mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
914 lines
58 KiB
HTML
914 lines
58 KiB
HTML
<!-- ******* PC **************** -->
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<span class="sheet-smallspan">Version 1.2 (2015-10-04) - Style: </span>
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<input type="radio" name="attr_sheetStyle" value="0" class="sheet-styleCypher" checked="checked" title="Cypher System" />
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<input type="radio" name="attr_sheetStyle" value="1" class="sheet-styleNumenera" title="Numenéra" />
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<input type="radio" name="attr_sheetStyle" value="2" class="sheet-styleTheStrange" title="The Strange" />
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<div class="sheet-main">
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<table>
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<!-- ******* COL 1 **************** -->
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<tr>
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<td width="352px" valign="top"> <!-- COL 1 -->
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<div class="sheet-supblock"> <!--- Name -->
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<div style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_character_name" style="width: 340px;font-size:14px;" />
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<div class="sheet-underwhite" style="width:120px;">NAME</div>
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</div>
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<div>
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<table>
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<tr>
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<td VALIGN="top"><div class="sheet-textfat">IS A</div></td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_descriptor" style="width: 140px;" />
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<div class="sheet-underwhite" style="width:90px;">DESCRIPTOR</div>
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</td>
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<td style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_type" style="width: 95px;" />
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<div class="sheet-underwhite" style="width:70px;">TYPE</div>
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</td>
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<td VALIGN="top" style="text-align: left;"><div class="sheet-textfat" style="text-align: left;">WHO</div></td>
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<td> </td>
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</tr>
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</table>
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</div>
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<div style="text-align: left;">
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<input class="sheet-whiteinput" type="text" name="attr_focus" style="width: 340px;" />
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<div class="sheet-underwhite" style="width:120px;">FOCUS</div>
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</div>
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</div> <!--- END Name -->
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<div class="sheet-supblock"> <!-- TIER EFFORT XP -->
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<table>
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<tr>
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<td> </td>
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<td>
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_tier" min="1" max="6" value="1" />
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<div class="sheet-text1">TIER</div>
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</div>
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</div>
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</td>
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<td> </td>
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<td style="padding-left: 10%;">
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_effort" min="1" max="6" value="1" />
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<div class="sheet-text1">EFFORT</div>
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</div>
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</div>
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</td>
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<td> </td>
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<td style="padding-left: 10%;">
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<div class="sheet-blublock" style="width: 80px;">
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<div class="sheet-inpblock">
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<input type="number" name="attr_xp" min="0" value="0" />
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<div class="sheet-text1">XP</div>
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</div>
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</div>
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</td>
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<td> </td>
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</tr>
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</table>
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</div> <!-- END TIER EFFORT XP -->
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<div class="sheet-supblock"> <!-- STATS -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock">
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<table>
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<tr>
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">MIGHT</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_might" title="Current value" min="0" value="11" />
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<button type="roll" class="sheet-basicbt" title="Might Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_basicMightCheck"></button>
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</div>
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</td>
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<td COLSPAN="2" VALIGN="top" style="width: 105px;border-right: 1px solid #22428F;">
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<div class="sheet-text1">SPEED</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_speed" title="Current value" min="0" value="10" />
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<button type="roll" class="sheet-basicbt" class="sheet-basicbt" title="Speed Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_basicSpeedCheck"></button>
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</div>
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</td>
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<td COLSPAN="2" VALIGN="top">
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<div class="sheet-text1">INTELLECT</div>
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<div>
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<input type="number" style="height: 120%;font-weight:bold; font-size:120%; color:#6D0100;" name="attr_intellect" title="Current value" min="0" value="7" />
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<button type="roll" class="sheet-basicbt" title="Intellect Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3-@{rollVarBonus}]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}}"
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name="roll_basicIntellectCheck"></button>
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</div>
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</td>
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</tr>
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<tr style="border-top: 1px solid #EFEFF5;">
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_might_max" title="Maximum value" min="0" value="11" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #22428F;">
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<input type="number" name="attr_mightedge" value="1" min="0" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_speed_max" title="Maximum value" min="0" value="10" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #22428F;">
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<input type="number" name="attr_speededge" value="1" min="0" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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<td VALIGN="top" style="border-right: 1px solid #EFEFF5;">
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<input type="number" name="attr_intellect_max" title="Maximum value" min="0" value="7" />
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<div class="sheet-text2">POOL</div>
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</td>
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<td VALIGN="top">
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<input type="number" name="attr_intellectedge" value="0" min="0" max="6" />
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<div class="sheet-text2">EDGE</div>
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div> <!-- END STATS -->
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<div class="sheet-supblock"> <!-- ACTION -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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<table> <!-- BEGIN stat roll -->
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<tr>
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<td class="sheet-text1" style="text-align: left;">
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ACTION
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<button type="roll"
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class="sheet-apibt"
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title="Reset Action Parameters (API)"
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value="!cypher-resetaction @{character_id}"
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name="roll_resetaction">
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</button>
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</td>
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<td COLSPAN="5" class="sheet-text2" style="width: 100%;">
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Roll with Stat or Skill button
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<span style="font-family: dicefontd20; font-weight:bold;">t</span>
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</td>
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</tr>
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<tr>
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<td class="sheet-text2" style="text-align: right;">
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DIFFICULTY
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</td>
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<td style="text-align: left;">
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<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="10" name="attr_rollVarDiff" title="Task difficulty" value="0"/>
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</td>
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<td class="sheet-text2" style="text-align: right;">
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COST
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</td>
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<td style="text-align: left;">
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<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_rollVarCost" title="Extra Stat Pool cost from a Power or Ability" value="0" />
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</td>
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<td class="sheet-text2" style="text-align: right;">
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BONUS
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</td>
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<td style="text-align: left;">
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<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus to the ROLL (0, 1 or 2 maximum)" value="0" />
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</td>
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</tr>
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<tr>
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<td class="sheet-text2" style="text-align: right;">
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ROLL EFFORT
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</td>
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<td style="text-align: left;">
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<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort to lower DIFFICULTY" value="0" />
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</td>
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<td class="sheet-text2" style="text-align: right;">
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DMG EFF.
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</td>
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<td style="text-align: left;">
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<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort to increase DAMAGE" value="0" />
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</td>
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<td class="sheet-text2" style="text-align: right;">
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ASSET
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</td>
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<td class="sheet-text2" style="text-align: left;">
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<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_rollVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" value="0" />
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</td>
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</tr>
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</table>
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<input type="hidden" name="attr_target" value="@{rollVarDiff}*3" />
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<input type="hidden" name="attr_effortCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2" />
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<input type="hidden" name="attr_effortSpeedCost" value="ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*(2+@{armorspeedcost})" />
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<input type="hidden" name="attr_totalCost" value="@{effortCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_totalSpeedCost" value="@{effortSpeedCost}+@{rollVarCost}" />
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<input type="hidden" name="attr_MightCost" value="@{totalCost}-@{mightedge}" />
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<input type="hidden" name="attr_SpeedCost" value="@{totalSpeedCost}-@{speededge}" />
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<input type="hidden" name="attr_IntelCost" value="@{totalCost}-@{intellectedge}" />
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</div>
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</div>
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</div> <!-- END ACTION -->
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<div class="sheet-supblock"> <!-- DAMAGE -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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<table>
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<tr>
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<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
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<div class="sheet-text1">RECOVERY ROLLS</div>
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</td>
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<td COLSPAN="2" VALIGN="top">
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<div class="sheet-text1">DAMAGE TRACK</div>
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</td>
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</tr>
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<tr>
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<td COLSPAN="2" VALIGN="top" style="border-right: 1px solid #22428F;">
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<span class="sheet-text2">1D6 + </span>
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<input type="number" name="attr_recoverybonus" style="width:30px;height:18px;padding:0px;" title="Recovery roll bonus" min="1" value="1" />
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<button type="roll" class="sheet-basicbt" name="roll_FreeRecovery" title="Recovery Roll"
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value="&{template:cyphRecovery} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}} {{recovaction=[[@{recovery-rolls}]]}}">
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</button>
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</td>
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<td COLSPAN="2" VALIGN="top">
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<span class="sheet-text2">Special </span>
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<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Special damage that moved the PC down the damage track" value="0" />
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<button type="roll"
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class="sheet-apibt"
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title="Reset Character/Complete rest (API)"
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value="!cypher-restchar @{character_id}|?{Complete rest/reset, really ?|Yes}"
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name="roll_resetaction">
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</button>
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</td>
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</tr>
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<tr>
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<td style="text-align: left;">
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<input type="radio" name="attr_recovery-rolls" value="0" checked="checked" />
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<span class="sheet-text2">1 ACTION</span>
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</td>
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<td style="width: 50%;border-right: 1px solid #22428F;text-align: left;">
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<input type="radio" name="attr_recovery-rolls" value="1" />
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<span class="sheet-text2">10 MINS</span>
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</td>
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<td style="text-align: left;">
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<input type="radio" name="attr_damage-track" value="0" checked="checked" />
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<span class="sheet-text2">HALE</span>
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</td>
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<td style="text-align: left;">
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<input type="radio" name="attr_damage-track" value="1" />
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<span class="sheet-text2">IMPAIRED</span>
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</td>
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</tr>
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<tr style="text-align: left;">
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<td style="text-align: left;">
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<input type="radio" name="attr_recovery-rolls" value="2" />
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<span class="sheet-text2">1 HOUR</span>
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</td>
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<td style="width: 50%;border-right: 1px solid #22428F;text-align: left;">
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<input type="radio" name="attr_recovery-rolls" value="3" />
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<span class="sheet-text2">10 HOURS</span>
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</td>
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<td style="text-align: left;">
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<input type="radio" name="attr_damage-track" value="2" />
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<span class="sheet-text2">DEBILITATED</span>
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</td>
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<td style="text-align: left;">
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<input type="radio" name="attr_damage-track" value="3" />
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<span class="sheet-text2">DEAD</span>
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div> <!-- END Damage -->
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<div class="sheet-supblock"> <!-- SPECIAL ABIILITIES -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock">
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<div class="sheet-text1" style="text-align: left;">SPECIAL ABILITIES</div>
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<fieldset class="repeating_abilities">
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<div class="sheet-text2">
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Name
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<input type="text" style="width: 190px;font-weight: bold;" name="attr_abilityname" title="Ability name"s placeholder="Name" />
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<select name="attr_abilityuse" style="width: 90px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc.">
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<option selected="selected">Action</option>
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<option>Enabler</option>
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<option>Other</option>
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</select>
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</div>
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<div><textarea style="height: 46px" name="attr_abilitydesc" title="Ability description" placeholder="Description and notes"></textarea></div>
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</fieldset>
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</div>
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</div>
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</div> <!-- END SPECIAL ABIILITIES -->
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<div class="sheet-supblock"> <!-- BACKGROUND -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock">
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<div class="sheet-text1" style="text-align: left;">BACKGROUND</div>
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<textarea name="attr_background" style="height: 200px; width: 100%;" title="Background"></textarea>
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</div>
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</div>
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</div> <!-- END BACKGROUND -->
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</td> <!-- END COL 1 -->
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<!-- ******* COL 2 **************** -->
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<td width="352px" valign="top"> <!-- COL 2 -->
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<div class="sheet-supblock"> <!-- MIGHT SKILLS -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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<div class="sheet-text1" style="text-align: left;">SKILLS • MIGHT</div>
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<fieldset class="repeating_skillmight">
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<div>
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<input type="text" style="width: 240px;" name="attr_skillmightname" title="Skill" placeholder="Might Skill" />
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<select name="attr_skillmightlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
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<option value="-1">I Inability</option>
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<option value="0" selected>U Untrained</option>
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<option value="1">T Trained</option>
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<option value="2">S Specialized</option>
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</select>
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<button type="roll" class="sheet-basicbt" title="Might Skill Roll"
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value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=might}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillmightname}}} {{attrEdge=@{mightedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillmightlvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillmightlvl})-@{rollVarBonus}]]}} {{totalCost=[[@{MightCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillmightlvl}]]}}"
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name="roll_basicMightCheck"></button>
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</div>
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</fieldset>
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</div>
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</div>
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</div> <!-- END MIGHT SKILLS -->
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<div class="sheet-supblock"> <!-- SPEED SKILLS -->
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<div class="sheet-blublock">
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<div class="sheet-inpblock2">
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<div class="sheet-text1" style="text-align: left;">SKILLS • SPEED</div>
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<div> <!-- INITIATIVE -->
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<input type="text" style="width: 240px;" name="" style="background: #E1E1EE;font-weight: bold;" title="Skill" value="Initiative" disabled />
|
|
<select name="attr_InitVarSkill" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-basicbt" title="Initiative Roll"
|
|
value="&{template:cyphInit} {{charid=@{character_id}}} {{stat=speed}} {{skilled=[[@{InitVarSkill}*3]]}} {{finalRoll=[[1d20+(@{rollVarRollEff}*3)+(@{InitVarSkill}*3)+(@{rollVarAsset}*3)+@{rollVarBonus} &{tracker}]]}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{speedEdge=[[@{speededge}]]}} {{effortsUsed=[[@{rollVarRollEff}]]}} {{assets=[[@{rollVarAsset}]]}} {{effortCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})]]}} {{statExpense=[[@{rollVarCost}]]}} {{totalCost=[[ceil(@{rollVarRollEff}/6)+@{rollVarRollEff}*(2+@{armorspeedcost})+@{rollVarCost}-@{speededge}]]}}"
|
|
name="roll_basicInitCheck"></button>
|
|
</div> <!-- END INITIATIVE -->
|
|
<fieldset class="repeating_skillspeed">
|
|
<div>
|
|
<input type="text" style="width: 240px;" name="attr_skillspeedname" title="Skill" placeholder="Speed Skill" />
|
|
<select name="attr_skillspeedlvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-basicbt" title="Speed Skill Roll"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=speed}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillspeedname}}} {{attrEdge=@{speededge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillspeedlvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillspeedlvl})-@{rollVarBonus}]]}} {{totalCost=[[@{SpeedCost}]]}} {{effortCost=[[@{effortSpeedCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillspeedlvl}]]}}"
|
|
name="roll_basicSpeedCheck"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END SPEED SKILLS -->
|
|
<div class="sheet-supblock"> <!-- INTEL SKILLS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">SKILLS • INTELLECT</div>
|
|
<fieldset class="repeating_skillintel">
|
|
<div>
|
|
<input type="text" style="width: 240px;" name="attr_skillintelname" title="Skill" placeholder="Intellect Skill" />
|
|
<select name="attr_skillintellvl" style="width: 48px" title="I = inability, U = untrained, T = trained, S = specialized">
|
|
<option value="-1">I Inability</option>
|
|
<option value="0" selected>U Untrained</option>
|
|
<option value="1">T Trained</option>
|
|
<option value="2">S Specialized</option>
|
|
</select>
|
|
<button type="roll" class="sheet-basicbt" title="Intellect Skill Roll"
|
|
value="&{template:cyphBasicRoll} {{charid=@{character_id}}} {{stat=intellect}} {{diceRoll=[[1d20cs>17cf1]]}} {{attribute=@{skillintelname}}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=[[@{rollVarBonus}]]}} {{difficulty=[[@{rollVarDiff}]]}} {{target=[[@{target}]]}} {{finalDiff=[[@{rollVarDiff}-(@{rollVarAsset}+@{rollVarRollEff}+@{skillintellvl})]]}} {{targetRoll=[[3*@{rollVarDiff}-3*(@{rollVarAsset}+@{rollVarRollEff}+@{skillintellvl})-@{rollVarBonus}]]}} {{totalCost=[[@{IntelCost}]]}} {{effortCost=[[@{effortCost}]]}} {{effortRoll=[[@{rollVarRollEff}]]}} {{effortDmg=[[@{rollVarRollDmg}]]}} {{statExpense=[[@{rollVarCost}]]}} {{assets=[[@{rollVarAsset}]]}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=[[@{skillintellvl}]]}}"
|
|
name="roll_basicIntellectCheck"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END INTEL SKILLS -->
|
|
<div class="sheet-supblock"> <!-- ATTACKS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">ATTACKS</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">MOD</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: center;">DAM</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">
|
|
<input type="text" style="width: 240px;" name="attr_atkname" title="Attack: weapon or power/ability name" placeholder="Attack" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkmod" min="0" style="width:30px;" title="Mod" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="width: 30px;text-align: center;">
|
|
<input type="number" name="attr_atkdmg" min="0" style="width:50px;" title="Damage" value="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ATTACKS -->
|
|
<div class="sheet-supblock"> <!-- ADVANCEMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock2">
|
|
<div class="sheet-text1" style="text-align: left;">ADVANCEMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 1</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-1" placeholder="Tier 1 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-2" placeholder="Tier 1 Adv. #2" /></td>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-3" placeholder="Tier 1 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers1-4" placeholder="Tier 1 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 2</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-1" placeholder="Tier 2 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-2" placeholder="Tier 2 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-3" placeholder="Tier 2 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers2-4" placeholder="Tier 2 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 3</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-1" placeholder="Tier 3 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-2" placeholder="Tier 3 Adv. #2" /></td>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-3" placeholder="Tier 3 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers3-4" placeholder="Tier 3 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 4</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-1" placeholder="Tier 4 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-2" placeholder="Tier 4 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-3" placeholder="Tier 4 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers4-4" placeholder="Tier 4 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 5</td>
|
|
</tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-1" placeholder="Tier 5 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-2" placeholder="Tier 5 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-3" placeholder="Tier 5 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers5-4" placeholder="Tier 5 Adv. #4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="sheet-text2">Tier 6</td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-1" placeholder="Tier 6 Adv. #1" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-2" placeholder="Tier 6 Adv. #2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-3" placeholder="Tier 6 Adv. #3" /></td>
|
|
<td><input type="text" style="width: 160px;"name="attr_adv-tiers6-4" placeholder="Tier 6 Adv. #4" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ADVANCEMENT -->
|
|
</td> <!-- END COL 2 -->
|
|
<!-- ******* COL 3 **************** -->
|
|
<td valign="top"> <!-- COL 3 -->
|
|
<img class="sheet-gamelogoCypher" src="https://lh4.googleusercontent.com/-T_PWRmd-TxE/Vfs9cEqYWbI/AAAAAAAAW0I/rUC1JdU-UXg/w900-h263/Roll20_cypher_logo.png" />
|
|
<img class="sheet-gamelogoNumenera" src="http://upload.wikimedia.org/wikipedia/en/8/8e/Numenera_Logo.png" />
|
|
<img class="sheet-gamelogoTheStrange" src="http://www.thestrangerpg.com/wp-content/uploads/2013/10/The-Strange-Logo-Color-Large.png" />
|
|
<div class="sheet-supblock"> <!-- CYPHERS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text1" style="text-align: left;">CYPHERS</td>
|
|
<td class="sheet-text2" style="width: 50px;text-align: right;">LIMIT</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_cypher-limit" value="2" min="0" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_cypher-list">
|
|
<div class="sheet-text2">
|
|
Name
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_cypher-name" title="Name of the cypher" placeholder="Cypher" />
|
|
Lvl
|
|
<input type="number" style="width: 40px;" name="attr_cypher-level" title="Level of the Cypher" min="0" value="1" />
|
|
</div>
|
|
<div>
|
|
<textarea name="attr_cypher-description" style="height: 46px; width: 100%;" title="Description of the Cypher" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END CYPHERS -->
|
|
<div class="sheet-supblock"> <!-- ARTEFACTS -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">ARTIFACTS</div>
|
|
<fieldset class="repeating_artifact-list">
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
Name
|
|
<input type="text" style="width: 210px;font-weight: bold;" name="attr_artifact-name" title="Name" placeholder="Artifact" />
|
|
Level
|
|
<input type="number" style="width: 40px;" name="attr_artifact-level" title="Level" min="0" max="99" value="1" />
|
|
</div>
|
|
<div class="sheet-text2" style="text-align: left;">
|
|
Depletion
|
|
<input type="number" min="0" max="99" name="attr_artdepthreshold" title="Rate of power depletion (ex: 1 in 1d20)" value="1" />
|
|
in
|
|
<select style="width: 110px;text-align: right;" name="attr_artdepdice" title="">
|
|
<option value="100">— (never)</option>
|
|
<option value="0">Automatic</option>
|
|
<option value="1d6">1d6</option>
|
|
<option value="1d10">1d10</option>
|
|
<option value="1d20" SELECTED="SELECTED">1d20</option>
|
|
<option value="1d100">1d100</option>
|
|
</select>
|
|
<button type="roll" class="sheet-basicbt" name="roll_artifactDepletion" title="Depletion roll"
|
|
value="&{template:cyphRecovery} {{depletionRoll=[[@{artdepdice}cf<@{artdepthreshold}]]}} {{dice=@{artdepdice}}} {{threshold=[[@{artdepthreshold}]]}} {{artifact=@{artifact-name}}}"/>
|
|
</div>
|
|
<div style="text-align: left;">
|
|
<textarea name="attr_artifact-description" style="height: 40px; width: 100%;" title="Description" placeholder="Description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END ARTEFACTS -->
|
|
<div class="sheet-supblock"> <!-- EQUIPMENT -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">EQUIPMENT</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">MONEY</td>
|
|
<td style="width: 100px;text-align: left;">
|
|
<input type="number" style="width: 100px" name="attr_shins" value="0" />
|
|
</td>
|
|
<td COLSPAN="2"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: right;">ARMOR</td>
|
|
<td style="width: 50px;text-align: left;">
|
|
<input type="number" name="attr_armor" min="0" value="0" />
|
|
</td>
|
|
<td class="sheet-text2" style="text-align: right;">Speed Effort Cost</td>
|
|
<td style="width: 35px;text-align: left;">
|
|
<input type="number" style="width: 35px" name="attr_armorspeedcost" value="0" min="0" max="3" title="Additional Speed Effort Cost due to Armor" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-text2" style="text-align: left;">ITEM</td>
|
|
<td class="sheet-text2" style="width:50px;">#</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_equipment-list">
|
|
<table>
|
|
<tr>
|
|
<td style="width: 100%; text-align: left;"><input type="text" name="attr_equipment-name" title="Item" placeholder="Equipment name" /></td>
|
|
<td width="50px"><input type="number" name="attr_equipment-qty" title="Quantity" value="1" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-text2" style="text-align: left;">MISC.</div>
|
|
<textarea name="attr_possessions" style="height: 100px; width: 100%;" title="Miscellaneous equipment"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END EQUIPMENT -->
|
|
<div class="sheet-supblock"> <!-- NOTES attr_background -->
|
|
<div class="sheet-blublock">
|
|
<div class="sheet-inpblock">
|
|
<div class="sheet-text1" style="text-align: left;">NOTES</div>
|
|
<textarea name="attr_notes" style="height: 200px; width: 100%;" title="Notes"></textarea>
|
|
</div>
|
|
</div>
|
|
</div> <!-- END NOTES -->
|
|
</td> <!-- END COL 3 -->
|
|
</tr>
|
|
</table>
|
|
</div> <!-- END MAIN DIV -->
|
|
<!-- ******* ROLL TEMPLATES ******** -->
|
|
<rolltemplate class="sheet-rolltemplate-cyphMsg">
|
|
<table>
|
|
<tr><th>Oops!</th></tr>
|
|
<!-- Function -->
|
|
<tr><td><span>
|
|
{{#cyphRoll}}
|
|
Stat roll
|
|
{{/cyphRoll}}
|
|
{{#cyphRecoveryRoll}}
|
|
Recovery roll
|
|
{{/cyphRecoveryRoll}}
|
|
{{#cyphInitRoll}}
|
|
Initiative roll
|
|
{{/cyphInitRoll}}
|
|
{{#modStat}}
|
|
Applying stat cost
|
|
{{/modStat}}
|
|
{{#chatmessage}}
|
|
Call of {{chatmessage}}
|
|
{{/chatmessage}}
|
|
</span></td></tr>
|
|
<!-- Message -->
|
|
<tr><td>
|
|
{{#noTokNoChar}}
|
|
This function requires a character id or token id parameter<br/>{{noTokNoChar}}
|
|
{{/noTokNoChar}}
|
|
{{#pcDying}}
|
|
The character can't take any action (debilitated or dead).
|
|
{{/pcDying}}
|
|
{{#noAttribute}}
|
|
Attribute '{{noAttribute}}' is not handled.
|
|
{{/noAttribute}}
|
|
{{#wtfAttribute}}
|
|
Attribute '{{wtfAttribute}}' doesn't exist.
|
|
{{/wtfAttribute}}
|
|
{{#badBonus}}
|
|
A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead).
|
|
{{/badBonus}}
|
|
{{#tooManyEfforts}}
|
|
PC tries to apply more effort than possible ({{tooManyEfforts}}).
|
|
{{/tooManyEfforts}}
|
|
{{#tooManyPoints}}
|
|
PC tries to spend more stat Pool points than she can ({{tooManyPoints}}).
|
|
{{/tooManyPoints}}
|
|
{{#notaCharacter}}
|
|
The '{{notaCharacter}}' id is not a character.
|
|
{{/notaCharacter}}
|
|
{{#noCharacter}}
|
|
No character identified in:<br/>'{{noCharacter}}'
|
|
{{/noCharacter}}
|
|
{{#notCharToken}}
|
|
This id '{{notCharToken}}' is not a character's token.
|
|
{{/notCharToken}}
|
|
{{#noToken}}
|
|
No token selected in:<br/>'{{noToken}}'
|
|
{{/noToken}}
|
|
{{genericMsg}}
|
|
</td></tr>
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphMsg !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphInit">
|
|
<table>
|
|
<tr><th COLSPAN="2">Initiative Roll</th></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="text-align:center;font-size:102%;font-weight:bold;">{{finalRoll}}</td>
|
|
</tr>
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{#rollGreater() bonusToRoll 0}}
|
|
<tr><td><span>Bonus</span></td><td>+ {{bonusToRoll}}</td></tr>
|
|
{{/rollGreater() bonusToRoll 0}}
|
|
{{#rollGreater() effortsUsed 0}}
|
|
<tr><td><span>Effort</span></td><td>{{effortsUsed}} (x3)</td></tr>
|
|
{{/rollGreater() effortsUsed 0}}
|
|
{{#skilled}}
|
|
<tr>
|
|
<td><span>Skill</span></td>
|
|
<td>
|
|
{{#rollTotal() skilled -3}}
|
|
Inability (-3)
|
|
{{/rollTotal() skilled -3}}
|
|
{{#rollTotal() skilled 0}}
|
|
Untrained (+0)
|
|
{{/rollTotal() skilled 0}}
|
|
{{#rollTotal() skilled 3}}
|
|
Trained (+3)
|
|
{{/rollTotal() skilled 3}}
|
|
{{#rollTotal() skilled 6}}
|
|
Specialized (+6)
|
|
{{/rollTotal() skilled 6}}
|
|
</td>
|
|
</tr>
|
|
{{/skilled}}
|
|
{{#rollGreater() assets 0}}
|
|
<tr><td><span>Asset(s)</span></td><td>{{assets}} (x3)</td></tr>
|
|
{{/rollGreater() assets 0}}
|
|
{{#rollGreater() totalCost 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr>
|
|
<td><span style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra cost{{/statExpense}} - Edge">
|
|
<b>Cost</b></span>
|
|
</td>
|
|
<td>
|
|
{{#effortCost}}+{{effortCost}}{{/effortCost}}
|
|
{{#statExpense}}+{{statExpense}}{{/statExpense}}
|
|
-{{speedEdge}}=<b>{{totalCost}}</b>
|
|
</td>
|
|
</tr>
|
|
<tr><td COLSPAN="2" style="text-align: center;">[Apply cost (API)](!cypher-modstat {{charid}}|speed|{{totalCost}})</td></tr>
|
|
{{/rollGreater() totalCost 0}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphInit !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphBasicRoll">
|
|
<table>
|
|
<tr><th COLSPAN="2">{{attribute}} Roll</th></tr>
|
|
<tr>
|
|
<td>1d20</td>
|
|
<td>
|
|
{{diceRoll}} (Diff.
|
|
{{#rollLess() diceRoll 3}}0{{/rollLess() diceRoll 3}}
|
|
{{#rollBetween() diceRoll 3 5}}1{{/rollBetween() diceRoll 3 5}}
|
|
{{#rollBetween() diceRoll 6 8}}2{{/rollBetween() diceRoll 6 8}}
|
|
{{#rollBetween() diceRoll 9 11}}3{{/rollBetween() diceRoll 9 11}}
|
|
{{#rollBetween() diceRoll 12 14}}4{{/rollBetween() diceRoll 12 14}}
|
|
{{#rollBetween() diceRoll 15 17}}5{{/rollBetween() diceRoll 15 17}}
|
|
{{#rollBetween() diceRoll 18 20}}6{{/rollBetween() diceRoll 18 20}}
|
|
)
|
|
</td>
|
|
</tr>
|
|
{{#rollGreater() bonusToRoll 0}}
|
|
<tr><td></td>
|
|
<td>
|
|
<i>+{{bonusToRoll}} (bonus)</i>
|
|
</td>
|
|
</tr>
|
|
{{/rollGreater() bonusToRoll 0}}
|
|
{{#rollWasCrit() diceRoll}}
|
|
<tr>
|
|
<td style="color:green;text-align:center;font-weight:bold;">Special:</td>
|
|
<td style="vertical-align: top;font-size: 95%;">
|
|
{{#rollTotal() diceRoll 17}}+1 damage{{/rollTotal() diceRoll 17}}
|
|
{{#rollTotal() diceRoll 18}}+2 damage{{/rollTotal() diceRoll 18}}
|
|
{{#rollTotal() diceRoll 19}}Minor effect<br/>or +3 damage{{/rollTotal() diceRoll 19}}
|
|
{{#rollTotal() diceRoll 20}}Major effect<br/>or +4 damage{{/rollTotal() diceRoll 20}}
|
|
</td>
|
|
</tr>
|
|
{{/rollWasCrit() diceRoll}}
|
|
{{#rollWasFumble() diceRoll}}
|
|
<tr><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">GM Intrusion</td></tr>
|
|
{{/rollWasFumble() diceRoll}}
|
|
{{#rollGreater() difficulty 0}}
|
|
{{#rollGreater() diceRoll targetRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Success!</td></tr>
|
|
{{/rollGreater() diceRoll targetRoll}}
|
|
{{#rollTotal() diceRoll targetRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:green;text-align:center;">Success!</td></tr>
|
|
{{/rollTotal() diceRoll targetRoll}}
|
|
{{#rollLess() diceRoll targetRoll}}
|
|
<tr><td COLSPAN="2" style="font-size:105%;font-weight:bold;color:red;text-align:center;">Failure</td></tr>
|
|
{{/rollLess() diceRoll targetRoll}}
|
|
{{#rollLess() finalDiff difficulty}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{/rollLess() finalDiff difficulty}}
|
|
<tr>
|
|
<td><span>Difficulty</span></td>
|
|
<td>{{difficulty}} (TN {{target}})</td>
|
|
</tr>
|
|
{{/rollGreater() difficulty 0}}
|
|
{{#rollTotal() difficulty 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
{{/rollTotal() difficulty 0}}
|
|
{{#skilled}}
|
|
{{#rollTotal() skilled -1}}
|
|
<tr><td>Inability</td><td><i>+1</i></td></tr>
|
|
{{/rollTotal() skilled -1}}
|
|
{{#rollTotal() skilled 1}}
|
|
<tr><td>Trained</td><td><i>-1</i></td></tr>
|
|
{{/rollTotal() skilled 1}}
|
|
{{#rollTotal() skilled 2}}
|
|
<tr><td>Specialized</td><td><i>-2</i></td></tr>
|
|
{{/rollTotal() skilled 2}}
|
|
{{/skilled}}
|
|
{{#rollGreater() assets 0}}
|
|
<tr><td>Asset(s)</td><td><i>- {{assets}}</i></td></tr>
|
|
{{/rollGreater() assets 0}}
|
|
{{#rollGreater() effortRoll 0}}
|
|
<tr><td>Effort</td><td><i>- {{effortRoll}}</i></td></tr>
|
|
{{/rollGreater() effortRoll 0}}
|
|
{{#rollGreater() difficulty 0}}
|
|
{{#rollLess() targetRoll target}}
|
|
<tr>
|
|
<td style="text-align: right;">=</td>
|
|
<td style="text-align: left;">{{finalDiff}} (TN {{targetRoll}})</td>
|
|
</tr>
|
|
{{/rollLess() targetRoll target}}
|
|
{{/rollGreater() difficulty 0}}
|
|
{{#rollTotal() difficulty 0}}
|
|
{{#rollLess() finalDiff 0}}
|
|
<tr>
|
|
<td style="text-align: right;">= Difficulty </td>
|
|
<td style="text-align: left;" >{{finalDiff}} steps</td>
|
|
</tr>
|
|
{{/rollLess() finalDiff 0}}
|
|
{{#rollGreater() finalDiff 0}}
|
|
<tr>
|
|
<td style="text-align: right;">= Difficulty </td>
|
|
<td style="text-align: left;" >+ {{finalDiff}} steps</td>
|
|
</tr>
|
|
{{/rollGreater() finalDiff 0}}
|
|
{{/rollTotal() difficulty 0}}
|
|
{{#rollGreater() effortDmg 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr><td><span><b>Damage</b></span></td><td>+{{bonusDmg}} ({{effortDmg}} eff.)</td></tr>
|
|
{{/rollGreater() effortDmg 0}}
|
|
{{#rollGreater() totalCost 0}}
|
|
<tr><td COLSPAN="2"><hr/></td></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="white-space: nowrap;"><span style="cursor: help;" title="Effort + extra Cost - Edge">
|
|
<b>Cost:</b></span>
|
|
+{{effortCost}}+{{statExpense}}-{{attrEdge}}=<b>{{totalCost}}</b></td>
|
|
</tr>
|
|
<tr><td COLSPAN="2" style="text-align: center;">[Apply cost (API)](!cypher-modstat {{charid}}|{{stat}}|{{totalCost}})</td></tr>
|
|
{{/rollGreater() totalCost 0}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphBasicRoll !-->
|
|
<rolltemplate class="sheet-rolltemplate-cyphRecovery">
|
|
<table>
|
|
{{#artifact}}
|
|
<tr><th COLSPAN="2">Depletion Roll</th></tr>
|
|
<tr>
|
|
<td COLSPAN="2" style="text-align:center;font-style: italic;">{{artifact}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>{{threshold}} in {{dice}} :</span></td>
|
|
<td>{{depletionRoll}}</td>
|
|
</tr>
|
|
{{#rollGreater() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: green; font-weight: bold;">Not depleted</td>
|
|
{{/rollGreater() depletionRoll threshold}}
|
|
{{#rollTotal() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Last use!</td>
|
|
{{/rollTotal() depletionRoll threshold}}
|
|
{{#rollLess() depletionRoll threshold}}
|
|
<td COLSPAN="2" style="text-align:center;color: red; font-weight: bold;">Last use!</td>
|
|
{{/rollLess() depletionRoll threshold}}
|
|
{{/artifact}}
|
|
{{#fullRest}}
|
|
<tr><th>Complete rest</th></tr>
|
|
<tr><td>As good as new!</td></tr>
|
|
{{/fullRest}}
|
|
{{#recoverPoints}}
|
|
<tr><th COLSPAN="2">Recovery Roll</th></tr>
|
|
<tr>
|
|
<td><span>Points</span></td>
|
|
<td>{{recoverPoints}}</td>
|
|
</tr>
|
|
{{/recoverPoints}}
|
|
{{#rollTotal() recovaction 0}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>1 ACTION</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>10 MINS</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 0}}
|
|
{{#rollTotal() recovaction 1}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>10 MINS</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>1 HOUR</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 1}}
|
|
{{#rollTotal() recovaction 2}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>1 HOUR</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>10 HOURS</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 2}}
|
|
{{#rollTotal() recovaction 3}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>10 HOURS</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>1 ACTION</td>
|
|
</tr>
|
|
{{/rollTotal() recovaction 3}}
|
|
{{#currentAction}}
|
|
<tr>
|
|
<td><span>Rest</span></td>
|
|
<td>{{currentAction}}</td>
|
|
</tr>
|
|
{{/currentAction}}
|
|
{{#nextAction}}
|
|
<tr>
|
|
<td><span>Next</span></td>
|
|
<td>{{nextAction}}</td>
|
|
</tr>
|
|
{{/nextAction}}
|
|
</table>
|
|
</rolltemplate> <!-- End template cyphRecovery !-->
|