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roll20-character-sheets/Fallout/Fallout 3.0.html
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Emre 44a587d038 skills dice roll fix
I was playing with this sheet and came across with some bugs related to skill roll section. I saw Unarmed skill using different skill's value changed that to original as well as throwing skill. So they are now using their own values for rolling. Athleticism and barter skills have bugs too. When rolling for them in the chat we saw them as wrong name. Like Barter skill was the name of smallguns how evet their values are correct, so I only changed names.
2017-01-15 19:54:39 +02:00

787 lines
56 KiB
HTML

<h5>Fallout PnP, 3.0 </h5>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Prime" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Traits" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Inventory" />
<div class="sheet-tab-br"></div>
<div class="sheet-tab-content sheet-tab1">
<table class="sheet-bio">
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_name" value="Character Name" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_name" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_age" value="Age" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_age" />&nbsp;</td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_weight" value="Weight" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_weight" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_sex" value="Sex" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_sex" /></td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_eyes" value="Eyes" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_eyes" /></td>
</tr>
<tr>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_race" value="Race" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_race" /></td>
<td><input type="text" class="sheet-text_left" name="attr_titlecharacter_hair" value="Hair" readonly />&nbsp;<input type="text" class="sheet-text_right" name="attr_character_hair" /></td>
</tr>
</table>
<input type="text" class="sheet-text_center" name="attr_title_character_appearance" value="Appearance" style="width:98%" readonly />
<textarea name="attr_appearance" style="width:97%" ></textarea>
<br>
<h3 style="width:98%">Primary Statistics</h3>
<table class="sheet-center">
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td colspan="2">Racial</td>
</tr>
<tr>
<td>Statistic</td>
<td>Total</td>
<td>+/-</td>
<td>Base</td>
<td>Minimum</td>
<td>Maximum</td>
</tr>
<tr>
<td>Strength (ST)</td>
<td><input type="number" class="sheet-number" name="attr_strength" value='@{strength_mod} + @{strength_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_strength_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_strength_racial_max" value="" /></td>
</tr>
<tr>
<td>Perception (PE)</td>
<td><input type="number" class="sheet-number" name="attr_perception" value='@{perception_mod} + @{perception_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_perception_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_perception_racial_max" value="" /></td>
</tr>
<tr>
<td>Endurance (EN)</td>
<td><input type="number" class="sheet-number" name="attr_endurance" value='@{endurance_mod} + @{endurance_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_endurance_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_endurance_racial_max" value="" /></td>
</tr>
<tr>
<td>Charisma (CH)</td>
<td><input type="number" class="sheet-number" name="attr_charisma" value='@{charisma_mod} + @{charisma_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_charisma_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_charisma_racial_max" value="" /></td>
</tr>
<tr>
<td>Intelligence (IN)</td>
<td><input type="number" class="sheet-number" name="attr_intelligence" value='@{intelligence_mod} + @{intelligence_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_intelligence_racial_max" value="" /></td>
</tr>
<tr>
<td>Agility (AG)</td>
<td><input type="number" class="sheet-number" name="attr_agility" value='@{agility_mod} + @{agility_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_agility_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_agility_racial_max" value="" /></td>
</tr>
<tr>
<td>Luck (LU)</td>
<td><input type="number" class="sheet-number" name="attr_luck" value='@{luck_mod} + @{luck_base}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_luck_mod" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_base" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_racial_min" value="" /></td>
<td><input type="number" class="sheet-number" name="attr_luck_racial_max" value="" /></td>
</tr>
</table>
<h3 style="width:98%">Secondary Statistics</h3>
<table class="sheet-center">
<tr>
<td>Statistic</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2">Base</td>
</tr>
<tr>
<td>Action Points</td>
<td><input type="number" class="sheet-number" name="attr_actionpoints" value='@{mod-actionpoints} + @{base-actionpoints}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-actionpoints" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-actionpoints" value='(floor(@{agility}/2))+5' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-actionpoints" value="5 + (AG/2, round down)" readonly /></td>
</tr>
<tr>
<td>Carry Weight</td>
<td><input type="number" class="sheet-number" name="attr_carry_weight" value='@{mod-carry_weight} + @{base-carry_weight}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-carry_weight" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-carry_weight" value='(25 + @{strength}*25)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-carry_weight" value="25 + (ST x25)" readonly /></td>
</tr>
<tr>
<td>Critical Chance</td>
<td><input type="number" class="sheet-number" name="attr_critical_chance" value='@{mod-critical_chance} + @{base-critical_chance}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-critical_chance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-critical_chance" value="@{luck}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-critical_chance" value="(LU)" readonly /></td>
</tr>
<tr>
<td>Healing Rate</td>
<td><input type="number" class="sheet-number" name="attr_healing_rate" value='@{mod-healing_rate} + @{base-healing_rate}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-healing_rate" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-healing_rate" value='floor(@{endurance}/3)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-healing_rate" value="(EN/3, round down)" readonly /></td>
</tr>
<tr>
<td>Implant Endurance </td>
<td><input type="number" class="sheet-number" name="attr_implant_endurance" value='@{mod-implant_endurance} + @{base-implant_endurance}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-implant_endurance" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-implant_endurance" value="(@{endurance} + @{intelligence})*10" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-implant_endurance" value="10x(EN+IN)" readonly /></td>
</tr>
<tr>
<td>Melee Damage</td>
<td><input type="number" class="sheet-number" name="attr_melee_damage" value='@{mod-melee_damage} + @{base-melee_damage}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-melee_damage" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-melee_damage" value='(((@{strength} - 5) + abs(@{strength} - 5)) / 2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-melee_damage" value="(ST)-5, minimum 0" readonly /></td>
</tr>
<tr>
<td>Resistance, Electricity</td>
<td><input type="number" class="sheet-number" name="attr_resistance_electricity" value='@{mod-resistance_electricity} + @{base-resistance_electricity}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_electricity" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_electricity" value='0' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_electricity" value="None" readonly /></td>
</tr>
<tr>
<td>Resistance, Gas</td>
<td><input type="number" class="sheet-number" name="attr_resistance_gas" value='@{mod-resistance_gas} + @{base-resistance_gas}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_gas" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_gas" value='0' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_gas" value="None" readonly /></td>
</tr>
<tr>
<td>Resistance, Poison</td>
<td><input type="number" class="sheet-number" name="attr_resistance_poison" value='@{mod-resistance_poison} + @{base-resistance_poison}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_poison" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_poison" value='(@{endurance}*5)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_poison" value="(EN x5)" readonly /></td>
</tr>
<tr>
<td>Resistance, Radiation</td>
<td><input type="number" class="sheet-number" name="attr_resistance_radiation" value='@{mod-resistance_radiation} + @{base-resistance_radiation}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-resistance_radiation" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-resistance_radiation" value='(@{endurance}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-resistance_radiation" value="(EN x2)" readonly /></td>
</tr>
<tr>
<td>Sequence</td>
<td><input type="number" class="sheet-number" name="attr_sequence" value='@{mod-sequence} + @{base-sequence}' disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sequence" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sequence" value='(@{perception}*2)' disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-sequence" value="(PE x2)" readonly /></td>
</tr>
</table>
<h3 style="width:98%">Experience</h3>
<table class="sheet-center" style="width:98%">
<tr>
<td>Level</td>
<td><input type="number" class="sheet-number" name="attr_level" value="1" style="width:100px" /></td>
<td>Experience Points</td>
<td><input type="number" class="sheet-number" name="attr_experience" value="0" style="width:100px" /></td>
<td>Next Level</td>
<td><input type="number" class="sheet-number" name="attr_next_level" value="0" style="width:100px" /></td>
</tr>
<tr>
<td>Karma</td>
<td><input type="number" class="sheet-number" name="attr_karma" value="0" style="width:100px" /></td>
<td>Perks</td>
<td>Every <input type="number" class="sheet-number" name="attr_perks" value="" style="width:100px" /> level(s)</td>
<td>Skill Points per level</td>
<td><input type="number" class="sheet-number" name="attr_skill_per_level" value='(5 + (@{intelligence}*2))' style="width:100px" disabled="true" /></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-tab2">
<h3 style="width:98%">Skills</h3>
<table class="sheet-center">
<tr>
<td>Roll</td>
<td>Skill</td>
<td>TAG</td>
<td>Total</td>
<td>+/-</td>
<td colspan="2" text-align="center">Base</td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-athleticism" value='/em @{character_name} rolls Athleticism skill [[1d100]], compared to [[@{athleticism}]]' /></td>
<td>Athleticism</td>
<td><input name="attr_Checkbox1" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_athleticism" value="@{mod-athleticism} + @{base-athleticism}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-athleticism" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-athleticism" value="10 + @{strength} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-athleticism" value="10 + (ST + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-barter" value='/em @{character_name} rolls Barter skill [[1d100]], compared to [[@{barter}]]' /></td>
<td>Barter</td>
<td><input name="attr_Checkbox2" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_barter" value="@{mod-barter} + @{base-barter}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-barter" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-barter" value="10 + @{charisma} + @{charisma}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-barter" value="10 + (CH + CH)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-big_guns" value='/em @{character_name} rolls Big Guns skill [[1d100]], compared to [[@{big_guns}]]' /></td>
<td>Big Guns</td>
<td><input name="attr_Checkbox3" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_big_guns" value="@{mod-big_guns} + @{base-big_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-big_guns" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-big_guns" value="@{strength} + @{endurance}*2 + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-big_guns" value="(ST) + (ENx2) + (PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-detection" value='/em @{character_name} rolls Detection skill [[1d100]], compared to [[@{detection}]]' /></td>
<td>Detection</td>
<td><input name="attr_Checkbox4" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_detection" value="@{mod-detection} + @{base-detection}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-detection" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-detection" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-detection" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-energy_weapons" value='/em @{character_name} rolls Energy Weapons skill [[1d100]], compared to [[@{energy_weapons}]]' /></td>
<td>Energy Weapons</td>
<td><input name="attr_Checkbox5" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_energy_weapons" value="@{mod-energy_weapons} + @{base-energy_weapons}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-energy_weapons" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-energy_weapons" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-energy_weapons" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-explosives" value='/em @{character_name} rolls Explosives skill [[1d100]], compared to [[@{explosives}]]' /></td>
<td>Explosives</td>
<td><input name="attr_Checkbox6" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_explosives" value="@{mod-explosives} + @{base-explosives}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-explosives" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-explosives" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-explosives" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-gambling" value='/em @{character_name} rolls Gambling skill [[1d100]], compared to [[@{gambling}]]' /></td>
<td>Gambling</td>
<td><input name="attr_Checkbox7" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_gambling" value="@{mod-gambling} + @{base-gambling}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-gambling" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-gambling" value="10 + @{perception} + @{luck}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-gambling" value="10 + (PE + LU)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-lockpick" value='/em @{character_name} rolls Lockpick skill [[1d100]], compared to [[@{lockpick}]]' /></td>
<td>Lockpick</td>
<td><input name="attr_Checkbox8" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_lockpick" value="@{mod-lockpick} + @{base-lockpick}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-lockpick" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-lockpick" value="10 + @{perception} + @{perception}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-lockpick" value="10 + (PE + PE)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-medicine" value='/em @{character_name} rolls Medicine skill [[1d100]], compared to [[@{medicine}]]' /></td>
<td>Medicine</td>
<td><input name="attr_Checkbox9" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_medicine" value="@{mod-medicine} + @{base-medicine}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-medicine" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-medicine" value="10 + @{perception} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-medicine" value="10 + (PE + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-melee_weapons" value='/em @{character_name} rolls Melee Weapons skill [[1d100]], compared to [[@{melee_weapons}]]' /></td>
<td>Melee Weapons</td>
<td><input name="attr_Checkbox10" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_melee_weapons" value="@{mod-melee_weapons} + @{base-melee_weapons}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-melee_weapons" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-melee_weapons" value="10 + @{strength} + @{strength}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-melee_weapons" value="10 + (ST + ST)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-outdoorsman" value='/em @{character_name} rolls Outdoorsman skill [[1d100]], compared to [[@{outdoorsman}]]' /></td>
<td>Outdoorsman</td>
<td><input name="attr_Checkbox11" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_outdoorsman" value="@{mod-outdoorsman} + @{base-outdoorsman}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-outdoorsman" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-outdoorsman" value="10 + @{endurance} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-outdoorsman" value="10 + (EN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-pilot" value='/em @{character_name} rolls Pilot skill [[1d100]], compared to [[@{pilot}]]' /></td>
<td>Pilot</td>
<td><input name="attr_Checkbox12" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_pilot" value="@{mod-pilot} + @{base-pilot}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-pilot" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-pilot" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-pilot" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-repair" value='/em @{character_name} rolls Repair skill [[1d100]], compared to [[@{repair}]]' /></td>
<td>Repair</td>
<td><input name="attr_Checkbox13" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_repair" value="@{mod-repair} + @{base-repair}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-repair" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-repair" value="10 + @{intelligence} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-repair" value="10 + (IN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-science" value='/em @{character_name} rolls Science skill [[1d100]], compared to [[@{science}]]' /></td>
<td>Science</td>
<td><input name="attr_Checkbox14" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_science" value="@{mod-science} + @{base-science}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-science" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-science" value="10 + @{intelligence} + @{intelligence}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-science" value="10 + (IN + IN)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-small_guns" value='/em @{character_name} rolls Small Guns skill [[1d100]], compared to [[@{small_guns}]]' /></td>
<td>Small Guns</td>
<td><input name="attr_Checkbox15" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_small_guns" value="@{mod-small_guns} + @{base-small_guns}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-small_guns" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-small_guns" value="10 + @{perception} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-small_guns" value="10 + (PE + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-sneak" value='/em @{character_name} rolls Sneak skill [[1d100]], compared to [[@{sneak}]]' /></td>
<td>Sneak</td>
<td><input name="attr_Checkbox16" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_sneak" value="@{mod-sneak} + @{base-sneak}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-sneak" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-sneak" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-sneak" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-speech" value='/em @{character_name} rolls Speech skill [[1d100]], compared to [[@{speech}]]' /></td>
<td>Speech</td>
<td><input name="attr_Checkbox17" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_speech" value="@{mod-speech} + @{base-speech}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-speech" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-speech" value="10 + @{charisma} + @{charisma}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-speech" value="10 + (CH + CH)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-steal" value='/em @{character_name} rolls Steal skill [[1d100]], compared to [[@{steal}]]' /></td>
<td>Steal</td>
<td><input name="attr_Checkbox18" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_steal" value="@{mod-steal} + @{base-steal}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-steal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-steal" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-steal" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-throwing" value='/em @{character_name} rolls Throwing skill [[1d100]], compared to [[@{throwing}]]' /></td>
<td>Throwing</td>
<td><input name="attr_Checkbox19" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_throwing" value="@{mod-throwing} + @{base-throwing}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-throwing" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-throwing" value="10 + @{agility} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-throwing" value="10 + (AG + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-traps" value='/em @{character_name} rolls Traps skill [[1d100]], compared to [[@{traps}]]' /></td>
<td>Traps</td>
<td><input name="attr_Checkbox20" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_traps" value="@{mod-traps} + @{base-traps}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-traps" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-traps" value="10 + @{perception} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-traps" value="10 + (PE + AG)" readonly /></td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_roll-unarmed" value='/em @{character_name} rolls Unarmed skill [[1d100]], compared to [[@{unarmed}]]' /></td>
<td>Unarmed</td>
<td><input name="attr_Checkbox21" value="1" type="checkbox"></td>
<td><input type="number" class="sheet-number" name="attr_unarmed" value="@{mod-unarmed} + @{base-unarmed}" disabled="true"/></td>
<td><input type="number" class="sheet-number"name="attr_mod-unarmed" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-unarmed" value="10 + @{strength} + @{agility}" disabled="true" /></td>
<td><input type="text" class="sheet-number" name="attr_basetext-unarmed" value="10 + (ST + AG)" readonly /></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-tab3">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 style="width:98%">Armor</h3>
<table class="sheet-center">
<tr>
<td></td>
<td></td>
<td>Armor Class</td>
<td>+/-</td>
<td>Base (=AG)</td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td><input type="number" class="sheet-number" name="attr_armor_class" value="@{mod-armor} + @{base-armor}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_mod-armor" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_base-armor" value="@{agility}" /></td>
<td>&nbsp;</td>
<td></td>
</tr>
<tr>
<td></td>
<td colspan="2">Total</td>
<td colspan="2">+/-</td>
<td colspan="2">Base</td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
<td class="sheet-thin">Threshold</td>
<td class="sheet-thin">Resistance</td>
</tr>
<tr>
<td>Normal</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_normal" value="@{damage_threshold_mod-normal} + @{damage_threshold_base-normal}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_normal" value="@{damage_resistance_mod-normal} + @{damage_resistance_base-normal}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-normal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-normal" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-normal" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-normal" value="0" /></td></td>
</tr>
<tr>
<td>Explode</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_explode" value="@{damage_threshold_mod-explode} + @{damage_threshold_base-explode}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_explode" value="@{damage_resistance_mod-explode} + @{damage_resistance_base-explode}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-explode" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-explode" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-explode" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-explode" value="0" /></td></td>
</tr>
<tr>
<td>Fire</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_fire" value="@{damage_threshold_mod-fire} + @{damage_threshold_base-fire}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_fire" value="@{damage_resistance_mod-fire} + @{damage_resistance_base-fire}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-fire" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-fire" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-fire" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-fire" value="0" /></td></td>
</tr>
<tr>
<td>Laser</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_laser" value="@{damage_threshold_mod-laser} + @{damage_threshold_base-laser}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_laser" value="@{damage_resistance_mod-laser} + @{damage_resistance_base-laser}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-laser" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-laser" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-laser" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-laser" value="0" /></td></td>
</tr>
<tr>
<td>Plasma</td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_plasma" value="@{damage_threshold_mod-plasma} + @{damage_threshold_base-plasma}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_plasma" value="@{damage_resistance_mod-plasma} + @{damage_resistance_base-plasma}" disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_mod-plasma" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_mod-plasma" value="0" /></td>
<td><input type="number" class="sheet-number" name="attr_damage_threshold_base-plasma" value="0" /></td></td>
<td><input type="number" class="sheet-number" name="attr_damage_resistance_base-plasma" value="0" /></td></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="6">
<input type="checkbox" name="attr_condition_1-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-armor" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-armor" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="7"><textarea style="width:96%" name="attr_armor_note" placeholder="Armor Notes"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h3 style="width:98%">Condition</h3>
<table class="sheet-center">
<tr>
<td colspan="2">Current Hit Points</td>
</tr>
<tr>
<td colspan="2"><input type="number" class="sheet-number" name="attr_hit_points-current" value='@{hit_points-max}' /></td>
</tr>
<tr>
<td>Maximum</td>
<td>+/-</td>
<td>From Level</td>
<td>Per Level</td>
<td>Base</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_hit_points-max" value='@{hit_points-base} + @{hit_points-from_level} + @{hit_points-mod}' disabled="true"/></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-mod" value='0' /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-from_level" value='(@{hit_points-per_level})*(@{level} - 1)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-per_level" value='(floor(@{endurance}/2) + 3)' disabled="true" /></td>
<td><input type="number" class="sheet-number" name="attr_hit_points-base" value='(15 + @{strength} + (@{endurance}*2))' disabled="true" /></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td>3 +<br>1/2 EN</td>
<td>15 +<br>(STR + (EN x2))</td>
</tr>
<tr>
<td>Rads</td>
<td><input type="number" class="sheet-number" name="attr_condition-rad" value='0' /></td>
</tr>
<tr>
<td>Poison</td>
<td><input type="number" class="sheet-number" name="attr_condition-poison" value='0' /></td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_wounds_note" placeholder="Other Wounds"></textarea></td>
</tr>
</table>
</div>
</div>
<h3 style="width:98%">Weapons</h3>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 style="width:98%">Left Hand</h4>
<table class="sheet-center" style="width:100%">
<tr>
<td class="sheet-thin">Roll</td>
<td colspan="3">Weapon</td>
<td class="sheet-thin">Range</td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_weapon_roll-left" value='/em @{character_name} rolls attacks with @{weapon_name-left}! Roll of [[1d100]], compared to [[@{weapon_select-left}]], dealing [[(@{weapon_number_dice-left}@{weapon_damage_die-left}) + @{weapon_damage_bonus-left}]] points of damage, if they hit.'></button></td>
<td colspan="3"><input type="text" class="sheet-number" name="attr_weapon_name-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_range-left" /></td>
</tr>
<tr>
<td colspan="2">Skill</td>
<td class="sheet-thin">Damage Dice</td>
<td class="sheet-thin">Number of Dice</td>
<td class="sheet-thin">Damage Bonus</td>
</tr>
<tr>
<td colspan="2"><select class ="sheet-select" name="attr_weapon_select-left" value="0" >
<option value="0"> </option>
<option value="@{big_guns}">Big Guns</option>
<option value="@{energy_weapons}">Energy Weapons</option>
<option value="@{explosives}">Explosives</option>
<option value="@{melee_weapons}">Melee Weapons</option>
<option value="@{small_guns}">Small Guns</option>
<option value="@{throwing}">Throwing</option>
<option value="@{unarmed}">Unarmed</option></select>
</td>
<td><select class ="sheet-select" name="attr_weapon_damage_die-left" value="0" style="width:60px">
<option value='0'> </option>
<option value='d2'>d2</option>
<option value='d3'>d3</option>
<option value='d4'>d4</option>
<option value='d6'>d6</option>
<option value='d8'>d8</option>
<option value='d10'>d10</option>
<option value='d12'>d12</option>
<option value='d16'>d16</option>
<option value='d20'>d20</option></select>
</td>
<td><input type="number" class="sheet-number" name="attr_weapon_number_dice-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_damage_bonus-left" /></td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Single</td>
<td class="sheet-thin">Targeted</td>
<td class="sheet-thin">Burst</td>
</tr>
<tr>
<td>AP Cost</td>
<td><input type="number" class="sheet-number" name="attr_weapon_ap_single-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_targeted-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_burst-left" /></td>
<tr>
<td class="sheet-thin">Ammo</td>
<td class="sheet-thin" colspan="2">Rounds</td>
<td class="sheet-thin">Bullets in Burst</td>
<td class="sheet-thin">+/-</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-left" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-left" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-left" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-left" /></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="4">
<input type="checkbox" name="attr_condition_1-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-left" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-left" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_weapon_note-left" placeholder="Weapon Notes"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<h4 style="width:98%">Right Hand</h4>
<table class="sheet-center" style="width:100%">
<tr>
<td class="sheet-thin">Roll</td>
<td colspan="3">Weapon</td>
<td class="sheet-thin">Range</td>
</tr>
<tr>
<td><button class="sheet-skill_button" type='roll' name="attr_weapon_roll-right" value='/em @{character_name} rolls attacks with @{weapon_name-right}! Roll of [[1d100]], compared to [[@{weapon_select-right}]], dealing [[(@{weapon_number_dice-right}@{weapon_damage_die-right}) + @{weapon_damage_bonus-right}]] points of damage, if they hit.'></button></td>
<td colspan="3"><input type="text" class="sheet-number" name="attr_weapon_name-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_range-right" /></td>
</tr>
<tr>
<td colspan="2">Skill</td>
<td class="sheet-thin">Damage Dice</td>
<td class="sheet-thin">Number of Dice</td>
<td class="sheet-thin">Damage Bonus</td>
</tr>
<tr>
<td colspan="2"><select class ="sheet-select" name="attr_weapon_select-right" value="0" >
<option value="0"> </option>
<option value="@{big_guns}">Big Guns</option>
<option value="@{energy_weapons}">Energy Weapons</option>
<option value="@{explosives}">Explosives</option>
<option value="@{melee_weapons}">Melee Weapons</option>
<option value="@{small_guns}">Small Guns</option>
<option value="@{throwing}">Throwing</option>
<option value="@{unarmed}">Unarmed</option></select>
</td>
<td><select class ="sheet-select" name="attr_weapon_damage_die-right" value="0" style="width:60px">
<option value='0'> </option>
<option value='d2'>d2</option>
<option value='d3'>d3</option>
<option value='d4'>d4</option>
<option value='d6'>d6</option>
<option value='d8'>d8</option>
<option value='d10'>d10</option>
<option value='d12'>d12</option>
<option value='d16'>d16</option>
<option value='d20'>d20</option></select>
</td>
<td><input type="number" class="sheet-number" name="attr_weapon_number_dice-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_damage_bonus-right" /></td>
</tr>
<tr>
<td></td>
<td class="sheet-thin">Single</td>
<td class="sheet-thin">Targeted</td>
<td class="sheet-thin">Burst</td>
</tr>
<tr>
<td>AP Cost</td>
<td><input type="number" class="sheet-number" name="attr_weapon_ap_single-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_targeted-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_burst-right" /></td>
<tr>
<td class="sheet-thin">Ammo</td>
<td class="sheet-thin" colspan="2">Rounds</td>
<td class="sheet-thin">Bullets in Burst</td>
<td class="sheet-thin">+/-</td>
</tr>
<tr>
<td><input type="number" class="sheet-number" name="attr_weapon_ammo-right" /></td>
<td colspan="2"><input type="number" class="sheet-number" name="attr_weapon_rounds_l-right" />&nbsp;&nbsp;<input type="number" class="sheet-number" name="attr_weapon_rounds_2-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst-right" /></td>
<td><input type="number" class="sheet-number" name="attr_weapon_bullets_in_burst_mod-right" /></td>
</tr>
<tr>
<td>Condition</td>
<td colspan="4">
<input type="checkbox" name="attr_condition_1-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_2-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_3-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_4-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_5-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_6-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_7-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_8-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_9-right" value="1" class="sheet-bigcheck"/><span></span>
<input type="checkbox" name="attr_condition_10-right" value="1" class="sheet-bigcheck"/><span></span>
</td>
</tr>
<tr>
<td colspan="5"><textarea style="width:96%" name="attr_weapon_note-right" placeholder="Weapon Notes"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<h3 style="width:98%">Traits</h3>
<input type="text" class="sheet-text_center" name="attr_trait_name" value="Trait Name" style="width:98%" />
<textarea name="attr_trait_text" style="width:97%" ></textarea>
<fieldset class="repeating_traits">
<input type="text" class="sheet-text_center" name="attr_trait_name-repeating" value="Trait Name" style="width:98%" />
<textarea name="attr_trait_text-repeating" style="width:97%" ></textarea>
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab5">
<h3 style="width:98%">Inventory</h3>
<table class="sheet-center" style="width:98%">
<tr>
<td>Item</td>
<td><input type="text" class="sheet-number" name="attr_item_name" /></td>
<td>Weight</td>
<td><input type="text" class="sheet-number" name="attr_item_weight" /></td>
<td>Location</td>
<td><input type="text" class="sheet-number" name="attr_item_location" /></td>
</tr>
<tr>
<td colspan="6"><textarea name="attr_item_text" style="width:97%" ></textarea></td>
</tr>
</table>
<br>
<fieldset class="repeating_traits">
<table class="sheet-center" style="width:100%">
<tr>
<td>Item</td>
<td><input type="text" class="sheet-number" name="attr_item_name" /></td>
<td>Weight</td>
<td><input type="text" class="sheet-number" name="attr_item_weight" /></td>
<td>Location</td>
<td><input type="text" class="sheet-number" name="attr_item_location" /></td>
</tr>
<tr>
<td colspan="6"><textarea name="attr_item_text" style="width:97%" ></textarea></td>
</tr>
</table>
<br>
</fieldset>
</div>