mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
776 lines
46 KiB
HTML
776 lines
46 KiB
HTML
<!-- This element selects which of the four sequence subsheets will be displayed. -->
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<div class="sequencepicker">
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<div class="sequencelabel">
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<span class="sequenceicon"></span>
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<span class="sequencetext">Choose Sequence</span>
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</div>
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<div class="sequenceselect">
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<label class="sequencebutton paris" for="parisradio">
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<input class="blankit" type="radio" name="attr_sequence" id="parisradio" value="paris">
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<span>PARIS</span>
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</label>
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<label class="sequencebutton wars" for="warsradio">
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<input class="blankit" type="radio" name="attr_sequence" id="warsradio" value="wars">
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<span>THE WARS</span>
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</label>
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<label class="sequencebutton aftermath" for="aftermathradio">
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<input class="blankit" type="radio" name="attr_sequence" id="aftermathradio" value="aftermath">
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<span>AFTERMATH</span>
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</label>
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<label class="sequencebutton tinn" for="tinnradio">
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<input class="blankit" type="radio" name="attr_sequence" id="tinnradio" value="tinn">
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<span>THIS IS <br> NORMAL NOW</span>
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</label>
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</div>
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</div>
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<!-- The sequence subsheets Only one will be displayed at a time.
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Note that order of the hidden input and subsheets following it must be preserved so that the css that shows and hides them works correctly. -->
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<input type="hidden" class="sequencetoggle" name="attr_sequence">
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<div class="paris subsheet">
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<header>
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<h1>PARIS</h1>
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<hr class="bar">
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<h2>
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<span class="fleuron">☙</span>
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<span>CHARACTER SHEET</span>
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<span class="fleuron">❧</span>
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</h2>
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<br>
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<section class="topgrid">
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<div class="fullbar">
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<label class="stylebox" for="nameparis">Name</label>
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<input class="stylebox" id="nameparis"type="text" name="attr_character_name">
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</div>
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<div class="fullbar">
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<label class="stylebox" for="playerparis">Player</label>
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<input class="stylebox" id="playerparis" type="text" name="attr_player">
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</div>
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<div class="fullbar">
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<label class="stylebox" for="occupationparis">Field</label>
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<input class="stylebox" id="occupationparis" type="text" name="attr_occupation">
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</div>
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<div class="fullbar">
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<label class="stylebox" for="driveparis">Drive</label>
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<input class="stylebox" id="driveparis" type="text" name="attr_drive">
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</div>
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</section>
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</header>
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<main class="columnframe">
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<div class="col">
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<section class="list">
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<h3 class="capsheader">INVESTIGATIVE ABILITIES</h3>
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<input class="stylebox full" type="text" name="attr_inv1">
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<input class="stylebox full" type="text" name="attr_inv2">
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<input class="stylebox full" type="text" name="attr_inv3">
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<input class="stylebox full" type="text" name="attr_inv4">
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<input class="stylebox full" type="text" name="attr_inv5">
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<input class="stylebox full" type="text" name="attr_inv6">
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<input class="stylebox full" type="text" name="attr_inv7">
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</section>
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<section>
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<h3 class="capsheader pushbar">
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<span class="pushtitle">PUSHES (2):</span>
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<input class="blankit pushbox" id="push1paris" type="checkbox" name="attr_push1">
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<label class="pushcircle" for="push1paris"></label>
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<input class="blankit pushbox" id="push2paris" type="checkbox" name="attr_push2">
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<label class="pushcircle" for="push2paris"></label>
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</h3>
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</section>
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<section>
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<div class="abilitygrid">
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<h3 class="capsheader gridtitle">GENERAL ABILITIES</h3>
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<span>pool</span>
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<span>max</span>
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<button class="abilitybutton" type="roll" name="roll_athleticsparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="athleticsparis">Athletics</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="athleticsparis" type="number" name="attr_athletics">
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<input class="stylebox" type="number" name="attr_athletics_max">
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<button class="abilitybutton" type="roll" name="roll_composureparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="composureparis">Composure</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="composureparis" type="number" name="attr_composure">
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<input class="stylebox" type="number" name="attr_composure_max">
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<button class="abilitybutton" type="roll" name="roll_fightingparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="fightingparis">Fighting</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="fightingparis" type="number" name="attr_fighting">
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<input class="stylebox" type="number" name="attr_fighting_max">
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<button class="abilitybutton" type="roll" name="roll_first-aidparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="first-aidparis">First Aid</label>
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</button>
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<span>(Focus)</span>
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<input class="stylebox" id="first-aidparis" type="number" name="attr_first-aid">
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<input class="stylebox" type="number" name="attr_first-aid_max">
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<button class="abilitybutton" type="roll" name="roll_healthparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="healthparis">Health</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="healthparis" type="number" name="attr_health">
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<input class="stylebox" type="number" name="attr_health_max">
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<button class="abilitybutton" type="roll" name="roll_mechanicsparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="mechanicsparis">Mechanics</label>
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</button>
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<span>(Focus)</span>
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<input class="stylebox" id="mechanicsparis" type="number" name="attr_mechanics">
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<input class="stylebox" type="number" name="attr_mechanics_max">
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<button class="abilitybutton" type="roll" name="roll_preparednessparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="preparednessparis">Preparedness</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="preparednessparis" type="number" name="attr_preparedness">
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<input class="stylebox" type="number" name="attr_preparedness_max">
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<button class="abilitybutton" type="roll" name="roll_ridingparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Riding}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="ridingparis">Riding</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="ridingparis" type="number" name="attr_riding">
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<input class="stylebox" type="number" name="attr_riding_max">
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<button class="abilitybutton" type="roll" name="roll_sense-troubleparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="sense-troubleparis">Sense Trouble</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="sense-troubleparis" type="number" name="attr_sense-trouble">
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<input class="stylebox" type="number" name="attr_sense-trouble_max">
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<button class="abilitybutton" type="roll" name="roll_sneakingparis" value="&{template:parisroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="sneakingparis">Sneaking</label>
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</button>
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<span>(Focus)</span>
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<input class="stylebox" id="sneakingparis" type="number" name="attr_sneaking">
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<input class="stylebox" type="number" name="attr_sneaking_max">
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</div>
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</section>
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</div>
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<div class="col">
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<section>
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<h3 class="capsheader"><br></h3>
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<label class="sectionlabel stylebox full" for="rely-on"><h4>I Rely On</h4></label>
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<input class="stylebox full" id="rely-on" type="text" name="attr_rely-on">
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</section>
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<section class="spacedsection">
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<label class="sectionlabel stylebox full" for="protect"><h4>I Seek To Protect</h4></label>
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<input class="stylebox full" id="protect" type="text" name="attr_protect">
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</section>
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<section class="spacedsection">
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<label class="sectionlabel stylebox full" for"peculiarparis"><h4>That Deuced Peculiar Business</h4></label>
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<textarea class="stylebox textbox" id="peculiarparis" name="attr_peculiar"></textarea>
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</section>
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</div>
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</main>
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<div class=logo></div>
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</div>
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<div class="wars subsheet">
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<header>
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<h1>THE WARS</h1>
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<hr class="bar">
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<h2>
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<span>Character Sheet</span>
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</h2>
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<br>
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<section class="topgrid">
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<div class="fullbar">
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<label class="stylebox" for="namewars">Name</label>
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<input class="stylebox" id="namewars"type="text" name="attr_character_name">
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</div>
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<div class="fullbar">
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<label class="stylebox" for="playerwars">Player</label>
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<input class="stylebox" id="playerwars" type="text" name="attr_player">
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</div>
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<div class="fullbar">
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<label class="stylebox" for="connection">Connection</label>
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<input class="stylebox" id="connection" type="text" name="attr_connection">
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</div>
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<div class="fullbar">
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<label class="stylebox" for="drivewars">Drive</label>
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<input class="stylebox" id="drivewars" type="text" name="attr_drive">
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</div>
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</section>
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</header>
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<main>
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<section>
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<h3 class="capsheader">INVESTIGATIVE ABILITIES</h3>
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<div class="columnframe">
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<div class="col list">
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<input class="stylebox full" type="text" name="attr_inv1">
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<input class="stylebox full" type="text" name="attr_inv2">
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<input class="stylebox full" type="text" name="attr_inv3">
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<input class="stylebox full" type="text" name="attr_inv4">
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</div>
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<div class="col list">
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<input class="stylebox full" type="text" name="attr_inv5">
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<input class="stylebox full" type="text" name="attr_inv6">
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<input class="stylebox full" type="text" name="attr_inv7">
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<input class="stylebox full" type="text" name="attr_inv8">
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</div>
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</div>
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</section>
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<section>
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<h3 class="capsheader pushbar">
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<span class="pushtitle">PUSHES (2):</span>
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<input class="blankit pushbox" id="push1wars" type="checkbox" name="attr_push1">
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<label class="pushcircle" for="push1wars"></label>
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<input class="blankit pushbox" id="push2wars" type="checkbox" name="attr_push2">
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<label class="pushcircle" for="push2wars"></label>
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</h3>
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</section>
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<section class="columnframe">
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<div class="col">
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<div class="abilitygrid">
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<h3 class="capsheader gridtitle">GENERAL ABILITIES</h3>
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<span>pool</span>
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<span>max</span>
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<button class="abilitybutton" type="roll" name="roll_artillerywars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Artillery}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="artillerywars">Artillery</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="artillerywars" type="number" name="attr_artillery">
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<input class="stylebox" type="number" name="attr_artillery_max">
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<button class="abilitybutton" type="roll" name="roll_athleticswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="athleticswars">Athletics</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="athleticswars" type="number" name="attr_athletics">
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<input class="stylebox" type="number" name="attr_athletics_max">
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<button class="abilitybutton" type="roll" name="roll_battlefieldwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Battlefield}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="battlefieldwars">Battlefield</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="battlefieldwars" type="number" name="attr_battlefield">
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<input class="stylebox" type="number" name="attr_battlefield_max">
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<button class="abilitybutton" type="roll" name="roll_composurewars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="composurewars">Composure</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="composurewars" type="number" name="attr_composure">
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<input class="stylebox" type="number" name="attr_composure_max">
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<button class="abilitybutton" type="roll" name="roll_drivingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Driving}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="drivingwars">Driving</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="drivingwars" type="number" name="attr_driving">
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<input class="stylebox" type="number" name="attr_driving_max">
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<button class="abilitybutton" type="roll" name="roll_fightingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="fightingwars">Fighting</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="fightingwars" type="number" name="attr_fighting">
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<input class="stylebox" type="number" name="attr_fighting_max">
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<button class="abilitybutton" type="roll" name="roll_first-aidwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="first-aidwars">First Aid</label>
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</button>
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<span>(Focus)</span>
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<input class="stylebox" id="first-aidwars" type="number" name="attr_first-aid">
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<input class="stylebox" type="number" name="attr_first-aid_max">
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<button class="abilitybutton" type="roll" name="roll_healthwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="healthwars">Health</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="healthwars" type="number" name="attr_health">
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<input class="stylebox" type="number" name="attr_health_max">
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</div>
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</div>
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<div class="col">
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<div class="abilitygrid">
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<h3 class="capsheader gridtitle"> </h3>
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<span>pool</span>
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<span>max</span>
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<button class="abilitybutton" type="roll" name="roll_mechanicswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="mechanicswars">Mechanics</label>
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</button>
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<span>(Focus)</span>
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<input class="stylebox" id="mechanicswars" type="number" name="attr_mechanics">
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<input class="stylebox" type="number" name="attr_mechanics_max">
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<button class="abilitybutton" type="roll" name="roll_moralewars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Morale}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="moralewars">Morale</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="moralewars" type="number" name="attr_morale">
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<input class="stylebox" type="number" name="attr_morale_max">
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<button class="abilitybutton" type="roll" name="roll_preparednesswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="preparednesswars">Preparedness</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="preparednesswars" type="number" name="attr_preparedness">
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<input class="stylebox" type="number" name="attr_preparedness_max">
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<button class="abilitybutton" type="roll" name="roll_ridingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Riding}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="ridingwars">Riding</label>
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</button>
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<span>(Physical)</span>
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<input class="stylebox" id="ridingwars" type="number" name="attr_riding">
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<input class="stylebox" type="number" name="attr_riding_max">
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<button class="abilitybutton" type="roll" name="roll_scroungingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Scrounging}} {{roll=[[1d6+?{points spent}]]}}">
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<label for="scroungingwars">Scrounging</label>
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</button>
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<span>(Presence)</span>
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<input class="stylebox" id="scrounging" type="number" name="attr_scrounging">
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<input class="stylebox" type="number" name="attr_scrounging">
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<button class="abilitybutton" type="roll" name="roll_sense-troublewars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="sense-troublewars">Sense Trouble</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="sense-troublewars" type="number" name="attr_sense-trouble">
|
|
<input class="stylebox" type="number" name="attr_sense-trouble_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_sneakingwars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="sneakingwars">Sneaking</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="sneakingwars" type="number" name="attr_sneaking">
|
|
<input class="stylebox" type="number" name="attr_sneaking_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_traps-and-bombswars" value="&{template:warsroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Traps and Bombs}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="traps-and-bombswars">Traps and Bombs</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="traps-and-bombswars" type="number" name="attr_traps-and-bombs">
|
|
<input class="stylebox" type="number" name="attr_traps-and-bombs_max">
|
|
|
|
</div>
|
|
</div>
|
|
</section>
|
|
|
|
<section class="columnframe">
|
|
<div class="col">
|
|
<section class="spacedsection">
|
|
<label class="sectionlabel stylebox full" for"occupationwars"><h4>Civilian Occupation</h4></label>
|
|
<textarea class="stylebox textbox" id="occupationwars" name="attr_occupation"></textarea>
|
|
</section>
|
|
</div>
|
|
<div class="col">
|
|
<section class="spacedsection">
|
|
<label class="sectionlabel stylebox full" for"peculiarwars"><h4>That Damn Peculiar Thing</h4></label>
|
|
<textarea class="stylebox textbox" id="peculiarwars" name="attr_peculiar"></textarea>
|
|
</section>
|
|
</div>
|
|
</section>
|
|
</main>
|
|
|
|
<div class=logo></div>
|
|
|
|
</div>
|
|
|
|
<div class="aftermath subsheet">
|
|
<header>
|
|
<h1>AFTERMATH</h1>
|
|
<hr class="bar">
|
|
<h2>
|
|
<span>CHARACTER SHEET</span>
|
|
</h2>
|
|
<br>
|
|
<section class="topgrid">
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="nameaftermath">Name</label>
|
|
<input class="stylebox" id="nameaftermath"type="text" name="attr_character_name">
|
|
</div>
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="playeraftermath">Player</label>
|
|
<input class="stylebox" id="playeraftermath" type="text" name="attr_player">
|
|
</div>
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="driveaftermath">Drive</label>
|
|
<input class="stylebox" id="driveaftermath" type="text" name="attr_drive">
|
|
</div>
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="occupationaftermath">Occupation</label>
|
|
<input class="stylebox" id="occupationaftermath" type="text" name="attr_occupation">
|
|
</div>
|
|
</section>
|
|
</header>
|
|
|
|
<main>
|
|
<section>
|
|
<h3 class="capsheader">INVESTIGATIVE ABILITIES</h3>
|
|
<div class="columnframe">
|
|
<div class="col list">
|
|
<input class="stylebox full" type="text" name="attr_inv1">
|
|
<input class="stylebox full" type="text" name="attr_inv2">
|
|
<input class="stylebox full" type="text" name="attr_inv3">
|
|
<input class="stylebox full" type="text" name="attr_inv4">
|
|
</div>
|
|
<div class="col list">
|
|
<input class="stylebox full" type="text" name="attr_inv5">
|
|
<input class="stylebox full" type="text" name="attr_inv6">
|
|
<input class="stylebox full" type="text" name="attr_inv7">
|
|
<input class="stylebox full" type="text" name="attr_inv8">
|
|
</div>
|
|
</div>
|
|
|
|
</section>
|
|
<section>
|
|
<h3 class="capsheader pushbar">
|
|
<span class="pushtitle">PUSHES (2):</span>
|
|
<input class="blankit pushbox" id="push1aftermath" type="checkbox" name="attr_push1">
|
|
<label class="pushcircle" for="push1aftermath"></label>
|
|
<input class="blankit pushbox" id="push2aftermath" type="checkbox" name="attr_push2">
|
|
<label class="pushcircle" for="push2aftermath"></label>
|
|
</h3>
|
|
</section>
|
|
<div class="columnframe">
|
|
<div class="col">
|
|
<section>
|
|
<div class="abilitygrid">
|
|
<h3 class="capsheader gridtitle">GENERAL ABILITIES</h3>
|
|
<span>pool</span>
|
|
<span>max</span>
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_athleticsaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="athleticsaftermath">Athletics</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="athleticsaftermath" type="number" name="attr_athletics">
|
|
<input class="stylebox" type="number" name="attr_athletics_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_composureaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="composureaftermath">Composure</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="composureaftermath" type="number" name="attr_composure">
|
|
<input class="stylebox" type="number" name="attr_composure_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_drivingaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Driving}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="drivingaftermath">Driving</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="drivingaftermath" type="number" name="attr_driving">
|
|
<input class="stylebox" type="number" name="attr_driving_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_fightingaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="fightingaftermath">Fighting</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="fightingaftermath" type="number" name="attr_fighting">
|
|
<input class="stylebox" type="number" name="attr_fighting_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_first-aidaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="first-aidaftermath">First Aid</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="first-aidaftermath" type="number" name="attr_first-aid">
|
|
<input class="stylebox" type="number" name="attr_first-aid_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_healthaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="healthaftermath">Health</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="healthaftermath" type="number" name="attr_health">
|
|
<input class="stylebox" type="number" name="attr_health_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_insurgencyaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Insurgency}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="insurgencyaftermath">Insurgency</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="insurgencyaftermath" type="number" name="attr_insurgency">
|
|
<input class="stylebox" type="number" name="attr_insurgency_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_mechanicsaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="mechanicsaftermath">Mechanics</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="mechanicsaftermath" type="number" name="attr_mechanics">
|
|
<input class="stylebox" type="number" name="attr_mechanics_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_moraleaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Morale}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="moraleaftermath">Morale</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="moraleaftermath" type="number" name="attr_morale">
|
|
<input class="stylebox" type="number" name="attr_morale_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_networkaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Network}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="networkaftermath">Network</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="networkaftermath" type="number" name="attr_network">
|
|
<input class="stylebox" type="number" name="attr_network_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_politicsaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Politics}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="politicsaftermath">Politics</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="politicsaftermath" type="number" name="attr_politics">
|
|
<input class="stylebox" type="number" name="attr_politics_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_preparednessaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="preparednessaftermath">Preparedness</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="preparednessaftermath" type="number" name="attr_preparedness">
|
|
<input class="stylebox" type="number" name="attr_preparedness_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_sense-troubleaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="sense-troubleaftermath">Sense Trouble</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="sense-troubleaftermath" type="number" name="attr_sense-trouble">
|
|
<input class="stylebox" type="number" name="attr_sense-trouble_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_sneakingaftermath" value="&{template:aftermathroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="sneakingaftermath">Sneaking</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="sneakingaftermath" type="number" name="attr_sneaking">
|
|
<input class="stylebox" type="number" name="attr_sneaking_max">
|
|
</div>
|
|
</section>
|
|
</div>
|
|
<div class="col">
|
|
<section>
|
|
<h3 class="capsheader"><br></h3>
|
|
<label class="sectionlabel stylebox full" for="parallel"><h4>Parallel</h4></label>
|
|
<input class="stylebox full" id="parallel" type="text" name="attr_parallel">
|
|
</section>
|
|
<section class="spacedsection">
|
|
<label class="sectionlabel stylebox full" for"worst-memory"><h4>Worst Memory</h4></label>
|
|
<textarea class="stylebox textbox" id="worst-memory" name="attr_worst-memory"></textarea>
|
|
</section>
|
|
</div>
|
|
</div>
|
|
</main>
|
|
|
|
<div class=logo></div>
|
|
|
|
</div>
|
|
|
|
<div class="tinn subsheet">
|
|
<header>
|
|
<h1>THIS IS NORMAL NOW</h1>
|
|
<hr class="bar">
|
|
<h2>
|
|
<span>Character Sheet</span>
|
|
</h2>
|
|
<br>
|
|
<section class="topgrid">
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="nametinn">Name</label>
|
|
<input class="stylebox" id="nametinn"type="text" name="attr_character_name">
|
|
</div>
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="playertinn">Player</label>
|
|
<input class="stylebox" id="playertinn" type="text" name="attr_player">
|
|
</div>
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="drivetinn">Drive</label>
|
|
<input class="stylebox" id="drivetinn" type="text" name="attr_drive">
|
|
</div>
|
|
<div class="fullbar">
|
|
<label class="stylebox" for="occupationtinn">Occupation</label>
|
|
<input class="stylebox" id="occupationtinn" type="text" name="attr_occupation">
|
|
</div>
|
|
</section>
|
|
</header>
|
|
|
|
<main>
|
|
<section>
|
|
<h3 class="capsheader">Investigative Abilities</h3>
|
|
<div class="columnframe">
|
|
<div class="col list">
|
|
<input class="stylebox full" type="text" name="attr_inv1">
|
|
<input class="stylebox full" type="text" name="attr_inv2">
|
|
<input class="stylebox full" type="text" name="attr_inv3">
|
|
<input class="stylebox full" type="text" name="attr_inv4">
|
|
</div>
|
|
<div class="col list">
|
|
<input class="stylebox full" type="text" name="attr_inv5">
|
|
<input class="stylebox full" type="text" name="attr_inv6">
|
|
<input class="stylebox full" type="text" name="attr_inv7">
|
|
<input class="stylebox full" type="text" name="attr_inv8">
|
|
</div>
|
|
</div>
|
|
|
|
</section>
|
|
<section>
|
|
<h3 class="capsheader pushbar">
|
|
<span class="pushtitle">Pushes (2):</span>
|
|
<div class="hexborder">
|
|
<input class="blankit pushbox" id="push1tinn" type="checkbox" name="attr_push1">
|
|
<label class="pushcircle" for="push1tinn"></label>
|
|
</div>
|
|
<div class="hexborder">
|
|
<input class="blankit pushbox" id="push2tinn" type="checkbox" name="attr_push2">
|
|
<label class="pushcircle" for="push2tinn"></label>
|
|
</div>
|
|
</h3>
|
|
</section>
|
|
<section class="columnframe">
|
|
<div class="col">
|
|
<div class="abilitygrid">
|
|
<h3 class="capsheader gridtitle">General Abilities</h3>
|
|
<span>pool</span>
|
|
<span>max</span>
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_athleticstinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=an}} {{ability=Athletics}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="athleticstinn">Athletics</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="athleticstinn" type="number" name="attr_athletics">
|
|
<input class="stylebox" type="number" name="attr_athletics_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_composuretinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Composure}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="composuretinn">Composure</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="composuretinn" type="number" name="attr_composure">
|
|
<input class="stylebox" type="number" name="attr_composure_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_drivingtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Driving}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="drivingtinn">Driving</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="drivingtinn" type="number" name="attr_driving">
|
|
<input class="stylebox" type="number" name="attr_driving_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_fightingtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Fighting}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="fightingtinn">Fighting</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="fightingtinn" type="number" name="attr_fighting">
|
|
<input class="stylebox" type="number" name="attr_fighting_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_first-aidtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=First Aid}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="first-aidtinn">First Aid</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="first-aidtinn" type="number" name="attr_first-aid">
|
|
<input class="stylebox" type="number" name="attr_first-aid_max">
|
|
</div>
|
|
</div>
|
|
<div class="col">
|
|
<div class="abilitygrid">
|
|
<h3 class="capsheader gridtitle"> </h3>
|
|
<span>pool</span>
|
|
<span>max</span>
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_healthtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Health}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="healthtinn">Health</label>
|
|
</button>
|
|
<span>(Physical)</span>
|
|
<input class="stylebox" id="healthtinn" type="number" name="attr_health">
|
|
<input class="stylebox" type="number" name="attr_health_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_mechanicstinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Mechanics}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="mechanicstinn">Mechanics</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="mechanicstinn" type="number" name="attr_mechanics">
|
|
<input class="stylebox" type="number" name="attr_mechanics_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_preparednesstinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Preparedness}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="preparednesstinn">Preparedness</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="preparednesstinn" type="number" name="attr_preparedness">
|
|
<input class="stylebox" type="number" name="attr_preparedness_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_sense-troubletinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sense Trouble}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="sense-troubletinn">Sense Trouble</label>
|
|
</button>
|
|
<span>(Presence)</span>
|
|
<input class="stylebox" id="sense-troubletinn" type="number" name="attr_sense-trouble">
|
|
<input class="stylebox" type="number" name="attr_sense-trouble_max">
|
|
|
|
<button class="abilitybutton" type="roll" name="roll_sneakingtinn" value="&{template:tinnroll} {{charname=@{character_name}}} {{spend=?{points spent|0}}} {{article=a}} {{ability=Sneaking}} {{roll=[[1d6+?{points spent}]]}}">
|
|
<label for="sneakingtinn">Sneaking</label>
|
|
</button>
|
|
<span>(Focus)</span>
|
|
<input class="stylebox" id="sneakingtinn" type="number" name="attr_sneaking">
|
|
<input class="stylebox" type="number" name="attr_sneaking_max">
|
|
</div>
|
|
</div>
|
|
</section>
|
|
|
|
<section class="columnframe">
|
|
<div class="col">
|
|
<section class="spacedsection">
|
|
<label class="sectionlabel hiddenbox stylebox full" for"familiar-face"><h4>Familiar Face</h4></label>
|
|
<textarea class="stylebox textbox" id="familiar-face" name="attr_familiar-face"></textarea>
|
|
</section>
|
|
</div>
|
|
<div class="col">
|
|
<section class="spacedsection">
|
|
<label class="sectionlabel hiddenbox stylebox full" for"peculiartinn"><h4>Freaking Weird Moment</h4></label>
|
|
<textarea class="stylebox textbox" id="peculiartinn" name="attr_peculiar"></textarea>
|
|
</section>
|
|
</div>
|
|
</section>
|
|
</main>
|
|
|
|
<div class=logo></div>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- Rolltemplates. Each of these is identical but syled differently in the CSS -->
|
|
|
|
<rolltemplate class="sheet-rolltemplate-parisroll">
|
|
<div class="rolldesc">
|
|
<strong>{{charname}}</strong><br/>
|
|
spends <strong>{{spend}}</strong> point(s) on<br/>
|
|
{{article}} <strong>{{ability}}</strong> test.
|
|
</div>
|
|
<div class="result">{{roll}}</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-warsroll">
|
|
<div class="rolldesc">
|
|
<strong>{{charname}}</strong><br/>
|
|
spends <strong>{{spend}}</strong> point(s) on<br/>
|
|
{{article}} <strong>{{ability}}</strong> test.
|
|
</div>
|
|
<div class="result">{{roll}}</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-aftermathroll">
|
|
<div class="rolldesc">
|
|
<strong>{{charname}}</strong><br/>
|
|
spends <strong>{{spend}}</strong> point(s) on<br/>
|
|
{{article}} <strong>{{ability}}</strong> test.
|
|
</div>
|
|
<div class="result">{{roll}}</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-tinnroll">
|
|
<div class="rolldesc">
|
|
<strong>{{charname}}</strong><br/>
|
|
spends <strong>{{spend}}</strong> point(s) on<br/>
|
|
{{article}} <strong>{{ability}}</strong> test.
|
|
</div>
|
|
<div class="result">{{roll}}</div>
|
|
</rolltemplate> |