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108 lines
8.3 KiB
JSON
108 lines
8.3 KiB
JSON
{
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"character-sheet": "Character Sheet",
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"name": "Name",
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"class": "Class",
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"the-veteran": "The Veteran",
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"the-exorcist": "The Exorcist",
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"the-hunter": "The Hunter",
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"the-scoundrel": "The Scoundrel",
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"the-elementalist": "The Elementalist",
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"the-occultist": "The Occultist",
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"the-outlander": "The Outlander",
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"veteran_intro": "You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.",
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"veteran_attributes": "Class Attributes: Tough [+1], Precise [0], Clever [-1]",
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"veteran_aptitudes": "Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance",
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"exorcist_intro": "The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.",
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"exorcist_attributes": "Class Attributes: Tough [+1], Precise [-1], Clever [0]",
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"exorcist_aptitudes": "Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving",
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"hunter_intro": "A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.",
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"hunter_attributes": "Class Attributes: Tough [0], Precise [+1], Clever [-1]",
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"hunter_aptitudes": "Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals",
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"scoundrel_intro": "There is much to be gained in this new economy when no trap or guard can keep you out.",
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"scoundrel_attributes": "Class Attributes: Tough [-1], Precise [+1], Clever [-1]",
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"scoundrel_aptitudes": "Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise",
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"elementalist_intro": "The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.",
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"elementalist_attributes": "Class Attributes: Tough [0], Precise [-1], Clever [+1]",
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"elementalist_aptitudes": "Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations",
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"occultist_intro": "Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.",
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"occultist_attributes": "Class Attributes: Tough [-1], Precise [0], Clever [+1]",
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"occultist_aptitudes": "Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells",
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"outlander_intro": "It’s time to leave...",
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"outlander_attributes": "Class Attributes: Tough [0], Precise [0], Clever [0]",
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"outlander_aptitudes": "Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving",
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"attributes": "Attributes",
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"tough": "Tough",
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"precise": "Precise",
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"clever": "Clever",
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"message": "In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).",
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"natural_aptitudes": "Natural Aptitudes",
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"positive-details": "Positive Details",
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"veteran-detail-1": "Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)",
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"veteran-detail-2": "Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)",
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"veteran-detail-3": "Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)",
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"exorcist-detail-1": "Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)",
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"exorcist-detail-2": "Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)",
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"exorcist-detail-3": "Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)",
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"hunter-detail-1": "Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
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"hunter-detail-2": "Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)",
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"hunter-detail-3": "Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)",
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"scoundrel-detail-1": "Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)",
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"scoundrel-detail-2": "Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)",
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"scoundrel-detail-3": "Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)",
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"elementalist-detail-1": "Few Weapons (Proficient with Hand Weapons and Leather Armour)",
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"elementalist-detail-2": "Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)",
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"elementalist-detail-3": "Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)",
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"occultist-detail-1": "No Weapons (Proficient with Leather Armour)",
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"occultist-detail-2": "Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)",
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"occultist-detail-3": "Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)",
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"outlander-detail-1": "Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)",
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"outlander-detail-2": "Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)",
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"outlander-detail-3": "Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)",
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"negative-details": "Negative Details",
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"fallen": "Fallen",
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"items": "Items",
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"jingle": "Jingle",
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"pack": "Pack",
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"_/6+Tough": " /6+Tough",
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"rations": "Rations",
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"flint-and-tinder": "Flint-and-Tinder",
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"hand-weapon": "Hand Weapon",
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"masters": "Masters",
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"relationships": "Relationships",
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"scars": "Scars",
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"questions": "Questions",
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"two-answers": "Answer 2",
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"veteran-question-1": "What did she look like?",
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"veteran-question-2": "How many years has it been?",
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"veteran-question-3": "Where do you keep your sword?",
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"veteran-question-4": "Who won the last great battle (and how)?",
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"exorcist-question-1": "Who have you lost?",
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"exorcist-question-2": "Where did you eventually find them?",
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"exorcist-question-3": "What holds the world together",
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"exorcist-question-4": "What tears the world apart?",
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"hunter-question-1": "Who cares for the dogs in your absence?",
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"hunter-question-2": "What is your favorite prey?",
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"hunter-question-3": "What stalks the realm by night?",
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"hunter-question-4": "What food enchants people (and how)?",
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"scoundrel-question-1": "What's the next big score?",
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"scoundrel-question-2": "What score did you fail to pull off?",
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"scoundrel-question-3": "Whose betrayal will you remember (and what was it)?",
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"scoundrel-question-4": "Who will remember your betrayal (and what was it)?",
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"elementalist-question-1": "What remains unchanged?",
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"elementalist-question-2": "How close have you come to the flame?",
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"elementalist-question-3": "What burns in the hearts of the people?",
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"elementalist-question-4": "What stone structure is built on a foundation of mud?",
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"occultist-question-1": "What maddening secret do you know?",
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"occultist-question-2": "How many more must die?",
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"occultist-question-3": "Who most wishes to see the world come to harm?",
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"occultist-question-4": "Who knows your darkest secrets?",
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"one-or-four-answers": "Answer 1 or 4",
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"outlander-question-1": "You can hear them too, can’t you (what do they say)?",
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"outlander-question-2": "What lies deep beneath these hills?",
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"outlander-question-3": "Where can you never go?",
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"outlander-question-4": "Where must you always return?",
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"outlander-question-5": "Can you hear him crying (why or why not)?",
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"outlander-question-6": "What lands have the greatest bounty just beneath the surface?",
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"notes": "Notes"
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}
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