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roll20-character-sheets/Aria/Aria.html
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2020-11-12 19:35:37 +01:00

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<input type="hidden" name="attr_version" value="">
<input type="hidden" name="attr_life" value="">
<input type="hidden" name="attr_life_max" value="">
<input type="hidden" name="attr_totalrois" value="fiche">
<input type="hidden" name="attr_nameinrolls" value="1">
<input type="hidden" name="attr_pj_pnj" value="pj">
<div class="body">
<input type="hidden" class="tabstoggle" name="attr_optiontab" value="0">
<button type="action" class="l_options btn-min" name="act_options" title="Afficher/Cacher les options"></button>
<div class="options">
<h1>Options</h1> Type de fiche :
<select class="opt-field pj_pnj" name="attr_pj-pnj">
<option value="pj">PJ</option>
<option value="pnj">PNJ</option>
</select>
<hr class="hr_opt">
<h3>Affichage des jets</h3> Chuchoter les jets au MJ :
<select class="opt-field" name="attr_privaterolls">
<option value="/w gm ">Oui (Toujours)</option>
<option value=" ">Non (Jamais)</option>
<option value="?{Chuchoter au MJ ?|Oui,/w gm |Non,}">Demander (Oui par défault)</option>
<option value="?{Chuchoter au MJ ?|Non,|Oui,/w gm }">Demander (Non par défault)</option>
</select>
<br> Afficher le nom du personnage lors des jets :
<select class="opt-field" name="attr_namerolls">
<option value="1">Oui (Toujours)</option>
<option value="0">Non (Jamais)</option>
<option value="3">Demander (Oui par défault)</option>
<option value="2">Demander (Non par défault)</option>
</select>
<hr class="hr_opt">
<h3>Calculs des compétences</h3>
<br>
<p style="position: relative; top: -28px; margin-bottom: -15px; line-height: 15px;">Calcul automatique des compétences en fonction des caractéristiques du personnage.
<br> <span style="color: #AA0000;">&#10071; Les compétences seront réinitialisées pour être recalculées.</span></p> Méthode 1 : Calculs prêts à jouer :
<button type="action" class="l_co-comp1-bu" name="act_co-comp1-bu" title="( ( Lien1 + Lien2 ) / 2 ) x 5">Calculer</button>
<input type="hidden" class="co-comp1-hi" name="attr_co_comp1" value="0">
<br>
<div class="co-comp1-div">
<p style="margin-top: 100px"><b>ATTENTION</b></p>
<p>Les compétences seront réinitialisées pour être recalculées.</p>
<button type="action" class="l_calcul-comp1" name="act_calcul-comp1">Confirmer</button>
<button type="action" class="l_noconf" name="act_noconf">Annuler</button>
</div> Méthode 2 : Calculs pour personnalisation de personnage :
<button type="action" class="l_co-comp2-bu" name="act_co-comp2-bu" title="( Lien1 + Lien2 ) x 2">Calculer</button>
<input type="hidden" class="co-comp2-hi" name="attr_co_comp2" value="0">
<br>
<p style="position: relative; top: -10px;">Il vous restera alors 50 points à répartir</p>
<div class="co-comp2-div">
<p style="margin-top: 100px"><b>ATTENTION</b></p>
<p>Les compétences seront réinitialisées pour être recalculées.</p>
<button type="action" class="l_calcul-comp2" name="act_calcul-comp2">Confirmer</button>
<button type="action" class="l_noconf" name="act_noconf">Annuler</button>
</div>
<hr class="hr_opt">
<h3>Personnages prétirés</h3>
<br>
<p style="position: relative; top: -28px; margin-bottom: -15px; line-height: 15px;">Remplissage automatique de cette fiche avec les données d'un personnage prétiré.
<br> <span style="color: #AA0000;">&#10071; Toutes les données de cette fiche seront remplacées.</span></p> Choix du personnage :
<select class="opt-field" name="attr_selectpretire">
<option value="0">-</option>
<option value="01">[Prélude] Reveka Cosovei (Sorcière)</option>
<option value="02">[Prélude] Taloche (Prodige, Écuyer)</option>
<option value="11">Zavrazhny Rustem (Alchimiste)</option>
<option value="12">Philinda Marteline (Aventurière)</option>
<option value="13">Calisse Lapointe (Combattante)</option>
<option value="14">Honorin Bicastre (Mage de l'académie d'Aria)</option>
<option value="15">Odéryse Lamarche (Miséricordieuse)</option>
<option value="16">Ambroise-Gabriel Francœur (Noble)</option>
<option value="17">Basilis Presteroi (Voleur)</option>
<option value="18">Demetrius Petralis (Mage de Varna (Bouclier))</option>
<option value="19">Calliope Appolosia (Mage de Varna (Flamme))</option>
</select>
<button type="action" class="l_pretire-bu" name="act_pretire-bu">Valider</button>
<input type="hidden" class="pretire-hi" name="attr_pretire" value="0">
<br>
<div class="pretire-div">
<p style="margin-top: 100px"><b>ATTENTION</b></p>
<p>Toutes les données de cette fiche seront supprimées.
<br>Elles seront remplacées par celles du personnage prétiré choisi.</p>
<button type="action" class="l_calcul-pretire" name="act_calcul-pretire">Confirmer</button>
<button type="action" class="l_noconf" name="act_noconf">Annuler</button>
</div>
<hr class="hr_opt"> </div>
<div class="fiche">
<input type="hidden" class="toggle-pj-pnj" name="attr_pj-pnj" value="pj">
<div class="fiche-pnj">
<div class="block-av-ca" style="top: -8px">
<div class="titre t-aventurier">PNJ</div>
<div class="av-nom">
<div class="av-texte">Nom :</div>
<input class="av-input-texte" name="attr_character_name" type="text" placeholder="" title="@{character_name}"> </div>
<div class="av-profession">
<div class="av-texte">&nbsp;</div>
<input class="av-input-texte" name="attr_profession" type="text" placeholder="Profession" title="@{profession}"> </div>
<!------ COMPETENCES PNJ ------->
<div class="block-co-sp-titre-pnj">
<div class="co-sp-titre1">Compétences</div>
<div class="co-sp-titre3">Score</div>
</div>
<div class="block-co-sp-pnj">
<div class="comp-sp co-sp1">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp1-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp1-nom} : @{cosp1-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom-pnj">
<input class="co-sp-input-nom-pnj" name="attr_cosp1-nom" type="text" placeholder="" title="@{cosp1-nom}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp1-score" type="text" placeholder="" title="@{cosp1-score}">% </div>
</div>
<div class="comp-sp co-sp2">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp2-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp2-nom} : @{cosp2-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom-pnj">
<input class="co-sp-input-nom-pnj" name="attr_cosp2-nom" type="text" placeholder="" title="@{cosp2-nom}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp2-score" type="text" placeholder="" title="@{cosp2-score}">% </div>
</div>
<div class="comp-sp co-sp3">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp3-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp3-nom} : @{cosp3-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom-pnj">
<input class="co-sp-input-nom-pnj" name="attr_cosp3-nom" type="text" placeholder="" title="@{cosp3-nom}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp3-score" type="text" placeholder="" title="@{cosp3-score}">% </div>
</div>
<div class="comp-sp co-sp4">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp4-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp4-nom} : @{cosp4-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom-pnj">
<input class="co-sp-input-nom-pnj" name="attr_cosp4-nom" type="text" placeholder="" title="@{cosp4-nom}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp4-score" type="text" placeholder="" title="@{cosp4-score}">% </div>
</div>
<div class="comp-sp co-sp5">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp5-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp5-nom} : @{cosp5-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom-pnj">
<input class="co-sp-input-nom-pnj" name="attr_cosp5-nom" type="text" placeholder="" title="@{cosp5-nom}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp5-score" type="text" placeholder="" title="@{cosp5-score}">% </div>
</div>
</div>
</div>
<!--------- VIVRE OU SURVIVRE ---------->
<div class="block-vi" style="top: -125px">
<div class="titre t-vivre">Vivre ou survivre</div>
<div class="vi-arme1">
<div class="vi-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Attaque}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{arme1} (@{degats1})}} {{roll=[[@{degats1}cf<0cs<0]]}}"></button>
</div>
<input class="vi-input-texte" name="attr_arme1" type="text" placeholder="" title="@{arme1}">
<input class="vi-input-texte-degats" name="attr_degats1" type="text" placeholder="" title="@{degats1}">
<div class="vi-texte1">Arme</div>
<div class="vi-texte2">Dégâts</div>
</div>
<div class="vi-arme2">
<div class="vi-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Attaque}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{arme2} (@{degats2})}} {{roll=[[@{degats2}cf<0cs<0]]}}"></button>
</div>
<input class="vi-input-texte" name="attr_arme2" type="text" placeholder="" title="@{arme2}">
<input class="vi-input-texte-degats" name="attr_degats2" type="text" placeholder="" title="@{degats2}">
<div class="vi-texte1">Arme</div>
<div class="vi-texte2">Dégâts</div>
</div>
<div class="vi-arme3">
<div class="vi-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Attaque}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{arme3} (@{degats3})}} {{roll=[[@{degats3}cf<0cs<0]]}}"></button>
</div>
<input class="vi-input-texte" name="attr_arme3" type="text" placeholder="" title="@{arme3}">
<input class="vi-input-texte-degats" name="attr_degats3" type="text" placeholder="" title="@{degats3}">
<div class="vi-texte1">Arme</div>
<div class="vi-texte2">Dégâts</div>
</div>
</div>
<!--------------- SANTE ---------------->
<div class="block-sa" style="top: -125px">
<div class="sa-vie">
<input class="sa-input-texte" name="attr_vie" type="text" value="0" placeholder="" title="@{vie} (ou @{life_max})">
<div class="sa-texte">Points de vie</div>
</div>
<div class="sa-blessures">
<input class="sa-input-texte" name="attr_blessures" type="text" value="0" placeholder="" title="@{blessures}">
<div class="sa-texte">Blessures</div>
</div>
<div class="sa-protection">
<input class="sa-input-texte" name="attr_protection" type="text" value="0" placeholder="" title="@{protection}">
<div class="sa-texte">Protection</div>
</div>
</div>
<div style="padding-left: 10px; padding-right: 20px;">
<div class="po-texte" style="position: relative; top: 200px;">Notes</div>
<textarea style="position: relative; top: 200px; height: 200px;" class="po-input-texte po-input-notes" name="attr_notes" title="@{notes}"></textarea>
</div>
</div>
<div class="fiche-pj" style="">
<div class="block-av-ca">
<!------------- AVENTURIER -------------->
<div class="titre t-aventurier">Aventurier</div>
<div class="av-nom">
<div class="av-texte">Nom :</div>
<input class="av-input-texte" name="attr_character_name" type="text" placeholder="" title="@{character_name}"> </div>
<div class="av-profession">
<div class="av-texte">&nbsp;</div>
<input class="av-input-texte" name="attr_profession" type="text" placeholder="Profession" title="@{profession}"> </div>
<div class="av-age">
<div class="av-texte">Âge :</div>
<input class="av-input-texte" style="width: 50px; text-align: center;" name="attr_age" type="text" placeholder="" title="@{age}"> </div>
<!---------- CARACTERISTIQUES ----------->
<div class="titre t-carac">Caractéristiques</div>
<div class="ca-force">
<div class="ca-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Force}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Force : @{force}}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="ca-texte">Force :</div>
<input class="ca-input-texte" name="attr_force" type="text" placeholder="" title="@{force}"> </div>
<div class="ca-dexterite">
<div class="ca-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Dextérité}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Dextérité : @{dexterite}}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="ca-texte">Dextérité :</div>
<input class="ca-input-texte" name="attr_dexterite" type="text" placeholder="" title="@{dexterite}"> </div>
<div class="ca-endurance">
<div class="ca-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Endurance}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Endurance : @{endurance}}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="ca-texte">Endurance :</div>
<input class="ca-input-texte" name="attr_endurance" type="text" placeholder="" title="@{endurance}"> </div>
<div class="ca-intelligence">
<div class="ca-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Intelligence}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Intelligence : @{intelligence}}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="ca-texte">Intelligence :</div>
<input class="ca-input-texte" name="attr_intelligence" type="text" placeholder="" title="@{intelligence}"> </div>
<div class="ca-charisme">
<div class="ca-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Charisme}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Charisme: @{charisme}}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="ca-texte">Charisme :</div>
<input class="ca-input-texte" name="attr_charisme" type="text" placeholder="" title="@{charisme}"> </div>
</div>
<!--------- VIVRE OU SURVIVRE ---------->
<div class="block-vi">
<div class="titre t-vivre">Vivre ou survivre</div>
<div class="vi-arme1">
<div class="vi-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Attaque}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{arme1} (@{degats1})}} {{roll=[[@{degats1}cf<0cs<0]]}}"></button>
</div>
<input class="vi-input-texte" name="attr_arme1" type="text" placeholder="" title="@{arme1}">
<input class="vi-input-texte-degats" name="attr_degats1" type="text" placeholder="" title="@{degats1}">
<div class="vi-texte1">Arme</div>
<div class="vi-texte2">Dégâts</div>
</div>
<div class="vi-arme2">
<div class="vi-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Attaque}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{arme2} (@{degats2})}} {{roll=[[@{degats2}cf<0cs<0]]}}"></button>
</div>
<input class="vi-input-texte" name="attr_arme2" type="text" placeholder="" title="@{arme2}">
<input class="vi-input-texte-degats" name="attr_degats2" type="text" placeholder="" title="@{degats2}">
<div class="vi-texte1">Arme</div>
<div class="vi-texte2">Dégâts</div>
</div>
<div class="vi-arme3">
<div class="vi-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Attaque}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{arme3} (@{degats3})}} {{roll=[[@{degats3}cf<0cs<0]]}}"></button>
</div>
<input class="vi-input-texte" name="attr_arme3" type="text" placeholder="" title="@{arme3}">
<input class="vi-input-texte-degats" name="attr_degats3" type="text" placeholder="" title="@{degats3}">
<div class="vi-texte1">Arme</div>
<div class="vi-texte2">Dégâts</div>
</div>
</div>
<!--------------- SANTE ---------------->
<div class="block-sa">
<div class="sa-vie">
<input class="sa-input-texte" name="attr_vie" type="text" value="0" placeholder="" title="@{vie} (ou @{life_max})">
<div class="sa-texte">Points de vie</div>
</div>
<div class="sa-blessures">
<input class="sa-input-texte" name="attr_blessures" type="text" value="0" placeholder="" title="@{blessures}">
<div class="sa-texte">Blessures</div>
</div>
<div class="sa-protection">
<input class="sa-input-texte" name="attr_protection" type="text" value="0" placeholder="" title="@{protection}">
<div class="sa-texte">Protection</div>
</div>
</div>
<!----------------- RP ------------------>
<div class="block-rp">
<div class="rp-genial">
<div class="rp-texte">JE SUIS GÉNIAL·E
<br>parce que...</div>
<textarea class="rp-input-texte" name="attr_genial" title="@{genial}"></textarea>
</div>
<div class="rp-problemes">
<div class="rp-texte">Mais LA SOCIÉTÉ A DES PROBLÈMES
<br>avec moi parce que...</div>
<textarea class="rp-input-texte" name="attr_problemes" title="@{problemes}"></textarea>
</div>
</div>
<hr class="hr1">
<!----------- COMPETENCES ------------>
<div class="block-co-titre">
<div class="co-titre1">Compétences</div>
<div class="co-titre2">Lien</div>
<div class="co-titre3">Score</div>
</div>
<div class="block-co">
<div class="comp co-artisanat">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Artisanat, construire}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Artisanat, construire : @{artisanat}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Artisanat, construire</div>
<div class="co-lien">DEX/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_artisanat" type="text" placeholder="" title="@{artisanat}">%</div>
</div>
<div class="comp co-combatrapp">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Combat rapproché}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Combat rapproché : @{combatrapp}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Combat rapproché</div>
<div class="co-lien">FOR/DEX</div>
<div class="co-score">
<input class="co-input-texte" name="attr_combatrapp" type="text" placeholder="" title="@{combatrapp}">%</div>
</div>
<div class="comp co-combatdist">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Combat à distance}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Combat à distance : @{combatdist}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Combat à distance</div>
<div class="co-lien">DEX/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_combatdist" type="text" placeholder="" title="@{combatdist}">%</div>
</div>
<div class="comp co-connnature">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Connaissance de la nature}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Connaissance de la nature : @{connnature}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Connaissance de la nature</div>
<div class="co-lien">DEX/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_connnature" type="text" placeholder="" title="@{connnature}">%</div>
</div>
<div class="comp co-connsecret">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Connaissance des secrets}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Connaissance des secrets : @{connsecret}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Connaissance des secrets</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_connsecret" type="text" placeholder="" title="@{connsecret}">%</div>
</div>
<div class="comp co-courir">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Courir, sauter}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Courir, sauter : @{courir}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Courir, sauter</div>
<div class="co-lien">DEX/END</div>
<div class="co-score">
<input class="co-input-texte" name="attr_courir" type="text" placeholder="" title="@{courir}">%</div>
</div>
<div class="comp co-discretion">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Discrétion}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Discrétion : @{discretion}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Discrétion</div>
<div class="co-lien">DEX/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_discretion" type="text" placeholder="" title="@{discretion}">%</div>
</div>
<div class="comp co-droit">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Droit}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Droit : @{droit}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Droit</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_droit" type="text" placeholder="" title="@{droit}">%</div>
</div>
<div class="comp co-esquiver">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Esquiver}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Esquiver : @{esquiver}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Esquiver</div>
<div class="co-lien">DEX/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_esquiver" type="text" placeholder="" title="@{esquiver}">%</div>
</div>
<div class="comp co-intimiter">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Intimider}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Intimider : @{intimider}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Intimider</div>
<div class="co-lien">FOR/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_intimider" type="text" placeholder="" title="@{intimider}">%</div>
</div>
<div class="comp co-lire">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Lire, écrire}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Lire, écrire : @{lire}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Lire, écrire</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_lire" type="text" placeholder="" title="@{lire}">%</div>
</div>
<div class="comp co-mentir">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Mentir, convaincre}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Mentir, convaincre : @{mentir}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Mentir, convaincre</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_mentir" type="text" placeholder="" title="@{mentir}">%</div>
</div>
<div class="comp co-perception">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Perception}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Perception : @{perception}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Perception</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_perception" type="text" placeholder="" title="@{perception}">%</div>
</div>
<div class="comp co-piloter">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Piloter}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Piloter : @{piloter}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Piloter</div>
<div class="co-lien">DEX/END</div>
<div class="co-score">
<input class="co-input-texte" name="attr_piloter" type="text" placeholder="" title="@{piloter}">%</div>
</div>
<div class="comp co-psychologie">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Psychologie}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Psychologie : @{psychologie}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Psychologie</div>
<div class="co-lien">END/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_psychologie" type="text" placeholder="" title="@{psychologie}">%</div>
</div>
<div class="comp co-reflexes">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Réflexes}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Réflexes : @{reflexes}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Réflexes</div>
<div class="co-lien">DEX/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_reflexes" type="text" placeholder="" title="@{reflexes}">%</div>
</div>
<div class="comp co-serrures">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Serrures et pièges}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Serrures et pièges : @{serrures}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Serrures et pièges</div>
<div class="co-lien">DEX/END</div>
<div class="co-score">
<input class="co-input-texte" name="attr_serrures" type="text" placeholder="" title="@{serrures}">%</div>
</div>
<div class="comp co-soigner">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Soigner}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Soigner : @{soigner}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Soigner</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_soigner" type="text" placeholder="" title="@{soigner}">%</div>
</div>
<div class="comp co-survie">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Survie}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Survie : @{survie}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Survie</div>
<div class="co-lien">END/INT</div>
<div class="co-score">
<input class="co-input-texte" name="attr_survie" type="text" placeholder="" title="@{survie}">%</div>
</div>
<div class="comp co-voler">
<div class="co-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=Voler}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=Voler : @{voler}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-nom">Voler</div>
<div class="co-lien">INT/CHA</div>
<div class="co-score">
<input class="co-input-texte" name="attr_voler" type="text" placeholder="" title="@{voler}">%</div>
</div>
</div>
<!------ COMPETENCES SPECIALES ------->
<div class="block-co-sp-titre">
<div class="co-sp-titre1">Compétences spéciales</div>
<div class="co-sp-titre2">Lien</div>
<div class="co-sp-titre3">Score</div>
</div>
<div class="block-co-sp">
<div class="block-co-separateur"> </div>
<div class="comp-sp co-sp1">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp1-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp1-nom} : @{cosp1-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp1-nom" type="text" placeholder="" title="@{cosp1-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp1-lien1" type="text" placeholder="" title="@{cosp1-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp1-lien2" type="text" placeholder="" title="@{cosp1-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp1-score" type="text" placeholder="" title="@{cosp1-score}">%</div>
</div>
<div class="comp-sp co-sp2">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp2-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp2-nom} : @{cosp2-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp2-nom" type="text" placeholder="" title="@{cosp2-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp2-lien1" type="text" placeholder="" title="@{cosp2-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp2-lien2" type="text" placeholder="" title="@{cosp2-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp2-score" type="text" placeholder="" title="@{cosp2-score}">%</div>
</div>
<div class="comp-sp co-sp3">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp3-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp3-nom} : @{cosp3-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp3-nom" type="text" placeholder="" title="@{cosp3-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp3-lien1" type="text" placeholder="" title="@{cosp3-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp3-lien2" type="text" placeholder="" title="@{cosp3-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp3-score" type="text" placeholder="" title="@{cosp3-score}">%</div>
</div>
<div class="comp-sp co-sp4">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp4-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp4-nom} : @{cosp4-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp4-nom" type="text" placeholder="" title="@{cosp4-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp4-lien1" type="text" placeholder="" title="@{cosp4-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp4-lien2" type="text" placeholder="" title="@{cosp4-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp4-score" type="text" placeholder="" title="@{cosp4-score}">%</div>
</div>
<div class="comp-sp co-sp5">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp5-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp5-nom} : @{cosp5-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp5-nom" type="text" placeholder="" title="@{cosp5-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp5-lien1" type="text" placeholder="" title="@{cosp5-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp5-lien2" type="text" placeholder="" title="@{cosp5-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp5-score" type="text" placeholder="" title="@{cosp5-score}">%</div>
</div>
<div class="comp-sp co-sp6">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp6-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp6-nom} : @{cosp6-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp6-nom" type="text" placeholder="" title="@{cosp6-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp6-lien1" type="text" placeholder="" title="@{cosp6-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp6-lien2" type="text" placeholder="" title="@{cosp6-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp6-score" type="text" placeholder="" title="@{cosp6-score}">%</div>
</div>
<div class="comp-sp co-sp7">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp7-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp7-nom} : @{cosp7-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp7-nom" type="text" placeholder="" title="@{cosp7-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp7-lien1" type="text" placeholder="" title="@{cosp7-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp7-lien2" type="text" placeholder="" title="@{cosp7-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp7-score" type="text" placeholder="" title="@{cosp7-score}">%</div>
</div>
<div class="comp-sp co-sp8">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp8-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp8-nom} : @{cosp8-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp8-nom" type="text" placeholder="" title="@{cosp8-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp8-lien1" type="text" placeholder="" title="@{cosp8-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp8-lien2" type="text" placeholder="" title="@{cosp8-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp8-score" type="text" placeholder="" title="@{cosp8-score}">%</div>
</div>
<div class="comp-sp co-sp9">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp9-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp9-nom} : @{cosp9-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp9-nom" type="text" placeholder="" title="@{cosp9-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp9-lien1" type="text" placeholder="" title="@{cosp9-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp9-lien2" type="text" placeholder="" title="@{cosp9-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp9-score" type="text" placeholder="" title="@{cosp9-score}">%</div>
</div>
<div class="comp-sp co-sp10">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp10-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp10-nom} : @{cosp10-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp10-nom" type="text" placeholder="" title="@{cosp10-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp10-lien1" type="text" placeholder="" title="@{cosp10-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp10-lien2" type="text" placeholder="" title="@{cosp10-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp10-score" type="text" placeholder="" title="@{cosp10-score}">%</div>
</div>
<div class="comp-sp co-sp11">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp11-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp11-nom} : @{cosp11-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp11-nom" type="text" placeholder="" title="@{cosp11-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp11-lien1" type="text" placeholder="" title="@{cosp11-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp11-lien2" type="text" placeholder="" title="@{cosp11-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp11-score" type="text" placeholder="" title="@{cosp11-score}">%</div>
</div>
<div class="comp-sp co-sp12">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp12-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp12-nom} : @{cosp12-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp12-nom" type="text" placeholder="" title="@{cosp12-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp12-lien1" type="text" placeholder="" title="@{cosp12-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp12-lien2" type="text" placeholder="" title="@{cosp12-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp12-score" type="text" placeholder="" title="@{cosp12-score}">%</div>
</div>
<div class="comp-sp co-sp13">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp13-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp13-nom} : @{cosp13-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp13-nom" type="text" placeholder="" title="@{cosp13-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp13-lien1" type="text" placeholder="" title="@{cosp13-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp13-lien2" type="text" placeholder="" title="@{cosp13-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp13-score" type="text" placeholder="" title="@{cosp13-score}">%</div>
</div>
<div class="comp-sp co-sp14">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp14-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp14-nom} : @{cosp14-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp14-nom" type="text" placeholder="" title="@{cosp14-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp14-lien1" type="text" placeholder="" title="@{cosp14-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp14-lien2" type="text" placeholder="" title="@{cosp14-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp14-score" type="text" placeholder="" title="@{cosp14-score}">%</div>
</div>
<div class="comp-sp co-sp15">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp15-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp15-nom} : @{cosp15-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp15-nom" type="text" placeholder="" title="@{cosp15-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp15-lien1" type="text" placeholder="" title="@{cosp15-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp15-lien2" type="text" placeholder="" title="@{cosp15-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp15-score" type="text" placeholder="" title="@{cosp15-score}">%</div>
</div>
<div class="comp-sp co-sp16">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp16-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp16-nom} : @{cosp16-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp16-nom" type="text" placeholder="" title="@{cosp16-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp16-lien1" type="text" placeholder="" title="@{cosp16-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp16-lien2" type="text" placeholder="" title="@{cosp16-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp16-score" type="text" placeholder="" title="@{cosp16-score}">%</div>
</div>
<div class="comp-sp co-sp17">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp17-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp17-nom} : @{cosp17-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp17-nom" type="text" placeholder="" title="@{cosp17-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp17-lien1" type="text" placeholder="" title="@{cosp17-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp17-lien2" type="text" placeholder="" title="@{cosp17-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp17-score" type="text" placeholder="" title="@{cosp17-score}">%</div>
</div>
<div class="comp-sp co-sp18">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp18-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp18-nom} : @{cosp18-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp18-nom" type="text" placeholder="" title="@{cosp18-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp18-lien1" type="text" placeholder="" title="@{cosp18-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp18-lien2" type="text" placeholder="" title="@{cosp18-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp18-score" type="text" placeholder="" title="@{cosp18-score}">%</div>
</div>
<div class="comp-sp co-sp19">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp19-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp19-nom} : @{cosp19-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp19-nom" type="text" placeholder="" title="@{cosp19-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp19-lien1" type="text" placeholder="" title="@{cosp19-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp19-lien2" type="text" placeholder="" title="@{cosp19-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp19-score" type="text" placeholder="" title="@{cosp19-score}">%</div>
</div>
<div class="comp-sp co-sp20">
<div class="co-sp-button">
<button class="btn-min" type="roll" value="@{privaterolls}&{template:aria1} {{name=@{cosp20-nom}}} {{character_name=[@{nameinrolls}](http://journal.roll20.net/character/@{character_id})}} {{body=@{cosp20-nom} : @{cosp20-score}%}} {{roll=[[1d100cf>96cs<5]]}}"></button>
</div>
<div class="co-sp-nom">
<input class="co-sp-input-nom" name="attr_cosp20-nom" type="text" placeholder="" title="@{cosp20-nom}"> </div>
<div class="co-sp-lien">
<input class="co-sp-input-lien" name="attr_cosp20-lien1" type="text" placeholder="" title="@{cosp20-lien1}"> /
<input class="co-sp-input-lien" name="attr_cosp20-lien2" type="text" placeholder="" title="@{cosp20-lien2}"> </div>
<div class="co-sp-score">
<input class="co-sp-input-score" name="attr_cosp20-score" type="text" placeholder="" title="@{cosp20-score}">%</div>
</div>
</div>
<hr class="hr2">
<!---------- POSSESSIONS/NOTES ----------->
<div class="block-po">
<div class="po-possessions">
<div class="po-texte">Possessions</div>
<textarea class="po-input-texte" name="attr_possessions" title="@{possessions}"></textarea>
<div class="block-bo">
<div class="block-bo-texte">
<div class="bo-texte">Couronnes</div>
<div class="bo-texte">Orbes</div>
<div class="bo-texte">Sceptres</div>
<div class="bo-texte">Rois</div>
</div>
<div class="block-bo-input-texte">
<input class="bo-input-texte" name="attr_couronnes" type="text" placeholder="0" title="@{couronnes}">
<input class="bo-input-texte" name="attr_orbes" type="text" placeholder="0" title="@{orbes}">
<input class="bo-input-texte" name="attr_sceptres" type="text" placeholder="0" title="@{sceptres}">
<input class="bo-input-texte" name="attr_rois" type="text" placeholder="0" title="@{rois} (ou @{totalrois} pour la fortune totale convertie en Rois)"> </div>
</div>
</div>
<div class="po-notes">
<div class="po-texte">Notes</div>
<textarea style="height: 190px;" class="po-input-texte po-input-notes" name="attr_notes" title="@{notes}"></textarea>
</div>
</div>
</div>
</div>
</div>
<!-- ==================================================== -->
<!-- ==================== TEMPLATES ===================== -->
<!-- ==================================================== -->
<rolltemplate class="sheet-rolltemplate-aria1">
<div class="sheet-aria1-container"> {{#name}}
<h1>{{name}} </h1> {{/name}} {{#character_name}}
<h2>{{character_name}} </h2> {{/character_name}}
<div class="sheet-aria1-body"> {{#body}} {{body}} {{/body}} </div>
<div class="sheet-aria1-roll"> {{#roll}} {{roll}} {{/roll}} </div>
<div class="sheet-aria1-buttons"> {{#buttons}} {{buttons}} {{/buttons}} </div>
<div class="sheet-aria1-footer"></div>
</div>
</rolltemplate>
<!-- ==================================================== -->
<!-- ==================== JAVASCRIPT ==================== -->
<!-- ==================================================== -->
<script type="text/worker">
on(`sheet:opened`, function(eventInfo) {
setAttrs({
"version": "1.1.0",
optiontab: "0",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0",
selectpretire: "0"
});
});
on("change:namerolls change:character_name sheet:opened", function() {
getAttrs(["NAMEROLLS", "CHARACTER_NAME"], function(values) {
let namerolls = parseInt(values.NAMEROLLS) || 0;
let character_name = values.CHARACTER_NAME || 0;
if(namerolls === 1) {
setAttrs({
"nameinrolls": character_name
});
} else if(namerolls === 2) {
setAttrs({
"nameinrolls": "?{Afficher le nom du personnage ?|Non, |Oui," + character_name + "}"
});
} else if(namerolls === 3) {
setAttrs({
"nameinrolls": "?{Afficher le nom du personnage ?|Oui," + character_name + "|Non,&nbsp;}"
});
} else {
setAttrs({
"nameinrolls": " "
});
}
});
});
on("change:vie change:blessures sheet:opened", function() {
getAttrs(["VIE", "BLESSURES"], function(values) {
let vie = parseInt(values.VIE) || 0;
let blessures = parseInt(values.BLESSURES) || 0;
let lifemax1 = vie;
let life1 = vie - blessures;
setAttrs({
"life": life1
});
setAttrs({
"life_max": lifemax1
});
});
});
on("change:life", function() {
getAttrs(["LIFE", "vie"], function(values) {
let life = parseInt(values.LIFE) || 0;
let vie1 = parseInt(values.vie) || 0;
let blessures1 = vie1 - life;
if(blessures1 > vie1) {
blessures1 = vie1;
}
if(blessures1 < 0) {
blessures1 = 0;
}
setAttrs({
"blessures": blessures1
});
});
});
on("change:couronnes change:orbes change:scepres change:rois sheet:opened", function() {
getAttrs(["COURONNES", "ORBES", "SCEPTRES", "ROIS"], function(values) {
let couronnes = parseInt(values.COURONNES) || 0;
let orbes = parseInt(values.ORBES) || 0;
let scepres = parseInt(values.SCEPTRES) || 0;
let rois = parseInt(values.ROIS) || 0;
let totalrois1 = (couronnes * 1000) + (orbes * 100) + (scepres * 10) + rois;
setAttrs({
"totalrois": totalrois1
});
});
});
const button_options = ["options"];
button_options.forEach(button => {
on(`clicked:${button}`, function() {
getAttrs(["OptionTab"], function(values) {
let OptionTab1 = values.OptionTab || 0;
if(OptionTab1 === "1") {
setAttrs({
optiontab: "0",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0",
selectpretire: "0"
});
} else {
setAttrs({
optiontab: "1",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0",
selectpretire: "0"
});
}
});
});
});
const button_co_comp1 = ["co-comp1-bu"];
button_co_comp1.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
co_comp1: "1",
co_comp2: "0",
co_comp3: "0",
optiontab: "1",
pretire: "0"
});
});
});
const button_co_comp2 = ["co-comp2-bu"];
button_co_comp2.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
co_comp2: "1",
co_comp1: "0",
co_comp3: "0",
optiontab: "1",
pretire: "0"
});
});
});
const button_co_comp3 = ["co-comp3-bu"];
button_co_comp3.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
co_comp3: "1",
co_comp1: "0",
co_comp2: "0",
optiontab: "1",
pretire: "0"
});
});
});
const button_pretire_bu = ["pretire-bu"];
button_pretire_bu.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
co_comp3: "0",
co_comp1: "0",
co_comp2: "0",
optiontab: "1",
pretire: "1"
});
});
});
const button_noconf = ["noconf"];
button_noconf.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0"
});
});
});
const button_calcul_comp1 = ["calcul-comp1"];
button_calcul_comp1.forEach(button => {
on(`clicked:${button}`, function() {
getAttrs(["force", "dexterite", "endurance", "intelligence", "charisme"], function(values) {
let FOR = parseInt(values.force) || 0;
let DEX = parseInt(values.dexterite) || 0;
let END = parseInt(values.endurance) || 0;
let INT = parseInt(values.intelligence) || 0;
let CHA = parseInt(values.charisme) || 0;
let artisanat1 = Math.floor((DEX + INT) / 2) * 5;
let combatrapp1 = Math.floor((FOR + DEX) / 2) * 5;
let combatdist1 = Math.floor((DEX + INT) / 2) * 5;
let connnature1 = Math.floor((DEX + INT) / 2) * 5;
let connsecret1 = Math.floor((INT + CHA) / 2) * 5;
let courir1 = Math.floor((DEX + END) / 2) * 5;
let discretion1 = Math.floor((DEX + CHA) / 2) * 5;
let droit1 = Math.floor((INT + CHA) / 2) * 5;
let esquiver1 = Math.floor((DEX + INT) / 2) * 5;
let intimider1 = Math.floor((FOR + CHA) / 2) * 5;
let lire1 = Math.floor((INT + CHA) / 2) * 5;
let mentir1 = Math.floor((INT + CHA) / 2) * 5;
let perception1 = Math.floor((INT + CHA) / 2) * 5;
let piloter1 = Math.floor((DEX + END) / 2) * 5;
let psychologie1 = Math.floor((END + INT) / 2) * 5;
let reflexes1 = Math.floor((DEX + INT) / 2) * 5;
let serrures1 = Math.floor((DEX + END) / 2) * 5;
let soigner1 = Math.floor((INT + CHA) / 2) * 5;
let survie1 = Math.floor((END + INT) / 2) * 5;
let voler1 = Math.floor((INT + CHA) / 2) * 5;
setAttrs({
artisanat: artisanat1,
combatrapp: combatrapp1,
combatdist: combatdist1,
connnature: connnature1,
connsecret: connsecret1,
courir: courir1,
discretion: discretion1,
droit: droit1,
esquiver: esquiver1,
intimider: intimider1,
lire: lire1,
mentir: mentir1,
perception: perception1,
piloter: piloter1,
psychologie: psychologie1,
reflexes: reflexes1,
serrures: serrures1,
soigner: soigner1,
survie: survie1,
voler: voler1,
optiontab: "0",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0"
});
});
});
});
const button_calcul_comp2 = ["calcul-comp2"];
button_calcul_comp2.forEach(button => {
on(`clicked:${button}`, function() {
getAttrs(["force", "dexterite", "endurance", "intelligence", "charisme"], function(values) {
let FOR = parseInt(values.force) || 0;
let DEX = parseInt(values.dexterite) || 0;
let END = parseInt(values.endurance) || 0;
let INT = parseInt(values.intelligence) || 0;
let CHA = parseInt(values.charisme) || 0;
let artisanat1 = (DEX + INT) * 2;
let combatrapp1 = (FOR + DEX) * 2;
let combatdist1 = (DEX + INT) * 2;
let connnature1 = (DEX + INT) * 2;
let connsecret1 = (INT + CHA) * 2;
let courir1 = (DEX + END) * 2;
let discretion1 = (DEX + CHA) * 2;
let droit1 = (INT + CHA) * 2;
let esquiver1 = (DEX + INT) * 2;
let intimider1 = (FOR + CHA) * 2;
let lire1 = (INT + CHA) * 2;
let mentir1 = (INT + CHA) * 2;
let perception1 = (INT + CHA) * 2;
let piloter1 = (DEX + END) * 2;
let psychologie1 = (END + INT) * 2;
let reflexes1 = (DEX + INT) * 2;
let serrures1 = (DEX + END) * 2;
let soigner1 = (INT + CHA) * 2;
let survie1 = (END + INT) * 2;
let voler1 = (INT + CHA) * 2;
setAttrs({
artisanat: artisanat1,
combatrapp: combatrapp1,
combatdist: combatdist1,
connnature: connnature1,
connsecret: connsecret1,
courir: courir1,
discretion: discretion1,
droit: droit1,
esquiver: esquiver1,
intimider: intimider1,
lire: lire1,
mentir: mentir1,
perception: perception1,
piloter: piloter1,
psychologie: psychologie1,
reflexes: reflexes1,
serrures: serrures1,
soigner: soigner1,
survie: survie1,
voler: voler1,
optiontab: "0",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0"
});
});
});
});
const button_calcul_pretire = ["calcul-pretire"];
button_calcul_pretire.forEach(button => {
on(`clicked:${button}`, function() {
getAttrs(["selectpretire", "character_name"], function(values) {
var selectpretire1 = parseInt(values.selectpretire) || 0;
var character_name1 = values.character_name || 0;
var profession1 = "";
var age1 = "";
var force1 = "";
var dexterite1 = "";
var endurance1 = "";
var intelligence1 = "";
var charisme1 = "";
var arme11 = "";
var degats11 = "";
var arme21 = "";
var degats21 = "";
var arme31 = "";
var degats31 = "";
var vie1 = 0;
var blessures1 = 0;
var protection1 = 0;
var genial1 = "";
var problemes1 = "";
var artisanat1 = "";
var combatrapp1 = "";
var combatdist1 = "";
var connnature1 = "";
var connsecret1 = "";
var courir1 = "";
var discretion1 = "";
var droit1 = "";
var esquiver1 = "";
var intimider1 = "";
var lire1 = "";
var mentir1 = "";
var perception1 = "";
var piloter1 = "";
var psychologie1 = "";
var reflexes1 = "";
var serrures1 = "";
var soigner1 = "";
var survie1 = "";
var voler1 = "";
var cosp1nom1 = "";
var cosp1lien11 = "";
var cosp1lien21 = "";
var cosp1score1 = "";
var cosp2nom1 = "";
var cosp2lien11 = "";
var cosp2lien21 = "";
var cosp2score1 = "";
var cosp3nom1 = "";
var cosp3lien11 = "";
var cosp3lien21 = "";
var cosp3score1 = "";
var cosp4nom1 = "";
var cosp4lien11 = "";
var cosp4lien21 = "";
var cosp4score1 = "";
var cosp5nom1 = "";
var cosp5lien11 = "";
var cosp5lien21 = "";
var cosp5score1 = "";
var cosp6nom1 = "";
var cosp6lien11 = "";
var cosp6lien21 = "";
var cosp6score1 = "";
var cosp7nom1 = "";
var cosp7lien11 = "";
var cosp7lien21 = "";
var cosp7score1 = "";
var cosp8nom1 = "";
var cosp8lien11 = "";
var cosp8lien21 = "";
var cosp8score1 = "";
var cosp9nom1 = "";
var cosp9lien11 = "";
var cosp9lien21 = "";
var cosp9score1 = "";
var cosp10nom1 = "";
var cosp10lien11 = "";
var cosp10lien21 = "";
var cosp10score1 = "";
var cosp11nom1 = "";
var cosp11lien11 = "";
var cosp11lien21 = "";
var cosp11score1 = "";
var cosp12nom1 = "";
var cosp12lien11 = "";
var cosp12lien21 = "";
var cosp12score1 = "";
var cosp13nom1 = "";
var cosp13lien11 = "";
var cosp13lien21 = "";
var cosp13score1 = "";
var cosp14nom1 = "";
var cosp14lien11 = "";
var cosp14lien21 = "";
var cosp14score1 = "";
var cosp15nom1 = "";
var cosp15lien11 = "";
var cosp15lien21 = "";
var cosp15score1 = "";
var cosp16nom1 = "";
var cosp16lien11 = "";
var cosp16lien21 = "";
var cosp16score1 = "";
var cosp17nom1 = "";
var cosp17lien11 = "";
var cosp17lien21 = "";
var cosp17score1 = "";
var cosp18nom1 = "";
var cosp18lien11 = "";
var cosp18lien21 = "";
var cosp18score1 = "";
var cosp19nom1 = "";
var cosp19lien11 = "";
var cosp19lien21 = "";
var cosp19score1 = "";
var cosp20nom1 = "";
var cosp20lien11 = "";
var cosp20lien21 = "";
var cosp20score1 = "";
var possessions1 = "";
var couronnes1 = "";
var orbes1 = "";
var sceptres1 = "";
var rois1 = "";
var notes1 = "";
if (selectpretire1 === 01) {
var character_name1 = "Reveka Cosovei";
var profession1 = "Sorcière";
var age1 = 22;
var force1 = 9;
var dexterite1 = 10;
var endurance1 = 12;
var intelligence1 = 16;
var charisme1 = 13;
var arme11 = "Bâton";
var degats11 = "1d6";
var vie1 = 12;
var artisanat1 = 65;
var combatrapp1 = 45;
var combatdist1 = 65;
var connnature1 = 65;
var connsecret1 = 70;
var courir1 = 70;
var discretion1 = 45;
var droit1 = 70;
var esquiver1 = 65;
var intimider1 = 65;
var lire1 = 70;
var mentir1 = 60;
var perception1 = 70;
var piloter1 = 55;
var psychologie1 = 65;
var reflexes1 = 75;
var serrures1 = 55;
var soigner1 = 70;
var survie1 = 65;
var voler1 = 70;
var cosp1nom1 = "Magie de la mort";
var cosp1score1 = 10;
var possessions1 = "Bouteille, Toile goudronnée, 5 torches, Gibecière, Canne de marche, Jeu de dés, Carte dAria";
var sceptres1 = 4;
var rois1 = 32;
} else if (selectpretire1 === 02) {
var character_name1 = "Taloche";
var profession1 = "Prodige (Écuyer)";
var age1 = 16;
var force1 = 12;
var dexterite1 = 12;
var endurance1 = 12;
var intelligence1 = 12;
var charisme1 = 12;
var arme11 = "Dague";
var degats11 = "1d4";
var vie1 = 12;
var artisanat1 = 50;
var combatrapp1 = 50;
var combatdist1 = 50;
var connnature1 = 50;
var connsecret1 = 50;
var courir1 = 50;
var discretion1 = 50;
var droit1 = 50;
var esquiver1 = 50;
var intimider1 = 50;
var lire1 = 50;
var mentir1 = 50;
var perception1 = 50;
var piloter1 = 50;
var psychologie1 = 50;
var reflexes1 = 50;
var serrures1 = 50;
var soigner1 = 50;
var survie1 = 50;
var voler1 = 50;
var cosp1nom1 = "Prodige (x3)";
var possessions1 = "Dague, Corde (5m), Couverture, 3 cataplasmes, Rations de piste (1 semaine), Gourde, Besace";
var orbes1 = 1;
var sceptres1 = 3;
var rois1 = 42;
} else if (selectpretire1 === 11) {
var character_name1 = "Zavrazhny Rustem";
var profession1 = "Alchimiste";
var age1 = 21;
var force1 = 10;
var dexterite1 = 13;
var endurance1 = 10;
var intelligence1 = 14;
var charisme1 = 13;
var arme11 = "Fronde";
var degats11 = "1d6";
var vie1 = 10;
var blessures1 = 0;
var protection1 = 0;
var artisanat1 = 75;
var combatrapp1 = 55;
var combatdist1 = 65;
var connnature1 = 65;
var connsecret1 = 65;
var courir1 = 55;
var discretion1 = 65;
var droit1 = 65;
var esquiver1 = 65;
var intimider1 = 45;
var lire1 = 75;
var mentir1 = 65;
var perception1 = 65;
var piloter1 = 55;
var psychologie1 = 65;
var reflexes1 = 55;
var serrures1 = 55;
var soigner1 = 65;
var survie1 = 65;
var voler1 = 65;
var cosp1nom1 = "Créer une potion";
var cosp1score1 = 60;
var cosp2nom1 = "Identifier une substance";
var cosp2score1 = 40;
var cosp3nom1 = "Magnétite capricieuse";
var cosp3score1 = 50;
var possessions1 = "Fronde, Besace, 5 fioles, Cire à cacheter, 3 feuilles de parchemin, Plume d'oie, Pot d'encre, 5 boîtes à ingrédients, Traité de météorologie";
var orbes1 = 4;
var sceptres1 = 11;
var rois1 = 14;
} else if (selectpretire1 === 12) {
var character_name1 = "Philinda Marteline";
var profession1 = "Aventurière";
var age1 = 18;
var force1 = 12;
var dexterite1 = 12;
var endurance1 = 12;
var intelligence1 = 12;
var charisme1 = 12;
var arme11 = "Arbalète";
var degats11 = "2d6";
var arme21 = "Gourdin";
var degats21 = "1d6";
var vie1 = 12;
var protection1 = 2;
var artisanat1 = 60;
var combatrapp1 = 60;
var combatdist1 = 60;
var connnature1 = 80;
var connsecret1 = 50;
var courir1 = 60;
var discretion1 = 60;
var droit1 = 60;
var esquiver1 = 70;
var intimider1 = 60;
var lire1 = 60;
var mentir1 = 60;
var perception1 = 60;
var piloter1 = 60;
var psychologie1 = 50;
var reflexes1 = 60;
var serrures1 = 60;
var soigner1 = 60;
var survie1 = 80;
var voler1 = 70;
var cosp1nom1 = "Chanceuse";
var possessions1 = "Plastron en cuir rigide, Arbalète, Gourdin, Gibecière, 3 collets, Sac de couchage (épais), Lanterne, Briquet, Boussole";
var orbes1 = 1;
var sceptres1 = 5;
var rois1 = 34;
} else if (selectpretire1 === 13) {
var character_name1 = "Calisse Lapointe";
var profession1 = "Combattante";
var age1 = 19;
var force1 = 15;
var dexterite1 = 13;
var endurance1 = 14;
var intelligence1 = 10;
var charisme1 = 8;
var arme11 = "Pertuisane";
var degats11 = "1d6+2";
var arme21 = "Épée courte";
var degats21 = "1d6";
var vie1 = 14;
var protection1 = 4;
var artisanat1 = 55;
var combatrapp1 = 70;
var combatdist1 = 55;
var connnature1 = 55;
var connsecret1 = 45;
var courir1 = 65;
var discretion1 = 50;
var droit1 = 35;
var esquiver1 = 75;
var intimider1 = 55;
var lire1 = 45;
var mentir1 = 45;
var perception1 = 45;
var piloter1 = 55;
var psychologie1 = 65;
var reflexes1 = 75;
var serrures1 = 65;
var soigner1 = 55;
var survie1 = 55;
var voler1 = 45;
var cosp1nom1 = "Bagout fulgurant";
var possessions1 = "Plastron de cuir et métal, Pertuisane, Épée courte, Bouclier, Couverture, Gourde, 3 cataplasmes, Rations de piste (1 semaine), Sac à dos";
var orbes1 = 2;
var sceptres1 = 31;
var rois1 = 22;
} else if (selectpretire1 === 14) {
var character_name1 = "Honorin Bicastre";
var profession1 = "Mage de l'académie d'Aria";
var age1 = 22;
var force1 = 9;
var dexterite1 = 10;
var endurance1 = 11;
var intelligence1 = 16;
var charisme1 = 14;
var arme11 = "Bâton";
var degats11 = "1d6";
var vie1 = 11;
var artisanat1 = 65;
var combatrapp1 = 45;
var combatdist1 = 65;
var connnature1 = 75;
var connsecret1 = 75;
var courir1 = 40;
var discretion1 = 60;
var droit1 = 75;
var esquiver1 = 65;
var intimider1 = 55;
var lire1 = 80;
var mentir1 = 75;
var perception1 = 75;
var piloter1 = 60;
var psychologie1 = 65;
var reflexes1 = 65;
var serrures1 = 50;
var soigner1 = 65;
var survie1 = 65;
var voler1 = 75;
var cosp1nom1 = "Modélisation";
var cosp1score1 = 60;
var cosp2nom1 = "Faveurs d'Ina";
var possessions1 = "Jeu de cartes (25 + joker), Bâton, Sablier, Longue-vue, 10 feuilles de papier, Pinceau, Pot à encre, Traité de théologie";
var orbes1 = 7;
var sceptres1 = 5;
var rois1 = 21;
} else if (selectpretire1 === 15) {
var character_name1 = "Odéryse Lamarche";
var profession1 = "Miséricordieuse";
var age1 = 35;
var force1 = 11;
var dexterite1 = 13;
var endurance1 = 13;
var intelligence1 = 14;
var charisme1 = 9;
var arme11 = "Épée";
var degats11 = "1d6+1";
var vie1 = 13;
var protection1 = 1;
var artisanat1 = 55;
var combatrapp1 = 60;
var combatdist1 = 65;
var connnature1 = 65;
var connsecret1 = 60;
var courir1 = 65;
var discretion1 = 55;
var droit1 = 55;
var esquiver1 = 65;
var intimider1 = 50;
var lire1 = 80;
var mentir1 = 55;
var perception1 = 65;
var piloter1 = 65;
var psychologie1 = 65;
var reflexes1 = 65;
var serrures1 = 55;
var soigner1 = 55;
var survie1 = 75;
var voler1 = 65;
var cosp1nom1 = "Modélisation";
var cosp1score1 = 80;
var cosp2nom1 = "Voler la magie";
var cosp2score1 = 30;
var cosp3nom1 = "Sens de la traque";
var cosp3score1 = 50;
var possessions1 = "Plastron de cuir souple, Épée, Jeu de cartes (10 + joker), Sac de couchage (épais), Tente, Marmite, Timbale (bois), Ustensiles de toilette";
var orbes1 = 2;
var sceptres1 = 21;
var rois1 = 11;
} else if (selectpretire1 === 16) {
var character_name1 = "Ambroise-Gabriel Francœur";
var profession1 = "Noble";
var age1 = 39;
var force1 = 10;
var dexterite1 = 10;
var endurance1 = 11;
var intelligence1 = 13;
var charisme1 = 16;
var arme11 = "Canne-épée";
var degats11 = "1d6";
var arme21 = "Poignard";
var degats21 = "1d3+2";
var vie1 = 11;
var artisanat1 = 55;
var combatrapp1 = 50;
var combatdist1 = 55;
var connnature1 = 55;
var connsecret1 = 70;
var courir1 = 50;
var discretion1 = 75;
var droit1 = 80;
var esquiver1 = 55;
var intimider1 = 65;
var lire1 = 60;
var mentir1 = 90;
var perception1 = 70;
var piloter1 = 50;
var psychologie1 = 75;
var reflexes1 = 55;
var serrures1 = 50;
var soigner1 = 70;
var survie1 = 55;
var voler1 = 45;
var cosp1nom1 = "Mécènes peu regardants (x10)";
var possessions1 = "Canne-épée, Poignard, Laissez-passer, Miroir, Carte, Fiole dhydromel, Coffret, Porte-bonheur, Ustensiles de toilette";
var orbes1 = 8;
var sceptres1 = 13;
var rois1 = 5;
} else if (selectpretire1 === 17) {
var character_name1 = "Basilis Presteroi";
var profession1 = "Voleur";
var age1 = 20;
var force1 = 10;
var dexterite1 = 11;
var endurance1 = 11;
var intelligence1 = 14;
var charisme1 = 14;
var arme11 = "Dague";
var degats11 = "1d4";
var arme21 = "Hachette";
var degats21 = "1d6";
var vie1 = 11;
var artisanat1 = 60;
var combatrapp1 = 50;
var combatdist1 = 60;
var connnature1 = 50;
var connsecret1 = 70;
var courir1 = 65;
var discretion1 = 60;
var droit1 = 70;
var esquiver1 = 60;
var intimider1 = 60;
var lire1 = 70;
var mentir1 = 70;
var perception1 = 70;
var piloter1 = 55;
var psychologie1 = 60;
var reflexes1 = 80;
var serrures1 = 65;
var soigner1 = 70;
var survie1 = 50;
var voler1 = 90;
var cosp1nom1 = "Oreilles opportunes";
var possessions1 = "Dague, Hachette, Outils de crochetage, Passe-partout, Déguisement, Jeu de cartes truqué, 3 timbales (à bonneteau), Sifflet, Trousse de maquillage";
var orbes1 = 3;
var sceptres1 = 11;
var rois1 = 17;
} else if (selectpretire1 === 18) {
var character_name1 = "Demetrius Petralis";
var profession1 = "Mage de Varna (bouclier)";
var age1 = 27;
var force1 = 8;
var dexterite1 = 11;
var endurance1 = 14;
var intelligence1 = 17;
var charisme1 = 10;
var arme11 = "Poings";
var degats11 = "1";
var vie1 = 14;
var artisanat1 = 70;
var combatrapp1 = 45;
var combatdist1 = 70;
var connnature1 = 70;
var connsecret1 = 75;
var courir1 = 70;
var discretion1 = 50;
var droit1 = 65;
var esquiver1 = 60;
var intimider1 = 45;
var lire1 = 65;
var mentir1 = 75;
var perception1 = 55;
var piloter1 = 60;
var psychologie1 = 75;
var reflexes1 = 70;
var serrures1 = 60;
var soigner1 = 65;
var survie1 = 70;
var voler1 = 70;
var cosp1nom1 = "Bouclier";
var cosp1score1 = 50;
var cosp2nom1 = "Invisibilisation";
var cosp2score1 = 50;
var possessions1 = "Carte dAria, Laissez-passer, Boussole, Traité de zoologie, Nécessaire à écrire, Boîte, Casserole, Gourde";
var orbes1 = 2
var sceptres1 = 4;
var rois1 = 31;
var notes1 = "Vous ne pouvez utiliser vos poings que pour la légitime défense.";
} else if (selectpretire1 === 19) {
var character_name1 = "Calliope Appolosia";
var profession1 = "Mage de Varna (Flamme)";
var age1 = 29;
var force1 = 9;
var dexterite1 = 10;
var endurance1 = 12;
var intelligence1 = 16;
var charisme1 = 13;
var arme11 = "Poings";
var degats11 = "1";
var vie1 = 12;
var artisanat1 = 65;
var combatrapp1 = 45;
var combatdist1 = 65;
var connnature1 = 65;
var connsecret1 = 70;
var courir1 = 70;
var discretion1 = 45;
var droit1 = 70;
var esquiver1 = 65;
var intimider1 = 65;
var lire1 = 70;
var mentir1 = 60;
var perception1 = 70;
var piloter1 = 55;
var psychologie1 = 70;
var reflexes1 = 75;
var serrures1 = 55;
var soigner1 = 70;
var survie1 = 65;
var voler1 = 65;
var cosp1nom1 = "Flamme";
var cosp1score1 = 50;
var cosp2nom1 = "Création d'eau";
var possessions1 = "Bouteille, Toile goudronnée, 5 torches, Gibecière, Canne de marche, Jeu de dés, Carte de Varna, Laissez-passer, Boussole";
var sceptres1 = 2;
var rois1 = 6;
var notes1 = "Vous ne pouvez utiliser vos poings que pour la légitime défense.";
}
if (selectpretire1 > 0) {
setAttrs({
character_name: character_name1,
profession: profession1,
age: age1,
force: force1,
dexterite: dexterite1,
endurance: endurance1,
intelligence: intelligence1,
charisme: charisme1,
arme1: arme11,
degats1: degats11,
arme2: arme21,
degats2: degats21,
arme3: arme31,
degats3: degats31,
vie: vie1,
blessures: blessures1,
protection: protection1,
genial: genial1,
problemes: problemes1,
artisanat: artisanat1,
combatrapp: combatrapp1,
combatdist: combatdist1,
connnature: connnature1,
connsecret: connsecret1,
courir: courir1,
discretion: discretion1,
droit: droit1,
esquiver: esquiver1,
intimider: intimider1,
lire: lire1,
mentir: mentir1,
perception: perception1,
piloter: piloter1,
psychologie: psychologie1,
reflexes: reflexes1,
serrures: serrures1,
soigner: soigner1,
survie: survie1,
voler: voler1,
"cosp1-nom": cosp1nom1,
"cosp1-lien1": cosp1lien11,
"cosp1-lien2": cosp1lien21,
"cosp1-score": cosp1score1,
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"cosp2-lien1": cosp2lien11,
"cosp2-lien2": cosp2lien21,
"cosp2-score": cosp2score1,
"cosp3-nom": cosp3nom1,
"cosp3-lien1": cosp3lien11,
"cosp3-lien2": cosp3lien21,
"cosp3-score": cosp3score1,
"cosp4-nom": cosp4nom1,
"cosp4-lien1": cosp4lien11,
"cosp4-lien2": cosp4lien21,
"cosp4-score": cosp4score1,
"cosp5-nom": cosp5nom1,
"cosp5-lien1": cosp5lien11,
"cosp5-lien2": cosp5lien21,
"cosp5-score": cosp5score1,
"cosp6-nom": cosp6nom1,
"cosp6-lien1": cosp6lien11,
"cosp6-lien2": cosp6lien21,
"cosp6-score": cosp6score1,
"cosp7-nom": cosp7nom1,
"cosp7-lien1": cosp7lien11,
"cosp7-lien2": cosp7lien21,
"cosp7-score": cosp7score1,
"cosp8-nom": cosp8nom1,
"cosp8-lien1": cosp8lien11,
"cosp8-lien2": cosp8lien21,
"cosp8-score": cosp8score1,
"cosp9-nom": cosp9nom1,
"cosp9-lien1": cosp9lien11,
"cosp9-lien2": cosp9lien21,
"cosp9-score": cosp9score1,
"cosp10-nom": cosp10nom1,
"cosp10-lien1": cosp10lien11,
"cosp10-lien2": cosp10lien21,
"cosp10-score": cosp10score1,
"cosp11-nom": cosp11nom1,
"cosp11-lien1": cosp11lien11,
"cosp11-lien2": cosp11lien21,
"cosp11-score": cosp11score1,
"cosp12-nom": cosp12nom1,
"cosp12-lien1": cosp12lien11,
"cosp12-lien2": cosp12lien21,
"cosp12-score": cosp12score1,
"cosp13-nom": cosp13nom1,
"cosp13-lien1": cosp13lien11,
"cosp13-lien2": cosp13lien21,
"cosp13-score": cosp13score1,
"cosp14-nom": cosp14nom1,
"cosp14-lien1": cosp14lien11,
"cosp14-lien2": cosp14lien21,
"cosp14-score": cosp14score1,
"cosp15-nom": cosp15nom1,
"cosp15-lien1": cosp15lien11,
"cosp15-lien2": cosp15lien21,
"cosp15-score": cosp15score1,
"cosp16-nom": cosp16nom1,
"cosp16-lien1": cosp16lien11,
"cosp16-lien2": cosp16lien21,
"cosp16-score": cosp16score1,
"cosp17-nom": cosp17nom1,
"cosp17-lien1": cosp17lien11,
"cosp17-lien2": cosp17lien21,
"cosp17-score": cosp17score1,
"cosp18-nom": cosp18nom1,
"cosp18-lien1": cosp18lien11,
"cosp18-lien2": cosp18lien21,
"cosp18-score": cosp18score1,
"cosp19-nom": cosp19nom1,
"cosp19-lien1": cosp19lien11,
"cosp19-lien2": cosp19lien21,
"cosp19-score": cosp19score1,
"cosp20-nom": cosp20nom1,
"cosp20-lien1": cosp20lien11,
"cosp20-lien2": cosp20lien21,
"cosp20-score": cosp20score1,
possessions: possessions1,
couronnes: couronnes1,
orbes: orbes1,
sceptres: sceptres1,
rois: rois1,
notes: notes1,
pretire: "0",
optiontab: "0",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
selectpretire: "0"
});
} else {
setAttrs({
optiontab: "0",
co_comp1: "0",
co_comp2: "0",
co_comp3: "0",
pretire: "0",
selectpretire: "0"
});
}
});
});
});
</script>