Files
roll20-character-sheets/Ironsworn
wing-it abe7a71f61 New Crowdin updates (#8564)
* New translations translation.json (Catalan)

* New translations translation.json (French)

* New translations translation.json (French)

* New translations translation.json (Korean)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (Ukrainian)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Russian)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Dutch)

* New translations translation.json (Japanese)

* New translations translation.json (Spanish)

* New translations translation.json (Italian)

* New translations translation.json (Hungarian)

* New translations translation.json (Hebrew)

* New translations translation.json (Greek)

* New translations translation.json (German)

* New translations translation.json (Danish)

* New translations translation.json (Czech)

* New translations translation.json (Catalan)

* New translations translation.json (Afrikaans)

* New translations translation.json (French)

* New translations translation.json (Korean)

* New translations translation.json (Ukrainian)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Russian)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Dutch)

* New translations translation.json (Japanese)

* New translations translation.json (English)

* New translations translation.json (Italian)

* New translations translation.json (Hungarian)

* New translations translation.json (Hebrew)

* New translations translation.json (Greek)

* New translations translation.json (German)

* New translations translation.json (Danish)

* New translations translation.json (Czech)

* New translations translation.json (Afrikaans)

* New translations translation.json (Spanish)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (French)

* New translations translation.json (English)

* New translations translation.json (Korean)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (Ukrainian)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Russian)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Dutch)

* New translations translation.json (Japanese)

* New translations translation.json (Spanish)

* New translations translation.json (Italian)

* New translations translation.json (Hungarian)

* New translations translation.json (Hebrew)

* New translations translation.json (Greek)

* New translations translation.json (German)

* New translations translation.json (Danish)

* New translations translation.json (Czech)

* New translations translation.json (Catalan)

* New translations translation.json (Afrikaans)

* New translations translation.json (English)

* New translations translation.json (Polish)

* New translations translation.json (Polish)

* New translations translation.json (Spanish)

* New translations translation.json (Portuguese)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Spanish)

* New translations translation.json (Polish)

* New translations translation.json (German)

* New translations translation.json (German)

* New translations translation.json (Japanese)
2021-03-30 11:24:08 -04:00
..
2021-03-30 11:24:08 -04:00
2021-03-23 14:01:56 +00:00
2021-03-20 19:08:37 +00:00
2021-02-04 10:52:31 -05:00
2021-03-23 15:16:45 +00:00

Ironsworn - Character Sheet

Building Sheet

This sheet uses pugjs for HTML templating, along with Stylus from CSS templating. To build finished sheet run the following commands from command line or terminal:

cd src
npm install

// Mac or Linux
npm run build:pug 
// Windows
npm run build:pug:win

npm run build:css

These will then generate a dist folder that will have the finished code. From their you can upload them into the custom sheet sandbox for testing.

Compatibility

The sheet has been tested across multiple browsers and devices, show below in the compatibility matrix:

Browser Windows MacOs Android iOS
Chrome yes yes yes yes
Firefox yes yes yes yes
Safari no yes no yes

Roll Logic

Wield a Rarity

Structured it using pseudo code for readability.

if rarityDie6 == rarityAction
  if challenge1 == challenge2
    opportunity()
  else
    strongHit()
  if rarityDie6 == rarityAction
    rarityDramatic()
else
  if rarityAction > 10
    if challenge1 == 10
      if challenge2 == 10
        complication()
        if rarityDie1 == rarityAction
          rarityFail()
      else
        weakHit()
        if rarityDie5 == rarityAction
          raritySubtle()
    else
      if challenge2 == 10
        weakHit
        if rarityDie5 == rarityAction
          raritySubtle()
      else
        strongHit
        if rarityDie5 == rarityAction
          raritySubtle()
  else
    if rarityAction > challenge1
      if challenge1 == challenge2
        opportunity()
        if rarityDie5 == rarityAction
          raritySubtle()
      else
        if rarityAction > challenge2
          strongHit()
          if rarityDie5 == rarityAction
            raritySubtle()   
        else
          weakHit()
          if rarityDie5 == rarityAction
            raritySubtle()
    else
      if challenge1 == challenge2
        complication()
        if rarityDie1 == rarityAction
          rarityFail()
      else
        if rarityAction > challenge2
          weakHit()
          if rarityDie5 == rarityAction
            raritySubtle()
        else
          miss()
          if rarityDie1 == rarityAction
            rarityFail()

Roll with momentum

if rarityDie6 == rarityAction
  if challenge1 == challenge2
    opportunity()
  else
    strongHit()
  if rarityDie6 == rarityAction
    rarityDramatic()
else
  if rarityAction > 10
    if challenge1 == 10
      if challenge2 == 10
        complication()
        if rarityDie1 == rarityAction
          rarityFail()
      else
        weakHit()
        if rarityDie5 == rarityAction
          raritySubtle()
    else
      if challenge2 == 10
        weakHit
        if rarityDie5 == rarityAction
          raritySubtle()
      else
        strongHit
        if rarityDie5 == rarityAction
          raritySubtle()
  else
    if rarityAction > challenge1
      if challenge1 == challenge2
        opportunity()
        if rarityDie5 == rarityAction
          raritySubtle()
      else
        if rarityAction > challenge2
          strongHit()
          if rarityDie5 == rarityAction
            raritySubtle()
        else
          weakHit()
          if rarityDie5 == rarityAction
            raritySubtle()
          if momentum > challenge2
            momentumStrongHit()
    else
      if challenge1 == challenge2
        complication()
        if rarityDie1 == rarityAction
          rarityFail()
        if momentum > challenge1
          momentumStrongHit()
          if rarityDie5 == rarityAction
            raritySubtle()
      else
        if rarityAction > challenge2
          weakHit()
          if rarityDie5 == rarityAction
            raritySubtle()
          if momentum > challenge1
            momentumStrongHit()
        else
          miss()
          if rarityDie1 == rarityAction
            rarityFail()
          if momentum > challenge1
            if momentum > challenge2
              momentumStrongHit()
              if rarityDie5 == rarityAction
                raritySubtle()
            else
              momentumWeakHit()
              if rarityDie5 == rarityAction
                raritySubtle()
          else
            if momentum > challenge2
              momentumWeakHit()
              if rarityDie5 == rarityAction
                raritySubtle()