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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="The Ship" />
<div style="background-image: url(&quot;http://i.imgur.com/HoueEPm.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab1">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3><b>Name:</b><input name="attr_character_name" type="text" ></h3><br>
<h3>Archetype:<input name="attr_chararchetype" type="text" Value="Write in your Archetype"></h3>
</div>
<div class='sheet-col'>
<h3>Pronoun:<input name="attr_pronoun" type="text" Value="Write preferred Pronouns"></h3><br>
<h3>Description:<input name="attr_chardescription" type="text" Value="Write in your Decription"></h3>
</div>
</div>
<h3 style="text-align: center">Advances:
<input name="attr_approachadv1" type="checkbox">
<input name="attr_approachadv2" type="checkbox">
<input name="attr_approachadv3" type="checkbox">
<input name="attr_approachadv4" type="checkbox">
<input name="attr_approachadv5" type="checkbox"><br></h3>
<p style="text-align: center">When you have 5 checks in Advances, choose 1:
<ul style="text-align: center">
<li>Upgrade an Approach.</li>
<li>Choose an Advanced Move.</li>
<li>Gain a Gear slot.</li>
</ul>
</p>
<h1 style="text-align: center">Approaches:</h1>
<h4><p style="text-align: center"><b>Choose your roll type:<br>
<input type="radio" value="
/r 2d6" name="attr_Rolltype" checked='true' /> Normal
<input type='radio' value='
/em has Advantage!
/r 3d6d1' name='attr_Rolltype' />Advantage
<input type="radio" value="
/em has Disadvantage!
/r 3d6dh1" name='attr_Rolltype' /> Disadvantage</p></h4></b>
<h3 style="text-align: center"><div name="approaches" class='sheet-5colrow'>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Volatile
<br><input type="number" name="attr_Volatile" value="0" />
<button type='roll' value='/em rolls Voltile! @{Rolltype}+@{Volatile} ' name='simple-roll-Volatile'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Calculating
<br><input type="number" name="attr_Calculating" value="0" />
<button type='roll' value='/em rolls Calculating! @{Rolltype}+@{Calculating} ' name='simple-roll-Calculating'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Slick
<br><input type="number" name="attr_Slick" value="0" />
<button type='roll' value='/em rolls Slick! @{Rolltype}+@{Slick} ' name='simple-roll-Slick'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Stalwart
<br><input type="number" name="attr_Stalwart" value="0" />
<button type='roll' value='/em rolls Stalwart! @{Rolltype}+@{Stalwart} ' name='simple-roll-Volatile'></button></h3>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Alien
<br><input type="number" name="attr_Alien" value="0" />
<button type='roll' value='/em rolls Alien! @{Rolltype}+@{Alien} ' name='simple-roll-Alien'></button></h3>
</div>
</div>
<h1 style="text-align: center">Foibles and Hooks</h1>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2>Foibles</h2>
When a Foible applies to the current situation, and either you, the SM, or another player brings it to the attention of your group, choose 1:<p>
<ul>
<li>Decline the offer to activate your Foible, and continue playing as normal.</li>
<li>Activate you Foible. You have Disadvantage Going Forward.</li>
</ul>
<h1>
<input width="90%" style="width: 90%" name="attr_foible1" type="text" Value="Write a Foible here"><br>
<input width="90%" style="width: 90%" name="attr_foible2" type="text" Value="Write a Foible here"><br>
<input width="90%" style="width: 90%" name="attr_foible3" type="text" Value="Write a Foible here"><br>
</h1>
</div>
<div class='sheet-col'>
<h2>Hooks</h2>
Fill in your Hook Questions in the apropriate sections below.<br>
<br>When <b>each player has introduced their character it is your turn,</b> read out your Hooks and say which Crew Member applies to each one.If the player agrees, write the Crew Members name in that Hook.
<br><input name="attr_hook1" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
<br><input name="attr_hook2" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
<br><input name="attr_hook3" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
<br><input name="attr_hook4" width="100%" style="width: 100%" type="text" Value="Type a Hook here">
</div>
</div>
<h2 style="text-align: center">Moves</h2>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<fieldset style="border: : 1px solid" class="repeating_AdvMoveFirst">
<h4>Move:<input name="attr_adv1movname" value="Move Name" type="text" >
<input name="attr_adv1dis" type="checkbox">Discharged</h4>
Select an Approach this move uses.<br>
<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
<input type="radio" name="attr_AdvMod" value="@{Calculating}" /><span> Calculating</span>
<input type="radio" name="attr_AdvMod" value="@{Slick}" /><span> Slick</span>
<input type="radio" name="attr_AdvMod" value="@{Stalwart}" /><span> Stalwart</span>
<input type="radio" name="attr_AdvMod" value="@{Alien}" /><span> Alien</span><br>
<b>Normal:<button type='roll' value='/em rolls!
/r 2d6+@{AdvMod}' name='Roll_Sig'></button>
Advantage:<button type='roll' value='/em rolls!
/em has Advantage!
/r 3d6d1+@{AdvMod}' name='Roll_Sig'></button>
Disadvantage:<button type='roll' value='/em rolls!
/em has Disadvanage!
/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button>
Hold:<input type="number" name="attr_Hold" value="0" /></b><br>
<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Move here.</textarea>
</fieldset>
</div>
<div class='sheet-col'>
<fieldset style="border: : 1px solid" class="repeating_AdvMoveSecond">
<h4>Move:<input name="attr_adv2movname" value="Move Name" type="text" >
<input name="attr_adv2dis" type="checkbox">Discharged</h4>
Select an Approach this move uses.<br>
<input type="radio" name="attr_AdvMod" value="0" checked="checked" /><span> None</span>
<input type="radio" name="attr_AdvMod" value="@{Volatile}" /><span> Volatile</span>
<input type="radio" name="attr_AdvMod" value="@{Calculating}" /><span> Calculating</span>
<input type="radio" name="attr_AdvMod" value="@{Slick}" /><span> Slick</span>
<input type="radio" name="attr_AdvMod" value="@{Stalwart}" /><span> Stalwart</span>
<input type="radio" name="attr_AdvMod" value="@{Alien}" /><span> Alien</span><br>
<b>Normal:<button type='roll' value='/em roll!
/r 2d6+@{AdvMod}' name='Roll_Sig'></button>
Advantage:<button type='roll' value='/em rolls!
/em has Advantage!
/r 3d6d1+@{AdvMod}' name='Roll_Sig'></button>
Disadvantage:<button type='roll' value='/em rolls!
/em has Disadvanage!
/r 3d6dh1+@{AdvMod}' name='Roll_Sig'></button>
Hold:<input type="number" name="attr_Hold" value="0" /></b><br>
<textarea width="99%" style="width: 99%" cols="80" name="attr_advStxt">Type your Move here.</textarea>
</fieldset>
</div>
</div>
<h1 style="text-align: center">Harm, Stress, & Calamity</h1>
<h4>Substitute Harm</h4>
When <b>you are directed by a move or the SM to mark Harm</b>, you may exchange it, 1 for 1, for Stress.
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2>Harm</h2>
When <b>you are directed by a move or the SM to mark Harm</b>, for each Harm you receive, mark off one check in one of the Harm options.<br><br>
<input name="attr_harmch2" type="checkbox"><b>Just a Scratch:</b>Youre a bit banged up, but its nothing serious. Can be healed by First Aid, or when a Scene ends.<br><br>
<input name="attr_harmch3" type="checkbox"><b>Im Rattled:</b> Youre shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by Gathering your wits when you roll Recover, First Aid, or when a Scene ends.<br><br>
<input name="attr_harmch4" type="checkbox"><b>I'm Hurt Bad:</b> You have severe bleeding or broken bones, you have Disadvantage ongoing to any roll requiring physical exertion. Can be healed by receiving medical treatment.<br><br>
<input name="attr_harmch5" type="checkbox"><b>Im Knocked out:</b> Youve been knocked unconscious and cant move, act, or even see anything. Can be healed by First Aid, 1 day of downtime, or when a Scene ends.<br><br>
<input name="attr_harmch6" type="checkbox"><b>I cant go on:</b> Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.<br><br>
</div>
<div class='sheet-col'>
<h2>Stress</h2>
<h3><b>Stress Track:
<input name="attr_caladv1" type="checkbox">
<input name="attr_caladv2" type="checkbox">
<input name="attr_caladv3" type="checkbox">
<input name="attr_caladv4" type="checkbox">
<input name="attr_caladv5" type="checkbox">
<p>
</h3>
When <b>you are directed by a move or the SM to mark Stress</b>, fill in the appropriate amount of checks on the Stress track.
<br>When <b>the Stress track is full</b>, erase all checks and mark off one item in the Calamity list and describe the fictional consequences mentioned in your choice. When you mark an item in the Calamity list, take an Advance.<br>
<input name="attr_calch1" type="checkbox"><input name="attr_caltxt1" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch2" type="checkbox"><input name="attr_caltxt2" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch3" type="checkbox"><input name="attr_caltxt3" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch4" type="checkbox"><input name="attr_caltxt4" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch5" type="checkbox"><input name="attr_caltxt5" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch6" type="checkbox"><input name="attr_caltxt6" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch7" type="checkbox"><input name="attr_caltxt7" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch8" type="checkbox"><input name="attr_caltxt8" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch9" type="checkbox"><input name="attr_caltxt9" width="95%" style="width: 95%" type="text" Value="Write a Calamity here"><br>
<input name="attr_calch10" type="checkbox"><input name="attr_caltxt10" width="95%" style="width: 95%" type="text" Value="Roll your final Calamity move.">
</div>
</div>
<div>
<h1 style="text-align: center">Gear & Loadout</h1>
<h3>Gear Slots:<input name="attr_Gearslots" type="number"> </h3>
Check your Archetype to see how many Gear slots you start with.
When <b>you gain 5 Advances in Gear</b>, erase all the checks, and gain an extra Gear slot, to a maximum of 5 slots.<br>
<fieldset name="attr_gearlist" class="repeating_Gear">
<input name="attr_checkgear" type="checkbox"><input width="90%" style="width: 90%" name="attr_GearNameTags" type="text" Value="Write a piece of Gear and its tags here."><br>
<h4>Status:
<select name="attr_gearstatus" width="45%" style="width: 45%" class="list_gearstatus" >
<option value="choosestatus">Ready: It's ready to use.</option>
<option value="damaged">Damaged: use a repair kit fix it.</option>
<option value="discharged">Discharged: choose to ready it when you roll Recover.</option>
<option value="expended">Expended: restock it when you have access to supplies.</option>
</select>
Uses:<select name="attr_gearuses" width="35%" style="width: 35%" class="list_gearuses" >
<option value="na">N/A, it doesn't require uses.</option>
<option value="0">0 uses left.</option>
<option value="1">1 use left.</option>
<option value="2">2 uses left.</option>
<option value="3">3 uses left.</option>
<option value="4">4 uses left.</option>
<option value="5">5 uses left.</option>
<option value="6">6 uses left.</option>
</select></h4>
</div>
<br>
</fieldset>
<h2>Possessions and Resources</h2>
Use this section to record the various possessions, resources, contacts, and stuff that isn't pre-defined gear.<br>
<textarea class="sheet-shortfield" width="99%" style="width: 99%" name="attr_resources" >Possessions and Resources</textarea>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;" class="sheet-tab-content sheet-tab2">
<h1>The Ship
<h3>Only use this page on the ship's character sheet.</h3></h1>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3><b>Ship Name:<input name="attr_character_name" type="text" ></h3><br>
</div>
<div class='sheet-col'>
<h3>Ship Look:<input name="attr_shipdescription" type="text" Value="Write in your ship's look"></h3><br>
</div>
</div>
<h1>Primary Systems:</h1>
<p style="text-align: center" ><b>Choose your roll type:<br>
<input type="radio" value="
/r 2d6" name="attr_ShipRolltype" checked='true' /> Normal
<input type='radio' value='
/em has Advantage!
/r 3d6d1' name='attr_ShipRolltype' />Advantage
<input type="radio" value="
/em has Disadvantage!
/r 3d6dh1" name='attr_ShipRolltype' /> Disadvantage</b></p>
<h3><div name="shipstats" style="text-align: center" class='sheet-5colrow'></h3>
<div class='sheet-col'>
<h3>Helm</h3>
<p style="text-align: center" ><input type="number" name="attr_Helm" value="0" />
<button type='roll' value='/em rolls Helm! @{ShipRolltype}+@{Helm} ' name='simple-roll-Helm'></button><br>
</div>
<div width="18%" style="width: 18%" style="text-align: center" class='sheet-col'>
<h3>Tactical</h3>
<p style="text-align: center" ><input type="number" name="attr_Tactical" value="0" />
<button type='roll' value='/em rolls Tactical! @{ShipRolltype}+@{Tactical} ' name='simple-roll-Tactical'></button><br>
</p>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Engineering</h3>
<p style="text-align: center" ><input type="number" name="attr_Engineering" value="0" />
<button type='roll' value='/em rolls Engineering! @{ShipRolltype}+@{Engineering} ' name='simple-roll-Engineering'></button><br>
</div>
<div width="18%" style="width: 18%" class='sheet-col'>
<h3>Drive</h3>
<p style="text-align: center" ><input type="number" name="attr_Drive" value="-1" />
<button type='roll' value='/em rolls Drive! @{ShipRolltype}+@{Drive} ' name='simple-roll-Drive'></button><br>
</div>
</p>
</p>
<div class='sheet-3colrow'>
<div width="40%" style="width: 40%" class='sheet-col'>
<h3>Fuel:</h3>
<p>When <b>directed by the SM or a move</b>, mark off Fuel. <br>
When you dock or land in Civilization, refill your Fuel.<br>
<h4>Current Fuel:<input type="number" name="attr_Fuel" value="0" /><br>
Maximum Fuel: <input type="number" name="attr_FuelMax" value="0" /></h4>
</p>
</div>
<div width="50%" style="width: 50%" class='sheet-col'>
<h3>Cargo & Passengers:</h3>
<p>When <b>you take Cargo on board</b>, fill in one Cargo slot with a description of the cargo.<br>
<h4>Standard Cargo Bay <input name="attr_cargoch1" type="checkbox">Installed<input name="attr_cargotxt1" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
Hidden Compartments<input name="attr_cargoch2" type="checkbox">Installed<input name="attr_cargotxt2" width="90%" style="width: 90%" type="text" Value="One unit of Cargo. write it here"><br>
Passenger Quarters<input name="attr_cargoch3" type="checkbox">Installed<input name="attr_cargotxt3" width="90%" style="width: 90%" type="text" Value="a group of passengers"><br>
Luxury Passenger Suite<input name="attr_cargoch4" type="checkbox">Installed<input name="attr_cargotxt4" width="90%" style="width: 90%" type="text" Value="A luxurious suite of rooms for a very important passenger"><br></h4>
</div>
</div>
<h2>Debt</h2>
When you complete a Contract or an Episode Strain, Mark 1 Burn in the Debt Fuse. <br>
When the Debt Fuse is full, reduce your creditors Disposition by 1, and your Creditor comes looking for you. <br>
The SM will tell you one of the following:<br>
•They make an example of a Crew Member and try to break a few limbs. <br>
•They insist you take a Contract for them, free of charge. <br>
•They attempt to seize an asset as collateral until you pay. <br>
•They sell your location to someone that wants to find you.<br><br>
When you roll Payday and choose to keep the Wolves at bay, reduce your Debt by 1 and reset the Debt Fuse.<br>
<div width="100%" style="width: 100%" class='sheet-2colrow'>
<div>
<b><br>
<h4> Debt: <input name="attr_debttxt" type="number" Value="20">
Debt Fuse: <input name="attr_DebtFuse1" type="checkbox"><input name="attr_DebtFuse2" type="checkbox"><input name="attr_DebtFuse3" type="checkbox"><input name="attr_DebtFuse4" type="checkbox"><input name="attr_DebtFuse5" type="checkbox">
Creditor: <input name="attr_overduetxt" width="400%" style="width: 40%" type="text" Value="Write your Creditor's name here">
Creditor Disposition: <input name="attr_CreditorDisp" type="number" Value="0"></b><br> </h4>
</div>
<div>
<h2>Maintenance</h2>
When you complete a Contract or an Episode Strain, mark 1 Burn in the Maintenance Fuse. <br>
When the Maintenance Fuse is full, clear it and check Maintenance Past Due. <br>
When you roll Payday and choose Pay the Bills, reset the Maintenance Fuse and clear Maintenance past due.<br><br>
<h4><b>Maintenance Fuse:</b>
<input name="attr_Maintenance1" type="checkbox">
<input name="attr_Maintenance2" type="checkbox">
<input name="attr_Maintenance3" type="checkbox">
<b>Maintenance Past Due:</b>
<input name="attr_Maintenance4" type="checkbox"><br><br></h4>
While Maintenance Past Due is checked, all rolls involving the Ships Drive, Crew, Primary or Secondary systems is at Disadvantage.
</div>
</div>
<h2>FTL Drive Type</h2>
Select an FTL Drive from the list and add its cost to your ship's Debt.<br>
<div style="text-align: center">
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab1" value="1" title="Impulse Drive" checked="checked" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab2" value="2" title="Drillspace Drive" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab3" value="3" title="Subspace Drive" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab4" value="4" title="Hyperspace Drive" />
<input type="radio" name="attr_drivetab" class="sheet-drivetab sheet-tab5" value="5" title="Warpspace Drive" />
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab1">
<h2>Impulse Drive</h2>
<b>No Cost</b>
Your ship only has an Impulse Drive, enough to get around a system but incapable of interstellar travel.
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab2">
<h2>Drillspace Drive</h2>
Normal:
<button type='roll' value='/em engages the Drillspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Drillspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Drillspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Drillspace Drive, designed for safe, but slow interstellar travel to neighboring stars.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you drill through Normal Space into Drill-Space to travel to a neighbouring star system</b>, roll+Drive. <br>
<b>On a 10+</b>, you get there with no complications.<br>
<b>On a 7-9</b>, you have to work the drive hard, expend double the fuel or drop out of Drill-Space in between the stars
to let the drive cool down for a day, the SM will mark 1 Burn on an Episode Fuse.<br></p>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Burn</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>1 Episode</td>
<td>2</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>2 Episode</td>
<td>4</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
</table>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab3">
<h2>Subspace Drive</h2>
Normal:
<button type='roll' value='/em engages the Subspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Subspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Subspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Subspace Drive, comonly used for relatively safe FTL travel around a star cluster.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you you plot a course within the local cluster and engage your sub-space drive</b>, roll+Drive. <br>
<b>On a 10+</b>, you get there on time and without any complications. <br>
<b>On a 7-9</b>, you get there, but choose 1:<br>
<ul style="text-align: left">
<li>It took twice as long as you expected, The SM will Burn an Episode Fuse.</li>
<li>Trouble has found you, the SM will tell you what.</li>
<li>Your ship sustained 1 Damage during the trip.</li>
<li>You had to burn hard, expend twice the fuel. (this option may only be chosen if you have the required fuel)</li>
</ul>
</p>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Burn</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>1 Episode</td>
<td>1</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>2 Episode</td>
<td>2</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>3 Episode</td>
<td>4</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>n/a</td>
<td>n/a</td>
</tr>
</table>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab4">
<h2>Hyperspace Drive</h2>
Normal:
<button type='roll' value='/em engages the Hyperspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Hyperspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Hyperspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Hyperspace Drive, designed for fast, but occasionally unreliable travel to stars near and far.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you power up your Hyper Drive to jump to Hyper Space</b>, roll+Drive. <br>
<b>On a 10+</b>, you travel with no complications. <br>
<b>On a 7-9</b>, you get there, but Choose 1:<br>
<b> On a 6-,</b> the SM chooses 2:<br>
<ul style="text-align: left">
<li>You dont come out exactly where you expected.</li>
<li>Your Ship suffers 1 Damaged.</li>
<li>Youve picked up an unlikely passenger.</li>
<li>The SM asks each Crew Member a question from The Abyss Stares Back.</li>
</ul>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Burn</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>1 Episode</td>
<td>1</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>1 Episode</td>
<td>2</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>2 Episode</td>
<td>4</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>2 Episode</td>
<td>5</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>2 Episode</td>
<td>5</td>
</tr>
</table>
</div>
</div>
</div>
<div style="background-image: url(&quot;http://i.imgur.com/0W0xjvi.gif&quot;); background-repeat: repeat;"
class="sheet-tab-content sheet-tab5">
<h2>Warpspace Drive</h2>
<b>100,000 Guilders<br>
Normal:
<button type='roll' value='/em engages the Warpspace Drive!
/r 2d6+@{Drive}' name='simple-roll-Drive'></button>
Advantage:
<button type='roll' value='/em engages the Warpspace Drive!
/em has Advantage!
/r 3d6d1+@{Drive}' name='simple-roll-Drive'></button>
Disadvantage:
<button type='roll' value='/em engages the Warpspace Drive!
/em has Disadvanage!
/r 3d6dh1+@{Drive}' name='simple-roll-Drive'></button></b><br>
Your ship has a Warpspace Drive, designed for incredibly fast, but often unreliable and dangerous travel to stars across the Galaxy.<br><br>
<div class='sheet-2colrow'>
<div width="60%" style="width: 60%" class='sheet-col'>
<p style="text-align: left">
When <b>you activate the highly unstable Warp Drive and take a precarious trip through Warp Space</b>, roll+Drive. <br>
<b>On a 10</b>+, you made it out! choose 1. <br>
<b>On a 7-9</b>, that was a very close call, choose 2:<br>
<ul style="text-align: left">
<li>The ship has been invaded, infested, or infected by something hostile.</li>
<li>You dont know where or when you came out...</li>
<li>It was hard on the ship, your ship suffers 1 Damage, ignoring Shielding</li>
<li>Someone has suffered a mutation.</li>
</ul>
</div>
<div width="35%" style="width: 35%" class='sheet-col'>
<table style="border: 1px solid black;" width="99%" style="width: 99%" >
<tr>
<td><b><i>Distance</i></b></td>
<td><b><i>Burn</i></b></td>
<td><b><i>Fuel (units)</i></b></td>
</tr>
<tr>
<td><b>Neighbors</b></td>
<td>1 Episode</td>
<td>2</td>
</tr>
<tr>
<td><b>Local</b></td>
<td>1 Episode</td>
<td>4</td>
</tr>
<tr>
<td><b>Distant</b></td>
<td>1 Episode</td>
<td>6</td>
</tr>
<tr>
<td><b>Remote</b></td>
<td>1 Episode</td>
<td>10</td>
</tr>
<tr>
<td><b>Extreme</b></td>
<td>2 Episode</td>
<td>20</td>
</tr>
</table>
</div>
</div>
</div>
<br><br>
<h2>Ship Upgrades</h2>
</p>
Buy new Upgrades when you roll Upgrade Complete. Some Upgrades are Secondary Systems, and require a Hardpoint.<br>
You start with 3 open Hardpoints. Your ship class will tell you the maximum of how many Hardpoints you can have.
<h3>Hardpoints: <input name="attr_hardpoints" value="3" type="number"></h3>
<fieldset name="attr_UpgradesList" class="repeating_Upgrades">
<input width="90%" style="width: 90%" name="attr_UpgradeNameTags" type="text" Value="Write in an upgrade and its Tags."><br>
</select><br>
</fieldset>
<h2>Damage</h2>
When <b>you are directed by a move or the SM to mark Harm</b>, for each Harm you receive, mark off one check in one of the Harm options.<br><br>
<input name="attr_Superficial1" type="checkbox"><input name="attr_Superficial2" type="checkbox">
<input name="attr_Superficial3" type="checkbox">
<input name="attr_Superficial4" type="checkbox"><input name="attr_Superficial5" type="checkbox"><br>
<b>Superficial Damage:</b>Carbon scoring, melted plating, or scratched paint. Superficial damage makes your ship look uglier,
but it doesnt have any negative effects. Frigates can take 2 points of Superficial Damage, Cruisers can take 3 Points, and Capital Ships can take 5.<br><br>
<input name="attr_directHit" type="checkbox"><b>Direct Hit:</b> Smoke and sparks pour from flickering consoles, alarms
bleat, the lights flicker, and the deck shudders under your
feet. Any roll using a Ship System is at Disadvantage.<br>
<input name="attr_directHitSpotRepairs" type="checkbox"><b>Spot Repairs:</b>When you perform Spot Repairs on a Direct Hit, you
restore normal operations, negate Disadvantage from
Direct Hit.
<br><br>
<input name="attr_hullBreach" type="checkbox"><b>Hull Breach:</b> A hole is blasted in the side of your ship. Atmosphere
vents, and sections of the ship are depressurized, the SM
will tell you which sections.<br>
<input name="attr_hullBreachSpotRepairs" type="checkbox"><b>Spot Repairs:</b>When you perform Spot Repairs on a Hull Breach, you
restore atmosphere to the vented sections, but you are
dangerously low on Life Support, any rolls that require
physical exertion are at Disadvantage.<br><br>
<input name="attr_adrift" type="checkbox"><b>Adrift:</b> All systems are down. Power to your ship is gone. No
sensors, no weapons, no shields, no light, no gravity.
You are dead in the void, easy pickings for enemies, or
stranded to the limited mercies of space.<br>
<input name="attr_adriftSpotRepairs" type="checkbox"><b>Spot Repairs:</b>When you perform Spot Repairs on Adrift, you manage
to restore power - barely. You must roll Listing in Space to
get back to a space port.<br><br>
</div>
<br>
</div>
</div>
<br><br>
<p style="text-align: center">For the full rules for Impulse Drive go to https://drive.google.com/open?id=0B4w2ZvCSYT6AMzhrVktlVXpBN1k<br>
Impulse Drive by Adrian Thoen is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at http://www.dungeon-world.com/ , and at http://apocalypse-world.com/</p>