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roll20-character-sheets/RolemasterUnified_Official/sheet.json
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Brett Nash 76b6cf5747 RolemasterUnified Offical: Inventory Improvements and other fixes
Work continues on improving 'stuff' (aka Inventory or items).  So first
up we have casting penalties for armor calculated and working.  This may
may the spell casters in your group most unhappy.  I hope they stocked
up on Transcendance.   We have also added a 'pack' and 'store'.  A pack
is backpack or similar item you can drop if in combat.   Or maybe on
your horse.  There is a toggle button to carry or not carry it.
Encumberance pnealties are calcualted depending if carried or not. Store
is for stuff you character doesn't have with them.  Homewares or buried
treaures.  You can move items between the three lists easily.

Then there is a pile of small items; Spells persist previous ranks on
lealup is the most notable.  Lots of people have asked for this - Enjoy!

- Stuff (aka Inventory)
  - Spell equipped correctly.
  - Items only count to encumberance% if equipped (w/ test)
  - Add Store & Backpack sections
  - Add toggle for backpack carried
  - Allow items to move between sections with a click
- Add support for transcendance and spell Enc% penalties
- Make bleed a local (internal change)
- Reset current round/phase on new combat.
- Show the current round in the action box
- Don't set negative PP on the character sheet (min 0)
- Spells remember how many you got on level up.
2024-09-29 23:42:38 -07:00

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JSON

{
"html": "rolemasterunified.html",
"css": "rolemasterunified.css",
"authors": "Brett Nash (brett@nash.space)",
"roll20userid": "10306453",
"preview": "preview.png",
"instructions": "Rolemaster Unified Official sheet. Compendium enable. Report bugs and send feature requests to https://github.com/nashidau/roll20-RolemasterUnified",
"legacy": false,
"printable": true,
"compendium": "RMU",
"version": "1727678550"
}