mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-01 04:32:28 +00:00
255 lines
12 KiB
HTML
255 lines
12 KiB
HTML
<div class="main">
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<div class="header flex-center section">
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<div class="alignLeft">
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<h1 style="color: white;">Wildsea RPG</h1>
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</div>
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<div class="alignRight">
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<button type="roll" name="roll_standard" value="/roll {?{Edge?|None,0|Grace,1|Iron,1|Instinct,1|Sharps,1|Teeth,1|Tides,1|Veils,1}d6 + ?{Skill? (up to 3d6)|Break,@{break}|Charm,@{charm}|Climb,@{climb}|Concoct,@{concoct}|Cook,@{cook}|Craft,@{craft}|Gather,@{gather}|Hack,@{hack}|Heal,@{heal}|Hunt,@{hunt}|Leap,@{leap}|Negotiate,@{negotiate}|Outwit,@{outwit}|Perform,@{perform}|Repair,@{repair}|Scavenge,@{scavenge}|Scramble,@{scramble}|Scrutinize,@{scrutinize}|Scry,@{scry}|Sense,@{sense}|Stealth,@{stealth}|Trance,@{trance}|Wavewalk,@{wavewalk}}d6 + ?{Advantage? (up to 2d6)|0}d6}dh?{Cut?|0}"></button>
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</div>
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</div>
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<div class="common section">
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<div class="name sectionNoBorder">
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<label>Name <input class="bold" type="text" name="attr_name"/></label>
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</div>
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<div class="bloodline sectionNoBorder">
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<label>Bloodline
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<select name="attr_bloodline">
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<option value="ardent">Ardent</option>
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<option value="ektus">Ektus</option>
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<option value="gau">Gau</option>
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<option value="ironbound">Ironbound</option>
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<option value="ketra">Ketra</option>
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<option value="tzelicrae">Tzelicrae</option>
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</select>
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</label>
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</div>
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<div class="origin sectionNoBorder">
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<label>Origin
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<select name="attr_origin">
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<option value="anchored">Anchored</option>
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<option value="ridgeback">Ridgeback</option>
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<option value="rootless">Rootless</option>
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<option value="Shankling">Shankling</option>
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<option value="spitborn">Spit-Born</option>
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<option value="submerged">Submerged</option>
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<option value="windward">Windward</option>
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</select>
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</label>
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</div>
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<div class="post sectionNoBorder">
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<label>Post
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<select name="attr_post">
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<option value="alchemist">Alchemist</option>
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<option value="char">Char</option>
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<option value="corsair">Corsair</option>
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<option value="dredger">Dredger</option>
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<option value="hacker">Hacker</option>
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<option value="horizoneer">Horizoneer</option>
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<option value="hunter">Hunter</option>
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<option value="navigator">Navigator</option>
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<option value="rattlehand">Rattlehand</option>
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<option value="screw">Screw</option>
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<option value="slinger">Slinger</option>
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<option value="steep">Steep</option>
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<option value="surgeon">Surgeon</option>
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<option value="tempest">Tempest</option>
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</select>
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</label>
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</div>
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</div>
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<div class="edges section">
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<div class="grace"><label>Grace </label><input class="checkbox" type="checkbox" name="attr_grace"/></div>
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<div class="iron"><label>Iron </label><input type="checkbox" name="attr_iron" value="0"/></div>
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<div class="instinct"><label>Instinct </label><input type="checkbox" name="attr_instinct"/></div>
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<div class="sharps"><label>Sharps </label><input type="checkbox" name="attr_sharps"/></div>
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<div class="teeth"><label>Teeth </label><input type="checkbox" name="attr_teeth"/></div>
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<div class="tides"><label>Tides </label><input type="checkbox" name="attr_tides"/></div>
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<div class="veils"><label>Veils </label><input type="checkbox" name="attr_veils"/></div>
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</div>
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<div class="skills section">
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<label>Skills</label>
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<div class="movement skillSection">
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<label class="center">Movement</label>
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<div class="skillInterior">
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<label>Climb </label><input type="number" name="attr_climb" value="0">
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<label>Scramble </label><input type="number" name="attr_scramble" value="0">
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<label>Leap </label><input type="number" name="attr_leap" value="0">
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<label>Stealth </label><input type="number" name="attr_stealth" value="0">
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<label>Wavewalk </label><input type="number" name="attr_wavewalk" value="0">
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</div>
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</div>
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<div class="detection skillSection">
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<label class="center">Detection</label>
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<div class="skillInterior">
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<label>Scrutinize </label><input type="number" name="attr_scrutinize" value="0">
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<label>Sense </label><input type="number" name="attr_sense" value="0">
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<label>Hunt </label><input type="number" name="attr_hunt" value="0">
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<label>Scry </label><input type="number" name="attr_scry" value="0">
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</div>
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</div>
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<div class="survival skillSection">
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<label class="center">Survival</label>
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<div class="skillInterior">
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<label>Hack </label><input type="number" name="attr_hack" value="0">
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<label>Break </label><input type="number" name="attr_break" value="0">
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<label>Gather </label><input type="number" name="attr_gather" value="0">
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<label>Scavenge </label><input type="number" name="attr_scavenge" value="0">
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<label>Heal </label><input type="number" name="attr_heal" value="0">
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<label>Repair </label><input type="number" name="attr_repair" value="0">
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</div>
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</div>
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<div class="creation skillSection">
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<label class="center">Creation</label>
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<div class="skillInterior">
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<label>Craft </label><input type="number" name="attr_craft" value="0">
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<label>Cook </label><input type="number" name="attr_cook" value="0">
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<label>Concoct </label><input type="number" name="attr_concoct" value="0">
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</div>
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</div>
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<div class="social skillSection">
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<label class="center">Social</label>
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<div class="skillInterior">
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<label>Charm </label><input type="number" name="attr_charm" value="0">
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<label>Negotiate </label><input type="number" name="attr_negotiate" value="0">
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<label>Outwit </label><input type="number" name="attr_outwit" value="0">
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<label>Perform </label><input type="number" name="attr_perform" value="0">
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<label>Trance </label><input type="number" name="attr_trance" value="0">
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</div>
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</div>
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<div class="combat skillSection">
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<label class="center">Combat</label>
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<div class="skillInterior">
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<label>Strike </label><input type="number" name="attr_strike" value="0">
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<label>Shoot </label><input type="number" name="attr_shoot" value="0">
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<label>Hex </label><input type="number" name="attr_hex" value="0">
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<label>Brace </label><input type="number" name="attr_brace" value="0">
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<label>Dodge </label><input type="number" name="attr_dodge" value="0">
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</div>
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</div>
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</div>
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<div class="drivmir drivmirSection">
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<div class="drives section">
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<label>Drives</label><input type="text" name="attr_drive1">
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<input type="text" name="attr_drive2">
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<input type="text" name="attr_drive3">
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</div>
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<div class="mires section">
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<label>Mires</label>
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<input type="text" name="attr_mire1">
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<input type="checkbox" name="attr_mire1Charge1">
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<input type="checkbox" name="attr_mire1Charge2">
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<input type="text" name="attr_mire2">
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<input type="checkbox" name="attr_mire2Charge1">
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<input type="checkbox" name="attr_mire2Charge2">
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<input type="text" name="attr_mire3">
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<input type="checkbox" name="attr_mire3Charge1">
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<input type="checkbox" name="attr_mire3Charge2">
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</div>
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</div>
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<div class="lang section">
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<label>Languages</label>
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<input class="shorterBox" type="text" name="attr_lowSour" value="Low Sour">
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<input type="text" name="attr_langDescription" value="A mongrel language. Common.">
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<input type="number" name="attr_lowSour" value=3>
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<fieldset class="repeating_lang">
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<input class="shorterBox" type="text" name="attr_lang" placeholder="Language">
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<input type="text" name="attr_langDescription" placeholder="Description">
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<input type="number" name="attr_langRating">
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</fieldset>
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</div>
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<div class="miles section">
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<label>Milestones</label>
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<div class="major sectionNoBorder">
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<label>Major</label>
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<fieldset class="repeating_majorMilestones">
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<input type="text" name="attr_majorMilestone">
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</fieldset>
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</div>
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<div class="minor sectionNoBorder">
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<label>Minor</label>
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<fieldset class="repeating_minorMilestones">
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<input type="text" name="attr_minorMilestone">
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</fieldset>
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</div>
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</div>
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<div class="aspect section">
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<label>Aspect</label>
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<fieldset class="repeating_aspects">
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<input class="bold" type="text" name="attr_aspect" placeholder="Aspect">
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<input type="text" name="attr_aspectDescription" placeholder="Rule">
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<input type="checkbox" name="attr_aspectCharge1">
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<input type="checkbox" name="attr_aspectCharge2">
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<input type="checkbox" name="attr_aspectCharge3">
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<input type="checkbox" name="attr_aspectCharge4">
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<input type="checkbox" name="attr_aspectCharge5">
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<hr>
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</fieldset>
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</div>
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<div class="temp section">
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<label>Temp Aspects</label>
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<fieldset class="repeating_tempAspects">
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<input class="bold" type="text" name="attr_aspect" placeholder="Aspect">
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<input type="text" name="attr_aspectDescription" placeholder="Rule">
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<input type="checkbox" name="attr_aspectCharge1">
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<input type="checkbox" name="attr_aspectCharge2">
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<input type="checkbox" name="attr_aspectCharge3">
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<input type="checkbox" name="attr_aspectCharge4">
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<input type="checkbox" name="attr_aspectCharge5">
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<hr>
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</fieldset>
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</div>
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<div class="inv section">
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<label>Inventory</label>
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<div class="salvage skillSection">
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<label>Salvage</label>
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<fieldset class="repeating_salvage">
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<input type="text" name="attr_salvageName"/>
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</fieldset>
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</div>
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<div class="specimens skillSection">
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<label>Specimens</label>
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<fieldset class="repeating_specimens">
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<input type="text" name="attr_specimenName"/>
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</fieldset>
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</div>
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<div class="whispers skillSection">
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<label>Whispers</label>
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<fieldset class="repeating_whispers">
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<input type="text" name="attr_whisperName"/>
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</fieldset>
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</div>
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<div class="charts skillSection">
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<label>Charts</label>
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<fieldset class="repeating_charts">
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<input type="text" name="attr_chartName"/>
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</fieldset>
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</div>
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</div>
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<div class="notes section">
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<label>Notes</label>
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<fieldset class="repeating_notes">
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<input class="bold" type="text" name="attr_noteTitle" placeholder="Title">
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<input class="bigtext" type="text" name="attr_noteBody" placeholder="Note text.">
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</fieldset>
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</div>
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<div class="footer flex-col">
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<span style="color: white;">Created by Austin. Based off the Roll20 Grid Template by Anduh</span>
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</div>
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</div>
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