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roll20-character-sheets/StarWars5E

Star Wars 5e

This is a character sheet for Star Wars 5E (SW5E), a D&D5E conversion. More Information

Changelog

2022-03-14

  • Fix for CSS for issue where new sheet tab selectors were covered when Advantage Toggle was on
  • Fix for Hull and Shield Dice calculation that was not including the con or str mod with the first die
  • Changed Hit Points on Ship Sheet to read Hull Points, added Damage Reduction field (this is not tied to any automation, but will allow a place for it for those that use errata)

2022-03-11

GLOBAL SHEET CHANGES

  • Temporary Fix for CSS for subcontainers that were having contents extend over themselves vertically in other languages changed height to min-height.
  • Changed color on HP and other sub container boxes total bottom border to make it clearer on the page where the differentiation is especially when extending in other languages
  • Cleaned up some formatting

MAJOR SHIP SHEET OVERHAUL

CORE SHIP SHEET CHANGES
  • Added Intelligence, Wisdom, and Charisma modifiers and relevant saves
  • Added all ship skills
  • Changed hit dice to Hull Dice and added Shield Dice, now will update the maximum number of HD and SD based on ship size and tier changes
  • Fixed issue with Ship Sheet Hit Dice (now Hull Dice) not updating the correct hit dice based on ship size
  • Added role input field to ship sheet header
  • Added Power Couplings and Reactors with translation labels
  • Added Power Die rollable storage section that will calculate capacity based on selected power coupling with appropriate recovery rolls based on selected reactor
  • Added Power Die system specific roll callout names
  • Moved the Attack box to bottom of the core sheet and added ship weapon category, ship facing, and range
  • Added calculation that will generate starting hull points based on ship size, tier, and armor choice
  • Added calculation that will generate starting shield points based on ship size, tier
  • Added recalculation of shield dice based on change on STR mod
  • Added recalculation of hull dice based on change in CON mod
  • Added Calculation to determine number of credits needed to upgrade to next tier and will populate the field
  • Removed Credits Invested Field
  • Added Passive Wisdom manual entry box
ADDED SHEETS CARGO, MODS, SUITES
CARGO TAB
  • Added Cargo Tab to ship sheet and moved current cargo sections there
  • Added Fuel Tracking and placed on the cargo tab
  • Added Food Tracking and placed on the cargo tab
  • Added Capacity Tracking for both hidden and non-hidden cargo on the new tab
  • Fixed Hidden inventory calculation so that total cargo on Ship sheet updates when items are added to the hidden cargo section on the cargo tab
  • Added Notes text box to Cargo tab
MODS TAB
  • Added Mods Tab to ship sheet and moved current modifications box there
  • Added tracker for Modification Capacity, Fixed Hardpoints, Turret Hardpoints to the mods tab.
  • Added calculation that will generate starting modification capacity based on ship size to the mods tab
  • Added tracker for Modification Capacity, Fixed Hardpoints, Turret Hardpoints to the mods tab.
  • Added cost and grade to the modifications repeating list
SUITES TAB
  • Added Suite tab and added an additional suite modifications box to that tab
  • Added tracker for Suite Capacity to the suites tab.
  • Added calculation that will generate starting suite capacity based on ship size on the the suite tab
  • Added cost and grade to the suites modifications repeating list
SHIP OPTIONS TAB
  • Added options panel on ship sheet that allows for choosing Proficiently or Expertly Equipped to allow overriding skills rolls
  • Moved existing armor and shield repeating list here to try to ensure legacy sheets using it do not break, it can now be used for custom armor

2019-08-20

  • re-arranged skills in alphabetic order, PC/NPC
  • made NPC sheet slightly wider
  • added back some Default Settings