mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
2550 lines
105 KiB
JavaScript
2550 lines
105 KiB
JavaScript
// --- ALL SHEET WORKERS START --- //
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const PLAYER = 'player';
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const SHEET_WORKER = 'sheetworker';
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const SUCCESS = 'success';
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const INFO = 'info';
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const WARNING = 'warning';
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const ERROR = 'error';
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const BOOK_FIELDS = [
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'book-phb','book-tcfhb','book-tcthb','book-tcprhb','book-tcwhb',
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'book-tom','book-aaeg',
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'book-dwarves','book-bards','book-elves','book-humanoids','book-rangers',
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'book-paladins','book-druids','book-barbarians','book-necromancers','book-ninjas',
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'book-combat-and-tactics','book-skills-and-powers','book-spells-and-magic'
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];
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const SCHOOL_SPELLS_AND_MAGIC = 'school-spells-and-magic';
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const SCHOOL_FIELDS = [SCHOOL_SPELLS_AND_MAGIC];
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const SPHERE_SPELLS_AND_MAGIC = 'sphere-spells-and-magic';
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const SPHERE_FIELDS = ['sphere-druids', 'sphere-necromancers', SPHERE_SPELLS_AND_MAGIC];
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//#region Helper function
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const isSheetWorkerUpdate = function (eventInfo) {
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return eventInfo.sourceType === SHEET_WORKER;
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}
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const isPlayerUpdate = function (eventInfo) {
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return eventInfo.sourceType === PLAYER;
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}
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const capitalizeFirst = function (s) {
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if (typeof s !== 'string')
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return '';
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return s.charAt(0).toUpperCase() + s.slice(1).toLowerCase();
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}
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const displaySize = function(size) {
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if (typeof size !== 'string')
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return '';
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size = size.toLowerCase();
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switch (size) {
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case 't':
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case 'tiny': return 'Tiny';
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case 's':
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case 'small': return 'Small';
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case 'm':
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case 'medium': return 'Medium';
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case 'l':
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case 'large': return 'Large';
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case 'h':
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case 'huge': return 'Huge';
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case 'g':
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case 'gargantuan': return 'Gargantuan';
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default: return capitalizeFirst(size);
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}
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}
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const sizeToInt = function(size) {
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size = displaySize(size);
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switch (size) {
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case 'Tiny': return 0;
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case 'Small': return 1;
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case 'Medium': return 2;
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case 'Large': return 3;
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case 'Huge': return 4;
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case 'Gargantuan': return 5;
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}
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}
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const displayWeaponType = function (type) {
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if (typeof type !== 'string')
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return '';
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type = type.toLowerCase();
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switch (type) {
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case 's': return 'Slashing';
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case 'p': return 'Piercing';
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case 'b': return 'Bludgeoning';
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default: return capitalizeFirst(type);
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}
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}
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const parseSourceAttribute = function (eventInfo) {
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let parse = {};
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if (eventInfo.sourceAttribute.startsWith('repeating')) {
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let match = eventInfo.sourceAttribute.split('_');
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parse.section = match[1];
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parse.rowId = match[2];
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parse.attribute = match[3];
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} else {
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parse.attribute = eventInfo.sourceAttribute;
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}
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return parse;
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}
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const conditionalLog = function (bool, msg) {
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if (bool)
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console.log(msg);
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}
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const extractQueryResult = async function(query){//Sends a message to query the user for some behavior, returns the selected option.
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let queryRoll = await startRoll(`!{{query=[[0[response=${query}]]]}}`);
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finishRoll(queryRoll.rollId);
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return queryRoll.results.query.expression.replace(/^.+?response=|\]$/g,'');
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};
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const extractRoll = async function(rollExpression) {
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let queryRoll = await startRoll(`!{{roll=[[${rollExpression}]]}}`);
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finishRoll(queryRoll.rollId);
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return queryRoll.results.roll;
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};
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const extractRollResult = async function(rollExpression) {
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let roll = await extractRoll(rollExpression);
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return roll.result;
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};
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// Call this when an async function does not call the CRP to keep the reference to the character sheet.
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const keepContextRoll = async function () {
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let dummyRoll = await startRoll('!{{roll=}}');
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finishRoll(dummyRoll.rollId);
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}
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const printRoll = async function(rollExpression) {
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let roll = await startRoll(rollExpression);
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finishRoll(roll.rollId);
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}
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const isRollValid = function (rollExpression, field) {
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let expression = rollExpression.trim();
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if (!expression)
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return false;
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let message = `In the field @{${field}} you have unmatched opening and closing`;
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let openPara = (expression.match(/\(/g) || []).length
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let closePara = (expression.match(/\)/g) || []).length
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if (openPara !== closePara) {
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showToast(ERROR, 'Unmatched Parenthesis', `${message} parenthesis. You have:\n${openPara}x '('\n${closePara}x ')'`);
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return false;
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}
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let openCurly = (expression.match(/{/g) || []).length
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let closeCurly = (expression.match(/}/g) || []).length
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if (openCurly !== closeCurly) {
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showToast(ERROR, 'Unmatched Curly brackets', `${message} curly brackets. You have:\n${openCurly}x '{'\n${closeCurly}x '}'`);
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return false;
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}
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let openSquare = (expression.match(/\[/g) || []).length
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let closeSquare = (expression.match(/]/g) || []).length
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if (openSquare !== closeSquare) {
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showToast(ERROR, 'Unmatched Square brackets', `${message} square brackets. You have:\n${openSquare}x '['\n${closeSquare}x ']'`);
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return false;
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}
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if (openSquare % 2 !== 0) {
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showToast(ERROR, 'Square brackets error', `The field @{${field}} have too few square brackets. Square brackets are used in pairs of two, ie. [[ ]].\nThe expression have an uneven number of bracket pairs: ${openSquare}`);
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return false;
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}
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return true;
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}
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const calculateFormula = async function(formulaField, calculatedField, silent = false) {
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getAttrs([formulaField], async function (values) {
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let rollExpression = values[formulaField];
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let valid = isRollValid(rollExpression, formulaField);
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if (!valid)
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return;
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setAttrs({
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[calculatedField]: await extractRollResult(rollExpression, formulaField)
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},{silent:silent});
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});
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}
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const getToastObject = function (type, title, message) {
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let content
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switch (type) {
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case SUCCESS: content = 1; break;
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case INFO: content = 2; break;
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case WARNING: content = 3; break;
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case ERROR: content = 4; break;
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}
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return {
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['toast']: 1,
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['toast-content']: content,
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[`toast-title-${type}`]: title,
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[`toast-message-${type}`]: message
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}
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}
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const showToast = function(type, title, message) {
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setAttrs(getToastObject(type, title, message));
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}
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const getActiveSettings = function (settingFields, values) {
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let settings = settingFields.map(bField => values[bField])
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.filter(Boolean)
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.filter(book => book !== '0');
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return new Set(settings);
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}
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const isBookInactive = function (books, obj) {
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let activeBooks = getActiveSettings(BOOK_FIELDS, books);
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if (Array.isArray(obj))
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return obj.every(b => !activeBooks.has(b));
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else
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return !activeBooks.has(obj['book']);
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}
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const bookInactiveShowToast = function(books, obj) {
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let bookInactive = isBookInactive(books, obj);
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if (bookInactive) {
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if (Array.isArray(obj)) {
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let booksString = obj.map(b => '\n* ' + b).join('')
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showToast(ERROR, 'Missing Book(s)', `The book(s):${booksString}\nAre currently not active on your sheet.\nGo to the *Sheet Settings* and activate any of the listed book(s) (if your DM allows for its usage)`);
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} else {
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showToast(ERROR, 'Missing Book', `The book *${obj['book']}* is currently not active on your sheet.\nGo to the *Sheet Settings* and activate the book (if your DM allows for its usage)`);
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}
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}
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return bookInactive;
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};
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const isRemoving0 = function(eventInfo, fieldNames) {
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return fieldNames.some(fieldName => !parseInt(eventInfo.removedInfo[`${eventInfo.sourceAttribute}_${fieldName}`]));
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};
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const isOverwriting0 = function(eventInfo) {
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return !parseInt(eventInfo.newValue) && !parseInt(eventInfo.previousValue);
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};
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const doEarlyReturn = function(eventInfo, fieldNames) {
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return eventInfo.removedInfo
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? isRemoving0(eventInfo, fieldNames)
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: isOverwriting0(eventInfo);
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};
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const repeatingMultiplySum = function(section, valueField, multiplierField, destination, decimals) {
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TAS.repeating(section)
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.attr(destination)
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.field([valueField, multiplierField])
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.reduce(function(m, r) {
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return m + r.F[valueField] * r.F[multiplierField];
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}, 0, function(t,r,a) {
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let dec = parseInt(decimals);
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if (isNaN(dec)) {
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a[destination] = t;
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} else {
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a.D[dec][destination] = t;
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}
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})
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.execute();
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};
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const repeatingCalculateRemaining = function(repeatingName, repeatingFieldsToSum, totalField, remainingField) {
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TAS.repeating(repeatingName)
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.attrs([totalField, remainingField])
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.fields(repeatingFieldsToSum)
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.reduce(function (memo, row) {
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repeatingFieldsToSum.forEach(column => {
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memo += row.I[column];
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});
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return memo;
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}, 0, function (memo,_,attrSet) {
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attrSet.I[remainingField] = attrSet.I[totalField] - memo;
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}).execute();
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};
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//#endregion
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//#region Generic Setup functions
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function setupStaticCalculateTotal(totalField, fieldsToSum, maxValue) {
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let onChange = fieldsToSum.map(field => `change:${field}`).join(' ');
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on(onChange, function () {
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getAttrs(fieldsToSum, function (values) {
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let total = 0;
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fieldsToSum.forEach(field => {
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total += parseInt(values[field]) || 0;
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});
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if (!isNaN(maxValue))
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total = Math.min(total, maxValue);
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setAttrs({
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[totalField]: total
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});
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});
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});
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}
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function setupRepeatingRowCalculateTotal(repeatingTotalField, repeatingFieldsToSum, repeatingName, maxValue) {
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let onChange = repeatingFieldsToSum.map(field => `change:repeating_${repeatingName}:${field}`).join(' ');
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let allFields = [...repeatingFieldsToSum];
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allFields.push(repeatingTotalField);
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on(`${onChange} remove:repeating_${repeatingName}`, function(eventInfo){
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if (eventInfo.removedInfo)
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return;
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TAS.repeating(repeatingName)
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.fields(allFields)
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.tap(function(rowSet) {
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let rowId = parseSourceAttribute(eventInfo).rowId;
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let row = rowSet[rowId];
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let total = 0;
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repeatingFieldsToSum.forEach(column => {
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total += row.I[column];
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});
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if (!isNaN(maxValue))
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total = Math.min(total, maxValue);
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row[repeatingTotalField] = total;
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})
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.execute();
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});
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}
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//#endregion
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on('clicked:hide-toast', function(eventInfo) {
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setAttrs({
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['toast']: 0,
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['toast-content']: 0,
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});
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});
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//#region Ability Scores logic
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// Ability Score Parser function
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const squareBracketsRegex = /18\[([0-9]{1,3})]/; // Ie. 18[65]
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const parenthesisRegex = /18\(([0-9]{1,3})\)/; // Ie. 18(65)
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function getLookupValue(abilityScoreString, defaultValue, isStrength = false) {
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if (abilityScoreString === '') {
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return defaultValue;
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}
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let abilityScoreNumber = parseInt(abilityScoreString);
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if (isNaN(abilityScoreNumber) || abilityScoreNumber < 1 || abilityScoreNumber > 25) {
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return 0; // Return error value
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}
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if (isStrength) {
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let exceptionalMatch = abilityScoreString.match(squareBracketsRegex) || abilityScoreString.match(parenthesisRegex);
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if (exceptionalMatch !== null) {
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let exceptionalStrNumber = parseInt(exceptionalMatch[1]);
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if (1 <= exceptionalStrNumber && exceptionalStrNumber <= 50) {
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return '18[01-50]';
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}
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if (51 <= exceptionalStrNumber && exceptionalStrNumber <= 75) {
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return '18[51-75]'
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}
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if (76 <= exceptionalStrNumber && exceptionalStrNumber <= 90) {
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return '18[76-90]'
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}
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if (91 <= exceptionalStrNumber && exceptionalStrNumber <= 99) {
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return '18[91-99]'
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}
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// 100 can be written as [00] or [100]
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if (exceptionalStrNumber === 0 || exceptionalStrNumber === 100) {
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return '18[00]'
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}
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}
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}
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return abilityScoreNumber;
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}
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//Set sub-attributes based on Strength, Stamina, and Muscle
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on('change:strength change:stamina change:muscle', function() {
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getAttrs(['strength','stamina','muscle'], function(values) {
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let strengthRaw = values.strength.replace(/\s+/g, '');
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let staminaRaw = values.stamina.replace(/\s+/g, '');
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let muscleRaw = values.muscle.replace(/\s+/g, '');
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let strength = getLookupValue(strengthRaw, '', true);
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if (strength === '') {
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return;
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}
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if (strength === 0) {
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assignStr(0,0, strengthTable['strnotes'][0], strengthTable['str2notes'][0]);
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return;
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}
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let stamina = getLookupValue(staminaRaw, strength, true);
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let muscle = getLookupValue(muscleRaw, strength, true);
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let strnotes;
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let str2notes;
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if (staminaRaw === '' && muscleRaw === '') {
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strnotes = [strengthTable['str2notes'][strength], strengthTable['strnotes'][strength]].filter(Boolean).join(', ');
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str2notes = '';
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} else {
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strnotes = stamina === 0 ? 'INVALID STAMINA' : strengthTable['strnotes'][strength];
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str2notes = muscle === 0 ? 'INVALID MUSCLE' : strengthTable['str2notes'][muscle];
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}
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assignStr(stamina, muscle, strnotes, str2notes);
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function assignStr(stamina, muscle, strnotes, str2notes) {
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setAttrs({
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strengthhit: strengthTable['strengthhit'][muscle],
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strengthdmg: strengthTable['strengthdmg'][muscle],
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carryweight: strengthTable['carryweight'][stamina],
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maxpress: strengthTable['maxpress'][muscle],
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opendoor: strengthTable['opendoor'][muscle],
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bendbar: strengthTable['bendbar'][muscle],
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strnotes: strnotes,
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str2notes: str2notes,
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});
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}
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});
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});
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// Set sub-attributes based on Dexterity, Aim, and Balance
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on('change:dexterity change:aim change:balance', function() {
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getAttrs(['dexterity','aim','balance'], function(values) {
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let dexterityRaw = values.dexterity.replace(/\s+/g, '');
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let aimRaw = values.aim.replace(/\s+/g, '');
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let balanceRaw = values.balance.replace(/\s+/g, '');
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let dexterity = getLookupValue(dexterityRaw, '');
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if (dexterity === '') {
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return;
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}
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if (dexterity === 0) {
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assignAttributes(0, 0, 0, dexterityTable['dexnotes'][0], dexterityTable['dexnotes'][0], false);
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return;
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}
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let aim = getLookupValue(aimRaw, '');
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let balance = getLookupValue(balanceRaw, '');
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let dexnotes;
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let dex2notes;
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let standardRules = false;
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if (aimRaw === '' && balanceRaw === '') {
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dexnotes = '';
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dex2notes = '';
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standardRules = true;
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} else {
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dexnotes = aim === 0 ? 'INVALID AIM' : '';
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dex2notes = balance === 0 ? 'INVALID BALANCE' : '';
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}
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assignAttributes(dexterity, aim, balance, dexnotes, dex2notes, standardRules);
|
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function assignAttributes(dexterity, aim, balance, dexnotes, dex2notes, standardRules) {
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setAttrs({
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ppd: dexterityTable['aim-pickpocket'][aim] || dexterityTable['dex-pickpocket'][dexterity],
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old: dexterityTable['aim-openlocks'][aim] || dexterityTable['dex-openlocks'][dexterity],
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rtd: dexterityTable['dex-findtraps'][dexterity],
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msd: dexterityTable['balance-movesilently'][balance] || dexterityTable['dex-movesilently'][dexterity],
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hsd: dexterityTable['dex-hideinshadows'][dexterity],
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cwd: standardRules ? '0' : dexterityTable['balance-climbwalls'][balance] || dexterityTable['dex-climbwalls'][dexterity],
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tud: standardRules ? '0' : dexterityTable['dex-tunneling'][dexterity],
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ebd: standardRules ? '0' : dexterityTable['dex-escapebonds'][dexterity],
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dexreact: dexterityTable['dexreact'][getLookupValue(balance, dexterity)],
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dexmissile: dexterityTable['dexmissile'][getLookupValue(aim, dexterity)],
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dexdefense: dexterityTable['dexdefense'][getLookupValue(balance, dexterity)],
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dexnotes: dexnotes,
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dex2notes: dex2notes,
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});
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}
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});
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});
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// Set sub-attributes based on Constitution, Health, and Fitness
|
||
on('change:constitution change:health change:fitness', function() {
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||
getAttrs(['constitution','health','fitness'], function(values) {
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||
let constitutionRaw = values.constitution.replace(/\s+/g, '');
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||
let healthRaw = values.health.replace(/\s+/g, '');
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let fitnessRaw = values.fitness.replace(/\s+/g, '');
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let constitution = getLookupValue(constitutionRaw, '');
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if (constitution === '') {
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return;
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}
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if (constitution === 0) {
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assignAttributes(0,0, 0, constitutionTable['connotes'][0], constitutionTable['con2notes'][0]);
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return;
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||
}
|
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|
||
let health = getLookupValue(healthRaw, constitution);
|
||
let fitness = getLookupValue(fitnessRaw, constitution);
|
||
|
||
let connotes;
|
||
let con2notes;
|
||
if (healthRaw === '' && fitnessRaw === '') {
|
||
connotes = [constitutionTable['con2notes'][constitution], constitutionTable['connotes'][constitution]].filter(Boolean).join(', ');
|
||
con2notes = '';
|
||
} else {
|
||
connotes = health === 0 ? 'INVALID HEALTH' : constitutionTable['connotes'][constitution];
|
||
con2notes = fitness === 0 ? 'INVALID FITNESS' : constitutionTable['con2notes'][fitness];
|
||
}
|
||
|
||
assignAttributes(constitution, health, fitness, connotes, con2notes);
|
||
|
||
function assignAttributes(constitution, health, fitness, connotes, con2notes) {
|
||
setAttrs({
|
||
conadj: constitutionTable['conadj'][fitness],
|
||
conshock: constitutionTable['conshock'][health],
|
||
conres: constitutionTable['conres'][fitness],
|
||
conpoisonsave: constitutionTable['conpoisonsave'][health],
|
||
conregen: constitutionTable['conregen'][constitution],
|
||
connotes: connotes,
|
||
con2notes: con2notes,
|
||
});
|
||
}
|
||
});
|
||
});
|
||
|
||
// Set sub-attributes based on Intelligence, Reason, and Knowledge
|
||
on('change:intelligence change:reason change:knowledge', function() {
|
||
getAttrs(['intelligence','reason','knowledge'], function(values) {
|
||
let intelligenceRaw = values.intelligence.replace(/\s+/g, '');
|
||
let reasonRaw = values.reason.replace(/\s+/g, '');
|
||
let knowledgeRaw = values.knowledge.replace(/\s+/g, '');
|
||
|
||
let intelligence = getLookupValue(intelligenceRaw, '');
|
||
if (intelligence === '') {
|
||
return;
|
||
}
|
||
|
||
if (intelligence === 0) {
|
||
assignAttributes(0, 0, 0, intelligenceTable['intnotes'][0], intelligenceTable['intnotes'][0]);
|
||
return;
|
||
}
|
||
|
||
let reason = getLookupValue(reasonRaw, intelligence);
|
||
let knowledge = getLookupValue(knowledgeRaw, intelligence);
|
||
|
||
let intnotes;
|
||
let int2notes;
|
||
if (reasonRaw === '' && knowledgeRaw === '') {
|
||
intnotes = intelligenceTable['intnotes'][intelligence];
|
||
int2notes = '';
|
||
} else {
|
||
intnotes = reason === 0 ? 'INVALID REASON' : '';
|
||
int2notes = knowledge === 0 ? 'INVALID KNOWLEDGE' : intelligenceTable['intnotes'][knowledge];
|
||
}
|
||
|
||
assignAttributes(intelligence, reason, knowledge, intnotes, int2notes);
|
||
|
||
function assignAttributes(intelligence, reason, knowledge, intnotes, int2notes) {
|
||
setAttrs({
|
||
intlang: intelligenceTable['intlang'][knowledge],
|
||
intlvl: intelligenceTable['intlvl'][reason],
|
||
intchance: intelligenceTable['intchance'][knowledge],
|
||
intmax: intelligenceTable['intmax'][reason],
|
||
intimm1st: intelligenceTable['intimm1st'][reason],
|
||
intimm2nd: intelligenceTable['intimm2nd'][reason],
|
||
intimm3rd: intelligenceTable['intimm3rd'][reason],
|
||
intimm4th: intelligenceTable['intimm4th'][reason],
|
||
intimm5th: intelligenceTable['intimm5th'][reason],
|
||
intimm6th: intelligenceTable['intimm6th'][reason],
|
||
intimm7th: intelligenceTable['intimm7th'][reason],
|
||
intnotes: intnotes,
|
||
int2notes: int2notes,
|
||
});
|
||
}
|
||
});
|
||
});
|
||
|
||
// Set sub-attributes based on Wisdom, Intuition, and Willpower
|
||
function parseWisBonus(abilityScore) {
|
||
if (abilityScore < 13) {
|
||
return {
|
||
'1st': 0,
|
||
'2nd': 0,
|
||
'3rd': 0,
|
||
'4th': 0,
|
||
'5th': 0,
|
||
'6th': 0,
|
||
'7th': 0,
|
||
'wisbonus': wisdomTable['wisbonus'][abilityScore],
|
||
'wisbonus-prime': wisdomTable['wisbonus'][abilityScore],
|
||
'wisbonus-extra': wisdomTable['wisbonus'][abilityScore],
|
||
};
|
||
}
|
||
|
||
// Combine all spell levels into one string
|
||
let bonusString = '';
|
||
for (let i = 13; i <= abilityScore; i++) {
|
||
bonusString += wisdomTable['wisbonus'][i];
|
||
}
|
||
|
||
// Count instances of each spell level
|
||
let bonus = {
|
||
'1st': (bonusString.match(/1st/g) || []).length,
|
||
'2nd': (bonusString.match(/2nd/g) || []).length,
|
||
'3rd': (bonusString.match(/3rd/g) || []).length,
|
||
'4th': (bonusString.match(/4th/g) || []).length,
|
||
'5th': (bonusString.match(/5th/g) || []).length,
|
||
'6th': (bonusString.match(/6th/g) || []).length,
|
||
'7th': (bonusString.match(/7th/g) || []).length,
|
||
};
|
||
|
||
// Generate bonus prime and bonus extra strings
|
||
bonus['wisbonus-prime'] = wisdomTable['wisbonus-prime'][abilityScore];
|
||
bonus['wisbonus-extra'] = wisdomTable['wisbonus-extra'][abilityScore];
|
||
bonus['wisbonus'] = [bonus['wisbonus-prime'], bonus['wisbonus-extra']].filter(Boolean).join(', ');
|
||
|
||
return bonus;
|
||
}
|
||
|
||
on('change:wisdom change:intuition change:willpower', function() {
|
||
getAttrs(['wisdom','intuition','willpower'], function(values) {
|
||
let wisdomRaw = values.wisdom.replace(/\s+/g, '');
|
||
let intuitionRaw = values.intuition.replace(/\s+/g, '');
|
||
let willpowerRaw = values.willpower.replace(/\s+/g, '');
|
||
|
||
let wisdom = getLookupValue(wisdomRaw, '');
|
||
if (wisdom === '') {
|
||
return;
|
||
}
|
||
|
||
let bonusSpells;
|
||
if (wisdom === 0) {
|
||
bonusSpell = parseWisBonus(0);
|
||
assignAttributes(0, 0, 0, bonusSpells, wisdomTable['wisimmune'][0], wisdomTable['wisimmune'][0], wisdomTable['wisnotes'][0], wisdomTable['wisnotes'][0]);
|
||
return;
|
||
}
|
||
|
||
let intuition = getLookupValue(intuitionRaw, wisdom);
|
||
let willpower = getLookupValue(willpowerRaw, wisdom);
|
||
|
||
let wisimm1;
|
||
let wisimm2;
|
||
let wisnotes;
|
||
let wis2notes;
|
||
if (intuitionRaw === '' && willpowerRaw === '') {
|
||
wisnotes = wisdomTable['wisnotes'][wisdom];
|
||
wis2notes = '';
|
||
wisimm2 = '';
|
||
let wisImmuneArray = [];
|
||
for (let i = wisdom; i > 18; i--) {
|
||
wisImmuneArray.push(wisdomTable['wisimmune'][i]);
|
||
}
|
||
wisimm1 = wisImmuneArray.filter(Boolean).join(', ');
|
||
} else {
|
||
wisnotes = intuition === 0 ? 'INVALID INTUITION' : wisdomTable['wisnotes'][intuition];
|
||
wis2notes = willpower === 0 ? 'INVALID WILLPOWER' : wisdomTable['wisnotes'][willpower];
|
||
let wisImmuneArray = [];
|
||
for (let i = willpower; i > 18; i--) {
|
||
wisImmuneArray.push(wisdomTable['wisimmune'][i]);
|
||
}
|
||
let slicePoint = Math.round(wisImmuneArray.length/2);
|
||
wisimm1 = wisImmuneArray.slice(0, slicePoint).filter(Boolean).join(', ');
|
||
wisimm2 = wisImmuneArray.slice(slicePoint).filter(Boolean).join(', ');
|
||
}
|
||
bonusSpells = parseWisBonus(willpower);
|
||
|
||
assignAttributes(wisdom, intuition, willpower, bonusSpells, wisimm1, wisimm2, wisnotes, wis2notes);
|
||
|
||
function assignAttributes(wisdom, intuition, willpower, bonusSpells, wisimm1, wisimm2, wisnotes, wis2notes) {
|
||
setAttrs({
|
||
wisdef: wisdomTable['wisdef'][willpower],
|
||
wisbonus: bonusSpells['wisbonus'],
|
||
'wisbonus-prime': bonusSpells['wisbonus-prime'],
|
||
'wisbonus-extra': bonusSpells['wisbonus-extra'],
|
||
wisfail: wisdomTable['wisfail'][intuition],
|
||
wisimm: wisimm1,
|
||
wisimm1: wisimm1,
|
||
wisimm2: wisimm2,
|
||
wisnotes: wisnotes,
|
||
wis2notes: wis2notes,
|
||
'spell-priest-level1-wisdom': bonusSpells['1st'],
|
||
'spell-priest-level2-wisdom': bonusSpells['2nd'],
|
||
'spell-priest-level3-wisdom': bonusSpells['3rd'],
|
||
'spell-priest-level4-wisdom': bonusSpells['4th'],
|
||
'spell-priest-level5-wisdom': bonusSpells['5th'],
|
||
'spell-priest-level6-wisdom': bonusSpells['6th'],
|
||
'spell-priest-level7-wisdom': bonusSpells['7th'],
|
||
});
|
||
}
|
||
});
|
||
});
|
||
|
||
// Set sub-attributes based on Charisma, Leadership, and Appearance
|
||
on('change:charisma change:leadership change:appearance', function() {
|
||
getAttrs(['charisma','leadership','appearance'], function(values) {
|
||
let charismaRaw = values.charisma.replace(/\s+/g, '');
|
||
let leadershipRaw = values.leadership.replace(/\s+/g, '');
|
||
let appearanceRaw = values.appearance.replace(/\s+/g, '');
|
||
|
||
let charisma = getLookupValue(charismaRaw, '');
|
||
if (charisma === '') {
|
||
return;
|
||
}
|
||
|
||
if (charisma === 0) {
|
||
assignAttributes(0,0, 0, charismaTable['chanotes'][0], charismaTable['chanotes'][0]);
|
||
return;
|
||
}
|
||
|
||
let leadership = getLookupValue(leadershipRaw, charisma);
|
||
let appearance = getLookupValue(appearanceRaw, charisma);
|
||
|
||
let chanotes;
|
||
let cha2notes;
|
||
if (leadershipRaw === '' && appearanceRaw === '') {
|
||
chanotes = charismaTable['chanotes'][charisma];
|
||
cha2notes = '';
|
||
} else {
|
||
chanotes = leadership === 0 ? 'INVALID LEADERSHIP' : charismaTable['chanotes'][leadership];
|
||
cha2notes = appearance === 0 ? 'INVALID APPEARANCE' : charismaTable['chanotes'][appearance];
|
||
}
|
||
|
||
assignAttributes(charisma, leadership, appearance, chanotes, cha2notes);
|
||
|
||
function assignAttributes(charisma, leadership, appearance, chanotes, cha2notes) {
|
||
setAttrs({
|
||
chamax: charismaTable['chamax'][leadership],
|
||
chaloy: charismaTable['chaloy'][leadership],
|
||
chareact: charismaTable['chareact'][appearance],
|
||
chanotes: chanotes,
|
||
cha2notes: cha2notes,
|
||
});
|
||
}
|
||
});
|
||
});
|
||
|
||
on('clicked:opendoor-check', function (eventInfo){
|
||
getAttrs(['opendoor'], async function (values){
|
||
let match = values.opendoor.match(/(\d+)\((\d+)\)/);
|
||
let rollTemplate = "&{template:2Echeck} {{character=@{character_name}}} {{checkroll=[[1d20cs1cf20]]}} {{color=blue}}"
|
||
if (!match) {
|
||
return printRoll(rollTemplate + "{{checkvs=Open Doors Check}} {{checktarget=[[@{opendoor}]]}}");
|
||
}
|
||
let target = await extractQueryResult(`?{What kind of door?|Normal door,${match[1]}|Locked / Barred / Magical door,${match[2]}}`);
|
||
rollTemplate += ` {{checktarget=[[${target}]]}}`;
|
||
rollTemplate += target === match[1]
|
||
? ` {{checkvs=Open Normal Doors Check}}`
|
||
: ` {{checkvs=Open Locked/Barred/Magically Held Doors Check}}`;
|
||
return printRoll(rollTemplate);
|
||
});
|
||
});
|
||
//#endregion
|
||
|
||
//#region Wizard and Priest Spells slot counting
|
||
function isNewSpellSection(section) {
|
||
return section.startsWith('wiz') || section.startsWith('pri');
|
||
}
|
||
|
||
// --- Start summing numbers from repeating spells for wizard and priest --- //
|
||
function recursiveSpellSum(tail, acc, oldField, newField, resultFieldName) {
|
||
let head = tail.shift();
|
||
if (head === undefined) {
|
||
console.log(`Summing ended. Final sum is ${acc}`);
|
||
console.timeEnd('Summing time');
|
||
setAttrs({
|
||
[resultFieldName] : acc
|
||
});
|
||
return;
|
||
}
|
||
|
||
let repeatingName;
|
||
let fieldName;
|
||
if (isNewSpellSection(head)) {
|
||
repeatingName = `spells-${head}`
|
||
fieldName = newField;
|
||
} else {
|
||
repeatingName = `spells${head}`
|
||
fieldName = `${oldField}${head}`
|
||
}
|
||
|
||
console.timeLog('Summing time');
|
||
|
||
TAS.repeating(repeatingName)
|
||
.fields(fieldName)
|
||
.each(function (r) {
|
||
acc += (r.I[fieldName]);
|
||
console.log(`Recursion ${repeatingName} updated sum to ${acc}`);
|
||
})
|
||
.execute(() => recursiveSpellSum(tail, acc, oldField, newField, resultFieldName)); // Fat arrow function to lazy load value.
|
||
}
|
||
|
||
function setupRepeatingSpellSumming(sections, oldField, newField, resultFieldName) {
|
||
sections.forEach(section => {
|
||
let repeatingName;
|
||
let fieldName;
|
||
if (isNewSpellSection(section)) {
|
||
repeatingName = `spells-${section}`
|
||
fieldName = newField;
|
||
} else {
|
||
repeatingName = `spells${section}`
|
||
fieldName = `${oldField}${section}`
|
||
}
|
||
|
||
let onChange = `change:repeating_${repeatingName}:${fieldName} remove:repeating_${repeatingName}`;
|
||
on(onChange, function (eventInfo) {
|
||
if (doEarlyReturn(eventInfo, [fieldName]))
|
||
return;
|
||
|
||
console.log(`Summing started by section ${repeatingName}. Fieldname ${fieldName}`);
|
||
console.time('Summing time');
|
||
let levelsCopy = [...sections];
|
||
let accumulator = 0;
|
||
|
||
recursiveSpellSum(levelsCopy, accumulator, oldField, newField, resultFieldName);
|
||
});
|
||
});
|
||
}
|
||
|
||
function setupCalculateRemaining(totalField, sumField, remainingField) {
|
||
on(`change:${totalField} change:${sumField}`, function () {
|
||
getAttrs([totalField, sumField], function (values) {
|
||
let intTotal = parseInt(values[totalField]);
|
||
let intSum = parseInt(values[sumField]);
|
||
|
||
console.log(`Setting ${remainingField} with value from ${totalField}: ${intTotal} and ${sumField}: ${intSum}`);
|
||
|
||
setAttrs({
|
||
[remainingField]: intTotal - intSum
|
||
});
|
||
});
|
||
});
|
||
}
|
||
//#endregion
|
||
|
||
//#region Priest Spells based on Spheres
|
||
const ELEMENTAL = 'Elemental';
|
||
const PRIEST_SPHERES = [
|
||
// Player's Handbook
|
||
'All','Animal','Astral','Charm','Combat','Creation','Divination',ELEMENTAL,'Guardian','Healing',
|
||
'Necromantic','Plant','Protection','Summoning','Sun','Weather',
|
||
// Tome of Magic Spheres
|
||
'Chaos','Law','Numbers','Thought','Time','Travelers','War','Wards'
|
||
];
|
||
|
||
const primarySphereRegex = new RegExp(PRIEST_SPHERES.join('|'), 'gi');
|
||
const noElementalRegex = new RegExp(PRIEST_SPHERES.filter(s => s !== ELEMENTAL).join('|'), 'gi');
|
||
const elementalRegex = /Earth|Air|Fire|Water/gi
|
||
|
||
function parseSpheres(spheresStrings, regex) {
|
||
let spheres = new Set();
|
||
spheresStrings.map(s => s.match(regex))
|
||
.flat()
|
||
.filter(Boolean)
|
||
.map(s => capitalizeFirst(s))
|
||
.forEach(s => spheres.add(s));
|
||
return spheres;
|
||
}
|
||
|
||
const getSpellSpheres = function (spell, sphereRules) {
|
||
if (sphereRules.has(SPHERE_SPELLS_AND_MAGIC))
|
||
return spell[SPHERE_SPELLS_AND_MAGIC] || spell['sphere'];
|
||
|
||
let sphere = spell['sphere'];
|
||
sphereRules.forEach(rule => sphere += spell[rule] || '');
|
||
return sphere;
|
||
}
|
||
|
||
function isSpellAvailable(spellName, spell, availableSpheres, elementalSpheres, activeBooks, optionalSpheres) {
|
||
if (!activeBooks.has(spell['book']))
|
||
return false;
|
||
|
||
let spheres = getSpellSpheres(spell, optionalSpheres);
|
||
|
||
let primarySpellSpheres = spheres.match(noElementalRegex) || [];
|
||
let isAvailable = primarySpellSpheres.some(sphere => availableSpheres.has(sphere));
|
||
if (isAvailable)
|
||
return true;
|
||
|
||
if (!availableSpheres.has(ELEMENTAL))
|
||
return false;
|
||
|
||
if (!spheres.includes(ELEMENTAL))
|
||
return false;
|
||
|
||
if (spheres.includes(`${ELEMENTAL} (`))
|
||
return spheres.match(elementalRegex).some((element) => elementalSpheres.has(element))
|
||
|
||
// The player and the spell has the elemental sphere (without any sub elements)
|
||
// Currently only 'Commune With Nature' in the revised Player's Handbook (1995) has this property
|
||
return true;
|
||
}
|
||
|
||
function setupAddPriestSpell(postfix) {
|
||
if (!priestSpells[postfix])
|
||
return;
|
||
|
||
on(`clicked:add-spells-${postfix}`, function () {
|
||
const section = `spells-${postfix}`;
|
||
const field = 'spell-name';
|
||
let sphereFields = ['sphere-major'];
|
||
if (postfix.match(/[123]/))
|
||
sphereFields.push("sphere-minor");
|
||
|
||
TAS.repeating(section)
|
||
.attrs([...sphereFields, ...BOOK_FIELDS, ...SPHERE_FIELDS])
|
||
.fields(field)
|
||
.reduce(function(knownSpells, row){
|
||
knownSpells.add(row.S[field]);
|
||
return knownSpells;
|
||
}, new Set(), function (knownSpells,_,attrSet){
|
||
let primarySpheres = parseSpheres(sphereFields.map(aField => attrSet.S[aField]), primarySphereRegex);
|
||
let elementalSpheres = parseSpheres(sphereFields.map(aField => attrSet.S[aField]), elementalRegex);
|
||
|
||
if (primarySpheres.size < 1) {
|
||
showToast(WARNING, 'No spheres found', `No valid spheres found. Please write or select some spheres`);
|
||
return;
|
||
}
|
||
|
||
let activeBooks = getActiveSettings(BOOK_FIELDS, attrSet);
|
||
let optionalSpheres = getActiveSettings(SPHERE_FIELDS, attrSet);
|
||
|
||
let spellsToAdd = [];
|
||
for (const [spellName, spell] of Object.entries(priestSpells[postfix])) {
|
||
let isAvailable = isSpellAvailable(spellName, spell, primarySpheres, elementalSpheres, activeBooks, optionalSpheres);
|
||
if (isAvailable) {
|
||
spellsToAdd.push({name: spellName, book: spell['book']});
|
||
}
|
||
}
|
||
|
||
console.log(spellsToAdd);
|
||
if (spellsToAdd.length < 1) {
|
||
showToast(ERROR, 'No spells found', `No spells found for the selected spheres`);
|
||
return;
|
||
}
|
||
|
||
spellsToAdd = spellsToAdd.filter(spell => !knownSpells.has(spell.name));
|
||
console.log(spellsToAdd);
|
||
if (spellsToAdd.length < 1) {
|
||
showToast(INFO, 'All spells added', `Found no more spells to add based on spheres`);
|
||
return;
|
||
}
|
||
|
||
let books = [...new Set(spellsToAdd.map(s => `\n • ${s.book}`))].join('');
|
||
let toastObject = getToastObject(SUCCESS, 'Added new spells!', `Spells was added from the following books:${books}`);
|
||
|
||
let newValue = {...toastObject};
|
||
spellsToAdd.forEach(spell => {
|
||
let newrowid = generateRowID();
|
||
newValue[`repeating_${section}_${newrowid}_${field}`] = spell.name;
|
||
});
|
||
|
||
setAttrs(newValue);
|
||
|
||
})
|
||
.execute();
|
||
});
|
||
}
|
||
//#endregion
|
||
|
||
//#region Wizard and Priest reset buttons
|
||
function resetCastSlots(row, castField, memField) {
|
||
row.I[castField] = 0;
|
||
}
|
||
|
||
function resetCastAndMemSlots(row, castField, memField) {
|
||
row.I[castField] = 0;
|
||
row.I[memField] = 0;
|
||
}
|
||
|
||
function resetSpentSlots(row, castField, memField) {
|
||
row.I[memField] = row.I[memField] - row.I[castField];
|
||
row.I[castField] = 0;
|
||
}
|
||
|
||
function setupSpellSlotsReset(buttonName, tab, spellLevels, allSections) {
|
||
let isPowers = !spellLevels || !tab;
|
||
let attributes = ['spell-slot-reset-sections', 'spell-slot-reset-function']
|
||
if (!isPowers)
|
||
attributes.push(tab);
|
||
|
||
on(`clicked:${buttonName}`, function () {
|
||
|
||
getAttrs(attributes, function (values) {
|
||
let resetSection = values['spell-slot-reset-sections'];
|
||
let resetFunction = values['spell-slot-reset-function'];
|
||
|
||
let sections = [];
|
||
if (resetSection === 'all' || isPowers)
|
||
sections = allSections;
|
||
else if (resetSection === 'level') {
|
||
let level = values[tab];
|
||
if (!level)
|
||
return;
|
||
|
||
let spellLevel = spellLevels.find(spellLevel => spellLevel.level === level);
|
||
if (!spellLevel)
|
||
return;
|
||
|
||
sections = spellLevel.sections || [];
|
||
}
|
||
|
||
if (!sections.length)
|
||
return
|
||
|
||
let updateFunction;
|
||
if (resetFunction === '1' || isPowers)
|
||
updateFunction = resetCastSlots;
|
||
else if (resetFunction === '2')
|
||
updateFunction = resetCastAndMemSlots;
|
||
else if (resetFunction === '3')
|
||
updateFunction = resetSpentSlots;
|
||
|
||
if (!updateFunction)
|
||
return;
|
||
|
||
sections.forEach(section => {
|
||
let repSection;
|
||
let castField;
|
||
let memField;
|
||
if (isNewSpellSection(section)) {
|
||
repSection = `spells-${section}`;
|
||
castField = 'spell-cast-value';
|
||
memField = 'spell-memorized';
|
||
} else {
|
||
repSection = `spells${section}`;
|
||
castField = `cast-value${section}`;
|
||
memField = `cast-max${section}`;
|
||
}
|
||
|
||
TAS.repeating(repSection)
|
||
.fields(castField, memField)
|
||
.each(function(row) {
|
||
updateFunction(row, castField, memField);
|
||
})
|
||
.execute();
|
||
});
|
||
});
|
||
});
|
||
}
|
||
//#endregion
|
||
|
||
//#region Wizard and Priest spells and Powers setup
|
||
function setupAutoFillSpellInfo(section, spellsTable, levelFunc, optionalRulesFields) {
|
||
if (!spellsTable[section])
|
||
return;
|
||
|
||
on(`change:repeating_spells-${section}:spell-name`, function (eventInfo) {
|
||
let spell = spellsTable[section][eventInfo.newValue];
|
||
if (!spell)
|
||
return;
|
||
|
||
getAttrs([...BOOK_FIELDS, ...optionalRulesFields], function(books) {
|
||
if (bookInactiveShowToast(books, spell))
|
||
return;
|
||
|
||
let spellInfo = {
|
||
[`repeating_spells-${section}_spell-cast-time`] : spell['cast-time'],
|
||
[`repeating_spells-${section}_spell-level`] : levelFunc(spell['level']),
|
||
[`repeating_spells-${section}_spell-school`] : spell['school'],
|
||
[`repeating_spells-${section}_spell-components`] : spell['components'],
|
||
[`repeating_spells-${section}_spell-range`] : spell['range'],
|
||
[`repeating_spells-${section}_spell-aoe`] : spell['aoe'],
|
||
[`repeating_spells-${section}_spell-duration`] : spell['duration'],
|
||
[`repeating_spells-${section}_spell-damage`] : spell['damage'],
|
||
[`repeating_spells-${section}_spell-damage-type`] : spell['damage-type'],
|
||
[`repeating_spells-${section}_spell-saving-throw`] : spell['saving-throw'],
|
||
[`repeating_spells-${section}_spell-healing`] : spell['healing'],
|
||
[`repeating_spells-${section}_spell-materials`] : spell['materials'],
|
||
[`repeating_spells-${section}_spell-reference`] : `${spell['reference']}, ${spell['book']}`,
|
||
[`repeating_spells-${section}_spell-subtlety`] : spell['subtlety'] || '',
|
||
[`repeating_spells-${section}_spell-sensory`] : spell['sensory'] || '',
|
||
[`repeating_spells-${section}_spell-knockdown`] : spell['knockdown'] || '',
|
||
[`repeating_spells-${section}_spell-knockdown`] : spell['knockdown'] || '',
|
||
[`repeating_spells-${section}_spell-crit-size`] : spell['crit-size'] || '',
|
||
[`repeating_spells-${section}_spell-effect`] : spell['effect']
|
||
};
|
||
if (section.startsWith('wiz')) {
|
||
let schoolRules = getActiveSettings(SCHOOL_FIELDS, books);
|
||
spellInfo[`repeating_spells-${section}_spell-school`] = schoolRules.has(SCHOOL_SPELLS_AND_MAGIC)
|
||
? spell[SCHOOL_SPELLS_AND_MAGIC] || spell['school']
|
||
: spell['school'];
|
||
}
|
||
if (section.startsWith('pri')) {
|
||
let sphereRules = getActiveSettings(SPHERE_FIELDS, books);
|
||
spellInfo[`repeating_spells-${section}_spell-sphere`] = getSpellSpheres(spell, sphereRules);
|
||
}
|
||
|
||
setAttrs(spellInfo);
|
||
});
|
||
});
|
||
}
|
||
|
||
|
||
let wizardSpellLevelsSections = [
|
||
{level: '1', sections: ['', '2', '3', 'wiz1']},
|
||
{level: '2', sections: ['4', '5', '6', 'wiz2']},
|
||
{level: '3', sections: ['7', '8', '9', 'wiz3']},
|
||
{level: '4', sections: ['10', '11', '12', 'wiz4']},
|
||
{level: '5', sections: ['70', '71', '72', 'wiz5']}, //... legacy naming convention
|
||
{level: '6', sections: ['13', '14', '15', 'wiz6']},
|
||
{level: '7', sections: ['16', '17', '18', 'wiz7']},
|
||
{level: '8', sections: ['19', '20', '21', 'wiz8']},
|
||
{level: '9', sections: ['22', '23', '24', 'wiz9']},
|
||
{level: '10', sections: ['25', '26', '27', 'wiz10']},
|
||
{level: '11', sections: ['52', '53', '54', 'wiz11']}, //... legacy naming convention
|
||
{level: '12', sections: ['55', '56', '57', 'wiz12']},
|
||
{level: '13', sections: ['58', '59', '60', 'wiz13']},
|
||
{level: '14', sections: ['61', '62', '63', 'wiz14']},
|
||
{level: '15', sections: ['64', '65', '66', 'wiz15']},
|
||
];
|
||
|
||
let priestSpellLevelsSections = [
|
||
{level: '1', sections: ['28', '29', '30', 'pri1']},
|
||
{level: '2', sections: ['31', '32', '33', 'pri2']},
|
||
{level: '3', sections: ['34', '35', '36', 'pri3']},
|
||
{level: '4', sections: ['37', '38', '39', 'pri4']},
|
||
{level: '5', sections: ['40', '41', '42', 'pri5']},
|
||
{level: '6', sections: ['43', '44', '45', 'pri6']},
|
||
{level: '7', sections: ['46', '47', '48', 'pri7']},
|
||
{level: 'q', sections: ['49', '50', '51', 'priq']},
|
||
];
|
||
|
||
function wizardDisplayLevel(s) {
|
||
return `Level ${s} Wizard`;
|
||
}
|
||
function priestDisplayLevel(s) {
|
||
return s === 'q' ? 'Quest Spell Priest' : `Level ${s} Priest`;
|
||
}
|
||
|
||
// --- Start setup Spell Slots --- //
|
||
wizardSpellLevelsSections.forEach(spellLevel => {
|
||
let prefix = `spell-level${spellLevel.level}`;
|
||
setupStaticCalculateTotal(`${prefix}-total`, [`${prefix}-castable`, `${prefix}-specialist`, `${prefix}-misc`]);
|
||
setupRepeatingSpellSumming(spellLevel.sections, 'cast-value', 'spell-cast-value', `${prefix}-cast-value-sum`);
|
||
setupRepeatingSpellSumming(spellLevel.sections, 'cast-max', 'spell-memorized', `${prefix}-cast-max-sum`);
|
||
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-max-sum`, `${prefix}-selected`);
|
||
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-value-sum`, `${prefix}-remaining`);
|
||
|
||
// Auto set spell info function
|
||
let lastSection = spellLevel.sections[spellLevel.sections.length - 1];
|
||
if (isNewSpellSection(lastSection)) {
|
||
setupAutoFillSpellInfo(lastSection, wizardSpells, wizardDisplayLevel, SCHOOL_FIELDS);
|
||
setupSpellCrit(lastSection);
|
||
}
|
||
});
|
||
setupAutoFillSpellInfo('wizmonster', wizardSpells, wizardDisplayLevel, SCHOOL_FIELDS);
|
||
setupSpellCrit('wizmonster');
|
||
|
||
priestSpellLevelsSections.forEach(spellLevel => {
|
||
let prefix = `spell-priest-level${spellLevel.level}`;
|
||
setupStaticCalculateTotal(`${prefix}-total`, [`${prefix}-castable`, `${prefix}-wisdom`, `${prefix}-misc`]);
|
||
setupRepeatingSpellSumming(spellLevel.sections, 'cast-value', 'spell-cast-value', `${prefix}-cast-value-sum`);
|
||
setupRepeatingSpellSumming(spellLevel.sections, 'cast-max', 'spell-memorized', `${prefix}-cast-max-sum`);
|
||
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-max-sum`, `${prefix}-selected`);
|
||
setupCalculateRemaining(`${prefix}-total`, `${prefix}-cast-value-sum`, `${prefix}-remaining`);
|
||
|
||
// Auto set spell info function
|
||
let lastSection = spellLevel.sections[spellLevel.sections.length - 1];
|
||
if (isNewSpellSection(lastSection)) {
|
||
setupAutoFillSpellInfo(lastSection, priestSpells, priestDisplayLevel, SPHERE_FIELDS);
|
||
setupSpellCrit(lastSection);
|
||
if (lastSection !== 'priq') {
|
||
setupAddPriestSpell(lastSection);
|
||
}
|
||
}
|
||
});
|
||
setupAutoFillSpellInfo('primonster', priestSpells, priestDisplayLevel, SPHERE_FIELDS);
|
||
setupSpellCrit('primonster');
|
||
// --- End setup Spell Slots --- //
|
||
|
||
// --- Start setup Spell Points, Arc, and Wind --- //
|
||
let wizardSpellPoints = 'spell-points';
|
||
let arc = 'total-arc';
|
||
let allWizardSpellSections = wizardSpellLevelsSections.flatMap(sl => sl.sections);
|
||
setupStaticCalculateTotal(`${wizardSpellPoints}-total`, [`${wizardSpellPoints}-lvl`, `${wizardSpellPoints}-spc`, `${wizardSpellPoints}-int`]);
|
||
setupRepeatingSpellSumming(allWizardSpellSections, wizardSpellPoints, 'spell-points', `${wizardSpellPoints}-sum`, true);
|
||
setupRepeatingSpellSumming(allWizardSpellSections, 'arc', 'spell-arc', `${arc}-sum`, true);
|
||
setupCalculateRemaining(`${wizardSpellPoints}-total`, `${wizardSpellPoints}-sum`, `${wizardSpellPoints}-remaining`);
|
||
setupCalculateRemaining(arc, `${arc}-sum`, `${arc}-remaining`);
|
||
|
||
let priestSpellPoints = 'spell-points-priest';
|
||
let wind = 'total-wind';
|
||
let allPriestSpellSections = priestSpellLevelsSections.flatMap(sl => sl.sections);
|
||
setupStaticCalculateTotal(`${priestSpellPoints}-total`, [`${priestSpellPoints}-lvl`, `${priestSpellPoints}-wis`]);
|
||
setupRepeatingSpellSumming(allPriestSpellSections, priestSpellPoints, 'spell-points', `${priestSpellPoints}-sum`, true);
|
||
setupRepeatingSpellSumming(allPriestSpellSections, 'wind', 'spell-wind', `${wind}-sum`, true);
|
||
setupCalculateRemaining(`${priestSpellPoints}-total`, `${priestSpellPoints}-sum`, `${priestSpellPoints}-remaining`);
|
||
setupCalculateRemaining(wind, `${wind}-sum`, `${wind}-remaining`);
|
||
// --- End setup Spell Points, Arc, and Wind --- //
|
||
|
||
// --- Start setup reset buttons --- //
|
||
//tab6 = wizard levels
|
||
//tab7 = priest levels
|
||
setupSpellSlotsReset('reset-spent-slots-wiz', 'tab6', wizardSpellLevelsSections, allWizardSpellSections);
|
||
let allPriestSectionsExceptQuest = priestSpellLevelsSections.slice(0, -1).flatMap(sl => sl.sections);
|
||
setupSpellSlotsReset('reset-spent-slots-pri', 'tab7', priestSpellLevelsSections, allPriestSectionsExceptQuest);
|
||
// --- End setup reset buttons --- //
|
||
|
||
// --- Start setup Granted Powers --- //
|
||
let powerSpellSections = ['67', '68', '69'];
|
||
let spellPower = 'spell-power';
|
||
setupRepeatingSpellSumming(powerSpellSections, 'cast-value', '', `${spellPower}-sum`);
|
||
setupRepeatingSpellSumming(powerSpellSections, 'cast-max', '', `${spellPower}-available`);
|
||
setupCalculateRemaining(`${spellPower}-available`, `${spellPower}-sum`, `${spellPower}-remaining`);
|
||
setupSpellSlotsReset('reset-spent-slots-pow', null, null, powerSpellSections)
|
||
// --- End setup Granted Powers --- //
|
||
//#endregion
|
||
|
||
//#region Rogue skills
|
||
// --- Start setup Rogue skills total --- //
|
||
let rogueStandardSkills = ['pp', 'ol', 'rt', 'ms', 'hs', 'dn', 'cw', 'rl', 'ib'];
|
||
let rogueStandardColumns = ['b', 'r', 'd', 'k', 'm', 'l'];
|
||
rogueStandardSkills.forEach(skill => {
|
||
setupStaticCalculateTotal(`${skill}t-hidden`, rogueStandardColumns.map(column => `${skill}${column}`));
|
||
setupStaticCalculateTotal(`${skill}t`, [`${skill}t-hidden`], 95);
|
||
setupStaticCalculateTotal(`${skill}noarmort`, [`${skill}t-hidden`, `${skill}noarmorb`], 95);
|
||
setupStaticCalculateTotal(`${skill}armort`, [`${skill}t-hidden`, `${skill}armorp`], 95);
|
||
});
|
||
|
||
// Setup custom rogue skills total
|
||
setupRepeatingRowCalculateTotal('crt-hidden', rogueStandardColumns.map(column => `cr${column}`), 'customrogue');
|
||
setupRepeatingRowCalculateTotal('crt', ['crt-hidden'], 'customrogue', 95);
|
||
setupRepeatingRowCalculateTotal('crnoarmort', ['crt-hidden', 'crnoarmorb'], 'customrogue', 95);
|
||
setupRepeatingRowCalculateTotal('crarmort', ['crt-hidden', 'crarmorp'], 'customrogue', 95);
|
||
// --- End setup Rogue skills total --- //
|
||
|
||
//Rogue armor modifier auto fill
|
||
on('change:armorname', function(eventInfo) {
|
||
let armor = rogueArmor[eventInfo.newValue];
|
||
if (armor === undefined)
|
||
return;
|
||
|
||
let armorModifiers = {
|
||
'pparmorp': armor['Pick Pockets'],
|
||
'olarmorp': armor['Open Locks'] || '-0',
|
||
'rtarmorp': armor['Find/Remove Traps'] || '-0',
|
||
'msarmorp': armor['Move Silently'] || '-0',
|
||
'hsarmorp': armor['Hide in Shadows'] || '-0',
|
||
'dnarmorp': armor['Detect Noise'],
|
||
'cwarmorp': armor['Climb Walls'],
|
||
};
|
||
setAttrs(armorModifiers);
|
||
});
|
||
//Rogue Custom Skills level sum
|
||
on('change:repeating_customrogue:crl remove:repeating_customrogue', function(){
|
||
|
||
TAS.repeating('customrogue')
|
||
.attrs('newskill')
|
||
.fields('crl')
|
||
.reduce(function(m,r){
|
||
m.crl+=(r.I.crl);
|
||
return m;
|
||
},{crl:0},function(m,r,a){
|
||
a.newskill=m.crl;
|
||
})
|
||
.execute();
|
||
});
|
||
// --- End setup Rogue skills total --- //
|
||
//#endregion
|
||
|
||
//#region Weapons tab logic and autofil
|
||
//Used in version.js
|
||
const updateNonprofPenalty = function () {
|
||
getAttrs(['nonprof-penalty'], function(values) {
|
||
let nonprof = Math.abs(parseInt(values['nonprof-penalty'])) * -1;
|
||
let famil = Math.floor(nonprof / 2)
|
||
setAttrs({
|
||
['nonprof-penalty']: nonprof,
|
||
['famil-penalty']: famil
|
||
},{silent:true});
|
||
});
|
||
}
|
||
on('change:nonprof-penalty', function (eventInfo){
|
||
updateNonprofPenalty();
|
||
});
|
||
|
||
//Used in version.js
|
||
const updateThac0 = (silent) => calculateFormula('thac0-base', 'thac0-base-calc', silent);
|
||
on('change:thac0-base', function(eventInfo) {
|
||
updateThac0(false);
|
||
});
|
||
|
||
on('change:thac0-base-calc', function(eventInfo) {
|
||
TAS.repeating('weapons')
|
||
.fields('ThAC0')
|
||
.each(function (row) {
|
||
if (`${row['ThAC0']}` === `${eventInfo.previousValue}`)
|
||
row['ThAC0'] = eventInfo.newValue;
|
||
})
|
||
.execute();
|
||
|
||
TAS.repeating('weapons2')
|
||
.fields('ThAC02')
|
||
.each(function (row) {
|
||
if (`${row['ThAC02']}` === `${eventInfo.previousValue}`)
|
||
row['ThAC02'] = eventInfo.newValue;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
async function selectVersion(foundObjects, values, comparer, objectName) {
|
||
let activeBooks = getActiveSettings(BOOK_FIELDS, values);
|
||
let activeObjects = foundObjects.filter(w => w['book'].some(b => activeBooks.has(b)));
|
||
if (activeObjects.length === 0) {
|
||
await keepContextRoll();
|
||
let booksString = foundObjects.flatMap(w => w['book']).map(b => '\n* ' + b).join('');
|
||
showToast(ERROR, 'Missing Book(s)', `The book(s):${booksString}\nAre currently not active on your sheet.\nGo to the *Sheet Settings* and activate any of the listed book(s) (if your DM allows for its usage)`);
|
||
return;
|
||
}
|
||
|
||
let isPlayersOption = values[PLAYERS_OPTION_FIELD] === '2';
|
||
let isAllEqual = activeObjects.every(o => comparer(o, activeObjects[0], isPlayersOption));
|
||
if (isAllEqual) {
|
||
await keepContextRoll();
|
||
return activeObjects[0];
|
||
} else {
|
||
activeObjects = combineBooks(activeObjects, comparer, isPlayersOption);
|
||
let options = activeObjects
|
||
.map((o, i) => `${o.book.join('/')},${i}`)
|
||
.join('|');
|
||
let answer = await extractRollResult(`?{Multiple versions of this ${objectName} exists. Please select a version|${options}}`);
|
||
return activeObjects[answer];
|
||
}
|
||
}
|
||
|
||
function combineBooks(activeObjects, comparer, isPlayersOptions) {
|
||
// Copying fields from active object to avoid side effects being saved permanently
|
||
let copyActiveObjects = activeObjects.map(e => {
|
||
return {...e}
|
||
});
|
||
let copyArray = [...copyActiveObjects];
|
||
|
||
copyActiveObjects.forEach(activeObject => {
|
||
copyArray.forEach((copyObject, i) => {
|
||
if (activeObject === copyObject) {
|
||
delete copyArray[i];
|
||
return;
|
||
}
|
||
if (!comparer(activeObject, copyObject, isPlayersOptions))
|
||
return;
|
||
|
||
activeObject['book'] = activeObject['book'].concat(copyObject['book']);
|
||
delete copyActiveObjects[i];
|
||
});
|
||
});
|
||
|
||
return copyActiveObjects.filter(Boolean);
|
||
}
|
||
|
||
//#region Weapons autofill
|
||
const PLAYERS_OPTION_FIELD = 'tab81';
|
||
function setWeaponWithBonus(weaponName, setWeaponFunc, comparer, thac0Field, category) {
|
||
if (!weaponName)
|
||
return;
|
||
|
||
weaponName = weaponName.toLowerCase();
|
||
let fields = [...BOOK_FIELDS, PLAYERS_OPTION_FIELD, thac0Field].filter(Boolean);
|
||
getAttrs(fields, async function (values) {
|
||
let bonus = 0;
|
||
let baseWeapons = WEAPONS_TABLE[weaponName]
|
||
if (!baseWeapons) {
|
||
let match = weaponName.match(/\s*\+([0-9]+)\s*/);
|
||
if (!match)
|
||
return;
|
||
|
||
let baseWeaponName = weaponName.replace(match[0], ' ').trim();
|
||
baseWeapons = WEAPONS_TABLE[baseWeaponName];
|
||
if (!baseWeapons)
|
||
return;
|
||
|
||
bonus = parseInt(match[1]);
|
||
if (isNaN(bonus))
|
||
return;
|
||
}
|
||
let weaponsInCategory = baseWeapons;
|
||
if (category)
|
||
weaponsInCategory = weaponsInCategory.filter(w => w['category'].includes(category));
|
||
|
||
if (weaponsInCategory.length === 0)
|
||
return;
|
||
|
||
let baseWeapon = await selectVersion(weaponsInCategory, values, comparer, 'weapon');
|
||
console.log(baseWeapon);
|
||
if (!baseWeapon)
|
||
return;
|
||
|
||
let thac0 = parseInt(values[thac0Field]);
|
||
thac0 = isNaN(thac0) ? 20 : thac0;
|
||
|
||
let weapon = {
|
||
...baseWeapon,
|
||
'thac0' : thac0,
|
||
};
|
||
if (bonus < 1) {
|
||
weapon['bonus'] = '0';
|
||
weapon['bonusInt'] = 0;
|
||
} else {
|
||
weapon['bonus'] = `+${bonus}`;
|
||
weapon['bonusInt'] = bonus;
|
||
weapon['speed'] = Math.max(weapon['speed'] - bonus, 0)
|
||
}
|
||
setWeaponFunc(weapon);
|
||
});
|
||
}
|
||
|
||
//melee hit autofill
|
||
on('change:repeating_weapons:weaponname', function(eventInfo) {
|
||
let comparer = function (weapon1, weapon2, isPlayersOption) {
|
||
let compareFields = ['size','speed'];
|
||
if (isPlayersOption)
|
||
compareFields.push('reach');
|
||
return compareFields.every(f => weapon1[f] === weapon2[f]) && _.isEqual(new Set(weapon1['type'].split('/')), new Set(weapon2['type'].split('/')));
|
||
}
|
||
let rowId = parseSourceAttribute(eventInfo).rowId;
|
||
let setWeaponFunc = function (weapon) {
|
||
let weaponInfo = {};
|
||
weaponInfo[`repeating_weapons_${rowId}_attackadj`] = weapon['bonus'];
|
||
weaponInfo[`repeating_weapons_${rowId}_ThAC0`] = weapon['thac0'];
|
||
weaponInfo[`repeating_weapons_${rowId}_range`] = weapon['reach'] || 'Melee';
|
||
weaponInfo[`repeating_weapons_${rowId}_size`] = weapon['size'];
|
||
weaponInfo[`repeating_weapons_${rowId}_weapspeed`] = weapon['speed'];
|
||
weaponInfo[`repeating_weapons_${rowId}_weaptype-slash`] = weapon['type'].includes('S') ? 1 : 0;
|
||
weaponInfo[`repeating_weapons_${rowId}_weaptype-pierce`] = weapon['type'].includes('P') ? 1 : 0;
|
||
weaponInfo[`repeating_weapons_${rowId}_weaptype-blunt`] = weapon['type'].includes('B') ? 1 : 0;
|
||
|
||
setAttrs(weaponInfo);
|
||
};
|
||
setWeaponWithBonus(eventInfo.newValue, setWeaponFunc, comparer, 'thac0-base-calc', 'Melee');
|
||
});
|
||
|
||
//melee damage autofill
|
||
on('change:repeating_weapons-damage:weaponname1', function(eventInfo) {
|
||
let comparer = function (weapon1, weapon2, isPlayersOption) {
|
||
let fisk = ['small-medium','large'];
|
||
if (isPlayersOption) {
|
||
fisk.push('size');
|
||
fisk.push('type');
|
||
fisk.push('knockdown');
|
||
}
|
||
return fisk.every(f => weapon1[f] === weapon2[f])
|
||
}
|
||
let rowId = parseSourceAttribute(eventInfo).rowId;
|
||
let setWeaponFunc = function (weapon) {
|
||
let weaponInfo = {};
|
||
weaponInfo[`repeating_weapons-damage_${rowId}_damadj`] = weapon['bonus'];
|
||
weaponInfo[`repeating_weapons-damage_${rowId}_damsm`] = weapon['small-medium'];
|
||
weaponInfo[`repeating_weapons-damage_${rowId}_daml`] = weapon['large'];
|
||
weaponInfo[`repeating_weapons-damage_${rowId}_knockdown1`] = weapon['knockdown'] || '';
|
||
weaponInfo[`repeating_weapons-damage_${rowId}_size`] = weapon['size'];
|
||
weaponInfo[`repeating_weapons-damage_${rowId}_type`] = weapon['type'];
|
||
|
||
setAttrs(weaponInfo);
|
||
};
|
||
|
||
setWeaponWithBonus(eventInfo.newValue, setWeaponFunc, comparer, '', 'Melee');
|
||
});
|
||
|
||
//range hit autofill
|
||
on('change:repeating_weapons2:weaponname2', function(eventInfo) {
|
||
let comparer = function (weapon1, weapon2, isPlayersOption) {
|
||
return ['strength','rof','range','size','speed'].every(f => weapon1[f] === weapon2[f]) && _.isEqual(new Set(weapon1['type'].split('/')), new Set(weapon2['type'].split('/')));
|
||
}
|
||
let rowId = parseSourceAttribute(eventInfo).rowId;
|
||
let setWeaponFunc = function (weapon) {
|
||
let weaponInfo = {};
|
||
weaponInfo[`repeating_weapons2_${rowId}_strbonus2`] = weapon['strength'] ? 1 : 0;
|
||
weaponInfo[`repeating_weapons2_${rowId}_attacknum2`] = weapon['rof'] || '';
|
||
weaponInfo[`repeating_weapons2_${rowId}_attackadj2`] = weapon['bonus'];
|
||
weaponInfo[`repeating_weapons2_${rowId}_ThAC02`] = weapon['thac0'];
|
||
weaponInfo[`repeating_weapons2_${rowId}_range2`] = weapon['range'] || '';
|
||
weaponInfo[`repeating_weapons2_${rowId}_size2`] = weapon['size'];
|
||
weaponInfo[`repeating_weapons2_${rowId}_weapspeed2`] = weapon['speed'];
|
||
weaponInfo[`repeating_weapons2_${rowId}_weaptype-slash2`] = weapon['type'].includes('S') ? 1 : 0;
|
||
weaponInfo[`repeating_weapons2_${rowId}_weaptype-pierce2`] = weapon['type'].includes('P') ? 1 : 0;
|
||
weaponInfo[`repeating_weapons2_${rowId}_weaptype-blunt2`] = weapon['type'].includes('B') ? 1 : 0;
|
||
|
||
setAttrs(weaponInfo);
|
||
};
|
||
|
||
setWeaponWithBonus(eventInfo.newValue, setWeaponFunc, comparer, 'thac0-base-calc', 'Range');
|
||
});
|
||
|
||
//range damage autofill
|
||
on('change:repeating_ammo:ammoname', function(eventInfo) {
|
||
let comparer = function (weapon1, weapon2, isPlayersOption) {
|
||
let comparerFields = ['strength','small-medium','large'];
|
||
let equalSets = true;
|
||
if (isPlayersOption) {
|
||
comparerFields.push('knockdown');
|
||
comparerFields.push('size');
|
||
comparerFields.push('ammo-size');
|
||
equalSets = _.isEqual(new Set(weapon1['type'].split('/')), new Set(weapon2['type'].split('/')));
|
||
}
|
||
return comparerFields.every(f => weapon1[f] === weapon2[f]) && equalSets;
|
||
}
|
||
let rowId = parseSourceAttribute(eventInfo).rowId;
|
||
let setWeaponFunc = function (weapon) {
|
||
let weaponInfo = {};
|
||
weaponInfo[`repeating_ammo_${rowId}_strbonus3`] = weapon['strength'] ? 1 : 0;
|
||
weaponInfo[`repeating_ammo_${rowId}_damadj2`] = weapon['bonus'];
|
||
weaponInfo[`repeating_ammo_${rowId}_damsm2`] = weapon['small-medium'];
|
||
weaponInfo[`repeating_ammo_${rowId}_daml2`] = weapon['large'];
|
||
weaponInfo[`repeating_ammo_${rowId}_knockdown2`] = weapon['knockdown'] || '';
|
||
weaponInfo[`repeating_ammo_${rowId}_size`] = weapon['ammo-size'] || weapon['size'];
|
||
weaponInfo[`repeating_ammo_${rowId}_type`] = weapon['type'];
|
||
|
||
setAttrs(weaponInfo);
|
||
}
|
||
setWeaponWithBonus(eventInfo.newValue, setWeaponFunc, comparer, '', 'Range');
|
||
});
|
||
|
||
//Follower weapons
|
||
function setupFollowerWeaponsAutoFill(repeating, sections) {
|
||
let comparer = function (weapon1, weapon2, isPlayersOption) {
|
||
let comparerFields = ['rof','small-medium','large','range','speed'];
|
||
if (isPlayersOption) {
|
||
comparerFields.push('reach');
|
||
}
|
||
return comparerFields.every(f => weapon1[f] === weapon2[f]) && _.isEqual(new Set(weapon1['type'].split('/')), new Set(weapon2['type'].split('/')));
|
||
}
|
||
|
||
sections.forEach(section => {
|
||
let changePrefix = repeating ? `repeating_${repeating}:` : '';
|
||
on(`change:${changePrefix}weaponnamehench${section}`, function(eventInfo) {
|
||
let repeatingRowPrefix = repeating ? `repeating_${repeating}_${parseSourceAttribute(eventInfo).rowId}_` : '';
|
||
let setWeaponFunc = function (weapon) {
|
||
let weaponInfo = {};
|
||
weaponInfo[`${repeatingRowPrefix}attacknumhench${section}`] = weapon['rof'] || '1';
|
||
weaponInfo[`${repeatingRowPrefix}attackadjhench${section}`] = weapon['bonus'];
|
||
weaponInfo[`${repeatingRowPrefix}damadjhench${section}`] = weapon['bonus'];
|
||
weaponInfo[`${repeatingRowPrefix}damsmhench${section}`] = weapon['small-medium'];
|
||
weaponInfo[`${repeatingRowPrefix}damlhench${section}`] = weapon['large'];
|
||
weaponInfo[`${repeatingRowPrefix}rangehench${section}`] = weapon['range'] || weapon['reach'] || 'Melee';
|
||
weaponInfo[`${repeatingRowPrefix}weaptypehench${section}`] = weapon['type'];
|
||
weaponInfo[`${repeatingRowPrefix}weapspeedhench${section}`] = weapon['speed'];
|
||
|
||
setAttrs(weaponInfo);
|
||
};
|
||
setWeaponWithBonus(eventInfo.newValue, setWeaponFunc, comparer);
|
||
});
|
||
});
|
||
}
|
||
|
||
const followerWeapons = [
|
||
{repeating: '', sections: ['', '001', '002']},
|
||
{repeating: 'hench', sections: ['003', '004', '005']},
|
||
{repeating: '', sections: ['006', '007', '008']},
|
||
{repeating: 'hench2', sections: ['009', '010', '011']},
|
||
{repeating: '', sections: ['012', '013', '014']},
|
||
{repeating: 'hench3', sections: ['015', '016', '017']},
|
||
{repeating: '', sections: ['018', '019', '020']},
|
||
{repeating: 'hench4', sections: ['021', '022', '023']},
|
||
{repeating: '', sections: ['024', '025', '026']},
|
||
{repeating: 'hench5', sections: ['027', '028', '029']},
|
||
{repeating: '', sections: ['030', '031', '032']},
|
||
{repeating: 'hench6', sections: ['033', '034', '035']},
|
||
];
|
||
|
||
followerWeapons.forEach(fw => {
|
||
setupFollowerWeaponsAutoFill(fw.repeating, fw.sections);
|
||
});
|
||
|
||
// Monster weapons
|
||
on('change:repeating_monsterweapons:weaponname', function(eventInfo) {
|
||
let rowId = parseSourceAttribute(eventInfo).rowId;
|
||
let comparer = function (weapon1, weapon2, isPlayersOption) {
|
||
let comparerFields = ['rof','small-medium','large','speed'];
|
||
return comparerFields.every(f => weapon1[f] === weapon2[f]);
|
||
}
|
||
let setWeaponFunc = function (weapon) {
|
||
if (weapon['bonusInt'] > 1) {
|
||
weapon['small-medium'] += weapon['bonus'];
|
||
weapon['large'] += weapon['bonus'];
|
||
weapon['thac0'] = weapon['thac0'] - weapon['bonusInt'];
|
||
}
|
||
let weaponInfo = {
|
||
[`repeating_monsterweapons_${rowId}_attacknum`] : weapon['rof'] || '1',
|
||
[`repeating_monsterweapons_${rowId}_ThAC0`] : weapon['thac0'],
|
||
[`repeating_monsterweapons_${rowId}_damsm`] : weapon['small-medium'],
|
||
[`repeating_monsterweapons_${rowId}_daml`] : weapon['large'],
|
||
[`repeating_monsterweapons_${rowId}_weapspeed`] : weapon['speed'],
|
||
};
|
||
|
||
setAttrs(weaponInfo);
|
||
};
|
||
|
||
setWeaponWithBonus(eventInfo.newValue, setWeaponFunc, comparer,'monsterthac0');
|
||
});
|
||
//#endregion
|
||
|
||
on('clicked:grenade-miss', async function (eventInfo) {
|
||
getAttrs(['character_name'], async function(values) {
|
||
let characterName = values['character_name'];
|
||
let finalRollText = '&{template:2Egrenademiss} ';
|
||
let grenade = await extractQueryResult('?{What grenade have been thrown?|Acid|Holy water|Oil (lit)|Poison|Other}');
|
||
switch (grenade) {
|
||
case 'Acid': finalRollText += `{{name=Acid}} {{aoe=[[1]]}} {{aoesplash=[[1+6]]}} {{hitdmg=[Damage](~${characterName}|acid-hit)}} {{splashdmg=[Damage](~${characterName}|acid-splash)}}`; break;
|
||
case 'Holy water': finalRollText += `{{name=Holy water}} {{aoe=[[1]]}} {{aoesplash=[[1+6]]}} {{hitdmg=[Damage](~${characterName}|holy-water-hit)}} {{splashdmg=[Damage](~${characterName}|holy-water-splash)}}`; break;
|
||
case 'Oil (lit)': finalRollText += `{{name=Oil (lit)}} {{aoe=[[3]]}} {{aoesplash=[[3+6]]}} {{hitdmg=[Round 1](~${characterName}|oil-lit-hit1) [Round 2](~${characterName}|oil-lit-hit2)}} {{splashdmg=[Damage](~${characterName}|oil-lit-splash)}}`; break;
|
||
case 'Poison': finalRollText += `{{name=Poison}} {{aoe=[[1]]}} {{aoesplash=[[1+6]]}} {{hitdmg=Special}} {{splashdmg=Special}}`; break;
|
||
case 'Other': {
|
||
let name = await extractQueryResult('?{Grenade name}');
|
||
let aoe = await extractQueryResult('?{Area of effect (Diameter in feet)|1}');
|
||
let damage = await extractQueryResult('?{Direct damage|1d6}');
|
||
let splash = await extractQueryResult('?{Splash damage|1d3}');
|
||
|
||
var customGrenade = {}
|
||
customGrenade['custom-grenade-name'] = name;
|
||
customGrenade['custom-grenade-hit'] = damage;
|
||
customGrenade['custom-grenade-splash'] = splash;
|
||
setAttrs(customGrenade);
|
||
|
||
finalRollText += `{{name=${name}}} {{aoe=[[${aoe}]]}} {{aoesplash=[[${aoe}+6]]}} {{hitdmg=[Damage](~${characterName}|custom-grenade-hit)}} {{splashdmg=[Damage](~${characterName}|custom-grenade-splash)}}`;
|
||
}
|
||
}
|
||
let distanceName = await extractQueryResult('?{How far was it thrown?|Short|Medium|Long}');
|
||
finalRollText += `{{direction=[[1d10]]}} {{distancename=${distanceName}}} `;
|
||
switch (distanceName) {
|
||
case 'Short': finalRollText += '{{distance=[[1d6]]}} '; break;
|
||
case 'Medium': finalRollText += '{{distance=[[1d10]]}} '; break;
|
||
case 'Long': finalRollText += '{{distance=[[2d10]]}} '; break;
|
||
}
|
||
finalRollText += '{{hit=[[0]]}} {{splash=[[0]]}} ';
|
||
console.log(finalRollText);
|
||
startRoll(finalRollText, function (roll) {
|
||
console.log(roll);
|
||
let computedRolls = {
|
||
hit: 0,
|
||
splash: 0
|
||
};
|
||
|
||
// See if monster is within direct hit
|
||
if (roll.results.distance.result <= roll.results.aoe.result / 2) {
|
||
computedRolls.hit = 1;
|
||
} else if (roll.results.distance.result <= roll.results.aoesplash.result / 2) {
|
||
computedRolls.splash = 1;
|
||
}
|
||
console.log(computedRolls);
|
||
finishRoll(roll.rollId, computedRolls);
|
||
});
|
||
});
|
||
});
|
||
|
||
const INJURY_REGEX = /Graze|Singed|Chilled|Struck|Injured|Burn|Frostbit|Broken|Crushed|Shattered|Frozen|(?<!Armor|Shield|Helm|is) Destroyed|Severed|Dissolved|Incinerated|(Minor|Major|Severe)(?: internal)? Bleeding/gmi
|
||
|
||
on('clicked:repeating_weapons-damage:crit2', function(eventInfo) {
|
||
console.log(eventInfo);
|
||
let prefix = 'repeating_weapons-damage_';
|
||
let fields = [
|
||
'strbonus1','dexbonus1','weaponname1',
|
||
'specialist-damage','mastery-damage','damadj',
|
||
'damsm','daml','size','type'
|
||
].map(s => prefix+s);
|
||
|
||
let nameFunc = (values) => values[prefix+'weaponname1'];
|
||
let baseDamageFunc = (targetSize, values) => sizeToInt(targetSize) < 3
|
||
? values[prefix+'damsm']
|
||
: values[prefix+'daml'];
|
||
let damageAdjFunc = (values) => [
|
||
`(${values[prefix+'damadj']})`,
|
||
`({${values[prefix+'specialist-damage']},${values[prefix+'mastery-damage']}}kh1)`,
|
||
`((@{strengthdmg})*${values[prefix+'strbonus1']})`,
|
||
`((@{dexmissile})*${values[prefix+'dexbonus1']})`,
|
||
'(@{temp-damadj})',
|
||
'(@{misc-mod})'
|
||
].join('+');
|
||
|
||
weaponPoCritTemplate(prefix, fields, nameFunc, baseDamageFunc, damageAdjFunc)
|
||
});
|
||
|
||
on('clicked:repeating_ammo:crit2', function (eventInfo) {
|
||
console.log(eventInfo);
|
||
let prefix = 'repeating_ammo_';
|
||
let fields = [
|
||
`strbonus3`,`dexbonus3`,`ammoname`,
|
||
'specialist-damage2','mastery-damage2','damadj2',
|
||
'damsm2','daml2','size','type'
|
||
].map(s => prefix+s);
|
||
|
||
let nameFunc = (values) => values[prefix+'ammoname'];
|
||
let baseDamageFunc = (targetSize, values) => sizeToInt(targetSize) < 3
|
||
? values[prefix+'damsm2']
|
||
: values[prefix+'daml2'];
|
||
let damageAdjFunc = (values) => [
|
||
`(${values[prefix+'damadj2']})`,
|
||
`((@{strengthdmg})*${values[prefix+'strbonus3']})`,
|
||
`((@{dexmissile})*${values[prefix+'dexbonus3']})`,
|
||
`({${values[prefix+'specialist-damage2']},${values[prefix+'mastery-damage2']}}kh1)`,
|
||
'(@{temp-damadj})',
|
||
'(@{misc-mod})'
|
||
].join('+');
|
||
|
||
weaponPoCritTemplate(prefix, fields, nameFunc, baseDamageFunc, damageAdjFunc)
|
||
});
|
||
|
||
const SPELL_HITS_REGEX = /\((\dd\d\+?\d?|\d) hit/i;
|
||
|
||
async function debugSeverity(severityDice) {
|
||
return false
|
||
? parseInt(await extractQueryResult('?{Debug severity|1}'))
|
||
: await extractRollResult(severityDice);
|
||
}
|
||
|
||
function lookupEffect(severityRoll, spellTypeTable, generalLocation, targetType, set) {
|
||
let effect;
|
||
let additionalHit = {};
|
||
if (severityRoll < 4) {
|
||
effect = 'No unusual effect';
|
||
} else if (severityRoll < 13) {
|
||
effect = spellTypeTable[generalLocation][severityRoll];
|
||
} else {
|
||
effect = spellTypeTable[generalLocation][12];
|
||
if (spellTypeTable[generalLocation][13]) {
|
||
effect += spellTypeTable[generalLocation][13];
|
||
} else {
|
||
additionalHit = SPELL_CRIT_13_EFFECT_TABLE[targetType][generalLocation];
|
||
effect += additionalHit.description;
|
||
}
|
||
}
|
||
|
||
critEffectExplanations(effect, set);
|
||
effect = `[[${severityRoll}]]: ${effect}`;
|
||
return {
|
||
effect: effect,
|
||
additionalLocations: additionalHit.locations
|
||
};
|
||
}
|
||
|
||
async function recursiveAdditionalHit(additionalLocations, iteration, additionalString, severityDice, boolObj, spellTypeTable, targetType, rollBuilder, set) {
|
||
if (!additionalLocations)
|
||
return;
|
||
|
||
let additionalLocationRoll = await extractRollResult('1d100');
|
||
let additionalLocation = additionalLocations.find(l => additionalLocationRoll <= l.chance);
|
||
let displayAdditionalLocationRoll = additionalLocations.length === 1
|
||
? ''
|
||
:`(1d100:${additionalLocationRoll})`;
|
||
let severityRoll = await debugSeverity(severityDice);
|
||
let generalLocation = additionalLocation.general;
|
||
let specificLocation = additionalLocation.specific;
|
||
let locationNote = '';
|
||
if (targetType !== 'Humanoid' && generalLocation === 'Legs' && !boolObj.isSnakeLike) {
|
||
boolObj.isSnakeLike = await extractQueryResult('?{Is the target snake-like or fish-like?|No|Yes}');
|
||
}
|
||
if (targetType !== 'Humanoid' && generalLocation === 'Legs' && boolObj.isSnakeLike === 'Yes') {
|
||
generalLocation = 'Tail';
|
||
specificLocation = 'Tail';
|
||
locationNote = SPELL_CRIT_13_EFFECT_TABLE[targetType]['Tail'].note;
|
||
}
|
||
let effectObj = lookupEffect(severityRoll, spellTypeTable, generalLocation, targetType, set);
|
||
let displayAdditionalEffect = `Location ${iteration}, ${additionalString} hit, hitting **${specificLocation}** ${locationNote} ${displayAdditionalLocationRoll}=${effectObj.effect}`;
|
||
rollBuilder.push(displayAdditionalEffect);
|
||
|
||
return await recursiveAdditionalHit(effectObj.additionalLocations, iteration, additionalString+' additional', severityDice, boolObj, spellTypeTable, targetType, rollBuilder, set);
|
||
}
|
||
|
||
function setupSpellCrit(section) {
|
||
let prefix = `repeating_spells-${section}_`;
|
||
let fields = [
|
||
'spell-name','spell-damage-type','spell-crit-size'
|
||
];
|
||
on(`clicked:repeating_spells-${section}:spell-crit2`, function (eventInfo) {
|
||
console.log(eventInfo);
|
||
let attrFields = fields.map(s => prefix+s);
|
||
getAttrs(attrFields, async function (values) {
|
||
let rollBuilder = ['character=@{character_name}'];
|
||
rollBuilder.push(`name=${values[prefix+'spell-name']}`);
|
||
|
||
let errors = [];
|
||
|
||
let lookupType;
|
||
let displayType = values[prefix+'spell-damage-type'];
|
||
switch (displayType.toLowerCase().trim()) {
|
||
case 'acid':
|
||
lookupType = 'Acid';
|
||
break;
|
||
case 'cold':
|
||
lookupType = 'Cold';
|
||
break;
|
||
case 'construction':
|
||
lookupType = 'Constriction';
|
||
break;
|
||
case 'crushing':
|
||
lookupType = 'Crushing';
|
||
break;
|
||
case 'electricity':
|
||
case 'lightning':
|
||
lookupType = 'Electricity';
|
||
break;
|
||
case 'fire':
|
||
lookupType = 'Fire';
|
||
break;
|
||
case 'impact':
|
||
lookupType = 'Impact';
|
||
break;
|
||
case 'slashing':
|
||
lookupType = 'Slashing';
|
||
break;
|
||
case 'vibration':
|
||
lookupType = 'Vibration';
|
||
break;
|
||
case 'wounding':
|
||
lookupType = 'Wounding';
|
||
break;
|
||
default:
|
||
lookupType = displayType = await extractQueryResult('?{What damage type does the magic inflict?' +
|
||
'|Acid' +
|
||
'|Cold' +
|
||
'|Crushing' +
|
||
'|Electricity/Lightning,Electricity' +
|
||
'|Fire' +
|
||
'|Impact' +
|
||
'|Slashing' +
|
||
'|Vibration' +
|
||
'|Wounding' +
|
||
'|Not viable}');
|
||
break;
|
||
}
|
||
|
||
let spellTypeTable = SPELL_CRIT_EFFECT_TABLE[lookupType];
|
||
if (!spellTypeTable)
|
||
errors.push('damage type');
|
||
rollBuilder.push(`type=${displayType.trim()}`);
|
||
|
||
let targetType = await extractQueryResult('?{What are you attacking?|Humanoid|Animal|Monster}');
|
||
let targetSize = await extractQueryResult('?{Target size?|Medium|Tiny|Small|Medium|Large|Huge|Gargantuan}');
|
||
rollBuilder.push(`target=${targetType}`);
|
||
rollBuilder.push(`targetsize=${targetSize}`);
|
||
|
||
let size = values[prefix+'spell-crit-size'];
|
||
|
||
let spellSizeCategory;
|
||
switch (size.split(' (')[0]) {
|
||
case 'Medium':
|
||
case 'Moderate':
|
||
spellSizeCategory = 2;
|
||
break;
|
||
case 'Large':
|
||
spellSizeCategory = 3;
|
||
break;
|
||
case 'Huge':
|
||
spellSizeCategory = 4;
|
||
break;
|
||
case 'Gargantuan':
|
||
spellSizeCategory = 5;
|
||
break;
|
||
case '':
|
||
case 'None':
|
||
spellSizeCategory = 0;
|
||
size = 'None';
|
||
errors.push('size');
|
||
break;
|
||
default:
|
||
let sizeString = await extractQueryResult('?{What size is the spell?' +
|
||
'|1 Target or 5´ sq. or 2´ rad = Medium (1 hit),2' +
|
||
'|2-9 Targets or 30´ sq. or 15´ rad = Large (1d3 hits),3' +
|
||
'|10+ Targets or 40´ sq. or 20´ rad = Huge (1d4 hits),4' +
|
||
'|40+ Targets or 100´ sq. or 40´ rad = Gargantuan (1d6+1 hits),5}');
|
||
spellSizeCategory = parseInt(sizeString);
|
||
}
|
||
rollBuilder.push(`size=${size}`);
|
||
|
||
let hits = 0;
|
||
let hitDice = '';
|
||
let rollMatch = size.match(SPELL_HITS_REGEX); // roll
|
||
let rangeMatch = size.match(/\((\d)-(\d) hit/i); // range
|
||
let rollMatch2;
|
||
if (SPELL_SIZE_MAP[spellSizeCategory])
|
||
rollMatch2 = SPELL_SIZE_MAP[spellSizeCategory].match(SPELL_HITS_REGEX);
|
||
|
||
async function sizeReduction(rollMatch) {
|
||
if (targetSize === 'Huge') {
|
||
rollMatch = SPELL_SIZE_MAP[Math.max(spellSizeCategory - 1, 2)].match(SPELL_HITS_REGEX);
|
||
hitDice = `(${rollMatch[1]}) `;
|
||
}
|
||
if (targetSize === 'Gargantuan') {
|
||
rollMatch = SPELL_SIZE_MAP[Math.max(spellSizeCategory - 2, 2)].match(SPELL_HITS_REGEX);
|
||
hitDice = `(${rollMatch[1]}) `;
|
||
}
|
||
return await extractRollResult(rollMatch[1]);
|
||
}
|
||
|
||
if (rollMatch) {
|
||
hits = await sizeReduction(rollMatch);
|
||
} else if (rangeMatch) {
|
||
let lower = parseInt(rangeMatch[1]);
|
||
let higher = parseInt(rangeMatch[2]);
|
||
let hitQuery = '';
|
||
for (let i = lower; i <= higher; i++) {
|
||
hitQuery += `|${i}`
|
||
}
|
||
let hitsString = await extractQueryResult(`?{How many hits?${hitQuery}}`);
|
||
hits = parseInt(hitsString);
|
||
} else if (rollMatch2) {
|
||
hits = await sizeReduction(rollMatch2)
|
||
} else if (!size || size === 'None') {
|
||
hits = 0;
|
||
} else {
|
||
let hitsString = await extractQueryResult(`?{How many hits?|1}`);
|
||
hits = await extractRollResult(hitsString);
|
||
}
|
||
|
||
let attackType = await extractQueryResult(`?{How are you attacking?|Regular Attack|Low Attack|High Attack${spellSizeCategory === 2 ? '|Called Shot' : ''}}`);
|
||
rollBuilder.push(`attack=${attackType}`);
|
||
|
||
let locationDice;
|
||
let locationRolls = [];
|
||
let set = new Set();
|
||
if (attackType === 'Called Shot' && hits === 1) {
|
||
let locationList = [];
|
||
for (const [key, value] of Object.entries(LOCATION_TABLE[targetType])) {
|
||
let specificLocation = value.specific;
|
||
if (!set.has(specificLocation)) {
|
||
set.add(specificLocation)
|
||
locationList.push(`${specificLocation},${key}`)
|
||
}
|
||
}
|
||
set.clear();
|
||
locationRolls.push(await extractQueryResult(`?{Where are you hitting?|${locationList.join('|')}}`));
|
||
} else {
|
||
switch (attackType) {
|
||
case 'Regular Attack': locationDice = '1d10'; break;
|
||
case 'Low Attack': locationDice = '1d6'; break;
|
||
case 'High Attack': locationDice = '1d6+4'; break;
|
||
}
|
||
for (let i = 0; i < hits; i++) {
|
||
locationRolls.push(await extractRollResult(locationDice));
|
||
}
|
||
}
|
||
|
||
let severityDice = await extractQueryResult('?{How severe is the effect?' +
|
||
'|Minor 1d6 (Max. potential damage is less than ½ target max hp),1d6' +
|
||
'|Major 2d4 (Max. potential damage is less than target max hp),2d4' +
|
||
'|Severe 2d6 (Max. potential damage is less than twice target max hp),2d6' +
|
||
'|Mortal 2d8 (Max. potential damage is twice or more target max hp),2d8}');
|
||
switch (severityDice) { // optional to add this
|
||
case '1d6': rollBuilder.push(`severity=Minor`); break;
|
||
case '2d4': rollBuilder.push(`severity=Major`); break;
|
||
case '2d6': rollBuilder.push(`severity=Severe`); break;
|
||
case '2d8': rollBuilder.push(`severity=Mortal`); break;
|
||
}
|
||
|
||
if (hits > 0 && errors.length === 0)
|
||
rollBuilder.push(`hits=Hitting ${hitDice}[[${hits}]] location${hits > 1 ? 's':''} and rolling ${severityDice} for effect`);
|
||
else
|
||
rollBuilder.push(`hits=Cannot show effects due to missing fields: ${errors.join(', ')}`);
|
||
|
||
let boolObj = {};
|
||
if (spellTypeTable) {
|
||
for (let i = 0; i < locationRolls.length; i++) {
|
||
let locationRoll = locationRolls[i];
|
||
let locationObject = LOCATION_TABLE[targetType][locationRoll];
|
||
let locationNote = '';
|
||
if (targetType !== 'Humanoid' && locationObject.general === 'Legs' && !boolObj.isSnakeLike) {
|
||
boolObj.isSnakeLike = await extractQueryResult('?{Is the target snake-like or fish-like?|No|Yes}');
|
||
}
|
||
if (targetType !== 'Humanoid' && locationObject.general === 'Legs' && boolObj.isSnakeLike === 'Yes') {
|
||
locationObject = LOCATION_TABLE[targetType][5];
|
||
locationNote = locationObject.note;
|
||
}
|
||
|
||
let severityRoll = await debugSeverity(severityDice);
|
||
let displayLocationRoll = attackType === 'Called Shot'
|
||
? ''
|
||
: `(${locationDice}:${locationRoll})`;
|
||
let {effect, additionalLocations} = lookupEffect(severityRoll, spellTypeTable, locationObject.general, targetType, set);
|
||
let displayEffect = `Location ${i+1} hitting the **${locationObject.specific}** ${locationNote} ${displayLocationRoll}=${effect}`;
|
||
rollBuilder.push(displayEffect);
|
||
|
||
await recursiveAdditionalHit(additionalLocations, i+1, 'additional', severityDice, boolObj, spellTypeTable, targetType, rollBuilder, set);
|
||
}
|
||
}
|
||
|
||
let displayHits = rollBuilder.map(s => `{{${s}}}`).join(' ');
|
||
let displayInjuries = Array.from(set).map(s => `{{${s}}}`).join(' ');
|
||
let finalRollText = `&{template:2Epocrit} ${displayHits} ${displayInjuries}`;
|
||
if (section.includes('monster'))
|
||
finalRollText = `@{wtype} ${finalRollText}`;
|
||
|
||
console.log(finalRollText);
|
||
|
||
startRoll(finalRollText, function (roll) {
|
||
console.log(roll);
|
||
let computedRolls = {};
|
||
finishRoll(roll.rollId, computedRolls);
|
||
});
|
||
});
|
||
});
|
||
}
|
||
|
||
function critEffectExplanations(critEffect, set) {
|
||
let injuryMatch = critEffect.match(INJURY_REGEX);
|
||
if (!injuryMatch)
|
||
return;
|
||
|
||
injuryMatch = injuryMatch.map(s => s.toLowerCase().replace('internal ', '').trim())
|
||
.filter((v, i, a) => a.indexOf(v) === i);
|
||
injuryMatch.forEach(key => {
|
||
switch (key) {
|
||
case 'graze':
|
||
case 'singed':
|
||
case 'chilled':
|
||
set.add('grazed=1');
|
||
break;
|
||
case 'struck':
|
||
set.add('struck=1');
|
||
break;
|
||
case 'injured':
|
||
case 'burn':
|
||
case 'frostbit':
|
||
set.add('injured=1');
|
||
break;
|
||
case 'broken':
|
||
set.add('broken=1');
|
||
break;
|
||
case 'crushed':
|
||
case 'shattered':
|
||
case 'destroyed':
|
||
set.add('crushed=1');
|
||
break;
|
||
case 'frozen':
|
||
set.add('crushed=1');
|
||
set.add('frozen=1');
|
||
break;
|
||
case 'severed':
|
||
case 'dissolved':
|
||
case 'incinerated':
|
||
set.add('severed=1');
|
||
break;
|
||
case 'minor bleeding':
|
||
set.add('minorbleeding=1');
|
||
set.add('bleedingnote=1');
|
||
break;
|
||
case 'major bleeding':
|
||
set.add('majorbleeding=1');
|
||
set.add('bleedingnote=1');
|
||
break;
|
||
case 'severe bleeding':
|
||
set.add('severebleeding=1');
|
||
set.add('bleedingnote=1');
|
||
break;
|
||
}
|
||
});
|
||
}
|
||
|
||
function weaponPoCritTemplate(prefix, fields, nameFunc, baseDamageFunc, damageAdjFunc) {
|
||
getAttrs(fields, async function (values) {
|
||
let rollBuilder = ['character=@{character_name}'];
|
||
let errors = [];
|
||
|
||
let weaponName = nameFunc(values);
|
||
let weaponSize = displaySize(values[prefix+'size']);
|
||
if (weaponName.match(/heavy (crossbow|quarrel|bolt)/i)) {
|
||
weaponSize = 'Large';
|
||
} else if (weaponName.match(/arrow|quarrel|bolt/i)) {
|
||
weaponSize = 'Medium';
|
||
}
|
||
let weaponType = values[prefix+'type'];
|
||
if (weaponType.includes('/')) {
|
||
let displayTypes = weaponType.split('/')
|
||
.map(s => displayWeaponType(s))
|
||
.join('|');
|
||
|
||
weaponType = await extractQueryResult(`?{How are your attack with your weapon?|${displayTypes}}`);
|
||
} else {
|
||
weaponType = displayWeaponType(weaponType);
|
||
}
|
||
rollBuilder.push(`name=${weaponName}`);
|
||
rollBuilder.push(`size=${weaponSize}`);
|
||
rollBuilder.push(`type=${weaponType}`);
|
||
|
||
let targetType = await extractQueryResult('?{What are you attacking?|Humanoid|Animal|Monster}');
|
||
let targetSize = await extractQueryResult('?{Target size?|Medium|Tiny|Small|Medium|Large|Huge|Gargantuan}');
|
||
rollBuilder.push(`target=${targetType}`);
|
||
rollBuilder.push(`targetsize=${targetSize}`);
|
||
|
||
let attackType = await extractQueryResult('?{How are you attacking?|Regular Attack|Low Attack|High Attack|Called Shot}');
|
||
rollBuilder.push(`attack=${attackType}`);
|
||
|
||
let locationDice = '';
|
||
let locationRoll;
|
||
let set = new Set();
|
||
if (attackType === 'Called Shot') {
|
||
let locationList = [];
|
||
for (const [key, value] of Object.entries(LOCATION_TABLE[targetType])) {
|
||
let specificLocation = value.specific;
|
||
if (!set.has(specificLocation)) {
|
||
set.add(specificLocation)
|
||
locationList.push(`${specificLocation},${key}`)
|
||
}
|
||
}
|
||
set.clear();
|
||
locationRoll = await extractQueryResult(`?{Where are you hitting?|${locationList.join('|')}}`);
|
||
} else {
|
||
switch (attackType) {
|
||
case 'Regular Attack': locationDice = '1d10'; break;
|
||
case 'Low Attack': locationDice = '1d6'; break;
|
||
case 'High Attack': locationDice = '1d6+4'; break;
|
||
}
|
||
locationRoll = await extractRollResult(locationDice);
|
||
}
|
||
|
||
let locationObject = LOCATION_TABLE[targetType][locationRoll];
|
||
let locationNote = '';
|
||
if (locationRoll < 5 && targetType !== 'Humanoid') {
|
||
let isSnakeLike = await extractQueryResult('?{Is the target snakelike or fishlike?|No|Yes}');
|
||
if (isSnakeLike === "Yes") {
|
||
locationObject = LOCATION_TABLE[targetType][5];
|
||
locationNote = locationObject.note;
|
||
}
|
||
}
|
||
|
||
let severityDice;
|
||
const sizeDiff = sizeToInt(weaponSize) - sizeToInt(targetSize);
|
||
if (sizeDiff < 0) {
|
||
rollBuilder.push(`severity=Minor`);
|
||
severityDice = '1d6';
|
||
} else if (sizeDiff === 0) {
|
||
rollBuilder.push(`severity=Major`);
|
||
severityDice = '2d4';
|
||
} else if (sizeDiff === 1) {
|
||
rollBuilder.push(`severity=Severe`);
|
||
severityDice = '2d6';
|
||
} else if (sizeDiff > 1) {
|
||
rollBuilder.push(`severity=Mortal`);
|
||
severityDice = '2d8';
|
||
}
|
||
let severityRoll = await extractRollResult(severityDice);
|
||
|
||
let critEffect = '';
|
||
let weaponTypeTable = WEAPON_CRIT_EFFECT_TABLE[weaponType];
|
||
if (weaponTypeTable) {
|
||
if (severityRoll < 4) {
|
||
critEffect = 'No unusual effect'
|
||
} else if (locationObject) {
|
||
let severityLookup = severityRoll > 12 ? 12 : severityRoll;
|
||
critEffect = weaponTypeTable[targetType][locationObject.general][severityLookup];
|
||
} else {
|
||
critEffect = 'No unusual effect';
|
||
}
|
||
|
||
let displayLocationRoll = attackType === 'Called Shot'
|
||
? ''
|
||
: `(${locationDice}:${locationRoll})`;
|
||
rollBuilder.push(`Hitting the **${locationObject.specific}** ${locationNote} ${displayLocationRoll} and rolling ${severityDice} for effect=[[${severityRoll}]]: ${critEffect}`);
|
||
critEffectExplanations(critEffect, set);
|
||
} else {
|
||
errors.push('weapon type');
|
||
}
|
||
|
||
let weaponDamage = baseDamageFunc(targetSize, values);
|
||
if (weaponDamage.match(/\d/)) {
|
||
let damage;
|
||
if (severityRoll > 12) {
|
||
rollBuilder.push(`multiplier=(Triple)`);
|
||
damage = `(${weaponDamage})*3`;
|
||
} else if (critEffect.includes('triple') && await extractQueryResult('?{Is the target wearing armor?|Yes|No}') === 'No') {
|
||
rollBuilder.push(`multiplier=(Triple)`);
|
||
damage = `(${weaponDamage})*3`;
|
||
} else {
|
||
rollBuilder.push(`multiplier=(Double)`);
|
||
damage = `(${weaponDamage})*2`;
|
||
}
|
||
rollBuilder.push(`damage=[[${damage}+[[${damageAdjFunc(values)}]] ]]`);
|
||
}
|
||
|
||
if (errors.length > 0)
|
||
rollBuilder.push(`hits=Cannot show effects due to missing fields: ${errors.join(', ')}`);
|
||
|
||
let displayHits = rollBuilder.map(s => `{{${s}}}`).join(' ');
|
||
let displayInjuries = Array.from(set).map(s => `{{${s}}}`).join(' ');
|
||
let finalRollText = `&{template:2Epocrit} ${displayHits} ${displayInjuries}`;
|
||
|
||
console.log(finalRollText);
|
||
|
||
startRoll(finalRollText, function (roll) {
|
||
console.log(roll);
|
||
let computedRolls = {};
|
||
finishRoll(roll.rollId, computedRolls);
|
||
});
|
||
});
|
||
}
|
||
//#endregion
|
||
|
||
//#region Proficiencies
|
||
//Weapon proficiency slots
|
||
//Used in version.js
|
||
const updateWeaponProfsTotal = () => calculateFormula('weapprof-slots-total', 'weapprof-slots-total-calc');
|
||
on('change:weapprof-slots-total', function (eventInfo) {
|
||
updateWeaponProfsTotal();
|
||
});
|
||
const updateWeaponProfsRemaining = () => repeatingCalculateRemaining('weaponprofs', ['weapprofnum'], 'weapprof-slots-total-calc', 'weapprof-slots-remain');
|
||
on('change:repeating_weaponprofs:weapprofnum remove:repeating_weaponprofs change:weapprof-slots-total-calc', function(eventInfo) {
|
||
if (doEarlyReturn(eventInfo, ['weapprofnum']))
|
||
return;
|
||
updateWeaponProfsRemaining();
|
||
});
|
||
//Weapon proficiency autofill
|
||
on('change:repeating_weaponprofs:weapprofname', function(eventInfo) {
|
||
let weaponProficiency = weaponProficiencies[eventInfo.newValue];
|
||
if (!weaponProficiency)
|
||
return;
|
||
|
||
getAttrs(BOOK_FIELDS, function (books) {
|
||
if (bookInactiveShowToast(books, weaponProficiency))
|
||
return;
|
||
|
||
setAttrs({
|
||
'repeating_weaponprofs_weapprofnum' : weaponProficiency['slots'],
|
||
});
|
||
});
|
||
});
|
||
|
||
//Nonweapon proficiency slots
|
||
//Used in version.js
|
||
const updateNonWeaponProfsTotal = () => calculateFormula('prof-slots-total', 'prof-slots-total-calc');
|
||
on('change:prof-slots-total', function (eventInfo) {
|
||
updateNonWeaponProfsTotal();
|
||
});
|
||
const updateNonWeaponProfsRemaining = () => repeatingCalculateRemaining('profs', ['profslots'], 'prof-slots-total-calc', 'prof-slots-remain');
|
||
on('change:repeating_profs:profslots remove:repeating_profs change:prof-slots-total-calc', function(eventInfo){
|
||
if (doEarlyReturn(eventInfo, ['profslots']))
|
||
return;
|
||
updateNonWeaponProfsRemaining();
|
||
});
|
||
//Nonweapon proficiency autofill
|
||
on('change:repeating_profs:profname', function (eventInfo) {
|
||
let nonweaponProficiencies = NONWEAPON_PROFICIENCIES_TABLE[eventInfo.newValue];
|
||
if (!nonweaponProficiencies)
|
||
return;
|
||
|
||
let comparer = function (nonweaponProf1, nonweaponProf2, isPlayersOption) {
|
||
return ['slots','abilityScore','modifier'].every(f => nonweaponProf1[f] === nonweaponProf2[f])
|
||
}
|
||
|
||
getAttrs(BOOK_FIELDS, async function (books) {
|
||
let nonweaponProficiency = await selectVersion(nonweaponProficiencies, books, comparer, 'nonweapon proficiency');
|
||
console.log(nonweaponProficiency);
|
||
if (!nonweaponProficiency)
|
||
return;
|
||
|
||
let rowId = parseSourceAttribute(eventInfo).rowId;
|
||
|
||
let nonweaponProfInfo = {};
|
||
nonweaponProfInfo[`repeating_profs_${rowId}_profslots`] = nonweaponProficiency['slots'];
|
||
nonweaponProfInfo[`repeating_profs_${rowId}_profstatnum`] = nonweaponProficiency['abilityScore'];
|
||
nonweaponProfInfo[`repeating_profs_${rowId}_profmod`] = nonweaponProficiency['modifier'];
|
||
setAttrs(nonweaponProfInfo);
|
||
});
|
||
});
|
||
|
||
//#region Special Talents
|
||
on('change:repeating_talents:talentname', function (eventInfo) {
|
||
let talent = TALENTS[eventInfo.newValue];
|
||
if (!talent)
|
||
return;
|
||
let abilityField = talent['abilityScore'].replace(/[@{}]|N\/A/g, '').toLowerCase();
|
||
let subAbilityField = talent['subAbilityScore'].replace(/[@{}]/g, '').toLowerCase();
|
||
let fields = [abilityField, subAbilityField, ...BOOK_FIELDS].filter(Boolean);
|
||
getAttrs(fields, function (values) {
|
||
if (bookInactiveShowToast(values, talent))
|
||
return;
|
||
let abilityScore;
|
||
let abilityScoreString;
|
||
if (values[subAbilityField]) {
|
||
abilityScore = parseInt(values[subAbilityField]) || 0;
|
||
abilityScoreString = talent['subAbilityScore'];
|
||
} else {
|
||
abilityScore = parseInt(values[abilityField]) || 0;
|
||
abilityScoreString = talent['abilityScore'];
|
||
}
|
||
|
||
let newValue = {};
|
||
newValue['repeating_talents_talentslots'] = talent['slots'];
|
||
newValue['repeating_talents_talentpoints'] = talent['points'];
|
||
newValue['repeating_talents_talentstatnum'] = abilityScoreString;
|
||
newValue['repeating_talents_talentmod'] = talent['modifier'];
|
||
newValue['repeating_talents_talentrating'] = talent['rating'] || '';
|
||
newValue['repeating_talents_talentratingmod'] = ABILITY_MODIFIERS[abilityScore] || 0;
|
||
setAttrs(newValue);
|
||
});
|
||
});
|
||
|
||
on('change:repeating_talents:talentslots change:repeating_talents:talentpoints remove:repeating_talents', function (eventInfo) {
|
||
if (doEarlyReturn(eventInfo, ['talentslots']) && doEarlyReturn(eventInfo, ['talentpoints']))
|
||
return;
|
||
if (isSheetWorkerUpdate(eventInfo) && eventInfo.triggerName.includes('talentpoints'))
|
||
return;
|
||
|
||
TAS.repeating('talents')
|
||
.attrs('talent-slots-spent','talent-spent')
|
||
.fields('talentslots','talentpoints')
|
||
.reduce(function(m,r){
|
||
m.slots+=(r.I['talentslots']);
|
||
m.points+=(r.I['talentpoints']);
|
||
return m;
|
||
|
||
},{slots:0,points:0},function(m,r,a){
|
||
a.I['talent-slots-spent']=m.slots;
|
||
a.I['talent-spent']=m.points;
|
||
})
|
||
.execute();
|
||
});
|
||
|
||
on('change:repeating_talents:talentstatnum', async function (eventInfo) {
|
||
if (isSheetWorkerUpdate(eventInfo))
|
||
return;
|
||
|
||
let parse = parseSourceAttribute(eventInfo);
|
||
getAttrs(['repeating_talents_talentstatnum'], async function (values) {
|
||
let abilityScore = values['repeating_talents_talentstatnum'];
|
||
if (!abilityScore.startsWith('@') && isNaN(parseInt(abilityScore)))
|
||
return;
|
||
|
||
let abilityScoreValue = await extractRollResult(abilityScore);
|
||
|
||
let newValue = {};
|
||
newValue[`repeating_talents_${parse.rowId}_talentratingmod`] = ABILITY_MODIFIERS[abilityScoreValue] || 0;
|
||
setAttrs(newValue);
|
||
});
|
||
});
|
||
//#endregion
|
||
|
||
//#region Traits
|
||
on('change:repeating_traits:traitname', function (eventInfo) {
|
||
let trait = TRAITS[eventInfo.newValue];
|
||
if (!trait)
|
||
return;
|
||
let subAbilityField = trait['subAbilityScore'].replace(/[@{}]|N\/A/g, '').toLowerCase();
|
||
let fields = [subAbilityField, ...BOOK_FIELDS].filter(Boolean);
|
||
getAttrs(fields, function (values) {
|
||
if (bookInactiveShowToast(values, trait))
|
||
return;
|
||
let abilityScoreString = values[subAbilityField]
|
||
? trait['subAbilityScore']
|
||
: trait['abilityScore'];
|
||
|
||
let newValue = {};
|
||
newValue['repeating_traits_traitpoints'] = trait['points'];
|
||
newValue['repeating_traits_traitstatnum'] = abilityScoreString;
|
||
setAttrs(newValue);
|
||
});
|
||
});
|
||
|
||
on('change:repeating_traits:traitpoints remove:repeating_traits', function (eventInfo) {
|
||
if (doEarlyReturn(eventInfo, ['traitpoints']))
|
||
return;
|
||
TAS.repeatingSimpleSum('traits', 'traitpoints', 'trait-spent');
|
||
});
|
||
//#endregion
|
||
|
||
//#region Disadvantages
|
||
on('change:repeating_disads:disadname', function (eventInfo) {
|
||
let disadvantage = DISADVANTAGES[eventInfo.newValue];
|
||
if (!disadvantage)
|
||
return;
|
||
let subAbilityField = disadvantage['subAbilityScore'].replace(/(ceil)?[\(\)@{}/2]/g, '').toLowerCase();
|
||
let fields = [subAbilityField, ...BOOK_FIELDS].filter(Boolean);
|
||
getAttrs(fields, async function (values) {
|
||
if (bookInactiveShowToast(values, disadvantage))
|
||
return;
|
||
let abilityScoreString = values[subAbilityField]
|
||
? disadvantage['subAbilityScore']
|
||
: disadvantage['abilityScore'];
|
||
|
||
let newValue = {};
|
||
newValue[`repeating_disads_disadpoints`] = disadvantage['points'];
|
||
newValue[`repeating_disads_disadstatnum`] = abilityScoreString;
|
||
setAttrs(newValue);
|
||
});
|
||
});
|
||
on('change:repeating_disads:disadpoints remove:repeating_disads', function (eventInfo) {
|
||
if (doEarlyReturn(eventInfo, ['disadpoints']))
|
||
return;
|
||
TAS.repeatingSimpleSum('disads', 'disadpoints', 'disadvantage-gained');
|
||
});
|
||
//#endregion
|
||
|
||
//#region Equipment
|
||
//Equipment Carried Section
|
||
on('change:repeating_gear:gearweight change:repeating_gear:gearqty remove:repeating_gear', function(eventInfo){
|
||
if (doEarlyReturn(eventInfo, ['gearweight', 'gearqty']))
|
||
return;
|
||
repeatingMultiplySum('gear', 'gearweight', 'gearqty', 'gearweighttotal', 2);
|
||
});
|
||
|
||
//Equipment Stored Section
|
||
on('change:repeating_gear-stored:gear-stored-weight change:repeating_gear-stored:gear-stored-qty change:repeating_gear-stored:on-mount remove:repeating_gear-stored', function(eventInfo){
|
||
if (doEarlyReturn(eventInfo, ['gear-stored-weight', 'gear-stored-qty']))
|
||
return;
|
||
|
||
TAS.repeating('gear-stored')
|
||
.attrs('mount-gear-weight-total','stored-gear-weight-total')
|
||
.fields('on-mount','gear-stored-weight','gear-stored-qty')
|
||
.reduce(function(m,r){
|
||
m.allgearweight+=(r.F['gear-stored-weight'] * r.I['gear-stored-qty']);
|
||
m.mountgearweight+=(r.F['gear-stored-weight'] * r.I['gear-stored-qty'] * r.I['on-mount']);
|
||
return m;
|
||
|
||
},{allgearweight:0,mountgearweight:0},function(m,r,a){
|
||
a.D[2]['mount-gear-weight-total']=m.mountgearweight;
|
||
a.D[2]['stored-gear-weight-total']=(m.allgearweight-m.mountgearweight);
|
||
})
|
||
.execute();
|
||
})
|
||
//#endregion
|
||
|
||
on(`change:repeating_gem:gemvalue change:repeating_gem:gemqty remove:repeating_gem`, function(eventInfo) {
|
||
if (doEarlyReturn(eventInfo, ['gemvalue', 'gemqty']))
|
||
return;
|
||
repeatingMultiplySum('gem', 'gemvalue', 'gemqty', 'gemstotalvalue');
|
||
})
|
||
|
||
// Psionic tabs, control hidden or visible options
|
||
const setPsionicDisciplineVisibility = function(newValue) {
|
||
let elements = $20('.sheet-section-psionics option.sheet-hidden');
|
||
if (newValue === "1") {
|
||
elements.addClass('sheet-show');
|
||
} else {
|
||
elements.removeClass('sheet-show');
|
||
}
|
||
}
|
||
on('change:tab8', function (eventInfo) {
|
||
setPsionicDisciplineVisibility(eventInfo.newValue);
|
||
});
|
||
on('sheet:opened', function () {
|
||
getAttrs(['tab8'], function (values) {
|
||
setPsionicDisciplineVisibility(values['tab8']);
|
||
})
|
||
});
|
||
|
||
const PSIONIC_CORE_SECTIONS = [
|
||
{ discipline: 'Telepathic', section: 'psion-telepathy', name: 'psiontelepathic', macro: 'psiontelepathic-macro', number: '', cost_number: '20' },
|
||
{ discipline: 'Telepathic', section: 'psion-telepathic-science', name: 'telepathic-science', macro: 'psiontelepathic-science-macro', number: '1', cost_number: '21' },
|
||
];
|
||
on('sheet:opened change:character_name', function (eventInfo) {
|
||
PSIONIC_CORE_SECTIONS.forEach(({section, name, macro}) => {
|
||
TAS.repeating(section)
|
||
.attr('character_name')
|
||
.field('action')
|
||
.each(function (row, attrSet, id, rowSet) {
|
||
row.action = `%{${attrSet.character_name}|repeating_${section}_${id}_action}`;
|
||
})
|
||
.execute();
|
||
});
|
||
});
|
||
PSIONIC_CORE_SECTIONS.forEach(({section, name, macro, number, cost_number, discipline}) => {
|
||
on(`change:repeating_${section}:${name} change:repeating_${section}:${macro}`, function (eventInfo) {
|
||
console.log(eventInfo);
|
||
let parse = parseSourceAttribute(eventInfo);
|
||
getAttrs(['character_name'], function (values) {
|
||
let powerInfo = {};
|
||
powerInfo[`repeating_${section}_action`] = `%{${values.character_name}|repeating_${section}_${parse.rowId}_action}`;
|
||
if (parse.attribute === name && eventInfo.newValue) {
|
||
let tier = name.includes('science') ? 'Science' : 'Devotion';
|
||
let power = PSIONIC_POWERS[discipline][tier][eventInfo.newValue];
|
||
console.log(power);
|
||
if (power) {
|
||
powerInfo[`repeating_${section}_powerscore-nomod${number}`] = power['attribute'];
|
||
powerInfo[`repeating_${section}_powerscore-mod${number}`] = power['modifier'];
|
||
powerInfo[`repeating_${section}_PSP-cost${cost_number}`] = power['initial-cost'];
|
||
powerInfo[`repeating_${section}_PSP-cost-maintenance`] = power['maintenance-cost'];
|
||
|
||
let macroBuilder = [];
|
||
macroBuilder.push(`title=@{${name}}`);
|
||
macroBuilder.push(`discipline=${discipline}`);
|
||
macroBuilder.push(`tier=${tier}`);
|
||
macroBuilder.push(`initial=@{PSP-cost${cost_number}}`);
|
||
macroBuilder.push(`maintenance=@{PSP-cost-maintenance}`);
|
||
macroBuilder.push(`range=${power['range']}`);
|
||
macroBuilder.push(`aoe=${power['aoe']}`);
|
||
macroBuilder.push(`prep=${power['prep']}`);
|
||
macroBuilder.push(`prereq=${power['prereqs']}`);
|
||
macroBuilder.push(`powerroll=[[1d20+(@{psionic-mod${number}})]]`);
|
||
macroBuilder.push(`powerscore=[[@{powerscore-nomod${number}}+(powerscore-mod${number})]]`);
|
||
macroBuilder.push(`powerscoreeffect=${power['power-score']}`);
|
||
macroBuilder.push(`20effect=${power['20']}`);
|
||
macroBuilder.push(`effects=${power['effect']}`);
|
||
|
||
powerInfo[`repeating_${section}_${macro}`] = `&{template:2Epsionic} ${macroBuilder.map(s => `{{${s}}}`)}`;
|
||
}
|
||
}
|
||
|
||
setAttrs(powerInfo,{silent:true});
|
||
});
|
||
});
|
||
|
||
on(`clicked:repeating_${section}:action`, function (eventInfo) {
|
||
console.log(eventInfo);
|
||
let parse = parseSourceAttribute(eventInfo);
|
||
getAttrs([`repeating_${section}_${macro}`,'character_name'], async function (value) {
|
||
let macroValue = value[`repeating_${section}_${macro}`];
|
||
|
||
let repeating = `repeating_${section}_${parse.rowId}`;
|
||
macroValue = macroValue.replaceAll(`${name}`,`${repeating}_${name}`)
|
||
.replaceAll(`psionic-mod${number}`,`${repeating}_psionic-mod${number}`)
|
||
.replaceAll(`powerscore-nomod${number}`,`${repeating}_powerscore-nomod${number}`)
|
||
.replaceAll(`powerscore-mod${number}`,`${repeating}_powerscore-mod${number}`)
|
||
.replaceAll(`powerscore-enhanced`,`${repeating}_powerscore-enhanced`)
|
||
.replaceAll(`PSP-cost${cost_number}`,`${repeating}_PSP-cost${cost_number}`)
|
||
.replaceAll(`PSP-cost-maintenance`,`${repeating}_PSP-cost-maintenance`);
|
||
|
||
let roll = await startRoll(macroValue);
|
||
if (!macroValue.includes('&{template:2Epsionic}')) {
|
||
finishRoll(roll.rollId);
|
||
return;
|
||
}
|
||
|
||
let computedRolls = {};
|
||
let powerscore = roll.results.powerscore;
|
||
console.log(roll);
|
||
console.log(powerscore);
|
||
if (powerscore) {
|
||
computedRolls.powerscore = Math.min(powerscore.result, 19)
|
||
}
|
||
|
||
let powerscoreenhanced = roll.results.powerscoreenhanced;
|
||
if (powerscoreenhanced) {
|
||
computedRolls.powerscoreenhanced = Math.min(powerscoreenhanced.result, 19)
|
||
// do the stuff with range here.
|
||
}
|
||
|
||
finishRoll(roll.rollId, computedRolls);
|
||
});
|
||
});
|
||
});
|
||
|
||
// Show / Hide buttons for various repeating sections
|
||
const REPEATING_SECTIONS = [
|
||
...PSIONIC_CORE_SECTIONS.map(e => e.section),
|
||
];
|
||
REPEATING_SECTIONS.forEach(section => {
|
||
on(`clicked:repeating_${section}:show clicked:repeating_${section}:hide`, function (eventInfo) {
|
||
let parse = parseSourceAttribute(eventInfo);
|
||
$20(`div[data-reprowid=${parse.rowId}] .sheet-hidden`).toggleClass('sheet-show');
|
||
});
|
||
});
|
||
|
||
// Fix for Roll20 not handling quotes correctly from sheet.json
|
||
const fixQuotes = function (currentValue, attribute, event) {
|
||
if (currentValue.includes('’')) {
|
||
let newValue = {};
|
||
newValue[attribute] = currentValue.replaceAll('’', '\'');
|
||
console.log(`${attribute} was updated via ${event}`);
|
||
setAttrs(newValue,{silent:true});
|
||
}
|
||
}
|
||
|
||
on(BOOK_FIELDS.map(b => `change:${b}`).join(' '), function (eventInfo) {
|
||
if (eventInfo.newValue) {
|
||
fixQuotes(eventInfo.newValue, eventInfo.sourceAttribute, "eventInfo.newValue");
|
||
} else {
|
||
getAttrs([eventInfo.sourceAttribute], function (values) {
|
||
fixQuotes(values[eventInfo.sourceAttribute], eventInfo.sourceAttribute, "getAttrs");
|
||
});
|
||
}
|
||
});
|
||
|
||
// --- ALL SHEET WORKERS END --- //
|