mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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411 lines
20 KiB
HTML
411 lines
20 KiB
HTML
<datalist id=skillsList>
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<option><span data-i18n="o-s-athletics">athletics</span></option>
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<option><span data-i18n="o-s-awareness">awareness</span></option>
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<option><span data-i18n="o-s-convincing">convincing</span></option>
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<option><span data-i18n="o-s-explocing">exploring</span></option>
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<option><span data-i18n="o-s-firstaid">first aid</span></option>
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<option><span data-i18n="o-s-mechanics">mechanics</span></option>
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<option><span data-i18n="o-s-runes" data-i18n-vars="*">runes{{0}}</span></option>
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<option><span data-i18n="o-s-stealth">stealth</span></option>
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</datalist>
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<datalist id="runesList">
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<option><span data-i18n="o-r-annul">annul</span></option>
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<option><span data-i18n="o-r-beacon">beacon</span></option>
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<option><span data-i18n="o-r-burn">burn</span></option>
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<option><span data-i18n="o-r-dissolve">dissolve</span></option>
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<option><span data-i18n="o-r-fog">fog</span></option>
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<option><span data-i18n="o-r-light">light</span></option>
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<option><span data-i18n="o-r-purify">purify</span></option>
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<option><span data-i18n="o-r-resin">resin</span></option>
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<option><span data-i18n="o-r-reveal">reveal magic</span></option>
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<option><span data-i18n="o-r-scry">scry</span></option>
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<option><span data-i18n="o-r-spywall">spywall</span></option>
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<option><span data-i18n="o-r-tripwire">tripwire</span></option>
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</datalist>
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<datalist id="weaponsList">
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<option><span data-i18n="o-w-axe">axe</span></option>
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<option><span data-i18n="o-w-hammerorpick">hammer/pick</span></option>
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<option><span data-i18n="o-w-spear">spear</span></option>
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<option><span data-i18n="o-w-sword">sword</span></option>
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</datalist>
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<datalist id="otherWeaponsList">
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<option><span data-i18n="o-w-bow">bow</span></option>
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<option><span data-i18n="o-w-crossbow">crossbow</span></option>
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<option><span data-i18n="o-w-daggers">daggers</span></option>
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<option><span data-i18n="o-w-shield">shield</span></option>
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<option><span data-i18n="o-w-paint" data-i18n-vars="*|3">rune paint{{0}} ({{1}} doses)</span></option>
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</datalist>
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<datalist id="armorList">
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<option><span data-i18n="o-a-paddedjack">padded jack</span></option>
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<option><span data-i18n="o-a-cuirass">cuirass and hauberk</span></option>
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<option><span data-i18n="o-a-upgrade">upgrade to plate armor</span></option>
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</datalist>
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<datalist id="kitList">
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<option><span data-i18n="o-kit-bandages">bandages</span></option>
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<option><span data-i18n="o-kit-bells" data-i18n-vars="10">bells ({{0}})</span></option>
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<option><span data-i18n="o-kit-booze">booze</span></option>
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<option><span data-i18n="o-kit-candles" data-i18n-vars="10">candles ({{0}})</span></option>
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<option><span data-i18n="o-kit-chalk">chalk</span></option>
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<option><span data-i18n="o-kit-chain" data-i18n-vars="5 m">chain ({{0}})</span></option>
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<option><span data-i18n="o-kit-crowbar">crowbar</span></option>
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<option><span data-i18n="o-kit-vials" data-i18n-vars="3" value="empty vials">empty vials ({{0}})</span></option>
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<option><span data-i18n="o-kit-magnets">few strong magnets</span></option>
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<option><span data-i18n="o-kit-oil" data-i18n-vars="3">flask of oil ({{0}})</span></option>
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<option><span data-i18n="o-kit-food" data-i18n-vars="3 ">food ({{0}}days)</span></option>
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<option><span data-i18n="o-kit-grapnel">grapnel</span></option>
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<option><span data-i18n="o-kit-climb">hammer&spikes</span></option>
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<option><span data-i18n="o-kit-write">ink&paper</span></option>
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<option><span data-i18n="o-kit-filings">iron filings (pouch)</span></option>
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<option><span data-i18n="o-kit-lantern">lantern&oil</span></option>
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<option><span data-i18n="o-kit-lockpicks">lockpicks</span></option>
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<option><span data-i18n="o-kit-marbles">marbles (pouch)</span></option>
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<option><span data-i18n="o-kit-mirror">mirror</span></option>
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<option><span data-i18n="o-kit-rope" data-i18n-vars="10 m">rope ({{0}})</span></option>
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<option><span data-i18n="o-kit-runepaint" data-i18n-vars="*|1">rune paint{{0}} ({{1}}dose)</span></option>
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<option><span data-i18n="o-kit-runebook" data-i18n-vars="1 ">runebook ({{0}}rune)</span></option>
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<option><span data-i18n="o-kit-dice">set of dice</span></option>
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<option><span data-i18n="o-kit-string" data-i18n-vars="20 m">string ({{0}})</span></option>
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<option><span data-i18n="o-kit-water">waterskin</span></option>
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<option><span data-i18n="o-kit-whistle">whistle</span></option>
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</datalist>
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<datalist id="historyList" name="">
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<option><span data-i18n="o-hist-artisan">artisan</span></option>
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<option><span data-i18n="o-hist-caregiver">caregiver</span></option>
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<option><span data-i18n="o-hist-courir">courir</span></option>
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<option><span data-i18n="o-hist-entertainer">entertainer</span></option>
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<option><span data-i18n="o-hist-farmer">farmer</span></option>
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<option><span data-i18n="o-hist-medicker">medicker</span></option>
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<option><span data-i18n="o-hist-miner">miner</span></option>
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<option><span data-i18n="o-hist-painter" data-i18n-vars="*">painter{{0}}</span></option>
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<option><span data-i18n="o-hist-scion">scion</span></option>
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<option><span data-i18n="o-hist-scribe">scribe</span></option>
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<option><span data-i18n="o-hist-servant">servant</span></option>
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<option><span data-i18n="o-hist-smith">smith</span></option>
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<option><span data-i18n="o-hist-thief">thief</span></option>
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<option><span data-i18n="o-hist-vagabound">vagabound</span></option>
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</datalist>
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<datalist id="upwellList">
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<option><span data-i18n="o-reasons-family">a disaproving family</span></option>
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<option><span data-i18n="o-reasons-partner">a dying partner</span></option>
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<option><span data-i18n="o-reasons-home">an empty home</span></option>
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<option><span data-i18n="o-reasons-business">a failing business</span></option>
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<option><span data-i18n="o-reasons-youth">a troubled youth</span></option>
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<option><span data-i18n="o-reasons-rival">a vicious rival</span></option>
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<option><span data-i18n="o-reasons-boredom">boredom</span></option>
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<option><span data-i18n="o-reasons-dreams">disturbing dreams</span></option>
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</datalist>
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<datalist id="contactsList">
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<option><span data-i18n="o-contacts-artisans">Artisan's Guild</span></option>
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<option><span data-i18n="o-contacts-holydescent">Church of the Holy descent</span></option>
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<option><span data-i18n="o-contacts-criminals">Criminals</span></option>
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<option><span data-i18n="o-contacts-wellguard">Wellguard</span></option>
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<option><span data-i18n="o-contacts-elders">Elder Council</span></option>
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<option><span data-i18n="o-contacts-farmers">Farmer's Guild</span></option>
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<option><span data-i18n="o-contacts-gravediggers">Gravediggers</span></option>
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<option><span data-i18n="o-contacts-indigent">The Indigent</span></option>
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<option><span data-i18n="o-contacts-miners">Miner's Guild</span></option>
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<option><span data-i18n="o-contacts-painters">Painter's Guild</span></option>
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<option><span data-i18n="o-contacts-elite">Social Elite</span></option>
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<option><span data-i18n="o-contacts-unbrokenchains">Unbroken Chains Temple</span></option>
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</datalist>
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<datalist id="complicationsList">
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<option><span data-i18n="o-comp-arm">arm or hand trauma</span></option>
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<option><span data-i18n="o-comp-leg">leg or foot trauma</span></option>
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<option><span data-i18n="o-comp-head">head wourd</span></option>
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<option><span data-i18n="o-comp-torso">torso wound</span></option>
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<option><span data-i18n="o-comp-fatique">combat fatique</span></option>
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<option><span data-i18n="o-comp-delusion">delusion</span></option>
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<option><span data-i18n="o-comp-hallucination">hallucination</span></option>
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<option><span data-i18n="o-comp-paranoia">paranoia</span></option>
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<option><span data-i18n="o-copm-phobia">phobia</span></option>
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</datalist>
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<datalist id="selfimageList">
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<option><span data-i18n="o-self-brave">brave</span></option>
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<option><span data-i18n="o-self-charming">charming</span></option>
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<option><span data-i18n="o-self-fair">fair</span></option>
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<option><span data-i18n="o-self-fun">fun</span></option>
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<option><span data-i18n="o-self-generous">generous</span></option>
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<option><span data-i18n="o-self-hard">hard</span></option>
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<option><span data-i18n="o-self-merciful">merciful</span></option>
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<option><span data-i18n="o-self-smart">smart</span></option>
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<option><span data-i18n="o-self-strong">strong</span></option>
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</datalist>
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<datalist id="habitsList">
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<option><span data-i18n="o-habit-cowardice">cowardice</span></option>
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<option><span data-i18n="o-habit-drinking">drinking</span></option>
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<option><span data-i18n="o-habit-gambling">gambling</span></option>
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<option><span data-i18n="o-habit-honesty">honesty</span></option>
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<option><span data-i18n="o-habit-paranoia">paranoia</span></option>
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<option><span data-i18n="o-habit-placation">placation</span></option>
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<option><span data-i18n="o-habit-pyromania">pyromania</span></option>
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<option><span data-i18n="o-habit-selfishness">selfishness</span></option>
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<option><span data-i18n="o-habit-sex">sex</span></option>
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<option><span data-i18n="o-habit-stubborness">stubborness</span></option>
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<option><span data-i18n="o-habit-suspicion">suspicion</span></option>
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<option><span data-i18n="o-habit-talking">talking</span></option>
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<option><span data-i18n="o-habit-violence">violence</span></option>
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</datalist>
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<datalist id="reputationList">
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<option><span data-i18n="o-reputation-fairnes">fairnes</span></option>
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<option><span data-i18n="o-reputation-lying">lying</span></option>
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<option><span data-i18n="o-reputation-seduction">seduction</span></option>
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</datalist>
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<div class="main">
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<div class="header">
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<div class="generator flex-center">
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<button class="btn b-generator" type="action" name="act_askgeneration" data-i18n="b-chargenerator">Charactergenerator</button>
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</div>
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<div class="logo flex-col-right">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWell/images/Stairs.png"/>
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<!-- <img src="https://raw.githubusercontent.com/Garonenur/roll20-character-sheets/TheWell/TheWell/images/Stairs.png"/> -->
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</div>
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<div class="headline flex-center">
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<h1 data-i18n="h-maintitle">Gravedigger</h1>
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</div>
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<div class="name">
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<label data-i18n="l-name">Name:</label>
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<input type="text" name="attr_character_name" data-i18n-placeholder="iph-charname" placeholder="Character Name"/>
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<label data-i18n="l-pronouns">Pronouns:</label>
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<input type="text" name="attr_pronouns" data-i18n-placeholder="iph-pronoun" placeholder="he/she/they"/>
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</div>
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<div class="stress section flex-col-stretch">
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<input type="number" name="attr_stress" value="0" min="0"/>
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<span data-i18n="at-stress">Stress</span>
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</div>
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<div class="resilience section flex-col-stretch">
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<input type="number" name="attr_resilience" value="10" min="0"/>
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<span data-i18n="at-resilience">Resilience</span>
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</div>
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<div class="assets section flex-col-stretch">
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<input type="number" name="attr_assets" value="0" min="0" class="flex-item"/>
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<span data-i18n="at-asset" class="flex-item">Asset Points</span>
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</div>
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<div class="pool flex-center">
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<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/TheWell/images/Pool.png"/>
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<!-- <img src="https://raw.githubusercontent.com/Garonenur/roll20-character-sheets/TheWell/TheWell/images/Pool.png"/> -->
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</div>
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<div class="pool flex-col-right">
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<div class="flex-item"><label data-i18n="atl-actionpool">actionpool:</label></div>
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<div class="flex-item"><input type="number" value="0" name="attr_actionpool"/></div>
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</div>
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</div>
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<div class="skill section" >
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<div>
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<h3 data-i18n="h-skillsection">Skills</h3>
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<fieldset class="repeating_skills">
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<input type="text" list="skillsList" name="attr_skilltype"/>
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</fieldset>
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</div>
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<div class="subsection">
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<h3 data-i18n="h-runessection">Runes</h3>
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<fieldset class="repeating_runes">
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<input type="text" list="runesList" name="attr_runetype"/>
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</fieldset>
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</div>
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<div class="subsection">
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<h3 data-i18n="h-weaponandarmorsection">Weapons & Armor</h3>
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<h4 data-i18n="h-weaponssubsection">Weapons</h4>
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<fieldset class="repeating_h1weapons">
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<input name="attr_h1weapontype" type="text" list="weaponsList"/>
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<span data-i18n="lcb-massive">massive:</span>
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<input type="checkbox" name="attr_is2H" value="massive"/>
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</fieldset>
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<h4 data-i18n="h-otherweaponssubsection">Range Weapons and other</h4>
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<fieldset class="repeating_otherweapons">
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<input name="attr_otherweapontype" type="text" list="otherWeaponsList"/>
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</fieldset>
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<h4 data-i18n="h-armorsubsection">Armor</h4>
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<fieldset class="repeating_armor">
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<input name="attr_armor" type="text" list="armorList"/>
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</fieldset>
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</div>
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<div class="subsection" class=flex-row>
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<h3 data-i18n="h-kitsection">Kit</h3>
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<span data-i18n="t-kit-default">standard kit:</span>
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<div class="flex-row">
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<span data-i18n="l-kit-bag">bag</span>
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<div class=>
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<input class="kit-group-counts" type="number" value="1" name="attr_bag" max="2" min="0"/>
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</div>
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</div>
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<div class="flex-row">
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<span data-i18n="l-kit-flintnsteal">flint & steal</span>
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<div>
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<input class="kit-group-counts" type="number" value="1" name="attr_flintnsteal" max="2" min="0"/>
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</div>
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</div>
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<div class="flex-row">
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<span data-i18n="l-kit-knife">knife</span>
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<div>
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<input class="kit-group-counts" type="number" value="1" name="attr_knife" max="2" min="0"/>
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</div>
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</div>
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<div class="flex-row">
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<span data-i18n="l-kit-torches">torches (3)</span>
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<div>
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<input class="kit-group-counts" type="number" value="1" name="attr_torches" max="2" min="0"/>
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</div>
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</div>
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<span data-i18n="t-kit-choice">additional kit:</span>
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<fieldset class="repeating_kit">
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<div class="flex-row">
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<input name="attr_kit" type="text" list="kitList"/>
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<div>
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<input type="number" name="attr_kit_count" value="1" max="2" min="0"/>
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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<div class="personal section-right">
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<div>
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<h3 data-i18n="h-complicationsection">Complications</h3>
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<span data-i18n="t-examples-or-new" data-i18n-vars=":">choose example or invent your own{{0}}</span>
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<fieldset class="repeating_complications">
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<div class="flex-row">
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<input name="attr_complication" type="text" list="complicationsList"/>
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<div>
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<span data-i18n="t-complicationlevel">points:</span>
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<input type="number" name="attr_complicationlevel" value="1" min="1" max="3" />
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</div>
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</div>
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</fieldset>
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</div>
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<div class="subsection-right">
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<div>
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<h3 data-i18n="h-selfimagesection">Self-Image</h3>
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<span data-i18n="t-examples-or-new" data-i18n-vars=":">choose example or invent your own{{0}}</span>
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<fieldset class="repeating_selfimage">
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<input type="text" name="attr_selfimage" list="selfimageList"/>
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</fieldset>
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</div>
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<div>
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<h3 data-i18n="h-habitssection">Habits</h3>
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<span data-i18n="t-examples-or-new" data-i18n-vars=":">choose example or invent your own{{0}}</span>
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<fieldset class="repeating_habits">
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<input type="text" name="attr_habits" list="habitsList"/>
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</fieldset>
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</div>
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<div>
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<h3 data-i18n="h-historysection">History</h3>
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<h4 data-i18n="t-defaulthist">occupations:</h4>
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<fieldset class="repeating_history">
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<input name="attr_history" type="text" list="historyList"/>
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</fieldset>
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<h4 data-i18n="t-defaultupwell">why go upwell:</h4>
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<fieldset class="repeating_reasons">
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<input name="attr_reasons" type="text" list="upwellList"/>
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</fieldset>
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</div>
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</div>
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<div class="subsection-right">
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<div>
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<h3 data-i18n="h-reputation-section">Reputation</h3>
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<fieldset class="repeating_reputation">
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<input type="text" name="attr_reputation" list="reputationList"/>
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</fieldset>
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</div>
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<div>
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<h3 data-i18n="h-contactssection">Contacts</h3>
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<fieldset class="repeating_contacts">
|
|
<div class="flex-row">
|
|
<div>
|
|
<input name="attr_contacts" type="text" list="contactsList"/>
|
|
</div>
|
|
<div>
|
|
<input type="checkbox" name="attr_contact" value="contact"/>
|
|
<span data-i18n="l-contact">contact</span>
|
|
<input type="checkbox" name="attr_owsfavor" value="liability"/>
|
|
<span data-i18n="l-obligee">obligee</span>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="notes section flex-row-stretch">
|
|
<h3 data-i18n=h-notes>Notes</h3>
|
|
<textarea name="attr_notes"></textarea>
|
|
</div>
|
|
<div class="footer">
|
|
<span data-i18n="t-footer-copyright">The Well game by Shoeless Pete Games, images used by permission. See link to get the game.</span>
|
|
<span><a href="https://www.shoelesspetegames.com/the-well">shoelesspetegames.com/the-well</a></span>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- currently deactivated -->
|
|
<input type="hidden" class="hideifzero" name="attr_firsttime" value="0"/>
|
|
<div>
|
|
<div class="popup-bg">
|
|
</div>
|
|
<div class="popup">
|
|
<div class="popup-header">
|
|
<span data-i18n="p-h-new-char">New Character</span>
|
|
</div>
|
|
<div class="popup-content">
|
|
<span data-i18n="p-t-new-char">You seem to have a new character, would you like to start character generation?</span>
|
|
</div>
|
|
<div class="popup-content clearfix">
|
|
<button class="btn" type="action" name="act_close" data-i18n="pb-no">No</button>
|
|
<button class="btn" type="action" name="act_startcharmancer" data-i18n="pb-yes">Yes</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<input type="hidden" class="hideifzero" name="attr_showdialog" value="0"/>
|
|
<div>
|
|
<div class="popup-bg">
|
|
</div>
|
|
<div class="popup">
|
|
<div class="popup-header">
|
|
<span data-i18n="p-h-change-char">Change Character</span>
|
|
</div>
|
|
<div class="popup-content">
|
|
<span data-i18n="p-t-change-char">Are you sure you want to re-start character generation?</span>
|
|
</div>
|
|
<div class="popup-content clearfix">
|
|
<button class="btn" type="action" name="act_close" data-i18n="pb-no">No</button>
|
|
<button class="btn" type="action" name="act_startcharmancer" data-i18n="pb-yes">Yes</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!--
|
|
ROLLTEMPLATES
|
|
-->
|
|
<!--
|
|
SheetWorker
|
|
-->
|
|
<script type="text/worker">
|
|
|
|
on('clicked:close', function() {
|
|
log("do not start character mancer");
|
|
setAttrs({
|
|
firsttime: 0,
|
|
showdialog: 0,
|
|
});
|
|
});
|
|
|
|
on('clicked:startcharmancer', function() {
|
|
log("would start character mancer");
|
|
setAttrs({
|
|
firsttime: 0,
|
|
showdialog: 0,
|
|
});
|
|
});
|
|
|
|
on('clicked:askgeneration', function() {
|
|
log("ask if generation should happen");
|
|
setAttrs({
|
|
showdialog: 1,
|
|
});
|
|
});
|
|
|
|
</script>
|
|
|
|
<!-- vim: sw=4 ft=html.js
|
|
-->
|
|
|
|
|
|
|
|
|