>
<div class="hiddentextfield"><input type="text" name="attr_ritual_name" value="Ritual Casting"></div>
<div class="hiddentextfield"><input type="text" name="attr_compiling_name" value="Compiling"></div>
<div class="hiddentextfield"><input type="text" name="attr_registering_name" value="Registering"></div>
<div class="hiddentextfield"><input type="text" name="attr_software_name" value="Software"></div>
<div class="hiddentextfield"><input type="text" name="attr_academic_name" value="Logic"></div>
<div class="hiddentextfield"><input type="text" name="attr_interest_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_language_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_professional_name" value="Logic"></div>
<div class="hiddentextfield"><input type="text" name="attr_street_name" value="Intuition"></div>
<div class="hiddentextfield"><input type="text" name="attr_academic_total" value="@{log_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_interest_total" value="@{int_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_language_total" value="@{int_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_professional_total" value="@{log_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_street_total" value="@{int_total}"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_name" value="Spirit of Earth"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_bod" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_agi" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_rea" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_str" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_log" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_earth_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_name" value="Spirit of Air"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_bod" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_agi" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_rea" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_str" value="-3"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_air_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_name" value="Spirit of Beast"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_bod" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_agi" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_rea" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_str" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_beast_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_name" value="Spirit of Fire"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_bod" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_agi" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_rea" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_str" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_int" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fire_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_name" value="Spirit of Man"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_bod" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_agi" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_str" value="-2"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_int" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_man_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_name" value="Spirit of Water"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_bod" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_agi" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_str" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_water_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_name" value="Guardian-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_bod" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_agi" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_rea" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_str" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guardian_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_name" value="Guidance-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_bod" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_agi" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_str" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_guidance_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_name" value="Plant-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_bod" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_agi" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_rea" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_str" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_log" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_plant_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_name" value="Task-Spirit"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_bod" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_agi" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_rea" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_str" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_wil" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_log" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_int" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_task_cha" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_name" value="Courier Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_attack" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_sleaze" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_datap" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_courier_firewall" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_name" value="Crack Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_attack" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_sleaze" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_datap" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_crack_firewall" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_name" value="Data Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_attack" value="-1"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_sleaze" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_datap" value="+4"></div>
<div class="hiddentextfield"><input type="text" name="attr_data_firewall" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_name" value="Fault Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_attack" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_sleaze" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_datap" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_fault_firewall" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_name" value="Machine Sprite"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_attack" value="+1"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_sleaze" value="-0"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_datap" value="+3"></div>
<div class="hiddentextfield"><input type="text" name="attr_machine_firewall" value="+2"></div>
<div class="hiddentextfield"><input type="text" name="attr_initialisation" value="0"></div>
<div class="hiddentextfield"><input type="text" name="attr_edgn" value="0"></div>
<div class="hiddentextfield"><input type="text" name="attr_standardroll" value="d6cs>5>5sd"></div>
<div class="hiddentextfield"><input type="text" name="attr_prefix" value="@{"></div>
</div>
</div>
<script type="text/worker">
on("sheet:opened", function() {
var names=[];
for(var i=1;i<77;i++)
{
var name='skillspec'+i;
names[i-1]=name;
}
getAttrs(names, function(values) {
for(var prop in values)
{
if(values[prop]=="0")
{
values[prop]="none";
}
}
values.warningcheckbox=0;
values.chummercheckbox=0;
values.chummertext="In Chummer make sure to mark your character as created\nwith a created character go to File->Export->Export JSON\ncopy the file and past it into this textfield overriding this text\nclick import and accept";
setAttrs(values);
});
});
on("change:reloadcheckbox", function(){
getSectionIDs("repeating_equipment", function(equipmentids){
for(var i=1;i<9;i++){
(function(i){
getSectionIDs("repeating_equipment"+i, function(ammoids){
var attrs=[];
var eqname=[];
var eqqty=[];
var ammoname=[];
var ammoqty=[];
var ammomax=[];
for(var j=0;j<equipmentids.length;j++){
attrs.push("repeating_equipment_"+equipmentids[j]+"_equipmentname");
eqname.push(attrs.length-1);
}
for(var j=0;j<equipmentids.length;j++){
attrs.push("repeating_equipment_"+equipmentids[j]+"_equipmentnumber");
eqqty.push(attrs.length-1);
}
for(var j=0;j<ammoids.length;j++){
attrs.push("repeating_equipment"+i+"_"+ammoids[j]+"_ammoname"+i);
ammoname.push(attrs.length-1);
}
for(var j=0;j<ammoids.length;j++){
attrs.push("repeating_equipment"+i+"_"+ammoids[j]+"_ammonumber"+i);
ammoqty.push(attrs.length-1);
}
for(var j=0;j<ammoids.length;j++){
attrs.push("repeating_equipment"+i+"_"+ammoids[j]+"_ammomaxnumber"+i);
ammomax.push(attrs.length-1);
}
getAttrs(attrs, function(values){
var change=false
if(eqname.length>0&&ammoname.length>0){
for(var j=0;j<eqname.length;j++){
for(var k=0;k<ammoname.length;k++){
if(values[attrs[eqname[j]]]&&values[attrs[ammoname[k]]]){
if(values[attrs[eqname[j]]].length>1&&values[attrs[ammoname[k]]].length>1&&parseInt(values[attrs[ammomax[k]]])>0&&parseInt(values[attrs[ammoqty[k]]])>0&&parseInt(values[attrs[eqqty[k]]])>0){
if(values[attrs[eqname[j]]].match(values[attrs[ammoname[k]]])){
if(parseInt(values[attrs[ammoqty[k]]])<parseInt(values[attrs[ammomax[k]]])){
change=true
if((parseInt(values[attrs[ammomax[k]]])-parseInt(values[attrs[ammoqty[k]]]))<=parseInt(values[attrs[eqqty[j]]])){
values[attrs[eqqty[j]]]=parseInt(values[attrs[eqqty[j]]])+parseInt(values[attrs[ammoqty[k]]])-parseInt(values[attrs[ammomax[k]]])
values[attrs[ammoqty[k]]]=parseInt(values[attrs[ammomax[k]]])
}else{
values[attrs[ammoqty[k]]]=parseInt(values[attrs[ammoqty[k]]])+parseInt(values[attrs[eqqty[j]]])
values[attrs[eqqty[j]]]=0
}
}
}
}
}
}
}
}
if(change){
setAttrs(values)
}
});
});
})(i);
}
});
});
on("change:chummercheckbox", function(){
getAttrs(["chummertext","chummercheckbox"], function(text) {
if(text.chummercheckbox=="on"){
var goodcode=true;
var error="";
try{
var chummerfile=JSON.parse(text.chummertext);
}catch(err){
goodcode=false;
}
if(goodcode){
getSectionIDs("repeating_posqualities", function(idarraya) {
for(var i=0; i < idarraya.length; i++) {
removeRepeatingRow("repeating_posqualities_"+idarraya[i] );
}});
getSectionIDs("repeating_negqualities", function(idarrayb) {
for(var i=0; i < idarrayb.length; i++) {
removeRepeatingRow("repeating_negqualities_"+idarrayb[i] );
}});
getSectionIDs("repeating_powers", function(idarrayc) {
for(var i=0; i < idarrayc.length; i++) {
removeRepeatingRow("repeating_powers_"+idarrayc[i] );
}});
getSectionIDs("repeating_ware", function(idarrayd) {
for(var i=0; i < idarrayd.length; i++) {
removeRepeatingRow("repeating_ware_"+idarrayd[i] );
}});
getSectionIDs("repeating_martial", function(idarrayd) {
for(var i=0; i < idarrayd.length; i++) {
removeRepeatingRow("repeating_martial_"+idarrayd[i] );
}});
getSectionIDs("repeating_spells", function(idarraye) {
for(var i=0; i < idarraye.length; i++) {
removeRepeatingRow("repeating_spells_"+idarraye[i] );
}});
getSectionIDs("repeating_initiation", function(idarraye) {
for(var i=0; i < idarraye.length; i++) {
removeRepeatingRow("repeating_initiation_"+idarraye[i] );
}});
getSectionIDs("repeating_programs", function(idarrayf) {
for(var i=0; i < idarrayf.length; i++) {
removeRepeatingRow("repeating_programs_"+idarrayf[i] );
}});
getSectionIDs("repeating_equipment", function(idarrayf) {
for(var i=0; i < idarrayf.length; i++) {
removeRepeatingRow("repeating_equipment_"+idarrayf[i] );
}});
getSectionIDs("repeating_knowledge", function(idarrayg) {
for(var i=0; i < idarrayg.length; i++) {
removeRepeatingRow("repeating_knowledge_"+idarrayg[i] );
}});
getSectionIDs("repeating_vehicles", function(idarrayg) {
for(var i=0; i < idarrayg.length; i++) {
removeRepeatingRow("repeating_vehicles_"+idarrayg[i] );
}});
var attributes={};
for(var i=1;i<7;i++){
attributes["weaponismelee"+i]="on";
attributes["weaponname"+i]="";
attributes["weaponcategory"+i]="@{skilldicepool49}";
attributes["weaponspec"+i]="0";
attributes["weaponbonus"+i]="0";
attributes["weaponaccuracy"+i]="0";
attributes["weapondv"+i]="0";
attributes["weapondmgtype"+i]="P";
attributes["weaponap"+i]="0";
attributes["weaponrc"+i]="0";
attributes["weaponmode"+i]="11";
attributes["weaponnotes"+i]="";
getSectionIDs("repeating_equipment"+i, function(idarrayg) {
for(var i=0; i < idarrayg.length; i++) {
removeRepeatingRow("repeating_equipment"+i+idarrayg[i] );
}});
attributes["armorworn"+i]="0";
attributes["armorname"+i]="";
attributes["armorcapacity"+i]="0";
attributes["armornotes"+i]="";
}
try{
if(chummerfile.characters.character.metatype!=null)
attributes.metatype=chummerfile.characters.character.metatype;
if(chummerfile.characters.character.sex!=null)
attributes.sex=chummerfile.characters.character.sex;
if(chummerfile.characters.character.age!=null)
attributes.age=chummerfile.characters.character.age;
if(chummerfile.characters.character.height!=null)
attributes.height=chummerfile.characters.character.height;
if(chummerfile.characters.character.weight!=null)
attributes.weight=chummerfile.characters.character.weight;
if(chummerfile.characters.character.playername!=null)
attributes.player=chummerfile.characters.character.playername;
if(chummerfile.characters.character.description!=null)
attributes.description=chummerfile.characters.character.description;
if(chummerfile.characters.character.background!=null)
attributes.background=chummerfile.characters.character.background;
if(chummerfile.characters.character.notes!=null)
attributes.notes=chummerfile.characters.character.notes;
if(chummerfile.characters.character.gamenotes!=null)
attributes.generalnotes=chummerfile.characters.character.gamenotes;
if(chummerfile.characters.character.karma!=null)
attributes.karma=chummerfile.characters.character.karma;
if(chummerfile.characters.character.totalkarma!=null)
attributes.karmacareer=chummerfile.characters.character.totalkarma;
if(chummerfile.characters.character.initbonus!=null){
attributes.initiativebonus=chummerfile.characters.character.initbonus;
attributes.astralinitiativebonus=chummerfile.characters.character.initbonus;
attributes.matrixinitiativebonus=chummerfile.characters.character.initbonus;
}
if(chummerfile.characters.character.initdice!=null)
attributes.initiativedice=chummerfile.characters.character.initdice;
if(chummerfile.characters.character.astralinitdice!=null)
attributes.astralinitiativedice=chummerfile.characters.character.astralinitdice;
if(chummerfile.characters.character.cmthresholdoffset!=null)
attributes.woundadditive=chummerfile.characters.character.cmthresholdoffset;
if(chummerfile.characters.character.cmthreshold!=null)
attributes.woundmultiplikative=chummerfile.characters.character.cmthreshold;
if(chummerfile.characters.character.cmoverflow!=null)
attributes.overflowmod=chummerfile.characters.character.cmoverflow-chummerfile.characters.character.attributes[1].attribute[0].total- 1;
if(chummerfile.characters.character.physicalcm!=null)
attributes.physicaltrackmod=chummerfile.characters.character.physicalcm-Math.ceil(chummerfile.characters.character.attributes[1].attribute[0].total/2)- 8;
if(chummerfile.characters.character.stuncm!=null)
attributes.stuntrackmod=chummerfile.characters.character.stuncm-Math.ceil(chummerfile.characters.character.attributes[1].attribute[7].total/2)- 8;
if(chummerfile.characters.character.totalstreetcred!=null)
attributes.streetcred=chummerfile.characters.character.totalstreetcred;
if(chummerfile.characters.character.totalnotoriety!=null)
attributes.notoriety=chummerfile.characters.character.totalnotoriety;
if(chummerfile.characters.character.totalpublicawareness!=null)
attributes.pawareness=chummerfile.characters.character.totalpublicawareness;
if(chummerfile.characters.character.nuyen!=null)
attributes.nuyen_total=chummerfile.characters.character.nuyen;
if(chummerfile.characters.character.magician=="True"){
attributes.drainattribute="@{"+chummerfile.characters.character.tradition.drainattribute.attr[1].toLowerCase()+"_total}";
}
}catch(err){
goodcode=false;
error="Error with Character Info"
}
try{
attributes.bod_base=chummerfile.characters.character.attributes[1].attribute[0].base;
attributes.agi_base=chummerfile.characters.character.attributes[1].attribute[1].base;
attributes.rea_base=chummerfile.characters.character.attributes[1].attribute[2].base;
attributes.str_base=chummerfile.characters.character.attributes[1].attribute[3].base;
attributes.cha_base=chummerfile.characters.character.attributes[1].attribute[4].base;
attributes.int_base=chummerfile.characters.character.attributes[1].attribute[5].base;
attributes.log_base=chummerfile.characters.character.attributes[1].attribute[6].base;
attributes.wil_base=chummerfile.characters.character.attributes[1].attribute[7].base;
attributes.edg_total=chummerfile.characters.character.attributes[1].attribute[9].base;
if(chummerfile.characters.character.technomancer=="True"){
attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[11].total;
attributes.istechnomancer=1;
}
else{
attributes.mag_base=chummerfile.characters.character.attributes[1].attribute[10].total;
attributes.istechnomancer=0;
}
attributes.bod_aug=chummerfile.characters.character.attributes[1].attribute[0].total-chummerfile.characters.character.attributes[1].attribute[0].base;
attributes.agi_aug=chummerfile.characters.character.attributes[1].attribute[1].total-chummerfile.characters.character.attributes[1].attribute[1].base;
attributes.rea_aug=chummerfile.characters.character.attributes[1].attribute[2].total-chummerfile.characters.character.attributes[1].attribute[2].base;
attributes.str_aug=chummerfile.characters.character.attributes[1].attribute[3].total-chummerfile.characters.character.attributes[1].attribute[3].base;
attributes.cha_aug=chummerfile.characters.character.attributes[1].attribute[4].total-chummerfile.characters.character.attributes[1].attribute[4].base;
attributes.int_aug=chummerfile.characters.character.attributes[1].attribute[5].total-chummerfile.characters.character.attributes[1].attribute[5].base;
attributes.log_aug=chummerfile.characters.character.attributes[1].attribute[6].total-chummerfile.characters.character.attributes[1].attribute[6].base;
attributes.wil_aug=chummerfile.characters.character.attributes[1].attribute[7].total-chummerfile.characters.character.attributes[1].attribute[7].base;
}catch(err){
goodcode=false;
error="Error with Attributes"
}
try{
if(chummerfile.characters.character.powers!=null){
if(chummerfile.characters.character.powers.power.length>1){
for(var i=0;i<chummerfile.characters.character.powers.power.length;i++){
var newrowid=generateRowID();
attributes["repeating_powers_"+newrowid+"_poweryname"]=chummerfile.characters.character.powers.power[i].name;
attributes["repeating_powers_"+newrowid+"_powerdescription"]=chummerfile.characters.character.powers.power[i].rating;
attributes["repeating_powers_"+newrowid+"_powerpoints"]=chummerfile.characters.character.powers.power[i].totalpoints;
}
}else{
var newrowid=generateRowID();
attributes["repeating_powers_"+newrowid+"_poweryname"]=chummerfile.characters.character.powers.power.name;
attributes["repeating_powers_"+newrowid+"_powerdescription"]=chummerfile.characters.character.powers.power.rating;
attributes["repeating_powers_"+newrowid+"_powerpoints"]=chummerfile.characters.character.powers.power.totalpoints;
}
}
}catch(err){
goodcode=false;
error="Error with Powers"
}
try{
if(chummerfile.characters.character.initiategrade!=null)
attributes.initiationgrade=chummerfile.characters.character.initiategrade;
if(chummerfile.characters.character.metamagics!=null){
if(chummerfile.characters.character.metamagics.metamagic.length>1){
for(var i=0;i<chummerfile.characters.character.metamagics.metamagic.length;i++){
var newrowid=generateRowID();
attributes["repeating_initiation_"+newrowid+"_metamagicname"]=chummerfile.characters.character.metamagics.metamagic[i].name;
}
}else{
var newrowid=generateRowID();
attributes["repeating_initiation_"+newrowid+"_metamagicname"]=chummerfile.characters.character.metamagics.metamagic.name;
}
}
}catch(err){
goodcode=false;
error="Error with Initiations"
}
try{
if(chummerfile.characters.character.martialarts!=null){
if(chummerfile.characters.character.martialarts.martialart.length>1){
for(var i=0;i<chummerfile.characters.character.martialarts.martialart.length;i++){
if(chummerfile.characters.character.martialarts.martialart[i].martialartadvantages!=null){
if(chummerfile.characters.character.martialarts.martialart[i].martialartadvantages.martialartadvantage.length>1){
for(var j=0;j<chummerfile.characters.character.martialarts.martialart[i].martialartadvantages.martialartadvantage.length;j++){
var newrowid=generateRowID();
attributes["repeating_martial_"+newrowid+"_martialname"]=chummerfile.characters.character.martialarts.martialart[i].martialartadvantages.martialartadvantage[j].name;
attributes["repeating_martial_"+newrowid+"_martialdescription"]=chummerfile.characters.character.martialarts.martialart[i].name;
}
}else{
var newrowid=generateRowID();
attributes["repeating_martial_"+newrowid+"_martialname"]=chummerfile.characters.character.martialarts.martialart[i].martialartadvantages.martialartadvantage.name;
attributes["repeating_martial_"+newrowid+"_martialdescription"]=chummerfile.characters.character.martialarts.martialart[i].name;
}
}
}
}else{
if(chummerfile.characters.character.martialarts.martialart.martialartadvantages!=null){
if(chummerfile.characters.character.martialarts.martialart.martialartadvantages.martialartadvantage.length>1){
for(var j=0;j<chummerfile.characters.character.martialarts.martialart.martialartadvantages.martialartadvantage.length;j++){
var newrowid=generateRowID();
attributes["repeating_martial_"+newrowid+"_martialname"]=chummerfile.characters.character.martialarts.martialart.martialartadvantages.martialartadvantage[j].name;
attributes["repeating_martial_"+newrowid+"_martialdescription"]=chummerfile.characters.character.martialarts.martialart.name;
}
}else{
var newrowid=generateRowID();
attributes["repeating_martial_"+newrowid+"_martialname"]=chummerfile.characters.character.martialarts.martialart.martialartadvantages.martialartadvantage.name;
attributes["repeating_martial_"+newrowid+"_martialdescription"]=chummerfile.characters.character.martialarts.martialart.name;
}
}
}
}
}catch(err){
goodcode=false;
error="Error with Martial Arts"
}
try{
if(chummerfile.characters.character.qualities!=null){
if(chummerfile.characters.character.qualities.quality.length>1){
for(var i=0;i<chummerfile.characters.character.qualities.quality.length;i++){
var newrowid=generateRowID();
if(chummerfile.characters.character.qualities.quality[i].qualitytype_english=="Negative")
{
if(chummerfile.characters.character.qualities.quality[i].extra==null)
attributes["repeating_negqualities_"+newrowid+"_negqualityname"]=chummerfile.characters.character.qualities.quality[i].name;
else
attributes["repeating_negqualities_"+newrowid+"_negqualityname"]=chummerfile.characters.character.qualities.quality[i].name+": "+chummerfile.characters.character.qualities.quality[i].extra;
attributes["repeating_negqualities_"+newrowid+"_negqualitykarma"]=chummerfile.characters.character.qualities.quality[i].bp;
}else
{
if(chummerfile.characters.character.qualities.quality.extra==null)
attributes["repeating_posqualities_"+newrowid+"_posqualityname"]=chummerfile.characters.character.qualities.quality[i].name;
else
attributes["repeating_posqualities_"+newrowid+"_posqualityname"]=chummerfile.characters.character.qualities.quality[i].name+": "+chummerfile.characters.character.qualities.quality[i].extra;
attributes["repeating_posqualities_"+newrowid+"_posqualitykarma"]=chummerfile.characters.character.qualities.quality[i].bp;
}
}
}else{
var newrowid=generateRowID();
if(chummerfile.characters.character.qualities.quality.qualitytype_english=="Negative")
{
if(chummerfile.characters.character.qualities.quality.extra==null){
attributes["repeating_negqualities_"+newrowid+"_negqualityname"]=chummerfile.characters.character.qualities.quality.name;
}else{
attributes["repeating_negqualities_"+newrowid+"_negqualityname"]=chummerfile.characters.character.qualities.quality.name+": "+chummerfile.characters.character.qualities.quality.extra;
}
attributes["repeating_negqualities_"+newrowid+"_negqualitykarma"]=chummerfile.characters.character.qualities.quality.bp;
}else
{
if(chummerfile.characters.character.qualities.quality.extra==null){
attributes["repeating_posqualities_"+newrowid+"_posqualityname"]=chummerfile.characters.character.qualities.quality.name;
}else{
attributes["repeating_posqualities_"+newrowid+"_posqualityname"]=chummerfile.characters.character.qualities.quality.name+": "+chummerfile.characters.character.qualities.quality.extra;
}
attributes["repeating_posqualities_"+newrowid+"_posqualitykarma"]=chummerfile.characters.character.qualities.quality.bp;
}
}
}
}catch(err){
goodcode=false;
error="Error with Qualities"
}
try{
var essence=0.0;
if(chummerfile.characters.character.cyberwares!=null){
if(chummerfile.characters.character.cyberwares.cyberware.length>1){
for(var i=0;i<chummerfile.characters.character.cyberwares.cyberware.length;i++){
var newrowid=generateRowID();
attributes["repeating_ware_"+newrowid+"_warename"]=chummerfile.characters.character.cyberwares.cyberware[i].name;
attributes["repeating_ware_"+newrowid+"_waredescription"]=chummerfile.characters.character.cyberwares.cyberware[i].rating;
attributes["repeating_ware_"+newrowid+"_waregrade"]=chummerfile.characters.character.cyberwares.cyberware[i].grade;
attributes["repeating_ware_"+newrowid+"_warekarma"]=chummerfile.characters.character.cyberwares.cyberware[i].ess;
essence+=Number(chummerfile.characters.character.cyberwares.cyberware[i].ess.replace(",","."));
}
}else{
var newrowid=generateRowID();
attributes["repeating_ware_"+newrowid+"_warename"]=chummerfile.characters.character.cyberwares.cyberware.name;
attributes["repeating_ware_"+newrowid+"_waredescription"]=chummerfile.characters.character.cyberwares.cyberware.rating;
attributes["repeating_ware_"+newrowid+"_waregrade"]=chummerfile.characters.character.cyberwares.cyberware.grade;
attributes["repeating_ware_"+newrowid+"_warekarma"]=chummerfile.characters.character.cyberwares.cyberware.ess;
essence+=Number(chummerfile.characters.character.cyberwares.cyberware.ess.replace(",","."));
}
}
attributes.ess_total=6-essence;
}catch(err){
goodcode=false;
error="Error with Ware"
}
try{
if(chummerfile.characters.character.armors!=null){
if(chummerfile.characters.character.armors.armor.length>1){
for(var i=1;i<chummerfile.characters.character.armors.armor.length+1&&i<=6;i++){
attributes["armorname"+i]=chummerfile.characters.character.armors.armor[i-1].name;
attributes["armorrating"+i]=chummerfile.characters.character.armors.armor[i-1].armor;
attributes["armornotes"+i]="";
if(chummerfile.characters.character.armors.armor[i-1].armormods!=null){
if(chummerfile.characters.character.armors.armor[i-1].armormods.armormod.length>1){
for(var j=0;j<chummerfile.characters.character.armors.armor[i-1].armormods.armormod.length;j++){
if(Number(chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].rating)>0){
attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].name+" "+chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].rating+"\n";
}else{
attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod[j].name+"\n";
}
}
}else{
if(Number(chummerfile.characters.character.armors.armor[i-1].armormods.armormod.rating)>0){
attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod.name+" "+chummerfile.characters.character.armors.armor[i-1].armormods.armormod.rating+"\n";
}else{
attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].armormods.armormod.name+"\n";
}
}
}
if(chummerfile.characters.character.armors.armor[i-1].gears!=null){
if(chummerfile.characters.character.armors.armor[i-1].gears.gear.length>1){
for(var j=0;j<chummerfile.characters.character.armors.armor[i-1].gears.gear.length;j++){
attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].gears.gear[j].name+"\n";
}
}else{
attributes["armornotes"+i]+=chummerfile.characters.character.armors.armor[i-1].gears.gear.name+"\n";
}
}
}
}else{
attributes["armorname1"]=chummerfile.characters.character.armors.armor.name;
attributes["armorrating1"]=chummerfile.characters.character.armors.armor.armor;
attributes["armornotes1"]="";
if(chummerfile.characters.character.armors.armor.armormods!=null){
if(chummerfile.characters.character.armors.armor.armormods.armormod.length>1){
for(var j=0;j<chummerfile.characters.character.armors.armor.armormods.armormod.length;j++){
if(Number(chummerfile.characters.character.armors.armor.armormods.armormod[j].rating)>0){
attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod[j].name+" "+chummerfile.characters.character.armors.armor.armormods.armormod[j].rating+"\n";
}else{
attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod[j].name+"\n";
}
}
}else{
if(Number(chummerfile.characters.character.armors.armor.armormods.armormod.rating)>0){
attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod.name+" "+chummerfile.characters.character.armors.armor.armormods.armormod.rating+"\n";
}else{
attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.armormods.armormod.name+"\n";
}
}
}
if(chummerfile.characters.character.armors.armor.gears!=null){
if(chummerfile.characters.character.armors.armor.gears.gear.length>1){
for(var j=0;j<chummerfile.characters.character.armors.armor.gears.gear.length;j++){
attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.gears.gear[j].name+"\n";
}
}else{
attributes["armornotes1"]+=chummerfile.characters.character.armors.armor.gears.gear.name+"\n";
}
}
}
}
}catch(err){
goodcode=false;
error="Error with Armor"
}
try{
if(chummerfile.characters.character.weapons!=null){
if(chummerfile.characters.character.weapons.weapon.length>1){
for(var i=1;i<chummerfile.characters.character.weapons.weapon.length+1&&i<=6;i++){
if(chummerfile.characters.character.weapons.weapon[i-1].category!="Gear"){
if(chummerfile.characters.character.weapons.weapon[i-1].type=="Ranged"){
attributes["weaponismelee"+i]=0;
attributes["weaponrc"+i]=chummerfile.characters.character.weapons.weapon[i-1].rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
}else{
attributes["weaponismelee"+i]="on";
attributes["weaponreach"+i]=chummerfile.characters.character.weapons.weapon[i-1].reach;
}
attributes["weaponname"+i]=chummerfile.characters.character.weapons.weapon[i-1].name;
attributes["weaponaccuracy"+i]=chummerfile.characters.character.weapons.weapon[i-1].accuracy;
if(Number(chummerfile.characters.character.weapons.weapon[i-1].ap)!="NaN"){
attributes["weaponnap"+i]=chummerfile.characters.character.weapons.weapon[i-1].ap;
}else{
attributes["weaponnap"+i]=0;
}
attributes["weapondv"+i]=chummerfile.characters.character.weapons.weapon[i-1].damage_english.match(/\d*/);
attributes["weaponnotes"+i]="";
if(typeof chummerfile.characters.character.weapons.weapon[i-1].accessories != "undefined"){
if(chummerfile.characters.character.weapons.weapon[i-1].accessories.accessory.length>1){
for(var j=0;j<chummerfile.characters.character.weapons.weapon[i-1].accessories.accessory.length;j++){
attributes["weaponnotes"+i]+=chummerfile.characters.character.weapons.weapon[i-1].accessories.accessory[j].name+"\n";
}
}else{
attributes["weaponnotes"+i]+=chummerfile.characters.character.weapons.weapon[i-1].accessories.accessory.name+"\n";
}
}
}
}
}else{
if(chummerfile.characters.character.weapons.weapon.category!="Gear"){
if(chummerfile.characters.character.weapons.weapon.type=="Ranged"){
attributes["weaponismelee1"]=0;
attributes["weaponrc1"]=chummerfile.characters.character.weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
}else{
attributes["weaponismelee1"]="on";
attributes["weaponreach1"]=chummerfile.characters.character.weapons.weapon.reach;
}
attributes["weaponname1"]=chummerfile.characters.character.weapons.weapon.name;
attributes["weaponaccuracy1"]=chummerfile.characters.character.weapons.weapon.accuracy;
if(Number(chummerfile.characters.character.weapons.weapon.ap)!="NaN"){
attributes["weaponnap1"]=chummerfile.characters.character.weapons.weapon.ap;
}else{
attributes["weaponnap1"]=0;
}
attributes["weapondv1"]=chummerfile.characters.character.weapons.weapon.damage_english.match(/\d*/);
attributes["weaponnotes1"]="";
if(typeof chummerfile.characters.character.weapons.weapon.accessories != "undefined"){
if(chummerfile.characters.character.weapons.weapon.accessories.accessory.length>1){
for(var j=0;j<chummerfile.characters.character.weapons.weapon.accessories.accessory.length;j++){
attributes["weaponnotes1"]+=chummerfile.characters.character.weapons.weapon.accessories.accessory[j].name+"\n";
}
}else{
attributes["weaponnotes1"]+=chummerfile.characters.character.weapons.weapon.accessories.accessory.name+"\n";
}
}
}
}
}
}catch(err){
goodcode=false;
error="Error with Weapons"
}
try{
if(chummerfile.characters.character.complexforms!=null){
if(chummerfile.characters.character.complexforms.complexform.length>1){
for(var i=0;i<chummerfile.characters.character.complexforms.complexform.length;i++){
var newrowid=generateRowID();
attributes["repeating_spells_"+newrowid+"_spellname"]=chummerfile.characters.character.complexforms.complexform[i].name;
attributes["repeating_spells_"+newrowid+"_spellschool"]="@{skilldicepool42}";
attributes["repeating_spells_"+newrowid+"_spellduration"]=chummerfile.characters.character.complexforms.complexform[i].duration;
if(chummerfile.characters.character.complexforms.complexform[i].fv.match(/(\-|\+)\d/)!=null){
attributes["repeating_spells_"+newrowid+"_spelldrain"]=chummerfile.characters.character.complexforms.complexform[i].fv.match(/(\-|\+)\d/);
}else{
attributes["repeating_spells_"+newrowid+"_spelldrain"]="-0";
}
}
}else{
var newrowid=generateRowID();
attributes["repeating_spells_"+newrowid+"_spellname"]=chummerfile.characters.character.complexforms.complexform.name;
attributes["repeating_spells_"+newrowid+"_spellschool"]="@{skilldicepool42}";
attributes["repeating_spells_"+newrowid+"_spellduration"]=chummerfile.characters.character.complexforms.complexform.duration;
if(chummerfile.characters.character.complexforms.complexform.fv.match(/(\-|\+)\d/)!=null)
attributes["repeating_spells_"+newrowid+"_spelldrain"]=chummerfile.characters.character.complexforms.complexform.fv.match(/(\-|\+)\d/);
else
attributes["repeating_spells_"+newrowid+"_spelldrain"]="-0";
}
}
}catch(err){
goodcode=false;
error="Error with Complex-Forms"
}
try{
if(chummerfile.characters.character.gears!=null){
if(chummerfile.characters.character.gears.gear.length>1){
for(var i=0;i<chummerfile.characters.character.gears.gear.length;i++){
var newrowid=generateRowID();
if((chummerfile.characters.character.gears.gear[i].category_english=="Common Programs")||(chummerfile.characters.character.gears.gear[i].category_english=="Hacking Programs")){
attributes["repeating_programs_"+newrowid+"_programname"]=chummerfile.characters.character.gears.gear[i].name;
}else if(chummerfile.characters.character.gears.gear[i].name!=null){
attributes["repeating_equipment_"+newrowid+"_equipmentname"]=chummerfile.characters.character.gears.gear[i].name;
attributes["repeating_equipment_"+newrowid+"_equipmentnumber"]=chummerfile.characters.character.gears.gear[i].qty;
attributes["repeating_equipment_"+newrowid+"_equipmentnotes"]="";
if(chummerfile.characters.character.gears.gear[i].children!=null){
if(chummerfile.characters.character.gears.gear[i].children.gear.length>1){
for(var j=0;j<chummerfile.characters.character.gears.gear[i].children.gear.length;j++){
if(chummerfile.characters.character.gears.gear[i].children.gear[j].category_english=="Common Programs"||chummerfile.characters.character.gears.gear[i].children.gear[j].category_english=="Hacking Programs"){
var newrowidb=generateRowID();
attributes["repeating_programs_"+newrowidb+"_programname"]=chummerfile.characters.character.gears.gear[i].children.gear[j].name;
}else{
attributes["repeating_equipment_"+newrowid+"_equipmentnotes"]+=chummerfile.characters.character.gears.gear[i].children.gear[j].name+"\n";
}
}
}else{
if(chummerfile.characters.character.gears.gear[i].children.gear.category_english=="Common Programs"||chummerfile.characters.character.gears.gear[i].children.gear.category_english=="Hacking Programs"){
var newrowidb=generateRowID();
attributes["repeating_programs_"+newrowidb+"_programname"]=chummerfile.characters.character.gears.gear[i].children.gear.name;
}else{
attributes["repeating_equipment_"+newrowid+"_equipmentnotes"]+=chummerfile.characters.character.gears.gear[i].children.gear.name+"\n";
}
}
}
}
}
}
}
}catch(err){
goodcode=false;
error="Error with Gear"
}
try{
if(chummerfile.characters.character.vehicles!=null){
if(chummerfile.characters.character.vehicles.vehicle.length>1){
for(var i=0;i<chummerfile.characters.character.vehicles.vehicle.length;i++){
var newrowid=generateRowID();
attributes["repeating_vehicles_"+newrowid+"_vehiclename"]=chummerfile.characters.character.vehicles.vehicle[i].name;
attributes["repeating_vehicles_"+newrowid+"_vehiclehand"]=chummerfile.characters.character.vehicles.vehicle[i].handling.match(/\d/);
attributes["repeating_vehicles_"+newrowid+"_vehiclespeed"]=chummerfile.characters.character.vehicles.vehicle[i].speed.match(/\d/);
attributes["repeating_vehicles_"+newrowid+"_vehicleaccl"]=chummerfile.characters.character.vehicles.vehicle[i].accel.match(/\d/);
attributes["repeating_vehicles_"+newrowid+"_vehiclepilot"]=chummerfile.characters.character.vehicles.vehicle[i].pilot;
attributes["repeating_vehicles_"+newrowid+"_vehiclesens"]=chummerfile.characters.character.vehicles.vehicle[i].sensor;
attributes["repeating_vehicles_"+newrowid+"_vehicleseats"]=chummerfile.characters.character.vehicles.vehicle[i].seats;
attributes["repeating_vehicles_"+newrowid+"_vehicleprice"]=chummerfile.characters.character.vehicles.vehicle[i].cost;
attributes["repeating_vehicles_"+newrowid+"_vehiclebody"]=chummerfile.characters.character.vehicles.vehicle[i].body;
attributes["repeating_vehicles_"+newrowid+"_vehiclearmor"]=chummerfile.characters.character.vehicles.vehicle[i].armor;
attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]="";
if(chummerfile.characters.character.vehicles.vehicle[i].mods!=null){
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.length>1){
for(var j=0;j<chummerfile.characters.character.vehicles.vehicle[i].mods.mod.length;j++){
attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]+=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].name+"\n";
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons!=null){
if(!(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.length>1)){
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.category!="Gear"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.name;
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accuracy;
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.type=="Ranged")
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
if(Number(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.ap)!="NaN"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.ap;
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0;
}
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.damage_english.match(/\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.damage_english.match(/^\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]="";
if(typeof chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories != "undefined"){
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories.accessory.length>1){
for(var h=0;h<chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories.accessory.length;h++){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories.accessory[h].name+"\n";
}
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle[i].mods.mod[j].weapons.weapon.accessories.accessory.name+"\n";
}
}
}
}
}
}
}else{
attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]+=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.name+"\n";
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons!=null){
if(!(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.length>1)){
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.category!="Gear"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.name;
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accuracy;
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.type=="Ranged")
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
if(Number(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.ap)!="NaN"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.ap;
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0;
}
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.damage_english.match(/\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.damage_english.match(/^\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]="";
if(typeof chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories != "undefined"){
if(chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories.accessory.length>1){
for(var j=0;j<chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories.accessory.length;j++){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories.accessory[j].name+"\n";
}
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle[i].mods.mod.weapons.weapon.accessories.accessory.name+"\n";
}
}
}
}
}
}
}
}
}else{
var newrowid=generateRowID();
attributes["repeating_vehicles_"+newrowid+"_vehiclename"]=chummerfile.characters.character.vehicles.vehicle.name;
attributes["repeating_vehicles_"+newrowid+"_vehiclehand"]=chummerfile.characters.character.vehicles.vehicle.handling.match(/\d/);
attributes["repeating_vehicles_"+newrowid+"_vehiclespeed"]=chummerfile.characters.character.vehicles.vehicle.speed.match(/\d/);
attributes["repeating_vehicles_"+newrowid+"_vehicleaccl"]=chummerfile.characters.character.vehicles.vehicle.accel.match(/\d/);
attributes["repeating_vehicles_"+newrowid+"_vehiclepilot"]=chummerfile.characters.character.vehicles.vehicle.pilot;
attributes["repeating_vehicles_"+newrowid+"_vehiclesens"]=chummerfile.characters.character.vehicles.vehicle.sensor;
attributes["repeating_vehicles_"+newrowid+"_vehicleseats"]=chummerfile.characters.character.vehicles.vehicle.seats;
attributes["repeating_vehicles_"+newrowid+"_vehicleprice"]=chummerfile.characters.character.vehicles.vehicle.cost;
attributes["repeating_vehicles_"+newrowid+"_vehiclebody"]=chummerfile.characters.character.vehicles.vehicle.body;
attributes["repeating_vehicles_"+newrowid+"_vehiclearmor"]=chummerfile.characters.character.vehicles.vehicle.armor;
attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]="";
if(chummerfile.characters.character.vehicles.vehicle.mods!=null){
if(chummerfile.characters.character.vehicles.vehicle.mods.mod.length>1){
for(var j=0;j<chummerfile.characters.character.vehicles.vehicle.mods.mod.length;j++){
attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]+=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].name+"\n";
if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons!=null){
if(!(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.length>1)){
if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.category!="Gear"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.name;
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accuracy;
if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.type=="Ranged")
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
if(Number(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.ap)!="NaN"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.ap;
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0;
}
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.damage_english.match(/\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.damage_english.match(/^\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]="";
if(typeof chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories != "undefined"){
if(chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories.accessory.length>1){
for(var j=0;j<chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories.accessory.length;j++){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories.accessory[j].name+"\n";
}
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle.mods.mod[j].weapons.weapon.accessories.accessory.name+"\n";
}
}
}
}
}
}
}else{
attributes["repeating_vehicles_"+newrowid+"_vehiclenotes"]+=chummerfile.characters.character.vehicles.vehicle.mods.mod.name+"\n";
if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons!=null){
if(!(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.length>1)){
if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.category!="Gear"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponname"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.name;
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponaccuracy"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accuracy;
if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.type=="Ranged")
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponrc"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.rc-Math.ceil(chummerfile.characters.character.attributes[1].attribute[3].total/3)- 1;
if(Number(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.ap)!="NaN"){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.ap;
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponap"]=0;
}
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondv"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.damage_english.match(/\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweapondmgtype"]=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.damage_english.match(/^\d*/);
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]="";
if(typeof chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories != "undefined"){
if(chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories.accessory.length>1){
for(var j=0;j<chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories.accessory.length;j++){
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories.accessory[j].name+"\n";
}
}else{
attributes["repeating_vehicles_"+newrowid+"_vehicleweaponnotes"]+=chummerfile.characters.character.vehicles.vehicle.mods.mod.weapons.weapon.accessories.accessory.name+"\n";
}
}
}
}
}
}
}
}
}
}catch(err){
goodcode=false;
error="Error with Vehicles"
}
var index=[];
for(var i=1;i<73;i++)
{
var name='skillname'+i;
index[i-1]=name;
}
getAttrs(index, function(names){
var exotics=73;
var alchemy=0;
var spellcasting=0;
var ritual=0;
try{
for(var i=0;i<chummerfile.characters.character.skills.skill.length;i++){
if(chummerfile.characters.character.skills.skill[i].name=="Alchemy"){
alchemy=i;
}
if(chummerfile.characters.character.skills.skill[i].name=="Spellcasting"){
spellcasting=i;
}
if(chummerfile.characters.character.skills.skill[i].name=="Ritual Spellcasting"){
ritual=i;
}
if(chummerfile.characters.character.skills.skill[i].knowledge=="True"){
var newrowid=generateRowID();
attributes["repeating_knowledge_"+newrowid+"_knowledgename"]=chummerfile.characters.character.skills.skill[i].name;
if(chummerfile.characters.character.skills.skill[i].skillcategory_english!=null)
attributes["repeating_knowledge_"+newrowid+"_knowledgeattr"]="@{"+chummerfile.characters.character.skills.skill[i].skillcategory_english.toLowerCase();
if(chummerfile.characters.character.skills.skill[i].rating>0){
attributes["repeating_knowledge_"+newrowid+"_knowledgerating"]=chummerfile.characters.character.skills.skill[i].rating;
attributes["repeating_knowledge_"+newrowid+"_knowledgebonus"]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod;
}else{
attributes["repeating_knowledge_"+newrowid+"_knowledgerating"]="-1";
attributes["repeating_knowledge_"+newrowid+"_knowledgebonus"]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1;
}
if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null)
attributes["repeating_knowledge_"+newrowid+"_knowledgespec"]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name;
else
attributes["repeating_knowledge_"+newrowid+"_knowledgespec"]="none";
}
if(chummerfile.characters.character.skills.skill[i].exotic=="True"){
attributes["skillname"+exotics]=chummerfile.characters.character.skills.skill[i].name;
if(chummerfile.characters.character.skills.skill[i].rating>0){
attributes["skillbonus"+exotics]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod;
attributes["skillrating"+exotics]=chummerfile.characters.character.skills.skill[i].rating;
}else{
attributes["skillrating"+exotics]="-1";
attributes["skillbonus"+exotics]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1;
}
attributes["skillattr"+exotics]="@{"+chummerfile.characters.character.skills.skill[i].attribute.toLowerCase();
if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null)
attributes["skillspec"+exotics]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name;
else
attributes["skillspec"+exotics]="none";
exotics++;
}
for(var j=1;j<73;j++){
var compname='skillname'+j;
if((names[compname]==chummerfile.characters.character.skills.skill[i].name)||(chummerfile.characters.character.skills.skill[i].name=="Locksmith"&&j==29)||(chummerfile.characters.character.skills.skill[i].name=="Pilot Ground Craft"&&j==55)){
attributes["skillattr"+j]="@{"+chummerfile.characters.character.skills.skill[i].attribute.toLowerCase();
if(chummerfile.characters.character.skills.skill[i].rating>0){
attributes["skillrating"+j]=chummerfile.characters.character.skills.skill[i].rating;
attributes["skillbonus"+j]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod;
}else{
attributes["skillrating"+j]="-1";
attributes["skillbonus"+j]=chummerfile.characters.character.skills.skill[i].total-chummerfile.characters.character.skills.skill[i].rating-chummerfile.characters.character.skills.skill[i].attributemod+1;
}
if(chummerfile.characters.character.skills.skill[i].skillspecializations!=null)
attributes["skillspec"+j]=chummerfile.characters.character.skills.skill[i].skillspecializations.skillspecialization.name;
else
attributes["skillspec"+j]="none";
if(chummerfile.characters.character.weapons!=null){
if(chummerfile.characters.character.weapons.weapon.length>1){
for(var h=1;h<chummerfile.characters.character.weapons.weapon.length+1&&h<=6;h++){
if(chummerfile.characters.character.weapons.weapon[h-1].category!="Gear"){
if(names[compname]==chummerfile.characters.character.weapons.weapon[h-1].skill){
attributes["weaponcategory"+h]="@{skilldicepool"+j+"}";
attributes["weaponbonus"+h]=chummerfile.characters.character.weapons.weapon[h-1].dicepool-chummerfile.characters.character.skills.skill[i].total;
}
}
}
}else{
if(chummerfile.characters.character.weapons.weapon.category!="Gear"){
if(names[compname]==chummerfile.characters.character.weapons.weapon.skill){
attributes["weaponcategory1"]="@{skilldicepool"+j+"}";
attributes["weaponbonus1"]=chummerfile.characters.character.weapons.weapon.dicepool-chummerfile.characters.character.skills.skill[i].total;
}
}
}
}
}
}
}
}catch(err){
goodcode=false;
error="Error with Skills"
}
try{
if(chummerfile.characters.character.spells!=null){
if(chummerfile.characters.character.spells.spell.length>1){
for(var i=0;i<chummerfile.characters.character.spells.spell.length;i++){
var newrowid=generateRowID();
attributes["repeating_spells_"+newrowid+"_spellname"]=chummerfile.characters.character.spells.spell[i].name;
attributes["repeating_spells_"+newrowid+"_spelltype"]=chummerfile.characters.character.spells.spell[i].type;
if(chummerfile.characters.character.spells.spell[i].dv.match(/(\-|\+)\d/)!=null)
attributes["repeating_spells_"+newrowid+"_spelldrain"]=chummerfile.characters.character.spells.spell[i].dv.match(/(\-|\+)\d/)[0];
else
attributes["repeating_spells_"+newrowid+"_spelldrain"]="-0";
if(chummerfile.characters.character.spells.spell[i].category=="Rituals"){
attributes["repeating_spells_"+newrowid+"_spellschool"]="@{skilldicepool67}";
attributes["repeating_spells_"+newrowid+"_spelldrain"]="*2";
attributes["repeating_spells_"+newrowid+"_spellbonus"]=chummerfile.characters.character.spells.spell[i].dicepool-chummerfile.characters.character.skills.skill[ritual].total;
}else{
attributes["repeating_spells_"+newrowid+"_spellcategory"]=chummerfile.characters.character.spells.spell[i].category;
attributes["repeating_spells_"+newrowid+"_spellbonus"]=chummerfile.characters.character.spells.spell[i].dicepool-chummerfile.characters.character.skills.skill[spellcasting].total;
if(chummerfile.characters.character.spells.spell[i].alchemy=="True"){
attributes["repeating_spells_"+newrowid+"_spellschool"]="@{skilldicepool58}";
attributes["repeating_spells_"+newrowid+"_spellbonus"]=chummerfile.characters.character.spells.spell[i].dicepool-chummerfile.characters.character.skills.skill[alchemy].total;
}
}
attributes["repeating_spells_"+newrowid+"_spellrange"]=chummerfile.characters.character.spells.spell[i].range;
attributes["repeating_spells_"+newrowid+"_spellduration"]=chummerfile.characters.character.spells.spell[i].duration;
}
}else{
var newrowid=generateRowID();
attributes["repeating_spells_"+newrowid+"_spellname"]=chummerfile.characters.character.spells.spell.name;
attributes["repeating_spells_"+newrowid+"_spelltype"]=chummerfile.characters.character.spells.spell.type;
if(chummerfile.characters.character.spells.spell.dv.match(/(\-|\+)\d/)!=null)
attributes["repeating_spells_"+newrowid+"_spelldrain"]=chummerfile.characters.character.spells.spell.dv.match(/(\-|\+)\d/)[0];
else
attributes["repeating_spells_"+newrowid+"_spelldrain"]="-0";
if(chummerfile.characters.character.spells.spell.category=="Rituals"){
attributes["repeating_spells_"+newrowid+"_spellschool"]="@{skilldicepool67}";
attributes["repeating_spells_"+newrowid+"_spelldrain"]="*2";
attributes["repeating_spells_"+newrowid+"_spellbonus"]=chummerfile.characters.character.spells.spell.dicepool-chummerfile.characters.character.skills.skill[ritual].total;
}else{
attributes["repeating_spells_"+newrowid+"_spellcategory"]=chummerfile.characters.character.spells.spell.category;
attributes["repeating_spells_"+newrowid+"_spellbonus"]=chummerfile.characters.character.spells.spell.dicepool-chummerfile.characters.character.skills.skill[spellcasting].total;
if(chummerfile.characters.character.spells.spell.alchemy=="True"){
attributes["repeating_spells_"+newrowid+"_spellschool"]="@{skilldicepool58}";
attributes["repeating_spells_"+newrowid+"_spellbonus"]=chummerfile.characters.character.spells.spell.dicepool-chummerfile.characters.character.skills.skill[alchemy].total;
}
}
attributes["repeating_spells_"+newrowid+"_spellrange"]=chummerfile.characters.character.spells.spell.range;
attributes["repeating_spells_"+newrowid+"_spellduration"]=chummerfile.characters.character.spells.spell.duration;
}
}
}catch(err){
goodcode=false;
error="Error with Spells"
}
attributes.warningcheckbox="0";
attributes.chummercheckbox="0";
attributes.chummertext="REMEMBER THIS IS ONLY A HELP AND YOU NEED TO DOUBLE CHECK EVERYTHING.\nSpecifically check the following values manually:\n-Character Name\n-Limitmodifiers global or applying to single skills\n-Cyberdeck and Matrix Actions\n-Vehicle and Drone Autosofts\n-SINs + Lifestyles"
if(goodcode){
try{
setAttrs(attributes);
}catch(err){
setAttrs({
chummertext:"Error setting Attributes",
chummercheckbox:"0",
warningcheckbox:"0"
});
}
}else{
setAttrs({
chummertext:error,
chummercheckbox:"0",
warningcheckbox:"0"
});
}
});
}else{
setAttrs({
chummertext:"Error: invalid Structure",
chummercheckbox:"0",
warningcheckbox:"0"
});
}
}
});
});
on("change:skillhideunusedcheckbox1", function() {
var names=[];
for(var i=1;i<14;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==13){
hide.skillhideheader1='on';
}
hide.skillhideunusedcheckbox1=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox2", function() {
var names=[];
for(var i=14;i<22;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==8){
hide.skillhideheader2='on';
}
hide.skillhideunusedcheckbox2=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox3", function() {
var names=[];
for(var i=22;i<32;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==10){
hide.skillhideheader3='on';
}
hide.skillhideunusedcheckbox3=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox4", function() {
var names=[];
for(var i=32;i<43;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==11){
hide.skillhideheader4='on';
}
hide.skillhideunusedcheckbox4=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox5", function() {
var names=[];
for(var i=43;i<52;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==9){
hide.skillhideheader5='on';
}
hide.skillhideunusedcheckbox5=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox6", function() {
var names=[];
for(var i=52;i<58;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==6){
hide.skillhideheader6='on';
}
hide.skillhideunusedcheckbox6=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox7", function() {
var names=[];
for(var i=58;i<70;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==12){
hide.skillhideheader7='on';
}
hide.skillhideunusedcheckbox7=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox8", function() {
var names=[];
for(var i=70;i<73;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==3){
hide.skillhideheader8='on';
}
hide.skillhideunusedcheckbox8=0;
setAttrs(hide);
});
});
on("change:skillhideunusedcheckbox9", function() {
var names=[];
for(var i=73;i<77;i++)
{
var name='skillrating'+i;
names[i-1]=name;
}
getAttrs(names, function(values){
var hide={};
for(var prop in values)
{
if(values[prop]=="-1"){
var number=prop.match(/(\d*)$/);
var hidename='skillshowcheckbox'+number[1];
hide[hidename]='on';
}
}
if(Object.keys(hide).length==4){
hide.skillhideheader9='on';
}
hide.skillhideunusedcheckbox9=0;
setAttrs(hide);
});
});
on("change:edgeroll", function(){
getAttrs(["edgeroll"], function(value){
var multiplier;
if(value.edgeroll==""){
multiplier=0;
}else{
multiplier=1;
}
setAttrs({
edgn:multiplier
});
})
});
on("change:repeating_spells:spellschool", function() {
getAttrs(["repeating_spells_spellschool"], function(value) {
var numb=value.repeating_spells_spellschool.match(/(\d*)}$/);
var name='@{skillname'+numb[1]+'}';
setAttrs({
repeating_spells_spellschool_name: name
});
});
});
on("change:repeating_vehicles:vehicleskilltype", function() {
getAttrs(["repeating_vehicles_vehicleskilltype"], function(value) {
var numb=value.repeating_vehicles_vehicleskilltype.match(/(\d*)}$/);
var name='@{skillname'+numb[1]+'}';
setAttrs({
repeating_vehicles_vehicleskillname: name
});
});
});
on("change:repeating_mskills:mskillrating", function() {
getAttrs(["repeating_mskills_mskillrating"], function(value) {
var numb=value.repeating_mskills_mskillrating.match(/(\d*)}$/);
var name='skillspec'+numb[1];
getAttrs([name], function(values) {
setAttrs({
repeating_mskills_mskillspec: values[name]
});
});
});
});
on("change:weaponcategory1", function() {
getAttrs(["weaponcategory1"], function(value) {
var numb=value.weaponcategory1.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname1: values[name]
});
});
});
});
on("change:weaponcategory2", function() {
getAttrs(["weaponcategory2"], function(value) {
var numb=value.weaponcategory2.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname2: values[name]
});
});
});
});
on("change:weaponcategory3", function() {
getAttrs(["weaponcategory3"], function(value) {
var numb=value.weaponcategory3.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname3: values[name]
});
});
});
});
on("change:weaponcategory4", function() {
getAttrs(["weaponcategory4"], function(value) {
var numb=value.weaponcategory4.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname4: values[name]
});
});
});
});
on("change:weaponcategory5", function() {
getAttrs(["weaponcategory5"], function(value) {
var numb=value.weaponcategory5.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname5: values[name]
});
});
});
});
on("change:weaponcategory6", function() {
getAttrs(["weaponcategory6"], function(value) {
var numb=value.weaponcategory6.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname6: values[name]
});
});
});
});
on("change:weaponcategory7", function() {
getAttrs(["weaponcategory7"], function(value) {
var numb=value.weaponcategory7.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname7: values[name]
});
});
});
});
on("change:weaponcategory8", function() {
getAttrs(["weaponcategory8"], function(value) {
var numb=value.weaponcategory8.match(/(\d*)}$/);
var name='skillname'+numb[1];
getAttrs([name], function(values) {
setAttrs({
weaponskillname8: values[name]
});
});
});
});
on("change:skillshowallcheckbox1", function() {
setAttrs({
skillshowallcheckbox1: 0,
skillhideheader1: 0,
skillshowcheckbox1: 0,
skillshowcheckbox2: 0,
skillshowcheckbox3: 0,
skillshowcheckbox4: 0,
skillshowcheckbox5: 0,
skillshowcheckbox6: 0,
skillshowcheckbox7: 0,
skillshowcheckbox8: 0,
skillshowcheckbox9: 0,
skillshowcheckbox10: 0,
skillshowcheckbox11: 0,
skillshowcheckbox12: 0,
skillshowcheckbox13: 0
});
});
on("change:skillshowallcheckbox2", function() {
setAttrs({
skillshowallcheckbox2: 0,
skillhideheader2: 0,
skillshowcheckbox14: 0,
skillshowcheckbox15: 0,
skillshowcheckbox16: 0,
skillshowcheckbox17: 0,
skillshowcheckbox18: 0,
skillshowcheckbox19: 0,
skillshowcheckbox20: 0,
skillshowcheckbox21: 0
});
});
on("change:skillshowallcheckbox3", function() {
setAttrs({
skillshowallcheckbox3: 0,
skillhideheader3: 0,
skillshowcheckbox22: 0,
skillshowcheckbox23: 0,
skillshowcheckbox24: 0,
skillshowcheckbox25: 0,
skillshowcheckbox26: 0,
skillshowcheckbox27: 0,
skillshowcheckbox28: 0,
skillshowcheckbox29: 0,
skillshowcheckbox30: 0,
skillshowcheckbox31: 0
});
});
on("change:skillshowallcheckbox4", function() {
setAttrs({
skillshowallcheckbox4: 0,
skillhideheader4: 0,
skillshowcheckbox32: 0,
skillshowcheckbox33: 0,
skillshowcheckbox34: 0,
skillshowcheckbox35: 0,
skillshowcheckbox36: 0,
skillshowcheckbox37: 0,
skillshowcheckbox38: 0,
skillshowcheckbox39: 0,
skillshowcheckbox40: 0,
skillshowcheckbox41: 0,
skillshowcheckbox42: 0
});
});
on("change:skillshowallcheckbox5", function() {
setAttrs({
skillshowallcheckbox5: 0,
skillhideheader5: 0,
skillshowcheckbox43: 0,
skillshowcheckbox44: 0,
skillshowcheckbox45: 0,
skillshowcheckbox46: 0,
skillshowcheckbox47: 0,
skillshowcheckbox48: 0,
skillshowcheckbox49: 0,
skillshowcheckbox50: 0,
skillshowcheckbox51: 0
});
});
on("change:skillshowallcheckbox6", function() {
setAttrs({
skillshowallcheckbox6: 0,
skillhideheader6: 0,
skillshowcheckbox52: 0,
skillshowcheckbox53: 0,
skillshowcheckbox54: 0,
skillshowcheckbox55: 0,
skillshowcheckbox56: 0,
skillshowcheckbox57: 0
});
});
on("change:skillshowallcheckbox7", function() {
setAttrs({
skillshowallcheckbox7: 0,
skillhideheader7: 0,
skillshowcheckbox58: 0,
skillshowcheckbox59: 0,
skillshowcheckbox60: 0,
skillshowcheckbox61: 0,
skillshowcheckbox62: 0,
skillshowcheckbox63: 0,
skillshowcheckbox64: 0,
skillshowcheckbox65: 0,
skillshowcheckbox66: 0,
skillshowcheckbox67: 0,
skillshowcheckbox68: 0,
skillshowcheckbox69: 0
});
});
on("change:skillshowallcheckbox8", function() {
setAttrs({
skillshowallcheckbox8: 0,
skillhideheader8: 0,
skillshowcheckbox70: 0,
skillshowcheckbox71: 0,
skillshowcheckbox72: 0
});
});
on("change:skillshowallcheckbox9", function() {
setAttrs({
skillshowallcheckbox9: 0,
skillhideheader9: 0,
skillshowcheckbox73: 0,
skillshowcheckbox74: 0,
skillshowcheckbox75: 0,
skillshowcheckbox76: 0
});
});
on("change:skilllimit1", function() {
getAttrs(["skilllimit1"], function(value) {
setAttrs({
skilllimit_name1: value.skilllimit1+"_name}",
skilllimit_value1: value.skilllimit1+"_total}"
});
});
});
on("change:skillattr2", function() {
getAttrs(["skillattr2"], function(value) {
setAttrs({
skillattr_name2: value.skillattr2+"_name}",
skillattr_value2: value.skillattr2+"_total}"
});
});
});
on("change:skilllimit2", function() {
getAttrs(["skilllimit2"], function(value) {
setAttrs({
skilllimit_name2: value.skilllimit2+"_name}",
skilllimit_value2: value.skilllimit2+"_total}"
});
});
});
on("change:skillattr3", function() {
getAttrs(["skillattr3"], function(value) {
setAttrs({
skillattr_name3: value.skillattr3+"_name}",
skillattr_value3: value.skillattr3+"_total}"
});
});
});
on("change:skilllimit3", function() {
getAttrs(["skilllimit3"], function(value) {
setAttrs({
skilllimit_name3: value.skilllimit3+"_name}",
skilllimit_value3: value.skilllimit3+"_total}"
});
});
});
on("change:skillattr4", function() {
getAttrs(["skillattr4"], function(value) {
setAttrs({
skillattr_name4: value.skillattr4+"_name}",
skillattr_value4: value.skillattr4+"_total}"
});
});
});
on("change:skilllimit4", function() {
getAttrs(["skilllimit4"], function(value) {
setAttrs({
skilllimit_name4: value.skilllimit4+"_name}",
skilllimit_value4: value.skilllimit4+"_total}"
});
});
});
on("change:skillattr5", function() {
getAttrs(["skillattr5"], function(value) {
setAttrs({
skillattr_name5: value.skillattr5+"_name}",
skillattr_value5: value.skillattr5+"_total}"
});
});
});
on("change:skilllimit5", function() {
getAttrs(["skilllimit5"], function(value) {
setAttrs({
skilllimit_name5: value.skilllimit5+"_name}",
skilllimit_value5: value.skilllimit5+"_total}"
});
});
});
on("change:skillattr6", function() {
getAttrs(["skillattr6"], function(value) {
setAttrs({
skillattr_name6: value.skillattr6+"_name}",
skillattr_value6: value.skillattr6+"_total}"
});
});
});
on("change:skilllimit6", function() {
getAttrs(["skilllimit6"], function(value) {
setAttrs({
skilllimit_name6: value.skilllimit6+"_name}",
skilllimit_value6: value.skilllimit6+"_total}"
});
});
});
on("change:skillattr7", function() {
getAttrs(["skillattr7"], function(value) {
setAttrs({
skillattr_name7: value.skillattr7+"_name}",
skillattr_value7: value.skillattr7+"_total}"
});
});
});
on("change:skilllimit7", function() {
getAttrs(["skilllimit7"], function(value) {
setAttrs({
skilllimit_name7: value.skilllimit7+"_name}",
skilllimit_value7: value.skilllimit7+"_total}"
});
});
});
on("change:skillattr8", function() {
getAttrs(["skillattr8"], function(value) {
setAttrs({
skillattr_name8: value.skillattr8+"_name}",
skillattr_value8: value.skillattr8+"_total}"
});
});
});
on("change:skilllimit8", function() {
getAttrs(["skilllimit8"], function(value) {
setAttrs({
skilllimit_name8: value.skilllimit8+"_name}",
skilllimit_value8: value.skilllimit8+"_total}"
});
});
});
on("change:skillattr9", function() {
getAttrs(["skillattr9"], function(value) {
setAttrs({
skillattr_name9: value.skillattr9+"_name}",
skillattr_value9: value.skillattr9+"_total}"
});
});
});
on("change:skilllimit9", function() {
getAttrs(["skilllimit9"], function(value) {
setAttrs({
skilllimit_name9: value.skilllimit9+"_name}",
skilllimit_value9: value.skilllimit9+"_total}"
});
});
});
on("change:skillattr10", function() {
getAttrs(["skillattr10"], function(value) {
setAttrs({
skillattr_name10: value.skillattr10+"_name}",
skillattr_value10: value.skillattr10+"_total}"
});
});
});
on("change:skilllimit10", function() {
getAttrs(["skilllimit10"], function(value) {
setAttrs({
skilllimit_name10: value.skilllimit10+"_name}",
skilllimit_value10: value.skilllimit10+"_total}"
});
});
});
on("change:skillattr11", function() {
getAttrs(["skillattr11"], function(value) {
setAttrs({
skillattr_name11: value.skillattr11+"_name}",
skillattr_value11: value.skillattr11+"_total}"
});
});
});
on("change:skilllimit11", function() {
getAttrs(["skilllimit11"], function(value) {
setAttrs({
skilllimit_name11: value.skilllimit11+"_name}",
skilllimit_value11: value.skilllimit11+"_total}"
});
});
});
on("change:skillattr12", function() {
getAttrs(["skillattr12"], function(value) {
setAttrs({
skillattr_name12: value.skillattr12+"_name}",
skillattr_value12: value.skillattr12+"_total}"
});
});
});
on("change:skilllimit12", function() {
getAttrs(["skilllimit12"], function(value) {
setAttrs({
skilllimit_name12: value.skilllimit12+"_name}",
skilllimit_value12: value.skilllimit12+"_total}"
});
});
});
on("change:skillattr13", function() {
getAttrs(["skillattr13"], function(value) {
setAttrs({
skillattr_name13: value.skillattr13+"_name}",
skillattr_value13: value.skillattr13+"_total}"
});
});
});
on("change:skilllimit13", function() {
getAttrs(["skilllimit13"], function(value) {
setAttrs({
skilllimit_name13: value.skilllimit13+"_name}",
skilllimit_value13: value.skilllimit13+"_total}"
});
});
});
on("change:skillattr14", function() {
getAttrs(["skillattr14"], function(value) {
setAttrs({
skillattr_name14: value.skillattr14+"_name}",
skillattr_value14: value.skillattr14+"_total}"
});
});
});
on("change:skilllimit14", function() {
getAttrs(["skilllimit14"], function(value) {
setAttrs({
skilllimit_name14: value.skilllimit14+"_name}",
skilllimit_value14: value.skilllimit14+"_total}"
});
});
});
on("change:skillattr15", function() {
getAttrs(["skillattr15"], function(value) {
setAttrs({
skillattr_name15: value.skillattr15+"_name}",
skillattr_value15: value.skillattr15+"_total}"
});
});
});
on("change:skilllimit15", function() {
getAttrs(["skilllimit15"], function(value) {
setAttrs({
skilllimit_name15: value.skilllimit15+"_name}",
skilllimit_value15: value.skilllimit15+"_total}"
});
});
});
on("change:skillattr16", function() {
getAttrs(["skillattr16"], function(value) {
setAttrs({
skillattr_name16: value.skillattr16+"_name}",
skillattr_value16: value.skillattr16+"_total}"
});
});
});
on("change:skilllimit16", function() {
getAttrs(["skilllimit16"], function(value) {
setAttrs({
skilllimit_name16: value.skilllimit16+"_name}",
skilllimit_value16: value.skilllimit16+"_total}"
});
});
});
on("change:skillattr17", function() {
getAttrs(["skillattr17"], function(value) {
setAttrs({
skillattr_name17: value.skillattr17+"_name}",
skillattr_value17: value.skillattr17+"_total}"
});
});
});
on("change:skilllimit17", function() {
getAttrs(["skilllimit17"], function(value) {
setAttrs({
skilllimit_name17: value.skilllimit17+"_name}",
skilllimit_value17: value.skilllimit17+"_total}"
});
});
});
on("change:skillattr18", function() {
getAttrs(["skillattr18"], function(value) {
setAttrs({
skillattr_name18: value.skillattr18+"_name}",
skillattr_value18: value.skillattr18+"_total}"
});
});
});
on("change:skilllimit18", function() {
getAttrs(["skilllimit18"], function(value) {
setAttrs({
skilllimit_name18: value.skilllimit18+"_name}",
skilllimit_value18: value.skilllimit18+"_total}"
});
});
});
on("change:skillattr19", function() {
getAttrs(["skillattr19"], function(value) {
setAttrs({
skillattr_name19: value.skillattr19+"_name}",
skillattr_value19: value.skillattr19+"_total}"
});
});
});
on("change:skilllimit19", function() {
getAttrs(["skilllimit19"], function(value) {
setAttrs({
skilllimit_name19: value.skilllimit19+"_name}",
skilllimit_value19: value.skilllimit19+"_total}"
});
});
});
on("change:skillattr20", function() {
getAttrs(["skillattr20"], function(value) {
setAttrs({
skillattr_name20: value.skillattr20+"_name}",
skillattr_value20: value.skillattr20+"_total}"
});
});
});
on("change:skilllimit20", function() {
getAttrs(["skilllimit20"], function(value) {
setAttrs({
skilllimit_name20: value.skilllimit20+"_name}",
skilllimit_value20: value.skilllimit20+"_total}"
});
});
});
on("change:skillattr21", function() {
getAttrs(["skillattr21"], function(value) {
setAttrs({
skillattr_name21: value.skillattr21+"_name}",
skillattr_value21: value.skillattr21+"_total}"
});
});
});
on("change:skilllimit21", function() {
getAttrs(["skilllimit21"], function(value) {
setAttrs({
skilllimit_name21: value.skilllimit21+"_name}",
skilllimit_value21: value.skilllimit21+"_total}"
});
});
});
on("change:skillattr22", function() {
getAttrs(["skillattr22"], function(value) {
setAttrs({
skillattr_name22: value.skillattr22+"_name}",
skillattr_value22: value.skillattr22+"_total}"
});
});
});
on("change:skilllimit22", function() {
getAttrs(["skilllimit22"], function(value) {
setAttrs({
skilllimit_name22: value.skilllimit22+"_name}",
skilllimit_value22: value.skilllimit22+"_total}"
});
});
});
on("change:skillattr23", function() {
getAttrs(["skillattr23"], function(value) {
setAttrs({
skillattr_name23: value.skillattr23+"_name}",
skillattr_value23: value.skillattr23+"_total}"
});
});
});
on("change:skilllimit23", function() {
getAttrs(["skilllimit23"], function(value) {
setAttrs({
skilllimit_name23: value.skilllimit23+"_name}",
skilllimit_value23: value.skilllimit23+"_total}"
});
});
});
on("change:skillattr24", function() {
getAttrs(["skillattr24"], function(value) {
setAttrs({
skillattr_name24: value.skillattr24+"_name}",
skillattr_value24: value.skillattr24+"_total}"
});
});
});
on("change:skilllimit24", function() {
getAttrs(["skilllimit24"], function(value) {
setAttrs({
skilllimit_name24: value.skilllimit24+"_name}",
skilllimit_value24: value.skilllimit24+"_total}"
});
});
});
on("change:skillattr25", function() {
getAttrs(["skillattr25"], function(value) {
setAttrs({
skillattr_name25: value.skillattr25+"_name}",
skillattr_value25: value.skillattr25+"_total}"
});
});
});
on("change:skilllimit25", function() {
getAttrs(["skilllimit25"], function(value) {
setAttrs({
skilllimit_name25: value.skilllimit25+"_name}",
skilllimit_value25: value.skilllimit25+"_total}"
});
});
});
on("change:skillattr26", function() {
getAttrs(["skillattr26"], function(value) {
setAttrs({
skillattr_name26: value.skillattr26+"_name}",
skillattr_value26: value.skillattr26+"_total}"
});
});
});
on("change:skilllimit26", function() {
getAttrs(["skilllimit26"], function(value) {
setAttrs({
skilllimit_name26: value.skilllimit26+"_name}",
skilllimit_value26: value.skilllimit26+"_total}"
});
});
});
on("change:skillattr27", function() {
getAttrs(["skillattr27"], function(value) {
setAttrs({
skillattr_name27: value.skillattr27+"_name}",
skillattr_value27: value.skillattr27+"_total}"
});
});
});
on("change:skilllimit27", function() {
getAttrs(["skilllimit27"], function(value) {
setAttrs({
skilllimit_name27: value.skilllimit27+"_name}",
skilllimit_value27: value.skilllimit27+"_total}"
});
});
});
on("change:skillattr28", function() {
getAttrs(["skillattr28"], function(value) {
setAttrs({
skillattr_name28: value.skillattr28+"_name}",
skillattr_value28: value.skillattr28+"_total}"
});
});
});
on("change:skilllimit28", function() {
getAttrs(["skilllimit28"], function(value) {
setAttrs({
skilllimit_name28: value.skilllimit28+"_name}",
skilllimit_value28: value.skilllimit28+"_total}"
});
});
});
on("change:skillattr29", function() {
getAttrs(["skillattr29"], function(value) {
setAttrs({
skillattr_name29: value.skillattr29+"_name}",
skillattr_value29: value.skillattr29+"_total}"
});
});
});
on("change:skilllimit29", function() {
getAttrs(["skilllimit29"], function(value) {
setAttrs({
skilllimit_name29: value.skilllimit29+"_name}",
skilllimit_value29: value.skilllimit29+"_total}"
});
});
});
on("change:skillattr30", function() {
getAttrs(["skillattr30"], function(value) {
setAttrs({
skillattr_name30: value.skillattr30+"_name}",
skillattr_value30: value.skillattr30+"_total}"
});
});
});
on("change:skilllimit30", function() {
getAttrs(["skilllimit30"], function(value) {
setAttrs({
skilllimit_name30: value.skilllimit30+"_name}",
skilllimit_value30: value.skilllimit30+"_total}"
});
});
});
on("change:skillattr31", function() {
getAttrs(["skillattr31"], function(value) {
setAttrs({
skillattr_name31: value.skillattr31+"_name}",
skillattr_value31: value.skillattr31+"_total}"
});
});
});
on("change:skilllimit31", function() {
getAttrs(["skilllimit31"], function(value) {
setAttrs({
skilllimit_name31: value.skilllimit31+"_name}",
skilllimit_value31: value.skilllimit31+"_total}"
});
});
});
on("change:skillattr32", function() {
getAttrs(["skillattr32"], function(value) {
setAttrs({
skillattr_name32: value.skillattr32+"_name}",
skillattr_value32: value.skillattr32+"_total}"
});
});
});
on("change:skilllimit32", function() {
getAttrs(["skilllimit32"], function(value) {
setAttrs({
skilllimit_name32: value.skilllimit32+"_name}",
skilllimit_value32: value.skilllimit32+"_total}"
});
});
});
on("change:skillattr33", function() {
getAttrs(["skillattr33"], function(value) {
setAttrs({
skillattr_name33: value.skillattr33+"_name}",
skillattr_value33: value.skillattr33+"_total}"
});
});
});
on("change:skilllimit33", function() {
getAttrs(["skilllimit33"], function(value) {
setAttrs({
skilllimit_name33: value.skilllimit33+"_name}",
skilllimit_value33: value.skilllimit33+"_total}"
});
});
});
on("change:skillattr34", function() {
getAttrs(["skillattr34"], function(value) {
setAttrs({
skillattr_name34: value.skillattr34+"_name}",
skillattr_value34: value.skillattr34+"_total}"
});
});
});
on("change:skilllimit34", function() {
getAttrs(["skilllimit34"], function(value) {
setAttrs({
skilllimit_name34: value.skilllimit34+"_name}",
skilllimit_value34: value.skilllimit34+"_total}"
});
});
});
on("change:skillattr35", function() {
getAttrs(["skillattr35"], function(value) {
setAttrs({
skillattr_name35: value.skillattr35+"_name}",
skillattr_value35: value.skillattr35+"_total}"
});
});
});
on("change:skilllimit35", function() {
getAttrs(["skilllimit35"], function(value) {
setAttrs({
skilllimit_name35: value.skilllimit35+"_name}",
skilllimit_value35: value.skilllimit35+"_total}"
});
});
});
on("change:skillattr36", function() {
getAttrs(["skillattr36"], function(value) {
setAttrs({
skillattr_name36: value.skillattr36+"_name}",
skillattr_value36: value.skillattr36+"_total}"
});
});
});
on("change:skilllimit36", function() {
getAttrs(["skilllimit36"], function(value) {
setAttrs({
skilllimit_name36: value.skilllimit36+"_name}",
skilllimit_value36: value.skilllimit36+"_total}"
});
});
});
on("change:skillattr37", function() {
getAttrs(["skillattr37"], function(value) {
setAttrs({
skillattr_name37: value.skillattr37+"_name}",
skillattr_value37: value.skillattr37+"_total}"
});
});
});
on("change:skilllimit37", function() {
getAttrs(["skilllimit37"], function(value) {
setAttrs({
skilllimit_name37: value.skilllimit37+"_name}",
skilllimit_value37: value.skilllimit37+"_total}"
});
});
});
on("change:skillattr38", function() {
getAttrs(["skillattr38"], function(value) {
setAttrs({
skillattr_name38: value.skillattr38+"_name}",
skillattr_value38: value.skillattr38+"_total}"
});
});
});
on("change:skilllimit38", function() {
getAttrs(["skilllimit38"], function(value) {
setAttrs({
skilllimit_name38: value.skilllimit38+"_name}",
skilllimit_value38: value.skilllimit38+"_total}"
});
});
});
on("change:skillattr39", function() {
getAttrs(["skillattr39"], function(value) {
setAttrs({
skillattr_name39: value.skillattr39+"_name}",
skillattr_value39: value.skillattr39+"_total}"
});
});
});
on("change:skilllimit39", function() {
getAttrs(["skilllimit39"], function(value) {
setAttrs({
skilllimit_name39: value.skilllimit39+"_name}",
skilllimit_value39: value.skilllimit39+"_total}"
});
});
});
on("change:skillattr40", function() {
getAttrs(["skillattr40"], function(value) {
setAttrs({
skillattr_name40: value.skillattr40+"_name}",
skillattr_value40: value.skillattr40+"_total}"
});
});
});
on("change:skilllimit40", function() {
getAttrs(["skilllimit40"], function(value) {
setAttrs({
skilllimit_name40: value.skilllimit40+"_name}",
skilllimit_value40: value.skilllimit40+"_total}"
});
});
});
on("change:skillattr41", function() {
getAttrs(["skillattr41"], function(value) {
setAttrs({
skillattr_name41: value.skillattr41+"_name}",
skillattr_value41: value.skillattr41+"_total}"
});
});
});
on("change:skilllimit41", function() {
getAttrs(["skilllimit41"], function(value) {
setAttrs({
skilllimit_name41: value.skilllimit41+"_name}",
skilllimit_value41: value.skilllimit41+"_total}"
});
});
});
on("change:skillattr42", function() {
getAttrs(["skillattr42"], function(value) {
setAttrs({
skillattr_name42: value.skillattr42+"_name}",
skillattr_value42: value.skillattr42+"_total}"
});
});
});
on("change:skilllimit42", function() {
getAttrs(["skilllimit42"], function(value) {
setAttrs({
skilllimit_name42: value.skilllimit42+"_name}",
skilllimit_value42: value.skilllimit42+"_total}"
});
});
});
on("change:skillattr43", function() {
getAttrs(["skillattr43"], function(value) {
setAttrs({
skillattr_name43: value.skillattr43+"_name}",
skillattr_value43: value.skillattr43+"_total}"
});
});
});
on("change:skilllimit43", function() {
getAttrs(["skilllimit43"], function(value) {
setAttrs({
skilllimit_name43: value.skilllimit43+"_name}",
skilllimit_value43: value.skilllimit43+"_total}"
});
});
});
on("change:skillattr44", function() {
getAttrs(["skillattr44"], function(value) {
setAttrs({
skillattr_name44: value.skillattr44+"_name}",
skillattr_value44: value.skillattr44+"_total}"
});
});
});
on("change:skilllimit44", function() {
getAttrs(["skilllimit44"], function(value) {
setAttrs({
skilllimit_name44: value.skilllimit44+"_name}",
skilllimit_value44: value.skilllimit44+"_total}"
});
});
});
on("change:skillattr45", function() {
getAttrs(["skillattr45"], function(value) {
setAttrs({
skillattr_name45: value.skillattr45+"_name}",
skillattr_value45: value.skillattr45+"_total}"
});
});
});
on("change:skilllimit45", function() {
getAttrs(["skilllimit45"], function(value) {
setAttrs({
skilllimit_name45: value.skilllimit45+"_name}",
skilllimit_value45: value.skilllimit45+"_total}"
});
});
});
on("change:skillattr46", function() {
getAttrs(["skillattr46"], function(value) {
setAttrs({
skillattr_name46: value.skillattr46+"_name}",
skillattr_value46: value.skillattr46+"_total}"
});
});
});
on("change:skilllimit46", function() {
getAttrs(["skilllimit46"], function(value) {
setAttrs({
skilllimit_name46: value.skilllimit46+"_name}",
skilllimit_value46: value.skilllimit46+"_total}"
});
});
});
on("change:skillattr47", function() {
getAttrs(["skillattr47"], function(value) {
setAttrs({
skillattr_name47: value.skillattr47+"_name}",
skillattr_value47: value.skillattr47+"_total}"
});
});
});
on("change:skilllimit47", function() {
getAttrs(["skilllimit47"], function(value) {
setAttrs({
skilllimit_name47: value.skilllimit47+"_name}",
skilllimit_value47: value.skilllimit47+"_total}"
});
});
});
on("change:skillattr48", function() {
getAttrs(["skillattr48"], function(value) {
setAttrs({
skillattr_name48: value.skillattr48+"_name}",
skillattr_value48: value.skillattr48+"_total}"
});
});
});
on("change:skilllimit48", function() {
getAttrs(["skilllimit48"], function(value) {
setAttrs({
skilllimit_name48: value.skilllimit48+"_name}",
skilllimit_value48: value.skilllimit48+"_total}"
});
});
});
on("change:skillattr49", function() {
getAttrs(["skillattr49"], function(value) {
setAttrs({
skillattr_name49: value.skillattr49+"_name}",
skillattr_value49: value.skillattr49+"_total}"
});
});
});
on("change:skilllimit49", function() {
getAttrs(["skilllimit49"], function(value) {
setAttrs({
skilllimit_name49: value.skilllimit49+"_name}",
skilllimit_value49: value.skilllimit49+"_total}"
});
});
});
on("change:skillattr50", function() {
getAttrs(["skillattr50"], function(value) {
setAttrs({
skillattr_name50: value.skillattr50+"_name}",
skillattr_value50: value.skillattr50+"_total}"
});
});
});
on("change:skilllimit50", function() {
getAttrs(["skilllimit50"], function(value) {
setAttrs({
skilllimit_name50: value.skilllimit50+"_name}",
skilllimit_value50: value.skilllimit50+"_total}"
});
});
});
on("change:skillattr51", function() {
getAttrs(["skillattr51"], function(value) {
setAttrs({
skillattr_name51: value.skillattr51+"_name}",
skillattr_value51: value.skillattr51+"_total}"
});
});
});
on("change:skilllimit51", function() {
getAttrs(["skilllimit51"], function(value) {
setAttrs({
skilllimit_name51: value.skilllimit51+"_name}",
skilllimit_value51: value.skilllimit51+"_total}"
});
});
});
on("change:skillattr52", function() {
getAttrs(["skillattr52"], function(value) {
setAttrs({
skillattr_name52: value.skillattr52+"_name}",
skillattr_value52: value.skillattr52+"_total}"
});
});
});
on("change:skilllimit52", function() {
getAttrs(["skilllimit52"], function(value) {
setAttrs({
skilllimit_name52: value.skilllimit52+"_name}",
skilllimit_value52: value.skilllimit52+"_total}"
});
});
});
on("change:skillattr53", function() {
getAttrs(["skillattr53"], function(value) {
setAttrs({
skillattr_name53: value.skillattr53+"_name}",
skillattr_value53: value.skillattr53+"_total}"
});
});
});
on("change:skilllimit53", function() {
getAttrs(["skilllimit53"], function(value) {
setAttrs({
skilllimit_name53: value.skilllimit53+"_name}",
skilllimit_value53: value.skilllimit53+"_total}"
});
});
});
on("change:skillattr54", function() {
getAttrs(["skillattr54"], function(value) {
setAttrs({
skillattr_name54: value.skillattr54+"_name}",
skillattr_value54: value.skillattr54+"_total}"
});
});
});
on("change:skilllimit54", function() {
getAttrs(["skilllimit54"], function(value) {
setAttrs({
skilllimit_name54: value.skilllimit54+"_name}",
skilllimit_value54: value.skilllimit54+"_total}"
});
});
});
on("change:skillattr55", function() {
getAttrs(["skillattr55"], function(value) {
setAttrs({
skillattr_name55: value.skillattr55+"_name}",
skillattr_value55: value.skillattr55+"_total}"
});
});
});
on("change:skilllimit55", function() {
getAttrs(["skilllimit55"], function(value) {
setAttrs({
skilllimit_name55: value.skilllimit55+"_name}",
skilllimit_value55: value.skilllimit55+"_total}"
});
});
});
on("change:skillattr56", function() {
getAttrs(["skillattr56"], function(value) {
setAttrs({
skillattr_name56: value.skillattr56+"_name}",
skillattr_value56: value.skillattr56+"_total}"
});
});
});
on("change:skilllimit56", function() {
getAttrs(["skilllimit56"], function(value) {
setAttrs({
skilllimit_name56: value.skilllimit56+"_name}",
skilllimit_value56: value.skilllimit56+"_total}"
});
});
});
on("change:skillattr57", function() {
getAttrs(["skillattr57"], function(value) {
setAttrs({
skillattr_name57: value.skillattr57+"_name}",
skillattr_value57: value.skillattr57+"_total}"
});
});
});
on("change:skilllimit57", function() {
getAttrs(["skilllimit57"], function(value) {
setAttrs({
skilllimit_name57: value.skilllimit57+"_name}",
skilllimit_value57: value.skilllimit57+"_total}"
});
});
});
on("change:skillattr58", function() {
getAttrs(["skillattr58"], function(value) {
setAttrs({
skillattr_name58: value.skillattr58+"_name}",
skillattr_value58: value.skillattr58+"_total}"
});
});
});
on("change:skilllimit58", function() {
getAttrs(["skilllimit58"], function(value) {
setAttrs({
skilllimit_name58: value.skilllimit58+"_name}",
skilllimit_value58: value.skilllimit58+"_total}"
});
});
});
on("change:skillattr59", function() {
getAttrs(["skillattr59"], function(value) {
setAttrs({
skillattr_name59: value.skillattr59+"_name}",
skillattr_value59: value.skillattr59+"_total}"
});
});
});
on("change:skilllimit59", function() {
getAttrs(["skilllimit59"], function(value) {
setAttrs({
skilllimit_name59: value.skilllimit59+"_name}",
skilllimit_value59: value.skilllimit59+"_total}"
});
});
});
on("change:skillattr60", function() {
getAttrs(["skillattr60"], function(value) {
setAttrs({
skillattr_name60: value.skillattr60+"_name}",
skillattr_value60: value.skillattr60+"_total}"
});
});
});
on("change:skilllimit60", function() {
getAttrs(["skilllimit60"], function(value) {
setAttrs({
skilllimit_name60: value.skilllimit60+"_name}",
skilllimit_value60: value.skilllimit60+"_total}"
});
});
});
on("change:skillattr61", function() {
getAttrs(["skillattr61"], function(value) {
setAttrs({
skillattr_name61: value.skillattr61+"_name}",
skillattr_value61: value.skillattr61+"_total}"
});
});
});
on("change:skilllimit61", function() {
getAttrs(["skilllimit61"], function(value) {
setAttrs({
skilllimit_name61: value.skilllimit61+"_name}",
skilllimit_value61: value.skilllimit61+"_total}"
});
});
});
on("change:skillattr62", function() {
getAttrs(["skillattr62"], function(value) {
setAttrs({
skillattr_name62: value.skillattr62+"_name}",
skillattr_value62: value.skillattr62+"_total}"
});
});
});
on("change:skilllimit62", function() {
getAttrs(["skilllimit62"], function(value) {
setAttrs({
skilllimit_name62: value.skilllimit62+"_name}",
skilllimit_value62: value.skilllimit62+"_total}"
});
});
});
on("change:skillattr63", function() {
getAttrs(["skillattr63"], function(value) {
setAttrs({
skillattr_name63: value.skillattr63+"_name}",
skillattr_value63: value.skillattr63+"_total}"
});
});
});
on("change:skilllimit63", function() {
getAttrs(["skilllimit63"], function(value) {
setAttrs({
skilllimit_name63: value.skilllimit63+"_name}",
skilllimit_value63: value.skilllimit63+"_total}"
});
});
});
on("change:skillattr64", function() {
getAttrs(["skillattr64"], function(value) {
setAttrs({
skillattr_name64: value.skillattr64+"_name}",
skillattr_value64: value.skillattr64+"_total}"
});
});
});
on("change:skilllimit64", function() {
getAttrs(["skilllimit64"], function(value) {
setAttrs({
skilllimit_name64: value.skilllimit64+"_name}",
skilllimit_value64: value.skilllimit64+"_total}"
});
});
});
on("change:skillattr65", function() {
getAttrs(["skillattr65"], function(value) {
setAttrs({
skillattr_name65: value.skillattr65+"_name}",
skillattr_value65: value.skillattr65+"_total}"
});
});
});
on("change:skilllimit65", function() {
getAttrs(["skilllimit65"], function(value) {
setAttrs({
skilllimit_name65: value.skilllimit65+"_name}",
skilllimit_value65: value.skilllimit65+"_total}"
});
});
});
on("change:skillattr66", function() {
getAttrs(["skillattr66"], function(value) {
setAttrs({
skillattr_name66: value.skillattr66+"_name}",
skillattr_value66: value.skillattr66+"_total}"
});
});
});
on("change:skilllimit66", function() {
getAttrs(["skilllimit66"], function(value) {
setAttrs({
skilllimit_name66: value.skilllimit66+"_name}",
skilllimit_value66: value.skilllimit66+"_total}"
});
});
});
on("change:skillattr67", function() {
getAttrs(["skillattr67"], function(value) {
setAttrs({
skillattr_name67: value.skillattr67+"_name}",
skillattr_value67: value.skillattr67+"_total}"
});
});
});
on("change:skilllimit67", function() {
getAttrs(["skilllimit67"], function(value) {
setAttrs({
skilllimit_name67: value.skilllimit67+"_name}",
skilllimit_value67: value.skilllimit67+"_total}"
});
});
});
on("change:skillattr68", function() {
getAttrs(["skillattr68"], function(value) {
setAttrs({
skillattr_name68: value.skillattr68+"_name}",
skillattr_value68: value.skillattr68+"_total}"
});
});
});
on("change:skilllimit68", function() {
getAttrs(["skilllimit68"], function(value) {
setAttrs({
skilllimit_name68: value.skilllimit68+"_name}",
skilllimit_value68: value.skilllimit68+"_total}"
});
});
});
on("change:skillattr69", function() {
getAttrs(["skillattr69"], function(value) {
setAttrs({
skillattr_name69: value.skillattr69+"_name}",
skillattr_value69: value.skillattr69+"_total}"
});
});
});
on("change:skilllimit69", function() {
getAttrs(["skilllimit69"], function(value) {
setAttrs({
skilllimit_name69: value.skilllimit69+"_name}",
skilllimit_value69: value.skilllimit69+"_total}"
});
});
});
on("change:skillattr70", function() {
getAttrs(["skillattr70"], function(value) {
setAttrs({
skillattr_name70: value.skillattr70+"_name}",
skillattr_value70: value.skillattr70+"_total}"
});
});
});
on("change:skilllimit70", function() {
getAttrs(["skilllimit70"], function(value) {
setAttrs({
skilllimit_name70: value.skilllimit70+"_name}",
skilllimit_value70: value.skilllimit70+"_total}"
});
});
});
on("change:skillattr71", function() {
getAttrs(["skillattr71"], function(value) {
setAttrs({
skillattr_name71: value.skillattr71+"_name}",
skillattr_value71: value.skillattr71+"_total}"
});
});
});
on("change:skilllimit71", function() {
getAttrs(["skilllimit71"], function(value) {
setAttrs({
skilllimit_name71: value.skilllimit71+"_name}",
skilllimit_value71: value.skilllimit71+"_total}"
});
});
});
on("change:skillattr72", function() {
getAttrs(["skillattr72"], function(value) {
setAttrs({
skillattr_name72: value.skillattr72+"_name}",
skillattr_value72: value.skillattr72+"_total}"
});
});
});
on("change:skilllimit72", function() {
getAttrs(["skilllimit72"], function(value) {
setAttrs({
skilllimit_name72: value.skilllimit72+"_name}",
skilllimit_value72: value.skilllimit72+"_total}"
});
});
});
on("change:skillattr73", function() {
getAttrs(["skillattr73"], function(value) {
setAttrs({
skillattr_name73: value.skillattr73+"_name}",
skillattr_value73: value.skillattr73+"_total}"
});
});
});
on("change:skilllimit73", function() {
getAttrs(["skilllimit73"], function(value) {
setAttrs({
skilllimit_name73: value.skilllimit73+"_name}",
skilllimit_value73: value.skilllimit73+"_total}"
});
});
});
on("change:skillattr74", function() {
getAttrs(["skillattr74"], function(value) {
setAttrs({
skillattr_name74: value.skillattr74+"_name}",
skillattr_value74: value.skillattr74+"_total}"
});
});
});
on("change:skilllimit74", function() {
getAttrs(["skilllimit74"], function(value) {
setAttrs({
skilllimit_name74: value.skilllimit74+"_name}",
skilllimit_value74: value.skilllimit74+"_total}"
});
});
});
on("change:skillattr75", function() {
getAttrs(["skillattr75"], function(value) {
setAttrs({
skillattr_name75: value.skillattr75+"_name}",
skillattr_value75: value.skillattr75+"_total}"
});
});
});
on("change:skilllimit75", function() {
getAttrs(["skilllimit75"], function(value) {
setAttrs({
skilllimit_name75: value.skilllimit75+"_name}",
skilllimit_value75: value.skilllimit75+"_total}"
});
});
});
on("change:skillattr76", function() {
getAttrs(["skillattr76"], function(value) {
setAttrs({
skillattr_name76: value.skillattr76+"_name}",
skillattr_value76: value.skillattr76+"_total}"
});
});
});
on("change:skilllimit76", function() {
getAttrs(["skilllimit76"], function(value) {
setAttrs({
skilllimit_name76: value.skilllimit76+"_name}",
skilllimit_value76: value.skilllimit76+"_total}"
});
});
});
on("change:repeating_knowledge:knowledgeattr", function() {
getAttrs(["repeating_knowledge_knowledgeattr"], function(value) {
setAttrs({
repeating_knowledge_knowledgeattr_name: value.repeating_knowledge_knowledgeattr+"_name}",
repeating_knowledge_knowledgeattr_total: value.repeating_knowledge_knowledgeattr+"_total}"
});
});
});
</script>
<rolltemplate class="sheet-rolltemplate-shadowrun">
<table>
<tr>
<th><img src="https://4.bp.blogspot.com/-1jrWKeMyeO8/U_Rjfb5B0MI/AAAAAAAAByA/qgfLMIjJsSk/s1600/SR5%2BLogo%2BSigil.png">
{{#name}}{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}{{/name}}</th>
</tr>
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Dicepool</div></td></tr>
{{#val1}}
<tr>
<td>> {{val1}}({{val1_num}})</td>
</tr>
{{/val1}}
{{#val2}}
<tr>
<td>> {{val2}}({{val2_num}})</td>
</tr>
{{/val2}}
{{#val3}}
<tr>
<td>> {{val3}}({{val3_num}})</td>
</tr>
{{/val3}}
{{#val4}}
<tr>
<td>> {{val4}}({{val4_num}})</td>
</tr>
{{/val4}}
{{#val5}}
<tr>
<td>> {{val5}}({{val5_num}})</td>
</tr>
{{/val5}}
{{#val6}}
<tr>
<td>> {{val6}}({{val6_num}})</td>
</tr>
{{/val6}}
{{#val7}}
<tr>
<td>> {{val7}}({{val7_num}})</td>
</tr>
{{/val7}}
{{#val8}}
<tr>
<td>> {{val8}}({{val8_num}})</td>
</tr>
{{/val8}}
{{#mod_num}}
<tr>
<td>> Modifiers({{mod_num}})</td>
</tr>
{{/mod_num}}
{{#wounds_num}}
<tr>
<td>> Woundpenalty({{wounds_num}})</td>
</tr>
{{/wounds_num}}
{{#edge}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Edge</div></td></tr>
<tr>
<td><div class="sheet-rolltemplate-limit">> Edge({{edge_num}})</div></td>
</tr>
{{/edge}}
{{^edge}}
{{#limit}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Limit</div></td></tr>
<tr>
<td><div class="sheet-rolltemplate-limit">> {{limit}}({{limit_num}})</div></td>
</tr>
{{#limit_mod}}
<tr>
<td><div class="sheet-rolltemplate-limit">> Modifiers({{limit_mod}})</div></td>
</tr>
{{/limit_mod}}
{{/limit}}
{{/edge}}
{{#result}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Result</div></td></tr>
<tr><td><div> <br> </div></td></tr>
{{#rollGreater() result 1}}
<tr class="sheet-rolltemplate-results-success">
<td class="result">{{result}} Successes</td>
</tr>
{{/rollGreater() result 1}}
{{#rollTotal() result 1}}
<tr class="sheet-rolltemplate-results-success">
<td class="result">{{result}} Success</td>
</tr>
{{/rollTotal() result 1}}
{{#rollTotal() result 0}}
<tr class="sheet-rolltemplate-results-fail">
<td class="result">{{result}} Successes</td>
</tr>
{{/rollTotal() result 0}}
{{/result}}
{{#initiative}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Result</div></td></tr>
{{#rollGreater() initiative 10}}
<tr class="sheet-rolltemplate-results-success">
<td class="result">{{initiative}} Initiative</td>
</tr>
{{/rollGreater() initiative 10}}
{{#rollLess() initiative 11}}
<tr class="sheet-rolltemplate-results-fail">
<td class="result">{{initiative}} Initiative</td>
</tr>
{{/rollLess() initiative 11}}
{{/initiative}}
<tr><td><div> <br> </div></td></tr>
{{#after1}}
<tr class="sheet-rolltemplate-after">
<td>{{after1}}({{after1_num}}{{#after1dmg}}<b>{{after1dmg}}</b>{{/after1dmg}})</td>
</tr>
{{/after1}}
{{#drain}}
<tr class="sheet-rolltemplate-after">
<td>Incoming {{drain}}({{#rollGreater() drain_num 1}}{{drain_num}}{{/rollGreater() drain_num 1}}{{#rollLess() drain_num 2}}<b>2</b>{{/rollLess() drain_num 2}}{{#spiritdrain}}{{after1_num}}<b>* 2</b>{{/spiritdrain}})</td>
</tr>
{{/drain}}
{{#after2}}
<tr class="sheet-rolltemplate-after">
<td>{{after2}}({{after2_num}})</td>
</tr>
{{/after2}}
{{#description}}
<tr><td><div class="sheet-rolltemplate-spacer"> </div></td></tr>
<tr><td><div class="sheet-rolltemplate-sectionheading">Description</div></td></tr>
<tr>
<td><div class="sheet-rolltemplate-description">{{description}}</div></td>
</tr>
{{/description}}
</table>
</rolltemplate>