mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
617 lines
74 KiB
HTML
617 lines
74 KiB
HTML
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<img class="sheet-logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/harnmaster/harn2.png" alt="HÃRNMASTER"/>
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<table>
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<tr>
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<td>
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<label>Character Name:</Label>
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<input style=width:150px type="text" name="attr_character_name"/>
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</td>
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</tr>
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<td>
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<Label>Occupation / Title:</Label>
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<input style=width:150px type="text" name="attr_title"/>
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</td>
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</tr>
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</tr>
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</table>
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<tr>
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<div class="sheet-break"></div>
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<div class="sheet-header">Looks and History
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<table border="1" style="width:100%">
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<tr>
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<td>Gender<input style=width:60px type="text" name="attr_Gender"/>
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<td>Race<input style=width:100px type="text" name="attr_Race"/>
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<td>Birthdate<input style=width:170px type="text" name="attr_Birthdate"/>
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<td>Sunsign<input style=width:80px type="text" name="attr_Sunsign"/>
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<td>Birthplace<input style=width:150px type="text" name="attr_Birthplace"/>
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<td>Culture<input style=width:100px type="text" name="attr_Culture"/>
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<td>Money<input style=width:60px type="text" name="attr_Money"/>
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<td>Age<input style=width:30px type="text" name="attr_Age"/>
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</tr>
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</table>
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<div class="sheet-break"></div>
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<div class="sheet-header">Physical Attributes
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<table border="1" style="width:100%">
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<tr>
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<td>Strength<input style=width:30px type="text" name="attr_strength" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{strength}*?{Ease of Challenge|5}]] Strength Skill.'></button></td>
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<td>Stamina<input style=width:30px type="text" name="attr_stamina" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{stamina}*?{Ease of Challenge|5}]] Stamina skill.'></button></td>
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<td>Dexterity<input style=width:30px type="text" name="attr_dexterity" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{dexterity}*?{Ease of Challenge|5}]] Dexterity skill.'></button></td>
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<td>Agility<input style=width:30px type="text" name="attr_agility" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{agility}*?{Ease of Challenge|5}]] Agility skill.'></button></td>
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<td>Eyesight<input style=width:30px type="text" name="attr_eyesight" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{eyesight}*?{Ease of Challenge|5}]] Eyesight skill.'></button></td>
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<td>Hearing<input style=width:30px type="text" name="attr_hearing" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{hearing}*?{Ease of Challenge|5}]] Hearing skill.'></button></td>
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<td>Smell<input style=width:30px type="text" name="attr_smell" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{smell}*?{Ease of Challenge|5}]] Smell skill.'></button></td>
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<td>Voice<input style=width:30px type="text" name="attr_voice" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{voice}*?{Ease of Challenge|5}]] Voice skill.'></button></td>
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</tr>
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</table>
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</div>
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<div class="sheet-header">Attribute tests
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<table border="1" style="width:100%">
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<tr>
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<td>Carring<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[round((@{strength}+@{stamina}+@{will}) / 3) *?{Ease of Challenge|5}]] Carring Test.'></button></td>
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<td>Dodge<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{agility}*?{Ease of Challenge|5}]] Dodge Test.'></button></td>
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<td>Fumble/Grope<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{dexterity}*?{Ease of Challenge|5}]] Fumble/Grope Test.'></button></td>
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<td>Lifting<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{strength}*?{Ease of Challenge|5}]] Lifting Test.'></button></td>
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<td>Listening<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{hearing}*?{Ease of Challenge|5}]] Listening Test.'></button></td>
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<tr>
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<td>Shock Roll<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[round((@{strength}+@{stamina}+@{will}) / 3) *?{Ease of Challenge|5}]] Shock Roll Test.'></button></td>
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<td>Stumble<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[@{agility}*?{Ease of Challenge|5}]] Stumble Test.'></button></td>
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<td>Initiative<input style=width:35px type="text" name="attr_Initiative" value='[[round((@{agility}+@{will}+@{will}) / 3)*@{IML}]]' disabled />ML<input style=width:35px type="text" name="attr_IML" value='1'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100 &{tracker}]] [[round((@{agility}+@{will}+@{will}) / 3)*@{IML}]] Initiative Test.'></button></td>
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<td>Endurance<input style=width:30px type="text" name="attr_Endurance" value='round((@{strength}+@{stamina}+@{will}) / 3)' disabled/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] EML [[floor((@{strength}+@{stamina}+@{will}) / 3) *?{Ease of Challenge|5}]] @{Endurance} Endurance Test.'></button></td>
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<td>Move<input style=width:30px type="text" name="attr_Move" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{Move}*?{Ease of Challenge|5}]] Move Test.'></button></td>
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</tr>
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</table>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-header">Personality Attributes
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<table border="1" style="width:100%">
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<tr>
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<td>Intelligence<input style=width:30px type="text" name="attr_intelligence" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{intelligence}*?{Ease of Challenge|5}]] Intelligence skill.'></button></td>
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<td>Aura<input style=width:30px type="text" name="attr_aura" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{aura}*?{Ease of Challenge|5}]] Aura skill.'></button></td>
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<td>Will<input style=width:30px type="text" name="attr_will" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{will}*?{Ease of Challenge|5}]] Will skill.'></button></td>
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<td>Morality<input style=width:30px type="text" name="attr_morality" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{morality}*?{Ease of Challenge|5}]] Morality skill.'></button></td>
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<td>Piety<input style=width:30px type="text" name="attr_piety" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{piety}*?{Ease of Challenge|5}]] Piety skill.'></button></td>
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<td>Clerical<input style=width:30px type="text" name="attr_Clerical" /><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{Clerical}*?{Ease of Challenge|5}]] Clerical skill.'></button></td>
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<td>CML<input style=width:30px type="text" name="attr_CML" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{CML}*?{Ease of Challenge|5}]] CML skill.'></button></td>
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</td>
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</table>
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<div class="sheet-break"></div>
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<div class="sheet-header">Personality Information
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<div class="sheet-break"></div>
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<table border="1" style="width:100%">
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Psyche
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<input style=width:210px type="text" name="attr_psyche" />
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Diety / Religion
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<input style=width:210px type="text" name="attr_religion"/>
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Notes
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<input style=width:210px type="text" name="attr_notes"/>
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</td>
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</tr><tr>
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Contacts
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<input style=width:830px type="text" name="attr_Contacts"/>
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</td>
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</tr><tr>
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</table>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-header">General Equipment
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<table border="1" style="width:100%">
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<div class="sheet-repitem">
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<fieldset class="repeating_equipment">
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<input style=width:830px type="text" name="attr_General_Equipment"/>
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</tr>
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</fieldset>
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</table>
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</div>
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<div class="sheet-header">Appearance
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<table border="1" style="width:100%">
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<tr>
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<td>Height<input style=width:40px type="text" name="attr_height" value='0'/>
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<td>Frame<input style=width:40px type="text" name="attr_frame" value='0'/>
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<td>Weight<input style=width:40px type="text" name="attr_weight" value='0'/>
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<td>Comeliness<input style=width:100px type="text" name="attr_comeliness" value='0'/>
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<td>Other Appearence<input style=width:250px type="text" name="attr_other_appearence" value='0'/>
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<td>Medical <input style=width:250px type="text" name="attr_medical" value='0'/>
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</tr>
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</table>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-header">Combat Skills
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<table border="1" style="width:100%">
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<tr>
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<td>Condition<input style=width:35px type="text" name="attr_CS2sb" value='round((@{strength}+@{stamina}+@{will}) / 3)' disabled/>SB<input style=width:35px type="text" name="attr_CS2ml" value='5' disabled/>ML<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{CS2sb}*@{CS2ml})+?{EML|0}]] Condition skill.'></button></td>
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<td>Riding<input style=width:35px type="text" name="attr_CS3sb" />SB<input style=width:35px type="text" name="attr_CS3ml" />ML<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{CS3sb}*@{CS3ml})+?{EML|0}]] Riding skill.'></button></td>
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<td><input style=width:70px type="text" name="attr_CSname4" /><input style=width:35px type="text" name="attr_CS4sb" />SB<input style=width:35px type="text" name="attr_CS4ml" />ML<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{CS4sb}*@{CS4ml})+?{EML|0}]] @{CSname4} skill.'></button></td>
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</tr>
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</table>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-header">Unarmed Combat
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<table border="1" style="width:100%">
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<tr>
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<td>Hands & Arms<td>SB<input style=width:35px type="text" name="attr_Hand_Arms_oml" value='0' />
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<td>ML<input style=width:35px type="text" name="attr_Hand_Arms_ML" value='0'/>
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<td>U/G<input style=width:35px type="text" name="attr_weapon_UGHA" value='0'/>
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<td>A<input style=width:35px type="text" name="attr_Hand_Arms_A" value='0'/>
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<td>D<input style=width:35px type="text" name="attr_Hand_Arms_D" value='0'/>
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<td>B<input style=width:35px type="text" name="attr_Hand_Arms_B" value='0'/>
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<td>Att Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{Hand_Arms_oml}*@{Hand_Arms_ML})+@{weapon_UGHA}+@{Hand_Arms_A})+?{EML|0}]] @{character_name} Attacks using Unarmed Fighting Skill with Hands / Arms.'></button>
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<td>Def Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{Hand_Arms_oml}*@{Hand_Arms_ML})+@{weapon_UGHA}+@{Hand_Arms_D})+?{EML|0}]] @{character_name} Defends using Unarmed Fighting Skill with Hands / Arms.'></button>
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<td>Damage Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[?{Strike Level|1}d6+@{Hand_Arm_B}]] @{character_name} Rolls Damage with Hand and arms.'></button>
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</tr><tr>
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<td>Foot / Leg / Knee<td>SB<input style=width:35px type="text" name="attr_Foot_Leg_Knee_oml" value='0' />
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<td>ML<input style=width:35px type="text" name="attr_Foot_Leg_Knee_ML" value='0'/>
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<td>U/G<input style=width:35px type="text" name="attr_weapon_UGFT" value='0'/>
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<td>A<input style=width:35px type="text" name="attr_Foot_Leg_Knee_A" value='0'/>
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<td>D<input style=width:35px type="text" name="attr_Foot_Leg_Knee_D" value='0'/>
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<td>B<input style=width:35px type="text" name="attr_Foot_Leg_Knee_B" value='0'/>
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<td>Att Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{Foot_Leg_Knee_oml}*@{Foot_Leg_Knee_ML})+@{weapon_UGFT}+@{Foot_Leg_Knee_A})+?{EML|0}]] @{character_name} Attacks using Unarmed Fighting Skill with Foot/Leg/Knee.'></button>
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<td>Def Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{Foot_Leg_Knee_oml}*@{Foot_Leg_Knee_ML})+@{weapon_UGFT}+@{Foot_Leg_Knee_D})+?{EML|0}]] @{character_name} Defends using Unarmed Fighting Skill with Foot/Leg/Knee.'></button>
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<td>Damage Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[?{Strike Level|1}d6+@{Foot_Leg_Knee_B}]] @{character_name} Rolls Damage.'></button>
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</tr><tr>
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<td>Head Butt<td>SB<input style=width:35px type="text" name="attr_Head_oml" value='0' />
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<td>ML<input style=width:35px type="text" name="attr_Head_ML" value='0' />
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<td>U/G<input style=width:35px type="text" name="attr_weapon_UGHD" value='0'/>
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<td>A<input style=width:35px type="text" name="attr_Head_A" value='0'/>
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<td>D<input style=width:35px type="text" name="attr_Head_D" value='0'/>
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<td>B<input style=width:35px type="text" name="attr_Head_B" value='0'/>
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<td>Att Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{Head_oml}*@{Head_ML})+@{weapon_UGHD}+@{Head_A})+?{EML|0}]] @{character_name} Attacks using Unarmed Fighting Skill with Head'></button>
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<td>Def Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{Head_oml}*@{Head_ML})+@{weapon_UGHD}+@{Head_D})+?{EML|0}]] @{character_name} Defends using Unarmed Fighting Skill with Head.'></button>
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<td>Damage Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[?{Strike Level|1}d6+@{Head_B}]] @{character_name} Rolls Damage.'></button>
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</tr>
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</table>
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</div>
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<div class="sheet-break"></div>
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<div class="sheet-header">Weapons and Weapon Skills
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<div class="sheet-repitem">
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<fieldset class="repeating_Weapons">
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<table border="1" style="width:100%">
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<tr>
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<td>Class<input style=width:70px type="text" name="attr_weapon_class_rep" value='0'/>
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<td>Type<input style=width:70px type="text" name="attr_weapon_name_rep" value='0'/>
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<td>SB Skill<input style=width:35px type="text" name="attr_weapon_Skill_rep" value='0'/>
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<td>ML<input style=width:35px type="text" name="attr_weapon_ML_rep" value='0'/>
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<td>U/G<input style=width:35px type="text" name="attr_weapon_UG_rep" value='0'/>
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<td>WGT<input style=width:35px type="text" name="attr_weapon_WGT_rep" value='0'/>
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<td>WQ<input style=width:35px type="text" name="attr_weapon_WQ_rep" value='0'/>
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<td>A<input style=width:35px type="text" name="attr_weapon_A_rep" value='0'/>
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<td>D<input style=width:35px type="text" name="attr_weapon_D_rep"value='0' />
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<td>HM<input style=width:35px type="text" name="attr_weapon_HM_rep" value='0'/>
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<td>B<input style=width:20px type="text" name="attr_weapon_B_rep" value='0' /><button style=width:35px type='roll' name='roll_skill' value='/me rolls [[?{Strike Level|1}d6+@{weapon_B_rep}}]] Damage.'></button>
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<td>E<input style=width:20px type="text" name="attr_weapon_E_rep" value='0' /><button style=width:35px type='roll' name='roll_skill' value='/me rolls [[?{Strike Level|1}d6+@{weapon_E_rep}]] Damage.'></button>
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<td>P<input style=width:20px type="text" name="attr_weapon_P_rep" value='0' /><button style=width:35px type='roll' name='roll_skill' value='/me rolls [[?{Strike Level|1}d6+@{weapon_P_rep}]] Damage.'></button>
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<td>AML<input style=width:35px type="text" name="attr_weapon_AML_rep" value='0' />
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<td>DML<input style=width:35px type="text" name="attr_weapon_DML_rep" value='0' />
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<td>Att Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{weapon_Skill_rep}*@{weapon_ML_rep})+@{weapon_UG_rep}+@{weapon_A_rep}+@{weapon_AML_rep}-@{weapon_HM_rep})+?{EML|0}]] @{character_name} Attacks With @{weapon_name_rep} Weapon using @{weapon_Skill_rep} Skill.'></button>
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<td>Def Dice<button style=width:35px type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[((@{weapon_Skill_rep}*@{weapon_ML_rep})+@{weapon_UG_rep}+@{weapon_D_rep}+@{weapon_DML_rep}-@{weapon_HM_rep})+?{EML|0}]] @{character_name} Defends With @{weapon_name_rep} Weapon using @{weapon_Skill_rep} Skill.'></button>
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</tr>
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</fieldset>
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</div>
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</table>
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<div class="sheet-break"></div>
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<div>Clothing , Armour & Summary of Armour Layers
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<table border="1" style="width:100%">
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<tr>
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<td>Skull<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type1"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat1"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ1"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT1"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B1"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E1"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P1"><td>F<input style=width:35px type="text" name="attr_armour_clothing_1F"/>
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<tr>
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<td>Face<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type2"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat2"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ2"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT2"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B2"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E2"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P2"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F2"/>
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<tr>
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<td>Neck<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type3"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat3"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ3"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT3"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B3"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E3"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P3"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F3"/>
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<tr>
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<td>Shoulders<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type4"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat4"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ4"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT4"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B4"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E4"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P4"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F4"/>
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<tr>
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<td>Upper Arms<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type5"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat5"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ5"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT5"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B5"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E5"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P5"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F5"/>
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<tr>
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<td>Elbows<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type6"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat6"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ6"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT6"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B6"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E6"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P6"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F6"/>
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<tr>
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<td>Forearms<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type7"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat7"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ7"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT7"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B7"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E7"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P7"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F7"/>
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<tr>
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<td>Hands<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type8"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat8"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ8"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT8"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B8"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E8"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P8"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F8"/>
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<tr>
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<td>Thorax<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type9"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat9"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ9"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT9"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B9"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E9"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P9"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F9"/>
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<tr>
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<td>Abdomen<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type10"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat10"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ10"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT10"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B10"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E10"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P10"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F10"/>
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<tr>
|
|
<td>Hips<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type11"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat11"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ11"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT11"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B11"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E11"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P11"><td>F<input style=width:35px type="text" name="attr_armour_clothing_11F"/>
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<tr>
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<td>Groin<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type12"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat12"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ12"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT12"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B12"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E12"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P12"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F12"/>
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<tr>
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<td>Thighs<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type13"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat13"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ13"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT13"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B13"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E13"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P13"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F13"/>
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<tr>
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|
<td>Knees<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type14"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat14"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ14"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT14"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B14"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E14"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P14"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F14"/>
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|
<tr>
|
|
<td>Calves<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type15"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat15"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ15"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT15"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B15"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E15"><td>P<input style=width:35px type="text" name="attr_armour_clothing_P15"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F15"/>
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<tr>
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|
<td>Feet<td>Type<input style=width:150px type="text" name="attr_armour_clothing_type16"><td>Material<input style=width:100px type="text" name="attr_armour_clothing_mat16"><td>AQ<input style=width:35px type="text" name="attr_armour_clothing_AQ15"><td>WT<input style=width:35px type="text" name="attr_armour_clothing_WT16"><td>B<input style=width:35px type="text" name="attr_armour_clothing_B16"><td>E<input style=width:35px type="text" name="attr_armour_clothing_E16"><td>P<input style=width:35px type="text" name="attr_armour_clothing_16P"><td>F<input style=width:35px type="text" name="attr_armour_clothing_F16"/>
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|
|
|
|
|
</tr>
|
|
|
|
|
|
</div>
|
|
</table>
|
|
<div class="sheet-break"></div>
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|
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|
<div class="sheet-header">Injuries <td>
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|
<div class="sheet-header">Bloodloss<input style=width:50px type="text" name="attr_InjuriesBL" value="0" />
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|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Injuriesself">
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|
|
|
|
|
<table border="1" style="width:100%">
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|
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<tr>
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<td>Location & Injury<input style=width:300px type="text" name="attr_Injuries" />
|
|
<td>Healing Rate<input style=width:35px type="text" name="attr_InjuriesHR" />
|
|
<td>Injury Points<input style=width:35px type="text" name="attr_InjuriesILs" />
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|
<td>Turn Received<input style=width:35px type="text" name="attr_Injuriesturn" value="0" />
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|
|
|
|
|
</tr>
|
|
</fieldset>
|
|
|
|
</div>
|
|
</table>
|
|
<div class="sheet-break"></div>
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|
|
<div class="sheet-header">Penalties & Load
|
|
|
|
|
|
|
|
<table border="1" style="width:100%">
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|
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|
<tr>
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|
|
|
<td>Armour Weight<input style=width:35px type="text" name="attr_armour_weight" value='0'/>
|
|
Weapon Weight<input style=width:35px type="text" name="attr_weapon_weight" value='0'/>
|
|
Other Items Weight<input style=width:35px type="text" name="attr_other_weight" value='0'/>
|
|
Total Weight<input style=width:35px type="text" name="attr_invwt" value='@{armour_weight}+@{weapon_weight}+@{other_weight}' disabled/>
|
|
</td>
|
|
</tr><tr>
|
|
<td>Injury Levels<input style=width:35px type="text" name="attr_Injury" value='0'/>
|
|
Fatigue Levels<input style=width:35px type="text" name="attr_Fatigue" value='0'/>
|
|
Universal Penalty<input style=width:35px type="text" name="attr_P1" value='@{Injury}+@{Fatigue}' disabled/>
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|
</td>
|
|
</tr><tr>
|
|
<td>
|
|
Encumbrance<input style=width:35px type="text" name="attr_Encumbrance" value='round((@{armour_weight}+@{weapon_weight}+@{other_weight}) / round(@{strength}/3+@{stamina}/3+@{will}/3))' disabled/>
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|
Physical Penalty<input style=width:35px type="text" name="attr_P3" value='@{Injury}+@{Fatigue}+round((@{armour_weight}+@{weapon_weight}+@{other_weight}) / round(@{strength}/3+@{stamina}/3+@{will}/3))' disabled/>
|
|
Non-Physical EML Penalty<input style=width:35px type="text" name="attr_P2" value='@{Injury}*5+@{Fatigue}*5' disabled/>
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|
Final Physical EML Penalty<input style=width:35px type="text" name="attr_P4" value='@{Injury}*5+@{Fatigue}*5+(round((@{armour_weight}+@{weapon_weight}+@{other_weight}) / round(@{strength}/3+@{stamina}/3+@{will}/3)))*5' disabled/>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Shek Pvar
|
|
<table border="1" style="width:100%">
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|
|
|
|
|
|
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<tr>
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|
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|
<td>Lyahvi<input style=width:24px type="text" name="attr_shpv1sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv1ml" value='0'/>ML<input style=width:24px name="attr_sispella" type="text" value='floor(@{shpv1sb}*@{shpv1ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv1mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv1sb}*@{shpv1ml})+@{shpv1mlug}+?{EML|0}]] LYAHVI skill.'></button></td>
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<td>Peleahn<input style=width:24px type="text" name="attr_shpv2sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv2ml" value='0'/>ML<input style=width:24px name="attr_sispellb" type="text" value='floor(@{shpv2sb}*@{shpv2ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv2mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv2sb}*@{shpv2ml})+@{shpv1m2ug}+?{EML|0}]] PELEAHN skill.'></button></td>
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|
<td>Jmorvi<input style=width:24px type="text" name="attr_shpv3sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv3ml" value='0'/>ML<input style=width:24px name="attr_sispellc" type="text" value='floor(@{shpv3sb}*@{shpv3ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv3mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv3sb}*@{shpv3ml})+@{shpv1m3ug}+?{EML|0}]] JMORVI skill.'></button></td>
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|
</tr><tr>
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|
<td>Fyvria<input style=width:24px type="text" name="attr_shpv4sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv4ml" value='0'/>ML<input style=width:24px name="attr_sispelld" type="text" value='floor(@{shpv4sb}*@{shpv4ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv4mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv4sb}*@{shpv4ml})+@{shpv1m4ug}+?{EML|0}]] FYVRIA skill.'></button></td>
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|
<td>Odivshe<input style=width:24px type="text" name="attr_shpv5sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv5ml" value='0'/>ML<input style=width:24px name="attr_sispelle" type="text" value='floor(@{shpv5sb}*@{shpv5ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv5mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv5sb}*@{shpv5ml})+@{shpv1m5ug}+?{EML|0}]] ODIVSHE skill.'></button></td>
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|
<td>Savorya<input style=width:24px type="text" name="attr_shpv6sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv6ml" value='0'/>ML<input style=width:24px name="attr_sispellf" type="text" value='floor(@{shpv6sb}*@{shpv6ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv6mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv6sb}*@{shpv6ml})+@{shpv1m6ug}+?{EML|0}]] SAVORYA skill.'></button></td>
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|
</tr><tr>
|
|
<td>Neutral<input style=width:24px type="text" name="attr_shpv7sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv7ml" value='0'/>ML<input style=width:24px name="attr_sispellg" type="text" value='floor(@{shpv7sb}*@{shpv7ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv7mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv7sb}*@{shpv7ml})+@{shpv1m7ug}+?{EML|0}]] NEUTRAL skill.'></button></td>
|
|
<td>Clerical<input style=width:24px type="text" name="attr_shpv8sb" value='0'/>SB<input style=width:24px type="text" name="attr_shpv8ml" value='0'/>ML<input style=width:24px name="attr_sispellh" type="text" value='floor(@{shpv8sb}*@{shpv8ml}/10)' disabled>SI<input style=width:24px type="text" name="attr_shpv8mlug" value='0'/>U/G<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv8sb}*@{shpv8ml})+@{shpv1m8ug}+?{EML|0}]] CLERICAL skill.'></button></td>
|
|
|
|
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
<div class="sheet-break"></div>
|
|
|
|
<div class="sheet-header">Spells / Rituals
|
|
<div class="sheet-header">Lyahvi
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Lyahvi">
|
|
<td><input style=width:160px type="text" name="attr_spriname1as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri1lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv1sb}*(@{shpv1ml}-@{spri1lvas}))+?{EML|0}]] Lyahvi @{spriname1as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname1bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri1lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv1sb}*(@{shpv1ml}-@{spri1lvbs}))+?{EML|0}]] Lyahvi @{spriname1bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname1cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri1lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv1sb}*(@{shpv1ml}-@{spri1lvcs}))+?{EML|0}]] Lyahvi @{spriname1cs} spell.'></button></td>
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|
|
|
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Peleahn
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Peleahn">
|
|
<td><input style=width:160px type="text" name="attr_spriname2as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri2lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv2sb}*(@{shpv2ml}-@{spri2lvas}))+?{EML|0}]] Peleahn @{spriname2as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname2bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri2lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv2sb}*(@{shpv2ml}-@{spri2lvbs}))+?{EML|0}]] Peleahn @{spriname2bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname2cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri2lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv2sb}*(@{shpv2ml}-@{spri2lvcs}))+?{EML|0}]] Peleahn @{spriname2cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Jmorvi
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Jmorvi">
|
|
<td><input style=width:160px type="text" name="attr_spriname3as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri3lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv3sb}*(@{shpv3ml}-@{spri3lvas}))+?{EML|0}]] Jmorvi @{spriname3as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname3bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri3lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv3sb}*(@{shpv3ml}-@{spri3lvbs}))+?{EML|0}]] Jmorvi @{spriname3bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname3cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri3lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv3sb}*(@{shpv3ml}-@{spri3lvcs}))+?{EML|0}]] Jmorvi @{spriname3cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Fyvria
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Fyvria">
|
|
<td><input style=width:160px type="text" name="attr_spriname4as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri4lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv4sb}*(@{shpv4ml}-@{spri4lvas}))+?{EML|0}]] Fyvria @{spriname4as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname4bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri4lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv4sb}*(@{shpv4ml}-@{spri4lvbs}))+?{EML|0}]] Fyvria @{spriname4bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname4cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri4lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv4sb}*(@{shpv4ml}-@{spri4lvcs}))+?{EML|0}]] Fyvria @{spriname4cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Odivshe
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Odivshe">
|
|
<td><input style=width:160px type="text" name="attr_spriname5as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri5lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv5sb}*(@{shpv5ml}-@{spri5lvas}))+?{EML|0}]] Odivshe @{spriname5as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname5bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri5lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv5sb}*(@{shpv5ml}-@{spri5lvbs}))+?{EML|0}]] Odivshe @{spriname5bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname5cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri5lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv5sb}*(@{shpv5ml}-@{spri5lvcs}))+?{EML|0}]] Odivshe @{spriname5cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Savorya
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Savorya">
|
|
<td><input style=width:160px type="text" name="attr_spriname6as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri6lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv6sb}*(@{shpv6ml}-@{spri6lvas}))+?{EML|0}]] Savorya @{spriname6as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname6bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri6lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv6sb}*(@{shpv6ml}-@{spri6lvbs}))+?{EML|0}]] Savorya @{spriname6bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname6cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri6lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv6sb}*(@{shpv6ml}-@{spri6lvcs}))+?{EML|0}]] Savorya @{spriname6cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Neutral
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Neutral">
|
|
<td><input style=width:160px type="text" name="attr_spriname7as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri7lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv7sb}*(@{shpv7ml}-@{spri7lvas}))+?{EML|0}]] Neutral @{spriname7as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname7bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri7lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv7sb}*(@{shpv7ml}-@{spri7lvbs}))+?{EML|0}]] Neutral @{spriname7bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname7cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri7lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv7sb}*(@{shpv7ml}-@{spri7lvcs}))+?{EML|0}]] Neutral @{spriname7cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Clerical
|
|
<div class="sheet-repitem">
|
|
<fieldset class="repeating_Clerical">
|
|
<td><input style=width:160px type="text" name="attr_spriname8as" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri8lvas" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv8sb}*(@{shpv8ml}-@{spri8lvas}))+?{EML|0}]] Neutral @{spriname8as} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname8bs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri8lvbs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv8sb}*(@{shpv8ml}-@{spri8lvbs}))+?{EML|0}]] Neutral @{spriname8bs} spell.'></button></td>
|
|
<td><input style=width:160px type="text" name="attr_spriname8cs" value='None'/>Spell LVL<input style=width:35px type="text" name="attr_spri8lvcs" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{shpv8sb}*(@{shpv8ml}-@{spri8lvcs}))+?{EML|0}]] Neutral @{spriname8cs} spell.'></button></td>
|
|
</tr></fieldset></div></table>
|
|
<div class="sheet-break"></div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Physical Skills
|
|
|
|
<table border="1" style="width:100%">
|
|
|
|
<tr>
|
|
|
|
<td>Climbing<input style=width:35px type="text" name="attr_climbingsb" />SB<input style=width:35px type="text" name="attr_climbingml" />ML<input style=width:35px type="text" name="attr_climbingug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{climbingsb}*@{climbingml})+@{climbingug}+?{EML|0}]] Climbing skill.'></button></td>
|
|
<td>Jumping<input style=width:35px type="text" name="attr_jumpingsb" />SB<input style=width:35px type="text" name="attr_jumpingml" />ML<input style=width:35px type="text" name="attr_jumpingug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{jumpingsb}*@{jumpingml})+@{jumpingug}+?{EML|0}]] Jumping skill.'></button></td>
|
|
<td>Stealth<input style=width:35px type="text" name="attr_stealthsb" />SB<input style=width:35px type="text" name="attr_stealthml" />ML<input style=width:35px type="text" name="attr_stealthug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{stealthsb}*@{stealthml})+@{stealthug}+?{EML|0}]] Stealth skill.'></button></td>
|
|
</tr><tr>
|
|
<td>Throwing<input style=width:35px type="text" name="attr_throwingsb" />SB<input style=width:35px type="text" name="attr_throwingml" />ML<input style=width:35px type="text" name="attr_throwingug" value='0'/><button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{throwingsb}*@{throwingml})+@{throwingug}+?{EML|0})]] Throwing skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_ps1"/><input style=width:35px type="text" name="attr_ps1sb" />SB<input style=width:35px type="text" name="attr_ps1ml" />ML<input style=width:35px type="text" name="attr_ps1ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps1sb}*@{ps1ml})+@{ps1ug}+?{EML|0}]] @{ps1} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_ps2"/><input style=width:35px type="text" name="attr_ps2sb" />SB<input style=width:35px type="text" name="attr_ps2ml" />ML<input style=width:35px type="text" name="attr_ps2ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps2sb}*@{ps2ml})+@{ps2ug}+?{EML|0}]] @{ps2} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_ps3"/><input style=width:35px type="text" name="attr_ps3sb" />SB<input style=width:35px type="text" name="attr_ps3ml" />ML<input style=width:35px type="text" name="attr_ps3ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps3sb}*@{ps3ml})+@{ps3ug}+?{EML|0}]] @{ps3} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_ps4"/><input style=width:35px type="text" name="attr_ps4sb" />SB<input style=width:35px type="text" name="attr_ps4ml" />ML<input style=width:35px type="text" name="attr_ps4ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps4sb}*@{ps4ml})+@{ps4ug}+?{EML|0}]] @{ps4} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_ps5"/><input style=width:35px type="text" name="attr_ps5sb" />SB<input style=width:35px type="text" name="attr_ps5ml" />ML<input style=width:35px type="text" name="attr_ps5ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps5sb}*@{ps5ml})+@{ps5ug}+?{EML|0}]] @{ps5} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_ps6"/><input style=width:35px type="text" name="attr_ps6sb" />SB<input style=width:35px type="text" name="attr_ps6ml" />ML<input style=width:35px type="text" name="attr_ps6ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps6sb}*@{ps6ml})+@{ps6ug}+?{EML|0}]] @{ps6} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_ps7"/><input style=width:35px type="text" name="attr_ps7sb" />SB<input style=width:35px type="text" name="attr_ps7ml" />ML<input style=width:35px type="text" name="attr_ps7ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps7sb}*@{ps7ml})+@{ps7ug}+?{EML|0}]] @{ps7} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_ps8"/><input style=width:35px type="text" name="attr_ps8sb" />SB<input style=width:35px type="text" name="attr_ps8ml" />ML<input style=width:35px type="text" name="attr_ps8ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{ps8sb}*@{ps8ml})+@{ps8ug}+?{EML|0}]] @{ps8} skill.'></button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Communication
|
|
|
|
<table border="1" style="width:100%">
|
|
|
|
<tr>
|
|
|
|
<td>Awareness<input style=width:35px type="text" name="attr_awarenesssb" />SB<input style=width:35px type="text" name="attr_awarenessml" />ML<input style=width:35px type="text" name="attr_awarenessug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{awarenesssb}*@{awarenessml})+@{awarenessug}+?{EML|0}]] Awareness skill.'></button></td>
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|
<td>Intrigue<input style=width:35px type="text" name="attr_intriguesb" />SB<input style=width:35px type="text" name="attr_intrigueml" />ML<input style=width:35px type="text" name="attr_intrigueug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{intriguesb}*@{intrigueml})+@{intrigueug}+?{EML|0}]] Intrigue skill.'></button></td>
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|
<td>Oratory<input style=width:35px type="text" name="attr_oratorysb" />SB<input style=width:35px type="text" name="attr_oratoryml" />ML<input style=width:35px type="text" name="attr_oratoryug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{oratorysb}*@{oratoryml})+@{oratoryug}+?{EML|0}]] Oratory skill.'></button></td>
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|
</tr><tr>
|
|
<td>Rhetoric<input style=width:35px type="text" name="attr_rhetoricsb" />SB<input style=width:35px type="text" name="attr_rhetoricml" />ML<input style=width:35px type="text" name="attr_rhetoricug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{rhetoricsb}*@{rhetoricml})+@{rhetoricug}+?{EML|0}]] Rhetoric skill.'></button></td>
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|
<td>Ritual<input style=width:35px type="text" name="attr_com1sb" />SB<input style=width:35px type="text" name="attr_com1ml" />ML<input style=width:35px type="text" name="attr_com1ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com1sb}*@{com1ml})+@{com1ug}+?{EML|0}]] Ritual skill.'></button></td>
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|
<td>Singing<input style=width:35px type="text" name="attr_com2sb" />SB<input style=width:35px type="text" name="attr_com2ml" />ML<input style=width:35px type="text" name="attr_com2ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com2sb}*@{com2ml})+@{com2ug}+?{EML|0}]] Singing skill.'></button></td>
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|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_com3"/><input style=width:35px type="text" name="attr_com3sb" />SB<input style=width:35px type="text" name="attr_com3ml" />ML<input style=width:35px type="text" name="attr_com3ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com3sb}*@{com3ml})+@{com3ug}+?{EML|0}]] @{com3} skill.'></button></td>
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|
<td><input style=width:70px type="text" name="attr_com4"/><input style=width:35px type="text" name="attr_com4sb" />SB<input style=width:35px type="text" name="attr_com4ml" />ML<input style=width:35px type="text" name="attr_com4ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com4sb}*@{com4ml})+@{com4ug}+?{EML|0}]] @{com4} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_com5"/><input style=width:35px type="text" name="attr_com5sb" />SB<input style=width:35px type="text" name="attr_com5ml" />ML<input style=width:35px type="text" name="attr_com5ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com5sb}*@{com5ml})+@{com5ug}+?{EML|0}]] @{com5} skill.'></button></td>
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|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_com6"/><input style=width:35px type="text" name="attr_com6sb" />SB<input style=width:35px type="text" name="attr_com6ml" />ML<input style=width:35px type="text" name="attr_com6ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com6sb}*@{com6ml})+@{com6ug}+?{EML|0}]] @{com6} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_com7"/><input style=width:35px type="text" name="attr_com7sb" />SB<input style=width:35px type="text" name="attr_com7ml" />ML<input style=width:35px type="text" name="attr_com7ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com7sb}*@{com7ml})+@{com7ug}+?{EML|0}]] @{com7} skill.'></button></td>
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|
<td><input style=width:70px type="text" name="attr_com8"/><input style=width:35px type="text" name="attr_com8sb" />SB<input style=width:35px type="text" name="attr_com8ml" />ML<input style=width:35px type="text" name="attr_com8ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{com8sb}*@{com8ml})+@{com8ug}+?{EML|0}]] @{com8} skill.'></button></td>
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|
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Craft / Lore
|
|
|
|
<table border="1" style="width:100%">
|
|
|
|
<tr>
|
|
|
|
<td><input style=width:70px type="text" name="attr_crloname1" /><input style=width:35px type="text" name="attr_crlo1sb" />SB<input style=width:35px type="text" name="attr_crlo1ml" />ML<input style=width:35px type="text" name="attr_crlo1ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo1sb}*@{crlo1ml})+@{crlo1ug}+?{EML|0}]] @{crloname1} skill.'></button></td>
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|
<td><input style=width:70px type="text" name="attr_crloname2" /><input style=width:35px type="text" name="attr_crlo2sb" />SB<input style=width:35px type="text" name="attr_crlo2ml" />ML<input style=width:35px type="text" name="attr_crlo2ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo2sb}*@{crlo2ml})+@{crlo2ug}+?{EML|0}]] @{crloname2} skill.'></button></td>
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|
<td><input style=width:70px type="text" name="attr_crloname3" /><input style=width:35px type="text" name="attr_crlo3sb" />SB<input style=width:35px type="text" name="attr_crlo3ml" />ML<input style=width:35px type="text" name="attr_crlo3ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo3sb}*@{crlo3ml})+@{crlo3ug}+?{EML|0}]] @{crloname3} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_crloname4" /><input style=width:35px type="text" name="attr_crlo4sb" />SB<input style=width:35px type="text" name="attr_crlo4ml" />ML<input style=width:35px type="text" name="attr_crlo4ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo4sb}*@{crlo4ml})+@{crlo4ug}+?{EML|0}]] @{crloname4} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_crloname5" /><input style=width:35px type="text" name="attr_crlo5sb" />SB<input style=width:35px type="text" name="attr_crlo5ml" />ML<input style=width:35px type="text" name="attr_crlo5ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo5sb}*@{crlo5ml})+@{crlo5ug}+?{EML|0}]] @{crloname5} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_crloname6" /><input style=width:35px type="text" name="attr_crlo6sb" />SB<input style=width:35px type="text" name="attr_crlo6ml" />ML<input style=width:35px type="text" name="attr_crlo6ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo6sb}*@{crlo6ml})+@{crlo6ug}+?{EML|0}]] @{crloname6} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_crloname7" /><input style=width:35px type="text" name="attr_crlo7sb" />SB<input style=width:35px type="text" name="attr_crlo7ml" />ML<input style=width:35px type="text" name="attr_crlo7ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo7sb}*@{crlo7ml})+@{crlo7ug}+?{EML|0}]] @{crloname7} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_crloname8" /><input style=width:35px type="text" name="attr_crlo8sb" />SB<input style=width:35px type="text" name="attr_crlo8ml" />ML<input style=width:35px type="text" name="attr_crlo8ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo8sb}*@{crlo8ml})+@{crlo8ug}+?{EML|0}]] @{crloname8} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_crloname9"/><input style=width:35px type="text" name="attr_crlo9sb" />SB<input style=width:35px type="text" name="attr_crlo9ml" />ML<input style=width:35px type="text" name="attr_crlo9ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo9sb}*@{crlo9ml})+@{crlo9ug}+?{EML|0}]] @{crloname9} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_crloname10"/><input style=width:35px type="text" name="attr_crlo10sb" />SB<input style=width:35px type="text" name="attr_crlo10ml" />ML<input style=width:35px type="text" name="attr_crlo10ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo10sb}*@{crlo10ml})+@{crlo10ug}+?{EML|0}]] @{crloname10} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_crloname11"/><input style=width:35px type="text" name="attr_crlo11sb" />SB<input style=width:35px type="text" name="attr_crlo11ml" />ML<input style=width:35px type="text" name="attr_crlo11ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo11sb}*@{crlo11ml})+@{crlo11ug}+?{EML|0}]] @{crloname11} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_crloname12"/><input style=width:35px type="text" name="attr_crlo12sb" />SB<input style=width:35px type="text" name="attr_crlo12ml" />ML<input style=width:35px type="text" name="attr_crlo12ug" value='0' />UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{crlo12sb}*@{crlo12ml})+@{crlo12ug}+?{EML|0}]] @{crloname12} skill.'></button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Languages / Scripts
|
|
|
|
<table border="1" style="width:100%">
|
|
|
|
<tr>
|
|
|
|
<td><input style=width:70px type="text" name="attr_lascname1" /><input style=width:35px type="text" name="attr_lasc1sb" />SB<input style=width:35px type="text" name="attr_lasc1ml" />ML<input style=width:35px type="text" name="attr_lasc1ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc1sb}*@{lasc1ml})+@{lasc1ug}+?{EML|0}]] @{lascname1} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname2" /><input style=width:35px type="text" name="attr_lasc2sb" />SB<input style=width:35px type="text" name="attr_lasc2ml" />ML<input style=width:35px type="text" name="attr_lasc2ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc2sb}*@{lasc2ml})+@{lasc2ug}+?{EML|0}]] @{lascname2} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname3" /><input style=width:35px type="text" name="attr_lasc3sb" />SB<input style=width:35px type="text" name="attr_lasc3ml" />ML<input style=width:35px type="text" name="attr_lasc3ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc3sb}*@{lasc3ml})+@{lasc3ug}+?{EML|0}]] @{lascname3} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_lascname4" /><input style=width:35px type="text" name="attr_lasc4sb" />SB<input style=width:35px type="text" name="attr_lasc4ml" />ML<input style=width:35px type="text" name="attr_lasc4ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc4sb}*@{lasc4ml})+@{lasc4ug}+?{EML|0}]] @{lascname4} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname5" /><input style=width:35px type="text" name="attr_lasc5sb" />SB<input style=width:35px type="text" name="attr_lasc5ml" />ML<input style=width:35px type="text" name="attr_lasc5ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc5sb}*@{lasc5ml})+@{lasc5ug}+?{EML|0}]] @{lascname5} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname6" /><input style=width:35px type="text" name="attr_lasc6sb" />SB<input style=width:35px type="text" name="attr_lasc6ml" />ML<input style=width:35px type="text" name="attr_lasc6ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc6sb}*@{lasc6ml})+@{lasc6ug}+?{EML|0}]] @{lascname6} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_lascname7" /><input style=width:35px type="text" name="attr_lasc7sb" />SB<input style=width:35px type="text" name="attr_lasc7ml" />ML<input style=width:35px type="text" name="attr_lasc7ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc7sb}*@{lasc7ml})+@{lasc7ug}+?{EML|0}]] @{lascname7} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname8" /><input style=width:35px type="text" name="attr_lasc8sb" />SB<input style=width:35px type="text" name="attr_lasc8ml" />ML<input style=width:35px type="text" name="attr_lasc8ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc8sb}*@{lasc8ml})+@{lasc8ug}+?{EML|0}]] @{lascname8} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname9" /><input style=width:35px type="text" name="attr_lasc9sb" />SB<input style=width:35px type="text" name="attr_lasc9ml" />ML<input style=width:35px type="text" name="attr_lasc9ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc9sb}*@{lasc9ml})+@{lasc9ug}+?{EML|0}]] @{lascname9} skill.'></button></td>
|
|
</tr><tr>
|
|
<td><input style=width:70px type="text" name="attr_lascname10"/><input style=width:35px type="text" name="attr_lasc10sb" />SB<input style=width:35px type="text" name="attr_lasc10ml" />ML<input style=width:35px type="text" name="attr_lasc10ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc10sb}*@{lasc10ml})+@{lasc10ug}+?{EML|0}]] @{lascname10} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname11"/><input style=width:35px type="text" name="attr_lasc11sb" />SB<input style=width:35px type="text" name="attr_lasc11ml" />ML<input style=width:35px type="text" name="attr_lasc11ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc11sb}*@{lasc11ml})+@{lasc11ug}+?{EML|0}]] @{lascname11} skill.'></button></td>
|
|
<td><input style=width:70px type="text" name="attr_lascname12"/><input style=width:35px type="text" name="attr_lasc12sb" />SB<input style=width:35px type="text" name="attr_lasc12ml" />ML<input style=width:35px type="text" name="attr_lasc12ug" value='0'/>UG<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[(@{lasc12sb}*@{lasc12ml})+@{lasc12ug}+?{EML|0}]] @{lascname12} skill.'></button></td>
|
|
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-break"></div>
|
|
<div class="sheet-header">Created Spells & Rituals
|
|
|
|
<div class="sheet-repitem">
|
|
|
|
<fieldset class="repeating_Spells">
|
|
|
|
<table border="1" style="width:100%">
|
|
|
|
<tr>
|
|
<td>Spell<input style=width:825px type="text" name="attr_Spell_name_rep" value='0'/>
|
|
</tr><tr>
|
|
<td>Notes<input style=width:825px type="text" name="attr_Notes_rep" value='0'/>
|
|
</tr><tr>
|
|
<td>Base RTL<input style=width:30px type="text" name="attr_CSB_Skill_rep" value='0'/>
|
|
CSB<input style=width:30px type="text" name="attr_CSB_rep" value='0'/>
|
|
Bonus<input style=width:30px type="text" name="attr_Bonusl_rep" value='0'/>
|
|
Esoteric Aid Bonus<input style=width:30px type="text" name="attr_Aid_rep" value='0'/>
|
|
Mentor Bonus<input style=width:30px type="text" name="attr_Mentor_rep" value='0'/>
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|
Written Works Bonus<input style=width:30px type="text" name="attr_Written_rep" value='0'/>
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Attunement<input style=width:30px type="text" name="attr_Attunement_rep" value='0'/>
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</tr><tr>
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<td>Environment Penalty<input style=width:35px type="text" name="attr_Environment_rep" value='0'/>
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Time Penalty<input style=width:35px type="text" name="attr_Time_rep" value='0'/>
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Aural Interference Penalty<input style=width:35px type="text" name="attr_Interference_rep" value='0'/>
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Create Spell<button type='roll' name='roll_skill' value='/me rolls [[1d100cs5cs10cs15cs20cs25cs30cs35cs40cs45cs50cs55cs60cs65cs70cs75cs80cs85cs90cs95cs100]] [[@{CSB_rep}+@{Bonusl_rep}-@{Environment_rep}-@{Time_rep}-@{Interference_rep}-@{Aid_rep}+@{Mentor_rep}+@{Written_rep}+@{Attunement_rep}]] Tries to Create @{Spell_name_rep}.'></button>
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</tr>
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</fieldset>
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</div>
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</table>
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