Files
roll20-character-sheets/Castles&Crusades/C&C.html
T
Rom Elwell 80986a78e3 Update C&C.html
Modified Attributes by adding check box for Secondary and Ternary attributes.  Moved text of Attribute Category to the title attribute for each Attribute label.
2017-07-21 22:29:24 -04:00

444 lines
25 KiB
HTML

<div class="sheet-2colrow">
<div class="sheet-col">
<table>
<tr>
<td class="boldme">Name:</td>
<td><input type="text" name="attr_CharacterName" value="Character Name" /></td>
<td></td>
<td class="boldme">Level:</td>
<td><input type="number" name="attr_Level" class="short" value="1"/></td>
</tr>
<tr>
<td class="boldme">Class:</td>
<td><input type="text" name="attr_Class" value="Class" /></td>
<td></td>
<td class="boldme">Experience:</td>
<td><input type="number" name="attr_Experience" class="medium" value="0"/></td>
</tr>
<tr>
<td class="boldme">Race:</td>
<td><input type="text" name="attr_Race" value="Race" /></td>
<td></td>
<td class="boldme">Next level:</td>
<td><input type="number" name="attr_NextLevel" class="medium" value="0" /></td>
</tr>
<tr>
<td class="boldme">Alignment:</td>
<td>
<select name="attr_Alignment">
<option value="Lawful Good">Lawful Good</option>
<option value="Neutral Good">Neutral Good</option>
<option value="Chaotic Good">Chaotic Good</option>
<option value="Lawful Neutral">Lawful Neutral</option>
<option value="Neutral" selected="selected">Neutral</option>
<option value="Chaotic Neutral">Chaotic Neutral</option>
<option value="Lawful Evil">Lawful Evil</option>
<option value="Neutral Evil">Neutral Evil</option>
<option value="Chaotic Evil">Chaotic Evil</option>
</select>
</td>
<td></td>
<td class="boldme">Movement:</td>
<td><input type="number" name="attr_Movement" class="short" value="30"/></td>
</tr>
<tr>
<td colspan="5" class="boldme">Languages</td>
</tr>
<tr>
<td colspan="5">
<input type="text" name="attr_Languages" class="long" value="Common" />
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td colspan="5">&nbsp;</td>
</tr>
<tr>
<td colspan="5" class="bluehilite botul">Turn Undead</td>
</tr>
<tr>
<td colspan="2" class="bluehilite">Turning Check</td>
<td class="bluehilite"></td>
<td colspan="2" class="bluehilite"># Turned</td>
</tr>
<tr>
<td colspan="2" width="50%"><input type="text" name="attr_TurnUndeadCheck" class="undead" value="WIS (12 + Monster HD)" /></td>
<td>&nbsp;</td>
<td colspan="2" width="50%"><input type="text" name="attr_TurnUndeadTurned" class="undead" value="d12 + 0" /></td>
</tr>
<tr>
<td colspan="5">&nbsp;</td>
</tr>
<tr>
<td class="boldme">Armor:</td>
<td colspan="4"><input type="text" name="attr_ArmorWorn" value="" /></td>
</tr>
<tr>
<td class="boldme">Shield:</td>
<td colspan="2"><input type="text" name="attr_ShieldWorn" value="" /></td>
<td colspan="2"class="boldme alcenter">Hit Points:</td>
</tr>
<tr>
<td class="boldme">Helm:</td>
<td colspan="2"><input type="text" name="attr_HelmWorn" value="" /></td>
<td colspan="2" class="alcenter"><input type="number" name="attr_HP" class="short" value="10"/>/<input type="number" name="attr_HPmax" class="short" value="10"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table class="attrtab">
<tr>
<td colspan="6" class="alcenter"><img src="http://cf.geekdo-images.com/images/pic1807281_t.png"></img></td>
</tr>
<tr>
<td colspan="2" class="boldme">Attributes</td>
<td colspan="4">(Attribute check: d20 + lvl + mod)</td>
</tr>
<tr>
<td class="bluehilite alleft attrchk">Check</td>
<td class="bluehilite attrhdrtext">Pri Sec Ter</td>
<td class="bluehilite"></td>
<td class="bluehilite">Score</td>
<td class="bluehilite">Mod</td>
</tr>
<tr>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{StrengthMod} (Strength Check)" /></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_StrengthPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_StrengthSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_StrengthTer" class="supertiny" value="1" />
</td>
<td title='Paralysis &amp; Constriction' class="mnattr attrtext alcenter">Strength</td>
<td><input type="number" name="attr_Strength" class="attrtext" value="@{Strength}" /></td>
<td><input type="number" name="attr_StrengthMod" class="attrtext" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{DexterityMod} (Dexterity check)"/></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_DexterityPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_DexteritySec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_DexterityTer" class="supertiny" value="1" />
</td>
<td title='Breath weapon &amp; Traps' class="mnattr attrtext alcenter">Dexterity</td>
<td><input type="number" name="attr_Dexterity" class="short" value="@{Dexterity}" /></td>
<td><input type="number" name="attr_DexterityMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{ConstitutionMod} (Constitution check)" /></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_ConstitutionPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_ConstitutionSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_ConstitutionTer" class="supertiny" value="1" />
</td>
<td title='Disease, Energy drain &amp; Poison' class="mnattr attrtext alcenter">Constitution</td>
<td><input type="number" name="attr_Constitution" class="short" value="@{Constitution}" /></td>
<td><input type="number" name="attr_ConstitutionMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{IntelligenceMod} (Intelligence check)" /></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_IntelligencePri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_IntelligenceSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_IntelligenceTer" class="supertiny" value="1" />
</td>
<td title='Arcane magic &amp; Illusion' class="mnattr attrtext alcenter">Intelligence</td>
<td><input type="number" name="attr_Intelligence" class="short" value="@{Intelligence}" /></td>
<td><input type="number" name="attr_IntelligenceMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{WisdomMod} (Wisdom check)" /></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_WisdomPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_WisdomSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_WisdomTer" class="supertiny" value="1" />
</td>
<td title='Confusion, Divine magic &amp; Gaze attack' class="mnattr attrtext alcenter">Wisdom</td>
<td><input type="number" name="attr_Wisdom" class="short" value="@{Wisdom}" /></td>
<td><input type="number" name="attr_WisdomMod" class="short" value="0" /></td>
</tr>
<tr>
<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{CharismaMod} (Charisma check)" /></td>
<td class="alcenter tiny" />
<input type="checkbox" title='Primary' name="attr_CharismaPri" class="supertiny" value="1" />
<input type="checkbox" title='Secondary' name="attr_CharismaSec" class="supertiny" value="1" />
<input type="checkbox" title='Ternary' name="attr_CharismaTer" class="supertiny" value="1" />
</td>
<td title='Death attack, Charm &amp; Fear' class="mnattr attrtext alcenter">Charisma</td>
<td><input type="number" name="attr_Charisma" class="short" value="@{Charisma}" /></td>
<td><input type="number" name="attr_CharismaMod" class="short" value="0" /></td>
</tr>
<tr>
<td colspan="5"></td>
</tr>
</table>
<table>
<tr>
<td class="bluehilite alleft">AC</td>
<td class="bluehilite alcenter">Armor</td>
<td class="bluehilite alcenter">Shield</td>
<td class="bluehilite alcenter">Mod</td>
<td class="bluehilite alcenter">Magic</td>
<td class="bluehilite alcenter">Misc</td>
</tr>
<tr>
<td><input type="number" name="attr_AC" class="short" value="10+@{ArmorAC}+@{ShieldAC}+@{ModAC}+@{MagicAC}+@{MiscAC}" disabled="true" />= 10 +</td>
<td><input type="number" name="attr_ArmorAC" class="short" value="0" /></td>
<td><input type="number" name="attr_ShieldAC" class="short" value="0" /></td>
<td><input type="number" name="attr_ModAC" class="short" value="0" /></td>
<td><input type="number" name="attr_MagicAC" class="short" value="0" /></td>
<td><input type="number" name="attr_MiscAC" class="short" value="0" /></td>
</tr>
<tr>
<td colspan="6"></td>
</tr>
</table>
</div>
</div>
<div>
<table>
<tr>
<td colspan="13" class="ceme" class="boldme">Weapons</td>
</tr>
<tr>
<td class="bluehilite boldme">HitDmg</td>
<td class="bluehilite boldme alcenter">Name</td>
<td class="bluehilite boldme alcenter">BtH</td>
<td class="bluehilite boldme alcenter">Mod</td>
<td class="bluehilite boldme alcenter">Misc</td>
<td class="bluehilite boldme alcenter">Magic</td>
<td class="bluehilite boldme alcenter">Total</td>
<td class="bluehilite boldme alcenter">|</td>
<td class="bluehilite boldme alcenter">Dmg</td>
<td class="bluehilite boldme alcenter">Mod</td>
<td class="bluehilite boldme alcenter">Misc</td>
<td class="bluehilite boldme alcenter">Magic</td>
<td class="bluehilite boldme alcenter">Total</td>
</tr>
<tr>
<td>
<button type="roll" value="/roll d20+@{WeaponHitTotal_1} Attack with @{WeaponName_1}" name="roll_WeaponHitOne" />
<button type="roll" value="/roll @{WeaponDmg_1}+@{WeaponDmgTotal_1} @{WeaponName_1} damage" name="roll_WeaponDmgOne" />
</td>
<td><input type="text" name="attr_WeaponName_1" class="medium" value="Empty" /></td>
<td><input type="number" name="attr_WeaponBth_1" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMod_1" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMisc_1" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMagic_1" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponHitTotal_1" class="short" value="@{WeaponBth_1}+@{WeaponHitMod_1}+@{WeaponHitMisc_1}+@{WeaponHitMagic_1}" disabled="true" /></td>
<td class="boldme">|</td>
<td><input type="text" name="attr_WeaponDmg_1" class="short" value="1d0" />+</td>
<td><input type="number" name="attr_WeaponDmgMod_1" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMisc_1" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMagic_1" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponDmgTotal_1" class="short" value="@{WeaponDmgMod_1}+@{WeaponDmgMisc_1}+@{WeaponDmgMagic_1}" disabled="true" /></td>
</tr>
<tr>
<td>
<button type="roll" value="/roll d20+@{WeaponHitTotal_2} Attack with @{WeaponName_2}" name="roll_WeaponHitTwo" />
<button type="roll" value="/roll @{WeaponDmg_2}+@{WeaponDmgTotal_2} @{WeaponName_2} damage" name="roll_WeaponDmgTwo" />
</td>
<td><input type="text" name="attr_WeaponName_2" class="medium" value="Empty" /></td>
<td><input type="number" name="attr_WeaponBth_2" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMod_2" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMisc_2" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMagic_2" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponHitTotal_2" class="short" value="@{WeaponBth_2}+@{WeaponHitMod_2}+@{WeaponHitMisc_2}+@{WeaponHitMagic_2}" disabled="true" /></td>
<td class="boldme">|</td>
<td><input type="text" name="attr_WeaponDmg_2" class="short" value="1d0" />+</td>
<td><input type="number" name="attr_WeaponDmgMod_2" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMisc_2" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMagic_2" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponDmgTotal_2" class="short" value="@{WeaponDmgMod_2}+@{WeaponDmgMisc_2}+@{WeaponDmgMagic_2}" disabled="true" /></td>
</tr>
<tr>
<td>
<button type="roll" value="/roll d20+@{WeaponHitTotal_3} Attack with @{WeaponName_3}" name="roll_WeaponHitThree" />
<button type="roll" value="/roll @{WeaponDmg_3}+@{WeaponDmgTotal_3} @{WeaponName_3} damage" name="roll_WeaponDmgThree" />
</td>
<td><input type="text" name="attr_WeaponName_3" class="medium" value="Empty" /></td>
<td><input type="number" name="attr_WeaponBth_3" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMod_3" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMisc_3" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMagic_3" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponHitTotal_3" class="short" value="@{WeaponBth_3}+@{WeaponHitMod_3}+@{WeaponHitMisc_3}+@{WeaponHitMagic_3}" disabled="true" /></td>
<td class="boldme">|</td>
<td><input type="text" name="attr_WeaponDmg_3" class="short" value="1d0" />+</td>
<td><input type="number" name="attr_WeaponDmgMod_3" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMisc_3" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMagic_3" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponDmgTotal_3" class="short" value="@{WeaponDmgMod_3}+@{WeaponDmgMisc_3}+@{WeaponDmgMagic_3}" disabled="true" /></td>
</tr>
<tr>
<td>
<button type="roll" value="/roll d20+@{WeaponHitTotal_4} Attack with @{WeaponName_4}" name="roll_WeaponHitFour" />
<button type="roll" value="/roll @{WeaponDmg_4}+@{WeaponDmgTotal_4} @{WeaponName_4} damage" name="roll_WeaponDmgFour" />
</td>
<td><input type="text" name="attr_WeaponName_4" class="medium" value="Empty" /></td>
<td><input type="number" name="attr_WeaponBth_4" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMod_4" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMisc_4" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMagic_4" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponHitTotal_4" class="short" value="@{WeaponBth_4}+@{WeaponHitMod_4}+@{WeaponHitMisc_4}+@{WeaponHitMagic_4}" disabled="true" /></td>
<td class="boldme">|</td>
<td><input type="text" name="attr_WeaponDmg_4" class="short" value="1d0" />+</td>
<td><input type="number" name="attr_WeaponDmgMod_4" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMisc_4" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMagic_4" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponDmgTotal_4" class="short" value="@{WeaponDmgMod_4}+@{WeaponDmgMisc_4}+@{WeaponDmgMagic_4}" disabled="true" /></td>
</tr>
<tr>
<td>
<button type="roll" value="/roll d20+@{WeaponHitTotal_5} Attack with @{WeaponName_5}" name="roll_WeaponHitFive" />
<button type="roll" value="/roll @{WeaponDmg_5}+@{WeaponDmgTotal_5} @{WeaponName_5} damage" name="roll_WeaponDmgFive" />
</td>
<td><input type="text" name="attr_WeaponName_5" class="medium" value="Empty" /></td>
<td><input type="number" name="attr_WeaponBth_5" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMod_5" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMisc_5" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponHitMagic_5" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponHitTotal_5" class="short" value="@{WeaponBth_5}+@{WeaponHitMod_5}+@{WeaponHitMisc_5}+@{WeaponHitMagic_5}" disabled="true" /></td>
<td class="boldme">|</td>
<td><input type="text" name="attr_WeaponDmg_5" class="short" value="1d0" />+</td>
<td><input type="number" name="attr_WeaponDmgMod_5" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMisc_5" class="short" value="0" />+</td>
<td><input type="number" name="attr_WeaponDmgMagic_5" class="short" value="0" />=</td>
<td><input type="number" name="attr_WeaponDmgTotal_5" class="short" value="@{WeaponDmgMod_5}+@{WeaponDmgMisc_5}+@{WeaponDmgMagic_5}" disabled="true" /></td>
</tr>
</table>
</div>
<div class="sheet-3colrow">
<div class="sheet-col">
<table width="100%">
<tr>
<td></td>
</tr>
<tr>
<td class="boldme">Class Abilities</td>
</tr>
<tr>
<td>
<fieldset class="repeating_classabilities">
<input type="text" name="attr_ClassAbility" class="long" />
</fieldset>
</td>
</tr>
<tr>
<td class="boldme">Inventory</td>
</tr>
<tr>
<td>
<fieldset class="repeating_inventory">
<input type="text" name="attr_Inventory" class="long" />
</fieldset>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table width="100%">
<tr>
<td></td>
</tr>
<tr>
<td class="boldme">Racial Abilities</td>
<tr>
<td>
<fieldset class="repeating_raceabilities">
<input type="text" name="attr_RaceAbility" class="long" />
</fieldset>
</td>
</tr>
<tr>
<td></td>
</tr>
<tr>
<td class="boldme">Senses</td>
<tr>
<td>
<fieldset class="repeating_senses">
<input type="text" name="attr_Senses" class="long" />
</fieldset>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table width="100%">
<tr>
<td></td>
</tr>
<tr>
<td align="center" colspan="6" class="boldme">Spells</td>
</tr>
<tr>
<td align="left" class="bluehilite">Level</td>
<td align="left" class="bluehilite">#Spells</td>
<td align="left" class="bluehilite">Bonus<br />Spells</td>
<td align="left" class="bluehilite">Total</td>
</tr>
<tr>
<td>0th</td>
<td><input type="number" name="attr_numspells_0" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_0" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_0" class="short" value="@{numspells_0}+@{bonusspells_0}" disabled="true" />
</tr>
<tr>
<td>1st</td>
<td><input type="number" name="attr_numspells_1" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_1" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_1" class="short" value="@{numspells_1}+@{bonusspells_1}" disabled="true" />
</tr>
<tr>
<td>2nd</td>
<td><input type="number" name="attr_numspells_2" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_2" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_2" class="short" value="@{numspells_2}+@{bonusspells_2}" disabled="true" />
</tr>
<tr>
<td>3rd</td>
<td><input type="number" name="attr_numspells_3" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_3" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_3" class="short" value="@{numspells_3}+@{bonusspells_3}" disabled="true" />
</tr>
<tr>
<td>4th</td>
<td><input type="number" name="attr_numspells_4" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_4" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_4" class="short" value="@{numspells_4}+@{bonusspells_4}" disabled="true" />
</tr>
<tr>
<td>5th</td>
<td><input type="number" name="attr_numspells_5" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_5" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_5" class="short" value="@{numspells_5}+@{bonusspells_5}" disabled="true" />
</tr>
<tr>
<td>6th</td>
<td><input type="number" name="attr_numspells_6" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_6" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_6" class="short" value="@{numspells_6}+@{bonusspells_6}" disabled="true" />
</tr>
<tr>
<td>7th</td>
<td><input type="number" name="attr_numspells_7" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_7" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_7" class="short" value="@{numspells_7}+@{bonusspells_7}" disabled="true" />
</tr>
<tr>
<td>8th</td>
<td><input type="number" name="attr_numspells_8" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_8" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_8" class="short" value="@{numspells_8}+@{bonusspells_8}" disabled="true" />
</tr>
<tr>
<td>9th</td>
<td><input type="number" name="attr_numspells_9" class="short" value="0" />+</td>
<td><input type="number" name="attr_bonusspells_9" class="short" value="0" />=</td>
<td><input type="number" name="attr_total_spells_9" class="short" value="@{numspells_9}+@{bonusspells_9}" disabled="true" />
</tr>
</table>
</div>
</div>