Files
roll20-character-sheets/Stars_Without_Number_Revised/Source/pug/header.pug
T
Karlinator 1da87efdcd Merge branch 'usability-pass' into development
# Conflicts:
#	Stars_Without_Number_Revised/Source/Stars_Without_Number_Revised.scss
#	Stars_Without_Number_Revised/Source/js/constants.js
#	Stars_Without_Number_Revised/Source/js/migrations.js
#	Stars_Without_Number_Revised/Stars_Without_Number_Revised.css
#	Stars_Without_Number_Revised/Stars_Without_Number_Revised.html
#	Stars_Without_Number_Revised/translation.json
2021-02-20 19:13:34 +01:00

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Plaintext

//- Header
.header.flex-center
img.logo(src="https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Stars_Without_Number_Revised/Assets/logo.png", alt="Stars Without Number")
label.npc-chooser
input(type="checkbox", name="attr_npc", value="1")
span.pc-label(data-i18n="PC")
span.npc-label(data-i18n="NPC")
label.edit-button
input(type="checkbox", name="attr_edit_mode", value="1", checked)
span p
label.settings-gear
input(type="checkbox", name="attr_show_settings", value="1")
span y
//- Settings
input(type="hidden", name="attr_show_settings" value="0").hider
.settings.thirdsgrid
div
h2(data-i18n="HOMEBREW_OPTIONS")
p
label
span(data-i18n="ADD_LUCK_SAVE").colon-after
input(type="checkbox", name="attr_homebrew_luck_save", value="1")
span(data-i18n="ADD_LUCK_SAVE_DESC")
p
label
span(data-i18n="SKILL_LIST").colon-after
select(name="attr_homebrew_skill_list")
option(selected="", value="revised", data-i18n="REVISED_EDITION")
option(value="first", data-i18n="FIRST_EDITION")
option(value="wwn", data-i18n="WORLDS_WITHOUT_NUMBER")
option(value="neither", data-i18n="NEITHER")
span(data-i18n="SKILL_LIST_DESC")
p
label
span(data-i18n="ADD_EXTRA_SKILLS").colon-after
input(type="checkbox", name="attr_homebrew_extra_skills", value="1")
span(data-i18n="ADD_EXTRA_SKILLS_DESC")
h2 API
p
label
span.colon
span(data-i18n="USE_AMMO_AUTOMATICALLY")
span.api API
input(type="checkbox", name="attr_setting_use_ammo", value="1")
span(data-i18n="REQUIRES_CHATSETATTR")
div
h2(data-i18n="CHARACTER_OPTIONS")
p
label
span(data-i18n="HEROIC_CHARACTERS").colon-after
input(type="checkbox", name="attr_setting_heroic_enable", value="1")
span(data-i18n="HEROIC_CHARACTERS_DESC")
input(type="hidden", name="attr_setting_heroic_enable", value="0").hider
label
span(data-i18n="DEFY_DOOM_DIE_SIZE")
input(type="number", name="attr_doom_size", value="6")
p
label
span(data-i18n="SUBSYSTEMS").colon-after
select(name="attr_setting_super_type").wide
option(value="psionics", data-i18n="PSIONICS", selected)
option(value="magic", data-i18n="SPACE_MAGIC")
option(value="both", data-i18n="PSIONICS_AND_SPACE_MAGIC")
option(value="neither", data-i18n="NEITHER")
span(data-i18n="SUBSYSTEMS_DESC")
p
label
span(data-i18n="XP_SCHEME").colon-after
select(name="attr_setting_xp_scheme")
option(value="xp", data-i18n="NORMAL_XP", selected)
option(value="money", data-i18n="MONEY")
option(value="custom", data-i18n="CUSTOM_AMOUNTS")
span(data-i18n="XP_SCHEME_DESC")
p
label
span(data-i18n="AI_CHARACTER").colon-after AI Character
input(type="checkbox", name="attr_setting_ai_enable", value="ai")
span(data-i18n="AI_CHARACTER_DESC") Play as an AI, with mechanical Shells and advanced Processing and Routines. Rules for this are in the Deluxe Edition.
p
label
span(data-i18n="TRANSHUMAN_CHARACTERS").colon-after Transhuman Characters
input(type="checkbox", name="attr_setting_transhuman_enable", value="transhuman")
span(data-i18n="TRANSHUMAN_CHARACTERS_DESC") Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition.
div
h2(data-i18n="GENERAL SETTINGS")
p
label
span(data-i18n="FOCI_LOCATION").colon-after
select(name="attr_setting_foci_location")
option(value="left", data-i18n="LEFT_COLUMN")
option(value="right", data-i18n="RIGHT_COLUMN")
span(data-i18n="FOCI_LOCATION_DESC")
p
label
span(data-i18n="UNTRAINED_SKILLS_IN_QUICK_MACRO").colon-after
input(type="checkbox", name="attr_setting_show_untrained_skills", value="1", checked)
p
label
span(data-i18n="QUERY_FOR_MODIFIERS").colon-after
input(type="checkbox", name="attr_setting_modifier_query", value="1", checked)
span(data-i18n="QUERY_FOR_MODIFIERS_DESC")
p
label
span(data-i18n="SKILL_ATTRIBUTE_CHOICE").colon-after
select(name="attr_setting_skill_query")
option(value="hover", data-i18n="CHOOSE_ON_HOVER", selected)
option(value="query", data-i18n="QUERY")
option(value="hide", data-i18n="EDIT_MODE_ONLY")
p
label
span(data-i18n="FINE_NPC_WHISPERING").colon-after
input(type="checkbox", name="attr_setting_individual_hidden", value="1", checked)
span(data-i18n="FINE_NPC_WHISPERING_DESC")
//- Choose Character/Ship
.tabs.flex
label
input(type="radio", name="attr_tab", value="ship")
span(data-i18n="VEHICLE")
label
input(type="radio", name="attr_tab", value="drones")
span(data-i18n="DRONES")
label.pc-tab
input(type="radio", name="attr_tab", value="character", checked)
span(data-i18n="CHARACTER")
label.npc-tab
input(type="radio", name="attr_tab", value="npc")
span(data-i18n="NPC")