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roll20-character-sheets/AD&D_2E/2ESheet.html
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2014-04-21 08:20:25 -05:00

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<div class="sheet-2colrow">
<div class="sheet-col">
<h2>Character Info</h2>
<table style='width:300px;'><tr><td><br>
<tr><td><h4>Name:</h4><input type="text" name="attr_character_name"></td>
<td><b>Class:</b><br><input type="text" name="attr_class"/></td></tr>
<tr><td><b>Race:</b><br><input type="text" name="attr_race"/></td>
<td><b>Alignment:</b><br><input type="text" name="attr_alignment"/></td></tr>
<tr><td><hr></td><td><hr></td></tr>
<tr><td><b>Level:&nbsp;&nbsp;</b><input type="number" name="attr_level" class="sheet-short" />
<br>
<b>HP:<input type="number" name="attr_HP" class="sheet-short" value="@{HP}"/>/<input type="number" name="attr_HP_max" class="sheet-short" /></b></td>
<td><b>AC:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_AC" class="sheet-short" /></b> <br>
<b>AC Surprised:&nbsp;<input type="number" name="attr_ACsurprise" class="sheet-short" /></b> <br>
<b>AC Shieldless:<input type="number" name="attr_ACshieldless" class="sheet-short" /></b></td></tr>
<tr><td><hr></td><td><hr></td></tr>
<tr></tr><td><b>Height: <input type="text" name="attr_Height" class="sheet-short" /></b> <br>
<b>Weight:<input type="number" name="attr_Weight" class="sheet-short" /></b></td>
<td><b>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <input type="number" name="attr_Age" class="sheet-short" /></b> <br>
<b>Max age:<input type="number" name="attr_Agemax" class="sheet-short" /></b></td></tr>
<tr><td><br><b>Handedness:<input type="text" name="attr_Handedness"/></b></td></tr></table>
<br>
<h4>Player notes</h4>
<textarea name="attr_pnotes"></textarea>
</div>
<div class="sheet-col">
<br>
<h4>Saving Throws</h4>
<table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Target</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Modifier</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Paralyzation,<br>Poison, or<br>Death Magic</td>
<td><input type="text" name="attr_partar" class="sheet-short"/></td>
<td><input type="text" name="attr_parmod" class="sheet-short"/></td>
<td><input type="text" name="attr_parnotes"/><button type="roll" name="roll_parsave" value="/roll {1d20+[[@{parmod}?{Misc. save modifier|+0}]]}>[[@{partar}]] [Save vs. Paralyzation, Poison, or Death Magic]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Rod, Staff,<br>or Wand</td>
<td><input type="text" name="attr_rodtar" class="sheet-short"/></td>
<td><input type="text" name="attr_rodmod" class="sheet-short"/></td>
<td><input type="text" name="attr_rodnotes"/><button type="roll" name="roll_parsave" value="/roll {1d20+[[@{rodmod}?{Misc. save modifier|+0}]]}>[[@{rodtar}]] [Save vs. Rod, Staff, or Wand]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Petrification<br>or <br>Polymorph</td>
<td><input type="text" name="attr_pettar" class="sheet-short"/></td>
<td><input type="text" name="attr_petmod" class="sheet-short"/></td>
<td><input type="text" name="attr_petnotes"/><button type="roll" name="roll_parsave" value="/roll {1d20+[[@{petmod}?{Misc. save modifier|+0}]]}>[[@{pettar}]] [Save vs. Petrification or Polymorph]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Breath<br>Weapon</td>
<td><input type="text" name="attr_breathtar" class="sheet-short"/></td>
<td><input type="text" name="attr_breathmod" class="sheet-short"/></td>
<td><input type="text" name="attr_breathnotes"/><button type="roll" name="roll_parsave" value="/roll {1d20+[[@{breathmod}?{Misc. save modifier|+0}]]}>[[@{breathtar}]] [Save vs. Breath Weapon]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Spell</td>
<td><input type="text" name="attr_sptar" class="sheet-short"/></td>
<td><input type="text" name="attr_spmod" class="sheet-short"/></td>
<td><input type="text" name="attr_spnotes"/><button type="roll" name="roll_parsave" value="/roll {1d20+[[@{spmod}?{Misc. save modifier|+0}]]}>[[@{sptar}]] [Save vs. Spell]"></button></td>
</tr>
</table><br>
<br>
<h4>Movement</h4><table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Speed</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Penalties</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Base</td>
<td><input type="text" name="attr_basespeed" class="sheet-short"/></td>
<td><input type="text" name="attr_baseweight" class="sheet-short"/></td>
<td><input type="text" name="attr_basepen" class="sheet-short"/></td>
<td><input type="text" name="attr_basemovnotes"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Light Enc. (-1/3)</td>
<td><input type="number" name="attr_lightspeed" value="@{basespeed}-[[@{basespeed}*1/3]]" disabled="true" /></td>
<td><input type="text" name="attr_lightweight" class="sheet-short"/></td>
<td><input type="text" name="attr_lightpen" class="sheet-short"/></td>
<td><input type="text" name="attr_lightmovnotes"/></td></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Moderate Enc. (-1/2)</td>
<td><input type="number" name="attr_modspeed" value="@{basespeed}-[[@{basespeed}*1/2]]" disabled="true" /></td>
<td><input type="text" name="attr_modweight" class="sheet-short"/></td>
<td><input type="text" name="attr_modpen" class="sheet-short"/></td>
<td><input type="text" name="attr_modmovnotes"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Heavy Enc. (-2/3)</td>
<td><input type="number" name="attr_heavyspeed" value="@{basespeed}-[[@{basespeed}*2/3]]" disabled="true" /></td>
<td><input type="text" name="attr_heavyweight" class="sheet-short"/></td>
<td><input type="text" name="attr_heavypen" class="sheet-short"/></td>
<td><input type="text" name="attr_heavymovnotes"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Severe Enc. (1)</td>
<td><input type="number" name="attr_sevspeed" value="1" disabled="true" /></td>
<td><input type="text" name="attr_sevweight" class="sheet-short"/></td>
<td><input type="text" name="attr_sevpen" class="sheet-short"/></td>
<td><input type="text" name="attr_sevmovnotes"/></td>
</tr>
</table>
Current weight:<input type="number" name="attr_movweighttotal" value="@{gearweighttotal}+1-1" disabled="true">
</div></div><hr>
<h4>Abilities</h4><table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Value</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Hit</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Wgt</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Press</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bend</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Strength</td>
<td name='Strength'><input type="number" name="attr_Strength" class="sheet-tiny" value="@{Strength}"/>/<input type="number" name="attr_Strength2" class="sheet-tiny" value="@{Strength2}"/></td>
<td><input type="text" name="attr_strengthhit" class="sheet-short"/></td>
<td><input type="text" name="attr_strengthdmg" class="sheet-short"/></td>
<td><input type="text" name="attr_carryweight" class="sheet-short" /></td>
<td><input type="text" name="attr_maxpress" class="sheet-short" /></td>
<td><input type="text" name="attr_open" class="sheet-short" value="0(0)"/></td>
<td><input type="text" name="attr_bend" class="sheet-short" value="0"/>%</td>
<td><input type="text" name="attr_strnotes"></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Value</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>React</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Missile</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Defense</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dexterity</td>
<td><input type="number" name="attr_Dexterity" class="short" value="@{Dexterity}"/></td>
<td><input type="text" name="attr_dexreact" class="sheet-short"/></td>
<td><input type="text" name="attr_dexmissile" class="sheet-short"/></td>
<td><input type="text" name="attr_dexdefense" class="sheet-short"/></td>
<td> </td>
<td> </td>
<td> </td>
<td><input type="text" name="attr_dexnotes"></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Value</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HP Adj.</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Shock</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Resurrection</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Poison*</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Magic*</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Regenerate</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Constitution</td>
<td><input type="number" name="attr_Constitution" class="short" value="@{Constitution}"/></td>
<td><input type="text" name="attr_conadj" class="sheet-short"/></td>
<td><input type="text" name="attr_conshock" class="sheet-short"/>%</td>
<td><input type="text" name="attr_conres" class="sheet-short"/>%</td>
<td><input type="text" name="attr_conpoisonbonus" class="sheet-short"/></td>
<td><input type="text" name="attr_conmagicbonus" class="sheet-short"/></td>
<td><input type="text" name="attr_conregen" class="sheet-short"/></td>
<td><input type="text" name="attr_connotes"></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Value</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Lang</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Level</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Chance</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Max</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Immunity</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Intelligence</td>
<td><input type="number" name="attr_Intelligence" class="short" value="@{Intelligence}"/></td>
<td><input type="number" name="attr_intlang" class="sheet-short"/></td>
<td><input type="text" name="attr_intlvl" class="sheet-short"/></td>
<td><input type="text" name="attr_intchance" class="sheet-short"/>%</td>
<td><input type="text" name="attr_intmax" class="sheet-short"/></td>
<td> </td>
<td><input type="text" name="attr_intimm"></td>
<td><input type="text" name="attr_intnotes"></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Value</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Defense</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Bonus</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Failure</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Immunity</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Wisdom</td>
<td><input type="number" name="attr_Wisdom" class="short" value="@{Wisdom}"/></td>
<td><input type="text" name="attr_wisdef" class="sheet-short"/></td>
<td><input type="text" name="attr_wisbonus" class="sheet-short"/></td>
<td><input type="text" name="attr_wisfail" class="sheet-short"/>%</td>
<td> </td>
<td> </td>
<td><input type="text" name="attr_wisimm"/></td>
<td><input type="text" name="attr_wisnotes"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'></td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Value</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Maximum</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Loyalty</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Reaction</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'> </td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Charisma</td>
<td><input type="number" name="attr_Charisma" class="short" value="@{Charisma}"/></td>
<td><input type="text" name="attr_chamax" class="sheet-short"/></td>
<td><input type="text" name="attr_chaloy" class="sheet-short"/></td>
<td><input type="text" name="attr_chareact" class="sheet-short"/></td>
<td> </td>
<td> </td>
<td> </td>
<td><input type="text" name="attr_chanotes"/></td>
</tr>
</table><br><ul><b>Notes</b><textarea name="attr_statnotes">* Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison.
</textarea></ul><br>
<br><hr>
<h4>Weapons</h4><table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weapon</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'># of<br>Attacks</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Attack<br>Adj.</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam<br>Adj.</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>THAC0</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam SM</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dam L</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Range</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Size</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Type</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponname" ></td>
<td><input type="number" name="attr_attacknum" class="sheet-short"></td>
<td><input type="text" name="attr_attackadj" class="sheet-short"></td>
<td><input type="text" name="attr_damadj" class="sheet-short"></td>
<td><input type="text" name="attr_ThAC0" class="sheet-short"><button type="roll" name="roll_hit1" value="/em hits an AC of [[@{ThAC0}-(1d20@{attackadj}?{Misc. bonus|+0})]]">Hit</button></td>
<td><input type="text" name="attr_damsm" class="sheet-short"><button type="roll" name="roll_test1" value="/em rolls [[@{damsm}@{damadj}]] damage!"></button></td>
<td><input type="text" name="attr_daml" class="sheet-short"><button type="roll" name="roll_test1" value="/em rolls [[@{daml}@{damadj}]] damage!"></button></td>
<td><input type="text" name="attr_range" class="sheet-short"></td>
<td><input type="number" name="attr_weapweight" class="sheet-short"></td>
<td><input type="text" name="attr_weapsize" class="sheet-short"></td>
<td><input type="text" name="attr_Weaptype" class="sheet-short"></td>
<td><input type="number" name="attr_weapspeed" class="sheet-short"></td>
</tr>
</table>
<fieldset name="repeating_weapons"class="repeating_weapons"><table>
<tr>
<td><input type="text" name="attr_weaponname" ></td>
<td><input type="number" name="attr_attacknum" class="sheet-short"></td>
<td><input type="text" name="attr_attackadj" class="sheet-short"></td>
<td><input type="text" name="attr_damadj" class="sheet-short"></td>
<td><input type="text" name="attr_thac0" class="sheet-short"><button type="roll" name="roll_hit1" value="/em hits an AC of [[@{ThAC0}-(1d20@{attackadj}?{Misc. bonus|+0})]]">Hit</button></td></td>
<td><input type="text" name="attr_damsm" class="sheet-short"><button type="roll" name="roll_test1" value="/em rolls [[@{damsm}@{damadj}]] damage!"></button></td>
<td><input type="text" name="attr_daml" class="sheet-short"><button type="roll" name="roll_test1" value="/em rolls [[@{daml}@{damadj}]] damage!"></button></td>
<td><input type="text" name="attr_range" class="sheet-short"></td>
<td><input type="number" name="attr_weapweight" class="sheet-short"></td>
<td><input type="text" name="attr_weapsize" class="sheet-short"></td>
<td><input type="text" name="attr_weaptype" class="sheet-short"></td>
<td><input type="number" name="attr_weapspeed" class="sheet-short"></td>
</tr>
</table></fieldset><br><ul><b>Notes</b><textarea name="attr_weaponnotes"></textarea></ul><hr>
<h4>Special Abilities and Attacks</h4><br><ul><textarea name="attr_abilitiesnotes"></textarea></ul><br>
<table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Skill</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Base</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Race</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dex</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Armor</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Level</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Total</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Pick Pockets</td>
<td><input type="text" name="attr_ppb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_ppr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_ppd" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_ppa" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_ppl" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_ppt" value="@{ppb}@{ppr}@{ppd}@{ppa}@{ppl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_pp" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{ppt}]] [Pick Pockets]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Open Locks</td>
<td><input type="text" name="attr_olb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_olr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_old" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_ola" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_oll" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_olt" value="@{olb}@{olr}@{old}@{ola}@{oll}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_ol" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{olt}]] [Open Locks]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Find/Remove Traps</td>
<td><input type="text" name="attr_rtb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rtr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rtd" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rta" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rtl" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rtt" value="@{rtb}@{rtr}@{rtd}@{rta}@{rtl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_rt" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{rtt}]] [Find/Remove Traps]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Move Silently</td>
<td><input type="text" name="attr_msb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_msr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_msd" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_msa" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_msl" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_mst" value="@{msb}@{msr}@{msd}@{msa}@{msl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_ms" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{mst}]] [Move Silently]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Hide in Shadows</td>
<td><input type="text" name="attr_hsb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_hsr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_hsd" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_hsa" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_hsl" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_hst" value="@{hsb}@{hsr}@{hsd}@{hsa}@{hsl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_hs" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{hst}]] [Hide in Shadows]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Detect Noise</td>
<td><input type="text" name="attr_dnb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_dnr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_dnd" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_dna" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_dnl" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_dnt" value="@{dnb}@{dnr}@{dnd}@{dna}@{dnl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_dn" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{dnt}]] [Detect Noise]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Climb Walls</td>
<td><input type="text" name="attr_cwb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_cwr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_cwd" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_cwa" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_cwl" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_cwt" value="@{cwb}@{cwr}@{cwd}@{cwa}@{cwl}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_cw" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{cwt}]] [Climb Walls]"></button></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Read Languages</td>
<td><input type="text" name="attr_rlb" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rlr" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rld" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rla" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rll" value="+0" class="sheet-short"/>%</td>
<td><input type="text" name="attr_rlt" value="@{rlb}@{rlr}@{rld}@{rla}@{rll}" disabled="true" class="sheet-short"/>%<button type="roll" name="roll_rl" value="/gmroll {1d100+[[?{Misc. modifier|+0}]]}<[[@{rlt}]] [Read Languages]"></button></td>
</tr>
</table><br><hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4>Proficiencies and Languages</h4><br>
<b>Weapon Proficiencies</b><br><ul>
<fieldset name="repeating_weaponprofs"class="repeating_weaponprofs"><table>
<tr>
<td><input type="text" name="attr_weapprofname" ></td>
</tr>
</table></fieldset>
</ul><br><br>
<b>Non-Weapon Proficiencies</b><br><ul>
<fieldset name="repeating_profs"class="repeating_profs"><table>
<tr>
<td><input type="text" name="attr_profname" ></td>
<td>(<input type="text" name="attr_profstatnum" class="sheet-short"></td>
<td>/<input type="text" name="attr_profmod" class="sheet-short">)
<button type="roll" name="Profroll" value="/roll 1d20<[[@{profstatnum}@{profmod}]] @{profname}"></button></td>
</tr>
</table></fieldset>
</ul><br><br>
<b>Languages</b><br><ul>
<fieldset name="repeating_langs"class="repeating_langs"><table>
<tr>
<td><input type="text" name="attr_langname" ></td>
</tr>
</table></fieldset>
</ul>
</div>
<div class="sheet-col">
<h4>Spells Memorized and Spell Book</h4><br>
<b>Spells Memorized</b><br><ul><br>
<fieldset name="repeating_spells"class="repeating_spells"><table>
<tr>
<td><select name="attr_level" class="sheet-short">
<option value="1">1st</option>
<option value="2">2nd</option>
<option value="3">3rd</option>
<option value="4">4th</option>
<option value="5">5th</option>
<option value="6">6th</option>
<option value="7">7th</option>
<option value="8">8th</option>
<option value="9">9th</option>
</select></td>
<td><input type="text" name="attr_spellname" value="spell name" ></td>
<td><input type="checkbox" name="castcheck" class="sheet-left"><p style="text-align: center;">Cast today </p></td>
</tr>
</table></fieldset>
</ul><br><br>
<b>Spell Book</b><br><ul><br>
<textarea name="attr_pellmem"></textarea>
</ul><br><br>
<b>Scrolls</b><br><ul>
<fieldset name="repeating_scrolls" class="repeating_scrolls">
<input type="text" name="attr_scroll">
</fieldset>
</ul>
</div></div><hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4>Gear</h4><table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Description</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Weight</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardesc"></td>
<td><input type="text" name="attr_gearweigh" class="sheet-short"></td>
<td><input type="text" name="attr_gearloc" class="sheet-short"></td>
</tr>
</table>
<fieldset name="repeating_gear" class="repeating_gear"><table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td><input type="text" name="attr_geardesc"></td>
<td><input type="text" name="attr_gearweigh" class="sheet-short"></td>
<td><input type="text" name="attr_gearloc" class="sheet-short"></td>
</tr>
</table></fieldset><br>
Current weight:<input type="number" name="attr_gearweighttotal" class="sheet-nobut"><br><ul><b>Notes</b><textarea name="attr_gearnotes"></textarea></ul>
<br><br>
<h4>Currency calculator</h4>
<table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Currency</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Quantity</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Copper</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Silver</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Electrum</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Gold</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Platinum</td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Copper</td>
<td><input type="text" name="attr_copq" class="sheet-short"/></td>
<td><input type="text" name="attr_copcop" class="sheet-short" value="@{copq}*1" disabled="true"/></td>
<td><input type="text" name="attr_cops" class="sheet-short" value="@{copq}/10" disabled="true"/></td>
<td><input type="text" name="attr_cope" class="sheet-short" value="@{cops}/5" disabled="true"/></td>
<td><input type="text" name="attr_copg" class="sheet-short" value="@{cops}/10" disabled="true"/></td>
<td><input type="text" name="attr_copp" class="sheet-short" value="@{copg}/5" disabled="true"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Silver</td>
<td><input type="text" name="attr_sq" class="sheet-short"/></td>
<td><input type="text" name="attr_scop" class="sheet-short" value="@{sq}*10" disabled="true"/></td>
<td><input type="text" name="attr_ss" class="sheet-short" value="@{sq}*1" disabled="true"/></td>
<td><input type="text" name="attr_se" class="sheet-short" value="@{ss}/5" disabled="true"/></td>
<td><input type="text" name="attr_sg" class="sheet-short" value="@{ss}/10" disabled="true"/></td>
<td><input type="text" name="attr_sp" class="sheet-short" value="@{sg}/5" disabled="true"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Electrum</td>
<td><input type="text" name="attr_eq" class="sheet-short"/></td>
<td><input type="text" name="attr_ecop" class="sheet-short" value="@{es}*10" disabled="true"/></td>
<td><input type="text" name="attr_es" class="sheet-short" value="@{eq}*5" disabled="true"/></td>
<td><input type="text" name="attr_ee" class="sheet-short" value="@{eq}*1" disabled="true"/></td>
<td><input type="text" name="attr_eg" class="sheet-short" value="@{es}/10" disabled="true"/></td>
<td><input type="text" name="attr_ep" class="sheet-short" value="@{eg}/5" disabled="true"/></td>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Gold</td>
<td><input type="text" name="attr_gq" class="sheet-short"/></td>
<td><input type="text" name="attr_gcop" class="sheet-short" value="@{gq}*100" disabled="true"/></td>
<td><input type="text" name="attr_gs" class="sheet-short" value="@{gq}*10" disabled="true"/></td>
<td><input type="text" name="attr_ge" class="sheet-short" value="@{gs}/5" disabled="true"/></td>
<td><input type="text" name="attr_gg" class="sheet-short" value="@{gq}*1" disabled="true"/></td>
<td><input type="text" name="attr_gp" class="sheet-short" value="@{gg}/5" disabled="true"/></td>
</tr>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Platinum</td>
<td><input type="text" name="attr_pq" class="sheet-short"/></td>
<td><input type="text" name="attr_pcop" class="sheet-short" value="@{ps}*10" disabled="true"/></td>
<td><input type="text" name="attr_ps" class="sheet-short" value="@{pg}*10" disabled="true"/></td>
<td><input type="text" name="attr_pe" class="sheet-short" value="@{ps}/5" disabled="true"/></td>
<td><input type="text" name="attr_pg" class="sheet-short" value="@{pq}*5" disabled="true"/></td>
<td><input type="text" name="attr_pp" class="sheet-short" value="@{pq}*1" disabled="true"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<h4>Wealth</h4><br>
<input type="number" name="attr_plat" class="sheet-nobut"> <b>Platinum</b> (5gp)<br><ul></ul>
<input type="number" name="attr_gold" class="sheet-nobut"> <b>Gold</b> (5ep/10sp)<br><ul></ul>
<input type="number" name="attr_elec" class="sheet-nobut"> <b>Electrum</b> (2sp)<br><ul></ul>
<input type="number" name="attr_silv" class="sheet-nobut"> <b>Silver</b> (10cp)<br><ul></ul>
<input type="number" name="attr_copp" class="sheet-nobut"> <b>Copper</b><br><ul></ul>
<b>Gems</b><br><ul><textarea name="attr_gems"></textarea></ul>
<b>Other Items Of Value</b><br><ul><textarea name="attr_otherval"></textarea></ul><br>
(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)<br><ul></ul></div></div><hr>
<h4>Henchpersons/Animal Companions</h4><table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Name</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>AC</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Race/Class</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HD/Lvl</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>#AT</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>THAC0</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Dmg</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>HP</td>
<td style='background-color: #26ADE4; color: #FFF; font-weight: bold;'>Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname"></td>
<td><input type="text" name="attr_henchac" class="sheet-short"></td>
<td>&nbsp;<input type="text" name="attr_henchrace"></td>
<td><input type="text" name="attr_henchlvl" class="sheet-short"></td>
<td><input type="text" name="attr_henchatknum" class="sheet-short"></td>
<td>&nbsp;<input type="text" name="attr_henchthac" class="sheet-short"></td>
<td><input type="text" name="attr_henchdmg" class="sheet-short"></td>
<td><input type="number" name="attr_henchhp" class="sheet-tiny" value="@{HP}"/>/<input type="number" name="attr_henchhpmax" class="sheet-tiny" /></td>
<td><input type="text" name="attr_henchnotes"></td>
</tr>
</table>
<fieldset name="repeating_hench" class="repeating_hench">
<tr>
<td><input type="text" name="attr_henchname"></td>
<td><input type="text" name="attr_henchac" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace"></td>
<td><input type="text" name="attr_henchlvl" class="sheet-short"></td>
<td><input type="text" name="attr_henchatknum" class="sheet-short"></td>
<td><input type="text" name="attr_henchthac" class="sheet-short"></td>
<td><input type="text" name="attr_henchdmg" class="sheet-short"></td>
<td><input type="number" name="attr_henchhp" class="sheet-tiny" value="@{HP}"/>/<input type="number" name="attr_henchhpmax" class="sheet-tiny" /></td>
<td><input type="text" name="attr_henchnotes"></td>
</tr>
</table>
</fieldset><br><ul><b>Notes</b><textarea name="attr_henchnotes"></textarea></ul><hr>
<h3>Rolls</h3><br>
<h4>Hit roll</h4>
<br>Weapon slot:
<button type="roll" name="roll_hit1" value="/em hits an AC of [[@{ThAC0}-(1d20@{attackadj})]]">1</button>
<button type="roll" name="roll_hit2" value="/em hits an AC of [[@{repeating_weapons_0_ThAC0}-(1d20@{repeating_weapons_0_attackadj})]]"!>2</button>
<button type="roll" name="roll_hit3" value="/em hits an AC of [[@{repeating_weapons_1_ThAC0}-(1d20@{repeating_weapons_1_attackadj})]]"!>3</button>
<button type="roll" name="roll_hit4" value="/em hits an AC of [[@{repeating_weapons_2_ThAC0}-(1d20@{repeating_weapons_2_attackadj})]]!">4</button>
<button type="roll" name="roll_hit5" value="/em hits an AC of [[@{repeating_weapons_3_ThAC0}-(1d20@{repeating_weapons_3_attackadj})]]!">5</button>
<button type="roll" name="roll_hit6" value="/em hits an AC of [[@{repeating_weapons_4_ThAC0}-(1d20@{repeating_weapons_4_attackadj})]]!">6</button>
<button type="roll" name="roll_hit7" value="/em hits an AC of [[@{repeating_weapons_5_ThAC0}-(1d20@{repeating_weapons_5_attackadj})]]!">7</button>
<button type="roll" name="roll_hit8" value="/em hits an AC of [[@{repeating_weapons_6_ThAC0}-(1d20@{repeating_weapons_6_attackadj})]!">8</button>
<button type="roll" name="roll_hit9" value="/em hits an AC of [[@{repeating_weapons_7_ThAC0}-(1d20@{repeating_weapons_7_attackadj})]]!">9</button>
<button type="roll" name="roll_hit10" value="/em hits an AC of [[@{repeating_weapons_8_ThAC0}-(1d20@{repeating_weapons_8_attackadj})]]!">10</button>
<br><h4>Damage roll</h4>
<br>Weapon slot:
<button type="roll" name="roll_test1" value="/em rolls [[@{damsm}@{damadj}]] vs small/medium, [[@{daml}@{damadj}]] vs large!">1</button>
<button type="roll" name="roll_test2" value="/em rolls [[@1{repeating_weapons_0_damsm}@{repeating_weapons_0_damadj}]] vs small/medium, [[@{repeating_weapons_0_daml}@{repeating_weapons_0_damadj}]] vs large!">2</button>
<button type="roll" name="roll_test3" value="/em rolls [[@{repeating_weapons_1_damsm}@{repeating_weapons_1_damadj}]] vs small/medium, [[@{repeating_weapons_1_daml}@{repeating_weapons_1_damadj}]] vs large!">3</button>
<button type="roll" name="roll_test4" value="/em rolls [[@{repeating_weapons_2_damsm}@{repeating_weapons_2_damadj}]] vs small/medium, [[@{repeating_weapons_2_daml}@{repeating_weapons_2_damadj}]] vs large!">4</button>
<button type="roll" name="roll_test5" value="/em rolls [[@{repeating_weapons_3_damsm}@{repeating_weapons_3_damadj}]] vs small/medium, [[@{repeating_weapons_3_daml}@{repeating_weapons_3_damadj}]] vs large!">5</button>
<button type="roll" name="roll_test6" value="/em rolls [[@{repeating_weapons_4_damsm}@{repeating_weapons_4_damadj}]] vs small/medium, [[@{repeating_weapons_4_daml}@{repeating_weapons_4_damadj}]] vs large!">6</button>
<button type="roll" name="roll_test7" value="/em rolls [[@{repeating_weapons_5_damsm}@{repeating_weapons_5_damadj}]] vs small/medium, [[@{repeating_weapons_5_daml}@{repeating_weapons_5_damadj}]] vs large!">7</button>
<button type="roll" name="roll_test8" value="/em rolls [[@{repeating_weapons_6_damsm}@{repeating_weapons_6_damadj}]] vs small/medium, [[@{repeating_weapons_6_daml}@{repeating_weapons_6_damadj}]] vs large!">8</button>
<button type="roll" name="roll_test9" value="/em rolls [[@{repeating_weapons_7_damsm}@{repeating_weapons_7_damadj}]] vs small/medium, [[@{repeating_weapons_7_daml}@{repeating_weapons_7_damadj}]] vs large!">9</button>
<button type="roll" name="roll_test10" value="/em rolls [[@{repeating_weapons_8_damsm}@{repeating_weapons_8_damadj}]] vs small/medium, [[@{rep>