mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 11:42:29 +00:00
449 lines
38 KiB
HTML
449 lines
38 KiB
HTML
<div>
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<button type="action" name="act_character" >Character</button>
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<button type="action" name="act_combat" >Combat & Powers</button>
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<button type="action" name="act_spellsgear" >Spells & Gear</button>
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<button type="action" name="act_journal" >Journal</button>
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<button type="action" name="act_npcsheet" >NPC Sheet</button>
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</div>
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<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='character' />
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<div class='sheet-character'>
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<hr/>
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<div class="2colrow">
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<div class="col">
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<label><h3>Name:</h3></label> <input style="width:180px;" type="text" name="attr_character_name" /> <br />
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<label><h3>Ancestry:</h3></label> <input style="width:180px;" type="text" name="attr_ancestry" /> <br />
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<label><h3>Class:</h3></label> <input style="width:180px;" type="text" name="attr_class" /> <br />
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</div>
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<div class="col">
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<label><h3>Background:</h3></label> <input style="width:180px;" type="text" name="attr_background" /> <br />
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<label><h3>Alignment:</h3></label> <input style="width:180px;" type="text" name="attr_alignment" /> <br />
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<label style="width:60px;"><h4>Level:</h4></label> <input type="number" name="attr_level" > <label style=" margin-left:30px; width:40px;"><h4>XP:</h4></label> <input type="number" name="attr_xp" /> <br />
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</div>
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</div>
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<hr/>
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<h2>Stats</h2>
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<div class="4colrow">
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<div class="col">
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<label style="margin-left:10px; width:90px;"> <h3>Strength:</h3> </label> <input type="number" name="attr_strength" value='1' /> <br>
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<label style="margin-left:50px; width:60px;"><h4>Brawn:</h4></label> <input type="number" name="attr_brawn" value='1' /> <br>
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<label style="margin-left:50px; width:60px;"><h4>Agility:</h4></label> <input type="number" name="attr_agility" value='1' /> <br>
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<label style="margin-left:50px; width:60px;"><h4>Mettle:</h4></label> <input type="number" name="attr_mettle" value='1' />
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</div>
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<div class="col">
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<label style="margin-left:10px; width:90px;"> <h3>Craft: </h3> </label> <input type="number" name="attr_craft" value='1' /> <br>
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<label style="margin-left:50px; width:60px;"><h4>Insight:</h4></label> <input type="number" name="attr_insight" value='1' /> <br>
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<label style="margin-left:50px; width:60px;"><h4>Wits:</h4></label> <input type="number" name="attr_wits" value='1' /> <br>
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<label style="margin-left:50px; width:60px;"><h4>Resolve:</h4></label> <input type="number" name="attr_resolve" value='1' / >
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</div>
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<div class="col">
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<label style="margin-left:20px; width:60px;"><h4>Age</h4></label> <input type="text" name="attr_age" /> <br>
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<label style="margin-left:20px; width:60px;"><h4>Height</h4></label> <input type="text" name="attr_ht" /> <br>
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<label style="margin-left:20px; width:60px;"><h4>Weight</h4></label> <input type="text" name="attr_wt" / > <br>
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<label style="margin-left:20px; width:60px;"><h4>Hair</h4></label> <input type="text" name="attr_hair" / > <br>
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</div>
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<div class="col">
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<label style="margin-left:20px;" ><h4>Description</h4></label><br>
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<textarea name="attr_Description" style="margin: 0px 0px 9px 20px; width: 278px; height: 89px;" rows="2"></textarea>
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</div>
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</div>
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<hr/>
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<h2>Skills</h2>
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<h5>Check boxes for trained skills. *Skills cannot be used untrained. </h5><br>
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<div class="2colrow">
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<div class="col">
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<label>Animal Handling</label> <input type="text" name='attr_focusanimal' > <select name="attr_animal_handling" class="dtype">
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<option value="0"> ~ </option> <option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_Animal_HandlingTrained' value='@{animal_handling}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_animal_handling' value=' /r 3d6m + [[{@{animal_handlingTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Animal Handling test '></button>
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<br/>
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<label>*Artisan </label> <input type="text" name='attr_focusartisan' > <select name="attr_artisan" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_ArtisanTrained' value='@{artisan}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_artisan' value=' /r 3d6m + [[{@{ArtisanTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Artisan test '></button>
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<br/>
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<label>Athletics</label> <input type="text" name='attr_focusathletics' > <select name="attr_athletics" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{mettle}">Mettle</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_AthleticsTrained' value='@{athletics}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_athletics' value=' /r 3d6m + [[{@{AthleticsTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Athletics test '></button>
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<br/>
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<label>Bargain </label> <input type="text" name='attr_focusbargain' > <select name="attr_bargain" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_bargainTrained' value='@{bargain}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_bargain' value=' /r 3d6m + [[{@{bargainTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Bargain test '></button>
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<br/>
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<label>Deception </label> <input type="text" name='attr_focusdeception' > <select name="attr_deception" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_deceptionTrained' value='@{deception}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_deception' value=' /r 3d6m + [[{@{deceptionTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Deception test '></button>
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<br/>
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<label>Decipher </label> <input type="text" name='attr_focusdecipher' > <select name="attr_decipher" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_decipherTrained' value='@{decipher}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_decipher' value=' /r 3d6m + [[{@{decipherTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Decipher test '></button>
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<br/>
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<label>Entertain </label> <input type="text" name='attr_focusentertain' > <select name="attr_entertain" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_entertainTrained' value='@{entertain}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_entertain' value=' /r 3d6m + [[{@{entertainTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Entertain test '></button>
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<br/>
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<label>Empathy </label> <input type="text" name='attr_focusempathy' > <select name="attr_empathy" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_empathyTrained' value='@{empathy}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_empathy' value=' /r 3d6m + [[{@{empathyTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Empathy test '></button>
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<br/>
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<label>Evaluate </label> <input type="text" name='attr_focusevaluate' > <select name="attr_evaluate" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_evaluateTrained' value='@{evaluate}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_evaluate' value=' /r 3d6m + [[{@{evaluateTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Evaluate test '></button>
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<br/>
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<label>Fortitude </label> <input type="text" name='attr_focusfortitude' > <select name="attr_fortitude" class="dtype"> <option value="0"> ~ </option>
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<option value="@{mettle}">Mettle</option> <option value="@{resolve}">Resolve</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_fortitudeTrained' value='@{fortitude}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_fortitude' value=' /r 3d6m + [[{@{fortitudeTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Fortitude test '></button>
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<br/>
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<label>*Heal </label> <input type="text" name='attr_focusheal' > <select name="attr_heal" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_healTrained' value='@{heal}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_heal' value=' /r 3d6m + [[{@{healTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Heal test '></button>
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<br/>
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<label>Intimidate </label> <input type="text" name='attr_focusintimidate' > <select name="attr_intimidate" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{resolve}">Resolve</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_intimidateTrained' value='@{intimidate}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_intimidate' value=' /r 3d6m + [[{@{intimidateTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Intimidate test '></button>
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<br/>
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<label>Investigation </label> <input type="text" name='attr_focusinvestigation' > <select name="attr_investigation" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_investigationTrained' value='@{investigation}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_investigation' value=' /r 3d6m + [[{@{investigationTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Investigation test'></button>
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<br/>
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<label>*Lore</label> <input type="text" name='attr_focuslore' > <select name="attr_lore" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_loreTrained' value='@{lore}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_lore' value=' /r 3d6m + [[{@{loreTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Lore test'></button>
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</div>
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<div class="col">
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<label>Melee </label> <input type="text" name='attr_focusmelee' > <select name="attr_melee" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_meleeTrained' value='@{melee}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_melee' value=' /r 3d6m + [[{@{meleeTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Melee test '></button>
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<br/>
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<label>Missile Weapon </label> <input type="text" name='attr_focusmissile' > <select name="attr_missile" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_missileTrained' value='@{missile}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_missile' value=' /r 3d6m + [[{@{missileTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Missile test '></button>
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<br/>
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<label>Notice </label> <input type="text" name='attr_focusnotice' > <select name="attr_notice" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_noticeTrained' value='@{notice}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_notice' value=' /r 3d6m + [[{@{noticeTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Notice test '></button>
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<br/>
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<label>Persuasion </label> <input type="text" name='attr_focuspersuasion' > <select name="attr_persuasion" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_persuasionTrained' value='@{persuasion}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_persuasion' value=' /r 3d6m + [[{@{persuasionTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Persuasion test '></button>
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<br/>
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<label>Psychic </label> <input type="text" name='attr_focuspsychic' > <select name="attr_psychic" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_psychicTrained' value='@{psychic}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_psychic' value=' /r 3d6m + [[{@{psychicTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Psychic test '></button>
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<br/>
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<label>Ride </label> <input type="text" name='attr_focusride' > <select name="attr_ride" class="dtype"> <option value="0"> ~ </option>
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<option value="@{agility}">Agility</option> <option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_rideTrained' value='@{ride}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_ride' value=' /r 3d6m + [[{@{rideTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Ride test '></button>
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<br/>
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<label>*Sleight of Hand </label> <input type="text" name='attr_focussleight' > <select name="attr_sleight" class="dtype"> <option value="0"> ~ </option>
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<option value="@{agility}">Agility</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_sleightTrained' value='@{sleight}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_sleight' value=' /r 3d6m + [[{@{sleightTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Sleight of Hand test '></button>
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<br/>
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<label>*Spellcasting </label> <input type="text" name='attr_focusspellcasting' > <select name="attr_spellcasting" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option></select>
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<input style="width:40px;" type='checkbox' name='attr_spellcastingTrained' value='@{spellcasting}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_spellcasting' value=' /r 3d6m + [[{@{spellcastingTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Spellcasting test'></button>
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<br/>
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<label>Stealth </label> <input type="text" name='attr_focusstealth' > <select name="attr_stealth" class="dtype"> <option value="0"> ~ </option>
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<option value="@{agility}">Agility</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_stealthTrained' value='@{stealth}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_stealth' value=' /r 3d6m + [[{@{stealthTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Stealth test '></button>
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<br/>
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<label>Survival </label> <input type="text" name='attr_focussurvival' > <select name="attr_survival" class="dtype"> <option value="0"> ~ </option>
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<option value="@{mettle}">Mettle</option> <option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_survivalTrained' value='@{survival}' class='sheet-trainedchk'>
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<button type='roll' class="sheet-d6-dice" name='roll_survival' value=' /r 3d6m + [[{@{survivalTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Survival test '></button>
|
|
<br/>
|
|
|
|
<label>Throw </label> <input type="text" name='attr_focusthrow' > <select name="attr_throw" class="dtype"> <option value="0"> ~ </option>
|
|
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> </select>
|
|
<input style="width:40px;" type='checkbox' name='attr_throwTrained' value='@{throw}' class='sheet-trainedchk'>
|
|
<button type='roll' class="sheet-d6-dice" name='roll_throw' value=' /r 3d6m + [[{@{throwTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Throw test '></button>
|
|
<br/>
|
|
|
|
<label>*Tinker </label> <input type="text" name='attr_focustinker' > <select name="attr_tinker" class="dtype"> <option value="0"> ~ </option>
|
|
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{insight}">Insight</option> </select>
|
|
<input style="width:40px;" type='checkbox' name='attr_tinkerTrained' value='@{tinker}' class='sheet-trainedchk'>
|
|
<button type='roll' class="sheet-d6-dice" name='roll_tinker' value=' /r 3d6m + [[{@{tinkerTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Tinker test '></button>
|
|
<br/>
|
|
|
|
<input style="width:140px;" type="text" name='attr_customskill' > <input type="text" name='attr_focuscustomskill' > <select name="attr_custom" class="dtype"> <option value="0"> ~ </option>
|
|
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{mettle}">Mettle</option> <option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option> </select>
|
|
<input style="width:40px;" type='checkbox' name='attr_customTrained' value='@{custom}' class='sheet-trainedchk'>
|
|
<button type='roll' class="sheet-d6-dice" name='roll_custom' value=' /r 3d6m + [[{@{customTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a @{customskill} test '></button>
|
|
<br/>
|
|
<input style="width:140px;" type="text" name='attr_customskill1' > <input type="text" name='attr_focuscustomskill1' > <select name="attr_custom1" class="dtype"> <option value="0"> ~ </option>
|
|
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{mettle}">Mettle</option> <option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option> </select>
|
|
<input style="width:40px;" type='checkbox' name='attr_custom1Trained' value='@{custom}' class='sheet-trainedchk'>
|
|
<button type='roll' class="sheet-d6-dice" name='roll_custom1' value=' /r 3d6m + [[{@{custom1Trained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a @{customskill1} test '></button>
|
|
<br/>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
<div class='sheet-combat'>
|
|
<hr />
|
|
|
|
<h2>Ancestry & Class Abilities</h2>
|
|
<label style="width:135px;">Ability</label> <label style="width:140px;">Ability Notes</label> <br>
|
|
<fieldset class="repeating_SpecialAbility">
|
|
<span><input style="width:140px;" type="text" name="attr_AbilityName" > <textarea name="attr_AbilityPower" style="vertical-align: top; width:690px; height:40px"></textarea></span>
|
|
<span><button type='roll' name='Call_Ability' value=' &{template:default} {{name=@{AbilityName}}} {{Effect=@{AbilityPower}}}'></button> </span>
|
|
</fieldset>
|
|
<hr/>
|
|
|
|
<h2>Followers</h2>
|
|
<label style="width:140px;">Name</label> <label style="width:80px;">Type</label> <label style="width:60px;">Life</label> <label style="margin-left:-20px;" >Loyalty</label> <label style="margin-left:-80px;" >Follower Benefits</label><br>
|
|
<fieldset class="repeating_Follower">
|
|
<span><input style="width:140px;" type="text" name="attr_FollowerName" ></span><span><input style="margin-left:10px; width:80px;" type="text" name="attr_FollowerType" ></span><span><input style="margin-left:10px; width:50px;" type="number" name="attr_FollowerLife" ></span><span><input style="margin-left:10px; width:50px;" type="number" name="attr_FollowerLoyalty" > <textarea name="attr_FollowerBenefit" style="margin-left:10px; vertical-align: top; width:470px; height:40px"></textarea></span>
|
|
<span><button type='roll' name='Call_Follower' value=' &{template:default} {{name=Follower Benefits}} {{Name=@{FollowerName}}} {{Type=@{FollowerType}}} {{Powers= **Spend Loyalty to use the following powers:**
|
|
@{FollowerBenefit}}}'></button> </span>
|
|
</fieldset>
|
|
<hr/>
|
|
|
|
<h2>Combat</h2>
|
|
<div class="2colrow">
|
|
<div class="col">
|
|
<br>
|
|
|
|
<label style="width:200px;">Physical Damage Modifier:</label> <input type="number" name="attr_PhysicalDamage" Value="@{Strength}" /> <br />
|
|
<label style="width:200px;">Psychic Damage Modifier:</label> <input type="number" name="attr_PsychicDamage" Value="@{Craft}"/><label style="margin-left:10px; width:100px;">Roll Damage</label> <button style="margin-left:-10px;" type='roll' name='roll_PsychicDamage' value=' /r 1d6 +?{Bonus Damage: 1d6|0}[Modifier] + @{PsychicDamage} psychic damage'></button><br />
|
|
<br>
|
|
<label style="width:40px;">Speed:</label> <input type="number" name="attr_Speed" />
|
|
<label style="margin-left:10px; width:40px;">Life:</label> <input type="number" name="attr_Life" />
|
|
<label style="margin-left:10px; width:80px;">Light Fate:</label> <input type="number" name="attr_LightFate" />
|
|
<br />
|
|
<h2>Armour</h2>
|
|
<label style="width:40px;">Helm:</label> <select name="attr_Helm" class="Atype"> <option value="Y">Y</option> <option value="N">N</option> </select>
|
|
<label style="margin-left:10px; width:50px;">Shield:</label> <select name="attr_Shield" class="Atype"> <option value="Y">Y</option> <option value="N">N</option> </select>
|
|
<label style="margin-left:10px; width:90px;">Shield Type:</label> <input style="width:80px;" type="text" name='attr_ShieldType' > <br />
|
|
</div>
|
|
<div class="col">
|
|
|
|
<h2>Weapons</h2>
|
|
|
|
<label style="width:100px;">Weapon</label> <label style="width:100px;">Damage Dice</label> <label style="width:55px;">Skill</label> <label style="width:40px;">Att</label><label style="width:40px;">Dam</label><br>
|
|
|
|
<fieldset class="repeating_Weapon">
|
|
|
|
<input type="text" name="attr_Weapon"> <input type="text" name="attr_Damage"> <select name="attr_Weapon_Att" class="dtype"> <option value="@{meleeTrained}">Melee</option>
|
|
<option value="@{missileTrained}">Missile</option> <option value="@{throwTrained}">Thrown</option> </select>
|
|
<button class="sheet-d6-dice" style="margin-left:10px;" type='roll' name='roll_Attack' value=' /r 3d6m + [[{@{Weapon_Att}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} makes a @{Weapon} attack test '></button>
|
|
<button style="margin-left:20px;" type='roll' name='roll_Damage' value=' /r @{Damage}+?{Bonus Damage: 1d6|0}[Modifier] + @{PhysicalDamage} damage'></button>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<label>Armour Points:</label> <input type="number" name='attr_ArmourPoints' >
|
|
<div class="form-row">
|
|
<select name="attr_AP1" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP2" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP3" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP4" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP5" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP6" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP7" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP8" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP9" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP10" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP11" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP12" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
</div>
|
|
<div class="form-row">
|
|
<select name="attr_AP13" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP14" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP15" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP16" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP17" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP18" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP19" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP20" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP21" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP22" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP23" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
<select name="attr_AP24" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
|
</div>
|
|
<!-- </div> -->
|
|
<hr/>
|
|
<div class="2colrow">
|
|
<div class="col">
|
|
<h2 h2 style="text-align:left;">Wounds</h2>
|
|
<div class="form-row">
|
|
<input style="width:30px;" type='checkbox' name='attr_Wound1' value='-2' > <label style="width:20px;">-2</label>
|
|
<input style="width:30px;" type='checkbox' name='attr_Wound2' value='-2' > <label style="width:20px;">-4</label>
|
|
<input style="width:30px;" type='checkbox' name='attr_Wound3' value='-2' > <label style="width:20px;">-6</label>
|
|
<input style="width:30px;" type='checkbox' name='attr_Wound4' value='-2' ><label style="width:20px;">-8</label>
|
|
<input style="width:30px;" type='checkbox' name='attr_Wound5' value='-2' ><label style="width:20px;">-10</label>
|
|
|
|
</div>
|
|
</div>
|
|
<div class="col">
|
|
<h2 style="text-align:left;">Death Tests</h2>
|
|
<div class="form-row">
|
|
<label style="width:30px;">Diff:8</label> <input style="width:30px;" type='checkbox' name='attr_Death1' value='1' class='sheet-trainedchk'>
|
|
<label style="width:30px;"> Diff:9</label> <input style="width:30px;" type='checkbox' name='attr_Death2' value='2' class='sheet-trainedchk'>
|
|
<label style="width:40px;">Diff:10</label> <input style="width:30px;" type='checkbox' name='attr_Death3' value='3' class='sheet-trainedchk'>
|
|
<label style="width:40px;">Diff:11</label> <input style="width:30px;" type='checkbox' name='attr_Death4' value='4' class='sheet-trainedchk'>
|
|
<label style="width:40px;">Diff:12</label> <input style="width:30px;" type='checkbox' name='attr_Death5' value='5' class='sheet-trainedchk'>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-spellsgear'>
|
|
<hr/>
|
|
<h2>Spells & Magic Items</h2>
|
|
<div class="2colrow">
|
|
<div class="col">
|
|
<h3>Spells</h3>
|
|
|
|
<br><label style=" margin-left:10px;width:120px;">Max Spell Points</label> <input type="number" name='attr_MaxSpellPoints' ><label style=" margin-left:10px;width:90px;">Spell Points</label> <input type="number" name='attr_SpellPoints' > <br>
|
|
|
|
<label style="width:100px;">Spell</label><label style="margin-left:10px; width:140px;">Notes</label><br>
|
|
<fieldset class="repeating_Spell">
|
|
<span><input style="width:100px;" type="text" name="attr_Spell" ></span><span><textarea name="attr_SpellNotes" style="margin-left:10px; vertical-align:top; width:275px; height:20px"></textarea></span>
|
|
<span><button type='roll' name='Call_Spell' value=' &{template:default} {{name=@{Spell}}} {{Effect=@{SpellNotes}}}'></button> </span>
|
|
</fieldset>
|
|
|
|
|
|
</div>
|
|
<div class="col">
|
|
<h3>Magic Items</h3><br>
|
|
<label style="width:100px;">Magic Item</label><label style="margin-left:10px; width:140px;">Notes</label><br>
|
|
<fieldset class="repeating_MagicItem">
|
|
<span><input style="width:100px;" type="text" name="attr_MagicItem" ></span><span><textarea name="attr_MagicItem" style="margin-left:10px; vertical-align:top; width:275px; height:20px"></textarea></span>
|
|
<span><button type='roll' name='Call_Spell' value=' &{template:default} {{name=@{MagicItem}}} {{Effect=@{MagicItemNotes}}}'></button> </span>
|
|
</fieldset>
|
|
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<h2>Gear</h2>
|
|
<label style="width:60px;">Gold:</label> <input type="text" name='attr_Gold' >
|
|
<label style="margin-left:20px; width:90px;">Max Load:</label> <input type="text" name='attr_MaxLoad' >
|
|
<label style="margin-left:20px; width:90px;">Current Load:</label> <input type="text" name='attr_CurrentLoad' > <br> <br>
|
|
<div class="2colrow">
|
|
<div class="col">
|
|
<label style="width:130px;">Item</label> <label style="margin-left:10px; width:140px;" >Notes</label> <label style="margin-left:5px; width:100px;">Load</label> <br>
|
|
<fieldset class="repeating_Gear">
|
|
<input style="width:130px;" type="text" name="attr_GearType" ><input style="margin-left:20px; width:140px;" type="text" name="attr_GearNotes" ><input style="margin-left:20px; width:50px;" type="number" name="attr_GearLoad" >
|
|
</fieldset>
|
|
</div>
|
|
<div class="col">
|
|
<label style="width:130px;">Type</label> <label style="margin-left:10px; width:140px;" >Notes</label> <label style="margin-left:5px; width:100px;">Load</label> <br>
|
|
<fieldset class="repeating_Gear1">
|
|
<input style="width:130px;" type="text" name="attr_GearType1" ><input style="margin-left:20px; width:140px;" type="text" name="attr_GearNotes1" ><input style="margin-left:20px; width:50px;" type="number" name="attr_GearLoad1" >
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
<div class='sheet-journal'>
|
|
<hr/>
|
|
<h2>Character Journal & Notes</h2><br>
|
|
<textarea name="attr_pcjournal" style="width:800px; height:1500px"></textarea>
|
|
</div>
|
|
|
|
<div class='sheet-npcsheet'>
|
|
<hr/>
|
|
<h1>NPC/Stranger Character Sheet</h1>
|
|
<span><label style="width:195px;"><h2>Monster Type:</h2></label> <input style="width:180px;" type="text" name="attr_character_name" />
|
|
<input style="margin-left:10px;" type="Text" name="attr_NPCalign" value='Neutral'/> <label style="margin-left:10px; width:60px;"> <h3>Threat:</h3></label> <input type="number" name="attr_threat" value='11' />
|
|
</span><br />
|
|
|
|
<span><label style="margin-left:10px; width:90px;"> <h3>Strength:</h3></label> <input type="number" name="attr_NPCstrength" value='1' />
|
|
<label style="margin-left:10px; width:90px;"> <h3>Craft:</h3></label> <input type="number" name="attr_NPCcraft" value='1' />
|
|
<label style="margin-left:10px; width:90px;"> <h3>Armour:</h3></label> <input type="number" name="attr_NPCarmour" value='1' />
|
|
<label style="margin-left:10px; width:90px;"> <h3>Life:</h3></label> <input type="number" name="attr_NPClife" value='1' />
|
|
<label style="margin-left:10px; width:90px;"> <h3>Speed:</h3></label> <input type="number" name="attr_NPCspeed" value='1' />
|
|
</span> <br>
|
|
|
|
<hr/>
|
|
<H2>Combat</H2>
|
|
<h3><label style="width:100px;">Attack</label> <input style="margin-left:-50px; width:30px;" type="number" name="attr_attno" value='1'><label style="margin-left:30px;width:100px;">Damage</label><label style="margin-left:10px; width:50px;">Dam</label><label style="width:80px;">Half Dam</label></h3><br>
|
|
|
|
<fieldset class="repeating_attack">
|
|
<input type="text" name="attr_attack"> <input type="text" name="attr_npcDamage">
|
|
<button style="margin-left:20px;" type='roll' name='roll_npcdamage' value=' &{template:default} {{name=@{attack} Full Damage}} {{Damage= The @{character_name} strikes for [[@{npcdamage}]] damage}}'></button>
|
|
<button style="margin-left:20px;" type='roll' name='roll_halfdamage' value=' &{template:default} {{name=@{attack} Half Damage}} {{Damage= The @{character_name} delivers a mild strike for [[floor([[@{npcdamage}]]/2)]]) damage}}'></button>
|
|
</fieldset>
|
|
|
|
<hr/>
|
|
<H2>Special Abilities</H2>
|
|
<label style="width:135px;">NPC Ability</label> <label style="width:140px;">Ability Effect</label> <br>
|
|
<fieldset class="repeating_NPCAbility">
|
|
<span><input style="width:140px;" type="text" name="attr_NPCAbility" > <textarea name="attr_NPCEffect" style="vertical-align: top; width:690px; height:80px"></textarea></span>
|
|
<span><button type='roll' name='Call_NPCAbility' value=' &{template:default} {{name=@{NPCAbility}}} {{Effect=@{NPCEffect}}}'></button> </span>
|
|
|
|
|
|
</fieldset>
|
|
|
|
|
|
<hr/>
|
|
<H2>Benefits & Banes</H2>
|
|
<label style="width:135px;">Power</label> <label style="width:140px;">Effect</label> <br>
|
|
<fieldset class="repeating_NPCBenBan">
|
|
<span><input style="width:140px;" type="text" name="attr_NPCBenBan" > <textarea name="attr_BenBanEffect" style="vertical-align: top; width:690px; height:80px"></textarea></span>
|
|
<span><button type='roll' name='Call_Ability' value=' &{template:default} {{name=@{NPCBenBan}}} {{Effect=@{BenBanEffect}}}'></button> </span>
|
|
</fieldset>
|
|
|
|
|
|
</div>
|
|
<script type="text/worker">
|
|
const buttonlist = ["character","combat","spellsgear","journal","npcsheet"];
|
|
buttonlist.forEach(button => {
|
|
on(`clicked:${button}`, function() {
|
|
setAttrs({
|
|
sheetTab: button
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});
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});
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});
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</script>
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