Files
roll20-character-sheets/Call_of_Cthulhu_7th_Ed/sheet.json
T
Alex Hart d3cbee4504 Add 2 roll buttons
1 roll button for simple single roll template and 1 button for complex
0 ,+1, +2 bonus and penalty dice
2017-05-17 19:52:23 +02:00

9 lines
1.3 KiB
JSON

{
"html": "coc_7th_ed.html",
"css": "coc_7th_ed.css",
"authors": "Aqua Alex, Matthew Carpenter, Roric",
"roll20userid": "1048758, 103705, 1466905",
"preview": "coc_7th_ed.png",
"instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\n In support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points. \n\n Aqua Alex: (1)removed the need for the js file and created a Workerscript to enable autocalculation of Damage Bonus and Build even for people without a Pro account.\n (2) added calculation of move\n (3) BONUS/PENALTY Dice rolls - Grey Button is for current Roll template (it rolls normal, 1 bonus, 2 bonus, 1 penalty, 2 penalty dice and shows all results), Green button is for new smaller (only normal roll) template."
}