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Star Wars 5e
This is a character sheet for Star Wars 5E (SW5E), a D&D5E conversion. More Information
- Full SW5e Site and Rules
- Star Wars 5E Subreddit
- Star Wars 5E Sheet Wiki article
- Star Wars 5e Discord
Changelog
2022-03-14
- Fix for CSS for issue where new sheet tab selectors were covered when Advantage Toggle was on
- Fix for Hull and Shield Dice calculation that was not including the con or str mod with the first die
- Changed Hit Points on Ship Sheet to read Hull Points, added Damage Reduction field (this is not tied to any automation, but will allow a place for it for those that use errata)
2022-03-11
GLOBAL SHEET CHANGES
- Temporary Fix for CSS for subcontainers that were having contents extend over themselves vertically in other languages changed height to min-height.
- Changed color on HP and other sub container boxes total bottom border to make it clearer on the page where the differentiation is especially when extending in other languages
- Cleaned up some formatting
MAJOR SHIP SHEET OVERHAUL
CORE SHIP SHEET CHANGES
- Added Intelligence, Wisdom, and Charisma modifiers and relevant saves
- Added all ship skills
- Changed hit dice to Hull Dice and added Shield Dice, now will update the maximum number of HD and SD based on ship size and tier changes
- Fixed issue with Ship Sheet Hit Dice (now Hull Dice) not updating the correct hit dice based on ship size
- Added role input field to ship sheet header
- Added Power Couplings and Reactors with translation labels
- Added Power Die rollable storage section that will calculate capacity based on selected power coupling with appropriate recovery rolls based on selected reactor
- Added Power Die system specific roll callout names
- Moved the Attack box to bottom of the core sheet and added ship weapon category, ship facing, and range
- Added calculation that will generate starting hull points based on ship size, tier, and armor choice
- Added calculation that will generate starting shield points based on ship size, tier
- Added recalculation of shield dice based on change on STR mod
- Added recalculation of hull dice based on change in CON mod
- Added Calculation to determine number of credits needed to upgrade to next tier and will populate the field
- Removed Credits Invested Field
- Added Passive Wisdom manual entry box
ADDED SHEETS CARGO, MODS, SUITES
CARGO TAB
- Added Cargo Tab to ship sheet and moved current cargo sections there
- Added Fuel Tracking and placed on the cargo tab
- Added Food Tracking and placed on the cargo tab
- Added Capacity Tracking for both hidden and non-hidden cargo on the new tab
- Fixed Hidden inventory calculation so that total cargo on Ship sheet updates when items are added to the hidden cargo section on the cargo tab
- Added Notes text box to Cargo tab
MODS TAB
- Added Mods Tab to ship sheet and moved current modifications box there
- Added tracker for Modification Capacity, Fixed Hardpoints, Turret Hardpoints to the mods tab.
- Added calculation that will generate starting modification capacity based on ship size to the mods tab
- Added tracker for Modification Capacity, Fixed Hardpoints, Turret Hardpoints to the mods tab.
- Added cost and grade to the modifications repeating list
SUITES TAB
- Added Suite tab and added an additional suite modifications box to that tab
- Added tracker for Suite Capacity to the suites tab.
- Added calculation that will generate starting suite capacity based on ship size on the the suite tab
- Added cost and grade to the suites modifications repeating list
SHIP OPTIONS TAB
- Added options panel on ship sheet that allows for choosing Proficiently or Expertly Equipped to allow overriding skills rolls
- Moved existing armor and shield repeating list here to try to ensure legacy sheets using it do not break, it can now be used for custom armor
2019-08-20
- re-arranged skills in alphabetic order, PC/NPC
- made NPC sheet slightly wider
- added back some Default Settings