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* bettter css for damge skulls * Update Forbidden_Lands.html * updated announcement text * fix for shield shove/parry including base dice to gear * update text * update shield shove/parry gear dice calc * dates * spelling
4128 lines
311 KiB
HTML
4128 lines
311 KiB
HTML
<!--3/8/20 set sheet version manually with currentVersion in sheetworkers-->
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<input type="hidden" name="attr_version" value="0" />
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<!-- ADDED recalc checkbox to force sheet worker events. temp unhide for testing purposes-->
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<input class="hidden" name="attr_recalc1" type="checkbox" />
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<!--tabs-->
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<input class="tab character" name="attr_tab" data-i18n-title="character" title="Character" type="radio" value="1" checked />
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<input class="tab stronghold" name="attr_tab" data-i18n-title="stronghold" title="Stronghold" type="radio" value="2" />
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<input class="tab monster_only" name="attr_tab" data-i18n-title="monster" title="Monster" type="radio" value="3" />
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<input class="tab settings" name="attr_tab" data-i18n-title="settings" title="Settings" type="radio" value="4" />
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<div class="logo"><img alt="Forbidden Lands" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/logo.png" style="width: 45%;margin: -1% 0 2% 0;"></div>
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<div class="wrapper tab-content character">
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<!--announcements/updates-->
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<input type="checkbox" class="announcements-show toggle-dice-only toggle-monster-only" name="attr_show_announcements" value="1" data-i18n-title="version-announcements" title="Sheet version and announcements" style="width: 4.5em; height: 2em;" />
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<span class="announcements-show toggle-dice-only toggle-monster-only" name="attr_version"> </span>
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<div class="announcements toggle-dice-only toggle-monster-only">
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<h3 data-i18n="latest-announcements">Latest Announcements</h3>
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<span class="footer">3/8/20</span>
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<ol style="margin: 0 2em 0 2em; padding: 0 1em 0 3em;">
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<span>v1.64</span>
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<li>Bug fix: shield shove/parry rolls were erroneously including strength as gear dice.</li>
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<li>Optimized the css that reduces the opacity of damage skulls above the attribute's max value. Purely cosmetic.</li>
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</ol>
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<br>
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<input type="checkbox" class="announcements-older-show" name="attr_show_announcements_old" value="1" data-i18n-title="old-announcements" />
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<span data-i18n-title="old-announcements"> </span>
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<span class="announcements-older-show">
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<ol>
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<span>v1.63</span>
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<li>Added a toggleable 2nd row to each skill.</li>
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<li>Added Artifact dice, Misc Skill modifier, and Notes to each skill.</li>
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<li>Updated the roll template for skill rolls.</li>
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<li>Added Misc Skill modifier to strength-based monster skills.</li>
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<li>Visual enhancement; reduced the opacity of damage skulls that are beyond the character's max value.</li>
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<span>v1.62</span>
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<li>Added the 'IM Fell English' webfont to better match Forbidden Lands style.</li>
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<li>Updated all image links to point to the images located on roll20's github repo.</li>
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<li>Updated Armor and Shield Misc modifier to adjust Skill dice, not Gear dice.</li>
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<li>Fixed negative skill dice bug.</li>
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<li>Updated shield shove/parry roll template.</li>
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<span>v1.61</span>
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<li>fixed strength bug that reset strength to "0" for previously created characters.</li>
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<li>fixed encumbrance calculation bug introduced in last update.</li>
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<li>added event listener to repeating weapons to recalc attributes when added/changed.</li>
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<li>refinements to the roll template.</li>
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<li>coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.</li>
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<span>v1.60</span>
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<li>added an attribute for 'willpower_max'. Now you track willpower using a linked token bar.</li>
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<li>small updates to roll templates; removed whitespace for empty elements, adjusted the show/hide logic to better work with custom macros.</li>
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<li>updated the Reputation roll to use Age + Reputation.</li>
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<li>spells now roll Base dice(was rolling Gear dice) and Total WP is now displayed in the roll template.</li>
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<li>fixed monster strength vs pc/npc strength incompatibilities.(Thank you GiGs!)</li>
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<li>added columns for misc attack and damage bonuses, skill total, attack total, and damage total.</li>
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<li>added artifact dice (d8, d8, d10, d12) to weapons, armor, and shield that add artifact dice to the dice pool.</li>
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<li>added an expandable 2nd row to weapons, armor, and shield to show/hide additional attributes.</li>
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</ol>
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</span>
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<input type="checkbox" class="announcements-show" name="attr_show_announcements" value="1" data-i18n-title="close-announcements" title="Close Announcements" style="margin: .5em -.75em 0 0;position: relative;" />
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<span class="announcements-exit" data-i18n-title="close">*</span>
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</div>
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<div class="character-grid">
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<div class="box toggle-dice-only character-attributes">
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<!--Monster Stats-->
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<div class="monster monster-stat1">
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<span class="header monster-stats-box1">
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<input class="input-number header-h1" type="text" name="attr_character_name" value="" title="@{character_name}" data-i18n-placeholder="monster-name" placeholder="Monster's Name/Type" />
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</span>
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<div class="column-header monster-stats-box2"><span data-i18n="move" style="padding-left: 5px;">Move</span></div>
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<div class="column-header monster-stats-box3"><span data-i18n="move-type">Move Type</span></div>
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<div class="column-header monster-stats-box4"></div>
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<div class="column-header monster-stats-box5"><span data-i18n="armor-rating-abbr">AR</span></div>
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<div class="column-header monster-stats-box6"><span data-i18n="max-abbr">Max</span></div>
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<div class="column-header monster-stats-box7"><span data-i18n="armor-type">Armor Type</span></div>
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<div class="column-header monster-stats-box8"><span data-i18n="misc-abbr">Misc</span></div>
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<div class="column-header monster-stats-box9"><span data-i18n="total-abbr">Tot</span></div>
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<div class="column-header monster-stats-box10"></div>
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<span class="monster-stats-box11">
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<input class="input-number" type="text" name="attr_movement" value="1" title="@{movement}" />
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</span>
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<span class="monster-stats-box12">
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<input class="input-number" type="text" name="attr_movement_type" data-i18n-placeholder="type" placeholder="type" title="@{movement_type}" />
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</span>
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<span class="monster-stats-box13"></span>
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<span class="monster-stats-box14">
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<input class="input-number" type="number" name="attr_armor1_bonus" value="0" min="0" title="@{armor1_bonus}" />
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</span>
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<span class="monster-stats-box15">
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<input class="input-number" type="number" name="attr_armor1_bonus_max" value="0" min="0" title="@{armor1_bonus_max}" />
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</span>
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<span class="monster-stats-box16">
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<input class="input-number" type="text" name="attr_armor1_name" data-i18n-placeholder="type" placeholder="type" title="@{armor1_name}" />
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</span>
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<span class="monster-stats-box17">
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<select class="input" name="attr_armor1_damage" data-i18n-title="armor1-bonus-misc" title="Miscellaneous bonus modifier (adjusts SKILL dice). @{armor1_damage}">
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<option value="6">+6</option>
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<option value="5">+5</option>
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<option value="4">+4</option>
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<option value="3">+3</option>
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<option value="2">+2</option>
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<option value="1">+1</option>
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<option value="0" selected="">0</option>
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<option value="-1">-1</option>
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<option value="-2">-2</option>
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<option value="-3">-3</option>
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<option value="-4">-4</option>
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<option value="-5">-5</option>
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<option value="-6">-6</option>
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</select>
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</span>
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<span class="monster-stats-box18">
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<span class="input-span" name="attr_ar" value="0" data-i18n-title="armor-rating-total" title="Total GEAR dice included for armor1 + armor2. @{ar}"></span>
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</span>
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<span class="monster-stats-box19">
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<button type="action" name="act_armor-roll" data-i18n-title="update-dice-pool" data-i18n="armor" style="height: 2em;width: 3.75em;margin: 0 10px 0 0px;">Armor</button>
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</span>
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</div>
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<div class="attributes-grid">
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<!-- Broken Indicators -->
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<input class="broken-str" type="hidden" name="attr_strength_total" />
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<input class="broken-agi" type="hidden" name="attr_agility_total" />
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<input class="broken-wit" type="hidden" name="attr_wits_total" />
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<input class="broken-emp" type="hidden" name="attr_empathy_total" />
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<div class="attributes-box1 toggle-monster-only" style="margin-top: 2px;">
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<div class="attributes-box1 toggle-monster-only header">
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<h1 data-i18n="attribute-u">ATTRIBUTES</h1>
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</div>
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</div>
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<div class="attributes-box2"><span class="label broken-str" data-i18n="strength">Strength</span></div>
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<div class="attributes-box3">
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<!-- PC or Monster Strength attr_strength updates pc/monster str depending on sheet tab-->
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<input class="broken-str" type="hidden" name="attr_strength" value="0" />
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<input class="input-number broken-str monster" type="number" name="attr_strength_monster" value="0" min="0" max="48" title="@{strength_monster}" />
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<input class="input-number broken-str toggle-monster-only" type="number" name="attr_strength_pc" value="0" min="0" max="6" title="@{strength_pc}" />
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</div>
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<div class="attributes-box4">
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<input class="sheet-broken-str" type="hidden" name="attr_strength" />
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<input type="radio" name="attr_damage" value="0" style="margin: 4px 8px 3px 2px;" data-i18n-title="no-damage" title="No Damage" checked />
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<input class="skull" type="radio" name="attr_damage" value="1" title="1 @{damage}" /><span></span>
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<input class="skull" type="radio" name="attr_damage" value="2" title="2 @{damage}" /><span></span>
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<input class="skull" type="radio" name="attr_damage" value="3" title="3 @{damage}" /><span></span>
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<input class="skull" type="radio" name="attr_damage" value="4" title="4 @{damage}" /><span></span>
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<input class="skull" type="radio" name="attr_damage" value="5" title="5 @{damage}" /><span></span>
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<input class="skull" type="radio" name="attr_damage" value="6" title="6 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="7" title="7 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="8" title="8 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="9" title="9 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="10" title="10 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="11" title="11 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="12" title="12 @{damage}" /><span></span>
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<!--force line break for 2nd row of skulls-->
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<div class="monster" style="width: 102%;height: 3px;"> </div>
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<span class="monster" style="width: 21px;"></span>
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<input class="skull monster" type="radio" name="attr_damage" value="13" title="13 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="14" title="14 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="15" title="15 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="16" title="16 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="17" title="17 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="18" title="18 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="19" title="19 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="20" title="20 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="21" title="21 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="22" title="22 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="23" title="23 @{damage}" /><span></span>
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<input class="skull monster" type="radio" name="attr_damage" value="24" title="24 @{damage}" /><span></span>
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<!--force line break for 3rd row of skulls-->
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<div class="monster" style="width: 102%;height: 3px;"> </div>
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<input class="monster extra-damage-show" type="checkbox" name="attr_show_more_damage" value="1" data-i18n-title="extra-damage" title="Toggle extra damage tracking (25-48)" style="padding-top: 6px;" />
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="25" title="25 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="26" title="26 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="27" title="27 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="28" title="28 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="29" title="29 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="30" title="30 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="31" title="31 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="32" title="32 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="33" title="33 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="34" title="34 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="35" title="35 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="36" title="36 @{damage}" /><span></span>
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<!--force line break for 4th row of skulls-->
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<div class="monster" style="width: 102%;height: 3px;"> </div>
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<span class="monster" style="width: 21px;"></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="37" title="37 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="38" title="38 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="39" title="39 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="40" title="40 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="41" title="41 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="42" title="42 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="43" title="43 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="44" title="44 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="45" title="45 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="46" title="46 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="47" title="47 @{damage}" /><span></span>
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<input class="skull monster extra-damage-show" type="radio" name="attr_damage" value="48" title="48 @{damage}" /><span></span>
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</div>
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<div class="attributes-box5">
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<span class="input-span broken-str" name="attr_strength_total" value="0" title="@{strength_total}"></span>
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<input type="hidden" name="attr_strength_total_max" value="0" />
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</div>
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<div class="attributes-box6"><span class="label broken-agi" data-i18n="agility">Agility</span></div>
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<div class="attributes-box7">
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<input class="input-number broken-agi" type="number" name="attr_agility" value="0" min="0" title="@{agility}" />
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</div>
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<div class="attributes-box8">
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<input class="sheet-broken-agi" type="hidden" name="attr_agility" />
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<input type="radio" name="attr_fatigue" value="0" style="margin: 4px 8px 3px 2px;" data-i18n-title="no-damage" title="No Damage" checked />
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<input class="skull" type="radio" name="attr_fatigue" value="1" title="1 @{fatigue}" /><span></span>
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<input class="skull" type="radio" name="attr_fatigue" value="2" title="2 @{fatigue}" /><span></span>
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<input class="skull" type="radio" name="attr_fatigue" value="3" title="3 @{fatigue}" /><span></span>
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<input class="skull" type="radio" name="attr_fatigue" value="4" title="4 @{fatigue}" /><span></span>
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<input class="skull" type="radio" name="attr_fatigue" value="5" title="5 @{fatigue}" /><span></span>
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<input class="skull" type="radio" name="attr_fatigue" value="6" title="6 @{fatigue}" /><span></span>
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</div>
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<div class="attributes-box9">
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<span class="input-span broken-agi" name="attr_agility_total" value="0" title="@{agility_total}"></span>
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<input type="hidden" name="attr_agility_total_max" value="0" />
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</div>
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<div class="attributes-box10"><span class="label broken-wit" data-i18n="wits">Wits</span></div>
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<div class="attributes-box11">
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<input class="input-number broken-wit" type="number" name="attr_wits" value="0" min="0" title="@{wits}" />
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</div>
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<div class="attributes-box12">
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<input class="sheet-broken-wit" type="hidden" name="attr_wits" />
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<input type="radio" name="attr_confusion" value="0" style="margin: 4px 8px 3px 2px;" data-i18n-title="no-damage" title="No Damage" checked />
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<input class="skull" type="radio" name="attr_confusion" value="1" title="1 @{confusion}" /><span></span>
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<input class="skull" type="radio" name="attr_confusion" value="2" title="2 @{confusion}" /><span></span>
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<input class="skull" type="radio" name="attr_confusion" value="3" title="3 @{confusion}" /><span></span>
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<input class="skull" type="radio" name="attr_confusion" value="4" title="4 @{confusion}" /><span></span>
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<input class="skull" type="radio" name="attr_confusion" value="5" title="5 @{confusion}" /><span></span>
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<input class="skull" type="radio" name="attr_confusion" value="6" title="6 @{confusion}" /><span></span>
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</div>
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<div class="attributes-box13">
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<span class="input-span broken-wit" name="attr_wits_total" value="0" title="@{wits_total}"></span>
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<input type="hidden" name="attr_wits_total_max" value="0" />
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</div>
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<div class="attributes-box14"><span class="label broken-emp" data-i18n="empathy">Empathy</span></div>
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<div class="attributes-box15">
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<input class="input-number broken-emp" type="number" name="attr_empathy" value="0" min="0" title="@{empathy}" />
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</div>
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<div class="attributes-box16">
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<input class="sheet-broken-emp" type="hidden" name="attr_empathy" />
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<input type="radio" name="attr_doubt" value="0" style="margin: 4px 8px 3px 2px;" data-i18n-title="no-damage" title="No Damage" checked />
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<input class="skull" type="radio" name="attr_doubt" value="1" title="1 @{doubt}" /><span></span>
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<input class="skull" type="radio" name="attr_doubt" value="2" title="2 @{doubt}" /><span></span>
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|
<input class="skull" type="radio" name="attr_doubt" value="3" title="3 @{doubt}" /><span></span>
|
|
<input class="skull" type="radio" name="attr_doubt" value="4" title="4 @{doubt}" /><span></span>
|
|
<input class="skull" type="radio" name="attr_doubt" value="5" title="5 @{doubt}" /><span></span>
|
|
<input class="skull" type="radio" name="attr_doubt" value="6" title="6 @{doubt}" /><span></span>
|
|
</div>
|
|
<div class="attributes-box17">
|
|
<span class="input-span broken-emp" name="attr_empathy_total" value="0" title="@{empathy_total}"></span>
|
|
<input type="hidden" name="attr_empathy_total_max" value="0" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!--monster attacks-->
|
|
<div class="box toggle-dice-only monster monster-attacks">
|
|
<div class="monster-attacks-grid">
|
|
<div class="monster-attacks-box header">
|
|
<h1 data-i18n="monster-attacks-u">MONSTER ATTACKS</h1>
|
|
</div>
|
|
<div class="monster-attacks-box1 column-header"></div>
|
|
<div class="monster-attacks-box2 column-header"></div>
|
|
<div class="monster-attacks-box3 column-header"><span data-i18n="name">Name</span></div>
|
|
<div class="monster-attacks-box4 column-header"><span data-i18n="base">Base</span></div>
|
|
<div class="monster-attacks-box5 column-header"><span data-i18n="damage-abbr">Dmg</span></div>
|
|
<div class="monster-attacks-box6 column-header"><span data-i18n="type">Type</span></div>
|
|
<div class="monster-attacks-box7 column-header"><span data-i18n="range">Range</span></div>
|
|
<div class="monster-attacks-box8 repeating-fields">
|
|
<fieldset class="repeating_monster">
|
|
<div class="monster-attacks-grid">
|
|
<input class="expand" type="checkbox" name="attr_expand" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<input class="monster-attacks-box1 counted" type="checkbox" name="attr_rep_counter" value="1" style="opacity:0; position:absolute; cursor:default; z-index: 1; width:0;" checked /><span></span>
|
|
<button class="monster-attacks-box2 roll-button" type="action" name="act_monster-attack-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice.">t</button>
|
|
<input class="monster-attacks-box3 input" type="text" name="attr_attack_name" value="" title="@{repeating_monster_$X_attack_name}" data-i18n-placeholder="name" placeholder="Name" />
|
|
<input class="monster-attacks-box4 input-number" type="text" name="attr_attack_dice" value="0" title="@{repeating_monster_$X_attack_dice}" />
|
|
<input class="monster-attacks-box5 input-number" type="text" name="attr_attack_damage" value="0" title="@{repeating_monster_$X_attack_damage}" />
|
|
<input class="monster-attacks-box6 input" type="text" name="attr_attack_features" value="" title="@{repeating_monster_$X_attack_features}">
|
|
<select class="monster-attacks-box7 input" name="attr_attack_range" title="@{repeating_monster_$X_attack_range}">
|
|
<option value="n/a" data-i18n="not-applicable-abbr">n/a</option>
|
|
<option value="Arm" selected="" data-i18n="arms-length-abbr">Arm's L.</option>
|
|
<option value="Near" data-i18n="near">Near</option>
|
|
<option value="Short" data-i18n="short">Short</option>
|
|
<option value="Long" data-i18n="long">Long</option>
|
|
<option value="Distant" data-i18n="distant">Distant</option>
|
|
</select>
|
|
<textarea class="monster-attacks-box8 input-textarea" name="attr_attack_description" title="@{repeating_monster_$X_attack_description}" data-i18n-placeholder="description" placeholder="description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-heading">
|
|
<div class="heading-grid">
|
|
<div class="heading-box1"><span class="label" data-i18n="kin">Kin</span></div>
|
|
<div class="heading-box2"><input class="input" type="text" name="attr_character_name" value="" title="@{character_name}"></div>
|
|
<div class="heading-box3"><span class="label" data-i18n="profession">Profession</span></div>
|
|
<div class="heading-box4"><input class="input" type="text" name="attr_kin" value="" title="@{kin}"></div>
|
|
<div class="heading-box5"><span class="label" data-i18n="name">Name</span></div>
|
|
<div class="heading-box6"><input class="input" type="text" name="attr_profession" value="" title="@{profession}"></div>
|
|
<div class="sheet-heading-box7" style="z-index: 1;">
|
|
<img alt="raven" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/FBL%20raven1.png" style="height: 6em;margin: -1.125em 0px 0px -6em;">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-details">
|
|
<div class="details-grid">
|
|
<div class="details-box1">
|
|
<button class="roll-button-textonly" type="roll" name="roll_pride" title="%{roll_pride}" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{pride-roll}}} {{subtitle=@{pride}}} {{artifact-die-twelve=[[1]] }} {{artifact-roll-twelve=[[1d12]] }}">
|
|
<span class="label" data-i18n="pride">Pride</span>
|
|
</button>
|
|
</div>
|
|
<div class="details-box2">
|
|
<textarea class="input-textarea" name="attr_pride" title="@{pride}"></textarea>
|
|
</div>
|
|
<div class="details-box3"><span class="label" data-i18n="dark-secret">Dark Secret</span></div>
|
|
<div class="details-box4">
|
|
<textarea class="input-textarea" name="attr_dark_secret" title="@{dark_secret}"></textarea>
|
|
</div>
|
|
<div class="details-box5"><span class="label" data-i18n="age">Age</span></div>
|
|
<div class="details-box6">
|
|
<select name="attr_age" class="input" title="@{age}">
|
|
<option value="young" data-i18n="young-1" selected>Young</option>
|
|
<option value="adult" data-i18n="adult-2">Adult+1</option>
|
|
<option value="old" data-i18n="old-3">Old+2</option>
|
|
</select>
|
|
</div>
|
|
<div class="details-box7">
|
|
<button type="action" name="act_reputation-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice." data-i18n="reputation">Reputation</button>
|
|
</div>
|
|
<div class="details-box8">
|
|
<select class="input" name="attr_reputation" data-i18n-title="reputation-bonus" title="How well known are you? @{reputation}">
|
|
<option value="0" selected>+0</option>
|
|
<option value="1">+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
<option value="7">+7</option>
|
|
<option value="8">+8</option>
|
|
</select>
|
|
<input type="hidden" name="attr_reputation_total" value="" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-appearance">
|
|
<div class="appearance-grid">
|
|
<div class="appearance-box1 header">
|
|
<h1 data-i18n="appearance-u">APPEARANCE</h1>
|
|
</div>
|
|
<div class="appearance-box2"><span class="label" data-i18n="face">Face</span></div>
|
|
<div class="appearance-box3">
|
|
<textarea class="input-textarea" name="attr_face" title="@{face}"></textarea>
|
|
</div>
|
|
<div class="appearance-box4"><span class="label" data-i18n="body">Body</span></div>
|
|
<div class="appearance-box5">
|
|
<textarea class="input-textarea" name="attr_body" title="@{body}"></textarea>
|
|
</div>
|
|
<div class="appearance-box6"><span class="label" data-i18n="clothing">Clothing</span></div>
|
|
<div class="appearance-box7">
|
|
<textarea class="input-textarea" name="attr_clothing" title="@{clothing}"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-conditions">
|
|
<div class="conditions-grid">
|
|
<div class="conditions-box2">
|
|
<input class="input xbox conditions-hungry" type="checkbox" name="attr_hungry" value="1" data-i18n-title="condition-hungry" title="@{hungry}" /><span></span>
|
|
</div>
|
|
<input class="hidden conditions-hungry" type="checkbox" name="attr_hungry" value="1" />
|
|
<div class="conditions-box3"><span class="header-h1 conditions-hungry" data-i18n="hungry">Hungry</span>
|
|
</div>
|
|
<div class="conditions-box4">
|
|
<input class="input xbox conditions-sleepy" type="checkbox" name="attr_sleepy" value="1" data-i18n-title="condition-sleepy" title="@{sleepy}" /><span></span>
|
|
</div>
|
|
<input class="hidden conditions-sleepy" type="checkbox" name="attr_sleepy" value="1" />
|
|
<div class="conditions-box5"><span class="header-h1 conditions-sleepy" data-i18n="sleepy">Sleepy</span>
|
|
</div>
|
|
<div class="conditions-box6">
|
|
<input class="input xbox conditions-thirsty" type="checkbox" name="attr_thirsty" value="1" data-i18n-title="condition-thirsty" title="@{thirsty}" /><span></span>
|
|
</div>
|
|
<input class="hidden conditions-thirsty" type="checkbox" name="attr_thirsty" value="1" />
|
|
<div class="conditions-box7"><span class="header-h1 conditions-thirsty" data-i18n="thirsty">Thirsty</span></div>
|
|
<div class="conditions-box8">
|
|
<input class="input xbox conditions-cold" type="checkbox" name="attr_cold" value="1" data-i18n-title="condition-cold" title="@{cold}" /><span></span>
|
|
</div>
|
|
<input class="hidden conditions-cold" type="checkbox" name="attr_cold" value="1" />
|
|
<div class="conditions-box9"><span class="header-h1 conditions-cold" data-i18n="cold">Cold</span></div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-injuries">
|
|
<div class="injuries-grid">
|
|
<div class="injuries-box1 header">
|
|
<h1 data-i18n="critical-u">CRITICAL INJURIES</h1>
|
|
</div>
|
|
<div class="injuries-box2 column-header"><span data-i18n="injury">Injury</span></div>
|
|
<div class="injuries-box3 column-header"><span data-i18n="lethal">Lethal</span></div>
|
|
<div class="injuries-box4 column-header"><span data-i18n="time-limit">Time Limit</span></div>
|
|
<div class="injuries-box5 column-header"><span data-i18n="effects">Effects</span></div>
|
|
<div class="injuries-box6 column-header"><span data-i18n="healing-time">Healing Time</span></div>
|
|
<div class="injuries-box7">
|
|
<fieldset class="repeating_injuries">
|
|
<div class="injuries-grid">
|
|
<input type="text" class="injuries-box8 input" name="attr_injury_name" value="" title="@{repeating_injuries_$X_injury_name}" />
|
|
<select class="injuries-box9 input" name="attr_injury_lethal" title="@{repeating_injuries_$X_injury_lethal}">
|
|
<option value="no" data-i18n="no" selected>No</option>
|
|
<option value="yes" data-i18n="yes">Yes</option>
|
|
<option value="yes -1" data-i18n="yes-1">Yes,-1</option>
|
|
<option value="n/a" data-i18n="not-applicable-abbr">n/a</option>
|
|
</select>
|
|
<input type="text" class="injuries-box10 input" name="attr_injury_time_limit" value="n/a" title="@{repeating_injuries_$X_injury_time_limit}" />
|
|
<input type="text" class="injuries-box11 input" name="attr_injury_effects" value="" title="@{repeating_injuries_$X_injury_effects}" />
|
|
<input type="text" class="injuries-box12 input" name="attr_injury_healing_time" value="n/a" title="@{repeating_injuries_$X_injury_healing_time}" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-injuries-box13">
|
|
<img alt="skull" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/FBL%20skull.png" title="" style="position: absolute;height: 5em;width: 7em;margin: -2.8em 0 0 -2em;">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-weapons">
|
|
<div class="weapons-grid">
|
|
<div class="weapons-box header">
|
|
<h1 data-i18n="weapon-u" style="margin-top: -21px;">WEAPONS</h1>
|
|
</div>
|
|
<div class="weapons-box1 column-header"><span data-i18n="attack-abbrv">Attk</span></div>
|
|
<div class="weapons-box2 column-header"><span data-i18n="parry">Parry</span></div>
|
|
<div class="weapons-box3 column-header"><span data-i18n="name">Name</span></div>
|
|
<div class="weapons-box4 column-header"><span data-i18n="type">Type</span></div>
|
|
<div class="weapons-box5 column-header"><span data-i18n="attr-abbr">Attr</span></div>
|
|
<div class="weapons-box6 column-header"><span data-i18n="skill">Skill</span></div>
|
|
<div class="weapons-box7 column-header"><span data-i18n="misc-skill-abbr">Misc Skill</span></div>
|
|
<div class="weapons-box8 column-header"><span data-i18n="total-abbr">Tot</span></div>
|
|
<div class="weapons-box9 column-header"></div>
|
|
<div class="weapons-box10 column-header"><span data-i18n="bonus-abbr">Bon</span></div>
|
|
<div class="weapons-box11 column-header"><span data-i18n="max-abbr">Max</span></div>
|
|
<div class="weapons-box12 column-header"><span data-i18n="misc-gear-abbr">Misc Gear</span></div>
|
|
<div class="weapons-box13 column-header"><span data-i18n="total-abbr">Tot</span></div>
|
|
<div class="weapons-box14 column-header"></div>
|
|
<div class="weapons-box15 column-header"><span>D8</span></div>
|
|
<div class="weapons-box16 column-header"><span>D8</span></div>
|
|
<div class="weapons-box17 column-header"><span>D10</span></div>
|
|
<div class="weapons-box18 column-header"><span>D12</span></div>
|
|
<div class="weapons-box19 column-header"></div>
|
|
<div class="weapons-box20 column-header"><span data-i18n="dmg-abbr">Dmg</span></div>
|
|
<div class="weapons-box21 column-header"><span data-i18n="misc-abbr">Misc</span></div>
|
|
<div class="weapons-box22 column-header"><span data-i18n="total-abbr">Tot</span></div>
|
|
<div class="weapons-box23">
|
|
<fieldset class="repeating_weapons">
|
|
<div class="weapons-grid">
|
|
<button class="weapons-box24 roll-button" type="action" name="act_attack-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice.">t</button>
|
|
<button class="weapons-box25 roll-button" type="action" name="act_attack-parry-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice.">t</button>
|
|
<input class="weapons-box26 input" type="text" name="attr_weapon_name" value="" title="@{repeating_weapons_$X_weapon_name}" />
|
|
<select class="weapons-box27 input" name="attr_weapon_skill" title="@{repeating_weapons_$X_weapon_skill}">
|
|
<option value="0" data-i18n="melee" selected>Melee</option>
|
|
<option value="1" data-i18n="ranged">Ranged</option>
|
|
</select>
|
|
<input class="weapons-box28 input" name="attr_weapon_base_total" type="text" value="0" data-i18n-title="weapon-type-base" title="BASE dice as per weapon/skill type. @{repeating_weapons_$X_weapon_base_total}" readonly />
|
|
<input class="weapons-box29 input" name="attr_weapon_skill_value" type="text" value="0" data-i18n-title="weapon-type-skill" title="SKILL dice as per weapon/skill type. @{repeating_weapons_$X_weapon_skill_value}" readonly />
|
|
<select class="weapons-box30 input" name="attr_weapon_skill_misc" data-i18n-title="weapon-skill-misc" title="Miscellaneous attack modifier (adjusts SKILL dice). @{repeating_weapons_$X_weapon_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected>+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="weapons-box31 input" name="attr_weapon_skill_total" type="text" value="0" data-i18n-title="weapon-skill-total" title="Total Skill dice included with the attack. @{repeating_weapons_$X_weapon_skill_total}" readonly />
|
|
|
|
<div class="weapons-box32"></div>
|
|
|
|
<select class="weapons-box33 input" name="attr_weapon_bonus" data-i18n-title="weapon-bonus" title="Record the weapon's CURRENT bonus up to MAX (adjusts Gear dice). @{repeating_weapons_$X_weapon_bonus}">
|
|
<option value="0">+0</option>
|
|
<option value="1" selected>+1</option>
|
|
<option value="2">+2</option>
|
|
<option value="3">+3</option>
|
|
<option value="4">+4</option>
|
|
<option value="5">+5</option>
|
|
<option value="6">+6</option>
|
|
<option value="7">+7</option>
|
|
<option value="8">+8</option>
|
|
<option value="9">+9</option>
|
|
<option value="10">+10</option>
|
|
<option value="11">+11</option>
|
|
<option value="12">+12</option>
|
|
</select>
|
|
<select class="weapons-box34 input" name="attr_weapon_bonus_max" data-i18n-title="weapon-bonus-max" title="Record the weapon's UNDAMAGED bonus. @{repeating_weapons_$X_weapon_bonus_max}">
|
|
<option value="0">0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12" selected>12</option>
|
|
</select>
|
|
<select class="weapons-box35 input" name="attr_weapon_bonus_misc" data-i18n-title="weapon-bonus-misc" title="Miscellaneous bonus modifier (adjusts Gear dice). @{repeating_weapons_$X_weapon_bonus_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected>+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="weapons-box36 input" name="attr_weapon_bonus_total" type="text" value="0" data-i18n-title="weapon-bonus-total" title="Total GEAR dice included with the attack. @{repeating_weapons_$X_weapon_bonus_total}" readonly />
|
|
<div class="weapons-box37"></div>
|
|
<input class="weapons-box38 input" type="checkbox" name="attr_weapon_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty @{repeating_weapons_$X_weapon_artifact_die_ocho}">
|
|
<input class="weapons-box39 input" type="checkbox" name="attr_weapon_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty @{repeating_weapons_$X_weapon_artifact_die_eight}">
|
|
<input class="weapons-box40 input" type="checkbox" name="attr_weapon_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic @{repeating_weapons_$X_artifact_weapon_die_ten}">
|
|
<input class="weapons-box41 input" type="checkbox" name="attr_weapon_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary @{repeating_weapons_$X_weapon_artifact_die_twelve}">
|
|
<div class="weapons-box42"></div>
|
|
<select class="weapons-box43 input" name="attr_weapon_damage" data-i18n-title="weapon-damage" title="Damage as per weapon tables. @{repeating_weapons_$X_weapon_damage}">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
</select>
|
|
<select class="weapons-box44 input" name="attr_weapon_damage_misc" data-i18n-title="weapon-damage-misc" title="Miscellaneous damage modifier. @{repeating_weapons_$X_weapon_damage_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected>+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="weapons-box45 input" name="attr_weapon_damage_total" type="text" value="0" data-i18n-title="weapon-damage-total" title="Total damage included with the attack. @{repeating_weapons_$X_weapon_damage_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<!-- 2nd row -->
|
|
<div class="weapons-subgrid">
|
|
<div class="weapons-box46"><span data-i18n="grip">Grip</span></div>
|
|
<select class="weapons-box47 input" name="attr_weapon_grip" title="@{repeating_weapons_$X_weapon_grip}" title="@{repeating_weapons_$X_weapon_grip}">
|
|
<option data-i18n="not-applicable-abbr" value="n/a">n/a</option>
|
|
<option data-i18n="one-hand-abbr" value="1H" selected>1H</option>
|
|
<option data-i18n="two-hand-abbr" value="2H">2H</option>
|
|
</select>
|
|
<div class="weapons-box48"><span data-i18n="range">Range</span></div>
|
|
<select class="weapons-box49 input" name="attr_weapon_range" title="@{repeating_weapons_$X_weapon_range}">
|
|
<option value="Arm" selected data-i18n="arms-length-abbr">Arm's L.</option>
|
|
<option value="Near" data-i18n="near">Near</option>
|
|
<option value="Short" data-i18n="short">Short</option>
|
|
<option value="Long" data-i18n="long">Long</option>
|
|
<option value="Distant" data-i18n="distant">Distant</option>
|
|
</select>
|
|
<div class="weapons-box50"><span data-i18n="carried-abbr">Carr</span></div>
|
|
<select class="weapons-box51 input" name="attr_weapon_carried" title="@{repeating_weapons_$X_weapon_carried}">
|
|
<option data-i18n="yes" value="1" selected>Yes</option>
|
|
<option data-i18n="no" value="0">No</option>
|
|
<option data-i18n="mount" value="0">Mount</option>
|
|
</select>
|
|
<div class="weapons-box52"><span data-i18n="weight-abbr">Wt</span></div>
|
|
<select class="weapons-box53 input" name="attr_weapon_weight" title="@{repeating_weapons_$X_weapon_weight}">
|
|
<option data-i18n="tiny-abbr" value="0" selected>T</option>
|
|
<option data-i18n="light-abbr" value="0.5">L</option>
|
|
<option data-i18n="normal-abbr" value="1">N</option>
|
|
<option data-i18n="heavy-abbr" value="2">H</option>
|
|
</select>
|
|
<div class="weapons-box54"><span data-i18n="features">Features</span></div>
|
|
<input class="weapons-box55 input" type="text" name="attr_weapon_features" value="" title="@{repeating_weapons_$X_weapon_features}" />
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box character-skill-dice-box">
|
|
<!--hidden skill attributes to be used as placeholder for currently selected skill-->
|
|
<input type="hidden" name="attr_skill_attribute_selected" value="" readonly />
|
|
<input type="hidden" name="attr_skill_bonus_misc_selected" value="" readonly />
|
|
<input type="hidden" name="attr_skill_only_selected" value="" readonly />
|
|
<input type="hidden" name="attr_skill_notes_selected" value="" readonly />
|
|
<div class="box toggle-dice-only character-skills">
|
|
<div class="skills-grid" data-i18n-list="skills-list">
|
|
<span>
|
|
<div class="skills-box1 header">
|
|
<h1 data-i18n="skill-u">SKILLS</h1>
|
|
</div>
|
|
<div class="skills-box2 column-header"><span data-i18n="lvl-abbr">Lvl</span></div>
|
|
<div class="skills-box3 column-header"><span data-i18n="misc-skill-abbr">Misc Skill</span></div>
|
|
<div class="skills-box4 column-header"><span data-i18n="total-abbr">Tot</span></div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="animal-handling">
|
|
<button type="action" name="act_dice_pool_animal_handling" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="animal-handling">Animal Handling</span> (<span class="small-caps" data-i18n="empathy-abbr">Emp</span> <span name="attr_empathy_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_animal_handling" value="0" min="0" title="@{animal_handling}" />
|
|
<select class="input" name="attr_animal_handling_skill_misc" title="@{animal_handling_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_animal_handling_total" value="0" title="@{animal_handling_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_animal_handling" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
|
|
<div class="animal-handling-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_animal_handling_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{animal_handling_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_animal_handling_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_animal_handling_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_animal_handling_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_animal_handling_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
<!-- 2nd row -->
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="crafting">
|
|
<button type="action" name="act_dice_pool_crafting" class="toggle-monster-only" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="crafting">Crafting</span> (<span class="small-caps" data-i18n="strength-abbr">Str</span> <span name="attr_strength_total"></span>)</button>
|
|
<button type="action" name="act_dice_pool_crafting_monster" class="monster" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="crafting">Crafting</span> (<span data-i18n="monster">Monster</span>)</button>
|
|
<input class="input-number toggle-monster-only" type="number" name="attr_crafting" value="0" min="0" title="@{crafting}" />
|
|
<select class="input toggle-monster-only" name="attr_crafting_skill_misc" title="@{crafting_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number toggle-monster-only" type="text" name="attr_crafting_total" value="0" title="@{crafting_total}" readonly />
|
|
<!-- monster stats -->
|
|
<select class="input monster" name="attr_crafting_monster" title="@{crafting_monster}" style="width: 3em;margin: 0;">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
</select>
|
|
<select class="input monster" name="attr_crafting_skill_misc_monster" title="@{crafting_skill_misc_monster}">
|
|
<option value="10">+10</option>
|
|
<option value="9">+9</option>
|
|
<option value="8">+8</option>
|
|
<option value="7">+7</option>
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
</select>
|
|
<input class="input-number monster" type="text" name="attr_crafting_monster_total" value="0" title="@{crafting_monster_total}" readonly />
|
|
<!-- end monster stats -->
|
|
<!-- expand 2nd row -->
|
|
<input class="expand toggle-monster-only" type="checkbox" name="attr_expand_crafting" value="1" data-i18n-title="show-hide" title="show/hide" /><span class="toggle-monster-only"></span>
|
|
<div class="crafting-row2 skills-row2 toggle-monster-only">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_crafting_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{crafting_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_crafting_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_crafting_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_crafting_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_crafting_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="endurance">
|
|
<button type="action" name="act_dice_pool_endurance" class="toggle-monster-only" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="endurance">Endurance</span> (<span class="small-caps" data-i18n="strength-abbr">Str</span> <span name="attr_strength_total"></span>)</button>
|
|
<button type="action" name="act_dice_pool_endurance_monster" class="monster" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="endurance">Endurance</span> (<span data-i18n="monster">Monster</span>)</button>
|
|
<input class="input-number toggle-monster-only" type="number" name="attr_endurance" value="0" min="0" title="@{endurance}" />
|
|
<select class="input toggle-monster-only" name="attr_endurance_skill_misc" title="@{endurance_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number toggle-monster-only" type="text" name="attr_endurance_total" value="0" title="@{endurance_total}" readonly />
|
|
<!-- monster stats -->
|
|
<select class="input monster" name="attr_endurance_monster" title="@{endurance_monster}" style="width: 3em;margin: 0;">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
</select>
|
|
<select class="input monster" name="attr_endurance_skill_misc_monster" title="@{endurance_skill_misc_monster}">
|
|
<option value="10">+10</option>
|
|
<option value="9">+9</option>
|
|
<option value="8">+8</option>
|
|
<option value="7">+7</option>
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
</select>
|
|
<input class="input-number monster" type="text" name="attr_endurance_monster_total" value="0" title="@{endurance_monster_total}" readonly />
|
|
<!-- end monster stats -->
|
|
<!-- expand 2nd row -->
|
|
<input class="expand toggle-monster-only" type="checkbox" name="attr_expand_endurance" value="1" data-i18n-title="show-hide" title="show/hide" /><span class="toggle-monster-only"></span>
|
|
<div class="endurance-row2 skills-row2 toggle-monster-only">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_endurance_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{endurance_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_endurance_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_endurance_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_endurance_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_endurance_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="healing">
|
|
<button type="action" name="act_dice_pool_healing" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="healing">Healing</span> (<span class="small-caps" data-i18n="empathy-abbr">Emp</span> <span name="attr_empathy_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_healing" value="0" min="0" title="@{healing}" />
|
|
<select class="input" name="attr_healing_skill_misc" title="@{healing_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_healing_total" value="0" title="@{healing_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_healing" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="healing-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_healing_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{healing_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_healing_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_healing_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_healing_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_healing_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="insight">
|
|
<button type="action" name="act_dice_pool_insight" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="insight">Insight</span> (<span class="small-caps" data-i18n="wits-abbr">Wit</span> <span name="attr_wits_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_insight" value="0" min="0" title="@{insight}" />
|
|
<select class="input" name="attr_insight_skill_misc" title="@{insight_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_insight_total" value="0" title="@{insight_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_insight" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="insight-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_insight_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{insight_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_insight_artifact_die_ocho" value="1" data-i18n-title="insighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_insight_artifact_die_eight" value="1" data-i18n-title="insighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_insight_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_insight_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="lore">
|
|
<button type="action" name="act_dice_pool_lore" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="lore">Lore</span> (<span class="small-caps" data-i18n="wits-abbr">Wit</span> <span name="attr_wits_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_lore" value="0" min="0" title="@{lore}" />
|
|
<select class="input" name="attr_lore_skill_misc" title="@{lore_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_lore_total" value="0" title="@{lore_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_lore" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="lore-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_lore_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{lore_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_lore_artifact_die_ocho" value="1" data-i18n-title="lorey" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_lore_artifact_die_eight" value="1" data-i18n-title="lorey" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_lore_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_lore_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="manipulation">
|
|
<button type="action" name="act_dice_pool_manipulation" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="manipulation">Manipulation</span> (<span class="small-caps" data-i18n="empathy-abbr">Emp</span> <span name="attr_empathy_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_manipulation" value="0" min="0" title="@{manipulation}" />
|
|
<select class="input" name="attr_manipulation_skill_misc" title="@{manipulation_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_manipulation_total" value="0" title="@{manipulation_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_manipulation" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="manipulation-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_manipulation_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{manipulation_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_manipulation_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_manipulation_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_manipulation_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_manipulation_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="marksmanship">
|
|
<button type="action" name="act_dice_pool_marksmanship" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="marksmanship">Marksmanship</span> (<span class="small-caps" data-i18n="agility-abbr">Agi</span> <span name="attr_agility_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_marksmanship" value="0" min="0" title="@{marksmanship}" />
|
|
<select class="input" name="attr_marksmanship_skill_misc" title="@{marksmanship_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_marksmanship_total" value="0" title="@{marksmanship_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_marksmanship" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="marksmanship-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_marksmanship_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{marksmanship_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_marksmanship_artifact_die_ocho" value="1" data-i18n-title="marksmanshipy" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_marksmanship_artifact_die_eight" value="1" data-i18n-title="marksmanshipy" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_marksmanship_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_marksmanship_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="melee">
|
|
<button type="action" name="act_dice_pool_melee" class="toggle-monster-only" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="melee">Melee</span> (<span class="small-caps" data-i18n="strength-abbr">Str</span> <span name="attr_strength_total"></span>)</button>
|
|
<button type="action" name="act_dice_pool_melee_monster" class="monster" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="melee">Melee</span> (<span data-i18n="monster">Monster</span>)</button>
|
|
<input class="input-number toggle-monster-only" type="number" name="attr_melee" value="0" min="0" title="@{melee}" />
|
|
<select class="input toggle-monster-only" name="attr_melee_skill_misc" title="@{melee_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number toggle-monster-only" type="text" name="attr_melee_total" value="0" title="@{melee_total}" readonly />
|
|
<!-- monster stats -->
|
|
<select class="input monster" name="attr_melee_monster" title="@{melee_monster}" style="width: 3em;margin: 0;">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
</select>
|
|
<select class="input monster" name="attr_melee_skill_misc_monster" title="@{melee_skill_misc_monster}">
|
|
<option value="10">+10</option>
|
|
<option value="9">+9</option>
|
|
<option value="8">+8</option>
|
|
<option value="7">+7</option>
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
</select>
|
|
<input class="input-number monster" type="text" name="attr_melee_monster_total" value="0" title="@{melee_monster_total}" readonly />
|
|
<!-- end monster stats -->
|
|
<!-- expand 2nd row -->
|
|
<input class="expand toggle-monster-only" type="checkbox" name="attr_expand_melee" value="1" data-i18n-title="show-hide" title="show/hide" /><span class="toggle-monster-only"></span>
|
|
<div class="melee-row2 skills-row2 toggle-monster-only">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_melee_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{melee_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_melee_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_melee_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_melee_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_melee_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="might">
|
|
<button type="action" name="act_dice_pool_might" class="toggle-monster-only" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="might">Might</span> (<span class="small-caps" data-i18n="strength-abbr">Str</span> <span name="attr_strength_total"></span>)</button>
|
|
<button type="action" name="act_dice_pool_might_monster" class="monster" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="might">Might</span> (<span data-i18n="monster">Monster</span>)</button>
|
|
<input class="input-number toggle-monster-only" type="number" name="attr_might" value="0" min="0" title="@{might}" />
|
|
<select class="input toggle-monster-only" name="attr_might_skill_misc" title="@{might_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number toggle-monster-only" type="text" name="attr_might_total" value="0" title="@{might_total}" readonly />
|
|
<!-- monster stats -->
|
|
<select class="input monster" name="attr_might_monster" title="@{might_monster}" style="width: 3em;margin: 0;">
|
|
<option value="0" selected>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
<option value="5">5</option>
|
|
<option value="6">6</option>
|
|
<option value="7">7</option>
|
|
<option value="8">8</option>
|
|
<option value="9">9</option>
|
|
<option value="10">10</option>
|
|
<option value="11">11</option>
|
|
<option value="12">12</option>
|
|
</select>
|
|
<select class="input monster" name="attr_might_skill_misc_monster" title="@{might_skill_misc_monster}">
|
|
<option value="10">+10</option>
|
|
<option value="9">+9</option>
|
|
<option value="8">+8</option>
|
|
<option value="7">+7</option>
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
</select>
|
|
<input class="input-number monster" type="text" name="attr_might_monster_total" value="0" title="@{might_monster_total}" readonly />
|
|
<!-- end monster stats -->
|
|
<!-- expand 2nd row -->
|
|
<input class="expand toggle-monster-only" type="checkbox" name="attr_expand_might" value="1" data-i18n-title="show-hide" title="show/hide" /><span class="toggle-monster-only"></span>
|
|
<div class="might-row2 skills-row2 toggle-monster-only">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_might_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{might_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_might_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_might_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_might_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_might_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="move">
|
|
<button type="action" name="act_dice_pool_move" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="move">Move</span> (<span class="small-caps" data-i18n="agility-abbr">Agi</span> <span name="attr_agility_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_move" value="0" min="0" title="@{move}" />
|
|
<select class="input" name="attr_move_skill_misc" title="@{move_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_move_total" value="0" title="@{move_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_move" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="move-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_move_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{move_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_move_artifact_die_ocho" value="1" data-i18n-title="movey" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_move_artifact_die_eight" value="1" data-i18n-title="movey" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_move_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_move_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="performance">
|
|
<button type="action" name="act_dice_pool_performance" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="performance">Performance</span> (<span class="small-caps" data-i18n="empathy-abbr">Emp</span> <span name="attr_empathy_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_performance" value="0" min="0" title="@{performance}" />
|
|
<select class="input" name="attr_performance_skill_misc" title="@{performance_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_performance_total" value="0" title="@{performance_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_performance" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="performance-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_performance_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{performance_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_performance_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_performance_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_performance_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_performance_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="scouting">
|
|
<button type="action" name="act_dice_pool_scouting" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="scouting">Scouting</span> (<span class="small-caps" data-i18n="wits-abbr">Wit</span> <span name="attr_wits_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_scouting" value="0" min="0" title="@{scouting}" />
|
|
<select class="input" name="attr_scouting_skill_misc" title="@{scouting_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_scouting_total" value="0" title="@{scouting_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_scouting" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="scouting-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_scouting_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{scouting_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_scouting_artifact_die_ocho" value="1" data-i18n-title="scoutingy" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_scouting_artifact_die_eight" value="1" data-i18n-title="scoutingy" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_scouting_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_scouting_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="sleight-of-hand">
|
|
<button type="action" name="act_dice_pool_sleight_of_hand" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="sleight-of-hand">Sleight of Hand</span> (<span class="small-caps" data-i18n="agility-abbr">Agi</span> <span name="attr_agility_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_sleight_of_hand" value="0" min="0" title="@{sleight_of_hand}" />
|
|
<select class="input" name="attr_sleight_of_hand_skill_misc" title="@{sleight_of_hand_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_sleight_of_hand_total" value="0" title="@{sleight_of_hand_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_sleight_of_hand" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="sleight-of-hand-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_sleight_of_hand_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{sleight_of_hand_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_sleight_of_hand_artifact_die_ocho" value="1" data-i18n-title="sleight_of_handy" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_sleight_of_hand_artifact_die_eight" value="1" data-i18n-title="sleight_of_handy" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_sleight_of_hand_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_sleight_of_hand_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="stealth">
|
|
<button type="action" name="act_dice_pool_stealth" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="stealth">Stealth</span> (<span class="small-caps" data-i18n="agility-abbr">Agi</span> <span name="attr_agility_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_stealth" value="0" min="0" title="@{stealth}" />
|
|
<select class="input" name="attr_stealth_skill_misc" title="@{stealth_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_stealth_total" value="0" title="@{stealth_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_stealth" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="stealth-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_stealth_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{stealth_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_stealth_artifact_die_ocho" value="1" data-i18n-title="stealthy" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_stealth_artifact_die_eight" value="1" data-i18n-title="stealthy" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_stealth_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_stealth_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
<span class="skills-row" data-i18n-list-item="survival">
|
|
<button type="action" name="act_dice_pool_survival" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice."><span data-i18n="survival">Survival</span> (<span class="small-caps" data-i18n="wits-abbr">Wit</span> <span name="attr_wits_total"></span>)</button>
|
|
<input class="input-number" type="number" name="attr_survival" value="0" min="0" title="@{survival}" />
|
|
<select class="input" name="attr_survival_skill_misc" title="@{survival_skill_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected="">+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="input-number" type="text" name="attr_survival_total" value="0" title="@{survival_total}" readonly />
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_survival" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<div class="survival-row2 skills-row2">
|
|
<div class="skills-row2-header">
|
|
<div class="skills-box5 column-header"></div>
|
|
<div class="skills-box6 column-header"><span>D8</span></div>
|
|
<div class="skills-box7 column-header"><span>D8</span></div>
|
|
<div class="skills-box8 column-header"><span>D10</span></div>
|
|
<div class="skills-box9 column-header"><span>D12</span></div>
|
|
</div>
|
|
<div class="skills-row2-body">
|
|
<textarea class="skills-box5 input-textarea" name="attr_survival_notes" data-i18n-placeholder="notes-text" placeholder="notes..." title="@{survival_notes}"></textarea>
|
|
<input class="skills-box6 sheet-input" type="checkbox" name="attr_survival_artifact_die_ocho" value="1" data-i18n-title="survivaly" title="Mighty">
|
|
<input class="skills-box7 sheet-input" type="checkbox" name="attr_survival_artifact_die_eight" value="1" data-i18n-title="survivaly" title="Mighty">
|
|
<input class="skills-box8 sheet-input" type="checkbox" name="attr_survival_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="skills-box9 sheet-input" type="checkbox" name="attr_survival_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
</div>
|
|
</div>
|
|
</span>
|
|
</div>
|
|
</div>
|
|
<div class="box character-dice_pool">
|
|
<div class="dice_pool-grid">
|
|
<div class="dice-header dice_pool-box1 toggle-dice-only header">
|
|
<h1 data-i18n="dice-pool-u">DICE POOL</h1>
|
|
</div>
|
|
<div class="dice-base">
|
|
<div class="dice-base-header"><span class="label" data-i18n-title="base-attribute-dice" data-i18n="base">Base</span></div>
|
|
<input type="hidden" name="attr_attribute_die_twelve" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_eleven" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_ten" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_nine" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_eight" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_seven" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_six" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_five" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_four" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_three" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_two" value="1" />
|
|
<input type="hidden" name="attr_attribute_die_one" value="1" />
|
|
<div class="dice-base-col1">
|
|
<input type="radio" name="attr_attribute" value="6" class="dice-selection attribute" /><span title="6"></span>
|
|
<input type="radio" name="attr_attribute" value="5" class="dice-selection attribute" /><span title="5"></span>
|
|
<input type="radio" name="attr_attribute" value="4" class="dice-selection attribute" /><span title="4"></span>
|
|
<input type="radio" name="attr_attribute" value="3" class="dice-selection attribute" /><span title="3"></span>
|
|
<input type="radio" name="attr_attribute" value="2" class="dice-selection attribute" /><span title="2"></span>
|
|
<input type="radio" name="attr_attribute" value="1" class="dice-selection attribute" /><span title="1"></span>
|
|
<input type="radio" name="attr_attribute" value="0" class="dice-selection attribute" checked /><span title="0"></span>
|
|
</div>
|
|
<div class="dice-base-col2">
|
|
<input type="radio" name="attr_attribute" value="7" class="dice-selection attribute" /><span title="7"></span>
|
|
<input type="radio" name="attr_attribute" value="8" class="dice-selection attribute" /><span title="8"></span>
|
|
<input type="radio" name="attr_attribute" value="9" class="dice-selection attribute" /><span title="9"></span>
|
|
<input type="radio" name="attr_attribute" value="10" class="dice-selection attribute" /><span title="10"></span>
|
|
<input type="radio" name="attr_attribute" value="11" class="dice-selection attribute" /><span title="11"></span>
|
|
<input type="radio" name="attr_attribute" value="12" class="dice-selection attribute" /><span title="12"></span>
|
|
</div>
|
|
</div>
|
|
<div class="dice-skill">
|
|
<div class="dice-skill-header"><span class="label" data-i18n-title="skill-level" data-i18n="skill">Skill</span></div>
|
|
<input type="hidden" name="attr_negative_die_one" value="1" />
|
|
<input type="hidden" name="attr_negative_die_two" value="1" />
|
|
<input type="hidden" name="attr_negative_die_three" value="1" />
|
|
<input type="hidden" name="attr_skill_die_ten" value="1" />
|
|
<input type="hidden" name="attr_skill_die_nine" value="1" />
|
|
<input type="hidden" name="attr_skill_die_eight" value="1" />
|
|
<input type="hidden" name="attr_skill_die_seven" value="1" />
|
|
<input type="hidden" name="attr_skill_die_six" value="1" />
|
|
<input type="hidden" name="attr_skill_die_five" value="1" />
|
|
<input type="hidden" name="attr_skill_die_four" value="1" />
|
|
<input type="hidden" name="attr_skill_die_three" value="1" />
|
|
<input type="hidden" name="attr_skill_die_two" value="1" />
|
|
<input type="hidden" name="attr_skill_die_one" value="1" />
|
|
<div class="dice-skill-col1">
|
|
<input type="radio" name="attr_skill" value="6" class="dice-selection skill" /><span title="6"></span>
|
|
<input type="radio" name="attr_skill" value="5" class="dice-selection skill" /><span title="5"></span>
|
|
<input type="radio" name="attr_skill" value="4" class="dice-selection skill" /><span title="4"></span>
|
|
<input type="radio" name="attr_skill" value="3" class="dice-selection skill" /><span title="3"></span>
|
|
<input type="radio" name="attr_skill" value="2" class="dice-selection skill" /><span title="2"></span>
|
|
<input type="radio" name="attr_skill" value="1" class="dice-selection skill" /><span title="1"></span>
|
|
<input type="radio" name="attr_skill" value="0" class="dice-selection skill" checked /><span title="0"></span>
|
|
</div>
|
|
<div class="dice-skill-col2">
|
|
<input type="radio" name="attr_skill" value="7" class="dice-selection skill" /><span title="7"></span>
|
|
<input type="radio" name="attr_skill" value="8" class="dice-selection skill" /><span title="8"></span>
|
|
<input type="radio" name="attr_skill" value="9" class="dice-selection skill" /><span title="9"></span>
|
|
<input type="radio" name="attr_skill" value="10" class="dice-selection skill" /><span title="10"></span>
|
|
<input type="radio" name="attr_skill" value="-1" class="dice-selection negative" /><span title="-1"></span>
|
|
<input type="radio" name="attr_skill" value="-2" class="dice-selection negative" /><span title="-2"></span>
|
|
<input type="radio" name="attr_skill" value="-3" class="dice-selection negative" /><span title="-3"></span>
|
|
</div>
|
|
</div>
|
|
<div class="dice-gear">
|
|
<div class="dice-gear-header"><span class="label" data-i18n-title="gear-bonus" data-i18n="gear">Gear</span></div>
|
|
<input type="hidden" name="attr_gear_die_twelve" value="1" />
|
|
<input type="hidden" name="attr_gear_die_eleven" value="1" />
|
|
<input type="hidden" name="attr_gear_die_ten" value="1" />
|
|
<input type="hidden" name="attr_gear_die_nine" value="1" />
|
|
<input type="hidden" name="attr_gear_die_eight" value="1" />
|
|
<input type="hidden" name="attr_gear_die_seven" value="1" />
|
|
<input type="hidden" name="attr_gear_die_six" value="1" />
|
|
<input type="hidden" name="attr_gear_die_five" value="1" />
|
|
<input type="hidden" name="attr_gear_die_four" value="1" />
|
|
<input type="hidden" name="attr_gear_die_three" value="1" />
|
|
<input type="hidden" name="attr_gear_die_two" value="1" />
|
|
<input type="hidden" name="attr_gear_die_one" value="1" />
|
|
<div class="dice-gear-col1">
|
|
<input type="radio" name="attr_gear" value="6" class="dice-selection gear" /><span title="6"></span>
|
|
<input type="radio" name="attr_gear" value="5" class="dice-selection gear" /><span title="5"></span>
|
|
<input type="radio" name="attr_gear" value="4" class="dice-selection gear" /><span title="4"></span>
|
|
<input type="radio" name="attr_gear" value="3" class="dice-selection gear" /><span title="3"></span>
|
|
<input type="radio" name="attr_gear" value="2" class="dice-selection gear" /><span title="2"></span>
|
|
<input type="radio" name="attr_gear" value="1" class="dice-selection gear" /><span title="1"></span>
|
|
<input type="radio" name="attr_gear" value="0" class="dice-selection gear" checked /><span title="0"></span>
|
|
</div>
|
|
<div class="dice-gear-col2">
|
|
<input type="radio" name="attr_gear" value="7" class="dice-selection gear" /><span title="7"></span>
|
|
<input type="radio" name="attr_gear" value="8" class="dice-selection gear" /><span title="8"></span>
|
|
<input type="radio" name="attr_gear" value="9" class="dice-selection gear" /><span title="9"></span>
|
|
<input type="radio" name="attr_gear" value="10" class="dice-selection gear" /><span title="10"></span>
|
|
<input type="radio" name="attr_gear" value="11" class="dice-selection gear" /><span title="11"></span>
|
|
<input type="radio" name="attr_gear" value="12" class="dice-selection gear" /><span title="12"></span>
|
|
</div>
|
|
</div>
|
|
<div class="dice-artifact">
|
|
<div class="dice-artifact-header"><span class="label" data-i18n-title="artifact-bonus" data-i18n="artifact">Artifact Dice</span></div>
|
|
<div class="dice-artifact-rolls">
|
|
<input type="checkbox" name="attr_artifact_die_ocho" value="1" class="dice-selection mighty" data-i18n-title="mighty" title="Mighty" />
|
|
<span title="d8"></span>
|
|
<input type="checkbox" name="attr_artifact_die_eight" value="1" class="dice-selection mighty" data-i18n-title="mighty" title="Mighty" />
|
|
<span title="d8"></span>
|
|
<input type="checkbox" name="attr_artifact_die_ten" value="1" class="dice-selection epic" data-i18n-title="epic" title="Epic" />
|
|
<span title="d10"></span>
|
|
<input type="checkbox" name="attr_artifact_die_twelve" value="1" class="dice-selection legendary" data-i18n-title="legendary" title="Legendary" />
|
|
<span title="d12"></span>
|
|
</div>
|
|
</div>
|
|
<div class="dice-rolls">
|
|
<input class="hidden api-toggle-show" type="checkbox" name="attr_api_toggle" value="1" />
|
|
<div class="template-roll dice-rolls-roll">
|
|
<input class="hidden roll-indicator" type="checkbox" name="attr_roll_the_dice_flag" value="1" readonly />
|
|
<span class="box-indicator">
|
|
<button class="dice-pool" type="roll" name="roll_the_dice" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{dice-pool}}} {{subtitle=@{current_preset}}} {{free-text}} {{footer}} {{attribute-die-one=[[ @{attribute_die_one}]] }} {{attribute-roll-one=[[1d6]] }} {{attribute-die-two=[[ @{attribute_die_two}]] }} {{attribute-roll-two=[[1d6]] }} {{attribute-die-three=[[ @{attribute_die_three}]] }} {{attribute-roll-three=[[1d6]] }} {{attribute-die-four=[[ @{attribute_die_four}]] }} {{attribute-roll-four=[[1d6]] }} {{attribute-die-five=[[ @{attribute_die_five}]] }} {{attribute-roll-five=[[1d6]] }} {{attribute-die-six=[[ @{attribute_die_six}]] }} {{attribute-roll-six=[[1d6]] }} {{attribute-die-seven=[[ @{attribute_die_seven}]] }} {{attribute-roll-seven=[[1d6]] }} {{attribute-die-eight=[[ @{attribute_die_eight}]] }} {{attribute-roll-eight=[[1d6]] }} {{attribute-die-nine=[[ @{attribute_die_nine}]] }} {{attribute-roll-nine=[[1d6]] }} {{attribute-die-ten=[[ @{attribute_die_ten}]] }} {{attribute-roll-ten=[[1d6]] }} {{attribute-die-eleven=[[ @{attribute_die_eleven}]] }} {{attribute-roll-eleven=[[1d6]] }} {{attribute-die-twelve=[[ @{attribute_die_twelve}]] }} {{attribute-roll-twelve=[[1d6]] }} {{skill-die-one=[[ @{skill_die_one}]] }} {{skill-roll-one=[[1d6]] }} {{skill-die-two=[[ @{skill_die_two}]] }} {{skill-roll-two=[[1d6]] }} {{skill-die-three=[[ @{skill_die_three}]] }} {{skill-roll-three=[[1d6]] }} {{skill-die-four=[[ @{skill_die_four}]] }} {{skill-roll-four=[[1d6]] }} {{skill-die-five=[[ @{skill_die_five}]] }} {{skill-roll-five=[[1d6]] }} {{skill-die-six=[[ @{skill_die_six}]] }} {{skill-roll-six=[[1d6]] }} {{skill-die-seven=[[ @{skill_die_seven}]] }} {{skill-roll-seven=[[1d6]] }} {{skill-die-eight=[[ @{skill_die_eight}]] }} {{skill-roll-eight=[[1d6]] }} {{skill-die-nine=[[ @{skill_die_nine}]] }} {{skill-roll-nine=[[1d6]] }} {{skill-die-ten=[[ @{skill_die_ten}]] }} {{skill-roll-ten=[[1d6]] }} {{negative-die-one=[[ @{negative_die_one}]] }} {{negative-roll-one=[[1d6]] }} {{negative-die-two=[[ @{negative_die_two}]] }} {{negative-roll-two=[[1d6]] }} {{negative-die-three=[[ @{negative_die_three}]] }} {{negative-roll-three=[[1d6]] }} {{gear-die-one=[[ @{gear_die_one}]] }} {{gear-roll-one=[[1d6]] }} {{gear-die-two=[[ @{gear_die_two}]] }} {{gear-roll-two=[[1d6]] }} {{gear-die-three=[[ @{gear_die_three}]] }} {{gear-roll-three=[[1d6]] }} {{gear-die-four=[[ @{gear_die_four}]] }} {{gear-roll-four=[[1d6]] }} {{gear-die-five=[[ @{gear_die_five}]] }} {{gear-roll-five=[[1d6]] }} {{gear-die-six=[[ @{gear_die_six}]] }} {{gear-roll-six=[[1d6]] }} {{gear-die-seven=[[ @{gear_die_seven}]] }} {{gear-roll-seven=[[1d6]] }} {{gear-die-eight=[[ @{gear_die_eight}]] }} {{gear-roll-eight=[[1d6]] }} {{gear-die-nine=[[ @{gear_die_nine}]] }} {{gear-roll-nine=[[1d6]] }} {{gear-die-ten=[[ @{gear_die_ten}]] }} {{gear-roll-ten=[[1d6]] }} {{gear-die-eleven=[[ @{gear_die_eleven}]] }} {{gear-roll-eleven=[[1d6]] }} {{gear-die-twelve=[[ @{gear_die_twelve}]] }} {{gear-roll-twelve=[[1d6]] }} {{artifact-die-eight=[[ @{artifact_die_eight}]] }} {{artifact-roll-eight=[[1d8]] }} {{artifact-die-ocho=[[ @{artifact_die_ocho}]] }} {{artifact-roll-ocho=[[1d8]] }} {{artifact-die-ten=[[ @{artifact_die_ten}]] }} {{artifact-roll-ten=[[1d10]] }} {{artifact-die-twelve=[[ @{artifact_die_twelve}]] }} {{artifact-roll-twelve=[[1d12]] }} @{include_with_roll}" data-i18n-title="roll-dice" title="Roll the Dice!"> <span data-i18n="roll">Roll</span> </button>
|
|
</span>
|
|
</div>
|
|
<div class="grid-item api-roll">
|
|
<input class="hidden roll-indicator" type="checkbox" name="attr_roll_the_dice_flag" value="1" readonly />
|
|
<span class="box-api-indicator">
|
|
<button class="dice-pool" type="roll" name="roll_the_dice_api" value="@{whisper_option_api} [[(@{skill})d6]] [[(@{attribute})d6]] [[(@{gear})d6]] [[(@{artifact_die_eight})d8+(@{artifact_die_ocho})d8+(@{artifact_die_ten})d10+(@{artifact_die_twelve})d12]] --Character|@{character_name} --Roll|@{current_preset}" data-i18n-title="roll-dice-api" title="Roll API Dice!"> <span data-i18n="roll">Roll</span> </button>
|
|
</span>
|
|
</div>
|
|
<div class="template-roll dice-rolls-push">
|
|
<button class="dice-pool" type="roll" name="roll_a_push" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{pushes-the-roll}}} {{subtitle=@{current_preset}}} {{free-text}} {{footer}} {{attribute-die-one=[[ @{attribute_die_one}]] }} {{attribute-roll-one=[[1d6]] }} {{attribute-die-two=[[ @{attribute_die_two}]] }} {{attribute-roll-two=[[1d6]] }} {{attribute-die-three=[[ @{attribute_die_three}]] }} {{attribute-roll-three=[[1d6]] }} {{attribute-die-four=[[ @{attribute_die_four}]] }} {{attribute-roll-four=[[1d6]] }} {{attribute-die-five=[[ @{attribute_die_five}]] }} {{attribute-roll-five=[[1d6]] }} {{attribute-die-six=[[ @{attribute_die_six}]] }} {{attribute-roll-six=[[1d6]] }} {{attribute-die-seven=[[ @{attribute_die_seven}]] }} {{attribute-roll-seven=[[1d6]] }} {{attribute-die-eight=[[ @{attribute_die_eight}]] }} {{attribute-roll-eight=[[1d6]] }} {{attribute-die-nine=[[ @{attribute_die_nine}]] }} {{attribute-roll-nine=[[1d6]] }} {{attribute-die-ten=[[ @{attribute_die_ten}]] }} {{attribute-roll-ten=[[1d6]] }} {{attribute-die-eleven=[[ @{attribute_die_eleven}]] }} {{attribute-roll-eleven=[[1d6]] }} {{attribute-die-twelve=[[ @{attribute_die_twelve}]] }} {{attribute-roll-twelve=[[1d6]] }} {{skill-die-one=[[ @{skill_die_one}]] }} {{skill-roll-one=[[1d6]] }} {{skill-die-two=[[ @{skill_die_two}]] }} {{skill-roll-two=[[1d6]] }} {{skill-die-three=[[ @{skill_die_three}]] }} {{skill-roll-three=[[1d6]] }} {{skill-die-four=[[ @{skill_die_four}]] }} {{skill-roll-four=[[1d6]] }} {{skill-die-five=[[ @{skill_die_five}]] }} {{skill-roll-five=[[1d6]] }} {{skill-die-six=[[ @{skill_die_six}]] }} {{skill-roll-six=[[1d6]] }} {{skill-die-seven=[[ @{skill_die_seven}]] }} {{skill-roll-seven=[[1d6]] }} {{skill-die-eight=[[ @{skill_die_eight}]] }} {{skill-roll-eight=[[1d6]] }} {{skill-die-nine=[[ @{skill_die_nine}]] }} {{skill-roll-nine=[[1d6]] }} {{skill-die-ten=[[ @{skill_die_ten}]] }} {{skill-roll-ten=[[1d6]] }} {{negative-die-one=[[ @{negative_die_one}]] }} {{negative-roll-one=[[1d6]] }} {{negative-die-two=[[ @{negative_die_two}]] }} {{negative-roll-two=[[1d6]] }} {{negative-die-three=[[ @{negative_die_three}]] }} {{negative-roll-three=[[1d6]] }} {{gear-die-one=[[ @{gear_die_one}]] }} {{gear-roll-one=[[1d6]] }} {{gear-die-two=[[ @{gear_die_two}]] }} {{gear-roll-two=[[1d6]] }} {{gear-die-three=[[ @{gear_die_three}]] }} {{gear-roll-three=[[1d6]] }} {{gear-die-four=[[ @{gear_die_four}]] }} {{gear-roll-four=[[1d6]] }} {{gear-die-five=[[ @{gear_die_five}]] }} {{gear-roll-five=[[1d6]] }} {{gear-die-six=[[ @{gear_die_six}]] }} {{gear-roll-six=[[1d6]] }} {{gear-die-seven=[[ @{gear_die_seven}]] }} {{gear-roll-seven=[[1d6]] }} {{gear-die-eight=[[ @{gear_die_eight}]] }} {{gear-roll-eight=[[1d6]] }} {{gear-die-nine=[[ @{gear_die_nine}]] }} {{gear-roll-nine=[[1d6]] }} {{gear-die-ten=[[ @{gear_die_ten}]] }} {{gear-roll-ten=[[1d6]] }} {{gear-die-eleven=[[ @{gear_die_eleven}]] }} {{gear-roll-eleven=[[1d6]] }} {{gear-die-twelve=[[ @{gear_die_twelve}]] }} {{gear-roll-twelve=[[1d6]] }} {{artifact-die-eight=[[ @{artifact_die_eight}]] }} {{artifact-roll-eight=[[1d8]] }} {{artifact-die-ocho=[[ @{artifact_die_ocho}]] }} {{artifact-roll-ocho=[[1d8]] }} {{artifact-die-ten=[[ @{artifact_die_ten}]] }} {{artifact-roll-ten=[[1d10]] }} {{artifact-die-twelve=[[ @{artifact_die_twelve}]] }} {{artifact-roll-twelve=[[1d12]] }} {{push-query=?{@{translation_push_query}} }} @{include_with_roll}" data-i18n-title="push-dice" title="Push the Dice!"> <span data-i18n="push">Push</span> </button>
|
|
<input type="hidden" name="attr_translation_push_query" value="push-query" />
|
|
</div>
|
|
<div class="dice-rolls-d66">
|
|
<button class="dice-pool" type="roll" name="roll_d66" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{d66-roll}}} {{subtitle}} {{free-text}} {{d66-die-one=[[ 1 ]] }} {{d66-roll-one=[[ 1d6 ]] }} {{d66-die-two=[[ 1 ]] }} {{d66-roll-two=[[ 1d6 ]] }} {{footer}}" data-i18n-title="roll-dice-66" title="Roll d66!"> <span class="small-caps">D</span>66 </button>
|
|
</div>
|
|
</div>
|
|
<div class="dice-preset">
|
|
<input type="hidden" class="input" name="attr_current_preset" value="" readonly />
|
|
<input type="hidden" name="attr_include_with_roll" value="" readonly />
|
|
<span class="label dice-preset-header" data-i18n="current-preset">Current Preset</span>
|
|
<span class="header-h1 dice-preset-preset" name="attr_current_preset"></span>
|
|
</div>
|
|
<div class="dice-footer">
|
|
<button type="action" name="act_dice_pool_clear" class="small-caps dice-footer-clear" data-i18n-title="reset-dice" title="Reset dice pool." data-i18n="clear-dice-pool">Clear Dice Pool</button>
|
|
<button type="action" name="act_api_dice_toggle" class="api-button small-caps dice-footer-api" data-i18n-title="api-dice-title" title="Use API Dice Roller. (API is a Pro feature) 'Forbidden Lands Year-Zero Die Roller' script must be installed." data-i18n="api-dice">api dice</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-column3">
|
|
<div class="talents-grid" style="margin-bottom: 1em;">
|
|
<div class="talents-box header">
|
|
<h1 data-i18n="talent-u">TALENTS</h1>
|
|
</div>
|
|
<div class="talents-box2 column-header"><span data-i18n="type">Type</span></div>
|
|
<div class="talents-box3 column-header"><span data-i18n="rank">Rank</span></div>
|
|
<div class="talents-box4">
|
|
<fieldset class="repeating_talents">
|
|
<div class="talents-grid">
|
|
<input class="expand" type="checkbox" name="attr_expand" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<input class="talents-box1 input" type="text" name="attr_talent_name" value="" title="@{repeating_talents_$X_talent_name}" data-i18n-placeholder="name" placeholder="Name" />
|
|
<select class="talents-box2 input" name="attr_talent_type" title="@{repeating_talents_$X_talent_type}">
|
|
<option value="Kin" data-i18n="kin">Kin</option>
|
|
<option value="Gen" data-i18n="gen" selected>Gen</option>
|
|
<option value="Prof" data-i18n="prof">Prof</option>
|
|
</select>
|
|
<select class="talents-box3 input" name="attr_talent_rank" title="@{repeating_talents_$X_talent_rank}">
|
|
<option value="0" select>0</option>
|
|
<option value="1">1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
</select>
|
|
<!-- expand 2nd row -->
|
|
<textarea class="talents-box4 input-textarea" name="attr_talent_description" title="@{repeating_talents_$X_talent_description}" data-i18n-placeholder="description" placeholder="description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="gear-grid">
|
|
<div class="gear-box1 header">
|
|
<h1 data-i18n="gea-u">GEAR</h1>
|
|
</div>
|
|
<div class="gear-box2 column-header"><span data-i18n="quantity-abbr">Qty</span></div>
|
|
<div class="gear-box3 column-header"><span data-i18n="carried-abbr">Carr</span></div>
|
|
<div class="gear-box4 column-header"><span data-i18n="weight-abbr">Wt</span></div>
|
|
<div class="gear-box5">
|
|
<fieldset class="repeating_gear">
|
|
<div class="gear-grid">
|
|
<input class="expand" type="checkbox" name="attr_expand" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<input class="gear-box1 input" type="text" name="attr_gear_name" value="" title="@{repeating_gear_$X_gear_name}" data-i18n-placeholder="item" placeholder="item" />
|
|
<input class="gear-box2 input-number" type="number" name="attr_gear_qty" value="1" min="0" title="@{repeating_gear_$X_gear_qty}" />
|
|
<input class="gear-box3 input" type="checkbox" name="attr_gear_carried" value="1" title="@{repeating_gear_$X_gear_carried}" checked />
|
|
<select class="gear-box4 input" name="attr_gear_weight" title="@{repeating_gear_$X_gear_weight}">
|
|
<option data-i18n="tiny-abbr" value="0" selected>T</option>
|
|
<option data-i18n="light-abbr" value="0.5">L</option>
|
|
<option data-i18n="normal-abbr" value="1">N</option>
|
|
<option data-i18n="heavy-abbr" value="2">H</option>
|
|
</select>
|
|
<!-- expand 2nd row -->
|
|
<textarea class="gear-box5 input-textarea" name="attr_gear_description" title="@{repeating_talents_$X_gear_description}" data-i18n-placeholder="description" placeholder="description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="gear-weight">
|
|
<div><span class="label" data-i18n="gear">Gear</span></div>
|
|
<div><input class="input-number" type="text" name="attr_character_gear_encumbrance" value="0" title="@{character_gear_encumbrance}" readonly /></div>
|
|
<div><span class="label" data-i18n="weapons">Weapons</span></div>
|
|
<div><input class="input-number" type="text" name="attr_weapons_encumbrance" value="0" title="@{weapons_encumbrance}" readonly /></div>
|
|
<div><span class="label" data-i18n="armor">Armor</span></div>
|
|
<div><input class="input-number" type="text" name="attr_armor_shield_encumbrance" value="0" title="@{armor_shield_encumbrance}" readonly /></div>
|
|
<div><span class="label" data-i18n="coins-carried">Coins Carried</span></div>
|
|
<div><input class="input-number" type="text" name="attr_coins_carried" value="0" title="@{coins_carried}" readonly /></div>
|
|
</div>
|
|
<div class="gear-box6 header">
|
|
<div class="gear"><span class="label" data-i18n="carry">Carry</span></div>
|
|
<div class="gear">
|
|
<input class="input-number" type="text" name="attr_carry" value="(2*(@{strength})+@{pack_rat})" title="@{carry} = 2 x @{strength} + @{pack_rat}" disabled="" data-formula="(2*(@{strength})+@{pack_rat})"></div>
|
|
<div class="gear"><span class="label" data-i18n="encumbrance">Encumbrance</span></div>
|
|
<div class="gear">
|
|
<input type="hidden" name="attr_character_gear_encumbrance" value="1">
|
|
<input class="input-number" type="text" name="attr_character_encumbrance" value="0" title="@{character_encumbrance}" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="gear-subgrid2" style="margin-bottom: 1em;">
|
|
<div class="gear-box12"><span class="label" data-i18n-title="pack-rat-title" data-i18n="pack-rat">Pack Rat Talent?</span></div>
|
|
<div class="gear-box13">
|
|
<select class="input" name="attr_pack_rat">
|
|
<option value="0" data-i18n="no" selected>No</option>
|
|
<option value="2" data-i18n="rank-1-pack-rat">Rank 1 (+2)</option>
|
|
<option value="5" data-i18n="rank-2-pack-rat">Rank 2 (+5)</option>
|
|
<option value="10" data-i18n="rank-3-pack-rat">Rank 3 (+10)</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
<div class="mount-grid">
|
|
<div class="mount-box1 header">
|
|
<h1 data-i18n="moun-u">MOUNT</h1>
|
|
</div>
|
|
<input class="expand" type="checkbox" name="attr_expand_mount1" value="1" data-i18n-title="show-hide" title="show/hide" style="margin-top: 3.35em;" /><span></span>
|
|
<input class="mount-box2 input" type="text" name="attr_mount_name" value="" title="@{mount_name}" data-i18n-placeholder="name" placeholder="name" />
|
|
<div class="mount-box3"><span class="label" data-i18n="strength-abbr-u">STR</span></div>
|
|
<input class="mount-box4 input-number" type="number" name="attr_mount_strength" value="1" title="@{mount_strength}" />
|
|
<div class="mount-box5"><span class="label" data-i18n="agility-abbr-u">AGI</span></div>
|
|
<input class="mount-box6 input-number" type="number" name="attr_mount_agility" value="1" title="@{mount_agility}" />
|
|
<!-- expand 2nd row -->
|
|
<textarea class="mount-box7 mount-row2 input-textarea" name="attr_mount_description" title="@{mount_description}" data-i18n-placeholder="description" placeholder="description"></textarea>
|
|
</div>
|
|
<div class="mount_gear-grid">
|
|
<div class="mount_gear-box1 header">
|
|
<h1 data-i18n="on-mount">Gear on Mount</h1>
|
|
</div>
|
|
<div class="mount_gear-box2 column-header"><span data-i18n="quantity-abbr">Qty</span></div>
|
|
<div class="mount_gear-box3 column-header"><span data-i18n="carried-abbr">Carr</span></div>
|
|
<div class="mount_gear-box4 column-header"><span data-i18n="weight-abbr">Wt</span></div>
|
|
<div class="mount_gear-box5">
|
|
<fieldset class="repeating_mount">
|
|
<div class="mount_gear-grid">
|
|
<input class="expand" type="checkbox" name="attr_expand" value="1" data-i18n-title="show-hide" title="show/hide" /><span></span>
|
|
<input class="mount_gear-box1 input" type="text" name="attr_mount_gear_name" value="" title="@{repeating_mount_gear_$X_mount_gear_name}" data-i18n-placeholder="item" placeholder="item" />
|
|
<input class="mount_gear-box2 input-number" type="number" name="attr_mount_gear_qty" value="1" title="Quantity @{repeating_mount_gear_$X_mount_gear_qty}" />
|
|
<input class="mount_gear-box3 input" type="checkbox" name="attr_mount_gear_carried" value="1" title="@{repeating_mount_gear_$X_mount_gear_carried}" checked />
|
|
<select class="mount_gear-box4 input" name="attr_mount_gear_weight" title="@{repeating_mount_gear_$X_mount_gear_weight}">
|
|
<option data-i18n="tiny-abbr" value="0" selected>T</option>
|
|
<option data-i18n="light-abbr" value="0.5">L</option>
|
|
<option data-i18n="normal-abbr" value="1">N</option>
|
|
<option data-i18n="heavy-abbr" value="2">H</option>
|
|
</select>
|
|
<textarea class="mount_gear-box5 input-textarea" name="attr_mount_gear_description" title="@{repeating_mount_gear_$X_mount_gear_description}" data-i18n-placeholder="description" placeholder="description"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="gear-weight">
|
|
<div><span class="label" data-i18n="gear">Gear</span></div>
|
|
<div><input class="input-number" type="text" name="attr_mount_gear_encumbrance" value="0" title="@{mount_gear_encumbrance}" readonly /></div>
|
|
<div><span class="label" data-i18n="coins-carried">Coins Carried</span></div>
|
|
<div><input class="input-number" type="text" name="attr_coins_carried_mount" value="0" title="@{coins_carried_mount}" readonly /></div>
|
|
</div>
|
|
<div class="mount_gear-box6 header">
|
|
<div class="mount_gear"><span class="label" data-i18n="carry">Carry</span></div>
|
|
<div class="mount_gear">
|
|
<input class="input-number" type="text" name="attr_mount_carry" value="0" title="@{mount_carry} = mount_strength x2, unmounted x4" readonly />
|
|
</div>
|
|
<div class="mount_gear"><span class="label" data-i18n="encumbrance">Encumbrance</span></div>
|
|
<div class="mount_gear">
|
|
<input class="input" type="hidden" name="attr_mount_gear_encumbrance" value="1.5">
|
|
<input class="input-number" type="text" name="attr_mount_encumbrance" value="0" title="@{mount_encumbrance}" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="mount_gear-subgrid2">
|
|
<span><input class="input" title="@{mounted}" type="checkbox" name="attr_mounted" value="1" style="margin: 0"></span>
|
|
<span class="label" data-i18n="mounted" style="margin: 0">Mounted</span>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-armor">
|
|
<div class="armor-container">
|
|
<div class="armor-grid">
|
|
<div class="armor-box header">
|
|
<h1 data-i18n="armor-helmet">ARMOR/HELMET</h1>
|
|
</div>
|
|
<div class="armor-box1 column-header"><span data-i18n="name">Name</span></div>
|
|
<div class="armor-box2 column-header"><span data-i18n="armor-rating-abbr">AR</span></div>
|
|
<div class="armor-box3 column-header"><span data-i18n="max-abbr">Max</span></div>
|
|
<div class="armor-box4 column-header"><span data-i18n="misc-skill-abbr">Misc Skill</span></div>
|
|
<div class="armor-box5 column-header"><span data-i18n="total-abbr">Tot</span></div>
|
|
<div class="armor-box6 column-header"><span>D8</span></div>
|
|
<div class="armor-box7 column-header"><span>D8</span></div>
|
|
<div class="armor-box8 column-header"><span>D10</span></div>
|
|
<div class="armor-box9 column-header"><span>D12</span></div>
|
|
|
|
<div class="armor-box10 armor-grid">
|
|
<input class="armor-box1 input" type="text" name="attr_armor1_name" value="" title="@{armor1_name}" data-i18n-placeholder="name" placeholder="name" />
|
|
<input class="armor-box2 input-number" type="number" name="attr_armor1_bonus" value="0" min="0" data-i18n-title="armor1-bonus" title="Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor1_bonus}" />
|
|
<input class="armor-box3 input-number" type="number" name="attr_armor1_bonus_max" value="0" min="0" data-i18n-title="armor1-bonus-max" title="Record the armor's UNDAMAGED bonus. @{armor1_bonus_max}" />
|
|
<select class="armor-box4 input" name="attr_armor1_damage" data-i18n-title="armor1-bonus-misc" title="Miscellaneous bonus modifier (adjusts GEAR dice). @{armor1_damage}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected>+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="armor-box5 input-number" type="text" name="attr_armor1_ar" value="0" data-i18n-title="armor1-bonus-total" title="Total GEAR and SKILL dice included for armor1. @{armor1_ar}" readonly />
|
|
|
|
<input class="armor-box6 sheet-input" type="checkbox" name="attr_armor1_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="armor-box7 sheet-input" type="checkbox" name="attr_armor1_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="armor-box8 sheet-input" type="checkbox" name="attr_armor1_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="armor-box9 sheet-input" type="checkbox" name="attr_armor1_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_armor1" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<!-- 2nd row -->
|
|
<div class="armor-row2">
|
|
<div class="armor-box11"><span data-i18n="carried-abbr">Carr</span></div>
|
|
<select class="armor-box12 input" name="attr_armor1_carried" title="@{armor1_carried}">
|
|
<option data-i18n="yes" value="1" selected>Yes</option>
|
|
<option data-i18n="no" value="0">No</option>
|
|
<option data-i18n="mount" value="0">Mount</option>
|
|
</select>
|
|
<div class="armor-box13"><span data-i18n="weight-abbr">Wt</span></div>
|
|
<select class="armor-box14 input" name="attr_armor1_weight" title="@{armor1_weight}">
|
|
<option data-i18n="tiny-abbr" value="0" selected>T</option>
|
|
<option data-i18n="light-abbr" value="0.5">L</option>
|
|
<option data-i18n="normal-abbr" value="1">N</option>
|
|
<option data-i18n="heavy-abbr" value="2">H</option>
|
|
</select>
|
|
<div class="armor-box15"><span data-i18n="don">Don</span></div>
|
|
<input class="armor-box16 input" type="checkbox" name="attr_armor1_equiped" value="1" title="@{armor1_equiped}" checked />
|
|
<div class="armor-box17"><span data-i18n="features">Features</span></div>
|
|
<input class="armor-box18 input" type="text" name="attr_armor1_features" value="" title="@{armor1_features}" />
|
|
</div>
|
|
</div>
|
|
<div class="armor-box10-2 armor-grid">
|
|
<input class="armor-box1 input" type="text" name="attr_armor2_name" value="" title="@{armor2_name}" data-i18n-placeholder="name" placeholder="name" />
|
|
<input class="armor-box2 input-number" type="number" name="attr_armor2_bonus" value="0" min="0" data-i18n-title="armor2-bonus" title="Record the armor's CURRENT bonus up to MAX (adjusts GEAR dice). @{armor2_bonus" />
|
|
<input class="armor-box3 input-number" type="number" name="attr_armor2_bonus_max" value="0" min="0" data-i18n-title="armor2-bonus-max" title="Record the armor's UNDAMAGED bonus. @{armor2_bonus_max}" />
|
|
<select class="armor-box4 input" name="attr_armor2_damage" data-i18n-title="armor2-bonus-misc" title="Miscellaneous bonus modifier (adjusts GEAR dice). @{armor2_damage}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected>+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="armor-box5 input-number" type="text" name="attr_armor2_ar" value="0" data-i18n-title="armor2-bonus-total" title="Total GEAR and SKILL dice included for armor2. @{armor2_ar}" readonly />
|
|
<input class="armor-box6 sheet-input" type="checkbox" name="attr_armor2_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="armor-box7 sheet-input" type="checkbox" name="attr_armor2_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="armor-box8 sheet-input" type="checkbox" name="attr_armor2_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="armor-box9 sheet-input" type="checkbox" name="attr_armor2_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_armor2" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<!-- 2nd row -->
|
|
<div class="armor-row2">
|
|
<div class="armor-box11"><span data-i18n="carried-abbr">Carr</span></div>
|
|
<select class="armor-box12 input" name="attr_armor2_carried" title="@{armor2_carried}">
|
|
<option data-i18n="yes" value="1" selected>Yes</option>
|
|
<option data-i18n="no" value="0">No</option>
|
|
<option data-i18n="mount" value="0">Mount</option>
|
|
</select>
|
|
<div class="armor-box13"><span data-i18n="weight-abbr">Wt</span></div>
|
|
<select class="armor-box14 input" name="attr_armor2_weight" title="@{armor2_weight}">
|
|
<option data-i18n="tiny-abbr" value="0" selected>T</option>
|
|
<option data-i18n="light-abbr" value="0.5">L</option>
|
|
<option data-i18n="normal-abbr" value="1">N</option>
|
|
<option data-i18n="heavy-abbr" value="2">H</option>
|
|
</select>
|
|
<div class="armor-box15"><span data-i18n="don">Don</span></div>
|
|
<input class="armor-box16 input" type="checkbox" name="attr_armor2_equiped" value="1" title="@{armor2_equiped}" checked />
|
|
<div class="armor-box17"><span data-i18n="features">Features</span></div>
|
|
<input class="armor-box18 input" type="text" name="attr_armor2_features" value="" title="@{armor2_features}" />
|
|
</div>
|
|
</div>
|
|
<div class="armor-ar">
|
|
<div class="armor-subgrid">
|
|
<span class="armor-box3 header">
|
|
<h1 data-i18n="armor-rating-u" style="margin: 0;">ARMOR RATING</h1>
|
|
</span>
|
|
<span class="armor-box4 input-span" name="attr_ar" value="0" data-i18n-title="armor-rating-total" title="Total GEAR dice included for armor1 + armor2. @{ar}" style="margin: 0px 0 0 -10px;"></span>
|
|
<span class="armor-box5">
|
|
<button type="action" name="act_armor-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice." data-i18n="armor" style="height: 2em; width: 4em;">Armor</button>
|
|
</span>
|
|
<input class="armor-box6 sheet-input" type="checkbox" name="attr_armor_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty" />
|
|
<input class="armor-box7 sheet-input" type="checkbox" name="attr_armor_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty" />
|
|
<input class="armor-box8 sheet-input" type="checkbox" name="attr_armor_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic" />
|
|
<input class="armor-box9 sheet-input" type="checkbox" name="attr_armor_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="shield-grid">
|
|
<div class="shield-box header">
|
|
<h1 data-i18n="shield-u">SHIELD</h1>
|
|
</div>
|
|
<div class="shield-box1 column-header"><span data-i18n="shove">Shove</span></div>
|
|
<div class="shield-box2 column-header"><span data-i18n="parry">Parry</span></div>
|
|
<div class="shield-box3 column-header"><span data-i18n="name">Name</span></div>
|
|
<div class="shield-box4 sheet-column-header"><span data-i18n="attr-abbr">Attr</span></div>
|
|
<div class="shield-box5 sheet-column-header"><span data-i18n="skill">Skill</span></div>
|
|
<div class="shield-box6 column-header"><span data-i18n="bonus-abbr">Bon</span></div>
|
|
<div class="shield-box7 column-header"><span data-i18n="max-abbr">Max</span></div>
|
|
<div class="shield-box8 column-header"><span data-i18n="misc-skill-abbr">Misc Skill</span></div>
|
|
<div class="shield-box9 column-header"><span data-i18n="total-abbr">Tot</span></div>
|
|
<div class="shield-box10 column-header"><span>D8</span></div>
|
|
<div class="shield-box11 column-header"><span>D8</span></div>
|
|
<div class="shield-box12 column-header"><span>D10</span></div>
|
|
<div class="shield-box13 column-header"><span>D12</span></div>
|
|
<div class="shield-box14 shield-grid">
|
|
<button class="shield-box1 roll-button" type="action" name="act_shield-shove-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice.">t</button>
|
|
<button class="shield-box2 roll-button" type="action" name="act_shield-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice.">t</button>
|
|
<input class="shield-box3 input" type="text" name="attr_shield1_name" value="" title="@{shield1_name}" data-i18n-placeholder="name" placeholder="name" />
|
|
<input class="shield-box4 input" name="attr_strength_total" type="text" value="0" title="@{strength_total}" readonly />
|
|
<input class="shield-box5 input" name="attr_melee" type="text" value="0" title="@{melee}" readonly />
|
|
<input class="shield-box6 input-number" type="number" name="attr_shield1_bonus" value="0" min="0" data-i18n-title="shield-bonus" title="Record the shield's CURRENT bonus up to MAX (adjusts GEAR dice) @{shield1_bonus}" />
|
|
<input class="shield-box7 input-number" type="number" name="attr_shield1_bonus_max" value="0" min="0" data-i18n-title="shield-bonus-max" title="Record the shield's UNDAMAGED bonus. @{shield1_bonus_max}" />
|
|
<select class="shield-box8 input" name="attr_shield1_bonus_misc" data-i18n-title="shield-bonus-misc" title="Miscellaneous bonus modifier (adjusts SKILL dice). @{shield1_bonus_misc}">
|
|
<option value="6">+6</option>
|
|
<option value="5">+5</option>
|
|
<option value="4">+4</option>
|
|
<option value="3">+3</option>
|
|
<option value="2">+2</option>
|
|
<option value="1">+1</option>
|
|
<option value="0" selected>+0</option>
|
|
<option value="-1">-1</option>
|
|
<option value="-2">-2</option>
|
|
<option value="-3">-3</option>
|
|
<option value="-4">-4</option>
|
|
<option value="-5">-5</option>
|
|
<option value="-6">-6</option>
|
|
</select>
|
|
<input class="shield-box9 input-number" type="text" name="attr_shield1_bonus_total" value="0" data-i18n-title="shield-bonus-total" title="Total BASE, GEAR, and SKILL dice included for Parry|Shove. @{shield1_bonus_total}" readonly />
|
|
<input class="shield-box10 sheet-input" type="checkbox" name="attr_shield1_artifact_die_ocho" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="shield-box11 sheet-input" type="checkbox" name="attr_shield1_artifact_die_eight" value="1" data-i18n-title="mighty" title="Mighty">
|
|
<input class="shield-box12 sheet-input" type="checkbox" name="attr_shield1_artifact_die_ten" value="1" data-i18n-title="epic" title="Epic">
|
|
<input class="shield-box13 sheet-input" type="checkbox" name="attr_shield1_artifact_die_twelve" value="1" data-i18n-title="legendary" title="Legendary">
|
|
<!-- expand 2nd row -->
|
|
<input class="expand" type="checkbox" name="attr_expand_shield1" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<!-- 2nd row -->
|
|
<div class="shield-row2">
|
|
<div class="shield-box15"><span data-i18n="carried-abbr">Carr</span></div>
|
|
<select class="shield-box16 input" name="attr_shield1_carried" title="@{shield1_carried}">
|
|
<option data-i18n="yes" value="1" selected>Yes</option>
|
|
<option data-i18n="no" value="0">No</option>
|
|
<option data-i18n="mount" value="0">Mount</option>
|
|
</select>
|
|
<div class="shield-box17"><span data-i18n="weight-abbr">Wt</span></div>
|
|
<select class="shield-box18 input" name="attr_shield1_weight" title="@{shield1_weight}">
|
|
<option data-i18n="tiny-abbr" value="0" selected>T</option>
|
|
<option data-i18n="light-abbr" value="0.5">L</option>
|
|
<option data-i18n="normal-abbr" value="1">N</option>
|
|
<option data-i18n="heavy-abbr" value="2">H</option>
|
|
</select>
|
|
<div class="shield-box19><span data-i18n="don">Don</span></div>
|
|
<input class="shield-box20 input" type="checkbox" name="attr_shield1_equiped" value="1" title="@{shield1_equiped}" checked />
|
|
<div class="shield-box21"><span data-i18n="features">Features</span></div>
|
|
<input class="shield-box22 input" type="text" name="attr_shield1_features" value="" title="@{shield1_features}" />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-consumables">
|
|
<div class="consumables-grid">
|
|
<div class="consumables-box1 header">
|
|
<h1 data-i18n="consumable-u">CONSUMABLES</h1>
|
|
</div>
|
|
<div class="consumables-box2 column-header"><span data-i18n="die">Die</span></div>
|
|
<div class="consumables-box3 column-header"><span> </span></div>
|
|
<div class="consumables-box4">
|
|
<span class="header-h1" data-i18n="food" style="margin-left:10px;">Food</span>
|
|
</div>
|
|
<div class="consumables-box5">
|
|
<select class="input" name="attr_food" title="@{food}">
|
|
<option value="{{subtitle=^{out-of-food}}}" selected>0</option>
|
|
<option value="{{subtitle=D6 ^{of-food}}} {{consumable-die-six=[[ 1 ]] }} {{consumable-roll-six=[[ 1d6 ]] }}"> d6</option>
|
|
<option value="{{subtitle=D8 ^{of-food}}} {{consumable-die-eight=[[ 1 ]] }} {{consumable-roll-eight=[[ 1d8 ]] }}"> d8</option>
|
|
<option value="{{subtitle=D10 ^{of-food}}} {{consumable-die-ten=[[ 1 ]] }} {{consumable-roll-ten=[[ 1d10 ]] }}"> d10</option>
|
|
<option value="{{subtitle=D12 ^{of-food}}} {{consumable-die-twelve=[[ 1 ]] }} {{consumable-roll-twelve=[[ 1d12 ]] }}"> d12</option>
|
|
</select>
|
|
</div>
|
|
<div class="consumables-box6">
|
|
<button type="roll" name="roll_food" title="%{food}" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{consumable}}} {{footer=^{consumable-note}}} @{food}"></button>
|
|
</div>
|
|
<div class="consumables-box7">
|
|
<span class="header-h1" data-i18n="water">Water</span>
|
|
</div>
|
|
<div class="consumables-box8">
|
|
<select class="input" name="attr_water" title="@{water}">
|
|
<option value="{{subtitle=^{out-of-water}}}" selected>0</option>
|
|
<option value="{{subtitle=D6 ^{of-water}}} {{consumable-die-six=[[ 1 ]] }} {{consumable-roll-six=[[ 1d6 ]] }}"> d6</option>
|
|
<option value="{{subtitle=D8 ^{of-water}}} {{consumable-die-eight=[[ 1 ]] }} {{consumable-roll-eight=[[ 1d8 ]] }}"> d8</option>
|
|
<option value="{{subtitle=D10 ^{of-water}}} {{consumable-die-ten=[[ 1 ]] }} {{consumable-roll-ten=[[ 1d10 ]] }}"> d10</option>
|
|
<option value="{{subtitle=D12 ^{of-water}}} {{consumable-die-twelve=[[ 1 ]] }} {{consumable-roll-twelve=[[ 1d12 ]] }}"> d12</option>
|
|
</select>
|
|
</div>
|
|
<div class="consumables-box9">
|
|
<button type="roll" name="roll_water" title="%{water}" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{consumable}}} {{footer=^{consumable-note}}} @{water}"></button>
|
|
</div>
|
|
<div class="consumables-box10">
|
|
<span class="header-h1" data-i18n="arrows">Arrows</span>
|
|
</div>
|
|
<div class="consumables-box11">
|
|
<select class="input" name="attr_arrows" title="@{arrows}">
|
|
<option value="{{subtitle=^{out-of-arrows}}}" selected>0</option>
|
|
<option value="{{subtitle=D6 ^{of-arrows}}} {{consumable-die-six=[[ 1 ]] }} {{consumable-roll-six=[[ 1d6 ]] }}"> d6</option>
|
|
<option value="{{subtitle=D8 ^{of-arrows}}} {{consumable-die-eight=[[ 1 ]] }} {{consumable-roll-eight=[[ 1d8 ]] }}"> d8</option>
|
|
<option value="{{subtitle=D10 ^{of-arrows}}} {{consumable-die-ten=[[ 1 ]] }} {{consumable-roll-ten=[[ 1d10 ]] }}"> d10</option>
|
|
<option value="{{subtitle=D12 ^{of-arrows}}} {{consumable-die-twelve=[[ 1 ]] }} {{consumable-roll-twelve=[[ 1d12 ]] }}"> d12</option>
|
|
</select>
|
|
</div>
|
|
<div class="consumables-box12">
|
|
<button type="roll" name="roll_arrows" title="%{arrows}" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{consumable}}} {{footer=^{consumable-note}}} @{arrows}"></button>
|
|
</div>
|
|
<div class="consumables-box13">
|
|
<span class="header-h1" data-i18n="torches">Torches</span>
|
|
</div>
|
|
<div class="consumables-box14">
|
|
<select class="input" name="attr_torches" title="@{torches}">
|
|
<option value="{{subtitle=^{out-of-torches}}}" selected>0</option>
|
|
<option value="{{subtitle=D6 ^{of-torches}}} {{consumable-die-six=[[ 1 ]] }} {{consumable-roll-six=[[ 1d6 ]] }}"> d6</option>
|
|
<option value="{{subtitle=D8 ^{of-torches}}} {{consumable-die-eight=[[ 1 ]] }} {{consumable-roll-eight=[[ 1d8 ]] }}"> d8</option>
|
|
<option value="{{subtitle=D10 ^{of-torches}}} {{consumable-die-ten=[[ 1 ]] }} {{consumable-roll-ten=[[ 1d10 ]] }}"> d10</option>
|
|
<option value="{{subtitle=D12 ^{of-torches}}} {{consumable-die-twelve=[[ 1 ]] }} {{consumable-roll-twelve=[[ 1d12 ]] }}"> d12</option>
|
|
</select>
|
|
</div>
|
|
<div class="consumables-box15">
|
|
<button type="roll" name="roll_torches" title="%{torches}" value="@{whisper_option} &{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{consumable}}} {{footer=^{consumable-note}}} @{torches}"></button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-coins">
|
|
<div class="coins-grid">
|
|
<div class="coins-box header">
|
|
<h1 data-i18n="coins-u">COINS</h1>
|
|
</div>
|
|
<div class="coins-box1 column-header"></div>
|
|
<div class="coins-box2 column-header"><span data-i18n="gold">Gold</span></div>
|
|
<div class="coins-box3 column-header"><span data-i18n="silver">Silver</span></div>
|
|
<div class="coins-box4 column-header"><span data-i18n="copper">Copper</span></div>
|
|
|
|
<div class="coins-box5"><span class="label" data-i18n="carried">Carried</span></div>
|
|
<div class="coins-box6"><input class="input-number" type="text" name="attr_gold" value="0" title="@{gold}" /></div>
|
|
<div class="coins-box7"><input class="input-number" type="text" name="attr_silver" value="0" title="@{silver}" /></div>
|
|
<div class="coins-box8"><input class="input-number" type="text" name="attr_copper" value="0" title="@{copper}" /></div>
|
|
|
|
<div class="coins-box9"><span class="label" style="text-align:center;" data-i18n="mounts-gear">Mount's
|
|
Gear</span></div>
|
|
<div class="coins-box10"><input class="input-number" type="text" name="attr_gold_mount" value="0" title="@{gold_mount}" /></div>
|
|
<div class="coins-box11"><input class="input-number" type="text" name="attr_silver_mount" value="0" title="@{silver_mount}" /></div>
|
|
<div class="coins-box12"><input class="input-number" type="text" name="attr_copper_mount" value="0" title="@{copper_mount}" /></div>
|
|
|
|
<div class="coins-box13"><span class="label" data-i18n="other">Other</span></div>
|
|
<div class="coins-box14"><input class="input-number" type="text" name="attr_gold_other" value="0" title="@{gold_mount}" /></div>
|
|
<div class="coins-box15"><input class="input-number" type="text" name="attr_silver_other" value="0" title="@{silver_mount}" /></div>
|
|
<div class="coins-box16"><input class="input-number" type="text" name="attr_copper_other" value="0" title="@{copper_mount}" /></div>
|
|
<input type="hidden" name="attr_coins_other_total" value="0" />
|
|
|
|
<div class="coins-box17"><span class="label" data-i18n="total">Total</span></div>
|
|
<div class="coins-box18"><input class="input-number" type="text" name="attr_gold_total" value="0" title="@{gold_total}" readonly /></div>
|
|
<div class="coins-box18"><input class="input-number" type="text" name="attr_silver_total" value="0" title="@{silver_total}" readonly /></div>
|
|
<div class="coins-box19"><input class="input-number" type="text" name="attr_copper_total" value="0" title="@{copper_total}" readonly /></div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-experience">
|
|
<div class="experience-grid">
|
|
<div class="experience-box1 header">
|
|
<h1 data-i18n="experience-u">EXPERIENCE</h1>
|
|
</div>
|
|
<div class="experience-box2 header">
|
|
<input class="input-number" type="number" name="attr_experience" value="0" min="0" title="@{experience}" />
|
|
</div>
|
|
<div class="experience-box3 header"></div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-willpower">
|
|
<div class="willpower-grid">
|
|
<div class="willpower-box1 header">
|
|
<h1 data-i18n="willpower-u">WILLPOWER</h1>
|
|
</div>
|
|
<div class="willpower-box2">
|
|
<input type="radio" name="attr_willpower" value="0" data-i18n-title="no-willpower" title="No Willpower" style="margin: 4px 8px 3px 2px;width: .95em;height: .95em;" checked />
|
|
<input class="xbox" type="radio" name="attr_willpower" value="1" title="1 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="2" title="2 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="3" title="3 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="4" title="4 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="5" title="5 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="6" title="6 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="7" title="7 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="8" title="8 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="9" title="9 @{willpower}" /><span></span>
|
|
<input class="xbox" type="radio" name="attr_willpower" value="10" title="10 @{willpower}" /><span></span>
|
|
<input type="hidden" name="attr_willpower_max" value="10" />
|
|
</div>
|
|
<div class="willpower-box3">
|
|
<span class="input-span" name="attr_willpower" title="@{willpower}"></span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-beasts">
|
|
<div class="beasts-grid">
|
|
<div class="beasts-box header">
|
|
<h1 data-i18n="beasts-u">BEASTS</h1>
|
|
</div>
|
|
<div class="beasts-box1 column-header"><span data-i18n="type">Type</span></div>
|
|
<div class="beasts-box2 column-header"><span data-i18n="strength-abbr-u">STR</span></div>
|
|
<div class="beasts-box3 column-header"><span data-i18n="agility-abbr-u">AGI</span></div>
|
|
<div class="beasts-box4 column-header"><span data-i18n="mounted">Mounted</span></div>
|
|
<div class="beasts-box5 column-header"><span data-i18n="carry">Carry</span></div>
|
|
<div class="beasts-box6 column-header"><span data-i18n="encumbrance-current-abbr">Current Encum</span>
|
|
</div>
|
|
<div class="beasts-box7 column-header"><span data-i18n="notes">Notes</span></div>
|
|
<div class="beasts-box8">
|
|
<fieldset class="repeating_beasts">
|
|
<div class="beasts-grid">
|
|
<input class="beasts-box1 input" type="text" name="attr_beast_type" value="" data-i18n-placeholder="type-name" placeholder="Type/Name" title="@{repeating_beasts_$X_beast_type}" />
|
|
<input class="beasts-box2 input-number" type="number" name="attr_beast_strength" value="0" min="0" title="@{repeating_beasts_$X_beast_strength}" />
|
|
<input class="beasts-box3 input-number" type="number" name="attr_beast_agility" value="0" min="0" title="@{repeating_beasts_$X_beast_agility}" />
|
|
<input class="beasts-box4 input" type="checkbox" name="attr_beast_mounted" value="1" title="@{repeating_beasts_$X_beast_mounted}" />
|
|
<input class="beasts-box5 input input-number-center" type="text" name="attr_beast_carry" value="0" title="@{repeating_beasts_$X_beast_carry} = mount_strength x2, unmounted x4" readonly />
|
|
<input class="beasts-box6 input input-number-center" type="number" name="attr_beast_encumbrance" title="@{repeating_beasts_$X_beast_encumbrance}" value="0" min="0" step="0.5" />
|
|
<textarea class="beasts-box7 input-textarea" name="attr_beast_notes" data-i18n-placeholder="gear-notes" placeholder="Gear/Notes" title="@{repeating_beasts_$X_beast_notes}"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-relationships">
|
|
<div class="relationships-grid">
|
|
<div class="relationships-box1 header">
|
|
<h1 data-i18n="relationships-u">RELATIONSHIPS</h1>
|
|
</div>
|
|
<div class="relationships-box2">
|
|
<fieldset class="repeating_relationships">
|
|
<div class="relationships-grid">
|
|
<div class="relationships-box3">
|
|
<input class="input-number" type="text" name="attr_pc_name" value="" title="@{repeating_relationships_$X_pc_name}" data-i18n-placeholder="pc-name" placeholder="PC's name" />
|
|
</div>
|
|
<div class="relationships-box4">
|
|
<textarea class="input-textarea" name="attr_pc_description" title="@{repeating_relationships_$X_pc_description}" data-i18n-placeholder="relationship-description" placeholder="Describe the relationship."></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only toggle-monster-only character-spells">
|
|
<div class="spells-grid">
|
|
<div class="spells-box header">
|
|
<h1 data-i18n="spell-u">SPELLS</h1>
|
|
</div>
|
|
<div class="spells-box0 column-header"></div>
|
|
<div class="spells-box1 column-header"><span data-i18n="name">Name</span></div>
|
|
<div class="spells-box2 column-header"><span data-i18n="rank">Rank</span></div>
|
|
<div class="spells-box3 column-header"><span data-i18n="willpower-abbr">Will</span></div>
|
|
<div class="spells-box4 column-header"><span data-i18n="range">Range</span></div>
|
|
<div class="spells-box5 column-header"><span data-i18n="duration">Duration</span></div>
|
|
<div class="spells-box6 column-header"><span data-i18n="ingredients">Ingredients</span></div>
|
|
<div class="spells-box7">
|
|
<fieldset class="repeating_spells">
|
|
<div class="spells-grid">
|
|
<input class="expand" type="checkbox" name="attr_expand" value="1" data-i18n-title="show-hide" title="show/hide" checked /><span></span>
|
|
<button class="spells-box0 roll-button" type="action" name="act_spell-roll" data-i18n-title="update-dice-pool" title="Update the dice pool. Use the 'Roll' button to roll the dice.">t</button>
|
|
<input class="spells-box1 input" type="text" name="attr_spell_name" value="" title="@{repeating_spells_$X_spell_name}" data-i18n-placeholder="spell-name" placeholder="Spell's name" />
|
|
<select class="spells-box2 input" name="attr_spell_rank" title="@{repeating_spells_$X_spell_rank}">
|
|
<option value="1" selected>1</option>
|
|
<option value="2">2</option>
|
|
<option value="3">3</option>
|
|
<option value="4">4</option>
|
|
</select>
|
|
<input class="spells-box3 input" type="number" name="attr_spell_willpower" value="1" min="1" title="@{repeating_spells_$X_spell_willpower}" />
|
|
<select class="spells-box4 input" name="attr_spell_range" title="@{repeating_spells_$X_spell_range}">
|
|
<option value="Personal" selected data-i18n="personal">Personal</option>
|
|
<option value="Arm's L." data-i18n="arms-length-abbr">Arm's L.</option>
|
|
<option value="Short" data-i18n="short">Short</option>
|
|
<option value="Near" data-i18n="near">Near</option>
|
|
<option value="Distant" data-i18n="distant">Distant</option>
|
|
</select>
|
|
<input class="spells-box5 input" type="text" name="attr_spell_duration" value="" title="@{repeating_spells_$X_spell_duration}" />
|
|
<input class="spells-box6 input" type="text" name="attr_spell_ingredients" value="" title="@{repeating_spells_$X_spell_ingredients}" />
|
|
<textarea class="spells-box7 input-textarea" name="attr_spell_description" title="@{repeating_spells_$X_spell_description}" data-i18n-placeholder="description" placeholder="Description."></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box toggle-dice-only character-notes">
|
|
<div class="notes-grid">
|
|
<div class="notes-box1 header">
|
|
<h1 data-i18n="notes-u">NOTES</h1>
|
|
</div>
|
|
<div class="notes-box2">
|
|
<fieldset class="repeating_notes">
|
|
<div class="notes-grid">
|
|
<div class="notes-box3">
|
|
<button class="roll-button" type="roll" name="roll_notes" title="%{repeating_notes_$X_notes}" style="padding: 0;" value="&{template:forbiddenlands} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{name=^{notes}}} {{subtitle=@{note_name}}} {{free-text=@{note_description}}}"></button>
|
|
</div>
|
|
<div class="notes-box4">
|
|
<input class="input-number" type="text" name="attr_note_name" value="" title="@{repeating_notes_$X_note_name}" data-i18n="note-name" placeholder="Note's name" />
|
|
</div>
|
|
<div class="notes-box5">
|
|
<textarea class="input-textarea" name="attr_note_description" title="@{repeating_notes_$X_note_description}" data-i18n="note-description" placeholder="Note's description."></textarea>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper tab-content stronghold">
|
|
<div class="stronghold-grid">
|
|
<div class="box stronghold-details">
|
|
<div class="stronghold-details-grid">
|
|
<div class="stronghold-details-box1 header">
|
|
<h1 data-i18n="stronghold-u" style="margin: 10px 0 0 0;">STRONGHOLD</h1>
|
|
</div>
|
|
<div class="stronghold-details-box2"><span class="label" data-i18n="location">Location</span></div>
|
|
<div class="stronghold-details-box3">
|
|
<input class="input-number" type="text" name="attr_stronghold_location" value="" title="@{stronghold_location}" style="width: 65%;" />
|
|
</div>
|
|
|
|
<div class="stronghold-details-box4"><span class="label" data-i18n="name">Name</span></div>
|
|
<div class="stronghold-details-box5">
|
|
<input class="input-number" type="text" name="attr_stronghold_name" value="" title="@{stronghold_name}" style="width: 85%;" />
|
|
</div>
|
|
|
|
<div class="stronghold-details-box6"><span class="label" data-i18n="defense-rating">Defense
|
|
Rating</span></div>
|
|
<div class="stronghold-details-box7">
|
|
<input class="input-number" type="number" name="attr_stronghold_dr" value="0" title="@{stronghold_dr}" style="width: 25%;" />
|
|
</div>
|
|
|
|
<div class="stronghold-details-box8">
|
|
<span class="sheet-label" data-i18n="description" style="margin: 0 5px 0 0;">Description</span>
|
|
<textarea class="sheet-input-textarea" name="attr_stronghold_description" title="@{stronghold_description}"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box stronghold-functions">
|
|
<div class="stronghold-functions-grid">
|
|
<div class="stronghold-functions-box header">
|
|
<h1 data-i18n="function-u">FUNCTIONS</h1>
|
|
</div>
|
|
<div class="stronghold-functions-box1 column-header"><span data-i18n="name">Name</span></div>
|
|
<div class="stronghold-functions-box2 column-header"><span data-i18n="number-abbr">Num</span></div>
|
|
<div class="stronghold-functions-box3 column-header"><span
|
|
data-i18n="production-outcome">Production/Outcome</span></div>
|
|
<div class="stronghold-functions-box4">
|
|
<fieldset class="repeating_functions">
|
|
<div class="stronghold-functions-grid">
|
|
<input class="stronghold-functions-box1 input" type="text" name="attr_function_name" value="" title="@repeating_functions_$X_function_name}" />
|
|
<input class="stronghold-functions-box2 input-number" type="text" name="attr_function_number" value="" title="@{repeating_functions_$X_function_number}" />
|
|
<textarea class="stronghold-functions-box3 input-textarea" name="attr_function_production" title="@{repeating_functions_$X_function_production}"></textarea>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box stronghold-hirelings">
|
|
<div class="stronghold-hirelings-grid">
|
|
<div class="stronghold-hirelings-box header">
|
|
<h1 data-i18n="hirelings-u">HIRELINGS</h1>
|
|
</div>
|
|
<div class="stronghold-hirelings-box1 column-header"><span data-i18n="profession">Profession</span>
|
|
</div>
|
|
<div class="stronghold-hirelings-box2 column-header"><span data-i18n="number-abbr">Num</span></div>
|
|
<div class="stronghold-hirelings-box3 column-header"><span data-i18n="salary">Salary copper/day</span>
|
|
</div>
|
|
<div class="stronghold-hirelings-box4">
|
|
<fieldset class="repeating_hirelings">
|
|
<div class="stronghold-hirelings-grid">
|
|
<input class="stronghold-hirelings-box1 input" type="text" name="attr_hireling_name" value="" title="@{repeating_hirelings_$X_hireling_name}" />
|
|
<input class="stronghold-hirelings-box2 input-number" type="number" name="attr_hireling_number" value="1" step="1" min="0" title="@{repeating_hirelings_$X_hireling_number}" />
|
|
<input class="stronghold-hirelings-box3 input-number" type="number" name="attr_hireling_salary" value="0" step="1" min="0" title="@{repeating_hirelings_$X_hireling_salary}" />
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
<div class="stronghold-hirelings-box5">
|
|
<div class="stronghold-hirelings-grid">
|
|
<span class="stronghold-hirelings-box2 label" data-i18n="total"
|
|
style="margin-top: 6px 0 0 10px;">Total</span>
|
|
<input class="stronghold-hirelings-box3 center" name="attr_hirelings_cost" type="number" value="0" title="@{hirelings_cost}" style="margin-bottom: 5px;" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="box stronghold-stockpile">
|
|
<div class="stronghold-stockpile-grid" data-i18n-list="stockpile-list">
|
|
<div class="stronghold-stockpile-box1 header">
|
|
<h1 data-i18n="stockpile-u">STOCKPILE</h1>
|
|
</div>
|
|
<div class="stronghold-stockpile-box2 column-header"><span data-i18n="units">Units</span></div>
|
|
<div class="stronghold-stockpile-box3 column-header"><span data-i18n="units">Units</span></div>
|
|
<div class="stronghold-stockpile-box4 column-header"><span data-i18n="units">Units</span></div>
|
|
<span class="label" data-i18n-list-item="bread" data-i18n="bread">Bread</span><input class="input-number" type="number" name="attr_stockpile_bread" value="0" min="0" title="@{stockpile_bread}" />
|
|
<span class="label" data-i18n-list-item="cloth" data-i18n="cloth">Cloth</span><input class="input-number" type="number" name="attr_stockpile_cloth" value="0" min="0" title="@{stockpile_cloth}" />
|
|
<span class="label" data-i18n-list-item="fish" data-i18n="fish">Fish</span><input class="input-number" type="number" name="attr_stockpile_fish" value="0" min="0" title="@{stockpile_fish}" />
|
|
<span class="label" data-i18n-list-item="flour" data-i18n="flour">Flour</span><input class="input-number" type="number" name="attr_stockpile_flour" value="0" min="0" title="@{stockpile_flour}" />
|
|
<span class="label" data-i18n-list-item="food" data-i18n="food">Food</span><input class="input-number" type="number" name="attr_stockpile_food" value="0" min="0" title="@{stockpile_food}" />
|
|
<span class="label" data-i18n-list-item="fur" data-i18n="fur">Fur</span><input class="input-number" type="number" name="attr_stockpile_fur" value="0" min="0" title="@{stockpile_fur}" />
|
|
<span class="label" data-i18n-list-item="glass" data-i18n="glass">Glass</span><input class="input-number" type="number" name="attr_stockpile_glass" value="0" min="0" title="@{stockpile_glass}" />
|
|
<span class="label" data-i18n-list-item="gold" data-i18n="gold">Gold</span><input class="input-number" type="number" name="attr_stockpile_gold" value="0" min="0" title="@{stockpile_gold}" />
|
|
<span class="label" data-i18n-list-item="grain" data-i18n="grain">Grain</span><input class="input-number" type="number" name="attr_stockpile_grain" value="0" min="0" title="@{stockpile_grain}" />
|
|
<span class="label" data-i18n-list-item="herbs" data-i18n="herbs">Herbs</span><input class="input-number" type="number" name="attr_stockpile_herbs" value="0" min="0" title="@{stockpile_herbs}" />
|
|
<span class="label" data-i18n-list-item="iron" data-i18n="iron">Iron</span><input class="input-number" type="number" name="attr_stockpile_iron" value="0" min="0" title="@{stockpile_iron}" />
|
|
<span class="label" data-i18n-list-item="iron-ore" data-i18n="iron-ore">Iron Ore</span><input class="input-number" type="number" name="attr_stockpile_iron_ore" value="0" min="0" title="@{stockpile_iron_ore}" />
|
|
<span class="label" data-i18n-list-item="leather" data-i18n="leather">Leather</span><input class="input-number" type="number" name="attr_stockpile_leather" value="0" min="0" title="@{stockpile_leather}" />
|
|
<span class="label" data-i18n-list-item="meat" data-i18n="meat">Meat</span><input class="input-number" type="number" name="attr_stockpile_meat" value="0" min="0" title="@{stockpile_meat}" />
|
|
<span class="label" data-i18n-list-item="silver" data-i18n="silver">Silver</span><input class="input-number" type="number" name="attr_stockpile_silver" value="0" min="0" title="@{stockpile_silver}" />
|
|
<span class="label" data-i18n-list-item="stone" data-i18n="stone">Stone</span><input class="input-number" type="number" name="attr_stockpile_stone" value="0" min="0" title="@{stockpile_stone}" />
|
|
<span class="label" data-i18n-list-item="tallow" data-i18n="tallow">Tallow</span><input class="input-number" type="number" name="attr_stockpile_tallow" value="0" min="0" title="@{stockpile_tallow}" />
|
|
<span class="label" data-i18n-list-item="vegetables" data-i18n="vegetables">Vegetables</span><input class="input-number" type="number" name="attr_stockpile_vegatables" value="0" min="0" title="@{stockpile_vegatables}" />
|
|
<span class="label" data-i18n-list-item="water" data-i18n="water">Water</span><input class="input-number" type="number" name="attr_stockpile_water" value="0" min="0" title="@{stockpile_water}" />
|
|
<span class="label" data-i18n-list-item="wood" data-i18n="wood">Wood</span><input class="input-number" type="number" name="attr_stockpile_wood" value="0" min="0" title="@{stockpile_wood}" />
|
|
<span class="label" data-i18n-list-item="wool" data-i18n="wool">Wool</span><input class="input-number" type="number" name="attr_stockpile_wool" value="0" min="0" title="@{stockpile_wool}" />
|
|
</div>
|
|
</div>
|
|
<div class="box stronghold-notes">
|
|
<div class="stronghold-notes-grid">
|
|
<div class="stronghold-notes-box1 header">
|
|
<h1 data-i18n="stronghold-notes-u">STRONGHOLD NOTES</h1>
|
|
</div>
|
|
<textarea class="stronghold-stronghold_notes-box2 input-textarea" name="attr_stronghold_notes" title="@{stronghold_notes}"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="wrapper tab-content settings">
|
|
<div class="settings-options">
|
|
<div>
|
|
<span data-i18n="whisper-options">Whisper Options:</span d>
|
|
<select name="attr_whisper_option" title="@{whisper_option}">
|
|
<option value="" default><span data-i18n="whisper-nothing">Do not whisper rolls(default).</span>
|
|
</option>
|
|
<option value="/w gm"><span data-i18n="whisper-rolls">Whisper all rolls to the GM.</span></option>
|
|
<option value="?{Whisper roll?|no,|yes,/w gm |}"><span data-i18n="whisper-query">Use a query.</span>
|
|
</option>
|
|
</select>
|
|
</div>
|
|
<div>
|
|
<span data-i18n="whisper-options-api">API Whisper Options:</span d>
|
|
<select name="attr_whisper_option_api" title="@{whisper_option_api}">
|
|
<option value="!forl" default><span data-i18n="whisper-nothing">Do not whisper rolls(default).</span>
|
|
</option>
|
|
<option value="!wforl"><span data-i18n="whisper-rolls">Whisper all rolls to the GM.</span></option>
|
|
<option value="?{Whisper roll?|no,!forl|yes,!wforl |}"><span data-i18n="whisper-query">Use a query.</span></option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Roll Templates -->
|
|
<rolltemplate class="sheet-rolltemplate-forbiddenlands">
|
|
<div class="template-wrap">
|
|
<div class="template-grid">
|
|
<div class="template-grid-item template-span-six template-header">
|
|
{{#character_name}}
|
|
<div class="template-grid-item template-span-six template-header">
|
|
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
|
{{^character_id}}{{character_name}}{{/character_id}}
|
|
</div>
|
|
{{#name}}
|
|
<div class="template-grid-item template-span-six template-header" style="width: 15px;z-index: 0;margin: 2px 2px 5px 2px;">◇</div>
|
|
{{/name}}
|
|
{{/character_name}}
|
|
{{#name}}
|
|
<div class="template-grid-item template-span-six template-header">
|
|
{{#name_link}}[{{name}}]({{name_link}}){{/name_link}}
|
|
{{^name_link}}{{name}}{{/name_link}}
|
|
</div>
|
|
{{/name}}
|
|
</div>
|
|
|
|
|
|
{{#subtitle}}
|
|
<div class="template-grid-item template-span-six template-subtitle">“<span>{{subtitle}}</span>”</div>
|
|
{{/subtitle}}
|
|
|
|
<!--- dice pool -->
|
|
{{#rollTotal() attribute-die-one 1}}
|
|
<div class="template-grid-item template-span-one template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-one}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-one}}
|
|
{{#rollBetween() attribute-roll-one 2 5}}
|
|
{{attribute-roll-one}}
|
|
{{/rollBetween() attribute-roll-one 2 5}}
|
|
{{#rollWasCrit() attribute-roll-one}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-one}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-one 1}}
|
|
{{#rollTotal() attribute-die-two 1}}
|
|
<div class="template-grid-item template-span-two template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-two}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-two}}
|
|
{{#rollBetween() attribute-roll-two 2 5}}
|
|
{{attribute-roll-two}}
|
|
{{/rollBetween() attribute-roll-two 2 5}}
|
|
{{#rollWasCrit() attribute-roll-two}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-two}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-two 1}}
|
|
{{#rollTotal() skill-die-one 1}}
|
|
<div class="template-grid-item template-span-three template-maroon-dice">
|
|
{{#rollBetween() skill-roll-one 1 5}}
|
|
{{skill-roll-one}}
|
|
{{/rollBetween() skill-roll-one 1 5}}
|
|
{{#rollWasCrit() skill-roll-one}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-one}}
|
|
</div>
|
|
{{/rollTotal() skill-die-one 1}}
|
|
{{#rollTotal() skill-die-two 1}}
|
|
<div class="template-grid-item template-span-four template-maroon-dice">
|
|
{{#rollBetween() skill-roll-two 1 5}}
|
|
{{skill-roll-two}}
|
|
{{/rollBetween() skill-roll-two 1 5}}
|
|
{{#rollWasCrit() skill-roll-two}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-two}}
|
|
</div>
|
|
{{/rollTotal() skill-die-two 1}}
|
|
{{#rollTotal() negative-die-one 1}}
|
|
<div class="template-grid-item template-span-three template-purple-dice">
|
|
{{#rollBetween() negative-roll-one 1 5}}
|
|
{{negative-roll-one}}
|
|
{{/rollBetween() negative-roll-one 1 5}}
|
|
{{#rollWasCrit() negative-roll-one}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() negative-roll-one}}
|
|
</div>
|
|
{{/rollTotal() negative-die-one 1}}
|
|
{{#rollTotal() negative-die-two 1}}
|
|
<div class="template-grid-item template-span-four template-purple-dice">
|
|
{{#rollBetween() negative-roll-two 1 5}}
|
|
{{negative-roll-two}}
|
|
{{/rollBetween() negative-roll-two 1 5}}
|
|
{{#rollWasCrit() negative-roll-two}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() negative-roll-two}}
|
|
</div>
|
|
{{/rollTotal() negative-die-two 1}}
|
|
{{#rollTotal() gear-die-one 1}}
|
|
<div class="template-grid-item template-span-five template-black-dice">
|
|
{{#rollWasFumble() gear-roll-one}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-one}}
|
|
{{#rollBetween() gear-roll-one 2 5}}
|
|
{{gear-roll-one}}
|
|
{{/rollBetween() gear-roll-one 2 5}}
|
|
{{#rollWasCrit() gear-roll-one}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-one}}
|
|
</div>
|
|
{{/rollTotal() gear-die-one 1}}
|
|
{{#rollTotal() gear-die-two 1}}
|
|
<div class="template-grid-item template-span-shix template-black-dice">
|
|
{{#rollWasFumble() gear-roll-two}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-two}}
|
|
{{#rollBetween() gear-roll-two 2 5}}
|
|
{{gear-roll-two}}
|
|
{{/rollBetween() gear-roll-two 2 5}}
|
|
{{#rollWasCrit() gear-roll-two}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-two}}
|
|
</div>
|
|
{{/rollTotal() gear-die-two 1}}
|
|
<!--- BEGIN ROW TWO --->
|
|
{{#rollTotal() attribute-die-three 1}}
|
|
<div class="template-grid-item template-span-one template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-three}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-three}}
|
|
{{#rollBetween() attribute-roll-three 2 5}}
|
|
{{attribute-roll-three}}
|
|
{{/rollBetween() attribute-roll-three 2 5}}
|
|
{{#rollWasCrit() attribute-roll-three}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-three}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-three 1}}
|
|
{{#rollTotal() attribute-die-four 1}}
|
|
<div class="template-grid-item template-span-two template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-four}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-four}}
|
|
{{#rollBetween() attribute-roll-four 2 5}}
|
|
{{attribute-roll-four}}
|
|
{{/rollBetween() attribute-roll-four 2 5}}
|
|
{{#rollWasCrit() attribute-roll-four}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-four}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-four 1}}
|
|
{{#rollTotal() skill-die-three 1}}
|
|
<div class="template-grid-item template-span-three template-maroon-dice">
|
|
{{#rollBetween() skill-roll-three 1 5}}
|
|
{{skill-roll-three}}
|
|
{{/rollBetween() skill-roll-three 1 5}}
|
|
{{#rollWasCrit() skill-roll-three}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-three}}
|
|
</div>
|
|
{{/rollTotal() skill-die-three 1}}
|
|
{{#rollTotal() skill-die-four 1}}
|
|
<div class="template-grid-item template-span-four template-maroon-dice">
|
|
{{#rollBetween() skill-roll-four 1 5}}
|
|
{{skill-roll-four}}
|
|
{{/rollBetween() skill-roll-four 1 5}}
|
|
{{#rollWasCrit() skill-roll-four}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-four}}
|
|
</div>
|
|
{{/rollTotal() skill-die-four 1}}
|
|
{{#rollTotal() negative-die-three 1}}
|
|
<div class="template-grid-item template-span-three template-purple-dice">
|
|
{{#rollBetween() negative-roll-three 1 5}}
|
|
{{negative-roll-three}}
|
|
{{/rollBetween() negative-roll-three 1 5}}
|
|
{{#rollWasCrit() negative-roll-three}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() negative-roll-three}}
|
|
</div>
|
|
{{/rollTotal() negative-die-three 1}}
|
|
{{#rollTotal() gear-die-three 1}}
|
|
<div class="template-grid-item template-span-five template-black-dice">
|
|
{{#rollWasFumble() gear-roll-three}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-three}}
|
|
{{#rollBetween() gear-roll-three 2 5}}
|
|
{{gear-roll-three}}
|
|
{{/rollBetween() gear-roll-three 2 5}}
|
|
{{#rollWasCrit() gear-roll-three}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-three}}
|
|
</div>
|
|
{{/rollTotal() gear-die-three 1}}
|
|
{{#rollTotal() gear-die-four 1}}
|
|
<div class="template-grid-item template-span-shix template-black-dice">
|
|
{{#rollWasFumble() gear-roll-four}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-four}}
|
|
{{#rollBetween() gear-roll-four 2 5}}
|
|
{{gear-roll-four}}
|
|
{{/rollBetween() gear-roll-four 2 5}}
|
|
{{#rollWasCrit() gear-roll-four}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-four}}
|
|
</div>
|
|
{{/rollTotal() gear-die-four 1}}
|
|
<!--- BEGIN ROW THREE -->
|
|
{{#rollTotal() attribute-die-five 1}}
|
|
<div class="template-grid-item template-span-one template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-five}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-five}}
|
|
{{#rollBetween() attribute-roll-five 2 5}}
|
|
{{attribute-roll-five}}
|
|
{{/rollBetween() attribute-roll-five 2 5}}
|
|
{{#rollWasCrit() attribute-roll-five}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-five}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-five 1}}
|
|
{{#rollTotal() attribute-die-six 1}}
|
|
<div class="template-grid-item template-span-two template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-six}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-six}}
|
|
{{#rollBetween() attribute-roll-six 2 5}}
|
|
{{attribute-roll-six}}
|
|
{{/rollBetween() attribute-roll-six 2 5}}
|
|
{{#rollWasCrit() attribute-roll-six}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-six}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-six 1}}
|
|
{{#rollTotal() skill-die-five 1}}
|
|
<div class="template-grid-item template-span-three template-maroon-dice">
|
|
{{#rollBetween() skill-roll-five 1 5}}
|
|
{{skill-roll-five}}
|
|
{{/rollBetween() skill-roll-five 1 5}}
|
|
{{#rollWasCrit() skill-roll-five}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-five}}
|
|
</div>
|
|
{{/rollTotal() skill-die-five 1}}
|
|
{{#rollTotal() skill-die-six 1}}
|
|
<div class="template-grid-item template-span-four template-maroon-dice">
|
|
{{#rollBetween() skill-roll-six 1 5}}
|
|
{{skill-roll-six}}
|
|
{{/rollBetween() skill-roll-six 1 5}}
|
|
{{#rollWasCrit() skill-roll-six}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-six}}
|
|
</div>
|
|
{{/rollTotal() skill-die-six 1}}
|
|
{{#rollTotal() gear-die-five 1}}
|
|
<div class="template-grid-item template-span-five template-black-dice">
|
|
{{#rollWasFumble() gear-roll-five}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-five}}
|
|
{{#rollBetween() gear-roll-five 2 5}}
|
|
{{gear-roll-five}}
|
|
{{/rollBetween() gear-roll-five 2 5}}
|
|
{{#rollWasCrit() gear-roll-five}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-five}}
|
|
</div>
|
|
{{/rollTotal() gear-die-five 1}}
|
|
{{#rollTotal() gear-die-six 1}}
|
|
<div class="template-grid-item template-span-shix template-black-dice">
|
|
{{#rollWasFumble() gear-roll-six}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-six}}
|
|
{{#rollBetween() gear-roll-six 2 5}}
|
|
{{gear-roll-six}}
|
|
{{/rollBetween() gear-roll-six 2 5}}
|
|
{{#rollWasCrit() gear-roll-six}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-six}}
|
|
</div>
|
|
{{/rollTotal() gear-die-six 1}}
|
|
<!--- BEGIN ROW FOUR -->
|
|
{{#rollTotal() attribute-die-seven 1}}
|
|
<div class="template-grid-item template-span-one template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-seven}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-seven}}
|
|
{{#rollBetween() attribute-roll-seven 2 5}}
|
|
{{attribute-roll-seven}}
|
|
{{/rollBetween() attribute-roll-seven 2 5}}
|
|
{{#rollWasCrit() attribute-roll-seven}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-seven}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-seven 1}}
|
|
{{#rollTotal() attribute-die-eight 1}}
|
|
<div class="template-grid-item template-span-two template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-eight}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-eight}}
|
|
{{#rollBetween() attribute-roll-eight 2 5}}
|
|
{{attribute-roll-eight}}
|
|
{{/rollBetween() attribute-roll-eight 2 5}}
|
|
{{#rollWasCrit() attribute-roll-eight}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-eight}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-eight 1}}
|
|
{{#rollTotal() skill-die-seven 1}}
|
|
<div class="template-grid-item template-span-three template-maroon-dice">
|
|
{{#rollBetween() skill-roll-seven 1 5}}
|
|
{{skill-roll-seven}}
|
|
{{/rollBetween() skill-roll-seven 1 5}}
|
|
{{#rollWasCrit() skill-roll-seven}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-seven}}
|
|
</div>
|
|
{{/rollTotal() skill-die-seven 1}}
|
|
{{#rollTotal() skill-die-eight 1}}
|
|
<div class="template-grid-item template-span-four template-maroon-dice">
|
|
{{#rollBetween() skill-roll-eight 1 5}}
|
|
{{skill-roll-eight}}
|
|
{{/rollBetween() skill-roll-eight 1 5}}
|
|
{{#rollWasCrit() skill-roll-eight}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-eight}}
|
|
</div>
|
|
{{/rollTotal() skill-die-eight 1}}
|
|
{{#rollTotal() gear-die-seven 1}}
|
|
<div class="template-grid-item template-span-five template-black-dice">
|
|
{{#rollWasFumble() gear-roll-seven}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-seven}}
|
|
{{#rollBetween() gear-roll-seven 2 5}}
|
|
{{gear-roll-seven}}
|
|
{{/rollBetween() gear-roll-seven 2 5}}
|
|
{{#rollWasCrit() gear-roll-seven}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-seven}}
|
|
</div>
|
|
{{/rollTotal() gear-die-seven 1}}
|
|
{{#rollTotal() gear-die-eight 1}}
|
|
<div class="template-grid-item template-span-shix template-black-dice">
|
|
{{#rollWasFumble() gear-roll-eight}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-eight}}
|
|
{{#rollBetween() gear-roll-eight 2 5}}
|
|
{{gear-roll-eight}}
|
|
{{/rollBetween() gear-roll-eight 2 5}}
|
|
{{#rollWasCrit() gear-roll-eight}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-eight}}
|
|
</div>
|
|
{{/rollTotal() gear-die-eight 1}}
|
|
<!--- BEGIN ROW FIVE -->
|
|
{{#rollTotal() attribute-die-nine 1}}
|
|
<div class="template-grid-item template-span-one template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-nine}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-nine}}
|
|
{{#rollBetween() attribute-roll-nine 2 5}}
|
|
{{attribute-roll-nine}}
|
|
{{/rollBetween() attribute-roll-nine 2 5}}
|
|
{{#rollWasCrit() attribute-roll-nine}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-nine}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-nine 1}}
|
|
{{#rollTotal() attribute-die-ten 1}}
|
|
<div class="template-grid-item template-span-two template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-ten}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-ten}}
|
|
{{#rollBetween() attribute-roll-ten 2 5}}
|
|
{{attribute-roll-ten}}
|
|
{{/rollBetween() attribute-roll-ten 2 5}}
|
|
{{#rollWasCrit() attribute-roll-ten}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-ten}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-ten 1}}
|
|
{{#rollTotal() skill-die-nine 1}}
|
|
<div class="template-grid-item template-span-three template-maroon-dice">
|
|
{{#rollBetween() skill-roll-nine 1 5}}
|
|
{{skill-roll-nine}}
|
|
{{/rollBetween() skill-roll-nine 1 5}}
|
|
{{#rollWasCrit() skill-roll-nine}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-nine}}
|
|
</div>
|
|
{{/rollTotal() skill-die-nine 1}}
|
|
{{#rollTotal() skill-die-ten 1}}
|
|
<div class="template-grid-item template-span-four template-maroon-dice">
|
|
{{#rollBetween() skill-roll-ten 1 5}}
|
|
{{skill-roll-ten}}
|
|
{{/rollBetween() skill-roll-ten 1 5}}
|
|
{{#rollWasCrit() skill-roll-ten}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() skill-roll-ten}}
|
|
</div>
|
|
{{/rollTotal() skill-die-ten 1}}
|
|
{{#rollTotal() gear-die-nine 1}}
|
|
<div class="template-grid-item template-span-five template-black-dice">
|
|
{{#rollWasFumble() gear-roll-nine}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-nine}}
|
|
{{#rollBetween() gear-roll-nine 2 5}}
|
|
{{gear-roll-nine}}
|
|
{{/rollBetween() gear-roll-nine 2 5}}
|
|
{{#rollWasCrit() gear-roll-nine}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-nine}}
|
|
</div>
|
|
{{/rollTotal() gear-die-nine 1}}
|
|
{{#rollTotal() gear-die-ten 1}}
|
|
<div class="template-grid-item template-span-shix template-black-dice">
|
|
{{#rollWasFumble() gear-roll-ten}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-ten}}
|
|
{{#rollBetween() gear-roll-ten 2 5}}
|
|
{{gear-roll-ten}}
|
|
{{/rollBetween() gear-roll-ten 2 5}}
|
|
{{#rollWasCrit() gear-roll-ten}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-ten}}
|
|
</div>
|
|
{{/rollTotal() gear-die-ten 1}}
|
|
<!--- BEGIN ROW SIX -->
|
|
{{#rollTotal() attribute-die-eleven 1}}
|
|
<div class="template-grid-item template-span-one template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-eleven}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-eleven}}
|
|
{{#rollBetween() attribute-roll-eleven 2 5}}
|
|
{{attribute-roll-eleven}}
|
|
{{/rollBetween() attribute-roll-eleven 2 5}}
|
|
{{#rollWasCrit() attribute-roll-eleven}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-eleven}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-eleven 1}}
|
|
{{#rollTotal() attribute-die-twelve 1}}
|
|
<div class="template-grid-item template-span-two template-white-dice">
|
|
{{#rollWasFumble() attribute-roll-twelve}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_black.png"
|
|
alt="Bane" class="template-bane" />
|
|
{{/rollWasFumble() attribute-roll-twelve}}
|
|
{{#rollBetween() attribute-roll-twelve 2 5}}
|
|
{{attribute-roll-twelve}}
|
|
{{/rollBetween() attribute-roll-twelve 2 5}}
|
|
{{#rollWasCrit() attribute-roll-twelve}}
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_black.png"
|
|
alt="Success" class="template-success" />
|
|
{{/rollWasCrit() attribute-roll-twelve}}
|
|
</div>
|
|
{{/rollTotal() attribute-die-twelve 1}}
|
|
{{#rollTotal() gear-die-eleven 1}}
|
|
<div class="template-grid-item template-span-five template-black-dice">
|
|
{{#rollWasFumble() gear-roll-eleven}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-eleven}}
|
|
{{#rollBetween() gear-roll-eleven 2 5}}
|
|
{{gear-roll-eleven}}
|
|
{{/rollBetween() gear-roll-eleven 2 5}}
|
|
{{#rollWasCrit() gear-roll-eleven}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-eleven}}
|
|
</div>
|
|
{{/rollTotal() gear-die-eleven 1}}
|
|
{{#rollTotal() gear-die-twelve 1}}
|
|
<div class="template-grid-item template-span-shix template-black-dice">
|
|
{{#rollWasFumble() gear-roll-twelve}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollWasFumble() gear-roll-twelve}}
|
|
{{#rollBetween() gear-roll-twelve 2 5}}
|
|
{{gear-roll-twelve}}
|
|
{{/rollBetween() gear-roll-twelve 2 5}}
|
|
{{#rollWasCrit() gear-roll-twelve}}
|
|
<span data-i18n-title="success" title="Success"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/success_swords_white.png" alt="Success" class="template-success" /></span>
|
|
{{/rollWasCrit() gear-roll-twelve}}
|
|
</div>
|
|
{{/rollTotal() gear-die-twelve 1}}
|
|
<!--- BEGIN ROW SEVEN -->
|
|
{{#rollTotal() artifact-die-eight 1}}
|
|
<div class="template-grid-item template-span-five template-green-dice">
|
|
{{#rollBetween() artifact-roll-eight 1 5}}
|
|
{{artifact-roll-eight}}
|
|
{{/rollBetween() artifact-roll-eight 1 5}}
|
|
{{#rollBetween() artifact-roll-eight 6 7}}
|
|
<div class="template-artifact-1">
|
|
<span class="template-inline" data-i18n-title="success-1" title="1 Success">1</span></div>
|
|
{{/rollBetween() artifact-roll-eight 6 7}}
|
|
{{#rollWasCrit() artifact-roll-eight}}
|
|
<div class="template-artifact-2">
|
|
<span class="template-inline" data-i18n-title="success-2" title="2 Successes">2</span></div>
|
|
{{/rollWasCrit() artifact-roll-eight}}
|
|
</div>
|
|
{{/rollTotal() artifact-die-eight 1}}
|
|
{{#rollTotal() artifact-die-ocho 1}}
|
|
<div class="template-grid-item template-span-shix template-green-dice">
|
|
{{#rollBetween() artifact-roll-ocho 1 5}}
|
|
{{artifact-roll-ocho}}
|
|
{{/rollBetween() artifact-roll-ocho 1 5}}
|
|
{{#rollBetween() artifact-roll-ocho 6 7}}
|
|
<div class="template-artifact-1">
|
|
<span class="template-inline" data-i18n-title="success-1" title="1 Success">1</span></div>
|
|
{{/rollBetween() artifact-roll-ocho 6 7}}
|
|
{{#rollWasCrit() artifact-roll-ocho}}
|
|
<div class="template-artifact-2">
|
|
<span class="template-inline" data-i18n-title="success-2" title="2 Successes">2</span></div>
|
|
{{/rollWasCrit() artifact-roll-ocho}}
|
|
</div>
|
|
{{/rollTotal() artifact-die-ocho 1}}
|
|
<!--- BEGIN ROW EIGHT -->
|
|
{{#rollTotal() artifact-die-ten 1}}
|
|
<div class="template-grid-item template-span-five template-blue-dice">
|
|
{{#rollBetween() artifact-roll-ten 1 5}}
|
|
{{artifact-roll-ten}}
|
|
{{/rollBetween() artifact-roll-ten 1 5}}
|
|
{{#rollBetween() artifact-roll-ten 6 7}}
|
|
<div class="template-artifact-1">
|
|
<span class="template-inline" data-i18n-title="success-1" title="1 Success">1</span></div>
|
|
{{/rollBetween() artifact-roll-ten 6 7}}
|
|
{{#rollBetween() artifact-roll-ten 8 9}}
|
|
<div class="template-artifact-2">
|
|
<span class="template-inline" data-i18n-title="success-2" title="2 Successes">2</span></div>
|
|
{{/rollBetween() artifact-roll-ten 8 9}}
|
|
{{#rollWasCrit() artifact-roll-ten}}
|
|
<div class="template-artifact-3">
|
|
<span class="template-inline" data-i18n-title="success-3" title="3 Successes">3</span></div>
|
|
{{/rollWasCrit() artifact-roll-ten}}
|
|
</div>
|
|
{{/rollTotal() artifact-die-ten 1}}
|
|
{{#rollTotal() artifact-die-twelve 1}}
|
|
<div class="template-grid-item template-span-shix template-orange-dice">
|
|
{{#rollBetween() artifact-roll-twelve 1 5}}
|
|
{{artifact-roll-twelve}}
|
|
{{/rollBetween() artifact-roll-twelve 1 5}}
|
|
{{#rollBetween() artifact-roll-twelve 6 7}}
|
|
<div class="template-artifact-1">
|
|
<span class="template-inline" data-i18n-title="success-1" title="1 Success">1</span></div>
|
|
{{/rollBetween() artifact-roll-twelve 6 7}}
|
|
{{#rollBetween() artifact-roll-twelve 8 9}}
|
|
<div class="template-artifact-2">
|
|
<span class="template-inline" data-i18n-title="success-2" title="2 Successes">2</span></div>
|
|
{{/rollBetween() artifact-roll-twelve 8 9}}
|
|
{{#rollBetween() artifact-roll-twelve 10 11}}
|
|
<div class="template-artifact-3">
|
|
<span class="template-inline" data-i18n-title="success-3" title="3 Successes">3</span></div>
|
|
{{/rollBetween() artifact-roll-twelve 10 11}}
|
|
{{#rollWasCrit() artifact-roll-twelve}}
|
|
<div class="template-artifact-4">
|
|
<span class="template-inline" data-i18n-title="success-4" title="4 Successes">4</span></div>
|
|
{{/rollWasCrit() artifact-roll-twelve}}
|
|
</div>
|
|
{{/rollTotal() artifact-die-twelve 1}}
|
|
|
|
<!--- consumables -->
|
|
<!--- d6 -->
|
|
{{#rollTotal() consumable-die-six 1}}
|
|
<div class="template-grid-item template-span-center-die template-purple-dice">
|
|
{{#rollBetween() consumable-roll-six 1 2}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollBetween() consumable-roll-six 1 2}}
|
|
{{#rollBetween() consumable-roll-six 3 6}}
|
|
{{consumable-roll-six}}
|
|
{{/rollBetween() consumable-roll-six 3 6}}
|
|
</div>
|
|
{{/rollTotal() consumable-die-six 1}}
|
|
<!--- d8 -->
|
|
{{#rollTotal() consumable-die-eight 1}}
|
|
<div class="template-grid-item template-span-center-die template-purple-dice">
|
|
{{#rollBetween() consumable-roll-eight 1 2}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollBetween() consumable-roll-eight 1 2}}
|
|
{{#rollBetween() consumable-roll-eight 3 8}}
|
|
{{consumable-roll-eight}}
|
|
{{/rollBetween() consumable-roll-eight 3 8}}
|
|
</div>
|
|
{{/rollTotal() consumable-die-eight 1}}
|
|
<!--- d10 -->
|
|
{{#rollTotal() consumable-die-ten 1}}
|
|
<div class="template-grid-item template-span-center-die template-purple-dice">
|
|
{{#rollBetween() consumable-roll-ten 1 2}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollBetween() consumable-roll-ten 1 2}}
|
|
{{#rollBetween() consumable-roll-ten 3 10}}
|
|
{{consumable-roll-ten}}
|
|
{{/rollBetween() consumable-roll-ten 3 10}}
|
|
</div>
|
|
{{/rollTotal() consumable-die-ten 1}}
|
|
<!--- d12 -->
|
|
{{#rollTotal() consumable-die-twelve 1}}
|
|
<div class="template-grid-item template-span-center-die template-purple-dice">
|
|
{{#rollBetween() consumable-roll-twelve 1 2}}
|
|
<span data-i18n-title="bane" title="Bane"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Forbidden_Lands/images/bane_skull_white.png" alt="Bane" class="template-bane" /></span>
|
|
{{/rollBetween() consumable-roll-twelve 1 2}}
|
|
{{#rollBetween() consumable-roll-twelve 3 12}}
|
|
{{consumable-roll-twelve}}
|
|
{{/rollBetween() consumable-roll-twelve 3 12}}
|
|
</div>
|
|
{{/rollTotal() consumable-die-twelve 1}}
|
|
<!--- d66 -->
|
|
{{#rollTotal() d66-die-one 1}}
|
|
<div class="template-grid-item template-span-three template-maroon-dice">
|
|
{{#rollBetween() d66-roll-one 1 6}}
|
|
{{d66-roll-one}}
|
|
{{/rollBetween() d66-roll-one 1 6}}
|
|
</div>
|
|
{{/rollTotal() d66-die-one 1}}
|
|
{{#rollTotal() d66-die-two 1}}
|
|
<div class="template-grid-item template-span-four template-maroon-dice">
|
|
{{#rollBetween() d66-roll-two 1 6}}
|
|
{{d66-roll-two}}
|
|
{{/rollBetween() d66-roll-two 1 6}}
|
|
</div>
|
|
{{/rollTotal() d66-die-two 1}}
|
|
|
|
<!--- dice pool column labels in footer-->
|
|
{{#attribute-die-one}}
|
|
<div class="template-grid-item template-span-left">
|
|
<span class="template-smaller sheet-small-caps" data-i18n="base-dice">Base Dice</span>
|
|
</div>
|
|
<div class="template-grid-item template-span-center">
|
|
<span class="template-smaller sheet-small-caps" data-i18n="skill-dice">Skill Dice</span>
|
|
</div>
|
|
<div class="template-grid-item template-span-right">
|
|
<span class="template-smaller sheet-small-caps" data-i18n="gear-dice">Gear Dice</span>
|
|
</div>
|
|
{{/attribute-die-one}}
|
|
|
|
<!--- attack -->
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#weapon-bonus}}<span class="label" data-i18n="bonus">Bonus</span>: {{weapon-bonus}}{{/weapon-bonus}}{{#weapon-bonus-max}}/{{weapon-bonus-max}}{{/weapon-bonus-max}}
|
|
|
|
{{#weapon-bonus-misc}} ± <span class="label" data-i18n="misc-abbr">Misc</span>: {{weapon-bonus-misc}}{{/weapon-bonus-misc}}
|
|
|
|
{{#weapon-damage}}<span class="label" data-i18n="damage">Damage</span>: {{weapon-damage}}{{/weapon-damage}}
|
|
{{#weapon-damage-misc}} ± <span class="label" data-i18n="misc-abbr">Misc</span>: {{weapon-damage-misc}}{{/weapon-damage-misc}}
|
|
{{#attack-features}}<span>( {{attack-features}} )</span>{{/attack-features}}
|
|
|
|
<div class="template-grid-item template-span-six">
|
|
{{#weapon-range}}<span class="label" data-i18n="range">Range</span>: {{weapon-range}}{{/weapon-range}}
|
|
{{#weapon-features}}<span class="label" data-i18n="features">Features</span>: {{weapon-features}}{{/weapon-features}}
|
|
</div>
|
|
|
|
{{#attack-description}}
|
|
<hr class="template-span-six" style="margin: 5px 10px 5px 10px;">
|
|
<div class="template-grid-item template-span-six scroll-text">
|
|
{{attack-description}}
|
|
</div>
|
|
{{/attack-description}}
|
|
</div>
|
|
|
|
<!--- armor/shield -->
|
|
{{#armor1-name}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span><b>{{armor1-name}}</b></span>
|
|
</div>
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#armor1-rating}}<span class="label" data-i18n="armor-rating-abbr">AR</span>: {{armor1-rating}}{{/armor1-rating}}
|
|
{{#armor1-rating-max}}/{{armor1-rating-max}}{{/armor1-rating-max}}
|
|
{{#armor1-rating-misc}} ± <span class="label" data-i18n="misc-abbr">Misc</span>: {{armor1-rating-misc}}{{/armor1-rating-misc}}
|
|
{{#armor1-rating-total}} = <span class="label" data-i18n="total">Total</span>: {{armor1-rating-total}}{{/armor1-rating-total}}
|
|
</div>
|
|
{{/armor1-name}}
|
|
|
|
{{#armor2-name}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span><b>{{armor2-name}}</b></span>
|
|
</div>
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#armor2-rating}}<span class="label" data-i18n="armor-rating-abbr">AR</span>: {{armor2-rating}}{{/armor2-rating}}
|
|
{{#armor2-rating-max}}/{{armor2-rating-max}}{{/armor2-rating-max}}
|
|
{{#armor2-rating-misc}} ± <span class="label" data-i18n="misc-abbr">Misc</span>: {{armor2-rating-misc}}{{/armor2-rating-misc}}
|
|
{{#armor2-rating-total}} = <span class="label" data-i18n="total">Total</span>: {{armor2-rating-total}}{{/armor2-rating-total}}
|
|
</div>
|
|
{{/armor2-name}}
|
|
|
|
{{#shield1-name}}
|
|
<div class="template-grid-item template-span-six">
|
|
<span><b>{{shield1-name}}</b></span>
|
|
</div>
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#shield1-base}}<span class="label" data-i18n="attr-abbr">ATTR</span>:
|
|
{{shield1-base}}{{/shield1-base}}
|
|
{{#shield1-skill}}<span class="label" data-i18n="skill">Skill</span>:
|
|
{{shield1-skill}}{{/shield1-skill}}
|
|
{{#shield1-bonus}}<span class="label" data-i18n="bonus-abbr">BON</span>: {{shield1-bonus}}{{/shield1-bonus}}
|
|
{{#shield1-bonus-max}}/{{shield1-bonus-max}}{{/shield1-bonus-max}}
|
|
{{#shield1-bonus-misc}} ± <span class="label" data-i18n="misc-abbr">Misc</span>: {{shield1-bonus-misc}}{{/shield1-bonus-misc}}
|
|
</div>
|
|
{{/shield1-name}}
|
|
|
|
<!--- spell -->
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#willpower-total}}<span class="label" data-i18n="willpower-total-abbr">Total WP</span>: {{willpower-total}}{{/willpower-total}}
|
|
{{#spell-rank}}<span class="label" data-i18n="rank">Rank</span>: {{spell-rank}}{{/spell-rank}}
|
|
{{#spell-willpower}}<span class="label" data-i18n="willpower-spent-abbr">WP Spent</span>: {{spell-willpower}}{{/spell-willpower}}
|
|
</div>
|
|
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#spell-range}}<span class="label" data-i18n="range">Range</span>: {{spell-range}}{{/spell-range}}
|
|
{{#spell-duration}}<span class="label" data-i18n="duration">Duration</span>: {{spell-duration}}{{/spell-duration}}
|
|
</div>
|
|
|
|
{{#spell-ingredients}}
|
|
<div class="template-grid-item template-span-six condensed">
|
|
<span class="label" data-i18n="ingredients">Ingredients</span>: {{spell-ingredients}}
|
|
</div>
|
|
{{/spell-ingredients}}
|
|
|
|
{{#spell-description}}
|
|
<hr class="template-span-six" style="margin: 5px 10px 5px 10px;">
|
|
<div class="template-grid-item template-span-six scroll-text">{{spell-description}}</div>
|
|
{{/spell-description}}
|
|
|
|
<!--skills-->
|
|
<div class="template-grid-item template-span-six condensed">
|
|
{{#skill-base}}<span class="label" data-i18n="attr-abbr">Attr</span>:
|
|
{{skill-base}}{{/skill-base}}
|
|
{{#skill-skill}}<span class="label" data-i18n="skill">Skill</span>:
|
|
{{skill-skill}}{{/skill-skill}}
|
|
{{#skill-bonus-misc}} ± <span class="label" data-i18n="misc-abbr">Misc</span>:
|
|
{{skill-bonus-misc}}{{/skill-bonus-misc}}
|
|
{{#skill-notes}}
|
|
<hr class="template-span-six" style="margin: 5px 10px 5px 10px;">
|
|
<div class="template-grid-item template-span-six scroll-text">
|
|
<span>{{skill-notes}}</span>
|
|
</div>
|
|
{{/skill-notes}}
|
|
</div>
|
|
|
|
{{#free-text}}
|
|
<div class="template-grid-item template-span-six free-text scroll-text">
|
|
<span>{{free-text}}</span>
|
|
</div>
|
|
{{/free-text}}
|
|
|
|
{{#footer}}
|
|
<div class="template-grid-item template-span-six template-footer">{{footer}}</div>
|
|
{{/footer}}
|
|
|
|
{{#allprops() character_name name character_id name_link subtitle free-text footer attribute-die-one attribute-die-two attribute-die-three attribute-die-four attribute-die-five attribute-die-six attribute-die-seven attribute-die-eight attribute-die-nine attribute-die-ten attribute-die-eleven attribute-die-twelve skill-die-one skill-die-two skill-die-three skill-die-four skill-die-five skill-die-six skill-die-seven skill-die-eight skill-die-nine skill-die-ten negative-die-one negative-die-two negative-die-three gear-die-one gear-die-two gear-die-three gear-die-four gear-die-five gear-die-six gear-die-seven gear-die-eight gear-die-nine gear-die-ten gear-die-eleven gear-die-twelve artifact-die-eight artifact-die-ocho artifact-die-ten artifact-die-twelve attribute-roll-one attribute-roll-two attribute-roll-three attribute-roll-four attribute-roll-five attribute-roll-six attribute-roll-seven attribute-roll-eight attribute-roll-nine attribute-roll-ten attribute-roll-eleven attribute-roll-twelve skill-roll-one skill-roll-two skill-roll-three skill-roll-four skill-roll-five skill-roll-six skill-roll-seven skill-roll-eight skill-roll-nine skill-roll-ten negative-roll-one negative-roll-two negative-roll-three gear-roll-one gear-roll-two gear-roll-three gear-roll-four gear-roll-five gear-roll-six gear-roll-seven gear-roll-eight gear-roll-nine gear-roll-ten gear-roll-eleven gear-roll-twelve artifact-roll-eight artifact-roll-ocho artifact-roll-ten artifact-roll-twelve consumable-die-six consumable-die-eight d66-die-one d66-roll-one d66-die-two d66-roll-two consumable-die-ten consumable-die-twelve consumable-roll-six consumable-roll-eight consumable-roll-ten consumable-roll-twelve push-query weapon-bonus weapon-bonus-max weapon-bonus-misc weapon-damage weapon-damage-misc attack-features weapon-range weapon-features attack-description spell-rank spell-willpower spell-range spell-duration spell-ingredients spell-description willpower-total armor1-name armor1-rating armor1-rating-max armor1-rating-misc armor2-name armor2-rating armor2-rating-max armor2-rating-misc armor1-rating-total armor2-rating-total shield1-name shield1-base shield1-skill shield1-bonus shield1-bonus-max shield1-bonus-misc skill-base skill-skill skill-bonus-misc skill-notes}}
|
|
<div class="template-grid-item template-span-half"><span>**{{key}}**:</span></div>
|
|
<div class="template-grid-item template-span-2nd-half"><span>{{value}}</span></div>
|
|
{{/allprops() character_name name character_id name_link subtitle free-text footer attribute-die-one attribute-die-two attribute-die-three attribute-die-four attribute-die-five attribute-die-six attribute-die-seven attribute-die-eight attribute-die-nine attribute-die-ten attribute-die-eleven attribute-die-twelve skill-die-one skill-die-two skill-die-three skill-die-four skill-die-five skill-die-six skill-die-seven skill-die-eight skill-die-nine skill-die-ten negative-die-one negative-die-two negative-die-three gear-die-one gear-die-two gear-die-three gear-die-four gear-die-five gear-die-six gear-die-seven gear-die-eight gear-die-nine gear-die-ten gear-die-eleven gear-die-twelve artifact-die-eight artifact-die-ocho artifact-die-ten artifact-die-twelve attribute-roll-one attribute-roll-two attribute-roll-three attribute-roll-four attribute-roll-five attribute-roll-six attribute-roll-seven attribute-roll-eight attribute-roll-nine attribute-roll-ten attribute-roll-eleven attribute-roll-twelve skill-roll-one skill-roll-two skill-roll-three skill-roll-four skill-roll-five skill-roll-six skill-roll-seven skill-roll-eight skill-roll-nine skill-roll-ten negative-roll-one negative-roll-two negative-roll-three gear-roll-one gear-roll-two gear-roll-three gear-roll-four gear-roll-five gear-roll-six gear-roll-seven gear-roll-eight gear-roll-nine gear-roll-ten gear-roll-eleven gear-roll-twelve artifact-roll-eight artifact-roll-ocho artifact-roll-ten artifact-roll-twelve consumable-die-six consumable-die-eight d66-die-one d66-roll-one d66-die-two d66-roll-two consumable-die-ten consumable-die-twelve consumable-roll-six consumable-roll-eight consumable-roll-ten consumable-roll-twelve push-query weapon-bonus weapon-bonus-max weapon-bonus-misc weapon-damage weapon-damage-misc attack-features weapon-range weapon-features attack-description spell-rank spell-willpower spell-range spell-duration spell-ingredients spell-description willpower-total armor1-name armor1-rating armor1-rating-max armor1-rating-misc armor2-name armor2-rating armor2-rating-max armor2-rating-misc armor1-rating-total armor2-rating-total shield1-name shield1-base shield1-skill shield1-bonus shield1-bonus-max shield1-bonus-misc skill-base skill-skill skill-bonus-misc skill-notes}}
|
|
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<script type="text/worker">
|
|
'use strict';
|
|
|
|
/* number and log handling */
|
|
const int = (score, on_error = 0) => parseInt(score) || on_error;
|
|
const float = (score, on_error = 0) => parseFloat(score) || on_error;
|
|
const clog = (text, title = '', color = 'green', style='font-size:12px; font-weight:normal;', headerstyle = 'font-size:13px; font-weight:bold;') => {
|
|
let titleStyle = `color:${color}; ${headerstyle} text-decoration:underline;`;
|
|
let textStyle = `color:${color}; ${style}`;
|
|
let output =
|
|
`%c${title}
|
|
%c${text}`;
|
|
if(title) {
|
|
console.log(output,titleStyle,textStyle);
|
|
} else {
|
|
output = `%c${text}`;
|
|
console.log(output,textStyle);
|
|
}
|
|
};
|
|
|
|
/* version tracking */
|
|
var Sheet = Sheet || (function () {
|
|
|
|
let currentVersion = 1.64,
|
|
|
|
newAnnouncement = function (v) {
|
|
getAttrs(["version", "show_announcements"], function (values) {
|
|
const version = float(values["version"]);
|
|
clog('New Announcements: v' + version);
|
|
setAttrs({
|
|
"show_announcements": 1
|
|
});
|
|
});
|
|
},
|
|
|
|
/* recalculateSheet */
|
|
recalculateSheet = function (oldversion) {
|
|
//set olderversion to currentVersion if you want to force announcement window
|
|
if (oldversion < 1.54) {
|
|
//call your updates/functions here
|
|
clog('Updating Forbidden Lands sheet');
|
|
newAnnouncement();
|
|
}
|
|
},
|
|
|
|
/* checkForUpdate looks at current version of page in
|
|
* version and compares to code Sheet.version calls
|
|
* recalulateSheet if versions don't match or if recalculate
|
|
* button was pressed. */
|
|
checkForUpdate = function () {
|
|
getAttrs(["version", "recalc1"], function (v) {
|
|
let setter = {},
|
|
currVer = 0,
|
|
setAny = 0,
|
|
recalc = false;
|
|
currVer = float(v["version"]);
|
|
clog('Current sheet data version: ' + currVer + ', Sheet code version: ' + currentVersion);
|
|
|
|
if (currVer !== currentVersion) {
|
|
recalc = true;
|
|
setter["version"] = currentVersion;
|
|
setAny = 1;
|
|
}
|
|
if (v["recalc1"] && v["recalc1"] !== "0") {
|
|
currVer = -1;
|
|
recalc = true;
|
|
setter["recalc1"] = 0;
|
|
setAny = 1;
|
|
}
|
|
if (setAny) {
|
|
setAttrs(setter);
|
|
}
|
|
if (recalc) {
|
|
recalculateSheet(currVer);
|
|
}
|
|
});
|
|
};
|
|
return {
|
|
currentVersion: currentVersion,
|
|
checkForUpdate: checkForUpdate
|
|
//Add changes/updates here
|
|
|
|
};
|
|
}());
|
|
|
|
on("change:recalc1 sheet:opened", function () {
|
|
Sheet.checkForUpdate();
|
|
});
|
|
|
|
/* ===== PARAMETERS ==========
|
|
GiGs 'Super Simple Summarizer'
|
|
*/
|
|
const repeatingSum = (destination, section, fields, multiplier = 1) => {
|
|
if (!Array.isArray(fields)) fields = [fields];
|
|
getSectionIDs(`repeating_${section}`, idArray => {
|
|
const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))], []);
|
|
getAttrs(attrArray, v => {
|
|
clog('values of v: ' + JSON.stringify(v));
|
|
// getValue: if not a number, returns 1 if it is 'on' (checkbox), otherwise returns 0..
|
|
const getValue = (section, id, field) => float(v[`repeating_${section}_${id}_${field}`]) || (v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : 0);
|
|
|
|
const sumTotal = idArray.reduce((total, id) => total + fields.reduce((subtotal, field) => subtotal * getValue(section, id, field), 1), 0);
|
|
setAttrs({
|
|
[destination]: sumTotal * multiplier
|
|
});
|
|
});
|
|
});
|
|
};
|
|
|
|
/* hireling cost */
|
|
on('change:repeating_hirelings remove:repeating_hirelings sheet:opened', function () {
|
|
clog('Change Detected: Hirelings');
|
|
repeatingSum('hirelings_cost', 'hirelings', ['hireling_number', 'hireling_salary']);
|
|
});
|
|
|
|
/* character encumbrance */
|
|
on('change:repeating_gear remove:repeating_gear sheet:opened', function () {
|
|
clog('Change Detected: Character Gear Encumbrance');
|
|
repeatingSum('character_gear_encumbrance', 'gear', ['gear_weight', 'gear_qty', 'gear_carried']);
|
|
});
|
|
|
|
/* mount encumbrance */
|
|
on('change:repeating_mount remove:repeating_mount sheet:opened', function () {
|
|
clog('Change Detected: Mounts Gear Encumbrance');
|
|
repeatingSum('mount_gear_encumbrance', 'mount', ['mount_gear_weight', 'mount_gear_qty', 'mount_gear_carried']);
|
|
});
|
|
|
|
/* weapons encumbrance */
|
|
on('change:repeating_weapons remove:repeating_weapons sheet:opened', function () {
|
|
clog('Change Detected: Character Weapons Encumbrance');
|
|
repeatingSum('weapons_encumbrance', 'weapons', ['weapon_weight', 'weapon_carried']);
|
|
});
|
|
|
|
/* armor/helmet weight */
|
|
on('sheet:opened change:armor1_carried change:armor2_carried change:armor1_weight change:armor2_weight', function () {
|
|
getAttrs(['armor1_carried', 'armor2_carried', 'armor1_weight', 'armor2_weight'], function (values) {
|
|
clog('Change Detected: Armor/Helmet Weight');
|
|
const armor1_carried = int(values["armor1_carried"]),
|
|
armor2_carried = int(values["armor2_carried"]),
|
|
armor1_weight = float(values["armor1_weight"]),
|
|
armor2_weight = float(values["armor2_weight"]),
|
|
temp_armor1_carried = (armor1_carried * armor1_weight),
|
|
temp_armor2_carried = (armor2_carried * armor2_weight),
|
|
armor_carried = (temp_armor1_carried + temp_armor2_carried).toFixed(1);
|
|
clog('Armor/Helmet Weight: ' + armor_carried);
|
|
setAttrs({
|
|
"armor_encumbrance": armor_carried
|
|
});
|
|
});
|
|
});
|
|
|
|
/* shield weight */
|
|
on('sheet:opened change:shield1_carried change:shield1_weight', function () {
|
|
getAttrs(['shield1_carried', 'shield1_weight'], function (values) {
|
|
clog('Change Detected: Shield Weight');
|
|
const shield1_carried = int(values["shield1_carried"]),
|
|
shield1_weight = float(values["shield1_weight"]),
|
|
temp_shield1_carried = (shield1_carried * shield1_weight),
|
|
shield_carried = (temp_shield1_carried).toFixed(1);
|
|
|
|
clog('Shield Weight: ' + shield1_carried);
|
|
|
|
setAttrs({
|
|
"shield_encumbrance": shield_carried
|
|
});
|
|
});
|
|
});
|
|
|
|
/* coin weight */
|
|
on('sheet:opened change:gold change:silver change:copper change:gold_mount change:silver_mount change:copper_mount', function () {
|
|
getAttrs(['gold', 'silver', 'copper', 'gold_mount', 'silver_mount', 'copper_mount'], function (values) {
|
|
clog('Change Detected: Coin Weight');
|
|
const gold = int(values["gold"]),
|
|
silver = int(values["silver"]),
|
|
copper = int(values["copper"]),
|
|
temp_carried = Math.floor((gold + silver + copper) / 100) * 100,
|
|
output_carried = ((temp_carried) * 0.005).toFixed(1),
|
|
gold_mount = int(values["gold_mount"]),
|
|
silver_mount = int(values["silver_mount"]),
|
|
copper_mount = int(values["copper_mount"]),
|
|
temp_mount = Math.floor((gold_mount + silver_mount + copper_mount) / 100) * 100,
|
|
output_mount = ((temp_mount) * 0.005).toFixed(1);
|
|
setAttrs({
|
|
"coins_carried": output_carried,
|
|
"coins_carried_mount": output_mount
|
|
});
|
|
});
|
|
});
|
|
|
|
/* total encumbrance */
|
|
on('sheet:opened change:character_gear_encumbrance change:mount_gear_encumbrance change:coins_carried change:coins_carried_mount change:weapons_encumbrance change:armor_encumbrance change:shield_encumbrance', function () {
|
|
getAttrs(['character_gear_encumbrance', 'mount_gear_encumbrance', 'coins_carried', 'coins_carried_mount', 'weapons_encumbrance', 'armor_encumbrance', 'shield_encumbrance', 'armor_shield_encumbrance'], function (values) {
|
|
clog('Change Detected: Character Encumbrance');
|
|
const character_gear_encumbrance = float(values["character_gear_encumbrance"]),
|
|
mount_gear_encumbrance = float(values["mount_gear_encumbrance"]),
|
|
weapons_encumbrance = float(values["weapons_encumbrance"]),
|
|
armor_encumbrance = float(values["armor_encumbrance"]),
|
|
shield_encumbrance = float(values["shield_encumbrance"]),
|
|
armor_shield_encumbrance = (armor_encumbrance + shield_encumbrance),
|
|
coins_carried = float(values["coins_carried"]),
|
|
coins_carried_mount = float(values["coins_carried_mount"]),
|
|
sum_character_weight = (character_gear_encumbrance + weapons_encumbrance + armor_encumbrance + shield_encumbrance + coins_carried),
|
|
sum_mount_weight = (mount_gear_encumbrance + coins_carried_mount);
|
|
setAttrs({
|
|
"armor_shield_encumbrance": armor_shield_encumbrance,
|
|
"character_encumbrance": sum_character_weight,
|
|
"mount_encumbrance": sum_mount_weight
|
|
});
|
|
});
|
|
});
|
|
|
|
/* coin total */
|
|
on('sheet:opened change:gold change:silver change:copper change:gold_mount change:silver_mount change:copper_mount change:gold_other change:silver_other change:copper_other', function () {
|
|
getAttrs(['gold', 'silver', 'copper', 'gold_mount', 'silver_mount', 'copper_mount', 'gold_other', 'silver_other', 'copper_other'], function (values) {
|
|
clog('Change Detected: Coin Total');
|
|
const gold = int(values["gold"]),
|
|
silver = int(values["silver"]),
|
|
copper = int(values["copper"]),
|
|
gold_mount = int(values["gold_mount"]),
|
|
silver_mount = int(values["silver_mount"]),
|
|
copper_mount = int(values["copper_mount"]),
|
|
gold_other = int(values["gold_other"]),
|
|
silver_other = int(values["silver_other"]),
|
|
copper_other = int(values["copper_other"]),
|
|
sum_gold = (gold + gold_mount + gold_other),
|
|
sum_silver = (silver + silver_mount + silver_other),
|
|
sum_copper = (copper + copper_mount + copper_other);
|
|
setAttrs({
|
|
"gold_total": sum_gold,
|
|
"silver_total": sum_silver,
|
|
"copper_total": sum_copper
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Monster or PC Strength handling. updates attr_strength depending on sheet tab*/
|
|
on('change:tab change:strength_pc change:strength_monster sheet:opened', () => {
|
|
getAttrs(['tab', 'strength', 'strength_pc','strength_monster'], (v) => {
|
|
const settings = {},
|
|
tab = int(v.tab, 1), // sets tab to 1 if not recognized - so goes to pc tab;
|
|
str = int(v.strength);
|
|
let pc = int(v.strength_pc),
|
|
monster = int(v.strength_monster),
|
|
forceupdate = 0;
|
|
|
|
// check if character existed before strength_pc or _monster stats were introduced.
|
|
if(str > 0) {
|
|
if(0 === pc || 0 === monster) forceupdate = 1;
|
|
if(0 === pc) {
|
|
pc = str;
|
|
settings.strength_pc = str;
|
|
}
|
|
if(0 === monster) {
|
|
monster = str;
|
|
settings.strength_monster = str;
|
|
}
|
|
}
|
|
// if tab is not pc or monster, end the function and leave strength unchanged
|
|
if(tab !== 1 && tab !== 3 && !forceupdate) return;
|
|
|
|
// if tab = 1 or 3, set strength to the appropriate value
|
|
settings.strength = (tab === 3 ? monster : pc);
|
|
|
|
setAttrs(settings);
|
|
});
|
|
});
|
|
|
|
/* ability damage calcs */
|
|
const damages = {
|
|
// an Object Literal: damages['strength'] returns 'damage', damages['empathy'] returns 'doubt', etc
|
|
strength: 'damage',
|
|
agility: 'fatigue',
|
|
wits: 'confusion',
|
|
empathy: 'doubt'
|
|
};
|
|
Object.keys(damages).forEach(stat => {
|
|
// creates a sheet worker for each stat in damages - first stat = 'strength', then stat = 'agility', etc
|
|
// in each worker, stat = the stat (strength, agility, etc) and damages[stat] = the associated damage ('damage'. 'fatigue', etc)
|
|
on(`change:${stat} change:${damages[stat]}`, function () {
|
|
clog(`${stat} or ${damages[stat]} has changed.`);
|
|
getAttrs([stat, damages[stat]], values => {
|
|
const stat_score = int(values[stat]),
|
|
damage_score = int(values[damages[stat]]);
|
|
setAttrs({
|
|
[stat + '_total']: Math.max(0, stat_score - damage_score)
|
|
//Math.max returns the highest value from a comma separated list - it's just like roll20's kh1 dice function.
|
|
// so you don't need the if( value > 0) test. With math.max, if the value is below 0, it becomes 0.
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
/* skill total calcs */
|
|
const attributes = {
|
|
// a javascript Object Literal, containing each skill, and its corresponding attribute
|
|
'Animal Handling': 'empathy_total',
|
|
Crafting: 'strength_total',
|
|
Endurance: 'strength_total',
|
|
Healing: 'empathy_total',
|
|
Insight: 'wits_total',
|
|
Lore: 'wits_total',
|
|
Manipulation: 'empathy_total',
|
|
Marksmanship: 'agility_total',
|
|
Melee: 'strength_total',
|
|
Might: 'strength_total',
|
|
Move: 'agility_total',
|
|
Performance: 'empathy_total',
|
|
Scouting: 'wits_total',
|
|
'Sleight of Hand': 'agility_total',
|
|
Stealth: 'agility_total',
|
|
Survival: 'wits_total'
|
|
},
|
|
misc = {
|
|
// a javascript Object Literal, containing each skill, and its corresponding attribute
|
|
'Animal Handling': 'animal_handling_skill_misc',
|
|
Crafting: 'crafting_skill_misc',
|
|
Endurance: 'endurance_skill_misc',
|
|
Healing: 'healing_skill_misc',
|
|
Insight: 'insight_skill_misc',
|
|
Lore: 'lore_skill_misc',
|
|
Manipulation: 'manipulation_skill_misc',
|
|
Marksmanship: 'marksmanship_skill_misc',
|
|
Melee: 'melee_skill_misc',
|
|
Might: 'might_skill_misc',
|
|
Move: 'move_skill_misc',
|
|
Performance: 'performance_skill_misc',
|
|
Scouting: 'scouting_skill_misc',
|
|
'Sleight of Hand': 'sleight_of_hand_skill_misc',
|
|
Stealth: 'stealth_skill_misc',
|
|
Survival: 'survival_skill_misc'
|
|
},
|
|
getSkill = (label) => label.split(' ').join('_').toLowerCase(),
|
|
// a function to change (for example) "Animal Handling" to "animal_handling"
|
|
// needed for a couple of functions below
|
|
|
|
getSkillKey = (label) => label.split(' ').join('-').toLowerCase();
|
|
// a function to change (for example) "Animal Handling" to "animal-handling"
|
|
// needed for a couple of functions below
|
|
|
|
Object.keys(attributes).forEach(skill_name => {
|
|
// creates a sheet worker for each skill in attributes - first skill = 'strength', then stat = 'agility', etc
|
|
// in each worker, stat = the stat (strength, agility, etc) and damages[stat] = the associated damage ('damage'. 'fatigue', etc)
|
|
const skill = getSkill(skill_name);
|
|
on(`change:${skill} change:${attributes[skill_name]} change:${misc[skill_name]}`, function () {
|
|
clog(`${skill} or ${attributes[skill_name]} or ${misc[skill_name]} has changed.`);
|
|
getAttrs([skill, attributes[skill_name], misc[skill_name]], function (values) {
|
|
const stat_score = int(values[attributes[skill_name]]),
|
|
misc_score = int(values[misc[skill_name]]),
|
|
skill_score = int(values[skill]);
|
|
setAttrs({
|
|
[skill + '_total']: stat_score + misc_score + skill_score
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set weapon base_total and skill_total */
|
|
on("change:repeating_weapons:weapon_name change:repeating_weapons:weapon_skill change:repeating_weapons:weapon_skill_misc", function () {
|
|
clog('Change Detected: Weapon Attacks - recalculating Base & Skill totals');
|
|
// made the change event specific, so its only fired when needed, and likewise reduced the getAttrs to those only needed
|
|
getAttrs(['repeating_weapons_weapon_skill', 'repeating_weapons_weapon_skill_value', 'repeating_weapons_weapon_skill_misc', 'repeating_weapons_weapon_skill_total', 'repeating_weapons_weapon_base_total', 'strength_total', 'agility_total', 'marksmanship', 'melee'], function (values) {
|
|
const strength = int(values.strength_total),
|
|
agility = int(values.agility_total),
|
|
melee = int(values.melee),
|
|
marksmanship = int(values.marksmanship),
|
|
weapon_skill = int(values.repeating_weapons_weapon_skill),
|
|
weapon_skill_misc = int(values.repeating_weapons_weapon_skill_misc);
|
|
// separate out the basic values read from the sheet from those calculated within the worker. for clarity
|
|
const attribute = (weapon_skill === 0 ? strength : agility),
|
|
skill = (weapon_skill === 0 ? melee : marksmanship),
|
|
weapon_base_total = attribute,
|
|
weapon_skill_value = skill,
|
|
weapon_skill_total = skill + weapon_skill_misc;
|
|
setAttrs({
|
|
repeating_weapons_weapon_base_total: weapon_base_total,
|
|
repeating_weapons_weapon_skill_value: weapon_skill_value,
|
|
repeating_weapons_weapon_skill_total: weapon_skill_total
|
|
});
|
|
clog('weapon_base_total: ' + weapon_base_total);
|
|
clog('weapon_skill_value: ' + weapon_skill_value);
|
|
clog('weapon_skill_total: ' + weapon_skill_total);
|
|
});
|
|
});
|
|
|
|
/* set weapon bonus_total */
|
|
on("repeating_weapons:weapon_name change:repeating_weapons:weapon_bonus change:repeating_weapons:weapon_bonus_misc change:repeating_weapons:weapon_bonus_max", function () {
|
|
clog('Change Detected: Weapon Attacks - recalculating Bonus totals');
|
|
// made the change event specific, so its only fired when needed, and likewise reduced the getAttrs to those only needed
|
|
getAttrs(['repeating_weapons_weapon_bonus', 'repeating_weapons_weapon_bonus_misc', 'repeating_weapons_weapon_bonus_max'], function (values) {
|
|
const weapon_bonus_misc = int(values.repeating_weapons_weapon_bonus_misc),
|
|
weapon_bonus = int(values.repeating_weapons_weapon_bonus),
|
|
weapon_bonus_max = int(values.repeating_weapons_weapon_bonus_max);
|
|
// separate out the basic values read from the sheet from those calculated within the worker
|
|
const weapon_bonus_total = Math.min(weapon_bonus, weapon_bonus_max) + weapon_bonus_misc;
|
|
setAttrs({
|
|
repeating_weapons_weapon_bonus_total: weapon_bonus_total
|
|
});
|
|
clog('weapon_bonus_total: ' + weapon_bonus_total);
|
|
});
|
|
});
|
|
|
|
/* set weapon damage totals */
|
|
on('change:repeating_weapons:weapon_damage change:repeating_weapons:weapon_damage_misc', function() {
|
|
clog('Change Detected: Weapon Damage - recalculating totals');
|
|
getAttrs(['repeating_weapons_weapon_damage', 'repeating_weapons_weapon_damage_misc'], function (values) {
|
|
const weapon_damage = int(values.repeating_weapons_weapon_damage),
|
|
weapon_damage_misc = int(values.repeating_weapons_weapon_damage_misc),
|
|
damage = Math.max((weapon_damage + weapon_damage_misc),0);
|
|
setAttrs({
|
|
repeating_weapons_weapon_damage_total: damage
|
|
});
|
|
clog('>>>> weapon_damage_total: ' + damage);
|
|
});
|
|
});
|
|
|
|
/* re-calculate repeating_weapons when outside attributes change */
|
|
on('change:strength_total change:agility_total change:melee change:marksmanship', function() {
|
|
getSectionIDs('repeating_weapons', function(ids) {
|
|
const fieldnames = [];
|
|
ids.forEach(id => {
|
|
fieldnames.push(
|
|
`repeating_weapons_${id}_weapon_skill`,
|
|
`repeating_weapons_${id}_weapon_skill_misc`,
|
|
`repeating_weapons_${id}_weapon_skill_value`,
|
|
`repeating_weapons_${id}_weapon_bonus`,
|
|
`repeating_weapons_${id}_weapon_bonus_max`,
|
|
`repeating_weapons_${id}_weapon_bonus_misc`
|
|
);
|
|
});
|
|
getAttrs(['strength_total', 'agility_total', 'melee', 'marksmanship', ...fieldnames], function(values) {
|
|
const settings = {};
|
|
const strength = int(values.strength_total),
|
|
agility = int(values.agility_total),
|
|
melee = int(values.melee),
|
|
marksmanship = int(values.marksmanship);
|
|
|
|
ids.forEach(id => {
|
|
const weapon_skill = int(values[`repeating_weapons_${id}_weapon_skill`]),
|
|
// calculate attribute total
|
|
attribute = (weapon_skill === 0 ? strength : agility),
|
|
weapon_base_total = attribute;
|
|
// calculate skill total
|
|
const weapon_skill_misc = int(values[`repeating_weapons_${id}_weapon_skill_misc`]),
|
|
skill = (weapon_skill === 0 ? melee : marksmanship),
|
|
weapon_skill_total = skill + weapon_skill_misc;
|
|
//calculate bonus total
|
|
const weapon_bonus = int(values[`repeating_weapons_${id}_weapon_bonus`]),
|
|
weapon_bonus_max = int(values[`repeating_weapons_${id}_weapon_bonus_max`]),
|
|
weapon_bonus_misc = int(values[`repeating_weapons_${id}_weapon_bonus_misc`]),
|
|
weapon_bonus_total = Math.min(weapon_bonus, weapon_bonus_max) + weapon_bonus_misc;
|
|
// no need to calculate damage total, its not affected by external factors
|
|
settings[`repeating_weapons_${id}_weapon_base_total`] = weapon_base_total;
|
|
settings[`repeating_weapons_${id}_weapon_skill_value`] = skill;
|
|
settings[`repeating_weapons_${id}_weapon_skill_total`] = weapon_skill_total;
|
|
settings[`repeating_weapons_${id}_weapon_bonus_total`] = weapon_bonus_total;
|
|
});
|
|
setAttrs(settings, {silent: true});
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Monster strength-based skill total calcs */
|
|
const monster_attributes = {
|
|
'crafting monster': 'crafting_monster',
|
|
'endurance monster': 'endurance_monster',
|
|
'melee monster': 'melee_monster',
|
|
'might monster': 'might_monster'
|
|
};
|
|
const monster_misc = {
|
|
'crafting monster': 'crafting_skill_misc_monster',
|
|
'endurance monster': 'endurance_skill_misc_monster',
|
|
'melee monster': 'melee_skill_misc_monster',
|
|
'might monster': 'might_skill_misc_monster'
|
|
};
|
|
|
|
Object.keys(monster_attributes).forEach(skill_name => {
|
|
const monster_skill = getSkill(skill_name);
|
|
on(`change:${monster_skill} change:${monster_attributes[skill_name]} change:${monster_misc[skill_name]}`, function () {
|
|
clog(`${monster_skill} or ${monster_attributes[skill_name]} or ${monster_misc[skill_name]} has changed.`);
|
|
getAttrs([monster_skill, monster_attributes[skill_name], monster_misc[skill_name]], function (values) {
|
|
const stat_score = int(values[monster_attributes[skill_name]]),
|
|
misc_score = int(values[monster_misc[skill_name]]);
|
|
setAttrs({
|
|
[monster_skill + '_total']: misc_score + stat_score
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Wes's Dice Pool */
|
|
const pools = {
|
|
attribute: {
|
|
max: 12,
|
|
negative: 0
|
|
},
|
|
skill: {
|
|
max: 10,
|
|
negative: 3
|
|
},
|
|
gear: {
|
|
max: 12,
|
|
negative: 0
|
|
}
|
|
};
|
|
// need to know the max pool size for each type, and whether negative dice should be in the pool.
|
|
const numbers = ['', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'eleven', 'twelve'];
|
|
// need to convert numbers 1-12 to text. left index 0 empty, as its not needed.
|
|
Object.keys(pools).forEach(which => {
|
|
on(`change:${which}`, function () {
|
|
getAttrs([which], function (values) {
|
|
let score = Math.min(pools[which].max, int(values[which]));
|
|
const settings = {};
|
|
// loop through numbers from 1 to the pool's max, and enter a value of 1 if less < pool value, or 0 otherwise.
|
|
for (let d = 1; d <= pools[which].max; d++) {
|
|
// pools[which].max gets the max value from the pools object.
|
|
settings[`${which}_die_${numbers[d]}`] = (d <= score) ? 1 : 0;
|
|
// `${which}_die_${numbers[d]}` creates a name like 'gear_die_three'
|
|
// (d <= score) ? 1 : 0; checks current index and assigns value of 1 if less than equal to pool score
|
|
// settings[attribute] = value stores the appropriate attribute names and values
|
|
}
|
|
// need to check negative dice, and compare score
|
|
// negative dice are set to zero. They are set to 1 only if pool.negative > 0, score is below zero, and absolute value of score is below 1-3.
|
|
for (let n = 1; n <= 3; n++) {
|
|
settings[`negative_die_${numbers[n]}`]= (pools[which].negative && score < 0 && n <= Math.abs(score)) ? 1 : 0;
|
|
|
|
clog('Negative dice are being evaluated. |pools.negative value='+pools[which].negative +' |Skill score='+score +' |n='+n +' |abs of score='+Math.abs(score) +' |include negative die='+settings[`negative_die_${numbers[n]}`] );
|
|
|
|
}
|
|
setAttrs(settings);
|
|
});
|
|
});
|
|
});
|
|
|
|
const dicePoolButtons = (which) => {
|
|
clog(`Change Detected: Dice Pool ${which} - button clicked`);
|
|
getAttrs([attributes[which], misc[which], getSkill(which), getSkillKey(which), getSkill(which) + '_artifact_die_eight', getSkill(which) + '_artifact_die_ocho', getSkill(which) + '_artifact_die_ten', getSkill(which) + '_artifact_die_twelve', getSkill(which) + '_notes'], function (values) {
|
|
// attributes[which] returns the attribute; e.g attributes['Stealth'] gives 'agility_total'
|
|
// getSkill(which) converts the skill name to a valid attribute string: getSkill('Animal Handling') gives 'animal_handling'
|
|
const stat = int(values[attributes[which]]),
|
|
miscStat = Math.max((int(values[misc[which]])),-3),
|
|
// stat here first gets attributes['Stealth'] which will be, say, 'agility_total' and
|
|
// then values['ability_total'] gives you the score from the character sheet.
|
|
artifact_die_eight = int(values[getSkill(which) + '_artifact_die_eight']),
|
|
artifact_die_ocho = int(values[getSkill(which) + '_artifact_die_ocho']),
|
|
artifact_die_ten = int(values[getSkill(which) + '_artifact_die_ten']),
|
|
artifact_die_twelve = int(values[getSkill(which) + '_artifact_die_twelve']),
|
|
skill_attribute_selected = stat > 0 ? stat : 0,
|
|
skill_bonus_misc_selected = miscStat,
|
|
skill_only_selected = int(values[getSkill(which)]),
|
|
skill_notes_selected = values[getSkill(which) + '_notes'];
|
|
// used to set the proper translation key
|
|
let whichKey = getTranslationByKey(getSkillKey(which));
|
|
|
|
setAttrs({
|
|
attribute: stat > 0 ? stat : 0, // this is a Ternary Operator, it starts with a question (e.g. is stat > 0)
|
|
// and if true, returns the bit after the ? and if false returns the bit after the :
|
|
// you can often replace simple if/then expressions with a single line ternary operator.
|
|
// uses the translation key
|
|
gear: 0,
|
|
skill: int(values[getSkill(which)]) + miscStat,
|
|
artifact_die_eight: artifact_die_eight,
|
|
artifact_die_ocho: artifact_die_ocho,
|
|
artifact_die_ten: artifact_die_ten,
|
|
artifact_die_twelve: artifact_die_twelve,
|
|
skill_attribute_selected: skill_attribute_selected,
|
|
skill_bonus_misc_selected: skill_bonus_misc_selected,
|
|
skill_only_selected: skill_only_selected,
|
|
skill_notes_selected: skill_notes_selected,
|
|
current_preset: whichKey,
|
|
include_with_roll: `{{skill-base=${skill_attribute_selected}}} {{skill-skill=${skill_only_selected}}} {{skill-bonus-misc=${skill_bonus_misc_selected}}} {{skill-notes=${skill_notes_selected}}}`
|
|
});
|
|
});
|
|
};
|
|
|
|
Object.keys(attributes).forEach(skill => {
|
|
on(`clicked:dice_pool_${getSkill(skill)}`, () =>dicePoolButtons(skill));
|
|
});
|
|
|
|
/* Monster strength-based skill dice pool */
|
|
const monster_dicePoolButtons = (which) => {
|
|
clog(`Change Detected: Dice Pool ${which} - button clicked`);
|
|
getAttrs([monster_attributes[which], monster_misc[which], getSkill(which), getSkillKey(which)], function (values) {
|
|
const stat = int(values[monster_attributes[which]]),
|
|
miscStat = Math.max((int(values[monster_misc[which]])),-3);
|
|
let whichKey = getTranslationByKey(getSkillKey(which));
|
|
setAttrs({
|
|
attribute: stat > 0 ? stat : 0,
|
|
skill: miscStat,
|
|
gear: 0,
|
|
current_preset: whichKey,
|
|
include_with_roll: ""
|
|
});
|
|
});
|
|
};
|
|
|
|
Object.keys(monster_attributes).forEach(monster_skill => {
|
|
on(`clicked:dice_pool_${getSkill(monster_skill)}`, () =>monster_dicePoolButtons(monster_skill));
|
|
});
|
|
|
|
on("sheet:opened clicked:dice_pool_clear", function () {
|
|
clog('Change Detected: Clear Dice Pool - button clicked');
|
|
setAttrs({
|
|
attribute: 0,
|
|
skill: 0,
|
|
gear: 0,
|
|
attribute_die_twelve: 0,
|
|
attribute_die_eleven: 0,
|
|
attribute_die_ten: 0,
|
|
attribute_die_nine: 0,
|
|
attribute_die_eight: 0,
|
|
attribute_die_seven: 0,
|
|
attribute_die_six: 0,
|
|
attribute_die_five: 0,
|
|
attribute_die_four: 0,
|
|
attribute_die_three: 0,
|
|
attribute_die_two: 0,
|
|
attribute_die_one: 0,
|
|
negative_die_one: 0,
|
|
negative_die_two: 0,
|
|
negative_die_three: 0,
|
|
skill_die_ten: 0,
|
|
skill_die_nine: 0,
|
|
skill_die_eight: 0,
|
|
skill_die_seven: 0,
|
|
skill_die_six: 0,
|
|
skill_die_five: 0,
|
|
skill_die_four: 0,
|
|
skill_die_three: 0,
|
|
skill_die_two: 0,
|
|
skill_die_one: 0,
|
|
gear_die_twelve: 0,
|
|
gear_die_eleven: 0,
|
|
gear_die_ten: 0,
|
|
gear_die_nine: 0,
|
|
gear_die_eight: 0,
|
|
gear_die_seven: 0,
|
|
gear_die_six: 0,
|
|
gear_die_five: 0,
|
|
gear_die_four: 0,
|
|
gear_die_three: 0,
|
|
gear_die_two: 0,
|
|
gear_die_one: 0,
|
|
artifact_die_eight: 0,
|
|
artifact_die_ocho: 0,
|
|
artifact_die_ten: 0,
|
|
artifact_die_twelve: 0,
|
|
current_preset: getTranslationByKey(`custom-roll`),
|
|
include_with_roll: ''
|
|
});
|
|
});
|
|
|
|
/* api dice toggle */
|
|
on("clicked:api_dice_toggle", function () {
|
|
clog('Change Detected: API Dice Toggle - button clicked');
|
|
getAttrs(['api_toggle'], function (values) {
|
|
const api_toggle = int(values.api_toggle);
|
|
let buttonState = api_toggle;
|
|
|
|
if (buttonState !== 0) {
|
|
buttonState = 0
|
|
} else {
|
|
buttonState = 1
|
|
}
|
|
setAttrs({
|
|
api_toggle: buttonState
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set reputation total */
|
|
on('sheet:opened change:age change:reputation', function() {
|
|
clog('Change Detected: Reputation - recalculating total');
|
|
getAttrs(['age', 'reputation', 'reputation_total'], function (values) {
|
|
const age = values.age,
|
|
reputation = int(values.reputation);
|
|
let ageNum = 0;
|
|
if (age==="young") {
|
|
ageNum = 0;
|
|
}
|
|
if (age==="adult") {
|
|
ageNum = 1;
|
|
}
|
|
if (age==="old") {
|
|
ageNum = 2;
|
|
}
|
|
let reputation_total = ageNum + reputation;
|
|
setAttrs({
|
|
reputation_total: reputation_total
|
|
});
|
|
clog('reputation_total: ' + reputation_total);
|
|
});
|
|
});
|
|
|
|
/* set reputation dice pool */
|
|
on("clicked:reputation-roll", function () {
|
|
clog('Change Detected: Reputation - button clicked');
|
|
getAttrs(['reputation_total'], function (values) {
|
|
const reputation_total = int(values.reputation_total);
|
|
setAttrs({
|
|
attribute: 0,
|
|
skill: reputation_total,
|
|
gear: 0,
|
|
current_preset: getTranslationByKey(`reputation-roll`),
|
|
include_with_roll: "{{attribute-die-one}}" //hides the dice column footer
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set weapon dice pool */
|
|
on("clicked:repeating_weapons:attack-roll", function () {
|
|
clog('Change Detected: Weapon Attack - button clicked');
|
|
getAttrs(['repeating_weapons_weapon_name', 'repeating_weapons_weapon_skill', 'repeating_weapons_weapon_base_total', 'repeating_weapons_weapon_skill_misc', 'repeating_weapons_weapon_skill_total', 'repeating_weapons_weapon_bonus', 'repeating_weapons_weapon_bonus_max','repeating_weapons_weapon_bonus_misc', 'repeating_weapons_weapon_bonus_total', 'repeating_weapons_weapon_damage', 'repeating_weapons_weapon_damage_misc', 'repeating_weapons_weapon_damage_total', 'repeating_weapons_weapon_range', 'repeating_weapons_weapon_features', 'strength_total', 'agility_total', 'marksmanship', 'melee', 'repeating_weapons_weapon_artifact_die_ocho', 'repeating_weapons_weapon_artifact_die_eight', 'repeating_weapons_weapon_artifact_die_ten', 'repeating_weapons_weapon_artifact_die_twelve'], function (values) {
|
|
const weapon_name = values.repeating_weapons_weapon_name,
|
|
weapon_base_total = int(values.repeating_weapons_weapon_base_total),
|
|
weapon_bonus = int(values.repeating_weapons_weapon_bonus),
|
|
weapon_bonus_misc = int(values.repeating_weapons_weapon_bonus_misc),
|
|
weapon_bonus_max = int(values.repeating_weapons_weapon_bonus_max),
|
|
weapon_bonus_total = int(values.repeating_weapons_weapon_bonus_total),
|
|
weapon_skill_total = int(values.repeating_weapons_weapon_skill_total),
|
|
weapon_damage = int(values.repeating_weapons_weapon_damage),
|
|
weapon_damage_misc = int(values.repeating_weapons_weapon_damage_misc),
|
|
weapon_range = values.repeating_weapons_weapon_range,
|
|
weapon_features = values.repeating_weapons_weapon_features,
|
|
weapon_artifact_die_ocho = int(values.repeating_weapons_weapon_artifact_die_ocho),
|
|
weapon_artifact_die_eight = int(values.repeating_weapons_weapon_artifact_die_eight),
|
|
weapon_artifact_die_ten = int(values.repeating_weapons_weapon_artifact_die_ten),
|
|
weapon_artifact_die_twelve = int(values.repeating_weapons_weapon_artifact_die_twelve);
|
|
setAttrs({
|
|
attribute: weapon_base_total,
|
|
gear: weapon_bonus_total,
|
|
skill: weapon_skill_total,
|
|
artifact_die_ocho: weapon_artifact_die_ocho,
|
|
artifact_die_eight: weapon_artifact_die_eight,
|
|
artifact_die_ten: weapon_artifact_die_ten,
|
|
artifact_die_twelve: weapon_artifact_die_twelve,
|
|
current_preset: getTranslationByKey(`attack`) + ` - ${weapon_name}`,
|
|
include_with_roll: `{{weapon-bonus=${weapon_bonus}}} {{weapon-bonus-max=${weapon_bonus_max}}} {{weapon-bonus-misc=${weapon_bonus_misc}}} {{weapon-damage=${weapon_damage}}} {{weapon-damage-misc=${weapon_damage_misc}}} {{weapon-range=${weapon_range}}} {{weapon-features=${weapon_features}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set weapon parry dice pool */
|
|
on("clicked:repeating_weapons:attack-parry-roll", function () {
|
|
clog('Change Detected: Weapon Parry - button clicked');
|
|
getAttrs(['repeating_weapons_weapon_name', 'repeating_weapons_weapon_skill', 'repeating_weapons_weapon_base_total', 'repeating_weapons_weapon_skill_misc', 'repeating_weapons_weapon_skill_total', 'repeating_weapons_weapon_bonus', 'repeating_weapons_weapon_bonus_max','repeating_weapons_weapon_bonus_misc', 'repeating_weapons_weapon_bonus_total', 'repeating_weapons_weapon_damage', 'repeating_weapons_weapon_damage_misc', 'repeating_weapons_weapon_damage_total', 'repeating_weapons_weapon_range', 'repeating_weapons_weapon_features', 'strength_total', 'agility_total', 'marksmanship', 'melee', 'repeating_weapons_weapon_artifact_die_ocho', 'repeating_weapons_weapon_artifact_die_eight', 'repeating_weapons_weapon_artifact_die_ten', 'repeating_weapons_weapon_artifact_die_twelve'], function (values) {
|
|
const weapon_name = values.repeating_weapons_weapon_name,
|
|
weapon_base_total = int(values.repeating_weapons_weapon_base_total),
|
|
weapon_bonus = int(values.repeating_weapons_weapon_bonus),
|
|
weapon_bonus_max = int(values.repeating_weapons_weapon_bonus_max),
|
|
weapon_bonus_misc = int(values.repeating_weapons_weapon_bonus_misc),
|
|
weapon_bonus_total = int(values.repeating_weapons_weapon_bonus_total),
|
|
weapon_skill_total = int(values.repeating_weapons_weapon_skill_total),
|
|
weapon_damage = int(values.repeating_weapons_weapon_damage),
|
|
weapon_damage_misc = int(values.repeating_weapons_weapon_damage_misc),
|
|
weapon_features = values.repeating_weapons_weapon_features,
|
|
weapon_artifact_die_ocho = int(values.repeating_weapons_weapon_artifact_die_ocho),
|
|
weapon_artifact_die_eight = int(values.repeating_weapons_weapon_artifact_die_eight),
|
|
weapon_artifact_die_ten = int(values.repeating_weapons_weapon_artifact_die_ten),
|
|
weapon_artifact_die_twelve = int(values.repeating_weapons_weapon_artifact_die_twelve);
|
|
setAttrs({
|
|
attribute: weapon_base_total,
|
|
gear: weapon_bonus_total,
|
|
skill: weapon_skill_total,
|
|
artifact_die_ocho: weapon_artifact_die_ocho,
|
|
artifact_die_eight: weapon_artifact_die_eight,
|
|
artifact_die_ten: weapon_artifact_die_ten,
|
|
artifact_die_twelve: weapon_artifact_die_twelve,
|
|
current_preset: getTranslationByKey(`parry`) + ` - ${weapon_name}`,
|
|
include_with_roll: `{{weapon-bonus=${weapon_bonus}}} {{weapon-bonus-max=${weapon_bonus_max}}} {{weapon-bonus-misc=${weapon_bonus_misc}}} {{weapon-damage=${weapon_damage}}} {{weapon-damage-misc=${weapon_damage_misc}}} {{weapon-range=^{arms-length-abbr}}} {{weapon-features=${weapon_features}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Monster attacks dice pool */
|
|
on("clicked:repeating_monster:monster-attack-roll", function () {
|
|
clog('Change Detected: Monster Attack - button clicked');
|
|
getAttrs(['repeating_monster_attack_name', 'repeating_monster_attack_dice', 'repeating_monster_attack_damage', 'repeating_monster_attack_features', 'repeating_monster_attack_range', 'repeating_monster_attack_description'], function (values) {
|
|
const monster_attack_name = values.repeating_monster_attack_name,
|
|
monster_attack_dice = int(values.repeating_monster_attack_dice),
|
|
monster_attack_damage = int(values.repeating_monster_attack_damage),
|
|
monster_attack_features = values.repeating_monster_attack_features,
|
|
monster_attack_range = values.repeating_monster_attack_range,
|
|
monster_attack_description = values.repeating_monster_attack_description,
|
|
attribute = monster_attack_dice;
|
|
setAttrs({
|
|
attribute: attribute,
|
|
skill: 0,
|
|
gear: 0,
|
|
current_preset: getTranslationByKey(`attack`) + ` - ${monster_attack_name}`,
|
|
include_with_roll: `{{weapon-damage=${monster_attack_damage}}} {{attack-features=${monster_attack_features}}} {{weapon-range=${monster_attack_range}}} {{attack-description=${monster_attack_description}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set spell dice pool */
|
|
on("clicked:repeating_spells:spell-roll", function () {
|
|
clog('Change Detected: Spell - button clicked');
|
|
getAttrs(['repeating_spells_spell_name', 'repeating_spells_spell_rank', 'repeating_spells_spell_range', 'repeating_spells_spell_duration', 'repeating_spells_spell_ingredients', 'repeating_spells_spell_description', 'repeating_spells_spell_willpower', 'willpower'], function (values) {
|
|
const spell_name = values.repeating_spells_spell_name,
|
|
spell_rank = int(values.repeating_spells_spell_rank),
|
|
spell_willpower = int(values.repeating_spells_spell_willpower),
|
|
spell_range = values.repeating_spells_spell_range,
|
|
spell_duration = values.repeating_spells_spell_duration,
|
|
spell_ingredients = values.repeating_spells_spell_ingredients,
|
|
spell_description = values.repeating_spells_spell_description,
|
|
willpower = int(values.willpower)
|
|
setAttrs({
|
|
attribute: spell_willpower,
|
|
skill: 0,
|
|
gear: 0,
|
|
current_preset: getTranslationByKey(`spell`) + ` - ${spell_name}`,
|
|
include_with_roll: `{{willpower-total=${willpower}}} {{spell-rank=${spell_rank}}} {{spell-willpower=${spell_willpower}}} {{spell-range=${spell_range}}} {{spell-duration=${spell_duration}}} {{spell-ingredients=${spell_ingredients}}} {{spell-description=${spell_description}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set armor and shield calcs */
|
|
on("sheet:opened change:melee change:strength_total change:armor1_equiped change:armor1_damage change:armor1_bonus change:armor1_bonus_max change:armor2_equiped change:armor2_damage change:armor2_bonus change:armor2_bonus_max change:shield1_equiped change:shield1_bonus change:shield1_bonus_max change:shield1_bonus_misc", function () {
|
|
clog('Change Detected: Armor/Helmet/Shield');
|
|
getAttrs(['melee', 'strength_total', 'armor1_equiped', 'armor1_bonus', 'armor1_bonus_max', 'armor1_damage', 'armor2_equiped', 'armor2_bonus', 'armor2_bonus_max', 'armor2_damage', 'shield1_equiped', 'shield1_bonus', 'shield1_bonus_misc', 'shield1_bonus_max'], function (values) {
|
|
const armor1_equiped = int(values.armor1_equiped),
|
|
armor1_bonus = int(values.armor1_bonus),
|
|
armor1_bonus_max = int(values.armor1_bonus_max),
|
|
armor1_bonusCap = Math.min(armor1_bonus, armor1_bonus_max), //prevents inputing a higher bonus than the bonus_max value
|
|
armor1_damage = int(values.armor1_damage),
|
|
armor2_equiped = int(values.armor2_equiped),
|
|
armor2_bonus = int(values.armor2_bonus),
|
|
armor2_bonus_max = int(values.armor2_bonus_max),
|
|
armor2_bonusCap = Math.min(armor2_bonus, armor2_bonus_max), //prevents inputing a higher bonus than the bonus_max value
|
|
armor2_damage = int(values.armor2_damage),
|
|
strength_total = int(values.strength_total),
|
|
melee = int(values.melee),
|
|
shield1_equiped = int(values.shield1_equiped),
|
|
shield1_bonus = int(values.shield1_bonus),
|
|
shield1_bonus_misc = int(values.shield1_bonus_misc),
|
|
shield1_bonus_max = int(values.shield1_bonus_max),
|
|
shield1_bonusCap = Math.min(shield1_bonus, shield1_bonus_max), //prevents inputing a higher bonus than the bonus_max value
|
|
shield1_bonus_total = Math.max((shield1_equiped * (strength_total + shield1_bonusCap + melee + shield1_bonus_misc))),
|
|
tempAR1 = (armor1_equiped * (armor1_bonusCap + armor1_damage)),
|
|
tempAR2 = (armor2_equiped * (armor2_bonusCap + armor2_damage)),
|
|
tempAR = Math.max((tempAR1 + tempAR2),0); //prevents negative value
|
|
setAttrs({
|
|
"armor1_ar": tempAR1,
|
|
"armor2_ar": tempAR2,
|
|
"ar": tempAR,
|
|
"armor1_bonus": armor1_bonusCap, //applies cap based on the bonus_max value
|
|
"armor2_bonus": armor2_bonusCap, //applies cap based on the bonus_max value
|
|
"shield1_bonus": shield1_bonusCap, //applies cap based on the bonus_max value
|
|
"shield1_bonus_total": shield1_bonus_total
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set armor dice pool */
|
|
on("clicked:armor-roll", function () {
|
|
clog('Change Detected: Armor - button clicked');
|
|
getAttrs(['ar', 'armor_artifact_die_ocho', 'armor_artifact_die_eight', 'armor_artifact_die_ten', 'armor_artifact_die_twelve', 'armor1_name', 'armor1_bonus', 'armor1_bonus_max', 'armor1_damage', 'armor1_ar', 'armor2_name', 'armor2_bonus', 'armor2_bonus_max', 'armor2_damage', 'armor2_ar'], function (values) {
|
|
const ar = int(values.ar),
|
|
armor1_name = values.armor1_name,
|
|
armor1_bonus = int(values.armor1_bonus),
|
|
armor1_bonus_max = int(values.armor1_bonus_max),
|
|
armor1_damage = int(values.armor1_damage),
|
|
armor1_ar = int(values.armor1_ar),
|
|
armor2_name = values.armor2_name,
|
|
armor2_bonus = int(values.armor2_bonus),
|
|
armor2_bonus_max = int(values.armor2_bonus_max),
|
|
armor2_damage = int(values.armor2_damage),
|
|
armor2_ar = int(values.armor2_ar),
|
|
armor_artifact_die_ocho = int(values.armor_artifact_die_ocho),
|
|
armor_artifact_die_eight = int(values.armor_artifact_die_eight),
|
|
armor_artifact_die_ten = int(values.armor_artifact_die_ten),
|
|
armor_artifact_die_twelve = int(values.armor_artifact_die_twelve),
|
|
armorMiscSkill = Math.max((armor1_damage + armor2_damage),-3), //max of 3 negative dice
|
|
armorMiscGear = ar;
|
|
setAttrs({
|
|
attribute: 0,
|
|
gear: armorMiscGear,
|
|
skill: armorMiscSkill,
|
|
artifact_die_ocho: armor_artifact_die_ocho,
|
|
artifact_die_eight: armor_artifact_die_eight,
|
|
artifact_die_ten: armor_artifact_die_ten,
|
|
artifact_die_twelve: armor_artifact_die_twelve,
|
|
current_preset: getTranslationByKey(`armor-roll`),
|
|
include_with_roll: `{{armor1-name=${armor1_name}}} {{armor1-rating=${armor1_bonus}}} {{armor1-rating-max=${armor1_bonus_max}}} {{armor1-rating-misc=${armor1_damage}}} {{armor1-rating-total=${armor1_ar}}} {{armor2-name=${armor2_name}}} {{armor2-rating=${armor2_bonus}}} {{armor2-rating-max=${armor2_bonus_max}}} {{armor2-rating-misc=${armor2_damage}}} {{armor2-rating-total=${armor2_ar}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
/* set shield dice pool */
|
|
on("clicked:shield-shove-roll", function () {
|
|
clog('Change Detected: Shield Shove - button clicked');
|
|
getAttrs(['shield1_bonus', 'shield1_bonus_max', 'shield1_bonus_misc', 'shield1_bonus_total', 'melee', 'strength_total', 'shield1_name', 'shield1_artifact_die_ocho', 'shield1_artifact_die_eight', 'shield1_artifact_die_ten', 'shield1_artifact_die_twelve'], function (values) {
|
|
const skill = int(values.melee),
|
|
melee = int(values.melee),
|
|
strength_total = int(values.strength_total),
|
|
strength = int(values.strength_total),
|
|
shield1_bonus = int(values.shield1_bonus),
|
|
shield1_bonus_misc = int(values.shield1_bonus_misc),
|
|
shield1_bonus_max = int(values.shield1_bonus_max),
|
|
shield1_bonus_total = int(values.shield1_bonus_total),
|
|
shield1_name = values.shield1_name,
|
|
shield1MiscSkill = Math.max((skill + shield1_bonus_misc),-3),
|
|
shield1MiscGear = shield1_bonus_total - skill - shield1_bonus_misc - strength,
|
|
shield1_artifact_die_ocho = int(values.shield1_artifact_die_ocho),
|
|
shield1_artifact_die_eight = int(values.shield1_artifact_die_eight),
|
|
shield1_artifact_die_ten = int(values.shield1_artifact_die_ten),
|
|
shield1_artifact_die_twelve = int(values.shield1_artifact_die_twelve);
|
|
setAttrs({
|
|
attribute: strength,
|
|
gear: shield1MiscGear,
|
|
skill: shield1MiscSkill,
|
|
artifact_die_ocho: shield1_artifact_die_ocho,
|
|
artifact_die_eight: shield1_artifact_die_eight,
|
|
artifact_die_ten: shield1_artifact_die_ten,
|
|
artifact_die_twelve: shield1_artifact_die_twelve,
|
|
current_preset: getTranslationByKey(`shove`) +` - ` +getTranslationByKey(`shield`),
|
|
include_with_roll: `{{shield1-name=${shield1_name}}} {{shield1-base=${strength_total}}} {{shield1-skill=${melee}}} {{shield1-bonus=${shield1_bonus}}} {{shield1-bonus-max=${shield1_bonus_max}}} {{shield1-bonus-misc=${shield1_bonus_misc}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
on("clicked:shield-roll", function () {
|
|
clog('Change Detected: Shield Parry - button clicked');
|
|
getAttrs(['shield1_bonus', 'shield1_bonus_max', 'shield1_bonus_misc', 'shield1_bonus_total', 'melee', 'strength_total', 'shield1_name', 'shield1_artifact_die_ocho', 'shield1_artifact_die_eight', 'shield1_artifact_die_ten', 'shield1_artifact_die_twelve'], function (values) {
|
|
const skill = int(values.melee),
|
|
melee = int(values.melee),
|
|
strength_total = int(values.strength_total),
|
|
strength = int(values.strength_total),
|
|
shield1_bonus = int(values.shield1_bonus),
|
|
shield1_bonus_misc = int(values.shield1_bonus_misc),
|
|
shield1_bonus_max = int(values.shield1_bonus_max),
|
|
shield1_bonus_total = int(values.shield1_bonus_total),
|
|
shield1_name = values.shield1_name,
|
|
shield1MiscSkill = Math.max((skill + shield1_bonus_misc),-3),
|
|
shield1MiscGear = shield1_bonus_total - skill - shield1_bonus_misc - strength,
|
|
shield1_artifact_die_ocho = int(values.shield1_artifact_die_ocho),
|
|
shield1_artifact_die_eight = int(values.shield1_artifact_die_eight),
|
|
shield1_artifact_die_ten = int(values.shield1_artifact_die_ten),
|
|
shield1_artifact_die_twelve = int(values.shield1_artifact_die_twelve);
|
|
setAttrs({
|
|
attribute: strength,
|
|
gear: shield1MiscGear,
|
|
skill: shield1MiscSkill,
|
|
artifact_die_ocho: shield1_artifact_die_ocho,
|
|
artifact_die_eight: shield1_artifact_die_eight,
|
|
artifact_die_ten: shield1_artifact_die_ten,
|
|
artifact_die_twelve: shield1_artifact_die_twelve,
|
|
current_preset: getTranslationByKey(`parry`) +` - ` +getTranslationByKey(`shield`),
|
|
include_with_roll: `{{shield1-name=${shield1_name}}} {{shield1-base=${strength_total}}} {{shield1-skill=${melee}}} {{shield1-bonus=${shield1_bonus}}} {{shield1-bonus-max=${shield1_bonus_max}}} {{shield1-bonus-misc=${shield1_bonus_misc}}}`
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Mount/Beast Carry calcs */
|
|
const carry = (strength, mounted) => strength * 4 / (mounted + 1);
|
|
|
|
on("change:mounted change:mount_strength", function () {
|
|
clog('Change Detected: Mounted/Unmounted');
|
|
getAttrs(['mounted', 'mount_strength'], function (values) {
|
|
const mounted = int(values["mounted"]),
|
|
strength = int(values["mount_strength"]),
|
|
Carry = carry(strength, mounted);
|
|
setAttrs({
|
|
"mount_carry": Carry
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:repeating_beasts", function () {
|
|
clog('Change Detected: Beasts Check Carry Calculation');
|
|
getAttrs(['repeating_beasts_beast_mounted', 'repeating_beasts_beast_strength'], function (values) {
|
|
const mounted = int(values["repeating_beasts_beast_mounted"]),
|
|
strength = int(values["repeating_beasts_beast_strength"]),
|
|
Carry = carry(strength, mounted);
|
|
setAttrs({
|
|
"repeating_beasts_beast_carry": Carry
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Broken Indicator flags*/
|
|
// first create am array listing all 4 stats
|
|
const stats = ['strength', 'agility', 'wits', 'empathy'];
|
|
|
|
/* Update the Dice Pool indicator */
|
|
on("clicked:dice_pool_crafting_monster clicked:dice_pool_might_monster clicked:dice_pool_endurance_monster clicked:dice_pool_melee_monster clicked:dice_pool_stealth clicked:dice_pool_sleight_of_hand clicked:dice_pool_move clicked:dice_pool_marksmanship clicked:dice_pool_scouting clicked:dice_pool_lore clicked:dice_pool_survival clicked:dice_pool_insight clicked:dice_pool_manipulation clicked:dice_pool_performance clicked:dice_pool_healing clicked:dice_pool_animal_handling clicked:reputation-roll clicked:repeating_weapons:attack-roll clicked:repeating_monster:monster-attack-roll clicked:repeating_spells:spell-roll clicked:armor-roll clicked:shield-roll clicked:shield-shove-roll", function () {
|
|
clog('Change Detected: Update Dice Pool');
|
|
getAttrs(['roll_the_dice_flag'], function (values) {
|
|
const flag = int(values.roll_the_dice_flag);
|
|
setAttrs({
|
|
roll_the_dice_flag: 1 - flag
|
|
});
|
|
});
|
|
});
|
|
|
|
on('sheet:opened change:roll_the_dice_flag', function (event) {
|
|
clog('Change Detected: resetting roll_the_dice_flag to zero');
|
|
const flag = int(event.newValue) || 0; // you dont need to include the ,10
|
|
if (flag === 1) setAttrs({
|
|
roll_the_dice_flag: 0
|
|
}, {
|
|
silent: true
|
|
});
|
|
});
|
|
|
|
/* translate push query */
|
|
on('sheet:opened', function () {
|
|
getAttrs(['translation_push_query'], v => {
|
|
if (v.translation_push_query !== getTranslationByKey('push-query')) {
|
|
setAttrs({
|
|
translation_push_query: getTranslationByKey('push-query')
|
|
});
|
|
}
|
|
});
|
|
});
|
|
|
|
// attribute and skill maximum
|
|
// function which takes an attribute name, its score, and its max, and checks the score is valid.
|
|
// if not, resets its value.
|
|
const checkMax = (stat, score, max) => {
|
|
const settings = {};
|
|
if (score > max) {
|
|
settings[stat] = max;
|
|
} else if (score < 0) {
|
|
settings[stat] = 0;
|
|
}
|
|
return settings;
|
|
};
|
|
stats.forEach(stat => {
|
|
on(`change:${stat} change:tab`, function () {
|
|
getAttrs([stat, 'tab'], function (values) {
|
|
const total = int(values[stat]);
|
|
const tab = int(values.tab);
|
|
const max = (tab === 3 && stat === 'strength_monster') ? 6 : 48;
|
|
// const max = 48;
|
|
const settings = checkMax(stat, total, max);
|
|
if (settings) setAttrs(settings);
|
|
});
|
|
});
|
|
});
|
|
Object.keys(attributes).forEach(stat => {
|
|
on(`change:${stat}`, function () {
|
|
getAttrs([stat], function (values) {
|
|
const total = int(values[stat]);
|
|
const max = pools.skill.max;
|
|
const settings = checkMax(stat, total, max);
|
|
if (settings) setAttrs(settings);
|
|
});
|
|
});
|
|
});
|
|
|
|
/* Update attributes total max */
|
|
on('sheet:opened change:strength_total', function () {
|
|
clog('Change Detected: strength_total has changed');
|
|
getAttrs(['strength', 'strength_total_max'], function (values) {
|
|
const strength = int(values.strength);
|
|
setAttrs({
|
|
"strength_total_max": strength
|
|
});
|
|
});
|
|
});
|
|
|
|
on('sheet:opened change:agility_total', function () {
|
|
clog('Change Detected: agility_total has changed');
|
|
getAttrs(['agility', 'agility_total_max'], function (values) {
|
|
const agility = int(values.agility);
|
|
setAttrs({
|
|
"agility_total_max": agility
|
|
});
|
|
});
|
|
});
|
|
|
|
on('sheet:opened change:wits_total', function () {
|
|
clog('Change Detected: wits_total has changed');
|
|
getAttrs(['wits', 'wits_total_max'], function (values) {
|
|
const wits = int(values.wits);
|
|
setAttrs({
|
|
"wits_total_max": wits
|
|
});
|
|
});
|
|
});
|
|
|
|
on('sheet:opened change:empathy_total', function () {
|
|
clog('Change Detected: empathy_total has changed');
|
|
getAttrs(['empathy', 'empathy_total_max'], function (values) {
|
|
const empathy = int(values.empathy);
|
|
setAttrs({
|
|
"empathy_total_max": empathy
|
|
});
|
|
});
|
|
});
|
|
</script>
|
|
|
|
<!--
|
|
i18n-tags generated with ACSI V0.32 (Automated Character Sheet Internationalizer) ACSI author: https://github.com/Anduh ACSI Sourcecode: https://github.com/Anduh/acsi
|
|
--> |