Files
roll20-character-sheets/Fate_Core/fate.html
T
Gussancho f4eb1d0b0f Changes in fate core sheet
named all rolls. Now they should be dragable
2017-09-05 11:21:46 +02:00

245 lines
20 KiB
HTML

<div class="sheet-section-basic sheet-section">
<img class="sheet-logo" src="http://www.faterpg.com/wp-content/uploads/2013/06/Powered-by-Fate-Final-Light-BG.png" alt="FATE CORE" />
<table>
<tr>
<td>
<label>ID</label>
<input type="text" name="attr_ID" />
</td>
<td>
<label>Refresh</label>
<input type="number" name="attr_Refresh" />
</td>
</tr>
<tr>
<td>
<label>Description</label>
<input type="text" name="attr_Description" />
</td>
<td>
<label>Fate Points</label>
<input type="number" name="attr_Fate" />
</td>
</tr>
</table>
</div> <!-- .section-basic -->
<div class="sheet-break"></div>
<div class="sheet-section-aspects sheet-section">
<div class="sheet-header">Aspects</div>
<div class="sheet-repitem">
<input type="text" name="attr_HighConcept" placeholder="High Concept Aspect" />
</div>
<div class="sheet-repitem">
<input type="text" name="attr_Trouble" placeholder="Trouble Aspect"/>
</div>
<fieldset class="repeating_Aspects">
<input type="text" name="attr_Aspect" />
</fieldset>
</div> <!-- .section-aspects -->
<div class="sheet-break"></div>
<div class="sheet-section-skills sheet-section">
<div class="sheet-header">Skills</div>
<table>
<tr>
<td>Legendary (+8)</td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg1" /><button type='roll' name='roll_Leg1' value='/me rolls @{Leg1} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg2" /><button type='roll' name='roll_Leg2' value='/me rolls @{Leg2} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg3" /><button type='roll' name='roll_Leg3' value='/me rolls @{Leg3} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg4" /><button type='roll' name='roll_Leg4' value='/me rolls @{Leg4} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg5" /><button type='roll' name='roll_Leg5' value='/me rolls @{Leg5} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg6" /><button type='roll' name='roll_Leg6' value='/me rolls @{Leg6} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg7" /><button type='roll' name='roll_Leg7' value='/me rolls @{Leg7} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Leg8" /><button type='roll' name='roll_Leg8' value='/me rolls @{Leg8} [[{4df+8+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Epic (+7)</td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic1" /><button type='roll' name='roll_Epic1' value='/me rolls @{Epic1} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic2" /><button type='roll' name='roll_Epic2' value='/me rolls @{Epic2} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic3" /><button type='roll' name='roll_Epic3' value='/me rolls @{Epic3} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic4" /><button type='roll' name='roll_Epic4' value='/me rolls @{Epic4} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic5" /><button type='roll' name='roll_Epic5' value='/me rolls @{Epic5} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic6" /><button type='roll' name='roll_Epic6' value='/me rolls @{Epic6} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic7" /><button type='roll' name='roll_Epic7' value='/me rolls @{Epic7} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Epic8" /><button type='roll' name='roll_Epic8' value='/me rolls @{Epic8} [[{4df+7+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Fantastic (+6)</td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan1" /><button type='roll' name='roll_Fan1' value='/me rolls @{Fan1} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan2" /><button type='roll' name='roll_Fan2' value='/me rolls @{Fan2} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan3" /><button type='roll' name='roll_Fan3' value='/me rolls @{Fan3} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan4" /><button type='roll' name='roll_Fan4' value='/me rolls @{Fan4} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan5" /><button type='roll' name='roll_Fan5' value='/me rolls @{Fan5} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan6" /><button type='roll' name='roll_Fan6' value='/me rolls @{Fan6} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan7" /><button type='roll' name='roll_Fan7' value='/me rolls @{Fan7} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fan8" /><button type='roll' name='roll_Fan8' value='/me rolls @{Fan8} [[{4df+6+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Superb (+5)</td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup1" /><button type='roll' name='roll_Sup1' value='/me rolls @{Sup1} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup2" /><button type='roll' name='roll_Sup2' value='/me rolls @{Sup2} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup3" /><button type='roll' name='roll_Sup3' value='/me rolls @{Sup3} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup4" /><button type='roll' name='roll_Sup4' value='/me rolls @{Sup4} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup5" /><button type='roll' name='roll_Sup5' value='/me rolls @{Sup5} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup6" /><button type='roll' name='roll_Sup6' value='/me rolls @{Sup6} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup7" /><button type='roll' name='roll_Sup7' value='/me rolls @{Sup7} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Sup8" /><button type='roll' name='roll_Sup8' value='/me rolls @{Sup8} [[{4df+5+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Great (+4)</td>
<td><input class="sheet-skill-on" type="text" name="attr_Great1" /><button type='roll' name='roll_Great1' value='/me rolls @{Great1} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great2" /><button type='roll' name='roll_Great2' value='/me rolls @{Great2} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great3" /><button type='roll' name='roll_Great3' value='/me rolls @{Great3} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great4" /><button type='roll' name='roll_Great4' value='/me rolls @{Great4} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great5" /><button type='roll' name='roll_Great5' value='/me rolls @{Great5} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great6" /><button type='roll' name='roll_Great6' value='/me rolls @{Great6} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great7" /><button type='roll' name='roll_Great7' value='/me rolls @{Great7} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Great8" /><button type='roll' name='roll_Great8' value='/me rolls @{Great8} [[{4df+4+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Good (+3)</td>
<td><input class="sheet-skill-on" type="text" name="attr_Good1" /><button type='roll' name='roll_Good1' value='/me rolls @{Good1} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-on" type="text" name="attr_Good2" /><button type='roll' name='roll_Good2' value='/me rolls @{Good2} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Good3" /><button type='roll' name='roll_Good3' value='/me rolls @{Good3} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Good4" /><button type='roll' name='roll_Good4' value='/me rolls @{Good4} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Good5" /><button type='roll' name='roll_Good5' value='/me rolls @{Good5} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Good6" /><button type='roll' name='roll_Good6' value='/me rolls @{Good6} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Good7" /><button type='roll' name='roll_Good7' value='/me rolls @{Good7} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Good8" /><button type='roll' name='roll_Good8' value='/me rolls @{Good8} [[{4df+3+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Fair (+2)</td>
<td><input class="sheet-skill-on" type="text" name="attr_Fair1" /><button type='roll' name='roll_Fair1' value='/me rolls @{Fair1} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-on" type="text" name="attr_Fair2" /><button type='roll' name='roll_Fair2' value='/me rolls @{Fair2} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-on" type="text" name="attr_Fair3" /><button type='roll' name='roll_Fair3' value='/me rolls @{Fair3} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fair4" /><button type='roll' name='roll_Fair4' value='/me rolls @{Fair4} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fair5" /><button type='roll' name='roll_Fair5' value='/me rolls @{Fair5} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fair6" /><button type='roll' name='roll_Fair6' value='/me rolls @{Fair6} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fair7" /><button type='roll' name='roll_Fair7' value='/me rolls @{Fair7} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Fair8" /><button type='roll' name='roll_Fair8' value='/me rolls @{Fair8} [[{4df+2+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Average (+1)</td>
<td><input class="sheet-skill-on" type="text" name="attr_Avg1" /><button type='roll' name='roll_Avg1' value='/me rolls @{Avg1} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-on" type="text" name="attr_Avg2" /><button type='roll' name='roll_Avg2' value='/me rolls @{Avg2} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-on" type="text" name="attr_Avg3" /><button type='roll' name='roll_Avg3' value='/me rolls @{Avg3} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-on" type="text" name="attr_Avg4" /><button type='roll' name='roll_Avg4' value='/me rolls @{Avg4} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Avg5" /><button type='roll' name='roll_Avg5' value='/me rolls @{Avg5} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Avg6" /><button type='roll' name='roll_Avg6' value='/me rolls @{Avg6} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Avg7" /><button type='roll' name='roll_Avg7' value='/me rolls @{Avg7} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Avg8" /><button type='roll' name='roll_Avg8' value='/me rolls @{Avg8} [[{4df+1+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>All Mediocre Skills (+0)</td>
<td><button type='roll' name='roll_Mediocre' value='/me rolls [[{4df+?{Modifier|0}}]] A Mediocre skill.'></button>
</tr>
<tr>
<td>Poor (-1)</td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor1" /><button type='roll' name='roll_Poor1' value='/me rolls @{Poor1} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor2" /><button type='roll' name='roll_Poor2' value='/me rolls @{Poor2} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor3" /><button type='roll' name='roll_Poor3' value='/me rolls @{Poor3} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor4" /><button type='roll' name='roll_Poor4' value='/me rolls @{Poor4} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor5" /><button type='roll' name='roll_Poor5' value='/me rolls @{Poor5} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor6" /><button type='roll' name='roll_Poor6' value='/me rolls @{Poor6} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor7" /><button type='roll' name='roll_Poor7' value='/me rolls @{Poor7} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Poor8" /><button type='roll' name='roll_Poor8' value='/me rolls @{Poor8} [[{4df-1+?{Modifier|0}}]] skill.'></button></td>
</tr>
<tr>
<td>Terrible (-2)</td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter1" /><button type='roll' name='roll_Ter1' value='/me rolls @{Ter1} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter2" /><button type='roll' name='roll_Ter2' value='/me rolls @{Ter2} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter3" /><button type='roll' name='roll_Ter3' value='/me rolls @{Ter3} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter4" /><button type='roll' name='roll_Ter4' value='/me rolls @{Ter4} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter5" /><button type='roll' name='roll_Ter5' value='/me rolls @{Ter5} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter6" /><button type='roll' name='roll_Ter6' value='/me rolls @{Ter6} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter7" /><button type='roll' name='roll_Ter7' value='/me rolls @{Ter7} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
<td><input class="sheet-skill-off" type="text" name="attr_Ter8" /><button type='roll' name='roll_Ter8' value='/me rolls @{Ter8} [[{4df-2+?{Modifier|0}}]] skill.'></button></td>
</tr>
</table>
</div> <!-- .section-skills -->
<div class="sheet-break"></div>
<div class="sheet-section-stress sheet-section sheet-half">
<div class="sheet-header">Stress</div>
<table>
<tr>
<td>Physical</td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_Phy1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_Phy2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_Phy3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_Phy4" /></td>
<td>(Physique)</td>
</tr>
<tr>
<td>Mental</td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_Men1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_Men2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_Men3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_Men4" /></td>
<td>(Will)</td>
</tr>
<tr>
<td><input type="text" name="attr_OpenStress1" placeholder="Type of Stress" /></td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_OpenStress1-1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_OpenStress1-2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_OpenStress1-3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_OpenStress1-4" /></td>
<td><input type="text" name="attr_OpenStress1-Gov" placeholder="Governing Skill" /></td>
</tr>
<tr>
<td><input type="text" name="attr_OpenStress2" placeholder="Type of Stress" /></td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_OpenStress2-1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_OpenStress2-2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_OpenStress2-3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_OpenStress2-4" /></td>
<td><input type="text" name="attr_OpenStress2-Gov" placeholder="Governing Skill" /></td>
</tr>
<tr>
<td><input type="text" name="attr_OpenStress3" placeholder="Type of Stress" /></td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_OpenStress3-1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_OpenStress3-2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_OpenStress3-3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_OpenStress3-4" /></td>
<td><input type="text" name="attr_OpenStress3-Gov" placeholder="Governing Skill" /></td>
</tr>
</table>
</div> <!-- .section-stress -->
<div class="sheet-section-consequences sheet-section sheet-half">
<div class="sheet-header">Consequences</div>
<fieldset class="repeating_Cons">
<select name="attr_conType">
<option>Mild</option>
<option>Moderate</option>
<option>Severe</option>
</select>
<input type="text" name="attr_Consequence" />
</fieldset>
</div> <!-- .section-consequences -->
<div class="sheet-break"></div>
<div class="sheet-section-stunts sheet-section sheet-half">
<div class="sheet-header">Stunts</div>
<textarea name="attr_Stunts"></textarea>
</div> <!-- .section-stunts -->
<div class="sheet-section-extras sheet-section sheet-half">
<div class="sheet-header">Extras</div>
<textarea name="attr_Extras"></textarea>
</div> <!-- .section-extra -->
<div class="sheet-break"></div>
<div class="sheet-section-notes sheet-section">
<div class="sheet-header">Notes</div>
<textarea name="attr_Notes"></textarea>
</div> <!-- .section-notes -->