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Ironsworn - Character Sheet
Building Sheet
This sheet uses pugjs for HTML templating, along with Stylus from CSS templating. To build finished sheet run the following commands from command line or terminal:
cd src
npm install
// Mac or Linux
npm run build:pug
// Windows
npm run build:pug:win
npm run build:css
These will then generate a dist folder that will have the finished code. From their you can upload them into the custom sheet sandbox for testing.
Compatibility
The sheet has been tested across multiple browsers and devices, show below in the compatibility matrix:
| Browser | Windows | MacOs | Android | iOS |
|---|---|---|---|---|
| Chrome | yes | yes | yes | yes |
| Firefox | yes | yes | yes | yes |
| Safari | no | yes | no | yes |
Roll Logic
Wield a Rarity
Structured it using pseudo code for readability.
if rarityDie6 == rarityAction
if challenge1 == challenge2
opportunity()
else
strongHit()
if rarityDie6 == rarityAction
rarityDramatic()
else
if rarityAction > 10
if challenge1 == 10
if challenge2 == 10
complication()
if rarityDie1 == rarityAction
rarityFail()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if challenge2 == 10
weakHit
if rarityDie5 == rarityAction
raritySubtle()
else
strongHit
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge1
if challenge1 == challenge2
opportunity()
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge2
strongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if challenge1 == challenge2
complication()
if rarityDie1 == rarityAction
rarityFail()
else
if rarityAction > challenge2
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
miss()
if rarityDie1 == rarityAction
rarityFail()
Roll with momentum
if rarityDie6 == rarityAction
if challenge1 == challenge2
opportunity()
else
strongHit()
if rarityDie6 == rarityAction
rarityDramatic()
else
if rarityAction > 10
if challenge1 == 10
if challenge2 == 10
complication()
if rarityDie1 == rarityAction
rarityFail()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if challenge2 == 10
weakHit
if rarityDie5 == rarityAction
raritySubtle()
else
strongHit
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge1
if challenge1 == challenge2
opportunity()
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge2
strongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
if momentum > challenge2
momentumStrongHit()
else
if challenge1 == challenge2
complication()
if rarityDie1 == rarityAction
rarityFail()
if momentum > challenge1
momentumStrongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge2
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
if momentum > challenge1
momentumStrongHit()
else
miss()
if rarityDie1 == rarityAction
rarityFail()
if momentum > challenge1
if momentum > challenge2
momentumStrongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
momentumWeakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if momentum > challenge2
momentumWeakHit()
if rarityDie5 == rarityAction
raritySubtle()