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roll20-character-sheets/GURPS/gurps.html
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<div class="sheet-wrapper">
<table class="sheet-box sheet-attribute">
<thead>
<tr>
<th colspan="2">Attributes</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-label">
<div class="sheet-popup">ST</div>
<span class="sheet-tooltip">
Strength
<br />
10pts/level
</span>
</td>
<td><input type="text" name='attr_strength' class='sheet-short' value='10 + fix(@{strength_points} / 10)' disabled="disabled" /></td>
<td><input type="number" name='attr_strength_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">DX</div>
<span class="sheet-tooltip">
Dexterity
<br />
20pts/level
</span>
</td>
<td><input type="text" name='attr_dexterity' class='sheet-short' value='10 + fix(@{dexterity_points} / 20)' disabled="disabled" /></td>
<td><input type="number" name='attr_dexterity_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">IQ</div>
<span class="sheet-tooltip">
Intelligence
<br />
20pts/level
</span>
</td>
<td><input type="text" name='attr_intelligence' class='sheet-short' value='10 + fix(@{intelligence_points} / 20)' disabled="disabled" /></td>
<td><input type="number" name='attr_intelligence_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">HT</div>
<span class="sheet-tooltip">
Health
<br />
10pts/level
</span>
</td>
<td><input type="text" name='attr_health' class='sheet-short' value='10 + fix(@{health_points} / 10)' disabled="disabled" /></td>
<td><input type="number" name='attr_health_points' class='sheet-short' value='0' /></td>
</tr>
<tr class="sheet-hr">
<td class="sheet-label">
<div class="sheet-popup">Will</div>
<span class="sheet-tooltip">
Willpower
<br />
Based on Intelligence
<br />
5pts/level
</span>
</td>
<td><input type="text" name='attr_willpower' class='sheet-short' value='@{intelligence} + fix(@{willpower_points} / 5)' disabled="disabled" /></td>
<td><input type="number" name='attr_willpower_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Per</div>
<span class="sheet-tooltip">
Perception
<br />
Based on Intelligence
<br />
5pts/level
</span>
</td>
<td><input type="text" name='attr_perception' class='sheet-short' value='@{intelligence} + fix(@{perception_points} / 5)' disabled="disabled" /></td>
<td><input type="number" name='attr_perception_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">HP</div>
<span class="sheet-tooltip">
Hit Points
<br />
Based on Strength
<br />
2pts/level
</span>
</td>
<td><input type="text" name='attr_hit_points' class='sheet-short' value='@{strength} + fix(@{hit_points_points} / 2)' disabled="disabled" /></td>
<td><input type="number" name='attr_hit_points_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">FP</div>
<span class="sheet-tooltip">
Fatigue Points
<br />
Based on Health
<br />
3pts/level
</span>
</td>
<td><input type="text" name='attr_fatigue_points' class='sheet-short' value='@{health} + fix(@{fatigue_points_points} / 3)' disabled="disabled" /></td>
<td><input type="number" name='attr_fatigue_points_points' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Speed</div>
<span class="sheet-tooltip">
Basic Speed
<br />
Based on Health and Dexterity
<br />
5pts/0.25
</span>
<td><input type="text" name='attr_basic_speed' value='(@{dexterity} + @{health})/4 + fix(@{basic_speed_pts} / 5) * 0.25' disabled="disabled" /></td>
<td><input type="number" name='attr_basic_speed_pts' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Move</div>
<span class="sheet-tooltip">
Basic Move
<br />
Based on Basic Speed
<br />
5pts/level
</span>
</td>
<td><input type="text" name='attr_basic_move' value='floor(@{basic_speed}) + fix(@{basic_move_points} / 5)' disabled="disabled" /></td>
<td><input type="number" name='attr_basic_move_points' value='0' /></td>
</tr>
<tr class="sheet-hr">
<td class="sheet-label">
<div class="sheet-popup">Lift</div>
<span class="sheet-tooltip">
Basic Lift
<br />
Based on Strength
</span>
<td colspan="2"><input type="text" name='attr_basic_lift' value='@{strength} * @{strength} / 5' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Dodge</div>
<span class="sheet-tooltip">
Dodge
<br />
Based on Basic Speed
</span>
</td>
<td colspan="2"><input type="text" name='attr_dodge' value='floor(@{basic_speed}) + 3' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Thrust</div>
<span class="sheet-tooltip">
Thrust Damage
<br />
<div>See page 16 for the complete table.</div>
<table>
<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>
<tbody>
<tr><td>1</td><td>1d6-6</td></tr>
<tr><td>2</td><td>1d6-6</td></tr>
<tr><td>3</td><td>1d6-5</td></tr>
<tr><td>4</td><td>1d6-5</td></tr>
<tr><td>5</td><td>1d6-4</td></tr>
<tr><td>6</td><td>1d6-4</td></tr>
<tr><td>7</td><td>1d6-3</td></tr>
<tr><td>8</td><td>1d6-3</td></tr>
<tr><td>9</td><td>1d6-2</td></tr>
<tr><td>10</td><td>1d6-2</td></tr>
<tr><td>11</td><td>1d6-1</td></tr>
<tr><td>12</td><td>1d6-1</td></tr>
<tr><td>13</td><td>1d6</td></tr>
</tbody>
</table>
<table>
<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>
<tbody>
<tr><td>14</td><td>1d6</td></tr>
<tr><td>15</td><td>1d6+1</td></tr>
<tr><td>16</td><td>1d6+1</td></tr>
<tr><td>17</td><td>1d6+2</td></tr>
<tr><td>18</td><td>1d6+2</td></tr>
<tr><td>19</td><td>2d6-1</td></tr>
<tr><td>20</td><td>2d6-1</td></tr>
<tr><td>21</td><td>2d6</td></tr>
<tr><td>22</td><td>2d6</td></tr>
<tr><td>23</td><td>2d6+1</td></tr>
<tr><td>24</td><td>2d6+1</td></tr>
<tr><td>25</td><td>2d6+2</td></tr>
<tr><td>26</td><td>2d6+2</td></tr>
</tbody>
</table>
</span>
</td>
<td colspan="2"><input type="text" name='attr_str' class='sheet-short' value='1d6-2' /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Swing</div>
<span class="sheet-tooltip">
Swing Damage
<br />
<div>See page 16 for the complete table.</div>
<table>
<thead><tr><th>Strength</th><th>Swing</th></tr></thead>
<tbody>
<tr><td>1</td><td>1d6-5</td></tr>
<tr><td>2</td><td>1d6-5</td></tr>
<tr><td>3</td><td>1d6-4</td></tr>
<tr><td>4</td><td>1d6-4</td></tr>
<tr><td>5</td><td>1d6-3</td></tr>
<tr><td>6</td><td>1d6-3</td></tr>
<tr><td>7</td><td>1d6-2</td></tr>
<tr><td>8</td><td>1d6-2</td></tr>
<tr><td>9</td><td>1d6-1</td></tr>
<tr><td>10</td><td>1d6</td></tr>
<tr><td>11</td><td>1d6+1</td></tr>
<tr><td>12</td><td>1d6+2</td></tr>
<tr><td>13</td><td>2d6-1</td></tr>
</tbody>
</table>
<table>
<thead><tr><th>Strength</th><th>Swing</th></tr></thead>
<tbody>
<tr><td>14</td><td>2d6</td></tr>
<tr><td>15</td><td>2d6+1</td></tr>
<tr><td>16</td><td>2d6+2</td></tr>
<tr><td>17</td><td>3d6-1</td></tr>
<tr><td>18</td><td>3d6</td></tr>
<tr><td>19</td><td>3d6+1</td></tr>
<tr><td>20</td><td>4d6+2</td></tr>
<tr><td>21</td><td>4d6-1</td></tr>
<tr><td>22</td><td>4d6</td></tr>
<tr><td>23</td><td>4d6+1</td></tr>
<tr><td>24</td><td>4d6+2</td></tr>
<tr><td>25</td><td>5d6-1</td></tr>
<tr><td>26</td><td>5d6</td></tr>
</tbody>
</table>
</span>
</td>
<td colspan="2"><input type="text" name='attr_hp' class='sheet-short' value='1d6' /></td>
</tr>
</tbody>
</table>
<table class="sheet-box sheet-miscelleneous">
<thead>
<tr>
<th class="sheet-small">Miscelleneous</th>
<th class="sheet-long"></th>
<th class="sheet-mini">Pts</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Tech Level</div>
<span class="sheet-tooltip">
This is the technology level that you character is familiar with.
<br />
It costs 5 points to raise this above or below the campaign's<br />normal TL.
<div class="sheet-clearfix"></div>
<table style="text-align: left; width: 100%;">
<tbody>
<tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr>
<tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr>
<tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr>
<tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr>
<tr><td>TL4</td><td>Age of Sail (1450+).</td></tr>
<tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr>
<tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr>
<tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr>
<tr><td>TL8</td><td>Digital Age (1980+).</td></tr>
<tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr>
<tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr>
<tr><td>TL11</td><td>Age of Exotic Matter.</td></tr>
<tr><td>TL12+</td><td>Whatever the GM likes!</td></tr>
</tbody>
</table>
</span>
</td>
<td><input type="text" name='attr_tl' /></td>
<td><input type="number" step="5" name='attr_tl_pts' class='sheet-short' value='0' /></td>
</tr>
<tr>
<td class="sheet-label">Appearance</td>
<td>
<select name="attr_appearance">
<option value="-24">Horrific (-6)</option>
<option value="-20">Monstrous (-5)</option>
<option value="-16">Hideous (-4)</option>
<option value="-8">Ugly (-2)</option>
<option value="-4">Unattractive (-1)</option>
<option value="0" selected="selected">Average</option>
<option value="4">Attractive (+1)</option>
<option value="12">Handsome (+4/2)</option>
<option value="16">Very Handsome (+6/2)</option>
<option value="20">Transcendent (+8/2)</option>
</select>
</td>
<td><input type="text" name='attr_appearance_pts' class='sheet-short' value='@{appearance}' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Race</td>
<td colspan="2"><input type="text" name='attr_race' /></td>
</tr>
<tr>
<td class="sheet-label">Gender</td>
<td colspan="2"><input type="text" name='attr_gender' /></td>
</tr>
<tr>
<td class="sheet-label">Size</td>
<td colspan="2"><input type="number" name="attr_size" value='0' /></td>
</tr>
<tr>
<td class="sheet-label">Primary Hand</td>
<td colspan="2"><input type="text" name="attr_tl" /></td>
</tr>
</tbody>
</table>
<table class="sheet-box sheet-points">
<thead><tr><th colspan="2">Point Summary</th></tr></thead>
<tbody>
<tr>
<td class="sheet-label">Attributes</td>
<td><input type="text" class="sheet-short" name="attr_att_pts" value="0" disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Traits</td>
<td><input type="text" class="sheet-short" name="attr_trait_pts" value="0" disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Skills</td>
<td><input type="text" class="sheet-short" name="attr_skill_pts" value="0" disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Other</td>
<td><input type="text" class="sheet-short" name="attr_other_pts" value="0" disabled="disabled" /></td>
</tr>
<tr class="sheet-hr">
<td class="sheet-label">Total</td>
<td><input type="text" class="sheet-short" name="attr_total_pts" value="150" /></td>
</tr>
<tr class="sheet-hr">
<td class="sheet-label">Unspent</td>
<td><input type="text" class='sheet-short' name='attr_unspent_pts' disabled="disabled" value="@{att_pts} + @{trait_pts} + @{skill_pts} + @{misc_pts} - @{total_pts}" /></td>
</tr>
</tbody>
</table>
<table class="sheet-box sheet-damage-reduction">
<thead>
<tr><th colspan="3">Hit Location</th></tr>
<tr>
<th>Where</th>
<th>To Hit</th>
<th>DR</th>
</tr>
</thead>
<tbody>
<tr><td class="sheet-label">Skull</td><td>-7</td><td><input type="number" name='attr_skull_dr' value="2" /></td></tr>
<tr><td class="sheet-label">Face</td><td>-5</td><td><input type="number" name='attr_face_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Eyes</td><td>-9</td><td><input type="number" name='attr_eyes_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Neck</td><td>-5</td><td><input type="number" name='attr_neck_dr' value="0" /></td></tr>
<tr><td class="sheet-label">L. Arm</td><td>-2</td><td><input type="number" name='attr_l_arm_dr' value="0" /></td></tr>
<tr><td class="sheet-label">R. Arm</td><td>-2</td><td><input type="number" name='attr_r_arm_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Hands</td><td>-4</td><td><input type="number" name='attr_hands_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Torso</td><td>0</td><td><input type="number" name='attr_torso_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Vitals</td><td>-3</td><td><input type="number" name='attr_vitals_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Groin</td><td>-3</td><td><input type="number" name='attr_groind_dr' value="0" /></td></tr>
<tr><td class="sheet-label">L. Leg</td><td>-2</td><td><input type="number" name='attr_l_leg_dr' value="0" /></td></tr>
<tr><td class="sheet-label">R. Leg</td><td>-2</td><td><input type="number" name='attr_r_leg_dr' value="0" /></td></tr>
<tr><td class="sheet-label">Feet</td><td>-4</td><td><input type="number" name='attr_feet_dr' value="0" /></td></tr>
</tbody>
</table>
<table class="sheet-box sheet-lift">
<thead>
<tr>
<th class="sheet-full">Lifting and Moving</th>
<th class="sheet-short">Weight</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Simple Lift</div>
<span class="sheet-tooltip">
The weight the character can lift overhead<br />with one hand in one second.
</span>
</td>
<td><input type="text" name='attr_simple_lift' class='sheet-short' value='@{basic_lift}' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">One-Handed Lift</div>
<span class="sheet-tooltip">
The weight the character can lift overhead<br />with one hand in two seconds.
</span>
</td>
<td><input type="text" name='attr_one_hand_lift' class='sheet-short' value='@{basic_lift} * 2' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Two-Handed Lift</div>
<span class="sheet-tooltip">
The weight the character can lift overhead<br />with both hands in four seconds.
</span>
</td>
<td><input type="text" name='attr_two_hand_lift' class='sheet-short' value='@{basic_lift} * 8' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Shove &amp; Knock Over</div>
<span class="sheet-tooltip">
The weight of an object the character can<br />shove and knock over.
</span>
</td>
<td><input type="text" name='attr_shove_lift' class='sheet-short' value='@{basic_lift} * 12' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Running Shove &amp; Knock Over</div>
<span class="sheet-tooltip">
The weight of an object the character can<br />shove and knock over with a running start.
</span>
</td>
<td><input type="text" name='attr_run_shove_lift' class='sheet-short' value='@{basic_lift} * 24' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Carry On Back</div>
<span class="sheet-tooltip">
The weight the character can carry slung<br />over his/her back.
</span>
</td>
<td><input type="text" name='attr_carry_back_lift' class='sheet-short' value='@{basic_lift} * 15' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">
<div class="sheet-popup">Shift Slightly</div>
<span class="sheet-tooltip">
The weight of an object that the character<br />can shift slightly on a floor.
</span>
</td>
<td><input type="text" name='attr_shift_lift' class='sheet-short' value='@{basic_lift} * 50' disabled="disabled" /></td>
</tr>
</tbody>
</table>
<table class="sheet-box sheet-encumberance">
<thead>
<tr>
<th>Encumberance</th>
<th>Max Load</th>
<th>Move</th>
<th>Dodge</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-label">None (0)</td>
<td><input type="text" name='attr_lift_0' value='@{basic_lift}' disabled="disabled" /></td>
<td><input type="text" name='attr_move_0' value='@{basic_move}' disabled="disabled" /></td>
<td><input type="text" name='attr_dodge_0' value='@{dodge} ' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Light (1)</td>
<td><input type="text" name='attr_lift_1' value='@{basic_lift} * 2' disabled="disabled" /></td>
<td><input type="text" name='attr_move_1' value='@{basic_move} * 0.8' disabled="disabled" /></td>
<td><input type="text" name='attr_dodge_1' value='@{dodge} - 1' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Medium (2)</td>
<td><input type="text" name='attr_lift_2' value='@{basic_lift} * 3' disabled="disabled" /></td>
<td><input type="text" name='attr_move_2' value='@{basic_move} * 0.6' disabled="disabled" /></td>
<td><input type="text" name='attr_dodge_2' value='@{dodge} - 2' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">Heavy (3)</td>
<td><input type="text" name='attr_lift_3' value='@{basic_lift} * 6' disabled="disabled" /></td>
<td><input type="text" name='attr_move_3' value='@{basic_move} * 0.4' disabled="disabled" /></td>
<td><input type="text" name='attr_dodge_3' value='@{dodge} - 3' disabled="disabled" /></td>
</tr>
<tr>
<td class="sheet-label">X-Heavy (4)</td>
<td><input type="text" name='attr_lift_4' value='@{basic_lift} * 10' disabled="disabled" /></td>
<td><input type="text" name='attr_move_4' value='@{basic_move} * 0.2' disabled="disabled" /></td>
<td><input type="text" name='attr_dodge_4' value='@{dodge} - 4' disabled="disabled" /></td>
</tr>
<tr class="sheet-hr">
<td colspan="2" class="sheet-label">Current Load</td>
<td colspan="2"><input type="text" name='attr_load' class='sheet-short' value='@{total_weight}' disabled="disabled" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clearfix"> </div>
<table class="sheet-box sheet-language">
<thead>
<tr>
<th class="sheet-full">Languages</th>
<th class="sheet-small">Spoken</th>
<th class="sheet-small">Written</th>
<th class="sheet-mini">Points</th>
</tr>
</thead>
<tbody>
<fieldset class="repeating_languages">
<tr>
<td><input type="text" name="attr_language_name" /></td>
<td>
<select name="attr_language_spoken">
<option value="3">Native</option>
<option value="2">Accented</option>
<option value="1">Broken</option>
<option value="0">None</option>
</select>
</td>
<td>
<select name="attr_language_written">
<option value="3">Native</option>
<option value="2">Accented</option>
<option value="1">Broken</option>
<option value="0">None</option>
</select>
</td>
<td><input type="text" name="attr_language_pts" class='sheet-short' value="0" disabled="disabled" /></td>
</tr>
</fieldset>
</tbody>
</table>
<table class="sheet-box sheet-culture">
<thead>
<tr>
<th class="sheet-full">Cultural Familiarities</th>
<th class="sheet-short">Points</th>
</tr>
</thead>
<tbody class="repeating_cultures">
<tr>
<td><input type="text" name="attr_culture_name" /></td>
<td><input type="number" name="attr_culture_pts" value="1" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clearfix"> </div>
<table class="sheet-box sheet-traits">
<thead>
<tr>
<th class="sheet-full">Advantages and Disadvantages</th>
<th class="sheet-short">CR</th>
<th class="sheet-short">Points</th>
<th class="sheet-short">Ref</th>
</tr>
</thead>
<tbody class="repeating_traits">
<tr>
<td><input type="text" name="attr_trait_name" /></td>
<td><input type="number" name="attr_trait_cr" /></td>
<td><input type="number" name="attr_trait_pts" /></td>
<td><input type="text" name="attr_trait_ref" /></td>
</tr>
<tr>
<td colspan="4"><input type="text" name="attr_trait_notes" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clearfix"> </div>
<table class="sheet-box sheet-skills">
<thead>
<tr>
<th class="sheet-long">Skills</th>
<th class="sheet-short">TL</th>
<th class="sheet-short">Level</th>
<th class="sheet-short">Attr</th>
<th class="sheet-short">Diff</th>
<th class="sheet-short">Bonus</th>
<th class="sheet-short">Points</th>
<th class="sheet-short">Ref</th>
</tr>
</thead>
<tbody class="repeating_skills">
<tr>
<td><input type="text" name="attr_skill_name" /></td>
<td><input type="number" name="attr_skill_tl" /></td>
<td><input type="text" name="attr_skill_level" value="0" disabled="disabled"/></td>
<td>
<select name="attr_skill_base">
<option value="Strength">ST</option>
<option value="Dexterity">DX</option>
<option value="Intelligence">IQ</option>
<option value="Health">HT</option>
<option value="10">10</option>
</select>
</td>
<td>
<select name="attr_skill_difficulty">
<option value="E">E</option>
<option value="A">A</option>
<option value="H">H</option>
<option value="VH">VH</option>
</select>
</td>
<td><input type="number" name="attr_skill_bonus" /></td>
<td><input type="number" name="attr_skill_pts" /></td>
<td><input type="text" name="attr_skill_ref" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clearfix"> </div>
<table class="sheet-box sheet-melee-attacks">
<thead>
<tr>
<th class='sheet-long'>Melee Attacks</th>
<th class='sheet-short'>Damage</th>
<th class='sheet-short'>Reach</th>
<th class='sheet-short'>Parry</th>
<th class='sheet-short'>Block</th>
<th class='sheet-long'>Notes</th>
</tr>
</thead>
<tbody class="repeating_melee">
<tr>
<td><input type="text" name="attr_meleename" /></td>
<td><input type="text" name="attr_meleedmg" /></td>
<td><input type="text" name="attr_meleereach" /></td>
<td><input type="number" name="attr_meleeparry" /></td>
<td><input type="number" name="attr_meleeblock" /></td>
<td><input type="text" name="attr_meleenotes" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clearfix"> </div>
<table class="sheet-box sheet-ranged-attacks">
<thead>
<tr>
<th class='sheet-long'>Ranged Attacks</th>
<th class='sheet-short'>Damage</th>
<th class='sheet-short'>Range</th>
<th class='sheet-short'>Acc</th>
<th class='sheet-short'>RoF</th>
<th class='sheet-short'>Shots</th>
<th class='sheet-short'>Bulk</th>
<th class='sheet-short'>Recoil</th>
<th class='sheet-long'>Notes</th>
</tr>
</thead>
<tbody class="repeating_ranged">
<tr>
<td><input type="text" name="attr_ranged_name" /></td>
<td><input type="text" name="attr_ranged_dmg" /></td>
<td><input type="number" name="attr_ranged_range" /></td>
<td><input type="number" name="attr_ranged_acc" /></td>
<td><input type="number" name="attr_ranged_rof" /></td>
<td><input type="text" name="attr_ranged_shots" /></td>
<td><input type="number" name="attr_ranged_bulk" /></td>
<td><input type="number" name="attr_ranged_recoil" /></td>
<td><input type="text" name="attr_ranged_notes" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clearfix"> </div>
<table class="sheet-box sheet-items">
<thead>
<tr>
<th class='sheet-long'>Equipment</th>
<th class='sheet-mini'>#</th>
<th class='sheet-short'>$</th>
<th class='sheet-short'>W</th>
<th class='sheet-full'>Notes</th>
<th class='sheet-short'>$+</th>
<th class='sheet-short'>W+</th>
</tr>
</thead>
<tbody class="repeating_equipment">
<tr>
<td><input type="text" name="attr_item_name" /></td>
<td><input type="number" name="attr_item_count" /></td>
<td><input type="number" name="attr_item_cost" /></td>
<td><input type="number" name="attr_item_weight" /></td>
<td><input type="text" name="attr_item_notes" /></td>
<td><input type="number" name="attr_item_costtotal" /></td>
<td><input type="number" name="attr_item_weighttotal" /></td>
</tr>
</tbody>
<tr>
<td colspan="4" class="sheet-label">Totals:</td>
<td></td>
<td><input type="text" name="attr_total_value" disabled="disabled" value="0" /></td>
<td><input type="text" name="attr_total_weight" disabled="disabled" value="0" /></td>
</tr>
</table>
<div class="sheet-clearfix"></div>
<div style="text-align: center; margin-top: 10px;">
<img height="60px" src="http://www.sjgames.com/poweredbygurps/img/logo.gif" />
</div>
</div>