mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-06 23:22:34 +00:00
219 lines
8.3 KiB
JSON
219 lines
8.3 KiB
JSON
{
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"generic 1d3": "generic 1d3",
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"generic 1d6": "generic 1d6",
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"generic 2d6": "generic 2d6",
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"generic 3d6": "generic 3d6",
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"generic 1d66": "generic 1d66",
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"no-assigned-crew": "Aucun équipage assigné",
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"successes": "réussites",
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"panic": "panique",
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"no dice to roll": "pas de dés à lancer",
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"base damage": "dégâts de base",
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"tabs-menu-character": "Personnage",
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"tabs-menu-ship": "Vaisseau",
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"tabs-menu-npc": "PNJ",
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"tabs-menu-hostile": "Ennemis",
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"tabs-menu-options": "Options",
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"tabs-menu-vehicle": "Véhicule",
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"Personal Agenda": "Objectifs personnels",
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"Relationships": "Relations",
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"buddy:": "Ami(e) :",
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"rival:": "Rival:",
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"Stress Level": "Niveau de Stress",
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"Health": "Santé",
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"Radiation": "Radiations",
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"Critical Injuries": "Blessures critiques",
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"Conditions": "Etats",
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"starving": "affamé",
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"dehydrated": "déhydraté·e",
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"exhausted": "épuisé",
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"freezing": "gelé·e",
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"air": "air",
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"food": "nourriture",
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"power": "énergie",
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"water": "Eau",
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"strength": "Force",
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"heavy machinery": "machinerie lourde",
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"stamina": "Endurance",
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"close combat": "combat au contact",
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"agility": "Agilité",
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"ranged combat": "combat à distance",
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"mobility": "mobilité",
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"piloting": "pilotage",
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"wits": "esprit",
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"observation": "observation",
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"survival": "survie",
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"comtech": "comtech",
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"empathy": "empathie",
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"command": "commandement",
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"medical aid": "soins médicaux",
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"manipulation": "manipulation",
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"Armor": "Armure",
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"encumberance": "Encombrement",
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"Weapons": "Armes",
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"melee": "mêlée",
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"ranged": "distance",
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"Talents": "Talents",
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"Experience Points": "Points d'expérience",
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"Story Points": "Points de récit",
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"Tiny Items": "Petits objets",
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"Signature Item": "Objet fétiche",
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"gear": "équipement",
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"Lease Cost": "Lease Cost",
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"crew": "equipage",
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"length": "longueur",
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"signature": "signature",
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"hull": "coque",
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"passengers": "passagers",
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"ftl rating": "ftl rating",
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"thrusters": "propulseurs",
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"armor": "Armure",
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"maneuverability": "manœuvrabilité",
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"speed": "Vitesse",
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"armaments": "armements",
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"bonus": "bonus",
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"damage": "Dégâts",
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"range": "portée ",
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"size": "taille",
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"crew positions": "crew positions",
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"character name": "nom du personnage",
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"position": "position",
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"skill": "compétence",
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"notes": "notes ",
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"passenger": "passager",
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"captain": "capitaine",
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"sensor operator": "sensor operator",
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"pilot": "pilotage",
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"gunner": "artillerie",
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"engineer": "ingénieur",
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"query": "demander",
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"heavy_machinery": "machinerie lourde",
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"close_combat": "Combat rapproché",
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"ranged_combat": "combat_à distance",
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"medical_aid": "medical_aid",
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"tabs-menu-initiative": "Inititative",
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"Records": "Archives",
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"title:": "Titre:",
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"nickname:": "Surnom:",
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"age:": "Âge :",
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"personality:": "Personnalité :",
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"Biography": "Biographie",
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"Data": "Données",
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"Talent:": "Talent:",
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"Gear:": "Gear:",
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"Results": "Results",
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"close": "close",
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"engaged": "engaged",
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"short": "short",
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"medium": "medium",
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"long": "long",
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"extreme": "extreme",
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"skills:": "Skills:",
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"talent:": "Talent:",
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"Gear": "Gear",
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"Mobility": "Mobility",
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"Observation": "Observation",
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"Information": "Information",
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"Containment and Termination Protocols": "Containment and Termination Protocols",
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"weapon name": "weapon name",
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"weapon description": "weapon description",
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"armament": "armament",
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"internal modules": "internal modules",
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"type": "type",
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"select one": "select one",
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"artificial intelligence": "artificial intelligence",
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"air scrubber": "air scrubber",
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"cargo bay": "cargo bay",
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"corporate suite": "corporate suite",
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"cryo deck": "cryo deck",
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"docking umbilical": "docking umbilical",
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"emergency escape vehicle": "emergency escape vehicle",
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"galley": "galley",
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"hangar": "hangar",
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"medlab": "medlab",
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"salvage crane": "salvage crane",
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"science lab": "science lab",
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"tractor hitch": "tractor hitch",
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"vehicle bay": "vehicle bay",
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"": "",
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"thrusterRoll": "thrusterRoll",
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"shipArmor": "shipArmor",
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"ftl_rating": "ftl_rating",
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"multiple-pilot-query": "Which pilot is at the helm",
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"multiple-gunner-query": "Which gunner is firing",
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"dice to add/subtract for {{rollName}}": "Dés à ajouter/soustraire pour {{0}}",
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"push": "pousser",
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"ftl-trip-query": "Combien de parsecs parcourez-vous",
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"distance": "distance",
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"ftl trip": "ftl trip",
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"attacks": "Attaques",
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"weight": "encombrement",
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"name": "Nom",
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"abilities": "capacités",
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"description": "Description",
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"undefined": "indéfini",
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"hostile": "ennemis",
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"stage": "stage",
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"armor rating:": "indice d'armure:",
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"skills": "Compétences",
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"tabs-menu-settings": "tabs-menu-settings",
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"sheet behavior": "sheet behavior",
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"character type": "type de personnage",
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"character": "personnage",
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"npc": "PNJ",
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"ship": "vaisseau",
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"vehicle": "véhicule",
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"party screen": "party screen",
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"whisper to gm": "murmurer au MJ",
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"never": "jamais",
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"always": "toujours",
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"internal module": "module interne",
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"manufacturer": "constructeur",
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"ai": "ai",
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"ship's log": "Journal de bord du vaisseau",
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"date": "date",
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"location": "Lieux",
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"minor component damage": "minor component damage",
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"effect": "Effet",
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"major component damage": "major component damage",
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"upgrades": "améliorations",
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"quantity-abbreviation": "qty",
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"component damage": "component damage",
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"skill 1": "skill 1",
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"completed": "complet",
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"skill 2": "skill 2",
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"talent name": "nom du talent",
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"talent description": "description du talent",
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"e.g. agility": "e.g. agility",
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"push twice": "pousser deux fois",
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"Panic": "Panique",
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"radiation_level": "niveau de radiation",
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"radiation level": "niveau de radiations",
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"chance": "chance",
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"title": "title",
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"attributes": "attributes",
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"nickname": "nickname",
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"age": "age",
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"personality": "personality",
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"talent": "Talent",
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"buddy": "ami(e)",
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"rival": "rival",
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"comments": "commentaires",
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"results": "résultats",
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"gear description": "description de l'équipement",
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"encumbrance": "charge",
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"qty": "qty",
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"comment": "commentaires",
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"Roll 1d66": "%{roll_1d66}",
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"panic-result-1-6": "JE TIENS LE COUP. Vous parvenez à maîtriser vos nerfs, de justesse.",
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"panic-result-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
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"panic-result-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a –2 modification until your panic stops.",
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"panic-result-9": "DROP ITEM. Whether by stress, confusion or the realization that you’re all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
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"panic-result-10": "FREEZE. You’re frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
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"panic-result-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
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"panic-result-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
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"panic-result-13": "FLEE. You just can’t take it anymore. You must flee to a safe place and refuse to leave it. You won’t attack anyone and won’t attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
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"panic-result-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won’t stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
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"panic-result-15": "CATATONIC. You collapse to the floor and can’t talk or move, staring blankly into oblivion.",
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"nerves of steel": "nerfs d'acier"
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} |