Files
roll20-character-sheets/Without Numbers/Source/pug/settings.pug
T
2024-04-15 13:38:41 +00:00

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3.7 KiB
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//- Settings
input(type="hidden", name="attr_show_settings" value="0").hider
.settings.thirdsgrid
div
h2(data-i18n="SYSTEM_OPTIONS")
p
label
span(data-i18n="ADD_LUCK_SAVE").colon-after
input(type="checkbox", name="attr_luck_save", value="1" checked)
span(data-i18n="ADD_LUCK_SAVE_DESC")
p
label
span(data-i18n="SYSTEM_LIST").colon-after
select(name="attr_system")
option(value="revised", data-i18n="REVISED_EDITION", selected)
option(value="wwn", data-i18n="WORLDS_WITHOUT_NUMBER")
option(value="cwn", data-i18n="CITIES_WITHOUT_NUMBER")
option(value="neither", data-i18n="NEITHER")
span(data-i18n="SYSTEM_LIST_DESC")
p
label
span(data-i18n="ADD_EXTRA_SKILLS").colon-after
input(type="checkbox", name="attr_homebrew_extra_skills", value="1")
span(data-i18n="ADD_EXTRA_SKILLS_DESC")
h2 API
p
label
span.colon
span(data-i18n="USE_AMMO_AUTOMATICALLY")
span.api API
input(type="checkbox", name="attr_setting_use_ammo", value="1")
span(data-i18n="REQUIRES_CHATSETATTR")
div
h2(data-i18n="CHARACTER_OPTIONS")
div
label
span(data-i18n="HEROIC_CHARACTERS").colon-after
input(type="checkbox", name="attr_setting_heroic_enable", value="1")
span(data-i18n="HEROIC_CHARACTERS_DESC")
input(type="hidden", name="attr_setting_heroic_enable", value="0").hider
label
span(data-i18n="DEFY_DOOM_DIE_SIZE")
input(type="number", name="attr_doom_size", value="6")
div
span(data-i18n="SUBSYSTEMS").colon-after
.grid.grid-flow-col.subsystems
each val in subSystems
label
input(type="checkbox", name=`attr_subsystem_${val}`, value=val).mr
span(data-i18n=val.toUpperCase()).ellipsis
span(data-i18n="SUBSYSTEMS_DESC")
div
label
span(data-i18n="XP_SCHEME").colon-after
select(name="attr_setting_xp_scheme")
option(value="fast", data-i18n="XP_FAST", selected)
option(value="slow", data-i18n="XP_SLOW")
option(value="money", data-i18n="MONEY")
span(data-i18n="XP_SCHEME_DESC")
div
label
span(data-i18n="AI_CHARACTER").colon-after AI Character
input(type="checkbox", name="attr_setting_ai_enable", value="ai")
span(data-i18n="AI_CHARACTER_DESC") Play as an AI, with mechanical Shells and advanced Processing and Routines. Rules for this are in the Deluxe Edition.
div
label
span(data-i18n="TRANSHUMAN_CHARACTERS").colon-after Transhuman Characters
input(type="checkbox", name="attr_setting_transhuman_enable", value="transhuman")
span(data-i18n="TRANSHUMAN_CHARACTERS_DESC") Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition.
div
h2(data-i18n="GENERAL SETTINGS")
p
label
span(data-i18n="FOCI_LOCATION").colon-after
select(name="attr_setting_foci_location")
option(value="left", data-i18n="LEFT_COLUMN")
option(value="right", data-i18n="RIGHT_COLUMN")
span(data-i18n="FOCI_LOCATION_DESC")
p
label
span(data-i18n="UNTRAINED_SKILLS_IN_QUICK_MACRO").colon-after
input(type="checkbox", name="attr_setting_show_untrained_skills", value="1", checked)
p
label
span(data-i18n="QUERY_FOR_MODIFIERS").colon-after
input(type="checkbox", name="attr_setting_modifier_query", value="1", checked)
span(data-i18n="QUERY_FOR_MODIFIERS_DESC")
p
label
span(data-i18n="SKILL_ATTRIBUTE_CHOICE").colon-after
select(name="attr_setting_skill_query")
option(value="hover", data-i18n="CHOOSE_ON_HOVER", selected)
option(value="query", data-i18n="QUERY")
option(value="hide", data-i18n="EDIT_MODE_ONLY")
p
label
span(data-i18n="FINE_NPC_WHISPERING").colon-after
input(type="checkbox", name="attr_setting_individual_hidden", value="1", checked)
span(data-i18n="FINE_NPC_WHISPERING_DESC")