mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
805 lines
46 KiB
HTML
805 lines
46 KiB
HTML
<html>
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<!--this area is for the Character name, Alignment, Class, Level and Experience-->
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<div>
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<table border="0px">
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<tbody>
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<tr>
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<td colspan='6'>
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<h3><strong>Character Name</strong><input type="text" id='name' style='width: 500px'></h3>
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</td>
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<td style='opacity: 0.0'>
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-----
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</td>
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<td>
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<h3>Alignment</h3>
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</td>
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</tr>
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<tr>
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<td style='text-align: left'>
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<h3><strong>Class</strong></h3>
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</td>
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<td>
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<input type="text" id='class' style='width: 344px'>
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</td>
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<td>
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<h3><strong>Level</strong></h3>
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</td>
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<td>
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<input type="number" name='attr_Level' value='0' id='level'>
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</td>
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<td>
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<h3><strong>Experience</strong></h3>
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</td>
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<td>
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<input type="number" name='attr_exp' value='0' id='exp'>
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</td>
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<td style='opacity: 0.0'>
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-----
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</td>
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<td>
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<select name='attr_Alignment' style="width:120px">
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<option>Lawful good</option>
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<option>Lawful neutral</option>
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<option>Lawful evil</option>
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<option>Neutral good</option>
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<option>True neutral</option>
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<option>Neutral evil</option>
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<option>Chaotic good</option>
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<option>Chaotic neutral</option>
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<option>Chaotic evil</option>
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</select>
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</td>
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</tr>
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</tbody>
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</div>
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<div>
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<!--this is the tab setup-->
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<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="BasicInfo" checked="checked"/>
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<span class="sheet-tab sheet-tab1" style='line-height: 30px;'>BASIC INFO</span>
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<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Skills" />
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<span class="sheet-tab sheet-tab2" style='line-height: 30px;'>SKILLS</span>
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<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Abilities" />
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<span class="sheet-tab sheet-tab3" style='line-height: 30px;'>ABILITIES</span>
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<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Weapons" />
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<span class="sheet-tab sheet-tab4" style='line-height: 30px;'>WEAPONS</span>
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<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Items" />
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<span class="sheet-tab sheet-tab5" style='line-height: 30px;'>ITEMS</span>
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<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Religon" />
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<span class="sheet-tab sheet-tab6" style='line-height: 30px;'>RELIGON</span>
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<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" title="Journal" />
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<span class="sheet-tab sheet-tab7" style='line-height: 30px;'>JOURNAL</span>
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<!--these are the tab contense-->
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<div class="sheet-section-BasicInfo">
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px">
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<h3>Appearance</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td>
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Race<input type="text" id='race' style='width: 250px'>
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Size<input type="text" id='size' style='width: 70px'>
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Sex<input type="text" id='sex' style='width: 70px'>
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Age Bracket<input type="text" id='agebracket' style='width: 100px'>
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Comeliness<input type="text" id='comeliness' style='width: 50px'>
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</td>
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</tr>
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<tr>
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<td>
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Age<input type="text" id='age' style='width: 70px'>
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Hight<input type="text" id='hight' style='width: 70px'>
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Weight<input type="text" id='weight' style='width: 70px'>
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Skin<input type="text" id='skin' style='width: 125px'>
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Hair<input type="text" id='hair' style='width: 125px'>
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Eyes<input type="text" id='eyes' style='width: 125px'>
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</td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 270px">
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<h3>Attributes</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td></td>
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<td>Total</td>
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<td>Modifier</td>
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<td>Primary Attribute</td>
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</tr>
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<tr>
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<td>Strength</td>
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<td><input type="number" name='attr_Strength' value='0' id='streanth'/></td>
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<td><input type="number" name="attr_StrMod" value="floor((@{Strength}-10)/2)" disabled="true" /></td>
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<td><input type='radio' value='floor((@{Strength}-10)/2)' name='attr_PrimeAttribute' /></td>
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</tr>
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<tr>
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<td>Constitution</td>
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<td><input type="number" name='attr_Constitution' value='0' id='constitution'/></td>
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<td><input type="number" name="attr_ConMod" value="floor((@{Constitution}-10)/2)" disabled="true" /></td>
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<td><input type='radio' value='floor((@{Constitution}-10)/2)' name='attr_PrimeAttribute' /></td>
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</tr>
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<tr>
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<td>Dexterity</td>
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<td><input type="number" name='attr_Dexterity' value='0' id='dexterity'/></td>
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<td><input type="number" name="attr_DexMod" value="floor((@{Dexterity}-10)/2)" disabled="true" /></td>
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<td><input type='radio' value='floor((@{Dexterity}-10)/2)' name='attr_PrimeAttribute' /></td>
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</tr>
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<tr>
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<td>Intelligence</td>
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<td><input type="number" name='attr_Intelligence' value='0' id='intelligenc'/></td>
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<td><input type="number" name="attr_IntMod" value="floor((@{Intelligence}-10)/2)" disabled="true" /></td>
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<td><input type='radio' value='floor((@{Intelligence}-10)/2)' name='attr_PrimeAttribute' /></td>
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</tr>
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<tr>
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<td>Wisdom</td>
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<td><input type="number" name='attr_Wisdom' value='0' id='wisdom'/></td>
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<td><input type="number" name="attr_WisMod" value="floor((@{Wisdom}-10)/2)" disabled="true" /></td>
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<td><input type='radio' value='floor((@{Wisdom}-10)/2)' name='attr_PrimeAttribute' /></td>
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</tr>
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<tr>
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<td>Charisma</td>
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<td><input type="number" name='attr_Charisma' value='0' id='charisma'/></td>
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<td><input type="number" name="attr_ChaMod" value="floor((@{Charisma}-10)/2)" disabled="true" /></td>
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<td><input type='radio' value='floor((@{Charisma}-10)/2)' name='attr_PrimeAttribute' /></td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 170px; position: absolute; left:330px; top:312px">
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<h3>Hit Points</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td></td>
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<td>Max</td>
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<td>Current</td>
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</tr>
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<tr>
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<td>Wounds</td>
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<td><input type="number" name='attr_Wounds_max' value='0' id='woundsmax'/></td>
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<td><input type="number" name='attr_Wounds' value='0' id='wounds'/></td>
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</tr>
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<tr>
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<td>Vitality</td>
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<td><input type="number" name="attr_Vitality_max" value="0" id='vitalitymax'/></td>
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<td><input type="number" name="attr_Vitality" value="0"/></td>
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</tr>
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</tbody>
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<table border="0px">
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<tbody>
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<tr>
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<td><input type="checkbox" name="attr_Bleeding"></td>
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<td style="text-align: left">Bleeding</td>
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<td><input type="checkbox" name="attr_Disabled"></td>
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<td style="text-align: left">Disabled</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_Diseased"></td>
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<td style="text-align: left">Diseased</td>
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<td><input type="checkbox" name="attr_Poisoned"></td>
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<td style="text-align: left">Poisoned</td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 312px; hight:200px; position: absolute; left:530px; top:312px">
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<h3>Saves</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td></td>
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<td>Total</td>
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<td>Situational Bonuses</td>
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</tr>
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<tr>
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<td>Fortitude</td>
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<td><input type="number" name="attr_Fortitude" value="0"/></td>
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<td><input type="text" name="attr_SituationalBonuseFortitude" style="width:194px"/></td>
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</tr>
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<tr>
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<td>Reflex</td>
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<td><input type="number" name="attr_Reflex" value="0"/></td>
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<td><input type="text" name="attr_SituationalBonuseReflex" style="width:194px"/></td>
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</tr>
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<tr>
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<td>Will</td>
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<td><input type="number" name="attr_Will" value="0"/></td>
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<td><input type="text" name="attr_SituationalBonuseWill" style="width:194px"/></td>
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</tr>
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<tr>
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<td style='opacity: 0.0'>-</td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 512px; position: absolute; left:330px; top:500px">
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<h3>Damage Resistance</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td>Armor:</td>
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<td colspan="4"><input type="text" id='Armor' style='width:365px'></td>
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</tr>
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<tr>
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<td></td>
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<td>Total</td>
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<td>Armor</td>
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<td>Shield</td>
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<td>Other</td>
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</tr>
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<tr>
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<td>Damage Resistance</td>
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<td><input type="number" name="attr_DR" value="@{DRArmour} + @{DRShield} + @{DROther}" disabled="true" id='DRtotal'/></td>
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<td><input type="number" name="attr_DRArmour" value="0" id='DRArmour'/></td>
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<td><input type="number" name="attr_DRShield" value="0" id='DRShield'/></td>
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<td><input type="number" name="attr_DROther" value="0" id='DROther'/></td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 270px; position: absolute; top:593px">
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<h3>Conditions</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td style='text-align:right'>Nauseated</td>
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<td><input type="checkbox" name="attr_Nauseated"></td>
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<td style='text-align:right'>Stunned</td>
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<td><input type="checkbox" name="attr_Stunned"></td>
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<td style='text-align:right'>Confused</td>
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<td><input type="checkbox" name="attr_Confused"></td>
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</tr>
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<tr>
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<td style="opacity: 0.0">-</td>
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</tr>
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<tr>
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<td style='text-align:right'>Frightened</td>
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<td><input type="checkbox" name="attr_Frightened"></td>
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<td style='text-align:right'>Dazed</td>
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<td><input type="checkbox" name="attr_Dazed"></td>
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<td style='text-align:right'>Fatigued</td>
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<td><input type="checkbox" name="attr_Fatigued"></td>
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</tr>
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<tr>
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<td style="opacity: 0.0">-</td>
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</tr>
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<tr>
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<td style='text-align:right'>Unconscious</td>
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<td><input type="checkbox" name="attr_Unconscious"></td>
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<td style='text-align:right'>Dead</td>
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<td><input type="checkbox" name="attr_Dead"></td>
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<td style='text-align:right'>Distracted</td>
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<td><input type="checkbox" name="attr_Distracted"></td>
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</tr>
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<tr>
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<td style="opacity: 0.0">-</td>
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</tr>
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<tr>
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<td style='text-align:right'>Exhausted</td>
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<td><input type="checkbox" name="attr_Exhausted"></td>
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<td style='text-align:right'>Shaken</td>
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<td><input type="checkbox" name="attr_Shaken"></td>
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<td style='text-align:right'>Panicked</td>
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<td><input type="checkbox" name="attr_Panicked"></td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 320px; position: absolute; left:330px; top:644px">
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<h3>Background and Affiliations</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td>Theme</td>
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<td><input type="text" style='width: 250px' name="attr_Theme"/></td>
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</tr>
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<tr>
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<td>Culture</td>
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<td><input type="text" style='width: 250px' name="attr_Culture"/></td>
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</tr>
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<tr>
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<td>Faction</td>
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<td><input type="text" style='width: 250px' name="attr_Faction"/></td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 160px; position: absolute; left:682px; top:644px">
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<h3>Movement</h3>
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<table border="0px">
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<tbody>
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<tr>
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<td></td>
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<td>Best</td>
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<td>Current</td>
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</tr>
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<tr>
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<td>Speed</td>
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<td><input type="number" name="attr_Speed_max"/></td>
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<td><input type="number" name="attr_Speed"/></td>
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</tr>
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<tr>
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<td>Other</td>
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<td colspan='2; text-align: left'><input type="text" name="attr_MovementOther" style='width:97px'></td>
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</tr>
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</tbody>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px; position: absolute; top:796px">
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<h3>Senses</h3>
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Vision/Senses:
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<input type="text" name="attr_Vision/Senses" style='width: 715px'/>
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<br>
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Languages:
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<input type="text" name="attr_Languages" style='width: 735px'/>
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</div>
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px; position: absolute; top:915px">
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<h3>Notes</h3>
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<textarea name="attr_Notes"></textarea>
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</div>
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</div>
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<div class="sheet-section-Skills">
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<br>
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<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px">
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<table border="0px">
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<thead>
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<tr>
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<td><h3>Roll</h3></td>
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<td><h3><span style='opacity: 0.0'>-------</span>Skills<span style='opacity: 0.0'>-------</span></h3></td>
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<td><h3>Modifier</h3></td>
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<td style='opacity: 0.0'>--------</td>
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<td><h3>Roll</h3></td>
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<td><h3><span style='opacity: 0.0'>-------</span>Skills<span style='opacity: 0.0'>-------</span></span></h3></td>
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<td><h3>Modifier</h3></td>
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<td style='opacity: 0.0'>--------</td>
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<td><h3>Roll</h3></td>
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<td><h3><span style='opacity: 0.0'>-------</span>Skills<span style='opacity: 0.0'>-------</span></h3></td>
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<td><h3>Modifier</h3></td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><button type='roll' value='&{template:default} {{name=Acrobatics}} {{@{character_name} finds their balance}} {{Roll=[[1d20 + floor((@{Dexterity}-10)/2) + @{AcrobaticsModifier}]]}}' name='roll_AcrobaticsCheck'></button></td>
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<td>Acrobatics</td>
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<td><input type="number" name='attr_AcrobaticsModifier' value='0' id='AcrobaticsModifier'/></td>
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<td></td>
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<td><button type='roll' value='&{template:default} {{name=Handle Animal}} {{@{character_name} tames the beast}} {{Roll=[[1d20 + floor((@{Wisdom}-10)/2) + @{HandleAnimalModifier}]]}}' name='roll_HandleAnimalCheck'></button></td>
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<td>Handle Animal</td>
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<td><input type="number" name='attr_HandleAnimalModifier' value='0' id='HandleAnimalModifier'/></td>
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<td></td>
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<td><button type='roll' value='&{template:default} {{name=Perception}} {{@{character_name} scans their environment}} {{Roll=[[1d20 + floor((@{Wisdom}-10)/2) + @{PerceptionModifier}]]}}' name='roll_PerceptionCheck'></button></td>
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<td>Perception</td>
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<td><input type="number" name='attr_PerceptionModifier' value='0' id='PerceptionModifier'/></td>
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<td></td>
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</tr>
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<tr>
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<td><button type='roll' value='&{template:default} {{name=Appraise}} {{@{character_name} takes a good look}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{AppraisModifier}]]}}' name='roll_AppraiseCheck'></button></td>
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<td>Appraise</td>
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<td><input type="number" name='attr_AppraisModifier' value='0' id='AppraisModifier'/></td>
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<td></td>
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<td><button type='roll' value='&{template:default} {{name=Heal}} {{@{character_name} practices medicine}} {{Roll=[[1d20 + floor((@{Wisdom}-10)/2) + @{HealModifier}]]}}' name='roll_HealCheck'></button></td>
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<td>Heal</td>
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<td><input type="number" name='attr_HealModifier' value='0' id='HealModifier'/></td>
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<td></td>
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<td><button type='roll' value='&{template:default} {{name=Pilot}} {{@{character_name} takes the helm}} {{Roll=[[1d20 + floor((@{Dexterity}-10)/2) + @{PilotModifier}]]}}' name='roll_PilotCheck'></button></td>
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<td>Pilot</td>
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<td><input type="number" name='attr_PilotModifier' value='0' id='PilotModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Arcana}} {{@{character_name} draws on ancient knowledge}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{ArcanaModifier}]]}}' name='roll_ArcanaCheck'></button></td>
|
|
<td>Arcana</td>
|
|
<td><input type="number" name='attr_ArcanaModifier' value='0' id='ArcanaModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=History}} {{@{character_name} recalls distant facts}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{HistoryModifier}]]}}' name='roll_HistoryCheck'></button></td>
|
|
<td>History</td>
|
|
<td><input type="number" name='attr_HistoryModifier' value='0' id='HistoryModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Religion}} {{@{character_name} consults the knowledge of the gods}} {{Roll=[[1d20 + floor((@{Wisdom}-10)/2) + @{ReligionModifier}]]}}' name='roll_ReligionCheck'></button></td>
|
|
<td>Religion</td>
|
|
<td><input type="number" name='attr_ReligionModifier' value='0' id='ReligionModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Athletics}} {{@{character_name} conjures up their might}} {{Roll=[[1d20 + floor((@{Strength}-10)/2)+ @{AthleticsModifier}]]}}' name='roll_AthleticsCheck'></button></td>
|
|
<td>Athletics</td>
|
|
<td><input type="number" name='attr_AthleticsModifier' value='0' id='AthleticsModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Insight}} {{@{character_name} consults their intuition}} {{Roll=[[1d20 + floor((@{Wisdom}-10)/2) + @{InsightModifier}]]}}' name='roll_InsightCheck'></button></td>
|
|
<td>Insight</td>
|
|
<td><input type="number" name='attr_InsightModifier' value='0' id='InsightModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Stealth}} {{@{character_name} blends into the shadows}} {{Roll=[[1d20 + floor((@{Dexterity}-10)/2) + @{StealthModifier}]]}}' name='roll_StealthCheck'></button></td>
|
|
<td>Stealth</td>
|
|
<td><input type="number" name='attr_StealthModifier' value='0' id='StealthModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Bluff}} {{@{character_name} enhances the truth}} {{Roll=[[1d20 + floor((@{Charisma}-10)/2) + @{BluffModifier}]]}}' name='roll_BluffCheck'></button></td>
|
|
<td>Bluff</td>
|
|
<td><input type="number" name='attr_BluffModifier' value='0' id='BluffModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Intimidate}} {{@{character_name} bares their teeth}} {{Roll=[[1d20 + floor((@{Strength}-10)/2) + @{IntimidateModifier}]]}}' name='roll_IntimidateCheck'></button></td>
|
|
<td>Intimidate</td>
|
|
<td><input type="number" name='attr_IntimidateModifier' value='0' id='IntimidateModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Streetwise}} {{@{character_name} gathered information}} {{Roll=[[1d20 + floor((@{Charisma}-10)/2) + @{StreetwiseModifier}]]}}' name='roll_StreetwiseCheck'></button></td>
|
|
<td>Streetwise</td>
|
|
<td><input type="number" name='attr_StreetwiseModifier' value='0' id='StreetwiseModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Craft}} {{@{character_name} starts tinkering}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{CraftModifier}]]}}' name='roll_CraftCheck'></button></td>
|
|
<td>Craft</td>
|
|
<td><input type="number" name='attr_CraftModifier' value='0' id='CraftModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Literacy}} {{@{character_name} fluently crafts the written word}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{LiteracyModifier}]]}}' name='roll_LiteracyCheck'></button></td>
|
|
<td>Literacy</td>
|
|
<td><input type="number" name='attr_LiteracyModifier' value='0' id='LiteracyModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Survival}} {{@{character_name} tames the wild}} {{Roll=[[1d20 + floor((@{Wisdom}-10)/2) + @{SurvivalModifier}]]}}' name='roll_SurvivalCheck'></button></td>
|
|
<td>Survival</td>
|
|
<td><input type="number" name='attr_SurvivalModifier' value='0' id='SurvivalModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Diplomacy}} {{@{character_name} acts persuasive}} {{Roll=[[1d20 + floor((@{Charisma}-10)/2) + @{DiplomacyModifier}]]}}' name='roll_DiplomacyCheck'></button></td>
|
|
<td>Diplomacy</td>
|
|
<td><input type="number" name='attr_DiplomacyModifier' value='0' id='DiplomacyModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Mechanics}} {{@{character_name} starts tinkering}} {{Roll=[[1d20 + floor((@{Dexterity}-10)/2) + @{MechanicsModifier}]]}}' name='roll_MechanicsCheck'></button></td>
|
|
<td>Mechanics</td>
|
|
<td><input type="number" name='attr_MechanicsModifier' value='0' id='MechanicsModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Trick}} {{@{character_name} uses sleight of hand}} {{Roll=[[1d20 + floor((@{Dexterity}-10)/2) + @{TrickModifier}]]}}' name='roll_TrickCheck'></button></td>
|
|
<td>Trick</td>
|
|
<td><input type="number" name='attr_TrickModifier' value='0' id='TrickModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Disguise}} {{@{character_name} puts on a new face}} {{Roll=[[1d20 + floor((@{Charisma}-10)/2) + @{DisguiseModifier}]]}}' name='roll_DisguiseCheck'></button></td>
|
|
<td>Disguise</td>
|
|
<td><input type="number" name='attr_DisguiseModifier' value='0' id='DisguiseModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Music}} {{@{character_name} draws on their inner creativity}} {{Roll=[[1d20 + floor((@{Charisma}-10)/2) + @{MusicModifier}]]}}' name='roll_MusicCheck'></button></td>
|
|
<td>Music</td>
|
|
<td><input type="number" name='attr_MusicModifier' value='0' id='MusicModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Warcraft}} {{@{character_name} draws on their knowledge of battle}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{WarcrafModifier}]]}}' name='roll_WarcraftCheck'></button></td>
|
|
<td>Warcraf</td>
|
|
<td><input type="number" name='attr_WarcrafModifier' value='0' id='WarcrafModifier'/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Dungeoneering}} {{@{character_name} surveys the environment}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{DungeoneeringModifier}]]}}' name='roll_DungeoneeringCheck'></button></td>
|
|
<td>Dungeoneering</td>
|
|
<td><input type="number" name='attr_DungeoneeringModifier' value='0' id='DungeoneeringModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Nature}} {{@{character_name} deciphers the lay of the land}} {{Roll=[[1d20 + floor((@{Intelligence}-10)/2) + @{NatureModifier}]]}}' name='roll_NatureCheck'></button></td>
|
|
<td>Nature</td>
|
|
<td><input type="number" name='attr_NatureModifier' value='0' id='NatureModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value="&{template:default} {{name=Initiative}} {{@{character_name} enters the fray}} {{[[1d20 + (floor((@{Dexterity}-10)/2) + ?{Modifier|0}) &{tracker}]]}}"></td>
|
|
<td style="text-decoration: underline">Initiative</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=Endurance}} {{@{character_name} draws on their inner reserves}} {{Roll=[[1d20 + floor((@{Constitution}-10)/2) + @{EnduranceModifier}]]}}' name='roll_EnduranceCheck'></button></td>
|
|
<td>Endurance</td>
|
|
<td><input type="number" name='attr_EnduranceModifier' value='0' id='EnduranceModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value='&{template:default} {{name=Nobility}} {{@{character_name} employs their best etiquette}} {{Roll=[[1d20 + floor((@{Charisma}-10)/2) + @{NobilityModifier}]]}}' name='roll_NobilityCheck'></button></td>
|
|
<td>Nobility</td>
|
|
<td><input type="number" name='attr_NobilityModifier' value='0' id='NobilityModifier'/></td>
|
|
<td></td>
|
|
<td><button type='roll' value="&{template:default} {{name=Attack}} {{@{character_name} unleashes their attack}} {{[[1d20 + (((floor(@{Level}/2)) + @{PrimeAttribute}) + ?{Modifier|0})]]}}"></button></td>
|
|
<td style="text-decoration: underline">Attack</td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<br>
|
|
</div>
|
|
|
|
<div class="sheet-section-Abilities">
|
|
<br>
|
|
<h3>Abilities</h3>
|
|
<fieldset class="repeating_Abilities">
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px">
|
|
<table border="0px">
|
|
<tbody>
|
|
<tr>
|
|
<td><button type='roll' value='&{template:default} {{name=@{character_name} Uses @{SkillName}}} {{Attack=[[1d20 + (((floor(@{Level}/2)) + @{PrimeAttribute}) + ?{Attack Modifier|0})]]}} {{Damage=[[@{SkillDamage}@{dtype}+@{modifier}+?{Damage Modifier|0}]]}} {{Damage type=@{DagamgeType}}} {{Attack range=@{Range}ft @{AOE}}} {{Save=@{AbilitySave}}} {{Vitality cost=@{Vitalitycost}}} {{Additional Effects=@{Additionaleffects}}}'></button>
|
|
Ability <input type='text' name="attr_SkillName" style='width:450px'>
|
|
Range <input type='text' name="attr_Range" value='0' style='width:30px'> ft
|
|
Target
|
|
<select name='attr_AOE' style="width:120px">
|
|
<option value=' '>Single Target</option>
|
|
<option value='AOE'>Area Of Effect</option>
|
|
<option value='Cone'>Cone</option>
|
|
<option value='LOE'>Line Of Effect</option>
|
|
</select></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Damage <input type='number' style="width:50px" name="attr_SkillDamage" value='0'>
|
|
<select name="attr_dtype" class="dtype" style="width:60px">
|
|
<option value="d0">d0</option>
|
|
<option value="d4">d4</option>
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
<option value="d20">d20</option>
|
|
</select>
|
|
+ <input type='number' style="width:50px" name='attr_modifier' value='0'>
|
|
<span style='opacity: 0.0'>----</span>
|
|
Damage type
|
|
<select name='attr_DagamgeType' style="width:100px">
|
|
<option value='Mundane'>Mundane</option>
|
|
<option value='Acid'>Acid</option>
|
|
<option value='Cold'>Cold</option>
|
|
<option value='Electrical'>Electrical</option>
|
|
<option value='Fire'>Fire</option>
|
|
<option value='Force'>Force</option>
|
|
<option value='Holy'>Holy</option>
|
|
<option value='Necrotic'>Necrotic</option>
|
|
<option value='Pain'>Pain</option>
|
|
<option value='Psychic'>Psychic</option>
|
|
<option value='Sonic'>Sonic</option>
|
|
<option value='Vile'>Vile</option>
|
|
</select>
|
|
<span style='opacity: 0.0'>----</span>
|
|
Save
|
|
<select name='attr_AbilitySave' style="width:100px">
|
|
<option value='None'>None</option>
|
|
<option value='Fortitude'>Fortitude</option>
|
|
<option value='Reflex'>Reflex</option>
|
|
<option value='Will'>Will</option>
|
|
</select>
|
|
<span style='opacity: 0.0'>----</span>
|
|
Vitality cost <input type='number' style="width:50px" name='attr_Vitalitycost' value='0'></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan='2'>Additional effects
|
|
<textarea name='attr_Additionaleffects' style="width:660px">None</textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan='2'>Notes
|
|
<textarea name="attr_AbilityNotes" style="width:745px"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-section-Weapons">
|
|
<br>
|
|
<h3>Weapons</h3>
|
|
<fieldset class="repeating_Weapons">
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px">
|
|
<table border="0px">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<button type='roll' value='&{template:default} {{name=@{character_name} Uses Their @{WeaponName}}} {{Attack=[[1d20 + (((floor(@{Level}/2)) + @{PrimeAttribute}) + ?{Attack Modifier|0})]]}} {{Damage=[[@{WeaponDamage}@{dtypeWeapon}+@{Weaponmodifier}+?{Damage Modifier|0}]]}} {{Damage type=@{WeaponDagamgeType}}} {{Attack range=@{WeaponRange}ft}} {{Additional Effects=@{WeaponAdditionaleffects}}}'></button>
|
|
Weapon <input type='text' name="attr_WeaponName" style='width:456px'>
|
|
Range <input type='text' name="attr_WeaponRange" value='0' style='width:30px'> ft
|
|
Rating
|
|
<select name='attr_WeaponRating' style="width:100px">
|
|
<option value='None'>None</option>
|
|
<option value='Light'>Light</option>
|
|
<option value='Medium'>Medium</option>
|
|
<option value='Heavy'>Heavy</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Damage <input type='number' style="width:50px" name="attr_WeaponDamage" value='0'>
|
|
<select name="attr_dtypeWeapon" class="dtype" style="width:60px">
|
|
<option value="d0">d0</option>
|
|
<option value="d4">d4</option>
|
|
<option value="d6">d6</option>
|
|
<option value="d8">d8</option>
|
|
<option value="d10">d10</option>
|
|
<option value="d12">d12</option>
|
|
<option value="d20">d20</option>
|
|
</select>
|
|
+ <input type='number' style="width:50px" name='attr_Weaponmodifier' value='0'>
|
|
<span style='opacity: 0.0'>------</span>
|
|
Damage type
|
|
<select name='attr_WeaponDagamgeType' style="width:110px">
|
|
<option value='None'>None</option>
|
|
<option value='Slashin'>Slashing</option>
|
|
<option value='Piercing'>Piercing</option>
|
|
<option value='Bludgeoning'>Bludgeoning</option>
|
|
</select>
|
|
<span style='opacity: 0.0'>------</span>
|
|
Ammunition
|
|
<input type='number' style= 'width:50px' name='attr_weaponAmmo' value='0'>
|
|
<select name='attr_WeaponAmmoType' style="width:128px">
|
|
<option value='None'>None</option>
|
|
<option value='Arrow'>Arrow</option>
|
|
<option value='Bolt'>Bolt</option>
|
|
<option value='Bullet, Firearm'>Bullet, Firearm</option>
|
|
<option value='Bullet, Sling'>Bullet, Sling</option>
|
|
<option value='Needle'>Needle</option>
|
|
<option value='Shot'>Shot</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan='2'>Additional effects
|
|
<textarea name='attr_WeaponAdditionaleffects' style="width:660px">None</textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan='2'>Notes
|
|
<textarea name="attr_WeaponNotes" style="width:745px"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-section-Items">
|
|
<br>
|
|
<div>
|
|
<table border="0px">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<h3>Items</h3>
|
|
</td>
|
|
<td>
|
|
<span style='opacity: 0.0'>-------------------------------------------------------------------------------------------</span>
|
|
</td>
|
|
<td>
|
|
Carry weight
|
|
</td>
|
|
<td>
|
|
<span style='opacity: 0.0'>---</span>
|
|
</td>
|
|
<td>
|
|
Current <input type='number' style="width:40px" name='attr_Current weight' value='0'>
|
|
</td>
|
|
<td>
|
|
Max <input type='number' style="width:40px" name='attr_Max weight' value='0'>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<div>
|
|
<fieldset class="repeating_Equipment">
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px">
|
|
<table border="0px">
|
|
<tbody>
|
|
<tr>
|
|
<td>Item <input type="text" style="width:520px" name="attr_Item"> Value <input type="text" style="width:100px" name="attr_ItemValue"> Slots <input type="number" style="width:50px" name="attr_ItemSlots" value='0'></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Description <textarea style="width:295px" name="attr_ItemDescription"></textarea> Enchantment <textarea style="width:295px" name="attr_ItemEnchantment">None</textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-Religon">
|
|
<br>
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px; text-align: center; font-weight: bold; font-size: 14px;" >
|
|
<h3>Deity <input type='text' style='width:250px' name="attr_Deityname"></h3>
|
|
<br>
|
|
Deities Alignment
|
|
<select name="attr_DeitiesAlignment" style="width:150px">
|
|
<option>Lawful good</option>
|
|
<option>Lawful neutral</option>
|
|
<option>Lawful evil</option>
|
|
<option>Neutral good</option>
|
|
<option>True neutral</option>
|
|
<option>Neutral evil</option>
|
|
<option>Chaotic good</option>
|
|
<option>Chaotic neutral</option>
|
|
<option>Chaotic evil</option>
|
|
</select>
|
|
Realm
|
|
<input type='text' name="attr_DeitiesRealm" style='width:125px'>
|
|
Weapon
|
|
<input type='text' name="attr_DeitiesWeapon" style='width:125px'>
|
|
Faith Points
|
|
<input type="number" name="attr_Faith Points"/>
|
|
<br>
|
|
Service
|
|
<textarea name="attr_DeitiesService"></textarea>
|
|
</div>
|
|
<br>
|
|
<div>
|
|
<h3>Boons</h3>
|
|
<fieldset class="repeating_Boons">
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 812px; text-align: center; font-weight: bold; font-size: 14px;">
|
|
<button type='roll' value='&{template:default} {{name=Boon @{BoonName}}} {{@{character_name} invokes the power of their deity=this boon costs @{Boonlevel} faith points}} {{Effects=@{Booneffects}}}'></button>
|
|
Boon <input type='text' name="attr_BoonName" style='width:200px'>
|
|
<select name='attr_Boonlevel' style="width:150px">
|
|
<option value='1'>Basic Boon</option>
|
|
<option value='2'>Intermediate Boon</option>
|
|
<option value='4'>Advanced Boon</option>
|
|
<option value='8'>Paragon Boon</option>
|
|
</select>
|
|
<br>
|
|
Effects <textarea name="attr_Booneffects" style='width:730px'></textarea>
|
|
<br>
|
|
Notes <textarea name="attr_Boonnotes" style='width:730px'></textarea>
|
|
</div>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="sheet-section-Journal">
|
|
<br>
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 95%">
|
|
<h3>Wealth</h3>
|
|
<table border="0px">
|
|
<tbody>
|
|
<td colspan="2">CP:
|
|
<input type="number" name="attr_CP"/>
|
|
SP:
|
|
<input type="number" name="attr_SP"/>
|
|
GP:
|
|
<input type="number" name="attr_GP"/>
|
|
PP:
|
|
<input type="number" name="attr_PP"/>
|
|
Gems/Jewels
|
|
<input type="text" name="attr_Gems/Jewels" style="width:377px"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Property</td>
|
|
<td><textarea name="attr_Property" style="width:710px"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="text-align:left" colspan="2">Monthly Income
|
|
<input type="text" name="attr_MonthlyIncome" style="width:170px"/>
|
|
Monthly Upkeep
|
|
<input type="text" name="attr_MonthlyUpkeep" style="width:170px"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<br>
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 95%">
|
|
<h3>Situation</h3>
|
|
<table border="0px">
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="2">Date<input Type="text" style="width:343px">Location<input type="text" style="width:343px"></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Current situation</td><td><textarea style="width:652px"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</div>
|
|
<br>
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 95%">
|
|
<h3>Contacts</h3>
|
|
<textarea></textarea>
|
|
</div>
|
|
<br>
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 95%">
|
|
<h3>Quests</h3>
|
|
<textarea></textarea>
|
|
</div>
|
|
<br>
|
|
<div style="padding:7px; border:2px solid black; border-radius: 4px; width: 95%">
|
|
<h3>Notes</h3>
|
|
<textarea></textarea>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
</html>
|
|
|
|
|
|
|
|
|