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The headline feature of this weeks release is using CRP (Custom Roll Parsing) for skill rolls. This means we have a lot more descriptive text and information in skill rolls; similar to attacks and spells. Experimental support for custom spells has been added, and there is a way you can turn a sheet to a creature sheet. More on that coming soon. Othwise there are lot of nits; hiding stun effects when you don't have any; and show current ranks when you level up. For both skills and spells. - Skills: - Use CRP for rolls - Expand descirption and modifiers for use. - Custom Spells now supported (experimental) - Status effects like stun/staggered/bleed disappear if empty. - Spell mastery masters magic; not manipulates (message change) - Remove some injury debug. - Religion is now an attribute. - Compendium: - Evaporate Liquid is not 1, and it's 1000 cu ft, not 000 cu ft - Darkvision 10 + 5/tier. not 10+10 - Golden throat 5/tier - Fix some minor grammar issues in some talent descriptions (.s and the like) - Talents: - Fix costs with different per tier costs - Add placeholder support for spell lists. - Optimisation: Reduce by ~3 number of API calls in updateSkils. - Force ' ' for empty skills when there was a value. - Attacks now have parry and 'other' modifiers (Long requested feature) - Fix a bug stoppind stun penalies from applying to spells - Levelup: - Spells persist their ranks (again) - Show current rank of simple skills - Show current rank of specialised skills. - Show current rank of spells - Creatures: - Make creature loading more resiliant - Add a hidden way to turn a sheet into a creature - Add a new preview image.