mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-01 04:32:28 +00:00
Modified Attributes by adding check box for Secondary and Ternary attributes. Moved text of Attribute Category to the title attribute for each Attribute label.
444 lines
25 KiB
HTML
444 lines
25 KiB
HTML
<div class="sheet-2colrow">
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<div class="sheet-col">
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<table>
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<tr>
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<td class="boldme">Name:</td>
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<td><input type="text" name="attr_CharacterName" value="Character Name" /></td>
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<td></td>
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<td class="boldme">Level:</td>
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<td><input type="number" name="attr_Level" class="short" value="1"/></td>
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</tr>
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<tr>
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<td class="boldme">Class:</td>
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<td><input type="text" name="attr_Class" value="Class" /></td>
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<td></td>
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<td class="boldme">Experience:</td>
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<td><input type="number" name="attr_Experience" class="medium" value="0"/></td>
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</tr>
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<tr>
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<td class="boldme">Race:</td>
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<td><input type="text" name="attr_Race" value="Race" /></td>
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<td></td>
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<td class="boldme">Next level:</td>
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<td><input type="number" name="attr_NextLevel" class="medium" value="0" /></td>
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</tr>
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<tr>
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<td class="boldme">Alignment:</td>
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<td>
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<select name="attr_Alignment">
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<option value="Lawful Good">Lawful Good</option>
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<option value="Neutral Good">Neutral Good</option>
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<option value="Chaotic Good">Chaotic Good</option>
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<option value="Lawful Neutral">Lawful Neutral</option>
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<option value="Neutral" selected="selected">Neutral</option>
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<option value="Chaotic Neutral">Chaotic Neutral</option>
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<option value="Lawful Evil">Lawful Evil</option>
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<option value="Neutral Evil">Neutral Evil</option>
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<option value="Chaotic Evil">Chaotic Evil</option>
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</select>
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</td>
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<td></td>
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<td class="boldme">Movement:</td>
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<td><input type="number" name="attr_Movement" class="short" value="30"/></td>
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</tr>
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<tr>
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<td colspan="5" class="boldme">Languages</td>
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</tr>
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<tr>
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<td colspan="5">
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<input type="text" name="attr_Languages" class="long" value="Common" />
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</td>
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</tr>
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<tr>
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<td></td>
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</tr>
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<tr>
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<td colspan="5"> </td>
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</tr>
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<tr>
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<td colspan="5" class="bluehilite botul">Turn Undead</td>
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</tr>
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<tr>
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<td colspan="2" class="bluehilite">Turning Check</td>
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<td class="bluehilite"></td>
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<td colspan="2" class="bluehilite"># Turned</td>
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</tr>
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<tr>
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<td colspan="2" width="50%"><input type="text" name="attr_TurnUndeadCheck" class="undead" value="WIS (12 + Monster HD)" /></td>
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<td> </td>
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<td colspan="2" width="50%"><input type="text" name="attr_TurnUndeadTurned" class="undead" value="d12 + 0" /></td>
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</tr>
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<tr>
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<td colspan="5"> </td>
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</tr>
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<tr>
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<td class="boldme">Armor:</td>
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<td colspan="4"><input type="text" name="attr_ArmorWorn" value="" /></td>
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</tr>
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<tr>
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<td class="boldme">Shield:</td>
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<td colspan="2"><input type="text" name="attr_ShieldWorn" value="" /></td>
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<td colspan="2"class="boldme alcenter">Hit Points:</td>
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</tr>
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<tr>
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<td class="boldme">Helm:</td>
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<td colspan="2"><input type="text" name="attr_HelmWorn" value="" /></td>
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<td colspan="2" class="alcenter"><input type="number" name="attr_HP" class="short" value="10"/>/<input type="number" name="attr_HPmax" class="short" value="10"/></td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<table class="attrtab">
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<tr>
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<td colspan="6" class="alcenter"><img src="http://cf.geekdo-images.com/images/pic1807281_t.png"></img></td>
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</tr>
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<tr>
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<td colspan="2" class="boldme">Attributes</td>
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<td colspan="4">(Attribute check: d20 + lvl + mod)</td>
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</tr>
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<tr>
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<td class="bluehilite alleft attrchk">Check</td>
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<td class="bluehilite attrhdrtext">Pri Sec Ter</td>
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<td class="bluehilite"></td>
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<td class="bluehilite">Score</td>
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<td class="bluehilite">Mod</td>
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</tr>
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<tr>
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<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{StrengthMod} (Strength Check)" /></td>
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<td class="alcenter tiny" />
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<input type="checkbox" title='Primary' name="attr_StrengthPri" class="supertiny" value="1" />
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<input type="checkbox" title='Secondary' name="attr_StrengthSec" class="supertiny" value="1" />
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<input type="checkbox" title='Ternary' name="attr_StrengthTer" class="supertiny" value="1" />
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</td>
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<td title='Paralysis & Constriction' class="mnattr attrtext alcenter">Strength</td>
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<td><input type="number" name="attr_Strength" class="attrtext" value="@{Strength}" /></td>
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<td><input type="number" name="attr_StrengthMod" class="attrtext" value="0" /></td>
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</tr>
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<tr>
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<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{DexterityMod} (Dexterity check)"/></td>
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<td class="alcenter tiny" />
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<input type="checkbox" title='Primary' name="attr_DexterityPri" class="supertiny" value="1" />
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<input type="checkbox" title='Secondary' name="attr_DexteritySec" class="supertiny" value="1" />
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<input type="checkbox" title='Ternary' name="attr_DexterityTer" class="supertiny" value="1" />
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</td>
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<td title='Breath weapon & Traps' class="mnattr attrtext alcenter">Dexterity</td>
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<td><input type="number" name="attr_Dexterity" class="short" value="@{Dexterity}" /></td>
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<td><input type="number" name="attr_DexterityMod" class="short" value="0" /></td>
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</tr>
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<tr>
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<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{ConstitutionMod} (Constitution check)" /></td>
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<td class="alcenter tiny" />
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<input type="checkbox" title='Primary' name="attr_ConstitutionPri" class="supertiny" value="1" />
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<input type="checkbox" title='Secondary' name="attr_ConstitutionSec" class="supertiny" value="1" />
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<input type="checkbox" title='Ternary' name="attr_ConstitutionTer" class="supertiny" value="1" />
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</td>
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<td title='Disease, Energy drain & Poison' class="mnattr attrtext alcenter">Constitution</td>
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<td><input type="number" name="attr_Constitution" class="short" value="@{Constitution}" /></td>
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<td><input type="number" name="attr_ConstitutionMod" class="short" value="0" /></td>
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</tr>
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<tr>
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<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{IntelligenceMod} (Intelligence check)" /></td>
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<td class="alcenter tiny" />
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<input type="checkbox" title='Primary' name="attr_IntelligencePri" class="supertiny" value="1" />
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<input type="checkbox" title='Secondary' name="attr_IntelligenceSec" class="supertiny" value="1" />
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<input type="checkbox" title='Ternary' name="attr_IntelligenceTer" class="supertiny" value="1" />
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</td>
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<td title='Arcane magic & Illusion' class="mnattr attrtext alcenter">Intelligence</td>
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<td><input type="number" name="attr_Intelligence" class="short" value="@{Intelligence}" /></td>
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<td><input type="number" name="attr_IntelligenceMod" class="short" value="0" /></td>
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</tr>
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<tr>
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<td class="attrchk alcenter" ><button type="roll" value="/roll d20+@{Level}+@{WisdomMod} (Wisdom check)" /></td>
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<td class="alcenter tiny" />
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<input type="checkbox" title='Primary' name="attr_WisdomPri" class="supertiny" value="1" />
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<input type="checkbox" title='Secondary' name="attr_WisdomSec" class="supertiny" value="1" />
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<input type="checkbox" title='Ternary' name="attr_WisdomTer" class="supertiny" value="1" />
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</td>
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<td title='Confusion, Divine magic & Gaze attack' class="mnattr attrtext alcenter">Wisdom</td>
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<td><input type="number" name="attr_Wisdom" class="short" value="@{Wisdom}" /></td>
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<td><input type="number" name="attr_WisdomMod" class="short" value="0" /></td>
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</tr>
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<tr>
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<td class="attrchk alcenter"><button type="roll" value="/roll d20+@{Level}+@{CharismaMod} (Charisma check)" /></td>
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<td class="alcenter tiny" />
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<input type="checkbox" title='Primary' name="attr_CharismaPri" class="supertiny" value="1" />
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<input type="checkbox" title='Secondary' name="attr_CharismaSec" class="supertiny" value="1" />
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<input type="checkbox" title='Ternary' name="attr_CharismaTer" class="supertiny" value="1" />
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</td>
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<td title='Death attack, Charm & Fear' class="mnattr attrtext alcenter">Charisma</td>
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<td><input type="number" name="attr_Charisma" class="short" value="@{Charisma}" /></td>
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<td><input type="number" name="attr_CharismaMod" class="short" value="0" /></td>
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</tr>
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<tr>
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<td colspan="5"></td>
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</tr>
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</table>
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<table>
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<tr>
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<td class="bluehilite alleft">AC</td>
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<td class="bluehilite alcenter">Armor</td>
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<td class="bluehilite alcenter">Shield</td>
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<td class="bluehilite alcenter">Mod</td>
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<td class="bluehilite alcenter">Magic</td>
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<td class="bluehilite alcenter">Misc</td>
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</tr>
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<tr>
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<td><input type="number" name="attr_AC" class="short" value="10+@{ArmorAC}+@{ShieldAC}+@{ModAC}+@{MagicAC}+@{MiscAC}" disabled="true" />= 10 +</td>
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<td><input type="number" name="attr_ArmorAC" class="short" value="0" /></td>
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<td><input type="number" name="attr_ShieldAC" class="short" value="0" /></td>
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<td><input type="number" name="attr_ModAC" class="short" value="0" /></td>
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<td><input type="number" name="attr_MagicAC" class="short" value="0" /></td>
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<td><input type="number" name="attr_MiscAC" class="short" value="0" /></td>
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</tr>
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<tr>
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<td colspan="6"></td>
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</tr>
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</table>
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</div>
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</div>
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<div>
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<table>
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<tr>
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<td colspan="13" class="ceme" class="boldme">Weapons</td>
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</tr>
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<tr>
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<td class="bluehilite boldme">HitDmg</td>
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<td class="bluehilite boldme alcenter">Name</td>
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<td class="bluehilite boldme alcenter">BtH</td>
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<td class="bluehilite boldme alcenter">Mod</td>
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<td class="bluehilite boldme alcenter">Misc</td>
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<td class="bluehilite boldme alcenter">Magic</td>
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<td class="bluehilite boldme alcenter">Total</td>
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<td class="bluehilite boldme alcenter">|</td>
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<td class="bluehilite boldme alcenter">Dmg</td>
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<td class="bluehilite boldme alcenter">Mod</td>
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<td class="bluehilite boldme alcenter">Misc</td>
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<td class="bluehilite boldme alcenter">Magic</td>
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<td class="bluehilite boldme alcenter">Total</td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/roll d20+@{WeaponHitTotal_1} Attack with @{WeaponName_1}" name="roll_WeaponHitOne" />
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<button type="roll" value="/roll @{WeaponDmg_1}+@{WeaponDmgTotal_1} @{WeaponName_1} damage" name="roll_WeaponDmgOne" />
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</td>
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<td><input type="text" name="attr_WeaponName_1" class="medium" value="Empty" /></td>
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<td><input type="number" name="attr_WeaponBth_1" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMod_1" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMisc_1" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMagic_1" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponHitTotal_1" class="short" value="@{WeaponBth_1}+@{WeaponHitMod_1}+@{WeaponHitMisc_1}+@{WeaponHitMagic_1}" disabled="true" /></td>
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<td class="boldme">|</td>
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<td><input type="text" name="attr_WeaponDmg_1" class="short" value="1d0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMod_1" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMisc_1" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMagic_1" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponDmgTotal_1" class="short" value="@{WeaponDmgMod_1}+@{WeaponDmgMisc_1}+@{WeaponDmgMagic_1}" disabled="true" /></td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/roll d20+@{WeaponHitTotal_2} Attack with @{WeaponName_2}" name="roll_WeaponHitTwo" />
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<button type="roll" value="/roll @{WeaponDmg_2}+@{WeaponDmgTotal_2} @{WeaponName_2} damage" name="roll_WeaponDmgTwo" />
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</td>
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<td><input type="text" name="attr_WeaponName_2" class="medium" value="Empty" /></td>
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<td><input type="number" name="attr_WeaponBth_2" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMod_2" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMisc_2" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMagic_2" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponHitTotal_2" class="short" value="@{WeaponBth_2}+@{WeaponHitMod_2}+@{WeaponHitMisc_2}+@{WeaponHitMagic_2}" disabled="true" /></td>
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<td class="boldme">|</td>
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<td><input type="text" name="attr_WeaponDmg_2" class="short" value="1d0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMod_2" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMisc_2" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMagic_2" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponDmgTotal_2" class="short" value="@{WeaponDmgMod_2}+@{WeaponDmgMisc_2}+@{WeaponDmgMagic_2}" disabled="true" /></td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/roll d20+@{WeaponHitTotal_3} Attack with @{WeaponName_3}" name="roll_WeaponHitThree" />
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<button type="roll" value="/roll @{WeaponDmg_3}+@{WeaponDmgTotal_3} @{WeaponName_3} damage" name="roll_WeaponDmgThree" />
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</td>
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<td><input type="text" name="attr_WeaponName_3" class="medium" value="Empty" /></td>
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<td><input type="number" name="attr_WeaponBth_3" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMod_3" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMisc_3" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMagic_3" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponHitTotal_3" class="short" value="@{WeaponBth_3}+@{WeaponHitMod_3}+@{WeaponHitMisc_3}+@{WeaponHitMagic_3}" disabled="true" /></td>
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<td class="boldme">|</td>
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<td><input type="text" name="attr_WeaponDmg_3" class="short" value="1d0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMod_3" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMisc_3" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMagic_3" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponDmgTotal_3" class="short" value="@{WeaponDmgMod_3}+@{WeaponDmgMisc_3}+@{WeaponDmgMagic_3}" disabled="true" /></td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/roll d20+@{WeaponHitTotal_4} Attack with @{WeaponName_4}" name="roll_WeaponHitFour" />
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<button type="roll" value="/roll @{WeaponDmg_4}+@{WeaponDmgTotal_4} @{WeaponName_4} damage" name="roll_WeaponDmgFour" />
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</td>
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<td><input type="text" name="attr_WeaponName_4" class="medium" value="Empty" /></td>
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<td><input type="number" name="attr_WeaponBth_4" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMod_4" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMisc_4" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMagic_4" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponHitTotal_4" class="short" value="@{WeaponBth_4}+@{WeaponHitMod_4}+@{WeaponHitMisc_4}+@{WeaponHitMagic_4}" disabled="true" /></td>
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<td class="boldme">|</td>
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<td><input type="text" name="attr_WeaponDmg_4" class="short" value="1d0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMod_4" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMisc_4" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMagic_4" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponDmgTotal_4" class="short" value="@{WeaponDmgMod_4}+@{WeaponDmgMisc_4}+@{WeaponDmgMagic_4}" disabled="true" /></td>
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</tr>
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<tr>
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<td>
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<button type="roll" value="/roll d20+@{WeaponHitTotal_5} Attack with @{WeaponName_5}" name="roll_WeaponHitFive" />
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<button type="roll" value="/roll @{WeaponDmg_5}+@{WeaponDmgTotal_5} @{WeaponName_5} damage" name="roll_WeaponDmgFive" />
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</td>
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<td><input type="text" name="attr_WeaponName_5" class="medium" value="Empty" /></td>
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<td><input type="number" name="attr_WeaponBth_5" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMod_5" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMisc_5" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponHitMagic_5" class="short" value="0" />=</td>
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<td><input type="number" name="attr_WeaponHitTotal_5" class="short" value="@{WeaponBth_5}+@{WeaponHitMod_5}+@{WeaponHitMisc_5}+@{WeaponHitMagic_5}" disabled="true" /></td>
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<td class="boldme">|</td>
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<td><input type="text" name="attr_WeaponDmg_5" class="short" value="1d0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMod_5" class="short" value="0" />+</td>
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<td><input type="number" name="attr_WeaponDmgMisc_5" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_WeaponDmgMagic_5" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_WeaponDmgTotal_5" class="short" value="@{WeaponDmgMod_5}+@{WeaponDmgMisc_5}+@{WeaponDmgMagic_5}" disabled="true" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<table width="100%">
|
|
<tr>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="boldme">Class Abilities</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<fieldset class="repeating_classabilities">
|
|
<input type="text" name="attr_ClassAbility" class="long" />
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="boldme">Inventory</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<fieldset class="repeating_inventory">
|
|
<input type="text" name="attr_Inventory" class="long" />
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table width="100%">
|
|
<tr>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="boldme">Racial Abilities</td>
|
|
<tr>
|
|
<td>
|
|
<fieldset class="repeating_raceabilities">
|
|
<input type="text" name="attr_RaceAbility" class="long" />
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="boldme">Senses</td>
|
|
<tr>
|
|
<td>
|
|
<fieldset class="repeating_senses">
|
|
<input type="text" name="attr_Senses" class="long" />
|
|
</fieldset>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table width="100%">
|
|
<tr>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td align="center" colspan="6" class="boldme">Spells</td>
|
|
</tr>
|
|
<tr>
|
|
<td align="left" class="bluehilite">Level</td>
|
|
<td align="left" class="bluehilite">#Spells</td>
|
|
<td align="left" class="bluehilite">Bonus<br />Spells</td>
|
|
<td align="left" class="bluehilite">Total</td>
|
|
</tr>
|
|
<tr>
|
|
<td>0th</td>
|
|
<td><input type="number" name="attr_numspells_0" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_0" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_0" class="short" value="@{numspells_0}+@{bonusspells_0}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>1st</td>
|
|
<td><input type="number" name="attr_numspells_1" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_1" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_1" class="short" value="@{numspells_1}+@{bonusspells_1}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>2nd</td>
|
|
<td><input type="number" name="attr_numspells_2" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_2" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_2" class="short" value="@{numspells_2}+@{bonusspells_2}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>3rd</td>
|
|
<td><input type="number" name="attr_numspells_3" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_3" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_3" class="short" value="@{numspells_3}+@{bonusspells_3}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>4th</td>
|
|
<td><input type="number" name="attr_numspells_4" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_4" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_4" class="short" value="@{numspells_4}+@{bonusspells_4}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>5th</td>
|
|
<td><input type="number" name="attr_numspells_5" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_5" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_5" class="short" value="@{numspells_5}+@{bonusspells_5}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>6th</td>
|
|
<td><input type="number" name="attr_numspells_6" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_6" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_6" class="short" value="@{numspells_6}+@{bonusspells_6}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>7th</td>
|
|
<td><input type="number" name="attr_numspells_7" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_7" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_7" class="short" value="@{numspells_7}+@{bonusspells_7}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>8th</td>
|
|
<td><input type="number" name="attr_numspells_8" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_8" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_8" class="short" value="@{numspells_8}+@{bonusspells_8}" disabled="true" />
|
|
</tr>
|
|
<tr>
|
|
<td>9th</td>
|
|
<td><input type="number" name="attr_numspells_9" class="short" value="0" />+</td>
|
|
<td><input type="number" name="attr_bonusspells_9" class="short" value="0" />=</td>
|
|
<td><input type="number" name="attr_total_spells_9" class="short" value="@{numspells_9}+@{bonusspells_9}" disabled="true" />
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|