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roll20-character-sheets/RolemasterUnified_Official
Brett Nash 7770c7f2a1 RolemasterUnified Official: CRP Skills and other minor updates.
The headline feature of this weeks release is using CRP (Custom Roll Parsing)
for skill rolls. This means we have a lot more descriptive text and information
in skill rolls; similar to attacks and spells.

Experimental support for custom spells has been added, and there is a way you
can turn a sheet to a creature sheet.  More on that coming soon.

Othwise there are lot of nits; hiding stun effects when you don't have any; and
show current ranks when you level up.  For both skills and spells.

- Skills:
  - Use CRP for rolls
  - Expand descirption and modifiers for use.
- Custom Spells now supported (experimental)
- Status effects like stun/staggered/bleed disappear if empty.
- Spell mastery masters magic; not manipulates (message change)
- Remove some injury debug.
- Religion is now an attribute.
- Compendium:
  - Evaporate Liquid is not 1, and it's 1000 cu ft, not 000 cu ft
  - Darkvision 10 + 5/tier. not 10+10
  - Golden throat 5/tier
  - Fix some minor grammar issues in some talent descriptions (.s and the like)
- Talents:
  - Fix costs with different per tier costs
  - Add placeholder support for spell lists.
- Optimisation: Reduce by ~3 number of API calls in updateSkils.
- Force ' ' for empty skills when there was a value.
- Attacks now have parry and 'other' modifiers (Long requested feature)
- Fix a bug stoppind stun penalies from applying to spells
- Levelup:
  - Spells persist their ranks (again)
  - Show current rank of simple skills
  - Show current rank of specialised skills.
  - Show current rank of spells
- Creatures:
  - Make creature loading more resiliant
  - Add a hidden way to turn a sheet into a creature
- Add a new preview image.
2024-09-09 22:40:43 -07:00
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