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roll20-character-sheets/Apocalypse Keys/ApocalypseKeys.html
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fredhicks e8726d6890 Bug fixes & support for Final Mystery Moves
Bug fixed in CSS (paragraph styling reached outside the sheet itself and caused issues).

Support for Final Mystery Moves added.

Minor text alterations done to more closely match the edited text of the core game.
2022-09-01 13:52:42 -04:00

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<!-- movekey: text of the move name, which is converted to a key for fields-->
<!-- context: the (prior-to-translation) text indicating context, such as playbook name-->
<!-- selectable: it can have a checkbox to be selected or not-->
<!-- dismissable: it can be dismissed from view-->
<!-- checkerbox is specific to hiding-all-moves-that-have-been-not-checked, see ApocalypseKeys.pug for the +expandablesub for Playbook Moves-->
<script type="text/worker">var gTBK = function(t) {
if ( typeof t === "undefined" ) {
return "";
} else {
var result = getTranslationByKey(t);
// log(`${t} -> ${result}`,"translation")
if ( result === false ) {
log("could not translate: " + t);
return "UNTRANSLATED ["+t+"]";
} else {
if ( result === "" ) { return ""; }
else { return result; }
}
}
};
const exclusives = {
"summoned": [ "Sometimes, I Get Angry", "The Crown of Prophecy" ],
"surge": [ "My Hands Around Your Heart", "The Hearts Eclipse", "Follow Me into the Dark" ],
"found": [ "You Cant Hide Your Heart From Me", "Waking Up from the Dream" ],
"shade": [ "Death Walked Here", "In Death There Is Only Love" ],
"last": [ "Ashes to Ashes", "Stolen Time" ],
"fallen": [ "Call Me Master", "Glory Be My Name" ],
"hungry": [ "The Gnawing Edge of Hunger", "The Gift" ]
};
on("change:playbook", function(event) {
log(event);
var nv;
if ( typeof(event.newValue) == "undefined" ) { nv = ""; } else { nv = event.newValue; }
log("changed playbook to " + nv );
var pbs = Object.keys(exclusives);
var a = { "expand_movelist": 1 };
for(var i = 0; i < pbs.length; i++ ) {
if ( typeof(exclusives[pbs[i]]) !== "undefined" ) {
for(var j = 0; j < exclusives[pbs[i]].length; j++) {
var state = 0;
if ( nv == pbs[i] ) { // then it's the activated playbook
state = 1;
}
var movekey = exclusives[pbs[i]][j];
movekey = movekey.toLowerCase();
movekey = movekey.replace(/[^a-z0-9]/g,"_");
a["view_"+movekey] = state;
}
}
}
a.view_pbinstructions = 1;
log(a);
setAttrs(a);
});
on("clicked:expand", function(event) {
var what = event.htmlAttributes.value;
var atname = "expand_" + what;
var ats = {};
ats[atname] = 1;
setAttrs(ats);
log(what + " expanded");
});
on("clicked:contract", function(event) {
var what = event.htmlAttributes.value;
var atname = "expand_" + what;
var ats = {};
ats[atname] = 0;
setAttrs(ats);
log(what + " contract");
});
on("clicked:check", function(event) {
var what = event.htmlAttributes.value;
var atname = "check_" + what;
var view = "view_" + what;
var ats = {};
ats[atname] = 1;
ats[view] = 1;
setAttrs(ats);
log(what + " checked");
});
on("clicked:uncheck", function(event) {
var what = event.htmlAttributes.value;
var atname = "check_" + what;
var unview = "view_" + what;
var ats = {};
ats[atname] = 0;
ats[unview] = 0;
setAttrs(ats);
log(what + " unchecked");
});
on("clicked:checklist", function(event) {
var source = event.htmlAttributes.value;
var what = source.replace(/\|.*$/,"");
var atname = "check_" + what;
var ats = {};
ats[atname] = 1;
if ( what !== source ) { // then there was more
var field = source.replace(/^.*\|/,"");
var fname = field.replace(/=.*$/,"");
var fval = field.replace(/^.*=/,"");
var isblank = false;
var blankfield = fval.replace(/^>/,"");
var gets = [fname];
if ( blankfield !== fval ) {
isblank = true;
gets[1] = blankfield;
} else {
fval = gTBK(String(fval));
}
getAttrs(gets, function(f) {
if ( isblank ) { fval = f[blankfield].replace(/^ */,"").replace(/ *$/,""); }
if ( typeof(fval) !== "undefined" && fval !== "" ) {
if ( f[fname] == "" ) {
ats[fname] = fval;
} else {
ats[fname] = f[fname] + ", " + fval;
}
log(ats);
setAttrs(ats);
}
});
} else {
setAttrs(ats);
}
log(what + " checked");
});
on("clicked:unchecklist", function(event) {
var source = event.htmlAttributes.value;
var what = source.replace(/\|.*$/,"");
var atname = "check_" + what;
var ats = {};
ats[atname] = 0;
if ( what !== source ) { // then there was more
var field = source.replace(/^.*\|/,"");
var fname = field.replace(/=.*$/,"");
var fval = field.replace(/^.*=/,"");
var isblank = false;
var blankfield = fval.replace(/^>/,"");
var gets = [fname];
if ( blankfield !== fval ) {
isblank = true;
gets[1] = blankfield;
} else {
fval = gTBK(String(fval));
}
getAttrs(gets, function(f) {
if ( isblank ) { fval = f[blankfield].replace(/^ */,"").replace(/ *$/,""); }
if ( typeof(fval) !== "undefined" && fval !== "" ) {
if ( f[fname] == fval ) {
ats[fname] = "";
} else {
ats[fname] = f[fname];
ats[fname] = ats[fname].replace(fval + ", ",""); // if there's a comma after it
ats[fname] = ats[fname].replace(", " + fval,""); // if there's one before it
}
setAttrs(ats);
log(ats);
}
});
} else {
setAttrs(ats);
}
log(what + " unchecked");
});
on("change:condition_blankruincon1_text change:condition_blankruincon2_text change:condition_hungry1_text change:condition_hungry2_text change:condition_hungry3_text", function(event) {
log(event);
var field = event.sourceAttribute; // condition_blank?_text
var cfield = "check_" + field.replace("_text",""); // check_condition_blank?
var pval = ""; var nval = "";
if ( typeof(event.previousValue) !== "undefined" ) {
pval = event.previousValue.replace(/^ */,"").replace(/ *$/,"");
}
if ( typeof(event.newValue) !== "undefined" ) {
nval = event.newValue.replace(/^ */,"").replace(/ *$/,"");
}
getAttrs([cfield,"current_conditions"], function(v) {
log(v);
var state = parseInt(v[cfield])||0;
var ats = {};
if ( state == 1 ) { // then it was changed while checked
var ccon = v.current_conditions;
log("changed while checked " + pval + " --> " + nval);
if ( ccon == pval ) { // then we just set it to the new value
ats.current_conditions = nval;
} else {
ats.current_conditions = ccon;
if ( pval !== "" ) {
ats.current_conditions = ats.current_conditions.replace(", " + pval,"").replace(pval + ", ",""); // if there's a comma after it or before it plus the thing, get rid of that, but only if pval is non-blank!
}
if ( nval !== "" ) {
ats.current_conditions = ats.current_conditions + ", " + nval;
}
}
log(ats);
setAttrs(ats);
}
});
});
on("clicked:lock", function(event) {
var what = event.htmlAttributes.value;
var atname = "lock_" + what;
var ats = {};
ats[atname] = 1;
setAttrs(ats);
log(ats);
log(what + " lock");
});
on("clicked:unlock", function(event) {
var what = event.htmlAttributes.value;
var atname = "lock_" + what;
var ats = {};
ats[atname] = 0;
setAttrs(ats);
log(ats);
log(what + " unlock");
});
on("clicked:view", function(event) {
var what = event.htmlAttributes.value;
var atname = "view_" + what;
var ats = {};
ats[atname] = 1;
setAttrs(ats);
log(what + " view");
});
on("clicked:unview", function(event) {
var what = event.htmlAttributes.value;
var atname = "view_" + what;
var ats = {};
ats[atname] = 0;
setAttrs(ats);
log(what + " unview");
});
on("sheet:opened change:darkness_spend change:darkness_tokens", function(event) {
getAttrs(["darkness_spend","darkness_tokens"], function(v) {
var current = parseInt(v.darkness_tokens)||0;
var spend = parseInt(v.darkness_spend)||0;
var a = {};
if ( spend > 3 ) {
a.darkness_spend = 3;
spend = 3;
}
if ( spend > current ) {
a.darkness_spend = current;
}
if ( current > 4 ) {
a.torn_between_active = "1";
} else {
a.torn_between_active = "0";
}
setAttrs(a);
});
});
on("sheet:opened change:xp", function(event) {
getAttrs(["xp"], function(v) {
var current = parseInt(v.xp)||0;
var a = {};
if ( current > 7 ) {
a.xp_advance_active = "1";
} else {
a.xp_advance_active = "0";
}
setAttrs(a);
});
});
on("sheet:opened change:ruin", function(event) {
getAttrs(["ruin"], function(v) {
var current = parseInt(v.ruin)||0;
var a = {};
if ( current > 4 ) {
a.ruin_advance_active = "1";
} else {
a.ruin_advance_active = "0";
}
setAttrs(a);
});
});
on("clicked:rolldicedark", function(event) {
var title = event.htmlAttributes.value;
getAttrs(["darkness_spend","darkness_tokens","dark_added_bonus"], function(v) {
var current = parseInt(v.darkness_tokens)||0;
var spend = parseInt(v.darkness_spend)||0;
var bonus = parseInt(v.dark_added_bonus)||0;
if ( spend > 3 ) { spend = 3; }
if ( spend > current ) { spend = current; }
var exp = "2d6 + " + spend;
if ( bonus > 0 ) { exp = exp + " + " + bonus; }
startRoll("&{template:2d6-roll} {{character=@{character_name}}} {{title="+title+"}} {{expression="+exp+"}} {{roll=[[2d6+"+spend+"+"+bonus+"]]}}", function(results) {
log(results);
var a = {};
a.darkness_tokens = current - spend;
a.darkness_spend = 0;
a.dark_added_bonus = 0;
a.view_recent_roll = 1;
a.expand_roll_bonds = 0; // we don't need to see the bonds unless we want to
a.bond_mod_summary = "";
a.bond_mod_result = 0;
a.bond_mod = 0;
a.recent_roll_result = results.results.roll.result;
a.recent_roll = results.results.roll.expression;
getSectionIDs("bonds", function(s) {
var fields = [ "recent_roll_result" ];
for(var i=0; i < s.length; i++) {
a["repeating_bonds_" + s[i] + "_spend"] = 0;
}
setAttrs(a);
finishRoll(results.rollId);
});
});
});
});
// rolldicecustom is for dice rolls that don't involve spending darkness tokens
on("clicked:rolldicecustom", function(event) {
var title = event.htmlAttributes.value;
getAttrs(["custom_bonus","custom_added_bonus"], function(v) {
var bonus = parseInt(v.custom_bonus)||0;
var xbonus = parseInt(v.custom_added_bonus)||0;
if ( bonus > 3 ) { bonus = 3; }
var exp = "2d6 + " + bonus;
if ( xbonus > 0 ) { exp = exp + " + " + xbonus; }
startRoll("&{template:2d6-roll} {{character=@{character_name}}} {{title="+title+"}} {{expression="+exp+"}} {{roll=[[2d6+"+bonus+"+"+xbonus+"]]}}", function(results) {
log(results);
var a = {};
a.custom_bonus = 0;
a.custom_added_bonus = 0;
a.view_recent_roll = 1;
a.expand_roll_bonds = 0; // we don't need to see the bonds unless we want to
a.bond_mod_summary = "";
a.bond_mod_result = 0;
a.bond_mod = 0;
a.recent_roll_result = results.results.roll.result;
a.recent_roll = results.results.roll.expression;
getSectionIDs("bonds", function(s) {
var fields = [ "recent_roll_result" ];
for(var i=0; i < s.length; i++) {
a["repeating_bonds_" + s[i] + "_spend"] = 0;
}
setAttrs(a);
finishRoll(results.rollId);
});
});
});
});
on("change:repeating_bonds:spend", function(e) {
// Strips off the "spend"
const rowprefix = (e.sourceAttribute).slice(0,-5);
// Couple things to do here:
// • One is to make sure the amount is within the bounds of the
// limiting attr_points current value of the bond's strength
// • Another is to run through *all* of the rows in the set
// to tally up the total spend and produce a text summary of it
var atlist = [ rowprefix+"spend", rowprefix+"points" ];
getAttrs(atlist, function(v) {
var a = {};
var spend = parseInt(v[rowprefix+"spend"])||0;
var points = parseInt(v[rowprefix+"points"])||0;
if ( spend !== 0 ) { // nothing to do if not spending
if ( Math.abs(spend) > points ) {
spend = points * spend / Math.abs(spend); // gets us the signage
a[rowprefix+"spend"] = spend;
}
}
setAttrs(a,"",function() {
// Now that we've corrected anything that needs correcting
// We may proceed to summarizing the whole deal
getSectionIDs("bonds", function(s) {
var fields = [ "recent_roll_result" ];
for(var i=0; i < s.length; i++) {
fields[i*3+1] = "repeating_bonds_" + s[i] + "_bondname";
fields[i*3+2] = "repeating_bonds_" + s[i] + "_points";
fields[i*3+3] = "repeating_bonds_" + s[i] + "_spend";
}
getAttrs(fields, function(f) {
log(f);
var result = parseInt(f.recent_roll_result)||0;
var newresult = result;
var summary = "";
var mod = 0;
for(var i=0; i < s.length; i++) {
var bn = f["repeating_bonds_" + s[i] + "_bondname"];
var bs = f["repeating_bonds_" + s[i] + "_spend"];
bs = parseInt(bs)||0;
if ( bs != 0 ) {
if ( summary != "" ) { summary = summary + " "; }
if ( bs > 0 ) { summary = summary + "+ " }
if ( bs < 0 ) { summary = summary + " " }
summary = summary + Math.abs(bs) + " (" + bn + ")";
mod = mod + bs;
}
}
if ( summary != "" ) { // then there is a nonzero spend
summary = result + " " + summary;
newresult = result + mod;
summary = summary + " = " + newresult;
}
log(summary);
var c = {};
c["bond_mod_summary"] = summary;
c["bond_mod"] = newresult - result;
setAttrs(c);
});
});
});
});
});
on("clicked:spendbonds", function(event) {
var title = event.htmlAttributes.value;
// we *could* trust bond_mod, but maybe let's do an actual recalculation
// just in case. We'll need to adjust the spend field value anyway.
// I know, I know, we've got repeating code, but there are going to be
// differences in this one vs the one in change:repeating_bonds:spend
getSectionIDs("bonds", function(s) {
var fields = [ "recent_roll_result", "recent_roll" ];
for(var i=0; i < s.length; i++) {
fields[i*3+2] = "repeating_bonds_" + s[i] + "_bondname";
fields[i*3+3] = "repeating_bonds_" + s[i] + "_points";
fields[i*3+4] = "repeating_bonds_" + s[i] + "_spend";
}
getAttrs(fields, function(f) {
var result = parseInt(f.recent_roll_result)||0;
var summary = "";
var mod = 0;
var c = {};
for(var i=0; i < s.length; i++) {
var bn = f["repeating_bonds_" + s[i] + "_bondname"];
var bs = f["repeating_bonds_" + s[i] + "_spend"];
var bp = f["repeating_bonds_" + s[i] + "_points"];
bs = parseInt(bs)||0;
bp = parseInt(bp)||0;
if ( bs != 0 && Math.abs(bs) > bp ) { bs = bp * bs / Math.abs(bs); } // signage
if ( bs != 0 ) {
if ( summary != "" ) { summary = summary + " "; }
if ( bs > 0 ) { summary = summary + "+ " }
if ( bs < 0 ) { summary = summary + " " }
summary = summary + Math.abs(bs) + " (" + bn + ")";
mod = mod + bs;
c["repeating_bonds_" + s[i] + "_spend"] = 0;
c["repeating_bonds_" + s[i] + "_points"] = bp - Math.abs(bs);
}
}
if ( summary != "" ) { // then there is a nonzero spend
summary = result + " " + summary;
var newresult = result + mod;
summary = summary + " = " + newresult;
}
log(c);
startRoll("&{template:bondspend} {{character=@{character_name}}} {{title="+title+"}} {{summary="+summary+"}} {{roll=[["+newresult+"]]}}", function(results) {
c["bond_mod_summary"] = ""; // blank it
c["bond_mod"] = 0; // zero this out
c["bond_mod_applied"] = mod;
c.recent_roll_result = newresult;
c.recent_roll = f.recent_roll;
if ( mod > -1 ) { c.recent_roll = c.recent_roll + "+"; }
c.recent_roll = c.recent_roll + mod;
c.expand_roll_bonds = 0; // collapse the bonds section, we don't need to be looking at it so much now.
setAttrs(c);
finishRoll(results.rollId);
});
});
});
});
on("clicked:addxp", function(event) {
var what = parseInt(event.htmlAttributes.value)||0;
var ats = {};
getAttrs(["xp"], function(v) {
var xp = parseInt(v.xp)||0;
xp = xp + what;
ats.xp = xp;
setAttrs(ats);
});
});
on("clicked:addruin", function(event) {
var what = parseInt(event.htmlAttributes.value)||0;
var ats = {};
getAttrs(["ruin"], function(v) {
var ruin = parseInt(v.ruin)||0;
ruin = ruin + what;
ats.ruin = ruin;
setAttrs(ats);
});
});
on("clicked:spendxp", function(event) {
var what = parseInt(event.htmlAttributes.value)||0;
var ats = {};
getAttrs(["xp"], function(v) {
var xp = parseInt(v.xp)||0;
xp = xp - what;
if ( xp < 0 ) { xp = 0; }
ats.xp = xp;
setAttrs(ats);
});
});
on("clicked:spendruin", function(event) {
var what = parseInt(event.htmlAttributes.value)||0;
var ats = {};
getAttrs(["ruin"], function(v) {
var ruin = parseInt(v.ruin)||0;
ruin = ruin - what;
if ( ruin < 0 ) { ruin = 0; }
ats.ruin = ruin;
setAttrs(ats);
});
});
on("clicked:adddark", function(event) {
var what = parseInt(event.htmlAttributes.value)||0;
var ats = {};
getAttrs(["darkness_tokens"], function(v) {
var dark = parseInt(v.darkness_tokens)||0;
dark = dark + what;
ats.darkness_tokens = dark;
setAttrs(ats);
});
});
on("clicked:spenddark", function(event) {
var what = parseInt(event.htmlAttributes.value)||0;
var ats = {};
getAttrs(["darkness_tokens"], function(v) {
var dark = parseInt(v.darkness_tokens)||0;
dark = dark - what;
if ( dark < 0 ) { dark = 0; }
ats.darkness_tokens = dark;
setAttrs(ats);
});
});
on("clicked:addclock", function(event) {
var fpre = event.htmlAttributes.value;
var fsize = fpre + "_clocksize";
var fseg = fpre + "_clocksegment";
var ats = {};
getAttrs([fsize,fseg], function(v) {
var size = parseInt(v[fsize])||2;
var seg = parseInt(v[fseg])||0;
seg++;
if ( seg > size ) { seg = size; }
ats[fseg] = seg; ats[fsize] = size;
setAttrs(ats);
});
});
on("clicked:reduceclock", function(event) {
var fpre = event.htmlAttributes.value;
var fsize = fpre + "_clocksize";
var fseg = fpre + "_clocksegment";
var ats = {};
getAttrs([fsize,fseg], function(v) {
var size = parseInt(v[fsize])||2;
var seg = parseInt(v[fseg])||0;
seg--;
if ( seg > size ) { seg = size-1; } // always reduce off the max
if ( seg < 0 ) { seg = 0; }
ats[fseg] = seg; ats[fsize] = size;
setAttrs(ats);
});
});
// attr_ruincon1 vs attr_condition_blankruincon1_text
on("change:ruincon1 change:ruincon2", function(event) {
var nv = "";
if ( typeof(event.newValue) != "undefined" ) { nv = event.newValue; }
var na = "condition_blank"+event.sourceAttribute+"_text";
var ats = {};
ats[na] = nv;
setAttrs(ats);
});
</script>
<rolltemplate class="sheet-rolltemplate-2d6-roll">
<div class="rollspend">
<div class="titlebar">{{#title}}{{title}}{{/title}}</div>
<div class="rollcontainer">{{#rollGreater() roll 10}}<span class="disastrous">{{expression}} = {{roll}}</span>{{/rollGreater() roll 10}}
{{#rollBetween() roll 8 10}}<span class="perfect">{{expression}} = {{roll}}</span>{{/rollBetween() roll 8 10}}
{{#rollLess() roll 8}}<span class="miss">{{expression}} = {{roll}}</span>{{/rollLess() roll 8}}
</div>
<div class="rollresult">{{#rollGreater() roll 10}}<span data-i18n="Disastrous Success">Disastrous Success</span> {{/rollGreater() roll 10}}
{{#rollBetween() roll 8 10}}<span data-i18n="Perfect Hit">Perfect Hit</span> {{/rollBetween() roll 8 10}}
{{#rollLess() roll 8}}<span data-i18n="Miss">Miss</span> {{/rollLess() roll 8}}
</div>
<div class="footnote">{{#character}}{{character}}{{/character}}</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-bondspend">
<div class="rollspend">
<div class="titlebar">
{{#title}}{{title}}{{/title}}<br/><span data-i18n="Bond Spend Adjustment">Bond Spend Adjustment</span>
</div>
<div class="rollcontainer">{{#summary}}{{summary}}{{/summary}}</div>
<div class="rollresult">{{#rollGreater() roll 10}}<span data-i18n="Disastrous Success">Disastrous Success</span> {{/rollGreater() roll 10}}
{{#rollBetween() roll 8 10}}<span data-i18n="Perfect Hit">Perfect Hit</span> {{/rollBetween() roll 8 10}}
{{#rollLess() roll 8}}<span data-i18n="Miss">Miss</span> {{/rollLess() roll 8}}
</div>
<div class="footnote">{{#character}}{{character}}{{/character}}</div>
</div>
</rolltemplate>
<input class="tipsuppressor" type="hidden" name="attr_tooltips_show" value="1"/>
<input class="scrollstyle" type="hidden" name="attr_scrollstyle" value="compact"/>
<div class="wrapper">
<div class="menu">
<div>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned"><a class="bold fglink" href="#headerplaybook"><span data-i18n="summoned">summoned</span> </a>
</div>
<div class="pbsurge"><a class="bold fglink" href="#headerplaybook"><span data-i18n="surge">surge</span> </a>
</div>
<div class="pbfound"><a class="bold fglink" href="#headerplaybook"><span data-i18n="found">found</span> </a>
</div>
<div class="pbshade"><a class="bold fglink" href="#headerplaybook"><span data-i18n="shade">shade</span> </a>
</div>
<div class="pblast"><a class="bold fglink" href="#headerplaybook"><span data-i18n="last">last</span> </a>
</div>
<div class="pbfallen"><a class="bold fglink" href="#headerplaybook"><span data-i18n="fallen">fallen</span> </a>
</div>
<div class="pbhungry"><a class="bold fglink" href="#headerplaybook"><span data-i18n="hungry">hungry</span> </a>
</div>•
<input type="hidden" name="attr_xp"/>
<input type="hidden" name="attr_ruin"/><span>
<input class="view" type="hidden" name="attr_torn_between_active" value="0"/><span class="viewable"><span class="icon star alert"></span></span></span><span name="attr_darkness_tokens"></span>&nbsp;<a class="bold fglink" href="#headerdarkness"><span data-i18n="Darkness Tokens">Darkness Tokens</span> </a>• <span>
<input class="view" type="hidden" name="attr_xp_advance_active" value="0"/><span class="viewable"><span class="icon star alert"></span></span></span><span name="attr_xp"></span>&nbsp;<a class="bold fglink" href="#headerexperience_and_ruin"><span data-i18n="XP">XP</span> </a>• <span>
<input class="view" type="hidden" name="attr_ruin_advance_active" value="0"/><span class="viewable"><span class="icon star alert"></span></span></span><span name="attr_ruin"></span>&nbsp;<a class="bold fglink" href="#headerexperience_and_ruin"><span data-i18n="Ruin">Ruin</span> </a>
<input class="hideempty" type="hidden" name="attr_current_conditions" value=""/><span>• <a class="bold fglink" href="#headerconditions"><span data-i18n="Conditions">Conditions</span> </a>: <span class="conditiontext" name="attr_current_conditions"></span></span>
</div>
<div class="spaceupmini"><a href="#headerplaybook"><span data-i18n="Playbook">Playbook</span> </a>• <a href="#headermoves"><span data-i18n="Moves">Moves</span> </a>• <span>
<input class="view" type="hidden" name="attr_torn_between_active" value="0"/><span class="viewable"><span class="icon star alert"></span></span></span><a href="#headerdarkness"><span data-i18n="Darkness">Darkness</span> </a>• <a href="#headerbonds"><span data-i18n="Bonds">Bonds</span> </a>• <a href="#headerconditions"><span data-i18n="Conditions">Conditions</span> </a>• <a href="#headerexperience_and_ruin"><span data-i18n="Experience and Ruin">Experience and Ruin</span> </a>• <span>
<input class="view" type="hidden" name="attr_xp_advance_active" value="0"/>
<input class="view" type="hidden" name="attr_ruin_advance_active" value="0"/><span class="viewable"><span class="icon star alert"></span></span></span><a href="#headeradvances"><span data-i18n="Advances">Advances</span> </a>• <a href="#headerremember_to___"><span data-i18n="Remember to...">Remember to...</span> </a>• <a href="#headerbio"><span data-i18n="Bio">Bio</span> </a>• <a href="#headernotes"><span data-i18n="Notes">Notes</span> </a>• <a href="#headerpreferences"><span data-i18n="Preferences">Preferences</span> </a>
</div>
</div>
<div class="columns">
<div class="narrow">
<div class="topline">
<input class="bigname" type="text" name="attr_character_name"/>
</div>
<div class="scrollable"><a name="headerplaybook"></a>
<div class="header"><span class="title" data-i18n="Playbook">Playbook</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_playbook" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="playbook">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="playbook">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_playbook" value="1"/>
<div class="section roller">
<select name="attr_playbook">
<option value="" data-i18n="choose a playbook"></option>
<option value="summoned" data-i18n="summoned">The summoned
</option>
<option value="surge" data-i18n="surge">The surge
</option>
<option value="found" data-i18n="found">The found
</option>
<option value="shade" data-i18n="shade">The shade
</option>
<option value="last" data-i18n="last">The last
</option>
<option value="fallen" data-i18n="fallen">The fallen
</option>
<option value="hungry" data-i18n="hungry">The hungry
</option>
</select>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<ul>
<li><span data-i18n="I wear the cruel crown of prophecy">I wear the cruel crown of prophecy</span>
</li>
<li><span data-i18n="I embody the promise and inevitability of the apocalypse">I embody the promise and inevitability of the apocalypse</span>
</li>
<li><span data-i18n="My power is blunt, aggressive, and demanding">My power is blunt, aggressive, and demanding</span>
</li>
<li><span data-i18n="My heart yearns to love and be loved">My heart yearns to love and be loved</span>
</li>
</ul>
</div>
<div class="pbsurge">
<ul>
<li><span data-i18n="I must learn to share my power, or be consumed by it">I must learn to share my power, or be consumed by it</span>
</li>
<li><span data-i18n="I embody the hope and fear of the apocalypse">I embody the hope and fear of the apocalypse</span>
</li>
<li><span data-i18n="My power is explosive, uncontrollable, and alienating">My power is explosive, uncontrollable, and alienating</span>
</li>
<li><span data-i18n="My heart yearns to destroy and be destroyed">My heart yearns to destroy and be destroyed</span>
</li>
</ul>
</div>
<div class="pbfound">
<ul>
<li><span data-i18n="The memories of others help me hide me from my own past">The memories of others help me hide me from my own past</span>
</li>
<li><span data-i18n="I embody the dreams and cruelty of the apocalypse">I embody the dreams and cruelty of the apocalypse</span>
</li>
<li><span data-i18n="My power is inquisitive, emotional, and strange">My power is inquisitive, emotional, and strange</span>
</li>
<li><span data-i18n="My heart yearns to know and be known">My heart yearns to know and be known</span>
</li>
</ul>
</div>
<div class="pbshade">
<ul>
<li><span data-i18n="I have a special and personal relationship with Death">I have a special and personal relationship with Death</span>
</li>
<li><span data-i18n="I embody the coldness and end of the apocalypse">I embody the coldness and end of the apocalypse</span>
</li>
<li><span data-i18n="My power is enlightening, coldly logical, and ephemeral">My power is enlightening, coldly logical, and ephemeral</span>
</li>
<li><span data-i18n="My heart yearns to guide and be guided">My heart yearns to guide and be guided</span>
</li>
</ul>
</div>
<div class="pblast">
<ul>
<li><span data-i18n="I have been forged and strengthened through tragedy">I have been forged and strengthened through tragedy</span>
</li>
<li><span data-i18n="I embody the grief and peace of the apocalypse">I embody the grief and peace of the apocalypse</span>
</li>
<li><span data-i18n="My power is reflective, sorrowful, and hopeful">My power is reflective, sorrowful, and hopeful</span>
</li>
<li><span data-i18n="My heart yearns to comfort and be comforted">My heart yearns to comfort and be comforted</span>
</li>
</ul>
</div>
<div class="pbfallen">
<ul>
<li><span data-i18n="I am a pale reflection of the glory I once was">I am a pale reflection of the glory I once was</span>
</li>
<li><span data-i18n="I embody the hubris and volatility of the apocalypse">I embody the hubris and volatility of the apocalypse</span>
</li>
<li><span data-i18n="My power is faded, cracked, and deceitful">My power is faded, cracked, and deceitful</span>
</li>
<li><span data-i18n="My heart yearns to worship and be worshiped">My heart yearns to worship and be worshiped</span>
</li>
</ul>
</div>
<div class="pbhungry">
<ul>
<li><span data-i18n="There is an endless Hunger that ravages my body.">There is an endless Hunger that ravages my body.</span>
</li>
<li><span data-i18n="I embody the menace and emptiness of the apocalypse.">I embody the menace and emptiness of the apocalypse.</span>
</li>
<li><span data-i18n="My power is intimate, transformative, and harrowing. ">My power is intimate, transformative, and harrowing. </span>
</li>
<li><span data-i18n="My heart yearns to consume and be consumed.">My heart yearns to consume and be consumed.</span>
</li>
</ul>
</div><a name="headercharacter_creation_options"></a>
<div class="subheader"><span class="title" data-i18n="Character Creation Options">Character Creation Options</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_character_creation_options" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="character_creation_options">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="character_creation_options">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_character_creation_options" value="1"/>
<div class="section roller">
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_1" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_1" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_1|character_name=a straightforward name"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_1|character_name=a straightforward name"></button>
</div>
<div class="text"><span data-i18n="a straightforward name">a straightforward name</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_2" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_2|character_name=a name that conveys strength and power"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_2|character_name=a name that conveys strength and power"></button>
</div>
<div class="text"><span data-i18n="a name that conveys strength and power">a name that conveys strength and power</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_3" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_3" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_3|character_name=a name that whispers of the world I come from"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_3|character_name=a name that whispers of the world I come from"></button>
</div>
<div class="text"><span data-i18n="a name that whispers of the world I come from">a name that whispers of the world I come from</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_4" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_4" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_4|character_name=a name I was given by accident"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_4|character_name=a name I was given by accident"></button>
</div>
<div class="text"><span data-i18n="a name I was given by accident">a name I was given by accident</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_5" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_5" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_5|character_name=a name I need to live up to one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_5|character_name=a name I need to live up to one day"></button>
</div>
<div class="text"><span data-i18n="a name I need to live up to one day">a name I need to live up to one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_6" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_6" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_6|look=a trench coat that hides most of my monstrous form"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_6|look=a trench coat that hides most of my monstrous form"></button>
</div>
<div class="text"><span data-i18n="a trench coat that hides most of my monstrous form">a trench coat that hides most of my monstrous form</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_7" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_7" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_7|look=eyes of the brightest gold"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_7|look=eyes of the brightest gold"></button>
</div>
<div class="text"><span data-i18n="eyes of the brightest gold">eyes of the brightest gold</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_8" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_8" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_8|look=shattered horns"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_8|look=shattered horns"></button>
</div>
<div class="text"><span data-i18n="shattered horns">shattered horns</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_9" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_9" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_9|look=a holy item my adopted parent gave me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_9|look=a holy item my adopted parent gave me"></button>
</div>
<div class="text"><span data-i18n="a holy item my adopted parent gave me">a holy item my adopted parent gave me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_10" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_10" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_10|look=a part of my body is a weapon Ill never use"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_10|look=a part of my body is a weapon Ill never use"></button>
</div>
<div class="text"><span data-i18n="a part of my body is a weapon Ill never use">a part of my body is a weapon Ill never use</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_11" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_11" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_11|look=the mark of my love who I betrayed"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_11|look=the mark of my love who I betrayed"></button>
</div>
<div class="text"><span data-i18n="the mark of my love who I betrayed">the mark of my love who I betrayed</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_12" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_12" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_12|look=an empty and tarnished locket"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_12|look=an empty and tarnished locket"></button>
</div>
<div class="text"><span data-i18n="an empty and tarnished locket">an empty and tarnished locket</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_13" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_13" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_13|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_13|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_14" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_14" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_14|origin=I was summoned from hell to be the final door to the apocalypse"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_14|origin=I was summoned from hell to be the final door to the apocalypse"></button>
</div>
<div class="text"><span data-i18n="I was summoned from hell to be the final door to the apocalypse">I was summoned from hell to be the final door to the apocalypse</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_15" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_15" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_15|origin=from the grasp of a cosmic horror that will remake us all"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_15|origin=from the grasp of a cosmic horror that will remake us all"></button>
</div>
<div class="text"><span data-i18n="from the grasp of a cosmic horror that will remake us all">from the grasp of a cosmic horror that will remake us all</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_16" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_16" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_16|origin=from a nightmare realm that will crown me ruler of a broken world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_16|origin=from a nightmare realm that will crown me ruler of a broken world"></button>
</div>
<div class="text"><span data-i18n="from a nightmare realm that will crown me ruler of a broken world">from a nightmare realm that will crown me ruler of a broken world</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_17" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_17" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_17|origin=something else that describes the terrible world I came from and what it demands of this world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_17|origin=something else that describes the terrible world I came from and what it demands of this world"></button>
</div>
<div class="text"><span data-i18n="something else that describes the terrible world I came from and what it demands of this world">something else that describes the terrible world I came from and what it demands of this world</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What is the prophecy that haunts you?">What is the prophecy that haunts you?</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_18" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_18" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_18|summoned_prophecy=I gather my acolytes from the weak and oppressed and turn them into the most fearsome Harbingers"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_18|summoned_prophecy=I gather my acolytes from the weak and oppressed and turn them into the most fearsome Harbingers"></button>
</div>
<div class="text"><span data-i18n="I gather my acolytes from the weak and oppressed and turn them into the most fearsome Harbingers">I gather my acolytes from the weak and oppressed and turn them into the most fearsome Harbingers</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_19" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_19" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_19|summoned_prophecy=I take every nightmare that haunts humanity and paint a beautifully broken world from their fears"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_19|summoned_prophecy=I take every nightmare that haunts humanity and paint a beautifully broken world from their fears"></button>
</div>
<div class="text"><span data-i18n="I take every nightmare that haunts humanity and paint a beautifully broken world from their fears">I take every nightmare that haunts humanity and paint a beautifully broken world from their fears</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_20" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_20" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_20|summoned_prophecy=I lose all my memories and emotions in order to become the weapon I was created to be"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_20|summoned_prophecy=I lose all my memories and emotions in order to become the weapon I was created to be"></button>
</div>
<div class="text"><span data-i18n="I lose all my memories and emotions in order to become the weapon I was created to be">I lose all my memories and emotions in order to become the weapon I was created to be</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_21" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_21" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_21|summoned_prophecy=when I fall in love for the last time an ancient Door of Power will open in my heart and destroy the world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_21|summoned_prophecy=when I fall in love for the last time an ancient Door of Power will open in my heart and destroy the world"></button>
</div>
<div class="text"><span data-i18n="when I fall in love for the last time an ancient Door of Power will open in my heart and destroy the world">when I fall in love for the last time an ancient Door of Power will open in my heart and destroy the world</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_22" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_22" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_22|summoned_prophecy=something else I must defy at all cost to remain human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_22|summoned_prophecy=something else I must defy at all cost to remain human"></button>
</div>
<div class="text"><span data-i18n="something else I must defy at all cost to remain human">something else I must defy at all cost to remain human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_23" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_23" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_23|powers=Colossal Strength"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_23|powers=Colossal Strength"></button>
</div>
<div class="text"><span data-i18n="Colossal Strength">Colossal Strength</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_24" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_24" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_24|powers=Emotion Amplification"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_24|powers=Emotion Amplification"></button>
</div>
<div class="text"><span data-i18n="Emotion Amplification">Emotion Amplification</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_25" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_25" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_25|powers=Supernatural Resistance"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_25|powers=Supernatural Resistance"></button>
</div>
<div class="text"><span data-i18n="Supernatural Resistance">Supernatural Resistance</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_26" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_26" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_26|powers=Shadow Control"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_26|powers=Shadow Control"></button>
</div>
<div class="text"><span data-i18n="Shadow Control">Shadow Control</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_27" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_27" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_27|powers=Weapons from Elsewhere"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_27|powers=Weapons from Elsewhere"></button>
</div>
<div class="text"><span data-i18n="Weapons from Elsewhere">Weapons from Elsewhere</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_28" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_28" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_28|demands=to push away those I need most"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_28|demands=to push away those I need most"></button>
</div>
<div class="text"><span data-i18n="to push away those I need most">to push away those I need most</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_29" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_29" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_29|demands=to yearn for a love that can never be mine"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_29|demands=to yearn for a love that can never be mine"></button>
</div>
<div class="text"><span data-i18n="to yearn for a love that can never be mine">to yearn for a love that can never be mine</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_30" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_30" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_30|demands=to betray those who love me most"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_30|demands=to betray those who love me most"></button>
</div>
<div class="text"><span data-i18n="to betray those who love me most">to betray those who love me most</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_31" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_31" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_31|demands=to despair as an immortal"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_31|demands=to despair as an immortal"></button>
</div>
<div class="text"><span data-i18n="to despair as an immortal">to despair as an immortal</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_32" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_32" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_32|demands=to fall in love with a Harbinger of the apocalypse"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_32|demands=to fall in love with a Harbinger of the apocalypse"></button>
</div>
<div class="text"><span data-i18n="to fall in love with a Harbinger of the apocalypse">to fall in love with a Harbinger of the apocalypse</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_33" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_33" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_33|demands=to embrace and strengthen my prophecy"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_33|demands=to embrace and strengthen my prophecy"></button>
</div>
<div class="text"><span data-i18n="to embrace and strengthen my prophecy">to embrace and strengthen my prophecy</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_34" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_34" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_34|demands=something else that would break my heart and leave me empty"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_34|demands=something else that would break my heart and leave me empty"></button>
</div>
<div class="text"><span data-i18n="something else that would break my heart and leave me empty">something else that would break my heart and leave me empty</span>
</div>
</div>
</div>
</div>
<div class="pbsurge">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_35" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_35" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_35|character_name=a mundane name"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_35|character_name=a mundane name"></button>
</div>
<div class="text"><span data-i18n="a mundane name">a mundane name</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_36" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_36" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_36|character_name=a name that conveys flood and fury"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_36|character_name=a name that conveys flood and fury"></button>
</div>
<div class="text"><span data-i18n="a name that conveys flood and fury">a name that conveys flood and fury</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_37" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_37" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_37|character_name=a name that reminds me of the life I lost"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_37|character_name=a name that reminds me of the life I lost"></button>
</div>
<div class="text"><span data-i18n="a name that reminds me of the life I lost">a name that reminds me of the life I lost</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_38" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_38" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_38|character_name=a name someone else gave me to help me forget the past"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_38|character_name=a name someone else gave me to help me forget the past"></button>
</div>
<div class="text"><span data-i18n="a name someone else gave me to help me forget the past">a name someone else gave me to help me forget the past</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_39" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_39" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_39|character_name=a name I need to let go of one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_39|character_name=a name I need to let go of one day"></button>
</div>
<div class="text"><span data-i18n="a name I need to let go of one day">a name I need to let go of one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_40" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_40" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_40|look=anachronistic clothing and accessories"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_40|look=anachronistic clothing and accessories"></button>
</div>
<div class="text"><span data-i18n="anachronistic clothing and accessories">anachronistic clothing and accessories</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_41" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_41" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_41|look=a collection of holy symbols"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_41|look=a collection of holy symbols"></button>
</div>
<div class="text"><span data-i18n="a collection of holy symbols">a collection of holy symbols</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_42" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_42" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_42|look=tattoos that respond to my emotions"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_42|look=tattoos that respond to my emotions"></button>
</div>
<div class="text"><span data-i18n="tattoos that respond to my emotions">tattoos that respond to my emotions</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_43" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_43" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_43|look=a keepsake from an ex-lover"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_43|look=a keepsake from an ex-lover"></button>
</div>
<div class="text"><span data-i18n="a keepsake from an ex-lover">a keepsake from an ex-lover</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_44" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_44" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_44|look=an ever burning cigarette"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_44|look=an ever burning cigarette"></button>
</div>
<div class="text"><span data-i18n="an ever burning cigarette">an ever burning cigarette</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_45" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_45" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_45|look=an item from someone who died by my power"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_45|look=an item from someone who died by my power"></button>
</div>
<div class="text"><span data-i18n="an item from someone who died by my power">an item from someone who died by my power</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_46" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_46" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_46|look=obvious signs of how I control my desires"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_46|look=obvious signs of how I control my desires"></button>
</div>
<div class="text"><span data-i18n="obvious signs of how I control my desires">obvious signs of how I control my desires</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_47" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_47" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_47|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_47|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_48" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_48" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_48|origin=I was born with these terrible powers as punishment for something unforgivable"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_48|origin=I was born with these terrible powers as punishment for something unforgivable"></button>
</div>
<div class="text"><span data-i18n="I was born with these terrible powers as punishment for something unforgivable">I was born with these terrible powers as punishment for something unforgivable</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_49" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_49" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_49|origin=someone I cared for sacrificed me to a greater power that I now embody"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_49|origin=someone I cared for sacrificed me to a greater power that I now embody"></button>
</div>
<div class="text"><span data-i18n="someone I cared for sacrificed me to a greater power that I now embody">someone I cared for sacrificed me to a greater power that I now embody</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_50" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_50" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_50|origin=I was chosen to carry this terrible burden and destroy the human world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_50|origin=I was chosen to carry this terrible burden and destroy the human world"></button>
</div>
<div class="text"><span data-i18n="I was chosen to carry this terrible burden and destroy the human world">I was chosen to carry this terrible burden and destroy the human world</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_51" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_51" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_51|origin=something else that describes the sheer magnitude of the power forced upon me and how dangerous I am to others"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_51|origin=something else that describes the sheer magnitude of the power forced upon me and how dangerous I am to others"></button>
</div>
<div class="text"><span data-i18n="something else that describes the sheer magnitude of the power forced upon me and how dangerous I am to others">something else that describes the sheer magnitude of the power forced upon me and how dangerous I am to others</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What Collateral Damage Do You Leave in Your Wake?">What Collateral Damage Do You Leave in Your Wake?</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_52" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_52" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_52|surge_damage=my powers of darkness infect those around me and leave permanent scars"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_52|surge_damage=my powers of darkness infect those around me and leave permanent scars"></button>
</div>
<div class="text"><span data-i18n="my powers of darkness infect those around me and leave permanent scars">my powers of darkness infect those around me and leave permanent scars</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_53" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_53" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_53|surge_damage=my subconscious rewrites small aspects of reality for a short time"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_53|surge_damage=my subconscious rewrites small aspects of reality for a short time"></button>
</div>
<div class="text"><span data-i18n="my subconscious rewrites small aspects of reality for a short time">my subconscious rewrites small aspects of reality for a short time</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_54" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_54" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_54|surge_damage=memories become distorted and break down in unpredictable ways"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_54|surge_damage=memories become distorted and break down in unpredictable ways"></button>
</div>
<div class="text"><span data-i18n="memories become distorted and break down in unpredictable ways">memories become distorted and break down in unpredictable ways</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_55" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_55" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_55|surge_damage=whenever I lose control one of my doppelgangers appears in the world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_55|surge_damage=whenever I lose control one of my doppelgangers appears in the world"></button>
</div>
<div class="text"><span data-i18n="whenever I lose control one of my doppelgangers appears in the world">whenever I lose control one of my doppelgangers appears in the world</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_56" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_56" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_56|surge_damage=something else that reminds me I am dangerous to those I care for"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_56|surge_damage=something else that reminds me I am dangerous to those I care for"></button>
</div>
<div class="text"><span data-i18n="something else that reminds me I am dangerous to those I care for">something else that reminds me I am dangerous to those I care for</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_57" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_57" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_57|powers=Elemental Control"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_57|powers=Elemental Control"></button>
</div>
<div class="text"><span data-i18n="Elemental Control">Elemental Control</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_58" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_58" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_58|powers=Cosmic Energies"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_58|powers=Cosmic Energies"></button>
</div>
<div class="text"><span data-i18n="Cosmic Energies">Cosmic Energies</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_59" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_59" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_59|powers=Demon Horde"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_59|powers=Demon Horde"></button>
</div>
<div class="text"><span data-i18n="Demon Horde">Demon Horde</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_60" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_60" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_60|powers=Body and Flesh Manipulation"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_60|powers=Body and Flesh Manipulation"></button>
</div>
<div class="text"><span data-i18n="Body and Flesh Manipulation">Body and Flesh Manipulation</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_61" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_61" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_61|powers=Angelic Fury and Beauty"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_61|powers=Angelic Fury and Beauty"></button>
</div>
<div class="text"><span data-i18n="Angelic Fury and Beauty">Angelic Fury and Beauty</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_62" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_62" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_62|demands=to be the downfall of those I care for"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_62|demands=to be the downfall of those I care for"></button>
</div>
<div class="text"><span data-i18n="to be the downfall of those I care for">to be the downfall of those I care for</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_63" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_63" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_63|demands=to destroy everything around me for the slightest trespass"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_63|demands=to destroy everything around me for the slightest trespass"></button>
</div>
<div class="text"><span data-i18n="to destroy everything around me for the slightest trespass">to destroy everything around me for the slightest trespass</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_64" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_64" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_64|demands=to find a Scion to my power"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_64|demands=to find a Scion to my power"></button>
</div>
<div class="text"><span data-i18n="to find a Scion to my power">to find a Scion to my power</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_65" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_65" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_65|demands=to never fall in love"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_65|demands=to never fall in love"></button>
</div>
<div class="text"><span data-i18n="to never fall in love">to never fall in love</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_66" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_66" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_66|demands=to serve the most powerful Harbinger of the apocalypse"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_66|demands=to serve the most powerful Harbinger of the apocalypse"></button>
</div>
<div class="text"><span data-i18n="to serve the most powerful Harbinger of the apocalypse">to serve the most powerful Harbinger of the apocalypse</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_67" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_67" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_67|demands=to erase humanity itself"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_67|demands=to erase humanity itself"></button>
</div>
<div class="text"><span data-i18n="to erase humanity itself">to erase humanity itself</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_68" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_68" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_68|demands=something else that would destroy all that I care for"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_68|demands=something else that would destroy all that I care for"></button>
</div>
<div class="text"><span data-i18n="something else that would destroy all that I care for">something else that would destroy all that I care for</span>
</div>
</div>
</div>
</div>
<div class="pbfound">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_69" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_69" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_69|character_name=a strange name"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_69|character_name=a strange name"></button>
</div>
<div class="text"><span data-i18n="a strange name">a strange name</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_70" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_70" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_70|character_name=a name that conveys the depth of the unknown"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_70|character_name=a name that conveys the depth of the unknown"></button>
</div>
<div class="text"><span data-i18n="a name that conveys the depth of the unknown">a name that conveys the depth of the unknown</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_71" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_71" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_71|character_name=a name that reminds me of the mystery that birthed me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_71|character_name=a name that reminds me of the mystery that birthed me"></button>
</div>
<div class="text"><span data-i18n="a name that reminds me of the mystery that birthed me">a name that reminds me of the mystery that birthed me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_72" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_72" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_72|character_name=a name someone else gave me to mark an auspicious date"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_72|character_name=a name someone else gave me to mark an auspicious date"></button>
</div>
<div class="text"><span data-i18n="a name someone else gave me to mark an auspicious date">a name someone else gave me to mark an auspicious date</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_73" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_73" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_73|character_name=a name I need to decide on one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_73|character_name=a name I need to decide on one day"></button>
</div>
<div class="text"><span data-i18n="a name I need to decide on one day">a name I need to decide on one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_74" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_74" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_74|look=a monstrous body that inspired horror movies"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_74|look=a monstrous body that inspired horror movies"></button>
</div>
<div class="text"><span data-i18n="a monstrous body that inspired horror movies">a monstrous body that inspired horror movies</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_75" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_75" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_75|look=a hypnotizing aura"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_75|look=a hypnotizing aura"></button>
</div>
<div class="text"><span data-i18n="a hypnotizing aura">a hypnotizing aura</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_76" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_76" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_76|look=the smell of incense and flowers"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_76|look=the smell of incense and flowers"></button>
</div>
<div class="text"><span data-i18n="the smell of incense and flowers">the smell of incense and flowers</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_77" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_77" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_77|look=a terrifying mask that covers my beauty"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_77|look=a terrifying mask that covers my beauty"></button>
</div>
<div class="text"><span data-i18n="a terrifying mask that covers my beauty">a terrifying mask that covers my beauty</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_78" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_78" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_78|look=an ill-fitting costume"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_78|look=an ill-fitting costume"></button>
</div>
<div class="text"><span data-i18n="an ill-fitting costume">an ill-fitting costume</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_79" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_79" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_79|look=scars from a time I cannot remember"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_79|look=scars from a time I cannot remember"></button>
</div>
<div class="text"><span data-i18n="scars from a time I cannot remember">scars from a time I cannot remember</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_80" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_80" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_80|look=the coldest touch and warmest expression"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_80|look=the coldest touch and warmest expression"></button>
</div>
<div class="text"><span data-i18n="the coldest touch and warmest expression">the coldest touch and warmest expression</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_81" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_81" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_81|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_81|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_82" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_82" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_82|origin=I was found in an ancient tomb and wear the face of a legend"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_82|origin=I was found in an ancient tomb and wear the face of a legend"></button>
</div>
<div class="text"><span data-i18n="I was found in an ancient tomb and wear the face of a legend">I was found in an ancient tomb and wear the face of a legend</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_83" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_83" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_83|origin=I was found in an abandoned facility that performed cruel experiments"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_83|origin=I was found in an abandoned facility that performed cruel experiments"></button>
</div>
<div class="text"><span data-i18n="I was found in an abandoned facility that performed cruel experiments">I was found in an abandoned facility that performed cruel experiments</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_84" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_84" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_84|origin=I was found in an alien world and brought back against my will"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_84|origin=I was found in an alien world and brought back against my will"></button>
</div>
<div class="text"><span data-i18n="I was found in an alien world and brought back against my will">I was found in an alien world and brought back against my will</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_85" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_85" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_85|origin=something else that describes how time forgot me and why I cant remember who I am"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_85|origin=something else that describes how time forgot me and why I cant remember who I am"></button>
</div>
<div class="text"><span data-i18n="something else that describes how time forgot me and why I cant remember who I am">something else that describes how time forgot me and why I cant remember who I am</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What Has Replaced Most Of Your Memories From Before DIVISION?">What Has Replaced Most Of Your Memories From Before DIVISION?</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_86" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_86" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_86|found_memories=waking dreams that corrupt or undermine my reality"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_86|found_memories=waking dreams that corrupt or undermine my reality"></button>
</div>
<div class="text"><span data-i18n="waking dreams that corrupt or undermine my reality">waking dreams that corrupt or undermine my reality</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_87" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_87" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_87|found_memories=haunting shadows that mock me with distorted voices"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_87|found_memories=haunting shadows that mock me with distorted voices"></button>
</div>
<div class="text"><span data-i18n="haunting shadows that mock me with distorted voices">haunting shadows that mock me with distorted voices</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_88" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_88" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_88|found_memories=sharp memories of someone from another time and place"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_88|found_memories=sharp memories of someone from another time and place"></button>
</div>
<div class="text"><span data-i18n="sharp memories of someone from another time and place">sharp memories of someone from another time and place</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_89" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_89" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_89|found_memories=a shivering sense of loss and a yawning abyss of nothingness"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_89|found_memories=a shivering sense of loss and a yawning abyss of nothingness"></button>
</div>
<div class="text"><span data-i18n="a shivering sense of loss and a yawning abyss of nothingness">a shivering sense of loss and a yawning abyss of nothingness</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_90" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_90" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_90|found_memories=something else that reminds me I must make new memories if I hope to outrun the past"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_90|found_memories=something else that reminds me I must make new memories if I hope to outrun the past"></button>
</div>
<div class="text"><span data-i18n="something else that reminds me I must make new memories if I hope to outrun the past">something else that reminds me I must make new memories if I hope to outrun the past</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_91" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_91" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_91|powers=Telekinesis"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_91|powers=Telekinesis"></button>
</div>
<div class="text"><span data-i18n="Telekinesis">Telekinesis</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_92" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_92" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_92|powers=Telepathy and Mind Blasts"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_92|powers=Telepathy and Mind Blasts"></button>
</div>
<div class="text"><span data-i18n="Telepathy and Mind Blasts">Telepathy and Mind Blasts</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_93" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_93" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_93|powers=Ancient Weapons of Magic"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_93|powers=Ancient Weapons of Magic"></button>
</div>
<div class="text"><span data-i18n="Ancient Weapons of Magic">Ancient Weapons of Magic</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_94" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_94" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_94|powers=Creature Affinity"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_94|powers=Creature Affinity"></button>
</div>
<div class="text"><span data-i18n="Creature Affinity">Creature Affinity</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_95" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_95" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_95|powers=Power Absorption"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_95|powers=Power Absorption"></button>
</div>
<div class="text"><span data-i18n="Power Absorption">Power Absorption</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_96" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_96" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_96|demands=to meet my cruel maker"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_96|demands=to meet my cruel maker"></button>
</div>
<div class="text"><span data-i18n="to meet my cruel maker">to meet my cruel maker</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_97" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_97" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_97|demands=to destroy my friends before they destroy me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_97|demands=to destroy my friends before they destroy me"></button>
</div>
<div class="text"><span data-i18n="to destroy my friends before they destroy me">to destroy my friends before they destroy me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_98" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_98" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_98|demands=to empower the Harbingers of the apocalypse"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_98|demands=to empower the Harbingers of the apocalypse"></button>
</div>
<div class="text"><span data-i18n="to empower the Harbingers of the apocalypse">to empower the Harbingers of the apocalypse</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_99" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_99" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_99|demands=to create an army of mindless puppets"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_99|demands=to create an army of mindless puppets"></button>
</div>
<div class="text"><span data-i18n="to create an army of mindless puppets">to create an army of mindless puppets</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_100" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_100" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_100|demands=to open a permanent portal to a dark realm"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_100|demands=to open a permanent portal to a dark realm"></button>
</div>
<div class="text"><span data-i18n="to open a permanent portal to a dark realm">to open a permanent portal to a dark realm</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_101" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_101" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_101|demands=to hurt those who care for me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_101|demands=to hurt those who care for me"></button>
</div>
<div class="text"><span data-i18n="to hurt those who care for me">to hurt those who care for me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_102" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_102" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_102|demands=something else that would make me truly alone"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_102|demands=something else that would make me truly alone"></button>
</div>
<div class="text"><span data-i18n="something else that would make me truly alone">something else that would make me truly alone</span>
</div>
</div>
</div>
</div>
<div class="pbshade">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_103" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_103" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_103|character_name=a traditional name that conveys knowledge and history"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_103|character_name=a traditional name that conveys knowledge and history"></button>
</div>
<div class="text"><span data-i18n="a traditional name that conveys knowledge and history">a traditional name that conveys knowledge and history</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_104" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_104" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_104|character_name=a name that reminds me of the mortal life I once knew"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_104|character_name=a name that reminds me of the mortal life I once knew"></button>
</div>
<div class="text"><span data-i18n="a name that reminds me of the mortal life I once knew">a name that reminds me of the mortal life I once knew</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_105" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_105" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_105|character_name=a name someone else doomed me with"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_105|character_name=a name someone else doomed me with"></button>
</div>
<div class="text"><span data-i18n="a name someone else doomed me with">a name someone else doomed me with</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_106" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_106" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_106|character_name=a title I need to reclaim one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_106|character_name=a title I need to reclaim one day"></button>
</div>
<div class="text"><span data-i18n="a title I need to reclaim one day">a title I need to reclaim one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_107" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_107" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_107|look=a vaporous body contained by a suit"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_107|look=a vaporous body contained by a suit"></button>
</div>
<div class="text"><span data-i18n="a vaporous body contained by a suit">a vaporous body contained by a suit</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_108" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_108" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_108|look=an aura of strange glowing colors"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_108|look=an aura of strange glowing colors"></button>
</div>
<div class="text"><span data-i18n="an aura of strange glowing colors">an aura of strange glowing colors</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_109" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_109" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_109|look=the smell of books and dark wood"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_109|look=the smell of books and dark wood"></button>
</div>
<div class="text"><span data-i18n="the smell of books and dark wood">the smell of books and dark wood</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_110" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_110" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_110|look=a face that can never settle on anything real"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_110|look=a face that can never settle on anything real"></button>
</div>
<div class="text"><span data-i18n="a face that can never settle on anything real">a face that can never settle on anything real</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_111" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_111" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_111|look=a symbol that proves my soul belongs to another"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_111|look=a symbol that proves my soul belongs to another"></button>
</div>
<div class="text"><span data-i18n="a symbol that proves my soul belongs to another">a symbol that proves my soul belongs to another</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_112" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_112" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_112|look=a clipped accent or sing song voice"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_112|look=a clipped accent or sing song voice"></button>
</div>
<div class="text"><span data-i18n="a clipped accent or sing song voice">a clipped accent or sing song voice</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_113" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_113" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_113|look=a ghostly companion that never speaks"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_113|look=a ghostly companion that never speaks"></button>
</div>
<div class="text"><span data-i18n="a ghostly companion that never speaks">a ghostly companion that never speaks</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_114" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_114" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_114|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_114|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_115" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_115" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_115|origin=I was a famous medium who lost my body in a terrible accident"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_115|origin=I was a famous medium who lost my body in a terrible accident"></button>
</div>
<div class="text"><span data-i18n="I was a famous medium who lost my body in a terrible accident">I was a famous medium who lost my body in a terrible accident</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_116" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_116" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_116|origin=I got too close to the truth and died—but death would not take me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_116|origin=I got too close to the truth and died—but death would not take me"></button>
</div>
<div class="text"><span data-i18n="I got too close to the truth and died—but death would not take me">I got too close to the truth and died—but death would not take me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_117" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_117" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_117|origin=I have no memory of my previous life and have a radioactive body with a limited half-life"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_117|origin=I have no memory of my previous life and have a radioactive body with a limited half-life"></button>
</div>
<div class="text"><span data-i18n="I have no memory of my previous life and have a radioactive body with a limited half-life">I have no memory of my previous life and have a radioactive body with a limited half-life</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_118" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_118" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_118|origin=something else that describes how I lost my form to death but hold on to my soul tightly"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_118|origin=something else that describes how I lost my form to death but hold on to my soul tightly"></button>
</div>
<div class="text"><span data-i18n="something else that describes how I lost my form to death but hold on to my soul tightly">something else that describes how I lost my form to death but hold on to my soul tightly</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What form does Death take to speak to you?">What form does Death take to speak to you?</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_119" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_119" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_119|shade_voice=they wear the faces of those I failed to protect"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_119|shade_voice=they wear the faces of those I failed to protect"></button>
</div>
<div class="text"><span data-i18n="they wear the faces of those I failed to protect">they wear the faces of those I failed to protect</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_120" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_120" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_120|shade_voice=they freeze time and possess someone near me speaking through them"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_120|shade_voice=they freeze time and possess someone near me speaking through them"></button>
</div>
<div class="text"><span data-i18n="they freeze time and possess someone near me speaking through them">they freeze time and possess someone near me speaking through them</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_121" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_121" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_121|shade_voice=they are the whistling wind and pouring rain and speak in broken poetry"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_121|shade_voice=they are the whistling wind and pouring rain and speak in broken poetry"></button>
</div>
<div class="text"><span data-i18n="they are the whistling wind and pouring rain and speak in broken poetry">they are the whistling wind and pouring rain and speak in broken poetry</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_122" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_122" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_122|shade_voice=they wait for me in reflective surfaces and look like me before my death"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_122|shade_voice=they wait for me in reflective surfaces and look like me before my death"></button>
</div>
<div class="text"><span data-i18n="they wait for me in reflective surfaces and look like me before my death">they wait for me in reflective surfaces and look like me before my death</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_123" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_123" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_123|shade_voice=something else that shows how much Death cares for me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_123|shade_voice=something else that shows how much Death cares for me"></button>
</div>
<div class="text"><span data-i18n="something else that shows how much Death cares for me">something else that shows how much Death cares for me</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_124" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_124" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_124|powers=Necromancy"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_124|powers=Necromancy"></button>
</div>
<div class="text"><span data-i18n="Necromancy">Necromancy</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_125" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_125" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_125|powers=Let the Dead Speak"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_125|powers=Let the Dead Speak"></button>
</div>
<div class="text"><span data-i18n="Let the Dead Speak">Let the Dead Speak</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_126" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_126" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_126|powers=Shadow Magic"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_126|powers=Shadow Magic"></button>
</div>
<div class="text"><span data-i18n="Shadow Magic">Shadow Magic</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_127" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_127" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_127|powers=Supernatural Strength and Speed"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_127|powers=Supernatural Strength and Speed"></button>
</div>
<div class="text"><span data-i18n="Supernatural Strength and Speed">Supernatural Strength and Speed</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_128" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_128" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_128|powers=Machines Powered by Soul Magic"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_128|powers=Machines Powered by Soul Magic"></button>
</div>
<div class="text"><span data-i18n="Machines Powered by Soul Magic">Machines Powered by Soul Magic</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_129" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_129" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_129|demands=to fall in love with the destroyer of worlds"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_129|demands=to fall in love with the destroyer of worlds"></button>
</div>
<div class="text"><span data-i18n="to fall in love with the destroyer of worlds">to fall in love with the destroyer of worlds</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_130" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_130" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_130|demands=to break the veil between the living and the dead"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_130|demands=to break the veil between the living and the dead"></button>
</div>
<div class="text"><span data-i18n="to break the veil between the living and the dead">to break the veil between the living and the dead</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_131" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_131" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_131|demands=to kill Death"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_131|demands=to kill Death"></button>
</div>
<div class="text"><span data-i18n="to kill Death">to kill Death</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_132" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_132" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_132|demands=to consume every psychic in the world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_132|demands=to consume every psychic in the world"></button>
</div>
<div class="text"><span data-i18n="to consume every psychic in the world">to consume every psychic in the world</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_133" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_133" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_133|demands=to destroy anything resembling friendship"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_133|demands=to destroy anything resembling friendship"></button>
</div>
<div class="text"><span data-i18n="to destroy anything resembling friendship">to destroy anything resembling friendship</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_134" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_134" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_134|demands=to reinvigorate an ancestral curse"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_134|demands=to reinvigorate an ancestral curse"></button>
</div>
<div class="text"><span data-i18n="to reinvigorate an ancestral curse">to reinvigorate an ancestral curse</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_135" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_135" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_135|demands=something else that would make me give up on my soul"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_135|demands=something else that would make me give up on my soul"></button>
</div>
<div class="text"><span data-i18n="something else that would make me give up on my soul">something else that would make me give up on my soul</span>
</div>
</div>
</div>
</div>
<div class="pblast">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_136" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_136" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_136|character_name=a temporary name Ive grown used to"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_136|character_name=a temporary name Ive grown used to"></button>
</div>
<div class="text"><span data-i18n="a temporary name Ive grown used to">a temporary name Ive grown used to</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_137" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_137" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_137|character_name=a name I stole from those who destroyed my people"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_137|character_name=a name I stole from those who destroyed my people"></button>
</div>
<div class="text"><span data-i18n="a name I stole from those who destroyed my people">a name I stole from those who destroyed my people</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_138" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_138" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_138|character_name=a painful name I can never let go of"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_138|character_name=a painful name I can never let go of"></button>
</div>
<div class="text"><span data-i18n="a painful name I can never let go of">a painful name I can never let go of</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_139" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_139" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_139|character_name=a name that I need to remember one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_139|character_name=a name that I need to remember one day"></button>
</div>
<div class="text"><span data-i18n="a name that I need to remember one day">a name that I need to remember one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_140" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_140" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_140|look=an alien body that cannot be disguised"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_140|look=an alien body that cannot be disguised"></button>
</div>
<div class="text"><span data-i18n="an alien body that cannot be disguised">an alien body that cannot be disguised</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_141" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_141" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_141|look=eyes that contain a galaxy"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_141|look=eyes that contain a galaxy"></button>
</div>
<div class="text"><span data-i18n="eyes that contain a galaxy">eyes that contain a galaxy</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_142" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_142" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_142|look=unique skin oils that glisten and shine"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_142|look=unique skin oils that glisten and shine"></button>
</div>
<div class="text"><span data-i18n="unique skin oils that glisten and shine">unique skin oils that glisten and shine</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_143" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_143" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_143|look=a wound I will never allow to heal"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_143|look=a wound I will never allow to heal"></button>
</div>
<div class="text"><span data-i18n="a wound I will never allow to heal">a wound I will never allow to heal</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_144" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_144" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_144|look=a symbol that represents everything that was taken from me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_144|look=a symbol that represents everything that was taken from me"></button>
</div>
<div class="text"><span data-i18n="a symbol that represents everything that was taken from me">a symbol that represents everything that was taken from me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_145" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_145" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_145|look=a litany of strange questions I ask"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_145|look=a litany of strange questions I ask"></button>
</div>
<div class="text"><span data-i18n="a litany of strange questions I ask">a litany of strange questions I ask</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_146" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_146" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_146|look=a strange pet who wont leave my side"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_146|look=a strange pet who wont leave my side"></button>
</div>
<div class="text"><span data-i18n="a strange pet who wont leave my side">a strange pet who wont leave my side</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_147" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_147" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_147|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_147|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_148" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_148" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_148|origin=I am a refugee from a destroyed planet"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_148|origin=I am a refugee from a destroyed planet"></button>
</div>
<div class="text"><span data-i18n="I am a refugee from a destroyed planet">I am a refugee from a destroyed planet</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_149" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_149" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_149|origin=my people owned this Earth before humans"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_149|origin=my people owned this Earth before humans"></button>
</div>
<div class="text"><span data-i18n="my people owned this Earth before humans">my people owned this Earth before humans</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_150" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_150" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_150|origin=I am the last of an army that was sent here to destroy all"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_150|origin=I am the last of an army that was sent here to destroy all"></button>
</div>
<div class="text"><span data-i18n="I am the last of an army that was sent here to destroy all">I am the last of an army that was sent here to destroy all</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_151" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_151" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_151|origin=something else that describes why there will never be another like me in all the Universe"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_151|origin=something else that describes why there will never be another like me in all the Universe"></button>
</div>
<div class="text"><span data-i18n="something else that describes why there will never be another like me in all the Universe">something else that describes why there will never be another like me in all the Universe</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What Tragedy Destroyed Your People?">What Tragedy Destroyed Your People?</span>
</div>
<div><span data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_152" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_152" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_152|last_tragedy=through our own ignorance and pride—we destroyed ourselves"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_152|last_tragedy=through our own ignorance and pride—we destroyed ourselves"></button>
</div>
<div class="text"><span data-i18n="through our own ignorance and pride—we destroyed ourselves">through our own ignorance and pride—we destroyed ourselves</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_153" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_153" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_153|last_tragedy=we were manipulated into becoming Harbingers in a series of apocalypses"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_153|last_tragedy=we were manipulated into becoming Harbingers in a series of apocalypses"></button>
</div>
<div class="text"><span data-i18n="we were manipulated into becoming Harbingers in a series of apocalypses">we were manipulated into becoming Harbingers in a series of apocalypses</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_154" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_154" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_154|last_tragedy=the machine gods we built to rule the galaxy turned on us"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_154|last_tragedy=the machine gods we built to rule the galaxy turned on us"></button>
</div>
<div class="text"><span data-i18n="the machine gods we built to rule the galaxy turned on us">the machine gods we built to rule the galaxy turned on us</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_155" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_155" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_155|last_tragedy=one of our own betrayed us when we were on the brink of destroying cosmic entities of evil"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_155|last_tragedy=one of our own betrayed us when we were on the brink of destroying cosmic entities of evil"></button>
</div>
<div class="text"><span data-i18n="one of our own betrayed us when we were on the brink of destroying cosmic entities of evil">one of our own betrayed us when we were on the brink of destroying cosmic entities of evil</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_156" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_156" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_156|last_tragedy=something else that speaks to how ancient and vast the tragedy is and how it can happen again to others"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_156|last_tragedy=something else that speaks to how ancient and vast the tragedy is and how it can happen again to others"></button>
</div>
<div class="text"><span data-i18n="something else that speaks to how ancient and vast the tragedy is and how it can happen again to others">something else that speaks to how ancient and vast the tragedy is and how it can happen again to others</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_157" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_157" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_157|powers=Dimensional Phasing"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_157|powers=Dimensional Phasing"></button>
</div>
<div class="text"><span data-i18n="Dimensional Phasing">Dimensional Phasing</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_158" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_158" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_158|powers=Flight and Speed"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_158|powers=Flight and Speed"></button>
</div>
<div class="text"><span data-i18n="Flight and Speed">Flight and Speed</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_159" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_159" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_159|powers=Void Spells"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_159|powers=Void Spells"></button>
</div>
<div class="text"><span data-i18n="Void Spells">Void Spells</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_160" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_160" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_160|powers=An Ancient Weapon of Destruction"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_160|powers=An Ancient Weapon of Destruction"></button>
</div>
<div class="text"><span data-i18n="An Ancient Weapon of Destruction">An Ancient Weapon of Destruction</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_161" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_161" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_161|powers=Time Distortion"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_161|powers=Time Distortion"></button>
</div>
<div class="text"><span data-i18n="Time Distortion">Time Distortion</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_162" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_162" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_162|demands=to resurrect my people at the expense of humanity"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_162|demands=to resurrect my people at the expense of humanity"></button>
</div>
<div class="text"><span data-i18n="to resurrect my people at the expense of humanity">to resurrect my people at the expense of humanity</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_163" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_163" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_163|demands=to awaken the leviathans in space"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_163|demands=to awaken the leviathans in space"></button>
</div>
<div class="text"><span data-i18n="to awaken the leviathans in space">to awaken the leviathans in space</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_164" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_164" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_164|demands=to destroy all life on Earth"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_164|demands=to destroy all life on Earth"></button>
</div>
<div class="text"><span data-i18n="to destroy all life on Earth">to destroy all life on Earth</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_165" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_165" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_165|demands=to betray DIVISION"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_165|demands=to betray DIVISION"></button>
</div>
<div class="text"><span data-i18n="to betray DIVISION">to betray DIVISION</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_166" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_166" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_166|demands=to create a human vessel for a cursed god"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_166|demands=to create a human vessel for a cursed god"></button>
</div>
<div class="text"><span data-i18n="to create a human vessel for a cursed god">to create a human vessel for a cursed god</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_167" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_167" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_167|demands=to betray those I love"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_167|demands=to betray those I love"></button>
</div>
<div class="text"><span data-i18n="to betray those I love">to betray those I love</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_168" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_168" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_168|demands=something else that would destroy all hope I bear"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_168|demands=something else that would destroy all hope I bear"></button>
</div>
<div class="text"><span data-i18n="something else that would destroy all hope I bear">something else that would destroy all hope I bear</span>
</div>
</div>
</div>
</div>
<div class="pbfallen">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_169" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_169" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_169|character_name=a name god gave me with love"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_169|character_name=a name god gave me with love"></button>
</div>
<div class="text"><span data-i18n="a name god gave me with love">a name god gave me with love</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_170" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_170" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_170|character_name=a name I earned through fear and terror"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_170|character_name=a name I earned through fear and terror"></button>
</div>
<div class="text"><span data-i18n="a name I earned through fear and terror">a name I earned through fear and terror</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_171" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_171" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_171|character_name=a name that can never be said out loud"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_171|character_name=a name that can never be said out loud"></button>
</div>
<div class="text"><span data-i18n="a name that can never be said out loud">a name that can never be said out loud</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_172" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_172" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_172|character_name=a name I need to give to someone else one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_172|character_name=a name I need to give to someone else one day"></button>
</div>
<div class="text"><span data-i18n="a name I need to give to someone else one day">a name I need to give to someone else one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_173" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_173" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_173|look=a multitude of wings made of light and sound"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_173|look=a multitude of wings made of light and sound"></button>
</div>
<div class="text"><span data-i18n="a multitude of wings made of light and sound">a multitude of wings made of light and sound</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_174" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_174" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_174|look=eyes that cover my entire body"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_174|look=eyes that cover my entire body"></button>
</div>
<div class="text"><span data-i18n="eyes that cover my entire body">eyes that cover my entire body</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_175" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_175" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_175|look=a cracked halo that bleeds"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_175|look=a cracked halo that bleeds"></button>
</div>
<div class="text"><span data-i18n="a cracked halo that bleeds">a cracked halo that bleeds</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_176" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_176" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_176|look=limbs of a mythic creature"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_176|look=limbs of a mythic creature"></button>
</div>
<div class="text"><span data-i18n="limbs of a mythic creature">limbs of a mythic creature</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_177" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_177" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_177|look=a brand of a demon burned into my skin"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_177|look=a brand of a demon burned into my skin"></button>
</div>
<div class="text"><span data-i18n="a brand of a demon burned into my skin">a brand of a demon burned into my skin</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_178" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_178" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_178|look=evidence of the god I once was"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_178|look=evidence of the god I once was"></button>
</div>
<div class="text"><span data-i18n="evidence of the god I once was">evidence of the god I once was</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_179" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_179" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_179|look=mismatched clothing hastily thrown together"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_179|look=mismatched clothing hastily thrown together"></button>
</div>
<div class="text"><span data-i18n="mismatched clothing hastily thrown together">mismatched clothing hastily thrown together</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_180" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_180" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_180|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_180|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_181" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_181" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_181|origin=I was once a mighty god of this Earth but was killed by my worshipers"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_181|origin=I was once a mighty god of this Earth but was killed by my worshipers"></button>
</div>
<div class="text"><span data-i18n="I was once a mighty god of this Earth but was killed by my worshipers">I was once a mighty god of this Earth but was killed by my worshipers</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_182" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_182" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_182|origin=I once claimed hell for my own but was betrayed"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_182|origin=I once claimed hell for my own but was betrayed"></button>
</div>
<div class="text"><span data-i18n="I once claimed hell for my own but was betrayed">I once claimed hell for my own but was betrayed</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_183" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_183" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_183|origin=I was an angelic creature destroyed by my jealous god"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_183|origin=I was an angelic creature destroyed by my jealous god"></button>
</div>
<div class="text"><span data-i18n="I was an angelic creature destroyed by my jealous god">I was an angelic creature destroyed by my jealous god</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_184" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_184" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_184|origin=something else that describes how far I have truly fallen and all I have lost"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_184|origin=something else that describes how far I have truly fallen and all I have lost"></button>
</div>
<div class="text"><span data-i18n="something else that describes how far I have truly fallen and all I have lost">something else that describes how far I have truly fallen and all I have lost</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Who are the gods who taunt you?">Who are the gods who taunt you?</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_185" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_185" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_185|fallen_gods=those who I betrayed seek to destroy me once and for all"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_185|fallen_gods=those who I betrayed seek to destroy me once and for all"></button>
</div>
<div class="text"><span data-i18n="those who I betrayed seek to destroy me once and for all">those who I betrayed seek to destroy me once and for all</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_186" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_186" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_186|fallen_gods=ancient gods who have lost their power and ache for what is left of my divinity"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_186|fallen_gods=ancient gods who have lost their power and ache for what is left of my divinity"></button>
</div>
<div class="text"><span data-i18n="ancient gods who have lost their power and ache for what is left of my divinity">ancient gods who have lost their power and ache for what is left of my divinity</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_187" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_187" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_187|fallen_gods=twisted gods I corrupted who are now monsters of myth and legend"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_187|fallen_gods=twisted gods I corrupted who are now monsters of myth and legend"></button>
</div>
<div class="text"><span data-i18n="twisted gods I corrupted who are now monsters of myth and legend">twisted gods I corrupted who are now monsters of myth and legend</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_188" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_188" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_188|fallen_gods=divine servants who grew in power as I have weakened"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_188|fallen_gods=divine servants who grew in power as I have weakened"></button>
</div>
<div class="text"><span data-i18n="divine servants who grew in power as I have weakened">divine servants who grew in power as I have weakened</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_189" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_189" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_189|fallen_gods=something else that feeds my spite and sharpens my hubris"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_189|fallen_gods=something else that feeds my spite and sharpens my hubris"></button>
</div>
<div class="text"><span data-i18n="something else that feeds my spite and sharpens my hubris">something else that feeds my spite and sharpens my hubris</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_190" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_190" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_190|powers=Soul Venom"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_190|powers=Soul Venom"></button>
</div>
<div class="text"><span data-i18n="Soul Venom">Soul Venom</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_191" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_191" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_191|powers=Fae Glamour"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_191|powers=Fae Glamour"></button>
</div>
<div class="text"><span data-i18n="Fae Glamour">Fae Glamour</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_192" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_192" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_192|powers=Fear Manipulation"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_192|powers=Fear Manipulation"></button>
</div>
<div class="text"><span data-i18n="Fear Manipulation">Fear Manipulation</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_193" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_193" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_193|powers=Weapons of Light and Sound"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_193|powers=Weapons of Light and Sound"></button>
</div>
<div class="text"><span data-i18n="Weapons of Light and Sound">Weapons of Light and Sound</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_194" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_194" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_194|powers=Many Forms of Mythic Animals"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_194|powers=Many Forms of Mythic Animals"></button>
</div>
<div class="text"><span data-i18n="Many Forms of Mythic Animals">Many Forms of Mythic Animals</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_195" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_195" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_195|demands=to kill all the gods"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_195|demands=to kill all the gods"></button>
</div>
<div class="text"><span data-i18n="to kill all the gods">to kill all the gods</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_196" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_196" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_196|demands=to storm heaven"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_196|demands=to storm heaven"></button>
</div>
<div class="text"><span data-i18n="to storm heaven">to storm heaven</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_197" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_197" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_197|demands=to create dark churches in my name"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_197|demands=to create dark churches in my name"></button>
</div>
<div class="text"><span data-i18n="to create dark churches in my name">to create dark churches in my name</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_198" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_198" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_198|demands=to make my fellow monsters my worshipers"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_198|demands=to make my fellow monsters my worshipers"></button>
</div>
<div class="text"><span data-i18n="to make my fellow monsters my worshipers">to make my fellow monsters my worshipers</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_199" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_199" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_199|demands=to fall in love with a monster who can destroy me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_199|demands=to fall in love with a monster who can destroy me"></button>
</div>
<div class="text"><span data-i18n="to fall in love with a monster who can destroy me">to fall in love with a monster who can destroy me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_200" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_200" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_200|demands=to curse the one I love"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_200|demands=to curse the one I love"></button>
</div>
<div class="text"><span data-i18n="to curse the one I love">to curse the one I love</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_201" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_201" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_201|demands=something else that would have me fall again from greater heights"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_201|demands=something else that would have me fall again from greater heights"></button>
</div>
<div class="text"><span data-i18n="something else that would have me fall again from greater heights">something else that would have me fall again from greater heights</span>
</div>
</div>
</div>
</div>
<div class="pbhungry">
<div class="minihead"><span data-i18n="Your Name">Your Name</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_202" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_202" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_202|character_name=a dangerous name"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_202|character_name=a dangerous name"></button>
</div>
<div class="text"><span data-i18n="a dangerous name">a dangerous name</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_203" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_203" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_203|character_name=a name that conveys blood and pain"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_203|character_name=a name that conveys blood and pain"></button>
</div>
<div class="text"><span data-i18n="a name that conveys blood and pain">a name that conveys blood and pain</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_204" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_204" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_204|character_name=a name lovingly given to me by my victims"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_204|character_name=a name lovingly given to me by my victims"></button>
</div>
<div class="text"><span data-i18n="a name lovingly given to me by my victims">a name lovingly given to me by my victims</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_205" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_205" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_205|character_name=a name I carved out from history"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_205|character_name=a name I carved out from history"></button>
</div>
<div class="text"><span data-i18n="a name I carved out from history">a name I carved out from history</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_206" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_206" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_206|character_name=a name that will herald my destruction one day"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_206|character_name=a name that will herald my destruction one day"></button>
</div>
<div class="text"><span data-i18n="a name that will herald my destruction one day">a name that will herald my destruction one day</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div><span class="instruction" data-i18n="(choose 1-3)">(choose 1-3)</span>
<input class="masker" type="hidden" name="attr_check_checkable_207" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_207" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_207|look=an unsettling grin that reveals nothing"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_207|look=an unsettling grin that reveals nothing"></button>
</div>
<div class="text"><span data-i18n="an unsettling grin that reveals nothing">an unsettling grin that reveals nothing</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_208" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_208" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_208|look=beautiful clothing that hides what I can never show"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_208|look=beautiful clothing that hides what I can never show"></button>
</div>
<div class="text"><span data-i18n="beautiful clothing that hides what I can never show">beautiful clothing that hides what I can never show</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_209" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_209" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_209|look=long hair that moves of its own accord"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_209|look=long hair that moves of its own accord"></button>
</div>
<div class="text"><span data-i18n="long hair that moves of its own accord">long hair that moves of its own accord</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_210" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_210" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_210|look=a multitude of eyes and teeth that I cannot fully control"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_210|look=a multitude of eyes and teeth that I cannot fully control"></button>
</div>
<div class="text"><span data-i18n="a multitude of eyes and teeth that I cannot fully control">a multitude of eyes and teeth that I cannot fully control</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_211" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_211" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_211|look=a scar from the one who loved me most"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_211|look=a scar from the one who loved me most"></button>
</div>
<div class="text"><span data-i18n="a scar from the one who loved me most">a scar from the one who loved me most</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_212" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_212" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_212|look=evidence of the wild beast that hides and strains against my skin and bone"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_212|look=evidence of the wild beast that hides and strains against my skin and bone"></button>
</div>
<div class="text"><span data-i18n="evidence of the wild beast that hides and strains against my skin and bone">evidence of the wild beast that hides and strains against my skin and bone</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_213" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_213" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_213|look=a shattered collar that I will never take off"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_213|look=a shattered collar that I will never take off"></button>
</div>
<div class="text"><span data-i18n="a shattered collar that I will never take off">a shattered collar that I will never take off</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_214" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_214" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_214|look=something that hints at my struggle to be human"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_214|look=something that hints at my struggle to be human"></button>
</div>
<div class="text"><span data-i18n="something that hints at my struggle to be human">something that hints at my struggle to be human</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_215" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_215" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_215|origin=I was cursed by the first of my kind and chosen to be their beloved scion"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_215|origin=I was cursed by the first of my kind and chosen to be their beloved scion"></button>
</div>
<div class="text"><span data-i18n="I was cursed by the first of my kind and chosen to be their beloved scion">I was cursed by the first of my kind and chosen to be their beloved scion</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_216" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_216" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_216|origin=I was driven by hubris and sorrow and consumed more arcane power than I could hope to control"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_216|origin=I was driven by hubris and sorrow and consumed more arcane power than I could hope to control"></button>
</div>
<div class="text"><span data-i18n="I was driven by hubris and sorrow and consumed more arcane power than I could hope to control">I was driven by hubris and sorrow and consumed more arcane power than I could hope to control</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_217" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_217" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_217|origin=I should have died long ago, but survived by desperately feeding on and consuming others"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_217|origin=I should have died long ago, but survived by desperately feeding on and consuming others"></button>
</div>
<div class="text"><span data-i18n="I should have died long ago, but survived by desperately feeding on and consuming others">I should have died long ago, but survived by desperately feeding on and consuming others</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_218" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_218" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_218|origin=something else that describes the depth of my terrible hunger and why it can never be sated"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_218|origin=something else that describes the depth of my terrible hunger and why it can never be sated"></button>
</div>
<div class="text"><span data-i18n="something else that describes the depth of my terrible hunger and why it can never be sated">something else that describes the depth of my terrible hunger and why it can never be sated</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What do you feed on and what remnants do you leave behind?">What do you feed on and what remnants do you leave behind?</span>
</div>
<div><span class="instruction" data-i18n="(choose 1)">(choose 1)</span>
<input class="masker" type="hidden" name="attr_check_checkable_219" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_219" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_219|hungry_feed=I feed on human flesh and blood—leaving behind more that hunger like me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_219|hungry_feed=I feed on human flesh and blood—leaving behind more that hunger like me"></button>
</div>
<div class="text"><span data-i18n="I feed on human flesh and blood—leaving behind more that hunger like me">I feed on human flesh and blood—leaving behind more that hunger like me</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_220" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_220" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_220|hungry_feed=I feed on desire and hope—leaving behind an uncontrollable addiction to pleasure or pain"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_220|hungry_feed=I feed on desire and hope—leaving behind an uncontrollable addiction to pleasure or pain"></button>
</div>
<div class="text"><span data-i18n="I feed on desire and hope—leaving behind an uncontrollable addiction to pleasure or pain">I feed on desire and hope—leaving behind an uncontrollable addiction to pleasure or pain</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_221" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_221" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_221|hungry_feed=I feed on memory and dream—leaving behind troublesome shades of the subconscious that escape into the world"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_221|hungry_feed=I feed on memory and dream—leaving behind troublesome shades of the subconscious that escape into the world"></button>
</div>
<div class="text"><span data-i18n="I feed on memory and dream—leaving behind troublesome shades of the subconscious that escape into the world">I feed on memory and dream—leaving behind troublesome shades of the subconscious that escape into the world</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_222" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_222" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_222|hungry_feed=I feed on monsters and fear—leaving behind volatile curses"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_222|hungry_feed=I feed on monsters and fear—leaving behind volatile curses"></button>
</div>
<div class="text"><span data-i18n="I feed on monsters and fear—leaving behind volatile curses">I feed on monsters and fear—leaving behind volatile curses</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_223" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_223" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_223|hungry_feed=I feed on magic and secrets—leaving behind fragile cracks in reality"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_223|hungry_feed=I feed on magic and secrets—leaving behind fragile cracks in reality"></button>
</div>
<div class="text"><span data-i18n="I feed on magic and secrets—leaving behind fragile cracks in reality">I feed on magic and secrets—leaving behind fragile cracks in reality</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_224" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_224" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_224|hungry_feed=something else that describes how dangerous my hunger is and how it draws in terrifying scavengers"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_224|hungry_feed=something else that describes how dangerous my hunger is and how it draws in terrifying scavengers"></button>
</div>
<div class="text"><span data-i18n="something else that describes how dangerous my hunger is and how it draws in terrifying scavengers">something else that describes how dangerous my hunger is and how it draws in terrifying scavengers</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="Your Powers of Darkness">Your Powers of Darkness</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_225" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_225" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_225|powers=Corrupting Touch"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_225|powers=Corrupting Touch"></button>
</div>
<div class="text"><span data-i18n="Corrupting Touch">Corrupting Touch</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_226" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_226" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_226|powers=Haunting Aura"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_226|powers=Haunting Aura"></button>
</div>
<div class="text"><span data-i18n="Haunting Aura">Haunting Aura</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_227" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_227" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_227|powers=Transfiguration Through Pain"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_227|powers=Transfiguration Through Pain"></button>
</div>
<div class="text"><span data-i18n="Transfiguration Through Pain">Transfiguration Through Pain</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_228" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_228" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_228|powers=Mystical Power I Stole From My Victims"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_228|powers=Mystical Power I Stole From My Victims"></button>
</div>
<div class="text"><span data-i18n="Mystical Power I Stole From My Victims">Mystical Power I Stole From My Victims</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_229" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_229" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_229|powers=Weapons of Blood and Bone"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_229|powers=Weapons of Blood and Bone"></button>
</div>
<div class="text"><span data-i18n="Weapons of Blood and Bone">Weapons of Blood and Bone</span>
</div>
</div>
</div>
<div class="minihead"><span data-i18n="What does the Darkness Demand of You?">What does the Darkness Demand of You?</span>
</div>
<div><span class="instruction" data-i18n="(choose 2)">(choose 2)</span>
<input class="masker" type="hidden" name="attr_check_checkable_230" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_230" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_230|demands=to create others as hungry as myself"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_230|demands=to create others as hungry as myself"></button>
</div>
<div class="text"><span data-i18n="to create others as hungry as myself">to create others as hungry as myself</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_231" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_231" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_231|demands=to consume what lies beyond dooms door"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_231|demands=to consume what lies beyond dooms door"></button>
</div>
<div class="text"><span data-i18n="to consume what lies beyond dooms door">to consume what lies beyond dooms door</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_232" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_232" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_232|demands=to corrupt what is beautiful"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_232|demands=to corrupt what is beautiful"></button>
</div>
<div class="text"><span data-i18n="to corrupt what is beautiful">to corrupt what is beautiful</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_233" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_233" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_233|demands=to love what can never be mine"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_233|demands=to love what can never be mine"></button>
</div>
<div class="text"><span data-i18n="to love what can never be mine">to love what can never be mine</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_234" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_234" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_234|demands=to be feasted upon by the most powerful Harbinger of the apocalypse"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_234|demands=to be feasted upon by the most powerful Harbinger of the apocalypse"></button>
</div>
<div class="text"><span data-i18n="to be feasted upon by the most powerful Harbinger of the apocalypse">to be feasted upon by the most powerful Harbinger of the apocalypse</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_235" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_235" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_235|demands=to destroy the good in those I love and care for"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_235|demands=to destroy the good in those I love and care for"></button>
</div>
<div class="text"><span data-i18n="to destroy the good in those I love and care for">to destroy the good in those I love and care for</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkable_236" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkable_236" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkable_236|demands=something else that would consume me and leave nothing of me"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkable_236|demands=something else that would consume me and leave nothing of me"></button>
</div>
<div class="text"><span data-i18n="something else that would consume me and leave nothing of me">something else that would consume me and leave nothing of me</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div><a name="headerdarkness"></a>
<div class="header"><span class="title" data-i18n="Darkness">Darkness</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_darkness" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="darkness">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="darkness">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_darkness" value="1"/>
<div class="section roller"><span class="bold" data-i18n="Current Darkness Tokens">Current Darkness Tokens</span>
<div>
<input class="colorizewhenactive" type="hidden" name="attr_torn_between_active" value="0"/>
<input class="tokens" type="number" value="0" min="0" name="attr_darkness_tokens"/>
</div>
<input class="view" type="hidden" name="attr_torn_between_active" value="0"/>
<div class="viewable"><span class="term" data-i18n="You are">You are</span> <span>
<input class="toggle" type="hidden" name="attr_view_torn_between" value="0"/><a class="icon document" href="#headertorn_between"><span class="movename bold" data-i18n="Torn Between">Torn Between</span> </a><span class="movename bold term" data-i18n="Torn Between">Torn Between</span> </span>&mdash;<span data-i18n="Choose between What the Darkness Demands of You and your mission.">Choose between What the Darkness Demands of You and your mission.</span>
</div>
<div>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark1" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark1">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark1">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark1" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Darkness Roll">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Darkness Roll">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Darkness Roll"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</div><a name="headergaining"></a>
<div class="subheader"><span class="title" data-i18n="Gaining">Gaining</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_gaining" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="gaining">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="gaining">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_gaining" value="1"/>
<div class="section roller"><span data-i18n="I gain 2-4 Darkness Tokens when I...">I gain 2-4 Darkness Tokens when I...</span>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<ul>
<li><span data-i18n="Feel unloved or abandoned">Feel unloved or abandoned</span>
</li>
<li><span data-i18n="Overreact with violence">Overreact with violence</span>
</li>
<li><span data-i18n="Ask someone to give me their best shot and not hold back">Ask someone to give me their best shot and not hold back</span>
</li>
<li><span data-i18n="Ask someone to love me, and only ever me">Ask someone to love me, and only ever me</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
<input class="view" type="hidden" name="attr_check_checkablexpadvance_newtokens_1" value="0"/>
<li class="viewable">
<input type="hidden" name="attr_newdarknesstokensmethod"/><span name="attr_newdarknesstokensmethod"></span>
</li>
</ul>
</div>
<div class="pbsurge">
<ul>
<li><span data-i18n="Feel overwhelmed or numb">Feel overwhelmed or numb</span>
</li>
<li><span data-i18n="Give into my power and let it erase my will">Give into my power and let it erase my will</span>
</li>
<li><span data-i18n="Ask someone to use my power as they see fit">Ask someone to use my power as they see fit</span>
</li>
<li><span data-i18n="Ask someone to punish me for my power">Ask someone to punish me for my power</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
</ul>
</div>
<div class="pbfound">
<ul>
<li><span data-i18n="Feel frustrated or scared">Feel frustrated or scared</span>
</li>
<li><span data-i18n="React with uncertainty or cowardice">React with uncertainty or cowardice</span>
</li>
<li><span data-i18n="Ask someone to listen to my wisdom">Ask someone to listen to my wisdom</span>
</li>
<li><span data-i18n="Ask someone to open their emotions to me">Ask someone to open their emotions to me</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
</ul>
</div>
<div class="pbshade">
<ul>
<li><span data-i18n="Feel ignored or unimportant">Feel ignored or unimportant</span>
</li>
<li><span data-i18n="React with cold reason and logic">React with cold reason and logic</span>
</li>
<li><span data-i18n="Ask someone to follow my instructions">Ask someone to follow my instructions</span>
</li>
<li><span data-i18n="Ask someone to ignore their heart">Ask someone to ignore their heart</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
</ul>
</div>
<div class="pblast">
<ul>
<li><span data-i18n="Feel lonely or rejected">Feel lonely or rejected</span>
</li>
<li><span data-i18n="React with doubt or confusion">React with doubt or confusion</span>
</li>
<li><span data-i18n="Ask someone to tell me of their past">Ask someone to tell me of their past</span>
</li>
<li><span data-i18n="Ask someone to doubt their future">Ask someone to doubt their future</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
</ul>
</div>
<div class="pbfallen">
<ul>
<li><span data-i18n="Feel others are beneath me">Feel others are beneath me</span>
</li>
<li><span data-i18n="React with spite or arrogance">React with spite or arrogance</span>
</li>
<li><span data-i18n="Ask someone to worship me">Ask someone to worship me</span>
</li>
<li><span data-i18n="Ask someone to betray another">Ask someone to betray another</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
</ul>
</div>
<div class="pbhungry">
<ul>
<li><span data-i18n="Feel a yearning for what I cannot have">Feel a yearning for what I cannot have</span>
</li>
<li><span data-i18n="React with pettiness ">React with pettiness </span>
</li>
<li><span data-i18n="Ask someone to feed me a part of themselves">Ask someone to feed me a part of themselves</span>
</li>
<li><span data-i18n="Ask someone to give in to their hunger">Ask someone to give in to their hunger</span>
</li>
<li><span data-i18n="Embody a Condition that affects me">Embody a Condition that affects me</span>
</li>
</ul>
</div><span class="bold" data-i18n="Click to gain">Click to gain</span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="2"><span class="bold">2&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="3"><span class="bold">3&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="4"><span class="bold">4&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</div>
</div><a name="headerpowers"></a>
<div class="subheader"><span class="title" data-i18n="Powers">Powers</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_powers" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="powers">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="powers">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_powers" value="1"/>
<div class="section roller"><span>
<input class="toggle" type="hidden" name="attr_expand_playbook" value="0"/><a class="icon document instruction" href="#headercharacter_creation_options"><span data-i18n="See options for more.">See options for more.</span> </a><a class="instruction" href="#headerplaybook"><span data-i18n="See options for more.">See options for more.</span> </a></span>
<textarea class="bio" name="attr_powers"></textarea>
</div>
</div><a name="headerdemands"></a>
<div class="subheader"><span class="title" data-i18n="Demands">Demands</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_demands" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="demands">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="demands">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_demands" value="1"/>
<div class="section roller"><span>
<input class="toggle" type="hidden" name="attr_expand_playbook" value="0"/><a class="icon document instruction" href="#headercharacter_creation_options"><span data-i18n="See options for more.">See options for more.</span> </a><a class="instruction" href="#headerplaybook"><span data-i18n="See options for more.">See options for more.</span> </a></span>
<textarea class="bio" name="attr_demands"></textarea>
</div>
</div>
</div>
</div><a name="headerbonds"></a>
<div class="header"><span class="title" data-i18n="Bonds">Bonds</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_bonds" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="bonds">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="bonds">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_bonds" value="1"/>
<div class="section roller">
<div class="bondzone">
<fieldset class="repeating_bonds">
<div class="bond">
<input type="number" value="0" min="0" name="attr_points"/>
<input type="text" value="" name="attr_bondname"/>
</div>
</fieldset><a name="headerstarting_bonds_prompts"></a>
<div class="subheader"><span class="title" data-i18n="Starting Bonds Prompts">Starting Bonds Prompts</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_starting_bonds_prompts" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="starting_bonds_prompts">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="starting_bonds_prompts">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_starting_bonds_prompts" value="1"/>
<div class="section roller">
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<ul>
<li><span data-i18n="You were there when I was summoned: what makes you afraid of me? (Gain 1 Bond with them)">You were there when I was summoned: what makes you afraid of me? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="Why cant you tell me you love me? (Gain 2 Bonds with them)">Why cant you tell me you love me? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)</span>
</li>
</ul>
</div>
<div class="pbsurge">
<ul>
<li><span data-i18n="You were there when I truly let go. What did I destroy that belonged to you? Why are you grateful? (Gain 1 Bond with them)">You were there when I truly let go. What did I destroy that belonged to you? Why are you grateful? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="I love you, but you rejected me for my own sake. Why? (Gain 2 Bonds with them)">I love you, but you rejected me for my own sake. Why? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)</span>
</li>
</ul>
</div>
<div class="pbfound">
<ul>
<li><span data-i18n="You were there when I was found. Do you pity or admire me? (Gain 1 Bond with them)">You were there when I was found. Do you pity or admire me? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="You love me, but I dont understand love. Why wont you give up on me? (Gain 2 Bonds with them)">You love me, but I dont understand love. Why wont you give up on me? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)</span>
</li>
</ul>
</div>
<div class="pbshade">
<ul>
<li><span data-i18n="You were there when I died. How did witnessing my death transform our relationship? (Gain 1 Bond with them)">You were there when I died. How did witnessing my death transform our relationship? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="I love you, but I cant accept it. Why do you allow me to remain ignorant? (Gain 2 Bonds with them)">I love you, but I cant accept it. Why do you allow me to remain ignorant? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)</span>
</li>
</ul>
</div>
<div class="pblast">
<ul>
<li><span data-i18n="You know of another like me. How does keeping this secret from me protect me? (Gain 1 Bond with them)">You know of another like me. How does keeping this secret from me protect me? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="We loved each other, once. Why do we keep hurting each other? (Gain 2 Bonds with them)">We loved each other, once. Why do we keep hurting each other? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)</span>
</li>
</ul>
</div>
<div class="pbfallen">
<ul>
<li><span data-i18n="You made sure my fall was swift and terrible, why dont I hate you for it? (Gain 1 Bond with them)">You made sure my fall was swift and terrible, why dont I hate you for it? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="You long to worship me, your heart yearns for me. Why do I keep my distance from you? (Gain 2 Bonds with them)">You long to worship me, your heart yearns for me. Why do I keep my distance from you? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)</span>
</li>
</ul>
</div>
<div class="pbhungry">
<ul>
<li><span data-i18n="You remember what I was like before my Hunger claimed me, why do you wish to protect others from me? (Gain 1 Bond with them)">You remember what I was like before my Hunger claimed me, why do you wish to protect others from me? (Gain 1 Bond with them)</span>
</li>
<li><span data-i18n="Your heart wishes to consume me, why do we bring out the worst in each other? (Gain 2 Bonds with them)">Your heart wishes to consume me, why do we bring out the worst in each other? (Gain 2 Bonds with them)</span>
</li>
<li><span data-i18n="Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond on What the Darkness Demands of You)">Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond on What the Darkness Demands of You)</span>
</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div><a name="headerconditions"></a>
<div class="header"><span class="title" data-i18n="Conditions">Conditions</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_conditions" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="conditions">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="conditions">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_conditions" value="1"/>
<div class="section roller">
<div class="conditions">
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_raging" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_raging" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_raging|current_conditions=raging">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_raging|current_conditions=raging">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="raging">raging</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_raging" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_raging" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_raging">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_raging">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_lovelorn" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_lovelorn" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_lovelorn|current_conditions=lovelorn">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_lovelorn|current_conditions=lovelorn">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="lovelorn">lovelorn</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_lovelorn" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_lovelorn" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_lovelorn">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_lovelorn">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_obsessed|current_conditions=obsessed">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_obsessed|current_conditions=obsessed">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="obsessed">obsessed</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_despairing" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_despairing" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_despairing|current_conditions=despairing">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_despairing|current_conditions=despairing">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="despairing">despairing</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_despairing" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_despairing" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_despairing">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_despairing">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="pbsurge">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_reactive" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_reactive" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_reactive|current_conditions=reactive">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_reactive|current_conditions=reactive">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="reactive">reactive</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_reactive" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_reactive" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_reactive">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_reactive">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_vicious" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_vicious" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_vicious|current_conditions=vicious">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_vicious|current_conditions=vicious">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="vicious">vicious</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_vicious" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_vicious" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_vicious">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_vicious">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_obsessed|current_conditions=obsessed">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_obsessed|current_conditions=obsessed">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="obsessed">obsessed</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_despairing" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_despairing" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_despairing|current_conditions=despairing">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_despairing|current_conditions=despairing">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="despairing">despairing</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_despairing" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_despairing" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_despairing">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_despairing">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="pbfound">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_unreachable" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_unreachable" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_unreachable|current_conditions=unreachable">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_unreachable|current_conditions=unreachable">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="unreachable">unreachable</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_unreachable" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_unreachable" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_unreachable">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_unreachable">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_defensive" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_defensive" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_defensive|current_conditions=defensive">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_defensive|current_conditions=defensive">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="defensive">defensive</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_defensive" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_defensive" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_defensive">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_defensive">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_introspective" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_introspective" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_introspective|current_conditions=introspective">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_introspective|current_conditions=introspective">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="introspective">introspective</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_introspective" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_introspective" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_introspective">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_introspective">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_obsessed|current_conditions=obsessed">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_obsessed|current_conditions=obsessed">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="obsessed">obsessed</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="pbshade">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_lonely" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_lonely" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_lonely|current_conditions=lonely">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_lonely|current_conditions=lonely">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="lonely">lonely</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_lonely" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_lonely" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_lonely">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_lonely">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_distracted" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_distracted" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_distracted|current_conditions=distracted">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_distracted|current_conditions=distracted">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="distracted">distracted</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_distracted" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_distracted" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_distracted">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_distracted">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_vicious" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_vicious" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_vicious|current_conditions=vicious">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_vicious|current_conditions=vicious">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="vicious">vicious</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_vicious" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_vicious" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_vicious">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_vicious">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_obsessed|current_conditions=obsessed">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_obsessed|current_conditions=obsessed">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="obsessed">obsessed</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="pblast">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_cornered" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_cornered" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_cornered|current_conditions=cornered">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_cornered|current_conditions=cornered">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="cornered">cornered</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_cornered" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_cornered" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_cornered">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_cornered">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_distant" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_distant" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_distant|current_conditions=distant">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_distant|current_conditions=distant">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="distant">distant</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_distant" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_distant" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_distant">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_distant">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_merciless" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_merciless" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_merciless|current_conditions=merciless">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_merciless|current_conditions=merciless">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="merciless">merciless</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_merciless" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_merciless" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_merciless">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_merciless">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_despairing" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_despairing" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_despairing|current_conditions=despairing">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_despairing|current_conditions=despairing">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="despairing">despairing</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_despairing" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_despairing" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_despairing">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_despairing">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="pbfallen">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_lustful" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_lustful" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_lustful|current_conditions=lustful">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_lustful|current_conditions=lustful">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="lustful">lustful</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_lustful" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_lustful" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_lustful">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_lustful">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_raging" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_raging" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_raging|current_conditions=raging">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_raging|current_conditions=raging">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="raging">raging</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_raging" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_raging" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_raging">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_raging">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_forlorn" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_forlorn" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_forlorn|current_conditions=forlorn">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_forlorn|current_conditions=forlorn">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="forlorn">forlorn</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_forlorn" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_forlorn" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_forlorn">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_forlorn">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_obsessed|current_conditions=obsessed">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_obsessed|current_conditions=obsessed">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="obsessed">obsessed</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_obsessed" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_obsessed" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_obsessed">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="pbhungry">
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_raging" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_raging" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_raging|current_conditions=raging">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_raging|current_conditions=raging">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="raging">raging</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_raging" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_raging" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_raging">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_raging">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_lonely" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_lonely" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_lonely|current_conditions=lonely">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_lonely|current_conditions=lonely">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="lonely">lonely</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_lonely" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_lonely" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_lonely">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_lonely">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_lustful" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_lustful" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_lustful|current_conditions=lustful">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_lustful|current_conditions=lustful">
</button>
</div>
</div>
<div class="conditiontext"><span data-i18n="lustful">lustful</span>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_lustful" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_lustful" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_lustful">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_lustful">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_blankhungry1" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_blankhungry1" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_blankhungry1|current_conditions=&gt;condition_blankhungry1_text">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_blankhungry1|current_conditions=&gt;condition_blankhungry1_text">
</button>
</div>
</div>
<div class="conditiontext">
<input type="text" name="attr_condition_blankhungry1_text"/>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_blankhungry1" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_blankhungry1" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_blankhungry1">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_blankhungry1">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_blankhungry2" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_blankhungry2" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_blankhungry2|current_conditions=&gt;condition_blankhungry2_text">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_blankhungry2|current_conditions=&gt;condition_blankhungry2_text">
</button>
</div>
</div>
<div class="conditiontext">
<input type="text" name="attr_condition_blankhungry2_text"/>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_blankhungry2" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_blankhungry2" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_blankhungry2">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_blankhungry2">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_lock_condition_blankhungry3" value="0"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
<div>
<input class="toggle" type="hidden" name="attr_check_condition_blankhungry3" value="0"/>
<button class="checked " type="action" name="act_unchecklist" value="condition_blankhungry3|current_conditions=&gt;condition_blankhungry3_text">
</button>
<button class="unchecked " type="action" name="act_checklist" value="condition_blankhungry3|current_conditions=&gt;condition_blankhungry3_text">
</button>
</div>
</div>
<div class="conditiontext">
<input type="text" name="attr_condition_blankhungry3_text"/>
</div>
<div class="buttons">
<input class="view" type="hidden" name="attr_check_condition_blankhungry3" value="0"/>
<div class="viewable">
<input class="toggle" type="hidden" name="attr_lock_condition_blankhungry3" value="0"/><span>
<button class="tipper locked " type="action" name="act_unlock" value="condition_blankhungry3">
<div class="tipped tipleft smalltip"><span data-i18n="locked (click to unlock)">locked (click to unlock)</span>
</div>
</button></span><span>
<button class="tipper unlocked " type="action" name="act_lock" value="condition_blankhungry3">
<div class="tipped tipleft smalltip"><span data-i18n="unlocked">unlocked</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div>
<input class="view" type="hidden" name="attr_check_checkableruinadvance_newruincon_1" value="0"/>
<div class="viewable">
<div class="checklist1box">
<div class="buttons">
<!-- Simply establish that this field is always checked, but don't provide buttons to make it toggle-able.-->
<input type="hidden" name="attr_check_condition_blankruincon1" value="1"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
</div>
<div class="conditiontext">
<input type="hidden" name="attr_condition_blankruincon1_text"/><span name="attr_condition_blankruincon1_text"></span>
</div>
<div class="buttons">
<!-- Simply establish that this field is always checked, but don't provide buttons to make it toggle-able.-->
<div class="tipper"><span class="icon locked"></span>
<div class="tipped tipleft midtip"><span data-i18n="locked (permanent)">locked (permanent)</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div>
<input class="view" type="hidden" name="attr_check_checkableruinadvance_newruincon_2" value="0"/>
<div class="viewable">
<div class="checklist1box">
<div class="buttons">
<!-- Simply establish that this field is always checked, but don't provide buttons to make it toggle-able.-->
<input type="hidden" name="attr_check_condition_blankruincon2" value="1"/>
<div class="tipper"><span class="icon checked"></span>
<div class="tipped tipleft smalltip"><span data-i18n="locked">locked</span>
</div>
</div>
</div>
<div class="conditiontext">
<input type="hidden" name="attr_condition_blankruincon2_text"/><span name="attr_condition_blankruincon2_text"></span>
</div>
<div class="buttons">
<!-- Simply establish that this field is always checked, but don't provide buttons to make it toggle-able.-->
<div class="tipper"><span class="icon locked"></span>
<div class="tipped tipleft midtip"><span data-i18n="locked (permanent)">locked (permanent)</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div><a name="headerbreaking_point"></a>
<div class="subheader"><span class="title" data-i18n="Breaking Point">Breaking Point</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_breaking_point" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="breaking_point">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="breaking_point">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_breaking_point" value="1"/>
<div class="section roller"><span class="instruction" data-i18n="(when you mark your last named condition)">(when you mark your last named condition)</span>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<p><span class="bold" data-i18n="You know that this world is not your own, and you will never belong here.">You know that this world is not your own, and you will never belong here.</span> <span data-i18n="The dream that is humanity can never belong to you. The darkness grips your heart and the world you were summoned from bleeds into this one. You are a beacon to what has been aching to reach this world.">The dream that is humanity can never belong to you. The darkness grips your heart and the world you were summoned from bleeds into this one. You are a beacon to what has been aching to reach this world.</span>
</p>
<p><span class="bold" data-i18n="Describe what terrors are unleashed and how an aspect of your terrible prophecy comes to pass.">Describe what terrors are unleashed and how an aspect of your terrible prophecy comes to pass.</span> <span data-i18n="The Keeper will tell you how the world is now wounded, warped by what you allowed to come through.">The Keeper will tell you how the world is now wounded, warped by what you allowed to come through.</span>
</p>
</div>
<div class="pbsurge">
<p><span class="bold" data-i18n="This world cannot contain you and all of your power.">This world cannot contain you and all of your power.</span> <span data-i18n="You can never create, never nurture—you can only break and destroy. Its time to remember that. Its time to let go, and let someone else take this burden.">You can never create, never nurture—you can only break and destroy. Its time to remember that. Its time to let go, and let someone else take this burden.</span>
</p>
<p><span class="bold" data-i18n="Describe how your power overwhelms you and the obscene amount of collateral damage you cause.">Describe how your power overwhelms you and the obscene amount of collateral damage you cause.</span> <span data-i18n="The Keeper will tell you how a part of your power is taken by someone, how it molds and breaks them until they are a perfect vessel, ready to evolve.">The Keeper will tell you how a part of your power is taken by someone, how it molds and breaks them until they are a perfect vessel, ready to evolve.</span>
</p>
</div>
<div class="pbfound">
<p><span class="bold" data-i18n="Time weighs heavily on you, and there is much you have allowed yourself to forget.">Time weighs heavily on you, and there is much you have allowed yourself to forget.</span> <span data-i18n="The puzzle box in your mind opens up, and there is no looking away from the truth.">The puzzle box in your mind opens up, and there is no looking away from the truth.</span>
</p>
<p><span class="bold" data-i18n="Describe the terrible flashbacks that reveal your role in ushering in the apocalypse, and what this revelation drives you to do.">Describe the terrible flashbacks that reveal your role in ushering in the apocalypse, and what this revelation drives you to do.</span> <span data-i18n="The Keeper will add layers of heartbreak and despair to your memories. They will then reveal someone from your past determined to destroy you and all you hold dear. What clues do you see that reveal how close they are to tracking you down?">The Keeper will add layers of heartbreak and despair to your memories. They will then reveal someone from your past determined to destroy you and all you hold dear. What clues do you see that reveal how close they are to tracking you down?</span>
</p>
</div>
<div class="pbshade">
<p><span class="bold" data-i18n="Your delusion shatters, and you are forced to look at the painful state of your hollow soul.">Your delusion shatters, and you are forced to look at the painful state of your hollow soul.</span> <span data-i18n="Death has left its mark on you—you are a twisted and miserable thing that yearns for mutual destruction. There is no going back for you, there is only the inconceivable void of this pitiful existence.">Death has left its mark on you—you are a twisted and miserable thing that yearns for mutual destruction. There is no going back for you, there is only the inconceivable void of this pitiful existence.</span>
</p>
<p><span class="bold" data-i18n="Describe how the void in your soul pulls at and weakens the life force of everyone and everything around you, hurting the innocent and the weak.">Describe how the void in your soul pulls at and weakens the life force of everyone and everything around you, hurting the innocent and the weak.</span> <span data-i18n="The Keeper will tell you how Death gains more power through you, and how something beautiful in the world dies as a result.">The Keeper will tell you how Death gains more power through you, and how something beautiful in the world dies as a result.</span>
</p>
</div>
<div class="pblast">
<p><span class="bold" data-i18n="Youve barely been able to keep the grief and anger at bay.">Youve barely been able to keep the grief and anger at bay.</span> <span data-i18n="It rises in you now, you feel time wither away as you relive the trauma and heartbreak. Your guilt turns you into a weapon.">It rises in you now, you feel time wither away as you relive the trauma and heartbreak. Your guilt turns you into a weapon.</span>
</p>
<p><span class="bold" data-i18n="Describe how you will make everyone and everything around you pay for what happened to your people, and how you go too far.">Describe how you will make everyone and everything around you pay for what happened to your people, and how you go too far.</span> <span data-i18n="The Keeper will tell you how the faintest hope surfaces before you destroy it, and who walks away to perpetuate this cycle of violence and pain.">The Keeper will tell you how the faintest hope surfaces before you destroy it, and who walks away to perpetuate this cycle of violence and pain.</span>
</p>
</div>
<div class="pbfallen">
<p><span class="bold" data-i18n="You were once beautiful and loved, perfect and beyond despair.">You were once beautiful and loved, perfect and beyond despair.</span> <span data-i18n="You are gripped with how far you have fallen, how much of your glory was ripped away from you. You are unworthy of love, and your heart screams in anguish.">You are gripped with how far you have fallen, how much of your glory was ripped away from you. You are unworthy of love, and your heart screams in anguish.</span>
</p>
<p><span class="bold" data-i18n="Describe how you use what little power you have left to bring you painfully close to your former divinity, and how it twists and consumes everything around you.">Describe how you use what little power you have left to bring you painfully close to your former divinity, and how it twists and consumes everything around you.</span> <span data-i18n="The Keeper will tell you what horrors you birth and what twisted shadow of a god escapes quietly into the world.">The Keeper will tell you what horrors you birth and what twisted shadow of a god escapes quietly into the world.</span>
</p>
</div>
<div class="pbhungry">
<p><span class="bold" data-i18n="Whatever was pure and good in you was fed to your hunger long ago, and now you are only emptiness and malice, a mockery of life and dignity.">Whatever was pure and good in you was fed to your hunger long ago, and now you are only emptiness and malice, a mockery of life and dignity.</span> <span data-i18n="You are nothing but ache and pain, desperation and terror. You are only your hunger, you can only bring misery and suffering to others.">You are nothing but ache and pain, desperation and terror. You are only your hunger, you can only bring misery and suffering to others.</span>
</p>
<p><span class="bold" data-i18n="Describe how your hunger ravages and cruelly transforms your body, how you lose control of the monster inside you and leave carnage and terror in your wake.">Describe how your hunger ravages and cruelly transforms your body, how you lose control of the monster inside you and leave carnage and terror in your wake.</span> <span data-i18n="The Keeper will tell you how your hunger infects and creates a multitude of monstrosities as hollow and soulless as you are.">The Keeper will tell you how your hunger infects and creates a multitude of monstrosities as hollow and soulless as you are.</span>
</p>
</div>
</div>
</div>
</div>
</div><a name="headerexperience_and_ruin"></a>
<div class="header"><span class="title" data-i18n="Experience and Ruin">Experience and Ruin</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_experience_and_ruin" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="experience_and_ruin">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="experience_and_ruin">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_experience_and_ruin" value="1"/>
<div class="section roller">
<div class="columns">
<div class="wide centered" style="margin-right: 18px;"><a name="headerexperience"></a>
<div class="subheader fixed"><span class="title" data-i18n="Experience">Experience</span>
</div>
<div class="section">
<div>
<input class="colorizewhenactive" type="hidden" name="attr_xp_advance_active" value="0"/>
<input class="tokens" type="number" value="0" min="0" name="attr_xp"/>
</div>
</div>
</div>
<div class="wide centered"><a name="headerruin"></a>
<div class="subheader fixed"><span class="title" data-i18n="Ruin">Ruin</span>
</div>
<div class="section">
<div>
<input class="colorizewhenactive" type="hidden" name="attr_ruin_advance_active" value="0"/>
<input class="tokens" type="number" value="0" min="0" name="attr_ruin"/>
</div>
</div>
</div>
</div><a name="headeryour_impulse"></a>
<div class="subheader"><span class="title" data-i18n="Your Impulse">Your Impulse</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_your_impulse" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="your_impulse">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="your_impulse">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_your_impulse" value="1"/>
<div class="section roller">
<div class="instruction">
<p><span class="trigger" data-i18n="At the start of every session,">At the start of every session,</span> <span data-i18n="choose one to explore during play.">choose one to explore during play.</span>
</p>
</div>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<input class="hidecheckboxesnotnull" type="hidden" name="attr_chosenimpulse" value=""/>
<div class="pbsummoned">
<input class="masker" type="hidden" name="attr_check_checkablesummonedimpulse_1" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesummonedimpulse_1" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesummonedimpulse_1|chosenimpulse=Did you fight against the prophecy that haunts you?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesummonedimpulse_1|chosenimpulse=Did you fight against the prophecy that haunts you?"></button>
</div>
<div class="text"><span data-i18n="Did you fight against the prophecy that haunts you?">Did you fight against the prophecy that haunts you?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesummonedimpulse_2" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesummonedimpulse_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesummonedimpulse_2|chosenimpulse=Did you learn something significant about your prophecy?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesummonedimpulse_2|chosenimpulse=Did you learn something significant about your prophecy?"></button>
</div>
<div class="text"><span data-i18n="Did you learn something significant about your prophecy?">Did you learn something significant about your prophecy?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesummonedimpulse_3" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesummonedimpulse_3" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesummonedimpulse_3|chosenimpulse=Did you entangle another monster with your prophecy?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesummonedimpulse_3|chosenimpulse=Did you entangle another monster with your prophecy?"></button>
</div>
<div class="text"><span data-i18n="Did you entangle another monster with your prophecy?">Did you entangle another monster with your prophecy?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesummonedimpulse_4" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesummonedimpulse_4" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesummonedimpulse_4|chosenimpulse=Did you try to hold on to your humanity, to great consequence?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesummonedimpulse_4|chosenimpulse=Did you try to hold on to your humanity, to great consequence?"></button>
</div>
<div class="text"><span data-i18n="Did you try to hold on to your humanity, to great consequence?">Did you try to hold on to your humanity, to great consequence?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesummonedimpulse_5" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesummonedimpulse_5" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesummonedimpulse_5|chosenimpulse=Did you give into the power of prophecy and strengthen it?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesummonedimpulse_5|chosenimpulse=Did you give into the power of prophecy and strengthen it?"></button>
</div>
<div class="text"><span data-i18n="Did you give into the power of prophecy and strengthen it?">Did you give into the power of prophecy and strengthen it?</span>
</div>
</div>
</div>
<div class="pbsurge">
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_1" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_1" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_1|chosenimpulse=Did you let go and cause collateral damage?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_1|chosenimpulse=Did you let go and cause collateral damage?"></button>
</div>
<div class="text"><span data-i18n="Did you let go and cause collateral damage?">Did you let go and cause collateral damage?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_2" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_2|chosenimpulse=Did you destroy something precious and beautiful?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_2|chosenimpulse=Did you destroy something precious and beautiful?"></button>
</div>
<div class="text"><span data-i18n="Did you destroy something precious and beautiful?">Did you destroy something precious and beautiful?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_3" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_3" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_3|chosenimpulse=Did you use your power to provoke or entice another monster?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_3|chosenimpulse=Did you use your power to provoke or entice another monster?"></button>
</div>
<div class="text"><span data-i18n="Did you use your power to provoke or entice another monster?">Did you use your power to provoke or entice another monster?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_4" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_4" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_4|chosenimpulse=Did you initiate a moment of intimacy with someone weaker than you?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_4|chosenimpulse=Did you initiate a moment of intimacy with someone weaker than you?"></button>
</div>
<div class="text"><span data-i18n="Did you initiate a moment of intimacy with someone weaker than you?">Did you initiate a moment of intimacy with someone weaker than you?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_5" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_5" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_5|chosenimpulse=Did you bargain with a Harbinger and offer a part of your power to them?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_5|chosenimpulse=Did you bargain with a Harbinger and offer a part of your power to them?"></button>
</div>
<div class="text"><span data-i18n="Did you bargain with a Harbinger and offer a part of your power to them?">Did you bargain with a Harbinger and offer a part of your power to them?</span>
</div>
</div>
</div>
<div class="pbfound">
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_6" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_6" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_6|chosenimpulse=Did you reclaim a fragment of your memories?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_6|chosenimpulse=Did you reclaim a fragment of your memories?"></button>
</div>
<div class="text"><span data-i18n="Did you reclaim a fragment of your memories?">Did you reclaim a fragment of your memories?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_7" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_7" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_7|chosenimpulse=Did you let go of one of your memories and replace it with a new one?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_7|chosenimpulse=Did you let go of one of your memories and replace it with a new one?"></button>
</div>
<div class="text"><span data-i18n="Did you let go of one of your memories and replace it with a new one?">Did you let go of one of your memories and replace it with a new one?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_8" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_8" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_8|chosenimpulse=Did you open your mind or heart to another monster?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_8|chosenimpulse=Did you open your mind or heart to another monster?"></button>
</div>
<div class="text"><span data-i18n="Did you open your mind or heart to another monster?">Did you open your mind or heart to another monster?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_9" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_9" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_9|chosenimpulse=Did you act in a way that contradicts what you know of your past self?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_9|chosenimpulse=Did you act in a way that contradicts what you know of your past self?"></button>
</div>
<div class="text"><span data-i18n="Did you act in a way that contradicts what you know of your past self?">Did you act in a way that contradicts what you know of your past self?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_10" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_10" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_10|chosenimpulse=Did you use the emotions or memories of another to create a cruel advantage?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_10|chosenimpulse=Did you use the emotions or memories of another to create a cruel advantage?"></button>
</div>
<div class="text"><span data-i18n="Did you use the emotions or memories of another to create a cruel advantage?">Did you use the emotions or memories of another to create a cruel advantage?</span>
</div>
</div>
</div>
<div class="pbshade">
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_11" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_11" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_11|chosenimpulse=Did you have an intimate or harrowing moment with Death?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_11|chosenimpulse=Did you have an intimate or harrowing moment with Death?"></button>
</div>
<div class="text"><span data-i18n="Did you have an intimate or harrowing moment with Death?">Did you have an intimate or harrowing moment with Death?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_12" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_12" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_12|chosenimpulse=Did you go too far in search of the truth?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_12|chosenimpulse=Did you go too far in search of the truth?"></button>
</div>
<div class="text"><span data-i18n="Did you go too far in search of the truth?">Did you go too far in search of the truth?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_13" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_13" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_13|chosenimpulse=Did you give into the temptation of the living and indulge in pleasure or vice?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_13|chosenimpulse=Did you give into the temptation of the living and indulge in pleasure or vice?"></button>
</div>
<div class="text"><span data-i18n="Did you give into the temptation of the living and indulge in pleasure or vice?">Did you give into the temptation of the living and indulge in pleasure or vice?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_14" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_14" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_14|chosenimpulse=Did you prioritize DIVISIONs interests over your fellow monsters?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_14|chosenimpulse=Did you prioritize DIVISIONs interests over your fellow monsters?"></button>
</div>
<div class="text"><span data-i18n="Did you prioritize DIVISIONs interests over your fellow monsters?">Did you prioritize DIVISIONs interests over your fellow monsters?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_15" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_15" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_15|chosenimpulse=Did you find something or someone worth living for? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_15|chosenimpulse=Did you find something or someone worth living for? "></button>
</div>
<div class="text"><span data-i18n="Did you find something or someone worth living for? ">Did you find something or someone worth living for? </span>
</div>
</div>
</div>
<div class="pblast">
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_16" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_16" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_16|chosenimpulse=Did you share a story of your people and what you lost? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_16|chosenimpulse=Did you share a story of your people and what you lost? "></button>
</div>
<div class="text"><span data-i18n="Did you share a story of your people and what you lost? ">Did you share a story of your people and what you lost? </span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_17" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_17" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_17|chosenimpulse=Did you seek solitude and turn away from hope for the future?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_17|chosenimpulse=Did you seek solitude and turn away from hope for the future?"></button>
</div>
<div class="text"><span data-i18n="Did you seek solitude and turn away from hope for the future?">Did you seek solitude and turn away from hope for the future?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_18" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_18" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_18|chosenimpulse=Did you allow yourself to find hope in the arms of another monster?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_18|chosenimpulse=Did you allow yourself to find hope in the arms of another monster?"></button>
</div>
<div class="text"><span data-i18n="Did you allow yourself to find hope in the arms of another monster?">Did you allow yourself to find hope in the arms of another monster?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_19" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_19" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_19|chosenimpulse=Did you compromise the beliefs and traditions of your people for the sake of someone else?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_19|chosenimpulse=Did you compromise the beliefs and traditions of your people for the sake of someone else?"></button>
</div>
<div class="text"><span data-i18n="Did you compromise the beliefs and traditions of your people for the sake of someone else?">Did you compromise the beliefs and traditions of your people for the sake of someone else?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_20" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_20" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_20|chosenimpulse=Did you find an innocent target for your grief, despair, or fear? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_20|chosenimpulse=Did you find an innocent target for your grief, despair, or fear? "></button>
</div>
<div class="text"><span data-i18n="Did you find an innocent target for your grief, despair, or fear? ">Did you find an innocent target for your grief, despair, or fear? </span>
</div>
</div>
</div>
<div class="pbfallen">
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_21" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_21" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_21|chosenimpulse=Did you bless the weak with the immeasurable glory of your presence? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_21|chosenimpulse=Did you bless the weak with the immeasurable glory of your presence? "></button>
</div>
<div class="text"><span data-i18n="Did you bless the weak with the immeasurable glory of your presence? ">Did you bless the weak with the immeasurable glory of your presence? </span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_22" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_22" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_22|chosenimpulse=Did you taunt or seduce those who would seek to destroy you?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_22|chosenimpulse=Did you taunt or seduce those who would seek to destroy you?"></button>
</div>
<div class="text"><span data-i18n="Did you taunt or seduce those who would seek to destroy you?">Did you taunt or seduce those who would seek to destroy you?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_23" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_23" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_23|chosenimpulse=Did you humiliate yourself for the intimacy you crave for?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_23|chosenimpulse=Did you humiliate yourself for the intimacy you crave for?"></button>
</div>
<div class="text"><span data-i18n="Did you humiliate yourself for the intimacy you crave for?">Did you humiliate yourself for the intimacy you crave for?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_24" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_24" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_24|chosenimpulse=Did you tell the truth when you shouldnt have?"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_24|chosenimpulse=Did you tell the truth when you shouldnt have?"></button>
</div>
<div class="text"><span data-i18n="Did you tell the truth when you shouldnt have?">Did you tell the truth when you shouldnt have?</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_25" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_25" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_25|chosenimpulse=Did you betray someone you love? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_25|chosenimpulse=Did you betray someone you love? "></button>
</div>
<div class="text"><span data-i18n="Did you betray someone you love? ">Did you betray someone you love? </span>
</div>
</div>
</div>
<div class="pbhungry">
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_26" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_26" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_26|chosenimpulse=Did you surrender to the Hunger within you at the worst possible moment? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_26|chosenimpulse=Did you surrender to the Hunger within you at the worst possible moment? "></button>
</div>
<div class="text"><span data-i18n="Did you surrender to the Hunger within you at the worst possible moment? ">Did you surrender to the Hunger within you at the worst possible moment? </span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_27" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_27" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_27|chosenimpulse=Did you find a willing victim to sate your hunger? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_27|chosenimpulse=Did you find a willing victim to sate your hunger? "></button>
</div>
<div class="text"><span data-i18n="Did you find a willing victim to sate your hunger? ">Did you find a willing victim to sate your hunger? </span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_28" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_28" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_28|chosenimpulse=Did you infect another monster with hunger or desire? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_28|chosenimpulse=Did you infect another monster with hunger or desire? "></button>
</div>
<div class="text"><span data-i18n="Did you infect another monster with hunger or desire? ">Did you infect another monster with hunger or desire? </span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_29" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_29" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_29|chosenimpulse=Did you protect someone pure and beautiful? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_29|chosenimpulse=Did you protect someone pure and beautiful? "></button>
</div>
<div class="text"><span data-i18n="Did you protect someone pure and beautiful? ">Did you protect someone pure and beautiful? </span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablesurgeimpulse_30" value="0"/>
<div class="checklist1box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurgeimpulse_30" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurgeimpulse_30|chosenimpulse=Did you offer another kindness at great cost to yourself? "></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurgeimpulse_30|chosenimpulse=Did you offer another kindness at great cost to yourself? "></button>
</div>
<div class="text"><span data-i18n="Did you offer another kindness at great cost to yourself? ">Did you offer another kindness at great cost to yourself? </span>
</div>
</div>
</div>
<div class="instruction">
<p><span class="trigger" data-i18n="At the end of the session,">At the end of the session,</span> <span data-i18n="answer the question—if yes, mark">answer the question—if yes, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> &nbsp;<span data-i18n="or">or</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</p>
</div>
</div>
</div><a name="headerend_of_session"></a>
<div class="subheader"><span class="title" data-i18n="End of Session">End of Session</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_end_of_session" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="end_of_session">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="end_of_session">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_end_of_session" value="1"/>
<div class="section roller">
<div class="instruction">
<p><span class="trigger" data-i18n="At the end of the session,">At the end of the session,</span> <span data-i18n="answer all of these questions.">answer all of these questions.</span>
</p>
</div>
<ul>
<li><span class="bold" data-i18n="Did you express your monstrous nature and/or express your humanity?">Did you express your monstrous nature and/or express your humanity?</span> <span data-i18n="If yes, mark">If yes, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span class="bold" data-i18n="Did you learn something significant about yourself and/or your impending ruin?">Did you learn something significant about yourself and/or your impending ruin?</span> <span data-i18n="If yes, mark">If yes, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span class="bold" data-i18n="Did you learn something significant about a fellow monster?">Did you learn something significant about a fellow monster?</span> <span data-i18n="If yes, mark">If yes, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span class="bold" data-i18n="Did you uncover at least a Key of the Apocalypse or attempt to Unlock Dooms Door?">Did you uncover at least a Key of the Apocalypse or attempt to Unlock Dooms Door?</span> <span data-i18n="If no, mark">If no, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</div>
</div>
</div>
</div><a name="headeradvances"></a>
<div class="header"><span class="title" data-i18n="Advances">Advances</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_advances" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="advances">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="advances">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_advances" value="1"/>
<div class="section roller">
<div>
<input class="view" type="hidden" name="attr_xp_advance_active" value="0"/>
<div class="viewable"><span>
<input class="toggle" type="hidden" name="attr_expand_advances" value="0"/><a class="icon document" href="#headerxp_advances"><span data-i18n="You're ready for an XP advance.">You're ready for an XP advance.</span> </a><a href="#headeradvances"><span data-i18n="You're ready for an XP advance.">You're ready for an XP advance.</span> </a></span>
</div>
</div>
<div>
<input class="view" type="hidden" name="attr_ruin_advance_active" value="0"/>
<div class="viewable"><span>
<input class="toggle" type="hidden" name="attr_expand_advances" value="0"/><a class="icon document" href="#headerruin_advances"><span data-i18n="You're ready for a Ruin advance.">You're ready for a Ruin advance.</span> </a><a href="#headeradvances"><span data-i18n="You're ready for a Ruin advance.">You're ready for a Ruin advance.</span> </a></span>
</div>
</div><a name="headerxp_advances"></a>
<div class="subheader"><span class="title" data-i18n="XP Advances">XP Advances</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_xp_advances" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="xp_advances">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="xp_advances">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_xp_advances" value="1"/>
<div class="section roller">
<div>
<input class="view" type="hidden" name="attr_xp_advance_active" value="0"/>
<div class="viewable">
<p><span data-i18n="You may spend">You may spend</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendxp" value="8"><span class="bold">8&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span> <span data-i18n="for an XP advance.">for an XP advance.</span> <span class="italic" data-i18n="(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)">(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)</span>
</p>
</div>
</div>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<input class="masker" type="hidden" name="attr_check_checkablesummoned_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablesummoned_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesummoned_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablesummoned_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablesummoned_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablesummoned_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesummoned_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesummoned_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Summoned move">Take a new Summoned move</span>
</div>
</div>
</div>
<div class="pbsurge">
<input class="masker" type="hidden" name="attr_check_checkablesurge_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablesurge_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablesurge_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablesurge_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablesurge_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablesurge_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablesurge_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablesurge_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Surge move">Take a new Surge move</span>
</div>
</div>
</div>
<div class="pbfound">
<input class="masker" type="hidden" name="attr_check_checkablefound_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablefound_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablefound_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablefound_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablefound_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablefound_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablefound_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablefound_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Found move">Take a new Found move</span>
</div>
</div>
</div>
<div class="pbshade">
<input class="masker" type="hidden" name="attr_check_checkableshade_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkableshade_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkableshade_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkableshade_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkableshade_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkableshade_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkableshade_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkableshade_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Shade move">Take a new Shade move</span>
</div>
</div>
</div>
<div class="pblast">
<input class="masker" type="hidden" name="attr_check_checkablelast_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablelast_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablelast_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablelast_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablelast_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablelast_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablelast_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablelast_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Last move">Take a new Last move</span>
</div>
</div>
</div>
<div class="pbfallen">
<input class="masker" type="hidden" name="attr_check_checkablefallen_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablefallen_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablefallen_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablefallen_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablefallen_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablefallen_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablefallen_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablefallen_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Fallen move">Take a new Fallen move</span>
</div>
</div>
</div>
<div class="pbhungry">
<input class="masker" type="hidden" name="attr_check_checkablehungry_xpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablehungry_xpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablehungry_xpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablehungry_xpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablehungry_xpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablehungry_xpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablehungry_xpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablehungry_xpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Hungry move">Take a new Hungry move</span>
</div>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablexpadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablexpadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablexpadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablexpadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new DIVISION move">Take a new DIVISION move</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_3" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_4" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_3" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkablexpadvance_3"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkablexpadvance_3"></button>
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_4" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablexpadvance_4"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablexpadvance_4"></button>
</div>
<div class="text"><span data-i18n="Take a move from another playbook">Take a move from another playbook</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_newtokens_1" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_newtokens_1" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablexpadvance_newtokens_1"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablexpadvance_newtokens_1"></button>
</div>
<div class="text"><span data-i18n="Describe a new way to gain Darkness Tokens">Describe a new way to gain Darkness Tokens</span>
</div>
</div>
<div>
<input class="view" type="hidden" name="attr_check_checkablexpadvance_newtokens_1" value="0"/>
<div class="viewable">
<div class="checklist2box">
<div class="buttons"></div>
<div class="text">
<input class="fillme" type="text" name="attr_newdarknesstokensmethod" value="" style="width: 100%"/>
</div>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_newpod_1" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_newpod_1" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablexpadvance_newpod_1"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablexpadvance_newpod_1"></button>
</div>
<div class="text"><span data-i18n="Take a new Power of Darkness from your playbook">Take a new Power of Darkness from your playbook</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkablexpadvance_5" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkablexpadvance_5" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkablexpadvance_5"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkablexpadvance_5"></button>
</div>
<div class="text"><span data-i18n="Change your playbook">Change your playbook</span>
</div>
</div>
</div>
<div><span class="bold" data-i18n="Unused">Unused</span> <span class="bold" data-i18n="Advances">Advances</span>
<input class="fillme narrower" type="number" min="0" value="0" name="attr_unused_xp_advances"/><br/><span class="italic footnote" data-i18n="Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide." style="line-height: 8px;">Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide.</span>
</div>
</div>
</div><a name="headerruin_advances"></a>
<div class="subheader"><span class="title" data-i18n="Ruin Advances">Ruin Advances</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_ruin_advances" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="ruin_advances">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="ruin_advances">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_ruin_advances" value="1"/>
<div class="section roller">
<div>
<input class="view" type="hidden" name="attr_ruin_advance_active" value="0"/>
<div class="viewable">
<p><span data-i18n="You may spend">You may spend</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="5"><span class="bold">5&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span> <span data-i18n="for a Ruin advance.">for a Ruin advance.</span> <span class="italic" data-i18n="(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)">(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)</span>
</p>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkableruinadvance_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkableruinadvance_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkableruinadvance_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkableruinadvance_2"></button>
</div>
<div class="text"><span data-i18n="Take a new Ruin Move">Take a new Ruin Move</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_3" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_4" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_3" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkableruinadvance_3"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkableruinadvance_3"></button>
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_4" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkableruinadvance_4"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkableruinadvance_4"></button>
</div>
<div class="text"><span data-i18n="Take Ruin Move from another playbook">Take Ruin Move from another playbook</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_permmark_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_permmark_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_permmark_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkableruinadvance_permmark_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkableruinadvance_permmark_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_permmark_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkableruinadvance_permmark_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkableruinadvance_permmark_2"></button>
</div>
<div class="text"><span data-i18n="Permanently mark a Condition">Permanently mark a Condition</span>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_newruincon_1" value="0"/>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_newruincon_2" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_newruincon_1" value="0"/>
<button class="checked tightright" type="action" name="act_unchecklist" value="checkableruinadvance_newruincon_1"></button>
<button class="unchecked tightright" type="action" name="act_checklist" value="checkableruinadvance_newruincon_1"></button>
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_newruincon_2" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkableruinadvance_newruincon_2"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkableruinadvance_newruincon_2"></button>
</div>
<div class="text"><span data-i18n="Gain a new Ruin Condition">Gain a new Ruin Condition</span>
</div>
</div>
<div>
<input class="view" type="hidden" name="attr_check_checkableruinadvance_newruincon_1" value="0"/>
<div class="viewable">
<div class="checklist2box">
<div class="buttons"></div>
<div class="text">
<select name="attr_ruincon1">
<option value="" data-i18n="Gain a new Ruin Condition"></option>
<option data-i18n="Cruel"></option>
<option data-i18n="Fragile"></option>
<option data-i18n="Guilty"></option>
<option data-i18n="Haunted"></option>
<option data-i18n="Paranoid"></option>
<option data-i18n="Possessive"></option>
<option data-i18n="Ruthless"></option>
<option data-i18n="Reckless"></option>
</select>
</div>
</div>
</div>
</div>
<div>
<input class="view" type="hidden" name="attr_check_checkableruinadvance_newruincon_2" value="0"/>
<div class="viewable">
<div class="checklist2box">
<div class="buttons"></div>
<div class="text">
<select name="attr_ruincon2">
<option value="" data-i18n="Gain a new Ruin Condition"></option>
<option data-i18n="Cruel"></option>
<option data-i18n="Fragile"></option>
<option data-i18n="Guilty"></option>
<option data-i18n="Haunted"></option>
<option data-i18n="Paranoid"></option>
<option data-i18n="Possessive"></option>
<option data-i18n="Ruthless"></option>
<option data-i18n="Reckless"></option>
</select>
</div>
</div>
</div>
</div>
<input class="masker" type="hidden" name="attr_check_checkableruinadvance_5" value="0"/>
<div class="checklist2box">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_checkableruinadvance_5" value="0"/>
<button class="checked" type="action" name="act_unchecklist" value="checkableruinadvance_5"></button>
<button class="unchecked" type="action" name="act_checklist" value="checkableruinadvance_5"></button>
</div>
<div class="text"><span data-i18n="Retire your character. You become a Harbinger of the apocalypse.">Retire your character. You become a Harbinger of the apocalypse.</span>
</div>
</div>
<div><span class="bold" data-i18n="Unused">Unused</span> <span class="bold" data-i18n="Advances">Advances</span>
<input class="fillme narrower" type="number" min="0" value="0" name="attr_unused_ruin_advances"/><br/><span class="italic footnote" data-i18n="Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide." style="line-height: 8px;">Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide.</span>
</div>
</div>
</div>
</div>
</div>
<div><a name="headerremember_to___"></a>
<div class="header"><span class="title" data-i18n="Remember to...">Remember to...</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_remember_to___" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="remember_to___">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="remember_to___">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_remember_to___" value="1"/>
<div class="section roller">
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<ul>
<li><span data-i18n="Define violence on your own terms">Define violence on your own terms</span>
</li>
<li><span data-i18n="Seek out love in all its forms">Seek out love in all its forms</span>
</li>
<li><span data-i18n="Defy your Destiny">Defy your Destiny</span>
</li>
</ul>
</div>
<div class="pbsurge">
<ul>
<li><span data-i18n="Struggle to define yourself beyond your power">Struggle to define yourself beyond your power</span>
</li>
<li><span data-i18n="Love others, knowing hurting them is easy">Love others, knowing hurting them is easy</span>
</li>
<li><span data-i18n="Share the burden with others">Share the burden with others</span>
</li>
</ul>
</div>
<div class="pbfound">
<ul>
<li><span data-i18n="Seek to understand the minds and hearts around you">Seek to understand the minds and hearts around you</span>
</li>
<li><span data-i18n="Struggle to be brave and true">Struggle to be brave and true</span>
</li>
<li><span data-i18n="Fear the truths hidden in your lost memories">Fear the truths hidden in your lost memories</span>
</li>
</ul>
</div>
<div class="pbshade">
<ul>
<li><span data-i18n="Hold Death close">Hold Death close</span>
</li>
<li><span data-i18n="Hide your heart behind logic">Hide your heart behind logic</span>
</li>
<li><span data-i18n="Decide why you chose to keep on living">Decide why you chose to keep on living</span>
</li>
</ul>
</div>
<div class="pblast">
<ul>
<li><span data-i18n="Leave your heart in the past">Leave your heart in the past</span>
</li>
<li><span data-i18n="Find others to create a future with">Find others to create a future with</span>
</li>
<li><span data-i18n="Hold tightly to the double-edged nature of grief">Hold tightly to the double-edged nature of grief</span>
</li>
</ul>
</div>
<div class="pbfallen">
<ul>
<li><span data-i18n="Weave devastation with charm and guile">Weave devastation with charm and guile</span>
</li>
<li><span data-i18n="Yearn for love and power equally">Yearn for love and power equally</span>
</li>
<li><span data-i18n="Claw your way to even greater heights">Claw your way to even greater heights</span>
</li>
</ul>
</div>
<div class="pbhungry">
<ul>
<li><span data-i18n="Struggle with the Hunger">Struggle with the Hunger</span>
</li>
<li><span data-i18n="Seek intimacy at every opportunity">Seek intimacy at every opportunity</span>
</li>
<li><span data-i18n="Confront the horror of a body you cannot control">Confront the horror of a body you cannot control</span>
</li>
</ul>
</div>
</div>
</div>
</div><a name="headerbio"></a>
<div class="header"><span class="title" data-i18n="Bio">Bio</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_bio" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="bio">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="bio">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_bio" value="1"/>
<div class="section roller">
<div class="minihead"><span data-i18n="Your Look">Your Look</span>
</div>
<div>
<textarea class="bio" name="attr_look"></textarea>
</div>
<div class="minihead"><span data-i18n="Your Origin">Your Origin</span>
</div>
<div>
<textarea class="bio" name="attr_origin"></textarea>
</div>
<div>
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<div class="minihead"><span data-i18n="What is the prophecy that haunts you?">What is the prophecy that haunts you?</span>
</div>
<div>
<textarea class="bio" name="attr_summoned_prophecy"></textarea>
</div>
</div>
<div class="pblast">
<div class="minihead"><span data-i18n="What Tragedy Destroyed Your People?">What Tragedy Destroyed Your People?</span>
</div>
<div>
<textarea class="bio" name="attr_last_tragedy"></textarea>
</div>
</div>
<div class="pbfallen">
<div class="minihead"><span data-i18n="Who are the gods who taunt you?">Who are the gods who taunt you?</span>
</div>
<div>
<textarea class="bio" name="attr_fallen_gods"></textarea>
</div>
</div>
<div class="pbfound">
<div class="minihead"><span data-i18n="What Has Replaced Most Of Your Memories From Before DIVISION?">What Has Replaced Most Of Your Memories From Before DIVISION?</span>
</div>
<div>
<textarea class="bio" name="attr_found_memories"></textarea>
</div>
</div>
<div class="pbhungry">
<div class="minihead"><span data-i18n="What do you feed on and what remnants do you leave behind?">What do you feed on and what remnants do you leave behind?</span>
</div>
<div>
<textarea class="bio" name="attr_hungry_feed"></textarea>
</div>
</div>
<div class="pbshade">
<div class="minihead"><span data-i18n="What form does Death take to speak to you?">What form does Death take to speak to you?</span>
</div>
<div>
<textarea class="bio" name="attr_shade_voice"></textarea>
</div>
</div>
<div class="pbsurge">
<div class="minihead"><span data-i18n="What Collateral Damage Do You Leave in Your Wake?">What Collateral Damage Do You Leave in Your Wake?</span>
</div>
<div>
<textarea class="bio" name="attr_surge_damage"></textarea>
</div>
</div>
</div>
</div>
</div><a name="headernotes"></a>
<div class="header"><span class="title" data-i18n="Notes">Notes</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_notes" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="notes">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="notes">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_notes" value="1"/>
<div class="section roller">
<textarea class="notes" name="attr_notes"></textarea>
</div>
</div><a name="headerpreferences"></a>
<div class="header"><span class="title" data-i18n="Preferences">Preferences</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_preferences" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="preferences">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="preferences">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_preferences" value="1"/>
<div class="section roller">
<select name="attr_scrollstyle">
<option value="compact" data-i18n="Independent scrollbars (compact)"></option>
<option value="comfy" data-i18n="Independent scrollbars (comfy)"></option>
<option value="tall" data-i18n="Independent scrollbars (tall)"></option>
<option value="" data-i18n="Single scrollbar"></option>
</select>
<select name="attr_tooltips_show">
<option value="1" data-i18n="Show tooltips"></option>
<option value="0" data-i18n="Hide tooltips"></option>
</select>
<select name="attr_final_mystery_toggle">
<option value="0" data-i18n="Hide final mystery move"></option>
<option value="1" data-i18n="Show final mystery move"></option>
</select>
</div>
</div>
</div>
</div>
<input class="toggle" type="hidden" name="attr_expand_movelist" value="1"/>
<div>
<!-- intentionally empty-->
</div>
<div class="sidetab"><span>
<button class="tipper vexpand hfade" type="action" name="act_expand" value="movelist">
<div class="tipped tipleft"><span data-i18n="Show Moves List">Show Moves List</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_movelist" value="1"/>
<div class="narrow roller"><a name="headermove_index"></a>
<div class="header fixed"><span class="title" data-i18n="Move Index">Move Index</span> <span>
<button class="tipper vcontract hfade" type="action" name="act_contract" value="movelist">
<div class="tipped tipright"><span data-i18n="Hide Moves List">Hide Moves List</span>
</div>
</button></span>
</div>
<div class="section">
<div class="columns movecols">
<div class="scrollable">
<p></p>
<div>
<input class="view" type="hidden" name="attr_view_pbinstructions" value="1"/>
<div class="viewable"><span>
<button class="tipper dismiss colorized" type="action" name="act_unview" value="pbinstructions">
<div class="tipped tipleft"><span data-i18n="click to get rid of these instructions">click to get rid of these instructions</span>
</div>
</button></span> <span data-i18n="Choose one more Playbook Move, then choose either one of your Ruin Moves, or instead take a DIVISION move (make sure everyone knows which one).">Choose one more Playbook Move, then choose either one of your Ruin Moves, or instead take a DIVISION move (make sure everyone knows which one).</span>
</div>
</div><a name="headerstarting_playbook_moves"></a>
<div class="subheader fixed"><span class="title" data-i18n="Starting Playbook Moves">Starting Playbook Moves</span>
</div>
<div class="section">
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<div class="pbsummoned">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_sometimes__i_get_angry" value="0"/><a class="viewable tipper" href="#jumpmove_sometimes__i_get_angry"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="sometimes__i_get_angry">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_sometimes__i_get_angry" value="0"/><a class="fglink tipper" href="#headersometimes__i_get_angry"><span data-i18n="Sometimes, I Get Angry">Sometimes, I Get Angry</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Sometimes, I Get Angry">Sometimes, I Get Angry</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbsurge">
<div class="pbsurge">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_my_hands_around_your_heart" value="0"/><a class="viewable tipper" href="#jumpmove_my_hands_around_your_heart"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="my_hands_around_your_heart">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_my_hands_around_your_heart" value="0"/><a class="fglink tipper" href="#headermy_hands_around_your_heart"><span data-i18n="My Hands Around Your Heart">My Hands Around Your Heart</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="My Hands Around Your Heart">My Hands Around Your Heart</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<div class="pbsurge">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_the_heart_s_eclipse" value="0"/><a class="viewable tipper" href="#jumpmove_the_heart_s_eclipse"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_heart_s_eclipse">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_heart_s_eclipse" value="0"/><a class="fglink tipper" href="#headerthe_heart_s_eclipse"><span data-i18n="The Hearts Eclipse">The Hearts Eclipse</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Hearts Eclipse">The Hearts Eclipse</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfound">
<div class="pbfound">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_you_can_t_hide_your_heart_from_me" value="0"/><a class="viewable tipper" href="#jumpmove_you_can_t_hide_your_heart_from_me"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="you_can_t_hide_your_heart_from_me">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_you_can_t_hide_your_heart_from_me" value="0"/><a class="fglink tipper" href="#headeryou_can_t_hide_your_heart_from_me"><span data-i18n="You Cant Hide Your Heart from Me">You Cant Hide Your Heart from Me</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="You Cant Hide Your Heart from Me">You Cant Hide Your Heart from Me</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbshade">
<div class="pbshade">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_death_walked_here" value="0"/><a class="viewable tipper" href="#jumpmove_death_walked_here"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="death_walked_here">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_death_walked_here" value="0"/><a class="fglink tipper" href="#headerdeath_walked_here"><span data-i18n="Death Walked Here">Death Walked Here</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Death Walked Here">Death Walked Here</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
</div>
<div class="pblast">
<div class="pblast">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_ashes_to_ashes" value="0"/><a class="viewable tipper" href="#jumpmove_ashes_to_ashes"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="ashes_to_ashes">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_ashes_to_ashes" value="0"/><a class="fglink tipper" href="#headerashes_to_ashes"><span data-i18n="Ashes to Ashes">Ashes to Ashes</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Ashes to Ashes">Ashes to Ashes</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfallen">
<div class="pbfallen">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_call_me_master" value="0"/><a class="viewable tipper" href="#jumpmove_call_me_master"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="call_me_master">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_call_me_master" value="0"/><a class="fglink tipper" href="#headercall_me_master"><span data-i18n="Call Me Master">Call Me Master</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Call Me Master">Call Me Master</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbhungry">
<div class="pbhungry">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_the_gnawing_edge_of_hunger" value="0"/><a class="viewable tipper" href="#jumpmove_the_gnawing_edge_of_hunger"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_gnawing_edge_of_hunger">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_gnawing_edge_of_hunger" value="0"/><a class="fglink tipper" href="#headerthe_gnawing_edge_of_hunger"><span data-i18n="The Gnawing Edge of Hunger">The Gnawing Edge of Hunger</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Gnawing Edge of Hunger">The Gnawing Edge of Hunger</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
</div>
</div><a name="headerplaybook_moves"></a>
<div class="subheader"><span class="title" data-i18n="Playbook Moves">Playbook Moves</span>
<input class="toggle" type="hidden" name="attr_check_pbchecked" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="pbchecked">
<div class="tipped tipright"><span data-i18n="Showing checked only">Showing checked only</span>
</div>
</button></span><span>
<button class="tipper bothchecks hfade" type="action" name="act_check" value="pbchecked">
<div class="tipped tipright"><span data-i18n="Showing checked and unchecked">Showing checked and unchecked</span>
</div>
</button></span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_playbook_moves" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="playbook_moves">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="playbook_moves">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_playbook_moves" value="1"/>
<div class="section roller">
<input class="checksonly" type="hidden" name="attr_check_pbchecked" value="0"/>
<div class="pbsummoned">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_come_on__tough_guy" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_come_on__tough_guy" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_come_on__tough_guy" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="come_on__tough_guy">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="come_on__tough_guy">
</button>
<input class="toggle" type="hidden" name="attr_view_come_on__tough_guy" value="0"/><a class="viewable tipper" href="#jumpmove_come_on__tough_guy"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="come_on__tough_guy">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_come_on__tough_guy" value="0"/><a class="fglink tipper" href="#headercome_on__tough_guy"><span data-i18n="Come On, Tough Guy">Come On, Tough Guy</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Come On, Tough Guy">Come On, Tough Guy</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_borrowed_power" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_borrowed_power" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_borrowed_power" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="borrowed_power">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="borrowed_power">
</button>
<input class="toggle" type="hidden" name="attr_view_borrowed_power" value="0"/><a class="viewable tipper" href="#jumpmove_borrowed_power"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="borrowed_power">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_borrowed_power" value="0"/><a class="fglink tipper" href="#headerborrowed_power"><span data-i18n="Borrowed Power">Borrowed Power</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Borrowed Power">Borrowed Power</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_we_re_family_now" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_we_re_family_now" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_we_re_family_now" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="we_re_family_now">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="we_re_family_now">
</button>
<input class="toggle" type="hidden" name="attr_view_we_re_family_now" value="0"/><a class="viewable tipper" href="#jumpmove_we_re_family_now"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="we_re_family_now">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_we_re_family_now" value="0"/><a class="fglink tipper" href="#headerwe_re_family_now"><span data-i18n="Were Family Now">Were Family Now</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Were Family Now">Were Family Now</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_everything_for_you__my_love" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_everything_for_you__my_love" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_everything_for_you__my_love" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="everything_for_you__my_love">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="everything_for_you__my_love">
</button>
<input class="toggle" type="hidden" name="attr_view_everything_for_you__my_love" value="0"/><a class="viewable tipper" href="#jumpmove_everything_for_you__my_love"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="everything_for_you__my_love">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_everything_for_you__my_love" value="0"/><a class="fglink tipper" href="#headereverything_for_you__my_love"><span data-i18n="Everything For You, My Love">Everything For You, My Love</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Everything For You, My Love">Everything For You, My Love</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_together_we_are_destiny" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_together_we_are_destiny" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_together_we_are_destiny" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="together_we_are_destiny">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="together_we_are_destiny">
</button>
<input class="toggle" type="hidden" name="attr_view_together_we_are_destiny" value="0"/><a class="viewable tipper" href="#jumpmove_together_we_are_destiny"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="together_we_are_destiny">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_together_we_are_destiny" value="0"/><a class="fglink tipper" href="#headertogether_we_are_destiny"><span data-i18n="Together We Are Destiny">Together We Are Destiny</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Together We Are Destiny">Together We Are Destiny</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbsurge">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_my_darkness_is_never_leashed" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_my_darkness_is_never_leashed" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_my_darkness_is_never_leashed" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="my_darkness_is_never_leashed">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="my_darkness_is_never_leashed">
</button>
<input class="toggle" type="hidden" name="attr_view_my_darkness_is_never_leashed" value="0"/><a class="viewable tipper" href="#jumpmove_my_darkness_is_never_leashed"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="my_darkness_is_never_leashed">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_my_darkness_is_never_leashed" value="0"/><a class="fglink tipper" href="#headermy_darkness_is_never_leashed"><span data-i18n="My Darkness is Never Leashed">My Darkness is Never Leashed</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="My Darkness is Never Leashed">My Darkness is Never Leashed</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_i_am_your_destruction" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_i_am_your_destruction" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_i_am_your_destruction" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="i_am_your_destruction">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="i_am_your_destruction">
</button>
<input class="toggle" type="hidden" name="attr_view_i_am_your_destruction" value="0"/><a class="viewable tipper" href="#jumpmove_i_am_your_destruction"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="i_am_your_destruction">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_i_am_your_destruction" value="0"/><a class="fglink tipper" href="#headeri_am_your_destruction"><span data-i18n="I Am Your Destruction">I Am Your Destruction</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="I Am Your Destruction">I Am Your Destruction</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_like_a_moth_to_the_flame" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_like_a_moth_to_the_flame" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_like_a_moth_to_the_flame" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="like_a_moth_to_the_flame">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="like_a_moth_to_the_flame">
</button>
<input class="toggle" type="hidden" name="attr_view_like_a_moth_to_the_flame" value="0"/><a class="viewable tipper" href="#jumpmove_like_a_moth_to_the_flame"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="like_a_moth_to_the_flame">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_like_a_moth_to_the_flame" value="0"/><a class="fglink tipper" href="#headerlike_a_moth_to_the_flame"><span data-i18n="Like a Moth to the Flame">Like a Moth to the Flame</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Like a Moth to the Flame">Like a Moth to the Flame</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_my_little_monster" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_my_little_monster" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_my_little_monster" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="my_little_monster">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="my_little_monster">
</button>
<input class="toggle" type="hidden" name="attr_view_my_little_monster" value="0"/><a class="viewable tipper" href="#jumpmove_my_little_monster"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="my_little_monster">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_my_little_monster" value="0"/><a class="fglink tipper" href="#headermy_little_monster"><span data-i18n="My Little Monster">My Little Monster</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="My Little Monster">My Little Monster</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfound">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_walk_with_me_in_dreams" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_walk_with_me_in_dreams" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_walk_with_me_in_dreams" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="walk_with_me_in_dreams">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="walk_with_me_in_dreams">
</button>
<input class="toggle" type="hidden" name="attr_view_walk_with_me_in_dreams" value="0"/><a class="viewable tipper" href="#jumpmove_walk_with_me_in_dreams"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="walk_with_me_in_dreams">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_walk_with_me_in_dreams" value="0"/><a class="fglink tipper" href="#headerwalk_with_me_in_dreams"><span data-i18n="Walk with Me in Dreams">Walk with Me in Dreams</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Walk with Me in Dreams">Walk with Me in Dreams</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_a_man_of_a_thousand_faces" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_a_man_of_a_thousand_faces" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_a_man_of_a_thousand_faces" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="a_man_of_a_thousand_faces">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="a_man_of_a_thousand_faces">
</button>
<input class="toggle" type="hidden" name="attr_view_a_man_of_a_thousand_faces" value="0"/><a class="viewable tipper" href="#jumpmove_a_man_of_a_thousand_faces"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="a_man_of_a_thousand_faces">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_a_man_of_a_thousand_faces" value="0"/><a class="fglink tipper" href="#headera_man_of_a_thousand_faces"><span data-i18n="A Man of a Thousand Faces">A Man of a Thousand Faces</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="A Man of a Thousand Faces">A Man of a Thousand Faces</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_you_are_not_alone" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_you_are_not_alone" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_you_are_not_alone" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="you_are_not_alone">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="you_are_not_alone">
</button>
<input class="toggle" type="hidden" name="attr_view_you_are_not_alone" value="0"/><a class="viewable tipper" href="#jumpmove_you_are_not_alone"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="you_are_not_alone">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_you_are_not_alone" value="0"/><a class="fglink tipper" href="#headeryou_are_not_alone"><span data-i18n="You Are Not Alone">You Are Not Alone</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="You Are Not Alone">You Are Not Alone</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_truth_above_all_else" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_the_truth_above_all_else" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_truth_above_all_else" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_truth_above_all_else">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_truth_above_all_else">
</button>
<input class="toggle" type="hidden" name="attr_view_the_truth_above_all_else" value="0"/><a class="viewable tipper" href="#jumpmove_the_truth_above_all_else"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_truth_above_all_else">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_truth_above_all_else" value="0"/><a class="fglink tipper" href="#headerthe_truth_above_all_else"><span data-i18n="The Truth Above All Else">The Truth Above All Else</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Truth Above All Else">The Truth Above All Else</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_it_was_just_me_for_a_long_time" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_it_was_just_me_for_a_long_time" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_it_was_just_me_for_a_long_time" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="it_was_just_me_for_a_long_time">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="it_was_just_me_for_a_long_time">
</button>
<input class="toggle" type="hidden" name="attr_view_it_was_just_me_for_a_long_time" value="0"/><a class="viewable tipper" href="#jumpmove_it_was_just_me_for_a_long_time"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="it_was_just_me_for_a_long_time">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_it_was_just_me_for_a_long_time" value="0"/><a class="fglink tipper" href="#headerit_was_just_me_for_a_long_time"><span data-i18n="It Was Just Me for A Long Time">It Was Just Me for A Long Time</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="It Was Just Me for A Long Time">It Was Just Me for A Long Time</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbshade">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_soul_like_a_steel_trap" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_soul_like_a_steel_trap" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_soul_like_a_steel_trap" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="soul_like_a_steel_trap">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="soul_like_a_steel_trap">
</button>
<input class="toggle" type="hidden" name="attr_view_soul_like_a_steel_trap" value="0"/><a class="viewable tipper" href="#jumpmove_soul_like_a_steel_trap"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="soul_like_a_steel_trap">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_soul_like_a_steel_trap" value="0"/><a class="fglink tipper" href="#headersoul_like_a_steel_trap"><span data-i18n="Soul Like a Steel Trap">Soul Like a Steel Trap</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Soul Like a Steel Trap">Soul Like a Steel Trap</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_i_m_the_expert_here_" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_i_m_the_expert_here_" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_i_m_the_expert_here_" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="i_m_the_expert_here_">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="i_m_the_expert_here_">
</button>
<input class="toggle" type="hidden" name="attr_view_i_m_the_expert_here_" value="0"/><a class="viewable tipper" href="#jumpmove_i_m_the_expert_here_"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="i_m_the_expert_here_">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_i_m_the_expert_here_" value="0"/><a class="fglink tipper" href="#headeri_m_the_expert_here_"><span data-i18n="Im the Expert Here!">Im the Expert Here!</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Im the Expert Here!">Im the Expert Here!</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_your_reputation_precedes_you" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_your_reputation_precedes_you" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_your_reputation_precedes_you" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="your_reputation_precedes_you">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="your_reputation_precedes_you">
</button>
<input class="toggle" type="hidden" name="attr_view_your_reputation_precedes_you" value="0"/><a class="viewable tipper" href="#jumpmove_your_reputation_precedes_you"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="your_reputation_precedes_you">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_your_reputation_precedes_you" value="0"/><a class="fglink tipper" href="#headeryour_reputation_precedes_you"><span data-i18n="Your Reputation Precedes You">Your Reputation Precedes You</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Your Reputation Precedes You">Your Reputation Precedes You</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_devil_s_advocate" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_the_devil_s_advocate" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_devil_s_advocate" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_devil_s_advocate">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_devil_s_advocate">
</button>
<input class="toggle" type="hidden" name="attr_view_the_devil_s_advocate" value="0"/><a class="viewable tipper" href="#jumpmove_the_devil_s_advocate"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_devil_s_advocate">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_devil_s_advocate" value="0"/><a class="fglink tipper" href="#headerthe_devil_s_advocate"><span data-i18n="The Devils Advocate">The Devils Advocate</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Devils Advocate">The Devils Advocate</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_allow_me_to_offer_a_theory" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_allow_me_to_offer_a_theory" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_allow_me_to_offer_a_theory" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="allow_me_to_offer_a_theory">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="allow_me_to_offer_a_theory">
</button>
<input class="toggle" type="hidden" name="attr_view_allow_me_to_offer_a_theory" value="0"/><a class="viewable tipper" href="#jumpmove_allow_me_to_offer_a_theory"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="allow_me_to_offer_a_theory">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_allow_me_to_offer_a_theory" value="0"/><a class="fglink tipper" href="#headerallow_me_to_offer_a_theory"><span data-i18n="Allow Me to Offer a Theory">Allow Me to Offer a Theory</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Allow Me to Offer a Theory">Allow Me to Offer a Theory</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
</div>
<div class="pblast">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_harrowing_beauty" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_harrowing_beauty" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_harrowing_beauty" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="harrowing_beauty">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="harrowing_beauty">
</button>
<input class="toggle" type="hidden" name="attr_view_harrowing_beauty" value="0"/><a class="viewable tipper" href="#jumpmove_harrowing_beauty"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="harrowing_beauty">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_harrowing_beauty" value="0"/><a class="fglink tipper" href="#headerharrowing_beauty"><span data-i18n="Harrowing Beauty">Harrowing Beauty</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Harrowing Beauty">Harrowing Beauty</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_tragedy_s_long_shadow" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_tragedy_s_long_shadow" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_tragedy_s_long_shadow" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="tragedy_s_long_shadow">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="tragedy_s_long_shadow">
</button>
<input class="toggle" type="hidden" name="attr_view_tragedy_s_long_shadow" value="0"/><a class="viewable tipper" href="#jumpmove_tragedy_s_long_shadow"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="tragedy_s_long_shadow">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_tragedy_s_long_shadow" value="0"/><a class="fglink tipper" href="#headertragedy_s_long_shadow"><span data-i18n="Tragedys Long Shadow">Tragedys Long Shadow</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Tragedys Long Shadow">Tragedys Long Shadow</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_reshaped_by_despair" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_reshaped_by_despair" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_reshaped_by_despair" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="reshaped_by_despair">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="reshaped_by_despair">
</button>
<input class="toggle" type="hidden" name="attr_view_reshaped_by_despair" value="0"/><a class="viewable tipper" href="#jumpmove_reshaped_by_despair"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="reshaped_by_despair">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_reshaped_by_despair" value="0"/><a class="fglink tipper" href="#headerreshaped_by_despair"><span data-i18n="Reshaped by Despair">Reshaped by Despair</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Reshaped by Despair">Reshaped by Despair</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_a_flickering_hope" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_a_flickering_hope" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_a_flickering_hope" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="a_flickering_hope">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="a_flickering_hope">
</button>
<input class="toggle" type="hidden" name="attr_view_a_flickering_hope" value="0"/><a class="viewable tipper" href="#jumpmove_a_flickering_hope"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="a_flickering_hope">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_a_flickering_hope" value="0"/><a class="fglink tipper" href="#headera_flickering_hope"><span data-i18n="A Flickering Hope">A Flickering Hope</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="A Flickering Hope">A Flickering Hope</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_you_are_all_i_have_left" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_you_are_all_i_have_left" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_you_are_all_i_have_left" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="you_are_all_i_have_left">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="you_are_all_i_have_left">
</button>
<input class="toggle" type="hidden" name="attr_view_you_are_all_i_have_left" value="0"/><a class="viewable tipper" href="#jumpmove_you_are_all_i_have_left"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="you_are_all_i_have_left">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_you_are_all_i_have_left" value="0"/><a class="fglink tipper" href="#headeryou_are_all_i_have_left"><span data-i18n="You Are All I Have Left">You Are All I Have Left</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="You Are All I Have Left">You Are All I Have Left</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfallen">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_mother_of_monsters" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_mother_of_monsters" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_mother_of_monsters" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="mother_of_monsters">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="mother_of_monsters">
</button>
<input class="toggle" type="hidden" name="attr_view_mother_of_monsters" value="0"/><a class="viewable tipper" href="#jumpmove_mother_of_monsters"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="mother_of_monsters">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_mother_of_monsters" value="0"/><a class="fglink tipper" href="#headermother_of_monsters"><span data-i18n="Mother of Monsters">Mother of Monsters</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Mother of Monsters">Mother of Monsters</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_fleeting_divinity" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_fleeting_divinity" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_fleeting_divinity" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="fleeting_divinity">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="fleeting_divinity">
</button>
<input class="toggle" type="hidden" name="attr_view_fleeting_divinity" value="0"/><a class="viewable tipper" href="#jumpmove_fleeting_divinity"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="fleeting_divinity">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_fleeting_divinity" value="0"/><a class="fglink tipper" href="#headerfleeting_divinity"><span data-i18n="Fleeting Divinity">Fleeting Divinity</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Fleeting Divinity">Fleeting Divinity</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_honeyed_tongue_and_clouded_minds" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_honeyed_tongue_and_clouded_minds" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_honeyed_tongue_and_clouded_minds" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="honeyed_tongue_and_clouded_minds">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="honeyed_tongue_and_clouded_minds">
</button>
<input class="toggle" type="hidden" name="attr_view_honeyed_tongue_and_clouded_minds" value="0"/><a class="viewable tipper" href="#jumpmove_honeyed_tongue_and_clouded_minds"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="honeyed_tongue_and_clouded_minds">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_honeyed_tongue_and_clouded_minds" value="0"/><a class="fglink tipper" href="#headerhoneyed_tongue_and_clouded_minds"><span data-i18n="Honeyed Tongue and Clouded Minds">Honeyed Tongue and Clouded Minds</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Honeyed Tongue and Clouded Minds">Honeyed Tongue and Clouded Minds</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_you_loved_me_once" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_you_loved_me_once" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_you_loved_me_once" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="you_loved_me_once">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="you_loved_me_once">
</button>
<input class="toggle" type="hidden" name="attr_view_you_loved_me_once" value="0"/><a class="viewable tipper" href="#jumpmove_you_loved_me_once"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="you_loved_me_once">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_you_loved_me_once" value="0"/><a class="fglink tipper" href="#headeryou_loved_me_once"><span data-i18n="You Loved Me Once">You Loved Me Once</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="You Loved Me Once">You Loved Me Once</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_lies_that_serve_me" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_the_lies_that_serve_me" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_lies_that_serve_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_lies_that_serve_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_lies_that_serve_me">
</button>
<input class="toggle" type="hidden" name="attr_view_the_lies_that_serve_me" value="0"/><a class="viewable tipper" href="#jumpmove_the_lies_that_serve_me"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_lies_that_serve_me">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_lies_that_serve_me" value="0"/><a class="fglink tipper" href="#headerthe_lies_that_serve_me"><span data-i18n="The Lies That Serve Me">The Lies That Serve Me</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Lies That Serve Me">The Lies That Serve Me</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbhungry">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_better_to_eat_you_with__my_dear" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_the_better_to_eat_you_with__my_dear" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_better_to_eat_you_with__my_dear" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_better_to_eat_you_with__my_dear">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_better_to_eat_you_with__my_dear">
</button>
<input class="toggle" type="hidden" name="attr_view_the_better_to_eat_you_with__my_dear" value="0"/><a class="viewable tipper" href="#jumpmove_the_better_to_eat_you_with__my_dear"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_better_to_eat_you_with__my_dear">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_better_to_eat_you_with__my_dear" value="0"/><a class="fglink tipper" href="#headerthe_better_to_eat_you_with__my_dear"><span data-i18n="The Better to Eat You With, My Dear">The Better to Eat You With, My Dear</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Better to Eat You With, My Dear">The Better to Eat You With, My Dear</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_do_harbingers_dream_of_monsters_like_me" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_do_harbingers_dream_of_monsters_like_me" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_do_harbingers_dream_of_monsters_like_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="do_harbingers_dream_of_monsters_like_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="do_harbingers_dream_of_monsters_like_me">
</button>
<input class="toggle" type="hidden" name="attr_view_do_harbingers_dream_of_monsters_like_me" value="0"/><a class="viewable tipper" href="#jumpmove_do_harbingers_dream_of_monsters_like_me"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="do_harbingers_dream_of_monsters_like_me">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_do_harbingers_dream_of_monsters_like_me" value="0"/><a class="fglink tipper" href="#headerdo_harbingers_dream_of_monsters_like_me"><span data-i18n="Do Harbingers Dream of Monsters Like Me">Do Harbingers Dream of Monsters Like Me</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Do Harbingers Dream of Monsters Like Me">Do Harbingers Dream of Monsters Like Me</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_gaze_into_my_heart_s_abyss" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_gaze_into_my_heart_s_abyss" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_gaze_into_my_heart_s_abyss" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="gaze_into_my_heart_s_abyss">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="gaze_into_my_heart_s_abyss">
</button>
<input class="toggle" type="hidden" name="attr_view_gaze_into_my_heart_s_abyss" value="0"/><a class="viewable tipper" href="#jumpmove_gaze_into_my_heart_s_abyss"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="gaze_into_my_heart_s_abyss">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_gaze_into_my_heart_s_abyss" value="0"/><a class="fglink tipper" href="#headergaze_into_my_heart_s_abyss"><span data-i18n="Gaze Into My Hearts Abyss">Gaze Into My Hearts Abyss</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Gaze Into My Hearts Abyss">Gaze Into My Hearts Abyss</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_enthralled_by_you" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_enthralled_by_you" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_enthralled_by_you" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="enthralled_by_you">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="enthralled_by_you">
</button>
<input class="toggle" type="hidden" name="attr_view_enthralled_by_you" value="0"/><a class="viewable tipper" href="#jumpmove_enthralled_by_you"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="enthralled_by_you">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_enthralled_by_you" value="0"/><a class="fglink tipper" href="#headerenthralled_by_you"><span data-i18n="Enthralled by You">Enthralled by You</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Enthralled by You">Enthralled by You</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_i_remember_the_taste_of_you" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_i_remember_the_taste_of_you" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_i_remember_the_taste_of_you" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="i_remember_the_taste_of_you">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="i_remember_the_taste_of_you">
</button>
<input class="toggle" type="hidden" name="attr_view_i_remember_the_taste_of_you" value="0"/><a class="viewable tipper" href="#jumpmove_i_remember_the_taste_of_you"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="i_remember_the_taste_of_you">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_i_remember_the_taste_of_you" value="0"/><a class="fglink tipper" href="#headeri_remember_the_taste_of_you"><span data-i18n="I Remember the Taste of You">I Remember the Taste of You</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="I Remember the Taste of You">I Remember the Taste of You</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
</div>
</div>
</div><a name="headerruin_moves"></a>
<div class="subheader"><span class="title" data-i18n="Ruin Moves">Ruin Moves</span>
<input class="toggle" type="hidden" name="attr_check_pbchecked" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="pbchecked">
<div class="tipped tipright"><span data-i18n="Showing checked only">Showing checked only</span>
</div>
</button></span><span>
<button class="tipper bothchecks hfade" type="action" name="act_check" value="pbchecked">
<div class="tipped tipright"><span data-i18n="Showing checked and unchecked">Showing checked and unchecked</span>
</div>
</button></span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_ruin_moves" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="ruin_moves">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="ruin_moves">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_ruin_moves" value="1"/>
<div class="section roller">
<input class="checksonly" type="hidden" name="attr_check_pbchecked" value="0"/>
<div class="pbsummoned">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_none_stand_before_me" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_none_stand_before_me" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_none_stand_before_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="none_stand_before_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="none_stand_before_me">
</button>
<input class="toggle" type="hidden" name="attr_view_none_stand_before_me" value="0"/><a class="viewable tipper" href="#jumpmove_none_stand_before_me"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="none_stand_before_me">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_none_stand_before_me" value="0"/><a class="fglink tipper" href="#headernone_stand_before_me"><span data-i18n="None Stand Before Me">None Stand Before Me</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="None Stand Before Me">None Stand Before Me</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_prodigal_child_will_return" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_the_prodigal_child_will_return" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_prodigal_child_will_return" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_prodigal_child_will_return">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_prodigal_child_will_return">
</button>
<input class="toggle" type="hidden" name="attr_view_the_prodigal_child_will_return" value="0"/><a class="viewable tipper" href="#jumpmove_the_prodigal_child_will_return"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_prodigal_child_will_return">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_prodigal_child_will_return" value="0"/><a class="fglink tipper" href="#headerthe_prodigal_child_will_return"><span data-i18n="The Prodigal Child Will Return">The Prodigal Child Will Return</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Prodigal Child Will Return">The Prodigal Child Will Return</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_heavy_is_the_crown" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_heavy_is_the_crown" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_heavy_is_the_crown" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="heavy_is_the_crown">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="heavy_is_the_crown">
</button>
<input class="toggle" type="hidden" name="attr_view_heavy_is_the_crown" value="0"/><a class="viewable tipper" href="#jumpmove_heavy_is_the_crown"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="heavy_is_the_crown">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_heavy_is_the_crown" value="0"/><a class="fglink tipper" href="#headerheavy_is_the_crown"><span data-i18n="Heavy Is the Crown">Heavy Is the Crown</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Heavy Is the Crown">Heavy Is the Crown</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_humanity_was_a_dream" value="0"/>
<div class="pbsummoned">
<input class="checker" type="hidden" name="attr_check_humanity_was_a_dream" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_humanity_was_a_dream" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="humanity_was_a_dream">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="humanity_was_a_dream">
</button>
<input class="toggle" type="hidden" name="attr_view_humanity_was_a_dream" value="0"/><a class="viewable tipper" href="#jumpmove_humanity_was_a_dream"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="humanity_was_a_dream">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_humanity_was_a_dream" value="0"/><a class="fglink tipper" href="#headerhumanity_was_a_dream"><span data-i18n="Humanity Was a Dream">Humanity Was a Dream</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Humanity Was a Dream">Humanity Was a Dream</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbsurge">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_alpha_and_omega" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_alpha_and_omega" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_alpha_and_omega" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="alpha_and_omega">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="alpha_and_omega">
</button>
<input class="toggle" type="hidden" name="attr_view_alpha_and_omega" value="0"/><a class="viewable tipper" href="#jumpmove_alpha_and_omega"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="alpha_and_omega">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_alpha_and_omega" value="0"/><a class="fglink tipper" href="#headeralpha_and_omega"><span data-i18n="Alpha and Omega">Alpha and Omega</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Alpha and Omega">Alpha and Omega</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_my_dark_patron" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_my_dark_patron" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_my_dark_patron" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="my_dark_patron">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="my_dark_patron">
</button>
<input class="toggle" type="hidden" name="attr_view_my_dark_patron" value="0"/><a class="viewable tipper" href="#jumpmove_my_dark_patron"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="my_dark_patron">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_my_dark_patron" value="0"/><a class="fglink tipper" href="#headermy_dark_patron"><span data-i18n="My Dark Patron">My Dark Patron</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="My Dark Patron">My Dark Patron</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_this_is_the_blood_of_my_covenant" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_this_is_the_blood_of_my_covenant" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_this_is_the_blood_of_my_covenant" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="this_is_the_blood_of_my_covenant">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="this_is_the_blood_of_my_covenant">
</button>
<input class="toggle" type="hidden" name="attr_view_this_is_the_blood_of_my_covenant" value="0"/><a class="viewable tipper" href="#jumpmove_this_is_the_blood_of_my_covenant"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="this_is_the_blood_of_my_covenant">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_this_is_the_blood_of_my_covenant" value="0"/><a class="fglink tipper" href="#headerthis_is_the_blood_of_my_covenant"><span data-i18n="This Is the Blood of My Covenant">This Is the Blood of My Covenant</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="This Is the Blood of My Covenant">This Is the Blood of My Covenant</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_my_anointed_one" value="0"/>
<div class="pbsurge">
<input class="checker" type="hidden" name="attr_check_my_anointed_one" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_my_anointed_one" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="my_anointed_one">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="my_anointed_one">
</button>
<input class="toggle" type="hidden" name="attr_view_my_anointed_one" value="0"/><a class="viewable tipper" href="#jumpmove_my_anointed_one"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="my_anointed_one">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_my_anointed_one" value="0"/><a class="fglink tipper" href="#headermy_anointed_one"><span data-i18n="My Anointed One">My Anointed One</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="My Anointed One">My Anointed One</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfound">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_dark_puppet_strings" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_dark_puppet_strings" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_dark_puppet_strings" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="dark_puppet_strings">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="dark_puppet_strings">
</button>
<input class="toggle" type="hidden" name="attr_view_dark_puppet_strings" value="0"/><a class="viewable tipper" href="#jumpmove_dark_puppet_strings"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="dark_puppet_strings">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_dark_puppet_strings" value="0"/><a class="fglink tipper" href="#headerdark_puppet_strings"><span data-i18n="Dark Puppet Strings">Dark Puppet Strings</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Dark Puppet Strings">Dark Puppet Strings</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_where_do_you_end__where_do_i_begin_" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_where_do_you_end__where_do_i_begin_" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_where_do_you_end__where_do_i_begin_" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="where_do_you_end__where_do_i_begin_">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="where_do_you_end__where_do_i_begin_">
</button>
<input class="toggle" type="hidden" name="attr_view_where_do_you_end__where_do_i_begin_" value="0"/><a class="viewable tipper" href="#jumpmove_where_do_you_end__where_do_i_begin_"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="where_do_you_end__where_do_i_begin_">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_where_do_you_end__where_do_i_begin_" value="0"/><a class="fglink tipper" href="#headerwhere_do_you_end__where_do_i_begin_"><span data-i18n="Where Do You End, Where Do I Begin?">Where Do You End, Where Do I Begin?</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Where Do You End, Where Do I Begin?">Where Do You End, Where Do I Begin?</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_let_sleeping_gods_lie" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_let_sleeping_gods_lie" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_let_sleeping_gods_lie" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="let_sleeping_gods_lie">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="let_sleeping_gods_lie">
</button>
<input class="toggle" type="hidden" name="attr_view_let_sleeping_gods_lie" value="0"/><a class="viewable tipper" href="#jumpmove_let_sleeping_gods_lie"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="let_sleeping_gods_lie">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_let_sleeping_gods_lie" value="0"/><a class="fglink tipper" href="#headerlet_sleeping_gods_lie"><span data-i18n="Let Sleeping Gods Lie">Let Sleeping Gods Lie</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Let Sleeping Gods Lie">Let Sleeping Gods Lie</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_crowned_by_dream__exalted_by_nightmare" value="0"/>
<div class="pbfound">
<input class="checker" type="hidden" name="attr_check_crowned_by_dream__exalted_by_nightmare" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_crowned_by_dream__exalted_by_nightmare" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="crowned_by_dream__exalted_by_nightmare">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="crowned_by_dream__exalted_by_nightmare">
</button>
<input class="toggle" type="hidden" name="attr_view_crowned_by_dream__exalted_by_nightmare" value="0"/><a class="viewable tipper" href="#jumpmove_crowned_by_dream__exalted_by_nightmare"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="crowned_by_dream__exalted_by_nightmare">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_crowned_by_dream__exalted_by_nightmare" value="0"/><a class="fglink tipper" href="#headercrowned_by_dream__exalted_by_nightmare"><span data-i18n="Crowned by Dream, Exalted by Nightmare">Crowned by Dream, Exalted by Nightmare</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Crowned by Dream, Exalted by Nightmare">Crowned by Dream, Exalted by Nightmare</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbshade">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_you_can_t_escape_the_truth" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_you_can_t_escape_the_truth" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_you_can_t_escape_the_truth" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="you_can_t_escape_the_truth">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="you_can_t_escape_the_truth">
</button>
<input class="toggle" type="hidden" name="attr_view_you_can_t_escape_the_truth" value="0"/><a class="viewable tipper" href="#jumpmove_you_can_t_escape_the_truth"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="you_can_t_escape_the_truth">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_you_can_t_escape_the_truth" value="0"/><a class="fglink tipper" href="#headeryou_can_t_escape_the_truth"><span data-i18n="You Cant Escape the Truth">You Cant Escape the Truth</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="You Cant Escape the Truth">You Cant Escape the Truth</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_death_broke_me_first" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_death_broke_me_first" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_death_broke_me_first" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="death_broke_me_first">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="death_broke_me_first">
</button>
<input class="toggle" type="hidden" name="attr_view_death_broke_me_first" value="0"/><a class="viewable tipper" href="#jumpmove_death_broke_me_first"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="death_broke_me_first">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_death_broke_me_first" value="0"/><a class="fglink tipper" href="#headerdeath_broke_me_first"><span data-i18n="Death Broke Me First">Death Broke Me First</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Death Broke Me First">Death Broke Me First</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_death_always_leads_to_life" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_death_always_leads_to_life" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_death_always_leads_to_life" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="death_always_leads_to_life">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="death_always_leads_to_life">
</button>
<input class="toggle" type="hidden" name="attr_view_death_always_leads_to_life" value="0"/><a class="viewable tipper" href="#jumpmove_death_always_leads_to_life"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="death_always_leads_to_life">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_death_always_leads_to_life" value="0"/><a class="fglink tipper" href="#headerdeath_always_leads_to_life"><span data-i18n="Death Always Leads to Life">Death Always Leads to Life</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Death Always Leads to Life">Death Always Leads to Life</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_corridor_of_doors" value="0"/>
<div class="pbshade">
<input class="checker" type="hidden" name="attr_check_the_corridor_of_doors" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_corridor_of_doors" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_corridor_of_doors">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_corridor_of_doors">
</button>
<input class="toggle" type="hidden" name="attr_view_the_corridor_of_doors" value="0"/><a class="viewable tipper" href="#jumpmove_the_corridor_of_doors"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_corridor_of_doors">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_corridor_of_doors" value="0"/><a class="fglink tipper" href="#headerthe_corridor_of_doors"><span data-i18n="The Corridor of Doors">The Corridor of Doors</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Corridor of Doors">The Corridor of Doors</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
</div>
<div class="pblast">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_tragedy_will_not_claim_another" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_tragedy_will_not_claim_another" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_tragedy_will_not_claim_another" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="tragedy_will_not_claim_another">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="tragedy_will_not_claim_another">
</button>
<input class="toggle" type="hidden" name="attr_view_tragedy_will_not_claim_another" value="0"/><a class="viewable tipper" href="#jumpmove_tragedy_will_not_claim_another"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="tragedy_will_not_claim_another">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_tragedy_will_not_claim_another" value="0"/><a class="fglink tipper" href="#headertragedy_will_not_claim_another"><span data-i18n="Tragedy Will Not Claim Another">Tragedy Will Not Claim Another</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Tragedy Will Not Claim Another">Tragedy Will Not Claim Another</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_i_carry_the_hope_of_my_people" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_i_carry_the_hope_of_my_people" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_i_carry_the_hope_of_my_people" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="i_carry_the_hope_of_my_people">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="i_carry_the_hope_of_my_people">
</button>
<input class="toggle" type="hidden" name="attr_view_i_carry_the_hope_of_my_people" value="0"/><a class="viewable tipper" href="#jumpmove_i_carry_the_hope_of_my_people"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="i_carry_the_hope_of_my_people">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_i_carry_the_hope_of_my_people" value="0"/><a class="fglink tipper" href="#headeri_carry_the_hope_of_my_people"><span data-i18n="I Carry the Hope of my People">I Carry the Hope of my People</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="I Carry the Hope of my People">I Carry the Hope of my People</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_reaching_beyond_time_and_space" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_reaching_beyond_time_and_space" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_reaching_beyond_time_and_space" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="reaching_beyond_time_and_space">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="reaching_beyond_time_and_space">
</button>
<input class="toggle" type="hidden" name="attr_view_reaching_beyond_time_and_space" value="0"/><a class="viewable tipper" href="#jumpmove_reaching_beyond_time_and_space"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="reaching_beyond_time_and_space">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_reaching_beyond_time_and_space" value="0"/><a class="fglink tipper" href="#headerreaching_beyond_time_and_space"><span data-i18n="Reaching Beyond Time and Space">Reaching Beyond Time and Space</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Reaching Beyond Time and Space">Reaching Beyond Time and Space</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_tower_of_isolation" value="0"/>
<div class="pblast">
<input class="checker" type="hidden" name="attr_check_tower_of_isolation" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_tower_of_isolation" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="tower_of_isolation">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="tower_of_isolation">
</button>
<input class="toggle" type="hidden" name="attr_view_tower_of_isolation" value="0"/><a class="viewable tipper" href="#jumpmove_tower_of_isolation"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="tower_of_isolation">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_tower_of_isolation" value="0"/><a class="fglink tipper" href="#headertower_of_isolation"><span data-i18n="Tower of Isolation">Tower of Isolation</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Tower of Isolation">Tower of Isolation</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfallen">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_tremble_before_me" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_tremble_before_me" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_tremble_before_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="tremble_before_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="tremble_before_me">
</button>
<input class="toggle" type="hidden" name="attr_view_tremble_before_me" value="0"/><a class="viewable tipper" href="#jumpmove_tremble_before_me"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="tremble_before_me">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_tremble_before_me" value="0"/><a class="fglink tipper" href="#headertremble_before_me"><span data-i18n="Tremble Before Me">Tremble Before Me</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Tremble Before Me">Tremble Before Me</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_my_beloved_nemesis" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_my_beloved_nemesis" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_my_beloved_nemesis" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="my_beloved_nemesis">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="my_beloved_nemesis">
</button>
<input class="toggle" type="hidden" name="attr_view_my_beloved_nemesis" value="0"/><a class="viewable tipper" href="#jumpmove_my_beloved_nemesis"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="my_beloved_nemesis">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_my_beloved_nemesis" value="0"/><a class="fglink tipper" href="#headermy_beloved_nemesis"><span data-i18n="My Beloved Nemesis">My Beloved Nemesis</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="My Beloved Nemesis">My Beloved Nemesis</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_desire_dressed_as_faith" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_desire_dressed_as_faith" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_desire_dressed_as_faith" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="desire_dressed_as_faith">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="desire_dressed_as_faith">
</button>
<input class="toggle" type="hidden" name="attr_view_desire_dressed_as_faith" value="0"/><a class="viewable tipper" href="#jumpmove_desire_dressed_as_faith"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="desire_dressed_as_faith">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_desire_dressed_as_faith" value="0"/><a class="fglink tipper" href="#headerdesire_dressed_as_faith"><span data-i18n="Desire Dressed as Faith">Desire Dressed as Faith</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Desire Dressed as Faith">Desire Dressed as Faith</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_i_will_rise_again" value="0"/>
<div class="pbfallen">
<input class="checker" type="hidden" name="attr_check_i_will_rise_again" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_i_will_rise_again" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="i_will_rise_again">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="i_will_rise_again">
</button>
<input class="toggle" type="hidden" name="attr_view_i_will_rise_again" value="0"/><a class="viewable tipper" href="#jumpmove_i_will_rise_again"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="i_will_rise_again">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_i_will_rise_again" value="0"/><a class="fglink tipper" href="#headeri_will_rise_again"><span data-i18n="I Will Rise Again">I Will Rise Again</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="I Will Rise Again">I Will Rise Again</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbhungry">
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_story_of_you_carved_into_my_flesh" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_the_story_of_you_carved_into_my_flesh" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_story_of_you_carved_into_my_flesh" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_story_of_you_carved_into_my_flesh">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_story_of_you_carved_into_my_flesh">
</button>
<input class="toggle" type="hidden" name="attr_view_the_story_of_you_carved_into_my_flesh" value="0"/><a class="viewable tipper" href="#jumpmove_the_story_of_you_carved_into_my_flesh"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_story_of_you_carved_into_my_flesh">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_story_of_you_carved_into_my_flesh" value="0"/><a class="fglink tipper" href="#headerthe_story_of_you_carved_into_my_flesh"><span data-i18n="The Story of You Carved into My Flesh">The Story of You Carved into My Flesh</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Story of You Carved into My Flesh">The Story of You Carved into My Flesh</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_your_ruin_on_my_lips" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_your_ruin_on_my_lips" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_your_ruin_on_my_lips" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="your_ruin_on_my_lips">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="your_ruin_on_my_lips">
</button>
<input class="toggle" type="hidden" name="attr_view_your_ruin_on_my_lips" value="0"/><a class="viewable tipper" href="#jumpmove_your_ruin_on_my_lips"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="your_ruin_on_my_lips">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_your_ruin_on_my_lips" value="0"/><a class="fglink tipper" href="#headeryour_ruin_on_my_lips"><span data-i18n="Your Ruin on My Lips">Your Ruin on My Lips</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Your Ruin on My Lips">Your Ruin on My Lips</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_the_purity_of_my_reflection" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_the_purity_of_my_reflection" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_purity_of_my_reflection" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_purity_of_my_reflection">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_purity_of_my_reflection">
</button>
<input class="toggle" type="hidden" name="attr_view_the_purity_of_my_reflection" value="0"/><a class="viewable tipper" href="#jumpmove_the_purity_of_my_reflection"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_purity_of_my_reflection">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_purity_of_my_reflection" value="0"/><a class="fglink tipper" href="#headerthe_purity_of_my_reflection"><span data-i18n="The Purity of My Reflection">The Purity of My Reflection</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Purity of My Reflection">The Purity of My Reflection</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
<input class="moveselector" type="hidden" name="attr_playbook" value=""/>
<input class="movemark" type="hidden" name="attr_check_until_only_hunger_remains" value="0"/>
<div class="pbhungry">
<input class="checker" type="hidden" name="attr_check_until_only_hunger_remains" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_until_only_hunger_remains" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="until_only_hunger_remains">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="until_only_hunger_remains">
</button>
<input class="toggle" type="hidden" name="attr_view_until_only_hunger_remains" value="0"/><a class="viewable tipper" href="#jumpmove_until_only_hunger_remains"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="until_only_hunger_remains">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_until_only_hunger_remains" value="0"/><a class="fglink tipper" href="#headeruntil_only_hunger_remains"><span data-i18n="Until Only Hunger Remains">Until Only Hunger Remains</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Until Only Hunger Remains">Until Only Hunger Remains</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
</div>
</div>
</div><a name="headerdivision_moves"></a>
<div class="subheader"><span class="title" data-i18n="DIVISION Moves">DIVISION Moves</span>
<input class="toggle" type="hidden" name="attr_check_pbchecked" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="pbchecked">
<div class="tipped tipright"><span data-i18n="Showing checked only">Showing checked only</span>
</div>
</button></span><span>
<button class="tipper bothchecks hfade" type="action" name="act_check" value="pbchecked">
<div class="tipped tipright"><span data-i18n="Showing checked and unchecked">Showing checked and unchecked</span>
</div>
</button></span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_division_moves" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="division_moves">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="division_moves">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_division_moves" value="1"/>
<div class="section roller">
<input class="checksonly" type="hidden" name="attr_check_pbchecked" value="0"/>
<div>
<input class="movemark" type="hidden" name="attr_check_dream_future_review_protocols" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_dream_future_review_protocols" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_dream_future_review_protocols" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="dream_future_review_protocols">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="dream_future_review_protocols">
</button>
<input class="toggle" type="hidden" name="attr_view_dream_future_review_protocols" value="0"/><a class="viewable tipper" href="#jumpmove_dream_future_review_protocols"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="dream_future_review_protocols">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_dream_future_review_protocols" value="0"/><a class="fglink tipper" href="#headerdream_future_review_protocols"><span data-i18n="Dream Future Review Protocols">Dream Future Review Protocols</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Dream Future Review Protocols">Dream Future Review Protocols</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_fae_liaison" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_fae_liaison" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_fae_liaison" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="fae_liaison">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="fae_liaison">
</button>
<input class="toggle" type="hidden" name="attr_view_fae_liaison" value="0"/><a class="viewable tipper" href="#jumpmove_fae_liaison"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="fae_liaison">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_fae_liaison" value="0"/><a class="fglink tipper" href="#headerfae_liaison"><span data-i18n="Fae Liaison">Fae Liaison</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Fae Liaison">Fae Liaison</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_the_forbidden_archives" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_the_forbidden_archives" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_forbidden_archives" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_forbidden_archives">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_forbidden_archives">
</button>
<input class="toggle" type="hidden" name="attr_view_the_forbidden_archives" value="0"/><a class="viewable tipper" href="#jumpmove_the_forbidden_archives"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_forbidden_archives">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_forbidden_archives" value="0"/><a class="fglink tipper" href="#headerthe_forbidden_archives"><span data-i18n="The Forbidden Archives">The Forbidden Archives</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Forbidden Archives">The Forbidden Archives</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_ghostly_agent" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_ghostly_agent" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_ghostly_agent" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="ghostly_agent">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="ghostly_agent">
</button>
<input class="toggle" type="hidden" name="attr_view_ghostly_agent" value="0"/><a class="viewable tipper" href="#jumpmove_ghostly_agent"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="ghostly_agent">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_ghostly_agent" value="0"/><a class="fglink tipper" href="#headerghostly_agent"><span data-i18n="Ghostly Agent">Ghostly Agent</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Ghostly Agent">Ghostly Agent</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_hero_s_weapon" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_hero_s_weapon" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_hero_s_weapon" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="hero_s_weapon">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="hero_s_weapon">
</button>
<input class="toggle" type="hidden" name="attr_view_hero_s_weapon" value="0"/><a class="viewable tipper" href="#jumpmove_hero_s_weapon"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="hero_s_weapon">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_hero_s_weapon" value="0"/><a class="fglink tipper" href="#headerhero_s_weapon"><span data-i18n="Heros Weapon">Heros Weapon</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Heros Weapon">Heros Weapon</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_holy_symbol_arsenal" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_holy_symbol_arsenal" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_holy_symbol_arsenal" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="holy_symbol_arsenal">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="holy_symbol_arsenal">
</button>
<input class="toggle" type="hidden" name="attr_view_holy_symbol_arsenal" value="0"/><a class="viewable tipper" href="#jumpmove_holy_symbol_arsenal"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="holy_symbol_arsenal">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_holy_symbol_arsenal" value="0"/><a class="fglink tipper" href="#headerholy_symbol_arsenal"><span data-i18n="Holy Symbol Arsenal">Holy Symbol Arsenal</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Holy Symbol Arsenal">Holy Symbol Arsenal</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_monster_celebrity" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_monster_celebrity" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_monster_celebrity" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="monster_celebrity">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="monster_celebrity">
</button>
<input class="toggle" type="hidden" name="attr_view_monster_celebrity" value="0"/><a class="viewable tipper" href="#jumpmove_monster_celebrity"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="monster_celebrity">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_monster_celebrity" value="0"/><a class="fglink tipper" href="#headermonster_celebrity"><span data-i18n="Monster Celebrity">Monster Celebrity</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Monster Celebrity">Monster Celebrity</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_orphanage_visit" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_orphanage_visit" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_orphanage_visit" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="orphanage_visit">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="orphanage_visit">
</button>
<input class="toggle" type="hidden" name="attr_view_orphanage_visit" value="0"/><a class="viewable tipper" href="#jumpmove_orphanage_visit"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="orphanage_visit">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_orphanage_visit" value="0"/><a class="fglink tipper" href="#headerorphanage_visit"><span data-i18n="Orphanage Visit">Orphanage Visit</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Orphanage Visit">Orphanage Visit</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_partly_cursed_weapon" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_partly_cursed_weapon" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_partly_cursed_weapon" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="partly_cursed_weapon">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="partly_cursed_weapon">
</button>
<input class="toggle" type="hidden" name="attr_view_partly_cursed_weapon" value="0"/><a class="viewable tipper" href="#jumpmove_partly_cursed_weapon"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="partly_cursed_weapon">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_partly_cursed_weapon" value="0"/><a class="fglink tipper" href="#headerpartly_cursed_weapon"><span data-i18n="Partly Cursed Weapon">Partly Cursed Weapon</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Partly Cursed Weapon">Partly Cursed Weapon</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_the_peacemaker" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_the_peacemaker" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_the_peacemaker" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="the_peacemaker">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="the_peacemaker">
</button>
<input class="toggle" type="hidden" name="attr_view_the_peacemaker" value="0"/><a class="viewable tipper" href="#jumpmove_the_peacemaker"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_peacemaker">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_peacemaker" value="0"/><a class="fglink tipper" href="#headerthe_peacemaker"><span data-i18n="The Peacemaker">The Peacemaker</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Peacemaker">The Peacemaker</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_psychic_invokers" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_psychic_invokers" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_psychic_invokers" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="psychic_invokers">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="psychic_invokers">
</button>
<input class="toggle" type="hidden" name="attr_view_psychic_invokers" value="0"/><a class="viewable tipper" href="#jumpmove_psychic_invokers"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="psychic_invokers">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_psychic_invokers" value="0"/><a class="fglink tipper" href="#headerpsychic_invokers"><span data-i18n="Psychic Invokers">Psychic Invokers</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Psychic Invokers">Psychic Invokers</span> </span>
</div>
</div>
</div>
<input class="movemark" type="hidden" name="attr_check_subcontractor" value="0"/>
<div>
<input class="checker" type="hidden" name="attr_check_subcontractor" value="0"/>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_subcontractor" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="subcontractor">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="subcontractor">
</button>
<input class="toggle" type="hidden" name="attr_view_subcontractor" value="0"/><a class="viewable tipper" href="#jumpmove_subcontractor"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="subcontractor">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_subcontractor" value="0"/><a class="fglink tipper" href="#headersubcontractor"><span data-i18n="Subcontractor">Subcontractor</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Subcontractor">Subcontractor</span> </span>
</div>
</div>
</div>
</div>
</div>
</div>
<div>
<input class="rollup" type="hidden" name="attr_final_mystery_toggle"/>
<div class="roller"><a name="headerfinal_mystery_move"></a>
<div class="subheader"><span class="title" data-i18n="Final Mystery Move">Final Mystery Move</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_final_mystery_move" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="final_mystery_move">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="final_mystery_move">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_final_mystery_move" value="1"/>
<div class="section roller">
<input class="pbselector" type="hidden" name="attr_playbook" value=""/>
<div class="pbsummoned">
<div class="pbsummoned">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_the_crown_of_prophecy" value="0"/><a class="viewable tipper" href="#jumpmove_the_crown_of_prophecy"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_crown_of_prophecy">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_crown_of_prophecy" value="0"/><a class="fglink tipper" href="#headerthe_crown_of_prophecy"><span data-i18n="The Crown of Prophecy">The Crown of Prophecy</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Crown of Prophecy">The Crown of Prophecy</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsummoned pbid">(<span data-i18n="summoned">summoned</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbsurge">
<div class="pbsurge">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_follow_me_into_the_dark" value="0"/><a class="viewable tipper" href="#jumpmove_follow_me_into_the_dark"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="follow_me_into_the_dark">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_follow_me_into_the_dark" value="0"/><a class="fglink tipper" href="#headerfollow_me_into_the_dark"><span data-i18n="Follow Me into the Dark">Follow Me into the Dark</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Follow Me into the Dark">Follow Me into the Dark</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbsurge pbid">(<span data-i18n="surge">surge</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfound">
<div class="pbfound">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_waking_up_from_the_dream" value="0"/><a class="viewable tipper" href="#jumpmove_waking_up_from_the_dream"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="waking_up_from_the_dream">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_waking_up_from_the_dream" value="0"/><a class="fglink tipper" href="#headerwaking_up_from_the_dream"><span data-i18n="Waking Up from the Dream">Waking Up from the Dream</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Waking Up from the Dream">Waking Up from the Dream</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfound pbid">(<span data-i18n="found">found</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbshade">
<div class="pbshade">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_in_death_there_is_only_love" value="0"/><a class="viewable tipper" href="#jumpmove_in_death_there_is_only_love"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="in_death_there_is_only_love">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_in_death_there_is_only_love" value="0"/><a class="fglink tipper" href="#headerin_death_there_is_only_love"><span data-i18n="In Death There Is Only Love">In Death There Is Only Love</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="In Death There Is Only Love">In Death There Is Only Love</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbshade pbid">(<span data-i18n="shade">shade</span> )</span>
</div>
</div>
</div>
</div>
<div class="pblast">
<div class="pblast">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_stolen_time" value="0"/><a class="viewable tipper" href="#jumpmove_stolen_time"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="stolen_time">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_stolen_time" value="0"/><a class="fglink tipper" href="#headerstolen_time"><span data-i18n="Stolen Time">Stolen Time</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Stolen Time">Stolen Time</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pblast pbid">(<span data-i18n="last">last</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbfallen">
<div class="pbfallen">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_glory_be_my_name" value="0"/><a class="viewable tipper" href="#jumpmove_glory_be_my_name"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="glory_be_my_name">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_glory_be_my_name" value="0"/><a class="fglink tipper" href="#headerglory_be_my_name"><span data-i18n="Glory Be My Name">Glory Be My Name</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Glory Be My Name">Glory Be My Name</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbfallen pbid">(<span data-i18n="fallen">fallen</span> )</span>
</div>
</div>
</div>
</div>
<div class="pbhungry">
<div class="pbhungry">
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_the_gift" value="0"/><a class="viewable tipper" href="#jumpmove_the_gift"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="the_gift">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_the_gift" value="0"/><a class="fglink tipper" href="#headerthe_gift"><span data-i18n="The Gift">The Gift</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="The Gift">The Gift</span> </span>
<input class="pbunselector" type="hidden" name="attr_playbook" value=""/><br/><span class="pbhungry pbid">(<span data-i18n="hungry">hungry</span> )</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div><a name="headerbasic_moves"></a>
<div class="subheader"><span class="title" data-i18n="Basic Moves">Basic Moves</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_basic_moves" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="basic_moves">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="basic_moves">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_basic_moves" value="1"/>
<div class="section roller">
<div>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="viewable tipper" href="#jumpmove_unleash_the_dark"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="unleash_the_dark">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="fglink tipper" href="#headerunleash_the_dark"><span data-i18n="Unleash the Dark">Unleash the Dark</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Unleash the Dark">Unleash the Dark</span> </span>
</div>
</div>
</div>
<div>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_power_through_darkness" value="0"/><a class="viewable tipper" href="#jumpmove_power_through_darkness"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="power_through_darkness">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_power_through_darkness" value="0"/><a class="fglink tipper" href="#headerpower_through_darkness"><span data-i18n="Power Through Darkness">Power Through Darkness</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Power Through Darkness">Power Through Darkness</span> </span>
</div>
</div>
</div>
<div>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_reveal_your_heart" value="0"/><a class="viewable tipper" href="#jumpmove_reveal_your_heart"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="reveal_your_heart">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_reveal_your_heart" value="0"/><a class="fglink tipper" href="#headerreveal_your_heart"><span data-i18n="Reveal Your Heart">Reveal Your Heart</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Reveal Your Heart">Reveal Your Heart</span> </span>
</div>
</div>
</div>
<div>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_torn_between" value="0"/><a class="viewable tipper" href="#jumpmove_torn_between"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="torn_between">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_torn_between" value="0"/><a class="fglink tipper" href="#headertorn_between"><span data-i18n="Torn Between">Torn Between</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Torn Between">Torn Between</span> </span>
</div>
</div>
</div>
<div>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_grasp_keys" value="0"/><a class="viewable tipper" href="#jumpmove_grasp_keys"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="grasp_keys">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_grasp_keys" value="0"/><a class="fglink tipper" href="#headergrasp_keys"><span data-i18n="Grasp Keys">Grasp Keys</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Grasp Keys">Grasp Keys</span> </span>
</div>
</div>
</div>
<div>
<div class="move">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_view_unlock_doom_s_door" value="0"/><a class="viewable tipper" href="#jumpmove_unlock_doom_s_door"><span class="icon document"> </span><span class="tipped tipleft"><span data-i18n="Jump to this move">Jump to this move</span> </span></a><span>
<button class="tipper view colorized" type="action" name="act_view" value="unlock_doom_s_door">
<div class="tipped tipleft"><span data-i18n="show this move">show this move</span>
</div>
</button></span>
</div>
<div class="text"><span>
<input class="toggle" type="hidden" name="attr_view_unlock_doom_s_door" value="0"/><a class="fglink tipper" href="#headerunlock_doom_s_door"><span data-i18n="Unlock Dooms Door">Unlock Dooms Door</span>
<div class="tipped tipunder"><span data-i18n="Jump to this move">Jump to this move</span>
</div></a><span data-i18n="Unlock Dooms Door">Unlock Dooms Door</span> </span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="wide"><a name="headermoves"></a>
<div class="header fixed"><span class="title" data-i18n="Moves">Moves</span>
</div>
<div class="section">
<div class="columns movecols">
<div class="wide scrollable">
<!-- Display of *these* moves is strictly governed by the sheet worker!-->
<div class="section"><a name="jumpmove_sometimes__i_get_angry"></a>
<input class="view" type="hidden" name="attr_view_sometimes__i_get_angry" value="0"/>
<div class="viewable"><a name="headersometimes__i_get_angry"></a>
<div class="subheader"><span class="title" data-i18n="Sometimes, I Get Angry">Sometimes, I Get Angry</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_sometimes__i_get_angry" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="sometimes__i_get_angry">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="sometimes__i_get_angry">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_sometimes__i_get_angry" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span class="trigger"><span data-i18n="When you">When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="icon document" href="#headerunleash_the_dark"><span class="movename bold" data-i18n="Unleash the Dark">Unleash the Dark</span> </a><span class="movename bold term" data-i18n="Unleash the Dark">Unleash the Dark</span> </span><span data-i18n="through anger and violence,">through anger and violence,</span> </span><span data-i18n="take">take</span> <span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="3"><span class="bold">3&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="before doing so.">before doing so.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_my_hands_around_your_heart"></a>
<input class="view" type="hidden" name="attr_view_my_hands_around_your_heart" value="0"/>
<div class="viewable"><a name="headermy_hands_around_your_heart"></a>
<div class="subheader"><span class="title" data-i18n="My Hands Around Your Heart">My Hands Around Your Heart</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_my_hands_around_your_heart" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="my_hands_around_your_heart">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="my_hands_around_your_heart">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_my_hands_around_your_heart" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span data-i18n="Yours is a power that was never meant for you alone to bear.">Yours is a power that was never meant for you alone to bear.</span>
</p>
<p><span class="trigger" data-i18n="At the start of each session,">At the start of each session,</span> <span class="bold" data-i18n="choose another PC to be your Heart and share the burden of your power with.">choose another PC to be your Heart and share the burden of your power with.</span> <span data-i18n="Say why you hope they will save you from">Say why you hope they will save you from</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands.">What the Darkness Demands.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands.">What the Darkness Demands.</span> </a></span>
<textarea class="bio" name="attr_question-my_hands_around_your_heart"></textarea>
</p>
<p><span class="trigger" data-i18n="When you share an intimate moment together,">When you share an intimate moment together,</span> <span class="bold" data-i18n="either of you can mark">either of you can mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span class="bold" data-i18n="to reflect the nature of your relationship.">to reflect the nature of your relationship.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="You each gain">You each gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the other">with the other</span>
</li>
<li><span data-i18n="One of you gains">One of you gains</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost">at great cost</span>
</li>
</ul>
</p>
<p><span data-i18n="In addition,">In addition,</span> <span class="trigger" data-i18n="when you hit your">when you hit your</span> <span>
<input class="toggle" type="hidden" name="attr_expand_conditions" value="0"/><a class="icon document trigger" href="#headerbreaking_point"><span data-i18n="Breaking Point,">Breaking Point,</span> </a><a class="trigger" href="#headerconditions"><span data-i18n="Breaking Point,">Breaking Point,</span> </a></span><span data-i18n="your Heart chooses:">your Heart chooses:</span>
<ul>
<li><span data-i18n="They do nothing, allowing you to hit your Breaking Point. They clear all their Conditions.">They do nothing, allowing you to hit your Breaking Point. They clear all their Conditions.</span>
</li>
<li><span data-i18n="They intervene, and describe how they hurt themselves to protect you. You clear">They intervene, and describe how they hurt themselves to protect you. You clear</span> <a class="icon document" href="#headerconditions"><span data-i18n="all your Conditions,">all your Conditions,</span> </a><span data-i18n="but they mark">but they mark</span> <span class="bold term" data-i18n="1 Condition">1 Condition</span> <span data-i18n="or">or</span> <span class="bold term" data-i18n="1 Ruin.">1 Ruin.</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="When your Heart hits their Breaking Point,">When your Heart hits their Breaking Point,</span> <span data-i18n="you have the last option to intervene, but if you do nothing, your Conditions dont clear.">you have the last option to intervene, but if you do nothing, your Conditions dont clear.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_heart_s_eclipse"></a>
<input class="view" type="hidden" name="attr_view_the_heart_s_eclipse" value="0"/>
<div class="viewable"><a name="headerthe_heart_s_eclipse"></a>
<div class="subheader"><span class="title" data-i18n="The Hearts Eclipse">The Hearts Eclipse</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_the_heart_s_eclipse" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_heart_s_eclipse">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_heart_s_eclipse">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_heart_s_eclipse" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span data-i18n="Your heart is a wild thing that surges along with your power, one day your heart will break and your power will consume you. But that day is not today.">Your heart is a wild thing that surges along with your power, one day your heart will break and your power will consume you. But that day is not today.</span>
</p>
<p><span class="trigger" data-i18n="Whenever you roll a miss,">Whenever you roll a miss,</span> <span data-i18n="you can choose to have your power surge beyond your control, causing great collateral damage around you. Choose:">you can choose to have your power surge beyond your control, causing great collateral damage around you. Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="2 Conditions,">2 Conditions,</span> </a><span data-i18n="describe how your emotions get the better of you and gain">describe how your emotions get the better of you and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span><span data-i18n="Treat the roll as if you had rolled an 11+ instead.">Treat the roll as if you had rolled an 11+ instead.</span>
</li>
<li><span data-i18n="A PC marks">A PC marks</span> <span class="bold term" data-i18n="2 Conditions">2 Conditions</span> <span data-i18n="and gains">and gains</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with you—they describe how they hurt themselves to help you. Treat the roll as if you had rolled an 8-10 instead.">with you—they describe how they hurt themselves to help you. Treat the roll as if you had rolled an 8-10 instead.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_you_can_t_hide_your_heart_from_me"></a>
<input class="view" type="hidden" name="attr_view_you_can_t_hide_your_heart_from_me" value="0"/>
<div class="viewable"><a name="headeryou_can_t_hide_your_heart_from_me"></a>
<div class="subheader"><span class="title" data-i18n="You Cant Hide Your Heart from Me">You Cant Hide Your Heart from Me</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_you_can_t_hide_your_heart_from_me" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="you_can_t_hide_your_heart_from_me">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="you_can_t_hide_your_heart_from_me">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_you_can_t_hide_your_heart_from_me" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span data-i18n="You are sensitive to the surface thoughts and strongest feelings of those around you.">You are sensitive to the surface thoughts and strongest feelings of those around you.</span>
</p>
<p><span class="trigger" data-i18n="When you deepen your senses,">When you deepen your senses,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark2" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark2">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark2">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark2" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="You Cant Hide Your Heart from Me">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="You Cant Hide Your Heart from Me">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="You Cant Hide Your Heart from Me"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you sense more under the surface,">you sense more under the surface,</span> <span data-i18n="ask two:">ask two:</span>
<ul>
<li><span data-i18n="What do you wish would happen?">What do you wish would happen?</span>
</li>
<li><span data-i18n="What are you hiding?">What are you hiding?</span>
</li>
<li><span data-i18n="What are you truly afraid of?">What are you truly afraid of?</span>
</li>
<li><span data-i18n="Who or what do you love above all else?">Who or what do you love above all else?</span>
</li>
<li><span data-i18n="How can I make you trust me?">How can I make you trust me?</span>
</li>
<li><span data-i18n="What dont you realize you know? Draw a line between">What dont you realize you know? Draw a line between</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.">and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="their mind bleeds into yours,">their mind bleeds into yours,</span> <span data-i18n="choose one above and they will choose one to ask you as well. The Keeper tells you how their heart is corrupted by your power, gain">choose one above and they will choose one to ask you as well. The Keeper tells you how their heart is corrupted by your power, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the darkness within you takes hold and will break the mind and heart of who you were connecting to.">the darkness within you takes hold and will break the mind and heart of who you were connecting to.</span> <span data-i18n="The Keeper tells you what price you must pay to save them from the worst of your power.">The Keeper tells you what price you must pay to save them from the worst of your power.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_death_walked_here"></a>
<input class="view" type="hidden" name="attr_view_death_walked_here" value="0"/>
<div class="viewable"><a name="headerdeath_walked_here"></a>
<div class="subheader"><span class="title" data-i18n="Death Walked Here">Death Walked Here</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_death_walked_here" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="death_walked_here">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="death_walked_here">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_death_walked_here" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span data-i18n="Death reaches all places, and into the heart of all things.">Death reaches all places, and into the heart of all things.</span>
</p>
<p><span class="trigger" data-i18n="When you seek to reconstruct events or learn something valuable in an area,">When you seek to reconstruct events or learn something valuable in an area,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark3" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark3">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark3">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark3" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Death Walked Here">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Death Walked Here">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Death Walked Here"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="Death shows you exactly what happened here.">Death shows you exactly what happened here.</span> <span data-i18n="In addition, you draw Death close to you, ask two that Death will answer:">In addition, you draw Death close to you, ask two that Death will answer:</span>
<ul>
<li><span data-i18n="What glimpse beyond these events can you show me?">What glimpse beyond these events can you show me?</span>
</li>
<li><span data-i18n="What important item or knowledge was taken from here?">What important item or knowledge was taken from here?</span>
</li>
<li><span data-i18n="What evidence here will help my investigation?">What evidence here will help my investigation?</span>
</li>
<li><span data-i18n="How can I use any of this as leverage?">How can I use any of this as leverage?</span>
</li>
<li><span data-i18n="What draws Death close? Draw a line between">What draws Death close? Draw a line between</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.">and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the whispers of Death overwhelm you,">the whispers of Death overwhelm you,</span> <span data-i18n="choose one from above and one from below.">choose one from above and one from below.</span>
<ul>
<li><span data-i18n="Death lingers and holds you, mark">Death lingers and holds you, mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="Death shows you what you do not wish to see, mark">Death shows you what you do not wish to see, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="You bring someone else closer to Death, destroy">You bring someone else closer to Death, destroy</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="to no effect">to no effect</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the laws of the dead and dying are compromised somehow.">the laws of the dead and dying are compromised somehow.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_ashes_to_ashes"></a>
<input class="view" type="hidden" name="attr_view_ashes_to_ashes" value="0"/>
<div class="viewable"><a name="headerashes_to_ashes"></a>
<div class="subheader"><span class="title" data-i18n="Ashes to Ashes">Ashes to Ashes</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_ashes_to_ashes" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="ashes_to_ashes">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="ashes_to_ashes">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_ashes_to_ashes" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span data-i18n="You are the last of your kind, there will never be another.">You are the last of your kind, there will never be another.</span>
</p>
<p><span class="trigger" data-i18n="When you declare how the wisdom of your people may help in a situation,">When you declare how the wisdom of your people may help in a situation,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark4" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark4">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark4">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark4" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Ashes to Ashes">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Ashes to Ashes">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Ashes to Ashes"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="your wisdom shines brightly in the dark,">your wisdom shines brightly in the dark,</span> <span data-i18n="choose two.">choose two.</span>
<ul>
<li><span class="bold" data-i18n="Recall ancient knowledge.">Recall ancient knowledge.</span> <span data-i18n="Ask the Keeper any question, they will answer it honestly and with great detail.">Ask the Keeper any question, they will answer it honestly and with great detail.</span>
</li>
<li><span class="bold" data-i18n="Awaken latent abilities within.">Awaken latent abilities within.</span> <span data-i18n="Choose another Power of Darkness from another playbook, you have access to it, for now.">Choose another Power of Darkness from another playbook, you have access to it, for now.</span>
</li>
<li><span class="bold" data-i18n="Recognize the signs of portent hanging over your fellow monsters.">Recognize the signs of portent hanging over your fellow monsters.</span> <span data-i18n="Each PC gains">Each PC gains</span> <span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Darkness Token">Darkness Token</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span class="bold" data-i18n="See a fractured memory in the face of another monster.">See a fractured memory in the face of another monster.</span> <span data-i18n="Declare what that memory is and gain">Declare what that memory is and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with that PC or NPC.">with that PC or NPC.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the dark of your despair threatens to consume you,">the dark of your despair threatens to consume you,</span> <span data-i18n="choose one from above. The Keeper will describe how an aspect of your peoples tragedy will be repeated, in spite of or because of your actions.">choose one from above. The Keeper will describe how an aspect of your peoples tragedy will be repeated, in spite of or because of your actions.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the ashes of your people demand fire and retribution.">the ashes of your people demand fire and retribution.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_call_me_master"></a>
<input class="view" type="hidden" name="attr_view_call_me_master" value="0"/>
<div class="viewable"><a name="headercall_me_master"></a>
<div class="subheader"><span class="title" data-i18n="Call Me Master">Call Me Master</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_call_me_master" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="call_me_master">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="call_me_master">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_call_me_master" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span data-i18n="No one can resist the call of your dark heart, not for long anyway.">No one can resist the call of your dark heart, not for long anyway.</span>
</p>
<p><span class="trigger" data-i18n="When you declare how you mesmerize onlooking NPCs with your faded power,">When you declare how you mesmerize onlooking NPCs with your faded power,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark5" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark5">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark5">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark5" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Call Me Master">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Call Me Master">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Call Me Master"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you have claimed new worshipers.">you have claimed new worshipers.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="They will fulfill a single command exactly as you wish">They will fulfill a single command exactly as you wish</span>
</li>
<li><span data-i18n="They will grant you new powers temporarily, describe them">They will grant you new powers temporarily, describe them</span>
</li>
<li><span data-i18n="They will create a place of worship and power in your name">They will create a place of worship and power in your name</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you wonder if this is truly what you desire. Choose one from above and one from below:">you wonder if this is truly what you desire. Choose one from above and one from below:</span>
<ul>
<li><span data-i18n="An old enemy takes notice and makes a move against you, mark">An old enemy takes notice and makes a move against you, mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="Your true self emerges for a moment, destroy">Your true self emerges for a moment, destroy</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a>
</li>
<li><span data-i18n="Receive a terrible vision of your future, mark">Receive a terrible vision of your future, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the song of your dark heart awakens a slumbering horror,">the song of your dark heart awakens a slumbering horror,</span> <span data-i18n="the Keeper will tell you what dark and terrifying entity answers you call.">the Keeper will tell you what dark and terrifying entity answers you call.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_gnawing_edge_of_hunger"></a>
<input class="view" type="hidden" name="attr_view_the_gnawing_edge_of_hunger" value="0"/>
<div class="viewable"><a name="headerthe_gnawing_edge_of_hunger"></a>
<div class="subheader"><span class="title" data-i18n="The Gnawing Edge of Hunger">The Gnawing Edge of Hunger</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_the_gnawing_edge_of_hunger" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_gnawing_edge_of_hunger">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_gnawing_edge_of_hunger">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_gnawing_edge_of_hunger" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span class="trigger" data-i18n="When you surrender to the Hunger within you,">When you surrender to the Hunger within you,</span> <span data-i18n="describe how your body transforms and what you feed on. Spend Darkness Tokens and roll.">describe how your body transforms and what you feed on. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark6" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark6">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark6">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark6" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Gnawing Edge of Hunger">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Gnawing Edge of Hunger">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="The Gnawing Edge of Hunger"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span data-i18n="you blunt the worst edges of your Hunger and feed on only as much as you need. Choose one:">you blunt the worst edges of your Hunger and feed on only as much as you need. Choose one:</span>
<ul>
<li><span data-i18n="Describe how your form becomes more human, clear">Describe how your form becomes more human, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="Describe who you wish you could feed on instead, gain">Describe who you wish you could feed on instead, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="Give into the euphoria of the feeding, describe how you feel and create or replace a">Give into the euphoria of the feeding, describe how you feel and create or replace a</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="Hunger Condition">Hunger Condition</span> </a><span data-i18n="to reflect this.">to reflect this.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span data-i18n="your Hunger grows deeper, edged with endless teeth as your humanity slips further away. Choose one:">your Hunger grows deeper, edged with endless teeth as your humanity slips further away. Choose one:</span>
<ul>
<li><span data-i18n="Ask the Keeper what the Harbinger within you screams for, gain">Ask the Keeper what the Harbinger within you screams for, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span><span data-i18n="If you give into the Harbinger, clear">If you give into the Harbinger, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="Give into the worst of your Hunger and go too far, inviting chaos and terror. Name a new fear you have and create or replace a">Give into the worst of your Hunger and go too far, inviting chaos and terror. Name a new fear you have and create or replace a</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="Hunger Condition">Hunger Condition</span> </a><span data-i18n="to reflect this.">to reflect this.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span data-i18n="you lose control of the Hunger completely, the Keeper describes how your form twists into obscene and heartbreaking new shapes. Prepare for the worst.">you lose control of the Hunger completely, the Keeper describes how your form twists into obscene and heartbreaking new shapes. Prepare for the worst.</span>
</p>
</div>
</div>
</div>
</div>
<!-- Here we begin the Final Mystery Moves that are playbook-exclusive-->
<div>
<input class="rollup" type="hidden" name="attr_final_mystery_toggle"/>
<div class="roller">
<div class="section"><a name="jumpmove_the_crown_of_prophecy"></a>
<input class="view" type="hidden" name="attr_view_the_crown_of_prophecy" value="0"/>
<div class="viewable"><a name="headerthe_crown_of_prophecy"></a>
<div class="subheader"><span class="title" data-i18n="The Crown of Prophecy">The Crown of Prophecy</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_the_crown_of_prophecy" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_crown_of_prophecy">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_crown_of_prophecy">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_crown_of_prophecy" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span class="trigger" data-i18n="When you place the crown of prophecy on your brow,">When you place the crown of prophecy on your brow,</span> <span data-i18n="declare a harrowing aspect of your prophecy and how it comes to pass. Spend Darkness Tokens and roll.">declare a harrowing aspect of your prophecy and how it comes to pass. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark7" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark7">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark7">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark7" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Crown of Prophecy">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Crown of Prophecy">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="The Crown of Prophecy"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the prophecy bends to your will.">the prophecy bends to your will.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="Declare the fate of another and tie them to your prophecy. They will act in accordance with your prophecy and seek to fulfill it. In addition, gain">Declare the fate of another and tie them to your prophecy. They will act in accordance with your prophecy and seek to fulfill it. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="Declare the demise of another and doom them. Describe what power or truth they lose access to. In addition, gain">Declare the demise of another and doom them. Describe what power or truth they lose access to. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="with What the Darkness Demands.">with What the Darkness Demands.</span> </a><a href="#headerdarkness"><span data-i18n="with What the Darkness Demands.">with What the Darkness Demands.</span> </a></span>
</li>
<li><span data-i18n="Take on your true and final form, leaving behind the shell you once were. Gain every">Take on your true and final form, leaving behind the shell you once were. Gain every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from your playbook until the end of the Final Mystery.">from your playbook until the end of the Final Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the prophecy shatters and reality breaks around you.">the prophecy shatters and reality breaks around you.</span> <span data-i18n="Choose one from below:">Choose one from below:</span>
<ul>
<li><span data-i18n="The crown of prophecy reforms itself, each player (including you and the Keeper) will each declare one sentence to create a new prophecy for you. By the end of the Final Mystery, the prophecy will be fulfilled in one way or another.">The crown of prophecy reforms itself, each player (including you and the Keeper) will each declare one sentence to create a new prophecy for you. By the end of the Final Mystery, the prophecy will be fulfilled in one way or another.</span>
</li>
<li><span data-i18n="The crown of prophecy creates a mirror image of itself—choose another to share the burden of the prophecy with you. By the end of the Final Mystery, one of you must fulfill the prophecy—one way or another.">The crown of prophecy creates a mirror image of itself—choose another to share the burden of the prophecy with you. By the end of the Final Mystery, one of you must fulfill the prophecy—one way or another.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the prophecy comes to bear and will be fulfilled now, in one way or another.">the prophecy comes to bear and will be fulfilled now, in one way or another.</span> <span data-i18n="The world you were summoned from bleeds violently into this world, the Keeper will tell you what happens next.">The world you were summoned from bleeds violently into this world, the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_follow_me_into_the_dark"></a>
<input class="view" type="hidden" name="attr_view_follow_me_into_the_dark" value="0"/>
<div class="viewable"><a name="headerfollow_me_into_the_dark"></a>
<div class="subheader"><span class="title" data-i18n="Follow Me into the Dark">Follow Me into the Dark</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_follow_me_into_the_dark" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="follow_me_into_the_dark">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="follow_me_into_the_dark">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_follow_me_into_the_dark" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span class="trigger" data-i18n="When you share an aspect of your terrible powers with another,">When you share an aspect of your terrible powers with another,</span> <span class="bold" data-i18n="ask the Keeper what catastrophic destruction you cause and how it hastens the apocalypse.">ask the Keeper what catastrophic destruction you cause and how it hastens the apocalypse.</span>
</p>
<p><span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="Your power purifies those around you, all PCs clear">Your power purifies those around you, all PCs clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="all their Conditions">all their Conditions</span> </a><span data-i18n="and gain">and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with you.">with you.</span>
</li>
<li><span data-i18n="Your power surges and leaves scars on those around you—all PCs mark">Your power surges and leaves scars on those around you—all PCs mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="two Conditions">two Conditions</span> </a><span data-i18n="and gain">and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="with What the Darkness Demands of them.">with What the Darkness Demands of them.</span> </a><a href="#headerdarkness"><span data-i18n="with What the Darkness Demands of them.">with What the Darkness Demands of them.</span> </a></span><span data-i18n="All PCs have access to every">All PCs have access to every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="in their playbook until the end of the Final Mystery.">in their playbook until the end of the Final Mystery.</span>
</li>
<li><span data-i18n="You destroy an aspect of your humanity for all to see and take on a form beyond mortal comprehension. Gain every">You destroy an aspect of your humanity for all to see and take on a form beyond mortal comprehension. Gain every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from your playbook until the end of the Final Mystery.">from your playbook until the end of the Final Mystery.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_waking_up_from_the_dream"></a>
<input class="view" type="hidden" name="attr_view_waking_up_from_the_dream" value="0"/>
<div class="viewable"><a name="headerwaking_up_from_the_dream"></a>
<div class="subheader"><span class="title" data-i18n="Waking Up from the Dream">Waking Up from the Dream</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_waking_up_from_the_dream" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="waking_up_from_the_dream">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="waking_up_from_the_dream">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_waking_up_from_the_dream" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span class="trigger" data-i18n="When you sacrifice a recent memory to reclaim an aspect of your past self,">When you sacrifice a recent memory to reclaim an aspect of your past self,</span> <span data-i18n="declare what the memory is. Spend Darkness Tokens and roll.">declare what the memory is. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark8" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark8">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark8">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark8" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Waking Up from the Dream">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Waking Up from the Dream">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Waking Up from the Dream"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="your former and current selves sing in harmony.">your former and current selves sing in harmony.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="Some of your memories return for a fleeting moment before fading away. The Keeper offers you two Keys related to your past.">Some of your memories return for a fleeting moment before fading away. The Keeper offers you two Keys related to your past.</span>
</li>
<li><span data-i18n="Draw a line between two Keys and a single Facet of the Final Mystery. Declare two irrevocable truths about the Final Mystery, and explain how it is related to your present self.">Draw a line between two Keys and a single Facet of the Final Mystery. Declare two irrevocable truths about the Final Mystery, and explain how it is related to your present self.</span>
</li>
<li><span data-i18n="Regain all of your memories, at great cost to yourself or another.">Regain all of your memories, at great cost to yourself or another.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="your lost memories come flooding in and overwhelm you.">your lost memories come flooding in and overwhelm you.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="Your psychic abilities cause catastrophic and permanent damage. Gain every">Your psychic abilities cause catastrophic and permanent damage. Gain every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from your playbook until the end of the Final Mystery.">from your playbook until the end of the Final Mystery.</span>
</li>
<li><span data-i18n="Your past self feeds on your powers and violently separates from you, becoming their own person. They will whisper a terrible truth to you before they escape into the world of dreams. Uncover two Keys.">Your past self feeds on your powers and violently separates from you, becoming their own person. They will whisper a terrible truth to you before they escape into the world of dreams. Uncover two Keys.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="your present self and the life you built are buckling under the truth of your past.">your present self and the life you built are buckling under the truth of your past.</span> <span data-i18n="Decide for yourself if your past self asserts itself, destroying your present self, or if you lose access to the past forever. No matter what choice you make, the Keeper will tell you what happens next.">Decide for yourself if your past self asserts itself, destroying your present self, or if you lose access to the past forever. No matter what choice you make, the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_in_death_there_is_only_love"></a>
<input class="view" type="hidden" name="attr_view_in_death_there_is_only_love" value="0"/>
<div class="viewable"><a name="headerin_death_there_is_only_love"></a>
<div class="subheader"><span class="title" data-i18n="In Death There Is Only Love">In Death There Is Only Love</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_in_death_there_is_only_love" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="in_death_there_is_only_love">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="in_death_there_is_only_love">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_in_death_there_is_only_love" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span class="trigger" data-i18n="When you allow Death to take hold of you,">When you allow Death to take hold of you,</span> <span class="bold" data-i18n="weaken the veil between death and the living.">weaken the veil between death and the living.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark9" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark9">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark9">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark9" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="In Death There Is Only Love">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="In Death There Is Only Love">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="In Death There Is Only Love"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="both death and life hold and keep you.">both death and life hold and keep you.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="All that you touch with your hands will wither and die, for now. In addition, every PC gains">All that you touch with your hands will wither and die, for now. In addition, every PC gains</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="with What the Darkness Demands.">with What the Darkness Demands.</span> </a><a href="#headerdarkness"><span data-i18n="with What the Darkness Demands.">with What the Darkness Demands.</span> </a></span>
</li>
<li><span data-i18n="All that you touch with your hands will flourish and heal, for now. In addition, every PC clears">All that you touch with your hands will flourish and heal, for now. In addition, every PC clears</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="one Condition.">one Condition.</span> </a>
</li>
<li><span data-i18n="Death and life reveal great truths to you. Uncover">Death and life reveal great truths to you. Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="and draw a line from it to a Facet of the Final Mystery. Declare an irrevocable truth about the Final Mystery.">and draw a line from it to a Facet of the Final Mystery. Declare an irrevocable truth about the Final Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="Death claims what should not belong to them.">Death claims what should not belong to them.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="Death will reveal their chosen avatar and claim this place. A roiling sea of spectral entities floods the area and beyond, forever steeping it in loss and despair. You now have a new way of gaining Darkness Tokens:">Death will reveal their chosen avatar and claim this place. A roiling sea of spectral entities floods the area and beyond, forever steeping it in loss and despair. You now have a new way of gaining Darkness Tokens:</span> <span class="bold italic" data-i18n="Allow Death to speak and act through me.">Allow Death to speak and act through me.</span>
</li>
<li><span data-i18n="You and every PC mark two Conditions, but for a time you regain your soul and body from before death corrupted you. Gain every">You and every PC mark two Conditions, but for a time you regain your soul and body from before death corrupted you. Gain every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from your playbook until the end of the Final Mystery.">from your playbook until the end of the Final Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="Death takes hold of you and will not let go,">Death takes hold of you and will not let go,</span> <span data-i18n="and the veil between death and the living is sundered. The Keeper will tell you what happens next.">and the veil between death and the living is sundered. The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_stolen_time"></a>
<input class="view" type="hidden" name="attr_view_stolen_time" value="0"/>
<div class="viewable"><a name="headerstolen_time"></a>
<div class="subheader"><span class="title" data-i18n="Stolen Time">Stolen Time</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_stolen_time" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="stolen_time">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="stolen_time">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_stolen_time" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span data-i18n="Youve carried the history of your people long enough to feel the weight and weakness of time itself.">Youve carried the history of your people long enough to feel the weight and weakness of time itself.</span> <span class="trigger" data-i18n="When you shatter the laws of time,">When you shatter the laws of time,</span> <span data-i18n="declare how you take on a new form to reflect the future that was stolen from you and your people. Spend Darkness Tokens and roll.">declare how you take on a new form to reflect the future that was stolen from you and your people. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark10" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark10">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark10">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark10" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Stolen Time">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Stolen Time">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Stolen Time"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="time starts again, the threads of your grief rebuilding the future.">time starts again, the threads of your grief rebuilding the future.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="An aspect of your people is reborn, and hope blooms. You become the paragon of your people. Gain every">An aspect of your people is reborn, and hope blooms. You become the paragon of your people. Gain every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from your playbook until the end of the Final Mystery.">from your playbook until the end of the Final Mystery.</span>
</li>
<li><span data-i18n="The spirit of your people infuses your chosen comrades. Every PC unmarks">The spirit of your people infuses your chosen comrades. Every PC unmarks</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="one Condition">one Condition</span> </a><span data-i18n="and gains one Bond with you.">and gains one Bond with you.</span>
</li>
<li><span data-i18n="You are no longer the Last. You reach through time and pull from the past another survivor of your tragedy. Gain">You are no longer the Last. You reach through time and pull from the past another survivor of your tragedy. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them—until the end of the Final Mystery they will assist you in fighting back the apocalypse.">with them—until the end of the Final Mystery they will assist you in fighting back the apocalypse.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="what you have lost overwhelms you,">what you have lost overwhelms you,</span> <span data-i18n="and grief demands your all. Choose one:">and grief demands your all. Choose one:</span>
<ul>
<li><span data-i18n="Your grief offers revelation, you uncover two Keys. At the end of the Final Mystery, a corrupted version of your people will be reborn, seeking retribution.">Your grief offers revelation, you uncover two Keys. At the end of the Final Mystery, a corrupted version of your people will be reborn, seeking retribution.</span>
</li>
<li><span data-i18n="You burn brighter than any star. You no longer mark Conditions. At the end of the Final Mystery, you will leave DIVISION and meet the end of your days in solitude. When you are gone, there will never be another like you in all the universe.">You burn brighter than any star. You no longer mark Conditions. At the end of the Final Mystery, you will leave DIVISION and meet the end of your days in solitude. When you are gone, there will never be another like you in all the universe.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="time shatters again and again and again.">time shatters again and again and again.</span> <span data-i18n="You and all who are vulnerable are pulled into a time loop, the Keeper will tell you what happens next.">You and all who are vulnerable are pulled into a time loop, the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_glory_be_my_name"></a>
<input class="view" type="hidden" name="attr_view_glory_be_my_name" value="0"/>
<div class="viewable"><a name="headerglory_be_my_name"></a>
<div class="subheader"><span class="title" data-i18n="Glory Be My Name">Glory Be My Name</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_glory_be_my_name" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="glory_be_my_name">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="glory_be_my_name">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_glory_be_my_name" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span class="trigger" data-i18n="When you gamble all that remains of your divinity,">When you gamble all that remains of your divinity,</span> <span class="bold" data-i18n="describe how you become a wretched and mortal thing.">describe how you become a wretched and mortal thing.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark11" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark11">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark11">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark11" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Glory Be My Name">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Glory Be My Name">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Glory Be My Name"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="your mortal skin falls away to reveal stolen divinity that is yours, until the end of the Final Mystery.">your mortal skin falls away to reveal stolen divinity that is yours, until the end of the Final Mystery.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="Take on a divine form that none may look at directly without burning away. When you">Take on a divine form that none may look at directly without burning away. When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="icon document" href="#headerunleash_the_dark"><span class="movename bold" data-i18n="Unleash the Dark">Unleash the Dark</span> </a><span class="movename bold term" data-i18n="Unleash the Dark">Unleash the Dark</span> </span><span data-i18n="you completely overwhelm the senses of your target, even on a miss.">you completely overwhelm the senses of your target, even on a miss.</span>
</li>
<li><span data-i18n="Take on a divine form that bends reality around it in unpredictable ways. When you,">Take on a divine form that bends reality around it in unpredictable ways. When you,</span> <span>
<input class="toggle" type="hidden" name="attr_view_power_through_darkness" value="0"/><a class="icon document" href="#headerpower_through_darkness"><span class="movename bold" data-i18n="Power Through Darkness">Power Through Darkness</span> </a><span class="movename bold term" data-i18n="Power Through Darkness">Power Through Darkness</span> </span><span data-i18n="you dramatically change your surroundings permanently, even on a miss.">you dramatically change your surroundings permanently, even on a miss.</span>
</li>
<li><span data-i18n="Take on a divine form that offers both horror and beauty beyond comparison. When you,">Take on a divine form that offers both horror and beauty beyond comparison. When you,</span> <span>
<input class="toggle" type="hidden" name="attr_view_reveal_your_heart" value="0"/><a class="icon document" href="#headerreveal_your_heart"><span class="movename bold" data-i18n="Reveal Your Heart">Reveal Your Heart</span> </a><span class="movename bold term" data-i18n="Reveal Your Heart">Reveal Your Heart</span> </span><span data-i18n="you and the one you open up to gain">you and the one you open up to gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="with What the Darkness Demands,">with What the Darkness Demands,</span> </a><a href="#headerdarkness"><span data-i18n="with What the Darkness Demands,">with What the Darkness Demands,</span> </a></span><span data-i18n="even on a miss.">even on a miss.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the heavens part and glory be your name, but your imperfect vessel can only hold this form for so long.">the heavens part and glory be your name, but your imperfect vessel can only hold this form for so long.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="Share your glory with others. You and all PCs">Share your glory with others. You and all PCs</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="clear their Conditions,">clear their Conditions,</span> </a><span data-i18n="and all those susceptible to your glory gain a new">and all those susceptible to your glory gain a new</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="that reflects your glory. At the end of the Final Mystery, a violent and dangerous cult dedicated to your glory will be formed.">that reflects your glory. At the end of the Final Mystery, a violent and dangerous cult dedicated to your glory will be formed.</span>
</li>
<li><span data-i18n="Drain the divine from your fellow monsters. You and all PCs">Drain the divine from your fellow monsters. You and all PCs</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="mark one Condition,">mark one Condition,</span> </a><span data-i18n="and you gain every">and you gain every</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from your playbook until the end of the Final Mystery.">from your playbook until the end of the Final Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="your divinity goes dormant and you are trapped in this mortal shell, for now.">your divinity goes dormant and you are trapped in this mortal shell, for now.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_gift"></a>
<input class="view" type="hidden" name="attr_view_the_gift" value="0"/>
<div class="viewable"><a name="headerthe_gift"></a>
<div class="subheader"><span class="title" data-i18n="The Gift">The Gift</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_the_gift" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_gift">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_gift">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_gift" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span class="instruction" data-i18n="The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.">The following is a playbook move that the Keeper may offer you during (or before!) the Final Mystery. The move is crafted to specifically address the core emotional theme and unique question of your playbook.</span>
</p>
<p><span data-i18n="The hunger within you grows and seeks new hosts, offering you power in exchange.">The hunger within you grows and seeks new hosts, offering you power in exchange.</span> <span class="trigger" data-i18n="When you choose to permanently infect another with your hunger,">When you choose to permanently infect another with your hunger,</span> <span data-i18n="mark">mark</span> <span class="bold term" data-i18n="a Condition">a Condition</span> <span data-i18n="and choose one:">and choose one:</span>
<ul>
<li><span class="bold term" data-i18n="Infect an Omen with the hunger:">Infect an Omen with the hunger:</span> <span data-i18n="The Omen can now use">The Omen can now use</span> <span>
<input class="toggle" type="hidden" name="attr_view_the_gnawing_edge_of_hunger" value="0"/><a class="icon document" href="#headerthe_gnawing_edge_of_hunger"><span class="movename bold" data-i18n="The Gnawing Edge of Hunger">The Gnawing Edge of Hunger</span> </a><span class="movename bold term" data-i18n="The Gnawing Edge of Hunger">The Gnawing Edge of Hunger</span> </span><span data-i18n="until the end of the Final Mystery, and you permanently gain one of their">until the end of the Final Mystery, and you permanently gain one of their</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="powers of darkness">powers of darkness</span> </a><a href="#headerdarkness"><span data-i18n="powers of darkness">powers of darkness</span> </a></span><span data-i18n="from their playbook. The Omen gains the permanently marked Condition:">from their playbook. The Omen gains the permanently marked Condition:</span> <span class="italic" data-i18n="Ravenous.">Ravenous.</span>
</li>
<li><span class="bold term" data-i18n="Infect a Harbinger with the hunger:">Infect a Harbinger with the hunger:</span> <span data-i18n="Describe how you open your hearts to each other in a moment of cruel intimacy. The Keeper will tell you what new">Describe how you open your hearts to each other in a moment of cruel intimacy. The Keeper will tell you what new</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="powers of darkness">powers of darkness</span> </a><a href="#headerdarkness"><span data-i18n="powers of darkness">powers of darkness</span> </a></span><span data-i18n="you permanently gain that reflect your connection to the Harbinger. At the end of the Final Mystery, the Harbinger will return, changed and twisted by your hunger.">you permanently gain that reflect your connection to the Harbinger. At the end of the Final Mystery, the Harbinger will return, changed and twisted by your hunger.</span>
</li>
<li><span class="bold term" data-i18n="Infect an innocent with the hunger:">Infect an innocent with the hunger:</span> <span data-i18n="The Keeper will describe how they become stronger than you will ever be. Gain">The Keeper will describe how they become stronger than you will ever be. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them, until the end of the Final Mystery they will assist you in fighting back the apocalypse. At the end of the Final Mystery theyll disappear, taking an aspect of the hunger with them.">with them, until the end of the Final Mystery they will assist you in fighting back the apocalypse. At the end of the Final Mystery theyll disappear, taking an aspect of the hunger with them.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_come_on__tough_guy"></a>
<input class="view" type="hidden" name="attr_view_come_on__tough_guy" value="0"/>
<div class="viewable"><a name="headercome_on__tough_guy"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_come_on__tough_guy" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="come_on__tough_guy">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="come_on__tough_guy">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Come On, Tough Guy">Come On, Tough Guy</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_come_on__tough_guy" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="come_on__tough_guy">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_come_on__tough_guy" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="come_on__tough_guy">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="come_on__tough_guy">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_come_on__tough_guy" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span class="trigger" data-i18n="When you go up against a colossal and otherworldly opponent,">When you go up against a colossal and otherworldly opponent,</span> <span data-i18n="tell everyone how you taunt them and keep their attention. Spend Darkness Tokens and roll.">tell everyone how you taunt them and keep their attention. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark12" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark12">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark12">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark12" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Come On, Tough Guy">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Come On, Tough Guy">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Come On, Tough Guy"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="youve got em just where you want them.">youve got em just where you want them.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="You give your allies a golden opportunity, choose one ally to gain">You give your allies a golden opportunity, choose one ally to gain</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with you">with you</span>
</li>
<li><span data-i18n="Uncover">Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost">at great cost</span>
</li>
<li><span data-i18n="Inflict">Inflict</span> <span class="bold term" data-i18n="2 Conditions">2 Conditions</span> <span data-i18n="on them, but">on them, but</span> <a class="icon document" href="#headerconditions"><span data-i18n="take one">take one</span> </a><span data-i18n="in return">in return</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="youre locked in an intense battle">youre locked in an intense battle</span> <span data-i18n="and you cannot stop until your opponent is destroyed. Choose one from above, and you can only pull back if a player agrees to spend">and you cannot stop until your opponent is destroyed. Choose one from above, and you can only pull back if a player agrees to spend</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="to reach past your rage. If they dont spend the Bond, you cannot stop fighting until your opponent is destroyed.">to reach past your rage. If they dont spend the Bond, you cannot stop fighting until your opponent is destroyed.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="your power overwhelms you,">your power overwhelms you,</span> <span data-i18n="and you take on a colossal form as your prophecy comes to bear and leaves a permanent mark on you. The Keeper will tell you what happens next.">and you take on a colossal form as your prophecy comes to bear and leaves a permanent mark on you. The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_borrowed_power"></a>
<input class="view" type="hidden" name="attr_view_borrowed_power" value="0"/>
<div class="viewable"><a name="headerborrowed_power"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_borrowed_power" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="borrowed_power">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="borrowed_power">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Borrowed Power">Borrowed Power</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_borrowed_power" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="borrowed_power">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_borrowed_power" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="borrowed_power">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="borrowed_power">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_borrowed_power" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span data-i18n="Along the walls of the world beings of twisted power await your bidding.">Along the walls of the world beings of twisted power await your bidding.</span>
</p>
<p><span class="trigger" data-i18n="When you summon a creature from another world to help you,">When you summon a creature from another world to help you,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark13" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark13">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark13">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark13" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Borrowed Power">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Borrowed Power">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Borrowed Power"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the summoning wards hold and you have the upper hand for now.">the summoning wards hold and you have the upper hand for now.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="The summoned creature is fire and rage, violence and storm. They will destroy a vulnerable target before the summoning unravels.">The summoned creature is fire and rage, violence and storm. They will destroy a vulnerable target before the summoning unravels.</span>
</li>
<li><span data-i18n="The summoned creature will answer any one question truthfully, take">The summoned creature will answer any one question truthfully, take</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
<li><span data-i18n="The summoned creature will uncover">The summoned creature will uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="for you, at great cost to you. It shares an ominous warning before it fades away.">for you, at great cost to you. It shares an ominous warning before it fades away.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you barely have this creature under control, it will do as you command but the wards will shatter soon after.">you barely have this creature under control, it will do as you command but the wards will shatter soon after.</span> <span data-i18n="Choose:">Choose:</span>
<ul>
<li><span data-i18n="Choose one from above, but you have to exert your will and banish the creature before it can wreak havoc. Mark">Choose one from above, but you have to exert your will and banish the creature before it can wreak havoc. Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="or">or</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="Choose one from above, but the creature will escape into the world and be forever free of your control. Gain">Choose one from above, but the creature will escape into the world and be forever free of your control. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something powerful and sinister hijacks the summoning,">something powerful and sinister hijacks the summoning,</span> <span data-i18n="with no wards to control it. The forbidden comes through. The Keeper will tell you what happens next.">with no wards to control it. The forbidden comes through. The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_we_re_family_now"></a>
<input class="view" type="hidden" name="attr_view_we_re_family_now" value="0"/>
<div class="viewable"><a name="headerwe_re_family_now"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_we_re_family_now" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="we_re_family_now">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="we_re_family_now">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Were Family Now">Were Family Now</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_we_re_family_now" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="we_re_family_now">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_we_re_family_now" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="we_re_family_now">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="we_re_family_now">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_we_re_family_now" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span class="trigger" data-i18n="When someone spends">When someone spends</span> <span class="bold term" data-i18n="a Bond">a Bond</span> <span class="trigger" data-i18n="with you to modify a roll by +1 or -1,">with you to modify a roll by +1 or -1,</span> <span data-i18n="they choose:">they choose:</span>
<ul>
<li><span data-i18n="The Bond instead grants +3 or a -3 bonus">The Bond instead grants +3 or a -3 bonus</span>
</li>
<li><span data-i18n="You gain">You gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="a new Bond">a new Bond</span> </a><span data-i18n="with them afterwards">with them afterwards</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_everything_for_you__my_love"></a>
<input class="view" type="hidden" name="attr_view_everything_for_you__my_love" value="0"/>
<div class="viewable"><a name="headereverything_for_you__my_love"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_everything_for_you__my_love" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="everything_for_you__my_love">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="everything_for_you__my_love">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Everything For You, My Love">Everything For You, My Love</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_everything_for_you__my_love" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="everything_for_you__my_love">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_everything_for_you__my_love" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="everything_for_you__my_love">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="everything_for_you__my_love">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_everything_for_you__my_love" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span class="trigger" data-i18n="When you are about to mark your fifth box of Ruin,">When you are about to mark your fifth box of Ruin,</span> <span class="bold" data-i18n="you may choose to declare your love for the first time, or describe how love has changed you.">you may choose to declare your love for the first time, or describe how love has changed you.</span> <span data-i18n="Tell everyone how you bare your heart for all to see, spend Darkness Tokens and roll.">Tell everyone how you bare your heart for all to see, spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark14" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark14">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark14">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark14" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Everything For You, My Love">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Everything For You, My Love">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Everything For You, My Love"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you hold back the Harbinger within you and your heart shines through.">you hold back the Harbinger within you and your heart shines through.</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="99"><span data-i18n="Erase your Ruin track">Erase your Ruin track</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span> <span data-i18n="and your love gains">and your love gains</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with you.">with you.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you further entangle your beloved in your prophecy.">you further entangle your beloved in your prophecy.</span> <span data-i18n="If your beloved accepts your love and the burden of your prophecy,">If your beloved accepts your love and the burden of your prophecy,</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="99"><span data-i18n="erase your Ruin track.">erase your Ruin track.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span> <span data-i18n="If they respond otherwise, or not at all, take that as a sign of rejection. Erase">If they respond otherwise, or not at all, take that as a sign of rejection. Erase</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span> <span data-i18n="and gain">and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the Harbinger is unleashed and turns on the one you love,">the Harbinger is unleashed and turns on the one you love,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_together_we_are_destiny"></a>
<input class="view" type="hidden" name="attr_view_together_we_are_destiny" value="0"/>
<div class="viewable"><a name="headertogether_we_are_destiny"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_together_we_are_destiny" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="together_we_are_destiny">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="together_we_are_destiny">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Together We Are Destiny">Together We Are Destiny</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_together_we_are_destiny" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="together_we_are_destiny">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_together_we_are_destiny" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="together_we_are_destiny">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="together_we_are_destiny">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_together_we_are_destiny" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned">summoned</span>
</div>
<p><span class="trigger" data-i18n="When you seek to defy your prophecy,">When you seek to defy your prophecy,</span> <span class="bold" data-i18n="declare a new destiny.">declare a new destiny.</span> <span data-i18n="Ask each player if they will defy prophecy with you. Roll, adding +1 for each player who says yes, to a maximum of +3. You cannot spend Darkness Tokens on this roll.">Ask each player if they will defy prophecy with you. Roll, adding +1 for each player who says yes, to a maximum of +3. You cannot spend Darkness Tokens on this roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rollcustom1" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rollcustom1">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="collapse the roll widget">collapse the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rollcustom1">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rollcustom1" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Together We Are Destiny">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_custom_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="each player who says yes (max 3)">each player who says yes (max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_custom_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Together We Are Destiny">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="view" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Together We Are Destiny"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the prophecy weakens its hold on you for now,">the prophecy weakens its hold on you for now,</span> <span data-i18n="choose two:">choose two:</span>
<ul>
<li><span data-i18n="Declare a new truth about your prophecy">Declare a new truth about your prophecy</span>
</li>
<li><span data-i18n="Reveal a crucial event that is going on outside of view">Reveal a crucial event that is going on outside of view</span>
</li>
<li><span data-i18n="Gain">Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with a PC or NPC that is central to the destiny you desire">with a PC or NPC that is central to the destiny you desire</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="destiny and prophecy intertwine.">destiny and prophecy intertwine.</span> <span data-i18n="Choose one from above and one from below.">Choose one from above and one from below.</span>
<ul>
<li><span data-i18n="Declare a dark secret about who you love most, they gain">Declare a dark secret about who you love most, they gain</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You">What the Darkness Demands of You</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You">What the Darkness Demands of You</span> </a></span>
</li>
<li><span data-i18n="Reveal a sinister scheme that comes to fruition">Reveal a sinister scheme that comes to fruition</span>
</li>
<li><span data-i18n="A part of your heart whispers that you can only delay the inevitable, mark">A part of your heart whispers that you can only delay the inevitable, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="your prophecy reasserts itself and grows crueller,">your prophecy reasserts itself and grows crueller,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_my_darkness_is_never_leashed"></a>
<input class="view" type="hidden" name="attr_view_my_darkness_is_never_leashed" value="0"/>
<div class="viewable"><a name="headermy_darkness_is_never_leashed"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_my_darkness_is_never_leashed" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="my_darkness_is_never_leashed">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="my_darkness_is_never_leashed">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="My Darkness is Never Leashed">My Darkness is Never Leashed</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_my_darkness_is_never_leashed" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="my_darkness_is_never_leashed">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_my_darkness_is_never_leashed" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="my_darkness_is_never_leashed">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="my_darkness_is_never_leashed">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_my_darkness_is_never_leashed" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span class="trigger" data-i18n="When you">When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="icon document" href="#headerunleash_the_dark"><span class="movename bold" data-i18n="Unleash the Dark">Unleash the Dark</span> </a><span class="movename bold term" data-i18n="Unleash the Dark">Unleash the Dark</span> </span><span data-i18n="you can also choose one from below, even on a miss:">you can also choose one from below, even on a miss:</span>
<ul>
<li><span data-i18n="Weaken them, for now">Weaken them, for now</span>
</li>
<li><span data-i18n="Force them to retreat, for now">Force them to retreat, for now</span>
</li>
<li><span data-i18n="Corrupt an aspect of their power, for now">Corrupt an aspect of their power, for now</span>
</li>
<li><span data-i18n="They will tell you more than they wanted to">They will tell you more than they wanted to</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_i_am_your_destruction"></a>
<input class="view" type="hidden" name="attr_view_i_am_your_destruction" value="0"/>
<div class="viewable"><a name="headeri_am_your_destruction"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_i_am_your_destruction" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="i_am_your_destruction">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="i_am_your_destruction">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="I Am Your Destruction">I Am Your Destruction</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_i_am_your_destruction" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="i_am_your_destruction">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_i_am_your_destruction" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="i_am_your_destruction">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="i_am_your_destruction">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_i_am_your_destruction" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span data-i18n="You hold on to your power with an intensity that would break most souls— you are always a single breath from shattering under the pressure.">You hold on to your power with an intensity that would break most souls— you are always a single breath from shattering under the pressure.</span>
</p>
<p><span class="trigger" data-i18n="When you allow your power to surge and cause great collateral damage,">When you allow your power to surge and cause great collateral damage,</span> <span class="bold" data-i18n="ask the Keeper what catastrophic destruction you cause.">ask the Keeper what catastrophic destruction you cause.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="You permanently gain an aspect of the Harbingers powers of darkness, the Keeper will tell you what it is. Mark">You permanently gain an aspect of the Harbingers powers of darkness, the Keeper will tell you what it is. Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="The power within you surges to give you visions of the past, present, or future. Uncover">The power within you surges to give you visions of the past, present, or future. Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="and draw a line between that Key and a Facet on the Mystery Map. Declare an irrevocable truth about the Mystery.">and draw a line between that Key and a Facet on the Mystery Map. Declare an irrevocable truth about the Mystery.</span>
</li>
<li><span data-i18n="You protect the one person who matters most, gain">You protect the one person who matters most, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="You use the destruction to reshape your environment, creating a golden opportunity or a fleeting moment for an ally. Gain">You use the destruction to reshape your environment, creating a golden opportunity or a fleeting moment for an ally. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_like_a_moth_to_the_flame"></a>
<input class="view" type="hidden" name="attr_view_like_a_moth_to_the_flame" value="0"/>
<div class="viewable"><a name="headerlike_a_moth_to_the_flame"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_like_a_moth_to_the_flame" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="like_a_moth_to_the_flame">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="like_a_moth_to_the_flame">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Like a Moth to the Flame">Like a Moth to the Flame</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_like_a_moth_to_the_flame" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="like_a_moth_to_the_flame">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_like_a_moth_to_the_flame" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="like_a_moth_to_the_flame">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="like_a_moth_to_the_flame">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_like_a_moth_to_the_flame" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span class="trigger" data-i18n="When you Reveal Your Heart to someone,">When you Reveal Your Heart to someone,</span> <span data-i18n="you may first tell them how you could destroy them. If you do, you choose one from below, even on a miss:">you may first tell them how you could destroy them. If you do, you choose one from below, even on a miss:</span>
<ul>
<li><span data-i18n="You leave a permanent mark on their body or soul, marking them as yours. Gain">You leave a permanent mark on their body or soul, marking them as yours. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="Ask them what part of them they wish you would destroy. They gain">Ask them what part of them they wish you would destroy. They gain</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with you.">with you.</span>
</li>
<li><span data-i18n="Ask the Keeper what your darkness whispers about them. Gain">Ask the Keeper what your darkness whispers about them. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_my_little_monster"></a>
<input class="view" type="hidden" name="attr_view_my_little_monster" value="0"/>
<div class="viewable"><a name="headermy_little_monster"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_my_little_monster" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="my_little_monster">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="my_little_monster">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="My Little Monster">My Little Monster</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_my_little_monster" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="my_little_monster">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_my_little_monster" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="my_little_monster">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="my_little_monster">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_my_little_monster" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge">surge</span>
</div>
<p><span data-i18n="Your little monster is a constant reminder of what happens when you allow someone to get too close to you.">Your little monster is a constant reminder of what happens when you allow someone to get too close to you.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="describe the person your little monster used to be and how they became twisted by your power. The Keeper will describe why they still love you.">describe the person your little monster used to be and how they became twisted by your power. The Keeper will describe why they still love you.</span>
<textarea class="bio" name="attr_movetaken_question-my_little_monster"></textarea>
</p>
<p><span data-i18n="Choose three basic moves and tell the Keeper how your little monster helps you with those moves.">Choose three basic moves and tell the Keeper how your little monster helps you with those moves.</span>
</p>
<p><span class="trigger" data-i18n="Whenever your companion can help you,">Whenever your companion can help you,</span> <span class="bold" data-i18n="you add +1.">you add +1.</span> <span data-i18n="If your companion ever gets hurt or is betrayed by you,">If your companion ever gets hurt or is betrayed by you,</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span data-i18n="mark Ruin.">mark Ruin.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</p>
<p><span class="bold term" data-i18n="If you release your little monster from their love of you,">If you release your little monster from their love of you,</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold term" data-i18n="mark Ruin.">mark Ruin.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="Describe how you destroy them. They may return in one form or another, but for now they have found peace. Discard this move and choose a new one from your playbook.">Describe how you destroy them. They may return in one form or another, but for now they have found peace. Discard this move and choose a new one from your playbook.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_walk_with_me_in_dreams"></a>
<input class="view" type="hidden" name="attr_view_walk_with_me_in_dreams" value="0"/>
<div class="viewable"><a name="headerwalk_with_me_in_dreams"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_walk_with_me_in_dreams" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="walk_with_me_in_dreams">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="walk_with_me_in_dreams">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Walk with Me in Dreams">Walk with Me in Dreams</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_walk_with_me_in_dreams" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="walk_with_me_in_dreams">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_walk_with_me_in_dreams" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="walk_with_me_in_dreams">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="walk_with_me_in_dreams">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_walk_with_me_in_dreams" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span data-i18n="You have learned how to travel through the portals that connect all dreamers. Even locations, objects, and Harbingers dream.">You have learned how to travel through the portals that connect all dreamers. Even locations, objects, and Harbingers dream.</span>
</p>
<p><span class="trigger" data-i18n="When you seek out insight or wisdom in dreams,">When you seek out insight or wisdom in dreams,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark15" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark15">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark15">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark15" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Walk with Me in Dreams">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Walk with Me in Dreams">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Walk with Me in Dreams"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you find exactly what you are looking for.">you find exactly what you are looking for.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="You unearth a secret.">You unearth a secret.</span>
</li>
<li><span data-i18n="You implant a suggestion that shifts reality.">You implant a suggestion that shifts reality.</span>
</li>
<li><span data-i18n="You hide something in the dream.">You hide something in the dream.</span>
</li>
<li><span data-i18n="You bring back something from the dream.">You bring back something from the dream.</span>
</li>
<li><span data-i18n="Declare an irrevocable truth about the Mystery that you learn from the Dream. Rewrite or add a Facet of the Mystery that reflects this truth.">Declare an irrevocable truth about the Mystery that you learn from the Dream. Rewrite or add a Facet of the Mystery that reflects this truth.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you come across something disturbing,">you come across something disturbing,</span> <span data-i18n="choose one from above and one from below.">choose one from above and one from below.</span>
<ul>
<li><span data-i18n="You lose control of your powers in a terrible way, mark">You lose control of your powers in a terrible way, mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="You are in the grasp of something horrifying, mark">You are in the grasp of something horrifying, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="You endanger someone, destroy">You endanger someone, destroy</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the dream comes alive and leaks violently out into the world.">the dream comes alive and leaks violently out into the world.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_a_man_of_a_thousand_faces"></a>
<input class="view" type="hidden" name="attr_view_a_man_of_a_thousand_faces" value="0"/>
<div class="viewable"><a name="headera_man_of_a_thousand_faces"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_a_man_of_a_thousand_faces" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="a_man_of_a_thousand_faces">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="a_man_of_a_thousand_faces">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="A Man of a Thousand Faces">A Man of a Thousand Faces</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_a_man_of_a_thousand_faces" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="a_man_of_a_thousand_faces">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_a_man_of_a_thousand_faces" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="a_man_of_a_thousand_faces">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="a_man_of_a_thousand_faces">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_a_man_of_a_thousand_faces" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span data-i18n="You have learned how to reflect the thoughts of memories of others, to help them see who they wish to see.">You have learned how to reflect the thoughts of memories of others, to help them see who they wish to see.</span>
</p>
<p><span class="trigger" data-i18n="When you allow your form to fluctuate and take on the face of another,">When you allow your form to fluctuate and take on the face of another,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark16" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark16">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark16">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark16" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="A Man of a Thousand Faces">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="A Man of a Thousand Faces">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="A Man of a Thousand Faces"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the thoughts and memories come together in song and your form harmonizes with it,">the thoughts and memories come together in song and your form harmonizes with it,</span> <span data-i18n="choose two:">choose two:</span>
<ul>
<li><span data-i18n="You look like one person who causes fear and easily intimidates others">You look like one person who causes fear and easily intimidates others</span>
</li>
<li><span data-i18n="You look like a different person to different people, someone inconspicuous and easily underestimated">You look like a different person to different people, someone inconspicuous and easily underestimated</span>
</li>
<li><span data-i18n="The shape and form is stable and will last for as long as you can concentrate on maintaining it">The shape and form is stable and will last for as long as you can concentrate on maintaining it</span>
</li>
<li><span data-i18n="You gain the memories and thoughts of whoever you look like">You gain the memories and thoughts of whoever you look like</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="your own thoughts and memories are discordant and the song falters for a moment,">your own thoughts and memories are discordant and the song falters for a moment,</span> <span data-i18n="choose one above and one below:">choose one above and one below:</span>
<ul>
<li><span data-i18n="One of your own memories must be sacrificed, destroy">One of your own memories must be sacrificed, destroy</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a>
</li>
<li><span data-i18n="You learn something disturbing through the thoughts and memory of another, mark">You learn something disturbing through the thoughts and memory of another, mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="An aspect of your subconscious escapes into the mind of another, mark">An aspect of your subconscious escapes into the mind of another, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="a thought or memory bears the mark of a Harbinger,">a thought or memory bears the mark of a Harbinger,</span> <span data-i18n="causing you to lose control of your form entirely. The Keeper will tell you what happens next.">causing you to lose control of your form entirely. The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_you_are_not_alone"></a>
<input class="view" type="hidden" name="attr_view_you_are_not_alone" value="0"/>
<div class="viewable"><a name="headeryou_are_not_alone"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_you_are_not_alone" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="you_are_not_alone">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="you_are_not_alone">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="You Are Not Alone">You Are Not Alone</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_you_are_not_alone" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="you_are_not_alone">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_you_are_not_alone" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="you_are_not_alone">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="you_are_not_alone">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_you_are_not_alone" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span class="trigger" data-i18n="When a PC is">When a PC is</span> <span>
<input class="toggle" type="hidden" name="attr_view_torn_between" value="0"/><a class="icon document" href="#headertorn_between"><span class="movename bold" data-i18n="Torn Between">Torn Between</span> </a><span class="movename bold term" data-i18n="Torn Between">Torn Between</span> </span><span class="trigger" data-i18n="and must make a choice,">and must make a choice,</span> <span data-i18n="you may reach out to them psychically and tell them why they shouldnt be afraid.">you may reach out to them psychically and tell them why they shouldnt be afraid.</span>
</p>
<p><span data-i18n="Mark">Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="and ask them, “How do I help you believe in yourself?” They no longer have to make a choice and find a moment of clarity and calm. In addition, both of you gain">and ask them, “How do I help you believe in yourself?” They no longer have to make a choice and find a moment of clarity and calm. In addition, both of you gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with each other.">with each other.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_truth_above_all_else"></a>
<input class="view" type="hidden" name="attr_view_the_truth_above_all_else" value="0"/>
<div class="viewable"><a name="headerthe_truth_above_all_else"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_truth_above_all_else" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_truth_above_all_else">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_truth_above_all_else">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Truth Above All Else">The Truth Above All Else</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_truth_above_all_else" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_truth_above_all_else">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_truth_above_all_else" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_truth_above_all_else">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_truth_above_all_else">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_truth_above_all_else" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span class="trigger" data-i18n="When you">When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_grasp_keys" value="0"/><a class="icon document" href="#headergrasp_keys"><span class="movename bold" data-i18n="Grasp Keys">Grasp Keys</span> </a><span class="movename bold term" data-i18n="Grasp Keys">Grasp Keys</span> </span><span class="trigger" data-i18n="alone while inviting danger,">alone while inviting danger,</span> <span data-i18n="take 3 Darkness Tokens before doing so.">take 3 Darkness Tokens before doing so.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_it_was_just_me_for_a_long_time"></a>
<input class="view" type="hidden" name="attr_view_it_was_just_me_for_a_long_time" value="0"/>
<div class="viewable"><a name="headerit_was_just_me_for_a_long_time"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_it_was_just_me_for_a_long_time" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="it_was_just_me_for_a_long_time">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="it_was_just_me_for_a_long_time">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="It Was Just Me for A Long Time">It Was Just Me for A Long Time</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_it_was_just_me_for_a_long_time" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="it_was_just_me_for_a_long_time">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_it_was_just_me_for_a_long_time" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="it_was_just_me_for_a_long_time">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="it_was_just_me_for_a_long_time">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_it_was_just_me_for_a_long_time" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found">found</span>
</div>
<p><span data-i18n="You spent many years alone before you were found by DIVISION. You have learned the wisdom of solitude, the strength in loneliness. Unlike other PCs you may create">You spent many years alone before you were found by DIVISION. You have learned the wisdom of solitude, the strength in loneliness. Unlike other PCs you may create</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="a Bond">a Bond</span> </a><span data-i18n="with yourself.">with yourself.</span>
</p>
<p><span class="trigger" data-i18n="When you choose the wisdom of solitude,">When you choose the wisdom of solitude,</span> <span data-i18n="tell everyone how you spend time alone. What do you do? How is it calming, fruitful, or insightful? Gain">tell everyone how you spend time alone. What do you do? How is it calming, fruitful, or insightful? Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with yourself. You may spend these Bonds with yourself as normal.">with yourself. You may spend these Bonds with yourself as normal.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_soul_like_a_steel_trap"></a>
<input class="view" type="hidden" name="attr_view_soul_like_a_steel_trap" value="0"/>
<div class="viewable"><a name="headersoul_like_a_steel_trap"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_soul_like_a_steel_trap" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="soul_like_a_steel_trap">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="soul_like_a_steel_trap">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Soul Like a Steel Trap">Soul Like a Steel Trap</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_soul_like_a_steel_trap" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="soul_like_a_steel_trap">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_soul_like_a_steel_trap" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="soul_like_a_steel_trap">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="soul_like_a_steel_trap">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_soul_like_a_steel_trap" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span data-i18n="Your cold analytical skills help you devise the perfect plan.">Your cold analytical skills help you devise the perfect plan.</span>
</p>
<p><span class="trigger" data-i18n="When you study a tense situation,">When you study a tense situation,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark17" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark17">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark17">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark17" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Soul Like a Steel Trap">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Soul Like a Steel Trap">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Soul Like a Steel Trap"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the plan starts to form,">the plan starts to form,</span> <span data-i18n="ask two:">ask two:</span>
<ul>
<li><span data-i18n="What do DIVISION files tell me about this?">What do DIVISION files tell me about this?</span>
</li>
<li><span data-i18n="Which of our powers of darkness will be most effective?">Which of our powers of darkness will be most effective?</span>
</li>
<li><span data-i18n="What weakness do I perceive?">What weakness do I perceive?</span>
</li>
<li><span data-i18n="Who or what can help me?">Who or what can help me?</span>
</li>
<li><span data-i18n="How could we best end this quickly?">How could we best end this quickly?</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="ask one from above, but you come to a harrowing realization about the situation.">ask one from above, but you come to a harrowing realization about the situation.</span> <span data-i18n="The Keeper will ask you a difficult question that you must answer.">The Keeper will ask you a difficult question that you must answer.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the Harbinger has prepared for this moment and a trap is sprung.">the Harbinger has prepared for this moment and a trap is sprung.</span> <span data-i18n="Prepare for the worst.">Prepare for the worst.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_i_m_the_expert_here_"></a>
<input class="view" type="hidden" name="attr_view_i_m_the_expert_here_" value="0"/>
<div class="viewable"><a name="headeri_m_the_expert_here_"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_i_m_the_expert_here_" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="i_m_the_expert_here_">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="i_m_the_expert_here_">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Im the Expert Here!">Im the Expert Here!</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_i_m_the_expert_here_" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="i_m_the_expert_here_">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_i_m_the_expert_here_" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="i_m_the_expert_here_">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="i_m_the_expert_here_">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_i_m_the_expert_here_" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span class="trigger" data-i18n="When someone spends">When someone spends</span> <span class="bold term" data-i18n="a Bond">a Bond</span> <span class="trigger" data-i18n="with you to receive the +1 or -1 bonus,">with you to receive the +1 or -1 bonus,</span> <span data-i18n="they may ask for your expert advice. If they follow it, they may also choose one:">they may ask for your expert advice. If they follow it, they may also choose one:</span>
<ul>
<li><span data-i18n="They clear">They clear</span> <span class="bold term" data-i18n="1 Condition">1 Condition</span>
</li>
<li><span data-i18n="You gain">You gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="on them">on them</span>
</li>
<li><span data-i18n="They may change a detail or context about">They may change a detail or context about</span> <span class="bold term" data-i18n="a Key">a Key</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_your_reputation_precedes_you"></a>
<input class="view" type="hidden" name="attr_view_your_reputation_precedes_you" value="0"/>
<div class="viewable"><a name="headeryour_reputation_precedes_you"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_your_reputation_precedes_you" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="your_reputation_precedes_you">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="your_reputation_precedes_you">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Your Reputation Precedes You">Your Reputation Precedes You</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_your_reputation_precedes_you" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="your_reputation_precedes_you">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_your_reputation_precedes_you" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="your_reputation_precedes_you">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="your_reputation_precedes_you">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_your_reputation_precedes_you" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span class="trigger" data-i18n="When you first encounter a named NPC or Faction,">When you first encounter a named NPC or Faction,</span> <span class="bold" data-i18n="you may declare that they have intimate ties with DIVISION.">you may declare that they have intimate ties with DIVISION.</span> <span data-i18n="When you do so, spend Darkness Tokens and roll.">When you do so, spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark18" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark18">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark18">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark18" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Your Reputation Precedes You">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Your Reputation Precedes You">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Your Reputation Precedes You"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span data-i18n="The Keeper will tell you something significant and valuable, even on a miss.">The Keeper will tell you something significant and valuable, even on a miss.</span>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you know much about them,">you know much about them,</span> <span data-i18n="choose one:">choose one:</span>
<ul>
<li><span data-i18n="You have a significant connection, gain">You have a significant connection, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="They trust you and/or DIVISION, clear">They trust you and/or DIVISION, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="Declare how they can help escape your doom, erase">Declare how they can help escape your doom, erase</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="they are dangerous to you or DIVISION,">they are dangerous to you or DIVISION,</span> <span data-i18n="the Keeper will say which. Choose one:">the Keeper will say which. Choose one:</span>
<ul>
<li><span data-i18n="Youre drawn to them regardless of the danger, gain">Youre drawn to them regardless of the danger, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="They stir the Harbinger within you, mark">They stir the Harbinger within you, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="they have something on you.">they have something on you.</span> <span data-i18n="What terrible secret do they know about you?">What terrible secret do they know about you?</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_devil_s_advocate"></a>
<input class="view" type="hidden" name="attr_view_the_devil_s_advocate" value="0"/>
<div class="viewable"><a name="headerthe_devil_s_advocate"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_devil_s_advocate" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_devil_s_advocate">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_devil_s_advocate">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Devils Advocate">The Devils Advocate</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_devil_s_advocate" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_devil_s_advocate">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_devil_s_advocate" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_devil_s_advocate">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_devil_s_advocate">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_devil_s_advocate" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span data-i18n="You have a mentor, someone ancient and terrifying who wears human skin. They tell you what you need to know, as long as you prove you are worth their care and interest.">You have a mentor, someone ancient and terrifying who wears human skin. They tell you what you need to know, as long as you prove you are worth their care and interest.</span>
</p>
<p><span class="trigger" data-i18n="At the start of each session,">At the start of each session,</span> <span class="bold" data-i18n="reflect on a moment with your mentor.">reflect on a moment with your mentor.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark19" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark19">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark19">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark19" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Devils Advocate">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Devils Advocate">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="The Devils Advocate"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you flashback to a moment when your mentor was pleased with you.">you flashback to a moment when your mentor was pleased with you.</span> <span data-i18n="Their sinister riddles make sense of what is going on in the present. Choose two:">Their sinister riddles make sense of what is going on in the present. Choose two:</span>
<ul>
<li><span data-i18n="They taught you that emotions only get in the way, clear">They taught you that emotions only get in the way, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="They taught you to recognize undercover DIVISION agents, name an NPC who is such an agent and gain">They taught you to recognize undercover DIVISION agents, name an NPC who is such an agent and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="They taught you the cruel patterns of the apocalypse, declare an irrevocable truth about the Mystery—rewrite or add a Facet of the Mystery that reflects this truth.">They taught you the cruel patterns of the apocalypse, declare an irrevocable truth about the Mystery—rewrite or add a Facet of the Mystery that reflects this truth.</span>
</li>
<li><span data-i18n="They revealed your destiny as a Harbinger, gain">They revealed your destiny as a Harbinger, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
<li><span data-i18n="They tested you ruthlessly, and without mercy. Mark">They tested you ruthlessly, and without mercy. Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you flashback to a moment when your mentor expressed their disappointment.">you flashback to a moment when your mentor expressed their disappointment.</span> <span data-i18n="Choose one from above, but you must prove your worth. Choose one:">Choose one from above, but you must prove your worth. Choose one:</span>
<ul>
<li><span data-i18n="Report back information on your fellow monsters, to sate the appetite of your mentor. Destroy">Report back information on your fellow monsters, to sate the appetite of your mentor. Destroy</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with a PC.">with a PC.</span>
</li>
<li><span data-i18n="You bargain with the Harbinger within you to gain power, mark">You bargain with the Harbinger within you to gain power, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin.">1 Ruin.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="you receive a dire warning or difficult orders from your mentor,">you receive a dire warning or difficult orders from your mentor,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_allow_me_to_offer_a_theory"></a>
<input class="view" type="hidden" name="attr_view_allow_me_to_offer_a_theory" value="0"/>
<div class="viewable"><a name="headerallow_me_to_offer_a_theory"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_allow_me_to_offer_a_theory" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="allow_me_to_offer_a_theory">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="allow_me_to_offer_a_theory">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Allow Me to Offer a Theory">Allow Me to Offer a Theory</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_allow_me_to_offer_a_theory" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="allow_me_to_offer_a_theory">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_allow_me_to_offer_a_theory" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="allow_me_to_offer_a_theory">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="allow_me_to_offer_a_theory">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_allow_me_to_offer_a_theory" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade">shade</span>
</div>
<p><span class="trigger" data-i18n="When another PC is">When another PC is</span> <span>
<input class="toggle" type="hidden" name="attr_view_grasp_keys" value="0"/><a class="icon document" href="#headergrasp_keys"><span class="movename bold" data-i18n="Grasping Keys,">Grasping Keys,</span> </a><span class="movename bold term" data-i18n="Grasping Keys,">Grasping Keys,</span> </span><span class="bold" data-i18n="ask if they desire your expertise.">ask if they desire your expertise.</span> <span data-i18n="If they do, work together to describe how you correct their method or line of reasoning. They roll as normal but in addition:">If they do, work together to describe how you correct their method or line of reasoning. They roll as normal but in addition:</span>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span data-i18n="any PC may add or change a detail of the Key the Keeper offers.">any PC may add or change a detail of the Key the Keeper offers.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span data-i18n="the Keeper will provide a golden opportunity to avoid the worst of the consequences.">the Keeper will provide a golden opportunity to avoid the worst of the consequences.</span>
</p>
<p><span class="result" data-i18n="However, on a 7-">However, on a 7-</span> <span data-i18n="all the consequences of the roll affect you rather than the player who rolled, including the option to mark">all the consequences of the roll affect you rather than the player who rolled, including the option to mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="in order to uncover">in order to uncover</span> <span class="bold term" data-i18n="a Key.">a Key.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_harrowing_beauty"></a>
<input class="view" type="hidden" name="attr_view_harrowing_beauty" value="0"/>
<div class="viewable"><a name="headerharrowing_beauty"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_harrowing_beauty" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="harrowing_beauty">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="harrowing_beauty">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Harrowing Beauty">Harrowing Beauty</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_harrowing_beauty" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="harrowing_beauty">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_harrowing_beauty" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="harrowing_beauty">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="harrowing_beauty">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_harrowing_beauty" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span data-i18n="Sometimes, your mask of humanity slips.">Sometimes, your mask of humanity slips.</span>
</p>
<p><span class="trigger" data-i18n="When you peel away at the mask of humanity,">When you peel away at the mask of humanity,</span> <span data-i18n="you may mark">you may mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="to tear away your mask and reveal the true alien horror you are.">to tear away your mask and reveal the true alien horror you are.</span>
</p>
<p><span data-i18n="This will end an attack or interaction as your opponent is momentarily stunned by the revelation. Doing so will provide a fleeting opportunity before they come to their senses.">This will end an attack or interaction as your opponent is momentarily stunned by the revelation. Doing so will provide a fleeting opportunity before they come to their senses.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_tragedy_s_long_shadow"></a>
<input class="view" type="hidden" name="attr_view_tragedy_s_long_shadow" value="0"/>
<div class="viewable"><a name="headertragedy_s_long_shadow"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_tragedy_s_long_shadow" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="tragedy_s_long_shadow">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="tragedy_s_long_shadow">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Tragedys Long Shadow">Tragedys Long Shadow</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_tragedy_s_long_shadow" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="tragedy_s_long_shadow">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_tragedy_s_long_shadow" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="tragedy_s_long_shadow">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="tragedy_s_long_shadow">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_tragedy_s_long_shadow" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span data-i18n="You will do whatever it takes to avoid the tragedy that befell your people.">You will do whatever it takes to avoid the tragedy that befell your people.</span>
</p>
<p><span class="trigger" data-i18n="When youre in a tense situation and see the echoes of that tragedy,">When youre in a tense situation and see the echoes of that tragedy,</span> <span class="bold" data-i18n="tell the Keeper what you fear will happen,">tell the Keeper what you fear will happen,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark20" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark20">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark20">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark20" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Tragedys Long Shadow">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Tragedys Long Shadow">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Tragedys Long Shadow"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you know exactly how your friends can avoid the worst of what is to happen.">you know exactly how your friends can avoid the worst of what is to happen.</span> <span data-i18n="Each PC around you gains">Each PC around you gains</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with you.">with you.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you realize you must carry this burden alone.">you realize you must carry this burden alone.</span> <span data-i18n="Add +1 to every move to avoid impending disaster as long as you are acting alone.">Add +1 to every move to avoid impending disaster as long as you are acting alone.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="it is worse than you feared,">it is worse than you feared,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_reshaped_by_despair"></a>
<input class="view" type="hidden" name="attr_view_reshaped_by_despair" value="0"/>
<div class="viewable"><a name="headerreshaped_by_despair"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_reshaped_by_despair" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="reshaped_by_despair">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="reshaped_by_despair">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Reshaped by Despair">Reshaped by Despair</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_reshaped_by_despair" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="reshaped_by_despair">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_reshaped_by_despair" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="reshaped_by_despair">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="reshaped_by_despair">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_reshaped_by_despair" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span class="trigger" data-i18n="When you choose to">When you choose to</span> <span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="icon document" href="#headerunleash_the_dark"><span class="movename bold" data-i18n="Unleash the Dark">Unleash the Dark</span> </a><span class="movename bold term" data-i18n="Unleash the Dark">Unleash the Dark</span> </span><span class="bold" data-i18n="describe how your form changes through violence and beauty, causing those around you to despair.">describe how your form changes through violence and beauty, causing those around you to despair.</span> <span data-i18n="When you do, you may choose one from the following options, even on a miss:">When you do, you may choose one from the following options, even on a miss:</span>
<ul>
<li><span data-i18n="I uncover">I uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost">at great cost</span>
</li>
<li><span data-i18n="I gain their affection and admiration">I gain their affection and admiration</span>
</li>
<li><span data-i18n="I gain their fear and loathing">I gain their fear and loathing</span>
</li>
<li><span data-i18n="I see into their soul and declare what I find there">I see into their soul and declare what I find there</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_a_flickering_hope"></a>
<input class="view" type="hidden" name="attr_view_a_flickering_hope" value="0"/>
<div class="viewable"><a name="headera_flickering_hope"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_a_flickering_hope" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="a_flickering_hope">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="a_flickering_hope">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="A Flickering Hope">A Flickering Hope</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_a_flickering_hope" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="a_flickering_hope">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_a_flickering_hope" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="a_flickering_hope">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="a_flickering_hope">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_a_flickering_hope" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span class="trigger" data-i18n="At the start of each session,">At the start of each session,</span> <span class="bold" data-i18n="describe a memory you have of your people.">describe a memory you have of your people.</span> <span data-i18n="Choose to speak with love, sorrow, or both. Say what you hope for, spend Darkness Tokens and roll.">Choose to speak with love, sorrow, or both. Say what you hope for, spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark21" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark21">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark21">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark21" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="A Flickering Hope">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="A Flickering Hope">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="A Flickering Hope"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10,">On an 8-10,</span> <span class="bold" data-i18n="your memory grants you an epiphany.">your memory grants you an epiphany.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="Describe how a fellow monster reminds you of someone from your past, gain">Describe how a fellow monster reminds you of someone from your past, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="Describe how the tragedy of your people haunts you, gain">Describe how the tragedy of your people haunts you, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
<li><span data-i18n="Describe the long overture of the apocalypse and how it claimed your people, uncover">Describe the long overture of the apocalypse and how it claimed your people, uncover</span> <span class="bold term" data-i18n="a Key.">a Key.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="your memory turns dark,">your memory turns dark,</span> <span data-i18n="choose one from above and the Keeper will describe a sign of terrible things to come or a significant complication.">choose one from above and the Keeper will describe a sign of terrible things to come or a significant complication.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="your hold on the memory falters.">your hold on the memory falters.</span> <span data-i18n="The Keeper tells you what price you will have to pay to save your memories from the Harbingers grasp.">The Keeper tells you what price you will have to pay to save your memories from the Harbingers grasp.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_you_are_all_i_have_left"></a>
<input class="view" type="hidden" name="attr_view_you_are_all_i_have_left" value="0"/>
<div class="viewable"><a name="headeryou_are_all_i_have_left"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_you_are_all_i_have_left" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="you_are_all_i_have_left">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="you_are_all_i_have_left">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="You Are All I Have Left">You Are All I Have Left</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_you_are_all_i_have_left" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="you_are_all_i_have_left">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_you_are_all_i_have_left" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="you_are_all_i_have_left">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="you_are_all_i_have_left">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_you_are_all_i_have_left" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last">last</span>
</div>
<p><span data-i18n="You are the last, but there is an echo of the past that will never leave your side. Choose one:">You are the last, but there is an echo of the past that will never leave your side. Choose one:</span>
<ul>
<li><span class="italic" data-i18n="a small machine that holds the soul of a loved one">a small machine that holds the soul of a loved one</span>
</li>
<li><span class="italic" data-i18n="a specter who can only be seen by you">a specter who can only be seen by you</span>
</li>
<li><span class="italic" data-i18n="a homunculus who looks exactly like someone you betrayed">a homunculus who looks exactly like someone you betrayed</span>
</li>
<li><span class="italic" data-i18n="something that reminds you of what you lost and will never have again.">something that reminds you of what you lost and will never have again.</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-you_are_all_i_have_left"></textarea>
</p>
<p><span data-i18n="Gain">Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the echo.">with the echo.</span>
</p>
<p><span class="trigger" data-i18n="When you spend time alone with the echo,">When you spend time alone with the echo,</span> <span data-i18n="gain">gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with it. Tell everyone else at the table how your time together is spent. How is it lonely, sad, or moving?">with it. Tell everyone else at the table how your time together is spent. How is it lonely, sad, or moving?</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_mother_of_monsters"></a>
<input class="view" type="hidden" name="attr_view_mother_of_monsters" value="0"/>
<div class="viewable"><a name="headermother_of_monsters"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_mother_of_monsters" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="mother_of_monsters">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="mother_of_monsters">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Mother of Monsters">Mother of Monsters</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_mother_of_monsters" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="mother_of_monsters">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_mother_of_monsters" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="mother_of_monsters">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="mother_of_monsters">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_mother_of_monsters" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span class="bold" data-i18n="You have the ability to bring into the world terrifying monsters of beauty.">You have the ability to bring into the world terrifying monsters of beauty.</span> <span data-i18n="Describe the process and what you wish to bring into the world. Spend Darkness Tokens and roll.">Describe the process and what you wish to bring into the world. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark22" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark22">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark22">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark22" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Mother of Monsters">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Mother of Monsters">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Mother of Monsters"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the child is perfect and obedient.">the child is perfect and obedient.</span> <span data-i18n="It helps as you wish and sees you as a parent. Describe what dark powers it has.">It helps as you wish and sees you as a parent. Describe what dark powers it has.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the child is perfect and rebellious.">the child is perfect and rebellious.</span> <span data-i18n="It does as you ask for now, but it sees you as its lesser. The Keeper describes what powers it has. Choose one:">It does as you ask for now, but it sees you as its lesser. The Keeper describes what powers it has. Choose one:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="and describe how you convince them to worship you, for now">and describe how you convince them to worship you, for now</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and birth another exactly like it">and birth another exactly like it</span>
</li>
<li><span data-i18n="Do nothing, but know that it will become an enemy">Do nothing, but know that it will become an enemy</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something has gone terribly wrong">something has gone terribly wrong</span> <span data-i18n="—the Keeper will tell you what happens next.">—the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_fleeting_divinity"></a>
<input class="view" type="hidden" name="attr_view_fleeting_divinity" value="0"/>
<div class="viewable"><a name="headerfleeting_divinity"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_fleeting_divinity" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="fleeting_divinity">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="fleeting_divinity">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Fleeting Divinity">Fleeting Divinity</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_fleeting_divinity" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="fleeting_divinity">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_fleeting_divinity" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="fleeting_divinity">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="fleeting_divinity">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_fleeting_divinity" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span data-i18n="You have a collection of beautiful relics that were created in worship of you, and small fragments of your lingering divinity are contained within them.">You have a collection of beautiful relics that were created in worship of you, and small fragments of your lingering divinity are contained within them.</span>
</p>
<p><span class="trigger" data-i18n="After any roll you make,">After any roll you make,</span> <span class="bold" data-i18n="you can expend one of these relics to modify the result by +1 or -1.">you can expend one of these relics to modify the result by +1 or -1.</span>
<translate Describe the relic that you hold, and what happens as the divinity is within cracks and fades. Does it leave behind ash and blood? Glass and tears?="Describe the relic that you hold, and what happens as the divinity is within cracks and fades. Does it leave behind ash and blood? Glass and tears?"></translate>
</p>
<p><span data-i18n="Whatever happens, it has been used up forever. Mark">Whatever happens, it has been used up forever. Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a><span data-i18n="You have at your disposal a vast supply of these beautiful relics, which may all be sacrificed at the cost of chipping away at your divinity.">You have at your disposal a vast supply of these beautiful relics, which may all be sacrificed at the cost of chipping away at your divinity.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_honeyed_tongue_and_clouded_minds"></a>
<input class="view" type="hidden" name="attr_view_honeyed_tongue_and_clouded_minds" value="0"/>
<div class="viewable"><a name="headerhoneyed_tongue_and_clouded_minds"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_honeyed_tongue_and_clouded_minds" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="honeyed_tongue_and_clouded_minds">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="honeyed_tongue_and_clouded_minds">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Honeyed Tongue and Clouded Minds">Honeyed Tongue and Clouded Minds</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_honeyed_tongue_and_clouded_minds" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="honeyed_tongue_and_clouded_minds">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_honeyed_tongue_and_clouded_minds" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="honeyed_tongue_and_clouded_minds">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="honeyed_tongue_and_clouded_minds">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_honeyed_tongue_and_clouded_minds" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span data-i18n="You have only survived in this wretched state because of your ability to lie and charm.">You have only survived in this wretched state because of your ability to lie and charm.</span>
</p>
<p><span class="trigger" data-i18n="When you">When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="icon document" href="#headerunleash_the_dark"><span class="movename bold" data-i18n="Unleash the Dark">Unleash the Dark</span> </a><span class="movename bold term" data-i18n="Unleash the Dark">Unleash the Dark</span> </span><span class="trigger" data-i18n="through lies,">through lies,</span> <span data-i18n="you can also choose one from below, even on a miss:">you can also choose one from below, even on a miss:</span>
<ul>
<li><span data-i18n="A part of my lie becomes truth">A part of my lie becomes truth</span>
</li>
<li><span data-i18n="I learn a valuable secret">I learn a valuable secret</span>
</li>
<li><span data-i18n="They are tempted to worship me">They are tempted to worship me</span>
</li>
<li><span data-i18n="They will give me temporary shelter or protection">They will give me temporary shelter or protection</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_you_loved_me_once"></a>
<input class="view" type="hidden" name="attr_view_you_loved_me_once" value="0"/>
<div class="viewable"><a name="headeryou_loved_me_once"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_you_loved_me_once" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="you_loved_me_once">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="you_loved_me_once">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="You Loved Me Once">You Loved Me Once</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_you_loved_me_once" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="you_loved_me_once">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_you_loved_me_once" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="you_loved_me_once">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="you_loved_me_once">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_you_loved_me_once" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span class="trigger" data-i18n="When you first encounter a named NPC or Faction,">When you first encounter a named NPC or Faction,</span> <span class="bold" data-i18n="you may declare how they loved or worshiped you before your fall.">you may declare how they loved or worshiped you before your fall.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark23" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark23">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark23">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark23" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="You Loved Me Once">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="You Loved Me Once">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="You Loved Me Once"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span data-i18n="The Keeper will tell you something significant and valuable, even on a miss.">The Keeper will tell you something significant and valuable, even on a miss.</span>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you feel their heart open to you,">you feel their heart open to you,</span> <span data-i18n="choose one:">choose one:</span>
<ul>
<li><span data-i18n="They worship you still, gain">They worship you still, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="They have what you need, clear">They have what you need, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="The sight of them soothes your heart, erase">The sight of them soothes your heart, erase</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="they intoxicate you,">they intoxicate you,</span> <span data-i18n="choose one:">choose one:</span>
<ul>
<li><span data-i18n="Your fates are now linked in strange ways, gain">Your fates are now linked in strange ways, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="They can help you seek vengeance on who wronged you, mark">They can help you seek vengeance on who wronged you, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="they serve those who forced your fall,">they serve those who forced your fall,</span> <span data-i18n="their master makes a move against you immediately. The Keeper will tell you what happens next.">their master makes a move against you immediately. The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_lies_that_serve_me"></a>
<input class="view" type="hidden" name="attr_view_the_lies_that_serve_me" value="0"/>
<div class="viewable"><a name="headerthe_lies_that_serve_me"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_lies_that_serve_me" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_lies_that_serve_me">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_lies_that_serve_me">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Lies That Serve Me">The Lies That Serve Me</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_lies_that_serve_me" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_lies_that_serve_me">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_lies_that_serve_me" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_lies_that_serve_me">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_lies_that_serve_me">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_lies_that_serve_me" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen">fallen</span>
</div>
<p><span data-i18n="You learned through pain that secrets are a key aspect of survival. You may attempt to tap into your latent divinity to cloak reality with your lies for a time.">You learned through pain that secrets are a key aspect of survival. You may attempt to tap into your latent divinity to cloak reality with your lies for a time.</span>
</p>
<p><span class="trigger" data-i18n="When you have a secret or truth you wish to conceal,">When you have a secret or truth you wish to conceal,</span> <span class="bold" data-i18n="describe what lie or distraction will replace it.">describe what lie or distraction will replace it.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark24" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark24">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark24">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark24" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Lies That Serve Me">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Lies That Serve Me">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="The Lies That Serve Me"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you encase the lie in what remains of your divinity.">you encase the lie in what remains of your divinity.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="The lie will last for as long as you wish it will">The lie will last for as long as you wish it will</span>
</li>
<li><span data-i18n="The lie will hold up against any type of scrutiny">The lie will hold up against any type of scrutiny</span>
</li>
<li><span data-i18n="The lie will not give birth to new lies beyond your control">The lie will not give birth to new lies beyond your control</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the lie grows more powerful than you intended and your divinity cracks further.">the lie grows more powerful than you intended and your divinity cracks further.</span> <span data-i18n="Choose two from above, but choose one below:">Choose two from above, but choose one below:</span>
<ul>
<li><span data-i18n="Your divinity corrupts further and the Harbinger within you stirs, mark">Your divinity corrupts further and the Harbinger within you stirs, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="Your heart buckles under the weight of the lie, mark">Your heart buckles under the weight of the lie, mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="you lose control of the lie and the spark of your divinity you used to create it.">you lose control of the lie and the spark of your divinity you used to create it.</span> <span data-i18n="The Keeper will tell you what happens next, prepare for the worst.">The Keeper will tell you what happens next, prepare for the worst.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_better_to_eat_you_with__my_dear"></a>
<input class="view" type="hidden" name="attr_view_the_better_to_eat_you_with__my_dear" value="0"/>
<div class="viewable"><a name="headerthe_better_to_eat_you_with__my_dear"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_better_to_eat_you_with__my_dear" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_better_to_eat_you_with__my_dear">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_better_to_eat_you_with__my_dear">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Better to Eat You With, My Dear">The Better to Eat You With, My Dear</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_better_to_eat_you_with__my_dear" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_better_to_eat_you_with__my_dear">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_better_to_eat_you_with__my_dear" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_better_to_eat_you_with__my_dear">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_better_to_eat_you_with__my_dear">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_better_to_eat_you_with__my_dear" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span class="trigger" data-i18n="When you reflect on the Keys uncovered thus far,">When you reflect on the Keys uncovered thus far,</span> <span data-i18n="you may feed on an aspect of">you may feed on an aspect of</span> <span class="bold term" data-i18n="a Key.">a Key.</span> <span data-i18n="The Keeper describes how your body violently changes in response. Mark">The Keeper describes how your body violently changes in response. Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="to reflect how the transformation makes you feel.">to reflect how the transformation makes you feel.</span>
</p>
<p><span data-i18n="Choose two questions to ask the Keeper, they will answer honestly and in great detail:">Choose two questions to ask the Keeper, they will answer honestly and in great detail:</span>
<ul>
<li><span data-i18n="What do my eyes feast on that others have missed?">What do my eyes feast on that others have missed?</span>
</li>
<li><span data-i18n="What do my teeth tear away to reveal someone elses hunger?">What do my teeth tear away to reveal someone elses hunger?</span>
</li>
<li><span data-i18n="How do my claws break the Key to change it into a truer shape?">How do my claws break the Key to change it into a truer shape?</span>
</li>
<li><span data-i18n="How does my blood purify the Key and lead me to another?">How does my blood purify the Key and lead me to another?</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_do_harbingers_dream_of_monsters_like_me"></a>
<input class="view" type="hidden" name="attr_view_do_harbingers_dream_of_monsters_like_me" value="0"/>
<div class="viewable"><a name="headerdo_harbingers_dream_of_monsters_like_me"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_do_harbingers_dream_of_monsters_like_me" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="do_harbingers_dream_of_monsters_like_me">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="do_harbingers_dream_of_monsters_like_me">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Do Harbingers Dream of Monsters Like Me">Do Harbingers Dream of Monsters Like Me</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_do_harbingers_dream_of_monsters_like_me" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="do_harbingers_dream_of_monsters_like_me">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_do_harbingers_dream_of_monsters_like_me" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="do_harbingers_dream_of_monsters_like_me">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="do_harbingers_dream_of_monsters_like_me">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_do_harbingers_dream_of_monsters_like_me" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span data-i18n="You have acquired a taste of power that only a Harbinger can wield. Under your skin, carved into your bone, burrowing in your flesh, is what remains of the Harbingers you have consumed.">You have acquired a taste of power that only a Harbinger can wield. Under your skin, carved into your bone, burrowing in your flesh, is what remains of the Harbingers you have consumed.</span>
</p>
<p><span class="trigger" data-i18n="When you tear away at your skin to reveal what remains of a slumbering Harbinger,">When you tear away at your skin to reveal what remains of a slumbering Harbinger,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark25" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark25">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark25">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark25" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Do Harbingers Dream of Monsters Like kMe">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Do Harbingers Dream of Monsters Like kMe">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Do Harbingers Dream of Monsters Like kMe"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="your body ripples in perfect sync with what remains of the Harbingers power.">your body ripples in perfect sync with what remains of the Harbingers power.</span> <span data-i18n="Choose what your body changes into, for now:">Choose what your body changes into, for now:</span>
<ul>
<li><span data-i18n="A Harbinger of elemental strength and fury, immediately inflict">A Harbinger of elemental strength and fury, immediately inflict</span> <span class="bold term" data-i18n="2 Conditions">2 Conditions</span> <span data-i18n="on a target but">on a target but</span> <a class="icon document" href="#headerconditions"><span data-i18n="take one in return">take one in return</span> </a>
</li>
<li><span data-i18n="A Harbinger of jagged shadows and haunting whispers, uncover">A Harbinger of jagged shadows and haunting whispers, uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost">at great cost</span>
</li>
<li><span data-i18n="A Harbinger of ethereal and fleeting beauty, ask who is most captivated by you and gain">A Harbinger of ethereal and fleeting beauty, ask who is most captivated by you and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="A Harbinger that mirrors your hidden desire and power. Create or replace a">A Harbinger that mirrors your hidden desire and power. Create or replace a</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="Hunger Condition">Hunger Condition</span> </a>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="another Harbinger within you seeks to re-form itself,">another Harbinger within you seeks to re-form itself,</span> <span data-i18n="tearing at your flesh and remaking it in their glory. Choose one from above and one from below:">tearing at your flesh and remaking it in their glory. Choose one from above and one from below:</span>
<ul>
<li><span data-i18n="A Harbinger breaks free from the prison of your flesh, and escapes into the world carrying an infectious aspect of your hunger.">A Harbinger breaks free from the prison of your flesh, and escapes into the world carrying an infectious aspect of your hunger.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="or">or</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to allow the Harbinger to feed on you and force it to slumber again, and describe how your body twists into a horrifying new shape to reflect this.">to allow the Harbinger to feed on you and force it to slumber again, and describe how your body twists into a horrifying new shape to reflect this.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="a terrifying Harbinger within you awakens, one that you did not mean to call upon.">a terrifying Harbinger within you awakens, one that you did not mean to call upon.</span> <span data-i18n="They break you open, feed on your heart and mind, and toss you aside. The Keeper will tell you what happens next, prepare for the worst.">They break you open, feed on your heart and mind, and toss you aside. The Keeper will tell you what happens next, prepare for the worst.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_gaze_into_my_heart_s_abyss"></a>
<input class="view" type="hidden" name="attr_view_gaze_into_my_heart_s_abyss" value="0"/>
<div class="viewable"><a name="headergaze_into_my_heart_s_abyss"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_gaze_into_my_heart_s_abyss" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="gaze_into_my_heart_s_abyss">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="gaze_into_my_heart_s_abyss">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Gaze Into My Hearts Abyss">Gaze Into My Hearts Abyss</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_gaze_into_my_heart_s_abyss" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="gaze_into_my_heart_s_abyss">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_gaze_into_my_heart_s_abyss" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="gaze_into_my_heart_s_abyss">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="gaze_into_my_heart_s_abyss">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_gaze_into_my_heart_s_abyss" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span class="trigger" data-i18n="When you">When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_reveal_your_heart" value="0"/><a class="icon document" href="#headerreveal_your_heart"><span class="movename bold" data-i18n="Reveal Your Heart">Reveal Your Heart</span> </a><span class="movename bold term" data-i18n="Reveal Your Heart">Reveal Your Heart</span> </span><span class="trigger" data-i18n="to someone,">to someone,</span> <span class="bold" data-i18n="you may show them how your hunger ravages and breaks you.">you may show them how your hunger ravages and breaks you.</span> <span data-i18n="If you do, you choose one from below, even on a miss:">If you do, you choose one from below, even on a miss:</span>
<ul>
<li><span data-i18n="Whisper of how you wish to feed on them and leave nothing behind, gain">Whisper of how you wish to feed on them and leave nothing behind, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="Ask them to reveal a vulnerability with you that they will share with no one else, if they do, they clear">Ask them to reveal a vulnerability with you that they will share with no one else, if they do, they clear</span> <span class="bold term" data-i18n="1 Condition">1 Condition</span>
</li>
<li><span data-i18n="Ask them why they hunger for you, create or replace a">Ask them why they hunger for you, create or replace a</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="Hunger Condition">Hunger Condition</span> </a><span data-i18n="that reflects their desire for you">that reflects their desire for you</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_enthralled_by_you"></a>
<input class="view" type="hidden" name="attr_view_enthralled_by_you" value="0"/>
<div class="viewable"><a name="headerenthralled_by_you"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_enthralled_by_you" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="enthralled_by_you">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="enthralled_by_you">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Enthralled by You">Enthralled by You</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_enthralled_by_you" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="enthralled_by_you">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_enthralled_by_you" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="enthralled_by_you">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="enthralled_by_you">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_enthralled_by_you" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span data-i18n="The hunger inside of you yearns for the innocent, to transform mortal flesh into an endless void filled with teeth.">The hunger inside of you yearns for the innocent, to transform mortal flesh into an endless void filled with teeth.</span>
</p>
<p><span class="trigger" data-i18n="When you share an intimate moment with an NPC willing to become your thrall,">When you share an intimate moment with an NPC willing to become your thrall,</span> <span class="bold" data-i18n="ask them if they desire you.">ask them if they desire you.</span> <span data-i18n="If they say yes, describe the feeding. Spend Darkness Tokens and roll.">If they say yes, describe the feeding. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark26" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark26">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark26">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark26" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Enthralled by You">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Enthralled by You">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Enthralled by You"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="they feed on you in turn, and the hunger within you infects them slowly leaving you euphoric.">they feed on you in turn, and the hunger within you infects them slowly leaving you euphoric.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="They are beautiful and perfect, unlike you. They will not survive the hunger for long. Gain">They are beautiful and perfect, unlike you. They will not survive the hunger for long. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them and give them a single command. After they fulfill the command, they will soon perish.">with them and give them a single command. After they fulfill the command, they will soon perish.</span>
</li>
<li><span data-i18n="They are haunted and terrifying, like you. They will outlive you and can never be harmed by you. Gain">They are haunted and terrifying, like you. They will outlive you and can never be harmed by you. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You,">What the Darkness Demands of You,</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You,">What the Darkness Demands of You,</span> </a></span><span data-i18n="they will spend the rest of their immortality working towards fulfilling What the Darkness Demands of You.">they will spend the rest of their immortality working towards fulfilling What the Darkness Demands of You.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the hunger corrupts them and breaks them, reforming their shape into the seed of a Harbinger.">the hunger corrupts them and breaks them, reforming their shape into the seed of a Harbinger.</span> <span data-i18n="Choose one:">Choose one:</span>
<ul>
<li><span data-i18n="You hide the true nature of who they are and protect them. Before they vanish, they give you">You hide the true nature of who they are and protect them. Before they vanish, they give you</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost. When they return, they will be a Harbinger seeking an ancient Door of Power.">at great cost. When they return, they will be a Harbinger seeking an ancient Door of Power.</span>
</li>
<li><span data-i18n="You turn them over to DIVISION, where the rest of your failed thralls are imprisoned. Gain">You turn them over to DIVISION, where the rest of your failed thralls are imprisoned. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with DIVISION and mark">with DIVISION and mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="that reflects how this makes you feel.">that reflects how this makes you feel.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something within your would-be thrall seduces the hunger, and they gain more power than you were ready to give.">something within your would-be thrall seduces the hunger, and they gain more power than you were ready to give.</span> <span data-i18n="The Keeper describes what happens next. Prepare for the worst.">The Keeper describes what happens next. Prepare for the worst.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_i_remember_the_taste_of_you"></a>
<input class="view" type="hidden" name="attr_view_i_remember_the_taste_of_you" value="0"/>
<div class="viewable"><a name="headeri_remember_the_taste_of_you"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_i_remember_the_taste_of_you" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="i_remember_the_taste_of_you">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="i_remember_the_taste_of_you">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="I Remember the Taste of You">I Remember the Taste of You</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_i_remember_the_taste_of_you" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="i_remember_the_taste_of_you">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_i_remember_the_taste_of_you" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="i_remember_the_taste_of_you">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="i_remember_the_taste_of_you">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_i_remember_the_taste_of_you" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry">hungry</span>
</div>
<p><span data-i18n="Youve fed upon countless victims, and their remnants merged inside you to become a unique consciousness. This alien horror living under your skin will one day consume you in turn.">Youve fed upon countless victims, and their remnants merged inside you to become a unique consciousness. This alien horror living under your skin will one day consume you in turn.</span>
</p>
<p><span class="trigger" data-i18n="When you first encounter a named NPC or Faction,">When you first encounter a named NPC or Faction,</span> <span class="bold" data-i18n="you may declare that the remnants within you recognize them.">you may declare that the remnants within you recognize them.</span> <span data-i18n="When you do so, spend Darkness Tokens and roll.">When you do so, spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark27" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark27">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark27">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark27" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="I Remember the Taste of You">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="I Remember the Taste of You">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="I Remember the Taste of You"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span data-i18n="The Keeper will tell you something significant and valuable, even on a miss.">The Keeper will tell you something significant and valuable, even on a miss.</span>
</p>
<p><span class="result" data-i18n="On an 8-10,">On an 8-10,</span> <span class="bold" data-i18n="the remnants whisper many secrets,">the remnants whisper many secrets,</span> <span data-i18n="choose one:">choose one:</span>
<ul>
<li><span data-i18n="You once fed on them, gain">You once fed on them, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="The sight of them calms the hunger within you, clear">The sight of them calms the hunger within you, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="They may one day consume you, erase">They may one day consume you, erase</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the sight of them drives the remnants within you into a frenzy,">the sight of them drives the remnants within you into a frenzy,</span> <span data-i18n="choose one:">choose one:</span>
<ul>
<li><span data-i18n="You offer them a part of you to feed on, gain">You offer them a part of you to feed on, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="They will one day kill the hunger within you, mark">They will one day kill the hunger within you, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="they know about the remnants within you and the power of your hunger.">they know about the remnants within you and the power of your hunger.</span> <span data-i18n="They will immediately place you in a vulnerable position, the Keeper will tell you what happens next.">They will immediately place you in a vulnerable position, the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_none_stand_before_me"></a>
<input class="view" type="hidden" name="attr_view_none_stand_before_me" value="0"/>
<div class="viewable"><a name="headernone_stand_before_me"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_none_stand_before_me" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="none_stand_before_me">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="none_stand_before_me">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="None Stand Before Me">None Stand Before Me</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_none_stand_before_me" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="none_stand_before_me">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_none_stand_before_me" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="none_stand_before_me">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="none_stand_before_me">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_none_stand_before_me" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned ruin move">summoned ruin move</span>
</div>
<p><span class="bold" data-i18n="You may at any time choose to kill an NPC who is vulnerable to you.">You may at any time choose to kill an NPC who is vulnerable to you.</span> <span data-i18n="Choose:">Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="kill the NPC and describe how you visibly change to become more like the loathsome Harbinger you will become. An aspect of them will come back in some shape or form to haunt you.">kill the NPC and describe how you visibly change to become more like the loathsome Harbinger you will become. An aspect of them will come back in some shape or form to haunt you.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="kill the NPC and destroy their soul—they will never return. Describe the comforting lie you tell yourself.">kill the NPC and destroy their soul—they will never return. Describe the comforting lie you tell yourself.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_prodigal_child_will_return"></a>
<input class="view" type="hidden" name="attr_view_the_prodigal_child_will_return" value="0"/>
<div class="viewable"><a name="headerthe_prodigal_child_will_return"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_prodigal_child_will_return" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_prodigal_child_will_return">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_prodigal_child_will_return">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Prodigal Child Will Return">The Prodigal Child Will Return</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_prodigal_child_will_return" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_prodigal_child_will_return">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_prodigal_child_will_return" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_prodigal_child_will_return">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_prodigal_child_will_return">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_prodigal_child_will_return" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned ruin move">summoned ruin move</span>
</div>
<p><span data-i18n="Your true parent or creator has reconnected with you, and they bear great power.">Your true parent or creator has reconnected with you, and they bear great power.</span>
</p>
<p><span class="trigger" data-i18n="When you ask your true parent or creator for help,">When you ask your true parent or creator for help,</span> <span data-i18n="they will do as you ask if you give them the love they crave from you.">they will do as you ask if you give them the love they crave from you.</span>
</p>
<p><span data-i18n="Tell them what you need, the Keeper will describe what form of loyalty or affection they require in return. Choose:">Tell them what you need, the Keeper will describe what form of loyalty or affection they require in return. Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="they will do as you ask in exchange for your act of love. Describe how you please them.">they will do as you ask in exchange for your act of love. Describe how you please them.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="the Harbinger within you awakens and you force your parent to do what you want while hardening your heart. Describe how they are proud of the Harbinger you are becoming.">the Harbinger within you awakens and you force your parent to do what you want while hardening your heart. Describe how they are proud of the Harbinger you are becoming.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_heavy_is_the_crown"></a>
<input class="view" type="hidden" name="attr_view_heavy_is_the_crown" value="0"/>
<div class="viewable"><a name="headerheavy_is_the_crown"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_heavy_is_the_crown" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="heavy_is_the_crown">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="heavy_is_the_crown">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Heavy Is the Crown">Heavy Is the Crown</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_heavy_is_the_crown" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="heavy_is_the_crown">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_heavy_is_the_crown" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="heavy_is_the_crown">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="heavy_is_the_crown">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_heavy_is_the_crown" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned ruin move">summoned ruin move</span>
</div>
<p><span class="bold" data-i18n="You may always declare a Harbinger knows you and the terrible prophecy that awaits you.">You may always declare a Harbinger knows you and the terrible prophecy that awaits you.</span> <span data-i18n="Describe what part they will play in your prophecy.">Describe what part they will play in your prophecy.</span>
</p>
<p><span class="trigger" data-i18n="When you declare this,">When you declare this,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="they will immediately offer you something of great value, but will demand you show through action that you are ready to fulfill your prophecy.">they will immediately offer you something of great value, but will demand you show through action that you are ready to fulfill your prophecy.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="you force them to acknowledge your power and give way to you, for now. They will offer something of great value as a means of appeasing you.">you force them to acknowledge your power and give way to you, for now. They will offer something of great value as a means of appeasing you.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_humanity_was_a_dream"></a>
<input class="view" type="hidden" name="attr_view_humanity_was_a_dream" value="0"/>
<div class="viewable"><a name="headerhumanity_was_a_dream"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_humanity_was_a_dream" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="humanity_was_a_dream">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="humanity_was_a_dream">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Humanity Was a Dream">Humanity Was a Dream</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_humanity_was_a_dream" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="humanity_was_a_dream">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_humanity_was_a_dream" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="humanity_was_a_dream">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="humanity_was_a_dream">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_humanity_was_a_dream" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="summoned ruin move">summoned ruin move</span>
</div>
<p><span class="trigger" data-i18n="When you would">When you would</span> <span>
<input class="toggle" type="hidden" name="attr_view_reveal_your_heart" value="0"/><a class="icon document" href="#headerreveal_your_heart"><span class="movename bold" data-i18n="Reveal Your Heart">Reveal Your Heart</span> </a><span class="movename bold term" data-i18n="Reveal Your Heart">Reveal Your Heart</span> </span><span class="trigger" data-i18n="to a PC or an NPC who may">to a PC or an NPC who may</span> <span class="trigger" data-i18n="become a Harbinger,">become a Harbinger,</span> <span data-i18n="you may instead choose to describe why you are destined to become a Harbinger and how this makes you afraid.">you may instead choose to describe why you are destined to become a Harbinger and how this makes you afraid.</span>
</p>
<p><span data-i18n="If you do, mark">If you do, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and the Harbinger within you stirs and reaches out to the other person, bringing your hearts far closer than any confession ever could. Choose two:">and the Harbinger within you stirs and reaches out to the other person, bringing your hearts far closer than any confession ever could. Choose two:</span>
<ul>
<li><span data-i18n="Reveal a beautiful shared memory, you both gain">Reveal a beautiful shared memory, you both gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="2 Bonds">2 Bonds</span> </a><span data-i18n="with each other.">with each other.</span>
</li>
<li><span data-i18n="Reveal a painful shared memory, you both">Reveal a painful shared memory, you both</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span data-i18n="mark XP.">mark XP.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="Promise that you will always protect the other, even if they become a Harbinger. You both clear">Promise that you will always protect the other, even if they become a Harbinger. You both clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
</ul>
</p>
<p><span class="bold" data-i18n="Then the Harbinger within you resonates with the Harbinger within them.">Then the Harbinger within you resonates with the Harbinger within them.</span> <span data-i18n="If they mark">If they mark</span> <span class="bold term" data-i18n="1 Ruin,">1 Ruin,</span> <span data-i18n="they choose one:">they choose one:</span>
<ul>
<li><span data-i18n="Reveal a hope they have for you, you clear">Reveal a hope they have for you, you clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="Talk about the good old times, to help you believe in the dream of your humanity. You both">Talk about the good old times, to help you believe in the dream of your humanity. You both</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span data-i18n="mark XP.">mark XP.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="They promise to never abandon you. They erase any number of Ruin marks you have, transferring those Ruin marks to their own track.">They promise to never abandon you. They erase any number of Ruin marks you have, transferring those Ruin marks to their own track.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_alpha_and_omega"></a>
<input class="view" type="hidden" name="attr_view_alpha_and_omega" value="0"/>
<div class="viewable"><a name="headeralpha_and_omega"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_alpha_and_omega" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="alpha_and_omega">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="alpha_and_omega">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Alpha and Omega">Alpha and Omega</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_alpha_and_omega" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="alpha_and_omega">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_alpha_and_omega" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="alpha_and_omega">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="alpha_and_omega">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_alpha_and_omega" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge ruin move">surge ruin move</span>
</div>
<p><span data-i18n="The burden of power can be carried between two, should fate choose to be so kind.">The burden of power can be carried between two, should fate choose to be so kind.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="declare a PC or NPC you are bound to by fate. If they agree, they declare what shared fate awaits you both. The two of you are connected always, sharing emotions, thoughts, and unable to stay away from each other for very long.">declare a PC or NPC you are bound to by fate. If they agree, they declare what shared fate awaits you both. The two of you are connected always, sharing emotions, thoughts, and unable to stay away from each other for very long.</span>
<textarea class="bio" name="attr_movetaken_question-alpha_and_omega"></textarea>
</p>
<p><span class="trigger" data-i18n="When you wish to deepen the connection between you two,">When you wish to deepen the connection between you two,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to have them appear by your side, defying logic or plausibilitythough they may have suffered to do so.">to have them appear by your side, defying logic or plausibilitythough they may have suffered to do so.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to change a small but significant aspect of your shared fate, to bring it closer to ruin. If you do, immediately gain">to change a small but significant aspect of your shared fate, to bring it closer to ruin. If you do, immediately gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them and">with them and</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_my_dark_patron"></a>
<input class="view" type="hidden" name="attr_view_my_dark_patron" value="0"/>
<div class="viewable"><a name="headermy_dark_patron"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_my_dark_patron" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="my_dark_patron">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="my_dark_patron">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="My Dark Patron">My Dark Patron</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_my_dark_patron" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="my_dark_patron">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_my_dark_patron" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="my_dark_patron">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="my_dark_patron">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_my_dark_patron" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge ruin move">surge ruin move</span>
</div>
<p><span data-i18n="A Harbinger claims that they will help you, assuring you that they are working against the other Harbingers for their own agenda.">A Harbinger claims that they will help you, assuring you that they are working against the other Harbingers for their own agenda.</span>
</p>
<p><span class="trigger" data-i18n="When you call upon your patron and tell them what you need,">When you call upon your patron and tell them what you need,</span> <span data-i18n="the Keeper will describe what you must do for them in return. Choose:">the Keeper will describe what you must do for them in return. Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to agree to their terms, and describe how your dark patron becomes stronger.">to agree to their terms, and describe how your dark patron becomes stronger.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold">2&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to display your power to horrifying effect, instilling fear and respect in them. They give what you need without advancing their agenda, but you suspect this was part of their plans all along.">to display your power to horrifying effect, instilling fear and respect in them. They give what you need without advancing their agenda, but you suspect this was part of their plans all along.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_this_is_the_blood_of_my_covenant"></a>
<input class="view" type="hidden" name="attr_view_this_is_the_blood_of_my_covenant" value="0"/>
<div class="viewable"><a name="headerthis_is_the_blood_of_my_covenant"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_this_is_the_blood_of_my_covenant" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="this_is_the_blood_of_my_covenant">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="this_is_the_blood_of_my_covenant">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="This Is the Blood of My Covenant">This Is the Blood of My Covenant</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_this_is_the_blood_of_my_covenant" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="this_is_the_blood_of_my_covenant">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_this_is_the_blood_of_my_covenant" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="this_is_the_blood_of_my_covenant">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="this_is_the_blood_of_my_covenant">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_this_is_the_blood_of_my_covenant" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge ruin move">surge ruin move</span>
</div>
<p><span data-i18n="You have created an unbreakable covenant with another Omen, in fervent and twisted hope that you can resist the abyss long enough to save each other.">You have created an unbreakable covenant with another Omen, in fervent and twisted hope that you can resist the abyss long enough to save each other.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="declare which PC you create this covenant with. If they agree, both mark Ruin and bind your power together. They are now your Chosen.">declare which PC you create this covenant with. If they agree, both mark Ruin and bind your power together. They are now your Chosen.</span>
</p>
<textarea class="bio" name="attr_movetaken_question-this_is_the_blood_of_my_covenant"></textarea>
<p><span class="trigger" data-i18n="When you create a sacred moment of communion with your Chosen,">When you create a sacred moment of communion with your Chosen,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Tell them how they matter more than any other. Destroy any number of">Tell them how they matter more than any other. Destroy any number of</span> <a class="icon document" href="#headerbonds"><span data-i18n="Bonds">Bonds</span> </a><span data-i18n="you have to clear any number of Conditions your Chosen suffers from, destroying one for one.">you have to clear any number of Conditions your Chosen suffers from, destroying one for one.</span>
</li>
<li><span data-i18n="Whisper to the Harbinger within them and promise that you will fall to ruin first. Erase any number of Ruin marks your Chosen has, transferring their">Whisper to the Harbinger within them and promise that you will fall to ruin first. Erase any number of Ruin marks your Chosen has, transferring their</span> <span>
<input class="toggle" type="hidden" name="attr_expand_experience_and_ruin" value="0"/><a class="icon document" href="#headerruin"><span data-i18n="Ruin">Ruin</span> </a><a href="#headerexperience_and_ruin"><span data-i18n="Ruin">Ruin</span> </a></span><span data-i18n="marks to your own track.">marks to your own track.</span>
</li>
<li><span data-i18n="Empower your Chosen beyond their reckoning. Mark">Empower your Chosen beyond their reckoning. Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to permanently grant them a new power of darkness that reflects an aspect of you—describe what it is.">to permanently grant them a new power of darkness that reflects an aspect of you—describe what it is.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_my_anointed_one"></a>
<input class="view" type="hidden" name="attr_view_my_anointed_one" value="0"/>
<div class="viewable"><a name="headermy_anointed_one"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_my_anointed_one" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="my_anointed_one">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="my_anointed_one">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="My Anointed One">My Anointed One</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_my_anointed_one" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="my_anointed_one">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_my_anointed_one" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="my_anointed_one">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="my_anointed_one">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_my_anointed_one" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="surge ruin move">surge ruin move</span>
</div>
<p><span data-i18n="You have found someone innocent—a perfect vessel. They are willing to embody your raw power and take your place for a time. Describe who they are and why they love you.">You have found someone innocent—a perfect vessel. They are willing to embody your raw power and take your place for a time. Describe who they are and why they love you.</span>
</p>
<textarea class="bio" name="attr_movetaken_question-my_anointed_one"></textarea>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create your own personal Doomsday Clock with 12 ticks and name it">create your own personal Doomsday Clock with 12 ticks and name it</span> <span class="bold italic" data-i18n="My Power Made Flesh.">My Power Made Flesh.</span>
</p>
<div class="centered">
<input class="clocksize" name="attr__y__ower__ade__lesh_clocksize" type="hidden" value="12"/>
<input class="clocksegment" name="attr__y__ower__ade__lesh_clocksegment" type="hidden" value="0"/>
<div class="doomclock">
<div class="clockcontrol">
<div>
<div style="text-align: center;"><span>
<button class="tipper counterclockwise " type="action" name="act_reduceclock" value="_y__ower__ade__lesh">
<div class="tipped tipunder smalltip"><span data-i18n="erase one">erase one</span>
</div>
</button></span><span>
<button class="tipper clockwise " type="action" name="act_addclock" value="_y__ower__ade__lesh">
<div class="tipped tipunder smalltip"><span data-i18n="mark one">mark one</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="clocktitle">My Power Made Flesh&nbsp;(<span name="attr__y__ower__ade__lesh_clocksegment"></span>/<span name="attr__y__ower__ade__lesh_clocksize"></span>)&nbsp;
</div>
</div>
<p><span class="trigger" data-i18n="When you seek relief or comfort through your Anointed One,">When you seek relief or comfort through your Anointed One,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span class="bold term" data-i18n="1 Ruin,">1 Ruin,</span> <span data-i18n="and tick">and tick</span> <span class="bold italic" data-i18n="My Power Made Flesh">My Power Made Flesh</span> <span data-i18n="once. Your Anointed One will bear a new scar. You become mundane, and can pass for a mortal. Clear your Conditions. But your powers will violently return to you at the worst possible time.">once. Your Anointed One will bear a new scar. You become mundane, and can pass for a mortal. Clear your Conditions. But your powers will violently return to you at the worst possible time.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span class="bold term" data-i18n="2 Ruin,">2 Ruin,</span> <span data-i18n="and tick">and tick</span> <span class="bold italic" data-i18n="My Power Made Flesh">My Power Made Flesh</span> <span data-i18n="twice. You and your Anointed One share a moment of intimacy, they will become more beautiful. Clear">twice. You and your Anointed One share a moment of intimacy, they will become more beautiful. Clear</span> <a class="icon document" href="#headerconditions"><span data-i18n="your Conditions">your Conditions</span> </a><span data-i18n="and gain">and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with your Anointed One.">with your Anointed One.</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="When the My Power Made Flesh clock fills,">When the My Power Made Flesh clock fills,</span> <span data-i18n="your Anointed One is fully corrupted and consumed by your power and surges into a horrifying new form. The current Mystery is set aside. In this moment, your Anointed One has become the next Harbinger of the apocalypse, emerging from an ancient Door of Power. They wear your power with a strength of will and purity of soul beyond what you were ever capable of. Give them a new name and title befitting the destroyer of worlds they have become.">your Anointed One is fully corrupted and consumed by your power and surges into a horrifying new form. The current Mystery is set aside. In this moment, your Anointed One has become the next Harbinger of the apocalypse, emerging from an ancient Door of Power. They wear your power with a strength of will and purity of soul beyond what you were ever capable of. Give them a new name and title befitting the destroyer of worlds they have become.</span>
</p>
<p><span data-i18n="You and the other PCs must deal with your Anointed One, one way or another. Once this apocalyptic threat is dealt with, decide if you will leave DIVISION or stay. If you leave, retire this character and create a new one. If you stay, clear the Doomsday Clock">You and the other PCs must deal with your Anointed One, one way or another. Once this apocalyptic threat is dealt with, decide if you will leave DIVISION or stay. If you leave, retire this character and create a new one. If you stay, clear the Doomsday Clock</span> <span class="bold italic" data-i18n="My Power Made Flesh">My Power Made Flesh</span> <span data-i18n="and choose a new Anointed One.">and choose a new Anointed One.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_dark_puppet_strings"></a>
<input class="view" type="hidden" name="attr_view_dark_puppet_strings" value="0"/>
<div class="viewable"><a name="headerdark_puppet_strings"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_dark_puppet_strings" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="dark_puppet_strings">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="dark_puppet_strings">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Dark Puppet Strings">Dark Puppet Strings</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_dark_puppet_strings" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="dark_puppet_strings">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_dark_puppet_strings" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="dark_puppet_strings">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="dark_puppet_strings">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_dark_puppet_strings" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found ruin move">found ruin move</span>
</div>
<p><span data-i18n="The darkness wants to be molded by you, and yearns for your control.">The darkness wants to be molded by you, and yearns for your control.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create a puppet made from the dark and twisted thoughts you have collected from others over the years. Describe two emotions it can feel and understand.">create a puppet made from the dark and twisted thoughts you have collected from others over the years. Describe two emotions it can feel and understand.</span>
<textarea class="bio" name="attr_movetaken_question-dark_puppet_strings"></textarea>
</p>
<p><span class="trigger" data-i18n="When you seek to command your puppet mark">When you seek to command your puppet mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span class="trigger" data-i18n="and choose one:">and choose one:</span>
<ul>
<li><span data-i18n="It protects you or someone else important to you">It protects you or someone else important to you</span>
</li>
<li><span data-i18n="It creates a cunning diversion">It creates a cunning diversion</span>
</li>
<li><span data-i18n="It passes itself off as someone or something else for a time">It passes itself off as someone or something else for a time</span>
</li>
<li><span data-i18n="It mirrors one power of darkness from another PC, immediately using it to great effect">It mirrors one power of darkness from another PC, immediately using it to great effect</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="Once the task is completed,">Once the task is completed,</span> <span data-i18n="the puppet wishes to escape into the land of dreams. Choose:">the puppet wishes to escape into the land of dreams. Choose:</span>
<ul>
<li><span data-i18n="Allow it to escape, knowing that it will create others like itself and infect more dreams.">Allow it to escape, knowing that it will create others like itself and infect more dreams.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to leash it to you, for now. It will await your next command. The first time you do this, name it. It will see you as its parent.">to leash it to you, for now. It will await your next command. The first time you do this, name it. It will see you as its parent.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_where_do_you_end__where_do_i_begin_"></a>
<input class="view" type="hidden" name="attr_view_where_do_you_end__where_do_i_begin_" value="0"/>
<div class="viewable"><a name="headerwhere_do_you_end__where_do_i_begin_"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_where_do_you_end__where_do_i_begin_" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="where_do_you_end__where_do_i_begin_">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="where_do_you_end__where_do_i_begin_">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Where Do You End, Where Do I Begin?">Where Do You End, Where Do I Begin?</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_where_do_you_end__where_do_i_begin_" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="where_do_you_end__where_do_i_begin_">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_where_do_you_end__where_do_i_begin_" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="where_do_you_end__where_do_i_begin_">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="where_do_you_end__where_do_i_begin_">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_where_do_you_end__where_do_i_begin_" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found ruin move">found ruin move</span>
</div>
<p><span data-i18n="You know that the heart is such a strong, but fragile thing.">You know that the heart is such a strong, but fragile thing.</span>
</p>
<p><span class="trigger" data-i18n="When you know the desire or emotional state of an NPC (or a PC, if invited),">When you know the desire or emotional state of an NPC (or a PC, if invited),</span> <span data-i18n="you may touch them and alter it. Mark">you may touch them and alter it. Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and choose two:">and choose two:</span>
<ul>
<li><span data-i18n="Deepen it">Deepen it</span>
</li>
<li><span data-i18n="Lessen it">Lessen it</span>
</li>
<li><span data-i18n="Bring it to the center">Bring it to the center</span>
</li>
<li><span data-i18n="Shift its nature">Shift its nature</span>
</li>
<li><span data-i18n="Shift its target">Shift its target</span>
</li>
<li><span data-i18n="Remove it for a time">Remove it for a time</span>
</li>
</ul>
</p>
<p><span data-i18n="As long as you remain in control of their desire or emotion, you feel what they are feeling. You may release your hold on their heart at any time.">As long as you remain in control of their desire or emotion, you feel what they are feeling. You may release your hold on their heart at any time.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_let_sleeping_gods_lie"></a>
<input class="view" type="hidden" name="attr_view_let_sleeping_gods_lie" value="0"/>
<div class="viewable"><a name="headerlet_sleeping_gods_lie"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_let_sleeping_gods_lie" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="let_sleeping_gods_lie">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="let_sleeping_gods_lie">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Let Sleeping Gods Lie">Let Sleeping Gods Lie</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_let_sleeping_gods_lie" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="let_sleeping_gods_lie">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_let_sleeping_gods_lie" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="let_sleeping_gods_lie">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="let_sleeping_gods_lie">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_let_sleeping_gods_lie" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found ruin move">found ruin move</span>
</div>
<p><span data-i18n="Somewhere in your memories lies the truth—you were once a terrible and vengeful cosmic being, destroyer of souls and worlds, before heroes forced you into slumber. What you are now is just a dream come to life, while the real you continues to sleep, yearning for a new age of destruction.">Somewhere in your memories lies the truth—you were once a terrible and vengeful cosmic being, destroyer of souls and worlds, before heroes forced you into slumber. What you are now is just a dream come to life, while the real you continues to sleep, yearning for a new age of destruction.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create your own personal Doomsday Clock with 12 ticks and name it">create your own personal Doomsday Clock with 12 ticks and name it</span> <span class="bold italic" data-i18n="The Dream Ends.">The Dream Ends.</span>
</p>
<div class="centered">
<input class="clocksize" name="attr__he__ream__nds_clocksize" type="hidden" value="12"/>
<input class="clocksegment" name="attr__he__ream__nds_clocksegment" type="hidden" value="0"/>
<div class="doomclock">
<div class="clockcontrol">
<div>
<div style="text-align: center;"><span>
<button class="tipper counterclockwise " type="action" name="act_reduceclock" value="_he__ream__nds">
<div class="tipped tipunder smalltip"><span data-i18n="erase one">erase one</span>
</div>
</button></span><span>
<button class="tipper clockwise " type="action" name="act_addclock" value="_he__ream__nds">
<div class="tipped tipunder smalltip"><span data-i18n="mark one">mark one</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="clocktitle">The Dream Ends&nbsp;(<span name="attr__he__ream__nds_clocksegment"></span>/<span name="attr__he__ream__nds_clocksize"></span>)&nbsp;
</div>
</div>
<p><span class="trigger" data-i18n="When you reach out to your true self and take back some of your destructive cosmic power,">When you reach out to your true self and take back some of your destructive cosmic power,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and tick">and tick</span> <span class="bold italic" data-i18n="The Dream Ends">The Dream Ends</span> <span data-i18n="once. Cosmic dreams of terror bleed from you. The dreams cause horrifying hallucinations around you and the vulnerable are infected by corrupting nightmares. You cannot control who is harmed or the nature of their corruption.">once. Cosmic dreams of terror bleed from you. The dreams cause horrifying hallucinations around you and the vulnerable are infected by corrupting nightmares. You cannot control who is harmed or the nature of their corruption.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and tick">and tick</span> <span class="bold italic" data-i18n="The Dream Ends">The Dream Ends</span> <span data-i18n="twice. You wield cosmic dreams of terror like the sharpest weapon—infect a specific vulnerable target with horrifying hallucinations and bring one of their nightmares to life. In addition, gain">twice. You wield cosmic dreams of terror like the sharpest weapon—infect a specific vulnerable target with horrifying hallucinations and bring one of their nightmares to life. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with My True and Cosmic Form.">with My True and Cosmic Form.</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="When The Dream Ends clock fills,">When The Dream Ends clock fills,</span> <span data-i18n="you wake up and regain your True and Cosmic Form. Whatever the current Mystery is, it is set aside. In this moment, you become the next Harbinger of the apocalypse, emerging from an ancient Door of Power. You are whole, complete, but terrifying and beyond mortal comprehension. Give yourself a new name and title befitting the cosmic horror you are.">you wake up and regain your True and Cosmic Form. Whatever the current Mystery is, it is set aside. In this moment, you become the next Harbinger of the apocalypse, emerging from an ancient Door of Power. You are whole, complete, but terrifying and beyond mortal comprehension. Give yourself a new name and title befitting the cosmic horror you are.</span>
</p>
<p><span data-i18n="You are no longer part of DIVISION. The other PCs must deal with you, one way or another. Once your apocalyptic threat is dealt with, retire this character and create a new one.">You are no longer part of DIVISION. The other PCs must deal with you, one way or another. Once your apocalyptic threat is dealt with, retire this character and create a new one.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_crowned_by_dream__exalted_by_nightmare"></a>
<input class="view" type="hidden" name="attr_view_crowned_by_dream__exalted_by_nightmare" value="0"/>
<div class="viewable"><a name="headercrowned_by_dream__exalted_by_nightmare"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_crowned_by_dream__exalted_by_nightmare" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="crowned_by_dream__exalted_by_nightmare">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="crowned_by_dream__exalted_by_nightmare">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Crowned by Dream, Exalted by Nightmare">Crowned by Dream, Exalted by Nightmare</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_crowned_by_dream__exalted_by_nightmare" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="crowned_by_dream__exalted_by_nightmare">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_crowned_by_dream__exalted_by_nightmare" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="crowned_by_dream__exalted_by_nightmare">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="crowned_by_dream__exalted_by_nightmare">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_crowned_by_dream__exalted_by_nightmare" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="found ruin move">found ruin move</span>
</div>
<p><span data-i18n="You have learned how to harness dreams and create great and terrible weapons from them.">You have learned how to harness dreams and create great and terrible weapons from them.</span>
</p>
<p><span class="trigger" data-i18n="When you turn dreams into a dangerous weapon,">When you turn dreams into a dangerous weapon,</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="mark Ruin">mark Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and choose one:">and choose one:</span>
<ul>
<li><span class="bold" data-i18n="It is a physical weapon.">It is a physical weapon.</span> <span data-i18n="Others can interact with it and pick it up. It can be physically destroyed.">Others can interact with it and pick it up. It can be physically destroyed.</span>
</li>
<li><span class="bold" data-i18n="It is an emotional weapon.">It is an emotional weapon.</span> <span data-i18n="Only you or someone you give it to can wield it. It can be emotionally disrupted.">Only you or someone you give it to can wield it. It can be emotionally disrupted.</span>
</li>
<li><span class="bold" data-i18n="It is a weapon of darkness.">It is a weapon of darkness.</span> <span data-i18n="Any monster or creature of darkness can use it and see it, but the mundane and mortals cannot.">Any monster or creature of darkness can use it and see it, but the mundane and mortals cannot.</span>
</li>
<li><span class="bold" data-i18n="It is a weapon of pure nightmare.">It is a weapon of pure nightmare.</span> <span data-i18n="It has a will and mind of its own. It creates itself. It is powerful, unstoppable. It is exactly what you need. It only honors your commands for a time.">It has a will and mind of its own. It creates itself. It is powerful, unstoppable. It is exactly what you need. It only honors your commands for a time.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_you_can_t_escape_the_truth"></a>
<input class="view" type="hidden" name="attr_view_you_can_t_escape_the_truth" value="0"/>
<div class="viewable"><a name="headeryou_can_t_escape_the_truth"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_you_can_t_escape_the_truth" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="you_can_t_escape_the_truth">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="you_can_t_escape_the_truth">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="You Cant Escape the Truth">You Cant Escape the Truth</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_you_can_t_escape_the_truth" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="you_can_t_escape_the_truth">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_you_can_t_escape_the_truth" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="you_can_t_escape_the_truth">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="you_can_t_escape_the_truth">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_you_can_t_escape_the_truth" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade ruin move">shade ruin move</span>
</div>
<p><span data-i18n="Your hard earned knowledge can be used as a weapon, and you have learned how to sharpen the truth to its finest edge.">Your hard earned knowledge can be used as a weapon, and you have learned how to sharpen the truth to its finest edge.</span>
</p>
<p><span class="bold" data-i18n="You may at any time reveal a dark and terrible secret of an NPC (or a PC, if invited) in a scene.">You may at any time reveal a dark and terrible secret of an NPC (or a PC, if invited) in a scene.</span> <span data-i18n="Choose:">Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="you speak softly and the truth hurts. They decide: give up something valuable in order to stay and fight, or preserve their own safety by fleeing or surrendering.">you speak softly and the truth hurts. They decide: give up something valuable in order to stay and fight, or preserve their own safety by fleeing or surrendering.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="you speak in edges and cut mercilessly. They decide: they accept your words and do as you wish for now, or they offer you another truth at great cost to themselves.">you speak in edges and cut mercilessly. They decide: they accept your words and do as you wish for now, or they offer you another truth at great cost to themselves.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_death_broke_me_first"></a>
<input class="view" type="hidden" name="attr_view_death_broke_me_first" value="0"/>
<div class="viewable"><a name="headerdeath_broke_me_first"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_death_broke_me_first" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="death_broke_me_first">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="death_broke_me_first">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Death Broke Me First">Death Broke Me First</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_death_broke_me_first" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="death_broke_me_first">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_death_broke_me_first" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="death_broke_me_first">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="death_broke_me_first">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_death_broke_me_first" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade ruin move">shade ruin move</span>
</div>
<p><span class="trigger" data-i18n="When a PC is about to mark their final Condition and hit their Breaking Point,">When a PC is about to mark their final Condition and hit their Breaking Point,</span> <span class="bold" data-i18n="ask if they wish for you to intervene.">ask if they wish for you to intervene.</span> <span data-i18n="If they agree, you summon Death to their side. You do not have to physically be present in the scene to be able to do so.">If they agree, you summon Death to their side. You do not have to physically be present in the scene to be able to do so.</span>
</p>
<p><span class="trigger" data-i18n="When Death comes,">When Death comes,</span> <span data-i18n="they ask you for something in return for their assistance. Choose:">they ask you for something in return for their assistance. Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and describe how Death will bridle their torment. The PC erases">and describe how Death will bridle their torment. The PC erases</span> <span class="bold term" data-i18n="2 Conditions.">2 Conditions.</span> <span data-i18n="Describe how you appease and honor Death as they requested.">Describe how you appease and honor Death as they requested.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="the Harbinger within you awakens and you force Death to serve you without honoring their request. The PC erases">the Harbinger within you awakens and you force Death to serve you without honoring their request. The PC erases</span> <span class="bold term" data-i18n="2 Conditions.">2 Conditions.</span> <span data-i18n="In addition, describe how Death noticeably marks you as a Harbinger.">In addition, describe how Death noticeably marks you as a Harbinger.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_death_always_leads_to_life"></a>
<input class="view" type="hidden" name="attr_view_death_always_leads_to_life" value="0"/>
<div class="viewable"><a name="headerdeath_always_leads_to_life"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_death_always_leads_to_life" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="death_always_leads_to_life">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="death_always_leads_to_life">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Death Always Leads to Life">Death Always Leads to Life</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_death_always_leads_to_life" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="death_always_leads_to_life">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_death_always_leads_to_life" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="death_always_leads_to_life">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="death_always_leads_to_life">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_death_always_leads_to_life" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade ruin move">shade ruin move</span>
</div>
<p><span data-i18n="You intimately understand that Death and Life are connected to all things.">You intimately understand that Death and Life are connected to all things.</span>
</p>
<p><span class="trigger" data-i18n="When a person,">When a person,</span> <span class="bold term" data-i18n="object, or location is on the verge of death or decay,">object, or location is on the verge of death or decay,</span> <span data-i18n="you may choose to hold Death hostage and demand Life bargain with you.">you may choose to hold Death hostage and demand Life bargain with you.</span>
</p>
<p><span class="trigger" data-i18n="When you hold Death hostage,">When you hold Death hostage,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and the ebb and flow of Life will reveal itself to you. You hold back Death for a time, the Keeper will tell you what Life demands in return.">and the ebb and flow of Life will reveal itself to you. You hold back Death for a time, the Keeper will tell you what Life demands in return.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin">2 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and shatter a part of your undying soul, the shard will imbue the person, object, or location instead. Death cannot touch them without your express permission.">and shatter a part of your undying soul, the shard will imbue the person, object, or location instead. Death cannot touch them without your express permission.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_corridor_of_doors"></a>
<input class="view" type="hidden" name="attr_view_the_corridor_of_doors" value="0"/>
<div class="viewable"><a name="headerthe_corridor_of_doors"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_corridor_of_doors" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_corridor_of_doors">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_corridor_of_doors">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Corridor of Doors">The Corridor of Doors</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_corridor_of_doors" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_corridor_of_doors">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_corridor_of_doors" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_corridor_of_doors">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_corridor_of_doors">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_corridor_of_doors" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="shade ruin move">shade ruin move</span>
</div>
<p><span data-i18n="You have been with DIVISION long enough that they trusted you with a secret. Over the years, DIVISION has managed to collect ancient doors of power, and placed them within a metaphysical space of highly volatile energy. Each door exists within a fluctuating state of">You have been with DIVISION long enough that they trusted you with a secret. Over the years, DIVISION has managed to collect ancient doors of power, and placed them within a metaphysical space of highly volatile energy. Each door exists within a fluctuating state of</span> <span class="italic" data-i18n="open">open</span> <span data-i18n="and">and</span> <span class="italic" data-i18n="not open,">not open,</span> <span class="italic" data-i18n="locked">locked</span> <span data-i18n="and">and</span> <span class="italic" data-i18n="unlocked.">unlocked.</span>
</p>
<p><span data-i18n="Only the most powerful in DIVISION know that the Harbinger within you can access these doors. They watch you with great interest.">Only the most powerful in DIVISION know that the Harbinger within you can access these doors. They watch you with great interest.</span>
</p>
<p><span class="trigger" data-i18n="When you allow the Harbinger within you to access the Corridor of Doors,">When you allow the Harbinger within you to access the Corridor of Doors,</span> <span class="bold term" data-i18n="unlock a door:">unlock a door:</span>
<div class="strikelist">
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-spider_lord" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-spider_lord">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-spider_lord">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-spider_lord" value="0"/><span><span class="bold" data-i18n="The Door of the Spider Lord,">The Door of the Spider Lord,</span> <span data-i18n="of webs and cunning, of patience and guile">of webs and cunning, of patience and guile</span> </span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-veiled_one" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-veiled_one">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-veiled_one">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-veiled_one" value="0"/><span><span class="bold" data-i18n="The Door of the Veiled One,">The Door of the Veiled One,</span> <span data-i18n="of spite and rage, of whisper and blade">of spite and rage, of whisper and blade</span> </span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-scaled_princess" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-scaled_princess">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-scaled_princess">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-scaled_princess" value="0"/><span><span class="bold" data-i18n="The Door of the Scaled Princess,">The Door of the Scaled Princess,</span> <span data-i18n="of serpent and monsoon, of thunder and flood">of serpent and monsoon, of thunder and flood</span> </span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-black_prince" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-black_prince">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-black_prince">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-black_prince" value="0"/><span><span class="bold" data-i18n="The Door of the Black Prince,">The Door of the Black Prince,</span> <span data-i18n="of plague and despair, of swarm and ichor">of plague and despair, of swarm and ichor</span> </span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-twin_moves" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-twin_moves">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-twin_moves">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-twin_moves" value="0"/><span><span class="bold" data-i18n="The Door of the Twin Moons,">The Door of the Twin Moons,</span> <span data-i18n="of gravity and stars, of darkness and void">of gravity and stars, of darkness and void</span> </span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-broken_mother" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-broken_mother">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-broken_mother">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-broken_mother" value="0"/><span><span class="bold" data-i18n="The Door of the Broken Mother,">The Door of the Broken Mother,</span> <span data-i18n="of oaths and strength, of war and conquest">of oaths and strength, of war and conquest</span> </span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-blood_queen" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-blood_queen">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-blood_queen">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-blood_queen" value="0"/><span><span class="bold" data-i18n="The Door of the Blood Queen,">The Door of the Blood Queen,</span> <span data-i18n="of pain and torture, of love and hate">of pain and torture, of love and hate</span> </span>
</div>
</div>
</div>
</p>
<p><span class="trigger" data-i18n="When you have unlocked a door,">When you have unlocked a door,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="whatever is behind the door is unleashed. You cannot completely control what happens next, but you are given a fleeting opportunity to bargain with whatever comes through. The door will disappear from the corridor, and reappear somewhere in the world. Cross it out from the list. When the corridor of doors is empty, lose access to this move and choose another.">whatever is behind the door is unleashed. You cannot completely control what happens next, but you are given a fleeting opportunity to bargain with whatever comes through. The door will disappear from the corridor, and reappear somewhere in the world. Cross it out from the list. When the corridor of doors is empty, lose access to this move and choose another.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="whatever is behind the door acknowledges your power and control, and sees you for the fearsome Harbinger you will become. They will obey your commands for a time, before returning to the corridor of doors.">whatever is behind the door acknowledges your power and control, and sees you for the fearsome Harbinger you will become. They will obey your commands for a time, before returning to the corridor of doors.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_tragedy_will_not_claim_another"></a>
<input class="view" type="hidden" name="attr_view_tragedy_will_not_claim_another" value="0"/>
<div class="viewable"><a name="headertragedy_will_not_claim_another"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_tragedy_will_not_claim_another" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="tragedy_will_not_claim_another">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="tragedy_will_not_claim_another">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Tragedy Will Not Claim Another">Tragedy Will Not Claim Another</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_tragedy_will_not_claim_another" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="tragedy_will_not_claim_another">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_tragedy_will_not_claim_another" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="tragedy_will_not_claim_another">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="tragedy_will_not_claim_another">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_tragedy_will_not_claim_another" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last ruin move">last ruin move</span>
</div>
<p><span class="bold" data-i18n="You have grown attached to your fellow monsters and care deeply about their fates.">You have grown attached to your fellow monsters and care deeply about their fates.</span>
</p>
<p><span class="trigger" data-i18n="When a PC or NPC is in peril,">When a PC or NPC is in peril,</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span data-i18n="mark Ruin">mark Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to suddenly appear at the scene, ignoring usual limits of time, distance, or plausibility. In addition, gain">to suddenly appear at the scene, ignoring usual limits of time, distance, or plausibility. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</p>
<p><span data-i18n="If you wish to appear in a superior position or bearing a golden opportunity,">If you wish to appear in a superior position or bearing a golden opportunity,</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span data-i18n="mark Ruin">mark Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="a second time.">a second time.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_i_carry_the_hope_of_my_people"></a>
<input class="view" type="hidden" name="attr_view_i_carry_the_hope_of_my_people" value="0"/>
<div class="viewable"><a name="headeri_carry_the_hope_of_my_people"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_i_carry_the_hope_of_my_people" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="i_carry_the_hope_of_my_people">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="i_carry_the_hope_of_my_people">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="I Carry the Hope of my People">I Carry the Hope of my People</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_i_carry_the_hope_of_my_people" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="i_carry_the_hope_of_my_people">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_i_carry_the_hope_of_my_people" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="i_carry_the_hope_of_my_people">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="i_carry_the_hope_of_my_people">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_i_carry_the_hope_of_my_people" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last ruin move">last ruin move</span>
</div>
<p><span class="bold" data-i18n="You are determined to embody the beauty and terror of your people, no matter the cost.">You are determined to embody the beauty and terror of your people, no matter the cost.</span> <span data-i18n="You will be beautiful, and all will look upon you with despair.">You will be beautiful, and all will look upon you with despair.</span>
</p>
<p><span class="trigger" data-i18n="When you reach deep into your ancestral memory and embody the paragon of your people,">When you reach deep into your ancestral memory and embody the paragon of your people,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="describe how your form changes for a time, and temporarily gain another power of darkness from any playbook. In addition, gain">describe how your form changes for a time, and temporarily gain another power of darkness from any playbook. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="describe how your form changes forever, revealing more of the Harbinger you may become. Permanently gain another">describe how your form changes forever, revealing more of the Harbinger you may become. Permanently gain another</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="power of darkness">power of darkness</span> </a><a href="#headerdarkness"><span data-i18n="power of darkness">power of darkness</span> </a></span><span data-i18n="from any playbook.">from any playbook.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_reaching_beyond_time_and_space"></a>
<input class="view" type="hidden" name="attr_view_reaching_beyond_time_and_space" value="0"/>
<div class="viewable"><a name="headerreaching_beyond_time_and_space"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_reaching_beyond_time_and_space" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="reaching_beyond_time_and_space">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="reaching_beyond_time_and_space">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Reaching Beyond Time and Space">Reaching Beyond Time and Space</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_reaching_beyond_time_and_space" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="reaching_beyond_time_and_space">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_reaching_beyond_time_and_space" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="reaching_beyond_time_and_space">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="reaching_beyond_time_and_space">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_reaching_beyond_time_and_space" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last ruin move">last ruin move</span>
</div>
<p><span data-i18n="You once had friends who stood and fought with you, long ago, in the light of better days. They were powerful, brave, and full of hope. They loved you enough to promise that oblivion could not hold them forever. But calling them comes at great cost to you.">You once had friends who stood and fought with you, long ago, in the light of better days. They were powerful, brave, and full of hope. They loved you enough to promise that oblivion could not hold them forever. But calling them comes at great cost to you.</span>
</p>
<p><span class="trigger" data-i18n="When you break the sacred laws of time and space to reach one of these friends,">When you break the sacred laws of time and space to reach one of these friends,</span> <span data-i18n="mark">mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and choose one from below. Describe how your friend and their power come through for a time, they are even more powerful than you remember them being. Their time is short on this plane of existence.">and choose one from below. Describe how your friend and their power come through for a time, they are even more powerful than you remember them being. Their time is short on this plane of existence.</span>
<ul>
<li><span class="italic" data-i18n="a space-witch who died sacrificing themselves for you">a space-witch who died sacrificing themselves for you</span>
</li>
<li><span class="italic" data-i18n="a shadowy creature of fear who hid their heart of gold">a shadowy creature of fear who hid their heart of gold</span>
</li>
<li><span class="italic" data-i18n="an invincible warrior who died of heartbreak">an invincible warrior who died of heartbreak</span>
</li>
<li><span class="italic" data-i18n="a being of pure elemental magic who gave you the last of their power">a being of pure elemental magic who gave you the last of their power</span>
</li>
<li><span class="italic" data-i18n="a heroic leader with a dark past">a heroic leader with a dark past</span>
</li>
<li><span class="italic" data-i18n="or someone who was seen as a hero to you and your people">or someone who was seen as a hero to you and your people</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="When your friend leaves,">When your friend leaves,</span> <span data-i18n="cross them from the list. The oblivion will claim them again, corrupting their soul forever and turning them into a Harbinger.">cross them from the list. The oblivion will claim them again, corrupting their soul forever and turning them into a Harbinger.</span>
</p>
<p><span data-i18n="You may mark">You may mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="again to offer oblivion a part of your soul instead, allowing your friend to finally find peace in the next world.">again to offer oblivion a part of your soul instead, allowing your friend to finally find peace in the next world.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_tower_of_isolation"></a>
<input class="view" type="hidden" name="attr_view_tower_of_isolation" value="0"/>
<div class="viewable"><a name="headertower_of_isolation"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_tower_of_isolation" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="tower_of_isolation">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="tower_of_isolation">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Tower of Isolation">Tower of Isolation</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_tower_of_isolation" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="tower_of_isolation">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_tower_of_isolation" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="tower_of_isolation">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="tower_of_isolation">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_tower_of_isolation" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="last ruin move">last ruin move</span>
</div>
<p><span data-i18n="Hidden away on Earth is a fortress that was meant for your people. Now, there is no one else but you.">Hidden away on Earth is a fortress that was meant for your people. Now, there is no one else but you.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="choose two features of this place:">choose two features of this place:</span>
<ul>
<li><span class="italic" data-i18n="An aide or assistant">An aide or assistant</span>
</li>
<li><span class="italic" data-i18n="interdimensional portals">interdimensional portals</span>
</li>
<li><span class="italic" data-i18n="a containment system">a containment system</span>
</li>
<li><span class="italic" data-i18n="an oracle of knowledge and secrets">an oracle of knowledge and secrets</span>
</li>
<li><span class="italic" data-i18n="the weapons of a great enemy">the weapons of a great enemy</span>
</li>
<li><span class="italic" data-i18n="mementos and artifacts of your people">mementos and artifacts of your people</span>
</li>
<li><span class="italic" data-i18n="catacombs and all that remains of your people">catacombs and all that remains of your people</span>
</li>
<li><span class="italic" data-i18n="a sleeping god who should never awaken">a sleeping god who should never awaken</span>
</li>
<li><span class="italic" data-i18n="something else that hints at the long history lost forever to time and its treasures I must now guard with honor">something else that hints at the long history lost forever to time and its treasures I must now guard with honor</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-tower_of_isolation"></textarea>
</p>
<p><span class="trigger" data-i18n="When you call upon the resources of your fortress to immediately solve a problem or address a challenge,">When you call upon the resources of your fortress to immediately solve a problem or address a challenge,</span> <span data-i18n="say what you want to happen. The Keeper will tell you how your people expect you to use these resources lawfully through honor and duty. Choose:">say what you want to happen. The Keeper will tell you how your people expect you to use these resources lawfully through honor and duty. Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="call upon your limited resources and honor your people as tradition demands. The Keeper will describe how your fortress weakens, as more of your peoples legacy fades.">call upon your limited resources and honor your people as tradition demands. The Keeper will describe how your fortress weakens, as more of your peoples legacy fades.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="ignore the traditions of your people and use your resources as you wish, feeding the Harbinger within you. In addition, gain one more feature for the tower as you learn about the secrets your people kept from you.">ignore the traditions of your people and use your resources as you wish, feeding the Harbinger within you. In addition, gain one more feature for the tower as you learn about the secrets your people kept from you.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_tremble_before_me"></a>
<input class="view" type="hidden" name="attr_view_tremble_before_me" value="0"/>
<div class="viewable"><a name="headertremble_before_me"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_tremble_before_me" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="tremble_before_me">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="tremble_before_me">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Tremble Before Me">Tremble Before Me</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_tremble_before_me" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="tremble_before_me">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_tremble_before_me" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="tremble_before_me">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="tremble_before_me">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_tremble_before_me" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen ruin move">fallen ruin move</span>
</div>
<p><span data-i18n="Your words once swayed gods and broke the gates of heaven. When you speak in your true and ancient voice, all living mortals are driven to despair.">Your words once swayed gods and broke the gates of heaven. When you speak in your true and ancient voice, all living mortals are driven to despair.</span>
</p>
<p><span class="trigger" data-i18n="When you">When you</span> <span>
<input class="toggle" type="hidden" name="attr_view_unleash_the_dark" value="0"/><a class="icon document" href="#headerunleash_the_dark"><span class="movename bold" data-i18n="Unleash the Dark">Unleash the Dark</span> </a><span class="movename bold term" data-i18n="Unleash the Dark">Unleash the Dark</span> </span><span class="trigger" data-i18n="and enforce your will socially or emotionally,">and enforce your will socially or emotionally,</span> <span data-i18n="you may choose to mark">you may choose to mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin.">1 Ruin.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="If you do, treat the move as if you rolled an 8-10 and choose four options instead of two.">If you do, treat the move as if you rolled an 8-10 and choose four options instead of two.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_my_beloved_nemesis"></a>
<input class="view" type="hidden" name="attr_view_my_beloved_nemesis" value="0"/>
<div class="viewable"><a name="headermy_beloved_nemesis"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_my_beloved_nemesis" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="my_beloved_nemesis">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="my_beloved_nemesis">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="My Beloved Nemesis">My Beloved Nemesis</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_my_beloved_nemesis" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="my_beloved_nemesis">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_my_beloved_nemesis" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="my_beloved_nemesis">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="my_beloved_nemesis">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_my_beloved_nemesis" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen ruin move">fallen ruin move</span>
</div>
<p><span data-i18n="The one who orchestrated your fall is out in the world, they thrive as they plot and scheme.">The one who orchestrated your fall is out in the world, they thrive as they plot and scheme.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="tell the Keeper what grand plans they have and what power they stole from you. Explain why you still care for them. Gain">tell the Keeper what grand plans they have and what power they stole from you. Explain why you still care for them. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
<textarea class="bio" name="attr_movetaken_question-my_beloved_nemesis"></textarea>
</p>
<p><span class="trigger" data-i18n="When you wish to connect to your nemesis,">When you wish to connect to your nemesis,</span> <span data-i18n="choose one:">choose one:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin:">1 Ruin:</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="Describe a flashback that features an intimate moment between you two. How does it fuel your desire for revenge? Or do you wish for something else? Clear">Describe a flashback that features an intimate moment between you two. How does it fuel your desire for revenge? Or do you wish for something else? Clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="and gain">and gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with your nemesis.">with your nemesis.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin:">2 Ruin:</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="They will appear on the scene, defying logic or plausibility. They will mysteriously offer to help you, for now. Gain">They will appear on the scene, defying logic or plausibility. They will mysteriously offer to help you, for now. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them and">with them and</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_desire_dressed_as_faith"></a>
<input class="view" type="hidden" name="attr_view_desire_dressed_as_faith" value="0"/>
<div class="viewable"><a name="headerdesire_dressed_as_faith"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_desire_dressed_as_faith" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="desire_dressed_as_faith">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="desire_dressed_as_faith">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Desire Dressed as Faith">Desire Dressed as Faith</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
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<input class="antiview" type="hidden" name="attr_check_desire_dressed_as_faith" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="desire_dressed_as_faith">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_desire_dressed_as_faith" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="desire_dressed_as_faith">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="desire_dressed_as_faith">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_desire_dressed_as_faith" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen ruin move">fallen ruin move</span>
</div>
<p><span data-i18n="You know well that worship comes from desire, selfish and cruel.">You know well that worship comes from desire, selfish and cruel.</span>
</p>
<p><span class="trigger" data-i18n="When you touch a being,">When you touch a being,</span> <span class="bold" data-i18n="you may imbue them with an uncontrollable desire for someone or something.">you may imbue them with an uncontrollable desire for someone or something.</span> <span data-i18n="Choose:">Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin:">1 Ruin:</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="They do nothing else but work towards making that desire real, though they are aware that it is false, and that you did this to them. The same desire will burn within you. When the desire fades, their heart is left with a permanent void. They will attempt to fill that void by worshiping you in strange ways.">They do nothing else but work towards making that desire real, though they are aware that it is false, and that you did this to them. The same desire will burn within you. When the desire fades, their heart is left with a permanent void. They will attempt to fill that void by worshiping you in strange ways.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin:">2 Ruin:</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="The desire becomes permanent for both of you, and they will spread that desire in others. In addition, gain">The desire becomes permanent for both of you, and they will spread that desire in others. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_i_will_rise_again"></a>
<input class="view" type="hidden" name="attr_view_i_will_rise_again" value="0"/>
<div class="viewable"><a name="headeri_will_rise_again"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_i_will_rise_again" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="i_will_rise_again">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="i_will_rise_again">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="I Will Rise Again">I Will Rise Again</span>
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<input class="antiview" type="hidden" name="attr_check_i_will_rise_again" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="i_will_rise_again">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_i_will_rise_again" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="i_will_rise_again">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="i_will_rise_again">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_i_will_rise_again" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="fallen ruin move">fallen ruin move</span>
</div>
<p><span data-i18n="This is not the first time you have fallen. You will claw your way back up to glory and power, no matter the cost. You will do whatever it takes to rebuild what is lost, and you have a plan.">This is not the first time you have fallen. You will claw your way back up to glory and power, no matter the cost. You will do whatever it takes to rebuild what is lost, and you have a plan.</span>
</p>
<p><span class="trigger" data-i18n="When you secretly work towards reclaiming your glory and power,">When you secretly work towards reclaiming your glory and power,</span> <span data-i18n="mark">mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and choose one step of the plan below and strike it out. When you do, the Keeper will choose a consequence from the next list.">and choose one step of the plan below and strike it out. When you do, the Keeper will choose a consequence from the next list.</span>
<div class="strikelist">
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-hide_my_presence_and_conceal_my_actions_completely" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-hide_my_presence_and_conceal_my_actions_completely">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-hide_my_presence_and_conceal_my_actions_completely">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-hide_my_presence_and_conceal_my_actions_completely" value="0"/><span data-i18n="Hide my presence and conceal my actions completely">Hide my presence and conceal my actions completely</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-create_a_place_of_power_for_myself" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-create_a_place_of_power_for_myself">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-create_a_place_of_power_for_myself">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-create_a_place_of_power_for_myself" value="0"/><span data-i18n="Create a place of power for myself">Create a place of power for myself</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-create_a_circle_of_loyal_and_powerful_acolytes" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-create_a_circle_of_loyal_and_powerful_acolytes">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-create_a_circle_of_loyal_and_powerful_acolytes">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-create_a_circle_of_loyal_and_powerful_acolytes" value="0"/><span data-i18n="Create a circle of loyal and powerful acolytes">Create a circle of loyal and powerful acolytes</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-gather_an_army_that_will_serve_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-gather_an_army_that_will_serve_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-gather_an_army_that_will_serve_me">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-gather_an_army_that_will_serve_me" value="0"/><span data-i18n="Gather an army that will serve me">Gather an army that will serve me</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-bless_my_army_with_sacred_weapons_and_armor" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-bless_my_army_with_sacred_weapons_and_armor">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-bless_my_army_with_sacred_weapons_and_armor">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-bless_my_army_with_sacred_weapons_and_armor" value="0"/><span data-i18n="Bless my army with sacred weapons and armor">Bless my army with sacred weapons and armor</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-destroy_the_one_weapon_that_can_kill_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-destroy_the_one_weapon_that_can_kill_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-destroy_the_one_weapon_that_can_kill_me">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-destroy_the_one_weapon_that_can_kill_me" value="0"/><span data-i18n="Destroy the one weapon that can kill me">Destroy the one weapon that can kill me</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-kill_the_one_being_who_can_stop_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-kill_the_one_being_who_can_stop_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-kill_the_one_being_who_can_stop_me">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-kill_the_one_being_who_can_stop_me" value="0"/><span data-i18n="Kill the one being who can stop me">Kill the one being who can stop me</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-prepare_a_new_body_or_vessel_to_house_me" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-prepare_a_new_body_or_vessel_to_house_me">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-prepare_a_new_body_or_vessel_to_house_me">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-prepare_a_new_body_or_vessel_to_house_me" value="0"/><span data-i18n="Prepare a new body or vessel to house me">Prepare a new body or vessel to house me</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-remove_my_soul_and_hide_it_away" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-remove_my_soul_and_hide_it_away">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-remove_my_soul_and_hide_it_away">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-remove_my_soul_and_hide_it_away" value="0"/><span data-i18n="Remove my soul and hide it away">Remove my soul and hide it away</span>
</div>
</div>
<div class="striker">
<div class="buttons">
<input class="toggle" type="hidden" name="attr_check_strikebox-destroy_my_heart__that_i_may_never_be_betrayed_again" value="0"/>
<button class="checked colorized" type="action" name="act_uncheck" value="strikebox-destroy_my_heart__that_i_may_never_be_betrayed_again">
</button>
<button class="unchecked colorized" type="action" name="act_check" value="strikebox-destroy_my_heart__that_i_may_never_be_betrayed_again">
</button>
</div>
<div class="text">
<input class="stricken" type="hidden" name="attr_check_strikebox-destroy_my_heart__that_i_may_never_be_betrayed_again" value="0"/><span data-i18n="Destroy my heart, that I may never be betrayed again">Destroy my heart, that I may never be betrayed again</span>
</div>
</div>
</div>
</p>
<p><span class="bold" data-i18n="The Keeper describes the consequence you face for your growing power,">The Keeper describes the consequence you face for your growing power,</span> <span data-i18n="they choose one.">they choose one.</span>
<ul>
<li><span data-i18n="I know my memories of a PC or NPC will weaken my resolve, I must destroy all Bonds with them to no effect.">I know my memories of a PC or NPC will weaken my resolve, I must destroy all Bonds with them to no effect.</span>
</li>
<li><span data-i18n="A seed of doubt grows within me. I give a PC or NPC the means to weaken me.">A seed of doubt grows within me. I give a PC or NPC the means to weaken me.</span>
</li>
<li><span data-i18n="DIVISION learns of my plans and gains something similar to what I just achieved.">DIVISION learns of my plans and gains something similar to what I just achieved.</span>
</li>
<li><span data-i18n="A new Faction rises or grows more powerful, determined to destroy me. They will hound my every step and push back against my plan.">A new Faction rises or grows more powerful, determined to destroy me. They will hound my every step and push back against my plan.</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="When all steps of the plan have been struck out,">When all steps of the plan have been struck out,</span> <span data-i18n="you have been reborn to your true glory and immeasurable power. In this moment, you become a Harbinger of the apocalypse, emerging from an ancient Door of Power. You inspire awe and fear as your divinity threatens to tear apart the world. A new Faction serves you to carry out your divine will. Give yourself and your Faction a new name and title befitting the god you are now.">you have been reborn to your true glory and immeasurable power. In this moment, you become a Harbinger of the apocalypse, emerging from an ancient Door of Power. You inspire awe and fear as your divinity threatens to tear apart the world. A new Faction serves you to carry out your divine will. Give yourself and your Faction a new name and title befitting the god you are now.</span>
</p>
<p><span data-i18n="You are no longer part of DIVISION. Describe how you disappear, and what you leave behind in DIVISION. Each PC gains">You are no longer part of DIVISION. Describe how you disappear, and what you leave behind in DIVISION. Each PC gains</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with you and">with you and</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with your Faction. Retire this character and create a new one.">with your Faction. Retire this character and create a new one.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_story_of_you_carved_into_my_flesh"></a>
<input class="view" type="hidden" name="attr_view_the_story_of_you_carved_into_my_flesh" value="0"/>
<div class="viewable"><a name="headerthe_story_of_you_carved_into_my_flesh"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_story_of_you_carved_into_my_flesh" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_story_of_you_carved_into_my_flesh">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_story_of_you_carved_into_my_flesh">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Story of You Carved into My Flesh">The Story of You Carved into My Flesh</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
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<input class="antiview" type="hidden" name="attr_check_the_story_of_you_carved_into_my_flesh" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_story_of_you_carved_into_my_flesh">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_story_of_you_carved_into_my_flesh" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_story_of_you_carved_into_my_flesh">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_story_of_you_carved_into_my_flesh">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_story_of_you_carved_into_my_flesh" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry ruin move">hungry ruin move</span>
</div>
<p><span class="trigger" data-i18n="When you share an intimate moment with a PC,">When you share an intimate moment with a PC,</span> <span data-i18n="ask them if you may feed on the Harbinger within them. If they say yes, describe the feeding and choose:">ask them if you may feed on the Harbinger within them. If they say yes, describe the feeding and choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="unleash the hunger for a single moment and leave behind loving scars on them. You clear">unleash the hunger for a single moment and leave behind loving scars on them. You clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="and they gain">and they gain</span> <span class="bold term" data-i18n="1 Bond">1 Bond</span> <span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin,">2 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and tear away at your skin and bone until you reveal a new aspect of your monstrosity to them. Ask the PC if the beast under your skin entices, horrifies, or both. Create a new">and tear away at your skin and bone until you reveal a new aspect of your monstrosity to them. Ask the PC if the beast under your skin entices, horrifies, or both. Create a new</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="Hunger Condition">Hunger Condition</span> </a><span data-i18n="that reflects how you make them feel. They clear all their Conditions.">that reflects how you make them feel. They clear all their Conditions.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_your_ruin_on_my_lips"></a>
<input class="view" type="hidden" name="attr_view_your_ruin_on_my_lips" value="0"/>
<div class="viewable"><a name="headeryour_ruin_on_my_lips"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_your_ruin_on_my_lips" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="your_ruin_on_my_lips">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="your_ruin_on_my_lips">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Your Ruin on My Lips">Your Ruin on My Lips</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_your_ruin_on_my_lips" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="your_ruin_on_my_lips">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_your_ruin_on_my_lips" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="your_ruin_on_my_lips">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="your_ruin_on_my_lips">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_your_ruin_on_my_lips" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry ruin move">hungry ruin move</span>
</div>
<p><span class="trigger" data-i18n="When you share an intimate moment with a PC,">When you share an intimate moment with a PC,</span> <span data-i18n="ask them if they will shed their skin for a moment to show you the Harbinger they may one day become.">ask them if they will shed their skin for a moment to show you the Harbinger they may one day become.</span>
</p>
<p><span data-i18n="If they do, you feast upon their Ruin. Erase any number of Ruin marks they have, transferring their Ruin marks to">If they do, you feast upon their Ruin. Erase any number of Ruin marks they have, transferring their Ruin marks to</span> <span>
<input class="toggle" type="hidden" name="attr_expand_experience_and_ruin" value="0"/><a class="icon document" href="#headerruin"><span data-i18n="your own track.">your own track.</span> </a><a href="#headerexperience_and_ruin"><span data-i18n="your own track.">your own track.</span> </a></span>
</p>
<p><span data-i18n="If you share">If you share</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You">What the Darkness Demands of You</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You">What the Darkness Demands of You</span> </a></span><span data-i18n="and how it tempts you, they may choose to feed off">and how it tempts you, they may choose to feed off</span> <span>
<input class="toggle" type="hidden" name="attr_expand_experience_and_ruin" value="0"/><a class="icon document" href="#headerruin"><span data-i18n="your Ruin">your Ruin</span> </a><a href="#headerexperience_and_ruin"><span data-i18n="your Ruin">your Ruin</span> </a></span><span data-i18n="instead.">instead.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_purity_of_my_reflection"></a>
<input class="view" type="hidden" name="attr_view_the_purity_of_my_reflection" value="0"/>
<div class="viewable"><a name="headerthe_purity_of_my_reflection"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_purity_of_my_reflection" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_purity_of_my_reflection">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_purity_of_my_reflection">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Purity of My Reflection">The Purity of My Reflection</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_purity_of_my_reflection" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_purity_of_my_reflection">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_purity_of_my_reflection" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_purity_of_my_reflection">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_purity_of_my_reflection">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_purity_of_my_reflection" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry ruin move">hungry ruin move</span>
</div>
<p><span data-i18n="Imprisoned within DIVISION is your reflection, purified by your hunger. They were once a person, long ago. But now they only mirror the worst aspects of you, showing on their skin what horror lies beneath the surface of you.">Imprisoned within DIVISION is your reflection, purified by your hunger. They were once a person, long ago. But now they only mirror the worst aspects of you, showing on their skin what horror lies beneath the surface of you.</span>
</p>
<p><span class="trigger" data-i18n="When you share an intimate moment with your reflection,">When you share an intimate moment with your reflection,</span> <span data-i18n="describe how their body has changed to show what you hide from all others. The Keeper will describe why they still love you. Choose:">describe how their body has changed to show what you hide from all others. The Keeper will describe why they still love you. Choose:</span>
<ul>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin,">1 Ruin,</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="allow your reflection to feed on you. They will lovingly sift through your memories and fears. Ask the Keeper a question and they will answer it honestly and with great detail. In addition, gain">allow your reflection to feed on you. They will lovingly sift through your memories and fears. Ask the Keeper a question and they will answer it honestly and with great detail. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with your reflection.">with your reflection.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="2"><span class="bold" data-i18n="2 Ruin">2 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and feed on your reflection with reckless abandon. Describe how they become more grotesque as you become more beautiful. Gain a new">and feed on your reflection with reckless abandon. Describe how they become more grotesque as you become more beautiful. Gain a new</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerpowers"><span data-i18n="Power of Darkness">Power of Darkness</span> </a><a href="#headerdarkness"><span data-i18n="Power of Darkness">Power of Darkness</span> </a></span><span data-i18n="permanently. In addition, gain">permanently. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_until_only_hunger_remains"></a>
<input class="view" type="hidden" name="attr_view_until_only_hunger_remains" value="0"/>
<div class="viewable"><a name="headeruntil_only_hunger_remains"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_until_only_hunger_remains" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="until_only_hunger_remains">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="until_only_hunger_remains">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Until Only Hunger Remains">Until Only Hunger Remains</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_until_only_hunger_remains" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="until_only_hunger_remains">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_until_only_hunger_remains" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="until_only_hunger_remains">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="until_only_hunger_remains">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_until_only_hunger_remains" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="hungry ruin move">hungry ruin move</span>
</div>
<p><span data-i18n="You and the hunger know each other intimately—it has broken and remade you again and again over the years, leaving behind your insides changed and yearning. You know that the hunger is reshaping you to fulfill its greatest desire.">You and the hunger know each other intimately—it has broken and remade you again and again over the years, leaving behind your insides changed and yearning. You know that the hunger is reshaping you to fulfill its greatest desire.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create your own personal Doomsday Clock with 4 ticks and name it">create your own personal Doomsday Clock with 4 ticks and name it</span> <span class="bold italic" data-i18n="Only Hunger Remains.">Only Hunger Remains.</span>
</p>
<div class="centered">
<input class="clocksize" name="attr__nly__unger__emains_clocksize" type="hidden" value="4"/>
<input class="clocksegment" name="attr__nly__unger__emains_clocksegment" type="hidden" value="0"/>
<div class="doomclock">
<div class="clockcontrol">
<div>
<div style="text-align: center;"><span>
<button class="tipper counterclockwise " type="action" name="act_reduceclock" value="_nly__unger__emains">
<div class="tipped tipunder smalltip"><span data-i18n="erase one">erase one</span>
</div>
</button></span><span>
<button class="tipper clockwise " type="action" name="act_addclock" value="_nly__unger__emains">
<div class="tipped tipunder smalltip"><span data-i18n="mark one">mark one</span>
</div>
</button></span>
</div>
</div>
</div>
</div>
<div class="clocktitle">Only Hunger Remains&nbsp;(<span name="attr__nly__unger__emains_clocksegment"></span>/<span name="attr__nly__unger__emains_clocksize"></span>)&nbsp;
</div>
</div>
<p><span class="trigger" data-i18n="When you are about to hit your">When you are about to hit your</span> <span>
<input class="toggle" type="hidden" name="attr_expand_conditions" value="0"/><a class="icon document trigger" href="#headerbreaking_point"><span data-i18n="Breaking Point,">Breaking Point,</span> </a><a class="trigger" href="#headerconditions"><span data-i18n="Breaking Point,">Breaking Point,</span> </a></span><span class="bold" data-i18n="you can choose to give into desperation and feed on yourself instead, allowing the hunger within to grow stronger.">you can choose to give into desperation and feed on yourself instead, allowing the hunger within to grow stronger.</span> <span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold" data-i18n="1 Ruin">1 Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="and tick">and tick</span> <span class="bold italic" data-i18n="Only Hunger Remains">Only Hunger Remains</span> <span data-i18n="once. Clear all your Conditions and choose three new unmarked">once. Clear all your Conditions and choose three new unmarked</span> <span class="bold term" data-i18n="Hunger Conditions:">Hunger Conditions:</span>
<select name="attr_condition_blankhungry1_text">
<option value="" data-i18n="Hunger Condition #1"></option>
<option data-i18n="Ravenous"></option>
<option data-i18n="Twisted"></option>
<option data-i18n="Brutal"></option>
<option data-i18n="Despairing"></option>
<option data-i18n="Volatile"></option>
</select>
<select name="attr_condition_blankhungry2_text">
<option value="" data-i18n="Hunger Condition #2"></option>
<option data-i18n="Ravenous"></option>
<option data-i18n="Twisted"></option>
<option data-i18n="Brutal"></option>
<option data-i18n="Despairing"></option>
<option data-i18n="Volatile"></option>
</select>
<select name="attr_condition_blankhungry3_text">
<option value="" data-i18n="Hunger Condition #3"></option>
<option data-i18n="Ravenous"></option>
<option data-i18n="Twisted"></option>
<option data-i18n="Brutal"></option>
<option data-i18n="Despairing"></option>
<option data-i18n="Volatile"></option>
</select>
</p>
<p><span class="trigger" data-i18n="When the Only Hunger Remains clock fills,">When the Only Hunger Remains clock fills,</span> <span data-i18n="you are finally consumed by your hunger. Whatever the current Mystery is, it is set aside. In this moment, you become the next Harbinger of the apocalypse, emerging from an ancient Door of Power. Your bones and flesh have been reshaped to reflect the truth of who you are, displaying the exquisite pain and torture you subjected your victims to. Give yourself a new name and title befitting the grotesque horror you are.">you are finally consumed by your hunger. Whatever the current Mystery is, it is set aside. In this moment, you become the next Harbinger of the apocalypse, emerging from an ancient Door of Power. Your bones and flesh have been reshaped to reflect the truth of who you are, displaying the exquisite pain and torture you subjected your victims to. Give yourself a new name and title befitting the grotesque horror you are.</span>
</p>
<p><span data-i18n="You are no longer part of DIVISION. The other PCs must deal with you, one way or another. Once your apocalyptic threat is dealt with, retire this character and create a new one.">You are no longer part of DIVISION. The other PCs must deal with you, one way or another. Once your apocalyptic threat is dealt with, retire this character and create a new one.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_dream_future_review_protocols"></a>
<input class="view" type="hidden" name="attr_view_dream_future_review_protocols" value="0"/>
<div class="viewable"><a name="headerdream_future_review_protocols"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_dream_future_review_protocols" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="dream_future_review_protocols">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="dream_future_review_protocols">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Dream Future Review Protocols">Dream Future Review Protocols</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_dream_future_review_protocols" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="dream_future_review_protocols">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_dream_future_review_protocols" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="dream_future_review_protocols">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="dream_future_review_protocols">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_dream_future_review_protocols" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="For as long as you remember, youve had strange and prophetic dreams. DIVISION suspects that you were once a time traveller in an alternate reality, but you have lost the ability to move through time. DIVISION has the equipment and personnel available to help record and analyze useful information from the dreams, often leading to breakthroughs during an investigation.">For as long as you remember, youve had strange and prophetic dreams. DIVISION suspects that you were once a time traveller in an alternate reality, but you have lost the ability to move through time. DIVISION has the equipment and personnel available to help record and analyze useful information from the dreams, often leading to breakthroughs during an investigation.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="What recurring elements are present in every dream you have?">What recurring elements are present in every dream you have?</span>
</li>
<li><span class="italic" data-i18n="Who or what only exists in your dreams? What do they want from you?">Who or what only exists in your dreams? What do they want from you?</span>
</li>
<li><span class="italic" data-i18n="Why are you worried about the dreams stopping one day?">Why are you worried about the dreams stopping one day?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-dream_future_review_protocols"></textarea>
</p>
<p><span class="trigger" data-i18n="At the start of each session,">At the start of each session,</span> <span class="bold" data-i18n="tell the Keeper what kind of dreams you have.">tell the Keeper what kind of dreams you have.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark28" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark28">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark28">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark28" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Dream Future Review Protocols">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Dream Future Review Protocols">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Dream Future Review Protocols"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the experts are able to parse your dreams effectively,">the experts are able to parse your dreams effectively,</span> <span data-i18n="and you uncover">and you uncover</span> <span class="bold term" data-i18n="a Key.">a Key.</span> <span data-i18n="In addition, the Keeper describes someone who features prominently in the dream, gain">In addition, the Keeper describes someone who features prominently in the dream, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the experts reveal a living nightmare hiding within your subconscious,">the experts reveal a living nightmare hiding within your subconscious,</span> <span data-i18n="but you uncover">but you uncover</span> <span class="bold term" data-i18n="a Key.">a Key.</span> <span data-i18n="The Keeper describes the nightmare you catch a glimpse of before it escapes into the real world. Declare an irrevocable truth about the Mystery that you learn from the nightmare. Rewrite or add a Facet of the Mystery that reflects this.">The Keeper describes the nightmare you catch a glimpse of before it escapes into the real world. Declare an irrevocable truth about the Mystery that you learn from the nightmare. Rewrite or add a Facet of the Mystery that reflects this.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="you dream of a broken future that was erased from the timeline by a future you that no longer exists.">you dream of a broken future that was erased from the timeline by a future you that no longer exists.</span> <span data-i18n="The Keeper describes the dream and the harrowing future. A part of that future will become real and infect this reality.">The Keeper describes the dream and the harrowing future. A part of that future will become real and infect this reality.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_fae_liaison"></a>
<input class="view" type="hidden" name="attr_view_fae_liaison" value="0"/>
<div class="viewable"><a name="headerfae_liaison"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_fae_liaison" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="fae_liaison">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="fae_liaison">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Fae Liaison">Fae Liaison</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_fae_liaison" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="fae_liaison">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_fae_liaison" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="fae_liaison">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="fae_liaison">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_fae_liaison" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION formed an uneasy alliance with one of the royal courts of the fae, and you were assigned to work with a liaison. They are now invested in your fate, for better or for worse.">DIVISION formed an uneasy alliance with one of the royal courts of the fae, and you were assigned to work with a liaison. They are now invested in your fate, for better or for worse.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who is this fae, and why do they love you?">Who is this fae, and why do they love you?</span>
</li>
<li><span class="italic" data-i18n="How did they permanently complicate your life in a misguided attempt to help you?">How did they permanently complicate your life in a misguided attempt to help you?</span>
</li>
<li><span class="italic" data-i18n="How did they help you understand">How did they help you understand</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document italic" href="#headerdemands"><span data-i18n="What the Darkness Demands of You?">What the Darkness Demands of You?</span> </a><a class="italic" href="#headerdarkness"><span data-i18n="What the Darkness Demands of You?">What the Darkness Demands of You?</span> </a></span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-fae_liaison"></textarea>
</p>
<p><span class="trigger" data-i18n="When you call upon the Fae Liaison for help,">When you call upon the Fae Liaison for help,</span> <span data-i18n="tell the Keeper how large a favor youre offering the fae in exchange, on a scale of 1-3. The Keeper will describe a fae creature and its power with an intensity equal to the scale of the favor. Roll, and add the level of favor you promised.">tell the Keeper how large a favor youre offering the fae in exchange, on a scale of 1-3. The Keeper will describe a fae creature and its power with an intensity equal to the scale of the favor. Roll, and add the level of favor you promised.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rollcustom2" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rollcustom2">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="collapse the roll widget">collapse the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rollcustom2">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rollcustom2" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Fae Liaison">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_custom_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="scale of favor offered (max 3)">scale of favor offered (max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_custom_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Fae Liaison">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="view" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Fae Liaison"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the fae recognizes you as one beloved and chosen by fae magic.">the fae recognizes you as one beloved and chosen by fae magic.</span> <span data-i18n="Choose a number of actions equal to the scale of the favor you promised. In addition, gain">Choose a number of actions equal to the scale of the favor you promised. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with your fae liaison.">with your fae liaison.</span>
<ul>
<li><span data-i18n="The fae reaches out and uses their magic to recolor your memories. Clear">The fae reaches out and uses their magic to recolor your memories. Clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="The fae creates a temporary magical disguise for you and one other, describe what it is.">The fae creates a temporary magical disguise for you and one other, describe what it is.</span>
</li>
<li><span data-i18n="The fae offers a glimpse into the dreams of someone you care for, gain">The fae offers a glimpse into the dreams of someone you care for, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="The fae will give you one weapon, item, or secret that will help you face your next challenge.">The fae will give you one weapon, item, or secret that will help you face your next challenge.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the Harbinger within you responds to the faes magic, and awakens for a moment.">the Harbinger within you responds to the faes magic, and awakens for a moment.</span> <span data-i18n="Choose a number of actions equal to the scale of the favor you promised. In addition, gain">Choose a number of actions equal to the scale of the favor you promised. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
<ul>
<li><span data-i18n="Force the fae to absorb all nearby magic and give it to you. Clear">Force the fae to absorb all nearby magic and give it to you. Clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="Force the fae to swear their loyalty to you, for now. Gain">Force the fae to swear their loyalty to you, for now. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
<li><span data-i18n="Compel the fae to help you work towards">Compel the fae to help you work towards</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> .
</li>
<li><span data-i18n="Demand that the fae peer into the future and describe how you may gain more power for yourself. Mark">Demand that the fae peer into the future and describe how you may gain more power for yourself. Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> .
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something terrifying and sinister takes notice of the fae and their magic, and they come to claim their prize.">something terrifying and sinister takes notice of the fae and their magic, and they come to claim their prize.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_forbidden_archives"></a>
<input class="view" type="hidden" name="attr_view_the_forbidden_archives" value="0"/>
<div class="viewable"><a name="headerthe_forbidden_archives"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_forbidden_archives" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_forbidden_archives">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_forbidden_archives">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Forbidden Archives">The Forbidden Archives</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_forbidden_archives" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_forbidden_archives">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_forbidden_archives" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_forbidden_archives">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_forbidden_archives">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_forbidden_archives" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION has within its facilities a maze of libraries and tomes bursting with knowledge. You found a section of the library that very few know about. Some books are so dangerous, they are bound by chains and spell-tech.">DIVISION has within its facilities a maze of libraries and tomes bursting with knowledge. You found a section of the library that very few know about. Some books are so dangerous, they are bound by chains and spell-tech.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who is the Head Librarian and what esoteric rule do they demand everyone follows?">Who is the Head Librarian and what esoteric rule do they demand everyone follows?</span>
</li>
<li><span class="italic" data-i18n="What creature lies waiting in the restricted and forbidden archives?">What creature lies waiting in the restricted and forbidden archives?</span>
</li>
<li><span class="italic" data-i18n="Which book have you read, against DIVISIONs strict orders?">Which book have you read, against DIVISIONs strict orders?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-forbidden_archives"></textarea>
</p>
<p><span class="trigger" data-i18n="When you reveal that you brought one of the forbidden books with you,">When you reveal that you brought one of the forbidden books with you,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark29" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark29">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark29">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark29" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Forbidden Archives">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="The Forbidden Archives">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="The Forbidden Archives"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the chains bend and the spell-tech weakens, the book recognizes you as its master.">the chains bend and the spell-tech weakens, the book recognizes you as its master.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="The book opens to a page and reveals a welcome truth. Choose any PC (including yourself), they clear">The book opens to a page and reveals a welcome truth. Choose any PC (including yourself), they clear</span> <span class="bold term" data-i18n="1 Condition.">1 Condition.</span>
</li>
<li><span data-i18n="Name a target. The book will consume them and hold them within its pages, for now.">Name a target. The book will consume them and hold them within its pages, for now.</span>
</li>
<li><span data-i18n="The book eerily describes current events in exacting detail and offers a revelation. Uncover">The book eerily describes current events in exacting detail and offers a revelation. Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost.">at great cost.</span>
</li>
<li><span data-i18n="The author of the book exists in a wretched form between death and life. Ask for their advice—theyre always happy to hear from you. Gain">The author of the book exists in a wretched form between death and life. Ask for their advice—theyre always happy to hear from you. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the chains break and the spell-tech unravels, the book is free to do as it likes.">the chains break and the spell-tech unravels, the book is free to do as it likes.</span> <span data-i18n="Choose one from above, and one from below:">Choose one from above, and one from below:</span>
<ul>
<li><span data-i18n="Allow the book to change its form and escape into the world, wreaking havoc as it likes.">Allow the book to change its form and escape into the world, wreaking havoc as it likes.</span>
</li>
<li><span data-i18n="Mark">Mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a><span data-i18n="or">or</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="to strengthen the chains and spell-tech, binding the book to you once again.">to strengthen the chains and spell-tech, binding the book to you once again.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something or someone has tampered with the book, it opens and something terrible and harrowing uses it as a portal to come through.">something or someone has tampered with the book, it opens and something terrible and harrowing uses it as a portal to come through.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_ghostly_agent"></a>
<input class="view" type="hidden" name="attr_view_ghostly_agent" value="0"/>
<div class="viewable"><a name="headerghostly_agent"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_ghostly_agent" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="ghostly_agent">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="ghostly_agent">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Ghostly Agent">Ghostly Agent</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_ghostly_agent" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="ghostly_agent">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_ghostly_agent" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="ghostly_agent">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="ghostly_agent">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_ghostly_agent" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION has a high mortality rate—the average agent survives only a few months on the job. Some of them love the work so much, they continue to work for DIVISION, even in death.">DIVISION has a high mortality rate—the average agent survives only a few months on the job. Some of them love the work so much, they continue to work for DIVISION, even in death.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Why do you mean so much to the Ghostly Agent?">Why do you mean so much to the Ghostly Agent?</span>
</li>
<li><span class="italic" data-i18n="What strange or mysterious death befell them?">What strange or mysterious death befell them?</span>
</li>
<li><span class="italic" data-i18n="What unfinished business do you try to attend to for them?">What unfinished business do you try to attend to for them?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-ghostly_agent"></textarea>
</p>
<p><span class="trigger" data-i18n="When you call upon the Ghostly Agent for help,">When you call upon the Ghostly Agent for help,</span> <span class="bold" data-i18n="draw them to your darkness and open your heart to them.">draw them to your darkness and open your heart to them.</span> <span data-i18n="Spend Darkness Tokens and roll.">Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark30" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark30">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark30">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark30" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Ghostly Agent">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Ghostly Agent">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Ghostly Agent"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="they walk through the veil between the living and the dead, offering their aid.">they walk through the veil between the living and the dead, offering their aid.</span> <span data-i18n="Choose two:">Choose two:</span>
<ul>
<li><span data-i18n="Take their hand and travel through the veil, physically appearing anywhere that the veil of death can touch. To take another with you, mark">Take their hand and travel through the veil, physically appearing anywhere that the veil of death can touch. To take another with you, mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="Ask them what they have seen through the veil as they have watched your investigation. Uncover">Ask them what they have seen through the veil as they have watched your investigation. Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost.">at great cost.</span>
</li>
<li><span data-i18n="Whisper into their ear and reveal a secret that has burdened your heart. Gain">Whisper into their ear and reveal a secret that has burdened your heart. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the Ghostly Agent.">with the Ghostly Agent.</span>
</li>
<li><span data-i18n="Tell them how you have worked towards attending to their unfinished business, mark">Tell them how you have worked towards attending to their unfinished business, mark</span> <span class="bold term" data-i18n="1 XP.">1 XP.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the Ghostly Agent has witnessed a terrible portent and they have come through the veil to warn you.">the Ghostly Agent has witnessed a terrible portent and they have come through the veil to warn you.</span> <span data-i18n="Choose one from above, but prepare to heed the dire warning the Ghostly Agent gives you.">Choose one from above, but prepare to heed the dire warning the Ghostly Agent gives you.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the Ghostly Agent tries to come through the veil but they are ensnared by something dangerous and otherworldly,">the Ghostly Agent tries to come through the veil but they are ensnared by something dangerous and otherworldly,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_hero_s_weapon"></a>
<input class="view" type="hidden" name="attr_view_hero_s_weapon" value="0"/>
<div class="viewable"><a name="headerhero_s_weapon"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_hero_s_weapon" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="hero_s_weapon">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="hero_s_weapon">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Heros Weapon">Heros Weapon</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_hero_s_weapon" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="hero_s_weapon">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_hero_s_weapon" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="hero_s_weapon">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="hero_s_weapon">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_hero_s_weapon" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="You impressed a hero who worked with DIVISION for a short time. They entrusted you with this weapon and its legacy.">You impressed a hero who worked with DIVISION for a short time. They entrusted you with this weapon and its legacy.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who was this hero, and how did you impress them?">Who was this hero, and how did you impress them?</span>
</li>
<li><span class="italic" data-i18n="What tragedy befell this hero, and how do you uphold their legacy?">What tragedy befell this hero, and how do you uphold their legacy?</span>
</li>
<li><span class="italic" data-i18n="How did this hero become a Harbinger, and why do you still hold out hope for them?">How did this hero become a Harbinger, and why do you still hold out hope for them?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-hero_s_weapon"></textarea>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create">create</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the hero.">with the hero.</span> <span class="bold" data-i18n="When you use this weapon to protect someone,">When you use this weapon to protect someone,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Describe a flashback between you and the hero, gain">Describe a flashback between you and the hero, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="Describe how you embody or contradict their legacy, clear">Describe how you embody or contradict their legacy, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="Describe how the weapon is corrupted by">Describe how the weapon is corrupted by</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You,">What the Darkness Demands of You,</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You,">What the Darkness Demands of You,</span> </a></span><span data-i18n="gain 2-4 Darkness Tokens">gain 2-4 Darkness Tokens</span> <br/><span class="bold italic" data-i18n="Click to gain">Click to gain</span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="2"><span class="bold">2&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="3"><span class="bold">3&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="4"><span class="bold">4&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span data-i18n="You can describe using the weapon in the field, just as you would a power of darkness. Theres always a risk that the weapon will become damaged or unusable until you return to DIVISION to have someone look at it.">You can describe using the weapon in the field, just as you would a power of darkness. Theres always a risk that the weapon will become damaged or unusable until you return to DIVISION to have someone look at it.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_holy_symbol_arsenal"></a>
<input class="view" type="hidden" name="attr_view_holy_symbol_arsenal" value="0"/>
<div class="viewable"><a name="headerholy_symbol_arsenal"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_holy_symbol_arsenal" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="holy_symbol_arsenal">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="holy_symbol_arsenal">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Holy Symbol Arsenal">Holy Symbol Arsenal</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_holy_symbol_arsenal" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="holy_symbol_arsenal">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_holy_symbol_arsenal" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="holy_symbol_arsenal">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="holy_symbol_arsenal">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_holy_symbol_arsenal" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION curates a collection of certified holy symbols and assigns them to agents as needed. You have shown a divine resonance with a number of holy symbols, but the priest-technicians warn you that using the arsenal may be dangerous to a monster like you.">DIVISION curates a collection of certified holy symbols and assigns them to agents as needed. You have shown a divine resonance with a number of holy symbols, but the priest-technicians warn you that using the arsenal may be dangerous to a monster like you.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Whats the story behind the holy symbol you procured for this collection?">Whats the story behind the holy symbol you procured for this collection?</span>
</li>
<li><span class="italic" data-i18n="What holy symbol affects you negatively, and which agent is it assigned to?">What holy symbol affects you negatively, and which agent is it assigned to?</span>
</li>
<li><span class="italic" data-i18n="Which of the holy symbols must you never use, no matter the circumstances?">Which of the holy symbols must you never use, no matter the circumstances?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-holy_symbol_arsenal"></textarea>
</p>
<p><span class="trigger" data-i18n="When you dampen your powers of darkness in order to use the holy symbol arsenal,">When you dampen your powers of darkness in order to use the holy symbol arsenal,</span> <span data-i18n="tell the Keeper how much you open yourself to the divine energies of the arsenal, on a scale of 1-3. The Keeper describes a divine vision and its effects with an intensity equal to your divine vulnerability. Roll, and add your level of divine vulnerability.">tell the Keeper how much you open yourself to the divine energies of the arsenal, on a scale of 1-3. The Keeper describes a divine vision and its effects with an intensity equal to your divine vulnerability. Roll, and add your level of divine vulnerability.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rollcustom3" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rollcustom3">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="collapse the roll widget">collapse the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rollcustom3">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rollcustom3" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Holy Symbol Arsenal">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_custom_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="divine energy exposure (max 3)">divine energy exposure (max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_custom_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Holy Symbol Arsenal">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="view" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Holy Symbol Arsenal"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the darkness and divine energies synchronize to activate the Hymn of the Righteous.">the darkness and divine energies synchronize to activate the Hymn of the Righteous.</span> <span data-i18n="Choose a number of actions equal to your divine vulnerability. In addition, gain">Choose a number of actions equal to your divine vulnerability. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the divine entity that aids you.">with the divine entity that aids you.</span>
<ul>
<li><span data-i18n="Bind a target and render them helpless, for now.">Bind a target and render them helpless, for now.</span>
</li>
<li><span data-i18n="Protect a mind, heart, or soul from possession or attack.">Protect a mind, heart, or soul from possession or attack.</span>
</li>
<li><span data-i18n="Create an area of divine protection—it will hold for now.">Create an area of divine protection—it will hold for now.</span>
</li>
<li><span data-i18n="Create a temporary divine weapon, and gift it to the worthy. Gain">Create a temporary divine weapon, and gift it to the worthy. Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them.">with them.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the divine energies turn dangerous and the Harbinger within you takes control.">the divine energies turn dangerous and the Harbinger within you takes control.</span> <span data-i18n="Choose a number of actions equal to your divine vulnerability. In addition, gain">Choose a number of actions equal to your divine vulnerability. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
<ul>
<li><span data-i18n="Mutilate a target and render them weak, for now.">Mutilate a target and render them weak, for now.</span>
</li>
<li><span data-i18n="Call upon dark entities to take up residence in a mind, heart, or soul of your choosing.">Call upon dark entities to take up residence in a mind, heart, or soul of your choosing.</span>
</li>
<li><span data-i18n="Create an area of wild and destructive energies—it will expand in time.">Create an area of wild and destructive energies—it will expand in time.</span>
</li>
<li><span data-i18n="Create a weapon of darkness, use it to immediately destroy your enemies. Mark">Create a weapon of darkness, use it to immediately destroy your enemies. Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something or someone has corrupted the holy symbol arsenal,">something or someone has corrupted the holy symbol arsenal,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_monster_celebrity"></a>
<input class="view" type="hidden" name="attr_view_monster_celebrity" value="0"/>
<div class="viewable"><a name="headermonster_celebrity"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_monster_celebrity" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="monster_celebrity">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="monster_celebrity">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Monster Celebrity">Monster Celebrity</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_monster_celebrity" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="monster_celebrity">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_monster_celebrity" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="monster_celebrity">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="monster_celebrity">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_monster_celebrity" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="While most Omens operate in secret and must hide who they are, you are a celebrity and have become famous enough to earn honorary human status. Being “one of the good ones” is a novelty to humanity, though, and they hold you to impossible expectations.">While most Omens operate in secret and must hide who they are, you are a celebrity and have become famous enough to earn honorary human status. Being “one of the good ones” is a novelty to humanity, though, and they hold you to impossible expectations.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="How is your public persona drastically different from who you are?">How is your public persona drastically different from who you are?</span>
</li>
<li><span class="italic" data-i18n="What does the public expect and demand from you at all times?">What does the public expect and demand from you at all times?</span>
</li>
<li><span class="italic" data-i18n="What must you hide about yourself from the public at all cost?">What must you hide about yourself from the public at all cost?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-monster_celebrity"></textarea>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create">create</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the public.">with the public.</span> <span class="bold" data-i18n="When you hide who you are to be what the public wants you to be,">When you hide who you are to be what the public wants you to be,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Describe how you compromise yourself in a significant way to please the public, gain">Describe how you compromise yourself in a significant way to please the public, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with them">with them</span>
</li>
<li><span data-i18n="Describe how a fan reaches out to you to remind you why your work at DIVISION is important, clear">Describe how a fan reaches out to you to remind you why your work at DIVISION is important, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="Describe how your fear and spite towards the public grows, gain 2-4 Darkness Tokens">Describe how your fear and spite towards the public grows, gain 2-4 Darkness Tokens</span> <br/><span class="bold italic" data-i18n="Click to gain">Click to gain</span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="2"><span class="bold">2&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="3"><span class="bold">3&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="4"><span class="bold">4&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span data-i18n="It is easy for your actions to tarnish your celebrity status and fragile reputation. The Keeper will tell you what the public demands to regain their trust and support.">It is easy for your actions to tarnish your celebrity status and fragile reputation. The Keeper will tell you what the public demands to regain their trust and support.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_orphanage_visit"></a>
<input class="view" type="hidden" name="attr_view_orphanage_visit" value="0"/>
<div class="viewable"><a name="headerorphanage_visit"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_orphanage_visit" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="orphanage_visit">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="orphanage_visit">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Orphanage Visit">Orphanage Visit</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_orphanage_visit" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="orphanage_visit">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_orphanage_visit" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="orphanage_visit">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="orphanage_visit">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_orphanage_visit" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION has an orphanage and a professional set of caretakers dedicated to raising young monsters that have the potential to become Omens. You yourself grew up in this way here and/or spent time as a caretaker.">DIVISION has an orphanage and a professional set of caretakers dedicated to raising young monsters that have the potential to become Omens. You yourself grew up in this way here and/or spent time as a caretaker.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who is the lead caretaker of the Orphanage? What strong history do you share together?">Who is the lead caretaker of the Orphanage? What strong history do you share together?</span>
</li>
<li><span class="italic" data-i18n="Which young monster are you most attached to? What high hopes do you have for them?">Which young monster are you most attached to? What high hopes do you have for them?</span>
</li>
<li><span class="italic" data-i18n="Why are you worried about the continued operations of the orphanage?">Why are you worried about the continued operations of the orphanage?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-orphanage_visit"></textarea>
</p>
<p><span class="trigger" data-i18n="When you have enough time between or during investigations,">When you have enough time between or during investigations,</span> <span data-i18n="you may visit the orphanage with at least one other PC or NPC. If you do, each of you describes how you care for the young monsters.">you may visit the orphanage with at least one other PC or NPC. If you do, each of you describes how you care for the young monsters.</span>
</p>
<p><span data-i18n="If theyre a PC, you each erase">If theyre a PC, you each erase</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="1"><span data-i18n="1 Ruin.">1 Ruin.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span> <span data-i18n="If theyre an NPC, you gain">If theyre an NPC, you gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="2 Bonds">2 Bonds</span> </a><span data-i18n="with them.">with them.</span>
</p>
<p><span class="trigger" data-i18n="When visiting the orphanage,">When visiting the orphanage,</span> <span data-i18n="you may discover something that hints at the plans of a Harbinger or witness a terrible portent of what may come to pass. Describe what you find, and the Keeper will tell you its significance and hint at the Harbingers plans.">you may discover something that hints at the plans of a Harbinger or witness a terrible portent of what may come to pass. Describe what you find, and the Keeper will tell you its significance and hint at the Harbingers plans.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_partly_cursed_weapon"></a>
<input class="view" type="hidden" name="attr_view_partly_cursed_weapon" value="0"/>
<div class="viewable"><a name="headerpartly_cursed_weapon"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_partly_cursed_weapon" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="partly_cursed_weapon">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="partly_cursed_weapon">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Partly Cursed Weapon">Partly Cursed Weapon</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_partly_cursed_weapon" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="partly_cursed_weapon">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_partly_cursed_weapon" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="partly_cursed_weapon">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="partly_cursed_weapon">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_partly_cursed_weapon" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION has a collection of cursed artifacts. On a previous mission, your soul bonded with a partly cursed weapon. Partly isnt all that bad, right?">DIVISION has a collection of cursed artifacts. On a previous mission, your soul bonded with a partly cursed weapon. Partly isnt all that bad, right?</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="What kind of weapon is this, and what memories does it hold?">What kind of weapon is this, and what memories does it hold?</span>
</li>
<li><span class="italic" data-i18n="How does the partial curse manifest?">How does the partial curse manifest?</span>
</li>
<li><span class="italic" data-i18n="What does the weapon long for?">What does the weapon long for?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-partly_cursed_weapon"></textarea>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="create">create</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the weapon.">with the weapon.</span>
</p>
<p><span class="trigger" data-i18n="When you open your heart to the weapon and let it speak directly to you,">When you open your heart to the weapon and let it speak directly to you,</span> <span data-i18n="choose:">choose:</span>
<ul>
<li><span data-i18n="Describe how the weapon communicates what it desires from you, gain">Describe how the weapon communicates what it desires from you, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a>
</li>
<li><span data-i18n="Describe how you fulfilled a desire of the weapon, clear">Describe how you fulfilled a desire of the weapon, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="Describe how the curse grows stronger, gain 2-4 Darkness Tokens">Describe how the curse grows stronger, gain 2-4 Darkness Tokens</span> <br/><span class="bold italic" data-i18n="Click to gain">Click to gain</span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="2"><span class="bold">2&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="3"><span class="bold">3&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <br/><span>
<button class="tipper enact colorized" type="action" name="act_adddark" value="4"><span class="bold">4&nbsp;</span><span class="bold" data-i18n="Darkness Tokens">Darkness Tokens</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span data-i18n="You can describe using the weapon in the field, just as you would a power of darkness. Theres always a risk that the weapon will become damaged or unusable until you return to DIVISION to have someone look at it.">You can describe using the weapon in the field, just as you would a power of darkness. Theres always a risk that the weapon will become damaged or unusable until you return to DIVISION to have someone look at it.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_the_peacemaker"></a>
<input class="view" type="hidden" name="attr_view_the_peacemaker" value="0"/>
<div class="viewable"><a name="headerthe_peacemaker"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_the_peacemaker" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="the_peacemaker">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="the_peacemaker">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="The Peacemaker">The Peacemaker</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_the_peacemaker" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="the_peacemaker">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_the_peacemaker" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="the_peacemaker">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="the_peacemaker">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_the_peacemaker" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="There are many">There are many</span> <span class="bold term" data-i18n="Factions">Factions</span> <span data-i18n="that watch every move DIVISION makes. A tense web exists between numerous Factions, all vying for power, information, and access to the doors of ancient power. You have been chosen to represent DIVISIONs interests and work closely with one Faction in particular, but will the relationship compromise you one day?">that watch every move DIVISION makes. A tense web exists between numerous Factions, all vying for power, information, and access to the doors of ancient power. You have been chosen to represent DIVISIONs interests and work closely with one Faction in particular, but will the relationship compromise you one day?</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="ask your Keeper which Factions are in play and choose which one you have a relationship with. Answer at least one of the following questions:">ask your Keeper which Factions are in play and choose which one you have a relationship with. Answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who is the Factions representative that you work most closely with? Why is your relationship complex?">Who is the Factions representative that you work most closely with? Why is your relationship complex?</span>
</li>
<li><span class="italic" data-i18n="Why did you leave the Faction and start working for DIVISION instead?">Why did you leave the Faction and start working for DIVISION instead?</span>
</li>
<li><span class="italic" data-i18n="What secrets of the Faction will you never reveal to DIVISION?">What secrets of the Faction will you never reveal to DIVISION?</span>
</li>
</ul>
</p>
<p><span class="trigger" data-i18n="When you reach out to a Factions representative for help,">When you reach out to a Factions representative for help,</span> <span data-i18n="tell the Keeper how large a favor youre willing to offer the Faction in exchange, on a scale of 1-3. The Keeper describes how much the Faction can help you, equal to the scale of the favor. Roll, and add the level of favor you promised.">tell the Keeper how large a favor youre willing to offer the Faction in exchange, on a scale of 1-3. The Keeper describes how much the Faction can help you, equal to the scale of the favor. Roll, and add the level of favor you promised.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rollcustom4" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rollcustom4">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="collapse the roll widget">collapse the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rollcustom4">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rollcustom4" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="The Peacemaker">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_custom_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="size of favor promised (max 3)">size of favor promised (max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_custom_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="The Peacemaker">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="view" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="The Peacemaker"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the Faction will help as you ask,">the Faction will help as you ask,</span> <span data-i18n="choose a number of actions based on the scale of the favor you promised. In addition, gain">choose a number of actions based on the scale of the favor you promised. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the Faction.">with the Faction.</span>
<ul>
<li><span data-i18n="The Faction sends additional resources to assist you, describe what it is.">The Faction sends additional resources to assist you, describe what it is.</span>
</li>
<li><span data-i18n="The Faction offers valuable information, uncover">The Faction offers valuable information, uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="at great cost.">at great cost.</span>
</li>
<li><span data-i18n="The Faction will follow your orders for a time. Gain access to one Faction move, for now.">The Faction will follow your orders for a time. Gain access to one Faction move, for now.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="the Faction agrees to help, but they actively seek to compromise DIVISION and awaken the Harbinger within you.">the Faction agrees to help, but they actively seek to compromise DIVISION and awaken the Harbinger within you.</span> <span data-i18n="Choose a number of actions based on the scale of the favor you promised. In addition, gain">Choose a number of actions based on the scale of the favor you promised. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
<ul>
<li><span data-i18n="Give the Faction an irreplaceable DIVISION resource. Clear">Give the Faction an irreplaceable DIVISION resource. Clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition.">1 Condition.</span> </a>
</li>
<li><span data-i18n="Give the Faction invaluable information about DIVISION that will one day be used against them. Uncover">Give the Faction invaluable information about DIVISION that will one day be used against them. Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="and draw a line between that Key and a Facet on the Mystery Map. Declare an irrevocable truth about the Mystery.">and draw a line between that Key and a Facet on the Mystery Map. Declare an irrevocable truth about the Mystery.</span>
</li>
<li><span data-i18n="Allow the Faction to work towards">Allow the Faction to work towards</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span><span data-i18n="Mark">Mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the Faction is caught up in something truly dangerous that will compromise your investigation.">the Faction is caught up in something truly dangerous that will compromise your investigation.</span> <span data-i18n="The Keeper will tell you what happens next.">The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_psychic_invokers"></a>
<input class="view" type="hidden" name="attr_view_psychic_invokers" value="0"/>
<div class="viewable"><a name="headerpsychic_invokers"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_psychic_invokers" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="psychic_invokers">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="psychic_invokers">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Psychic Invokers">Psychic Invokers</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_psychic_invokers" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="psychic_invokers">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_psychic_invokers" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="psychic_invokers">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="psychic_invokers">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_psychic_invokers" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION has a number of psychics attuned to an agent, sending visions directly into the mind of that agent across vast distances. This connection operates within marginally safe parameters, at a high level of risk DIVISION finds acceptable.">DIVISION has a number of psychics attuned to an agent, sending visions directly into the mind of that agent across vast distances. This connection operates within marginally safe parameters, at a high level of risk DIVISION finds acceptable.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who is the psychic invoker you have a good working relationship with? What is their specialty?">Who is the psychic invoker you have a good working relationship with? What is their specialty?</span>
</li>
<li><span class="italic" data-i18n="Who is a psychic invoker you dont always get along with? Why do you put up with them anyway?">Who is a psychic invoker you dont always get along with? Why do you put up with them anyway?</span>
</li>
<li><span class="italic" data-i18n="Who was the former psychic invoker whose telepathic powers burnt out while connected to you? How do you care for them?">Who was the former psychic invoker whose telepathic powers burnt out while connected to you? How do you care for them?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-psychic_invokers"></textarea>
</p>
<p><span class="trigger" data-i18n="When you increase your psychic vulnerability to receive information,">When you increase your psychic vulnerability to receive information,</span> <span data-i18n="tell the Keeper how much you open your mind to the psychic invocation, on a scale of 1-3. The Keeper describes a vision and its effects with an intensity equal to your psychic vulnerability. Roll, and add your level of psychic vulnerability.">tell the Keeper how much you open your mind to the psychic invocation, on a scale of 1-3. The Keeper describes a vision and its effects with an intensity equal to your psychic vulnerability. Roll, and add your level of psychic vulnerability.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rollcustom5" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rollcustom5">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="collapse the roll widget">collapse the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rollcustom5">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rollcustom5" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Psychic Invokers">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_custom_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="psychic vulnerability (max 3)">psychic vulnerability (max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_custom_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Psychic Invokers">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="view" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Psychic Invokers"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="the connection between you and the psychic invoker registers within safe parameters.">the connection between you and the psychic invoker registers within safe parameters.</span> <span data-i18n="Choose a number of questions from the list below equal to your psychic vulnerability, and the psychic invoker will show you the answers in great detail. In addition, gain">Choose a number of questions from the list below equal to your psychic vulnerability, and the psychic invoker will show you the answers in great detail. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with the psychic invoker.">with the psychic invoker.</span>
<ul>
<li><span data-i18n="What past event is directly affecting this investigation?">What past event is directly affecting this investigation?</span>
</li>
<li><span data-i18n="What lie was born recently?">What lie was born recently?</span>
</li>
<li><span data-i18n="What will most likely happen in the future based on current probabilities?">What will most likely happen in the future based on current probabilities?</span>
</li>
<li><span data-i18n="What truth has been hidden? Declare an irrevocable truth based on this one. Rewrite or add a Facet of the Mystery that reflects this truth.">What truth has been hidden? Declare an irrevocable truth based on this one. Rewrite or add a Facet of the Mystery that reflects this truth.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you and the psychic invoker fail to sync safely and the Harbinger within you forces the psychic invoker to become a temporary channel.">you and the psychic invoker fail to sync safely and the Harbinger within you forces the psychic invoker to become a temporary channel.</span> <span data-i18n="Choose a number of questions equal to your scale of vulnerability— the Keeper reveals what the Harbinger you may become shows you. In addition, gain">Choose a number of questions equal to your scale of vulnerability— the Keeper reveals what the Harbinger you may become shows you. In addition, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="with">with</span> <span>
<input class="toggle" type="hidden" name="attr_expand_darkness" value="0"/><a class="icon document" href="#headerdemands"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a><a href="#headerdarkness"><span data-i18n="What the Darkness Demands of You.">What the Darkness Demands of You.</span> </a></span>
<ul>
<li><span data-i18n="Who cant I trust?">Who cant I trust?</span>
</li>
<li><span data-i18n="What will happen if the Harbinger unlocks the door and claims ascension?">What will happen if the Harbinger unlocks the door and claims ascension?</span>
</li>
<li><span data-i18n="How can the psychic invoker help me become a Harbinger?">How can the psychic invoker help me become a Harbinger?</span>
</li>
<li><span data-i18n="What will happen if I take the door of ancient power for myself? Uncover">What will happen if I take the door of ancient power for myself? Uncover</span> <span class="bold term" data-i18n="a Key">a Key</span> <span data-i18n="and draw a line between that Key and a Facet on the Mystery Map. Declare an irrevocable truth about the Mystery.">and draw a line between that Key and a Facet on the Mystery Map. Declare an irrevocable truth about the Mystery.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something or someone has hijacked the connection between you and the psychic invoker,">something or someone has hijacked the connection between you and the psychic invoker,</span> <span data-i18n="the Keeper will tell you what happens next.">the Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_subcontractor"></a>
<input class="view" type="hidden" name="attr_view_subcontractor" value="0"/>
<div class="viewable"><a name="headersubcontractor"></a>
<div class="subheader">
<input class="toggle" type="hidden" name="attr_check_subcontractor" value="0"/><span>
<button class="tipper checked hfade" type="action" name="act_uncheck" value="subcontractor">
<div class="tipped tipleft"><span data-i18n="unmark this">unmark this</span>
</div>
</button></span><span>
<button class="tipper unchecked hfade" type="action" name="act_check" value="subcontractor">
<div class="tipped tipleft"><span data-i18n="mark this">mark this</span>
</div>
</button></span><span class="title" data-i18n="Subcontractor">Subcontractor</span>
<!-- if dismiss is true and selectable is false, we're good to go-->
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected--><span>
<input class="antiview" type="hidden" name="attr_check_subcontractor" value="0"/><span class="viewable"><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="subcontractor">
<div class="tipped tipright"><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;</span></span>
<input class="toggle" type="hidden" name="attr_expand_subcontractor" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="subcontractor">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="subcontractor">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_subcontractor" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="DIVISION Moves">DIVISION Moves</span>
</div>
<p><span data-i18n="DIVISION works with various experts in the field and has a number of regular subcontractors. During an investigation, you may call DIVISION to request an expert subcontractor. Its hard to get good and reliable help in a pinch.">DIVISION works with various experts in the field and has a number of regular subcontractors. During an investigation, you may call DIVISION to request an expert subcontractor. Its hard to get good and reliable help in a pinch.</span>
</p>
<p><span class="trigger" data-i18n="When you take this move,">When you take this move,</span> <span data-i18n="answer at least one of the following questions:">answer at least one of the following questions:</span>
<ul>
<li><span class="italic" data-i18n="Who is the subcontractor that none of you have met, but all of you fear?">Who is the subcontractor that none of you have met, but all of you fear?</span>
</li>
<li><span class="italic" data-i18n="What terrible fate befell the last subcontractor who was sent into the field?">What terrible fate befell the last subcontractor who was sent into the field?</span>
</li>
<li><span class="italic" data-i18n="Who is the head of operational security at DIVISION who is called in when a subcontractor compromises DIVISION?">Who is the head of operational security at DIVISION who is called in when a subcontractor compromises DIVISION?</span>
</li>
</ul>
<textarea class="bio" name="attr_movetaken_question-subcontractor"></textarea>
</p>
<p><span class="trigger" data-i18n="When you call DIVISION and ask them to send someone over,">When you call DIVISION and ask them to send someone over,</span> <span class="bold" data-i18n="tell them who you need.">tell them who you need.</span> <span data-i18n="Ask another player to choose from the list below and describe the subcontractor:">Ask another player to choose from the list below and describe the subcontractor:</span>
<ul>
<li><span class="bold term" data-i18n="MONSTROUS:">MONSTROUS:</span> <span data-i18n="The expert subcontractor shows up immediately, but they are also an Omen. Just like you, their Harbinger can tempt them from within, and they may fall victim to apocalyptic ruin.">The expert subcontractor shows up immediately, but they are also an Omen. Just like you, their Harbinger can tempt them from within, and they may fall victim to apocalyptic ruin.</span>
</li>
<li><span class="bold term" data-i18n="REMOTE:">REMOTE:</span> <span data-i18n="The expert subcontractor cant make it in time. Without being directly at the scene, they can only give you partial information, or a possible lead to go on.">The expert subcontractor cant make it in time. Without being directly at the scene, they can only give you partial information, or a possible lead to go on.</span>
</li>
<li><span class="bold term" data-i18n="SHADY:">SHADY:</span> <span data-i18n="The subcontractor is not exactly an expert, and they may not always provide reliable information or have the best scruples. But they show up immediately and offer a good lead to start with.">The subcontractor is not exactly an expert, and they may not always provide reliable information or have the best scruples. But they show up immediately and offer a good lead to start with.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_unleash_the_dark"></a>
<input class="view" type="hidden" name="attr_view_unleash_the_dark" value="0"/>
<div class="viewable"><a name="headerunleash_the_dark"></a>
<div class="subheader"><span class="title" data-i18n="Unleash the Dark">Unleash the Dark</span>
<!-- if dismiss is true and selectable is false, we're good to go--><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="unleash_the_dark">
<div class="tipped "><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_unleash_the_dark" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="unleash_the_dark">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="unleash_the_dark">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_unleash_the_dark" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="Basic Moves">Basic Moves</span>
</div>
<p><span class="trigger" data-i18n="When you unleash the dark within you to enforce your will on someone (physically, socially, or emotionally),">When you unleash the dark within you to enforce your will on someone (physically, socially, or emotionally),</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark31" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark31">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark31">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark31" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Unleash the Dark">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Unleash the Dark">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Unleash the Dark"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you wield the darkness with control and ease, choose two:">you wield the darkness with control and ease, choose two:</span>
<ul>
<li><span data-i18n="Get past their defenses and inflict">Get past their defenses and inflict</span> <span class="bold term" data-i18n="a Condition">a Condition</span>
</li>
<li><span data-i18n="Get what you want from them">Get what you want from them</span>
</li>
<li><span data-i18n="Avoid reprisals, harm, or cost">Avoid reprisals, harm, or cost</span>
</li>
<li><span data-i18n="Gain the upper hand, for now">Gain the upper hand, for now</span>
</li>
<li><span data-i18n="Expose a weakness or flaw">Expose a weakness or flaw</span>
</li>
<li><span data-i18n="Confuse them for some time">Confuse them for some time</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="your control falters and you go too far.">your control falters and you go too far.</span> <span data-i18n="Choose one, but the Keeper describes an unintended consequence.">Choose one, but the Keeper describes an unintended consequence.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="you have greatly underestimated them,">you have greatly underestimated them,</span> <span data-i18n="the Keeper will describe the desperate position you find yourself in.">the Keeper will describe the desperate position you find yourself in.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_power_through_darkness"></a>
<input class="view" type="hidden" name="attr_view_power_through_darkness" value="0"/>
<div class="viewable"><a name="headerpower_through_darkness"></a>
<div class="subheader"><span class="title" data-i18n="Power Through Darkness">Power Through Darkness</span>
<!-- if dismiss is true and selectable is false, we're good to go--><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="power_through_darkness">
<div class="tipped "><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_power_through_darkness" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="power_through_darkness">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="power_through_darkness">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_power_through_darkness" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="Basic Moves">Basic Moves</span>
</div>
<p><span class="trigger" data-i18n="When you push the limits of your supernatural powers,">When you push the limits of your supernatural powers,</span> <span class="bold" data-i18n="straining to do the extraordinary or avert imminent danger,">straining to do the extraordinary or avert imminent danger,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark32" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark32">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark32">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark32" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Power Through Darkness">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Power Through Darkness">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Power Through Darkness"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you use your powers with great precision and effect, changing the situation before you.">you use your powers with great precision and effect, changing the situation before you.</span> <span data-i18n="Additionally, the Keeper may offer you reprieve, a golden opportunity, or">Additionally, the Keeper may offer you reprieve, a golden opportunity, or</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="a Bond">a Bond</span> </a><span data-i18n="with someone.">with someone.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you are on the edge of disaster.">you are on the edge of disaster.</span> <span data-i18n="Choose one: mark">Choose one: mark</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="a Condition">a Condition</span> </a><span data-i18n="to exert better control of your powers, or let the Keeper tell you how the situation is not under your control.">to exert better control of your powers, or let the Keeper tell you how the situation is not under your control.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the Keeper will offer you something connected to What the Darkness Demands of You.">the Keeper will offer you something connected to What the Darkness Demands of You.</span> <span data-i18n="Whether or not you take it, prepare for the worst.">Whether or not you take it, prepare for the worst.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_reveal_your_heart"></a>
<input class="view" type="hidden" name="attr_view_reveal_your_heart" value="0"/>
<div class="viewable"><a name="headerreveal_your_heart"></a>
<div class="subheader"><span class="title" data-i18n="Reveal Your Heart">Reveal Your Heart</span>
<!-- if dismiss is true and selectable is false, we're good to go--><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="reveal_your_heart">
<div class="tipped "><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_reveal_your_heart" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="reveal_your_heart">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="reveal_your_heart">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_reveal_your_heart" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="Basic Moves">Basic Moves</span>
</div>
<p><span class="trigger" data-i18n="When you reveal your heart and try to sincerely connect to someone,">When you reveal your heart and try to sincerely connect to someone,</span> <span data-i18n="spend Darkness Tokens and roll.">spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark33" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark33">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark33">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark33" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Reveal Your Heart">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Reveal Your Heart">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Reveal Your Heart"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="your heart reaches theirs,">your heart reaches theirs,</span> <span data-i18n="choose one. If they are a PC and they choose to deepen the connection further, they choose one too.">choose one. If they are a PC and they choose to deepen the connection further, they choose one too.</span>
<ul>
<li><span data-i18n="You grow closer, gain">You grow closer, gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="1 Bond">1 Bond</span> </a><span data-i18n="on them">on them</span>
</li>
<li><span data-i18n="They soothe your heart, clear">They soothe your heart, clear</span> <a class="icon document bold term" href="#headerconditions"><span data-i18n="1 Condition">1 Condition</span> </a>
</li>
<li><span data-i18n="They taught you something important, mark">They taught you something important, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addxp" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="XP">XP</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="They gave you hope, clear">They gave you hope, clear</span> <span>
<button class="tipper enact colorized" type="action" name="act_spendruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you have a moment of closeness but also weakness.">you have a moment of closeness but also weakness.</span> <span data-i18n="Ask each other, “How do I scare you at this moment?” After you both answer, you each choose one:">Ask each other, “How do I scare you at this moment?” After you both answer, you each choose one:</span>
<ul>
<li><span data-i18n="Tell them how fearful you have become of them, on a scale from 0 to 4. That becomes the number of Darkness Tokens that they now have.">Tell them how fearful you have become of them, on a scale from 0 to 4. That becomes the number of Darkness Tokens that they now have.</span>
</li>
<li><span data-i18n="Gain">Gain</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="a Bond">a Bond</span> </a><span data-i18n="with What the Darkness Demands of You.">with What the Darkness Demands of You.</span>
</li>
</ul>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="something interrupts or undermines the moment">something interrupts or undermines the moment</span> <span data-i18n="—a dire warning, consequence, or an aspect of the Mystery itself. The Keeper will tell you what happens next.">—a dire warning, consequence, or an aspect of the Mystery itself. The Keeper will tell you what happens next.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_torn_between"></a>
<input class="view" type="hidden" name="attr_view_torn_between" value="0"/>
<div class="viewable"><a name="headertorn_between"></a>
<div class="subheader"><span class="title" data-i18n="Torn Between">Torn Between</span>
<!-- if dismiss is true and selectable is false, we're good to go--><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="torn_between">
<div class="tipped "><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_torn_between" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="torn_between">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="torn_between">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_torn_between" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="Basic Moves">Basic Moves</span>
</div>
<p><span class="trigger" data-i18n="When you are torn between your monstrous nature and your human heart,">When you are torn between your monstrous nature and your human heart,</span> <span data-i18n="or">or</span> <span class="trigger" data-i18n="when you are tempted by What the Darkness Demands of You,">when you are tempted by What the Darkness Demands of You,</span> <span data-i18n="make a choice:">make a choice:</span>
<ul>
<li><span data-i18n="Let your monstrous nature show and describe the damage your outburst causes, mark">Let your monstrous nature show and describe the damage your outburst causes, mark</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold">1&nbsp;</span><span class="bold" data-i18n="Ruin">Ruin</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span>
</li>
<li><span data-i18n="Describe how you diminish your power and conform to the pressures of humanity and">Describe how you diminish your power and conform to the pressures of humanity and</span> <span>
<button class="tipper enact colorized" type="action" name="act_spenddark" value="99"><span data-i18n="lose all Darkness Tokens.">lose all Darkness Tokens.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to spend">click to spend</span>
</div>
</button></span>
</li>
<li><span data-i18n="Spend">Spend</span> <a class="icon document bold term" href="#headerbonds"><span data-i18n="a Bond">a Bond</span> </a><span data-i18n="with someone. Describe how they, directly or inadvertently, help you regain control.">with someone. Describe how they, directly or inadvertently, help you regain control.</span>
</li>
</ul>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_grasp_keys"></a>
<input class="view" type="hidden" name="attr_view_grasp_keys" value="0"/>
<div class="viewable"><a name="headergrasp_keys"></a>
<div class="subheader"><span class="title" data-i18n="Grasp Keys">Grasp Keys</span>
<!-- if dismiss is true and selectable is false, we're good to go--><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="grasp_keys">
<div class="tipped "><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_grasp_keys" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="grasp_keys">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="grasp_keys">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_grasp_keys" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="Basic Moves">Basic Moves</span>
</div>
<p><span class="trigger" data-i18n="When you search for a clue,">When you search for a clue,</span> <span class="bold" data-i18n="investigate the signs of the apocalypse, or use your powers of darkness to gather information,">investigate the signs of the apocalypse, or use your powers of darkness to gather information,</span> <span data-i18n="describe how you are doing so. Spend Darkness Tokens and roll.">describe how you are doing so. Spend Darkness Tokens and roll.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rolldark34" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rolldark34">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="hide the roll widget">hide the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rolldark34">&nbsp;&nbsp;&nbsp;&nbsp;<span class="bold" data-i18n="Spend and Roll">Spend and Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rolldark34" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Grasp Keys">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_darkness_spend" value="0" min="0" max="3" type="number"/><span class="footnote"><span data-i18n="Darkness Tokens">Darkness Tokens</span> <span data-i18n="(max 3)">(max 3)</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_dark_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicedark" value="Grasp Keys">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="toggle" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
<div>
<input class="spacetoggle" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="titlebar subtitle">
<input class="toggle" type="hidden" name="attr_expand_roll_bonds" value="1"/><span>
<button class="tipper contract " type="action" name="act_contract" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="collapse bonds">collapse bonds</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="roll_bonds">&nbsp;&nbsp;<span class="bold" data-i18n="Spend bonds?">Spend bonds?</span>
<div class="tipped tipleft"><span data-i18n="expand (if you wish to modify the roll results with bonds)">expand (if you wish to modify the roll results with bonds)</span>
</div>
</button></span>
</div>
<div>
<input class="rollup" type="hidden" name="attr_expand_roll_bonds" value="1"/>
<div class="roller">
<div class="bondspend footnote">
<fieldset class="repeating_bonds">
<div class="spendline">( + or )
<input type="hidden" name="attr_points"/>
<input type="hidden" name="attr_bondname"/>
<input class="narrower footnote" type="number" name="attr_spend" value="0"/>(<span name="attr_points"></span>) <span name="attr_bondname"></span>
</div>
</fieldset>
</div>
<input type="hidden" name="attr_bond_mod_summary"/>
<input class="nullview" type="hidden" name="attr_bond_mod"/>
<div class="viewable">
<button class="enact bold topspace" type="action" name="act_spendbonds" value="Grasp Keys"> <span data-i18n="Spend:">Spend:</span> <span name="attr_bond_mod_summary"></span>
</button>
<div style="padding-left: 21px;"><span class="footnote" data-i18n="Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.">Once you commit to the adjustment, bonds will be reduced and the adjusted roll displayed in chat.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footnote">
<input name="attr_darkness_tokens" type="hidden"/><span name="attr_darkness_tokens"></span> <span data-i18n="Darkness Tokens currently available.">Darkness Tokens currently available.</span> <br/><span data-i18n="Enter the amount to spend and click the dice.">Enter the amount to spend and click the dice.</span>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you uncover">you uncover</span> <span class="bold term" data-i18n="a Key,">a Key,</span> <span data-i18n="the Keeper will tell you what it is.">the Keeper will tell you what it is.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you uncover">you uncover</span> <span class="bold term" data-i18n="a Key,">a Key,</span> <span data-i18n="but theres a significant complication, cost, or fall out, the Keeper will tell you what it is.">but theres a significant complication, cost, or fall out, the Keeper will tell you what it is.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="you find more than you were ready for.">you find more than you were ready for.</span> <span data-i18n="You may choose to mark Ruin to uncover">You may choose to mark Ruin to uncover</span> <span class="bold term" data-i18n="a Key,">a Key,</span> <span data-i18n="but in doing so, the Keeper will reveal how you come closer to becoming a Harbinger.">but in doing so, the Keeper will reveal how you come closer to becoming a Harbinger.</span>
</p>
</div>
</div>
</div>
</div>
<div class="section"><a name="jumpmove_unlock_doom_s_door"></a>
<input class="view" type="hidden" name="attr_view_unlock_doom_s_door" value="0"/>
<div class="viewable"><a name="headerunlock_doom_s_door"></a>
<div class="subheader"><span class="title" data-i18n="Unlock Dooms Door">Unlock Dooms Door</span>
<!-- if dismiss is true and selectable is false, we're good to go--><span>
<button class="tipper dismiss hfade" type="action" name="act_unview" value="unlock_doom_s_door">
<div class="tipped "><span data-i18n="hide this">hide this</span>
</div>
</button></span>&nbsp;
<!-- if dismiss is true and selectable is true, we want to expose the dismiss option only if the item is not *currently* selected-->
<input class="toggle" type="hidden" name="attr_expand_unlock_doom_s_door" value="1"/><span>
<button class="tipper contract hfade" type="action" name="act_contract" value="unlock_doom_s_door">
<div class="tipped tipright"><span data-i18n="collapse this section">collapse this section</span>
</div>
</button></span><span>
<button class="tipper expand hfade" type="action" name="act_expand" value="unlock_doom_s_door">
<div class="tipped tipright"><span data-i18n="expand this section">expand this section</span>
</div>
</button></span>
</div>
<div class="section">
<input class="rollup" type="hidden" name="attr_expand_unlock_doom_s_door" value="1"/>
<div class="section roller">
<div class="footnote italic colorized spaceunder"><span data-i18n="Basic Moves">Basic Moves</span>
</div>
<p><span class="trigger" data-i18n="When you are ready to declare what the door is and how to unlock it,">When you are ready to declare what the door is and how to unlock it,</span> <span class="bold" data-i18n="say what you believe it to be.">say what you believe it to be.</span> <span data-i18n="Connect the Keys to the Facets of the Mystery, revealing the Harbinger. Roll, and add the number of connected Keys minus the Mysterys complexity. This roll is not affected by Darkness Tokens, Bonds, or any other move.">Connect the Keys to the Facets of the Mystery, revealing the Harbinger. Roll, and add the number of connected Keys minus the Mysterys complexity. This roll is not affected by Darkness Tokens, Bonds, or any other move.</span>
<div class="rollspend">
<div class="titlebar">
<input class="toggle" type="hidden" name="attr_expand_rollcustom6" value="0"/><span>
<button class="tipper contract " type="action" name="act_contract" value="rollcustom6">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="collapse the roll widget">collapse the roll widget</span>
</div>
</button></span><span>
<button class="tipper expand " type="action" name="act_expand" value="rollcustom6">&nbsp;&nbsp;<span class="bold" data-i18n="Custom Roll">Custom Roll</span>
<div class="tipped tipleft"><span data-i18n="show the roll widget">show the roll widget</span>
</div>
</button></span>
</div>
<input class="rollup" type="hidden" name="attr_expand_rollcustom6" value="0"/>
<div class="roller">
<div><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Unlock Doom's Door">
<div class="tipped tipleft"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
+
<input class="narrower" name="attr_custom_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="connected Keys minus complexity">connected Keys minus complexity</span> </span>
</div>
<div><span class="dicespace"></span>
+
<input class="narrower" name="attr_custom_added_bonus" value="0" type="number"/><span class="footnote"><span data-i18n="any other bonuses or penalties">any other bonuses or penalties</span> </span><span>
<button class="tipper dice " type="action" name="act_rolldicecustom" value="Unlock Doom's Door">
<div class="tipped tipright"><span data-i18n="click to roll">click to roll</span>
</div>
</button></span>
</div>
<input class="view" type="hidden" name="attr_view_recent_roll" value="0"/>
<div class="viewable">
<div class="divlinetop"><span>
<button class="tipper dismiss dicespace" type="action" name="act_unview" value="recent_roll">
<div class="tipped tipleft"><span data-i18n="once you're finished with the roll, click this to hide it">once you're finished with the roll, click this to hide it</span>
</div>
</button></span>
<input type="hidden" name="attr_recent_roll" value=""/>
<input type="hidden" name="attr_recent_roll_result" value=""/><span data-i18n="Last roll">Last roll</span> (<span name="attr_recent_roll"></span>) =
<span name="attr_recent_roll_result"></span>
</div>
</div>
</div>
</div>
</p>
<p><span class="result" data-i18n="On an 8-10">On an 8-10</span> <span class="bold" data-i18n="you have tracked down Dooms Door.">you have tracked down Dooms Door.</span> <span data-i18n="You know exactly where it is and how to unlock it. In addition, the Keeper will present an opportunity to protect what matters most, take down the Harbinger, or otherwise drive back the apocalypse.">You know exactly where it is and how to unlock it. In addition, the Keeper will present an opportunity to protect what matters most, take down the Harbinger, or otherwise drive back the apocalypse.</span>
</p>
<p><span class="result" data-i18n="On an 11+">On an 11+</span> <span class="bold" data-i18n="you reach the door moments after the Harbinger has unlocked it.">you reach the door moments after the Harbinger has unlocked it.</span> <span data-i18n="Theyve begun to harness the power on the other side of the door, but there is still time to stop them. The Keeper will tell you what sacrifice or risk you will need to endure to interrupt their ascension.">Theyve begun to harness the power on the other side of the door, but there is still time to stop them. The Keeper will tell you what sacrifice or risk you will need to endure to interrupt their ascension.</span>
</p>
<p><span class="result" data-i18n="On a 7-">On a 7-</span> <span class="bold" data-i18n="the door remains hidden, the theory was the wrong one.">the door remains hidden, the theory was the wrong one.</span> <span data-i18n="Every PC marks">Every PC marks</span> <span>
<button class="tipper enact colorized" type="action" name="act_addruin" value="1"><span class="bold term" data-i18n="1 Ruin.">1 Ruin.</span>
<div class="tipped tipover smalltip"><span data-i18n="click to gain">click to gain</span>
</div>
</button></span> <span data-i18n="In addition, precious time is lost, and the Doomsday Clock ticks forward. If this fills the Doomsday Clock, the Harbinger has claimed the power of the door, and the PCs will face the worst possible circumstances.">In addition, precious time is lost, and the Doomsday Clock ticks forward. If this fills the Doomsday Clock, the Harbinger has claimed the power of the door, and the PCs will face the worst possible circumstances.</span>
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>