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roll20-character-sheets/Shadowrun6th-German/sheet.html
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2024-06-03 13:15:14 -04:00

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<!-- DO NOT USE RADIO BUTTONS IN REPEATING SECTIONS -->
<div class="logo"></div>
<input class="darkstyle" name="attr_style_toggle" type="hidden" value="0"/>
<input class="largefont" name="attr_stylelarge_toggle" type="hidden" value="0"/>
<div class="wholedocument"> <!-- WIL max 12, KON max 14 + Robust gebaut 4 -->
<div class="header" >
<span > <label class="switch" data-i18n-title="longheader"><input name="attr_header_toggle" type="checkbox" value="1"/> <span class="slider">&nbsp;</span> </label><span class="slider-label pd--right" data-i18n="longheader">Langer Header</span></span>
<span> <label class="switch" data-i18n-title="darkmode"><input name="attr_style_toggle" type="checkbox" value="1"/> <span class="slider">&nbsp;</span> </label><span class="slider-label pd--right" data-i18n="darkmode">darkmode</span></span>
<span> <label class="switch" data-i18n-title="darkmode"><input name="attr_stylelarge_toggle" type="checkbox" value="1"/> <span class="slider">&nbsp;</span> </label><span class="slider-label" data-i18n="lagemode">lagemode</span></span>
</div>
<input class="toggle-hide-invert" style="display: none;" name="attr_header_toggle" type="checkbox" value="1"/>
<div class="header togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-threequater">
<div class="innertable">
<div class="header-row pd--bottom">
<div class="header-fullcell">
<h4><span data-i18n="title_condition_monitor">Zustandsmonitor und Wundabzüge</span></h4>
</div>
</div>
<div class="table-row">
<div class="table-row"> <!-- erneut innere Tabelle für Zentrierung erforderlich -->
<div class="header-centered">
<div class="header-row">
<div class="header-monitortitlecell">
<h6><span data-i18n="title_stun">geistig</span></h6>
</div>
<div class="table-cell">
<input class="smallinput first" type="number" name="attr_wounds_stun_base" value="0" placeholder="0" title="wounds_stun_base" readonly/>
</div>
<div class="header-monitorcell">
<input class="toggle-hide" name="attr_stun_1_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_1" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_1">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_2_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_2" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_2">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_3_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_stun_3" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_3">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_4_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_4" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_4">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_5_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_5" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_5">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_6_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_stun_6" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_6">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_7_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_7" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_7">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_8_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_8" value="checked" />
<button class="healthbutton" type="action" name="act_stun_toggle_8">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_9_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_stun_9" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_9">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_stun_10_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_10" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_10">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_11_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_11" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_11">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_12_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_stun_12" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_12">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_stun_13_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_13" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_13">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_14_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_14" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_14">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_15_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_stun_15" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_15">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_stun_16_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_16" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_16">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_17_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_17" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_17">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_18_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_18" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_18">
<span class="checked"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<div class="table-row">
<div class="header-centered">
<div class="header-row">
<div class="header-monitortitlecell">
<h6><span data-i18n="title_physical">körperlich</span></h6>
</div>
<div class="table-cell">
<input class="smallinput first" type="number" name="attr_wounds_phys_base" value="0" placeholder="0" title="wounds_phys_base" readonly/>
</div>
<div class="header-monitorcell">
<input class="toggle-hide" name="attr_phys_1_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_1" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_1">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_2_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_2" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_2">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_3_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_phys_3" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_3">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_4_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_4" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_4">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_5_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_5" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_5">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_6_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_phys_6" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_6">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_7_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_7" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_7">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_8_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_8" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_8">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_9_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_phys_9" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_9">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_phys_10_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_10" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_10">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_11_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_11" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_11">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_12_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_phys_12" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_12">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_phys_13_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_13" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_13">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_14_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_14" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_14">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_15_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_phys_15" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_15">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_phys_16_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_16" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_16">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_17_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_17" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_17">
<span class="checked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_18_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton pd--right">
<input type="hidden" class="direction" name="attr_phys_18" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_18">
<span class="checked"></span>
</button><br>
</div>
<input class="toggle-hide" name="attr_phys_19_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_19" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_19">
<span class="checked"></span>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="innertable">
<div class="table-row-flat">
<div class="table-cell-middleinput"></div>
<div class="table-cell"><span class="red" data-i18n="mod"></span> </div>
<div class="table-cell"><span class="red" data-i18n="total"></span></div>
<div class="table-cell-long"></div>
<div class="table-cell"><span class="red" data-i18n="total"></span></div>
<div class="table-cell-rolls"></div>
</div>
<div class="table-row">
<div class="table-cell-middleinput"><span class="cyberberry-normal" data-i18n="title_wounds">Wundabzüge</span></div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_wounds_mod" value="0" placeholder="0" title="wounds_phys_base"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_wounds_total" value="0" placeholder="0" title="wounds_phys_base" readonly/></div>
<div class="table-cell-long"> <h6><span data-i18n="title_overflow">Überzähliger Schaden</span></h6></div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_overflow" value="0" placeholder="0" title="wounds_phys_base"/></div>
<div class="table-cell-rolls"></div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_hide_edge" type="checkbox" value="0" checked/>
<div class="table-cell-half togglesection">
<div class="innertable">
<div class="header-row pd-bottom">
<div class="header-shortcell">
<div class="center">
<h4><span data-i18n="title_edge">Edge</span></h4>
</div>
</div>
</div>
<div class="header-row">
<div class="table-cell pd--right">
<div class="whiteborder">
<input class="toggle-hide toggle-hide-edge" name="attr_edge_1" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="1"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_2" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="2"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_3" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="3"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_4" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="4"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_5" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="5"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_6" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="6"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_7" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="7"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="hide smallinput" type="number" name="attr_edge_current" value="0" placeholder="0" title="edge_current"/>
</div>
<div class="inline">
<button class="edgebuttonshort" type="action" name="act_edge_plus_two">+2 </button>
<button class="edgebuttonshort" type="action" name="act_edge_plus_one">+1 </button>
<button class="edgebuttonshort" type="action" name="act_edge_minus_one">-1 </button>
<button class="edgebuttonshort" type="action" name="act_edge_minus_two">-2 </button>
<button class="edgebuttonshort" type="action" name="act_edge_minus_three">-3 </button>
<button class="edgebuttonshort" type="action" name="act_edge_minus_four">-4 </button>
<button class="edgebuttonshort" type="action" name="act_edge_minus_five">-5 </button>
<button class="edgebutton" type="action" name="act_edge_reset"><span data-i18n="endscene">Szenenende</span></button>
<button class="iconbutton70" type="roll" name="roll_reroll" value="@{gm_toggle} &{template:roll}{{mainattribute=^{rerolling}}}{{dicepool=[[?{pool}]]}}{{dice=[[(?{pool})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{pool})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{pool})d6@{exploding_dice}cs>6>6sd]]}}{{expertise=^{display_edge} [[-4]]}}"><span class="red" data-i18n="reroll"></span></button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_hide_actionmonitor" type="checkbox" value="0" checked/>
<div class="innertable togglesection">
<div class="table-row">
<div class="header-fullcell pd--bottom pd--top">
<div class="center">
<h4><span data-i18n="title_action_monitor">Handlungsmonitor</span></h4>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-middleinput">
<h6><span data-i18n="initiative_title">Nebenhandlungen</span></h6>
</div>
<div class="table-cell">
<input class="smallinput first last pd--right" type="number" name="attr_minor_action_count" value="2" placeholder="2" title="minor_actions_count" min="2" />
</div>
<div class="header-fullcell pd--left">
<button class="resetbutton" type="action" name="act_reset_action_count">
<span data-i18n="reset">Zurücksetzen</span>
</button>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_major_1_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_major_1" value="unstruck" />
<button class="actionbutton" type="action" name="act_major_1_toggle">
<span class="unstruck" data-i18n="major_action_one">Haupthandlung #1</span>
<span class="struck" data-i18n="major_action_one">Haupthandlung #1</span>
</button>
</div>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_major_2_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_major_2" value="unstruck" />
<button class="actionbutton" type="action" name="act_major_2_toggle">
<span class="unstruck" data-i18n="major_action_two">Haupthandlung #2</span>
<span class="struck" data-i18n="major_action_two">Haupthandlung #2</span>
</button>
</div>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_minor_1_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_1" value="unstruck" />
<button class="minoractionbutton longer" type="action" name="act_minor_1_toggle">
<span class="unstruck" data-i18n="minor_action_one">Neben 1</span>
<span class="struck" data-i18n="minor_action_one">Neben 1</span>
</button>
</div>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_minor_2_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_2" value="unstruck" />
<button class="minoractionbutton longer" type="action" name="act_minor_2_toggle">
<span class="unstruck" data-i18n="minor_action_two">Neben 2</span>
<span class="struck" data-i18n="minor_action_two">Neben 2</span>
</button>
</div>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_minor_3_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_3" value="unstruck" />
<button class="minoractionbutton longer" type="action" name="act_minor_3_toggle">
<span class="unstruck" data-i18n="minor_action_three">Neben 3</span>
<span class="struck" data-i18n="minor_action_three">Neben 3</span>
</button>
</div>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_minor_4_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_4" value="unstruck" />
<button class="minoractionbutton longer" type="action" name="act_minor_4_toggle">
<span class="unstruck" data-i18n="minor_action_four">Neben 4</span>
<span class="struck" data-i18n="minor_action_four">Neben 4</span>
</button>
</div>
</div>
<div class="header-fullcell">
<input class="toggle-hide" name="attr_minor_5_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_5" value="unstruck" />
<button class="minoractionbutton longer" type="action" name="act_minor_5_toggle">
<span class="unstruck" data-i18n="minor_action_five">Neben 5</span>
<span class="struck" data-i18n="minor_action_five">Neben 5</span>
</button>
</div>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center">
<label class="switch" data-i18n-title="gm_whisper" title="GM-Roll y/n">
<input name="attr_gm_toggle" type="checkbox" value="/w gm"/>
<span class="slider">&nbsp;</span>
</label>
<div class="slider-label" data-i18n="title_gm_roll">Würfe an Spielleiter</span></div>
</div>
<div class="flex-center">
<label class="switch" data-i18n-title="mod_roll" title="Modify y/n">
<input name="attr_mod_roll" type="checkbox" value="?{Modifier|0}"/>
<span class="slider">&nbsp;</span>
</label>
<div class="slider-label"><span data-i18n="test_modifiers">Probenmodifikatoren</span></div>
</div>
<div class="flex-center">
<label class="switch" data-i18n-title="use_wounds" title="Wounds Penalties y/n">
<input name="attr_use_wounds" type="checkbox" value="@{wounds_total}"/>
<span class="slider">&nbsp;</span>
</label>
<div class="slider-label"><span data-i18n="title_apply_wounds">Appliquer les blessures</span></div>
</div>
<div class="flex-center">
<label class="switch" data-i18n-title="exploding_dice" title="Exploding dice y/n">
<input name="attr_explode_toggle" type="checkbox" value="!"/>
<span class="slider">&nbsp;</span>
</label>
<input type="hidden" name="attr_exploding_dice" value=""/>
<div class="slider-label"><span data-i18n="title_exploding_dice">explodierende Würfel</span></div>
</div>
<div class="flex-center">
<label class="switch" data-i18n-title="wild_dice" title="Wild dice y/n">
<input name="attr_wilddie_toggle" type="checkbox" value="1"/>
<span class="slider">&nbsp;</span>
</label>
<input type="hidden" name="attr_wild_dice" value=""/>
<div class="slider-label"><span data-i18n="wilddie_title">Schicksalswürfel</span></div><br>
</div>
<div>
<button class="iconbutton" type="roll" name="roll_skill_generic" value="@{gm_toggle} &{template:roll}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="generic_roll"></span>
</button>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_header_toggle" type="checkbox" value="1"/>
<div class="header togglesection">
<div class="header-row">
<div class="header-fullcell">
<h4><span data-i18n="title_condition_monitor">Zustandsmonitor und Wundabzüge</span></h4>
</div>
<div class="header-shortcell">
<div class="center">
<h4><span data-i18n="title_edge">Edge</span></h4>
</div>
</div>
<div class="header-hugecell">
<div class="center">
<h4><span data-i18n="title_generic_rolls">Generische Würfelwürfe</span></h4>
</div>
</div>
</div>
<div class="header-row">
<div class="header-fullcell"> <!-- das ist eine Tabellenzelle, da hinein muss eine neue Tabelle -->
<div class="innertable">
<div class="table-row">
<div class="table-cell-huge-center">
<h6><span data-i18n="title_stun">geistig</span></h6>
<input class="smallinput first" type="number" name="attr_wounds_stun_base" value="0" placeholder="0" title="wounds_stun_base" readonly/>
</div>
<div class="table-cell-huge-center">
<h6><span data-i18n="title_physical">körperlich</span></h6>
<input class="smallinput first" type="number" name="attr_wounds_phys_base" value="0" placeholder="0" title="wounds_phys_base" readonly/>
</div>
</div>
<div class="table-row">
<div class="table-cell-huge-center"> <!-- erneut innere Tabelle für Zentrierung erforderlich -->
<div class="header-centered">
<div class="header-row">
<input class="toggle-hide" name="attr_stun_1_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_1" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_1">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_2_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_2" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_2">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_3_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_3" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_3">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_stun_4_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_4" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_4">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_5_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_5" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_5">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_6_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_6" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_6">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_stun_7_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_7" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_7">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_8_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_8" value="checked" />
<button class="healthbutton" type="action" name="act_stun_toggle_8">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_9_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_9" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_9">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_stun_10_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_10" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_10">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_11_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_11" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_11">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_12_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_12" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_12">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_stun_13_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_13" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_13">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_14_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_14" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_14">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_15_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_15" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_15">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_stun_16_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_16" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_stun_toggle_16">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_17_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_17" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_17">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_stun_18_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_stun_18" value="unchecked" />
<button class="healthbutton" type="action" name="act_stun_toggle_18">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
</div>
</div>
<div class="table-cell-huge-center">
<div class="header-centered">
<div class="header-row">
<input class="toggle-hide" name="attr_phys_1_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_1" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_1">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_2_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_2" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_2">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_3_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_3" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_3">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_phys_4_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_4" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_4">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_5_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_5" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_5">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_6_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_6" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_6">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_phys_7_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_7" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_7">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_8_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_8" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_8">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_9_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_9" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_9">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_phys_10_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_10" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_10">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_11_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_11" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_11">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_12_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_12" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_12">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_phys_13_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_13" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_13">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_14_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_14" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_14">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_15_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_15" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_15">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_phys_16_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_16" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_16">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_17_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_17" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_17">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
<input class="toggle-hide" name="attr_phys_18_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_18" value="unchecked" />
<button class="healthbutton" type="action" name="act_phys_toggle_18">
<span class="checked"></span>
<span class="unchecked"></span>
</button><br>
</div>
</div>
<div class="header-row">
<input class="toggle-hide" name="attr_phys_19_hide" type="checkbox" value="1"/>
<div class="inline conditionmonitorbutton">
<input type="hidden" class="direction" name="attr_phys_19" value="unchecked" />
<button class="healthbutton-startofblock" type="action" name="act_phys_toggle_19">
<span class="checked"></span>
<span class="unchecked"></span>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="header-shortcell">
<div class="whiteborder">
<input class="toggle-hide toggle-hide-edge" name="attr_edge_1" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="1"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_2" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="2"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_3" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="3"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_4" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="4"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_5" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="5"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_6" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="6"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="toggle-hide toggle-hide-edge" name="attr_edge_7" type="checkbox" value="1"/>
<div class="inline edgetoken">
<label >
<input class="hidden" type="checkbox" name="attr_edge_current" value="7"/>
<div class="edgetokengraphic pictos"><span>e</span></div>
</label>
</div>
<input class="hide smallinput" type="number" name="attr_edge_current" value="0" placeholder="0" title="edge_current"/>
</div>
<div class="inline">
<button class="edgebutton" type="action" name="act_edge_plus_two">+2 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_plus_one">+1 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_minus_one">-1 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_minus_two">-2 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_minus_three">-3 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_minus_four">-4 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_minus_five">-5 <span data-i18n="edge">Edge</span></button>
<button class="edgebutton" type="action" name="act_edge_reset"><span data-i18n="endscene">Szenenende</span></button>
</div>
</div>
<div class="header-fullcell">
<div class="smallspacer">&nbsp;</div>
<button class="shortcutbutton" type="roll" name="roll_offense" value="@{gm_toggle} &{template:roll}{{mainattribute=^{offense}}}{{weaponname=?{Name|@{personal_mainweapon}}}}{{attackrating=[[?{Angriffswert|@{personal_attackrating}}]]}}{{damage=[[?{Schadenscode|@{personal_damagecode}}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Würfelpool|@{personal_attack_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Würfelpool|@{personal_attack_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Würfelpool|@{personal_attack_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="cyberberry" data-i18n="offense">Angriff</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<button class="shortcutbutton" type="roll" name="roll_defense_generic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense}}}{{defenserating=[[?{Verteidigungswert|@{defense_rating}}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Würfelpool|@{display_ini}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Würfelpool|@{display_ini}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Würfelpool|@{display_ini}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="cyberberry" data-i18n="defense">Verteidigung</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<button class="shortcutbutton" type="roll" name="roll_soak_generic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[?{Autoerfolge|@{personal_autosoak}}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Würfelpool|@{personal_soakpool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Würfelpool|@{personal_soakpool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Würfelpool|@{personal_soakpool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="cyberberry" data-i18n="soak">Schadenswiderstand</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<button class="shortcutbutton" type="roll" name="roll_initiative_generic" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{initiative}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Initiativebasis|@{display_ini}}+@{use_wounds}+@{sustain_malus})+?{Initiativewürfel|@{display_inidice}}d6@{exploding_dice} &{tracker}]]}}">
<span class="cyberberry" data-i18n="initiative">Initiative</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<button class="shortcutbutton" type="roll" name="roll_skill_generic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{attributeorskill}}}{{weaponname=?{Was würfelst du?|@{personal_skilldesc}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="cyberberry" data-i18n="attributeorskill">Attributs- oder Fertigkeitswurf</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<span class="cyberberry" data-i18n="use_wilddie_short">Schiksalswürfel</span> <span class="red"> Pool</span> <input class="smallinput first" type="number" name="attr_wdpool" value="0" placeholder="0" title="wounds_phys_base"/>
<button class="mediumbutton" type="roll" name="roll_wild" value="@{gm_toggle} &{template:wilddie}{{mainattribute=^{use_wilddie_short}}}{{wilddie=[[1d6cs>5cf<1]]}}{{note=[1](~wildone)}}{{note2=[2-4](~wildtwo)}}{{note3=[5-6](~wildthree)}}">
<span class="cyberberry" data-i18n="roll">Schiksalswürfel</span>
</button>
<button class="invisbutton" type="roll" name="roll_wildone" value="@{gm_toggle} &{template:roll}{{mainattribute=^{use_wilddie_short}}}{{wilddice=1}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"></button>
<button class="invisbutton" type="roll" name="roll_wildtwo" value="@{gm_toggle} &{template:roll}{{mainattribute=^{use_wilddie_short}}}{{wilddice=2-4}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"></button>
<button class="invisbutton" type="roll" name="roll_wildthree" value="@{gm_toggle} &{template:roll}{{mainattribute=^{use_wilddie_short}}}{{wilddice=5-6}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{wdpool}-1+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"></button>
</div>
</div>
<div class="header-row">
<div class="header-fullcell">
&nbsp;
</div>
<div class="header-shortcell">
<div class="center">
<h4><span data-i18n="title_options">Optionen</span></h4>
</div>
</div>
<div class="header-fullcell">
<div class="center">
<h4><span data-i18n="title_action_monitor">Handlungsmonitor</span></h4>
</div>
</div>
</div>
<div class="header-row">
<div class="header-fullcell">
<div class="table-row">
<input class="smallinput first" type="number" name="attr_wounds_mod" value="0" placeholder="0" title="wounds_phys_base"/>
<span class="cyberberry-normal" data-i18n="mod_wounds">Modifikator (Wundabzüge)</span>
</div>
<div class="table-row">
<input class="smallinput first" type="number" name="attr_wounds_total" value="0" placeholder="0" title="wounds_phys_base" readonly/>
<h6><span data-i18n="title_total_wounds">Gesamtwert (Wundabzüge)</span></h6>
</div>
<div class="table-row">
<input class="smallinput first" type="number" name="attr_overflow" value="0" placeholder="0" title="wounds_phys_base"/>
<h6><span data-i18n="title_overflow">Überzähliger Schaden</span></h6>
</div>
</div>
<div class="header-shortcell">
<label class="switch" data-i18n-title="gm_whisper" title="GM-Roll y/n">
<input name="attr_gm_toggle" type="checkbox" value="/w gm"/>
<span class="slider">&nbsp;</span>
</label>
<div class="slider-label" data-i18n="title_gm_roll">Würfe an Spielleiter</span></div><br>
<label class="switch" data-i18n-title="mod_roll" title="Modify y/n">
<input name="attr_mod_roll" type="checkbox" value="?{Modifier|0}"/>
<span class="slider">&nbsp;</span>
</label>
<div class="slider-label"><span data-i18n="test_modifiers">Probenmodifikatoren</span></div><br>
<label class="switch" data-i18n-title="use_wounds" title="Wounds Penalties y/n">
<input name="attr_use_wounds" type="checkbox" value="@{wounds_total}"/>
<span class="slider">&nbsp;</span>
</label>
<div class="slider-label"><span data-i18n="title_apply_wounds">Appliquer les blessures</span></div><br>
<label class="switch" data-i18n-title="exploding_dice" title="Exploding dice y/n">
<input name="attr_explode_toggle" type="checkbox" value="!"/>
<span class="slider">&nbsp;</span>
</label>
<input type="hidden" name="attr_exploding_dice" value=""/>
<div class="slider-label"><span data-i18n="title_exploding_dice">explodierende Würfel</span></div><br>
<label class="switch" data-i18n-title="wild_dice" title="Wild dice y/n">
<input name="attr_wilddie_toggle" type="checkbox" value="1"/>
<span class="slider">&nbsp;</span>
</label>
<input type="hidden" name="attr_wild_dice" value=""/>
<div class="slider-label"><span data-i18n="wilddie_title">Schicksalswürfel</span></div><br>
<button class="iconbutton" type="roll" name="roll_skill_generic" value="@{gm_toggle} &{template:roll}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Würfelpool|@{personal_dicepool}}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="generic_roll"></span>
</button>
</div>
<div class="header-fullcell">
<div class="smallspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_minor_action_count" value="2" placeholder="0" title="minor_actions_count" min="2" />
<h6><span data-i18n="initiative_title">Nebenhandlungen</span></h6>
<button class="resetbutton" type="action" name="act_reset_action_count">
<span data-i18n="reset">Zurücksetzen</span>
</button>
<br><div class="smallspacer">&nbsp;</div>
<input class="toggle-hide" name="attr_major_1_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_major_1" value="unstruck" />
<button class="actionbutton" type="action" name="act_major_1_toggle">
<span class="unstruck" data-i18n="major_action_one">Haupthandlung #1</span>
<span class="struck" data-i18n="major_action_one">Haupthandlung #1</span>
</button>
</div>
<input class="toggle-hide" name="attr_major_2_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_major_2" value="unstruck" />
<button class="actionbutton" type="action" name="act_major_2_toggle">
<span class="unstruck" data-i18n="major_action_two">Haupthandlung #2</span>
<span class="struck" data-i18n="major_action_two">Haupthandlung #2</span>
</button>
</div>
<br><div class="smallspacer">&nbsp;</div>
<input class="toggle-hide" name="attr_minor_1_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_1" value="unstruck" />
<button class="minoractionbutton" type="action" name="act_minor_1_toggle">
<span class="unstruck" data-i18n="minor_action_one">Neben 1</span>
<span class="struck" data-i18n="minor_action_one">Neben 1</span>
</button>
</div>
<input class="toggle-hide" name="attr_minor_2_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_2" value="unstruck" />
<button class="minoractionbutton" type="action" name="act_minor_2_toggle">
<span class="unstruck" data-i18n="minor_action_two">Neben 2</span>
<span class="struck" data-i18n="minor_action_two">Neben 2</span>
</button>
</div>
<input class="toggle-hide" name="attr_minor_3_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_3" value="unstruck" />
<button class="minoractionbutton" type="action" name="act_minor_3_toggle">
<span class="unstruck" data-i18n="minor_action_three">Neben 3</span>
<span class="struck" data-i18n="minor_action_three">Neben 3</span>
</button>
</div>
<input class="toggle-hide" name="attr_minor_4_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_4" value="unstruck" />
<button class="minoractionbutton" type="action" name="act_minor_4_toggle">
<span class="unstruck" data-i18n="minor_action_four">Neben 4</span>
<span class="struck" data-i18n="minor_action_four">Neben 4</span>
</button>
</div>
<input class="toggle-hide" name="attr_minor_5_show" type="checkbox" value="1"/>
<div class="inline actionbutton">
<input type="hidden" class="direction" name="attr_minor_5" value="unstruck" />
<button class="minoractionbutton" type="action" name="act_minor_5_toggle">
<span class="unstruck" data-i18n="minor_action_five">Neben 5</span>
<span class="struck" data-i18n="minor_action_five">Neben 5</span>
</button>
</div>
</div>
</div>
</div>
<div class="tabpanel first">
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='chardata' />
<button class="headlinebutton tabchardata" type="action" name="act_chardata" data-i18n="character">Charakter</button>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='attributes' />
<button class="headlinebutton tabattributes" type="action" name="act_attributes" data-i18n="attributes">Attribute</button>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='skills' />
<button class="headlinebutton tabskills" type="action" name="act_skills" data-i18n="skills">Fertigkeiten</button>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='attacks' />
<button class="headlinebutton tabattacks" type="action" name="act_attacks" data-i18n="attacks">Angriffe</button>
<span>
<input class="toggle-hide" name="attr_hide_Magictab" type="checkbox" value="1" checked/>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='magic' />
<button class="headlinebutton tabmagic" type="action" name="act_magic" data-i18n="magic">Magie</button>
</span>
<span>
<input class="toggle-hide" name="attr_hide_Matrixtab" type="checkbox" value="1" checked/>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='matrix' />
<button class="headlinebutton tabmatrix" type="action" name="act_matrix" data-i18n="matrix">Matrix</button>
</span>
<span>
<input class="toggle-hide" name="attr_hide_riggingtab" type="checkbox" value="1" checked/>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='rigging' />
<button class="headlinebutton tabrigging" type="action" name="act_rigging" data-i18n="rigging">Rigger</button>
</span>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='contacts' />
<button class="headlinebutton tabcontacts" type="action" name="act_contacts" data-i18n="contacts">Connections</button>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='gear' />
<button class="headlinebutton tabgear" type="action" name="act_gear" data-i18n="gear">Ausrüstung</button>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='notes' />
<button class="headlinebutton tabnotes" type="action" name="act_notes" data-i18n="notes">Notizen</button>
<span>
<input class="toggle-hide" name="attr_hide_customrolls" type="checkbox" value="1"/>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='customrolls' />
<button class="headlinebutton tabnotes" type="action" name="act_customrolls" data-i18n="customrolls">customrolls</button>
</span>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='configuration' />
<button class="headlinebutton tabconfig" type="action" name="act_configuration" data-i18n="config" >Configuration</button>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='copyright' />
<button class="headlinebutton tabcopyright" type="action" name="act_copyright" data-i18n="copyright">Copyright</button>
</div>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='copyright' /> <!--Tab-Steuerung, zwingend notwendig-->
<div class="copyright">
<br>
<h4><span data-i18n="character_sheet_author">Shadowrun 6 Charakterbogen by Avalia/Valanor</span></h4>
<br>
<span data-i18n="character_sheet_author_contact"></span>
<br>
<h6>Version 0.6</h6>
<br>
<h6>Please do not alter this character sheet without talking to me, thanks.</h6>
<br>
<div data-i18n="copyrightfooter">
The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.
</div>
</div>
<div class='chardata'>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_personaldata" type="checkbox" value="1" checked />
<h4> <span data-i18n="personaldata">PERSÖNLICHE DATEN</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_personaldata" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="table-row">
<div class="table-cell-half">
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_streetname">Straßenname</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_character_name" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_metatype">Metatyp</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_metatyp" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_gender">Geschlecht</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_gender" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_age">Alter</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_age" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_heat">Fandungsstufe</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_heat" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="display_Karma">karma</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_karma" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth pd--right"><span class="red" data-i18n="cash">NewYen</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first" type="text" name="attr_cash" value="" placeholder=""> </div>
<div class="table-cell-one-fifth pd--right">
<select class="smallinput last" name="attr_cash_type" value="vorteil" >
<option value="euro" data-i18n="euro" selected></option>
<option value="newyen" data-i18n="newyen"></option>
</select>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="table-row">
<div class="table-cell-one-third pd--right"><span class="red" data-i18n="display_name">Name</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_name" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-third pd--right"><span class="red" data-i18n="display_magictype">Magie/resonanz</span></div>
<div class="table-cell-one-forth"><input class="adeptpowername first last" type="text" name="attr_magictype" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-third pd--right"><span class="red" data-i18n="display_sizeweight">Größe/Gewicht</span></div>
<div class="table-cell-one-forth">
<input class="smallinput first" type="text" name="attr_size" value="" placeholder=""><span data-i18n="display_sizeunit"></span>
<input class="smallinput pd--left last" type="text" name="attr_weigth" value="" placeholder=""><span data-i18n="display_weigthunit"></span> </div>
</div>
<div class="table-row">
<div class="table-cell-one-third pd--right"><span class="red" data-i18n="display_essenz">essenz</span></div>
<div class="table-cell-skill-forth"><input class="smallinput first last" type="number" name="attr_essenz" value="6" step="any" placeholder="">
<button class="iconbutton70 postbutton" type="roll" name="roll_essenz" value="@{gm_toggle} &{template:post}{{category=^{display_essenz}}}{{name=@{essenz}}}{{description=^{schwellenwert}: [[(5-floor(@{essenz}))d1]]}}">
<span class="red" title="" data-i18n="showinchat">showinchat</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth"><span class="red" data-i18n="display_reputation">Ruf</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_reputation" value="" placeholder=""> </div>
</div>
<div class="table-row">
<div class="table-cell-one-fifth"><span class="red" data-i18n="display_Karmatotal">karma gesammt</span></div>
<div class="table-cell-one-forth"><input class="smallinput first last" type="text" name="attr_karmatotal" value="" placeholder=""> </div>
</div>
</div>
</div>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_hidesins" type="checkbox" value="1"/>
<h4> <span data-i18n="display_sins">Sins</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_hidesins" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<div class="table-row">
<div class="table-cell-adept-name"><span class="red" data-i18n="name">Name</span> </div>
<div class="table-cell"> <span class="red" data-i18n="skill_level">Stufe</span></div>
</div>
<fieldset class="repeating_sins">
<div class="table-row">
<div class="table-cell-adept-name"><input class="adeptpowername first" type="text" name="attr_sin_name" value="" /> </div>
<div class="table-cell"> <input class="smallinput last" type="number" name="attr_sin_level" value=""/></div>
<div class="table-cell"><input class="toggle-hide-not eye" name="attr_sin_hidefulltext" data-i18n-title="showdescription" type="checkbox" value="1"/></div>
<div class="table-cell-skill-rolls">
<button class="iconbutton" type="roll" name="roll_sin" value="@{gm_toggle} &{template:roll}{{mainattribute=^{display_sins}}}{{secondattribute=@{sin_name}(@{sin_level})}}{{dicepool=[[@{sin_level}+@{sin_level}+@{allmod}+@{mod_roll}@{wilddiemod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{sin_level}+@{sin_level}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{sin_level}+@{sin_level}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{sin_level}+@{sin_level}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{description=@{sin_desc}}}">
<span class="red" title="" data-i18n="roll">roll</span>
</button> </div>
</div>
<input class="toggle-hide" name="attr_sin_hidefulltext" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_sin_desc" value="" data-i18n-placeholder="sindescplaceholder" placeholder="^{sindescplaceholder}"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_perks_hide" type="checkbox" value="1"/>
<h4> <span data-i18n="vorteilenachteile">Vorteile/Nachteile</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_perks_hide" type="checkbox" value="1"/>
<div class="togglesection flex-table">
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flex--2"><span class="red" data-i18n="name"></span> </div>
<div class="flex-center pd--left"> <span class="red" data-i18n="type"></span></div>
<div class="flex-center"> <span class="red" data-i18n="active"></span></div>
<div class="flex-center"></div>
<div class="flex--2"></div>
</div>
<fieldset class="repeating_perks">
<input class="toggle-hide" name="attr_perks_hidefulltext" type="checkbox" value="1"/>
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_perks_hidefulltext" type="checkbox" value="1"/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--2"><input class="adeptpowername first" type="text" name="attr_perks_name" value="" /> </div>
<div class="flex-center pd--left"> <select class="attributedropdown last" name="attr_perks_type" value="vorteil" >
<option value="vorteil" data-i18n="vorteil" selected>vorteil</option>
<option value="nachteil" data-i18n="nachteil">nachteil</option>
</select>
</div>
<div class="flex-center">
<input type="checkbox" data-i18n-title="active" name="attr_active" value="1">
</div>
<div class="flex-center"><button class="iconbutton postbutton" type="roll" name="roll_adeptpower" value="@{gm_toggle} &{template:post}{{category=^{vorteilenachteile}}}{{name=@{perks_name}}}{{description=^{@{perks_type}}\n\n@{perks_desc}}}">
<span class="red" title="" data-i18n="showinchat">showinchat</span>
</button> </div>
<div class="flex--2"></div>
</div>
<div class="flexcontainer">
<div >
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;1</span>
</div>
<div class="flexcontainer pd--left pd--right">
<select class="first last" name="attr_attribute" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus">
</div>
<div >
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;2</span>
</div>
<div class="flexcontainer pd--left pd--right">
<select class="first last" name="attr_attribute2" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus2">
</div>
</div>
<div class="flexcontainer">
<textarea class="fulltextbox" type="text" name="attr_perks_desc" value=""></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class='attributes'>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_attributes" type="checkbox" value="1" checked />
<div class="innertable ">
<div class="table-row">
<div class="table-cell-half">
<h4 class="collapsearrow" data-i18n="attributes">Attribute</h4>
</div>
<div class="table-cell-half">
<h4 data-i18n="derivatives">Abgeleitete Werte</h4>
</div>
</div>
</div>
<h4>
</label>
</div>
<input class="toggle-hide" name="attr_attributes" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_body">body</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_body_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_body_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_body_statusmodifier" value="0" placeholder="0" title="@{body_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_body" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_body" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="body_short">body</span>
</button>
<button class="iconbutton50" type="roll" name="roll_body2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{secondattribute=^{body}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_agility">agility</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_agility_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_agility_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_agility_statusmodifier" value="0" placeholder="0" title="@{agility_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_agility" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_agility" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="agility_short">agility</span>
</button>
<button class="iconbutton50" type="roll" name="roll_agility2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{secondattribute=^{agility}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_reaction">reaction</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_reaction_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_reaction_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_reaction_statusmodifier" value="0" placeholder="0" title="@{reaction_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_reaction" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_reaction" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="reaction_short">reaction</span>
</button>
<button class="iconbutton50" type="roll" name="roll_reaction2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{secondattribute=^{reaction}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_strength">strength</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_strength_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_strength_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_strength_statusmodifier" value="0" placeholder="0" title="@{strength_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_strength" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_strength" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="strength_short">strength</span>
</button>
<button class="iconbutton50" type="roll" name="roll_strength2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{secondattribute=^{strength}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_willpower">willpower</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_willpower_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_willpower_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_willpower_statusmodifier" value="0" placeholder="0" title="@{willpower_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_willpower" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_willpower" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="willpower_short">willpower</span>
</button>
<button class="iconbutton50" type="roll" name="roll_willpower2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{willpower}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_logic">logic</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_logic_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_logic_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_logic_statusmodifier" value="0" placeholder="0" title="@{logic_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_logic" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_logic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="logic_short">logic</span>
</button>
<button class="iconbutton50" type="roll" name="roll_logic2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{logic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_intuition">intuition</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_intuition_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_intuition_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_intuition_statusmodifier" value="0" placeholder="0" title="@{intuition_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_intuition" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_intuition" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="intuition_short">intuition</span>
</button>
<button class="iconbutton50" type="roll" name="roll_intuition2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{intuition}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_charisma">charisma</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_charisma_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_charisma_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_charisma_statusmodifier" value="0" placeholder="0" title="@{charisma_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_charisma" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_charisma" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="charisma_short">charisma</span>
</button>
<button class="iconbutton50" type="roll" name="roll_charisma2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{secondattribute=^{charisma}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_edge">edge</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_edge_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_edge_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_edge_statusmodifier" value="0" placeholder="0" title="@{edge_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_edge" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_edge" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="edge_short">edge</span>
</button>
<button class="iconbutton50" type="roll" name="roll_edge2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{secondattribute=^{edge}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="composure">Selbstbeherrschung</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_statusmodifier" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="cha_wil">CHA + WIL</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="judgeintent">Menschenkenntnis</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_judgeintent_base" value="4" placeholder="4" title="@{judgeintent_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_judgeintent_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_judgeintent_statusmodifier" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_judgeintent" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_judgeintent" value="@{gm_toggle} &{template:roll}{{mainattribute=^{judgeintent}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="int_wil">INT + WIL</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="memory">Erinnerungsvermögen</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_memory_base" value="4" placeholder="4" title="@{memory_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_memory_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_memory_statusmodifier" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_memory" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_memory" value="@{gm_toggle} &{template:roll}{{mainattribute=^{memory}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="log_int">LOG + INT</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="liftcarry">Heben & Tragen</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_liftcarry_base" value="4" placeholder="4" title="@{liftcarry_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_liftcarry_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_liftcarry_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_liftcarry" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_liftcarry" value="@{gm_toggle} &{template:roll}{{mainattribute=^{liftcarry}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="bod_wil">KON + WIL</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_pool">Verteidigungspool</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_ini_base" value="4" placeholder="4" title="@{ini_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_ini_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_ini_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last " type="number" name="attr_display_ini" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_vw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="rea_int">REA + INT</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidice">Initiativewürfel</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidice_base" readonly value="1" placeholder="1" title="@{inidice_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_statusmodifier" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
<div class="table-cell">
<!--<button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="rea_int">This is hidden</span>
</button>-->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inimatrix">Initiative (Matrix)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inimatrix_base" value="4" placeholder="4" title="@{inimatrix_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+3d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="iniastral">Initiative (Astral)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniastral_base" value="4" placeholder="4" title="@{iniastral_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniastral_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniastral_statusmodifier" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniastral" value="4" placeholder="4" readonly/></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniastral" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniastral}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniastral}+@{use_wounds}+@{sustain_malus})+2d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_states" type="checkbox" value="1" checked />
<h4> <span data-i18n="state">status</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_states" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer">
<div class="flex--2">
<span class="red " data-i18n="name"></span>
</div>
<div class="flex-center pd--right pd--left">
<span class="red" data-i18n="modifierfor"></span>
</div>
<div class="flex-center">
<span class="red" data-i18n="mod"></span>
</div>
<div class="flex-center pd--right pd--left">
<span class="red" data-i18n="modifierfor"></span>
</div>
<div class="flex-center">
<span class="red" data-i18n="mod"></span>
</div>
<div class="flex-center">
<span class="red" data-i18n="active"></span>
</div>
</div>
</div>
<fieldset class="repeating_states">
<div class="flex-table">
<div class="flexcontainer">
<div >
<input class="middleinput first last flex--2" type="text" name="attr_name">
</div>
<div class="flexcontainer pd--left pd--right">
<select class="first last" name="attr_attribute" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus">
</div>
<div class="flexcontainer pd--left pd--right">
<select class="first last" name="attr_attribute2" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus2">
</div>
<div class="flex-center">
<input type="checkbox" name="attr_active" value="1">
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class='skills'>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_attributes" type="checkbox" value="1" checked />
<div class="innertable ">
<div class="table-row">
<div class="table-cell-half">
<h4 class="collapsearrow"><span data-i18n="attributes">Attribute</span> &
<span data-i18n="derivatives">Abgeleitete Werte</span>
</h4>
</div>
<div class="table-cell-half">
</div>
</div>
</div>
<h4>
</label>
</div>
<input class="toggle-hide" name="attr_attributes" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer flex--warp">
<div class="flex-table">
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_body">body</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_body_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_body" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_body" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_body2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{body}}}{{secondattribute=^{body}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_body}+@{display_body}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_agility">agility</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_agility_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_agility" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_agility" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_agility2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{agility}}}{{secondattribute=^{agility}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_agility}+@{display_agility}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_reaction">reaction</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_reaction_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_reaction" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_reaction" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_reaction2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{reaction}}}{{secondattribute=^{reaction}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_reaction}+@{display_reaction}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_strength">strength</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_strength_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_strength" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_strength" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_strength2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{strength}}}{{secondattribute=^{strength}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_strength}+@{display_strength}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_willpower">willpower</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_willpower_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_willpower" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_willpower" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_willpower2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{willpower}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_willpower}+@{display_willpower}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_logic">logic</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_logic_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_logic" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_logic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_logic2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{logic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_logic}+@{display_logic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_intuition">intuition</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_intuition_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_intuition" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_intuition" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_intuition2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{intuition}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_intuition}+@{display_intuition}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_charisma">charisma</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_charisma_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_charisma" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_charisma" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_charisma2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma}}}{{secondattribute=^{charisma}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_charisma}+@{display_charisma}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--1">
<span class="red" data-i18n="display_edge">edge</span>
</div>
<div class="flex-center flex--1">
<input class="smallinput first" type="number" name="attr_edge_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_edge" value="2" placeholder="2" readonly/>
</div>
<div class="flex-center flex--half pd15--right">
<button class="iconbutton" type="roll" name="roll_edge" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
<button class="iconbutton" type="roll" name="roll_edge2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{edge}}}{{secondattribute=^{edge}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_edge}+@{display_edge}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">x2</span>
</button>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer togglesection">
<div class="flex--2">
<span class="red" data-i18n="composure">composure</span>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_composure_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_composure" value="2" placeholder="2" readonly/>
</div>
<div class="flexcontainer">
<button class="iconbutton" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{secondattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_composure}+@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_composure}+@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_composure}+@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--2">
<span class="red" data-i18n="judgeintent">judgeintent</span>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_judgeintent_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_judgeintent" value="2" placeholder="2" readonly/>
</div>
<div class="flexcontainer">
<button class="iconbutton" type="roll" name="roll_judgeintent" value="@{gm_toggle} &{template:roll}{{mainattribute=^{judgeintent}}}{{secondattribute=^{judgeintent}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_judgeintent}+@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_judgeintent}+@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_judgeintent}+@{display_judgeintent}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--2">
<span class="red" data-i18n="memory">memory</span>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_memory_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_memory" value="2" placeholder="2" readonly/>
</div>
<div class="flexcontainer">
<button class="iconbutton" type="roll" name="roll_memory" value="@{gm_toggle} &{template:roll}{{mainattribute=^{memory}}}{{secondattribute=^{memory}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_memory}+@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_memory}+@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_memory}+@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="flexcontainer togglesection">
<div class="flex--2">
<span class="red" data-i18n="liftcarry">liftcarry</span>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_liftcarry_modifier" value="0" placeholder="0" />
<input class="smallinput last" type="number" name="attr_display_liftcarry" value="2" placeholder="2" readonly/>
</div>
<div class="flexcontainer">
<button class="iconbutton" type="roll" name="roll_liftcarry" value="@{gm_toggle} &{template:roll}{{mainattribute=^{liftcarry}}}{{secondattribute=^{liftcarry}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_liftcarry}+@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_liftcarry}+@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_liftcarry}+@{display_liftcarry}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_skills_hide" type="checkbox" value="1" checked />
<h4 data-i18n="skills">Skills</h4>
</label>
</div>
<input class="toggle-hide" name="attr_skills_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
<input class="toggle-hide" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<button class="mr--topgeg10" type="action" name="act_reset_skill_visibility">
<span data-i18n="display_all_skills">alle Fertigkeiten sichtbar machen</span>
</button>
<button class="mr--topgeg10" type="action" name="act_hide_unused_skills">
<span data-i18n="hide_skills_without_ranks">Fertigkeiten ohne Punkte ausblenden</span>
</button>
</div>
</div>
</div>
<div class="innertable">
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">Verbergen</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_level">Stufe</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_modifier">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="expertise">Expertise</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
</div>
<!--Start athletics-->
<input class="toggle-hide-skill" name="attr_skill_athletics_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_athletics_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_athletics">athletics</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_athletics_base" value="-1" placeholder="-1" title="@{skill_athletics_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_athletics_modifier" value="0" placeholder="0" title="@{skill_athletics_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_athletics_statusmodifier" value="0" placeholder="0" title="@{skill_athletics_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_athletics_attribute" value="display_agility" title="skill_athletics_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility" selected >GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_athletics_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_athletics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{dicepool=[[@{skill_athletics_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_athletics_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_athletics_spec" title="@{skill_athletics_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_athletics_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-athletics-spec smallinput last" type="number" name="attr_skill_athletics_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_athletics_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_athletics_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{specialisation=@{skill_athletics_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_athletics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_athletics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_athletics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_athletics_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_athletics_exp" title="@{skill_athletics_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_athletics_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_athletics_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_athletics_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_athletics_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{expertise=@{skill_athletics_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_athletics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_athletics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_athletics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start biotech-->
<input class="toggle-hide-skill" name="attr_skill_biotech_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_biotech_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_biotech">biotech</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_biotech_base" value="-1" placeholder="-1" title="@{skill_biotech_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_biotech_modifier" value="0" placeholder="0" title="@{skill_biotech_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_biotech_statusmodifier" value="0" placeholder="0" title="@{skill_biotech_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_biotech_attribute" value="display_logic" title="skill_biotech_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_biotech_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_biotech_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_biotech_attribute}}}}{{secondattribute=^{skill_biotech}}}{{dicepool=[[@{skill_biotech_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_biotech_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_biotech_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_biotech_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_biotech_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_biotech_spec" title="@{skill_biotech_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_biotech_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-biotech-spec smallinput last" type="number" name="attr_skill_biotech_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_biotech_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_biotech_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_biotech_attribute}}}}{{secondattribute=^{skill_biotech}}}{{specialisation=@{skill_biotech_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_biotech_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_biotech_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_biotech_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_biotech_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_biotech_exp" title="@{skill_biotech_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_biotech_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_biotech_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_biotech_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_biotech_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_biotech_attribute}}}}{{secondattribute=^{skill_biotech}}}{{expertise=@{skill_biotech_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_biotech_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_biotech_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_biotech_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start cracking-->
<input class="toggle-hide-skill" name="attr_skill_cracking_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_cracking_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_cracking">cracking</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_cracking_base" value="-1" placeholder="-1" title="@{skill_cracking_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_modifier" value="0" placeholder="0" title="@{skill_cracking_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_statusmodifier" value="0" placeholder="0" title="@{skill_cracking_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_cracking_attribute" value="display_logic" title="skill_cracking_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_cracking_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{dicepool=[[@{skill_cracking_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_cracking_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_cracking_spec" title="@{skill_cracking_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-cracking-spec smallinput last" type="number" name="attr_skill_cracking_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{specialisation=@{skill_cracking_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_cracking_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_cracking_exp" title="@{skill_cracking_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_cracking_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{expertise=@{skill_cracking_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start influence-->
<input class="toggle-hide-skill" name="attr_skill_influence_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_influence_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_influence">influence</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_influence_base" value="-1" placeholder="-1" title="@{skill_influence_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_influence_modifier" value="0" placeholder="0" title="@{skill_influence_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_influence_statusmodifier" value="0" placeholder="0" title="@{skill_influence_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_influence_attribute" value="display_charisma" title="skill_influence_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma" selected >CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_influence_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_influence_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_influence_attribute}}}}{{secondattribute=^{skill_influence}}}{{dicepool=[[@{skill_influence_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_influence_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_influence_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_influence_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_influence_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_influence_spec" title="@{skill_influence_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_influence_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-influence-spec smallinput last" type="number" name="attr_skill_influence_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_influence_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_influence_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_influence_attribute}}}}{{secondattribute=^{skill_influence}}}{{specialisation=@{skill_influence_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_influence_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_influence_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_influence_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_influence_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_influence_exp" title="@{skill_influence_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_influence_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_influence_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_influence_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_influence_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_influence_attribute}}}}{{secondattribute=^{skill_influence}}}{{expertise=@{skill_influence_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_influence_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_influence_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_influence_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start electronics-->
<input class="toggle-hide-skill" name="attr_skill_electronics_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_electronics_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_electronics">electronics</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_electronics_base" value="-1" placeholder="-1" title="@{skill_electronics_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_modifier" value="0" placeholder="0" title="@{skill_electronics_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_statusmodifier" value="0" placeholder="0" title="@{skill_electronics_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_electronics_attribute" value="display_logic" title="skill_electronics_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_electronics_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{dicepool=[[@{skill_electronics_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_electronics_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_electronics_spec" title="@{skill_electronics_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-electronics-spec smallinput last" type="number" name="attr_skill_electronics_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{specialisation=@{skill_electronics_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_electronics_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_electronics_exp" title="@{skill_electronics_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_electronics_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{expertise=@{skill_electronics_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start firearms-->
<input class="toggle-hide-skill" name="attr_skill_firearms_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_firearms_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_firearms">firearms</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_firearms_base" value="-1" placeholder="-1" title="@{skill_firearms_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_firearms_modifier" value="0" placeholder="0" title="@{skill_firearms_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_firearms_statusmodifier" value="0" placeholder="0" title="@{skill_firearms_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_firearms_attribute" value="display_agility" title="skill_firearms_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility" selected >GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_firearms_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_firearms_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{dicepool=[[@{skill_firearms_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_firearms_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_firearms_spec" title="@{skill_firearms_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_firearms_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-firearms-spec smallinput last" type="number" name="attr_skill_firearms_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_firearms_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_firearms_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{specialisation=@{skill_firearms_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_firearms_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_firearms_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_firearms_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_firearms_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_firearms_exp" title="@{skill_firearms_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_firearms_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_firearms_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_firearms_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_firearms_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{expertise=@{skill_firearms_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_firearms_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_firearms_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_firearms_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start stealth-->
<input class="toggle-hide-skill" name="attr_skill_stealth_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_stealth_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_stealth">stealth</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_stealth_base" value="-1" placeholder="-1" title="@{skill_stealth_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_stealth_modifier" value="0" placeholder="0" title="@{skill_stealth_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_stealth_statusmodifier" value="0" placeholder="0" title="@{skill_stealth_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_stealth_attribute" value="display_agility" title="skill_stealth_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility" selected >GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_stealth_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_stealth_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_stealth_attribute}}}}{{secondattribute=^{skill_stealth}}}{{dicepool=[[@{skill_stealth_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_stealth_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_stealth_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_stealth_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_stealth_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_stealth_spec" title="@{skill_stealth_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_stealth_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-stealth-spec smallinput last" type="number" name="attr_skill_stealth_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_stealth_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_stealth_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_stealth_attribute}}}}{{secondattribute=^{skill_stealth}}}{{specialisation=@{skill_stealth_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_stealth_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_stealth_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_stealth_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_stealth_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_stealth_exp" title="@{skill_stealth_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_stealth_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_stealth_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_stealth_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_stealth_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_stealth_attribute}}}}{{secondattribute=^{skill_stealth}}}{{expertise=@{skill_stealth_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_stealth_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_stealth_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_stealth_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start engineering-->
<input class="toggle-hide-skill" name="attr_skill_engineering_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_engineering_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_engineering">engineering</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_engineering_base" value="-1" placeholder="-1" title="@{skill_engineering_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_modifier" value="0" placeholder="0" title="@{skill_engineering_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_statusmodifier" value="0" placeholder="0" title="@{skill_engineering_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_engineering_attribute" value="display_logic" title="skill_engineering_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_engineering_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{dicepool=[[@{skill_engineering_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_engineering_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_engineering_spec" title="@{skill_engineering_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-engineering-spec smallinput last" type="number" name="attr_skill_engineering_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{specialisation=@{skill_engineering_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_engineering_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_engineering_exp" title="@{skill_engineering_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_engineering_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{expertise=@{skill_engineering_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start melee-->
<input class="toggle-hide-skill" name="attr_skill_melee_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_melee_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_melee">melee</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_melee_base" value="-1" placeholder="-1" title="@{skill_melee_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_melee_modifier" value="0" placeholder="0" title="@{skill_melee_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_melee_statusmodifier" value="0" placeholder="0" title="@{skill_melee_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_melee_attribute" value="display_agility" title="skill_melee_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility" selected >GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_melee_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_melee_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{dicepool=[[@{skill_melee_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_melee_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_melee_spec" title="@{skill_melee_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_melee_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-melee-spec smallinput last" type="number" name="attr_skill_melee_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_melee_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_melee_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{specialisation=@{skill_melee_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_melee_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_melee_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_melee_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_melee_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_melee_exp" title="@{skill_melee_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_melee_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_melee_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_melee_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_melee_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{expertise=@{skill_melee_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_melee_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_melee_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_melee_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start outdoors-->
<input class="toggle-hide-skill" name="attr_skill_outdoors_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_outdoors_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_outdoors">outdoors</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_outdoors_base" value="-1" placeholder="-1" title="@{skill_outdoors_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_outdoors_modifier" value="0" placeholder="0" title="@{skill_outdoors_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_outdoors_statusmodifier" value="0" placeholder="0" title="@{skill_outdoors_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_outdoors_attribute" value="display_intuition" title="skill_outdoors_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition" selected >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_outdoors_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_outdoors_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_outdoors_attribute}}}}{{secondattribute=^{skill_outdoors}}}{{dicepool=[[@{skill_outdoors_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_outdoors_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_outdoors_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_outdoors_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_outdoors_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_outdoors_spec" title="@{skill_outdoors_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_outdoors_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-outdoors-spec smallinput last" type="number" name="attr_skill_outdoors_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_outdoors_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_outdoors_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_outdoors_attribute}}}}{{secondattribute=^{skill_outdoors}}}{{specialisation=@{skill_outdoors_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_outdoors_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_outdoors_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_outdoors_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_outdoors_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_outdoors_exp" title="@{skill_outdoors_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_outdoors_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_outdoors_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_outdoors_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_outdoors_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_outdoors_attribute}}}}{{secondattribute=^{skill_outdoors}}}{{expertise=@{skill_outdoors_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_outdoors_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_outdoors_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_outdoors_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start piloting-->
<input class="toggle-hide-skill" name="attr_skill_piloting_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_piloting_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_piloting">piloting</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_piloting_base" value="-1" placeholder="-1" title="@{skill_piloting_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_piloting_modifier" value="0" placeholder="0" title="@{skill_piloting_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_piloting_statusmodifier" value="0" placeholder="0" title="@{skill_piloting_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_piloting_attribute" value="display_reaction" title="skill_piloting_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction" selected >REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_piloting_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_piloting_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_piloting_spec" title="@{skill_piloting_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-piloting-spec smallinput last" type="number" name="attr_skill_piloting_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_piloting_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{specialisation=@{skill_piloting_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_piloting_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_piloting_exp" title="@{skill_piloting_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_piloting_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_piloting_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{expertise=@{skill_piloting_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start con-->
<input class="toggle-hide-skill" name="attr_skill_con_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_con_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_con">con</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_con_base" value="-1" placeholder="-1" title="@{skill_con_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_con_modifier" value="0" placeholder="0" title="@{skill_con_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_con_statusmodifier" value="0" placeholder="0" title="@{skill_con_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_con_attribute" value="display_charisma" title="skill_con_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma" selected >CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_con_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_con_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_con_attribute}}}}{{secondattribute=^{skill_con}}}{{dicepool=[[@{skill_con_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_con_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_con_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_con_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_con_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_con_spec" title="@{skill_con_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_con_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-con-spec smallinput last" type="number" name="attr_skill_con_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_con_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_con_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_con_attribute}}}}{{secondattribute=^{skill_con}}}{{specialisation=@{skill_con_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_con_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_con_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_con_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_con_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_con_exp" title="@{skill_con_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_con_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_con_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_con_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_con_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_con_attribute}}}}{{secondattribute=^{skill_con}}}{{expertise=@{skill_con_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_con_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_con_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_con_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start perception-->
<input class="toggle-hide-skill" name="attr_skill_perception_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_perception_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_perception">perception</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_perception_base" value="-1" placeholder="-1" title="@{skill_perception_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_modifier" value="0" placeholder="0" title="@{skill_perception_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_statusmodifier" value="0" placeholder="0" title="@{skill_perception_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_perception_attribute" value="display_intuition" title="skill_perception_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition" selected >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_perception_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{dicepool=[[@{skill_perception_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_perception_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_perception_spec" title="@{skill_perception_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-perception-spec smallinput last" type="number" name="attr_skill_perception_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_perception_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{specialisation=@{skill_perception_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_perception_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_perception_exp" title="@{skill_perception_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_perception_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_perception_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{expertise=@{skill_perception_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start astral-->
<input class="toggle-hide-skill" name="attr_skill_astral_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_astral_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_astral">astral</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_astral_base" value="-1" placeholder="-1" title="@{skill_astral_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_astral_modifier" value="0" placeholder="0" title="@{skill_astral_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_astral_statusmodifier" value="0" placeholder="0" title="@{skill_astral_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_astral_attribute" value="display_intuition" title="skill_astral_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition" selected >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_astral_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_astral_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{dicepool=[[@{skill_astral_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_astral_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_astral_spec" title="@{skill_astral_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-astral-spec smallinput last" type="number" name="attr_skill_astral_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_astral_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{specialisation=@{skill_astral_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_astral_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_astral_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_astral_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_astral_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_astral_exp" title="@{skill_astral_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_astral_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_astral_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{expertise=@{skill_astral_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_astral_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_astral_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_astral_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start conjuring-->
<input class="toggle-hide-skill" name="attr_skill_conjuring_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_conjuring_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_conjuring">conjuring</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_conjuring_base" value="-1" placeholder="-1" title="@{skill_conjuring_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_conjuring_modifier" value="0" placeholder="0" title="@{skill_conjuring_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_conjuring_statusmodifier" value="0" placeholder="0" title="@{skill_conjuring_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_conjuring_attribute" value="display_magic" title="skill_conjuring_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_magic" data-i18n="magic" selected>magic</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_conjuring_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_conjuring_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{dicepool=[[@{skill_conjuring_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_conjuring_spec_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_conjuring_spec">
<option value=""></option>
<option value=conjuring data-i18n="conjuring"></option>
<option value=banishing data-i18n="banishing"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-conjuring-spec smallinput last" type="number" name="attr_skill_conjuring_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_conjuring_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{specialisation=@{skill_conjuring_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_conjuring_exp_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_conjuring_exp">
<option value=""></option>
<option value=conjuring data-i18n="conjuring"></option>
<option value=banishing data-i18n="banishing"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_conjuring_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_conjuring_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{expertise=@{skill_conjuring_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start sorcery-->
<input class="toggle-hide-skill" name="attr_skill_sorcery_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_sorcery_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_sorcery">sorcery</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_sorcery_base" value="-1" placeholder="-1" title="@{skill_sorcery_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_sorcery_modifier" value="0" placeholder="0" title="@{skill_sorcery_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_sorcery_statusmodifier" value="0" placeholder="0" title="@{skill_sorcery_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_sorcery_attribute" value="display_magic" title="skill_sorcery_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_magic" data-i18n="magic" selected>magic</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_sorcery_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_sorcery_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{dicepool=[[@{skill_sorcery_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_sorcery_spec_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_sorcery_spec">
<option value=""></option>
<option value=spellingcasting data-i18n="spellingcasting"></option>
<option value=rituals data-i18n="rituals"></option>
<option value=counterspelling data-i18n="counterspelling"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-sorcery-spec smallinput last" type="number" name="attr_skill_sorcery_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_sorcery_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{specialisation=@{skill_sorcery_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_sorcery_exp_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_sorcery_exp">
<option value=""></option>
<option value=spellingcasting data-i18n="spellingcasting"></option>
<option value=rituals data-i18n="rituals"></option>
<option value=counterspelling data-i18n="counterspelling"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_sorcery_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_sorcery_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{expertise=@{skill_sorcery_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start enchanting-->
<input class="toggle-hide-skill" name="attr_skill_enchanting_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_enchanting_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_enchanting">enchanting</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_enchanting_base" value="-1" placeholder="-1" title="@{skill_enchanting_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_enchanting_modifier" value="0" placeholder="0" title="@{skill_enchanting_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_enchanting_statusmodifier" value="0" placeholder="0" title="@{skill_enchanting_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_enchanting_attribute" value="display_magic" title="skill_enchanting_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_magic" data-i18n="magic" selected>magic</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_enchanting_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_enchanting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{dicepool=[[@{skill_enchanting_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_enchanting_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_enchanting_spec" title="@{skill_enchanting_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-enchanting-spec smallinput last" type="number" name="attr_skill_enchanting_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_enchanting_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{specialisation=@{skill_enchanting_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_enchanting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_enchanting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_enchanting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_enchanting_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_enchanting_exp" title="@{skill_enchanting_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_enchanting_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_enchanting_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{expertise=@{skill_enchanting_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_enchanting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_enchanting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_enchanting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start task-->
<input class="toggle-hide-skill" name="attr_skill_task_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_task_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_task">task</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_task_base" value="-1" placeholder="-1" title="@{skill_task_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_task_modifier" value="0" placeholder="0" title="@{skill_task_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_task_statusmodifier" value="0" placeholder="0" title="@{skill_task_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_task_attribute" value="display_resonance" title="skill_task_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_resonance" data-i18n="resonance" selected>resonanz</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_task_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_task_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_task_attribute}}}}{{secondattribute=^{skill_task}}}{{dicepool=[[@{skill_task_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_task_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_task_spec" title="@{skill_task_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-task-spec smallinput last" type="number" name="attr_skill_task_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_task_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_task_attribute}}}}{{secondattribute=^{skill_task}}}{{specialisation=@{skill_task_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_task_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_task_exp" title="@{skill_task_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_task_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_task_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_task_attribute}}}}{{secondattribute=^{skill_task}}}{{expertise=@{skill_task_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start exoticweapon1-->
<input class="toggle-hide-skill" name="attr_skill_exoticweapon1_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_exoticweapon1_hide" type="checkbox" value="1"/>
<input class="middleinput first last" data-i18n-placeholder="skill_exoticweapon1" data-i18n-title="skill_exoticweapon1" type="text" name="attr_skill_exoticweapon1_name"/>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_exoticweapon1_base" value="-1" placeholder="-1" title="@{skill_exoticweapon1_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_exoticweapon1_modifier" value="0" placeholder="0" title="@{skill_exoticweapon1_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_exoticweapon1_statusmodifier" value="0" placeholder="0" title="@{skill_exoticweapon1_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_exoticweapon1_attribute" title="skill_exoticweapon1_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility" selected >GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_exoticweapon1_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon1_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon1_attribute}}}}{{secondattribute=@{skill_exoticweapon1_name}}}{{dicepool=[[@{skill_exoticweapon1_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon1_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon1_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon1_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_exoticweapon1_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_exoticweapon1_spec" title="@{skill_exoticweapon1_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon1_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-exoticweapon1-spec smallinput last" type="number" name="attr_skill_exoticweapon1_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon1_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon1_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon1_attribute}}}}{{secondattribute=@{skill_exoticweapon1_name}}}{{specialisation=@{skill_exoticweapon1_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon1_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon1_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon1_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_exoticweapon1_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_exoticweapon1_exp" title="@{skill_exoticweapon1_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon1_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_exoticweapon1_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon1_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon1_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon1_attribute}}}}{{secondattribute=@{skill_exoticweapon1_name}}}{{expertise=@{skill_exoticweapon1_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon1_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon1_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon1_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start exoticweapon2-->
<input class="toggle-hide-skill" name="attr_skill_exoticweapon2_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_exoticweapon2_hide" type="checkbox" value="1"/>
<input class="middleinput first last" data-i18n-placeholder="skill_exoticweapon2" data-i18n-title="skill_exoticweapon2" type="text" name="attr_skill_exoticweapon2_name"/>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_exoticweapon2_base" value="-1" placeholder="-1" title="@{skill_exoticweapon2_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_exoticweapon2_modifier" value="0" placeholder="0" title="@{skill_exoticweapon2_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_exoticweapon2_statusmodifier" value="0" placeholder="0" title="@{skill_exoticweapon2_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_exoticweapon2_attribute" title="skill_exoticweapon2_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility" selected >GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_exoticweapon2_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon2_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon2_attribute}}}}{{secondattribute=@{skill_exoticweapon2_name}}}{{dicepool=[[@{skill_exoticweapon2_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon2_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon2_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon2_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_exoticweapon2_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_exoticweapon2_spec" title="@{skill_exoticweapon2_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon2_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-exoticweapon2-spec smallinput last" type="number" name="attr_skill_exoticweapon2_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon2_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon2_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon2_attribute}}}}{{secondattribute=@{skill_exoticweapon2_name}}}{{specialisation=@{skill_exoticweapon2_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon2_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon2_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon2_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_exoticweapon2_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_exoticweapon2_exp" title="@{skill_exoticweapon2_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon2_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_exoticweapon2_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_exoticweapon2_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon2_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon2_attribute}}}}{{secondattribute=@{skill_exoticweapon2_name}}}{{expertise=@{skill_exoticweapon2_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon2_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon2_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon2_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
</div>
</div>
<!--Wissensfertigkeiten-->
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_knowledge_hide" type="checkbox" value="1"/>
<h4><span data-i18n="knowledge"> knowledge</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_knowledge_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<div class="table-cell-adept-name"><span class="red">Name</span> </div>
</div>
<fieldset class="repeating_knowledge">
<div class="table-row">
<div class="table-cell-adept-name"><input class="adeptpowername" type="text" name="attr_knowledge_name" value="" /> </div>
<div class="table-cell"><input class="toggle-hide-not" name="attr_knowledge_hidefulltext" type="checkbox" value="1"/></div>
<div class="table-cell-skill-rolls"><button class="postbutton" type="roll" name="roll_adeptpower" value="@{gm_toggle} &{template:post}{{category=^{knowledge}}}{{name=@{knowledge_name}}}{{description=@{knowledge_desc}}}">
<span class="red" title="" data-i18n="showinchat">showinchat</span>
</button> </div>
<div class="table-cell-skill-rolls">
<button class="mediumbutton" type="roll" name="roll_memory" value="@{gm_toggle} &{template:roll}{{mainattribute=^{memory}}}{{secondattribute=@{knowledge_name}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_memory}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="log_int">LOG + INT</span>
</button>
</div>
</div>
<input class="toggle-hide" name="attr_knowledge_hidefulltext" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_knowledge_desc" value=""></textarea>
</div>
</div>
</fieldset>
</div>
<!--Sprachen-->
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_language_hide" type="checkbox" value="1"/>
<h4><span data-i18n="language"> language</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_language_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<div class="table-cell-adept-name"><span class="red" data-i18n="display_name">Name</span> </div>
<div class="table-cell-adept-name"><span class="red" data-i18n="skill_level">Level</span> </div>
</div>
<fieldset class="repeating_language">
<div class="table-row">
<div class="table-cell-adept-name"><input class="adeptpowername" type="text" name="attr_language_name" value="" /> </div>
<div class="table-cell-adept-name"><select class="attributedropdown" type="number" name="attr_language_level" value="0" >
<option value="0" data-i18n="language_level1" selected></option>
<option value="2" data-i18n="language_level2"></option>
<option value="3" data-i18n="language_level3"></option>
<option value="99" data-i18n="language_levelm"></option>
</select>
</div>
<div class="table-cell"><input class="toggle-hide-not" name="attr_language_hidefulltext" type="checkbox" value="1"/></div>
<div class="table-cell-skill-rolls">
<button class="widesmallbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{expertise=@{language_name}+@{language_level}}}{{dicepool=[[@{skill_perception_total} [Skill+Attribute+Modifier]+@{language_level}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+@{language_level}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+@{language_level}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+@{language_level}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<input class="toggle-hide" name="attr_language_hidefulltext" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_language_desc" value=""></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class='attacks'>
<!--INi-->
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<h4><span data-i18n="combat_information">Initative&Verteidigung</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" >&nbsp;</span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidice">Initiativewürfel</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidice_base" readonly value="1" placeholder="1" title="@{inidice_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="rea_int">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_pool">Verteidigungspool</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_ini_base" value="4" placeholder="4" title="@{ini_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_ini_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_ini_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell">
<input class="smallinput " type="number" name="attr_display_ini" value="4" placeholder="4" readonly/>
</div>
<div class="table-cell">
<input class="smallinput last " type="number" name="attr_defense_rating" data-i18n-title="defense_rating" value="0" placeholder="4"/>
</div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_vw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="rea_int">REA + INT</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="block">block</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_block_rating" disabled value="((@{ini_base})+(@{ini_modifier})+(@{skill_melee_base})+(@{skill_melee_modifier}))" /></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_block_mod" value="0" title="" min="0" /></div>
<div class="table-cell"></div>
<div class="table-cell"><input class="smallinput first last" type="number" name="attr_block_total" disabled value="(@{ini_base}+@{ini_modifier}+@{skill_melee_base}+@{skill_melee_modifier}+@{block_mod})" /></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_defenseBlock" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense}}}{{defenserating=[[@{defense_rating}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini}+@{skill_melee_base}+@{skill_melee_modifier}+@{block_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini}+@{skill_melee_base}+@{skill_melee_modifier}+@{block_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini}+@{skill_melee_base}+@{skill_melee_modifier}+@{block_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="dodge">block</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_doge_rating" disabled value="((@{ini_base})+(@{ini_modifier})+@{skill_athletics_base}+@{skill_athletics_modifier})" /></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_doge_mod" value="0" title="" min="0" /></div>
<div class="table-cell"></div>
<div class="table-cell"><input class="smallinput first last" type="number" name="attr_doge_total" disabled value="(@{ini_base}+@{ini_modifier}+@{skill_athletics_base}+@{skill_athletics_modifier}+@{doge_mod})" title="" /></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton50" type="roll" name="roll_defenseDoge" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense}}}{{defenserating=[[@{defense_rating}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini}+@{skill_athletics_base}+@{doge_mod}+@{skill_athletics_modifier}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini}+@{skill_athletics_base}+@{doge_mod}+@{skill_athletics_modifier}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini}+@{skill_athletics_base}+@{doge_mod}+@{skill_athletics_modifier}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soakstun">Schadenswiederstand(B)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soakstun_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soakstun" readonly=""></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_damage_autoSoakstun" data-i18n-title="defense_autosoakshort" value="0" min="0"></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense_soakstun}}}{{soaksuccess=[[@{damage_autoSoakstun}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soak">Schadenswiederstand</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soak_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soak" readonly=""></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_damage_autoSoak" data-i18n-title="defense_autosoakshort" value="0" min="0"></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[@{damage_autoSoak}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="composure">Selbstbeherrschung</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="cha_wil">CHA + WIL</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!--EndINi-->
</div>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_cs_hide" type="checkbox" value="1"/>
<h4><span data-i18n="combat_skills">Kampffertigkeiten</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_cs_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
</div>
</div>
<div class="flexcontainer flex--warp">
<div class="flex-table">
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Start firearms-->
<input class="toggle-hide-skill" name="attr_skill_attackfirearms_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flex--4">
<input class="skillfilter eye" name="attr_skill_attackfirearms_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_firearms">firearms</span>
</div>
<div class="flex-center flex--half">
<input class="smallinput first" type="number" name="attr_skill_firearms_modifier" value="0" placeholder="0" title="@{skill_firearms_modifier}" />
<select class="" name="attr_skill_firearms_attribute" title="skill_firearms_attribute">
<option value="display_body" data-i18n="body_short">KON</option>
<option value="display_agility" data-i18n="agility_short" selected >GES</option>
<option value="display_reaction" data-i18n="reaction_short">REA</option>
<option value="display_strength" data-i18n="strength_short">STÄ</option>
<option value="display_willpower" data-i18n="willpower_short">WIL</option>
<option value="display_logic" data-i18n="logic_short" >LOG</option>
<option value="display_intuition" data-i18n="intuition_short">INT</option>
<option value="display_charisma" data-i18n="charisma_short">CHA</option>
</select>
<input class="smallinput last" type="number" name="attr_skill_firearms_total" value="0" placeholder="0" readonly/>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_skill_firearms_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{dicepool=[[@{skill_firearms_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_firearms_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_firearms_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton70" type="roll" name="roll_skill_firearms_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{specialisation=@{skill_firearms_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_firearms_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_firearms_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_firearms_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" name="attr_skill_firearms_spec" title="@{skill_firearms_spec}"></span>
</button>
</span>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_firearms_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton70" type="roll" name="roll_skill_firearms_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_firearms_attribute}}}}{{secondattribute=^{skill_firearms}}}{{expertise=@{skill_firearms_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_firearms_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_firearms_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_firearms_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" type="text" name="attr_skill_firearms_exp" title="@{skill_firearms_exp}"></span>
</button>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start melee-->
<input class="toggle-hide-skill" name="attr_skill_attackmelee_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flex--4">
<input class="skillfilter eye" name="attr_skill_attackmelee_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_melee">melee</span>
</div>
<div class="flex-center flex--half">
<input class="smallinput first" type="number" name="attr_skill_melee_modifier" value="0" placeholder="0" title="@{skill_melee_modifier}" />
<select class="" name="attr_skill_melee_attribute" title="skill_melee_attribute">
<option value="display_body" data-i18n="body_short">KON</option>
<option value="display_agility" data-i18n="agility_short" selected >GES</option>
<option value="display_reaction" data-i18n="reaction_short">REA</option>
<option value="display_strength" data-i18n="strength_short">STÄ</option>
<option value="display_willpower" data-i18n="willpower_short">WIL</option>
<option value="display_logic" data-i18n="logic_short" >LOG</option>
<option value="display_intuition" data-i18n="intuition_short">INT</option>
<option value="display_charisma" data-i18n="charisma_short">CHA</option>
</select>
<input class="smallinput last" type="number" name="attr_skill_melee_total" value="0" placeholder="0" readonly/>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_skill_melee_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{dicepool=[[@{skill_melee_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_melee_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_melee_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton70" type="roll" name="roll_skill_melee_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{specialisation=@{skill_melee_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_melee_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_melee_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_melee_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" name="attr_skill_melee_spec" title="@{skill_melee_spec}"></span>
</button>
</span>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_melee_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton70" type="roll" name="roll_skill_melee_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_melee_attribute}}}}{{secondattribute=^{skill_melee}}}{{expertise=@{skill_melee_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_melee_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_melee_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_melee_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" type="text" name="attr_skill_melee_exp" title="@{skill_melee_exp}"></span>
</button>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start exoticweapon1-->
<input class="toggle-hide-skill" name="attr_skill_attackexoticweapon1_hide" type="checkbox" value="1" checked/>
<div class="flexcontainer skill">
<div class="flex--4">
<input class="skillfilter eye" name="attr_skill_attackexoticweapon1_hide" type="checkbox" value="1" checked/>
<span class="red" name="attr_skill_exoticweapon1_name" data-i18n-placeholder="skill_exoticweapon1"></span>
</div>
<div class="flex-center flex--half">
<input class="smallinput first" type="number" name="attr_skill_exoticweapon1_modifier" value="0" placeholder="0" title="@{skill_exoticweapon1_modifier}" />
<select class="" name="attr_skill_exoticweapon1_attribute" title="skill_exoticweapon1_attribute">
<option value="display_body" data-i18n="body_short">KON</option>
<option value="display_agility" data-i18n="agility_short" selected >GES</option>
<option value="display_reaction" data-i18n="reaction_short">REA</option>
<option value="display_strength" data-i18n="strength_short">STÄ</option>
<option value="display_willpower" data-i18n="willpower_short">WIL</option>
<option value="display_logic" data-i18n="logic_short" >LOG</option>
<option value="display_intuition" data-i18n="intuition_short">INT</option>
<option value="display_charisma" data-i18n="charisma_short">CHA</option>
</select>
<input class="smallinput last" type="number" name="attr_skill_exoticweapon1_total" value="0" placeholder="0" readonly/>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon1_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon1_attribute}}}}{{secondattribute=@{skill_exoticweapon1_name}}}{{dicepool=[[@{skill_exoticweapon1_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon1_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon1_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon1_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_exoticweapon1_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton70" type="roll" name="roll_skill_exoticweapon1_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon1_attribute}}}}{{secondattribute=@{skill_exoticweapon1_name}}}{{specialisation=@{skill_exoticweapon1_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon1_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon1_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon1_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" name="attr_skill_exoticweapon1_spec" title="@{skill_exoticweapon1_spec}"></span>
</button>
</span>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_exoticweapon1_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton70" type="roll" name="roll_skill_exoticweapon1_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon1_attribute}}}}{{secondattribute=@{skill_exoticweapon1_name}}}{{expertise=@{skill_exoticweapon1_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon1_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon1_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon1_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" type="text" name="attr_skill_exoticweapon1_exp" title="@{skill_exoticweapon1_exp}"></span>
</button>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start exoticweapon2-->
<input class="toggle-hide-skill" name="attr_skill_attackexoticweapon2_hide" type="checkbox" value="1" checked/>
<div class="flexcontainer skill">
<div class="flex--4">
<input class="skillfilter eye" name="attr_skill_attackexoticweapon2_hide" type="checkbox" value="1" checked/>
<span class="red" name="attr_skill_exoticweapon2_name" data-i18n-placeholder="skill_exoticweapon2"></span>
</div>
<div class="flex-center flex--half">
<input class="smallinput first" type="number" name="attr_skill_exoticweapon2_modifier" value="0" placeholder="0" title="@{skill_exoticweapon2_modifier}" />
<select class="" name="attr_skill_exoticweapon2_attribute" title="skill_exoticweapon2_attribute">
<option value="display_body" data-i18n="body_short">KON</option>
<option value="display_agility" data-i18n="agility_short" selected >GES</option>
<option value="display_reaction" data-i18n="reaction_short">REA</option>
<option value="display_strength" data-i18n="strength_short">STÄ</option>
<option value="display_willpower" data-i18n="willpower_short">WIL</option>
<option value="display_logic" data-i18n="logic_short" >LOG</option>
<option value="display_intuition" data-i18n="intuition_short">INT</option>
<option value="display_charisma" data-i18n="charisma_short">CHA</option>
</select>
<input class="smallinput last" type="number" name="attr_skill_exoticweapon2_total" value="0" placeholder="0" readonly/>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_skill_exoticweapon2_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon2_attribute}}}}{{secondattribute=@{skill_exoticweapon2_name}}}{{dicepool=[[@{skill_exoticweapon2_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon2_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon2_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon2_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_exoticweapon2_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton70" type="roll" name="roll_skill_exoticweapon2_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon2_attribute}}}}{{secondattribute=@{skill_exoticweapon2_name}}}{{specialisation=@{skill_exoticweapon2_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon2_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon2_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon2_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" name="attr_skill_exoticweapon2_spec" title="@{skill_exoticweapon2_spec}"></span>
</button>
</span>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_exoticweapon2_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton70" type="roll" name="roll_skill_exoticweapon2_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_exoticweapon2_attribute}}}}{{secondattribute=@{skill_exoticweapon2_name}}}{{expertise=@{skill_exoticweapon2_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_exoticweapon2_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_exoticweapon2_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_exoticweapon2_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" type="text" name="attr_skill_exoticweapon2_exp" title="@{skill_exoticweapon2_exp}"></span>
</button>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
</div>
<div class="flex-table">
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Start athletics-->
<input class="toggle-hide-skill" name="attr_skill_attackathletics_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flex--4">
<input class="skillfilter eye" name="attr_skill_attackathletics_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_athletics">athletics</span>
</div>
<div class="flex-center flex--half">
<input class="smallinput first" type="number" name="attr_skill_athletics_modifier" value="0" placeholder="0" title="@{skill_athletics_modifier}" />
<select class="" name="attr_skill_athletics_attribute" title="skill_athletics_attribute">
<option value="display_body" data-i18n="body_short">KON</option>
<option value="display_agility" data-i18n="agility_short" selected >GES</option>
<option value="display_reaction" data-i18n="reaction_short">REA</option>
<option value="display_strength" data-i18n="strength_short">STÄ</option>
<option value="display_willpower" data-i18n="willpower_short">WIL</option>
<option value="display_logic" data-i18n="logic_short" >LOG</option>
<option value="display_intuition" data-i18n="intuition_short">INT</option>
<option value="display_charisma" data-i18n="charisma_short">CHA</option>
</select>
<input class="smallinput last" type="number" name="attr_skill_athletics_total" value="0" placeholder="0" readonly/>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_skill_athletics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{dicepool=[[@{skill_athletics_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_athletics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_athletics_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton70" type="roll" name="roll_skill_athletics_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{specialisation=@{skill_athletics_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_athletics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_athletics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_athletics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" name="attr_skill_athletics_spec" title="@{skill_athletics_spec}"></span>
</button>
</span>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_athletics_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton70" type="roll" name="roll_skill_athletics_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_athletics_attribute}}}}{{secondattribute=^{skill_athletics}}}{{expertise=@{skill_athletics_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_athletics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_athletics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_athletics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" type="text" name="attr_skill_athletics_exp" title="@{skill_athletics_exp}"></span>
</button>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start perception-->
<input class="toggle-hide-skill" name="attr_skill_attackperception_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flex--4">
<input class="skillfilter eye" name="attr_skill_attackperception_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_perception">perception</span>
</div>
<div class="flex-center flex--half">
<input class="smallinput first" type="number" name="attr_skill_perception_modifier" value="0" placeholder="0" title="@{skill_perception_modifier}" />
<select class="" name="attr_skill_perception_attribute" title="skill_perception_attribute">
<option value="display_body" data-i18n="body_short">KON</option>
<option value="display_agility" data-i18n="agility_short">GES</option>
<option value="display_reaction" data-i18n="reaction_short">REA</option>
<option value="display_strength" data-i18n="strength_short">STÄ</option>
<option value="display_willpower" data-i18n="willpower_short">WIL</option>
<option value="display_logic" data-i18n="logic_short" >LOG</option>
<option value="display_intuition" data-i18n="intuition_short" selected >INT</option>
<option value="display_charisma" data-i18n="charisma_short">CHA</option>
</select>
<input class="smallinput last" type="number" name="attr_skill_perception_total" value="0" placeholder="0" readonly/>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{dicepool=[[@{skill_perception_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton70" type="roll" name="roll_skill_perception_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{specialisation=@{skill_perception_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" name="attr_skill_perception_spec" title="@{skill_perception_spec}"></span>
</button>
</span>
</div>
<div class="flex--60">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton70" type="roll" name="roll_skill_perception_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{expertise=@{skill_perception_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" type="text" name="attr_skill_perception_exp" title="@{skill_perception_exp}"></span>
</button>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
</div>
</div>
</div>
<!--Meeleweapons-->
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_meeleweapon_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="close_combat_weapons">Nahkampfwaffen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_meeleweapon_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<fieldset class="repeating_meleeweapons">
<select class="meleetypedropdown" name="attr_mwskill">
<option value="exotic" data-i18n="exotic">Exotische</option>
<option value="unarmed" data-i18n="unarmed">Waffenlos</option>
<option value="blades" data-i18n="blades">Klingen</option>
<option value="clubs" data-i18n="clubs">Knüppel</option>
</select>
<input class="weaponname" type="text" name="attr_melee_name" /><br>
<div class="hidebycomplexdamage">
<div class="melee-textbox-medium"><span data-i18n="damage_title">Schaden:</span></div>
</div>
<div class="melee-textbox-small">
<input class="smallinput first" type="number" name="attr_meleeweapondamage" value="2" placeholder="2" title="@{melee_damage_base}" min="1" />
</div>
<div class="melee-textbox-large"><span data-i18n="damage_type_title">Schadensart:</span></div>
<div class="melee-textbox-small">
<select class="damagetypedropdown" name="attr_mwtype">
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
<option value="unown" data-i18n="unown_shifted">andere</option>
</select>
</div>
<div class="melee-textbox-medium"><span data-i18n="dice_pool_title">Pool:</span></div>
<div class="melee-textbox-small">
<input class="smallinput first" type="number" name="attr_melee_attack_pool" value="" placeholder="2" title="@{melee_damage_base}" min="1" />
</div>
<div class="melee-textbox-large"><span data-i18n="weapon_attack_value_title">Angriffswert:</span></div>
<div class="melee-textbox-small">
<input class="smallinput" type="number" name="attr_melee_attack_rating" value="8" placeholder="8" title="@{melee_attack_rating}" min="1" />
</div>
<div class="melee-rollbox">
<span class="tinyspacer">&nbsp;</span>
<input class="toggle-hide-not" name="attr_meele_wilddie_toggle" type="checkbox" value="1"/>
<input class="hidden" name="attr_wilddiemodmw" type="text" value="+0"/>
<input class="hidden" name="attr_wilddiepropmw" type="text" value="0"/>
<span class="tinyspacer">&nbsp;</span>
<span class="red" data-i18n="use_wilddie">Schicksalswürfel verwenden?</span>
<button class="longbutton" type="roll" name="roll_meleeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_melee}}}{{specialisation=^{@{mwskill}}}}{{weaponname=@{melee_name}}}{{attackrating=[[@{melee_attack_rating}]]}}{{damage=[[@{meleeweapondamage}]]}}{{damagetype=^{@{mwtype}}}}{{wilddieprop=[[@{wilddiepropmw}d6]]}}{{dice=[[(@{melee_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodmw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{melee_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodmw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{melee_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodmw})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="attackroll">Angriffswurf</span>
</button>
</div>
</fieldset>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_rangeweapon_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="ranged_weapons">Fernkampfwaffen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_rangeweapon_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<fieldset class="repeating_rangeweapons">
<input class="toggle-hide" name="attr_collapse_rangeweapon" type="checkbox" value="1"/>
<div class="rangeWeapon">
<label>
<input class="toggle-hide" name="attr_collapse_rangeweapon" type="checkbox" value="1"/>
<h4 class="invert" data-i18n-title="expandcollapse"><span >&nbsp;</span></h4>
</label>
<select class="rangetypedropdown" name="attr_rwskill">
<option value="exotic" data-i18n="exotic">Exotische</option>
<option value="projectile" data-i18n="projectile">Projektilwaffen</option>
<option value="thrown" data-i18n="thrown">Wurwaffen</option>
<option value="taser" data-i18n="taser">Taser</option>
<option value="holdout" data-i18n="holdout">Holdout-Pistolen</option>
<option value="lightpistol" data-i18n="lightpistol">Leichte Pistolen</option>
<option value="heavypistol" data-i18n="heavypistol">Schwere Pistolen</option>
<option value="machinepistol" data-i18n="machinepistol">Automatikpistolen</option>
<option value="submachinegun" data-i18n="submachinegun">Maschinenpistolen</option>
<option value="shotgun" data-i18n="shotgun">Schrotflinten</option>
<option value="assaultrifle" data-i18n="assaultrifle">Sturmgewehre</option>
<option value="carbine" data-i18n="carbine">Karabiner</option>
<option value="sportrifle" data-i18n="sportrifle">Sportgewehre</option>
<option value="sniperrifle" data-i18n="sniperrifle">Scharfschützengewehre</option>
<option value="machinegun" data-i18n="machinegun">Maschinengewehre</option>
<option value="assaultcannon" data-i18n="assaultcannon">Sturmkanonen</option>
</select>
<input class="weaponname" type="text" name="attr_range_name" value="Name" />
<div class="range-textbox-small"><span data-i18n="dice_pool_title">Pool:</span></div>
<div class="range-textbox-small">
<input class="smallinput first last" type="number" name="attr_range_attack_pool" value="" placeholder="2" title="@{range_damage_base}" min="1" />
</div>
<div class="range-textbox-small">
<input class="smallinput first last" type="number" name="attr_range_attack_pooltotal" value="" placeholder="2" data-i18n-title="total" min="1" readonly/>
</div>
<div class="range-textbox-small">
<button class="iconbutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_vclose}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_vclose}+@{arvclosemod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_vclose}+@{damagevclosemod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{wilddieprop=[[@{wilddieproprw}d6]]}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<input type="checkbox" name="attr_smartgun" value="1" />
<span class="red pd--right" data-i18n="smartgun">Smartgun</span>
<input class="toggle-hide-complex-damage" name="attr_rangehidecomplexdamage" type="checkbox" value="1"/>
<span class="red pd--right" data-i18n="complex_damage_options">komplexer Schaden</span>
<input class="toggle-hide-complex-ammo" name="attr_rangehidecomplexammo" type="checkbox" value="1"/>
<span class="red" data-i18n="complex_ammo_options">komplexe Munition</span>
<input class="toggle-hide toggle-hide-both" name="attr_rangehideboth" type="checkbox" value="1"/>
<div class="hidebyboth">
<br>
</div>
<div class="hidebycomplexdamage inline">
<div class="melee-textbox-medium"><span data-i18n="damage_title">Schaden:</span></div>
<div class="range-textbox-small">
<input class="smallinput first last" type="number" name="attr_rangeweapondamage" value="2" placeholder="2" title="@{range_damage_base}" min="1" />
</div>
</div>
<input class="toggle-hide toggle-hide-both" name="attr_rangehideboth" type="checkbox" value="1"/>
<div class="hidebyboth">
<div class="melee-textbox-large"><span data-i18n="damage_type_title">Schadensart:</span></div>
<div class="range-textbox-small">
<select class="damagetypedropdown" name="attr_rwtype">
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
<option value="unown" data-i18n="unown_shifted">andere</option>
</select>
</div>
</div>
<div class="hidebycomplexammo inline">
<div class="range-textbox-colossal"><span data-i18n="mods_ammo_title">Schadensmodifikator (Munition)</span></div>
<div class="range-textbox-small">
<input class="smallinput first last" type="number" name="attr_ammodamagemodifier" value="0" placeholder="0" />
</div>
</div>
<div class="hidebycomplexammo inline">
<div class="range-textbox-colossal"><span data-i18n="attack_value_mod_ammo_title">Angriffswertmodifikator (Munition)</span></div>
<div class="range-textbox-small">
<input class="smallinput first last" type="number" name="attr_ammoarmodifier" value="0" placeholder="0" />
</div>
</div>
<br>
<div class="range-textbox-medium"><span data-i18n="ammo_title">Munition:</span></div>
<select class="ammotypedropdown" name="attr_ammotype">
<option value="apds" data-i18n="ammo_apds">APDS-Munition</option>
<option value="explosive" data-i18n="ammo_explosive">Explosivmunition</option>
<option value="flechette" data-i18n="ammo_flechette">Flechettemunition</option>
<option value="gel" data-i18n="ammo_gel">Gelmunition</option>
<option value="precision" data-i18n="ammo_precision">Präzisionsmunition</option>
<option value="revo" data-i18n="ammo_revo">REVO-Munition</option>
<option value="selfmade" data-i18n="ammo_selfmade">selbst gemachte Munitiion</option>
<option value="shocker" data-i18n="ammo_shocker">Schockermunition</option>
<option value="standard" data-i18n="ammo_standard">Standardmunition</option>
<option value="standard_ac" data-i18n="ammo_standardac">Sturmkanonenmunition</option>
</select>
<div class="range-textbox-large" >
<input class="smallinput first" type="number" name="attr_current_ammo" data-i18n-title="ammo_clip" value="0" placeholder="0" />
<input class="smallinput" type="number" name="attr_maximum_ammo" data-i18n-title="ammo_clipsize"value="15" placeholder="15"/>
<input class="smallinput last" type="number" name="attr_total_ammo" data-i18n-title="ammo_total" value="30" placeholder="30"/>
</div>
<select class="reloadtypdropdown" name="attr_reloadtyp">
<option value="g" data-i18n="reload_g">Gurtmunition</option>
<option value="i" data-i18n="reload_i">internes Magazin</option>
<option value="k" data-i18n="reload_k">Klapplademechanismus</option>
<option value="s" data-i18n="reload_s">Stangenmagazin</option>
<option value="t" data-i18n="reload_t">Trommelmagazin</option>
<option value="tr" data-i18n="reload_tr">Trommel, aufklappbar</option>
<option value="v" data-i18n="reload_v">Vorderlader</option>
</select>
<div class="range-textbox-colossal">
<button class="iconbutton50" type="action" name="act_reload" data-i18n="reload">
Nachladen
</button>
<button class="iconbutton50" type="action" name="act_shoot" data-i18n="shoot">
Feuern
</button>
</div>
<div class="unhidebyboth">
<div class="smallspacer">&nbsp;</div>
<div class="range-textbox-medium"><span data-i18n="damage_type_title">Schadensart:</span></div>
<div class="range-textbox-small">
<select class="damagetypedropdown" name="attr_rwtype">
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
<option value="unown" data-i18n="unown_shifted">andere</option>
</select>
</div>
</div>
<br>
<div class="range-textbox-huge"><span data-i18n="available_firemods">verfügbare Feuermodi</span></div>
<select class="firemodedropdown" name="attr_firemode">
<option value="0" data-i18n="option_em">nur EM</option>
<option value="1" data-i18n="option_hm">HM</option>
<option value="2" data-i18n="option_sm">SM</option>
<option value="3" data-i18n="option_hmsm">HM/SM</option>
<option value="4" data-i18n="option_am">AM</option>
<option value="5" data-i18n="option_hmam">HM/AM</option>
<option value="6" data-i18n="option_smam">SM/AM</option>
<option value="7" data-i18n="option_hmsmam">HM/SM/AM</option>
</select>
<input class="hide smallinput" type="number" name="attr_firemode_ar_mod" value="0" placeholder="0" title="@{firemode_ar_mod}" min="-10" />
<input class="hide smallinput" type="number" name="attr_firemode_dam_mod" value="0" placeholder="0" title="@{firemode_dam_mod}" min="-10" />
<div class="range-textbox-huge">Feuermodus wählen:</div>
<div class="range-textbox-huge"><span data-i18n="firemode_choice">Feuermodus wählen:</span></div>
<!--<input class="toggle-hide-em" name="attr_em_visibility" type="checkbox" value="1"/>-->
<div class="radio-em-visible">
<span class="em-visible"></span>
<span class="em-invisible">
<input type="checkbox" id="EM" name="attr_firemodeem" value="1" checked/>
<span class="red" data-i8n="em">EM</span>
</span>
</div>
<input class="toggle-hide-hm" name="attr_hm_visibility" type="checkbox" value="1"/>
<div class="radio-hm-visible">
<span class="hm-visible"></span>
<span class="hm-invisible">
<input type="checkbox" name="attr_firemodehm" value="1" />
<span class="red" data-i18n="hm">HM</span>
</span>
</div>
<input class="toggle-hide-sm" name="attr_sm_visibility" type="checkbox" value="1"/>
<div class="radio-sm-visible">
<span class="sm-visible"></span>
<span class="sm-invisible">
<input type="checkbox" name="attr_firemodesm" value="1" />
<span class="red" data-i18n="sm">SM</span>
</span>
</div>
<input class="toggle-hide-am" name="attr_am_visibility" type="checkbox" value="1"/>
<div class="radio-am-visible">
<span class="am-visible"></span>
<span class="am-invisible">
<input type="checkbox" name="attr_firemodeam" value="1" />
<span class="red" data-i18n="am">AM</span>
</span>
</div>
<div class="box-wilddie-ranged">
<input class="toggle-hide-not" name="attr_wilddie_toggle" type="checkbox" value="1"/>
<span class="red" data-i18n="use_wilddie_short">Schicksalswürfel</span>
<input class="hidden" name="attr_wilddiemodrw" type="text" value="+0"/>
<input class="hidden" name="attr_wilddieproprw" type="text" value="0"/>
</div>
<input class="toggle-hide" type="text" name="attr_firemode_name" value="firemode_em" />
<div class="range-table">
<div class="range-ranges-row">
<div class="range-textbox-huge">
<span data-i18n="range_title">Reichweiten (Meter)</span>
</div>
<div class="range-textbox-huge-center">
0 - 3
</div>
<div class="range-textbox-huge-center">
4 - 50
</div>
<div class="range-textbox-huge-center">
51 - 250
</div>
<div class="range-textbox-huge-center">
250 - 500
</div>
<div class="range-textbox-huge-center">
501+
</div>
</div>
<div class="range-ranges-row">
<div class="range-textbox-huge">
<span data-i18n="range_attack_value_title">Angriffswert</span>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_attack_rating_vclose" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_attack_rating_close" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_attack_rating_medium" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_attack_rating_long" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_attack_rating_vlong" value="0" placeholder="0"/>
</div>
</div>
<input class="toggle-hide toggle-hide-complex-ammo" name="attr_rangehidecomplexammo" type="checkbox" value="1"/>
<div class="range-ranges-row-ammo">
<div class="range-textbox-huge">
> <span data-i18n="ammo_mods">Modifikator (Munition)</span>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_arvclosemod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_arclosemod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_armediummod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_arlongmod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_arvlongmod" value="0" placeholder="0"/>
</div>
</div>
<input class="toggle-hide toggle-hide-complex-damage" name="attr_rangehidecomplexdamage" type="checkbox" value="1"/>
<div class="range-ranges-row-damage">
<div class="range-textbox-huge">
<span data-i18n="damage">Schaden</span>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damage_vclose" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damage_close" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damage_medium" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damage_long" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damage_vlong" value="0" placeholder="0"/>
</div>
</div>
<div class="range-ranges-row-ammo range-ranges-row-damage">
<div class="range-textbox-huge">
> <span data-i18n="ammo_damage">Schaden (Munition)</span>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damagevclosemod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damageclosemod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinpu first lastt" type="number" name="attr_damagemediummod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damagelongmod" value="0" placeholder="0"/>
</div>
<div class="range-textbox-huge-center">
<input class="smallinput first last" type="number" name="attr_damagevlongmod" value="0" placeholder="0"/>
</div>
</div>
<div class="range-ranges-row">
<div class="range-textbox-huge">
<span data-i18n="attackroll">Angriffswurf</span>
</div>
<div class="range-textbox-huge-center">
<input class="toggle-hide" name="attr_wilddie_toggle" type="checkbox" value="1"/>
<button class="iconbutton50" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_vclose}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_vclose}+@{arvclosemod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_vclose}+@{damagevclosemod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{wilddieprop=[[@{wilddieproprw}d6]]}}{{dice=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>6>6sd]]}}{{description=^{ammo_@{ammotype}}}}">
<span class="red" data-i18n="attackroll">sehr nah</span>
</button>
</div>
<div class="range-textbox-huge-center">
<input class="toggle-hide" name="attr_wilddie_toggle" type="checkbox" value="1"/>
<button class="iconbutton50" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_close}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_close}+@{arclosemod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_close}+@{damageclosemod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{wilddieprop=[[@{wilddieproprw}d6]]}}{{dice=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="attackroll">sehr nah</span>
</button>
</div>
<div class="range-textbox-huge-center">
<button class="iconbutton50" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_medium}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_medium}+@{armediummod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_medium}+@{damagemediummod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{wilddieprop=[[@{wilddieproprw}d6]]}}{{dice=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="attackroll">sehr nah</span>
</button>
</div>
<div class="range-textbox-huge-center">
<button class="iconbutton50" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_long}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_long}+@{arlongmod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_long}+@{damagelongmod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{wilddieprop=[[@{wilddieproprw}d6]]}}{{dice=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{range_attack_pooltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="attackroll">sehr nah</span>
</button>
</div>
<div class="range-textbox-huge-center">
<button class="iconbutton50" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_range}}}{{specialisation=^{@{rwskill}}}}{{weaponname=@{range_name}}}{{range=^{range_vlong}}}{{firemode=^{@{firemode_name}}}}{{attackrating=[[@{attack_rating_vlong}+@{arvlongmod}+@{firemode_ar_mod}]]}}{{damage=[[@{damage_vlong}+@{damagevlongmod}+@{firemode_dam_mod}]]}}{{damagetype=^{@{rwtype}}}}{{wilddieprop=[[@{wilddieproprw}d6]]}}{{dice=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{range_attack_pool}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemodrw})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="attackroll">sehr nah</span>
</button>
</div>
</div>
</div>
</div>
</fieldset>
</div>
<input class="toggle-hide" name="attr_combat_granates_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_combat_granates_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_combat_granates_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_combat_granates_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center flex--2">
<span class="red" data-i18n="mod_magic">Magiebonus allgemein</span>
</div>
<div class="flex-center flex--2">
<span class="red" data-i18n="mod_spells">Zauberbonus allgemein</span>
</div>
<div class=""">
<span class="red" data-i18n="conjuring_specific">spezifische Boni</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_combat">Kampf</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_health">Heilung</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_illusion">Illusion</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_manipulation">Manipulation</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_detection">Wahrnehmung</span>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center flex--2">
<input class="smallinput first last" type="number" name="attr_mod_magic" value="0" placeholder="0" title="@{mod_spells}">
</div>
<div class="flex-center flex--2">
<input class="smallinput first last" type="number" name="attr_mod_spells" value="0" placeholder="0" title="@{mod_spells}">
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_combat_bonus" value="0" placeholder="0" title="@{spell_combat_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_health_bonus" value="0" placeholder="0" title="@{spell_health_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_illusion_bonus" value="0" placeholder="0" title="@{spell_illusion_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_manipulation_bonus" value="0" placeholder="0" title="@{spell_manipulation_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_detection_bonus" value="0" placeholder="0" title="@{spell_detection_bonus}">
</div>
</div>
</div>
<fieldset class="repeating_granates">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
<input class="spellname first last" type="text" name="attr_name" value="" />
</div>
<div class="flex--2">
<span class="cyberberry-normal pd--right" data-i18n="type">Typ</span>
</div>
<div class="flex-center">
<select class=" whitebackground first last" name="attr_type" title="spells_type">
<option value="explosive_explosive" data-i18n="explosive_explosive" selected></option>
<option value="explosive_gas" data-i18n="explosive_gas"></option>
<option value="explosive_spray" data-i18n="explosive_spray"></option>
</select>
</div>
<div class="flex--2">
<span class="cyberberry-normal pd--right" data-i18n="range">Typ</span>
</div>
<div class="flex-center">
<select class=" whitebackground first last" name="attr_distance">
<option value="-4" data-i18n="range_vclose_throw" selected></option>
<option value="-2" data-i18n="range_close_throw"></option>
<option value="0" data-i18n="range_medium_throw"></option>
<option value="2" data-i18n="range_long_throw"></option>
<option value="4" data-i18n="range_vlong_throw"></option>
<option value="-2" data-i18n="range_vclose_fired"></option>
<option value="0" data-i18n="range_close_fired"></option>
<option value="2" data-i18n="range_medium_fired"></option>
<option value="4" data-i18n="range_long_fired"></option>
<option value="6" data-i18n="range_vlong_fired"></option>
</select>
</div>
<div class="">
<span class="cyberberry-normal" data-i18n="nb_hits"></span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_hits" value="0" >
</div>
<div class="">
<button class="iconbutton50" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_explosive}}}{{specialisation=^{@{type}}}}{{weaponname=@{name}}}{{radiustype=@{type}}}{{radius=[[@{radius}]]}}{{deviation=[[{2d6-@{hits}+@{distance},0d6}kh1]]}}{{deviationoriantation=[[1d12]]}}{{damage=[[@{dmgpoint}]]}}{{damagetype=^{@{rwtype}}}}{{damagevclose=[[@{dmgvclose}]]}}{{damageclose=[[@{dmgclose}]]}}">
<span class="red" data-i18n="attackroll">sehr nah</span>
</button>
</div>
</div>
<div class="flexcontainer">
<div class="flex--half">
</div>
<div class="flex--2">
<span class="cyberberry-normal pd--right" data-i18n="radius"></span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_radius" value="10" >
</div>
<div class="flex--2">
<span class="cyberberry-normal" data-i18n="damage"></span>
</div>
<div class="flex-center flex-2">
<input class="smallinput first " type="number" name="attr_dmgpoint" data-i18n-title="range_point" value="0" >
<input class="smallinput " type="number" name="attr_dmgvclose" data-i18n-title="range_vclose"value="0" >
<input class="smallinput " type="number" name="attr_dmgclose" data-i18n-title="range_close" value="0" >
<select class="last" name="attr_rwtype">
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
<option value="unown" data-i18n="unown_shifted">andere</option>
</select>
</div>
<div class="flex-center flex--4"></div>
</div>
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flex--13">
<textarea class="spellrules first last" type="text" name="attr_spells_rules" data-i18n-placeholder="description" value="" ></textarea>
</div>
<div class="flex--1"></div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="magic">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_magicbase_hide" type="checkbox" value="1"/>
<h4><span data-i18n="basevalues">basevalues</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_magicbase_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_magic">magic</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_magic_base" value="0" placeholder="0" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_magic_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_magic_statusmodifier" value="0" placeholder="0" title="@{magic_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_magic" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_magic" value="@{gm_toggle} &{template:roll}{{mainattribute=^{magic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="magic_short">magic</span>
</button>
<button class="iconbutton50" type="roll" name="roll_magic2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{magic}}}{{secondattribute=^{magic}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_magic}+@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_magic}+@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_magic}+@{display_magic}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_adept_power_hide" type="checkbox" value="1" checked/>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_adeptpowerpoints">adeptpowerpoints</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_adeptpowerpoints_base" value="0" placeholder="0" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_adeptpowerpoints_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_adeptpowerpoints_statusmodifier" value="0" placeholder="0" title="@{adeptpowerpoints_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_adeptpowerpoints" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_adeptpowerpoints" value="@{gm_toggle} &{template:roll}{{mainattribute=^{adeptpowerpoints}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="adeptpowerpoints_short">adeptpowerpoints</span>
</button>
<button class="iconbutton50" type="roll" name="roll_adeptpowerpoints2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{adeptpowerpoints}}}{{secondattribute=^{adeptpowerpoints}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_adeptpowerpoints}+@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_adeptpowerpoints}+@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_adeptpowerpoints}+@{display_adeptpowerpoints}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
</div>
</div>
<div class="table-cell">
<div class="innertable">
<div class="table-row"></div>
</div>
<div class="flex-table">
<div class="flexcontainer">
<div class="">
<span class="red" data-i18n="display_magicgrade">Initiatengrad</span>
</div>
<div class="">
<input class="smallinput first last" type="number" name="attr_display_inigrade" value="0" placeholder="0" title="initiate_grade" min="0"/>
</div>
<div class="">
<span class="red" data-i18n="display_magicdurationmod">Malus (Dauer: A)</span>
</div>
<div class="flex-center">
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_sustain_count" data-i18n-title="count" value="0" placeholder="0" title="sustain_malus" />
<input class="smallinput" type="number" name="attr_sustain_mod" data-i18n-title="mod" value="0" placeholder="0" title="sustain_malus" />
<input class="smallinput" type="number" name="attr_sustain_mod2" data-i18n-title="bonus" value="0" placeholder="0" title="sustain_malus" readonly />
<input class="smallinput last" type="number" name="attr_sustain_malus" data-i18n-title="total" placeholder="0" title="sustain_malus" readonly />
</div>
</div>
</div>
<div class="flexcontainer">
<div class="">
<span class="red" data-i18n="spell_drain">entzug</span>
</div>
<div class="flex-center">
<select class="attributedropdown first " name="attr_magic_drain_attribute" value="" title="magic_drain_attribute">
<option value="@{display_body}" data-i18n="body">KON</option>
<option value="@{display_agility}" data-i18n="agility">GES</option>
<option value="@{display_reaction}" data-i18n="reaction">REA</option>
<option value="@{display_strength}" data-i18n="strength">STÄ</option>
<option value="@{display_willpower}" data-i18n="willpower">WIL</option>
<option value="@{display_logic}" data-i18n="logic" selected="selected">LOG</option>
<option value="@{display_intuition}" data-i18n="intuition">INT</option>
<option value="@{display_charisma}" data-i18n="charisma">CHA</option>
<option value="@{display_magic}" data-i18n="magic">MAG</option>
</select>
<input class="smallinput" type="number" name="attr_drain_mod" value="0" placeholder="0" data-i18n-title="mod" />
<input class="hidden" type="hidden" name="attr_drain_mod2" />
<input class="smallinput last" type="number" name="attr_drain_total" value="@{magic_drain_attribute}+@{drain_mod}+@{drain_mod2}+@{display_willpower}" disabled />
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{spell_drain}}}{{dicepool=[[@{drain_total}]]}}{{dice=[[(@{drain_total})d6@{exploding_dice}cs>5>5sd]]}}">
</button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_magic_skill_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_magicskills_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_skills_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_magicskills_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
<input class="toggle-hide" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<button class="mr--topgeg10" type="action" name="act_reset_magic_visibility">
<span data-i18n="display_all_skills">alle Fertigkeiten sichtbar machen</span>
</button>
<button class="mr--topgeg10" type="action" name="act_hide_unused_magics">
<span data-i18n="hide_skills_without_ranks">Fertigkeiten ohne Punkte ausblenden</span>
</button>
</div>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">Verbergen</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_level">Stufe</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_modifier">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="expertise">Expertise</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-rolls"></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Astral-->
<!--Start astral-->
<input class="toggle-hide-skill" name="attr_skill_magicastral_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_magicastral_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_astral">astral</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_astral_base" value="-1" placeholder="-1" title="@{skill_astral_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_astral_modifier" value="0" placeholder="0" title="@{skill_astral_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_astral_statusmodifier" value="0" placeholder="0" title="@{skill_astral_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_astral_attribute" value="display_intuition" title="skill_astral_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition" selected >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_astral_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_astral_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{dicepool=[[@{skill_astral_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_astral_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_astral_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_astral_spec" title="@{skill_astral_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-astral-spec smallinput last" type="number" name="attr_skill_astral_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_astral_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{specialisation=@{skill_astral_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_astral_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_astral_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_astral_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_astral_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_astral_exp" title="@{skill_astral_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_astral_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_astral_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_astral_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_astral_attribute}}}}{{secondattribute=^{skill_astral}}}{{expertise=@{skill_astral_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_astral_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_astral_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_astral_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start conjuring-->
<input class="toggle-hide-skill" name="attr_skill_magicconjuring_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_magicconjuring_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_conjuring">conjuring</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_conjuring_base" value="-1" placeholder="-1" title="@{skill_conjuring_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_conjuring_modifier" value="0" placeholder="0" title="@{skill_conjuring_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_conjuring_statusmodifier" value="0" placeholder="0" title="@{skill_conjuring_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_conjuring_attribute" value="display_magic" title="skill_conjuring_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_magic" data-i18n="magic" selected>magic</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_conjuring_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_conjuring_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{dicepool=[[@{skill_conjuring_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_conjuring_spec_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_conjuring_spec">
<option value=""></option>
<option value=conjuring data-i18n="conjuring"></option>
<option value=banishing data-i18n="banishing"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-conjuring-spec smallinput last" type="number" name="attr_skill_conjuring_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_conjuring_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{specialisation=@{skill_conjuring_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_conjuring_exp_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_conjuring_exp">
<option value=""></option>
<option value=conjuring data-i18n="conjuring"></option>
<option value=banishing data-i18n="banishing"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_conjuring_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_conjuring_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_conjuring_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_conjuring_attribute}}}}{{secondattribute=^{skill_conjuring}}}{{expertise=@{skill_conjuring_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start sorcery-->
<input class="toggle-hide-skill" name="attr_skill_magicsorcery_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_magicsorcery_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_sorcery">sorcery</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_sorcery_base" value="-1" placeholder="-1" title="@{skill_sorcery_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_sorcery_modifier" value="0" placeholder="0" title="@{skill_sorcery_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_sorcery_statusmodifier" value="0" placeholder="0" title="@{skill_sorcery_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_sorcery_attribute" value="display_magic" title="skill_sorcery_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_magic" data-i18n="magic" selected>magic</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_sorcery_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_sorcery_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{dicepool=[[@{skill_sorcery_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_sorcery_spec_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_sorcery_spec">
<option value=""></option>
<option value=spellingcasting data-i18n="spellingcasting"></option>
<option value=rituals data-i18n="rituals"></option>
<option value=counterspelling data-i18n="counterspelling"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-sorcery-spec smallinput last" type="number" name="attr_skill_sorcery_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_sorcery_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{specialisation=@{skill_sorcery_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_sorcery_exp_visibility" type="checkbox" value="1"/>
<select class="input-mediumshort first" name="attr_skill_sorcery_exp">
<option value=""></option>
<option value=spellingcasting data-i18n="spellingcasting"></option>
<option value=rituals data-i18n="rituals"></option>
<option value=counterspelling data-i18n="counterspelling"></option>
</select>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_sorcery_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_sorcery_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_sorcery_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_sorcery_attribute}}}}{{secondattribute=^{skill_sorcery}}}{{expertise=@{skill_sorcery_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start enchanting-->
<input class="toggle-hide-skill" name="attr_skill_magicenchanting_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_magicenchanting_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_enchanting">enchanting</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_enchanting_base" value="-1" placeholder="-1" title="@{skill_enchanting_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_enchanting_modifier" value="0" placeholder="0" title="@{skill_enchanting_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_enchanting_statusmodifier" value="0" placeholder="0" title="@{skill_enchanting_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_enchanting_attribute" value="display_magic" title="skill_enchanting_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_magic" data-i18n="magic" selected>magic</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_enchanting_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_enchanting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{dicepool=[[@{skill_enchanting_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_enchanting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_enchanting_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_enchanting_spec" title="@{skill_enchanting_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-enchanting-spec smallinput last" type="number" name="attr_skill_enchanting_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_enchanting_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{specialisation=@{skill_enchanting_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_enchanting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_enchanting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_enchanting_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_enchanting_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_enchanting_exp" title="@{skill_enchanting_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_enchanting_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_enchanting_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_enchanting_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_enchanting_attribute}}}}{{secondattribute=^{skill_enchanting}}}{{expertise=@{skill_enchanting_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_enchanting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_enchanting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_enchanting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
</div>
</div>
</div>
<input class="toggle-hide" name="attr_adept_power_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_adept_power_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_adept_powers_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_adept_power_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="flex-table repeating-header90">
<div class="flexcontainer pd--left">
<div class="flex--half"></div>
<div class="flex--4"><span class="red" data-i18n="adept_name">Name der Adeptenkraft</span></div>
<div class="flex-center flex--2"><span class="red" data-i18n="adept_level">Stufe</span>/<span class="red" data-i18n="adept_pp">Kosten</span></div>
<div class="flex-center flex--2"><span class="red" data-i18n="active">Langbeschreibung</span></div>
<div class="flex-center"><span class="red" data-i18n="adept_showchat">Im Chat anzeigen</span></div>
</div>
</div>
<fieldset class="repeating_adeptpowers">
<input class="toggle-hide" name="attr_hidefulltext" type="checkbox" value="1" checked/>
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
<input class="adeptpowername first last" type="text" name="attr_adept_power_name" value="" />
</div>
<div class="flex-center flex--2">
<input class="smallinput first" type="number" name="attr_adept_power_level" value="0" placeholder="0" title="@{adept_power_level}" min="0" />
<input class="smallinput last" type="number" name="attr_adept_power_cost" value="0" placeholder="0" step="0.25" title="@{adept_power_cost}" min="0" />
</div>
<div class="flex-center flex--2">
<input type="checkbox" name="attr_active" data-i18n-title="active" value="1">
</div>
<div class="flex-center">
<button class="iconbutton postbutton" type="roll" name="roll_adeptpower" value="@{gm_toggle} &{template:post}{{category=^{adeptpower}}}{{name=@{adept_power_name}}}{{description=@{adept_power_rules}}}">
</button>
</div>
</div>
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flexcontainer flex--4">
<div class="flex-center">
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;1</span>
</div>
<div class="flexcontainer flex--4 ">
<select class="first last" name="attr_attribute" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus">
</div>
<div class="flex-center"></div>
<div >
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;2</span>
</div>
<div class="flexcontainer flex--2 pd--left pd--right">
<select class="first last" name="attr_attribute2" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus2">
</div>
<div class="flex--2"></div>
</div>
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flex-center flex--10">
<textarea class="first last" type="text" name="attr_adept_power_rules" data-i18n-title="description" data-i18n-placeholder="description" ></textarea>
</div>
<div class="flex--2"></div>
</div>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_conjuring_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_conjuring_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_conjuration_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_conjuring_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center">
<span class="red" data-i18n="mod_magic">Magiebonus allgemein</span>
</div>
<div class="flex-center">
<span class="red" data-i18n="mod_conjuring">Geisterbonus allgemein</span>
</div>
<div class="">
<span class="red" data-i18n="conjuring_specific">spezifische Boni </span>
</div>
<div class="flex-center">
<select class="first last center" name="attr_spirit_con_type1" value="">
<option value="" selected></option>
<option value="con_fire" data-i18n="con_fire">Feuer</option>
<option value="con_water" data-i18n="con_water">Wasser</option>
<option value="con_earth" data-i18n="con_earth">Erde</option>
<option value="con_air" data-i18n="con_air">Luft</option>
<option value="con_man" data-i18n="con_man">Mensch</option>
<option value="con_beast" data-i18n="con_beast">Tier</option>
<option value="con_task" data-i18n="con_task">Helfer</option>
<option value="con_guardian" data-i18n="con_guardian"></option>
<option value="con_plant" data-i18n="con_plant"></option>
<option value="con_blood" data-i18n="con_blood"></option>
<option value="banishing_fire" data-i18n="banishing_fire">Feuer</option>
<option value="banishing_water" data-i18n="banishing_water">Wasser</option>
<option value="banishing_earth" data-i18n="banishing_earth">Erde</option>
<option value="banishing_air" data-i18n="banishing_air">Luft</option>
<option value="banishing_man" data-i18n="banishing_man">Mensch</option>
<option value="banishing_beast" data-i18n="banishing_beast">Tier</option>
<option value="banishing_task" data-i18n="banishing_task">Helfer</option>
<option value="banishing_guardian" data-i18n="banishing_guardian"></option>
<option value="banishing_plant" data-i18n="banishing_plant"></option>
<option value="banishing_blood" data-i18n="banishing_blood"></option>
</select>
</div>
<div class="flex-center">
<select class="first last center" name="attr_spirit_con_type2" value="">
<option value="" selected></option>
<option value="con_fire" data-i18n="con_fire">Feuer</option>
<option value="con_water" data-i18n="con_water">Wasser</option>
<option value="con_earth" data-i18n="con_earth">Erde</option>
<option value="con_air" data-i18n="con_air">Luft</option>
<option value="con_man" data-i18n="con_man">Mensch</option>
<option value="con_beast" data-i18n="con_beast">Tier</option>
<option value="con_task" data-i18n="con_task">Helfer</option>
<option value="con_guardian" data-i18n="con_guardian"></option>
<option value="con_plant" data-i18n="con_plant"></option>
<option value="con_blood" data-i18n="con_blood"></option>
<option value="banishing_fire" data-i18n="banishing_fire">Feuer</option>
<option value="banishing_water" data-i18n="banishing_water">Wasser</option>
<option value="banishing_earth" data-i18n="banishing_earth">Erde</option>
<option value="banishing_air" data-i18n="banishing_air">Luft</option>
<option value="banishing_man" data-i18n="banishing_man">Mensch</option>
<option value="banishing_beast" data-i18n="banishing_beast">Tier</option>
<option value="banishing_task" data-i18n="banishing_task">Helfer</option>
<option value="banishing_guardian" data-i18n="banishing_guardian"></option>
<option value="banishing_plant" data-i18n="banishing_plant"></option>
<option value="banishing_blood" data-i18n="banishing_blood"></option>
</select>
</div>
<div class="flex-center">
<select class="first last center" name="attr_spirit_con_type3" value="">
<option value="" selected></option>
<option value="con_fire" data-i18n="con_fire">Feuer</option>
<option value="con_water" data-i18n="con_water">Wasser</option>
<option value="con_earth" data-i18n="con_earth">Erde</option>
<option value="con_air" data-i18n="con_air">Luft</option>
<option value="con_man" data-i18n="con_man">Mensch</option>
<option value="con_beast" data-i18n="con_beast">Tier</option>
<option value="con_task" data-i18n="con_task">Helfer</option>
<option value="con_guardian" data-i18n="con_guardian"></option>
<option value="con_plant" data-i18n="con_plant"></option>
<option value="con_blood" data-i18n="con_blood"></option>
<option value="banishing_fire" data-i18n="banishing_fire">Feuer</option>
<option value="banishing_water" data-i18n="banishing_water">Wasser</option>
<option value="banishing_earth" data-i18n="banishing_earth">Erde</option>
<option value="banishing_air" data-i18n="banishing_air">Luft</option>
<option value="banishing_man" data-i18n="banishing_man">Mensch</option>
<option value="banishing_beast" data-i18n="banishing_beast">Tier</option>
<option value="banishing_task" data-i18n="banishing_task">Helfer</option>
<option value="banishing_guardian" data-i18n="banishing_guardian"></option>
<option value="banishing_plant" data-i18n="banishing_plant"></option>
<option value="banishing_blood" data-i18n="banishing_blood"></option>
</select>
</div>
<div class="flex-center">
<select class="first last center" name="attr_spirit_con_type4" value="">
<option value="" selected></option>
<option value="con_fire" data-i18n="con_fire">Feuer</option>
<option value="con_water" data-i18n="con_water">Wasser</option>
<option value="con_earth" data-i18n="con_earth">Erde</option>
<option value="con_air" data-i18n="con_air">Luft</option>
<option value="con_man" data-i18n="con_man">Mensch</option>
<option value="con_beast" data-i18n="con_beast">Tier</option>
<option value="con_task" data-i18n="con_task">Helfer</option>
<option value="con_guardian" data-i18n="con_guardian"></option>
<option value="con_plant" data-i18n="con_plant"></option>
<option value="con_blood" data-i18n="con_blood"></option>
<option value="banishing_fire" data-i18n="banishing_fire">Feuer</option>
<option value="banishing_water" data-i18n="banishing_water">Wasser</option>
<option value="banishing_earth" data-i18n="banishing_earth">Erde</option>
<option value="banishing_air" data-i18n="banishing_air">Luft</option>
<option value="banishing_man" data-i18n="banishing_man">Mensch</option>
<option value="banishing_beast" data-i18n="banishing_beast">Tier</option>
<option value="banishing_task" data-i18n="banishing_task">Helfer</option>
<option value="banishing_guardian" data-i18n="banishing_guardian"></option>
<option value="banishing_plant" data-i18n="banishing_plant"></option>
<option value="banishing_blood" data-i18n="banishing_blood"></option>
</select>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_mod_magic" value="0" placeholder="0" title="@{mod_magic}">
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_mod_conjuring" value="0" placeholder="0" title="@{mod_conjuring}">
</div>
<div class="">
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spirit_con_type1_bonus" value="0" placeholder="0">
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spirit_con_type2_bonus" value="0" placeholder="0">
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spirit_con_type3_bonus" value="0" placeholder="0">
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spirit_con_type4_bonus" value="0" placeholder="0">
</div>
</div>
<div class="flexcontainer">
<h6><span data-i18n="conjuration_title"></span>/<span data-i18n="banishing"></span></h6>
</div>
<div class="flexcontainer">
<div class="flex--1">
<span data-i18n="spirit_type"></span>
</div>
<div class="flex--1">
<select class="whitebackground first last" name="attr_conjuring_summoning_type" value="fire" title="conjuring_detection_type">
<option value="fire" data-i18n="spirit_fire">Feuer</option>
<option value="water" data-i18n="spirit_water">Wasser</option>
<option value="earth" data-i18n="spirit_earth">Erde</option>
<option value="air" data-i18n="spirit_air" selected>Luft</option>
<option value="man" data-i18n="spirit_man">Mensch</option>
<option value="beast" data-i18n="spirit_beast">Tier</option>
<option value="task" data-i18n="spirit_task">Helfer</option>
<option value="guardian" data-i18n="spirit_guardian">Beschützer</option>
<option value="plant" data-i18n="spirit_plant">Pflanze</option>
<option value="blood" data-i18n="spirit_blood">Blut</option>
</select>
<input class="smallinput hiddeninput" type="number" name="attr_banishing_bonus" value="0" placeholder="0"readonly>
</div>
<div class="flex-center flex--1">
<span class="cyberberry" data-i18n="conjuring_force">Kraftstufe des Geistes</span>
<input class="smallinput first last" type="number" name="attr_conjuring_force_summoning" value="1" placeholder="1" min="1" title="@{conjuring_force}">
</div>
<div class="flex-center">
<span class="cyberberry" data-i18n="pool">pool</span>
<input class="smallinput first last" type="number" name="attr_conjuring_summoning_total" value="@{skill_conjuring_total}+@{conjuring_bonus}" disabled>
</div>
<div class="flex--2">
<button class="iconbutton70" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_summoning}}}{{spiritheadline=^{spirit_@{conjuring_summoning_type}}}}{{force=@{conjuring_force_summoning}}}{{summoner=^{summoner}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{conjuring_bonus})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{conjuring_bonus})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{conjuring_bonus})d6@{exploding_dice}cs>6>6sd]]}}{{actingpperson=^{summoner}}}{{spirit=[[(@{conjuring_force_summoning}+@{conjuring_force_summoning})d6cs>5>5sd]]}}{{drain=[[(@{drain_total})d6@{exploding_dice}cs>5>5sd]]}}">
<span class="red" data-i18n="conjuration_title">Herbeirufen</span>
</button>
</div>
<div class="flex-center">
<span class="cyberberry" data-i18n="pool">pool</span>
<input class="smallinput first last" type="number" name="attr_conjuring_summoning_total" value="@{skill_conjuring_total}+@{banishing_bonus}" disabled>
</div>
<div class="flex--2">
<button class="iconbutton70" type="roll" name="rangeweapon" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_summoning}}}{{spiritheadline=^{spirit_@{conjuring_summoning_type}}}}{{force=@{conjuring_force_summoning}}}{{summoner=^{summoner}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{banishing_bonus})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{banishing_bonus})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_conjuring_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{banishing_bonus})d6@{exploding_dice}cs>6>6sd]]}}{{actingpperson=^{summoner}}}{{spirit=[[(@{conjuring_force_summoning}+@{conjuring_force_summoning})d6cs>5>5sd]]}}{{drain=[[(@{drain_total})d6@{exploding_dice}cs>5>5sd]]}}">
<span class="red" data-i18n="banishing">Verbannen</span>
</button>
</div>
</div>
</div>
<h6><span data-i18n="invoked_spirits">Vorhandene Geister</span></h6>
<fieldset class="repeating_spirits">
<div class="innertable">
<div class="table-cell-one-fifth">
<select class="spirittypedropdown whitebackground first last" name="attr_conjuring_present_type" value="fire" title="conjuring_present_type">
<option value="spirit_fire" data-i18n="spirit_fire">Feuer</option>
<option value="spirit_water" data-i18n="spirit_water">Wasser</option>
<option value="spirit_earth" data-i18n="spirit_earth">Erde</option>
<option value="spirit_air" data-i18n="spirit_air" selected>Luft</option>
<option value="spirit_man" data-i18n="spirit_man">Mensch</option>
<option value="spirit_beast" data-i18n="spirit_beast">Tier</option>
<option value="spirit_task" data-i18n="spirit_task">Helfer</option>
<option value="spirit_guardian" data-i18n="spirit_guardian">Beschützer</option>
<option value="spirit_plant" data-i18n="spirit_plant">Pflanze</option>
<option value="spirit_blood" data-i18n="spirit_blood">Blut</option>
</select>
</div>
<div class="table-cell-one-fifth">
<span class="cyberberry" data-i18n="conjuring_force">Kraftstufe des Geistes</span>
<input class="smallinput first last" type="number" name="attr_conjuring_force_present" value="1" placeholder="1" min="1" title="@{conjuring_force}">
</div>
<div class="table-cell-one-fifth">
<span class="cyberberry" data-i18n="condition_monitor">Monitore</span>
<input class="tinyinput" type="number" name="attr_conjuring_condition_stun" value="0" placeholder="0" min="0" title="@{conjuring_stun_monitor}">
&nbsp;/&nbsp;
<input class="tinyinput" type="number" name="attr_conjuring_condition_phys" value="0" placeholder="0" min="0" title="@{conjuring_phys_monitor}">
</div>
<div class="table-cell-one-fifth">
<span class="cyberberry" data-i18n="conjuring_services">Dienste</span>
<div class="smallerspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_conjuring_services" value="1" placeholder="1" min="1" title="@{conjuring_services}">
</div>
<div class="table-cell-one-fifth">
<button class="iconbutton50" type="roll" name="roll_spirit_action" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_spirit}}}{{spiritheadline=^{@{conjuring_present_type}}}}{{force=@{conjuring_force_present}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Pool des Geistes|4}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Pool des Geistes|4}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Pool des Geistes|4}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="cyberberry" data-i18n="roll">Würfeln</span>
</button>
</div>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_spell_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_spell_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_spells_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_spell_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center flex--2">
<span class="red" data-i18n="mod_magic">Magiebonus allgemein</span>
</div>
<div class="flex-center flex--2">
<span class="red" data-i18n="mod_spells">Zauberbonus allgemein</span>
</div>
<div class=""">
<span class="red" data-i18n="conjuring_specific">spezifische Boni</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_combat">Kampf</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_health">Heilung</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_illusion">Illusion</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_manipulation">Manipulation</span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="spell_bonus_detection">Wahrnehmung</span>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center flex--2">
<input class="smallinput first last" type="number" name="attr_mod_magic" value="0" placeholder="0" title="@{mod_spells}">
</div>
<div class="flex-center flex--2">
<input class="smallinput first last" type="number" name="attr_mod_spells" value="0" placeholder="0" title="@{mod_spells}">
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_combat_bonus" value="0" placeholder="0" title="@{spell_combat_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_health_bonus" value="0" placeholder="0" title="@{spell_health_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_illusion_bonus" value="0" placeholder="0" title="@{spell_illusion_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_manipulation_bonus" value="0" placeholder="0" title="@{spell_manipulation_bonus}">
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_spell_detection_bonus" value="0" placeholder="0" title="@{spell_detection_bonus}">
</div>
</div>
</div>
<span class="cyberberry-normal" data-i18n="filter">Suche</span><input class="spellname first last" type="text" name="attr_spell_filter" value="" />
<fieldset class="repeating_spells">
<input class="toggle-hide-invert" style="display: none;" name="attr_spells_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<div class="spellbox collapseble">
<div class="flex-table">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_spelldetails" type="checkbox" value="1"/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4">
<input class="spellname first last" type="text" name="attr_spell_name" value="" />
</div>
<div class="flex--2">
<span class="cyberberry-normal pd--right" data-i18n="spelldrain">Entzug</span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spell_drain_base" value="2" placeholder="2" min="2" title="@{spell_drain_base}">
</div>
<div class="flex--2">
<span class="cyberberry-normal pd--right" data-i18n="spelldrainampup">Hochdrehen</span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spelldrainampup" value="0" placeholder="0" min="0" title="@{spelldrainampup}">
<input class="smallinput" type="hidden" name="attr_spelldamage" value="0" placeholder="0" min="0" title="@{spelldamage}">
</div>
<div class="flex--2">
<span class="cyberberry-normal pd--right" data-i18n="spell_drain_area">Fläche vergrößern</span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spell_drain_area" value="0" placeholder="0" min="0" title="@{spell_drain_area}">
</div>
<div class="">
<span class="cyberberry-normal" data-i18n="pool"></span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_spellpool" value="@{sorcery_bonus}+@{skill_sorcery_total}" disabled>
</div>
<div class="">
<button class="iconbutton" type="roll" name="roll_cast_spell" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_spellcasting}}}{{spiritheadline=@{spell_name}}}{{category=^{@{spellscategory}}}}{{range=^{@{spellsrange}}}}{{type=^{@{spellstype}}}}{{duration=^{@{spellsduration}}}}{{spelldamage=[[@{spelldamage}]]}}{{draincode=[[@{spell_drain_base}+2*@{spelldrainampup}+@{spell_drain_area}]]}}{{drain=[[(@{drain_total})d6@{exploding_dice}cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{sorcery_bonus})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{sorcery_bonus})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}+@{sorcery_bonus})d6@{exploding_dice}cs>6>6sd]]}}{{resist=^{@{spellsresist}}}}{{description=@{spells_rules}}}">
</button>
</div>
<input class="toggle-hide" type="checkbox" name="attr_spellsduration" value="spells_duration_s">
<div class="togglesection">
<input class="smallinput first last" type="number" name="attr_spellaktive" data-i18n-title="active" value="0">
</div>
</div>
<div class="flexcontainer">
<div class="flex--half">
</div>
<div class="flex--4 pd--left">
<span class="cyberberry-nopadding" data-i18n="spell_category">Kategorie</span>
</div>
<div class="flex--3">
<select class=" whitebackground first last" name="attr_spellscategory" value="health" title="spells_type">
<option value="spells_health" data-i18n="spells_health" selected>Heilung</option>
<option value="spells_combat_direct" data-i18n="spells_combat_direct">Kampf</option>
<option value="spells_combat_indirect" data-i18n="spells_combat_indirect">Kampf</option>
<option value="spells_illusion" data-i18n="spells_illusion">Illusion</option>
<option value="spells_manipulation" data-i18n="spells_manipulation" >Manipulation</option>
<option value="spells_detection" data-i18n="spells_detection">Wahrnehmung</option>
</select>
<input class="smallinput hidden" type="number" name="attr_sorcery_bonus" value="0" placeholder="0" title="@{sorcery_bonus}" readonly>
</div>
<div class="flex--2">
<span class="cyberberry-normal" data-i18n="spell_range">Reichweite</span>
</div>
<div class="flex-center">
<select class="center whitebackground first last" name="attr_spellsrange" value="touch" title="spells_range" dir="rtl">
<option value="spells_range_b" data-i18n="spells_range_b" selected>B</option>
<option value="spells_range_bf" data-i18n="spells_range_bf">BF</option>
<option value="spells_range_bff" data-i18n="spells_range_bff">BF (F)</option>
</select>
</div>
<div class="flex--2">
<span class="cyberberry-normal" data-i18n="spell_type">Art</span>
</div>
<div class="flex-center">
<select class="center whitebackground first last" name="attr_spellstype" value="mana" title="spells_type">
<option value="spells_type_m" data-i18n="spells_type_m" selected>M</option>
<option value="spells_type_p" data-i18n="spells_type_p">P</option>
</select>
</div>
<div class="">
<span class="cyberberry-normal" data-i18n="spell_duration">Dauer</span>
</div>
<div class="flex-center">
<select class="center whitebackground first last" name="attr_spellsduration" value="instant" title="spells_duration">
<option value="spells_duration_i" data-i18n="spells_duration_i" selected>S</option>
<option value="spells_duration_s" data-i18n="spells_duration_s">A</option>
<option value="spells_duration_l" data-i18n="spells_duration_l">ZB</option>
<option value="spells_duration_p" data-i18n="spells_duration_p">P</option>
</select>
</div>
<div class=""></div>
</div>
<div class="flexcontainer">
<div class="flex--half">
</div>
<div class="flex--4">
<!--<div class="smallspacertwenty">&nbsp;</div>-->
<span class="cyberberry-normal" data-i18n="spells_resist_choose">auswählen</span>
</div>
<div></div>
<div class="flex--3">
<select class="spellresistdropdown whitebackground first last" name="attr_spellsresist" value="choose" title="spells_resist">
<option value="spells_resist_choose" selected></option>
<option value="spells_resist_threshold" data-i18n="spells_resist_threshold">Schwellenwert</option>
<option value="spells_resist_bodstr" data-i18n="spells_resist_bodstr">KON + STÄ</option>
<option value="spells_resist_bodwil" data-i18n="spells_resist_bodwil">KON + WIL</option>
<option value="spells_resist_doubleforce" data-i18n="spells_resist_doubleforce">Kraftstufe×2</option>
<option value="spells_resist_objectresistance" data-i18n="spells_resist_objectresistance">Objektwiderstand</option>
<option value="spells_resist_perc" data-i18n="spells_resist_perc">INT + Wahrnehmung</option>
<option value="spells_resist_reaint" data-i18n="spells_resist_reaint">REA + INT</option>
<option value="spells_resist_reawil" data-i18n="spells_resist_reawil">REA + WIL</option>
<option value="spells_resist_wilint" data-i18n="spells_resist_wilint">WIL + INT</option>
<option value="spells_resist_willog" data-i18n="spells_resist_willog">WIL + LOG</option>
</select>
</div>
<div class="flex--7">
<input class="toggle-hide" name="attr_toggle_rule_spells" type="checkbox" value="1"/>
<div class="magictoggle-on">
<button class="iconbutton70" type="action" name="act_unlockrules">
<span class="cyberberry-normal" data-i18n="show_rules">Eingabemodus</span>
</button>
</div>
<div class="magictoggle-off">
<button class="iconbutton70" type="action" name="act_lockrules">
<span class="cyberberry-normal" data-i18n="hide_rules">Fertig</span>
</button>
</div>
</div>
<div class="flex--4">
</div>
</div>
<input class="toggle-hide" name="attr_toggle_rule_spells" type="checkbox" value="1"/>
<div class="togglesection flex-table">
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flex--13">
<textarea class="spellrules first last" type="text" name="attr_spells_rules" data-i18n-placeholder="spells_rules" value="" ></textarea>
</div>
<div class="flex--1"></div>
</div>
<div></div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_rituals_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_rituals_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_rituals_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_rituals_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<fieldset class="repeating_rituals">
<div class="innertable">
<div class="table-row">
<div class="table-cell-one-fifth">
<input class="spellname" type="text" name="attr_ritual_name" value="" />
</div>
<div class="table-cell">
<span class="cyberberry-normal" data-i18n="spell_category"></span>
</div>
<div class="table-cell">
<input class="spellname right" type="text" name="attr_ritual_cat" value="" >
</div>
<div class="table-cell-one-fifth">
<span class="cyberberry-normal" data-i18n="schwellenwert">Schwellenwert</span>
<input class="smallinput right first last" type="number" name="attr_threshold" value="2" placeholder="0" min="0" >
</div>
<div class="table-cell">
<input class="toggle-hide-not" name="attr_toggleritualdetails" type="checkbox" value="1" data-i18n-title="showdescription"/>
</div>
<div class="table-cell-one-fifth">
<button class="iconbutton" type="roll" name="roll_cast_ritual" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_ritual}}}{{specialisation=@{ritual_name}}}{{drain=[[(@{drain_total})d6@{exploding_dice}cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{threshold=@{threshold}}}{{dice=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_sorcery_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{description=@{ritual_desc}}}">
</button>
</div>
</div>
</div>
<div class="innertable">
<input class="toggle-hide" name="attr_toggleritualdetails" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_ritual_desc" value=""></textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_alchemy_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_alchemy_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_alchemy_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_alchemy_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<fieldset class="repeating_alchemie">
<div class="innertable">
<div class="table-row">
<div class="table-cell-one-fifth">
<input class="spellname" type="text" name="attr_alchemie_name" value="" />
</div>
<div class="table-cell">
<span class="cyberberry-normal" data-i18n="section_magic_spells_title"></span>
</div>
<div class="table-cell">
<input class="spellname right" type="text" name="attr_alchemie_cat" value="" >
</div>
<div class="table-cell-one-fifth">
<span class="cyberberry-normal" data-i18n="level">level</span>
<input class="smallinput right first last" type="number" name="attr_alchemie_level" value="2" placeholder="0" min="0" >
</div>
<div class="table-cell">
<input class="toggle-hide-not" name="attr_togglealchemiedetails" type="checkbox" value="1" data-i18n-title="showdescription"/>
</div>
<div class="table-cell-one-fifth">
<button class="iconbutton postbutton" type="roll" name="roll_cast_alchemie" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_alchemie}}}{{specialisation=@{alchemie_name}}}{{description=@{ritual_desc}}}">
<span class="red" data-i18n="showinchat"></span>
</button>
</div>
</div>
</div>
<div class="innertable">
<input class="toggle-hide" name="attr_togglealchemiedetails" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_ritual_desc" value=""></textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_craft_focus_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_craft_focus_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_focus_creation_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_craft_focus_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="flex-table repeating-header">
<div class="flexcontainer pd--left">
<div class="flex--half"></div>
<div class="flex--3">
<span class="cyberberry-normal" data-i18n="spell_category"></span>
</div>
<div class="flex--half"></div>
<div class="flex--2">
<span class="cyberberry-normal" data-i18n="name"></span>
</div>
<div class="flex-center">
<span class="cyberberry-normal" data-i18n="level"></span>
</div>
<div class="flex-center">
<div class="flex-center"> <span class="red" data-i18n="active"></span></div>
</div>
<div class="flex--2"></div>
</div>
</div>
<fieldset class="repeating_focus">
<input class="toggle-hide" name="attr_collapse_details" type="checkbox" value="1"/>
<div class="spellbox flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_collapse_details" type="checkbox" value="1"/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--3">
<select class="first last center" name="attr_attribute" value="">
<option value="" selected></option>
<option value="con_fire_bonus" data-i18n="con_fire">Feuer</option>
<option value="con_water_bonus" data-i18n="con_water">Wasser</option>
<option value="con_earth_bonus" data-i18n="con_earth">Erde</option>
<option value="con_air_bonus" data-i18n="con_air">Luft</option>
<option value="con_man_bonus" data-i18n="con_man">Mensch</option>
<option value="con_beast_bonus" data-i18n="con_beast">Tier</option>
<option value="con_task_bonus" data-i18n="con_task">Helfer</option>
<option value="con_guardian_bonus" data-i18n="con_guardian"></option>
<option value="con_plant_bonus" data-i18n="con_plant"></option>
<option value="con_blood_bonus" data-i18n="con_blood"></option>
<option value="banishing_fire_bonus" data-i18n="banishing_fire">Feuer</option>
<option value="banishing_water_bonus" data-i18n="banishing_water">Wasser</option>
<option value="banishing_earth_bonus" data-i18n="banishing_earth">Erde</option>
<option value="banishing_air_bonus" data-i18n="banishing_air">Luft</option>
<option value="banishing_man_bonus" data-i18n="banishing_man">Mensch</option>
<option value="banishing_beast_bonus" data-i18n="banishing_beast">Tier</option>
<option value="banishing_task_bonus" data-i18n="banishing_task">Helfer</option>
<option value="banishing_guardian_bonus" data-i18n="banishing_guardian"></option>
<option value="banishing_plant_bonus" data-i18n="banishing_plant"></option>
<option value="banishing_blood_bonus" data-i18n="banishing_blood"></option>
<option value="mod_magic" data-i18n="foki_power">Kraftfokus</option>
<option value="mod_metaform" data-i18n="foki_metamagic_form">Metamagiefoki Form</option>
<option value="foki_metamagic_mask" data-i18n="foki_metamagic_mask">Metamagiefoki Maskierung</option>
<option value="foki_metamagic_signature" data-i18n="foki_metamagic_signature">Metamagiefoki Signatur</option>
<option value="drain_mod2" data-i18n="foki_metamagic_concentration">Metamagiefoki Zentrierungsfokus</option>
<option value="foki_qi" data-i18n="foki_qi">Qi-Foki</option>
<option value="foki_entchantment" data-i18n="foki_entchantment">Verzauberung</option>
<option value="foki_disentchantment" data-i18n="foki_disentchantment">Entzauberung</option>
<option value="foki_weapon" data-i18n="foki_weapon">Waffenfokus</option>
<option value="foki_spell_conterspell" data-i18n="foki_spell_conterspell">Zaberfokus Antimagie</option>
<option value="foki_spell_rituals" data-i18n="foki_spell_rituals">Zaberfokus Ritualzauberei</option>
<option value="foki_spell_container" data-i18n="foki_spell_container">Zaberfokus Zauberspeicher</option>
<option value="spell_combat_bonus2" data-i18n="foki_spell_combat">Zaberfokus Zauberspruchfokus Kampf</option>
<option value="spell_health_bonus2" data-i18n="foki_spell_health">Zaberfokus Heilung</option>
<option value="spell_illusion_bonus2" data-i18n="foki_spell_illusion">Zaberfokus Illusion</option>
<option value="spell_manipulation_bonus2" data-i18n="foki_spell_manipulation">Zaberfokus Manipulation</option>
<option value="spell_detection_bonus2" data-i18n="foki_spell_detection">Zaberfokus Wahrnehmung</option>
</select>
</div>
<div class="flex--half"></div>
<div class="flex--2">
<input class="spellname" type="text" name="attr_focus_name" value="" />
</div>
<div class="flex-center">
<input class="smallinput right first last" type="number" name="attr_bonus" value="2" placeholder="0" min="0" >
</div>
<div class="flex-center">
<input type="checkbox" name="attr_active" data-i18n-title="active" value="1">
</div>
<div class="flex--2">
<button class="iconbutton postbutton" type="roll" name="roll_cast_focus" value="@{gm_toggle} &{template:roll}{{mainattribute=^{act_focus}}}{{specialisation=@{focus_name}}}{{description=@{ritual_desc}}}">
<span class="red" data-i18n="showinchat"></span>
</button>
</div>
</div>
<div class="flexcontainer">
<div class="flex--half"><span>&nbsp;</span></div>
<div class="flex--8">
<textarea class="frist last" type="text" name="attr_ritual_desc" value=""></textarea>
</div>
<div class="flex--2"><span>&nbsp;</span></div>
<div class="flex--half"><span>&nbsp;</span></div>
</div>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_meta_magic_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_meta_magic_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_magic_meta_magic_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_meta_magic_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="flex-table repeating-header90">
<div class="flexcontainer pd--left">
<div class="flex--4"><span class="red" data-i18n="name">Name der Adeptenkraft</span></div>
<div class="flex-center flex--2"><span class="red" data-i18n="level">Stufe</span></div>
<div class="flex-center flex--4"><span class="red" data-i18n="adept_longdesc">Langbeschreibung</span></div>
<div class="flex-center"><span class="red" data-i18n="adept_showchat">Im Chat anzeigen</span></div>
</div>
</div>
<fieldset class="repeating_metamagic">
<div class="flex-table"><div class="flexcontainer">
<div class="flex--4">
<input class="adeptpowername first last" type="text" name="attr_name" value="" />
</div>
<div class="flex-center flex--2">
<input class="smallinput first last " type="number" name="attr_level" value="0" placeholder="0" title="@{adept_power_level}" min="0" />
</div>
<div class="flex-center flex--4">
<input class="toggle-hide" name="attr_toggle_rule" type="checkbox" value="1" checked/>
<div class="magictoggle-on">
<input class="toggle-hide-not eye" name="attr_toggle_rule" type="checkbox" value="1" checked/>
</div>
<div class="magictoggle-off">
<input class="first last" type="text" name="attr_rules" value="Regeltext" />
<input class="toggle-hide-not eye" name="attr_toggle_rule" type="checkbox" value="1" checked/>
</div>
</div>
<div class="flex-center">
<button class="iconbutton postbutton" type="roll" name="roll_adeptpower" value="@{gm_toggle} &{template:post}{{category=^{meta}}}{{name=@{name}}}{{description=@{rules}}}">
</button>
</div>
</div></div>
</fieldset>
</div>
</div>
</div>
<div class='matrix'>
<input class="toggle-hide" name="attr_matrix_section_hide_ini" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<h4><span data-i18n="combat_information">Initative&Verteidigung</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidice">Initiativewürfel</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidice_base" readonly value="1" placeholder="1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="rea_int">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidicematrix">Initiativewürfel(Hießes sim)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidicematrix_base" readonly value="3" placeholder="1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidicematrix" value="(@{inidicematrix_base}+@{inidicematrix_modifier})" placeholder="1" disabled/></div>
<div class="table-cell"></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_inimatrix})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_inimatrix})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="intuition_short">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inimatrix">Initiative (Matrix)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inimatrix_base" value="4" placeholder="4" title="@{inimatrix_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice} &{tracker}]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soakstun">Schadenswiederstand(B)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soakstun_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soakstun" readonly=""></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_damage_autoSoakstun" data-i18n-title="defense_autosoakshort" value="0" min="0"></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense_soakstun}}}{{soaksuccess=[[@{damage_autoSoakstun}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soak">Schadenswiederstand</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soak_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soak" readonly=""></div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_damage_autoSoak" data-i18n-title="autoSuccsess" value="0" min="0">
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[@{damage_autoSoak}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="composure">Selbstbeherrschung</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="cha_wil">CHA + WIL</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!--EndINi-->
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_deck" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_deck_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="matrixdeck"> Deck</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_deck_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer flex--al-center">
<div class="flexcontainer"> <span data-i18n="level">Stufe</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_attack_score_title">Angriff</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_attack_corruption_title">Schleicher</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_dataprocessing_score_title">Datenverarb.</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_fw_score_title">Firewall</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_rauschen_title">Rauschen</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_schaden_title">Schaden</span></div>
</div>
<div class="flexcontainer">
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_decklevel" value="0" placeholder="0" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_angriff" value="0" placeholder="0" min="0" />
<input class="smallinput" type="number" name="attr_display_angriffmod" value="0" data-i18n-title="mod" placeholder="0"/>
<input class="smallinput last" type="number" name="attr_display_angrifftotal" value="0" placeholder="0" data-i18n-title="total" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_schleicher" value="0" placeholder="0" min="0" />
<input class="smallinput" type="number" name="attr_display_schleichermod" value="0" placeholder="0" data-i18n-title="mod"/>
<input class="smallinput last" type="number" name="attr_display_schleichertotal" value="0" placeholder="0" data-i18n-title="total" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_datenverarbeitung" value="0" placeholder="0" min="0" />
<input class="smallinput " type="number" name="attr_display_datenverarbeitungmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
<input class="smallinput last" type="number" name="attr_display_datenverarbeituntotal" value="0" placeholder="0" data-i18n-title="dvtotaldesc" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first " type="number" name="attr_display_firewall" value="0" placeholder="0" title="@{fw_base}" min="0" />
<input class="smallinput " type="number" name="attr_display_firewallmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
<input class="smallinput last" type="number" name="attr_display_firewalltotal" value="0" placeholder="0" data-i18n-title="mod" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_rauschen" value="0" placeholder="0" title="@{fw_base}" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_deckschaden" value="0" data-i18n-title="max" readonly/>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_angriff" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{dicepool=[[@{display_angrifftotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_angriff" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{dicepool=[[@{display_angrifftotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_schleicher" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{dicepool=[[@{display_schleichertotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_schleichertotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_schleichertotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_schleichertotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_datenverarbeitung" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{dicepool=[[@{display_datenverarbeituntotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_firewall" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{dicepool=[[@{display_firewalltotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_deckschadenakt" value="0" data-i18n-title="akt"/>
<input class="smallinput last" type="number" name="attr_display_deckschadenmod" value="0" data-i18n-title="mod" readonly/>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center felx--1">
<span data-i18n="matrix_aw_title">aw</span>
<input class="smallinput first" type="number" name="attr_display_deckaw" value="0" placeholder="0" readonly/>
<input class="smallinput last" type="number" name="attr_display_deckasdif" value="0" placeholder="0" data-i18n-title="matrix_divmod" readonly/>
</div>
<div class="flex-center felx--1">
<span data-i18n="matrix_vw_title">aw</span>
<input class="smallinput first" type="number" name="attr_display_deckvw" value="0" placeholder="0" readonly/>
<input class="smallinput last" type="number" name="attr_display_decksadif" value="0" placeholder="0" data-i18n-title="matrix_divmod" readonly/>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_skills" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_mf_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixskills"> Matrix-Fertigkeiten</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_mf_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">name</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_level">Stufe</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_modifier">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="expertise">Expertise</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Start cracking-->
<input class="toggle-hide-skill" name="attr_skill_matrixcracking_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_matrixcracking_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_cracking">cracking</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_cracking_base" value="-1" placeholder="-1" title="@{skill_cracking_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_modifier" value="0" placeholder="0" title="@{skill_cracking_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_statusmodifier" value="0" placeholder="0" title="@{skill_cracking_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_cracking_attribute" value="display_logic" title="skill_cracking_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_cracking_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{dicepool=[[@{skill_cracking_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_cracking_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_cracking_spec" title="@{skill_cracking_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-cracking-spec smallinput last" type="number" name="attr_skill_cracking_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{specialisation=@{skill_cracking_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_cracking_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_cracking_exp" title="@{skill_cracking_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_cracking_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{expertise=@{skill_cracking_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start electronics-->
<input class="toggle-hide-skill" name="attr_skill_matrixelectronics_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_matrixelectronics_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_electronics">electronics</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_electronics_base" value="-1" placeholder="-1" title="@{skill_electronics_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_modifier" value="0" placeholder="0" title="@{skill_electronics_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_statusmodifier" value="0" placeholder="0" title="@{skill_electronics_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_electronics_attribute" value="display_logic" title="skill_electronics_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_electronics_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{dicepool=[[@{skill_electronics_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_electronics_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_electronics_spec" title="@{skill_electronics_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-electronics-spec smallinput last" type="number" name="attr_skill_electronics_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{specialisation=@{skill_electronics_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_electronics_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_electronics_exp" title="@{skill_electronics_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_electronics_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{expertise=@{skill_electronics_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start engineering-->
<input class="toggle-hide-skill" name="attr_skill_matrixengineering_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_matrixengineering_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_engineering">engineering</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_engineering_base" value="-1" placeholder="-1" title="@{skill_engineering_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_modifier" value="0" placeholder="0" title="@{skill_engineering_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_statusmodifier" value="0" placeholder="0" title="@{skill_engineering_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_engineering_attribute" value="display_logic" title="skill_engineering_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_engineering_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{dicepool=[[@{skill_engineering_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_engineering_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_engineering_spec" title="@{skill_engineering_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-engineering-spec smallinput last" type="number" name="attr_skill_engineering_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{specialisation=@{skill_engineering_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_engineering_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_engineering_exp" title="@{skill_engineering_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_engineering_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{expertise=@{skill_engineering_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start task-->
<input class="toggle-hide-skill" name="attr_skill_matrixtask_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_matrixtask_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_task">task</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_task_base" value="-1" placeholder="-1" title="@{skill_task_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_task_modifier" value="0" placeholder="0" title="@{skill_task_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_task_statusmodifier" value="0" placeholder="0" title="@{skill_task_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_task_attribute" value="display_resonance" title="skill_task_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition">INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_resonance" data-i18n="resonance" selected>resonanz</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_task_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_task_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_task_attribute}}}}{{secondattribute=^{skill_task}}}{{dicepool=[[@{skill_task_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_task_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_task_spec" title="@{skill_task_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-task-spec smallinput last" type="number" name="attr_skill_task_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_task_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_task_attribute}}}}{{secondattribute=^{skill_task}}}{{specialisation=@{skill_task_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_task_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_task_exp" title="@{skill_task_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_task_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_task_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_task_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_task_attribute}}}}{{secondattribute=^{skill_task}}}{{expertise=@{skill_task_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
<!--Start perception-->
<input class="toggle-hide-skill" name="attr_skill_matrixperception_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_skill_matrixperception_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_perception">perception</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_perception_base" value="-1" placeholder="-1" title="@{skill_perception_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_modifier" value="0" placeholder="0" title="@{skill_perception_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_statusmodifier" value="0" placeholder="0" title="@{skill_perception_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_perception_attribute" value="display_intuition" title="skill_perception_attribute">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" >LOG</option>
<option value="display_intuition" data-i18n="intuition" selected >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_perception_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{dicepool=[[@{skill_perception_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide" name="attr_skill_perception_spec_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_perception_spec" title="@{skill_perception_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<input class="nput-perception-spec smallinput last" type="number" name="attr_skill_perception_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-spec"></span>
<span class="invisible-spec">
<button class="iconbutton" type="roll" name="roll_skill_perception_total_spec" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{specialisation=@{skill_perception_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total} +2 +@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide" name="attr_skill_perception_exp_visibility" type="checkbox" value="1"/>
<input class="input-mediumshort first" type="text" name="attr_skill_perception_exp" title="@{skill_perception_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<input class="input-exp smallinput last " type="number" name="attr_skill_perception_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-exp"></span>
<span class="invisible-exp">
<button class="iconbutton" type="roll" name="roll_skill_perception_total_exp" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{expertise=@{skill_perception_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}"/>
</span>
</div>
<div class="table-cell-rolls"></div>
</div><!--End of skill-->
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_actions_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_matrix_section_actions_colapse" type="checkbox" value="1"/>
<h4><span data-i18n="section_matrix_actions_title">section_magic_skills_title</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_matrix_section_actions_colapse" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
<input class="toggle-hide" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<button class="mr--topgeg10" type="action" name="act_reset_actions_visibility">
<span data-i18n="display_all_actions">alle Fertigkeiten sichtbar machen</span>
</button>
<button class="mr--topgeg10" type="action" name="act_hide_illegal_actions">
<span data-i18n="hide_illegal">Fertigkeiten ohne Punkte ausblenden</span>
</button>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><span class="" data-i18n="check">Probe</span></div>
<div class="flex-center"><span class="" data-i18n="defense">Verteidigung</span></div>
<div class="flex-center"><span class="" data-i18n="devicedefence">GeräteVerteidigung</span></div>
</div>
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><div class="flex-center"><span class="red" data-i18n="poolmodedg">Pool/Modifier/prg</span></div></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Begin Ausstöpseln-->
<input class="toggle-hide-skill" name="attr_mh_as_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_as_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_as">Ausstöpseln</span></div>
<div class="flex-center"> <div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_pool" value="(@{display_willpower}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_as_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_as_edg" value="" disabled/>
<button class="iconbutton btn ui-dra
ble" type="roll" name="roll_mh_as" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower_short}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_as}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_el_title" data-i18n="mh_wil_el"></span>
</button>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_defpool" value="(@{prgpa}+@{display_charisma}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_asdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma_short}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_cha_dv_title" data-i18n="mh_cha_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_def2pool" value="(@{display_angrifftotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_asdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_ag_dv_title" data-i18n="mh_ag_dv"></span>
</button>
</div>
</div>
<!--Begin Befehl vortäuschen-->
<input class="toggle-hide-skill" name="attr_mh_bv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_bv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_bv">Befehl vortäuschen</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bv_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bv_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_bvdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_bv} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Brute Force-->
<input class="toggle-hide-skill" name="attr_mh_bf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_bf_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_bf">Brute Force</span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bf_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_def2pool" value="(@{display_intuition}+@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Datei cracken-->
<input class="toggle-hide-skill" name="attr_mh_dc_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dc_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dc">Datei cracken</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{prgess}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dc_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dc_edg" value="0" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_cr" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_dc}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dc_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_crdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_dc} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_cryptpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datei editieren-->
<input class="toggle-hide-skill" name="attr_mh_de_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_de_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_de"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_de_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_de_edg" value="(@{prged})" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_de" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_de}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_defpool" value="(@{prgpa}+@{display_intuition}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dedef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_fw_title" data-i18n="mh_int_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_def2pool" value="(@{display_intuition}+@{display_firewalltotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dedef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_sch_title" data-i18n="mh_fw_sch"></span>
</button>
</div>
</div>
<!--BeginDatei verschlüsseln-->
<input class="toggle-hide-skill" name="attr_mh_dv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dv"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dv_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}+@{prgvs}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dv_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Datenbombe entschärfen-->
<input class="toggle-hide-skill" name="attr_mh_db_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_db_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_db"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_db_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_db_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_db" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_db}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_db_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dbdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_bombpool_title}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_db} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_bombpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenbombe legen-->
<input class="toggle-hide-skill" name="attr_mh_dbl_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dbl_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dbl"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dbl_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dbl_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_dbl" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dbl}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dbl_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dbldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_dbl} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_devicepool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenspike-->
<input class="toggle-hide-skill" name="attr_mh_ds_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ds_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ds"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ds_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ds_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ds" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ds}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ds_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_dsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ds} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Gerät formatieren-->
<input class="toggle-hide-skill" name="attr_mh_gf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gf_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gf"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gf_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gfdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gfdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät neu starten-->
<input class="toggle-hide-skill" name="attr_mh_gn_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gn_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gn"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gn_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gn_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gn" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gn}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gndef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gndef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern-->
<input class="toggle-hide-skill" name="attr_mh_gs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gs_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern illegaln-->
<input class="toggle-hide-skill" name="attr_mh_gsi_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gsi_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gsi"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gsi_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gsi_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_gsi" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_gsi}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsidef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_gsidef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hineinspringen-->
<input class="toggle-hide-skill" name="attr_mh_hs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_hs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_hs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_hs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_hs_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{log}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_hs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_hsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hintertür benutzen-->
<input class="toggle-hide-skill" name="attr_mh_ht_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ht_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ht"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ht_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ht_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ht" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ht}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_htdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_htdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin IconAufspüren-->
<input class="toggle-hide-skill" name="attr_mh_ia_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ia_hide" type="checkbox" value="1"\/>
<div> <span data-i18n="matrixaction_ia"></span><span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ia_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ia_edg" value="(@{prgas})" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ia" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ia}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_iadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_iadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin Matrixsignatur löschen-->
<input class="toggle-hide-skill" name="attr_mh_ml_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ml_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ml"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ml_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ml_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ml}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mldef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Matrixsuche-->
<input class="toggle-hide-skill" name="attr_mh_ms_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ms_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ms"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ms_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ms_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ms_edg" value="(@{prgsk})" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_ms" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_ms}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin MW-->
<input class="toggle-hide-skill" name="attr_mh_mw_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_mw_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_mw"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_mw_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_mw_edg" value="" disabled/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_mw}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin OW bestimmen-->
<input class="toggle-hide-skill" name="attr_mh_ow_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ow_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ob"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ow_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ow_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ow_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ob}>=(4)}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Programmabsturtz-->
<input class="toggle-hide-skill" name="attr_mh_pa_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_pa_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_pa"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_pa_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_pa_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_pa" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_pa}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_pa_defpool" value="(@{prgpa}+@{display_willpower}+@{display_datenverarbeituntotal}+@{prgtb}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_padef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_def2pool" value="(@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_padef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_dv_gs_title" data-i18n="mh_dv_gs"></span>
</button>
</div>
</div>
<!--Begin Prüfsumensuche-->
<input class="toggle-hide-skill" name="attr_mh_ps_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ps_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ps"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ps_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ps_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ps_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ps" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ps}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Signal stören-->
<input class="toggle-hide-skill" name="attr_mh_ss_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ss_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ss"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ss_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ss_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ss_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ss" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ss}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Sondiren-->
<input class="toggle-hide-skill" name="attr_mh_so_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_so_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_so"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_so_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_so_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_so" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_so}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_sodef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_sodef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Teergrube-->
<input class="toggle-hide-skill" name="attr_mh_tg_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_tg_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_tg"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_tg_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_tg_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_tg" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_tg}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_tg_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_tgdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_fw"></span>
</button>
-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_tgdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Übertragung abfangen-->
<input class="toggle-hide-skill" name="attr_mh_ua_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ua_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ua"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ua_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ua_edg" value="" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_ua" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ua}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_defpool" value="(@{prgpa}+@{display_logic}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_uadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_log_fw_title" data-i18n="mh_log_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_uadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Verstecken-->
<input class="toggle-hide-skill" name="attr_mh_vs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_vs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_vs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_vs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_vs_edg" value="(@{prgtk})" disabled/>
<button class="iconbutton illigalbutton btn ui-draggable" type="roll" name="roll_mh_vs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_vs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_defpool" value="(@{prgpa}+@{display_intuition}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_defmod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_vsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_int_dv_title" data-i18n="mh_int_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_def2pool" value="(@{display_datenverarbeituntotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_def2mod" value="0"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_mh_vsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" title="" data-i18n-title="mh_dv_schtitle" data-i18n="mh_dv_sch"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_prg_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixprograms"> Matrix-Prg</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_prg_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="">
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgbm_title"><span class="flex--r flex--2" data-i18n="prgbm"></span>
<div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]">
<input name="attr_prgbm" type="checkbox" value="1">
<span class="slider">&nbsp;</span>
</label>
</div>
</div>
<div class="flexcontainer" data-i18n-title="prged_title"><span class="flex--r flex--2" data-i18n="prged"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prged" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgko_title"><span class="flex--r flex--2" data-i18n="prgko"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgko" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgsk_title"><span class="flex--r flex--2" data-i18n="prgsk"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgsk" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgsr_title"><span class="flex--r flex--2" data-i18n="prgsr"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgsr" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgtb_title"><span class="flex--r flex--2" data-i18n="prgtb"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgtb" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgvs_title"><span class="flex--r flex--2" data-i18n="prgvs"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgvs" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgvm_title"><span class="flex--r flex--2" data-i18n="prgvm"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgvm" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgas_title"><span class="flex--r flex--2" data-i18n="prgas"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgas" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgan_title"><span class="flex--r flex--2" data-i18n="prgan"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgan" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgbf_title"><span class="flex--r flex--2" data-i18n="prgbf"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgbf" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgbff_title"><span class="flex--r flex--2" data-i18n="prgbff"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgbff" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgbo_title"><span class="flex--r flex--2" data-i18n="prgbo"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgbo" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prges_title"><span class="flex--r flex--2" data-i18n="prges"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prges" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgess_title"><span class="flex--r flex--2" data-i18n="prgess"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgess" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgfe_title"><span class="flex--r flex--2" data-i18n="prgfe"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgfe" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgga_title"><span class="flex--r flex--2" data-i18n="prgga"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgga" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgpa_title"><span class="flex--r flex--2" data-i18n="prgpa"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgpa" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgss_title"><span class="flex--r flex--2" data-i18n="prgss"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgss" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgtk_title"><span class="flex--r flex--2" data-i18n="prgtk"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgtk" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgut_title"><span class="flex--r flex--2" data-i18n="prgut"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgut" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" ></div>
<div class="flexcontainer" ></div>
<div class="flexcontainer" ></div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_komplexforms" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_kf_hide" type="checkbox" value="1"/>
<h4><span data-i18n="komplexform"> Komplexe-Formen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_kf_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable half">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell-skill-name">
<span class="red" data-i18n="display_resonance">resonance</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_resonance_base" value="2" placeholder="2" min="0"/> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_resonance_modifier" value="0" placeholder="0" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_resonance_statusmodifier" value="0" placeholder="0" title="@{resonance_statusmodifier}" readonly /> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_resonance" readonly/></div>
<div class="table-cell">
<div class="flexcontainer">
<button class="iconbutton50" type="roll" name="roll_resonance" value="@{gm_toggle} &{template:roll}{{mainattribute=^{resonance}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="resonance_short">resonance</span>
</button>
<button class="iconbutton50" type="roll" name="roll_resonance2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{resonance}}}{{secondattribute=^{resonance}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_resonance}+@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_resonance}+@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_resonance}+@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="double">(x2)</span>
</button>
</div>
</div>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">Name</span> </div>
<div class="table-cell"> <span class="red" data-i18n="difficulty">Schw.</span></div>
<div class="table-cell"> <span class="red" data-i18n="duration">Dauer</span></div>
<div class="table-cell"> <span class="red" data-i18n="mod">Mod.</span></div>
<div class="table-cell"> <span class="red"></span></div>
<div class="table-cell-skill-name"> <span class="red" data-i18n="attrib1">Attribut1</span></div>
<div class="table-cell-skill-name"> <span class="red" data-i18n="attrib2">Attribut2</span></div>
<div class="table-cell"> <span class="red" data-i18n="dicepool">Pool</span></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<fieldset class="repeating_kf">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><input class="komplexformname first last" type="text" name="attr_kf_name" value="" /> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_kf_schwund" value="" /> </div>
<div class="table-cell"> <input class="smallinput" type="text" name="attr_kf_dauer" value="P" /> </div>
<div class="table-cell"> <input class="smallinput last" type="number" name="attr_kf_mod" value="0" /> </div>
<div class="table-cell"><input class="toggle-hide-not eye" name="attr_kpf_hide" type="checkbox" value="1"/> </div>
<div class="table-cell-skill-name">
<select class="attributedropdown first last" name="attr_kf_at1" value="display_resonance" title="@{skill_perception_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic">LOG</option>
<option value="display_intuition" data-i18n="intuition" >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_resonance" data-i18n="resonance" selected>RES</option>
</select>
</div>
<div class="table-cell-skill-name">
<select class="attributedropdown first last" name="attr_kf_at2" value="int" title="@{skill_perception_attribute}">
<option value="skill_electronics" data-i18n="skill_electronics" selected>Elektronik</option>
<option value="skill_cracking" data-i18n="skill_cracking">Cracken</option>
<option value="skill_piloting" data-i18n="skill_piloting"></option>
</select>
</div>
<div class="table-cell"><input class="smallinput first last" type="number" name="attr_kf_total" value="0" placeholder="0" readonly/></div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{kf_at1}}}}{{secondattribute=^{@{kf_at2}}}}{{expertise=@{kf_name} }}{{schwund=[[@{kf_schwund}]]}}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{kf_total}-@{display_rauschenclean}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{kf_total}-@{display_rauschenclean}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{kf_total}-@{display_rauschenclean}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{description=@{kf_desc}}}">
<span class="red" title="" data-i18n="roll"></span>
</button>
</div>
<div class="table-cell-rolls"></div>
</div>
</div>
<input class="toggle-hide" name="attr_kpf_hide" type="checkbox" value="1"/>
<div class ="togglesection table-row">
<textarea class="fulltextbox first last" type="text" name="attr_kf_desc" value=""></textarea>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_sprites" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_sprites_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixsprites"> Matrix-Sprites</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_sprites_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="tablerow">
<div class="table-cell-skill-name"><span data-i18n="display_resonance"></span></div>
<div class="table-cell">
<input class="smallinput first last" type="number" name="attr_display_resonance" value="0">
</div>
<div class="table-cell">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_display_firewall" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{display_resonance}}}{{dicepool=[[@{display_resonance}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="action">Aktion</span> </div>
<div class="table-cell"><span class="red" data-i18n="dice_pool_title">Pool</span> </div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span> </div>
<div class="table-cell"><span class="red"></span> </div>
<div class="table-cell-skill-name"><span class="red" data-i18n="action">Aktion</span> </div>
<div class="table-cell"><span class="red" data-i18n="dice_pool_title">Pool</span> </div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span> </div>
<div class="table-cell"><span class="red"></span> </div>
<div class="table-cell-skill-name"><span class="red" data-i18n="action">Aktion</span> </div>
<div class="table-cell"><span class="red" data-i18n="dice_pool_title">Pool</span> </div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span> </div>
<div class="table-cell"><span class="red"></span> </div>
<div class="table-cell-rolls"></div>
</div>
<div class="table-row">
<div class="table-cell-skill-name"><span >Kompilieren</span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_display_compile" value="@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}" placeholder="" disabled/> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_compile_mod" value="0" placeholder="0"/> </div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_task}}}{{secondattribute=^{display_resonance}}}{{expertise=^{compilesprite} }}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{sprite=[[(?{Stufe|2}+?{Stufe|2})d6cs>5sd>5]]}}">
</button>
</div>
<div class="table-cell-skill-name"><span >Registrieren</span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_display_resgister" value="@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}" placeholder="" disabled/> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_resgister_mod" value="0" placeholder="0"/> </div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_task}}}{{secondattribute=^{display_resonance}}}{{expertise=^{registersprite} }}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{resgister_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{resgister_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{resgister_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{sprite=[[(?{Stufe|2}+?{Stufe|2})d6cs>5sd>5]]}}">
</button>
</div>
<div class="table-cell-skill-name"><span >Dekompile</span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_display_decompile" value="@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}" placeholder="" disabled/> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_decompile_mod" value="0" placeholder="0"/> </div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_task}}}{{secondattribute=^{display_resonance}}}{{expertise=^{decompilesprite} }}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-rolls"></div>
</div>
</div>
<br>
<div class="innertable mr--left pd--left mr--bottom">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red">Typ</span> </div>
<div class="table-cell"> <span class="red" data-i18n="level">Stufe</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_attack_score_title" data-i18n-title="matrix_attack_score_title">Angriff</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_attack_corruption_title_short" data-i18n-title="matrix_attack_corruption_title">Schl.</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_dataprocessing_score_title_short" data-i18n-title="matrix_dataprocessing_score_title">DV.</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_fw_score_title_short" data-i18n-title="matrix_fw_score_title_short">FW.</span></div>
<div class="table-cell"> <span class="red" data-i18n="initiative_short">Ini</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_schaden_title_short" data-i18n-title="matrix_schaden_title">Schaden</span></div>
<div class="table-cell"> <span class="red" data-i18n="max" data-i18n-title="matrix_schadenmax_title">Max</span></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<fieldset class="repeating_sprites">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name pd--left">
<select class="spirittypedropdown sheet-whitebackground first last" name="attr_spritetype" title="spritetype_title">
<option value="sprite_ds" selected></option>
<option value="sprite_ds" data-i18n="sprite_ds" >Daten</option>
<option value="sprite_is" data-i18n="sprite_is">infiltrator</option>
<option value="sprite_ks" data-i18n="sprite_ks">Kurier</option>
<option value="sprite_ms" data-i18n="sprite_ms">maschinen</option>
<option value="sprite_ss" data-i18n="sprite_ss">Menschengeist</option>
</select>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_sp_stufe" value="1" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_at" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_sch" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_dv" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_fw" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_ini" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_dmg" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_sp_max" value="0" placeholder="0" readonly/></div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{spritetype}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(?{Pool})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(?{Pool})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(?{Pool})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-rolls"></div>
</div>
</div>
<div class="innertable pd--left">
<div class="table-row">
<div class="table-cell"><input class="komplexformname" type="text" name="attr_sp_power1" value="" placeholder=""/></div>
<div class="table-cell"><input class="komplexformname" type="text" name="attr_sp_power2" value="" placeholder=""/></div>
<div class="table-cell"><input class="komplexformname" type="text" name="attr_sp_power3" value="" placeholder=""/></div>
<div class="table-cell"> <input class="komplexformname" type="text" name="attr_sp_power4" value="" placeholder=""/></div>
<div class="table-cell-rolls"></div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class='rigging'>
<input class="toggle-hide" name="attr_rigging_section_hide_ini" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<h4><span data-i18n="combat_information">Initative&Verteidigung</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidice">Initiativewürfel</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidice_base" readonly value="1" placeholder="1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_ini})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_ini})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="rea_int">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidicematrix">Initiativewürfel(Hießes sim)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidicematrix_base" readonly value="3" placeholder="1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidicematrix" value="(@{inidicematrix_base}+@{inidicematrix_modifier})" placeholder="1" disabled/></div>
<div class="table-cell"></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_inimatrix})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_inimatrix})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="intuition_short">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inimatrix">Initiative (Matrix)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inimatrix_base" value="4" placeholder="4" title="@{inimatrix_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soakstun">Schadenswiederstand(B)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soakstun_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soakstun" readonly=""></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_damage_autoSoakstun" data-i18n-title="defense_autosoakshort" value="0" min="0"></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense_soakstun}}}{{soaksuccess=[[@{damage_autoSoakstun}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soak">Schadenswiederstand</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soak_base" readonly title="@{soak_base}+@{soak_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_modifer" value="0" placeholder="0" title="@{soak_modifier}" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_statusmodifier" readonly value="0" placeholder="0" title="@{soak_modifier}" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soak" readonly=""></div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_damage_autoSoak" data-i18n-title="autoSuccsess" value="0" min="0">
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[@{damage_autoSoak}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="composure">Selbstbeherrschung</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="cha_wil">CHA + WIL</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!--EndINi-->
</div>
</div>
</div>
<input class="toggle-hide" name="attr_rigging_section_hide_deck" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_rconsole_collapse" type="checkbox" value="1" checked/>
<h4><span data-i18n="rigging_console">Riggerconsole</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_rconsole_collapse" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer flex--al-center">
<div class="flexcontainer flex--2"> <span data-i18n="name">Name</span></div>
<div class="flexcontainer"> <span data-i18n="level">Stufe</span></div>
<div class="flexcontainer"> <span data-i18n="rigging_Drones">Dronen.</span></div>
<div class="flexcontainer flex--2"> <span data-i18n="matrix_dataprocessing_score_title">Datenverarb.</span></div>
<div class="flexcontainer flex--2"> <span data-i18n="matrix_fw_score_title">Firewall</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_rauschen_title">Rauschen</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_schaden_title">Schaden</span></div>
</div>
<div class="flexcontainer">
<div class="flexcontainer flex--2">
<input class="smallinput first last" type="text" name="attr_rigging_name" value="0" placeholder="0" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_rigging_level" value="0" placeholder="0" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_rigging_Drones" value="0" placeholder="0" min="0" />
</div>
<div class="flex-center flex--2">
<input class="smallinput first" type="number" name="attr_display_datenverarbeitung" value="0" placeholder="0" min="0" />
<input class="smallinput " type="number" name="attr_display_datenverarbeitungmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
<input class="smallinput last" type="number" name="attr_display_datenverarbeituntotal" value="0" placeholder="0" data-i18n-title="dvtotaldesc" readonly/>
</div>
<div class="flex-center flex--2">
<input class="smallinput first " type="number" name="attr_display_firewall" value="0" placeholder="0" title="@{fw_base}" min="0" />
<input class="smallinput " type="number" name="attr_display_firewallmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
<input class="smallinput last" type="number" name="attr_display_firewalltotal" value="0" placeholder="0" data-i18n-title="mod" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_rauschen" value="0" placeholder="0" title="@{fw_base}" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_deckschaden" value="0" data-i18n-title="max" readonly/>
</div>
</div>
<div class="flexcontainer">
<div class="flexcontainer flex--2">
<span data-i18n="rigging_control"></span>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_rigging_control" value="0"/>
</div>
<div class="flex-center">
</div>
<div class="flex-center flex--2">
<button class="iconbutton" type="roll" name="roll_display_datenverarbeitung" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{dicepool=[[@{display_datenverarbeituntotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center flex--2">
<button class="iconbutton" type="roll" name="roll_display_firewall" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{dicepool=[[@{display_firewalltotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_deckschadenakt" value="0" data-i18n-title="akt"/>
<input class="smallinput last" type="number" name="attr_display_deckschadenmod" value="0" data-i18n-title="mod" readonly/>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_rigging_section_hide_skills" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_rigging_hide" type="checkbox" value="1"/>
<h4><span data-i18n="riggign_skills">Rigging-Fertigkeiten</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_rigging_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">name</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_level">Stufe</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_modifier">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="expertise">Expertise</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-rolls"><span class="red" ></span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--cracking-->
<input class="toggle-hide-skill" name="attr_riggerskill_cracking_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_riggerskill_cracking_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_cracking">cracking</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_cracking_base" value="-1" placeholder="-1" title="@{skill_cracking_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_modifier" value="0" placeholder="0" title="@{skill_cracking_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_statusmodifier" value="0" placeholder="0" title="@{skill_cracking_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_cracking_attribute" value="display_logic" title="@{skill_cracking_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected>LOG</option>
<option value="display_intuition" data-i18n="intuition" >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_cracking_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{dicepool=[[@{skill_cracking_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide-cracking-spec" name="attr_skill_cracking_spec_visibility" type="checkbox" value="1"/>
<input class="input-cracking-spec" type="text" name="attr_skill_cracking_spec" title="@{skill_cracking_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_cracking_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-cracking-spec"></span>
<span class="invisible-cracking-spec">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{specialisation=@{skill_cracking_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide-cracking-exp" name="attr_skill_cracking_exp_visibility" type="checkbox" value="1"/>
<input class="input-cracking-exp" type="text" name="attr_skill_cracking_exp" title="@{skill_cracking_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_cracking_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-cracking-exp"></span>
<span class="invisible-cracking-exp">
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{expertise=@{skill_cracking_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
</div><!--End of skill-->
<!--electronics-->
<input class="toggle-hide-skill" name="attr_riggerskill_electronics_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_riggerskill_electronics_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_electronics">electronics</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_electronics_base" value="-1" placeholder="-1" title="@{skill_electronics_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_modifier" value="0" placeholder="0" title="@{skill_electronics_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_statusmodifier" value="0" placeholder="0" title="@{skill_electronics_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_electronics_attribute" value="display_logic" title="@{skill_electronics_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected>LOG</option>
<option value="display_intuition" data-i18n="intuition" >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_electronics_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{dicepool=[[@{skill_electronics_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide-electronics-spec" name="attr_skill_electronics_spec_visibility" type="checkbox" value="1"/>
<input class="input-electronics-spec" type="text" name="attr_skill_electronics_spec" title="@{skill_electronics_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_electronics_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-electronics-spec"></span>
<span class="invisible-electronics-spec">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{specialisation=@{skill_electronics_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide-electronics-exp" name="attr_skill_electronics_exp_visibility" type="checkbox" value="1"/>
<input class="input-electronics-exp" type="text" name="attr_skill_electronics_exp" title="@{skill_electronics_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_electronics_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-electronics-exp"></span>
<span class="invisible-electronics-exp">
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{expertise=@{skill_electronics_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
</div><!--End of skill-->
<!--engineering-->
<input class="toggle-hide-skill" name="attr_riggerskill_engineering_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_riggerskill_engineering_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_engineering">engineering</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_engineering_base" value="-1" placeholder="-1" title="@{skill_engineering_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_modifier" value="0" placeholder="0" title="@{skill_engineering_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_statusmodifier" value="0" placeholder="0" title="@{skill_engineering_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_engineering_attribute" value="display_logic" title="@{skill_engineering_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic" selected>LOG</option>
<option value="display_intuition" data-i18n="intuition" >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_engineering_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{dicepool=[[@{skill_engineering_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide-engineering-spec" name="attr_skill_engineering_spec_visibility" type="checkbox" value="1"/>
<input class="input-engineering-spec" type="text" name="attr_skill_engineering_spec" title="@{skill_engineering_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_engineering_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-engineering-spec"></span>
<span class="invisible-engineering-spec">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{specialisation=@{skill_engineering_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide-engineering-exp" name="attr_skill_engineering_exp_visibility" type="checkbox" value="1"/>
<input class="input-engineering-exp" type="text" name="attr_skill_engineering_exp" title="@{skill_engineering_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_engineering_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-engineering-exp"></span>
<span class="invisible-engineering-exp">
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{expertise=@{skill_engineering_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
</div><!--End of skill-->
<!--piloting-->
<input class="toggle-hide-skill" name="attr_riggerskill_piloting_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_riggerskill_piloting_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_piloting">piloting</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_piloting_base" value="-1" placeholder="-1" title="@{skill_piloting_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_piloting_modifier" value="0" placeholder="0" title="@{skill_piloting_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_piloting_statusmodifier" value="0" placeholder="0" title="@{skill_piloting_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_piloting_attribute" value="display_reaction" title="@{skill_piloting_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction" selected>REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic">LOG</option>
<option value="display_intuition" data-i18n="intuition" >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_piloting_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_wilddie_toggle" type="checkbox" value="1"/>
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide-piloting-spec" name="attr_skill_piloting_spec_visibility" type="checkbox" value="1"/>
<input class="input-piloting-spec" type="text" name="attr_skill_piloting_spec" title="@{skill_piloting_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_piloting_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-piloting-spec"></span>
<span class="invisible-piloting-spec">
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{specialisation=@{skill_piloting_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide-piloting-exp" name="attr_skill_piloting_exp_visibility" type="checkbox" value="1"/>
<input class="input-piloting-exp" type="text" name="attr_skill_piloting_exp" title="@{skill_piloting_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_piloting_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-piloting-exp"></span>
<span class="invisible-piloting-exp">
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{expertise=@{skill_piloting_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
</div><!--End of skill-->
<!--perception-->
<input class="toggle-hide-skill" name="attr_riggerskill_perception_hide" type="checkbox" value="1"/>
<div class="table-row-skill skill">
<div class="table-cell-skill-name">
<input class="skillfilter eye" name="attr_riggerskill_perception_hide" type="checkbox" value="1"/>
<span class="red" data-i18n="skill_perception">perception</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_perception_base" value="-1" placeholder="-1" title="@{skill_perception_base}" min="-1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_modifier" value="0" placeholder="0" title="@{skill_perception_modifier}" /> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_statusmodifier" value="0" placeholder="0" title="@{skill_perception_statusmodifier}" readonly /> </div>
<div class="table-cell">
<select class="attributedropdown" name="attr_skill_perception_attribute" value="display_intuition" title="@{skill_perception_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic">LOG</option>
<option value="display_intuition" data-i18n="intuition" selected>INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
</select>
</div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_skill_perception_total" value="0" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_wilddie_toggle" type="checkbox" value="1"/>
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{dicepool=[[@{skill_perception_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
<div class="table-cell-skill-spec pd--left">
<input class="toggle-hide-perception-spec" name="attr_skill_perception_spec_visibility" type="checkbox" value="1"/>
<input class="input-perception-spec" type="text" name="attr_skill_perception_spec" title="@{skill_perception_spec}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_perception_total_spec" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
<span class="visible-perception-spec"></span>
<span class="invisible-perception-spec">
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{seperceptiondattribute=^{skill_perception}}}{{specialisation=@{skill_perception_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
<div class="table-cell-skill-exp pd--left">
<input class="toggle-hide-perception-exp" name="attr_skill_perception_exp_visibility" type="checkbox" value="1"/>
<input class="input-perception-exp" type="text" name="attr_skill_perception_exp" title="@{skill_perception_exp}"/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<input class="smallinput last" type="number" name="attr_skill_perception_total_exp" value="" placeholder="0" readonly/>
</div>
<div class="table-cell">
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
<span class="visible-perception-exp"></span>
<span class="invisible-perception-exp">
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{seperceptiondattribute=^{skill_perception}}}{{expertise=@{skill_perception_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</span>
</div>
</div><!--End of skill-->
</div>
</div>
</div>
<input class="toggle-hide" name="attr_rigging_section_hide_actions" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_vehicles_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="vehicles">Rigging-vehicles</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_vehicles_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="innertable mr--left">
<div class="table-row">
<div class="table-cell-adept-name"><span class="red" data-i18n="name">Name</span> </div>
<div class="table-cell-skill-spec pd--left"> <span class="red" data-i18n="vehicles_art">Art</span></div>
<div class="table-cell pd--left"> <span class="red" data-i18n="vehicles_hand"></span></div>
<div class="table-cell "> <span class="red" data-i18n="vehicles_vel"></span></div>
<div class="table-cell"> <span class="red" data-i18n="vehicles_interv"></span></div>
<div class="table-cell"> <span class="red" data-i18n="vehicles_speedmax"></span></div>
<div class="table-cell"> <span class="red" data-i18n="vehicles_pilot"></span></div>
<div class="table-cell"> <span class="red" data-i18n="vehicles_body"></span></div>
<div class="table-cell"> <span class="red" data-i18n="vehicles_armor"></span></div>
<div class="table-cell"> <span class="red" data-i18n="vehicles_sensor"></span></div>
<div class="table-cell"></div>
<div class="table-cell"></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<fieldset class="repeating_vehicle">
<div class="innertable">
<div class="table-row">
<div class="table-cell-adept-name"><input class="adeptpowername" type="text" name="attr_vehicle_name" value="" /> </div>
<div class="table-cell-skill-spec pd--left pd--right"> <input class="input-piloting-spec" type="text" name="attr_vehicle_art" value=""/></div>
<div class="table-cell"> <input class="smallinput first bd--r" type="number" name="attr_vehicle_hand" value=""/></div>
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_vel" value=""/></div>
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_interv" value=""/></div>
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_speedmax" value=""/></div>
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_pilot" value=""/></div>
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_body" value=""/></div>
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_armor" value=""/></div>
<div class="table-cell"> <input class="smallinput last" type="number" name="attr_vehicle_sensor" value=""/></div>
<div class="table-cell pd--left pd--right"><input class="toggle-hide-not eye" data-i18n-title="vehicles_show_autosoft" name="attr_vehicle_hideautosoft" type="checkbox" value="1"/></div>
<div class="table-cell"><input class="toggle-hide-not eye" data-i18n-title="showdescription" name="attr_vehicle_hidefulltext" type="checkbox" value="1"/></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<div class="table-row">
<div class="table-cell-adept-spec pd--left pd--right"><span class="red" data-i18n="vehicles_velakt">Akt.Beschl. </span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_vehicle_velakt" value=""/></div>
<div class="table-cell">
<button class="mediumbutton last slim" type="action" name="act_speedup" value="">
<span class="red pictos" data-i18n-title="vehicles_speedup">7</span><!--forword icon-->
</button>
</div>
<div class="table-cell-adept-spec pd--right"><span class="red" data-i18n="vehicles_speed_long">Akt. Geschw. </span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_vehicle_speed" value=""/></div>
<div class="table-cell"> <input class="smallinput last" type="number" data-i18n-title="vehicles_speedmoddesc" readonly name="attr_vehicle_speed_mod" value=""/> </div>
<div class="table-cell-adept-spec pd--right pd--left"><span class="red" data-i18n="mod">mod. </span></div>
<div class="table-cell pd--right"> <input class="smallinput first last" type="number" name="attr_vehicle_speed_mod_custom" value=""/></div>
<div class="table-cell pd--left">
<button class="iconbutton50" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{handling=[[@{vehicle_hand}]]}}{{velocity=[[@{vehicle_velakt}]]}}{{distance=[[@{vehicle_speed}+ceil(@{vehicle_velakt}/2)]]}}{{speed=[[@{vehicle_speed}]]}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="vehicle_handling">handling</span>
</button>
</div>
<div class="table-cell pd--left">
<button class="iconbutton50" type="roll" name="roll_rigging" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}+Console}}{{handling=[[@{vehicle_hand}]]}}{{velocity=[[@{vehicle_velakt}]]}}{{distance=[[@{vehicle_speed}+ceil(@{vehicle_velakt}/2)]]}}{{speed=[[@{vehicle_speed}]]}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}+@{rigging_control}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}+@{rigging_control}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}+@{rigging_control}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}+@{rigging_control}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
<span class="red" data-i18n="vehicle_rigging">rigging</span>
</button>
</div>
<div class="table-cell-adept-spec pd--right"><span class="red" data-i18n="vehicles_dmg">shaden </span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_vehicle_dmg" value=""/></div>
<div class="table-cell"> <input class="smallinput last" type="number" data-i18n-title="vehicles_dmgmod" readonly name="attr_vehicle_dmgmod" value=""/> </div>
</div>
<input class="toggle-hide" name="attr_vehicle_hideautosoft" type="checkbox" value="1"/>
<div class ="togglesection innertable">
<div class="table-row">
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicles_evade">Ausweichen:</span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_evade" value=""/></div>
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_evade_mod" value=""/></div>
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicles_evade}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_pilot}+@{vehicle_evade}+@{vehicle_evade_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{vehicle_pilot}+@{vehicle_evade}+@{vehicle_evade_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{vehicle_pilot}+@{vehicle_evade}+@{vehicle_evade_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{vehicle_pilot}+@{vehicle_evade}+@{vehicle_evade_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
</button></div>
</div>
<div class="table-row">
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicle_clearsight">Clearsight</span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_clearsight" value=""/></div>
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_clearsight_mod" value=""/></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicles_clearsight}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_sensor}+@{vehicle_clearsight}+@{vehicle_clearsight_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{vehicle_sensor}+@{vehicle_clearsight}+@{vehicle_clearsight_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{vehicle_sensor}+@{vehicle_clearsight}+@{vehicle_clearsight_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{vehicle_sensor}+@{vehicle_clearsight}+@{vehicle_clearsight_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicle_manoever">Manöver</span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_manoever" value=""/></div>
<div class="table-cel pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_manoever_mod" value=""/></div>
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicles_clearsight}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_pilot}+@{vehicle_manoever}+@{vehicle_manoever_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{vehicle_pilot}+@{vehicle_manoever}+@{vehicle_manoever_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{vehicle_pilot}+@{vehicle_manoever}+@{vehicle_manoever_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{vehicle_pilot}+@{vehicle_manoever}+@{vehicle_manoever_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicle_stealth">Tarnkappe</span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_stealth" value=""/></div>
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_stealth_mod" value=""/></div>
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicle_stealth}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_pilot}+@{vehicle_stealth}+@{vehicle_stealth_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{vehicle_pilot}+@{vehicle_stealth}+@{vehicle_stealth_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{vehicle_pilot}+@{vehicle_stealth}+@{vehicle_stealth_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{vehicle_pilot}+@{vehicle_stealth}+@{vehicle_stealth_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
</button></div>
</div>
<div class="table-row">
<div class="table-cell pd--right"><span class="red" data-i18n="vehicle_weappon1">waffe1</span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon1" value=""/></div>
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon1_mod" value=""/></div>
<div class="table-cell pd--rightc"><span class="red" data-i18n="damage">Schaden </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon1_dmg" value=""/></div>
<div class="range-textbox-small">
<select class="damagetypedropdown" name="attr_vehicle_weappon1_dmgtype">
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
<option value="unown" data-i18n="unown_shifted">andere</option>
</select>
</div>
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicle_weappon1}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_sensor}+@{vehicle_weappon1}+@{vehicle_weappon1_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{damage=[[@{vehicle_weappon1_dmg}]]}}{{damagetype=^{@{vehicle_weappon1_dmgtype}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{vehicle_sensor}+@{vehicle_weappon1}+@{vehicle_weappon1_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{vehicle_sensor}+@{vehicle_weappon1}+@{vehicle_weappon1_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{vehicle_sensor}+@{vehicle_weappon1}+@{vehicle_weappon1_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
</button></div>
</div>
<div class="table-row">
<div class="table-cell-adept-spec"><span class="red"data-i18n="vehicle_weappon2">waffe2</span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon2" value=""/></div>
<div class="table-cell pd--right"><span class="red"data-i18n="mod">mod. </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon2_mod" value=""/></div>
<div class="table-cell pd--right"><span class="red"data-i18n="damage">Schaden </span> </div>
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon2_dmg" value=""/></div>
<div class="range-textbox-small">
<select class="damagetypedropdown" name="attr_vehicle_weappon2_dmgtype">
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
<option value="unown" data-i18n="unown_shifted">andere</option>
</select>
</div>
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicle_weappon2}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_sensor}+@{vehicle_weappon2}+@{vehicle_weappon2_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{damage=[[@{vehicle_weappon2_dmg}]]}}{{damagetype=^{@{vehicle_weappon2_dmgtype}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{vehicle_sensor}+@{vehicle_weappon2}+@{vehicle_weappon2_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{vehicle_sensor}+@{vehicle_weappon2}+@{vehicle_weappon2_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{vehicle_sensor}+@{vehicle_weappon2}+@{vehicle_weappon2_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})d6@{exploding_dice}cs>6>6sd]]}}">
</button></div>
</div>
</div>
<input class="toggle-hide" name="attr_vehicle_hidefulltext" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_vehicle_desc" value="" ></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="customrolls">
<div class="sectionheaderstatic">
<h4 data-i18n="customrolls">customrolls</h4>
</div>
<button class="rightalign" type="action" name="act_addgenericrolls">
<span data-i18n="addgenericrolls">Fertigkeiten ohne Punkte ausblenden</span>
</button>
<div class="innertable">
<div class="table-row">
<div class="table-cell-adept-name pd--right"><span class="red "data-i18n="name">Name</span> </div>
<div class="table-cell-middleinput"><span class="red"data-i18n="pool">Pool</span> </div>
<div class="table-cell-middleinput"> <span class="red"data-i18n="mod">Modifikator</span></div>
<div class="table-cell pd--left"> <span class="red" data-i18n="showdescription_short" data-i18n-title="showdescription">Beschreibung anz.</span></div>
<div class="table-cell"> <span class="red" data-i18n="roll">Würfeln</span></div>
<div class="table-cell-rolls"> </div>
</div>
</div>
<fieldset class="repeating_customrolls">
<div class="innertable">
<div class="table-row">
<div class="table-cell-adept-name pd--right"><input class="adeptpowername" type="text" name="attr_name" value="" /> </div>
<div class="table-cell"> <input class="middleinput first" type="number" name="attr_pool" value="0" /> </div>
<div class="table-cell"> <input class="middleinput last" type="number" name="attr_mod" value="0" /> </div>
<div class="table-cell pd--left"><input class="toggle-hide-not" data-i18n-title="showdescription" name="attr_con_hide" type="checkbox" value="1" checked/> </div>
<div class="table-cell">
<input class="toggle-hide" type="checkbox" name="attr_cr_tracker" value="&{tracker}"/>
<button class="iconbutton btn ui-draggable" type="roll" name="roll_customroll" value="@{gm_toggle} &{template:roll}{{mainattribute=@{cr_titel}}}{{secondattribute=@{cr_titelsec}}}{{expertise=@{cr_specialisation}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{description=@{cr_description}}}{{warning=@{cr_warning}}}{{damage=@{cr_damage}}}{{defenserating=@{cr_defenserating}}}{{attackrating=@{cr_attackrating}}}{{weaponname=@{cr_weaponnname}}}{{soaksuccess=@{defense_autosoak}}}">
</button>
<input class="hidden toggle-hide-invert" type="checkbox" name="attr_cr_tracker" value="&{tracker}"/>
<button class="iconbutton inibutton btn ui-draggable" type="roll" name="roll_customroll" value="@{gm_toggle} &{template:roll}{{mainattribute=@{cr_titel}}}{{secondattribute=@{cr_titelsec}}}{{expertise=@{cr_specialisation}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}{{dice=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{pool}+@{mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{description=@{cr_description}}}{{warning=@{cr_warning}}}{{damage=@{cr_damage}}}{{defenserating=@{cr_defenserating}}}{{attackrating=@{cr_attackrating}}}{{weaponname=@{cr_weaponnname}}}{{soaksuccess=@{defense_autosoak}}}">
</button>
</div>
<div class="table-cell-rolls"> </div>
</div>
</div>
<input class="toggle-hide" name="attr_con_hide" type="checkbox" value="1" checked/>
<div class ="togglesection innertable">
<div class="table-row">
<div class="table-cell-one-forth">
<span data-i18n="cr_titel"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_titel" />
</div>
<div class="table-cell-one-forth pd--left">
<span data-i18n="cr_titelsec"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_titelsec" />
</div>
</div>
<div class="table-row">
<div class="table-cell-one-forth">
<span data-i18n="cr_specialisation"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_specialisation" /></div>
</div>
<div class="table-row">
<div class="table-cell-one-forth">
<span data-i18n="cr_weaponnname"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_weaponnname" />
</div>
<div class="table-cell-one-forth pd--left">
<span data-i18n="cr_attackrating"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_attackrating" />
</div>
</div>
<div class="table-row">
<div class="table-cell-one-forth">
<span data-i18n="cr_damage"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_damage" />
</div>
<div class="table-cell-one-forth pd--left">
<span data-i18n="cr_defenserating"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_defenserating" />
</div>
</div>
<div class="table-row">
<div class="table-cell-one-forth">
<span data-i18n="defense_autosoak"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_defense_autosoak" />
</div>
<div class="table-cell-one-forth pd--left">
<span data-i18n="cr_rollbonus"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="number" name="attr_cr_rollbonus" value ="0"/>
</div>
</div>
<div class="table-row">
<div class="table-cell-one-forth">
<br>
<span data-i18n="cr_tracker"></span>
</div>
<div class="table-cell-one-forth">
<br>
<input class="middleinput" type="checkbox" name="attr_cr_tracker" value="&{tracker}"/>
</div>
</div>
<div class="table-row">
<div class="table-cell-one-forth">
<span data-i18n="cr_description"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_description" />
</div>
<div class="table-cell-one-forth pd--left">
<span data-i18n="cr_warning"></span>
</div>
<div class="table-cell-one-forth">
<input class="middleinput" type="text" name="attr_cr_warning" />
</div>
</div>
</div>
</fieldset>
</div>
<div class='contacts'>
<div class="sectionheaderstatic">
<h4 data-i18n="contacts">contacts</h4>
</div>
<div class="innertable mr--left">
<div class="table-row">
<div class="table-cell-one-sixth pd--right"><span class="red"data-i18n="name">Name</span> </div>
<div class="table-cell-one-sixth pd--right"><span class="red"data-i18n="contacs_function">Funktion</span> </div>
<div class="table-cell-middleinput"> <span class="red"data-i18n="contact_influence_short">Einfluss</span></div>
<div class="table-cell-middleinput"> <span class="red"data-i18n="contacs_loyalty">loyalität</span></div>
<div class="table-cell-middleinput"> <span class="red"data-i18n="mod">Modifikator</span></div>
<div class="table-cell pd--left"> <span class="red" data-i18n="showdescription_short" data-i18n-title="showdescription">Beschreibung anz.</span></div>
<div class="table-cell"> <span class="red" data-i18n="roll">Würfeln</span></div>
<div class="table-cell-rolls"> </div>
</div>
</div>
<fieldset class="repeating_contacts">
<div class="innertable pd--left">
<div class="table-row">
<div class="table-cell-one-sixth pd--right"><input class="komplexformname" type="text" name="attr_con_name" value="" /> </div>
<div class="table-cell-one-sixth pd--right"><input class="komplexformname" type="text" name="attr_con_type" value="" /> </div>
<div class="table-cell"> <input class="middleinput first" type="number" name="attr_con_influence" value="0" /> </div>
<div class="table-cell"> <input class="middleinput" type="number" name="attr_con_loyalty" value="0" /> </div>
<div class="table-cell-middleinput"> <input class="middleinput last" type="number" name="attr_con_mod" value="0" /> </div>
<div class="table-cell pd--left"><input class="toggle-hide-not eye" data-i18n-title="showdescription" name="attr_con_hide" type="checkbox" value="1"/> </div>
<div class="table-cell">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_conroll" value="@{gm_toggle} &{template:roll}{{mainattribute=^{display_charisma}}}{{secondattribute=^{skill_influence}}}{{expertise=^{contacts} }}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dice=[[(@{skill_influence_total}+@{con_loyalty}+@{con_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd]]}}{{dice6=[[(@{skill_influence_total}+@{con_loyalty}+@{con_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>5>5sd+3]]}}{{dice1=[[(@{skill_influence_total}+@{con_loyalty}+@{con_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})d6@{exploding_dice}cs>6>6sd]]}}{{connection=[[(@{con_influence}+@{con_influence})d6cs>5sd>5]]}}">
</button>
</div>
<div class="table-cell-rolls"> </div>
</div>
</div>
<input class="toggle-hide" name="attr_con_hide" type="checkbox" value="1"/>
<div class ="togglesection pd--left pd--right">
<div class="table-row">
<div class="table-cell-half">
<textarea class="fulltextbox" type="text" name="attr_con_desc" value=""></textarea>
</div>
<div class="table-cell-half"></div>
</div>
</div>
</fieldset>
</div>
<div class='gear'>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_armor_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="armor">armor</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_armor_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table repeating-header">
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flex--4"><span class="red" data-i18n="name">Name</span> </div>
<div class="flex-center flex--2"> <span class="red" data-i18n="armor">Panz.</span>/
<span class="red" data-i18n="sozialbonus">Sozial</span>
</div>
<div class="flex-center"> <span class="red" data-i18n="armor_selected">armor_selected</span></div>
<div class="flex-center flex--2"></div>
</div>
</div>
<fieldset class="repeating_armor">
<input class="toggle-hide" name="attr_armor_hidefulltext" type="checkbox" value="1" checked/>
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_armor_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flex--4"><input class="adeptpowername" type="text" name="attr_armor_name" value="" /> </div>
<div class="flex-center flex--2">
<input class="first" type="number" name="attr_armor_prot" value="1" placeholder="0"/>
<input class="last" type="number" name="attr_armor_sozial" value="0" />
</div>
<div class="flex-centerl pd--left"><input class="toggle-hide-not" name="attr_armor_selected" type="checkbox" data-i18n-title="armor_selected" value="1"/></div>
<div class="flex-center flex--2"><button class="iconbutton70 postbutton" type="roll" name="roll_adeptpower" value="@{gm_toggle} &{template:post}{{category=^{armor}}}{{name=@{armor_name}}}{{description=Panzerung: [[@{armor_prot}]]\nSozial: [[@{armor_sozial}]]\n\n@{armor_desc}}}">
<span class="red" title="" data-i18n="showinchat">showinchat</span>
</button>
</div>
</div>
<div class="flexcontainer">
<div class="flex--2"></div>
<div class="flex--9">
<textarea class="first last" type="text" name="attr_armor_desc" data-i18n-placeholder="description" value=""></textarea>
</div>
<div class="flex--2"></div>
</div>
</div>
</fieldset>
<div class="table-row">
<div class="table-cell-adept-name"><span class="red" data-i18n="total">Gesamt</span> </div>
<div class="table-cell-middleinput"><input class="middleinput first" type="number" name="attr_armor_total_prot" value="0" placeholder="0" readonly/></div>
<div class="table-cell-middleinput"><input class="middleinput last" type="number" name="attr_armor_total_sozial" value="0" readonly/> </div>
<div class="table-cell pd--left"></div>
<div class="table-cell pd--left"></div>
<div class="table-cell"></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_cyberware_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="cyberware">cyberware</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_cyberware_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table repeating-header">
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flex--4"><span class="red" data-i18n="name">Name</span> </div>
<div class="flex-center"> <span class="red" data-i18n="level">Stufe</span></div>
<div class="flex-center"> <span class="red" data-i18n="display_essenz">Essenz</span></div>
<div class="flex-center flex--2"> <span class="red" data-i18n="quality">Qualität</span></div>
<div class="flex-center"> <span class="red" data-i18n="active"></span></div>
<div class="flex-center flex--2"></div>
</div>
</div>
<fieldset class="repeating_cyberware">
<input class="toggle-hide" name="attr_cyberware_hidefulltext" type="checkbox" value="1" checked/>
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse" data-i18n-title="extend">
<input class="toggle-hide" name="attr_cyberware_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flexcontainer flex--4">
<input class="first last" type="text" name="attr_cyberware_name" value="" />
</div>
<div class="flex-center"><input class="smallinput first" type="number" name="attr_cyberware_level" value="1" placeholder="0"/></div>
<div class="flex-center"><input class="smallinput last" type="text" name="attr_cyberware_ess" value="" step="any"/> </div>
<div class="flex-center flex--2"><input class="input-mediumshort first last" type="text" name="attr_cyberware_quality" value="" /> </div>
<div class="flex-center">
<input type="checkbox" name="attr_active" data-i18n-title="active" value="1">
</div>
<div class="flex-center flex--2"><button class="iconbutton70 postbutton" type="roll" name="roll_cyberware" value="@{gm_toggle} &{template:post}{{category=^{cyberware}}}{{name=@{cyberware_name}}}{{description=@{cyberware_desc}}}">
<span class="red" title="" data-i18n="showinchat">showinchat</span>
</button>
</div>
</div>
<div class="flexcontainer">
<div class="flex--half"></div>
<div class="flexcontainer flex--4">
<div class="flex-center">
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;1</span>
</div>
<div class="flexcontainer flex--4 ">
<select class="first last" name="attr_attribute" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus">
</div>
<div >
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;2</span>
</div>
<div class="flexcontainer flex--2 pd--left pd--right">
<select class="first last" name="attr_attribute2" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus2">
</div>
<div class="flex--2"></div>
</div>
<div class="flexcontainer">
<div class="flex--2"></div>
<div class="flex--7">
<textarea class="first last" type="text" name="attr_cyberware_desc" data-i18n-placeholder="description" value=""></textarea>
</div>
<div class="flex--2"></div>
</div>
</div>
</fieldset>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_gear_hide" type="checkbox" value="1" checked />
<h4><span data-i18n="gear">gear</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_gear_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table repeating-header" >
<div class="flexcontainer pd--left">
<div class="flex--half"><span class="red" ></span> </div>
<div class="flex--4"><span class="red" data-i18n="name">Name</span> </div>
<div class="flex-center"> <span class="red" data-i18n="count">Anzahl</span></div>
<div class="flex-center flex--2"> <span class="red" data-i18n="reffernce">Referenz</span></div>
<div class="flex-center flex--2"> <span class="red" data-i18n="where">Wo</span></div>
<div class="flex-center" data-i18n="active"></div>
<div class="flex-center flex--2"></div>
</div>
</div>
<fieldset class="repeating_gear">
<input class="toggle-hide" name="attr_gear_hidefulltext" type="checkbox" value="1" checked/>
<div class="flex-table collapseble">
<div class="flexcontainer">
<div class="flex--half">
<label class="collapse">
<input class="toggle-hide" name="attr_gear_hidefulltext" type="checkbox" value="1" checked/>
<h4 class="invert" data-i18n-title="expandcollapse"><span ></span></h4>
</label>
</div>
<div class="flexcontainer flex--4">
<input class="first last" type="text" name="attr_gear_name" value="" /> </div>
<div class="flex-center"><input class="smallinput first last" type="number" name="attr_gear_count" value="1" placeholder="0"/></div>
<div class="flex-center flex--2"><input class="input-mediumshort first last" type="text" name="attr_gear_ref" value="" /> </div>
<div class="flex-center flex--2"><input class="input-mediumshort first last" type="text" name="attr_gear_where" value="" /> </div>
<div class="flex-center" >
<input type="checkbox" name="attr_active" value="1" data-i18n-title="active">
</div>
<div class="flex-center flex--2"><button class="iconbutton70 postbutton" type="roll" name="roll_adeptpower" value="@{gm_toggle} &{template:post}{{category=^{gear}}}{{name=@{gear_name}}}{{description=@{gear_desc}}}">
<span class="red" title="" data-i18n="showinchat">showinchat</span>
</button>
</div>
</div>
<div class="flexcontainer">
<div class="flex--half"><span class="red" ></span> </div>
<div class="flexcontainer flex--4">
<div class="flex-center">
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;1</span>
</div>
<div class="flex-center flex--2">
<select class="first last" name="attr_attribute" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus">
</div>
<div class="flexcontainer flex--4">
<div class="flex-center flex--2">
<span class="red" data-i18n="bonus"></span><span class="red">&nbsp;2</span>
</div>
<div class="flex-center flex--2">
<select class="first last" name="attr_attribute2" value="" >
<option value="" selected></option>
<option value="allmod" data-i18n="allmod"></option>
<option value="body_statusmodifier" data-i18n="body">body</option>
<option value="agility_statusmodifier" data-i18n="agility">agility</option>
<option value="reaction_statusmodifier" data-i18n="reaction">reaction</option>
<option value="strength_statusmodifier" data-i18n="strength">strength</option>
<option value="willpower_statusmodifier" data-i18n="willpower">willpower</option>
<option value="logic_statusmodifier" data-i18n="logic">logic</option>
<option value="intuition_statusmodifier" data-i18n="intuition">intuition</option>
<option value="charisma_statusmodifier" data-i18n="charisma">charisma</option>
<option value="edge_statusmodifier" data-i18n="edge">edge</option>
<option value="composure_statusmodifier" data-i18n="composure">composure</option>
<option value="soak_statusmodifier" data-i18n="soak">soak</option>
<option value="soakstun_statusmodifier" data-i18n="soakstun">soak</option>
<option value="phys_monitor_shift" data-i18n="phys_monitor_shift"></option>
<option value="stun_monitor_shift" data-i18n="stun_monitor_shift"></option>
<option value="wounds_mod" data-i18n="wounds">wounds</option>
<option value="defence_statusmodifier" data-i18n="defense_rating"></option>
<option value="sustain_mod2" data-i18n="sustain"></option>
<option value="judgeintent_statusmodifier" data-i18n="judgeintent">judgeintent</option>
<option value="memory_statusmodifier" data-i18n="memory">memory</option>
<option value="liftcarry_statusmodifier" data-i18n="liftcarry">liftcarry</option>
<option value="ini_statusmodifier" data-i18n="ini">ini</option>
<option value="inidice_statusmodifier" data-i18n="inidice">inidice</option>
<option value="iniphys_statusmodifier" data-i18n="iniphys">iniphys</option>
<option value="inidicematrix_statusmodifier" data-i18n="inidicematrix">inidicematrix</option>
<option value="inimatrix_statusmodifier" data-i18n="inimatrix">inimatrix</option>
<option value="iniastral_statusmodifier" data-i18n="iniastral">iniastral</option>
<option value="skill_astral_statusmodifier" data-i18n="skill_astral">skill_astral</option>
<option value="skill_athletics_statusmodifier" data-i18n="skill_athletics">skill_athletics</option>
<option value="skill_biotech_statusmodifier" data-i18n="skill_biotech">skill_biotech</option>
<option value="skill_cracking_statusmodifier" data-i18n="skill_cracking">skill_cracking</option>
<option value="skill_influence_statusmodifier" data-i18n="skill_influence">skill_influence</option>
<option value="skill_electronics_statusmodifier" data-i18n="skill_electronics">skill_electronics</option>
<option value="skill_firearms_statusmodifier" data-i18n="skill_firearms">skill_firearms</option>
<option value="skill_stealth_statusmodifier" data-i18n="skill_stealth">skill_stealth</option>
<option value="skill_engineering_statusmodifier" data-i18n="skill_engineering">skill_engineering</option>
<option value="skill_melee_statusmodifier" data-i18n="skill_melee">skill_melee</option>
<option value="skill_outdoors_statusmodifier" data-i18n="skill_outdoors">skill_outdoors</option>
<option value="skill_piloting_statusmodifier" data-i18n="skill_piloting">skill_piloting</option>
<option value="skill_con_statusmodifier" data-i18n="skill_con">skill_con</option>
<option value="skill_perception_statusmodifier" data-i18n="skill_perception">skill_perception</option>
<option value="skill_conjuring_statusmodifier" data-i18n="skill_conjuring">skill_conjuring</option>
<option value="skill_sorcery_statusmodifier" data-i18n="skill_sorcery">skill_sorcery</option>
<option value="skill_enchanting_statusmodifier" data-i18n="skill_enchanting">skill_enchanting</option>
<option value="skill_task_statusmodifier" data-i18n="skill_task">skill_task</option>
</select>
</div>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_bonus2">
</div>
<div class="flex-center flex--2"></div>
</div>
<div class="flexcontainer">
<div class="flex--2"></div>
<div class="flex--9">
<textarea class="first last" type="text" name="attr_gear_desc" data-i18n-placeholder="description" value=""></textarea>
</div>
<div class="flex--2"></div>
</div>
</div>
</fieldset>
</div>
</div>
<div class='notes'>
<div class="sectionheaderstatic">
<h4 data-i18n="notes">notes</h4>
</div>
<fieldset class="repeating_notes">
<div class="innertable">
<div class="table-row">
<div class="table-cell-adept-name"><input class="adeptpowername" type="text" name="attr_note_name" value="" /> </div>
<div class="table-cell"><input class="toggle-hide-not" name="attr_note_hidefulltext" type="checkbox" value="1"/></div>
</div>
<input class="toggle-hide" name="attr_note_hidefulltext" type="checkbox" value="1"/>
<div class ="togglesection">
<div class="table-row">
<textarea class="fulltextbox" type="text" name="attr_note_desc" value=""></textarea>
</div>
</div>
</div>
</fieldset>
</div>
<div class='config'>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_configTabs_hide" type="checkbox" value="1" />
<h4><span data-i18n="configtabs">armor</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_configTabs_hide" type="checkbox" value="1" />
<div class="togglesection">
<br>
<span class="cyberberry" data-i18n="hide_edge">Edge Ausblenden</span>
<input class="toggle-hide-not" name="attr_hide_edge" type="checkbox" value="1"/><br>
<span class="cyberberry" data-i18n="hide_actionmonitor">Anpassung der Schadensmonitore</span>
<input class="toggle-hide-not" name="attr_hide_actionmonitor" type="checkbox" value="1"/><br>
<br>
<h4><span class="cyberberry" data-i18n="hide_magictab">Magie einblenden</span></h4>
<input class="toggle-hide-not" name="attr_hide_Magictab" type="checkbox" value="1" checked/>
<div class="togglesection">
<span class="cyberberry" data-i18n="please_choose_relevant_magic_section">Bitte wähle relevante Bereiche aus:</span><br>
<span class="cyberberry" >
<input class="toggle-hide-not" name="attr_magic_skill_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_skills_title">Magische Fertigkeiten</span>
<input class="toggle-hide-not" name="attr_adept_power_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_adept_powers_title">Adeptenkräfte</span>
<input class="toggle-hide-not" name="attr_conjuring_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_conjuration_title">Beschwören</span>
<input class="toggle-hide-not" name="attr_spell_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_spells_title">Zauber</span>
<input class="toggle-hide-not" name="attr_rituals_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_rituals_title">Rituale</span>
<input class="toggle-hide-not" name="attr_alchemy_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_alchemy_title">Alchemie</span>
<input class="toggle-hide-not" name="attr_craft_focus_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_focus_creation_title">Fokusbau</span>
<input class="toggle-hide-not" name="attr_meta_magic_hide" type="checkbox" value="1" checked/> <span data-i18n="section_magic_meta_magic_title">Metamagi</span>
</span>
</div>
<br>
<h4><span class="cyberberry" data-i18n="hide_matrixtab">Matrix einblenden</span></h4>
<input class="toggle-hide-not" name="attr_hide_matrixtab" type="checkbox" value="1" checked/>
<div class="togglesection">
<span class="cyberberry" data-i18n="please_choose_relevant_magic_section">Bitte wähle relevante Bereiche aus:</span><br>
<span class="cyberberry" >
<input class="toggle-hide-not" name="attr_matrix_section_hide_ini" type="checkbox" value="1" checked/> <span data-i18n="combat_information"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_deck" type="checkbox" value="1" checked/> <span data-i18n="matrixdeck"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_skills" type="checkbox" value="1" checked/> <span data-i18n="matrixskills"></span>
<input class="toggle-hide-not" name="attr_matrix_section_actions_hide" type="checkbox" value="1" checked/> <span data-i18n="matrixactions"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/> <span data-i18n="matrixprograms"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_komplexforms" type="checkbox" value="1" checked/> <span data-i18n="komplexform"></span>
<input class="toggle-hide-not" name="attr_matrix_section_hide_sprites" type="checkbox" value="1" checked/> <span data-i18n="matrixsprites"></span>
</span>
</div>
<br>
<h4><span class="cyberberry" data-i18n="hide_riggingtab">rigger einblenden</span></h4>
<input class="toggle-hide-not" name="attr_hide_riggingtab" type="checkbox" value="1" checked/>
<div class="togglesection">
<span class="cyberberry" data-i18n="please_choose_relevant_magic_section">Bitte wähle relevante Bereiche aus:</span><br>
<span class="cyberberry" >
<input class="toggle-hide-not" name="attr_rigging_section_hide_ini" type="checkbox" value="1" checked/> <span data-i18n="combat_information"></span>
<input class="toggle-hide-not" name="attr_rigging_section_hide_deck" type="checkbox" value="1" checked/> <span data-i18n="rigging_console"></span>
<input class="toggle-hide-not" name="attr_rigging_section_hide_skills" type="checkbox" value="1" checked/> <span data-i18n="riggign_skills"></span>
<input class="toggle-hide-not" name="attr_rigging_section_hide_actions" type="checkbox" value="1" checked/> <span data-i18n="vehicles"></span>
</span>
</div>
<h4><span class="cyberberry" data-i18n="hide_customrolls">beutzerproben einblenden</span></h4>
<input class="toggle-hide-not" name="attr_hide_customrolls" type="checkbox" value="1" unchecked/>
<br>
<br>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_configdamagemonitor_hide" type="checkbox" value="1" />
<h4><span data-i18n="configdamagemonitor">Anpassung der Schadensmonitore</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_configdamagemonitor_hide" type="checkbox" value="1" />
<div class="togglesection">
<span class="cyberberry" data-i18n="customization_monitors">Anpassung der Schadensmonitore</span><br>
<input class="smallinput first last" type="number" name="attr_phys_monitor_shift" value="0" placeholder="0" title="@{phys_monitor_shift}" min="-6" />
<span class="cyberberry" data-i18n="monitor_modifier_phys">Modifikator körperlicher Monitor</span>
<input class="smallinput first last" type="number" name="attr_stun_monitor_shift" value="0" placeholder="0" title="@{stun_monitor_shift}" min="-6" />
<span class="cyberberry" data-i18n="monitor_modifier_stun">Modifikator geistiger Monitor</span><br>
<span class="cyberberry" data-i18n="optionlarulearmor1"></span><br>
<span class="cyberberry" data-i18n="optionlarulearmor2"></span>
<input type="checkbox" name="attr_optionalarmorrule" value="1"/>
<br>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_configgenericrolls_hide" type="checkbox" value="1" />
<h4><span data-i18n="configgenericrolls">armor</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_configgenericrolls_hide" type="checkbox" value="1" />
<div class="togglesection">
<br>
<span class="cyberberry" data-i18n="customization_explanation">Hier steht der Text zur Erklärung der Headerwürfe</span><br>
<h4><span data-i18n="attack_dice_pool">Angriffswurf</span></h4><br>
<span class="cyberberry" data-i18n="weapon_name">Waffenname</span>
<div class="tinyspacer">&nbsp;</div>
<input class="weaponname" type="text" name="attr_personal_mainweapon" value="Ares Predator VI" />
<span class="cyberberry" data-i18n="weapon_attackrating">Angriffswert</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_attackrating" value="2" placeholder="2" title="@{personal_attackrating}" min="1"/>
<div class="tinyspacer">&nbsp;</div>
<span class="cyberberry" data-i18n="weapon_damage">Schadenswert</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_damagecode" value="2" placeholder="2" title="@{personal_damagecode}" min="1"/>
<div class="tinyspacer">&nbsp;</div>
<span class="cyberberry" data-i18n="weapon_dicepool">Würfelpool</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_attack_dicepool" value="2" placeholder="2" title="@{personal_attack_dicepool}" min="1"/>
<br/>
<h4><span data-i18n="defense_pool_title">Verteidigungswurf</span></h4><br>
<span class="cyberberry" data-i18n="defense_rating">Verteidigungswert</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_defenserating" value="2" placeholder="2" title="@{defenserating}" min="0"/>
<div class="tinyspacer">&nbsp;</div>
<span class="cyberberry" data-i18n="defense_pool">Verteidigungspool</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_defensepool" value="2" placeholder="2" title="@{defensepool}" min="0"/>
<div class="tinyspacer">&nbsp;</div><br>
<h4><span data-i18n="soak_title">Schadenswiderstand</span></h4><br>
<span class="cyberberry" data-i18n="defense_autosoak">Autoerfolge beim Soak</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_autosoak" value="0" placeholder="0" title="@{autosoak}" min="0"/>
<div class="tinyspacer">&nbsp;</div>
<span class="cyberberry" data-i18n="defense_soakpool">Schadenswiderstandspool</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_soakpool" value="2" placeholder="2" title="@{soakpool}" min="0"/>
<div class="tinyspacer">&nbsp;</div><br>
<h4><span data-i18n="skill_pool_title">Fertigkeitswurf</span></h4><br>
<span class="cyberberry" data-i18n="skillroll">Fertigkeitswurf</span>
<div class="tinyspacer">&nbsp;</div>
<input class="weaponname" type="text" name="attr_personal_skilldesc" value="Ares Predator VI" />
<div class="tinyspacer">&nbsp;</div>
<span class="cyberberry" data-i18n="defense_soakpool">Schadenswiderstandspool</span>
<div class="tinyspacer">&nbsp;</div>
<input class="smallinput" type="number" name="attr_personal_dicepool" value="2" placeholder="2" title="@{dicepool}" min="0"/>
<div class="tinyspacer">&nbsp;</div>
<!--<label class="switch" data-i18n-title="gm_whisper" title="GM-Roll y/n">
<input name="attr_gm_toggle" type="checkbox" value"/w gm"/>
<span class="slider">&nbsp;</span>
</label><br>-->
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_configreset_hide" type="checkbox" value="1" />
<h4><span data-i18n="configreset">Werte Zurücksetzen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_configreset_hide" type="checkbox" value="1" />
<div class="togglesection">
<button type="action" name="act_reset_skill_values">
<span data-i18n="reset_skills">Fertigkeiten zurücksetzen</span>
</button>
<button type="action" name="act_reset_magic_values">
<span data-i18n="reset_mskills"></span>
</button>
<br>
</div>
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_jsonimport_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="jsonimport"></span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_jsonimport_hide" type="checkbox" value="1" checked/>
<div class="togglesection">
<br>
<span data-i18n="jsonimporthelp"></span>
<br>
<textarea class="fulltextbox" type="text" name="attr_json" value=""></textarea>
<button class="mediumbutton" type="action" name="act_jsonimport" data-i18n="jsonimportstart">
import
</button><span name="attr_jsonerg"></span>
</div>
</div>
</div>
<!-- to do: toggle Wunden, Mods, explodierende Würfel ... Benennung der Fenster ... Unglück-->
<rolltemplate class="sheet-rolltemplate-post">
<div class="sheet-template-container">
<div class="sheet-template-header">
{{#category}}{{category}}{{/category}}
</div>
<div class="sheet-template-row">
<div class="sheet-sub-headline">
{{#name}}{{name}}{{/name}}
</div>
</div>
<div class="sheet-template-row">
{{#description}}{{description}}{{/description}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-roll">
<div class="sheet-template-container">
<div class="sheet-template-header">
{{#mainattribute}}{{mainattribute}}{{/mainattribute}}
{{#secondattribute}}+ {{secondattribute}}{{/secondattribute}}
{{#specialisation}} [{{specialisation}}]{{/specialisation}}
{{#expertise}}<br> [{{expertise}}]{{/expertise}}
</div>
{{#spiritheadline}}
<div class="sheet-template-row">
<div class="sheet-sub-headline">
{{spiritheadline}}
</div>
{{#force}}
<div class="sheet-small-black-text">
(Kraftstufe {{force}})
</div>
{{/force}}
{{#category}}
<div class="sheet-small-black-text">
({{category}}{{#range}}, {{range}}{{/range}}{{#type}}, {{type}}{{/type}}{{#duration}}, {{duration}}{{/duration}})
</div>
{{/category}}
</div>
{{/spiritheadline}}
{{#weaponname}}
<div class="sheet-template-row">
<div class="sheet-sub-headline">
{{weaponname}}
</div>
{{#firemode}}
{{#range}}
<br>
<div class="sheet-small-black-text">
({{range}}, {{firemode}})
</div>
{{/range}}
{{/firemode}}
</div>
{{/weaponname}}
{{#wilddice}}
<div class="sheet-template-flatrow">
<div class="sheet-small-black-text">
(<span class="cyberberry" data-i18n="wilddie">Schicksalswürfel (W6) </span> = {{wilddice}})
</div>
</div>
{{/wilddice}}
{{#attackrating}}
<div class="sheet-template-row">
{{attackrating}} <span data-i18n="attack_value">Angriffswert</span>
</div>
{{/attackrating}}
{{#defenserating}}
<div class="sheet-template-row">
{{defenserating}} <span data-i18n="defense_rating">Verteidigungswert</span>
</div>
{{/defenserating}}
{{#dicepool}}
<div class="sheet-template-row">
{{dicepool}} <span data-i18n="dicepool">Pool</span>
</div>
{{/dicepool}}
{{#soaksuccess}}
<div class="sheet-template-row">
{{soaksuccess}} <span data-i18n="defense_autosoak">Autoerfolge</span>
</div>
{{/soaksuccess}}
{{#radius}}
<div class="sheet-template-row">
{{radius}} <span data-i18n="radius"></span>
</div>
{{/radius}}
{{#deviation}}
<div class="sheet-template-row">
{{deviation}}
{{#deviationoriantation}}
{{#rollTotal() deviationoriantation 1}} <span class="sheet-rolltemplate-diviation1" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 1}}
{{#rollTotal() deviationoriantation 2}} <span class="sheet-rolltemplate-diviation2" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 2}}
{{#rollTotal() deviationoriantation 3}} <span class="sheet-rolltemplate-diviation3" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 3}}
{{#rollTotal() deviationoriantation 4}} <span class="sheet-rolltemplate-diviation4" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 4}}
{{#rollTotal() deviationoriantation 5}} <span class="sheet-rolltemplate-diviation5" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 5}}
{{#rollTotal() deviationoriantation 6}} <span class="sheet-rolltemplate-diviation6" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 6}}
{{#rollTotal() deviationoriantation 7}} <span class="sheet-rolltemplate-diviation7" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 7}}
{{#rollTotal() deviationoriantation 8}} <span class="sheet-rolltemplate-diviation8" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 8}}
{{#rollTotal() deviationoriantation 9}} <span class="sheet-rolltemplate-diviation9" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 9}}
{{#rollTotal() deviationoriantation 10}} <span class="sheet-rolltemplate-diviation10" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 10}}
{{#rollTotal() deviationoriantation 11}} <span class="sheet-rolltemplate-diviation11" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 11}}
{{#rollTotal() deviationoriantation 12}} <span class="sheet-rolltemplate-diviation12" data-i18n="deviation"></span> {{/rollTotal() deviationoriantation 12}}
{{/deviationoriantation}}
</div>
{{/deviation}}
{{#damage}}
<div class="sheet-template-row">
{{damage}} <span data-i18n="damage_value">Schaden</span> {{#damagetype}}({{damagetype}}){{/damagetype}}
</div>
{{/damage}}
{{#damagevclose}}{{#rollGreater() damagevclose 0}}
<div class="sheet-template-row">
{{damagevclose}} <span data-i18n="damage_value">Schaden</span> <span data-i18n="range_vclose">sehr nah</span> {{#damagetype}}({{damagetype}}){{/damagetype}}
</div>
{{/rollGreater() damagevclose 0}}{{/damagevclose}}
{{#damageclose}}{{#rollGreater() damageclose 0}}
<div class="sheet-template-row">
{{damageclose}} <span data-i18n="damage_value">Schaden</span> <span data-i18n="range_close">nah</span> {{#damagetype}}({{damagetype}}){{/damagetype}}
</div>
{{/rollGreater() damageclose 0}}{{/damageclose}}
{{#handling}}
<div class="sheet-template-row">
{{handling}}<span data-i18n="vehicles_handling">Handling</span>
</div>
{{/handling}}
{{#wilddieprop}}
{{#rollGreater() wilddieprop 0}}
<div class="sheet-template-row">
{{wilddieprop}} <span class="cyberberry" data-i18n="wilddie">Schicksalswürfel (W6) </span>
</div>
{{/rollGreater() wilddieprop 0}}
{{#rollBetween() wilddieprop 2 4}}
<div class="sheet-template-row">
{{#dice}}{{dice}} <span data-i18n="nb_hits">Erfolge</span> {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}}
</div>
{{/rollBetween() wilddieprop 2 4}}
{{#rollTotal() wilddieprop 1}}
<div class="sheet-template-row">
{{#dice1}}{{dice1}} <span data-i18n="nb_hits">Erfolge</span> {{/dice1}} {{#actingperson}}{{actingperson}}{{/actingperson}}
</div>
{{/rollTotal() wilddieprop 1}}
{{#rollBetween() wilddieprop 5 6}}
<div class="sheet-template-row">
{{#dice6}}{{dice6}} <span data-i18n="nb_hits">Erfolge</span> {{/dice6}} {{#actingperson}}{{actingperson}}{{/actingperson}}
</div>
{{/rollBetween() wilddieprop 5 6}}
{{#rollTotal() wilddieprop 0}}
<div class="sheet-template-row">
{{#dice}}{{dice}}<span data-i18n="nb_hits">Erfolge</span> {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}}
</div>
{{/rollTotal() wilddieprop 0}}
{{/wilddieprop}}
{{^wilddieprop}}
<div class="sheet-template-row">
{{#dice}}{{dice}} <span data-i18n="nb_hits">Erfolge</span> {{/dice}} {{#actingperson}}{{actingperson}}{{/actingperson}}
</div>
{{/wilddieprop}}
{{#rollGreater() spelldamage 0}}
<div class="sheet-template-row">
{{spelldamage}} <span data-i18n="damage_base">Grundschaden</span>
</div>
{{/rollGreater() spelldamage 0}}
{{#spirit}}
<div class="sheet-template-row">
{{spirit}} <span data-i18n="nb_hits_spirit">Erfolge (Geist)</span>
</div>
{{/spirit}}
{{#connection}}
<div class="sheet-template-row">
{{connection}} <span data-i18n="nb_hits_conncetion">Erfolge (Connetion)</span>
</div>
{{/connection}}
{{#sprite}}
<div class="sheet-template-row">
{{sprite}} <span data-i18n="nb_hits_sprite">Erfolge (Geist)</span>
</div>
{{/sprite}}
{{#draincode}}
<div class="sheet-template-row">
{{draincode}} <span data-i18n="spell_drain_code">Entzugscode</span>
</div>
{{/draincode}}
{{#schwund}}
<div class="sheet-template-row">
{{schwund}} <span data-i18n="schwund">Schwund</span>
</div>
{{/schwund}}
{{#schwunddrain}}
<div class="sheet-template-row">
{{schwunddrain}} <span data-i18n="schwunddrain">Schwund</span>
</div>
{{/schwunddrain}}
{{#drain}}
<div class="sheet-template-row">
{{drain}} <span data-i18n="nb_hits_drain">Erfolge (Entzug)</span>
</div>
{{/drain}}
{{#resist}}
<div class="sheet-template-row">
<span data-i18n="spell_resist">Probe</span> {{resist}}
</div>
{{/resist}}
{{#speed}}
<div class="sheet-template-row">
{{speed}}<span data-i18n="vehicles_speed">Erfolge (Entzug)</span>
</div>
{{/speed}}
{{#velocity}}
<div class="sheet-template-row">
{{velocity}}<span data-i18n="vehicles_velocity">velocity</span>
</div>
{{/velocity}}
{{#distance}}
<div class="sheet-template-row">
{{distance}}<span data-i18n="vehicles_distance">zurückgelegt</span>
</div>
{{/distance}}
{{#description}}
<div class="sheet-template-row">
{{description}}
</div>
{{/description}}
{{#warning}}
<div class="sheet-template-row rolltemplate-warning">
{{warning}}
</div>
{{/warning}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-initiative">
<div class="sheet-template-container">
<div class="sheet-template-header">
{{#mainattribute}}{{mainattribute}}{{/mainattribute}}: {{#dice}}{{dice}}{{/dice}}
</div>
</div>
</rolltemplate>
<!-- ---------------------------SHEET WORKERS----------------- -->
<script type="text/worker">
function pInt(val){
return parseInt(val)||0;
};
const repeatingSum = (destinations, section, fields) => {
if (!Array.isArray(destinations)) destinations = [destinations.replace(/\s/g, '').split(',')];
if (!Array.isArray(fields)) fields = [fields.replace(/\s/g, '').split(',')];
getSectionIDs(`repeating_${section}`, idArray => {
const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))], []);
getAttrs([...attrArray], v => {
const getValue = (section, id, field) => v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : parseFloat(v[`repeating_${section}_${id}_${field}`]) || 0;
const commonMultipliers = (fields.length <= destinations.length) ? [] : fields.splice(destinations.length, fields.length - destinations.length);
const output = {};
destinations.forEach((destination, index) => {
output[destination] = idArray.reduce((total, id) => total + getValue(section, id, fields[index]) * commonMultipliers.reduce((subtotal, mult) => subtotal * getValue(section, id, mult), 1), 0);
});
setAttrs(output);
});
});
};
function getAttributes(idArray,section,allids,attrArray)
{
idArray.forEach(id=>{allids.push(section + "_" + id )});
idArray.forEach(id=>{attrArray.push(section + "_" + id + "_attribute" )});
idArray.forEach(id=>{attrArray.push(section + "_" + id + "_bonus" )});
idArray.forEach(id=>{attrArray.push(section + "_" + id + "_attribute2" )});
idArray.forEach(id=>{attrArray.push(section + "_" + id + "_bonus2" )});
idArray.forEach(id=>{attrArray.push(section + "_" + id + "_active" )});
} on("sheet:opened",function(){
let newversion=2;
getAttrs(["version","magic_conjuring_attribute","magic_sorcery_attribute","magic_enchanting_attribute",
"display_magic","display_powerpoints","display_resonance",
"skill_conjuring_spec","skill_conjuring_exp","skill_sorcery_spec","skill_sorcery_exp"],function(v){
if (pInt(v.version)<1){
updatetoVersion1(v,newversion);
}else if (pInt(v.version)<2)
{
updatetoVersion2(v,newversion);
}
if (v.skill_conjuring_spec.toString().toLowerCase().startsWith("beschw")) setAttrs({skill_conjuring_spec:"conjuring"});
if (v.skill_conjuring_exp.toString().toLowerCase().startsWith("beschw")) setAttrs({skill_conjuring_exp:"conjuring"});
if (v.skill_conjuring_spec.toString().toLowerCase().startsWith("verb")){ log("Verbannung:"); setAttrs({skill_conjuring_spec:"banishing"});}
if (v.skill_conjuring_exp.toString().toLowerCase().startsWith("verb")) setAttrs({skill_conjuring_exp:"banishing"});
if (v.skill_sorcery_spec.toString().toLowerCase().startsWith("spruch")) setAttrs({skill_sorcery_spec:"spellingcasting"});
if (v.skill_sorcery_exp.toString().toLowerCase().startsWith("spruch")) setAttrs({skill_sorcery_exp:"spellingcasting"});
if (v.skill_sorcery_spec.toString().toLowerCase().startsWith("anti")) setAttrs({skill_sorcery_spec:"rituals"});
if (v.skill_sorcery_exp.toString().toLowerCase().startsWith("anti")) setAttrs({skill_sorcery_exp:"rituals"});
if (v.skill_sorcery_spec.toString().toLowerCase().startsWith("ritu")) setAttrs({skill_sorcery_spec:"counterspelling"});
if (v.skill_sorcery_exp.toString().toLowerCase().startsWith("ritu")) setAttrs({skill_sorcery_exp:"counterspelling"});
});
});
function updatetoVersion1(v,newversion){
setAttrs({version:newversion,
skill_conjuring_attribute:v.magic_conjuring_attribute,
skill_enchanting_attribute:v.magic_enchanting_attribute,
skill_sorcery_attribute:v.magic_sorcery_attribute,
magic_base:pInt(v.display_magic),
resonance_base:pInt(v.display_resonance),
adeptpowerpoints:pInt(v.display_powerpoints)
});
}
function updatetoVersion2(v,newversion){
setAttrs({version:newversion,
resonance_base:pInt(v.display_resonance),
});
}
function updatestatusmodifier(allids,attrArray)
{
const output = {body_statusmodifier:0,agility_statusmodifier:0,reaction_statusmodifier:0,strength_statusmodifier:0,willpower_statusmodifier:0,
logic_statusmodifier:0,intuition_statusmodifier:0,charisma_statusmodifier:0,edge_statusmodifier:0,composure_statusmodifier:0,soak_statusmodifier:0,soakstun_statusmodifier:0,
phys_monitor_shift:0,stun_monitor_shift:0,allmod:0,
wounds_mod:0,judgeintent_statusmodifier:0,memory_statusmodifier:0,liftcarry_statusmodifier:0,ini_statusmodifier:0,inidice_statusmodifier:0,iniphys_statusmodifier:0,
inidicematrix_statusmodifier:0,inimatrix_statusmodifier:0,iniastral_statusmodifier:0,skill_astral_statusmodifier:0,skill_athletics_statusmodifier:0,skill_biotech_statusmodifier:0,
skill_cracking_statusmodifier:0,skill_influence_statusmodifier:0,skill_electronics_statusmodifier:0,skill_firearms_statusmodifier:0,skill_stealth_statusmodifier:0,
skill_engineering_statusmodifier:0,skill_melee_statusmodifier:0,skill_outdoors_statusmodifier:0,skill_piloting_statusmodifier:0,skill_con_statusmodifier:0,
skill_perception_statusmodifier:0,skill_conjuring_statusmodifier:0,skill_sorcery_statusmodifier:0,skill_enchanting_statusmodifier:0,skill_task_statusmodifier:0,
con_fire_bonus:0,con_water_bonus:0,con_earth_bonus:0,con_air_bonus:0,con_man_bonus:0,con_beast_bonus:0,con_task_bonus:0,con_guardian_bonus:0,con_plant_bonus:0,con_blood_bonus:0,
banishing_fire_bonus:0,banishing_water_bonus:0,banishing_earth_bonus:0,banishing_air_bonus:0,banishing_man_bonus:0,banishing_beast_bonus:0,banishing_task_bonus:0,banishing_guardian_bonus:0,banishing_plant_bonus:0,banishing_blood_bonus:0,
mod_magic:0,drain_mod2:0,sustain_mod2:0,defence_statusmodifier:0,
foki_metamagic_form:0,foki_metamagic_mask:0,foki_metamagic_signature:0,drain_mod:0,foki_qi:0,foki_entchantment:0,foki_disentchantment:0,foki_weapon:0,foki_spell_conterspell:0,foki_spell_rituals:0,foki_spell_container:0,
spell_combat_bonus2:0,spell_health_bonus2:0,spell_illusion_bonus2:0,spell_manipulation_bonus2:0,spell_detection_bonus2:0,
};
// log("Getattrs:" + attrArray )
getAttrs([...attrArray], v => {
const getValue = (id, field) => v[`${id}_${field}`];
allids.forEach(id=>{
// log("Check:" + id )
if (getValue(id,"active")==1){
let attr=getValue(id,"attribute");
if (attr && attr!="") output[attr]+=pInt(getValue(id,"bonus"));
attr=getValue(id,"attribute2");
if (attr && attr!="") output[attr]+=pInt(getValue(id,"bonus2"));
}
});
output.sustain_mod2=output.sustain_mod2*-1
setAttrs(output);
});
}
function countStates(){
let attrArray =[]
let allids =[]
getSectionIDs("repeating_states", idArray => {
getAttributes(idArray,"repeating_states",allids,attrArray);
//LoadCyberware
getSectionIDs("repeating_cyberware", cids=>{
getAttributes(cids,"repeating_cyberware",allids,attrArray);
getSectionIDs("repeating_perks", pids=>{
getAttributes(pids,"repeating_perks",allids,attrArray);
getSectionIDs("repeating_perks", pids=>{
getAttributes(pids,"repeating_perks",allids,attrArray);
getSectionIDs("repeating_focus", pids=>{
getAttributes(pids,"repeating_focus",allids,attrArray);
getSectionIDs("repeating_adeptpowers", pids=>{
getAttributes(pids,"repeating_adeptpowers",allids,attrArray);
updatestatusmodifier(allids,attrArray);
});
});
});
});
});
});
}
on("sheet:opened change:repeating_states remove:repeating_states change:repeating_cyberware remove:repeating_cyberware change:repeating_perks remove:repeating_perks change:repeating_gear remove:repeating_gear change:repeating_focus remove:repeating_focus change:repeating_adeptpowers remove:repeating_adeptpowers ",function(){
countStates();
});
on("sheet:opened change:wilddie_toggle",function(){
getAttrs(["wilddie_toggle"], function (v) {
console.log("Check Wilddie_Toggle");
if(parseInt(v.wilddie_toggle)==1) {
console.log("wilddie_toggle is on");
setAttrs({wilddieprop: "1",
wilddiemod:"-1"});
}
else{
console.log("wilddie_toggle is off");
setAttrs({wilddieprop: "0",
wilddiemod:"+0"});
}
});
});
on("sheet:opened change:sustain_count change:sustain_mod change:sustain_mod2", function(){
getAttrs(["sustain_count","sustain_mod","sustain_mod2"], function (v) {
let val=Math.max(pInt(v.sustain_count)-1,0) *2+(pInt(v.sustain_mod)+pInt(v.sustain_mod2))
log("Sustain val:" + val)
setAttrs({
sustain_malus:Math.max(val,0)
});
});
});
on("change:repeating_armor remove:repeating_armor",function(){
repeatingSum("armor_total_prot","armor",["armor_prot","armor_selected"]);
repeatingSum("armor_total_sozial","armor",["armor_sozial","armor_selected"]);
});
on("sheet:opened change:display_angriff change:display_angriffmod change:display_schleicher change:display_schleichermod change:display_datenverarbeitung change:display_datenverarbeitungmod change:display_firewall change:display_firewallmod change:display_decklevel change:display_deckschadenakt change:prgtb",function(){
getAttrs(["display_angriff","display_angriffmod","display_schleicher","display_schleichermod","display_datenverarbeitung","display_datenverarbeitungmod","prgtb",
"display_firewall","display_firewallmod","display_decklevel","display_deckschadenakt"],function(v){
let ag=(pInt(v.display_angriff)+pInt(v.display_angriffmod));
let sl=pInt(v.display_schleicher)+pInt(v.display_schleichermod);
setAttrs({
display_angrifftotal : ag,
display_schleichertotal : sl,
display_datenverarbeituntotal : pInt(v.display_datenverarbeitung)+pInt(v.display_datenverarbeitungmod)+pInt(v.prgtb),
display_firewalltotal : pInt(v.display_firewall)+pInt(v.display_firewallmod),
display_deckschaden : 8+Math.ceil(pInt(v.display_decklevel)/2),
display_deckasdif: Math.min( ag-sl,0),
display_decksadif: Math.min(sl-ag,0),
display_deckschadenmod: Math.floor(pInt(v.display_deckschadenakt)/3),
display_deckaw: sl+ag,
display_deckvw:pInt(v.display_firewall)+pInt(v.display_firewallmod)+pInt(v.display_firewall)+pInt(v.display_firewallmod),
});
});
})
on("change:armor_total_prot change:defence_statusmodifier change:optionalarmorrule",function(){
getAttrs(["armor_total_prot","display_body","optionalarmorrule","defence_statusmodifier"], function (v) {
let dr=pInt(v.display_body)+pInt(v.armor_total_prot)+pInt(v.defence_statusmodifier);
let a=Math.floor( pInt(v.armor_total_prot)/4);
log("defence_Update: " + dr)
if (pInt(v.optionalarmorrule)==1){
setAttrs({defense_rating: dr,
damage_autoSoak:a,damage_autoSoakstun:a});
}else{
setAttrs({defense_rating: dr});
}
});
});
on("change:optionalarmorrule",function(){
getAttrs(["optionalarmorrule"], function (v) {
if (pInt(v.optionalarmorrule)!=1){
setAttrs({ damage_autoSoak:0});
}
});
});
on("clicked:addgenericrolls",function(){
let c={};
let newrowid = generateRowID();
let rw="repeating_customrolls_";
c[rw + newrowid + "_name"]="Angriffswurf";
c[rw + newrowid + "_cr_titel"]="Angriffswurf";
c[rw + newrowid + "_cr_weaponnname"]="Ares Predator VI";
c[rw + newrowid + "_cr_attackrating"]="[[2]]";
c[rw + newrowid + "_cr_damage"]="[[2]] " + getTranslationByKey("phys");
c[rw + newrowid + "_pool"]="2";
newrowid = generateRowID();
c[rw + newrowid + "_name"]="Verteidigungswurf";
c[rw + newrowid + "_cr_titel"]="Verteidigungswurf";
c[rw + newrowid + "_cr_defenserating"]="[[2]]";
c[rw + newrowid + "_pool"]="2";
newrowid = generateRowID();
c[rw + newrowid + "_name"]="Schadenswiderstand";
c[rw + newrowid + "_cr_titel"]="Schadenswiderstand";
c[rw + newrowid + "_defense_autosoak"]="[[0]]";
c[rw + newrowid + "_pool"]="2";
newrowid = generateRowID();
c[rw + newrowid + "_name"]="Initative";
c[rw + newrowid + "_cr_titel"]="Initative";
c[rw + newrowid + "_cr_rollbonus"]="4";
c[rw + newrowid + "_cr_tracker"]="&{tracker}";
c[rw + newrowid + "_pool"]="2";
newrowid = generateRowID();
c[rw + newrowid + "_name"]="Attributs- oder Fertigkeitswurf";
c[rw + newrowid + "_cr_titel"]="Attributs- oder Fertigkeitswurf";
c[rw + newrowid + "_cr_titelsec"]="?{" + getTranslationByKey("rollfor") + "}";
c[rw + newrowid + "_pool"]="2"
setAttrs(c);
});
on("change:spell_filter",function(){
getAttrs(["spell_filter"], function (v) {
getSectionIDs('spells', (idarray) => {
getAttrs(idarray.map((id) => `repeating_spells_${id}_spell_name`), (values) => {
getAttrs(idarray.map((id) => `repeating_spells_${id}_spellscategory`), (valuesc) => {
let rows={};
for(var i = 0; i < idarray.length; i++ ){
if(!(v.spell_filter) || (values["repeating_spells_" + idarray[i] + "_spell_name" ].toLowerCase().includes(v.spell_filter.toLowerCase())) ||
((valuesc["repeating_spells_" + idarray[i] + "_spellscategory" ]) && getTranslationByKey(valuesc["repeating_spells_" + idarray[i] + "_spellscategory" ]).toLowerCase().includes(v.spell_filter.toLowerCase())))
{
rows['repeating_spells_' + idarray[i] + '_spells_colapse'] ="0";
console.log( values["repeating_spells_" + idarray[i] + "_spell_name" ] + " ON");
}
else{
rows['repeating_spells_' + idarray[i] + '_spells_colapse'] ="1";
console.log( values["repeating_spells_" + idarray[i] + "_spell_name" ] + " OFF");
}
}
if(rows) setAttrs(rows);
});
});
});
});
});
on("change:repeating_rangeweapons:wilddie_toggle",function(){
getAttrs(["repeating_rangeweapons_wilddie_toggle"], function (v) {
console.log("Check Wilddie_Toggle");
if(parseInt(v.repeating_rangeweapons_wilddie_toggle)==1) {
console.log("wilddie_toggle is on");
setAttrs({repeating_rangeweapons_wilddieproprw: "1",
repeating_rangeweapons_wilddiemodrw:"-1"});
}
else{
console.log("wilddie_toggle is off");
setAttrs({repeating_rangeweapons_wilddieproprw: "0",
repeating_rangeweapons_wilddiemodrw:"+0"});
}
});
});
on("change:repeating_meleeweapons:meele_wilddie_toggle",function(){
getAttrs(["repeating_meleeweapons_meele_wilddie_toggle"], function (v) {
console.log("Check Wilddie_Toggle mw");
if(parseInt(v.repeating_meleeweapons_meele_wilddie_toggle)==1) {
console.log("wilddie_toggle mw is on");
setAttrs({repeating_meleeweapons_wilddiepropmw: "1",
repeating_meleeweapons_wilddiemodmw:"-1"});
}
else{
console.log("wilddie_toggle mw is off");
setAttrs({repeating_meleeweapons_wilddiepropmw: "0",
repeating_meleeweapons_wilddiemodmw:"+0"});
}
});
});
on("change:repeating_vehicle:vehicle_speed",function(){
console.log("Calc Handicap speed");
getAttrs(["repeating_vehicle_vehicle_speed","repeating_vehicle_vehicle_interv"],
function (v) {
let v1=Math.abs( parseInt(v.repeating_vehicle_vehicle_speed)||0);
let interv=parseInt(v.repeating_vehicle_vehicle_interv)||0;
let val=Math.ceil((v1+1)/interv)-1
setAttrs({repeating_vehicle_vehicle_speed_mod: (val)});
console.log("VAL: " + val);
});
});
//vehicle_dmg change and calc mod
on("change:repeating_vehicle:vehicle_dmg",function(){
getAttrs(["repeating_vehicle_vehicle_dmg","repeating_vehicle_vehicle_armor"],function (v) {
let dmg=parseInt(v["repeating_vehicle_vehicle_dmg"])||0;
let arm=parseInt(v["repeating_vehicle_vehicle_armor"])||0;
let val =Math.floor(dmg/3);
setAttrs({repeating_vehicle_vehicle_dmgmod: (val)});
});
});
on("sheet:opened change:prgsr change:display_rauschen",function(){
getAttrs(["prgsr","display_rauschen"],function (v) {
let sr=parseInt(v["prgsr"])||0;
let dr=parseInt(v["display_rauschen"])||0;
let val=dr-2*sr;
val=val>0?val:0;
setAttrs({display_rauschenclean: (val)});
});
});
on("change:repeating_kf:kf_at1 change:repeating_kf:kf_at2 change:repeating_kf:kf_mod",function(){
getAttrs(["repeating_kf_kf_at1","repeating_kf_kf_at2","repeating_kf_kf_mod","display_logic","display_body","display_agility","display_reaction" ,
"display_strength" ,"display_willpower","display_logic","display_intuition","display_charisma" ,"display_resonance",
"skill_electronics_base","skill_cracking_base","skill_piloting_base","skill_electronics_mod","skill_cracking_mod","skill_piloting_mod",
"skill_electronics_statusmodifier","skill_cracking_statusmodifier","skill_piloting_statusmodifier"],
function (v) {
let at1=v["repeating_kf_kf_at1"]||"";
let at2=v["repeating_kf_kf_at2"]||"";
let v1=parseInt(v[at1])||0;
let v2=parseInt(v[at2 + "_base"])||0;
v2+=parseInt(v[at2 + "_mod"])||0;
v2+=parseInt(v[at2 + "_statusmodifier"])||0;
let mod=parseInt(v["repeating_kf_kf_mod"])||0;
let val=v1+v2+mod;
val=val>0?val:0;
setAttrs({repeating_kf_kf_total: (val)});
});
});
on("change:repeating_sprites:spritetype change:repeating_sprites:sp_stufe",function(){
getAttrs(["repeating_sprites_spritetype","repeating_sprites_sp_stufe"],function(v){
let typ=v["repeating_sprites_spritetype"];
let val=parseInt(v["repeating_sprites_sp_stufe"])||0;
console.log("Change Sprite:" + typ + " " + val);
if (typ=="sprite_ds"){
console.log("DS:" + typ + " " + val);
setAttrs({
repeating_sprites_sp_at: (val-1),
repeating_sprites_sp_sch: (val),
repeating_sprites_sp_dv: (val+4),
repeating_sprites_sp_fw: (val+1),
repeating_sprites_sp_ini: (val*2+4),
repeating_sprites_sp_max: (8+Math.ceil(val/2)),
repeating_sprites_sp_power1:"Tarnung",
repeating_sprites_sp_power2:"Wasserzeichen"
});
}
if (typ=="sprite_is"){
setAttrs({
repeating_sprites_sp_at: (val),
repeating_sprites_sp_sch: (val+3),
repeating_sprites_sp_dv: (val+2),
repeating_sprites_sp_ini: (val*2+2),
repeating_sprites_sp_max: (8+Math.ceil(val/2)),
repeating_sprites_sp_power1:"Spuk",
repeating_sprites_sp_power2:"Unterdrücken"
});
}
if (typ=="sprite_ks"){
setAttrs({
repeating_sprites_sp_at: (val),
repeating_sprites_sp_sch: (val+3),
repeating_sprites_sp_dv: (val+1),
repeating_sprites_sp_fw: (val+2),
repeating_sprites_sp_ini: (val*2+1),
repeating_sprites_sp_max: (8+Math.ceil(val/2)),
repeating_sprites_sp_power1:"Cookie",
repeating_sprites_sp_power2:"Hash"
});
}
if (typ=="sprite_ms"){
setAttrs({
repeating_sprites_sp_at: (val+1),
repeating_sprites_sp_sch: (val),
repeating_sprites_sp_dv: (val+3),
repeating_sprites_sp_fw: (val+2),
repeating_sprites_sp_ini: (val*2+3),
repeating_sprites_sp_max: (8+Math.ceil(val/2)),
repeating_sprites_sp_power1:"Diagnose",
repeating_sprites_sp_power2:"Stabilität",
repeating_sprites_sp_power3:"Übernehmen"
});
}
if (typ=="sprite_ss"){
setAttrs({
repeating_sprites_sp_at: (val+3),
repeating_sprites_sp_sch: (val),
repeating_sprites_sp_dv: (val+1),
repeating_sprites_sp_fw: (val+2),
repeating_sprites_sp_ini: (val*2+1),
repeating_sprites_sp_max: (8+Math.ceil(val/2)),
repeating_sprites_sp_power1:"Elektronensturm",
repeating_sprites_sp_power2:"Falle"
});
}
});
});
const buttonlist = ["copyright","chardata","attributes","skills","attacks","magic","matrix","rigging","contacts","gear","notes","customrolls","configuration"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
})
});
//Da Roll20 for-Schleifen außerhalb von Funktionen bei Systemstart initialisiert, scheint es nicht anders zu gehen
const stunmonitor = ["1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18"];
stunmonitor.forEach(stuncheckbox => {
on(`clicked:stun_toggle_${stuncheckbox}`, function(){
getAttrs([`stun_${stuncheckbox}`,"stunmonitor_max"], function(v){
let checkstate=v[`stun_${stuncheckbox}`]!=="unchecked"?"unchecked":"checked";
for(var checkedBoxes = 1; checkedBoxes < stuncheckbox; checkedBoxes++){
setAttrs({
[`stun_${checkedBoxes}`]: "checked",
})
}
for(var uncheckedBoxes = stuncheckbox; uncheckedBoxes < 19; uncheckedBoxes++){
setAttrs({[`stun_${uncheckedBoxes}`]: "unchecked",})
}
if(checkstate == "checked"){
setAttrs({
[`stun_${stuncheckbox}`]: "checked",
"wounds_stun_base": -Math.floor(stuncheckbox/3),
"stunmonitor":parseInt(v.stunmonitor_max)- parseInt(stuncheckbox)
})
} else {
setAttrs({"wounds_stun_base": -Math.floor((stuncheckbox-1)/3),
"stunmonitor":parseInt(v.stunmonitor_max)- parseInt(stuncheckbox)+1})
}
})
})
})
const physmonitor = ["1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19"];
physmonitor.forEach(physcheckbox => {
on(`clicked:phys_toggle_${physcheckbox}`, function(){
getAttrs([`phys_${physcheckbox}`,"physmonitor_max"], function(v){
let checkstate=v[`phys_${physcheckbox}`]!=="unchecked"?"unchecked":"checked";
for(var checkedBoxes = 1; checkedBoxes < physcheckbox; checkedBoxes++){
setAttrs({
[`phys_${checkedBoxes}`]: "checked",
})
}
for(var uncheckedBoxes = physcheckbox; uncheckedBoxes < 20; uncheckedBoxes++){
setAttrs({[`phys_${uncheckedBoxes}`]: "unchecked",})
}
if(checkstate == "checked"){
setAttrs({
[`phys_${physcheckbox}`]: "checked",
"wounds_phys_base": -Math.floor(physcheckbox/3),
"physmonitor":parseInt(v.physmonitor_max)- parseInt(physcheckbox)
})
} else {
setAttrs({"wounds_phys_base": -Math.floor((physcheckbox-1)/3),
"physmonitor":parseInt(v.physmonitor_max)- parseInt(physcheckbox)})
}
})
})
})
on("change:wounds_stun_base change:wounds_phys_base change:wounds_mod", function(){
getAttrs(["wounds_stun_base","wounds_phys_base","wounds_mod"], function(v){
let woundsum = Math.min(0,+v.wounds_stun_base+ +v.wounds_phys_base+ +v.wounds_mod)
setAttrs({wounds_total: woundsum})
})
})
//Handlungsverwaltung
on("sheet:opened change:minor_action_count", function(){
getAttrs(["minor_action_count"], function(v){
let mac = v.minor_action_count;
if(mac <= 2){
setAttrs({
"minor_action_count":2,"major_1_show":1,"major_2_show":0,
"minor_1_show":1,"minor_2_show":1,"minor_3_show":0,"minor_4_show":0,"minor_5_show":0,
})
}
if(mac == 3){
setAttrs({
"minor_action_count":3,"major_1_show":1,"major_2_show":0,
"minor_1_show":1,"minor_2_show":1,"minor_3_show":1,"minor_4_show":0,"minor_5_show":0,
})
}
if(mac == 4){
setAttrs({
"minor_action_count":4,"major_1_show":1,"major_2_show":1,
"minor_1_show":1,"minor_2_show":1,"minor_3_show":1,"minor_4_show":1,"minor_5_show":0,
})
}
if(mac >= 5){
setAttrs({
"minor_action_count":5,"major_1_show":1,"major_2_show":1,
"minor_1_show":1,"minor_2_show":1,"minor_3_show":1,"minor_4_show":1,"minor_5_show":1,
})
}
})
})
const actions = ["major_1","major_2","minor_1","minor_2","minor_3","minor_4","minor_5"]; //major_1_toggle
actions.forEach(action => {
on(`clicked:${action}_toggle`, function(){ //one-way-toggle does not need getAttrs
console.log(action + " clicked");
if (action=="major_2"){
getAttrs(["major_1","major_2","minor_1","minor_2","minor_3","minor_4","minor_5"],function(v){
let first=1;
if (v.minor_1=="struck"){
first+=1
}
if (v.minor_2=="struck"){
first+=1
}
if (v.minor_3=="struck"){
first+=1
}
if (v.major_2!="struck" && v.major_1=="struck" ){
setAttrs({
[`${action}`]: "struck",
["minor_" +first]: "struck",
["minor_" +(first+1)]: "struck",
["minor_" +(first+2)]: "struck",
["minor_" +(first+3)]: "struck",
});
}
if (v.major_1!="struck" ){
setAttrs({
["major_1"]: "struck",
});
}
});
}
else if(action.includes("minor")){
getAttrs(["major_1","major_2","minor_1","minor_2","minor_3","minor_4","minor_5","minor_action_count"],function(v){
let minorcnt=pInt(v.minor_action_count);
if (v.minor_1=="struck") minorcnt-=1;
if (v.minor_2=="struck") minorcnt-=1;
if (v.minor_3=="struck") minorcnt-=1;
if (v.minor_4=="struck") minorcnt-=1;
if (v.minor_5=="struck") minorcnt-=1;
if (minorcnt<=4) {
setAttrs({
["major_2"]: "struck",
[`${action}`]: "struck"
});
}
else{
setAttrs({
[`${action}`]: "struck",
});
}
});
}
else{
setAttrs({
[`${action}`]: "struck",
});
}
})
})
on("clicked:reset_action_count", function(){
setAttrs({
"major_1": "unstruck","major_2": "unstruck",
"minor_1": "unstruck","minor_2": "unstruck","minor_3": "unstruck","minor_4": "unstruck","minor_5": "unstruck",
})
})
//Edge Management
on("clicked:edge_plus_two", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.min(7,+v.edge_current+2),})})})
on("clicked:edge_plus_one", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.min(7,+v.edge_current+1),})})})
on("clicked:edge_minus_one", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-1),})})})
on("clicked:edge_minus_two", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-2),})})})
on("clicked:edge_minus_three", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-3),})})})
on("clicked:edge_minus_four", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-4),})})})
on("clicked:edge_minus_five", function(){getAttrs(["edge_current"], function(v){setAttrs({edge_current: Math.max(0,+v.edge_current-5),})})})
on("sheet:opened change:edge_current", function(eventInfo){
getAttrs(["edge_current"], function(v){
console.log("Souce: " + eventInfo.sourceType)
if (eventInfo.sourceType=="player" && pInt(v.edge_current)==0 && eventInfo.previousValue>1){
setAttrs({edge_current:pInt(eventInfo.previousValue)-1});
}
else if (eventInfo.sourceType=="player" && pInt(v.edge_current)<eventInfo.previousValue){
setAttrs({edge_current:pInt(v.edge_current)-1});
}
else
{
for(var i=v.edge_current; i<8; i++){
setAttrs({
[`edge_${i}`]:1,
})
}
for(var i=1;i <= v.edge_current;i++){
setAttrs({
[`edge_${i}`]:0,
})
}
if(v.edge_current == 0){ //reverse logic for edge 0, otherwise it destroys the shape of the sheet
setAttrs({edge_0:0})
} else {
setAttrs({edge_0:1})
}
}
})
})
on("clicked:edge_reset", () => {
getAttrs(["display_edge","edge_current"], (v) => {
if(v.edge_current > v.display_edge){
setAttrs({
edge_current: v.display_edge,
})
}
})
})
//exploding dice
on("change:explode_toggle", function(){
getAttrs(["explode_toggle"], function(v){
let edge = (v.explode_toggle != 0) ? "!" : "";
setAttrs({
exploding_dice: edge,
})
})
})
const attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance","composure","judgeintent","memory","liftcarry","ini","inidice","iniphys","inimatrix","iniastral","soak","soakstun","magic","adeptpowerpoints"];
const s_attributes = ["body","agility","reaction","strength","willpower","logic","intuition","charisma","edge","magic","resonance"];
const skills = ["athletics","influence","electronics","firearms","stealth","engineering","melee","outdoors","piloting","con","perception","astral","biotech","cracking","task","conjuring","sorcery","enchanting","exoticweapon1","exoticweapon2"];/*,"exoticweapons"*/
const magicalSkills = ["astral","conjuring","sorcery","enchanting"];
const spirittypes = ["air","fire","water","earth","man","beast","plant","task","guardian","guidance"];
function updateAttribute(attribute){
getAttrs([`${attribute}_base`,`${attribute}_modifier`,`${attribute}_statusmodifier`], function(v){
let total=pInt(v[`${attribute}_base`]) + pInt(v[`${attribute}_modifier`]) +pInt(v[`${attribute}_statusmodifier`]);
// console.log("set display_" +attribute + " total: " + total);
setAttrs({
[`display_${attribute}`]: total,
//inidice_base: 1,
}) //no switches?!
if(attribute == "body"){
getAttrs(["display_willpower"], function(val){
setAttrs({
liftcarry_base: total + pInt(val.display_willpower),
soak_base:total,
soakstun_base:total
})
})
getAttrs(["phys_monitor_shift"], (val) => {
var physmonitorsize = 8 + +val.phys_monitor_shift + Math.ceil(total/2);
for(var a = 1; a <= physmonitorsize; a++){setAttrs({[`phys_${a}_hide`]: 0,})}
for(var i = physmonitorsize+1; i < 20; i++){setAttrs({[`phys_${i}_hide`]: 1,[`phys_${i}`]: "unchecked",})}
})
}
if(attribute == "agility"){console.log("working on: "+attribute);}
if(attribute == "reaction"){
getAttrs(["display_intuition"], function(val){
setAttrs({
ini_base: total + +val.display_intuition,
iniphys_base: total + +val.display_intuition,
})
})
}
if(attribute == "strength"){console.log("working on: "+attribute);}
if(attribute == "willpower"){
getAttrs(["display_body","display_intuition","display_charisma"], function(val){
setAttrs({
liftcarry_base: +total + pInt(val.display_body),
judgeintent_base: +total + pInt(val.display_intuition),
composure_base: total + pInt(val.display_charisma),
})
})
getAttrs(["stun_monitor_shift"], (val) => {
// console.log(val.stun_monitor_shift);
var stunmonitorsize = 8 + +val.stun_monitor_shift + Math.ceil((total)/2);
// console.log(stunmonitorsize);
for(var a = 1; a <= stunmonitorsize; a++){setAttrs({[`stun_${a}_hide`]: 0,})}
for(var i = stunmonitorsize+1; i < 19; i++){setAttrs({[`stun_${i}_hide`]: 1,[`stun_${i}`]: "unchecked",})}
})
}
if(attribute == "logic"){
getAttrs(["display_intuition"], function(val){
setAttrs({
iniastral_base: total +pInt(val.display_intuition),
memory_base: total +pInt(val.display_intuition),
})
})
}
if(attribute == "intuition"){
getAttrs(["display_reaction","display_willpower","display_logic","display_datenverarbeitung"], function(val){
setAttrs({
composure_base: total + pInt(val.display_willpower),
judgeintent_base: +total + pInt(val.display_willpower),
ini_base: total + pInt(val.display_reaction),
iniastral_base: total + pInt(val.display_logic),
inimatrix_base: total + pInt(val.display_datenverarbeitung),
iniphys_base: total + pInt(val.display_reaction),
memory_base: total + pInt(val.display_logic),
})
})
}
if(attribute == "charisma"){
getAttrs(["display_willpower"], function(val){
setAttrs({
composure_base: total + pInt(val.display_willpower),
})
})
}
/* if(attribute == "edge"){console.log("working on: "+attribute);}
if(attribute == "magic"){console.log("working on: "+attribute);}
if(attribute == "resonance"){console.log("working on: "+attribute);}*/
});
};
function updateSkill(skill){
getAttrs([`skill_${skill}_base`,`skill_${skill}_modifier`,`skill_${skill}_attribute`,`skill_${skill}_statusmodifier`], (v) => {
s_attributes.forEach(s_attribute => {
getAttrs([`display_${s_attribute}`], function(va){
if(`display_${s_attribute}` == v[`skill_${skill}_attribute`]){
let total = pInt(va[`display_${s_attribute}`]) + pInt(v[`skill_${skill}_base`])+ pInt(v[`skill_${skill}_modifier`]) + pInt(v[`skill_${skill}_statusmodifier`])
console.log("Update: " + skill + " attrib:" + s_attribute + " total:" + total);
if(v[`skill_${skill}_base`] > 4) {
setAttrs({
[`skill_${skill}_exp_visibility`]:1,
[`skill_${skill}_spec_visibility`]:1,
[`skill_${skill}_total_exp`]:total+3,
[`skill_${skill}_total_spec`]: total+2,
[`skill_${skill}_total`]: total,
})
}
if(v[`skill_${skill}_base`] > 0 && v[`skill_${skill}_base`] < 5){
setAttrs({
[`skill_${skill}_exp`]:"",
[`skill_${skill}_exp_visibility`]:0,
[`skill_${skill}_spec_visibility`]:1,
[`skill_${skill}_total_exp`]:0,
[`skill_${skill}_total_spec`]: total+2,
[`skill_${skill}_total`]: total,
})
}
if(skill == "astral" || skill == "biotech" || skill == "conjuring" || skill == "exoticweapons" || skill == "sorcery" || skill == "task" || skill == "enchanting"){
if(v[`skill_${skill}_base`] < 1) {
setAttrs({
[`skill_${skill}_base`]: 0,
[`skill_${skill}_exp`]:"",
[`skill_${skill}_exp_visibility`]:0,
[`skill_${skill}_spec`]:"",
[`skill_${skill}_spec_visibility`]:0,
[`skill_${skill}_total`]: 0,
[`skill_${skill}_total_exp`]:0,
[`skill_${skill}_total_spec`]: 0,
})
}
} else {
if(v[`skill_${skill}_base`] < 1) {
setAttrs({
[`skill_${skill}_base`]: 0,
[`skill_${skill}_exp`]:"",
[`skill_${skill}_exp_visibility`]:0,
[`skill_${skill}_spec_visibility`]:0,
[`skill_${skill}_spec`]:"",
[`skill_${skill}_total`]: pInt(va[`display_${s_attribute}`]) -1 + pInt(v[`skill_${skill}_modifier`]) + pInt(v[`skill_${skill}_statusmodifier`]),
[`skill_${skill}_total_spec`]: 0,
[`skill_${skill}_total_exp`]:0,
})
}
}
}
})
})
})
}
on("sheet:opened", function(){
attributes.forEach(attribute => {
try {
updateAttribute(attribute);
} catch (error) {
console.log("Error attribute: " + attribute + " =>" + error)
}
});
skills.forEach(skill => {
try {
updateSkill(skill);
} catch (error) {
console.log("Error Skills: " + skill + " =>" + error)
}
});
getAttrs(["sheetTab"],function(v){
console.log("TAB:" +v.sheetTab);
if (v.sheetTab=="copyright"){
setAttrs({
sheetTab:"chardata",
})
}
});
});
on("change:phys_monitor_shift", () => {
updateAttribute("body");
})
on("sheet:opened change:stun_monitor_shift", () => {
updateAttribute("willpower");
})
attributes.forEach(attribute => {
on(`change:${attribute}_base change:${attribute}_modifier change:${attribute}_statusmodifier`, function(eventInfo){
updateAttribute(attribute);
//renew all skill pools
if (!attribute.startsWith("ini") && attribute!="liftcarry" && attribute!="memory" && attribute!="judgeintent" && attribute!="composure"){
// console.log("working on: skill pools "+attribute + " by " + eventInfo.sourceAttribute + "/" + eventInfo.sourceType + " prev: " + eventInfo.previousValue + " new: " + eventInfo.newValue)
skills.forEach(skilla => {
updateSkill(skilla);
})
}
})
})
//Fertigkeitspools
skills.forEach(skill => {
on(`change:skill_${skill}_base change:skill_${skill}_modifier change:skill_${skill}_statusmodifier change:skill_${skill}_attribute`, function(eventInfo){
//offensichtlich ist es über den Alias nur möglich einen Wert zu übergeben, da er beim Betreten der Funktion nur den letzten Wert für skill_attribute behalten kann
//damit ist das Erhalten von Attributen, bei denen die Kette "Skill -> verlinktes Attribut -> Wert" gegangen werden muss, nicht ohne weiteres möglich
// console.log("working on: "+skill + " by " + eventInfo.sourceAttribute + "/" + eventInfo.sourceType + " prev: " + eventInfo.previousValue + " new: " + eventInfo.newValue)
updateSkill(skill);
})
})
on("change:skill_exoticweapon1_name", function(){
getAttrs(["skill_exoticweapon1_name"],function(v){
if(!v.skill_exoticweapon1_name || v.skill_exoticweapon1_name==""){
setAttrs({
skill_attackexoticweapon1_hide: 1,
skill_attackexoticweapon2_hide: 1,
skill_exoticweapon2_hide: 1,
});
}
else{
setAttrs({
skill_attackexoticweapon1_hide: 0,
});
}
});
});
on("change:skill_exoticweapon2_name", function(){
getAttrs(["skill_exoticweapon2_name"],function(v){
if(!v.skill_exoticweapon2_name || v.skill_exoticweapon2_name==""){
setAttrs({
skill_attackexoticweapon2_hide: 1,
});
}
else{
setAttrs({
skill_attackexoticweapon2_hide: 0,
});
}
});
});
//Ausblenden von Rolls ohne Spez und Exp
skills.forEach(skill => {
on(`change:skill_${skill}_spec change:skill_${skill}_exp`, function(){
getAttrs([`skill_${skill}_spec`,`skill_${skill}_exp`], function(v){
if(!!v[`skill_${skill}_spec`] && v[`skill_${skill}_spec`]!=""){setAttrs({[`skill_${skill}_spec_roll_visibility`]:1,})
} else {setAttrs({[`skill_${skill}_spec_roll_visibility`]:0,})}
if(!!v[`skill_${skill}_exp`] && v[`skill_${skill}_exp`]!=""){setAttrs({[`skill_${skill}_exp_roll_visibility`]:1,})
} else {setAttrs({[`skill_${skill}_exp_roll_visibility`]:0,})}
})
})
})
on("clicked:hide_illegal_actions",function(){
setAttrs({mh_dbl_hide:1,
mh_bf_hide:1,
mh_bv_hide:1,
mh_ds_hide:1,
mh_dc_hide:1,
mh_gsi_hide:1,
mh_ht_hide:1,
mh_ia_hide:1,
mh_ml_hide:1,
mh_ow_hide:1,
mh_pa_hide:1,
mh_ps_hide:1,
mh_so_hide:1,
mh_ss_hide:1,
mh_tg_hide:1,
mh_ua_hide:1,
mh_vs_hide:1 });
});
on("clicked:reset_actions_visibility",function(){
setAttrs({mh_dbl_hide:0,
mh_as_hide:0,
mh_bf_hide:0,
mh_bv_hide:0,
mh_db_hide:0,
mh_dc_hide:0,
mh_de_hide:0,
mh_ds_hide:0,
mh_dv_hide:0,
mh_gf_hide:0,
mh_gn_hide:0,
mh_gs_hide:0,
mh_gsi_hide:0,
mh_hs_hide:0,
mh_ht_hide:0,
mh_ia_hide:0,
mh_ml_hide:0,
mh_ms_hide:0,
mh_mw_hide:0,
mh_ow_hide:0,
mh_pa_hide:0,
mh_ps_hide:0,
mh_so_hide:0,
mh_ss_hide:0,
mh_tg_hide:0,
mh_ua_hide:0,
mh_vs_hide:0 });
});
//alle Fertigkeiten sichtbar machen
on("clicked:reset_skill_visibility", function(){ //für den Reiter Fertigkeiten
skills.forEach(skill => {
setAttrs({
[`skill_${skill}_hide`]:0,
})
})
})
on("clicked:reset_magic_visibility", () => { //für den Reiter Magie
magicalSkills.forEach(skill => {
setAttrs({
[`skill_magic${skill}_hide`]:0,
})
})
})
//Ausblenden von Fertigkeiten
on("clicked:hide_unused_skills", function(){
skills.forEach(skill => {
getAttrs([`skill_${skill}_base`], function(v){
if(v[`skill_${skill}_base`] <= 0){
setAttrs({
[`skill_${skill}_hide`]:1,
})
}
})
})
})
on("clicked:hide_unused_magics", () => {
magicalSkills.forEach(skill => {
getAttrs([`skill_${skill}_base`], (v) => {
if(v[`skill_${skill}_base`] <= 0){
setAttrs({
[`skill_magic${skill}_hide`]:1,
})
}
})
})
})
//Zurücksetzen von Fertigkeiten, Attribute sind ein Krampf ^_^
on("clicked:reset_magic_values", function(){
magicalSkills.forEach(skill => {
setAttrs({
[`skill_${skill}_base`]:-1,
[`skill_${skill}_exp`]:"",
[`skill_${skill}_exp_roll_visibility`]:0,
[`skill_${skill}_exp_visibility`]:0,
[`skill_${skill}_hide`]:0,
[`skill_${skill}_spec`]:"",
[`skill_${skill}_spec_roll_visibility`]:0,
[`skill_${skill}_spec_visibility`]:0,
[`magic_${skill}_total`]:0,
})
if(skill = "astral"){
setAttrs({
[`magic_${skill}_attribute`]:"display_intuition",
})
} else {
setAttrs({
[`magic_${skill}_attribute`]:"display_magic",
})
}
});
});
on("clicked:reset_skill_values", function(){
skills.forEach(skill => {
setAttrs({
[`skill_${skill}_base`]:-1,
[`skill_${skill}_exp`]:"",
[`skill_${skill}_exp_roll_visibility`]:0,
[`skill_${skill}_exp_visibility`]:0,
[`skill_${skill}_hide`]:0,
[`skill_${skill}_spec`]:"",
[`skill_${skill}_spec_roll_visibility`]:0,
[`skill_${skill}_spec_visibility`]:0,
})
if(skill == "athletics" || skill == "firearms" || skill == "stealth" || skill == "melee"){
getAttrs(["display_agility"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_agility",
[`skill_${skill}_total`]: +v.display_agility -1,
})
})
}
if(skill == "piloting"){
getAttrs(["display_reaction"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_reaction",
[`skill_${skill}_total`]: +v.display_reaction -1,
})
})
}
if(skill == "outdoors" ||skill == "perception"){
getAttrs(["display_intuition"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_intuition",
[`skill_${skill}_total`]: +v.display_intuition -1,
})
})
}
if(skill == "astral"){
getAttrs(["display_intuition"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_intuition",
[`skill_${skill}_total`]:0,
})
})
}
if(skill == "engineering"){
getAttrs(["display_logic"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_logic",
[`skill_${skill}_total`]: +v.display_logic -1,
})
})
}
if(skill == "biotech" || skill == "cracking" || skill == "electronics"){
getAttrs(["display_logic"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_logic",
[`skill_${skill}_total`]:0,
})
})
}
if(skill == "influence" || skill == "con"){
getAttrs(["display_charisma"], function(v){
setAttrs({
[`skill_${skill}_attribute`]:"display_charisma",
[`skill_${skill}_total`]: +v.display_charisma -1,
})
})
}
})
});
on("clicked:repeating_vehicle:speedup", function(){
getAttrs(["repeating_vehicle_vehicle_speed","repeating_vehicle_vehicle_velakt"], function(values){
let newmax=parseInt(values.repeating_vehicle_vehicle_speed)+parseInt(values.repeating_vehicle_vehicle_velakt);
setAttrs({
'repeating_vehicle_vehicle_speed': newmax,
'repeating_vehicle_vehicle_velakt': 0
});
})
});
/* ALWAYS REMEMBER ... ACTION BUTTONS IN REPEATING SECTIONS WITHOUT UNDERSCORES*/
on("clicked:repeating_rangeweapons:reload", function(){
getAttrs(["repeating_rangeweapons_maximum_ammo","repeating_rangeweapons_total_ammo"], function(values){
let newmax=values.repeating_rangeweapons_total_ammo-values.repeating_rangeweapons_maximum_ammo;
setAttrs({
'repeating_rangeweapons_current_ammo': values.repeating_rangeweapons_maximum_ammo,
'repeating_rangeweapons_total_ammo': newmax
});
})
});
on("clicked:repeating_rangeweapons:shoot", function(){
getAttrs(["repeating_rangeweapons_maximum_ammo","repeating_rangeweapons_current_ammo","repeating_rangeweapons_firemodehm",
"repeating_rangeweapons_firemodesm","repeating_rangeweapons_firemodeem","repeating_rangeweapons_firemodeam"], function(v){
let mun=1;
if (v.repeating_rangeweapons_firemodeam==1) mun=10;
if (v.repeating_rangeweapons_firemodehm==1) mun=2;
if (v.repeating_rangeweapons_firemodesm==1) mun=4;
let newmun=parseInt(v.repeating_rangeweapons_current_ammo)||0;
newmun-=mun;
setAttrs({
repeating_rangeweapons_current_ammo: newmun
});
})
});
on("change:repeating_rangeweapons:smartgun change:repeating_rangeweapons:range_attack_pool",function(){
getAttrs(["repeating_rangeweapons_range_attack_pool","repeating_rangeweapons_smartgun"],function(v){
setAttrs({repeating_rangeweapons_range_attack_pooltotal:pInt(v.repeating_rangeweapons_range_attack_pool)+pInt(v.repeating_rangeweapons_smartgun)});
});
});
//ChangeammpType
on("change:repeating_rangeweapons:ammotype",function(){
getAttrs(["repeating_rangeweapons_ammotype","repeating_rangeweapons_ammodamagemodifier","repeating_rangeweapons_ammoarmodifier","repeating_rangeweapons_rwtype",
"repeating_rangeweapons_ammo_cur_apds","repeating_rangeweapons_ammo_mag_apds","repeating_rangeweapons_ammo_total_apds",
"repeating_rangeweapons_ammo_cur_explosive","repeating_rangeweapons_ammo_mag_explosive","repeating_rangeweapons_ammo_total_explosive",
"repeating_rangeweapons_ammo_cur_flechette","repeating_rangeweapons_ammo_mag_flechette","repeating_rangeweapons_ammo_total_flechette",
"repeating_rangeweapons_ammo_cur_gel","repeating_rangeweapons_ammo_mag_gel","repeating_rangeweapons_ammo_total_gel",
"repeating_rangeweapons_ammo_cur_precision","repeating_rangeweapons_ammo_mag_precision","repeating_rangeweapons_ammo_total_precision",
"repeating_rangeweapons_ammo_cur_revo","repeating_rangeweapons_ammo_mag_revo","repeating_rangeweapons_ammo_total_revo",
"repeating_rangeweapons_ammo_cur_selfmade","repeating_rangeweapons_ammo_mag_selfmade","repeating_rangeweapons_ammo_total_selfmade",
"repeating_rangeweapons_ammo_cur_shocker","repeating_rangeweapons_ammo_mag_shocker","repeating_rangeweapons_ammo_total_shocker",
"repeating_rangeweapons_ammo_cur_standard","repeating_rangeweapons_ammo_mag_standard","repeating_rangeweapons_ammo_total_standard",
"repeating_rangeweapons_ammo_cur_standard_ac","repeating_rangeweapons_ammo_mag_standard_ac","repeating_rangeweapons_ammo_total_standard_ac"],function (v) {
let at=v["repeating_rangeweapons_ammotype"];
let adm=parseInt(v["repeating_rangeweapons_ammodamagemodifier"])||0;
let aam=parseInt(v["repeating_rangeweapons_ammoarmodifier"])||0;
let rw="phys";
switch(at){
case "apds":adm=-1;aam=2;break;
case "explosive":adm=1;aam=0;break;
case "flechette":adm=-1;aam=1;break;
case "gel":adm=0;aam=0;rw="stun";break;
case "precision":adm=0;aam=0;break;
case "revo":adm=0;aam=0;break;
case "selfmade":adm=0;aam=0;break;
case "shocker":adm=-1;aam=1;rw="shock";break;
case "standard":adm=0;aam=0;break;
case "standard_ac":adm=0;aam=0;break;
}
setAttrs({repeating_rangeweapons_ammodamagemodifier: (adm),
repeating_rangeweapons_ammoarmodifier:(aam),
repeating_rangeweapons_rwtype:rw,
repeating_rangeweapons_damagevclosemod: adm,
repeating_rangeweapons_damageclosemod: adm,
repeating_rangeweapons_damagemediummod: adm,
repeating_rangeweapons_damagelongmod: adm,
repeating_rangeweapons_damagevlongmod: adm,
repeating_rangeweapons_arvclosemod: aam,
repeating_rangeweapons_arclosemod: aam,
repeating_rangeweapons_armediummod: aam,
repeating_rangeweapons_arlongmod: aam,
repeating_rangeweapons_arvlongmod: aam,
repeating_rangeweapons_total_ammo:parseInt(v["repeating_rangeweapons_ammo_total_"+ at])||0,
repeating_rangeweapons_maximum_ammo:parseInt(v["repeating_rangeweapons_ammo_mag_"+ at])||0,
repeating_rangeweapons_current_ammo:parseInt(v["repeating_rangeweapons_ammo_cur_"+ at])||0
});
});
});
on("change:repeating_rangeweapons:total_ammo ",function(){
getAttrs(["repeating_rangeweapons_ammotype","repeating_rangeweapons_total_ammo"],function (v) {
let at=v["repeating_rangeweapons_ammotype"];
setAttrs({["repeating_rangeweapons_ammo_total_"+at]:v.repeating_rangeweapons_total_ammo});
});
});
on("change:repeating_rangeweapons:maximum_ammo ",function(){
getAttrs(["repeating_rangeweapons_ammotype","repeating_rangeweapons_maximum_ammo"],function (v) {
let at=v["repeating_rangeweapons_ammotype"];
setAttrs({["repeating_rangeweapons_ammo_mag_"+at]:v.repeating_rangeweapons_maximum_ammo});
});
});
on("change:repeating_rangeweapons:current_ammo ",function(){
getAttrs(["repeating_rangeweapons_ammotype","repeating_rangeweapons_current_ammo"],function (v) {
let at=v["repeating_rangeweapons_ammotype"];
setAttrs({["repeating_rangeweapons_ammo_cur_"+at]:v.repeating_rangeweapons_current_ammo});
});
});
on("change:repeating_rangeweapons:firemodeem", function(){getAttrs(["repeating_rangeweapons_firemodeem"], function(values){if(values.repeating_rangeweapons_firemodeem == 1){setAttrs({'repeating_rangeweapons_firemodehm': 0,'repeating_rangeweapons_firemodesm': 0,'repeating_rangeweapons_firemodeam': 0,'repeating_rangeweapons_firemode_ar_mod': 0,'repeating_rangeweapons_firemode_dam_mod': 0,'repeating_rangeweapons_firemode_name': "firemode_em",});}})});
on("change:repeating_rangeweapons:firemodehm", function(){getAttrs(["repeating_rangeweapons_firemodehm"], function(values){if(values.repeating_rangeweapons_firemodehm == 1){setAttrs({'repeating_rangeweapons_firemodeem': 0,'repeating_rangeweapons_firemodesm': 0,'repeating_rangeweapons_firemodeam': 0,'repeating_rangeweapons_firemode_ar_mod': -2,'repeating_rangeweapons_firemode_dam_mod': 1,'repeating_rangeweapons_firemode_name': "firemode_hm",})
}
})
});
on("change:repeating_rangeweapons:firemodesm", function(){ /* only ask for single changing field ... thus the element of change is obvious*/
getAttrs(["repeating_rangeweapons_firemodesm"], function(values){
if(values.repeating_rangeweapons_firemodesm == 1){
setAttrs({
'repeating_rangeweapons_firemodehm': 0,
'repeating_rangeweapons_firemodeem': 0,
'repeating_rangeweapons_firemodeam': 0,
'repeating_rangeweapons_firemode_ar_mod': -4,
'repeating_rangeweapons_firemode_dam_mod': 2,
'repeating_rangeweapons_firemode_name': "firemode_sm",
})
}
})
});
on("change:repeating_rangeweapons:firemodeam", function(){ /* only ask for single changing field ... thus the element of change is obvious*/
getAttrs(["repeating_rangeweapons_firemodeam"], function(values){
if(values.repeating_rangeweapons_firemodeam == 1){
setAttrs({
'repeating_rangeweapons_firemodehm': 0,
'repeating_rangeweapons_firemodesm': 0,
'repeating_rangeweapons_firemodeem': 0,
'repeating_rangeweapons_firemode_ar_mod': -6,
'repeating_rangeweapons_firemode_dam_mod': 0,
'repeating_rangeweapons_firemode_name': "firemode_am",
})
}
})
});
on("change:repeating_rangeweapons:firemode", function(){
getAttrs(["repeating_rangeweapons_firemode"], function(values){
if(values.repeating_rangeweapons_firemode > 3){setAttrs({'repeating_rangeweapons_am_visibility': 1});
} else {setAttrs({'repeating_rangeweapons_am_visibility': 0});}
if(values.repeating_rangeweapons_firemode % 2 == 1){setAttrs({'repeating_rangeweapons_hm_visibility': 1});
} else {setAttrs({'repeating_rangeweapons_hm_visibility': 0});}
if(values.repeating_rangeweapons_firemode % 4 > 1){setAttrs({'repeating_rangeweapons_sm_visibility': 1});
} else {setAttrs({'repeating_rangeweapons_sm_visibility': 0});}
setAttrs({'repeating_rangeweapons_em_visibility': 1,});
})
});
on("change:repeating_rangeweapons:ammodamagemodifier change:repeating_rangeweapons:rangehidecomplexammo", function(){
getAttrs(["repeating_rangeweapons_rangehidecomplexdamage","repeating_rangeweapons_ammodamagemodifier"], function(values){
if(values.repeating_rangeweapons_rangehidecomplexdamage == "0"){
setAttrs({
'repeating_rangeweapons_damagevclosemod': values.repeating_rangeweapons_ammodamagemodifier,
'repeating_rangeweapons_damageclosemod': values.repeating_rangeweapons_ammodamagemodifier,
'repeating_rangeweapons_damagemediummod': values.repeating_rangeweapons_ammodamagemodifier,
'repeating_rangeweapons_damagelongmod': values.repeating_rangeweapons_ammodamagemodifier,
'repeating_rangeweapons_damagevlongmod': values.repeating_rangeweapons_ammodamagemodifier,
});
}
})
});
on("change:repeating_rangeweapons:ammoarmodifier change:repeating_rangeweapons:rangehidecomplexammo", function(){
getAttrs(["repeating_rangeweapons_rangehidecomplexammo","repeating_rangeweapons_ammoarmodifier"], function(values){
if(values.repeating_rangeweapons_rangehidecomplexammo == "0"){
setAttrs({
'repeating_rangeweapons_arvclosemod': values.repeating_rangeweapons_ammoarmodifier,
'repeating_rangeweapons_arclosemod': values.repeating_rangeweapons_ammoarmodifier,
'repeating_rangeweapons_armediummod': values.repeating_rangeweapons_ammoarmodifier,
'repeating_rangeweapons_arlongmod': values.repeating_rangeweapons_ammoarmodifier,
'repeating_rangeweapons_arvlongmod': values.repeating_rangeweapons_ammoarmodifier,
});
}
})
});
on("change:repeating_rangeweapons:rangeweapondamage change:repeating_rangeweapons:rangehidecomplexdamage", function(){
getAttrs(["repeating_rangeweapons_rangeweapondamage","repeating_rangeweapons_rangehidecomplexdamage"], function(values){
if(values.repeating_rangeweapons_rangehidecomplexdamage == "0"){
setAttrs({
'repeating_rangeweapons_damage_vclose': values.repeating_rangeweapons_rangeweapondamage,
'repeating_rangeweapons_damage_close': values.repeating_rangeweapons_rangeweapondamage,
'repeating_rangeweapons_damage_medium': values.repeating_rangeweapons_rangeweapondamage,
'repeating_rangeweapons_damage_long': values.repeating_rangeweapons_rangeweapondamage,
'repeating_rangeweapons_damage_vlong': values.repeating_rangeweapons_rangeweapondamage,
});
}
})
});
/* for visual purposes ... multi-connected CSS sucks*/
on("change:repeating_rangeweapons:rangehidecomplexdamage change:repeating_rangeweapons:rangehidecomplexammo", function(){
getAttrs(["repeating_rangeweapons_rangehidecomplexdamage","repeating_rangeweapons_rangehidecomplexammo"], function(values){
if(values.repeating_rangeweapons_rangehidecomplexdamage == "1" && values.repeating_rangeweapons_rangehidecomplexammo == "1") {
setAttrs({
'repeating_rangeweapons_rangehideboth': 1,
});
} else {
setAttrs({
'repeating_rangeweapons_rangehideboth': 0,
});
}
})
});
on("clicked:repeating_adeptpowers:lockrules", function(){setAttrs({'repeating_adeptpowers_toggle_rule_adeptpowers': 0,});});
on("clicked:repeating_adeptpowers:unlockrules", function(){
console.log("UNLOCK POWER");
setAttrs({'repeating_adeptpowers_toggle_rule_adeptpowers': 1,});});
on("clicked:repeating_spells:lockrules", function(){setAttrs({'repeating_spells_toggle_rule_spells': 0,});});
on("clicked:repeating_spells:unlockrules", function(){setAttrs({'repeating_spells_toggle_rule_spells': 1,});});
on("change:spirit_con_type1 change:spirit_con_type2 change:spirit_con_type3 change:spirit_con_type4 change:spirit_con_type1_bonus change:spirit_con_type2_bonus change:spirit_con_type3_bonus change:spirit_con_type4_bonus change:mod_magic change:mod_conjuring change:conjuring_summoning_type change:skill_conjuring_exp change:skill_conjuring_spec change:con_fire_bonus change:con_water_bonus change:con_earth_bonus change:con_air_bonus change:con_man_bonus change:con_beast_bonus change:con_task_bonus change:con_guardian_bonus change:con_plant_bonus change:con_blood_bonus change:banishing_fire_bonus change:banishing_water_bonus change:banishing_earth_bonus change:banishing_air_bonus change:banishing_man_bonus change:banishing_beast_bonus change:banishing_task_bonus change:banishing_guardian_bonus change:banishing_plant_bonus change:banishing_blood_bonus", () => {
getAttrs(["spirit_con_type1","spirit_con_type2","spirit_con_type3","spirit_con_type4",
"spirit_con_type1_bonus","spirit_con_type2_bonus","spirit_con_type3_bonus","spirit_con_type4_bonus",
"mod_magic","mod_conjuring","conjuring_summoning_type","skill_conjuring_spec","skill_conjuring_exp",
"con_fire_bonus", "con_water_bonus", "con_earth_bonus", "con_air_bonus", "con_man_bonus", "con_beast_bonus", "con_task_bonus", "con_guardian_bonus", "con_plant_bonus", "con_blood_bonus",
"banishing_fire_bonus", "banishing_water_bonus", "banishing_earth_bonus", "banishing_air_bonus", "banishing_man_bonus", "banishing_beast_bonus", "banishing_task_bonus", "banishing_guardian_bonus", "banishing_plant_bonus", "banishing_blood_bonus"], (v) => {
let totalbonus = 0;
let banbonus=0
if("con_" + v.conjuring_summoning_type == v.spirit_con_type1){totalbonus += +v.spirit_con_type1_bonus}
if("con_" + v.conjuring_summoning_type == v.spirit_con_type2){totalbonus += +v.spirit_con_type2_bonus}
if("con_" + v.conjuring_summoning_type == v.spirit_con_type3){totalbonus += +v.spirit_con_type3_bonus}
if("con_" + v.conjuring_summoning_type == v.spirit_con_type4){totalbonus += +v.spirit_con_type4_bonus}
if("con_" + v.conjuring_summoning_type == "con_fire"){totalbonus += +v.con_fire_bonus}
if("con_" + v.conjuring_summoning_type == "con_water"){totalbonus += +v.con_water_bonus}
if("con_" + v.conjuring_summoning_type == "con_earth"){totalbonus += +v.con_earth_bonus}
if("con_" + v.conjuring_summoning_type == "con_air"){totalbonus += +v.con_air_bonus}
if("con_" + v.conjuring_summoning_type == "con_man"){totalbonus += +v.con_man_bonus}
if("con_" + v.conjuring_summoning_type == "con_beast"){totalbonus += +v.con_beast_bonus}
if("con_" + v.conjuring_summoning_type == "con_task"){totalbonus += +v.con_task_bonus}
if("con_" + v.conjuring_summoning_type == "con_guardian"){totalbonus += +v.con_guardian_bonus}
if("con_" + v.conjuring_summoning_type == "con_plant"){totalbonus += +v.con_plant_bonus}
if("con_" + v.conjuring_summoning_type == "con_blood"){totalbonus += +v.con_blood_bonus}
if("banishing_" + v.conjuring_summoning_type == v.spirit_con_type1){banbonus += +v.spirit_con_type1_bonus}
if("banishing_" + v.conjuring_summoning_type == v.spirit_con_type2){banbonus += +v.spirit_con_type2_bonus}
if("banishing_" + v.conjuring_summoning_type == v.spirit_con_type3){banbonus += +v.spirit_con_type3_bonus}
if("banishing_" + v.conjuring_summoning_type == v.spirit_con_type4){banbonus += +v.spirit_con_type4_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_fire"){banbonus += +v.banishing_fire_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_water"){banbonus += +v.banishing_water_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_earth"){banbonus += +v.banishing_earth_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_air"){banbonus += +v.banishing_air_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_man"){banbonus += +v.banishing_man_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_beast"){banbonus += +v.banishing_beast_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_task"){banbonus += +v.banishing_task_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_guardian"){banbonus += +v.banishing_guardian_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_plant"){banbonus += +v.banishing_plant_bonus}
if("banishing_" + v.conjuring_summoning_type == "banishing_blood"){banbonus += +v.banishing_blood_bonus}
if(v.conjuring_summoning_type == v.spirit_detection_type){totalbonus += +v.conjuring_detection}
totalbonus += +v.mod_magic;
totalbonus += +v.mod_conjuring;
banbonus += +v.mod_magic;
banbonus += +v.mod_conjuring;
if(v.skill_conjuring_spec.toLowerCase() ==getTranslationByKey("conjuration_title").toLowerCase() || v.skill_conjuring_spec.toLowerCase() == "conjuring"){totalbonus += 2; }
if(v.skill_conjuring_exp.toLowerCase() ==getTranslationByKey("conjuration_title").toLowerCase() || v.skill_conjuring_exp.toLowerCase() == "conjuring"){totalbonus += 3; }
if(v.skill_conjuring_spec.toLowerCase() ==getTranslationByKey("banishing_title").toLowerCase() || v.skill_conjuring_spec.toLowerCase() == "banishing"){banbonus += 2; }
if(v.skill_conjuring_exp.toLowerCase() ==getTranslationByKey("banishing_title").toLowerCase() || v.skill_conjuring_exp.toLowerCase() == "banishing"){banbonus += 3; }
log(totalbonus+ "= " + v.mod_magic+ " +" +v.mod_conjuring + "+ " + v.conjuring_summoning_type + " =?" + v.spirit_con_type1 + " " + v.spirit_con_type1_bonus )
setAttrs({
conjuring_bonus: +totalbonus,
banishing_bonus: +banbonus
})
})
});
on("change:repeating_spells:spellaktive",function(eventInfo){
repeatingSum("sustain_count","spells",["spellaktive"]);
}
);
on("sheet:opened change:skill_sorcery_exp change:skill_sorcery_spec change:spell_combat_bonus change:spell_health_bonus change:spell_illusion_bonus change:spell_manipulation_bonus change:spell_detection_bonus change:mod_magic change:mod_spells change:spell_combat_bonus2 change:spell_health_bonus2 change:spell_illusion_bonus2 change:spell_manipulation_bonus2 change:spell_detection_bonus2",function(){
getSectionIDs("repeating_spells", pids=>{
getAttrs(["spell_combat_bonus","spell_health_bonus","spell_illusion_bonus","spell_manipulation_bonus",
"spell_detection_bonus","mod_magic","mod_spells","skill_sorcery_spec","skill_sorcery_exp",
"spell_combat_bonus2", "spell_health_bonus2", "spell_illusion_bonus2", "spell_manipulation_bonus2", "spell_detection_bonus2"], (v) => {
let attrArray =[];
pids.forEach(id=>{attrArray.push("repeating_spells_" + id + "_spellscategory" )});
getAttrs(attrArray,(vr)=>{
const getValue = (id, field) => vr[`repeating_spells_${id}_${field}`];
pids.forEach(id=>{
log("Check:" + id )
let cat=getValue(id,"spellscategory");
log(cat);
let totalbonus = 0;
if(cat == "spells_combat_indirect" || cat == "spells_combat_direct"){totalbonus += +pInt(v.spell_combat_bonus)+pInt(v.spell_combat_bonus2);}
if(cat == "spells_health"){totalbonus += +v.spell_health_bonus + pInt(v.spell_health_bonus2);}
if(cat == "spells_illusion"){totalbonus += +v.spell_illusion_bonus+pInt(v.spell_illusion_bonus2);}
if(cat == "spells_manipulation"){totalbonus += +v.spell_manipulation_bonus+pInt(v.spell_manipulation_bonus2);}
if(cat == "spells_detection"){totalbonus += +v.spell_detection_bonus+pInt(v.spell_detection_bonus2);}
if(v.skill_sorcery_spec.toLowerCase() ==getTranslationByKey("sorcery").toLowerCase() || v.skill_sorcery_spec.toLowerCase() == "spellingcasting"){totalbonus += 2; }
if(v.skill_sorcery_exp.toLowerCase() == getTranslationByKey("sorcery").toLowerCase() || v.skill_sorcery_exp.toLowerCase() == "spellingcasting"){totalbonus += 3}
totalbonus += +v.mod_magic;
totalbonus += +v.mod_spells;
console.log("Over base " + totalbonus + " = " + v.spell_combat_bonus + " " + v.spell_health_bonus + " " + v.spell_illusion_bonus + " " + v.spell_manipulation_bonus + " " + v.spell_detection_bonus + " / " + v.mod_magic + " / " + v.mod_spells + " | " + cat);
setAttrs({
["repeating_spells_"+ id + "_sorcery_bonus"]: +totalbonus,
})
});
});
});
});
});
on("change:repeating_spells:spellscategory", () => {
getAttrs(["spell_combat_bonus","spell_health_bonus","spell_illusion_bonus","spell_manipulation_bonus","spell_detection_bonus","mod_magic","mod_spells","repeating_spells_spellscategory","skill_sorcery_spec","skill_sorcery_exp"], (v) => {
let totalbonus = 0;
if(v.repeating_spells_spellscategory == "spells_combat_indirect" || v.repeating_spells_spellscategory == "spells_combat_direct"){totalbonus += +v.spell_combat_bonus;}
if(v.repeating_spells_spellscategory == "spells_health"){totalbonus += +v.spell_health_bonus;}
if(v.repeating_spells_spellscategory == "spells_illusion"){totalbonus += +v.spell_illusion_bonus;}
if(v.repeating_spells_spellscategory == "spells_manipulation"){totalbonus += +v.spell_manipulation_bonus;}
if(v.repeating_spells_spellscategory == "spells_detection"){totalbonus += +v.spell_detection_bonus;}
if(v.skill_sorcery_spec.toLowerCase() ==getTranslationByKey("sorcery").toLowerCase()|| v.skill_sorcery_spec.toLowerCase() == "sorcery"){totalbonus += 2; console.log("#2");}
if(v.skill_sorcery_exp.toLowerCase() ==getTranslationByKey("sorcery").toLowerCase()|| v.skill_sorcery_exp.toLowerCase() == "sorcery"){totalbonus += 3}
totalbonus += +v.mod_magic;
totalbonus += +v.mod_spells;
console.log(totalbonus + " = " + v.spell_combat_bonus + " " + v.spell_health_bonus + " " + v.spell_illusion_bonus + " " + v.spell_manipulation_bonus + " " + v.spell_detection_bonus + " / " + v.mod_magic + " / " + v.mod_spells + " | " + v.repeating_spells_spellscategory);
setAttrs({
repeating_spells_sorcery_bonus: +totalbonus,
})
})
});
on("change:repeating_spells:spellscategory change:repeating_spells:spelldrainampup", () => {
getAttrs(["repeating_spells_spellscategory","repeating_spells_spelldrainampup","display_magic"], (v) => {
console.log(v.repeating_spells_spellscategory + ", " + v.repeating_spells_spelldrainampup + ", " + v.display_magic + ", " +Math.ceil(v.display_magic/2));
if(v.repeating_spells_spellscategory == "spells_combat_indirect"){
setAttrs({
repeating_spells_spelldamage: +Math.ceil(v.display_magic/2) + +v.repeating_spells_spelldrainampup,
})
}
if(v.repeating_spells_spellscategory == "spells_combat_direct"){
setAttrs({
repeating_spells_spelldamage: +v.repeating_spells_spelldrainampup,
})
}
if(!v.repeating_spells_spellscategory.includes("combat")){
setAttrs({
repeating_spells_spelldamage: 0,
repeating_spells_spelldrainampup: 0,
})
}
})
});
/* on("change:display_magic", () => {
getAttrs(["repeating_spells_spellscategory","repeating_spells_spelldrainampup","display_magic"], (v) => {
console.log(v.repeating_spells_spellscategory + ", " + v.repeating_spells_spelldrainampup + ", " + v.display_magic + ", " +Math.ceil(v.display_magic/2));
if(v.repeating_spells_spellscategory == "spells_combat_indirect"){
setAttrs({
repeating_spells_spelldamage: +Math.ceil(v.display_magic/2) + +v.repeating_spells_spelldrainampup,
})
}
if(v.repeating_spells_spellscategory == "spells_combat_direct"){
setAttrs({
repeating_spells_spelldamage: +v.repeating_spells_spelldrainampup,
})
}
if(!v.repeating_spells_spellscategory.includes("combat")){
setAttrs({
repeating_spells_spelldamage: 0,
repeating_spells_spelldrainampup: 0,
})
}
})
});*/
on("change:togglespelldetails change:repeating_spells:togglespelldetails", () => {
getAttrs(["togglespelldetails"], (v) => {
getSectionIDs('repeating_spells', (idarray) => {
idarray.forEach(id => {
setAttrs({
[`repeating_spells_${id}_togglespelldetails`]: v.togglespelldetails,
});
});
})
});
})
on("sheet:opened change:json",function(){
console.log("json changed");
setAttrs({jsonerg: " "});
});
on("clicked:jsonimport",function(){
console.log("Importjson");
;
getAttrs(["json"], function (v) {
importerror = false;
let data;
try{
data = JSON.parse(v.json);
} catch(err){
importerror = true;
}
if (!importerror && v.jsonimport != "") {
// clearSheet();
try{
writeToSheet(data);
setAttrs({jsonerg: "import erfolgreich!"});
}
catch(err){
setAttrs({json: "Fehler beim importieren: " + err});
setAttrs({jsonerg: ""})
}
} else {
setAttrs({json: "Fehler beim Parsen des JSON-Strings!"});
setAttrs({jsonerg: ""})
}
});
});
function writeToSheet (data) {
let c = {};
//c["character_name"]=data["streetName"]||"";
c["metatyp"]=data["metaType"]||"";
c["gender"]=data["gender"]||"";
c["age"]=data["age"]||"";
//c["heat"]=data["heat"]||"0";
c["karma"]=data["freeKarma"]||"0";
c["name"]=data["name"]||"";
c["magictype"]=data["metamagic"]||"";
c["size"]=data["size"]||"";
c["weigth"]=data["weigth"]||"";
//c["essenz"]=data["essenz"]||"";
//c["reputation"]=data["reputation"]||"";
c["karmatotal"]=data["karma"]||"0";
console.log("Body Base= " + data["attributes"][0]["points"]);
c["body_base"]=parseInt(data["attributes"][0]["points"])||0;
c["body_modifier"]=(parseInt(data["attributes"][0]["modifiedValue"])||0)-c["body_base"];
c["agility_base"]=parseInt(data["attributes"][1]["points"])||0;
c["agility_modifier"]=(parseInt(data["attributes"][1]["modifiedValue"])||0)-c["agility_base"];
c["reaction_base"]=parseInt(data["attributes"][2]["points"])||0;
c["reaction_modifier"]=(parseInt(data["attributes"][2]["modifiedValue"])||0)-c["reaction_base"];
c["strength_base"]=parseInt(data["attributes"][3]["points"])||0;
c["strength_modifier"]=(parseInt(data["attributes"][3]["modifiedValue"])||0)-c["strength_base"];
c["willpower_base"]=parseInt(data["attributes"][4]["points"])||0;
c["willpower_modifier"]=(parseInt(data["attributes"][4]["modifiedValue"])||0)-c["willpower_base"];
c["logic_base"]=parseInt(data["attributes"][5]["points"])||0;
c["logic_modifier"]=(parseInt(data["attributes"][5]["modifiedValue"])||0)-c["logic_base"];
c["intuition_base"]=parseInt(data["attributes"][6]["points"])||0;
c["intuition_modifier"]=(parseInt(data["attributes"][6]["modifiedValue"])||0)-c["intuition_base"];
c["charisma_base"]=parseInt(data["attributes"][7]["points"])||0;
c["charisma_modifier"]=(parseInt(data["attributes"][7]["modifiedValue"])||0)-c["charisma_base"];
c["edge_base"]=parseInt(data["attributes"][8]["points"])||0;
c["edge_modifier"]=(parseInt(data["attributes"][8]["modifiedValue"])||0)-c["edge_base"];
c["magic_base"]=parseInt(data["attributes"][9]["modifiedValue"])||0;
c["display_inigrade"]=parseInt(data["initiation"])||0;
c["display_resonance"]=parseInt(data["attributes"][10]["modifiedValue"])||0;
c["display_powerpoints"]=parseInt(data["attributes"][11]["modifiedValue"])||0;
let attrtranslate={};
attrtranslate["Geschicklichkeit"]="agility";
attrtranslate["Charisma"]="agility";
attrtranslate["Logik"]="logic";
attrtranslate["Intuition"]="intuition";
attrtranslate["Willenskraft"]="willpower";
attrtranslate["Stärke"]="strength";
attrtranslate["Reaktion"]="reaction";
attrtranslate["Magie"]="magic";
attrtranslate["Resonanze"]="resonance";
getSectionIDs("repeating_language", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_language_" + idarray[i]);
}
});
getSectionIDs("repeating_knowledge", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_knowledge_" + idarray[i]);
}
});
console.log("Skills");
for (var i = 0; i < data["skills"].length; i++) {
console.log("Skill= " + data["skills"][i].name);
if(data["skills"][i].id=="knowledge"){
console.log("Know= " + data["skills"][i].name);
newrowid = generateRowID();
c["repeating_knowledge_" + newrowid + "_knowledge_name"]=data["skills"][i].name||"";
//c["repeating_knowledge_" + newrowid + "_knowledge_desc"]=data["knowledge_desc"];
}
if(data["skills"][i].id=="language"){
console.log("Lang= " + data["skills"][i].name);
newrowid = generateRowID();
c["repeating_language_" + newrowid + "_language_name"]=data["skills"][i].name;
c["repeating_language_" + newrowid + "_language_level"]=data["skills"][i].rating;
if (c["repeating_language_" + newrowid + "_language_level"]==4) c["repeating_language_" + newrowid + "_language_level"]=99;
}
if(data["skills"][i].id!="language" && data["skills"][i].id!="knowledge"){
if(data["skills"][i].id=="close_combat") data["skills"][i].id="melee";
console.log("set skill_" + data["skills"][i].id + "_base=" + data["skills"][i].rating.toString());
c["skill_" + data["skills"][i].id + "_base"]=data["skills"][i].rating;
c["skill_" + data["skills"][i].id + "_attribute"]="display_" +attrtranslate[data["skills"][i].attribute];
if (data["skills"][i].specializations.length>0)
{
c["skill_" + data["skills"][i].id + "_spec"]=data["skills"][i].specializations[0].name;
if (data["skills"][i].specializations[0].expertise) c["skill_" + data["skills"][i].id + "_exp"]=data["skills"][i].specializations[0].name;
}
}
}
getSectionIDs("repeating_sins", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_sins_" + idarray[i]);
}
});
getSectionIDs("repeating_perks", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_perks_" + idarray[i]);
}
});
getSectionIDs("repeating_contacts", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_contacts_" + idarray[i]);
}
});
getSectionIDs("repeating_armor", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_armor_" + idarray[i]);
}
});
getSectionIDs("repeating_cyberware", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_cyberware_" + idarray[i]);
}
});
getSectionIDs("repeating_gear", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_gear_" + idarray[i]);
}
});
getSectionIDs("repeating_spells", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_spells_" + idarray[i]);
}
});
getSectionIDs("repeating_vehicle", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_vehicle_" + idarray[i]);
}
});
getSectionIDs("repeating_adeptpowers", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_adeptpowers_" + idarray[i]);
}
});
console.log("Adeptenkräfte");
data["adeptPowers"].sort(function(a,b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
// Namen müssen gleich sein
return 0;
});
for (var i = 0; i < data["adeptPowers"].length; i++) {
console.log(data["adeptPowers"][i].name||"");
let rw="repeating_adeptpowers_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "adept_power_name"]= data["adeptPowers"][i].name||"";
c[rw + newrowid + "_" + "adept_power_level"]= parseInt(data["adeptPowers"][i].name[data["adeptPowers"][i].name.length-1])||0;
c[rw + newrowid + "_" + "adept_power_cost"]= data["adeptPowers"][i].cost||"0";
c[rw + newrowid + "_" + "adept_power_rules"]= data["adeptPowers"][i].page||"";
if (c[rw + newrowid + "_" + "adept_power_level"]>0)
c[rw + newrowid + "_" + "adept_power_name"]=c[rw + newrowid + "_" + "adept_power_name"].substring(0,c[rw + newrowid + "_" + "adept_power_name"].length-1)
console.log("NAME: " + c[rw + newrowid + "_" + "adept_power_name"]);
}
console.log("Dronen");
data["drones"].sort(function(a,b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
// Namen müssen gleich sein
return 0;
});
for (var i = 0; i < data["drones"].length; i++) {
console.log(data["drones"][i].name||"");
let rw="repeating_vehicle_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "vehicle_name"]= data["drones"][i].name||"";
c[rw + newrowid + "_" + "vehicle_art"]= "Drone";
c[rw + newrowid + "_" + "vehicle_hand"]= data["drones"][i].handling[0]||"";
c[rw + newrowid + "_" + "vehicle_vel"]= data["drones"][i].acceleration||"0";
c[rw + newrowid + "_" + "vehicle_interv"]= data["drones"][i].speed.split("/")[1]
c[rw + newrowid + "_" + "vehicle_speedmax"]= data["drones"][i].speed.split("/")[0]||"0";
c[rw + newrowid + "_" + "vehicle_pilot"]= data["drones"][i].pilot||"0";
c[rw + newrowid + "_" + "vehicle_body"]= data["drones"][i].body||"0";
c[rw + newrowid + "_" + "vehicle_sensor"]= data["drones"][i].sensor||"0";
c[rw + newrowid + "_" + "vehicle_armor"]= data["drones"][i].armor||"0";
c[rw + newrowid + "_" + "vehicle_desc"]= data["drones"][i].page||"";
c[rw + newrowid + "_" + "vehicle_desc"]+="\r\nHandling: " + data["vehicles"][i].handling||"";
}
console.log("Zauber");
data["spells"].sort(function(a,b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
// Namen müssen gleich sein
return 0;
});
for (var i = 0; i < data["spells"].length; i++) {
console.log(data["spells"][i].name||"");
let rw="repeating_spells_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "spell_name"]= data["spells"][i].name||"";
c[rw + newrowid + "_" + "spell_drain_base"]= data["spells"][i].drain||"0";
c[rw + newrowid + "_" + "spells_rules"]= data["spells"][i].page||"";
if(data["spells"][i].range.includes("Blickfeld")) c[rw + newrowid + "_" + "spellsrange"]="spells_range_bf";
if(data["spells"][i].range.includes("Fläche")) c[rw + newrowid + "_" + "spellsrange"]="spells_range_bff";
if(data["spells"][i].range.includes("Berührung")) c[rw + newrowid + "_" + "spellsrange"]="spells_range_b";
if(data["spells"][i].category.includes("Kampfzauber")) c[rw + newrowid + "_" + "spellscategory"]="spells_combat_direct";
if(data["spells"][i].category.includes("Wahrnehmungszauber")) c[rw + newrowid + "_" + "spellscategory"]="spells_detection";
if(data["spells"][i].category.includes("Heilzauber")) c[rw + newrowid + "_" + "spellscategory"]="spells_health";
if(data["spells"][i].category.includes("Illusionszauber")) c[rw + newrowid + "_" + "spellscategory"]="spells_illusion";
if(data["spells"][i].category.includes("Manipulationszauber")) c[rw + newrowid + "_" + "spellscategory"]="spells_manipulation";
if(data["spells"][i].duration.includes("Aufrechterhalten")) c[rw + newrowid + "_" + "spellsduration"]="spells_duration_s";
if(data["spells"][i].duration.includes("Permanent")) c[rw + newrowid + "_" + "spellsduration"]="spells_duration_p";
if(data["spells"][i].duration.includes("Sofort")) c[rw + newrowid + "_" + "spellsduration"]="spells_duration_i";
if(data["spells"][i].type.includes("Physisch")) c[rw + newrowid + "_" + "spellstype"]="spells_type_p";
if(data["spells"][i].type.includes("Mana")) c[rw + newrowid + "_" + "spellstype"]="spells_type_m";
}
console.log("Ausrüstung");
for (var i = 0; i < data["items"].length; i++) {
console.log(data["items"][i].name||"");
let rw="repeating_gear_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "gear_name"]= data["items"][i].name||"";
c[rw + newrowid + "_" + "gear_count"]= data["items"][i].count||"0";
c[rw + newrowid + "_" + "gear_ref"]= data["items"][i].page||"";
//c[rw + newrowid + "_" + "gear_desc"]= data["items"][i].page||"";
}
console.log("Cyberware/bioware");
for (var i = 0; i < data["augmentations"].length; i++) {
console.log(data["augmentations"][i].name||"");
let rw="repeating_cyberware_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "cyberware_name"]= data["augmentations"][i].name||"";
c[rw + newrowid + "_" + "cyberware_level"]= data["augmentations"][i].level||"0";
c[rw + newrowid + "_" + "cyberware_ess"]= data["augmentations"][i].essence||"0";
c[rw + newrowid + "_" + "cyberware_desc"]= data["augmentations"][i].page||"";
}
console.log("Rüstung");
for (var i = 0; i < data["armors"].length; i++) {
console.log(data["armors"][i].name||"");
let rw="repeating_armor_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "armor_name"]= data["armors"][i].name||"";
c[rw + newrowid + "_" + "armor_prot"]= data["armors"][i].rating||"0";
// c[rw + newrowid + "_" + "armor_sozial"]= data["armors"][i].type||"";
c[rw + newrowid + "_" + "armor_desc"]= "";
for(var j=0;j<data["armors"][i].accessories.length; j++) {
c[rw + newrowid + "_" + "armor_desc"] += data["armors"][i].accessories[j].name+"\r\n";
}
c[rw + newrowid + "_" + "armor_desc"]+= "\r\n" + data["armors"][i].page||"";
}
console.log("Contackte");
for (var i = 0; i < data["contacts"].length; i++) {
console.log(data["contacts"][i].name||"");
let rw="repeating_contacts_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "con_name"]= data["contacts"][i].name||"";
c[rw + newrowid + "_" + "con_desc"]= data["contacts"][i].description||"";
c[rw + newrowid + "_" + "con_type"]= data["contacts"][i].type||"";
c[rw + newrowid + "_" + "con_loyalty"]= data["contacts"][i].loyalty||"";
c[rw + newrowid + "_" + "con_influence"]= data["contacts"][i].influence||"";
c[rw + newrowid + "_" + "con_mod"]= 0;
}
console.log("Vor/nachteile");
for (var i = 0; i < data["qualities"].length; i++) {
console.log(data["qualities"][i].name||"");
let rw="repeating_perks_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "perks_name"]= data["qualities"][i].name||"";
c[rw + newrowid + "_" + "perks_desc"]= data["qualities"][i].page||"";
if(( data["qualities"][i].positive||"")!=true) c[rw + newrowid + "_" + "perks_type"]="nachteil" ;
}
console.log("Sins");
for (var i = 0; i < data["sins"].length; i++) {
console.log(data["sins"][i].name||"");
let rw="repeating_sins_";
newrowid = generateRowID();
c[rw + newrowid + "_" + "sin_name"]= data["sins"][i].name||"";
c[rw + newrowid + "_" + "sin_level"]= data["sins"][i].quality||"";
c[rw + newrowid + "_" + "sin_desc"]= data["sins"][i].description+"\r\n"||"";
c[rw + newrowid + "_" + "sin_desc"]+="Lizenzen:\r\n";
for(var j=0;j<data["licenses"].length; j++) {
if (data["licenses"][j].sin==data["sins"][i].name)
c[rw + newrowid + "_" + "sin_desc"] += data["licenses"][j].name+"\r\n";
}
}
getSectionIDs("repeating_rangeweapons", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_rangeweapons_" + idarray[i]);
}
});
getSectionIDs("repeating_meleeweapons", function(idarray) {
for(var i=0; i < idarray.length; i++) {
removeRepeatingRow("repeating_meleeweapons_" + idarray[i]);
}
});
for (var i = 0; i < data["closeCombatWeapons"].length; i++) {
console.log(data["closeCombatWeapons"][i].name||"");
newrowid = generateRowID();
let rw="repeating_meleeweapons_";
c[rw + newrowid + "_rwskill"]="firearms";
c[rw + newrowid + "_" + "melee_name"]= data["closeCombatWeapons"][i].name||"";
c[rw + newrowid + "_" + "melee_attack_pool"]= data["closeCombatWeapons"][i].pool||"1";
c[rw + newrowid + "_" + "meleeweapondamage"]= data["closeCombatWeapons"][i].damage[0]||"0";
if((data["closeCombatWeapons"][i].damage[data["closeCombatWeapons"][i].damage.length-1]||"k")=="K") c[rw + newrowid + "_" + "mwtype"]= "phys" ;
if((data["closeCombatWeapons"][i].damage[data["closeCombatWeapons"][i].damage.length-1]||"k")=="G") c[rw + newrowid + "_" + "mwtype"]= "stun" ;
if((data["closeCombatWeapons"][i].damage[data["closeCombatWeapons"][i].damage.length-1]||"k")==")") c[rw + newrowid + "_" + "mwtype"]= "shock" ;
let aws=data["closeCombatWeapons"][i].attackRating.split("/");
c[rw + newrowid + "_" + "melee_attack_rating"]= aws[0]||"0";
}
for (var i = 0; i < data["longRangeWeapons"].length; i++) {
console.log(data["longRangeWeapons"][i].name||"");
newrowid = generateRowID();
let rw="repeating_rangeweapons_";
c[rw + newrowid + "_rwskill"]="firearms";
c[rw + newrowid + "_" + "range_name"]= data["longRangeWeapons"][i].name||"";
c[rw + newrowid + "_" + "range_attack_pool"]= data["longRangeWeapons"][i].pool||"1";
c[rw + newrowid + "_" + "rangeweapondamage"]= data["longRangeWeapons"][i].damage[0]||"0";
if((data["longRangeWeapons"][i].damage[data["longRangeWeapons"][i].damage.length-1]||"k")=="K") c[rw + newrowid + "_" + "rwtype"]= "phys" ;
if((data["longRangeWeapons"][i].damage[data["longRangeWeapons"][i].damage.length-1]||"k")=="G") c[rw + newrowid + "_" + "rwtype"]= "stun" ;
if((data["longRangeWeapons"][i].damage[data["longRangeWeapons"][i].damage.length-1]||"k")==")") c[rw + newrowid + "_" + "rwtype"]= "shock" ;
if (data["longRangeWeapons"][i].mode.includes("HM")) c[rw + newrowid + "_" + "firemode"]=1;
if (data["longRangeWeapons"][i].mode.includes("SM")) c[rw + newrowid + "_" + "firemode"]=2;
if (data["longRangeWeapons"][i].mode.includes("HM/SM")) c[rw + newrowid + "_" + "firemode"]=3;
if (data["longRangeWeapons"][i].mode.includes("AM")) c[rw + newrowid + "_" + "firemode"]=4;
if (data["longRangeWeapons"][i].mode.includes("HM/AM")) c[rw + newrowid + "_" + "firemode"]=5;
if (data["longRangeWeapons"][i].mode.includes("SM/AM")) c[rw + newrowid + "_" + "firemode"]=6;
if (data["longRangeWeapons"][i].mode.includes("HM/SM/AM")) c[rw + newrowid + "_" + "firemode"]=7;
let aws=data["longRangeWeapons"][i].attackRating.split("/");
c[rw + newrowid + "_" + "attack_rating_vclose"]= aws[0]||"0";
c[rw + newrowid + "_" + "attack_rating_close"]= aws[1]||"0";
c[rw + newrowid + "_" + "attack_rating_medium"]= aws[2]||"0";
c[rw + newrowid + "_" + "attack_rating_long"]= aws[3]||"0";
c[rw + newrowid + "_" + "attack_rating_vlong"]= aws[4]||"0";
}
console.log(Object.entries(c));
setAttrs(c);
};
</script>